VWR-21927 Fix for water reflections causing LoD updates.

SH-735 Potential fix for ATI X1950 wasting time in occlusion culling.
meow-7.2.2
Dave Parks 2011-01-04 18:34:27 -06:00
parent 1e647e2cd2
commit 808cd0fcbf
3 changed files with 130 additions and 104 deletions

View File

@ -222,7 +222,17 @@ static U8 sOcclusionIndices[] =
b000, b110, b100, b101, b001, b011, b010, b110,
};
U8* get_box_fan_indices(LLCamera* camera, const LLVector4a& center)
U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center)
{
LLVector4a origin;
origin.load3(camera->getOrigin().mV);
S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
return cypher*8;
}
U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center)
{
LLVector4a origin;
origin.load3(camera->getOrigin().mV);
@ -231,12 +241,21 @@ U8* get_box_fan_indices(LLCamera* camera, const LLVector4a& center)
return sOcclusionIndices+cypher*8;
}
void LLSpatialGroup::buildOcclusion()
{
if (!mOcclusionVerts)
if (mOcclusionVerts.isNull())
{
mOcclusionVerts = new LLVector4a[8];
mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_DYNAMIC_DRAW_ARB);
mOcclusionVerts->allocateBuffer(8, 64, true);
LLStrider<U16> idx;
mOcclusionVerts->getIndexStrider(idx);
for (U32 i = 0; i < 64; i++)
{
*idx++ = sOcclusionIndices[i];
}
}
LLVector4a fudge;
@ -251,7 +270,12 @@ void LLSpatialGroup::buildOcclusion()
r.setMin(r, r2);
LLVector4a* v = mOcclusionVerts;
LLStrider<LLVector3> pos;
mOcclusionVerts->getVertexStrider(pos);
LLVector4a* v = (LLVector4a*) pos.get();
const LLVector4a& c = mBounds[0];
const LLVector4a& s = r;
@ -275,10 +299,13 @@ void LLSpatialGroup::buildOcclusion()
for (S32 i = 0; i < 8; ++i)
{
v[i] = s;
v[i].mul(octant[i]);
v[i].add(c);
LLVector4a p;
p.setMul(s, octant[i]);
p.add(c);
v[i] = p;
}
mOcclusionVerts->setBuffer(0);
clearState(LLSpatialGroup::OCCLUSION_DIRTY);
}
@ -339,7 +366,6 @@ LLSpatialGroup::~LLSpatialGroup()
sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
}
delete [] mOcclusionVerts;
mOcclusionVerts = NULL;
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
@ -881,12 +907,9 @@ void LLSpatialGroup::shift(const LLVector4a &offset)
gPipeline.markRebuild(this, TRUE);
}
if (mOcclusionVerts)
if (mOcclusionVerts.notNull())
{
for (U32 i = 0; i < 8; i++)
{
mOcclusionVerts[i].add(offset);
}
setState(OCCLUSION_DIRTY);
}
}
@ -1423,7 +1446,6 @@ void LLSpatialGroup::destroyGL()
}
}
delete [] mOcclusionVerts;
mOcclusionVerts = NULL;
for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i)
@ -1573,57 +1595,58 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
else
{
if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY))
{ //no query pending, or previous query to be discarded
LLFastTimer t(FTM_RENDER_OCCLUSION);
{
{ //no query pending, or previous query to be discarded
LLFastTimer t(FTM_RENDER_OCCLUSION);
if (!mOcclusionQuery[LLViewerCamera::sCurCameraID])
{
mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate();
if (!mOcclusionQuery[LLViewerCamera::sCurCameraID])
{
mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate();
}
if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY))
{
buildOcclusion();
}
// Depth clamp all water to avoid it being culled as a result of being
// behind the far clip plane, and in the case of edge water to avoid
// it being culled while still visible.
bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
(mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER ||
mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER);
if (use_depth_clamp)
{
glEnable(GL_DEPTH_CLAMP);
}
U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB;
glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
if (camera->getOrigin().isExactlyZero())
{ //origin is invalid, draw entire box
mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
}
else
{
mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
}
glEndQueryARB(mode);
if (use_depth_clamp)
{
glDisable(GL_DEPTH_CLAMP);
}
}
if (!mOcclusionVerts || isState(LLSpatialGroup::OCCLUSION_DIRTY))
{
buildOcclusion();
}
// Depth clamp all water to avoid it being culled as a result of being
// behind the far clip plane, and in the case of edge water to avoid
// it being culled while still visible.
bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
(mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER ||
mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER);
if (use_depth_clamp)
{
glEnable(GL_DEPTH_CLAMP);
}
U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB;
glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
glVertexPointer(3, GL_FLOAT, 16, mOcclusionVerts);
if (camera->getOrigin().isExactlyZero())
{ //origin is invalid, draw entire box
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
GL_UNSIGNED_BYTE, sOcclusionIndices);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
GL_UNSIGNED_BYTE, sOcclusionIndices+b111*8);
}
else
{
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
GL_UNSIGNED_BYTE, get_box_fan_indices(camera, mBounds[0]));
}
glEndQueryARB(mode);
if (use_depth_clamp)
{
glDisable(GL_DEPTH_CLAMP);
}
setOcclusionState(LLSpatialGroup::QUERY_PENDING);
clearOcclusionState(LLSpatialGroup::DISCARD_QUERY);
}
setOcclusionState(LLSpatialGroup::QUERY_PENDING);
clearOcclusionState(LLSpatialGroup::DISCARD_QUERY);
}
}
}
@ -2617,17 +2640,17 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
gGL.color4f(0.f, 0.75f, 0.f, 0.5f);
pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
}
else if (camera && group->mOcclusionVerts)
else if (camera && group->mOcclusionVerts.notNull())
{
LLVertexBuffer::unbind();
glVertexPointer(3, GL_FLOAT, 16, group->mOcclusionVerts);
group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
glColor4f(1.0f, 0.f, 0.f, 0.5f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices(camera, group->mBounds[0]));
group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColor4f(1.0f, 1.f, 1.f, 1.0f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices(camera, group->mBounds[0]));
group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}

