MAINT-3818 FIXED Certain dae files that used to display skin weights successfully now crash when ticking skin weights in model preview on ALL viewers

meow-7.2.2
ruslantproductengine 2015-03-26 18:05:47 +02:00
parent 321a054a7a
commit 802302a31c
2 changed files with 20 additions and 3 deletions

View File

@ -316,6 +316,14 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa
if (indices.size()%3 == 0 && verts.size() >= 65532)
{
std::string material;
if (tri->getMaterial())
{
material = std::string(tri->getMaterial());
}
materials.push_back(material);
face_list.push_back(face);
face_list.rbegin()->fillFromLegacyData(verts, indices);
LLVolumeFace& new_face = *face_list.rbegin();
@ -587,6 +595,14 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac
if (indices.size()%3 == 0 && indices.size() >= 65532)
{
std::string material;
if (poly->getMaterial())
{
material = std::string(poly->getMaterial());
}
materials.push_back(material);
face_list.push_back(face);
face_list.rbegin()->fillFromLegacyData(verts, indices);
LLVolumeFace& new_face = *face_list.rbegin();

View File

@ -4860,7 +4860,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
LLModel* base_mdl = *base_iter;
base_iter++;
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
for (S32 i = 0, e = mdl->getNumVolumeFaces(); i < e; ++i)
{
const LLVolumeFace &vf = mdl->getVolumeFace(i);
U32 num_vertices = vf.mNumVertices;
@ -5292,7 +5292,7 @@ BOOL LLModelPreview::render()
gGL.multMatrix((GLfloat*) mat.mMatrix);
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
for (U32 i = 0, e = mVertexBuffer[mPreviewLOD][model].size(); i < e; ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
@ -5567,7 +5567,7 @@ BOOL LLModelPreview::render()
if (!model->mSkinWeights.empty())
{
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
for (U32 i = 0, e = mVertexBuffer[mPreviewLOD][model].size(); i < e; ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
@ -5636,6 +5636,7 @@ BOOL LLModelPreview::render()
position[j] = v;
}
llassert(model->mMaterialList.size() > i);
const std::string& binding = instance.mModel->mMaterialList[i];
const LLImportMaterial& material = instance.mMaterial[binding];