fix for SH-4607: Create new object cache tuning parameters

master
Xiaohong Bao 2013-11-11 14:50:32 -07:00
parent d71cafa4bc
commit 83c2098fb9
6 changed files with 134 additions and 68 deletions

View File

@ -742,17 +742,6 @@
<key>Value</key>
<integer>40</integer>
</map>
<key>BackSphereCullingRadius</key>
<map>
<key>Comment</key>
<string>Radius of back sphere in meters, objects behind camera but within this radius are loaded for rendering</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>100.0</real>
</map>
<key>BottomPanelNew</key>
<map>
<key>Comment</key>
@ -7111,17 +7100,6 @@
<real>0.0</real>
<real>0.75</real>
</array>
</map>
<key>ObjectProjectionAreaCutOff</key>
<map>
<key>Comment</key>
<string>Threshold in number of pixels of the projection area in screen of object bounding sphere. Objects smaller than this threshold are not rendered.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>100.0</real>
</map>
<key>ParcelMediaAutoPlayEnable</key>
<map>
@ -10231,6 +10209,17 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>SceneLoadFrontPixelThreshold</key>
<map>
<key>Comment</key>
<string>in pixels, all objects in view frustum whose screen area is greater than this threshold will be loaded</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>100.0</real>
</map>
<key>SceneLoadingMonitorEnabled</key>
<map>
<key>Comment</key>
@ -10264,6 +10253,39 @@
<key>Value</key>
<real>0.02</real>
</map>
<key>SceneLoadMinRadius</key>
<map>
<key>Comment</key>
<string>in meters, all objects (visible or invisible) within this radius will remain loaded in memory</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>16.0</real>
</map>
<key>SceneLoadRearMaxRadiusFraction</key>
<map>
<key>Comment</key>
<string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>20.0</real>
</map>
<key>SceneLoadRearPixelThreshold</key>
<map>
<key>Comment</key>
<string>in pixels, all objects out of view frustum whose screen area is greater than this threshold will remain loaded</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>200.0</real>
</map>
<key>ScriptHelpFollowsCursor</key>
<map>
<key>Comment</key>

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@ -1429,7 +1429,7 @@ S32 LLViewerOctreeCull::AABBRegionSphereIntersectObjectExtents(const LLViewerOct
}
//------------------------------------------
//check if the objects projection large enough
bool LLViewerOctreeCull::checkProjectionArea(const LLVector4a& center, const LLVector4a& size, const LLVector3& shift, F32 projection_cutoff)
bool LLViewerOctreeCull::checkProjectionArea(const LLVector4a& center, const LLVector4a& size, const LLVector3& shift, F32 pixel_threshold, F32 near_squared_radius)
{
LLVector3 local_orig = mCamera->getOrigin() - shift;
LLVector4a origin;
@ -1438,14 +1438,13 @@ bool LLViewerOctreeCull::checkProjectionArea(const LLVector4a& center, const LLV
LLVector4a lookAt;
lookAt.setSub(center, origin);
F32 squared_dist = lookAt.dot3(lookAt).getF32();
F32 squared_rad = size.dot3(size).getF32();
if(squared_dist > 0.f)
if(squared_dist < near_squared_radius)
{
return squared_rad / squared_dist > projection_cutoff;
return true; //always load closeby objects
}
return true;
F32 squared_rad = size.dot3(size).getF32();
return squared_rad / squared_dist > pixel_threshold;
}
//virtual

View File

@ -393,7 +393,7 @@ protected:
virtual S32 frustumCheck(const LLViewerOctreeGroup* group) = 0;
virtual S32 frustumCheckObjects(const LLViewerOctreeGroup* group) = 0;
bool checkProjectionArea(const LLVector4a& center, const LLVector4a& size, const LLVector3& shift, F32 projection_cutoff);
bool checkProjectionArea(const LLVector4a& center, const LLVector4a& size, const LLVector3& shift, F32 pixel_threshold, F32 near_squared_radius);
virtual bool checkObjects(const OctreeNode* branch, const LLViewerOctreeGroup* group);
virtual void preprocess(LLViewerOctreeGroup* group);
virtual void processGroup(LLViewerOctreeGroup* group);

