Merge pull request #3143 from secondlife/v-2768_extrafps
secondlife/viewer#2768, secondlife/viewer#2848: Partial cherry pick of "Animated pbr textures don't animate" from developmaster
commit
7ef6e8fce7
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@ -639,6 +639,15 @@ void LLVOVolume::animateTextures()
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if (!facep->mTextureMatrix)
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{
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facep->mTextureMatrix = new LLMatrix4();
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if (facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
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{
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// Fix the one edge case missed in
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// LLVOVolume::updateTextureVirtualSize when the
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// mTextureMatrix is not yet present
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
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mDrawable->getSpatialGroup()->dirtyGeom();
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gPipeline.markRebuild(mDrawable->getSpatialGroup());
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}
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}
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LLMatrix4& tex_mat = *facep->mTextureMatrix;
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@ -784,7 +793,24 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
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LLFace* face = mDrawable->getFace(i);
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if (!face) continue;
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const LLTextureEntry *te = face->getTextureEntry();
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LLViewerTexture *imagep = face->getTexture();
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LLViewerTexture *imagep = nullptr;
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U32 ch_min;
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U32 ch_max;
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if (!te->getGLTFRenderMaterial())
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{
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ch_min = LLRender::DIFFUSE_MAP;
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ch_max = LLRender::SPECULAR_MAP;
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}
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else
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{
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ch_min = LLRender::BASECOLOR_MAP;
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ch_max = LLRender::EMISSIVE_MAP;
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}
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for (U32 ch = ch_min; (!imagep && ch <= ch_max); ++ch)
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{
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// Get _a_ non-null texture if possible (usually diffuse/basecolor, but could be something else)
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imagep = face->getTexture(ch);
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}
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if (!imagep || !te ||
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face->mExtents[0].equals3(face->mExtents[1]))
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{
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@ -812,12 +838,25 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
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// if the face has gotten small enough to turn off texture animation and texture
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// animation is running, rebuild the render batch for this face to turn off
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// texture animation
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// Do the opposite when the face gets big enough.
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// If a face is animatable, it will always have non-null mTextureMatrix
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// pointer defined after the first call to LLVOVolume::animateTextures,
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// although the animation is not always turned on.
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if (face->mTextureMatrix != NULL)
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{
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if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
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(vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
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if ((vsize > MIN_TEX_ANIM_SIZE) != (old_size > MIN_TEX_ANIM_SIZE))
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
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// dirtyGeom+markRebuild tells the engine to call
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// LLVolumeGeometryManager::rebuildGeom, which rebuilds the
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// LLDrawInfo for the spatial group containing this LLFace,
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// safely copying the mTextureMatrix from the LLFace the the
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// LLDrawInfo. While it's not ideal to call it here, prims with
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// animated faces get moved to a smaller partition to reduce
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// side-effects of their updates (see shrinkWrap in
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// LLVOVolume::animateTextures).
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mDrawable->getSpatialGroup()->dirtyGeom();
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gPipeline.markRebuild(mDrawable->getSpatialGroup());
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}
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}
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