View File

@ -59,7 +59,8 @@ S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVe
void pushVerts(LLFace* face, U32 mask);
// get index buffer for binary encoded axis vertex buffer given a box at center being viewed by given camera
U8* get_box_fan_indices(LLCamera* camera, const LLVector4a& center);
U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center);
U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center);
class LLDrawInfo : public LLRefCount
{
@ -393,7 +394,7 @@ public:
LLSpatialPartition* mSpatialPartition;
LLPointer<LLVertexBuffer> mVertexBuffer;
LLVector4a* mOcclusionVerts;
LLPointer<LLVertexBuffer> mOcclusionVerts;
GLuint mOcclusionQuery[LLViewerCamera::NUM_CAMERAS];
U32 mBufferUsage;

View File

@ -7084,6 +7084,8 @@ void LLPipeline::renderDeferredLighting()
std::list<LLVector4> light_colors;
LLVertexBuffer::unbind();
F32 v[24];
glVertexPointer(3, GL_FLOAT, 0, v);
@ -7173,7 +7175,7 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center));
stop_glerror();
}
}
@ -7239,7 +7241,7 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center));
GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center));
}
gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredSpotLightProgram);
@ -7650,11 +7652,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLCamera camera = camera_in;
camera.setFar(camera.getFar()*0.87654321f);
LLPipeline::sReflectionRender = TRUE;
S32 occlusion = LLPipeline::sUseOcclusion;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
LLPipeline::sUseOcclusion = llmin(occlusion, 1);
gPipeline.pushRenderTypeMask();
@ -7693,19 +7690,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glClearColor(0,0,0,0);
mWaterRef.bindTarget();
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
gGL.setColorMask(true, true);
mWaterRef.clear();
gGL.setColorMask(true, false);
mWaterRef.getViewport(gGLViewport);
stop_glerror();
glPushMatrix();
mat.set_scale(glh::vec3f(1,1,-1));
mat.set_translate(glh::vec3f(0,0,height*2.f));
glh::matrix4f current = glh_get_current_modelview();
mat = current * mat;
@ -7725,22 +7723,24 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
glCullFace(GL_FRONT);
static LLCullResult ref_result;
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
//initial sky pass (no user clip plane)
{ //mask out everything but the sky
gPipeline.pushRenderTypeMask();
gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::END_RENDER_TYPES);
LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::END_RENDER_TYPES);
static LLCullResult result;
updateCull(camera, result);
stateSort(camera, result);
andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
LLPipeline::RENDER_TYPE_CLOUDS,
LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::END_RENDER_TYPES);
LLPipeline::RENDER_TYPE_CLOUDS,
LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::END_RENDER_TYPES);
renderGeom(camera, TRUE);
gPipeline.popRenderTypeMask();
@ -7749,23 +7749,23 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.pushRenderTypeMask();
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_GROUND,
LLPipeline::RENDER_TYPE_SKY,
LLPipeline::RENDER_TYPE_CLOUDS,
LLPipeline::END_RENDER_TYPES);
LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_GROUND,
LLPipeline::RENDER_TYPE_SKY,
LLPipeline::RENDER_TYPE_CLOUDS,
LLPipeline::END_RENDER_TYPES);
S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
if (detail > 0)
{ //mask out selected geometry based on reflection detail
if (detail < 4)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
if (detail < 3)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
if (detail < 2)
if (detail < 3)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
if (detail < 2)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
}
}
@ -7776,16 +7776,16 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
updateCull(camera, ref_result, 1);
stateSort(camera, ref_result);
}
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
gPipeline.grabReferences(ref_result);
LLGLUserClipPlane clip_plane(plane, mat, projection);
renderGeom(camera);
}
}
if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
{
gPipeline.grabReferences(ref_result);
LLGLUserClipPlane clip_plane(plane, mat, projection);
renderGeom(camera);
}
}
gPipeline.popRenderTypeMask();
}
@ -7823,6 +7823,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLColor4& col = LLDrawPoolWater::sWaterFogColor;
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
mWaterDis.bindTarget();
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
mWaterDis.getViewport(gGLViewport);
if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
@ -7860,7 +7861,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd));
LLPipeline::sUseOcclusion = occlusion;
LLGLState::checkStates();
LLGLState::checkTextureChannels();
@ -7870,6 +7870,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
}
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
}
}