SL-13281, add missing srgb->linear conversion for specular
parent
e1ea8eb773
commit
84d3065596
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@ -985,38 +985,56 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
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return FALSE;
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}
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if( !mHasExplicitFormat )
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{
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switch (mComponents)
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{
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case 1:
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// Use luminance alpha (for fonts)
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mFormatInternal = GL_LUMINANCE8;
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mFormatPrimary = GL_LUMINANCE;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 2:
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// Use luminance alpha (for fonts)
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mFormatInternal = GL_LUMINANCE8_ALPHA8;
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mFormatPrimary = GL_LUMINANCE_ALPHA;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 3:
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mFormatInternal = GL_RGB8;
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mFormatPrimary = GL_RGB;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 4:
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mFormatInternal = GL_RGBA8;
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mFormatPrimary = GL_RGBA;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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default:
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LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
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}
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}
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if (!mHasExplicitFormat)
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{
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switch (mComponents)
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{
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case 1:
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// Use luminance alpha (for fonts)
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mFormatInternal = GL_LUMINANCE8;
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mFormatPrimary = GL_LUMINANCE;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 2:
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// Use luminance alpha (for fonts)
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mFormatInternal = GL_LUMINANCE8_ALPHA8;
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mFormatPrimary = GL_LUMINANCE_ALPHA;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 3:
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#if USE_SRGB_DECODE
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if (gGLManager.mHasTexturesRGBDecode)
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{
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mFormatInternal = GL_SRGB8;
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}
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else
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#endif
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{
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mFormatInternal = GL_RGB8;
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}
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mFormatPrimary = GL_RGB;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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case 4:
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#if USE_SRGB_DECODE
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if (gGLManager.mHasTexturesRGBDecode)
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{
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mFormatInternal = GL_SRGB8_ALPHA8;
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}
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else
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#endif
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{
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mFormatInternal = GL_RGBA8;
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}
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mFormatPrimary = GL_RGBA;
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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default:
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LL_ERRS() << "Bad number of components for texture: " << (U32) getComponents() << LL_ENDL;
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}
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}
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mCurrentDiscardLevel = discard_level;
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mCurrentDiscardLevel = discard_level;
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mDiscardLevelInAtlas = discard_level;
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mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ;
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mLastBindTime = sLastFrameTime;
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@ -849,26 +849,32 @@ void LLTexUnit::debugTextureUnit(void)
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}
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}
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void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) {
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void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
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{
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mTexColorSpace = space;
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#if USE_SRGB_DECODE
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if (gGLManager.mHasTexturesRGBDecode) {
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if (space == TCS_SRGB) {
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if (gGLManager.mHasTexturesRGBDecode)
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{
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if (space == TCS_SRGB)
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
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}
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else {
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else
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
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}
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if (gDebugGL) {
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if (gDebugGL)
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{
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assert_glerror();
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}
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}
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else
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#endif
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
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}
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}
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LLLightState::LLLightState(S32 index)
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@ -501,23 +501,23 @@ U32 LLRenderTarget::getNumTextures() const
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return mTex.size();
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}
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void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options)
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{
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gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
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gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
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bool isSRGB = false;
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llassert(mInternalFormat.size() > index);
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switch (mInternalFormat[index])
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{
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case GL_SRGB_ALPHA:
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case GL_SRGB:
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case GL_SRGB8:
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case GL_SRGB_ALPHA:
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case GL_SRGB8_ALPHA8:
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isSRGB = true;
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break;
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break;
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default:
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break;
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break;
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}
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gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
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@ -77,6 +77,7 @@ void main()
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vec3 norm = getNorm(frag.xy);
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vec4 spec = texture2DRect(specularRect, frag.xy);
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spec.rgb = srgb_to_linear(spec.rgb);
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vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
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diff.rgb = srgb_to_linear(diff.rgb);
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