Remove traces of our link replace feature now that it's part of the LL viewer

meow-7.2.2
Ansariel 2017-05-07 13:35:02 +02:00
parent 9d38c229fa
commit 86315d2db2
11 changed files with 10 additions and 649 deletions

View File

@ -151,7 +151,6 @@ set(viewer_SOURCE_FILES
fsfloaterimport.cpp
fsfloaterim.cpp
fsfloaterimcontainer.cpp
fsfloaterlinkreplace.cpp
fsfloaternearbychat.cpp
fsfloaterplacedetails.cpp
fsfloaterposestand.cpp
@ -897,7 +896,6 @@ set(viewer_HEADER_FILES
fsfloaterexport.h
fsfloatergroup.h
fsfloatergrouptitles.h
fsfloaterlinkreplace.h
fsfloaterimport.h
fsfloaterim.h
fsfloaterimcontainer.h

View File

@ -23784,28 +23784,6 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<real>0.8</real>
</map>
<key>FSLinkReplaceBatchSize</key>
<map>
<key>Comment</key>
<string>The maximum size of a batch in a link replace operation</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>25</integer>
</map>
<key>FSLinkReplaceBatchPauseTime</key>
<map>
<key>Comment</key>
<string>The time in seconds between two batches in a link replace operation</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>FSDisableWMIProbing</key>
<map>
<key>Comment</key>

View File

@ -34,9 +34,8 @@
#include "llviewerinventory.h"
static LLDefaultChildRegistry::Register<FSCopyTransInventoryDropTarget> r1("fs_copytrans_inventory_drop_target");
static LLDefaultChildRegistry::Register<FSInventoryLinkReplaceDropTarget> r2("fs_inventory_link_replace_drop_target");
static LLDefaultChildRegistry::Register<FSDropTarget> r3("profile_drop_target");
static LLDefaultChildRegistry::Register<FSEmbeddedItemDropTarget> r4("fs_embedded_item_drop_target");
static LLDefaultChildRegistry::Register<FSDropTarget> r2("profile_drop_target");
static LLDefaultChildRegistry::Register<FSEmbeddedItemDropTarget> r3("fs_embedded_item_drop_target");
BOOL FSCopyTransInventoryDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
@ -72,57 +71,6 @@ BOOL FSCopyTransInventoryDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask,
}
BOOL FSInventoryLinkReplaceDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
if (cargo_type >= DAD_TEXTURE && cargo_type <= DAD_LINK &&
item && item->getActualType() != LLAssetType::AT_LINK_FOLDER && item->getType() != LLAssetType::AT_CATEGORY &&
(
LLAssetType::lookupCanLink(item->getType()) ||
(item->getType() == LLAssetType::AT_LINK && !gInventory.getObject(item->getLinkedUUID())) // Broken Link!
))
{
if (drop)
{
setItem(item);
if (!mDADSignal.empty())
{
mDADSignal(mItemID);
}
}
else
{
*accept = ACCEPT_YES_SINGLE;
}
}
else
{
*accept = ACCEPT_NO;
}
return TRUE;
}
void FSInventoryLinkReplaceDropTarget::setItem(LLInventoryItem* item)
{
if (item)
{
mItemID = item->getLinkedUUID();
setText(item->getName());
}
else
{
mItemID.setNull();
setText(LLStringExplicit(""));
}
}
FSDropTarget::FSDropTarget(const FSDropTarget::Params& p)
: LLView(p),
mAgentID(p.agent_id)

View File

@ -70,47 +70,6 @@ private:
};
class FSInventoryLinkReplaceDropTarget : public LLLineEditor
{
public:
struct Params : public LLInitParam::Block<Params, LLLineEditor::Params>
{
Params()
{}
};
FSInventoryLinkReplaceDropTarget(const Params& p)
: LLLineEditor(p) {}
~FSInventoryLinkReplaceDropTarget() {}
typedef boost::signals2::signal<void(const LLUUID& id)> item_dad_callback_t;
boost::signals2::connection setDADCallback(const item_dad_callback_t::slot_type& cb)
{
return mDADSignal.connect(cb);
}
virtual BOOL postBuild()
{
setEnabled(FALSE);
return LLLineEditor::postBuild();
}
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
LLUUID getItemID() const { return mItemID; }
void setItem(LLInventoryItem* item);
private:
LLUUID mItemID;
item_dad_callback_t mDADSignal;
};
class FSDropTarget : public LLView
{
public:

