Backed out SL-9733 - more work needs to be done
parent
6bb496625f
commit
83b508a656
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@ -46,18 +46,12 @@
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#include "llnotificationsutil.h"
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#include "llpreview.h"
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#include "llsidepanelinventory.h"
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#include "llstartup.h"
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#include "lltrans.h"
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#include "llviewerattachmenu.h"
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#include "llviewerfoldertype.h"
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#include "llvoavatarself.h"
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class LLInventoryRecentItemsPanel;
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class LLAssetFilteredInventoryPanel;
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static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
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static LLDefaultChildRegistry::Register<LLInventoryRecentItemsPanel> t_recent_inventory_panel("recent_inventory_panel");
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static LLDefaultChildRegistry::Register<LLAssetFilteredInventoryPanel> t_asset_filtered_inv_panel("asset_filtered_inv_panel");
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const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
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const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
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@ -277,9 +271,9 @@ void LLInventoryPanel::initFromParams(const LLInventoryPanel::Params& params)
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mCompletionObserver = new LLInvPanelComplObserver(boost::bind(&LLInventoryPanel::onItemsCompletion, this));
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mInventory->addObserver(mCompletionObserver);
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// Build view of inventory if we need default full hierarchy and inventory ready, otherwise do in onIdle.
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// Initializing views takes a while so always do it onIdle if viewer already loaded.
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if (mInventory->isInventoryUsable() && !mViewsInitialized && LLStartUp::getStartupState() <= STATE_WEARABLES_WAIT)
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// Build view of inventory if we need default full hierarchy and inventory ready,
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// otherwise wait for idle callback.
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if (mInventory->isInventoryUsable() && !mViewsInitialized)
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{
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initializeViews();
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}
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@ -457,180 +451,6 @@ LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
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return getFilter().getShowFolderState();
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}
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void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item)
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{
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LLFolderViewItem* view_item = getItemByID(item_id);
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LLFolderViewModelItemInventory* viewmodel_item =
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static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
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// LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
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// to folder is the fast way to get a folder without searching through folders tree.
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LLFolderViewFolder* view_folder = NULL;
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// Check requires as this item might have already been deleted
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// as a child of its deleted parent.
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if (model_item && view_item)
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{
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view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);
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}
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//////////////////////////////
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// LABEL Operation
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// Empty out the display name for relabel.
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if (mask & LLInventoryObserver::LABEL)
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{
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if (view_item)
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{
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// Request refresh on this item (also flags for filtering)
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LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getViewModelItem();
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if(bridge)
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{
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// Clear the display name first, so it gets properly re-built during refresh()
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bridge->clearDisplayName();
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view_item->refresh();
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}
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LLFolderViewFolder* parent = view_item->getParentFolder();
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if(parent)
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{
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parent->getViewModelItem()->dirtyDescendantsFilter();
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}
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}
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}
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//////////////////////////////
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// REBUILD Operation
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// Destroy and regenerate the UI.
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if (mask & LLInventoryObserver::REBUILD)
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{
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if (model_item && view_item && viewmodel_item)
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{
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const LLUUID& idp = viewmodel_item->getUUID();
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view_item->destroyView();
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removeItemID(idp);
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}
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view_item = buildNewViews(item_id);
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viewmodel_item =
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static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
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view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
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}
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//////////////////////////////
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// INTERNAL Operation
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// This could be anything. For now, just refresh the item.
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if (mask & LLInventoryObserver::INTERNAL)
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{
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if (view_item)
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{
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view_item->refresh();
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}
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}
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//////////////////////////////
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// SORT Operation
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// Sort the folder.
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if (mask & LLInventoryObserver::SORT)
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{
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if (view_folder)
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{
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view_folder->getViewModelItem()->requestSort();
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}
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}
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// We don't typically care which of these masks the item is actually flagged with, since the masks
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// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
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// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
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// panel). What's relevant is that the item and UI are probably out of sync and thus need to be
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// resynchronized.
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if (mask & (LLInventoryObserver::STRUCTURE |
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LLInventoryObserver::ADD |
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LLInventoryObserver::REMOVE))
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{
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//////////////////////////////
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// ADD Operation
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// Item exists in memory but a UI element hasn't been created for it.
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if (model_item && !view_item)
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{
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// Add the UI element for this item.
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buildNewViews(item_id);
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// Select any newly created object that has the auto rename at top of folder root set.
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if(mFolderRoot.get()->getRoot()->needsAutoRename())
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{
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setSelection(item_id, FALSE);
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}
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updateFolderLabel(model_item->getParentUUID());
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}
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//////////////////////////////
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// STRUCTURE Operation
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// This item already exists in both memory and UI. It was probably reparented.
