Fix transport when no_atmo == 1 (HUD rendering) was in play.
meow-7.2.2
Graham Linden 2019-05-17 15:39:27 -07:00
parent c8ae0c0c3f
commit 7f3f69002b
2 changed files with 2 additions and 2 deletions

View File

@ -37,7 +37,7 @@ uniform int no_atmo;
vec3 atmosAmbient()
{
if (no_atmo == 1) return vec3(0.66);
if (no_atmo == 1) return vec3(0.16);
return getAmblitColor();
}

View File

@ -36,7 +36,7 @@ vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
{
if (no_atmo == 1)
{
return light;
return light * 2.0;
}
light *= atten.r;
light += additive;