FIRE-9630: Vignette UI controls
parent
91d122e8cb
commit
803e8afb47
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@ -162,6 +162,17 @@ void FloaterQuickPrefs::initCallbacks()
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gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
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gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
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gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&FloaterQuickPrefs::refreshSettings, this));
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// <FS:CR> FIRE-9630 - Vignette UI controls
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getChild<LLSpinCtrl>("VignetteSpinnerX")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteSpinnerX, this));
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getChild<LLSlider>("VignetteSliderX")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteX, this));
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getChild<LLButton>("Reset_VignetteX")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetVignetteX, this));
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getChild<LLSpinCtrl>("VignetteSpinnerY")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteSpinnerY, this));
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getChild<LLSlider>("VignetteSliderY")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteY, this));
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getChild<LLButton>("Reset_VignetteY")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetVignetteY, this));
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getChild<LLSpinCtrl>("VignetteSpinnerZ")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteSpinnerZ, this));
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getChild<LLSlider>("VignetteSliderZ")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onChangeVignetteZ, this));
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getChild<LLButton>("Reset_VignetteZ")->setCommitCallback(boost::bind(&FloaterQuickPrefs::onClickResetVignetteZ, this));
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// </FS:CR>
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}
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else
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{
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@ -293,6 +304,14 @@ BOOL FloaterQuickPrefs::postBuild()
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mCtrlUseDoF = getChild<LLCheckBoxCtrl>("UseDepthofField");
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mCtrlShadowDetail = getChild<LLComboBox>("ShadowDetail");
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mCtrlReflectionDetail = getChild<LLComboBox>("Reflections");
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// <FS:CR> FIRE-9630 - Vignette UI controls
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mSpinnerVignetteX = getChild<LLSpinCtrl>("VignetteSpinnerX");
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mSpinnerVignetteY = getChild<LLSpinCtrl>("VignetteSpinnerY");
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mSpinnerVignetteZ = getChild<LLSpinCtrl>("VignetteSpinnerZ");
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mSliderVignetteX = getChild<LLSlider>("VignetteSliderX");
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mSliderVignetteY = getChild<LLSlider>("VignetteSliderY");
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mSliderVignetteZ = getChild<LLSlider>("VignetteSliderZ");
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// </FS:CR>
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refreshSettings();
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}
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@ -790,6 +809,19 @@ void FloaterQuickPrefs::refreshSettings()
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mCtrlDeferred->setEnabled(FALSE);
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mCtrlDeferred->setValue(FALSE);
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}
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// <FS:CR> FIRE-9630 - Vignette UI controls
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if (getIsPhototools())
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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mSpinnerVignetteX->setValue(vignette.mV[VX]);
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mSpinnerVignetteY->setValue(vignette.mV[VY]);
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mSpinnerVignetteZ->setValue(vignette.mV[VZ]);
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mSliderVignetteX->setValue(vignette.mV[VX]);
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mSliderVignetteY->setValue(vignette.mV[VY]);
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mSliderVignetteZ->setValue(vignette.mV[VZ]);
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}
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// </FS:CR>
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}
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void FloaterQuickPrefs::updateRlvRestrictions(ERlvBehaviour behavior, ERlvParamType type)
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@ -1557,3 +1589,83 @@ void FloaterQuickPrefs::onClose(bool app_quitting)
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gSavedSettings.setBOOL("QuickPrefsEditMode",FALSE);
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}
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// </FS:Zi>
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// <FS:CR> FIRE-9630 - Vignette UI callbacks
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void FloaterQuickPrefs::onChangeVignetteX()
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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vignette.mV[VX] = mSliderVignetteX->getValueF32();
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mSpinnerVignetteX->setValue(vignette.mV[VX]);
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gSavedSettings.setVector3("FSRenderVignette", vignette);
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}
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void FloaterQuickPrefs::onChangeVignetteY()
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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vignette.mV[VY] = mSliderVignetteY->getValueF32();
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mSpinnerVignetteY->setValue(vignette.mV[VY]);
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gSavedSettings.setVector3("FSRenderVignette", vignette);
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}
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void FloaterQuickPrefs::onChangeVignetteZ()
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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vignette.mV[VZ] = mSliderVignetteZ->getValueF32();
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mSpinnerVignetteZ->setValue(vignette.mV[VZ]);
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gSavedSettings.setVector3("FSRenderVignette", vignette);
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}
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void FloaterQuickPrefs::onChangeVignetteSpinnerX()
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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vignette.mV[VX] = mSpinnerVignetteX->getValueF32();
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mSliderVignetteX->setValue(vignette.mV[VX]);
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gSavedSettings.setVector3("FSRenderVignette", vignette);
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}
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void FloaterQuickPrefs::onChangeVignetteSpinnerY()
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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vignette.mV[VY] = mSpinnerVignetteY->getValueF32();
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mSliderVignetteY->setValue(vignette.mV[VY]);
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gSavedSettings.setVector3("FSRenderVignette", vignette);
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}
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void FloaterQuickPrefs::onChangeVignetteSpinnerZ()
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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vignette.mV[VZ] = mSpinnerVignetteZ->getValueF32();
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mSliderVignetteZ->setValue(vignette.mV[VZ]);
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gSavedSettings.setVector3("FSRenderVignette", vignette);
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}
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void FloaterQuickPrefs::onClickResetVignetteX()
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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// FIXME: Don't use a hardcoded default value for resetting to default.
