Tiny argument names correction (tittle -> title) (#2594)
parent
689d9e6935
commit
83cf25af8d
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@ -209,7 +209,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
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std::string name = node.mName;
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if (node.mName.empty())
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{
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name = getString("node_tittle");
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name = getString("node_title");
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}
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else
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{
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@ -243,7 +243,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
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std::string name = mAsset->mMeshes[node.mMesh].mName;
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if (name.empty())
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{
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name = getString("mesh_tittle");
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name = getString("mesh_title");
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}
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loadItem(node.mMesh, name, LLGLTFFolderItem::TYPE_MESH, view);
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}
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@ -253,7 +253,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
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std::string name = mAsset->mSkins[node.mSkin].mName;
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if (name.empty())
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{
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name = getString("skin_tittle");
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name = getString("skin_title");
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}
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loadItem(node.mSkin, name, LLGLTFFolderItem::TYPE_SKIN, view);
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}
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@ -306,7 +306,7 @@ void LLFloaterGLTFAssetEditor::loadFromSelection()
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std::string name = scene.mName;
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if (scene.mName.empty())
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{
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name = getString("scene_tittle");
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name = getString("scene_title");
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}
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else
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{
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@ -11,10 +11,10 @@
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name="gltf asset editor"
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title="[OBJECT_NAME]">
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<floater.string name="floater_title" value="GLTF Scene Editor"/>
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<floater.string name="scene_tittle" value="Scene"/>
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<floater.string name="node_tittle" value="Node"/>
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<floater.string name="mesh_tittle" value="Mesh"/>
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<floater.string name="skin_tittle" value="Skin"/>
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<floater.string name="scene_title" value="Scene"/>
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<floater.string name="node_title" value="Node"/>
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<floater.string name="mesh_title" value="Mesh"/>
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<floater.string name="skin_title" value="Skin"/>
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<layout_stack
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name="main_layout"
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