FIRE-30873: Remove unused

master
Angeldark Raymaker 2024-10-21 19:26:29 +01:00
parent f9ef264bb6
commit 817a0b2b62
2 changed files with 0 additions and 17 deletions

View File

@ -133,7 +133,6 @@ FSFloaterPoser::FSFloaterPoser(const LLSD& key) : LLFloater(key)
mCommitCallbackRegistrar.add("Poser.PositionSet", boost::bind(&FSFloaterPoser::onAvatarPositionSet, this));
mCommitCallbackRegistrar.add("Poser.Advanced.PositionSet", boost::bind(&FSFloaterPoser::onAdvancedPositionSet, this));
mCommitCallbackRegistrar.add("Poser.Advanced.RotationSet", boost::bind(&FSFloaterPoser::onAdvancedRotationSet, this));
mCommitCallbackRegistrar.add("Poser.Advanced.ScaleSet", boost::bind(&FSFloaterPoser::onAdvancedScaleSet, this));
mCommitCallbackRegistrar.add("Poser.UndoLastPosition", boost::bind(&FSFloaterPoser::onUndoLastPosition, this));
mCommitCallbackRegistrar.add("Poser.RedoLastPosition", boost::bind(&FSFloaterPoser::onRedoLastPosition, this));
@ -1498,21 +1497,6 @@ void FSFloaterPoser::onAdvancedPositionSet()
refreshAvatarPositionSliders();
}
void FSFloaterPoser::onAdvancedRotationSet()
{
LLSliderCtrl *xRotAdvSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_ROTX_NAME);
LLSliderCtrl *yRotAdvSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_ROTY_NAME);
LLSliderCtrl *zRotAdvSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_ROTZ_NAME);
if (!xRotAdvSlider || !yRotAdvSlider || !zRotAdvSlider)
return;
F32 yaw = (F32) xRotAdvSlider->getValue().asReal();
F32 pitch = (F32) yRotAdvSlider->getValue().asReal();
F32 roll = (F32) zRotAdvSlider->getValue().asReal();
setSelectedJointsRotation(yaw, pitch, roll);
}
void FSFloaterPoser::onAdvancedScaleSet()
{
LLSliderCtrl *scalex = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_SCALEX_NAME);

View File

@ -218,7 +218,6 @@ class FSFloaterPoser : public LLFloater
void onLimbYawPitchRollChanged();
void onAvatarPositionSet();
void onAdvancedPositionSet();
void onAdvancedRotationSet();
void onAdvancedScaleSet();
void onClickToggleSelectedBoneEnabled();
void onClickRecaptureSelectedBones();