# Conflicts:
#	indra/llmath/v2math.cpp
#	indra/llmath/v2math.h
#	indra/llmath/v3math.h
#	indra/llmath/v4math.h
master
Ansariel 2025-04-18 20:24:19 +02:00
commit 86f0483152
173 changed files with 9851 additions and 9085 deletions

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@ -16,3 +16,5 @@ e2e37cced861b98de8c1a7c9c0d3a50d2d90e433
# ignore some of the merges of ws silliness to restore blame reporting
5f1a19af725b90737d50a42a51a7bc1db12c7d13
a17fd2352a9746dd3116f956dcc554f95f17e770
# ignore beq's formatting derp
f8204c43e89d65d981a52aebf033ead5b4b3495a

168
.github/workflows/qatest.yaml vendored Normal file
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@ -0,0 +1,168 @@
name: Run QA Test # Runs automated tests on a self-hosted QA machine
on:
workflow_run:
workflows: ["Build"]
types:
- completed
concurrency:
group: qa-test-run
cancel-in-progress: true # Cancels any queued job when a new one starts
jobs:
debug-workflow:
runs-on: ubuntu-latest
steps:
- name: Debug Workflow Variables
run: |
echo "Workflow Conclusion: ${{ github.event.workflow_run.conclusion }}"
echo "Workflow Head Branch: ${{ github.event.workflow_run.head_branch }}"
echo "Workflow Run ID: ${{ github.event.workflow_run.id }}"
echo "Head Commit Message: ${{ github.event.workflow_run.head_commit.message }}"
echo "GitHub Ref: ${{ github.ref }}"
echo "GitHub Ref Name: ${{ github.ref_name }}"
echo "GitHub Event Name: ${{ github.event_name }}"
echo "GitHub Workflow Name: ${{ github.workflow }}"
install-viewer-and-run-tests:
runs-on: [self-hosted, qa-machine]
# Run test only on successful builds of Second_Life_X branches
if: >
github.event.workflow_run.conclusion == 'success' &&
(
startsWith(github.event.workflow_run.head_branch, 'Second_Life')
)
steps:
- name: Temporarily Allow PowerShell Scripts (Process Scope)
run: |
Set-ExecutionPolicy RemoteSigned -Scope Process -Force
- name: Verify viewer-sikulix-main Exists
run: |
if (-Not (Test-Path -Path 'C:\viewer-sikulix-main')) {
Write-Host '❌ Error: viewer-sikulix not found on runner!'
exit 1
}
Write-Host '✅ viewer-sikulix is already available.'
- name: Fetch & Download Windows Installer Artifact
shell: pwsh
run: |
$BUILD_ID = "${{ github.event.workflow_run.id }}"
$ARTIFACTS_URL = "https://api.github.com/repos/secondlife/viewer/actions/runs/$BUILD_ID/artifacts"
# Fetch the correct artifact URL
$response = Invoke-RestMethod -Headers @{Authorization="token ${{ secrets.GITHUB_TOKEN }}" } -Uri $ARTIFACTS_URL
$ARTIFACT_NAME = ($response.artifacts | Where-Object { $_.name -eq "Windows-installer" }).archive_download_url
if (-Not $ARTIFACT_NAME) {
Write-Host "❌ Error: Windows-installer artifact not found!"
exit 1
}
Write-Host "✅ Artifact found: $ARTIFACT_NAME"
# Secure download path
$DownloadPath = "$env:TEMP\secondlife-build-$BUILD_ID"
New-Item -ItemType Directory -Path $DownloadPath -Force | Out-Null
$InstallerPath = "$DownloadPath\installer.zip"
# Download the ZIP
Invoke-WebRequest -Uri $ARTIFACT_NAME -Headers @{Authorization="token ${{ secrets.GITHUB_TOKEN }}"} -OutFile $InstallerPath
# Ensure download succeeded
if (-Not (Test-Path $InstallerPath)) {
Write-Host "❌ Error: Failed to download Windows-installer.zip"
exit 1
}
- name: Extract Installer & Locate Executable
shell: pwsh
run: |
# Explicitly set BUILD_ID again (since it does not appear to persist across steps)
$BUILD_ID = "${{ github.event.workflow_run.id }}"
$ExtractPath = "$env:TEMP\secondlife-build-$BUILD_ID"
$InstallerZip = "$ExtractPath\installer.zip"
# Print paths for debugging
Write-Host "Extract Path: $ExtractPath"
Write-Host "Installer ZIP Path: $InstallerZip"
# Verify ZIP exists before extracting
if (-Not (Test-Path $InstallerZip)) {
Write-Host "❌ Error: ZIP file not found at $InstallerZip!"
exit 1
}
Write-Host "✅ ZIP file exists and is valid. Extracting..."
Expand-Archive -Path $InstallerZip -DestinationPath $ExtractPath -Force
# Find installer executable
$INSTALLER_PATH = (Get-ChildItem -Path $ExtractPath -Filter '*.exe' -Recurse | Select-Object -First 1).FullName
if (-Not $INSTALLER_PATH -or $INSTALLER_PATH -eq "") {
Write-Host "❌ Error: No installer executable found in the extracted files!"
Write-Host "📂 Extracted Files:"
Get-ChildItem -Path $ExtractPath -Recurse | Format-Table -AutoSize
exit 1
}
Write-Host "✅ Installer found: $INSTALLER_PATH"
echo "INSTALLER_PATH=$INSTALLER_PATH" | Out-File -FilePath $env:GITHUB_ENV -Append
- name: Install Second Life Using Task Scheduler (Bypass UAC)
shell: pwsh
run: |
$action = New-ScheduledTaskAction -Execute "${{ env.INSTALLER_PATH }}" -Argument "/S"
$principal = New-ScheduledTaskPrincipal -UserId "SYSTEM" -LogonType ServiceAccount -RunLevel Highest
$task = New-ScheduledTask -Action $action -Principal $principal
Register-ScheduledTask -TaskName "SilentSLInstaller" -InputObject $task -Force
Start-ScheduledTask -TaskName "SilentSLInstaller"
- name: Wait for Installation to Complete
shell: pwsh
run: |
Write-Host "Waiting for the Second Life installer to finish..."
do {
Start-Sleep -Seconds 5
$installerProcess = Get-Process | Where-Object { $_.Path -eq "${{ env.INSTALLER_PATH }}" }
} while ($installerProcess)
Write-Host "✅ Installation completed!"
- name: Cleanup Task Scheduler Entry
shell: pwsh
run: |
Unregister-ScheduledTask -TaskName "SilentSLInstaller" -Confirm:$false
Write-Host "✅ Task Scheduler entry removed."
- name: Delete Installer ZIP
shell: pwsh
run: |
# Explicitly set BUILD_ID again
$BUILD_ID = "${{ github.event.workflow_run.id }}"
$DeletePath = "$env:TEMP\secondlife-build-$BUILD_ID\installer.zip"
Write-Host "Checking if installer ZIP exists: $DeletePath"
# Ensure the ZIP file exists before trying to delete it
if (Test-Path $DeletePath) {
Remove-Item -Path $DeletePath -Force
Write-Host "✅ Successfully deleted: $DeletePath"
} else {
Write-Host "⚠️ Warning: ZIP file does not exist, skipping deletion."
}
- name: Run QA Test Script
run: |
Write-Host "Running QA Test script..."
python C:\viewer-sikulix-main\runTests.py
# - name: Upload Test Results
# uses: actions/upload-artifact@v3
# with:
# name: test-results
# path: C:\viewer-sikulix-main\regressionTest\test_results.html

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@ -107,7 +107,7 @@ if (WINDOWS)
/Oy-
/Oi
/Ot
/fp:fast
/fp:precise
/MP
/permissive-
)

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@ -1,11 +1,5 @@
# -*- cmake -*-
# cmake_minimum_required should appear before any
# other commands to guarantee full compatibility
# with the version specified
## prior to 2.8, the add_custom_target commands used in setting the version did not work correctly
#cmake_minimum_required(VERSION 3.8.0 FATAL_ERROR)
set(ROOT_PROJECT_NAME "SecondLife" CACHE STRING
"The root project/makefile/solution name. Defaults to SecondLife.")
project(${ROOT_PROJECT_NAME})

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@ -552,12 +552,12 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
mLastSex = avatar_sex;
// Check for NaN condition (NaN is detected if a variable doesn't equal itself.
if (mCurWeight != mCurWeight)
// Check for NaN condition
if (llisnan(mCurWeight))
{
mCurWeight = 0.0;
mCurWeight = 0.f;
}
if (mLastWeight != mLastWeight)
if (llisnan(mLastWeight))
{
mLastWeight = mCurWeight+.001f;
}

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@ -34,15 +34,15 @@ class LLUUID;
// <FS:Ansariel> Centralize definition of application name
const std::string APP_NAME = "Firestorm";
static const F32 REGION_WIDTH_METERS = 256.f;
static const S32 REGION_WIDTH_UNITS = 256;
static const U32 REGION_WIDTH_U32 = 256;
static constexpr F32 REGION_WIDTH_METERS = 256.f;
static constexpr S32 REGION_WIDTH_UNITS = 256;
static constexpr U32 REGION_WIDTH_U32 = 256;
const F32 REGION_HEIGHT_METERS = 4096.f;
constexpr F32 REGION_HEIGHT_METERS = 4096.f;
const F32 DEFAULT_AGENT_DEPTH = 0.45f;
const F32 DEFAULT_AGENT_WIDTH = 0.60f;
const F32 DEFAULT_AGENT_HEIGHT = 1.9f;
constexpr F32 DEFAULT_AGENT_DEPTH = 0.45f;
constexpr F32 DEFAULT_AGENT_WIDTH = 0.60f;
constexpr F32 DEFAULT_AGENT_HEIGHT = 1.9f;
enum ETerrainBrushType
{
@ -70,113 +70,113 @@ enum EMouseClickType{
// keys
// Bit masks for various keyboard modifier keys.
const MASK MASK_NONE = 0x0000;
const MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs
const MASK MASK_ALT = 0x0002;
const MASK MASK_SHIFT = 0x0004;
const MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys
const MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows
const MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL;
constexpr MASK MASK_NONE = 0x0000;
constexpr MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs
constexpr MASK MASK_ALT = 0x0002;
constexpr MASK MASK_SHIFT = 0x0004;
constexpr MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys
constexpr MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows
constexpr MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL;
// Special keys go into >128
const KEY KEY_SPECIAL = 0x80; // special keys start here
const KEY KEY_RETURN = 0x81;
const KEY KEY_LEFT = 0x82;
const KEY KEY_RIGHT = 0x83;
const KEY KEY_UP = 0x84;
const KEY KEY_DOWN = 0x85;
const KEY KEY_ESCAPE = 0x86;
const KEY KEY_BACKSPACE =0x87;
const KEY KEY_DELETE = 0x88;
const KEY KEY_SHIFT = 0x89;
const KEY KEY_CONTROL = 0x8A;
const KEY KEY_ALT = 0x8B;
const KEY KEY_HOME = 0x8C;
const KEY KEY_END = 0x8D;
const KEY KEY_PAGE_UP = 0x8E;
const KEY KEY_PAGE_DOWN = 0x8F;
const KEY KEY_HYPHEN = 0x90;
const KEY KEY_EQUALS = 0x91;
const KEY KEY_INSERT = 0x92;
const KEY KEY_CAPSLOCK = 0x93;
const KEY KEY_TAB = 0x94;
const KEY KEY_ADD = 0x95;
const KEY KEY_SUBTRACT =0x96;
const KEY KEY_MULTIPLY =0x97;
const KEY KEY_DIVIDE = 0x98;
const KEY KEY_CONTEXT_MENU = 0x99; // <FS:Ansariel> FIRE-19933: Open context menu on context menu key press
const KEY KEY_F1 = 0xA1;
const KEY KEY_F2 = 0xA2;
const KEY KEY_F3 = 0xA3;
const KEY KEY_F4 = 0xA4;
const KEY KEY_F5 = 0xA5;
const KEY KEY_F6 = 0xA6;
const KEY KEY_F7 = 0xA7;
const KEY KEY_F8 = 0xA8;
const KEY KEY_F9 = 0xA9;
const KEY KEY_F10 = 0xAA;
const KEY KEY_F11 = 0xAB;
const KEY KEY_F12 = 0xAC;
constexpr KEY KEY_SPECIAL = 0x80; // special keys start here
constexpr KEY KEY_RETURN = 0x81;
constexpr KEY KEY_LEFT = 0x82;
constexpr KEY KEY_RIGHT = 0x83;
constexpr KEY KEY_UP = 0x84;
constexpr KEY KEY_DOWN = 0x85;
constexpr KEY KEY_ESCAPE = 0x86;
constexpr KEY KEY_BACKSPACE =0x87;
constexpr KEY KEY_DELETE = 0x88;
constexpr KEY KEY_SHIFT = 0x89;
constexpr KEY KEY_CONTROL = 0x8A;
constexpr KEY KEY_ALT = 0x8B;
constexpr KEY KEY_HOME = 0x8C;
constexpr KEY KEY_END = 0x8D;
constexpr KEY KEY_PAGE_UP = 0x8E;
constexpr KEY KEY_PAGE_DOWN = 0x8F;
constexpr KEY KEY_HYPHEN = 0x90;
constexpr KEY KEY_EQUALS = 0x91;
constexpr KEY KEY_INSERT = 0x92;
constexpr KEY KEY_CAPSLOCK = 0x93;
constexpr KEY KEY_TAB = 0x94;
constexpr KEY KEY_ADD = 0x95;
constexpr KEY KEY_SUBTRACT =0x96;
constexpr KEY KEY_MULTIPLY =0x97;
constexpr KEY KEY_DIVIDE = 0x98;
constexpr KEY KEY_CONTEXT_MENU = 0x99; // <FS:Ansariel> FIRE-19933: Open context menu on context menu key press
constexpr KEY KEY_F1 = 0xA1;
constexpr KEY KEY_F2 = 0xA2;
constexpr KEY KEY_F3 = 0xA3;
constexpr KEY KEY_F4 = 0xA4;
constexpr KEY KEY_F5 = 0xA5;
constexpr KEY KEY_F6 = 0xA6;
constexpr KEY KEY_F7 = 0xA7;
constexpr KEY KEY_F8 = 0xA8;
constexpr KEY KEY_F9 = 0xA9;
constexpr KEY KEY_F10 = 0xAA;
constexpr KEY KEY_F11 = 0xAB;
constexpr KEY KEY_F12 = 0xAC;
const KEY KEY_PAD_UP = 0xC0;
const KEY KEY_PAD_DOWN = 0xC1;
const KEY KEY_PAD_LEFT = 0xC2;
const KEY KEY_PAD_RIGHT = 0xC3;
const KEY KEY_PAD_HOME = 0xC4;
const KEY KEY_PAD_END = 0xC5;
const KEY KEY_PAD_PGUP = 0xC6;
const KEY KEY_PAD_PGDN = 0xC7;
const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle
const KEY KEY_PAD_INS = 0xC9;
const KEY KEY_PAD_DEL = 0xCA;
const KEY KEY_PAD_RETURN = 0xCB;
const KEY KEY_PAD_ADD = 0xCC; // not used
const KEY KEY_PAD_SUBTRACT = 0xCD; // not used
const KEY KEY_PAD_MULTIPLY = 0xCE; // not used
const KEY KEY_PAD_DIVIDE = 0xCF; // not used
constexpr KEY KEY_PAD_UP = 0xC0;
constexpr KEY KEY_PAD_DOWN = 0xC1;
constexpr KEY KEY_PAD_LEFT = 0xC2;
constexpr KEY KEY_PAD_RIGHT = 0xC3;
constexpr KEY KEY_PAD_HOME = 0xC4;
constexpr KEY KEY_PAD_END = 0xC5;
constexpr KEY KEY_PAD_PGUP = 0xC6;
constexpr KEY KEY_PAD_PGDN = 0xC7;
constexpr KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle
constexpr KEY KEY_PAD_INS = 0xC9;
constexpr KEY KEY_PAD_DEL = 0xCA;
constexpr KEY KEY_PAD_RETURN = 0xCB;
constexpr KEY KEY_PAD_ADD = 0xCC; // not used
constexpr KEY KEY_PAD_SUBTRACT = 0xCD; // not used
constexpr KEY KEY_PAD_MULTIPLY = 0xCE; // not used
constexpr KEY KEY_PAD_DIVIDE = 0xCF; // not used
const KEY KEY_BUTTON0 = 0xD0;
const KEY KEY_BUTTON1 = 0xD1;
const KEY KEY_BUTTON2 = 0xD2;
const KEY KEY_BUTTON3 = 0xD3;
const KEY KEY_BUTTON4 = 0xD4;
const KEY KEY_BUTTON5 = 0xD5;
const KEY KEY_BUTTON6 = 0xD6;
const KEY KEY_BUTTON7 = 0xD7;
const KEY KEY_BUTTON8 = 0xD8;
const KEY KEY_BUTTON9 = 0xD9;
const KEY KEY_BUTTON10 = 0xDA;
const KEY KEY_BUTTON11 = 0xDB;
const KEY KEY_BUTTON12 = 0xDC;
const KEY KEY_BUTTON13 = 0xDD;
const KEY KEY_BUTTON14 = 0xDE;
const KEY KEY_BUTTON15 = 0xDF;
constexpr KEY KEY_BUTTON0 = 0xD0;
constexpr KEY KEY_BUTTON1 = 0xD1;
constexpr KEY KEY_BUTTON2 = 0xD2;
constexpr KEY KEY_BUTTON3 = 0xD3;
constexpr KEY KEY_BUTTON4 = 0xD4;
constexpr KEY KEY_BUTTON5 = 0xD5;
constexpr KEY KEY_BUTTON6 = 0xD6;
constexpr KEY KEY_BUTTON7 = 0xD7;
constexpr KEY KEY_BUTTON8 = 0xD8;
constexpr KEY KEY_BUTTON9 = 0xD9;
constexpr KEY KEY_BUTTON10 = 0xDA;
constexpr KEY KEY_BUTTON11 = 0xDB;
constexpr KEY KEY_BUTTON12 = 0xDC;
constexpr KEY KEY_BUTTON13 = 0xDD;
constexpr KEY KEY_BUTTON14 = 0xDE;
constexpr KEY KEY_BUTTON15 = 0xDF;
const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only.
constexpr KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only.
const S32 KEY_COUNT = 256;
constexpr S32 KEY_COUNT = 256;
const F32 DEFAULT_WATER_HEIGHT = 20.0f;
constexpr F32 DEFAULT_WATER_HEIGHT = 20.0f;
// Maturity ratings for simulators
const U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG
const U8 SIM_ACCESS_PG = 13;
const U8 SIM_ACCESS_MATURE = 21;
const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only
const U8 SIM_ACCESS_DOWN = 254;
const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT;
constexpr U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG
constexpr U8 SIM_ACCESS_PG = 13;
constexpr U8 SIM_ACCESS_MATURE = 21;
constexpr U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only
constexpr U8 SIM_ACCESS_DOWN = 254;
constexpr U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT;
// attachment constants
const U8 ATTACHMENT_ADD = 0x80;
constexpr U8 ATTACHMENT_ADD = 0x80;
// god levels
const U8 GOD_MAINTENANCE = 250;
const U8 GOD_FULL = 200;
const U8 GOD_LIAISON = 150;
const U8 GOD_CUSTOMER_SERVICE = 100;
const U8 GOD_LIKE = 1;
const U8 GOD_NOT = 0;
constexpr U8 GOD_MAINTENANCE = 250;
constexpr U8 GOD_FULL = 200;
constexpr U8 GOD_LIAISON = 150;
constexpr U8 GOD_CUSTOMER_SERVICE = 100;
constexpr U8 GOD_LIKE = 1;
constexpr U8 GOD_NOT = 0;
// "agent id" for things that should be done to ALL agents
LL_COMMON_API extern const LLUUID LL_UUID_ALL_AGENTS;
@ -243,121 +243,123 @@ LL_COMMON_API extern const LLUUID BLANK_OBJECT_NORMAL;
LL_COMMON_API extern const LLUUID BLANK_MATERIAL_ASSET_ID;
// radius within which a chat message is fully audible
const F32 CHAT_NORMAL_RADIUS = 20.f;
constexpr F32 CHAT_NORMAL_RADIUS = 20.f;
// media commands
const U32 PARCEL_MEDIA_COMMAND_STOP = 0;
const U32 PARCEL_MEDIA_COMMAND_PAUSE = 1;
const U32 PARCEL_MEDIA_COMMAND_PLAY = 2;
const U32 PARCEL_MEDIA_COMMAND_LOOP = 3;
const U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4;
const U32 PARCEL_MEDIA_COMMAND_URL = 5;
const U32 PARCEL_MEDIA_COMMAND_TIME = 6;
const U32 PARCEL_MEDIA_COMMAND_AGENT = 7;
const U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8;
const U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
const U32 PARCEL_MEDIA_COMMAND_TYPE = 10;
const U32 PARCEL_MEDIA_COMMAND_SIZE = 11;
const U32 PARCEL_MEDIA_COMMAND_DESC = 12;
const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13;
constexpr U32 PARCEL_MEDIA_COMMAND_STOP = 0;
constexpr U32 PARCEL_MEDIA_COMMAND_PAUSE = 1;
constexpr U32 PARCEL_MEDIA_COMMAND_PLAY = 2;
constexpr U32 PARCEL_MEDIA_COMMAND_LOOP = 3;
constexpr U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4;
constexpr U32 PARCEL_MEDIA_COMMAND_URL = 5;
constexpr U32 PARCEL_MEDIA_COMMAND_TIME = 6;
constexpr U32 PARCEL_MEDIA_COMMAND_AGENT = 7;
constexpr U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8;
constexpr U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
constexpr U32 PARCEL_MEDIA_COMMAND_TYPE = 10;
constexpr U32 PARCEL_MEDIA_COMMAND_SIZE = 11;
constexpr U32 PARCEL_MEDIA_COMMAND_DESC = 12;
constexpr U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13;
const S32 CHAT_CHANNEL_DEBUG = S32_MAX;
// agent constants
const U32 CONTROL_AT_POS_INDEX = 0;
const U32 CONTROL_AT_NEG_INDEX = 1;
const U32 CONTROL_LEFT_POS_INDEX = 2;
const U32 CONTROL_LEFT_NEG_INDEX = 3;
const U32 CONTROL_UP_POS_INDEX = 4;
const U32 CONTROL_UP_NEG_INDEX = 5;
const U32 CONTROL_PITCH_POS_INDEX = 6;
const U32 CONTROL_PITCH_NEG_INDEX = 7;
const U32 CONTROL_YAW_POS_INDEX = 8;
const U32 CONTROL_YAW_NEG_INDEX = 9;
const U32 CONTROL_FAST_AT_INDEX = 10;
const U32 CONTROL_FAST_LEFT_INDEX = 11;
const U32 CONTROL_FAST_UP_INDEX = 12;
const U32 CONTROL_FLY_INDEX = 13;
const U32 CONTROL_STOP_INDEX = 14;
const U32 CONTROL_FINISH_ANIM_INDEX = 15;
const U32 CONTROL_STAND_UP_INDEX = 16;
const U32 CONTROL_SIT_ON_GROUND_INDEX = 17;
const U32 CONTROL_MOUSELOOK_INDEX = 18;
const U32 CONTROL_NUDGE_AT_POS_INDEX = 19;
const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20;
const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21;
const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22;
const U32 CONTROL_NUDGE_UP_POS_INDEX = 23;
const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24;
const U32 CONTROL_TURN_LEFT_INDEX = 25;
const U32 CONTROL_TURN_RIGHT_INDEX = 26;
const U32 CONTROL_AWAY_INDEX = 27;
const U32 CONTROL_LBUTTON_DOWN_INDEX = 28;
const U32 CONTROL_LBUTTON_UP_INDEX = 29;
const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30;
const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31;
const U32 TOTAL_CONTROLS = 32;
constexpr U32 CONTROL_AT_POS_INDEX = 0;
constexpr U32 CONTROL_AT_NEG_INDEX = 1;
constexpr U32 CONTROL_LEFT_POS_INDEX = 2;
constexpr U32 CONTROL_LEFT_NEG_INDEX = 3;
constexpr U32 CONTROL_UP_POS_INDEX = 4;
constexpr U32 CONTROL_UP_NEG_INDEX = 5;
constexpr U32 CONTROL_PITCH_POS_INDEX = 6;
constexpr U32 CONTROL_PITCH_NEG_INDEX = 7;
constexpr U32 CONTROL_YAW_POS_INDEX = 8;
constexpr U32 CONTROL_YAW_NEG_INDEX = 9;
constexpr U32 CONTROL_FAST_AT_INDEX = 10;
constexpr U32 CONTROL_FAST_LEFT_INDEX = 11;
constexpr U32 CONTROL_FAST_UP_INDEX = 12;
constexpr U32 CONTROL_FLY_INDEX = 13;
constexpr U32 CONTROL_STOP_INDEX = 14;
constexpr U32 CONTROL_FINISH_ANIM_INDEX = 15;
constexpr U32 CONTROL_STAND_UP_INDEX = 16;
constexpr U32 CONTROL_SIT_ON_GROUND_INDEX = 17;
constexpr U32 CONTROL_MOUSELOOK_INDEX = 18;
constexpr U32 CONTROL_NUDGE_AT_POS_INDEX = 19;
constexpr U32 CONTROL_NUDGE_AT_NEG_INDEX = 20;
constexpr U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21;
constexpr U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22;
constexpr U32 CONTROL_NUDGE_UP_POS_INDEX = 23;
constexpr U32 CONTROL_NUDGE_UP_NEG_INDEX = 24;
constexpr U32 CONTROL_TURN_LEFT_INDEX = 25;
constexpr U32 CONTROL_TURN_RIGHT_INDEX = 26;
constexpr U32 CONTROL_AWAY_INDEX = 27;
constexpr U32 CONTROL_LBUTTON_DOWN_INDEX = 28;
constexpr U32 CONTROL_LBUTTON_UP_INDEX = 29;
constexpr U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30;
constexpr U32 CONTROL_ML_LBUTTON_UP_INDEX = 31;
constexpr U32 TOTAL_CONTROLS = 32;
const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001
const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002
const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004
const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008
const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010
const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020
const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040
const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080
const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100
const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200
constexpr U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001
constexpr U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002
constexpr U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004
constexpr U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008
constexpr U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010
constexpr U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020
constexpr U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040
constexpr U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080
constexpr U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100
constexpr U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200
const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400
const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800
const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000
constexpr U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400
constexpr U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800
constexpr U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000
const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000
const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000
const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000
const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000
const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000
const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000
constexpr U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000
constexpr U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000
constexpr U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000
constexpr U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000
constexpr U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000
constexpr U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000
const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000
const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000
const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000
const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000
const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000
const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000
const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000
const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000
constexpr U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000
constexpr U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000
constexpr U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000
constexpr U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000
constexpr U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000
constexpr U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000
constexpr U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000
constexpr U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000
const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000
constexpr U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000
const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000
const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000
const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000
const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000
constexpr U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000
constexpr U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000
constexpr U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000
constexpr U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000
// move these up so that we can hide them in "State" for object updates
// (for now)
const U32 AGENT_ATTACH_OFFSET = 4;
const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET;
constexpr U32 AGENT_ATTACH_OFFSET = 4;
constexpr U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET;
// RN: this method swaps the upper and lower nibbles to maintain backward
// compatibility with old objects that only used the upper nibble
#define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4)))
// DO NOT CHANGE THE SEQUENCE OF THIS LIST!!
const U8 CLICK_ACTION_NONE = 0;
const U8 CLICK_ACTION_TOUCH = 0;
const U8 CLICK_ACTION_SIT = 1;
const U8 CLICK_ACTION_BUY = 2;
const U8 CLICK_ACTION_PAY = 3;
const U8 CLICK_ACTION_OPEN = 4;
const U8 CLICK_ACTION_PLAY = 5;
const U8 CLICK_ACTION_OPEN_MEDIA = 6;
const U8 CLICK_ACTION_ZOOM = 7;
const U8 CLICK_ACTION_DISABLED = 8;
const U8 CLICK_ACTION_IGNORE = 9;
constexpr U8 CLICK_ACTION_NONE = 0;
constexpr U8 CLICK_ACTION_TOUCH = 0;
constexpr U8 CLICK_ACTION_SIT = 1;
constexpr U8 CLICK_ACTION_BUY = 2;
constexpr U8 CLICK_ACTION_PAY = 3;
constexpr U8 CLICK_ACTION_OPEN = 4;
constexpr U8 CLICK_ACTION_PLAY = 5;
constexpr U8 CLICK_ACTION_OPEN_MEDIA = 6;
constexpr U8 CLICK_ACTION_ZOOM = 7;
constexpr U8 CLICK_ACTION_DISABLED = 8;
constexpr U8 CLICK_ACTION_IGNORE = 9;
// DO NOT CHANGE THE SEQUENCE OF THIS LIST!!
constexpr U32 BEACON_SHOW_MAP = 0x0001;
constexpr U32 BEACON_FOCUS_MAP = 0x0002;
#endif

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@ -171,13 +171,13 @@ constexpr U32 MAXADDRSTR = 17; // 123.567.901.345 = 15 chars + \0 +
// recursion tail
template <typename T>
inline auto llmax(T data)
constexpr auto llmax(T data)
{
return data;
}
template <typename T0, typename T1, typename... Ts>
inline auto llmax(T0 d0, T1 d1, Ts... rest)
constexpr auto llmax(T0 d0, T1 d1, Ts... rest)
{
auto maxrest = llmax(d1, rest...);
return (d0 > maxrest)? d0 : maxrest;
@ -185,20 +185,20 @@ inline auto llmax(T0 d0, T1 d1, Ts... rest)
// recursion tail
template <typename T>
inline auto llmin(T data)
constexpr auto llmin(T data)
{
return data;
}
template <typename T0, typename T1, typename... Ts>
inline auto llmin(T0 d0, T1 d1, Ts... rest)
constexpr auto llmin(T0 d0, T1 d1, Ts... rest)
{
auto minrest = llmin(d1, rest...);
return (d0 < minrest) ? d0 : minrest;
}
template <typename A, typename MIN, typename MAX>
inline A llclamp(A a, MIN minval, MAX maxval)
constexpr A llclamp(A a, MIN minval, MAX maxval)
{
A aminval{ static_cast<A>(minval) }, amaxval{ static_cast<A>(maxval) };
if ( a < aminval )
@ -213,13 +213,13 @@ inline A llclamp(A a, MIN minval, MAX maxval)
}
template <class LLDATATYPE>
inline LLDATATYPE llclampf(LLDATATYPE a)
constexpr LLDATATYPE llclampf(LLDATATYPE a)
{
return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(1));
}
template <class LLDATATYPE>
inline LLDATATYPE llclampb(LLDATATYPE a)
constexpr LLDATATYPE llclampb(LLDATATYPE a)
{
return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(255));
}