View File

@ -1,329 +0,0 @@
/**
* @file fsfloaterlinkreplace.cpp
* @brief Allows replacing link targets in inventory links
*
* $LicenseInfo:firstyear=2014&license=viewerlgpl$
* Copyright (c) 2014 Ansariel Hiller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "fsfloaterlinkreplace.h"
#include "fsdroptarget.h"
#include "llagent.h"
#include "llappearancemgr.h"
#include "lllineeditor.h"
#include "lltextbox.h"
#include "llviewercontrol.h"
FSFloaterLinkReplace::FSFloaterLinkReplace(const LLSD& key)
: LLFloater(key),
LLEventTimer(gSavedSettings.getF32("FSLinkReplaceBatchPauseTime")),
mRemainingItems(0),
mSourceUUID(LLUUID::null),
mTargetUUID(LLUUID::null),
mInstance(NULL),
mBatchSize(gSavedSettings.getU32("FSLinkReplaceBatchSize"))
{
mEventTimer.stop();
mInstance = this;
}
FSFloaterLinkReplace::~FSFloaterLinkReplace()
{
mInstance = NULL;
}
BOOL FSFloaterLinkReplace::postBuild()
{
mStartBtn = getChild<LLButton>("btn_start");
mStartBtn->setCommitCallback(boost::bind(&FSFloaterLinkReplace::onStartClicked, this));
mRefreshBtn = getChild<LLButton>("btn_refresh");
mRefreshBtn->setCommitCallback(boost::bind(&FSFloaterLinkReplace::checkEnableStart, this));
mSourceEditor = getChild<FSInventoryLinkReplaceDropTarget>("source_uuid_editor");
mTargetEditor = getChild<FSInventoryLinkReplaceDropTarget>("target_uuid_editor");
mSourceEditor->setDADCallback(boost::bind(&FSFloaterLinkReplace::onSourceItemDrop, this, _1));
mTargetEditor->setDADCallback(boost::bind(&FSFloaterLinkReplace::onTargetItemDrop, this, _1));
mStatusText = getChild<LLTextBox>("status_text");
return TRUE;
}
void FSFloaterLinkReplace::onOpen(const LLSD& key)
{
if (key.asUUID().notNull())
{
LLUUID item_id = key.asUUID();
LLViewerInventoryItem* item = gInventory.getItem(item_id);
mSourceEditor->setItem(item);
onSourceItemDrop(item->getLinkedUUID());
}
else
{
checkEnableStart();
}
}
void FSFloaterLinkReplace::onSourceItemDrop(const LLUUID& source_item_id)
{
mSourceUUID = source_item_id;
checkEnableStart();
}
void FSFloaterLinkReplace::onTargetItemDrop(const LLUUID& target_item_id)
{
mTargetUUID = target_item_id;
checkEnableStart();
}
void FSFloaterLinkReplace::updateFoundLinks()
{
LLInventoryModel::item_array_t items = gInventory.collectLinkedItems(mSourceUUID);
mRemainingItems = (U32)items.size();
LLStringUtil::format_map_t args;
args["NUM"] = llformat("%d", mRemainingItems);
mStatusText->setText(getString("ItemsFound", args));
}
void FSFloaterLinkReplace::checkEnableStart()
{
if (mSourceUUID.notNull() && mTargetUUID.notNull() && mSourceUUID == mTargetUUID)
{
mStatusText->setText(getString("ItemsIdentical"));
}
else if (mSourceUUID.notNull())
{
updateFoundLinks();
}
mStartBtn->setEnabled(mRemainingItems > 0 && mSourceUUID.notNull() && mTargetUUID.notNull() && mSourceUUID != mTargetUUID);
}
void FSFloaterLinkReplace::onStartClicked()
{
LL_INFOS() << "Starting inventory link replace" << LL_ENDL;
if (mSourceUUID.isNull() || mTargetUUID.isNull())
{
LL_WARNS() << "Cannot replace. Either source or target UUID is null." << LL_ENDL;
return;
}
if (mSourceUUID == mTargetUUID)
{
LL_WARNS() << "Cannot replace. Source and target are identical." << LL_ENDL;
return;
}
mRemainingInventoryItems = gInventory.collectLinkedItems(mSourceUUID);
LL_INFOS() << "Found " << mRemainingInventoryItems.size() << " inventory links that need to be replaced." << LL_ENDL;
if (mRemainingInventoryItems.size() > 0)
{
LLViewerInventoryItem* target_item = gInventory.getItem(mTargetUUID);
if (target_item)
{
mRemainingItems = (U32)mRemainingInventoryItems.size();
LLStringUtil::format_map_t args;
args["NUM"] = llformat("%d", mRemainingItems);
mStatusText->setText(getString("ItemsRemaining", args));
mStartBtn->setEnabled(FALSE);
mRefreshBtn->setEnabled(FALSE);
mEventTimer.start();
tick();
}
else
{
mStatusText->setText(getString("TargetNotFound"));
LL_WARNS() << "Link replace target not found." << LL_ENDL;
}
}
}
void FSFloaterLinkReplace::linkCreatedCallback(const LLUUID& old_item_id,
const LLUUID& target_item_id,
bool needs_wearable_ordering_update,
bool needs_description_update,
const LLUUID& outfit_folder_id)
{
LL_DEBUGS() << "Inventory link replace:" << LL_NEWLINE
<< " - old_item_id = " << old_item_id.asString() << LL_NEWLINE
<< " - target_item_id = " << target_item_id.asString() << LL_NEWLINE
<< " - order update = " << (needs_wearable_ordering_update ? "true" : "false") << LL_NEWLINE
<< " - description update = " << (needs_description_update ? "true" : "false") << LL_NEWLINE
<< " - outfit_folder_id = " << outfit_folder_id.asString() << LL_ENDL;
// If we are replacing an object, bodypart or gesture link within an outfit folder,
// we need to change the actual description of the link itself. LLAppearanceMgr *should*
// have created COF links that will be used to save the outfit with an empty description.
// Since link_inventory_array() will set the description of the linked item for the link