View File

@ -1064,7 +1064,7 @@ void LLViewerRegion::updateVisibleEntries(F32 max_time)
return;
}
const F32 LARGE_SCENE_CONTRIBUTION = 100.f; //a large number to force to load the object.
const F32 LARGE_SCENE_CONTRIBUTION = 1000.f; //a large number to force to load the object.
const LLVector3 camera_origin = LLViewerCamera::getInstance()->getOrigin();
const U32 cur_frame = LLViewerOctreeEntryData::getCurrentFrame();
bool needs_update = ((cur_frame - mImpl->mLastCameraUpdate) > 5) && ((camera_origin - mImpl->mLastCameraOrigin).lengthSquared() > 10.f);
@ -1126,7 +1126,11 @@ void LLViewerRegion::updateVisibleEntries(F32 max_time)
}
}
//
//process visible groups
//
//object projected area threshold
F32 projection_threshold = LLVOCacheEntry::getSquaredPixelThreshold(mImpl->mVOCachePartition->isFrontCull());
std::set< LLPointer<LLViewerOctreeGroup> >::iterator group_iter = mImpl->mVisibleGroups.begin();
for(; group_iter != mImpl->mVisibleGroups.end(); ++group_iter)
{
@ -1149,8 +1153,11 @@ void LLViewerRegion::updateVisibleEntries(F32 max_time)
continue;
}
vo_entry->calcSceneContribution(local_origin, needs_update, last_update);
mImpl->mWaitingList.insert(vo_entry);
vo_entry->calcSceneContribution(local_origin, needs_update, last_update);
if(vo_entry->getSceneContribution() > projection_threshold)
{
mImpl->mWaitingList.insert(vo_entry);
}
}
}
}
@ -1175,9 +1182,6 @@ void LLViewerRegion::createVisibleObjects(F32 max_time)
mImpl->mVOCachePartition->setCullHistory(FALSE);
return;
}
//object projected area threshold
F32 projection_threshold = LLVOCacheEntry::getSquaredObjectScreenAreaThreshold();
S32 throttle = sNewObjectCreationThrottle;
BOOL has_new_obj = FALSE;
@ -1187,11 +1191,6 @@ void LLViewerRegion::createVisibleObjects(F32 max_time)
{
LLVOCacheEntry* vo_entry = *iter;
if(vo_entry->getSceneContribution() < projection_threshold)
{
break;
}
if(vo_entry->getState() < LLVOCacheEntry::WAITING)
{
addNewObject(vo_entry);
@ -1379,8 +1378,6 @@ BOOL LLViewerRegion::isViewerCameraStatic()
void LLViewerRegion::killInvisibleObjects(F32 max_time)
{
static LLCachedControl<F32> back_sphere_radius(gSavedSettings,"BackSphereCullingRadius");
if(!sVOCacheCullingEnabled)
{
return;
@ -1393,7 +1390,8 @@ void LLViewerRegion::killInvisibleObjects(F32 max_time)
LLTimer update_timer;
LLVector4a camera_origin;
camera_origin.load3(LLViewerCamera::getInstance()->getOrigin().mV);
F32 squared_back_threshold = back_sphere_radius * back_sphere_radius;
F32 squared_back_threshold = LLVOCacheEntry::sRearFarRadius;
squared_back_threshold *= squared_back_threshold;
bool unstable = sNewObjectCreationThrottle < 0;
size_t max_update = unstable ? mImpl->mActiveSet.size() : 64;

