SL-10344 Fix decode priority
parent
e074b71589
commit
847afb9c65
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@ -99,6 +99,8 @@ void LLVLComposition::setDetailTextureID(S32 corner, const LLUUID& id)
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{
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return;
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}
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// This is terrain texture, but we are not setting it as BOOST_TERRAIN
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// since we will be manipulating it later as needed.
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mDetailTextures[corner] = LLViewerTextureManager::getFetchedTexture(id);
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mDetailTextures[corner]->setNoDelete() ;
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mRawImages[corner] = NULL;
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@ -241,6 +243,7 @@ BOOL LLVLComposition::generateComposition()
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}
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mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
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mDetailTextures[i]->setMinDiscardLevel(ddiscard);
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mDetailTextures[i]->addTextureStats(BASE_SIZE*BASE_SIZE); // priority
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return FALSE;
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}
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}
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