// itself, this will lead to a dirty outfit state when the outfit with the replaced
// link is worn. So we have to correct this.
if (needs_description_update && outfit_folder_id.notNull())
{
LLInventoryModel::item_array_t items;
LLInventoryModel::cat_array_t cats;
LLLinkedItemIDMatches is_target_link(target_item_id);
gInventory.collectDescendentsIf(outfit_folder_id,
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_target_link);
for (LLInventoryModel::item_array_t::iterator it = items.begin(); it != items.end(); ++it)
{
LLPointer<LLViewerInventoryItem> item = *it;
if ((item->getType() == LLAssetType::AT_BODYPART ||
item->getType() == LLAssetType::AT_OBJECT ||
item->getType() == LLAssetType::AT_GESTURE)
&& !item->getActualDescription().empty())
{
LL_DEBUGS() << "Updating description for " << item->getName() << LL_ENDL;
LLSD updates;
updates["desc"] = "";
update_inventory_item(item->getUUID(), updates, LLPointer<LLInventoryCallback>(NULL));
}
}
}
LLUUID outfit_update_folder = LLUUID::null;
if (needs_wearable_ordering_update && outfit_folder_id.notNull())
{
// If a wearable item was involved in the link replace operation and replaced
// a link in an outfit folder, we need to update the clothing ordering information
// *after* the original link has been removed. LLAppearanceMgr abuses the actual link
// description to store the clothing ordering information it. We will have to update
// the clothing ordering information or the outfit will be in dirty state when worn.
outfit_update_folder = outfit_folder_id;
}
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(&FSFloaterLinkReplace::itemRemovedCallback, this, outfit_update_folder));
remove_inventory_object(old_item_id, cb);
}
void FSFloaterLinkReplace::itemRemovedCallback(const LLUUID& outfit_folder_id)
{
if (outfit_folder_id.notNull())
{
LLAppearanceMgr::getInstance()->updateClothingOrderingInfo(outfit_folder_id);
}
if (mInstance)
{
decreaseOpenItemCount();
}
}
void FSFloaterLinkReplace::decreaseOpenItemCount()
{
mRemainingItems--;
if (mRemainingItems == 0)
{
mStatusText->setText(getString("ReplaceFinished"));
mStartBtn->setEnabled(TRUE);
mRefreshBtn->setEnabled(TRUE);
mEventTimer.stop();
LL_INFOS() << "Inventory link replace finished." << LL_ENDL;
}
else
{
LLStringUtil::format_map_t args;
args["NUM"] = llformat("%d", mRemainingItems);
mStatusText->setText(getString("ItemsRemaining", args));
LL_DEBUGS() << "Inventory link replace: " << mRemainingItems << " links remaining..." << LL_ENDL;
}
}
BOOL FSFloaterLinkReplace::tick()
{
LL_DEBUGS() << "Calling tick - remaining items = " << mRemainingInventoryItems.size() << LL_ENDL;
LLInventoryModel::item_array_t current_batch;
for (U32 i = 0; i < mBatchSize; ++i)
{
if (!mRemainingInventoryItems.size())
{
mEventTimer.stop();
break;
}
current_batch.push_back(mRemainingInventoryItems.back());
mRemainingInventoryItems.pop_back();
}
processBatch(current_batch);
return FALSE;
}
void FSFloaterLinkReplace::processBatch(LLInventoryModel::item_array_t items)
{
const LLViewerInventoryItem* target_item = gInventory.getItem(mTargetUUID);
const LLUUID cof_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const LLUUID outfit_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS, false);
for (LLInventoryModel::item_array_t::iterator it = items.begin(); it != items.end(); ++it)
{
LLPointer<LLInventoryItem> source_item = *it;
if (source_item->getParentUUID() != cof_folder_id)
{
bool is_outfit_folder = gInventory.isObjectDescendentOf(source_item->getParentUUID(), outfit_folder_id);
// If either the new or old item in the COF is a wearable, we need to update wearable ordering after the link has been replaced
bool needs_wearable_ordering_update = is_outfit_folder && source_item->getType() == LLAssetType::AT_CLOTHING || target_item->getType() == LLAssetType::AT_CLOTHING;
// Other items in the COF need a description update (description of the actual link item must be empty)
bool needs_description_update = is_outfit_folder && target_item->getType() != LLAssetType::AT_CLOTHING;
LL_DEBUGS() << "is_outfit_folder = " << (is_outfit_folder ? "true" : "false") << LL_NEWLINE
<< "needs_wearable_ordering_update = " << (needs_wearable_ordering_update ? "true" : "false") << LL_NEWLINE
<< "needs_description_update = " << (needs_description_update ? "true" : "false") << LL_ENDL;
LLInventoryObject::const_object_list_t obj_array;
obj_array.push_back(LLConstPointer<LLInventoryObject>(target_item));
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(&FSFloaterLinkReplace::linkCreatedCallback,
this,
source_item->getUUID(),
target_item->getUUID(),
needs_wearable_ordering_update,
needs_description_update,
(is_outfit_folder ? source_item->getParentUUID() : LLUUID::null) ));
link_inventory_array(source_item->getParentUUID(), obj_array, cb);
}
else
{
decreaseOpenItemCount();
}
}
}