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vignette.mV[VX] = 0.0;
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mSliderVignetteX->setValue(0);
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mSpinnerVignetteX->setValue(0);
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gSavedSettings.setVector3("FSRenderVignette", vignette);
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}
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void FloaterQuickPrefs::onClickResetVignetteY()
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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// FIXME: Don't use a hardcoded default value for resetting to default.
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vignette.mV[VY] = 1.0;
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mSliderVignetteY->setValue(1);
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mSpinnerVignetteY->setValue(1);
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gSavedSettings.setVector3("FSRenderVignette", vignette);
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}
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void FloaterQuickPrefs::onClickResetVignetteZ()
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{
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LLVector3 vignette = gSavedSettings.getVector3("FSRenderVignette");
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// FIXME: Don't use a hardcoded default value for resetting to default.
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vignette.mV[VZ] = 1.0;
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mSliderVignetteZ->setValue(1);
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mSpinnerVignetteZ->setValue(1);
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gSavedSettings.setVector3("FSRenderVignette", vignette);
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}
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// </FS:CR>
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@ -121,6 +121,26 @@ private:
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LLCheckBoxCtrl* mCtrlUseDoF;
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LLComboBox* mCtrlShadowDetail;
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LLComboBox* mCtrlReflectionDetail;
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// <FS:CR> FIRE-9630 Vignette UI controls
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LLSpinCtrl* mSpinnerVignetteX;
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LLSpinCtrl* mSpinnerVignetteY;
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LLSpinCtrl* mSpinnerVignetteZ;
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LLSlider* mSliderVignetteX;
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LLSlider* mSliderVignetteY;
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LLSlider* mSliderVignetteZ;
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// Vignette UI callbacks
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void onChangeVignetteX();
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void onChangeVignetteY();
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void onChangeVignetteZ();
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void onChangeVignetteSpinnerX();
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void onChangeVignetteSpinnerY();
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void onChangeVignetteSpinnerZ();
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void onClickResetVignetteX();
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void onClickResetVignetteY();
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void onClickResetVignetteZ();
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// </FS:CR>
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// <FS:Zi> Dynamic quick prefs
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public:
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@ -2436,10 +2436,10 @@
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name="P_General_Settings"
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follows="top|left"
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layout="topleft"
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top_pad="5"
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top_pad="3"
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left="4"
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width="275"
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height="275"
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height="250"
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border_visible="true"
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background_visible="true">
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<text
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@ -3013,58 +3013,6 @@
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function="ResetControl"
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parameter="WLSkyDetail"/>
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</button>
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<text
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name="T_Av_Floor_Offset"
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follows="left|top"
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layout="topleft"
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left="5"
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top_pad="5"
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tool_tip="Controls how far above or below the floor your avatar stands. Helpful if your find yourself above or below the floor."