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@ -166,14 +166,14 @@ private:
FROM mValue;
public:
narrow(FROM value): mValue(value) {}
constexpr narrow(FROM value): mValue(value) {}
/*---------------------- Narrowing unsigned to signed ----------------------*/
template <typename TO,
typename std::enable_if<std::is_unsigned<FROM>::value &&
std::is_signed<TO>::value,
bool>::type = true>
inline
constexpr
operator TO() const
{
// The reason we skip the
@ -191,7 +191,7 @@ public:
typename std::enable_if<! (std::is_unsigned<FROM>::value &&
std::is_signed<TO>::value),
bool>::type = true>
inline
constexpr
operator TO() const
{
// two different assert()s so we can tell which condition failed

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@ -262,6 +262,8 @@ public:
void setMediaURLResetTimer(F32 time);
virtual void setLocalID(S32 local_id);
void setRegionID(const LLUUID& id) { mRegionID = id; }
const LLUUID& getRegionID() const { return mRegionID; }
// blow away all the extra stuff lurking in parcels, including urls, access lists, etc
void clearParcel();
@ -651,6 +653,7 @@ public:
S32 mLocalID;
LLUUID mBanListTransactionID;
LLUUID mAccessListTransactionID;
LLUUID mRegionID;
std::map<LLUUID,LLAccessEntry> mAccessList;
std::map<LLUUID,LLAccessEntry> mBanList;
std::map<LLUUID,LLAccessEntry> mTempBanList;

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@ -33,23 +33,23 @@
#include "llplane.h"
#include "llvector4a.h"
const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD;
const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f;
const F32 DEFAULT_NEAR_PLANE = 0.25f;
const F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions
constexpr F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD;
constexpr F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f;
constexpr F32 DEFAULT_NEAR_PLANE = 0.25f;
constexpr F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions
const F32 MAX_ASPECT_RATIO = 50.0f;
const F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends
const F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though.
const F32 MAX_FAR_CLIP = 512.0f;
constexpr F32 MAX_ASPECT_RATIO = 50.0f;
constexpr F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends
constexpr F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though.
constexpr F32 MAX_FAR_CLIP = 512.0f;
const F32 MIN_ASPECT_RATIO = 0.02f;
const F32 MIN_NEAR_PLANE = 0.1f;
const F32 MIN_FAR_PLANE = 0.2f;
constexpr F32 MIN_ASPECT_RATIO = 0.02f;
constexpr F32 MIN_NEAR_PLANE = 0.1f;
constexpr F32 MIN_FAR_PLANE = 0.2f;
// Min/Max FOV values for square views. Call getMin/MaxView to get extremes based on current aspect ratio.
static const F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD;
static const F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD;
constexpr F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD;
constexpr F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD;
// An LLCamera is an LLCoorFrame with a view frustum.
// This means that it has several methods for moving it around

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@ -26,7 +26,6 @@
#include "linden_common.h"
//#include "vmath.h"
#include "v3math.h"
#include "m3math.h"
#include "v4math.h"

View File

@ -61,7 +61,7 @@ public:
//LLCoordFrame(const F32 *origin, const F32 *rotation); // Assumes "origin" is 1x3 and "rotation" is 1x9 array
//LLCoordFrame(const F32 *origin_and_rotation); // Assumes "origin_and_rotation" is 1x12 array
bool isFinite() { return mOrigin.isFinite() && mXAxis.isFinite() && mYAxis.isFinite() && mZAxis.isFinite(); }
bool isFinite() const { return mOrigin.isFinite() && mXAxis.isFinite() && mYAxis.isFinite() && mZAxis.isFinite(); }
void reset();
void resetAxes();

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@ -33,7 +33,7 @@
#include "stdtypes.h"
#include "v3math.h"
const F32 DEFAULT_INTERSECTION_ERROR = 0.000001f;
constexpr F32 DEFAULT_INTERSECTION_ERROR = 0.000001f;
class LLLine
{

View File

@ -39,18 +39,8 @@
// llcommon depend on llmath.
#include "is_approx_equal_fraction.h"
// work around for Windows & older gcc non-standard function names.
#if LL_WINDOWS
#include <float.h>
#define llisnan(val) _isnan(val)
#define llfinite(val) _finite(val)
#elif (LL_LINUX && __GNUC__ <= 2)
#define llisnan(val) isnan(val)
#define llfinite(val) isfinite(val)
#else
#define llisnan(val) std::isnan(val)
#define llfinite(val) std::isfinite(val)
#endif
#define llisnan(val) std::isnan(val)
#define llfinite(val) std::isfinite(val)
// Single Precision Floating Point Routines
// (There used to be more defined here, but they appeared to be redundant and
@ -89,7 +79,7 @@ constexpr F32 GIMBAL_THRESHOLD = 0.000436f; // sets the gimballock threshold 0
constexpr F32 FP_MAG_THRESHOLD = 0.0000001f;
// TODO: Replace with logic like is_approx_equal
inline bool is_approx_zero( F32 f ) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); }
constexpr bool is_approx_zero(F32 f) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); }
// These functions work by interpreting sign+exp+mantissa as an unsigned
// integer.
@ -148,33 +138,17 @@ inline F64 llabs(const F64 a)
return F64(std::fabs(a));
}
inline S32 lltrunc( F32 f )
constexpr S32 lltrunc(F32 f)
{
#if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32)
// Avoids changing the floating point control word.
// Add or subtract 0.5 - epsilon and then round
const static U32 zpfp[] = { 0xBEFFFFFF, 0x3EFFFFFF };
S32 result;
__asm {
fld f
mov eax, f
shr eax, 29
and eax, 4
fadd dword ptr [zpfp + eax]
fistp result
}
return result;
#else
return (S32)f;
#endif
return narrow(f);
}
inline S32 lltrunc( F64 f )
constexpr S32 lltrunc(F64 f)
{
return (S32)f;
return narrow(f);
}
inline S32 llfloor( F32 f )
inline S32 llfloor(F32 f)
{
#if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32)
// Avoids changing the floating point control word.
@ -284,7 +258,7 @@ constexpr F32 FAST_MAG_BETA = 0.397824734759f;
//constexpr F32 FAST_MAG_ALPHA = 0.948059448969f;
//constexpr F32 FAST_MAG_BETA = 0.392699081699f;
inline F32 fastMagnitude(F32 a, F32 b)
constexpr F32 fastMagnitude(F32 a, F32 b)
{
a = (a > 0) ? a : -a;
b = (b > 0) ? b : -b;
@ -342,7 +316,7 @@ inline F32 llfastpow(const F32 x, const F32 y)
}
inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs)
constexpr F32 snap_to_sig_figs(F32 foo, S32 sig_figs)
{
// compute the power of ten
F32 bar = 1.f;
@ -358,15 +332,9 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs)
return new_foo;
}
// <FS:Ansariel> std::lerp fix from previous develop branch
//inline F32 lerp(F32 a, F32 b, F32 u)
//{
// return a + ((b - a) * u);
//}
using std::lerp;
// </FS:Ansariel>
inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v)
constexpr F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v)
{
F32 a = x00 + (x01-x00)*u;
F32 b = x10 + (x11-x10)*u;
@ -374,17 +342,17 @@ inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v)
return r;
}
inline F32 ramp(F32 x, F32 a, F32 b)
constexpr F32 ramp(F32 x, F32 a, F32 b)
{
return (a == b) ? 0.0f : ((a - x) / (a - b));
}
inline F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2)
constexpr F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2)
{
return lerp(y1, y2, ramp(x, x1, x2));
}
inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2)
constexpr F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2)
{
if (y1 < y2)
{
@ -397,7 +365,7 @@ inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2)
}
inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 )
constexpr F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 )
{
if (x <= x0)
return s0;
@ -410,14 +378,14 @@ inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 )
return s0 + (s1 - s0) * (f * f) * (3.0f - 2.0f * f);
}
inline F32 cubic_step( F32 x )
constexpr F32 cubic_step( F32 x )
{
x = llclampf(x);
return (x * x) * (3.0f - 2.0f * x);
}
inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 )
constexpr F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 )
{
if (x <= x0)
return s0;
@ -431,7 +399,7 @@ inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 )
return (s0 * (1.f - f_squared)) + ((s1 - s0) * f_squared);
}
inline F32 llsimple_angle(F32 angle)
constexpr F32 llsimple_angle(F32 angle)
{
while(angle <= -F_PI)
angle += F_TWO_PI;
@ -441,7 +409,7 @@ inline F32 llsimple_angle(F32 angle)
}
//SDK - Renamed this to get_lower_power_two, since this is what this actually does.
inline U32 get_lower_power_two(U32 val, U32 max_power_two)
constexpr U32 get_lower_power_two(U32 val, U32 max_power_two)
{
if(!max_power_two)
{
@ -463,7 +431,7 @@ inline U32 get_lower_power_two(U32 val, U32 max_power_two)
// number of digits, then add one. We subtract 1 initially to handle
// the case where the number passed in is actually a power of two.
// WARNING: this only works with 32 bit ints.
inline U32 get_next_power_two(U32 val, U32 max_power_two)
constexpr U32 get_next_power_two(U32 val, U32 max_power_two)
{
if(!max_power_two)
{
@ -489,7 +457,7 @@ inline U32 get_next_power_two(U32 val, U32 max_power_two)
//get the gaussian value given the linear distance from axis x and guassian value o
inline F32 llgaussian(F32 x, F32 o)
{
return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o));
return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2.f*o*o));
}
//helper function for removing outliers
@ -542,7 +510,8 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k)
// Note: in our code, values labeled as sRGB are ALWAYS gamma corrected linear values, NOT linear values with monitor gamma applied
// Note: stored color values should always be gamma corrected linear (i.e. the values returned from an on-screen color swatch)
// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses
inline float linearTosRGB(const float val) {
inline float linearTosRGB(const float val)
{
if (val < 0.0031308f) {
return val * 12.92f;
}
@ -557,7 +526,8 @@ inline float linearTosRGB(const float val) {
// Note: Stored color values should generally be gamma corrected sRGB.
// If you're serializing the return value of this function, you're probably doing it wrong.
// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses.
inline float sRGBtoLinear(const float val) {
inline float sRGBtoLinear(const float val)
{
if (val < 0.04045f) {
return val / 12.92f;
}

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@ -30,7 +30,6 @@
#include "llquaternion.h"
//#include "vmath.h"
#include "v3math.h"
#include "v3dmath.h"
#include "v4math.h"

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@ -1311,10 +1311,11 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en
c = cos(ang)*lerp(radius_start, radius_end, t);
pt->mPos.set(0 + lerp(0.f,params.getShear().mV[0],s)
pt->mPos.set(0 + lerp(0.f, params.getShear().mV[VX], s)
+ lerp(-skew ,skew, t) * 0.5f,
c + lerp(0.f,params.getShear().mV[1],s),
c + lerp(0.f, params.getShear().mV[VY], s),
s);
pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t),
hole_y * lerp(taper_y_begin, taper_y_end, t),
0,1);
@ -1344,9 +1345,9 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en
c = cos(ang)*lerp(radius_start, radius_end, t);
s = sin(ang)*lerp(radius_start, radius_end, t);
pt->mPos.set(0 + lerp(0.f,params.getShear().mV[0],s)
pt->mPos.set(0 + lerp(0.f, params.getShear().mV[VX], s)
+ lerp(-skew ,skew, t) * 0.5f,
c + lerp(0.f,params.getShear().mV[1],s),
c + lerp(0.f, params.getShear().mV[VY], s),
s);
pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t),
@ -1371,9 +1372,9 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en
c = cos(ang)*lerp(radius_start, radius_end, t);
s = sin(ang)*lerp(radius_start, radius_end, t);
pt->mPos.set(0 + lerp(0.f,params.getShear().mV[0],s)
pt->mPos.set(0 + lerp(0.f, params.getShear().mV[VX], s)
+ lerp(-skew ,skew, t) * 0.5f,
c + lerp(0.f,params.getShear().mV[1],s),
c + lerp(0.f, params.getShear().mV[VY], s),
s);
pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t),
hole_y * lerp(taper_y_begin, taper_y_end, t),
@ -1511,8 +1512,8 @@ bool LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
for (S32 i=0;i<np;i++)
{
F32 t = lerp(params.getBegin(),params.getEnd(),(F32)i * mStep);
mPath[i].mPos.set(lerp(0.f,params.getShear().mV[0],t),
lerp(0.f,params.getShear().mV[1],t),
mPath[i].mPos.set(lerp(0.f, params.getShear().mV[VX], t),
lerp(0.f ,params.getShear().mV[VY], t),
t - 0.5f);
LLQuaternion quat;
quat.setQuat(lerp(F_PI * params.getTwistBegin(),F_PI * params.getTwist(),t),0,0,1);
@ -1576,10 +1577,10 @@ bool LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
{
F32 t = (F32)i * mStep;
mPath[i].mPos.set(0,
lerp(0.f, -sin(F_PI*params.getTwist()*t)*0.5f,t),
lerp(-0.5f, cos(F_PI*params.getTwist()*t)*0.5f,t));
mPath[i].mScale.set(lerp(1.f,params.getScale().mV[0],t),
lerp(1.f,params.getScale().mV[1],t), 0.f,1.f);
lerp(0.f, -sin(F_PI*params.getTwist() * t) * 0.5f, t),
lerp(-0.5f, cos(F_PI*params.getTwist() * t) * 0.5f, t));
mPath[i].mScale.set(lerp(1.f, params.getScale().mV[VX], t),
lerp(1.f, params.getScale().mV[VY], t), 0.f, 1.f);
mPath[i].mTexT = t;
LLQuaternion quat;
quat.setQuat(F_PI * params.getTwist() * t,1,0,0);

View File

@ -45,7 +45,6 @@ class LLVolumeOctree;
#include "lluuid.h"
#include "v4color.h"
//#include "vmath.h"
#include "v2math.h"
#include "v3math.h"
#include "v3dmath.h"

View File

@ -26,7 +26,6 @@
#include "linden_common.h"
//#include "vmath.h"
#include "v3math.h"
#include "v3dmath.h"
#include "v4math.h"

View File

@ -26,7 +26,6 @@
#include "linden_common.h"
//#include "vmath.h"
#include "v3math.h"
#include "v4math.h"
#include "m4math.h"