View File

@ -35,7 +35,12 @@
#include "pipeline.h"
#include "llagentcamera.h"
//static variables
U32 LLVOCacheEntry::sMinFrameRange = 0;
F32 LLVOCacheEntry::sNearRadiusSquared = 1.0f;
F32 LLVOCacheEntry::sRearFarRadius = 1.0f;
F32 LLVOCacheEntry::sFrontPixelThreshold = 1.0f;
F32 LLVOCacheEntry::sRearPixelThreshold = 1.0f;
BOOL LLVOCachePartition::sNeedsOcclusionCheck = FALSE;
BOOL check_read(LLAPRFile* apr_file, void* src, S32 n_bytes)
@ -341,18 +346,46 @@ void LLVOCacheEntry::updateDebugSettings()
{
//the number of frames invisible objects stay in memory
static LLCachedControl<U32> inv_obj_time(gSavedSettings,"NonvisibleObjectsInMemoryTime");
sMinFrameRange = inv_obj_time - 1; //make 0 to be the maximum
//min radius: all objects within this radius remain loaded in memory
static LLCachedControl<F32> min_radius(gSavedSettings,"SceneLoadMinRadius");
sNearRadiusSquared = llmin((F32)min_radius, gAgentCamera.mDrawDistance); //can not exceed the draw distance
sNearRadiusSquared *= sNearRadiusSquared;
sNearRadiusSquared = llmax(sNearRadiusSquared, 1.f); //minimum value is 1.0m
//objects within the view frustum whose visible area is greater than this threshold will be loaded
static LLCachedControl<F32> front_pixel_threshold(gSavedSettings,"SceneLoadFrontPixelThreshold");
sFrontPixelThreshold = front_pixel_threshold;
//objects out of the view frustum whose visible area is greater than this threshold will remain loaded
static LLCachedControl<F32> rear_pixel_threshold(gSavedSettings,"SceneLoadRearPixelThreshold");
sRearPixelThreshold = rear_pixel_threshold;
sRearPixelThreshold = llmax(sRearPixelThreshold, sFrontPixelThreshold); //can not be smaller than sFrontPixelThreshold.
// a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold
static LLCachedControl<F32> rear_max_radius_frac(gSavedSettings,"SceneLoadRearMaxRadiusFraction");
sRearFarRadius = llmax(rear_max_radius_frac * gAgentCamera.mDrawDistance / 100.f, 1.0f); //minimum value is 1.0m
sRearFarRadius = llmax(sRearFarRadius, (F32)min_radius); //can not be less than "SceneLoadMinRadius".
sRearFarRadius = llmin(sRearFarRadius, gAgentCamera.mDrawDistance); //can not be more than the draw distance.
}
//static
F32 LLVOCacheEntry::getSquaredObjectScreenAreaThreshold()
F32 LLVOCacheEntry::getSquaredPixelThreshold(bool is_front)
{
static LLCachedControl<F32> projection_area_cutoff(gSavedSettings,"ObjectProjectionAreaCutOff");
F32 threshold;
if(is_front)
{
threshold = sFrontPixelThreshold;
}
else
{
threshold = sRearPixelThreshold;
}
//object projected area threshold
F32 pixel_meter_ratio = LLViewerCamera::getInstance()->getPixelMeterRatio();
F32 projection_threshold = pixel_meter_ratio > 0.f ? projection_area_cutoff / pixel_meter_ratio : 0.f;
F32 projection_threshold = pixel_meter_ratio > 0.f ? threshold / pixel_meter_ratio : 0.f;
projection_threshold *= projection_threshold;
return projection_threshold;
@ -402,7 +435,13 @@ void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool
lookAt.setSub(getPositionGroup(), camera_origin);
F32 squared_dist = lookAt.dot3(lookAt).getF32();
if(squared_dist > 0.f)
if(squared_dist < sNearRadiusSquared)
{
//nearby objects, set a large number
const F32 LARGE_SCENE_CONTRIBUTION = 1000.f; //a large number to force to load the object.
mSceneContrib = LARGE_SCENE_CONTRIBUTION;
}
else
{
F32 rad = getBinRadius();
mSceneContrib = rad * rad / squared_dist;
@ -554,14 +593,15 @@ class LLVOCacheOctreeCull : public LLViewerOctreeCull
{
public:
LLVOCacheOctreeCull(LLCamera* camera, LLViewerRegion* regionp,
const LLVector3& shift, bool use_object_cache_occlusion, F32 projection_area_cutoff, LLVOCachePartition* part)
const LLVector3& shift, bool use_object_cache_occlusion, F32 pixel_threshold, LLVOCachePartition* part)
: LLViewerOctreeCull(camera),
mRegionp(regionp),
mPartition(part),
mProjectionAreaCutOff(projection_area_cutoff)
mPixelThreshold(pixel_threshold)
{
mLocalShift = shift;
mUseObjectCacheOcclusion = use_object_cache_occlusion;
mSquaredNearRadius = LLVOCacheEntry::sNearRadiusSquared;
}
virtual bool earlyFail(LLViewerOctreeGroup* base_group)
@ -617,7 +657,7 @@ public:
{
//check if the objects projection large enough
const LLVector4a* exts = group->getObjectExtents();