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@ -1,85 +0,0 @@
/**
* @file fsfloaterlinkreplace.h
* @brief Allows replacing link targets in inventory links
*
* $LicenseInfo:firstyear=2014&license=viewerlgpl$
* Copyright (c) 2014 Ansariel Hiller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#ifndef FS_FLOATERLINKREPLACE_H
#define FS_FLOATERLINKREPLACE_H
#include "llfloater.h"
#include "lleventtimer.h"
#include "llinventoryfunctions.h"
#include "llviewerinventory.h"
class FSInventoryLinkReplaceDropTarget;
class LLButton;
class LLTextBox;
class FSFloaterLinkReplace : public LLFloater, LLEventTimer
{
LOG_CLASS(FSFloaterLinkReplace);
public:
FSFloaterLinkReplace(const LLSD& key);
virtual ~FSFloaterLinkReplace();
BOOL postBuild();
virtual void onOpen(const LLSD& key);
virtual BOOL tick();
private:
void checkEnableStart();
void onStartClicked();
void decreaseOpenItemCount();
void updateFoundLinks();
void processBatch(LLInventoryModel::item_array_t items);
void linkCreatedCallback(const LLUUID& old_item_id,
const LLUUID& target_item_id,
bool needs_wearable_ordering_update,
bool needs_description_update,
const LLUUID& outfit_folder_id);
void itemRemovedCallback(const LLUUID& outfit_folder_id);
void onSourceItemDrop(const LLUUID& source_item_id);
void onTargetItemDrop(const LLUUID& target_item_id);
FSInventoryLinkReplaceDropTarget* mSourceEditor;
FSInventoryLinkReplaceDropTarget* mTargetEditor;
LLButton* mStartBtn;
LLButton* mRefreshBtn;
LLTextBox* mStatusText;
LLUUID mSourceUUID;
LLUUID mTargetUUID;
U32 mRemainingItems;
U32 mBatchSize;
LLInventoryModel::item_array_t mRemainingInventoryItems;
FSFloaterLinkReplace* mInstance;
};
#endif // FS_FLOATERLINKREPLACE_H

