SL-17274: Fix diffuse color not being used in pbr shader
parent
54919fa749
commit
849e85dfd2
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@ -34,9 +34,11 @@ class LLDrawPoolPBROpaque : public LLRenderPass
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX
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| LLVertexBuffer::MAP_NORMAL
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| LLVertexBuffer::MAP_TEXCOORD0
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VERTEX_DATA_MASK = 0
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| LLVertexBuffer::MAP_VERTEX
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| LLVertexBuffer::MAP_NORMAL
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| LLVertexBuffer::MAP_TEXCOORD0
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| LLVertexBuffer::MAP_COLOR
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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