Vertex Array Objects are required in OpenGL core profile

meow-7.2.2
Ansariel 2017-03-18 21:49:55 +01:00
parent 7db48d03bc
commit 824857c46e
2 changed files with 12 additions and 3 deletions

View File

@ -664,7 +664,10 @@ static void settings_to_globals()
LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
// <FS:Ansariel> Vertex Array Objects are required in OpenGL core profile
//LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
// </FS:Ansariel>
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures");
LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor");

View File

@ -495,7 +495,10 @@ void LLPipeline::init()
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
// <FS:Ansariel> Vertex Array Objects are required in OpenGL core profile
//LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
// </FS:Ansariel>
LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
@ -7521,7 +7524,10 @@ void LLPipeline::doResetVertexBuffers(bool forced)
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
// <FS:Ansariel> Vertex Array Objects are required in OpenGL core profile
//LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLVertexBuffer::sUseVAO = LLRender::sGLCoreProfile ? TRUE : gSavedSettings.getBOOL("RenderUseVAO");
// </FS:Ansariel>
LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ;