Backed out SL-9733 - more work needs to be done

master
andreykproductengine 2018-10-09 21:36:25 +03:00
parent 6bb496625f
commit 83b508a656
4 changed files with 184 additions and 278 deletions

View File

@ -46,18 +46,12 @@
#include "llnotificationsutil.h"
#include "llpreview.h"
#include "llsidepanelinventory.h"
#include "llstartup.h"
#include "lltrans.h"
#include "llviewerattachmenu.h"
#include "llviewerfoldertype.h"
#include "llvoavatarself.h"
class LLInventoryRecentItemsPanel;
class LLAssetFilteredInventoryPanel;
static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
static LLDefaultChildRegistry::Register<LLInventoryRecentItemsPanel> t_recent_inventory_panel("recent_inventory_panel");
static LLDefaultChildRegistry::Register<LLAssetFilteredInventoryPanel> t_asset_filtered_inv_panel("asset_filtered_inv_panel");
const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
@ -277,9 +271,9 @@ void LLInventoryPanel::initFromParams(const LLInventoryPanel::Params& params)
mCompletionObserver = new LLInvPanelComplObserver(boost::bind(&LLInventoryPanel::onItemsCompletion, this));
mInventory->addObserver(mCompletionObserver);
// Build view of inventory if we need default full hierarchy and inventory ready, otherwise do in onIdle.
// Initializing views takes a while so always do it onIdle if viewer already loaded.
if (mInventory->isInventoryUsable() && !mViewsInitialized && LLStartUp::getStartupState() <= STATE_WEARABLES_WAIT)
// Build view of inventory if we need default full hierarchy and inventory ready,
// otherwise wait for idle callback.
if (mInventory->isInventoryUsable() && !mViewsInitialized)
{
initializeViews();
}
@ -457,180 +451,6 @@ LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
return getFilter().getShowFolderState();
}
void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item)
{
LLFolderViewItem* view_item = getItemByID(item_id);
LLFolderViewModelItemInventory* viewmodel_item =
static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
// LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
// to folder is the fast way to get a folder without searching through folders tree.
LLFolderViewFolder* view_folder = NULL;
// Check requires as this item might have already been deleted
// as a child of its deleted parent.
if (model_item && view_item)
{
view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);
}
//////////////////////////////
// LABEL Operation
// Empty out the display name for relabel.
if (mask & LLInventoryObserver::LABEL)
{
if (view_item)
{
// Request refresh on this item (also flags for filtering)
LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getViewModelItem();
if(bridge)
{
// Clear the display name first, so it gets properly re-built during refresh()
bridge->clearDisplayName();
view_item->refresh();
}
LLFolderViewFolder* parent = view_item->getParentFolder();
if(parent)
{
parent->getViewModelItem()->dirtyDescendantsFilter();
}
}
}
//////////////////////////////
// REBUILD Operation
// Destroy and regenerate the UI.
if (mask & LLInventoryObserver::REBUILD)
{
if (model_item && view_item && viewmodel_item)
{
const LLUUID& idp = viewmodel_item->getUUID();
view_item->destroyView();
removeItemID(idp);
}
view_item = buildNewViews(item_id);
viewmodel_item =
static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
}
//////////////////////////////
// INTERNAL Operation
// This could be anything. For now, just refresh the item.
if (mask & LLInventoryObserver::INTERNAL)
{
if (view_item)
{
view_item->refresh();
}
}
//////////////////////////////
// SORT Operation
// Sort the folder.
if (mask & LLInventoryObserver::SORT)
{
if (view_folder)
{
view_folder->getViewModelItem()->requestSort();
}
}
// We don't typically care which of these masks the item is actually flagged with, since the masks
// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
// panel). What's relevant is that the item and UI are probably out of sync and thus need to be
// resynchronized.
if (mask & (LLInventoryObserver::STRUCTURE |
LLInventoryObserver::ADD |
LLInventoryObserver::REMOVE))
{
//////////////////////////////
// ADD Operation
// Item exists in memory but a UI element hasn't been created for it.
if (model_item && !view_item)
{
// Add the UI element for this item.
buildNewViews(item_id);
// Select any newly created object that has the auto rename at top of folder root set.
if(mFolderRoot.get()->getRoot()->needsAutoRename())
{
setSelection(item_id, FALSE);
}
updateFolderLabel(model_item->getParentUUID());
}
//////////////////////////////
// STRUCTURE Operation
// This item already exists in both memory and UI. It was probably reparented.
else if (model_item && view_item)
{
LLFolderViewFolder* old_parent = view_item->getParentFolder();
// Don't process the item if it is the root
if (old_parent)
{
LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(old_parent->getViewModelItem());
LLFolderViewFolder* new_parent = (LLFolderViewFolder*)getItemByID(model_item->getParentUUID());
// Item has been moved.
if (old_parent != new_parent)
{
if (new_parent != NULL)
{
// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