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else if (model_item && view_item)
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{
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LLFolderViewFolder* old_parent = view_item->getParentFolder();
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// Don't process the item if it is the root
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if (old_parent)
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{
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LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(old_parent->getViewModelItem());
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LLFolderViewFolder* new_parent = (LLFolderViewFolder*)getItemByID(model_item->getParentUUID());
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// Item has been moved.
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if (old_parent != new_parent)
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{
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if (new_parent != NULL)
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{
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// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
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view_item->addToFolder(new_parent);
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addItemID(viewmodel_item->getUUID(), view_item);
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if (mInventory)
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{
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const LLUUID trash_id = mInventory->findCategoryUUIDForType(LLFolderType::FT_TRASH);
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if (trash_id != model_item->getParentUUID() && (mask & LLInventoryObserver::INTERNAL) && new_parent->isOpen())
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{
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setSelection(item_id, FALSE);
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}
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}
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updateFolderLabel(model_item->getParentUUID());
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}
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else
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{
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// Remove the item ID before destroying the view because the view-model-item gets
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// destroyed when the view is destroyed
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removeItemID(viewmodel_item->getUUID());
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// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
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// doesn't include trash). Just remove the item's UI.
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view_item->destroyView();
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}
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if(viewmodel_folder)
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{
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updateFolderLabel(viewmodel_folder->getUUID());
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}
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old_parent->getViewModelItem()->dirtyDescendantsFilter();
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}
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}
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}
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//////////////////////////////
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// REMOVE Operation
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// This item has been removed from memory, but its associated UI element still exists.
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else if (!model_item && view_item && viewmodel_item)
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{
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// Remove the item's UI.
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LLFolderViewFolder* parent = view_item->getParentFolder();
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removeItemID(viewmodel_item->getUUID());
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view_item->destroyView();
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if(parent)
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{
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parent->getViewModelItem()->dirtyDescendantsFilter();
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LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(parent->getViewModelItem());
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if(viewmodel_folder)
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{
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updateFolderLabel(viewmodel_folder->getUUID());
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}
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}
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}
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}
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}
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// Called when something changed in the global model (new item, item coming through the wire, rename, move, etc...) (CHUI-849)
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static LLTrace::BlockTimerStatHandle FTM_REFRESH("Inventory Refresh");
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void LLInventoryPanel::modelChanged(U32 mask)
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@ -651,7 +471,175 @@ void LLInventoryPanel::modelChanged(U32 mask)
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{
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const LLUUID& item_id = (*items_iter);
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const LLInventoryObject* model_item = model->getObject(item_id);
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itemChanged(item_id, mask, model_item);
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LLFolderViewItem* view_item = getItemByID(item_id);
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LLFolderViewModelItemInventory* viewmodel_item =
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static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
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// LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
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// to folder is the fast way to get a folder without searching through folders tree.
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LLFolderViewFolder* view_folder = NULL;
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// Check requires as this item might have already been deleted
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// as a child of its deleted parent.
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if (model_item && view_item)
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{
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view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);
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}
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//////////////////////////////
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// LABEL Operation
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// Empty out the display name for relabel.
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if (mask & LLInventoryObserver::LABEL)
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{
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if (view_item)
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{
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// Request refresh on this item (also flags for filtering)
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LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getViewModelItem();
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if(bridge)
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{ // Clear the display name first, so it gets properly re-built during refresh()
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bridge->clearDisplayName();
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view_item->refresh();
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}
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LLFolderViewFolder* parent = view_item->getParentFolder();
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if(parent)
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{
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parent->getViewModelItem()->dirtyDescendantsFilter();
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}
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}
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}
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//////////////////////////////
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// REBUILD Operation
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// Destroy and regenerate the UI.
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if (mask & LLInventoryObserver::REBUILD)
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{
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if (model_item && view_item && viewmodel_item)
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{
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const LLUUID& idp = viewmodel_item->getUUID();
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view_item->destroyView();
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removeItemID(idp);
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}
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view_item = buildNewViews(item_id);
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viewmodel_item =
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static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
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view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
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}
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//////////////////////////////
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// INTERNAL Operation
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// This could be anything. For now, just refresh the item.
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if (mask & LLInventoryObserver::INTERNAL)
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{
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if (view_item)
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{
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view_item->refresh();
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}
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}
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//////////////////////////////
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// SORT Operation
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// Sort the folder.
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if (mask & LLInventoryObserver::SORT)
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{
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if (view_folder)
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{
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view_folder->getViewModelItem()->requestSort();
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}
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}
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// We don't typically care which of these masks the item is actually flagged with, since the masks
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// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
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// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
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// panel). What's relevant is that the item and UI are probably out of sync and thus need to be
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// resynchronized.