View File

@ -26,7 +26,6 @@
#include "linden_common.h"
//#include "vmath.h"
#include "v2math.h"
#include "v3math.h"
#include "v4math.h"
@ -47,8 +46,8 @@ bool LLVector2::abs()
{
bool ret{ false };
if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; }
if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; }
if (mV[VX] < 0.f) { mV[VX] = -mV[VX]; ret = true; }
if (mV[VY] < 0.f) { mV[VY] = -mV[VY]; ret = true; }
return ret;
}
@ -74,14 +73,14 @@ F32 signed_angle_between(const LLVector2& a, const LLVector2& b)
return rhombus_square < 0 ? -angle : angle;
}
bool are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon)
bool are_parallel(const LLVector2& a, const LLVector2& b, F32 epsilon)
{
LLVector2 an = a;
LLVector2 bn = b;
an.normVec();
bn.normVec();
F32 dot = an * bn;
if ( (1.0f - fabs(dot)) < epsilon)
if ((1.0f - fabs(dot)) < epsilon)
{
return true;
}
@ -89,28 +88,28 @@ bool are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon)
}
F32 dist_vec(const LLVector2 &a, const LLVector2 &b)
F32 dist_vec(const LLVector2& a, const LLVector2& b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 x = a.mV[VX] - b.mV[VX];
F32 y = a.mV[VY] - b.mV[VY];
return (F32) sqrt( x*x + y*y );
}
F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b)
F32 dist_vec_squared(const LLVector2& a, const LLVector2& b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 x = a.mV[VX] - b.mV[VX];
F32 y = a.mV[VY] - b.mV[VY];
return x*x + y*y;
}
F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b)
F32 dist_vec_squared2D(const LLVector2& a, const LLVector2& b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 x = a.mV[VX] - b.mV[VX];
F32 y = a.mV[VY] - b.mV[VY];
return x*x + y*y;
}
LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
LLVector2 lerp(const LLVector2& a, const LLVector2& b, F32 u)
{
return LLVector2(
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
@ -120,14 +119,14 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
LLSD LLVector2::getValue() const
{
LLSD ret;
ret[0] = mV[0];
ret[1] = mV[1];
ret[VX] = mV[VX];
ret[VY] = mV[VY];
return ret;
}
void LLVector2::setValue(const LLSD& sd)
{
mV[0] = (F32) sd[0].asReal();
mV[1] = (F32) sd[1].asReal();
mV[VX] = (F32) sd[0].asReal();
mV[VY] = (F32) sd[1].asReal();
}

View File

@ -36,7 +36,7 @@ class LLQuaternion;
// Llvector2 = |x y z w|
static const U32 LENGTHOFVECTOR2 = 2;
static constexpr U32 LENGTHOFVECTOR2 = 2;
class LLVector2
{
@ -82,7 +82,7 @@ class LLVector2
const LLVector2& scaleVec(const LLVector2& vec); // scales per component by vec
bool isNull(); // Returns true if vector has a _very_small_ length
bool isNull() const; // Returns true if vector has a _very_small_ length
bool isExactlyZero() const { return !mV[VX] && !mV[VY]; }
F32 operator[](int idx) const { return mV[idx]; }
@ -113,17 +113,17 @@ class LLVector2
// Non-member functions
F32 angle_between(const LLVector2 &a, const LLVector2 &b); // Returns angle (radians) between a and b
F32 angle_between(const LLVector2& a, const LLVector2& b); // Returns angle (radians) between a and b
F32 signed_angle_between(const LLVector2& a, const LLVector2& b); // Returns signed angle (radians) between a and b
bool are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel
F32 dist_vec(const LLVector2 &a, const LLVector2 &b); // Returns distance between a and b
F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b
F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b ignoring Z component
LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u); // Returns a vector that is a linear interpolation between a and b
bool are_parallel(const LLVector2& a, const LLVector2& b, F32 epsilon = F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel
F32 dist_vec(const LLVector2& a, const LLVector2& b); // Returns distance between a and b
F32 dist_vec_squared(const LLVector2& a, const LLVector2& b);// Returns distance squared between a and b
F32 dist_vec_squared2D(const LLVector2& a, const LLVector2& b);// Returns distance squared between a and b ignoring Z component
LLVector2 lerp(const LLVector2& a, const LLVector2& b, F32 u); // Returns a vector that is a linear interpolation between a and b
// Constructors
inline LLVector2::LLVector2(void)
inline LLVector2::LLVector2()
{
clear();
}
@ -150,24 +150,24 @@ inline LLVector2::LLVector2(const LLSD &sd)
// Clear and Assignment Functions
inline void LLVector2::clear(void)
inline void LLVector2::clear()
{
mV[VX] = mV[VY] = 0.f;
}
inline void LLVector2::setZero(void)
inline void LLVector2::setZero()
{
clear();
}
// deprecated
inline void LLVector2::clearVec(void)
inline void LLVector2::clearVec()
{
clear();
}
// deprecated
inline void LLVector2::zeroVec(void)
inline void LLVector2::zeroVec()
{
clear();
}
@ -210,17 +210,17 @@ inline void LLVector2::setVec(const F32 *vec)
// LLVector2 Magnitude and Normalization Functions
inline F32 LLVector2::length(void) const
inline F32 LLVector2::length() const
{
return sqrt(lengthSquared());
}
inline F32 LLVector2::lengthSquared(void) const
inline F32 LLVector2::lengthSquared() const
{
return mV[0]*mV[0] + mV[1]*mV[1];
return mV[VX]*mV[VX] + mV[VY]*mV[VY];
}
inline F32 LLVector2::normalize(void)
inline F32 LLVector2::normalize()
{
F32 mag = length();
@ -268,7 +268,7 @@ inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec)
return *this;
}
inline bool LLVector2::isNull()
inline bool LLVector2::isNull() const
{
return F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY];
}
@ -277,9 +277,9 @@ inline bool LLVector2::isNull()
// LLVector2 Operators
// For sorting. By convention, x is "more significant" than y.
inline bool operator<(const LLVector2 &a, const LLVector2 &b)
inline bool operator<(const LLVector2& a, const LLVector2& b)
{
if( a.mV[VX] == b.mV[VX] )
if (a.mV[VX] == b.mV[VX])
{
return a.mV[VY] < b.mV[VY];
}
@ -290,92 +290,92 @@ inline bool operator<(const LLVector2 &a, const LLVector2 &b)
}
inline LLVector2 operator+(const LLVector2 &a, const LLVector2 &b)
inline LLVector2 operator+(const LLVector2& a, const LLVector2& b)
{
LLVector2 c(a);
return c += b;
}
inline LLVector2 operator-(const LLVector2 &a, const LLVector2 &b)
inline LLVector2 operator-(const LLVector2& a, const LLVector2& b)
{
LLVector2 c(a);
return c -= b;
}
inline F32 operator*(const LLVector2 &a, const LLVector2 &b)
inline F32 operator*(const LLVector2& a, const LLVector2& b)
{
return a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1];
return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY]);
}
inline LLVector2 operator%(const LLVector2 &a, const LLVector2 &b)
inline LLVector2 operator%(const LLVector2& a, const LLVector2& b)
{
return LLVector2(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]);
return LLVector2(a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY], a.mV[VY]*b.mV[VX] - b.mV[VY]*a.mV[VX]);
}
inline LLVector2 operator/(const LLVector2 &a, F32 k)
inline LLVector2 operator/(const LLVector2& a, F32 k)
{
F32 t = 1.f / k;
return LLVector2( a.mV[0] * t, a.mV[1] * t );
return LLVector2( a.mV[VX] * t, a.mV[VY] * t );
}
inline LLVector2 operator*(const LLVector2 &a, F32 k)
inline LLVector2 operator*(const LLVector2& a, F32 k)
{
return LLVector2( a.mV[0] * k, a.mV[1] * k );
return LLVector2( a.mV[VX] * k, a.mV[VY] * k );
}
inline LLVector2 operator*(F32 k, const LLVector2 &a)
inline LLVector2 operator*(F32 k, const LLVector2& a)
{
return LLVector2( a.mV[0] * k, a.mV[1] * k );
return LLVector2( a.mV[VX] * k, a.mV[VY] * k );
}
inline bool operator==(const LLVector2 &a, const LLVector2 &b)
inline bool operator==(const LLVector2& a, const LLVector2& b)
{
return ( (a.mV[0] == b.mV[0])
&&(a.mV[1] == b.mV[1]));
return ( (a.mV[VX] == b.mV[VX])
&&(a.mV[VY] == b.mV[VY]));
}
inline bool operator!=(const LLVector2 &a, const LLVector2 &b)
inline bool operator!=(const LLVector2& a, const LLVector2& b)
{
return ( (a.mV[0] != b.mV[0])
||(a.mV[1] != b.mV[1]));
return ( (a.mV[VX] != b.mV[VX])
||(a.mV[VY] != b.mV[VY]));
}
inline const LLVector2& operator+=(LLVector2 &a, const LLVector2 &b)
inline const LLVector2& operator+=(LLVector2& a, const LLVector2& b)
{
a.mV[0] += b.mV[0];
a.mV[1] += b.mV[1];
a.mV[VX] += b.mV[VX];
a.mV[VY] += b.mV[VY];
return a;
}
inline const LLVector2& operator-=(LLVector2 &a, const LLVector2 &b)
inline const LLVector2& operator-=(LLVector2& a, const LLVector2& b)
{
a.mV[0] -= b.mV[0];
a.mV[1] -= b.mV[1];
a.mV[VX] -= b.mV[VX];
a.mV[VY] -= b.mV[VY];
return a;
}
inline const LLVector2& operator%=(LLVector2 &a, const LLVector2 &b)
inline const LLVector2& operator%=(LLVector2& a, const LLVector2& b)
{
LLVector2 ret(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]);
LLVector2 ret(a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY], a.mV[VY]*b.mV[VX] - b.mV[VY]*a.mV[VX]);
a = ret;
return a;
}
inline const LLVector2& operator*=(LLVector2 &a, F32 k)
inline const LLVector2& operator*=(LLVector2& a, F32 k)
{
a.mV[0] *= k;
a.mV[1] *= k;
a.mV[VX] *= k;
a.mV[VY] *= k;
return a;
}
inline const LLVector2& operator/=(LLVector2 &a, F32 k)
inline const LLVector2& operator/=(LLVector2& a, F32 k)
{
return a *= 1.f / k;
}
inline LLVector2 operator-(const LLVector2 &a)
inline LLVector2 operator-(const LLVector2& a)
{
return LLVector2( -a.mV[0], -a.mV[1] );
return LLVector2( -a.mV[VX], -a.mV[VY] );
}
inline void update_min_max(LLVector2& min, LLVector2& max, const LLVector2& pos)
@ -393,7 +393,7 @@ inline void update_min_max(LLVector2& min, LLVector2& max, const LLVector2& pos)
}
}
inline std::ostream& operator<<(std::ostream& s, const LLVector2 &a)
inline std::ostream& operator<<(std::ostream& s, const LLVector2& a)
{
s << "{ " << a.mV[VX] << ", " << a.mV[VY] << " }";
return s;

View File

@ -32,74 +32,79 @@
LLColor3 LLColor3::white(1.0f, 1.0f, 1.0f);
LLColor3 LLColor3::black(0.0f, 0.0f, 0.0f);
LLColor3 LLColor3::grey (0.5f, 0.5f, 0.5f);
LLColor3 LLColor3::grey(0.5f, 0.5f, 0.5f);
LLColor3::LLColor3(const LLColor4 &a)
LLColor3::LLColor3(const LLColor4& a)
{
mV[0] = a.mV[0];
mV[1] = a.mV[1];
mV[2] = a.mV[2];
mV[VRED] = a.mV[VRED];
mV[VGREEN] = a.mV[VGREEN];
mV[VBLUE] = a.mV[VBLUE];
}
LLColor3::LLColor3(const LLVector4 &a)
LLColor3::LLColor3(const LLVector4& a)
{
mV[0] = a.mV[0];
mV[1] = a.mV[1];
mV[2] = a.mV[2];
mV[VRED] = a.mV[VRED];
mV[VGREEN] = a.mV[VGREEN];
mV[VBLUE] = a.mV[VBLUE];
}
LLColor3::LLColor3(const LLSD &sd)
LLColor3::LLColor3(const LLSD& sd)
{
setValue(sd);
}
const LLColor3& LLColor3::operator=(const LLColor4 &a)
const LLColor3& LLColor3::operator=(const LLColor4& a)
{
mV[0] = a.mV[0];
mV[1] = a.mV[1];
mV[2] = a.mV[2];
mV[VRED] = a.mV[VRED];
mV[VGREEN] = a.mV[VGREEN];
mV[VBLUE] = a.mV[VBLUE];
return (*this);
}
std::ostream& operator<<(std::ostream& s, const LLColor3 &a)
std::ostream& operator<<(std::ostream& s, const LLColor3& a)
{
s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << " }";
return s;
}
static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
static F32 hueToRgb(F32 val1In, F32 val2In, F32 valHUeIn)
{
if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
return ( val1In );
if (valHUeIn < 0.0f)
valHUeIn += 1.0f;
if (valHUeIn > 1.0f)
valHUeIn -= 1.0f;
if ((6.0f * valHUeIn) < 1.0f)
return (val1In + (val2In - val1In) * 6.0f * valHUeIn);
if ((2.0f * valHUeIn) < 1.0f)
return (val2In);
if ((3.0f * valHUeIn) < 2.0f)
return (val1In + (val2In - val1In) * ((2.0f / 3.0f) - valHUeIn) * 6.0f);
return (val1In);
}
void LLColor3::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn)
void LLColor3::setHSL(F32 hValIn, F32 sValIn, F32 lValIn)
{
if ( sValIn < 0.00001f )
if (sValIn < 0.00001f)
{
mV[VRED] = lValIn;
mV[VRED] = lValIn;
mV[VGREEN] = lValIn;
mV[VBLUE] = lValIn;
mV[VBLUE] = lValIn;
}
else
{
F32 interVal1;
F32 interVal2;
if ( lValIn < 0.5f )
interVal2 = lValIn * ( 1.0f + sValIn );
if (lValIn < 0.5f)
interVal2 = lValIn * (1.0f + sValIn);
else
interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
interVal2 = (lValIn + sValIn) - (sValIn * lValIn);
interVal1 = 2.0f * lValIn - interVal2;
mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn );
mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
mV[VRED] = hueToRgb(interVal1, interVal2, hValIn + (1.f / 3.f));
mV[VGREEN] = hueToRgb(interVal1, interVal2, hValIn);
mV[VBLUE] = hueToRgb(interVal1, interVal2, hValIn - (1.f / 3.f));
}
}
@ -109,45 +114,48 @@ void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const
F32 var_G = mV[VGREEN];
F32 var_B = mV[VBLUE];
F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) );
F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) );
F32 var_Min = (var_R < (var_G < var_B ? var_G : var_B) ? var_R : (var_G < var_B ? var_G : var_B));
F32 var_Max = (var_R > (var_G > var_B ? var_G : var_B) ? var_R : (var_G > var_B ? var_G : var_B));
F32 del_Max = var_Max - var_Min;
F32 L = ( var_Max + var_Min ) / 2.0f;
F32 L = (var_Max + var_Min) / 2.0f;
F32 H = 0.0f;
F32 S = 0.0f;
if ( del_Max == 0.0f )
if (del_Max == 0.0f)
{
H = 0.0f;
S = 0.0f;
H = 0.0f;
S = 0.0f;
}
else
{
if ( L < 0.5 )
S = del_Max / ( var_Max + var_Min );
if (L < 0.5)
S = del_Max / (var_Max + var_Min);
else
S = del_Max / ( 2.0f - var_Max - var_Min );
S = del_Max / (2.0f - var_Max - var_Min);
F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
F32 del_R = (((var_Max - var_R) / 6.0f) + (del_Max / 2.0f)) / del_Max;
F32 del_G = (((var_Max - var_G) / 6.0f) + (del_Max / 2.0f)) / del_Max;
F32 del_B = (((var_Max - var_B) / 6.0f) + (del_Max / 2.0f)) / del_Max;
if ( var_R >= var_Max )
if (var_R >= var_Max)
H = del_B - del_G;
else
if ( var_G >= var_Max )
H = ( 1.0f / 3.0f ) + del_R - del_B;
else
if ( var_B >= var_Max )
H = ( 2.0f / 3.0f ) + del_G - del_R;
else if (var_G >= var_Max)
H = (1.0f / 3.0f) + del_R - del_B;
else if (var_B >= var_Max)
H = (2.0f / 3.0f) + del_G - del_R;
if ( H < 0.0f ) H += 1.0f;
if ( H > 1.0f ) H -= 1.0f;
if (H < 0.0f)
H += 1.0f;
if (H > 1.0f)
H -= 1.0f;
}
if (hue) *hue = H;
if (saturation) *saturation = S;
if (luminance) *luminance = L;
if (hue)
*hue = H;
if (saturation)
*saturation = S;
if (luminance)
*luminance = L;
}

