Fix performance floater getChild while drawing
parent
63d32e8b32
commit
7e82c1de52
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@ -152,6 +152,13 @@ bool LLFloaterPerformance::postBuild()
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mStartAutotuneBtn->setCommitCallback(boost::bind(&LLFloaterPerformance::startAutotune, this));
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mStopAutotuneBtn->setCommitCallback(boost::bind(&LLFloaterPerformance::stopAutotune, this));
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mCheckTuneContinous = mAutoadjustmentsPanel->getChild<LLCheckBoxCtrl>("AutoTuneContinuous");
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mTextWIPDesc = mAutoadjustmentsPanel->getChild<LLTextBox>("wip_desc");
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mTextDisplayDesc = mAutoadjustmentsPanel->getChild<LLTextBox>("display_desc");
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mTextFPSLabel = getChild<LLTextBox>("fps_lbl");
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mTextFPSValue = getChild<LLTextBox>("fps_value");
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gSavedPerAccountSettings.declareBOOL("HadEnabledAutoFPS", false, "User had enabled AutoFPS at least once", LLControlVariable::PERSIST_ALWAYS);
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return true;
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@ -512,7 +519,7 @@ void LLFloaterPerformance::setFPSText()
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{
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const S32 NUM_PERIODS = 50;
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S32 current_fps = (S32)llround(LLTrace::get_frame_recording().getPeriodMedianPerSec(LLStatViewer::FPS, NUM_PERIODS));
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getChild<LLTextBox>("fps_value")->setValue(current_fps);
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mTextFPSValue->setValue(current_fps);
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std::string fps_text = getString("fps_text");
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static LLCachedControl<bool> vsync_enabled(gSavedSettings, "RenderVSyncEnable", true);
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@ -521,7 +528,7 @@ void LLFloaterPerformance::setFPSText()
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{
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fps_text += getString("max_text");
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}
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getChild<LLTextBox>("fps_lbl")->setValue(fps_text);
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mTextFPSLabel->setValue(fps_text);
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}
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void LLFloaterPerformance::detachItem(const LLUUID& item_id)
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@ -722,10 +729,10 @@ void LLFloaterPerformance::updateAutotuneCtrls(bool autotune_enabled)
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static LLCachedControl<bool> auto_tune_locked(gSavedSettings, "AutoTuneLock");
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mStartAutotuneBtn->setEnabled(!autotune_enabled && !auto_tune_locked);
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mStopAutotuneBtn->setEnabled(autotune_enabled && !auto_tune_locked);
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getChild<LLCheckBoxCtrl>("AutoTuneContinuous")->setEnabled(!autotune_enabled || (autotune_enabled && auto_tune_locked));
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mCheckTuneContinous->setEnabled(!autotune_enabled || (autotune_enabled && auto_tune_locked));
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getChild<LLTextBox>("wip_desc")->setVisible(autotune_enabled && !auto_tune_locked);
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getChild<LLTextBox>("display_desc")->setVisible(LLPerfStats::tunables.vsyncEnabled);
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mTextWIPDesc->setVisible(autotune_enabled && !auto_tune_locked);
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mTextDisplayDesc->setVisible(LLPerfStats::tunables.vsyncEnabled);
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}
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void LLFloaterPerformance::enableAutotuneWarning()
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@ -30,7 +30,9 @@
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#include "lllistcontextmenu.h"
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class LLCharacter;
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class LLCheckBoxCtrl;
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class LLNameListCtrl;
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class LLTextBox;
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class LLFloaterPerformance : public LLFloater
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{
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@ -90,6 +92,13 @@ private:
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LLButton* mStartAutotuneBtn;
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LLButton* mStopAutotuneBtn;
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LLTextBox* mTextWIPDesc = nullptr;
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LLTextBox* mTextDisplayDesc = nullptr;
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LLTextBox* mTextFPSLabel = nullptr;
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LLTextBox* mTextFPSValue = nullptr;
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LLCheckBoxCtrl* mCheckTuneContinous = nullptr;
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LLListContextMenu* mContextMenu;
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LLTimer* mUpdateTimer;
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