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width="110">
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Avatar Floor Offset
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</text>
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<slider_bar
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name="SB_Av_Floor_Offset"
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can_edit_text="true"
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control_name="AvatarZOffset"
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follows="left|top"
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height="16"
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increment=".001"
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layout="topleft"
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left_pad="0"
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min_val="-2"
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max_val="2"
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top_delta="-2"
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width="77"/>
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<spinner
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name="S_Av_Floor_Offset"
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can_edit_text="true"
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control_name="AvatarZOffset"
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top_delta="-3"
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label_width="0"
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left_pad="3"
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decimal_digits="2"
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follows="left|top"
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max_val="2"
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min_val="-2"
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width="53"
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increment=".01"
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border_visible="false"/>
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<button
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follows="left|top"
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name="Reset_Av_Floor_Offset"
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height="22"
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label="D"
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layout="topleft"
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left_pad="0"
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top_delta="0"
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width="20"
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tool_tip="Reset to the default value.">
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<button.commit_callback
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function="ResetPerAccountControl"
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parameter="AvatarZOffset"/>
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</button>
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</panel>
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<!--view_border
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@ -3076,12 +3024,163 @@
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name="horiz_separator4"
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top_pad="5"
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width="260"/-->
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<panel
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name="P_Vignetting"
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follows="top|left"
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layout="topleft"
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top_pad="3"
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left="4"
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width="275"
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height="70"
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border_visible="true"
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border_thickness="1"
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background_visible="true">
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<text
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name="T_VignetteX"
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follows="left|top"
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layout="topleft"
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left="5"
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top_pad="10"
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tool_tip=""
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width="80">
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Vig. Amount
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</text>
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<slider_bar
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name="VignetteSliderX"
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can_edit_text="true"
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follows="left|top"
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height="16"
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increment="0.05"
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layout="topleft"
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left_pad="-10"
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min_val="0.0"
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max_val="1.0"
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initial_value="0"
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top_delta="-2"
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width="117"/>
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<spinner
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name="VignetteSpinnerX"
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can_edit_text="true"
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top_delta="-3"
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label_width="0"
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left_pad="3"
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decimal_digits="3"
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follows="left|top"
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max_val="1.0"
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min_val="0.0"
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width="53"
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increment="0.05"
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border_visible="false"/>
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<button
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follows="left|top"
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name="Reset_VignetteX"
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height="22"
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label="D"
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layout="topleft"
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left_pad="0"
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top_delta="0"
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width="20"
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tool_tip="Reset to the default value." />
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<text
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name="T_VignetteY"
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follows="left|top"
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layout="topleft"
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left="5"
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top_pad="5"
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tool_tip=""
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width="80">
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Vig. Power
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</text>
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<slider_bar
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name="VignetteSliderY"
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can_edit_text="true"
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follows="left|top"
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height="16"
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increment="0.1"
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layout="topleft"
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left_pad="-10"
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min_val="0.0"
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max_val="32.0"
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initial_value="1"
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top_delta="-2"
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width="117"/>
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<spinner
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name="VignetteSpinnerY"
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can_edit_text="true"
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top_delta="-3"
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label_width="0"
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left_pad="3"
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decimal_digits="2"
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follows="left|top"
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max_val="32.0"
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min_val="0.0"
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width="53"
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increment="0.1"
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border_visible="false"/>
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<button
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follows="left|top"
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name="Reset_VignetteY"
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height="22"
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label="D"
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layout="topleft"
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left_pad="0"
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top_delta="0"
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width="20"
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tool_tip="Reset to the default value." />
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<text
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name="T_VignetteZ"
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follows="left|top"
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layout="topleft"
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left="5"
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top_pad="5"
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tool_tip=""
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width="80">
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Vig. Multiply
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</text>
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<slider_bar
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name="VignetteSliderZ"
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can_edit_text="true"
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follows="left|top"
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height="16"
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increment="0.1"
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layout="topleft"
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left_pad="-10"
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min_val="0.0"
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max_val="8.0"
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initial_value="1"
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top_delta="-2"
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width="117"/>
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<spinner
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name="VignetteSpinnerZ"
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can_edit_text="true"
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top_delta="-3"
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label_width="0"
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left_pad="3"
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decimal_digits="3"
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follows="left|top"
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max_val="8.0"
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min_val="0.0"
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width="53"
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increment="0.1"
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border_visible="false"/>
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<button
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follows="left|top"
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name="Reset_VignetteZ"
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height="22"
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label="D"
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layout="topleft"
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left_pad="0"
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top_delta="0"
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width="20"
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tool_tip="Reset to the default value." />
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</panel>
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<panel
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name="P_Render"
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follows="top|left"
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layout="topleft"
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top_pad="5"
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top_pad="3"
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left="4"
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width="275"
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height="100"
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@ -3164,10 +3263,10 @@
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name="P_Anti-aliasing"
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follows="top|left"
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layout="topleft"
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top_pad="5"
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top_pad="3"
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left="4"
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width="275"
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height="35"
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height="60"
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border_visible="true"
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border_thickness="1"
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background_visible="true">
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@ -3213,25 +3312,12 @@
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name="16x"
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value="16"/>
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</combo_box>
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</panel>
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<panel
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name="P_Texture_Bumpiness"
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follows="top|left"
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layout="topleft"
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top_pad="5"
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left="4"
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width="275"
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height="55"
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border_visible="true"
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border_thickness="1"
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background_visible="true">
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<text
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name="T_Texture_Bumpiness"
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follows="left|top"
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height="15"
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left="10"
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top_pad="25"
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top_pad="12"
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width="110"
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layout="topleft"
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tool_tip="Controls the strength and resolution of normal and bump maps.">
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