Vertex Array Objects are required in OpenGL core profile
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7db48d03bc
commit
824857c46e
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@ -664,7 +664,10 @@ static void settings_to_globals()
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LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
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LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile");
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LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
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// <FS:Ansariel> Vertex Array Objects are required in OpenGL core profile
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//LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
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LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
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// </FS:Ansariel>
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LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
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LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures");
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LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor");
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@ -495,7 +495,10 @@ void LLPipeline::init()
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sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
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sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
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LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
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LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
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// <FS:Ansariel> Vertex Array Objects are required in OpenGL core profile
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//LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
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LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
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// </FS:Ansariel>
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LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
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sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
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sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
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@ -7521,7 +7524,10 @@ void LLPipeline::doResetVertexBuffers(bool forced)
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sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
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LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
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LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
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// <FS:Ansariel> Vertex Array Objects are required in OpenGL core profile
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//LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
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LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
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// </FS:Ansariel>
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LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
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LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
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LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ;
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