View File

@ -33,14 +33,14 @@ class LLVector4;
#include "llerror.h"
#include "llmath.h"
#include "llsd.h"
#include "v3math.h" // needed for linearColor3v implemtation below
#include "v3math.h" // needed for linearColor3v implemtation below
#include <string.h>
#include <string.h> // <FS:ND/> for strlen/strncpy
// LLColor3 = |r g b|
static const U32 LENGTHOFCOLOR3 = 3;
static constexpr U32 LENGTHOFCOLOR3 = 3;
class LLColor3
{
@ -52,44 +52,43 @@ public:
static LLColor3 grey;
public:
LLColor3(); // Initializes LLColor3 to (0, 0, 0)
LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b)
LLColor3(const F32 *vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2])
LLColor3(const char *color_string); // html format color ie "#FFDDEE"
explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion
explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion
LLColor3(); // Initializes LLColor3 to (0, 0, 0)
LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b)
LLColor3(const F32* vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2])
LLColor3(const char* color_string); // html format color ie "#FFDDEE"
explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion
explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion
LLColor3(const LLSD& sd);
LLSD getValue() const
{
LLSD ret;
ret[0] = mV[0];
ret[1] = mV[1];
ret[2] = mV[2];
ret[VRED] = mV[VRED];
ret[VGREEN] = mV[VGREEN];
ret[VBLUE] = mV[VBLUE];
return ret;
}
void setValue(const LLSD& sd)
{
mV[0] = (F32) sd[0].asReal();;
mV[1] = (F32) sd[1].asReal();;
mV[2] = (F32) sd[2].asReal();;
mV[VRED] = (F32)sd[VRED].asReal();
mV[VGREEN] = (F32)sd[VGREEN].asReal();
mV[VBLUE] = (F32)sd[VBLUE].asReal();
}
void setHSL(F32 hue, F32 saturation, F32 luminance);
void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0)
const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0)
const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0)
const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0)
const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated
const LLColor3& setVec(const LLColor3 &vec); // deprecated
const LLColor3& setVec(const F32 *vec); // deprecated
const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated
const LLColor3& setVec(const LLColor3& vec); // deprecated
const LLColor3& setVec(const F32* vec); // deprecated
const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z)
const LLColor3& set(const LLColor3 &vec); // Sets LLColor3 to vec
const LLColor3& set(const F32 *vec); // Sets LLColor3 to vec
const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z)
const LLColor3& set(const LLColor3& vec); // Sets LLColor3 to vec
const LLColor3& set(const F32* vec); // Sets LLColor3 to vec
// set from a vector of unknown type and size
// may leave some data unmodified
@ -101,414 +100,390 @@ public:
template<typename T>
void write(std::vector<T>& v) const;
F32 magVec() const; // deprecated
F32 magVecSquared() const; // deprecated
F32 normVec(); // deprecated
F32 magVec() const; // deprecated
F32 magVecSquared() const; // deprecated
F32 normVec(); // deprecated
F32 length() const; // Returns magnitude of LLColor3
F32 lengthSquared() const; // Returns magnitude squared of LLColor3
F32 normalize(); // Normalizes and returns the magnitude of LLColor3
F32 length() const; // Returns magnitude of LLColor3
F32 lengthSquared() const; // Returns magnitude squared of LLColor3
F32 normalize(); // Normalizes and returns the magnitude of LLColor3
F32 brightness() const; // Returns brightness of LLColor3
F32 brightness() const; // Returns brightness of LLColor3
const LLColor3& operator=(const LLColor4 &a);
const LLColor3& operator=(const LLColor4& a);
LL_FORCE_INLINE LLColor3 divide(const LLColor3 &col2)
LL_FORCE_INLINE LLColor3 divide(const LLColor3& col2) const
{
return LLColor3(
mV[0] / col2.mV[0],
mV[1] / col2.mV[1],
mV[2] / col2.mV[2] );
return LLColor3(mV[VRED] / col2.mV[VRED], mV[VGREEN] / col2.mV[VGREEN], mV[VBLUE] / col2.mV[VBLUE]);
}
LL_FORCE_INLINE LLColor3 color_norm()
LL_FORCE_INLINE LLColor3 color_norm() const
{
F32 l = length();
return LLColor3(
mV[0] / l,
mV[1] / l,
mV[2] / l );
return LLColor3(mV[VRED] / l, mV[VGREEN] / l, mV[VBLUE] / l);
}
friend std::ostream& operator<<(std::ostream& s, const LLColor3 &a); // Print a
friend LLColor3 operator+(const LLColor3 &a, const LLColor3 &b); // Return vector a + b
friend LLColor3 operator-(const LLColor3 &a, const LLColor3 &b); // Return vector a minus b
friend std::ostream& operator<<(std::ostream& s, const LLColor3& a); // Print a
friend LLColor3 operator+(const LLColor3& a, const LLColor3& b); // Return vector a + b
friend LLColor3 operator-(const LLColor3& a, const LLColor3& b); // Return vector a minus b
friend const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b); // Return vector a + b
friend const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b); // Return vector a minus b
friend const LLColor3& operator*=(LLColor3 &a, const LLColor3 &b);
friend const LLColor3& operator+=(LLColor3& a, const LLColor3& b); // Return vector a + b
friend const LLColor3& operator-=(LLColor3& a, const LLColor3& b); // Return vector a minus b
friend const LLColor3& operator*=(LLColor3& a, const LLColor3& b);
friend LLColor3 operator*(const LLColor3 &a, const LLColor3 &b); // Return component wise a * b
friend LLColor3 operator*(const LLColor3 &a, F32 k); // Return a times scaler k
friend LLColor3 operator*(F32 k, const LLColor3 &a); // Return a times scaler k
friend LLColor3 operator*(const LLColor3& a, const LLColor3& b); // Return component wise a * b
friend LLColor3 operator*(const LLColor3& a, F32 k); // Return a times scaler k
friend LLColor3 operator*(F32 k, const LLColor3& a); // Return a times scaler k
friend bool operator==(const LLColor3 &a, const LLColor3 &b); // Return a == b
friend bool operator!=(const LLColor3 &a, const LLColor3 &b); // Return a != b
friend bool operator==(const LLColor3& a, const LLColor3& b); // Return a == b
friend bool operator!=(const LLColor3& a, const LLColor3& b); // Return a != b
friend const LLColor3& operator*=(LLColor3 &a, F32 k); // Return a times scaler k
friend const LLColor3& operator*=(LLColor3& a, F32 k); // Return a times scaler k
friend LLColor3 operator-(const LLColor3 &a); // Return vector 1-rgb (inverse)
friend LLColor3 operator-(const LLColor3& a); // Return vector 1-rgb (inverse)
inline void clamp();
inline void exp(); // Do an exponential on the color
inline void exp(); // Do an exponential on the color
};
LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u);
LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u);
void LLColor3::clamp()
{
// Clamp the color...
if (mV[0] < 0.f)
if (mV[VRED] < 0.f)
{
mV[0] = 0.f;
mV[VRED] = 0.f;
}
else if (mV[0] > 1.f)
else if (mV[VRED] > 1.f)
{
mV[0] = 1.f;
mV[VRED] = 1.f;
}
if (mV[1] < 0.f)
if (mV[VGREEN] < 0.f)
{
mV[1] = 0.f;
mV[VGREEN] = 0.f;
}
else if (mV[1] > 1.f)
else if (mV[VGREEN] > 1.f)
{
mV[1] = 1.f;
mV[VGREEN] = 1.f;
}
if (mV[2] < 0.f)
if (mV[VBLUE] < 0.f)
{
mV[2] = 0.f;
mV[VBLUE] = 0.f;
}
else if (mV[2] > 1.f)
else if (mV[VBLUE] > 1.f)
{
mV[2] = 1.f;
mV[VBLUE] = 1.f;
}
}
// Non-member functions
F32 distVec(const LLColor3 &a, const LLColor3 &b); // Returns distance between a and b
F32 distVec_squared(const LLColor3 &a, const LLColor3 &b);// Returns distance squared between a and b
F32 distVec(const LLColor3& a, const LLColor3& b); // Returns distance between a and b
F32 distVec_squared(const LLColor3& a, const LLColor3& b); // Returns distance squared between a and b
inline LLColor3::LLColor3(void)
inline LLColor3::LLColor3()
{
mV[0] = 0.f;
mV[1] = 0.f;
mV[2] = 0.f;
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
}
inline LLColor3::LLColor3(F32 r, F32 g, F32 b)
{
mV[VRED] = r;
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VBLUE] = b;
}
inline LLColor3::LLColor3(const F32 *vec)
inline LLColor3::LLColor3(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VBLUE] = vec[VBLUE];
}
inline LLColor3::LLColor3(const char* color_string) // takes a string of format "RRGGBB" where RR is hex 00..FF
{
if (strlen(color_string) < 6) /* Flawfinder: ignore */
if (strlen(color_string) < 6) /* Flawfinder: ignore */
{
mV[0] = 0.f;
mV[1] = 0.f;
mV[2] = 0.f;
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
return;
}
char tempstr[7];
strncpy(tempstr,color_string,6); /* Flawfinder: ignore */
strncpy(tempstr, color_string, 6); /* Flawfinder: ignore */
tempstr[6] = '\0';
mV[VBLUE] = (F32)strtol(&tempstr[4],NULL,16)/255.f;
mV[VBLUE] = (F32)strtol(&tempstr[4], nullptr, 16) / 255.f;
tempstr[4] = '\0';
mV[VGREEN] = (F32)strtol(&tempstr[2],NULL,16)/255.f;
mV[VGREEN] = (F32)strtol(&tempstr[2], nullptr, 16) / 255.f;
tempstr[2] = '\0';
mV[VRED] = (F32)strtol(&tempstr[0],NULL,16)/255.f;
mV[VRED] = (F32)strtol(&tempstr[0], nullptr, 16) / 255.f;
}
inline const LLColor3& LLColor3::setToBlack(void)
inline const LLColor3& LLColor3::setToBlack()
{
mV[0] = 0.f;
mV[1] = 0.f;
mV[2] = 0.f;
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
return (*this);
}
inline const LLColor3& LLColor3::setToWhite(void)
inline const LLColor3& LLColor3::setToWhite()
{
mV[0] = 1.f;
mV[1] = 1.f;
mV[2] = 1.f;
mV[VRED] = 1.f;
mV[VGREEN] = 1.f;
mV[VBLUE] = 1.f;
return (*this);
}
inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b)
inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b)
{
mV[0] = r;
mV[1] = g;
mV[2] = b;
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
return (*this);
}
inline const LLColor3& LLColor3::set(const LLColor3 &vec)
inline const LLColor3& LLColor3::set(const LLColor3& vec)
{
mV[0] = vec.mV[0];
mV[1] = vec.mV[1];
mV[2] = vec.mV[2];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
return (*this);
}
inline const LLColor3& LLColor3::set(const F32 *vec)
inline const LLColor3& LLColor3::set(const F32* vec)
{
mV[0] = vec[0];
mV[1] = vec[1];
mV[2] = vec[2];
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
return (*this);
}
// deprecated
inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b)
inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b)
{
mV[0] = r;
mV[1] = g;
mV[2] = b;
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
return (*this);
}
// deprecated
inline const LLColor3& LLColor3::setVec(const LLColor3 &vec)
inline const LLColor3& LLColor3::setVec(const LLColor3& vec)
{
mV[0] = vec.mV[0];
mV[1] = vec.mV[1];
mV[2] = vec.mV[2];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
return (*this);
}
// deprecated
inline const LLColor3& LLColor3::setVec(const F32 *vec)
inline const LLColor3& LLColor3::setVec(const F32* vec)
{
mV[0] = vec[0];
mV[1] = vec[1];
mV[2] = vec[2];
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
return (*this);
}
inline F32 LLColor3::brightness(void) const
inline F32 LLColor3::brightness() const
{
return (mV[0] + mV[1] + mV[2]) / 3.0f;
return (mV[VRED] + mV[VGREEN] + mV[VBLUE]) / 3.0f;
}
inline F32 LLColor3::length(void) const
inline F32 LLColor3::length() const
{
return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
}
inline F32 LLColor3::lengthSquared(void) const
inline F32 LLColor3::lengthSquared() const
{
return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
}
inline F32 LLColor3::normalize(void)
inline F32 LLColor3::normalize()
{
F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
F32 oomag;
if (mag)
{
oomag = 1.f/mag;
mV[0] *= oomag;
mV[1] *= oomag;
mV[2] *= oomag;
oomag = 1.f / mag;
mV[VRED] *= oomag;
mV[VGREEN] *= oomag;
mV[VBLUE] *= oomag;
}
return (mag);
return mag;
}
// deprecated
inline F32 LLColor3::magVec(void) const
inline F32 LLColor3::magVec() const
{
return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
}
// deprecated
inline F32 LLColor3::magVecSquared(void) const
inline F32 LLColor3::magVecSquared() const
{
return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
}
// deprecated
inline F32 LLColor3::normVec(void)
inline F32 LLColor3::normVec()
{
F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
F32 oomag;
if (mag)
{
oomag = 1.f/mag;
mV[0] *= oomag;
mV[1] *= oomag;
mV[2] *= oomag;
oomag = 1.f / mag;
mV[VRED] *= oomag;
mV[VGREEN] *= oomag;
mV[VBLUE] *= oomag;
}
return (mag);
return mag;
}
inline void LLColor3::exp()
{
#if 0
mV[0] = ::exp(mV[0]);
mV[1] = ::exp(mV[1]);
mV[2] = ::exp(mV[2]);
mV[VRED] = ::exp(mV[VRED]);
mV[VGREEN] = ::exp(mV[VGREEN]);
mV[VBLUE] = ::exp(mV[VBLUE]);
#else
mV[0] = (F32)LL_FAST_EXP(mV[0]);
mV[1] = (F32)LL_FAST_EXP(mV[1]);
mV[2] = (F32)LL_FAST_EXP(mV[2]);
mV[VRED] = (F32)LL_FAST_EXP(mV[VRED]);
mV[VGREEN] = (F32)LL_FAST_EXP(mV[VGREEN]);
mV[VBLUE] = (F32)LL_FAST_EXP(mV[VBLUE]);
#endif
}
inline LLColor3 operator+(const LLColor3 &a, const LLColor3 &b)
inline LLColor3 operator+(const LLColor3& a, const LLColor3& b)
{
return LLColor3(
a.mV[0] + b.mV[0],
a.mV[1] + b.mV[1],
a.mV[2] + b.mV[2]);
return LLColor3(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE]);
}
inline LLColor3 operator-(const LLColor3 &a, const LLColor3 &b)
inline LLColor3 operator-(const LLColor3& a, const LLColor3& b)
{
return LLColor3(
a.mV[0] - b.mV[0],
a.mV[1] - b.mV[1],
a.mV[2] - b.mV[2]);
return LLColor3(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE]);
}
inline LLColor3 operator*(const LLColor3 &a, const LLColor3 &b)
inline LLColor3 operator*(const LLColor3& a, const LLColor3& b)
{
return LLColor3(
a.mV[0] * b.mV[0],
a.mV[1] * b.mV[1],
a.mV[2] * b.mV[2]);
return LLColor3(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE]);
}
inline LLColor3 operator*(const LLColor3 &a, F32 k)
inline LLColor3 operator*(const LLColor3& a, F32 k)
{
return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k );
return LLColor3(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k);
}
inline LLColor3 operator*(F32 k, const LLColor3 &a)
inline LLColor3 operator*(F32 k, const LLColor3& a)
{
return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k );
return LLColor3(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k);
}
inline bool operator==(const LLColor3 &a, const LLColor3 &b)
inline bool operator==(const LLColor3& a, const LLColor3& b)
{
return ( (a.mV[0] == b.mV[0])
&&(a.mV[1] == b.mV[1])
&&(a.mV[2] == b.mV[2]));
return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]));
}
inline bool operator!=(const LLColor3 &a, const LLColor3 &b)
inline bool operator!=(const LLColor3& a, const LLColor3& b)
{
return ( (a.mV[0] != b.mV[0])
||(a.mV[1] != b.mV[1])
||(a.mV[2] != b.mV[2]));
return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]));
}
inline const LLColor3 &operator*=(LLColor3 &a, const LLColor3 &b)
inline const LLColor3& operator*=(LLColor3& a, const LLColor3& b)
{
a.mV[0] *= b.mV[0];
a.mV[1] *= b.mV[1];
a.mV[2] *= b.mV[2];
a.mV[VRED] *= b.mV[VRED];
a.mV[VGREEN] *= b.mV[VGREEN];
a.mV[VBLUE] *= b.mV[VBLUE];
return a;
}
inline const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b)
inline const LLColor3& operator+=(LLColor3& a, const LLColor3& b)
{
a.mV[0] += b.mV[0];
a.mV[1] += b.mV[1];
a.mV[2] += b.mV[2];
a.mV[VRED] += b.mV[VRED];
a.mV[VGREEN] += b.mV[VGREEN];
a.mV[VBLUE] += b.mV[VBLUE];
return a;
}
inline const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b)
inline const LLColor3& operator-=(LLColor3& a, const LLColor3& b)
{
a.mV[0] -= b.mV[0];
a.mV[1] -= b.mV[1];
a.mV[2] -= b.mV[2];
a.mV[VRED] -= b.mV[VRED];
a.mV[VGREEN] -= b.mV[VGREEN];
a.mV[VBLUE] -= b.mV[VBLUE];
return a;
}
inline const LLColor3& operator*=(LLColor3 &a, F32 k)
inline const LLColor3& operator*=(LLColor3& a, F32 k)
{
a.mV[0] *= k;
a.mV[1] *= k;
a.mV[2] *= k;
a.mV[VRED] *= k;
a.mV[VGREEN] *= k;
a.mV[VBLUE] *= k;
return a;
}
inline LLColor3 operator-(const LLColor3 &a)
inline LLColor3 operator-(const LLColor3& a)
{
return LLColor3(
1.f - a.mV[0],
1.f - a.mV[1],
1.f - a.mV[2] );
return LLColor3(1.f - a.mV[VRED], 1.f - a.mV[VGREEN], 1.f - a.mV[VBLUE]);
}
// Non-member functions
inline F32 distVec(const LLColor3 &a, const LLColor3 &b)
inline F32 distVec(const LLColor3& a, const LLColor3& b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
return (F32) sqrt( x*x + y*y + z*z );
F32 x = a.mV[VRED] - b.mV[VRED];
F32 y = a.mV[VGREEN] - b.mV[VGREEN];
F32 z = a.mV[VBLUE] - b.mV[VBLUE];
return sqrt(x * x + y * y + z * z);
}
inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b)
inline F32 distVec_squared(const LLColor3& a, const LLColor3& b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
return x*x + y*y + z*z;
F32 x = a.mV[VRED] - b.mV[VRED];
F32 y = a.mV[VGREEN] - b.mV[VGREEN];
F32 z = a.mV[VBLUE] - b.mV[VBLUE];
return x * x + y * y + z * z;
}
inline LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u)
inline LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u)
{
return LLColor3(
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u,
a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u);
return LLColor3(a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u);
}
inline const LLColor3 srgbColor3(const LLColor3 &a) {
inline const LLColor3 srgbColor3(const LLColor3& a)
{
LLColor3 srgbColor;
srgbColor.mV[0] = linearTosRGB(a.mV[0]);
srgbColor.mV[1] = linearTosRGB(a.mV[1]);
srgbColor.mV[2] = linearTosRGB(a.mV[2]);
srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]);
srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]);
srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]);
return srgbColor;
}
inline const LLColor3 linearColor3p(const F32* v) {
inline const LLColor3 linearColor3p(const F32* v)
{
LLColor3 linearColor;
linearColor.mV[0] = sRGBtoLinear(v[0]);
linearColor.mV[1] = sRGBtoLinear(v[1]);
linearColor.mV[2] = sRGBtoLinear(v[2]);
linearColor.mV[VRED] = sRGBtoLinear(v[VRED]);
linearColor.mV[VGREEN] = sRGBtoLinear(v[VGREEN]);
linearColor.mV[VBLUE] = sRGBtoLinear(v[VBLUE]);
return linearColor;
}
template<class T>
inline const LLColor3 linearColor3(const T& a) {
inline const LLColor3 linearColor3(const T& a)
{
return linearColor3p(a.mV);
}
template<class T>
inline const LLVector3 linearColor3v(const T& a) {
inline const LLVector3 linearColor3v(const T& a)
{
return LLVector3(linearColor3p(a.mV).mV);
}

