SL-9748 - add code doc!
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340213b302
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7f82361402
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@ -217,8 +217,21 @@ private:
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LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; }
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// Count amount of original models, excluding sub-models
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static U32 countRootModels(LLModelLoader::model_list models);
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LLModel* mDefaultPhysicsShapeP{}; // If supplied by name in physics file.
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/// Indicates whether we should warn of high-lod meshes that do not have a corresponding physics mesh.
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/// Reset when resetting the modelpreview (i.e., when the uploader dialog is created or reset), and when
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/// about to process a physics file. Set to true immediately after the file is loaded (before rebuildUploadData()).
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///
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/// (The rules for mapping the correspondence of high-lod meshes to physics meshes are complex. When
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/// lod rendering meshes are used, there is never an unmatched mesh. Nor is there a mismatch when
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/// the high-lod file and physics file have ony one mesh each. In these cases, this value is moot.
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/// When there are multiple meshes in each file, they are matched by name or order, and some meshes
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/// are broken up by limitations into multiple objects, and thus there can be mismatches.)
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bool mWarnOfUnmatchedPhyicsMeshes{false};
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/// A mesh to use as the default physics shape in only those cases where the physics shape is not otherwise specified.
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/// It is set only when the user chooses a physics shape file that contains a mesh with a name that matches DEFAULT_PHYSICS_MESH_NAME.
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/// It is reset when such a name is not found, and when resetting the modelpreview.
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/// Not read unless mWarnOfUnmatchedPhyicsMeshes is true.
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LLModel* mDefaultPhysicsShapeP{};
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protected:
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friend class LLModelLoader;
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