res = checkProjectionArea(exts[0], exts[1], mLocalShift, mProjectionAreaCutOff);
res = checkProjectionArea(exts[0], exts[1], mLocalShift, mPixelThreshold, mSquaredNearRadius);
}
return res;
@ -663,7 +703,8 @@ private:
LLVOCachePartition* mPartition;
LLViewerRegion* mRegionp;
LLVector3 mLocalShift; //shift vector from agent space to local region space.
F32 mProjectionAreaCutOff;
F32 mPixelThreshold;
F32 mSquaredNearRadius;
bool mUseObjectCacheOcclusion;
};
@ -671,11 +712,11 @@ private:
class LLVOCacheOctreeBackCull : public LLViewerOctreeCull
{
public:
LLVOCacheOctreeBackCull(LLCamera* camera, const LLVector3& shift, LLViewerRegion* regionp, F32 back_sphere_radius, F32 projection_area_cutoff)
: LLViewerOctreeCull(camera), mRegionp(regionp), mProjectionAreaCutOff(projection_area_cutoff)
LLVOCacheOctreeBackCull(LLCamera* camera, const LLVector3& shift, LLViewerRegion* regionp, F32 pixel_threshold)
: LLViewerOctreeCull(camera), mRegionp(regionp), mPixelThreshold(pixel_threshold)
{
mLocalShift = shift;
mSphereRadius = back_sphere_radius;
mSphereRadius = LLVOCacheEntry::sRearFarRadius;
}
virtual S32 frustumCheck(const LLViewerOctreeGroup* group)
@ -691,7 +732,7 @@ public:
{
//check if the objects projection large enough
const LLVector4a* exts = group->getObjectExtents();
return checkProjectionArea(exts[0], exts[1], mLocalShift, mProjectionAreaCutOff);
return checkProjectionArea(exts[0], exts[1], mLocalShift, mPixelThreshold, mSphereRadius * mSphereRadius);
}
return false;
}
@ -713,10 +754,10 @@ private:
F32 mSphereRadius;
LLViewerRegion* mRegionp;
LLVector3 mLocalShift; //shift vector from agent space to local region space.
F32 mProjectionAreaCutOff;
F32 mPixelThreshold;
};
void LLVOCachePartition::selectBackObjects(LLCamera &camera, F32 back_sphere_radius, F32 projection_area_cutoff)
void LLVOCachePartition::selectBackObjects(LLCamera &camera, F32 pixel_threshold)
{
if(LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
{
@ -737,7 +778,7 @@ void LLVOCachePartition::selectBackObjects(LLCamera &camera, F32 back_sphere_rad
//localize the camera
LLVector3 region_agent = mRegionp->getOriginAgent();
LLVOCacheOctreeBackCull culler(&camera, region_agent, mRegionp, back_sphere_radius, projection_area_cutoff);
LLVOCacheOctreeBackCull culler(&camera, region_agent, mRegionp, pixel_threshold);
culler.traverse(mOctree);
mBackSlectionEnabled--;
@ -752,7 +793,6 @@ void LLVOCachePartition::selectBackObjects(LLCamera &camera, F32 back_sphere_rad
S32 LLVOCachePartition::cull(LLCamera &camera, bool do_occlusion)
{
static LLCachedControl<bool> use_object_cache_occlusion(gSavedSettings,"UseObjectCacheOcclusion");
static LLCachedControl<F32> back_sphere_radius(gSavedSettings,"BackSphereCullingRadius");
if(!LLViewerRegion::sVOCacheCullingEnabled)
{
@ -776,9 +816,6 @@ S32 LLVOCachePartition::cull(LLCamera &camera, bool do_occlusion)
}
mCulledTime[LLViewerCamera::sCurCameraID] = LLViewerOctreeEntryData::getCurrentFrame();
//object projected area threshold
F32 projection_threshold = LLVOCacheEntry::getSquaredObjectScreenAreaThreshold();
if(!mCullHistory && LLViewerRegion::isViewerCameraStatic())
{
U32 seed = llmax(mLODPeriod >> 1, (U32)4);
@ -791,7 +828,8 @@ S32 LLVOCachePartition::cull(LLCamera &camera, bool do_occlusion)
}
if(LLViewerOctreeEntryData::getCurrentFrame() % seed != mIdleHash)
{
selectBackObjects(camera, back_sphere_radius, projection_threshold);//process back objects selection
mFrontCull = FALSE;
selectBackObjects(camera, LLVOCacheEntry::getSquaredPixelThreshold(mFrontCull));//process back objects selection
return 0; //nothing changed, reduce frequency of culling
}
}
@ -804,7 +842,9 @@ S32 LLVOCachePartition::cull(LLCamera &camera, bool do_occlusion)
LLVector3 region_agent = mRegionp->getOriginAgent();
camera.calcRegionFrustumPlanes(region_agent);
LLVOCacheOctreeCull culler(&camera, mRegionp, region_agent, do_occlusion && use_object_cache_occlusion, projection_threshold, this);
mFrontCull = TRUE;
LLVOCacheOctreeCull culler(&camera, mRegionp, region_agent, do_occlusion && use_object_cache_occlusion,
LLVOCacheEntry::getSquaredPixelThreshold(mFrontCull), this);
culler.traverse(mOctree);
if(!sNeedsOcclusionCheck)