View File

@ -30,59 +30,46 @@
#include "v3color.h"
#include "v4color.h"
inline LLColor3 componentDiv(LLColor3 const &left, LLColor3 const & right)
inline LLColor3 componentDiv(const LLColor3& left, const LLColor3& right)
{
return LLColor3(left.mV[0] / right.mV[0],
left.mV[1] / right.mV[1],
left.mV[2] / right.mV[2]);
return LLColor3(left.mV[VRED] / right.mV[VRED], left.mV[VGREEN] / right.mV[VGREEN], left.mV[VBLUE] / right.mV[VBLUE]);
}
inline LLColor3 componentMult(LLColor3 const &left, LLColor3 const & right)
inline LLColor3 componentMult(const LLColor3& left, const LLColor3& right)
{
return LLColor3(left.mV[0] * right.mV[0],
left.mV[1] * right.mV[1],
left.mV[2] * right.mV[2]);
return LLColor3(left.mV[VRED] * right.mV[VRED], left.mV[VGREEN] * right.mV[VGREEN], left.mV[VBLUE] * right.mV[VBLUE]);
}
inline LLColor3 componentExp(LLColor3 const &v)
inline LLColor3 componentExp(const LLColor3& v)
{
return LLColor3(exp(v.mV[0]),
exp(v.mV[1]),
exp(v.mV[2]));
return LLColor3(exp(v.mV[VRED]), exp(v.mV[VGREEN]), exp(v.mV[VBLUE]));
}
inline LLColor3 componentPow(LLColor3 const &v, F32 exponent)
inline LLColor3 componentPow(const LLColor3& v, F32 exponent)
{
return LLColor3(pow(v.mV[0], exponent),
pow(v.mV[1], exponent),
pow(v.mV[2], exponent));
return LLColor3(pow(v.mV[VRED], exponent), pow(v.mV[VGREEN], exponent), pow(v.mV[VBLUE], exponent));
}
inline LLColor3 componentSaturate(LLColor3 const &v)
inline LLColor3 componentSaturate(const LLColor3& v)
{
return LLColor3(std::max(std::min(v.mV[0], 1.f), 0.f),
std::max(std::min(v.mV[1], 1.f), 0.f),
std::max(std::min(v.mV[2], 1.f), 0.f));
return LLColor3(std::max(std::min(v.mV[VRED], 1.f), 0.f),
std::max(std::min(v.mV[VGREEN], 1.f), 0.f),
std::max(std::min(v.mV[VBLUE], 1.f), 0.f));
}
inline LLColor3 componentSqrt(LLColor3 const &v)
inline LLColor3 componentSqrt(const LLColor3& v)
{
return LLColor3(sqrt(v.mV[0]),
sqrt(v.mV[1]),
sqrt(v.mV[2]));
return LLColor3(sqrt(v.mV[VRED]), sqrt(v.mV[VGREEN]), sqrt(v.mV[VBLUE]));
}
inline void componentMultBy(LLColor3 & left, LLColor3 const & right)
inline void componentMultBy(LLColor3& left, const LLColor3& right)
{
left.mV[0] *= right.mV[0];
left.mV[1] *= right.mV[1];
left.mV[2] *= right.mV[2];
left.mV[VRED] *= right.mV[VRED];
left.mV[VGREEN] *= right.mV[VGREEN];
left.mV[VBLUE] *= right.mV[VBLUE];
}
inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F32 amount)
inline LLColor3 colorMix(const LLColor3& left, const LLColor3& right, F32 amount)
{
return (left + ((right - left) * amount));
}
@ -92,25 +79,24 @@ inline LLColor3 smear(F32 val)
return LLColor3(val, val, val);
}
inline F32 color_intens(const LLColor3 &col)
inline F32 color_intens(const LLColor3& col)
{
return col.mV[0] + col.mV[1] + col.mV[2];
return col.mV[VRED] + col.mV[VGREEN] + col.mV[VBLUE];
}
inline F32 color_max(const LLColor3 &col)
inline F32 color_max(const LLColor3& col)
{
return llmax(col.mV[0], col.mV[1], col.mV[2]);
return llmax(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE]);
}
inline F32 color_max(const LLColor4 &col)
inline F32 color_max(const LLColor4& col)
{
return llmax(col.mV[0], col.mV[1], col.mV[2]);
return llmax(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE]);
}
inline F32 color_min(const LLColor3 &col)
inline F32 color_min(const LLColor3& col)
{
return llmin(col.mV[0], col.mV[1], col.mV[2]);
return llmin(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE]);
}
#endif

View File

@ -30,7 +30,6 @@
#include "v3dmath.h"
//#include "vmath.h"
#include "v4math.h"
#include "m4math.h"
#include "m3math.h"
@ -57,13 +56,13 @@ bool LLVector3d::clamp(F64 min, F64 max)
{
bool ret{ false };
if (mdV[0] < min) { mdV[0] = min; ret = true; }
if (mdV[1] < min) { mdV[1] = min; ret = true; }
if (mdV[2] < min) { mdV[2] = min; ret = true; }
if (mdV[VX] < min) { mdV[VX] = min; ret = true; }
if (mdV[VY] < min) { mdV[VY] = min; ret = true; }
if (mdV[VZ] < min) { mdV[VZ] = min; ret = true; }
if (mdV[0] > max) { mdV[0] = max; ret = true; }
if (mdV[1] > max) { mdV[1] = max; ret = true; }
if (mdV[2] > max) { mdV[2] = max; ret = true; }
if (mdV[VX] > max) { mdV[VX] = max; ret = true; }
if (mdV[VY] > max) { mdV[VY] = max; ret = true; }
if (mdV[VZ] > max) { mdV[VZ] = max; ret = true; }
return ret;
}
@ -74,9 +73,9 @@ bool LLVector3d::abs()
{
bool ret{ false };
if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = true; }
if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = true; }
if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = true; }
if (mdV[VX] < 0.0) { mdV[VX] = -mdV[VX]; ret = true; }
if (mdV[VY] < 0.0) { mdV[VY] = -mdV[VY]; ret = true; }
if (mdV[VZ] < 0.0) { mdV[VZ] = -mdV[VZ]; ret = true; }
return ret;
}
@ -89,37 +88,37 @@ std::ostream& operator<<(std::ostream& s, const LLVector3d &a)
const LLVector3d& LLVector3d::operator=(const LLVector4 &a)
{
mdV[0] = a.mV[0];
mdV[1] = a.mV[1];
mdV[2] = a.mV[2];
mdV[VX] = a.mV[VX];
mdV[VY] = a.mV[VY];
mdV[VZ] = a.mV[VZ];
return *this;
}
const LLVector3d& LLVector3d::rotVec(const LLMatrix3 &mat)
const LLVector3d& LLVector3d::rotVec(const LLMatrix3& mat)
{
*this = *this * mat;
return *this;
}
const LLVector3d& LLVector3d::rotVec(const LLQuaternion &q)
const LLVector3d& LLVector3d::rotVec(const LLQuaternion& q)
{
*this = *this * q;
return *this;
}
const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d &vec)
const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d& vec)
{
if ( !vec.isExactlyZero() && angle )
if (!vec.isExactlyZero() && angle)
{
*this = *this * LLMatrix3((F32)angle, vec);
}
return *this;
}
const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z)
const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z)
{
LLVector3d vec(x, y, z);
if ( !vec.isExactlyZero() && angle )
if (!vec.isExactlyZero() && angle)
{
*this = *this * LLMatrix3((F32)angle, vec);
}
@ -129,16 +128,16 @@ const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z)
bool LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value)
{
if( buf.empty() || value == nullptr)
if (buf.empty() || value == nullptr)
{
return false;
}
LLVector3d v;
S32 count = sscanf( buf.c_str(), "%lf %lf %lf", v.mdV + 0, v.mdV + 1, v.mdV + 2 );
if( 3 == count )
S32 count = sscanf(buf.c_str(), "%lf %lf %lf", v.mdV + VX, v.mdV + VY, v.mdV + VZ);
if (3 == count)
{
value->setVec( v );
value->setVec(v);
return true;
}

