ACME-621 : Add autoconnect to FBC in the social floater, disable Post buttons when not connected.
parent
de89e38454
commit
7fc98de12c
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@ -79,7 +79,7 @@ void LLSocialStatusPanel::draw()
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if (mMessageTextEditor && mPostStatusButton)
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{
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std::string message = mMessageTextEditor->getValue().asString();
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mPostStatusButton->setEnabled(!message.empty());
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mPostStatusButton->setEnabled(!message.empty() && LLFacebookConnect::instance().isConnected());
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}
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LLPanel::draw();
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@ -123,6 +123,7 @@ LLSocialPhotoPanel::~LLSocialPhotoPanel()
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BOOL LLSocialPhotoPanel::postBuild()
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{
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mPostButton = getChild<LLUICtrl>("post_btn");
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mResolutionComboBox = getChild<LLUICtrl>("resolution_combobox");
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mResolutionComboBox->setCommitCallback(boost::bind(&LLSocialPhotoPanel::onResolutionComboCommit, this));
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mRefreshBtn = getChild<LLUICtrl>("new_snapshot_btn");
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@ -256,11 +257,8 @@ LLSnapshotLivePreview* LLSocialPhotoPanel::getPreviewView()
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return previewp;
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}
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void LLSocialPhotoPanel::updateControls()
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{
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LLSnapshotLivePreview* previewp = getPreviewView();
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BOOL got_bytes = previewp && previewp->getDataSize() > 0;
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BOOL got_snap = previewp && previewp->getSnapshotUpToDate();
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@ -363,6 +361,8 @@ void LLSocialPhotoPanel::draw()
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mThumbnailPlaceholder->draw();
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gGL.popUIMatrix();
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}
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mPostButton->setEnabled(LLFacebookConnect::instance().isConnected());
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}
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void LLSocialPhotoPanel::onSend()
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@ -404,6 +404,7 @@ LLSocialCheckinPanel::LLSocialCheckinPanel() :
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BOOL LLSocialCheckinPanel::postBuild()
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{
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// Keep pointers to widgets so we don't traverse the UI hierarchy too often
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mPostButton = getChild<LLUICtrl>("post_place_btn");
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mMapLoadingIndicator = getChild<LLUICtrl>("map_loading_indicator");
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mMapPlaceholder = getChild<LLIconCtrl>("map_placeholder");
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mMapCheckBox = getChild<LLCheckBoxCtrl>("add_place_view_cb");
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@ -445,6 +446,7 @@ void LLSocialCheckinPanel::draw()
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mMapCheckBox->setEnabled(true);
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mMapCheckBox->set(mMapCheckBoxValue);
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}
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mPostButton->setEnabled(LLFacebookConnect::instance().isConnected());
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LLPanel::draw();
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}
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@ -495,6 +497,9 @@ void LLFloaterSocial::onCancel()
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BOOL LLFloaterSocial::postBuild()
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{
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// Initiate a connection to Facebook (getConnectionToFacebook() handles the already connected state)
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LLFacebookConnect::instance().getConnectionToFacebook();
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// Keep tab of the Photo Panel
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mSocialPhotoPanel = static_cast<LLSocialPhotoPanel*>(getChild<LLUICtrl>("social_photo_tab"));
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return LLFloater::postBuild();
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}
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@ -75,6 +75,9 @@ class LLSocialPhotoPanel : public LLPanel
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LLUICtrl* mThumbnailPlaceholder;
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bool mNeedRefresh;
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private:
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LLUICtrl* mPostButton;
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};
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class LLSocialCheckinPanel : public LLPanel
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@ -87,6 +90,7 @@ public:
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private:
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std::string mMapUrl;
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LLPointer<LLViewerFetchedTexture> mMapTexture;
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LLUICtrl* mPostButton;
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LLUICtrl* mMapLoadingIndicator;
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LLIconCtrl* mMapPlaceholder;
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LLCheckBoxCtrl* mMapCheckBox;
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