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@ -185,7 +185,6 @@
#include "fsfloaterimport.h"
#include "fsfloaterim.h"
#include "fsfloaterimcontainer.h"
#include "fsfloaterlinkreplace.h"
#include "fsfloaterplacedetails.h"
#include "fsfloaterposestand.h"
#include "fsfloaterprofile.h"
@ -461,7 +460,6 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("fs_group_titles", "floater_fs_group_titles.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterGroupTitles>);
LLFloaterReg::add("fs_export", "floater_fs_export.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterObjectExport>);
LLFloaterReg::add("fs_import", "floater_fs_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterImport>);
LLFloaterReg::add("fs_linkreplace", "floater_fs_linkreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterLinkReplace>);
LLFloaterReg::add("fs_posestand", "floater_fs_posestand.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterPoseStand>);
LLFloaterReg::add("fs_placedetails", "floater_fs_placedetails.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterPlaceDetails>);
LLFloaterReg::add("fs_radar", "floater_fs_radar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterRadar>);

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@ -19,13 +19,13 @@
Ersetzen von Inventar-Links beendet.
</string>
<text name="source_label">
Quelle:
Alt:
</text>
<fs_inventory_link_replace_drop_target name="source_uuid_editor" tool_tip="Quell-Objekt aus dem Inventar hier per Drag&amp;Drop hineinziehen."/>
<inventory_link_replace_drop_target name="source_uuid_editor" tool_tip="Quell-Objekt aus dem Inventar hier per Drag&amp;Drop hineinziehen."/>
<text name="target_label">
Ziel:
Neu:
</text>
<fs_inventory_link_replace_drop_target name="target_uuid_editor" tool_tip="Ziel-Objekt aus dem Inventar hier per Drag&amp;Drop hineinziehen."/>
<inventory_link_replace_drop_target name="target_uuid_editor" tool_tip="Ziel-Objekt aus dem Inventar hier per Drag&amp;Drop hineinziehen."/>
<text name="status_text">
Bereit...
</text>

