FIRE-34884: Add frame 1 to BVH
So only joints with changes animate, overriding already playing posesmeow-7.2.2
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fdb0de0695
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80e88e96c7
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@ -2253,8 +2253,9 @@ bool FSFloaterPoser::writePoseAsBvh(llofstream* fileStream, LLVOAvatar* avatar)
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auto startingJoint = mPoserAnimator.getPoserJointByName("mPelvis");
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writeBvhFragment(fileStream, avatar, startingJoint, 0);
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*fileStream << "MOTION" << std::endl;
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*fileStream << "Frames: 1" << std::endl;
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*fileStream << "Frames: 2" << std::endl;
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*fileStream << "Frame Time: 1" << std::endl;
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*fileStream << "0.000000 0.000000 0.000000 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0" << std::endl;
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writeBvhMotion(fileStream, avatar, startingJoint);
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*fileStream << std::endl;
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