FIRE-30873: Tidy up usings
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c115f575a1
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8108ee5c88
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@ -39,6 +39,9 @@
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#include "llviewerwindow.h"
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#include "llwindow.h"
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#include "llcommonutils.h"
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#include "llscrolllistctrl.h"
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#include "llsliderctrl.h"
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#include "lltabcontainer.h"
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static const std::string POSE_INTERNAL_FORMAT_FILE_MASK = "*.xml";
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static const std::string POSE_INTERNAL_FORMAT_FILE_EXT = ".xml";
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@ -29,11 +29,6 @@
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#define FS_FLOATER_POSER_H
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#include "llfloater.h"
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#include "llscrolllistctrl.h"
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#include "llsliderctrl.h"
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#include "lltabcontainer.h"
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#include "lltoggleablemenu.h"
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#include "llmenubutton.h"
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#include "fsposeranimator.h"
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/// <summary>
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@ -24,15 +24,9 @@
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llviewerprecompiledheaders.h"
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#include "fsposeranimator.h"
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#include "llcharacter.h"
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#include "llviewercontrol.h"
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#include "llagent.h"
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#include "llvoavatarself.h"
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#include <llanimationstates.h>
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#include "llkeyframemotion.h"
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#include "fsposingmotion.h"
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FSPoserAnimator::FSPoserAnimator() {}
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@ -27,11 +27,8 @@
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#ifndef LL_FSPoserAnimator_H
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#define LL_FSPoserAnimator_H
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#include "llmotion.h"
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#include "lljointsolverrp3.h"
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#include "v3dmath.h"
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#include "llcontrolavatar.h"
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#include "fsposingMotion.h"
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#include "llvoavatar.h"
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/// <summary>
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/// Describes how we will cluster the joints/bones/thingos.
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@ -26,7 +26,6 @@
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#include "fsposingMotion.h"
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#include "llcharacter.h"
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#include "llagent.h"
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FSPosingMotion::FSPosingMotion(const LLUUID &id) : LLMotion(id), _character(NULL)
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{
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@ -31,8 +31,6 @@
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// Header files
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//-----------------------------------------------------------------------------
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#include "llmotion.h"
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#include "lljointsolverrp3.h"
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#include "v3dmath.h"
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#define MIN_REQUIRED_PIXEL_AREA_POSING 500.f
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