view_item->addToFolder(new_parent);
addItemID(viewmodel_item->getUUID(), view_item);
if (mInventory)
{
const LLUUID trash_id = mInventory->findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (trash_id != model_item->getParentUUID() && (mask & LLInventoryObserver::INTERNAL) && new_parent->isOpen())
{
setSelection(item_id, FALSE);
}
}
updateFolderLabel(model_item->getParentUUID());
}
else
{
// Remove the item ID before destroying the view because the view-model-item gets
// destroyed when the view is destroyed
removeItemID(viewmodel_item->getUUID());
// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
// doesn't include trash). Just remove the item's UI.
view_item->destroyView();
}
if(viewmodel_folder)
{
updateFolderLabel(viewmodel_folder->getUUID());
}
old_parent->getViewModelItem()->dirtyDescendantsFilter();
}
}
}
//////////////////////////////
// REMOVE Operation
// This item has been removed from memory, but its associated UI element still exists.
else if (!model_item && view_item && viewmodel_item)
{
// Remove the item's UI.
LLFolderViewFolder* parent = view_item->getParentFolder();
removeItemID(viewmodel_item->getUUID());
view_item->destroyView();
if(parent)
{
parent->getViewModelItem()->dirtyDescendantsFilter();
LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(parent->getViewModelItem());
if(viewmodel_folder)
{
updateFolderLabel(viewmodel_folder->getUUID());
}
}
}
}
}
// Called when something changed in the global model (new item, item coming through the wire, rename, move, etc...) (CHUI-849)
static LLTrace::BlockTimerStatHandle FTM_REFRESH("Inventory Refresh");
void LLInventoryPanel::modelChanged(U32 mask)
@ -651,7 +471,175 @@ void LLInventoryPanel::modelChanged(U32 mask)
{
const LLUUID& item_id = (*items_iter);
const LLInventoryObject* model_item = model->getObject(item_id);
itemChanged(item_id, mask, model_item);
LLFolderViewItem* view_item = getItemByID(item_id);
LLFolderViewModelItemInventory* viewmodel_item =
static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
// LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
// to folder is the fast way to get a folder without searching through folders tree.
LLFolderViewFolder* view_folder = NULL;
// Check requires as this item might have already been deleted
// as a child of its deleted parent.
if (model_item && view_item)
{
view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);
}
//////////////////////////////
// LABEL Operation
// Empty out the display name for relabel.
if (mask & LLInventoryObserver::LABEL)
{
if (view_item)
{
// Request refresh on this item (also flags for filtering)
LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getViewModelItem();
if(bridge)
{ // Clear the display name first, so it gets properly re-built during refresh()
bridge->clearDisplayName();
view_item->refresh();
}
LLFolderViewFolder* parent = view_item->getParentFolder();
if(parent)
{
parent->getViewModelItem()->dirtyDescendantsFilter();
}
}
}
//////////////////////////////
// REBUILD Operation
// Destroy and regenerate the UI.
if (mask & LLInventoryObserver::REBUILD)
{
if (model_item && view_item && viewmodel_item)
{
const LLUUID& idp = viewmodel_item->getUUID();
view_item->destroyView();
removeItemID(idp);
}
view_item = buildNewViews(item_id);
viewmodel_item =
static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
}
//////////////////////////////
// INTERNAL Operation
// This could be anything. For now, just refresh the item.
if (mask & LLInventoryObserver::INTERNAL)
{
if (view_item)
{
view_item->refresh();
}
}
//////////////////////////////
// SORT Operation
// Sort the folder.
if (mask & LLInventoryObserver::SORT)
{
if (view_folder)
{
view_folder->getViewModelItem()->requestSort();
}
}
// We don't typically care which of these masks the item is actually flagged with, since the masks
// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
// panel). What's relevant is that the item and UI are probably out of sync and thus need to be
// resynchronized.
if (mask & (LLInventoryObserver::STRUCTURE |
LLInventoryObserver::ADD |
LLInventoryObserver::REMOVE))
{
//////////////////////////////
// ADD Operation
// Item exists in memory but a UI element hasn't been created for it.
if (model_item && !view_item)
{
// Add the UI element for this item.
buildNewViews(item_id);
// Select any newly created object that has the auto rename at top of folder root set.
if(mFolderRoot.get()->getRoot()->needsAutoRename())
{
setSelection(item_id, FALSE);
}
updateFolderLabel(model_item->getParentUUID());
}
//////////////////////////////
// STRUCTURE Operation
// This item already exists in both memory and UI. It was probably reparented.
else if (model_item && view_item)
{
LLFolderViewFolder* old_parent = view_item->getParentFolder();
// Don't process the item if it is the root
if (old_parent)
{
LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(old_parent->getViewModelItem());
LLFolderViewFolder* new_parent = (LLFolderViewFolder*)getItemByID(model_item->getParentUUID());
// Item has been moved.
if (old_parent != new_parent)
{
if (new_parent != NULL)
{
// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