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@ -1,106 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
name="fs_linkreplace"
help_topic="fs_linkreplace"
positioning="centered"
title="Replace Inventory Links"
width="333"
height="130"
save_rect="true"
can_minimize="true"
can_close="true">
<string name="Ready">
Ready...
</string>
<string name="TargetNotFound">
Target item not found.
</string>
<string name="ItemsIdentical">
Source and target are identical.
</string>
<string name="ItemsFound">
Found [NUM] inventory links.
</string>
<string name="ItemsRemaining">
Links remaining: [NUM]
</string>
<string name="ReplaceFinished">
Finished replacing inventory links.
</string>
<text
type="string"
follows="left|top"
font="SansSerif"
height="23"
layout="topleft"
left="10"
width="45"
name="source_label"
top="10">
Source:
</text>
<fs_inventory_link_replace_drop_target
name="source_uuid_editor"
follows="left|top|right"
height="23"
layout="topleft"
left_pad="10"
max_length_bytes="255"
top_delta="-3"
right="-10"
tool_tip="Drag and drop source inventory item here."/>
<text
type="string"
follows="left|top"
font="SansSerif"
height="23"
layout="topleft"
left="10"
width="45"
name="target_label"
top_pad="10">
Target:
</text>
<fs_inventory_link_replace_drop_target
name="target_uuid_editor"
follows="left|top|right"
height="23"
layout="topleft"
left_pad="10"
max_length_bytes="255"
top_delta="-3"
right="-10"
tool_tip="Drag and drop target inventory item here."/>
<text
type="string"
follows="left|top|right"
font="SansSerif"
height="20"
layout="topleft"
left="10"
right="-10"
name="status_text"
top_pad="10">
Ready...
</text>
<button
top_pad="5"
left="10"
height="22"
width="90"
follows="left|top"
mouse_opaque="true"
halign="center"
name="btn_refresh"
label="Refresh"/>
<button
top_delta="0"
right="-10"
height="22"
width="90"
follows="right|top"
mouse_opaque="true"
halign="center"
name="btn_start"
label="Start"/>
</floater>

View File

@ -7,9 +7,9 @@
<string name="ItemsRemaining">Liens restants : [NUM]</string>
<string name="ReplaceFinished">Modification des liens de l'inventaire terminée.</string>
<text name="source_label">Original :</text>
<fs_inventory_link_replace_drop_target name="source_uuid_editor" tool_tip="Faites glisser l'objet original ici."/>
<inventory_link_replace_drop_target name="source_uuid_editor" tool_tip="Faites glisser l'objet original ici."/>
<text name="target_label">Remplaçant :</text>
<fs_inventory_link_replace_drop_target name="target_uuid_editor" tool_tip="Faites glisser l'objet remplaçant ici."/>
<inventory_link_replace_drop_target name="target_uuid_editor" tool_tip="Faites glisser l'objet remplaçant ici."/>
<text name="status_text">Prêt...</text>
<button name="btn_refresh" label="Actualiser"/>
<button name="btn_start" label="Démarrer"/>

View File

@ -21,11 +21,11 @@
<text name="source_label">
Źródło:
</text>
<fs_inventory_link_replace_drop_target name="source_uuid_editor" tool_tip="Przeciągnij i upuść tutaj przedmiot, którego linki chcesz zastąpić." />
<inventory_link_replace_drop_target name="source_uuid_editor" tool_tip="Przeciągnij i upuść tutaj przedmiot, którego linki chcesz zastąpić." />
<text name="target_label">
Cel:
</text>
<fs_inventory_link_replace_drop_target name="target_uuid_editor" tool_tip="Przeciągnij i upuść tutaj przedmiot, którego linki zastąpią linki do przedmiotu pierwotnego." />
<inventory_link_replace_drop_target name="target_uuid_editor" tool_tip="Przeciągnij i upuść tutaj przedmiot, którego linki zastąpią linki do przedmiotu pierwotnego." />
<text name="status_text">
Gotowy...
</text>