Tiny argument names correction (tittle -> title) (#2594)

master
Pantera Północy 2024-09-18 15:26:32 +02:00 committed by GitHub
parent 689d9e6935
commit 83cf25af8d
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2 changed files with 8 additions and 8 deletions

View File

@ -209,7 +209,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
std::string name = node.mName;
if (node.mName.empty())
{
name = getString("node_tittle");
name = getString("node_title");
}
else
{
@ -243,7 +243,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
std::string name = mAsset->mMeshes[node.mMesh].mName;
if (name.empty())
{
name = getString("mesh_tittle");
name = getString("mesh_title");
}
loadItem(node.mMesh, name, LLGLTFFolderItem::TYPE_MESH, view);
}
@ -253,7 +253,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
std::string name = mAsset->mSkins[node.mSkin].mName;
if (name.empty())
{
name = getString("skin_tittle");
name = getString("skin_title");
}
loadItem(node.mSkin, name, LLGLTFFolderItem::TYPE_SKIN, view);
}
@ -306,7 +306,7 @@ void LLFloaterGLTFAssetEditor::loadFromSelection()
std::string name = scene.mName;
if (scene.mName.empty())
{
name = getString("scene_tittle");
name = getString("scene_title");
}
else
{

View File

@ -11,10 +11,10 @@
name="gltf asset editor"
title="[OBJECT_NAME]">
<floater.string name="floater_title" value="GLTF Scene Editor"/>
<floater.string name="scene_tittle" value="Scene"/>
<floater.string name="node_tittle" value="Node"/>
<floater.string name="mesh_tittle" value="Mesh"/>
<floater.string name="skin_tittle" value="Skin"/>
<floater.string name="scene_title" value="Scene"/>
<floater.string name="node_title" value="Node"/>
<floater.string name="mesh_title" value="Mesh"/>
<floater.string name="skin_title" value="Skin"/>
<layout_stack
name="main_layout"