SH-1063 Fix for some rigged attachments preventing avatars from impostoring (don't let rigged attachments stretch avatar bounding box beyond avatar skeleton).
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85f099a868
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@ -1428,7 +1428,7 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
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if (attached_object && !attached_object->isHUDAttachment())
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{
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LLDrawable* drawable = attached_object->mDrawable;
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if (drawable)
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if (drawable && !drawable->isState(LLDrawable::RIGGED))
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{
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LLSpatialBridge* bridge = drawable->getSpatialBridge();
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if (bridge)
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