View File

@ -32,131 +32,130 @@
class LLVector3d
{
public:
F64 mdV[3];
public:
F64 mdV[3];
const static LLVector3d zero;
const static LLVector3d x_axis;
const static LLVector3d y_axis;
const static LLVector3d z_axis;
const static LLVector3d x_axis_neg;
const static LLVector3d y_axis_neg;
const static LLVector3d z_axis_neg;
const static LLVector3d zero;
const static LLVector3d x_axis;
const static LLVector3d y_axis;
const static LLVector3d z_axis;
const static LLVector3d x_axis_neg;
const static LLVector3d y_axis_neg;
const static LLVector3d z_axis_neg;
inline LLVector3d(); // Initializes LLVector3d to (0, 0, 0)
inline LLVector3d(const F64 x, const F64 y, const F64 z); // Initializes LLVector3d to (x. y, z)
inline explicit LLVector3d(const F64 *vec); // Initializes LLVector3d to (vec[0]. vec[1], vec[2])
inline explicit LLVector3d(const LLVector3 &vec);
explicit LLVector3d(const LLSD& sd)
{
setValue(sd);
}
inline LLVector3d(); // Initializes LLVector3d to (0, 0, 0)
inline LLVector3d(const F64 x, const F64 y, const F64 z); // Initializes LLVector3d to (x. y, z)
inline explicit LLVector3d(const F64 *vec); // Initializes LLVector3d to (vec[0]. vec[1], vec[2])
inline explicit LLVector3d(const LLVector3 &vec);
explicit LLVector3d(const LLSD& sd)
{
setValue(sd);
}
void setValue(const LLSD& sd)
{
mdV[0] = sd[0].asReal();
mdV[1] = sd[1].asReal();
mdV[2] = sd[2].asReal();
}
void setValue(const LLSD& sd)
{
mdV[VX] = sd[0].asReal();
mdV[VY] = sd[1].asReal();
mdV[VZ] = sd[2].asReal();
}
LLSD getValue() const
{
LLSD ret;
ret[0] = mdV[0];
ret[1] = mdV[1];
ret[2] = mdV[2];
return ret;
}
LLSD getValue() const
{
LLSD ret;
ret[0] = mdV[VX];
ret[1] = mdV[VY];
ret[2] = mdV[VZ];
return ret;
}
inline bool isFinite() const; // checks to see if all values of LLVector3d are finite
bool clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns true if data changed
bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed
inline bool isFinite() const; // checks to see if all values of LLVector3d are finite
bool clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns true if data changed
bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed
inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1)
inline const LLVector3d& clearVec(); // deprecated
inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0)
inline const LLVector3d& zeroVec(); // deprecated
inline const LLVector3d& set(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1)
inline const LLVector3d& set(const LLVector3d &vec); // Sets LLVector3d to vec
inline const LLVector3d& set(const F64 *vec); // Sets LLVector3d to vec
inline const LLVector3d& set(const LLVector3 &vec);
inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // deprecated
inline const LLVector3d& setVec(const LLVector3d &vec); // deprecated
inline const LLVector3d& setVec(const F64 *vec); // deprecated
inline const LLVector3d& setVec(const LLVector3 &vec); // deprecated
inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1)
inline const LLVector3d& clearVec(); // deprecated
inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0)
inline const LLVector3d& zeroVec(); // deprecated
inline const LLVector3d& set(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1)
inline const LLVector3d& set(const LLVector3d &vec); // Sets LLVector3d to vec
inline const LLVector3d& set(const F64 *vec); // Sets LLVector3d to vec
inline const LLVector3d& set(const LLVector3 &vec);
inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // deprecated
inline const LLVector3d& setVec(const LLVector3d &vec); // deprecated
inline const LLVector3d& setVec(const F64 *vec); // deprecated
inline const LLVector3d& setVec(const LLVector3 &vec); // deprecated
F64 magVec() const; // deprecated
F64 magVecSquared() const; // deprecated
inline F64 normVec(); // deprecated
F64 magVec() const; // deprecated
F64 magVecSquared() const; // deprecated
inline F64 normVec(); // deprecated
F64 length() const; // Returns magnitude of LLVector3d
F64 lengthSquared() const; // Returns magnitude squared of LLVector3d
inline F64 normalize(); // Normalizes and returns the magnitude of LLVector3d
F64 length() const; // Returns magnitude of LLVector3d
F64 lengthSquared() const; // Returns magnitude squared of LLVector3d
inline F64 normalize(); // Normalizes and returns the magnitude of LLVector3d
const LLVector3d& rotVec(const F64 angle, const LLVector3d &vec); // Rotates about vec by angle radians
const LLVector3d& rotVec(const F64 angle, const F64 x, const F64 y, const F64 z); // Rotates about x,y,z by angle radians
const LLVector3d& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
const LLVector3d& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
const LLVector3d& rotVec(const F64 angle, const LLVector3d &vec); // Rotates about vec by angle radians
const LLVector3d& rotVec(const F64 angle, const F64 x, const F64 y, const F64 z); // Rotates about x,y,z by angle radians
const LLVector3d& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
const LLVector3d& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
bool isNull() const; // Returns true if vector has a _very_small_ length
bool isExactlyZero() const { return !mdV[VX] && !mdV[VY] && !mdV[VZ]; }
bool isNull() const; // Returns true if vector has a _very_small_ length
bool isExactlyZero() const { return !mdV[VX] && !mdV[VY] && !mdV[VZ]; }
const LLVector3d& operator=(const LLVector4 &a);
const LLVector3d& operator=(const LLVector4 &a);
F64 operator[](int idx) const { return mdV[idx]; }
F64 &operator[](int idx) { return mdV[idx]; }
F64 operator[](int idx) const { return mdV[idx]; }
F64 &operator[](int idx) { return mdV[idx]; }
friend LLVector3d operator+(const LLVector3d& a, const LLVector3d& b); // Return vector a + b
friend LLVector3d operator-(const LLVector3d& a, const LLVector3d& b); // Return vector a minus b
friend F64 operator*(const LLVector3d& a, const LLVector3d& b); // Return a dot b
friend LLVector3d operator%(const LLVector3d& a, const LLVector3d& b); // Return a cross b
friend LLVector3d operator*(const LLVector3d& a, const F64 k); // Return a times scaler k
friend LLVector3d operator/(const LLVector3d& a, const F64 k); // Return a divided by scaler k
friend LLVector3d operator*(const F64 k, const LLVector3d& a); // Return a times scaler k
friend bool operator==(const LLVector3d& a, const LLVector3d& b); // Return a == b
friend bool operator!=(const LLVector3d& a, const LLVector3d& b); // Return a != b
friend LLVector3d operator+(const LLVector3d& a, const LLVector3d& b); // Return vector a + b
friend LLVector3d operator-(const LLVector3d& a, const LLVector3d& b); // Return vector a minus b
friend F64 operator*(const LLVector3d& a, const LLVector3d& b); // Return a dot b
friend LLVector3d operator%(const LLVector3d& a, const LLVector3d& b); // Return a cross b
friend LLVector3d operator*(const LLVector3d& a, const F64 k); // Return a times scaler k
friend LLVector3d operator/(const LLVector3d& a, const F64 k); // Return a divided by scaler k
friend LLVector3d operator*(const F64 k, const LLVector3d& a); // Return a times scaler k
friend bool operator==(const LLVector3d& a, const LLVector3d& b); // Return a == b
friend bool operator!=(const LLVector3d& a, const LLVector3d& b); // Return a != b
// [RLVa:KB] - RlvBehaviourModifierCompMin/Max
friend bool operator<(const LLVector3 &a, const LLVector3 &b); // Return a < b
// [/RLVa:KB]
friend const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b); // Return vector a + b
friend const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b); // Return vector a minus b
friend const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b); // Return a cross b
friend const LLVector3d& operator*=(LLVector3d& a, const F64 k); // Return a times scaler k
friend const LLVector3d& operator/=(LLVector3d& a, const F64 k); // Return a divided by scaler k
friend const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b); // Return vector a + b
friend const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b); // Return vector a minus b
friend const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b); // Return a cross b
friend const LLVector3d& operator*=(LLVector3d& a, const F64 k); // Return a times scaler k
friend const LLVector3d& operator/=(LLVector3d& a, const F64 k); // Return a divided by scaler k
friend LLVector3d operator-(const LLVector3d& a); // Return vector -a
friend LLVector3d operator-(const LLVector3d& a); // Return vector -a
friend std::ostream& operator<<(std::ostream& s, const LLVector3d& a); // Stream a
static bool parseVector3d(const std::string& buf, LLVector3d* value);
friend std::ostream& operator<<(std::ostream& s, const LLVector3d& a); // Stream a
static bool parseVector3d(const std::string& buf, LLVector3d* value);
};
typedef LLVector3d LLGlobalVec;
inline const LLVector3d &LLVector3d::set(const LLVector3 &vec)
{
mdV[0] = vec.mV[0];
mdV[1] = vec.mV[1];
mdV[2] = vec.mV[2];
mdV[VX] = vec.mV[VX];
mdV[VY] = vec.mV[VY];
mdV[VZ] = vec.mV[VZ];
return *this;
}
inline const LLVector3d &LLVector3d::setVec(const LLVector3 &vec)
{
mdV[0] = vec.mV[0];
mdV[1] = vec.mV[1];
mdV[2] = vec.mV[2];
mdV[VX] = vec.mV[VX];
mdV[VY] = vec.mV[VY];
mdV[VZ] = vec.mV[VZ];
return *this;
}
inline LLVector3d::LLVector3d(void)
{
mdV[0] = 0.f;
mdV[1] = 0.f;
mdV[2] = 0.f;
mdV[VX] = 0.f;
mdV[VY] = 0.f;
mdV[VZ] = 0.f;
}
inline LLVector3d::LLVector3d(const F64 x, const F64 y, const F64 z)
@ -202,33 +201,33 @@ inline bool LLVector3d::isFinite() const
inline const LLVector3d& LLVector3d::clear(void)
{
mdV[0] = 0.f;
mdV[1] = 0.f;
mdV[2]= 0.f;
mdV[VX] = 0.f;
mdV[VY] = 0.f;
mdV[VZ] = 0.f;
return (*this);
}
inline const LLVector3d& LLVector3d::clearVec(void)
{
mdV[0] = 0.f;
mdV[1] = 0.f;
mdV[2]= 0.f;
mdV[VX] = 0.f;
mdV[VY] = 0.f;
mdV[VZ] = 0.f;
return (*this);
}
inline const LLVector3d& LLVector3d::setZero(void)
{
mdV[0] = 0.f;
mdV[1] = 0.f;
mdV[2] = 0.f;
mdV[VX] = 0.f;
mdV[VY] = 0.f;
mdV[VZ] = 0.f;
return (*this);
}
inline const LLVector3d& LLVector3d::zeroVec(void)
{
mdV[0] = 0.f;
mdV[1] = 0.f;
mdV[2] = 0.f;
mdV[VX] = 0.f;
mdV[VY] = 0.f;
mdV[VZ] = 0.f;
return (*this);
}
@ -242,17 +241,17 @@ inline const LLVector3d& LLVector3d::set(const F64 x, const F64 y, const F64
inline const LLVector3d& LLVector3d::set(const LLVector3d &vec)
{
mdV[0] = vec.mdV[0];
mdV[1] = vec.mdV[1];
mdV[2] = vec.mdV[2];
mdV[VX] = vec.mdV[VX];
mdV[VY] = vec.mdV[VY];
mdV[VZ] = vec.mdV[VZ];
return (*this);
}
inline const LLVector3d& LLVector3d::set(const F64 *vec)
{
mdV[0] = vec[0];
mdV[1] = vec[1];
mdV[2] = vec[2];
mdV[VX] = vec[0];
mdV[VY] = vec[1];
mdV[VZ] = vec[2];
return (*this);
}
@ -264,61 +263,62 @@ inline const LLVector3d& LLVector3d::setVec(const F64 x, const F64 y, const F
return (*this);
}
inline const LLVector3d& LLVector3d::setVec(const LLVector3d &vec)
inline const LLVector3d& LLVector3d::setVec(const LLVector3d& vec)
{
mdV[0] = vec.mdV[0];
mdV[1] = vec.mdV[1];
mdV[2] = vec.mdV[2];
mdV[VX] = vec.mdV[VX];
mdV[VY] = vec.mdV[VY];
mdV[VZ] = vec.mdV[VZ];
return (*this);
}
inline const LLVector3d& LLVector3d::setVec(const F64 *vec)
inline const LLVector3d& LLVector3d::setVec(const F64* vec)
{
mdV[0] = vec[0];
mdV[1] = vec[1];
mdV[2] = vec[2];
mdV[VX] = vec[VX];
mdV[VY] = vec[VY];
mdV[VZ] = vec[VZ];
return (*this);
}
inline F64 LLVector3d::normVec(void)
inline F64 LLVector3d::normVec()
{
F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
F64 mag = (F32)sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); // This explicit cast to F32 limits the precision for numerical stability.
// Without it, Unit test "v3dmath_h" fails at "1:angle_between" on macos.
F64 oomag;
if (mag > FP_MAG_THRESHOLD)
{
oomag = 1.f/mag;
mdV[0] *= oomag;
mdV[1] *= oomag;
mdV[2] *= oomag;
oomag = 1.0/mag;
mdV[VX] *= oomag;
mdV[VY] *= oomag;
mdV[VZ] *= oomag;
}
else
{
mdV[0] = 0.f;
mdV[1] = 0.f;
mdV[2] = 0.f;
mdV[VX] = 0.0;
mdV[VY] = 0.0;
mdV[VZ] = 0.0;
mag = 0;
}
return (mag);
}
inline F64 LLVector3d::normalize(void)
inline F64 LLVector3d::normalize()
{
F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
F64 mag = (F32)sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); // Same as in normVec() above.
F64 oomag;
if (mag > FP_MAG_THRESHOLD)
{
oomag = 1.f/mag;
mdV[0] *= oomag;
mdV[1] *= oomag;
mdV[2] *= oomag;
oomag = 1.0/mag;
mdV[VX] *= oomag;
mdV[VY] *= oomag;
mdV[VZ] *= oomag;
}
else
{
mdV[0] = 0.f;
mdV[1] = 0.f;
mdV[2] = 0.f;
mdV[VX] = 0.0;
mdV[VY] = 0.0;
mdV[VZ] = 0.0;
mag = 0;
}
return (mag);
@ -326,24 +326,24 @@ inline F64 LLVector3d::normalize(void)
// LLVector3d Magnitude and Normalization Functions
inline F64 LLVector3d::magVec(void) const
inline F64 LLVector3d::magVec() const
{
return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
return sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]);
}
inline F64 LLVector3d::magVecSquared(void) const
inline F64 LLVector3d::magVecSquared() const
{
return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2];
return mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ];
}
inline F64 LLVector3d::length(void) const
inline F64 LLVector3d::length() const
{
return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
return sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]);
}
inline F64 LLVector3d::lengthSquared(void) const
inline F64 LLVector3d::lengthSquared() const
{
return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2];
return mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ];
}
inline LLVector3d operator+(const LLVector3d& a, const LLVector3d& b)
@ -360,42 +360,42 @@ inline LLVector3d operator-(const LLVector3d& a, const LLVector3d& b)
inline F64 operator*(const LLVector3d& a, const LLVector3d& b)
{
return (a.mdV[0]*b.mdV[0] + a.mdV[1]*b.mdV[1] + a.mdV[2]*b.mdV[2]);
return (a.mdV[VX]*b.mdV[VX] + a.mdV[VY]*b.mdV[VY] + a.mdV[VZ]*b.mdV[VZ]);
}
inline LLVector3d operator%(const LLVector3d& a, const LLVector3d& b)
{
return LLVector3d( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1] );
return LLVector3d( a.mdV[VY]*b.mdV[VZ] - b.mdV[VY]*a.mdV[VZ], a.mdV[VZ]*b.mdV[VX] - b.mdV[VZ]*a.mdV[VX], a.mdV[VX]*b.mdV[VY] - b.mdV[VX]*a.mdV[VY] );
}
inline LLVector3d operator/(const LLVector3d& a, const F64 k)
{
F64 t = 1.f / k;
return LLVector3d( a.mdV[0] * t, a.mdV[1] * t, a.mdV[2] * t );
return LLVector3d( a.mdV[VX] * t, a.mdV[VY] * t, a.mdV[VZ] * t );
}
inline LLVector3d operator*(const LLVector3d& a, const F64 k)
{
return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k );
return LLVector3d( a.mdV[VX] * k, a.mdV[VY] * k, a.mdV[VZ] * k );
}
inline LLVector3d operator*(F64 k, const LLVector3d& a)
{
return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k );
return LLVector3d( a.mdV[VX] * k, a.mdV[VY] * k, a.mdV[VZ] * k );
}
inline bool operator==(const LLVector3d& a, const LLVector3d& b)
{
return ( (a.mdV[0] == b.mdV[0])
&&(a.mdV[1] == b.mdV[1])
&&(a.mdV[2] == b.mdV[2]));
return ( (a.mdV[VX] == b.mdV[VX])
&&(a.mdV[VY] == b.mdV[VY])
&&(a.mdV[VZ] == b.mdV[VZ]));
}
inline bool operator!=(const LLVector3d& a, const LLVector3d& b)
{
return ( (a.mdV[0] != b.mdV[0])
||(a.mdV[1] != b.mdV[1])
||(a.mdV[2] != b.mdV[2]));
return ( (a.mdV[VX] != b.mdV[VX])
||(a.mdV[VY] != b.mdV[VY])
||(a.mdV[VZ] != b.mdV[VZ]));
}
// [RLVa:KB] - RlvBehaviourModifierCompMin/Max
@ -407,69 +407,69 @@ inline bool operator<(const LLVector3d& lhs, const LLVector3d& rhs)
inline const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b)
{
a.mdV[0] += b.mdV[0];
a.mdV[1] += b.mdV[1];
a.mdV[2] += b.mdV[2];
a.mdV[VX] += b.mdV[VX];
a.mdV[VY] += b.mdV[VY];
a.mdV[VZ] += b.mdV[VZ];
return a;
}
inline const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b)
{
a.mdV[0] -= b.mdV[0];
a.mdV[1] -= b.mdV[1];
a.mdV[2] -= b.mdV[2];
a.mdV[VX] -= b.mdV[VX];
a.mdV[VY] -= b.mdV[VY];
a.mdV[VZ] -= b.mdV[VZ];
return a;
}
inline const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b)
{
LLVector3d ret( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1]);
LLVector3d ret( a.mdV[VY]*b.mdV[VZ] - b.mdV[VY]*a.mdV[VZ], a.mdV[VZ]*b.mdV[VX] - b.mdV[VZ]*a.mdV[VX], a.mdV[VX]*b.mdV[VY] - b.mdV[VX]*a.mdV[VY]);
a = ret;
return a;
}
inline const LLVector3d& operator*=(LLVector3d& a, const F64 k)
{
a.mdV[0] *= k;
a.mdV[1] *= k;
a.mdV[2] *= k;
a.mdV[VX] *= k;
a.mdV[VY] *= k;
a.mdV[VZ] *= k;
return a;
}
inline const LLVector3d& operator/=(LLVector3d& a, const F64 k)
{
F64 t = 1.f / k;
a.mdV[0] *= t;
a.mdV[1] *= t;
a.mdV[2] *= t;
a.mdV[VX] *= t;
a.mdV[VY] *= t;
a.mdV[VZ] *= t;
return a;
}
inline LLVector3d operator-(const LLVector3d& a)
{
return LLVector3d( -a.mdV[0], -a.mdV[1], -a.mdV[2] );
return LLVector3d( -a.mdV[VX], -a.mdV[VY], -a.mdV[VZ] );
}
inline F64 dist_vec(const LLVector3d& a, const LLVector3d& b)
{
F64 x = a.mdV[0] - b.mdV[0];
F64 y = a.mdV[1] - b.mdV[1];
F64 z = a.mdV[2] - b.mdV[2];
F64 x = a.mdV[VX] - b.mdV[VX];
F64 y = a.mdV[VY] - b.mdV[VY];
F64 z = a.mdV[VZ] - b.mdV[VZ];
return (F32) sqrt( x*x + y*y + z*z );
}
inline F64 dist_vec_squared(const LLVector3d& a, const LLVector3d& b)
{
F64 x = a.mdV[0] - b.mdV[0];
F64 y = a.mdV[1] - b.mdV[1];
F64 z = a.mdV[2] - b.mdV[2];
F64 x = a.mdV[VX] - b.mdV[VX];
F64 y = a.mdV[VY] - b.mdV[VY];
F64 z = a.mdV[VZ] - b.mdV[VZ];
return x*x + y*y + z*z;
}
inline F64 dist_vec_squared2D(const LLVector3d& a, const LLVector3d& b)
{
F64 x = a.mdV[0] - b.mdV[0];
F64 y = a.mdV[1] - b.mdV[1];
F64 x = a.mdV[VX] - b.mdV[VX];
F64 y = a.mdV[VY] - b.mdV[VY];
return x*x + y*y;
}