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if (mask & (LLInventoryObserver::STRUCTURE |
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LLInventoryObserver::ADD |
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LLInventoryObserver::REMOVE))
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{
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//////////////////////////////
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// ADD Operation
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// Item exists in memory but a UI element hasn't been created for it.
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if (model_item && !view_item)
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{
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// Add the UI element for this item.
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buildNewViews(item_id);
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// Select any newly created object that has the auto rename at top of folder root set.
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if(mFolderRoot.get()->getRoot()->needsAutoRename())
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{
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setSelection(item_id, FALSE);
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}
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updateFolderLabel(model_item->getParentUUID());
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}
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//////////////////////////////
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// STRUCTURE Operation
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// This item already exists in both memory and UI. It was probably reparented.
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else if (model_item && view_item)
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{
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LLFolderViewFolder* old_parent = view_item->getParentFolder();
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// Don't process the item if it is the root
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if (old_parent)
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{
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LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(old_parent->getViewModelItem());
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LLFolderViewFolder* new_parent = (LLFolderViewFolder*)getItemByID(model_item->getParentUUID());
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// Item has been moved.
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if (old_parent != new_parent)
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{
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if (new_parent != NULL)
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{
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// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
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view_item->addToFolder(new_parent);
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addItemID(viewmodel_item->getUUID(), view_item);
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if (mInventory)
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{
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const LLUUID trash_id = mInventory->findCategoryUUIDForType(LLFolderType::FT_TRASH);
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if (trash_id != model_item->getParentUUID() && (mask & LLInventoryObserver::INTERNAL) && new_parent->isOpen())
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{
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setSelection(item_id, FALSE);
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}
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}
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updateFolderLabel(model_item->getParentUUID());
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}
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else
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{
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// Remove the item ID before destroying the view because the view-model-item gets
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// destroyed when the view is destroyed
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removeItemID(viewmodel_item->getUUID());
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// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
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// doesn't include trash). Just remove the item's UI.
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view_item->destroyView();
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}
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if(viewmodel_folder)
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{
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updateFolderLabel(viewmodel_folder->getUUID());
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}
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old_parent->getViewModelItem()->dirtyDescendantsFilter();
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}
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}
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}
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//////////////////////////////
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// REMOVE Operation
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// This item has been removed from memory, but its associated UI element still exists.
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else if (!model_item && view_item && viewmodel_item)
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{
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// Remove the item's UI.
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LLFolderViewFolder* parent = view_item->getParentFolder();
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removeItemID(viewmodel_item->getUUID());
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view_item->destroyView();
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if(parent)
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{
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parent->getViewModelItem()->dirtyDescendantsFilter();
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LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(parent->getViewModelItem());
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if(viewmodel_folder)
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{
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updateFolderLabel(viewmodel_folder->getUUID());
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}
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}
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}
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}
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}
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}
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@ -849,17 +837,14 @@ LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge
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LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id)
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{
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LLInventoryObject const* objectp = gInventory.getObject(id);
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return buildNewViews(id, objectp);
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}
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LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryObject const* objectp)
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{
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if (!objectp)
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LLInventoryObject const* objectp = gInventory.getObject(id);
