A few BOOL -> bool conversions in FSLSLPreprocessor

Ansariel 2015-03-09 11:41:35 +01:00
parent 4701a2b215
commit 7deeedf4d3
2 changed files with 10 additions and 11 deletions

View File

@ -680,7 +680,7 @@ void FSLSLPreprocessor::FSProcCacheCallback(LLVFS *vfs, const LLUUID& iuuid, LLA
}
}
void FSLSLPreprocessor::preprocess_script(BOOL close, bool sync, BOOL defcache)
void FSLSLPreprocessor::preprocess_script(BOOL close, bool sync, bool defcache)
{
mClose = close;
mSync = sync;
@ -944,7 +944,7 @@ void FSLSLPreprocessor::start_process()
return;
}
mWaving = TRUE;
mWaving = true;
boost::wave::util::file_position_type current_position;
std::string input = mCore->mEditor->getText();
std::string rinput = input;
@ -1117,7 +1117,7 @@ void FSLSLPreprocessor::start_process()
{
if (caching_files.size() != 0)
{
mWaving = FALSE;
mWaving = false;
return;
}
current_position = (*first).get_position();
@ -1251,7 +1251,7 @@ void FSLSLPreprocessor::start_process()
mCore->mPostScript = output;
mCore->doSaveComplete((void*)mCore, mClose, mSync);
}
mWaving = FALSE;
mWaving = false;
}
#else
@ -1278,7 +1278,7 @@ void FSLSLPreprocessor::FSProcCacheCallback(LLVFS *vfs, const LLUUID& uuid, LLAs
{
}
void FSLSLPreprocessor::preprocess_script(BOOL close, BOOL defcache)
void FSLSLPreprocessor::preprocess_script(BOOL close, bool sync, bool defcache)
{
LLTextEditor* outfield = mCore->mPostEditor;
if(outfield)

View File

@ -46,7 +46,7 @@ class FSLSLPreprocessor
public:
FSLSLPreprocessor(LLScriptEdCore* corep)
: mCore(corep), mWaving(FALSE), mClose(FALSE), mSync(false)
: mCore(corep), mWaving(false), mClose(FALSE), mSync(false)
{}
static bool mono_directive(std::string const& text, bool agent_inv = true);
@ -59,7 +59,7 @@ public:
static LLUUID findInventoryByName(std::string name);
static void FSProcCacheCallback(LLVFS *vfs, const LLUUID& uuid, LLAssetType::EType type,
void *userdata, S32 result, LLExtStat extstat);
void preprocess_script(BOOL close = FALSE, bool sync = false, BOOL defcache = FALSE);
void preprocess_script(BOOL close = FALSE, bool sync = false, bool defcache = false);
void start_process();
void display_error(std::string err);
@ -75,19 +75,18 @@ public:
//as this isn't the case I'm not going to preserve this structure across logins.
//(it seems rather dumb that readable scripts don't show the asset id without a DL, but thats beside the point.)
static std::map<std::string,LLUUID> cached_assetids;
static std::map<std::string, LLUUID> cached_assetids;
static std::map<std::string,std::string> decollided_literals;
static std::map<std::string, std::string> decollided_literals;
std::set<std::string> caching_files;
std::set<std::string> defcached_files;
bool mDefinitionCaching;
LLScriptEdCore* mCore;
BOOL mWaving;
bool mWaving;
BOOL mClose;
bool mSync;
BOOL mHDDInclude;
std::string mMainScriptName;
};