view_item->addToFolder(new_parent);
addItemID(viewmodel_item->getUUID(), view_item);
if (mInventory)
{
const LLUUID trash_id = mInventory->findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (trash_id != model_item->getParentUUID() && (mask & LLInventoryObserver::INTERNAL) && new_parent->isOpen())
{
setSelection(item_id, FALSE);
}
}
updateFolderLabel(model_item->getParentUUID());
}
else
{
// Remove the item ID before destroying the view because the view-model-item gets
// destroyed when the view is destroyed
removeItemID(viewmodel_item->getUUID());
// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
// doesn't include trash). Just remove the item's UI.
view_item->destroyView();
}
if(viewmodel_folder)
{
updateFolderLabel(viewmodel_folder->getUUID());
}
old_parent->getViewModelItem()->dirtyDescendantsFilter();
}
}
}
//////////////////////////////
// REMOVE Operation
// This item has been removed from memory, but its associated UI element still exists.
else if (!model_item && view_item && viewmodel_item)
{
// Remove the item's UI.
LLFolderViewFolder* parent = view_item->getParentFolder();
removeItemID(viewmodel_item->getUUID());
view_item->destroyView();
if(parent)
{
parent->getViewModelItem()->dirtyDescendantsFilter();
LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(parent->getViewModelItem());
if(viewmodel_folder)
{
updateFolderLabel(viewmodel_folder->getUUID());
}
}
}
}
}
}
@ -849,17 +837,14 @@ LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge
LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLInventoryObject const* objectp = gInventory.getObject(id);
return buildNewViews(id, objectp);
}
LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryObject const* objectp)
{
if (!objectp)
LLInventoryObject const* objectp = gInventory.getObject(id);
if (!objectp)
{
return NULL;
}
LLFolderViewItem* folder_view_item = getItemByID(id);
LLFolderViewItem* folder_view_item = getItemByID(id);
const LLUUID &parent_id = objectp->getParentUUID();
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)getItemByID(parent_id);
@ -988,7 +973,6 @@ LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryO
++item_iter)
{
const LLViewerInventoryItem* item = (*item_iter);
if (item->getType() == LLAssetType::AT_SETTINGS)
buildNewViews(item->getUUID());
}
}
@ -1716,6 +1700,8 @@ bool LLInventoryPanel::isSelectionRemovable()
/************************************************************************/
/* Recent Inventory Panel related class */
/************************************************************************/
class LLInventoryRecentItemsPanel;
static LLDefaultChildRegistry::Register<LLInventoryRecentItemsPanel> t_recent_inventory_panel("recent_inventory_panel");
static const LLRecentInventoryBridgeBuilder RECENT_ITEMS_BUILDER;
class LLInventoryRecentItemsPanel : public LLInventoryPanel
@ -1745,82 +1731,6 @@ LLInventoryRecentItemsPanel::LLInventoryRecentItemsPanel( const Params& params)
mInvFVBridgeBuilder = &RECENT_ITEMS_BUILDER;
}
/************************************************************************/
/* Asset Pre-Filtered Inventory Panel related class */
/* Exchanges filter's flexibility for speed of generation and */
/* improved performance */
/************************************************************************/
class LLAssetFilteredInventoryPanel : public LLInventoryPanel
{
public:
struct Params
: public LLInitParam::Block<Params, LLInventoryPanel::Params>
{
Mandatory<std::string> filter_asset_type;
Params() : filter_asset_type("filter_asset_type") {}
};
void initFromParams(const Params& p);
protected:
LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) { mAcceptsDragAndDrop = false; }
friend class LLUICtrlFactory;
public:
~LLAssetFilteredInventoryPanel() {}
protected:
/*virtual*/ LLFolderViewItem* buildNewViews(const LLUUID& id);
/*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item);
private:
LLAssetType::EType mAssetType;
};
void LLAssetFilteredInventoryPanel::initFromParams(const Params& p)
{
mAssetType = LLAssetType::lookup(p.filter_asset_type.getValue());
LLInventoryPanel::initFromParams(p);
U64 filter_cats = getFilter().getFilterCategoryTypes();
filter_cats &= ~(1ULL << LLFolderType::FT_TRASH);
filter_cats &= ~(1ULL << LLFolderType::FT_MARKETPLACE_LISTINGS);
getFilter().setFilterCategoryTypes(filter_cats);
// turn off marketplace for recent items
getFilter().setFilterNoMarketplaceFolder();
}
LLFolderViewItem* LLAssetFilteredInventoryPanel::buildNewViews(const LLUUID& id)
{
LLInventoryObject const* objectp = gInventory.getObject(id);
if (!objectp)
{
return NULL;
}
if (objectp->getType() != mAssetType && objectp->getType() != LLAssetType::AT_CATEGORY)
{
return NULL;
}
return LLInventoryPanel::buildNewViews(id, objectp);
}
void LLAssetFilteredInventoryPanel::itemChanged(const LLUUID& id, U32 mask, const LLInventoryObject* model_item)
{
if (!model_item)
{
return;
}
if (model_item->getType() != mAssetType && model_item->getType() != LLAssetType::AT_CATEGORY)
{
return;
}
LLInventoryPanel::itemChanged(id, mask, model_item);
}
namespace LLInitParam
{
void TypeValues<LLFolderType::EType>::declareValues()