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if (!objectp)
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{
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return NULL;
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}
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LLFolderViewItem* folder_view_item = getItemByID(id);
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LLFolderViewItem* folder_view_item = getItemByID(id);
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const LLUUID &parent_id = objectp->getParentUUID();
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LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)getItemByID(parent_id);
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@ -988,7 +973,6 @@ LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryO
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++item_iter)
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{
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const LLViewerInventoryItem* item = (*item_iter);
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if (item->getType() == LLAssetType::AT_SETTINGS)
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buildNewViews(item->getUUID());
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}
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}
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@ -1716,6 +1700,8 @@ bool LLInventoryPanel::isSelectionRemovable()
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/************************************************************************/
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/* Recent Inventory Panel related class */
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/************************************************************************/
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class LLInventoryRecentItemsPanel;
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static LLDefaultChildRegistry::Register<LLInventoryRecentItemsPanel> t_recent_inventory_panel("recent_inventory_panel");
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static const LLRecentInventoryBridgeBuilder RECENT_ITEMS_BUILDER;
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class LLInventoryRecentItemsPanel : public LLInventoryPanel
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@ -1745,82 +1731,6 @@ LLInventoryRecentItemsPanel::LLInventoryRecentItemsPanel( const Params& params)
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mInvFVBridgeBuilder = &RECENT_ITEMS_BUILDER;
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}
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/************************************************************************/
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/* Asset Pre-Filtered Inventory Panel related class */
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/* Exchanges filter's flexibility for speed of generation and */
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/* improved performance */
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/************************************************************************/
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class LLAssetFilteredInventoryPanel : public LLInventoryPanel
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{
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public:
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struct Params
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: public LLInitParam::Block<Params, LLInventoryPanel::Params>
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{
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Mandatory<std::string> filter_asset_type;
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Params() : filter_asset_type("filter_asset_type") {}
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};
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void initFromParams(const Params& p);
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protected:
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LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) { mAcceptsDragAndDrop = false; }
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friend class LLUICtrlFactory;
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public:
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~LLAssetFilteredInventoryPanel() {}
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protected:
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/*virtual*/ LLFolderViewItem* buildNewViews(const LLUUID& id);
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/*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item);
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||||
|
||||
private:
|
||||
LLAssetType::EType mAssetType;
|
||||
};
|
||||
|
||||
|
||||
void LLAssetFilteredInventoryPanel::initFromParams(const Params& p)
|
||||
{
|
||||
mAssetType = LLAssetType::lookup(p.filter_asset_type.getValue());
|
||||
LLInventoryPanel::initFromParams(p);
|
||||
U64 filter_cats = getFilter().getFilterCategoryTypes();
|
||||
filter_cats &= ~(1ULL << LLFolderType::FT_TRASH);
|
||||
filter_cats &= ~(1ULL << LLFolderType::FT_MARKETPLACE_LISTINGS);
|
||||
getFilter().setFilterCategoryTypes(filter_cats);
|
||||
// turn off marketplace for recent items
|
||||
getFilter().setFilterNoMarketplaceFolder();
|
||||
}
|
||||
|
||||
LLFolderViewItem* LLAssetFilteredInventoryPanel::buildNewViews(const LLUUID& id)
|
||||
{
|
||||
LLInventoryObject const* objectp = gInventory.getObject(id);
|
||||
|
||||
if (!objectp)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (objectp->getType() != mAssetType && objectp->getType() != LLAssetType::AT_CATEGORY)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return LLInventoryPanel::buildNewViews(id, objectp);
|
||||
}
|
||||
|
||||
void LLAssetFilteredInventoryPanel::itemChanged(const LLUUID& id, U32 mask, const LLInventoryObject* model_item)
|
||||
{
|
||||
if (!model_item)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (model_item->getType() != mAssetType && model_item->getType() != LLAssetType::AT_CATEGORY)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LLInventoryPanel::itemChanged(id, mask, model_item);
|
||||
}
|
||||
|
||||
namespace LLInitParam
|
||||
{
|
||||
void TypeValues<LLFolderType::EType>::declareValues()
|
||||
|
|
|
|||
|
|
@ -319,9 +319,7 @@ protected:
|
|||
static LLUIColor sLibraryColor;
|
||||
static LLUIColor sLinkColor;
|
||||
|
||||
virtual LLFolderViewItem* buildNewViews(const LLUUID& id);
|
||||
LLFolderViewItem* buildNewViews(const LLUUID& id, LLInventoryObject const* objectp);
|
||||
virtual void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item);
|
||||
LLFolderViewItem* buildNewViews(const LLUUID& id);
|
||||
BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
|
||||
|
||||
virtual LLFolderView * createFolderRoot(LLUUID root_id );
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@
|
|||
background_visible="true"
|
||||
bg_alpha_color="DkGray2"
|
||||
border="true">
|
||||
<asset_filtered_inv_panel
|
||||
<inventory_panel
|
||||
left="0"
|
||||
top="0"
|
||||
right="-1"
|
||||
|
|
@ -110,8 +110,7 @@
|
|||
allow_multi_select="false"
|
||||
follows="all"
|
||||
layout="topleft"
|
||||
name="pnl_settings"
|
||||
filter_asset_type="settings"/>
|
||||
name="pnl_settings"/>
|
||||
</panel>
|
||||
</layout_panel>
|
||||
<layout_panel
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@
|
|||
bottom="-2"
|
||||
background_visible="true"
|
||||
bg_alpha_color="DkGray2">
|
||||
<asset_filtered_inv_panel
|
||||
<inventory_panel
|
||||
allow_multi_select="false"
|
||||
suppress_folder_menu="true"
|
||||
bg_visible="true"
|
||||
|
|
@ -68,8 +68,7 @@
|
|||
name="pnl_inventory"
|
||||
top="1"
|
||||
right="-4"
|
||||
bottom="-1"
|
||||
filter_asset_type="settings" />
|
||||
bottom="-1" />
|
||||
</panel>
|
||||
</layout_panel>
|
||||
<layout_panel name="temp"
|
||||
|
|
|
|||
Loading…
Reference in New Issue