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@ -125,7 +125,7 @@ public:
U32 getUpdateFlags() const {return mUpdateFlags;}
static void updateDebugSettings();
static F32 getSquaredObjectScreenAreaThreshold();
static F32 getSquaredPixelThreshold(bool is_front);
private:
void updateParentBoundingInfo(const LLVOCacheEntry* child);
@ -154,7 +154,11 @@ protected:
BOOL mTouched; //if set, this entry is valid, otherwise it is invalid.
public:
static U32 sMinFrameRange;
static U32 sMinFrameRange;
static F32 sNearRadiusSquared;
static F32 sRearFarRadius;
static F32 sFrontPixelThreshold;
static F32 sRearPixelThreshold;
};
class LLVOCacheGroup : public LLOcclusionCullingGroup
@ -184,13 +188,16 @@ public:
void setCullHistory(BOOL has_new_object);
bool isFrontCull() const {return mFrontCull;}
private:
void selectBackObjects(LLCamera &camera, F32 back_sphere_radius, F32 projection_area_cutoff); //select objects behind camera.
void selectBackObjects(LLCamera &camera, F32 projection_area_cutoff); //select objects behind camera.
public:
static BOOL sNeedsOcclusionCheck;
private:
BOOL mFrontCull; //the view frustum cull if set, otherwise is back sphere cull.
U32 mCullHistory;
U32 mCulledTime[LLViewerCamera::NUM_CAMERAS];
std::set<LLVOCacheGroup*> mOccludedGroups;