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@ -319,9 +319,7 @@ protected:
static LLUIColor sLibraryColor;
static LLUIColor sLinkColor;
virtual LLFolderViewItem* buildNewViews(const LLUUID& id);
LLFolderViewItem* buildNewViews(const LLUUID& id, LLInventoryObject const* objectp);
virtual void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item);
LLFolderViewItem* buildNewViews(const LLUUID& id);
BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
virtual LLFolderView * createFolderRoot(LLUUID root_id );

View File

@ -102,7 +102,7 @@
background_visible="true"
bg_alpha_color="DkGray2"
border="true">
<asset_filtered_inv_panel
<inventory_panel
left="0"
top="0"
right="-1"
@ -110,8 +110,7 @@
allow_multi_select="false"
follows="all"
layout="topleft"
name="pnl_settings"
filter_asset_type="settings"/>
name="pnl_settings"/>
</panel>
</layout_panel>
<layout_panel

View File

@ -57,7 +57,7 @@
bottom="-2"
background_visible="true"
bg_alpha_color="DkGray2">
<asset_filtered_inv_panel
<inventory_panel
allow_multi_select="false"
suppress_folder_menu="true"
bg_visible="true"
@ -68,8 +68,7 @@
name="pnl_inventory"
top="1"
right="-4"
bottom="-1"
filter_asset_type="settings" />
bottom="-1" />
</panel>
</layout_panel>
<layout_panel name="temp"