View File

@ -28,7 +28,6 @@
#include "v3math.h"
//#include "vmath.h"
#include "v2math.h"
#include "v4math.h"
#include "m4math.h"
@ -58,13 +57,13 @@ bool LLVector3::clamp(F32 min, F32 max)
{
bool ret{ false };
if (mV[0] < min) { mV[0] = min; ret = true; }
if (mV[1] < min) { mV[1] = min; ret = true; }
if (mV[2] < min) { mV[2] = min; ret = true; }
if (mV[VX] < min) { mV[VX] = min; ret = true; }
if (mV[VY] < min) { mV[VY] = min; ret = true; }
if (mV[VZ] < min) { mV[VZ] = min; ret = true; }
if (mV[0] > max) { mV[0] = max; ret = true; }
if (mV[1] > max) { mV[1] = max; ret = true; }
if (mV[2] > max) { mV[2] = max; ret = true; }
if (mV[VX] > max) { mV[VX] = max; ret = true; }
if (mV[VY] > max) { mV[VY] = max; ret = true; }
if (mV[VZ] > max) { mV[VZ] = max; ret = true; }
return ret;
}
@ -85,9 +84,9 @@ bool LLVector3::clampLength( F32 length_limit )
{
length_limit = 0.f;
}
mV[0] *= length_limit;
mV[1] *= length_limit;
mV[2] *= length_limit;
mV[VX] *= length_limit;
mV[VY] *= length_limit;
mV[VZ] *= length_limit;
changed = true;
}
}
@ -116,35 +115,35 @@ bool LLVector3::clampLength( F32 length_limit )
{
// yes it can be salvaged -->
// bring the components down before we normalize
mV[0] /= max_abs_component;
mV[1] /= max_abs_component;
mV[2] /= max_abs_component;
mV[VX] /= max_abs_component;
mV[VY] /= max_abs_component;
mV[VZ] /= max_abs_component;
normalize();
if (length_limit < 0.f)
{
length_limit = 0.f;
}
mV[0] *= length_limit;
mV[1] *= length_limit;
mV[2] *= length_limit;
mV[VX] *= length_limit;
mV[VY] *= length_limit;
mV[VZ] *= length_limit;
}
}
return changed;
}
bool LLVector3::clamp(const LLVector3 &min_vec, const LLVector3 &max_vec)
bool LLVector3::clamp(const LLVector3& min_vec, const LLVector3& max_vec)
{
bool ret{ false };
if (mV[0] < min_vec[0]) { mV[0] = min_vec[0]; ret = true; }
if (mV[1] < min_vec[1]) { mV[1] = min_vec[1]; ret = true; }
if (mV[2] < min_vec[2]) { mV[2] = min_vec[2]; ret = true; }
if (mV[VX] < min_vec[0]) { mV[VX] = min_vec[0]; ret = true; }
if (mV[VY] < min_vec[1]) { mV[VY] = min_vec[1]; ret = true; }
if (mV[VZ] < min_vec[2]) { mV[VZ] = min_vec[2]; ret = true; }
if (mV[0] > max_vec[0]) { mV[0] = max_vec[0]; ret = true; }
if (mV[1] > max_vec[1]) { mV[1] = max_vec[1]; ret = true; }
if (mV[2] > max_vec[2]) { mV[2] = max_vec[2]; ret = true; }
if (mV[VX] > max_vec[0]) { mV[VX] = max_vec[0]; ret = true; }
if (mV[VY] > max_vec[1]) { mV[VY] = max_vec[1]; ret = true; }
if (mV[VZ] > max_vec[2]) { mV[VZ] = max_vec[2]; ret = true; }
return ret;
}
@ -156,15 +155,15 @@ bool LLVector3::abs()
{
bool ret{ false };
if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; }
if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; }
if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = true; }
if (mV[VX] < 0.f) { mV[VX] = -mV[VX]; ret = true; }
if (mV[VY] < 0.f) { mV[VY] = -mV[VY]; ret = true; }
if (mV[VZ] < 0.f) { mV[VZ] = -mV[VZ]; ret = true; }
return ret;
}
// Quatizations
void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz)
void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz)
{
F32 x = mV[VX];
F32 y = mV[VY];
@ -179,7 +178,7 @@ void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz)
mV[VZ] = z;
}
void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz)
void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz)
{
mV[VX] = U8_to_F32(F32_to_U8(mV[VX], lowerxy, upperxy), lowerxy, upperxy);;
mV[VY] = U8_to_F32(F32_to_U8(mV[VY], lowerxy, upperxy), lowerxy, upperxy);
@ -187,20 +186,20 @@ void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz)
}
void LLVector3::snap(S32 sig_digits)
void LLVector3::snap(S32 sig_digits)
{
mV[VX] = snap_to_sig_figs(mV[VX], sig_digits);
mV[VY] = snap_to_sig_figs(mV[VY], sig_digits);
mV[VZ] = snap_to_sig_figs(mV[VZ], sig_digits);
}
const LLVector3& LLVector3::rotVec(const LLMatrix3 &mat)
const LLVector3& LLVector3::rotVec(const LLMatrix3& mat)
{
*this = *this * mat;
return *this;
}
const LLVector3& LLVector3::rotVec(const LLQuaternion &q)
const LLVector3& LLVector3::rotVec(const LLQuaternion& q)
{
*this = *this * q;
return *this;
@ -228,26 +227,26 @@ const LLVector3& LLVector3::transVec(const LLMatrix4& mat)
}
const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec)
const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3& vec)
{
if ( !vec.isExactlyZero() && angle )
if (!vec.isExactlyZero() && angle)
{
*this = *this * LLQuaternion(angle, vec);
}
return *this;
}
const LLVector3& LLVector3::rotVec(F32 angle, F32 x, F32 y, F32 z)
const LLVector3& LLVector3::rotVec(F32 angle, F32 x, F32 y, F32 z)
{
LLVector3 vec(x, y, z);
if ( !vec.isExactlyZero() && angle )
if (!vec.isExactlyZero() && angle)
{
*this = *this * LLQuaternion(angle, vec);
}
return *this;
}
const LLVector3& LLVector3::scaleVec(const LLVector3& vec)
const LLVector3& LLVector3::scaleVec(const LLVector3& vec)
{
mV[VX] *= vec.mV[VX];
mV[VY] *= vec.mV[VY];
@ -256,42 +255,42 @@ const LLVector3& LLVector3::scaleVec(const LLVector3& vec)
return *this;
}
LLVector3 LLVector3::scaledVec(const LLVector3& vec) const
LLVector3 LLVector3::scaledVec(const LLVector3& vec) const
{
LLVector3 ret = LLVector3(*this);
ret.scaleVec(vec);
return ret;
}
const LLVector3& LLVector3::set(const LLVector3d &vec)
const LLVector3& LLVector3::set(const LLVector3d& vec)
{
mV[0] = (F32)vec.mdV[0];
mV[1] = (F32)vec.mdV[1];
mV[2] = (F32)vec.mdV[2];
mV[VX] = (F32)vec.mdV[VX];
mV[VY] = (F32)vec.mdV[VY];
mV[VZ] = (F32)vec.mdV[VZ];
return (*this);
}
const LLVector3& LLVector3::set(const LLVector4 &vec)
const LLVector3& LLVector3::set(const LLVector4& vec)
{
mV[0] = vec.mV[0];
mV[1] = vec.mV[1];
mV[2] = vec.mV[2];
mV[VX] = vec.mV[VX];
mV[VY] = vec.mV[VY];
mV[VZ] = vec.mV[VZ];
return (*this);
}
const LLVector3& LLVector3::setVec(const LLVector3d &vec)
const LLVector3& LLVector3::setVec(const LLVector3d& vec)
{
mV[0] = (F32)vec.mdV[0];
mV[1] = (F32)vec.mdV[1];
mV[2] = (F32)vec.mdV[2];
mV[VX] = (F32)vec.mdV[0];
mV[VY] = (F32)vec.mdV[1];
mV[VZ] = (F32)vec.mdV[2];
return (*this);
}
const LLVector3& LLVector3::setVec(const LLVector4 &vec)
const LLVector3& LLVector3::setVec(const LLVector4& vec)
{
mV[0] = vec.mV[0];
mV[1] = vec.mV[1];
mV[2] = vec.mV[2];
mV[VX] = vec.mV[VX];
mV[VY] = vec.mV[VY];
mV[VZ] = vec.mV[VZ];
return (*this);
}
@ -299,17 +298,17 @@ LLVector3::LLVector3(const LLVector2 &vec)
{
mV[VX] = (F32)vec.mV[VX];
mV[VY] = (F32)vec.mV[VY];
mV[VZ] = 0;
mV[VZ] = 0.f;
}
LLVector3::LLVector3(const LLVector3d &vec)
LLVector3::LLVector3(const LLVector3d& vec)
{
mV[VX] = (F32)vec.mdV[VX];
mV[VY] = (F32)vec.mdV[VY];
mV[VZ] = (F32)vec.mdV[VZ];
}
LLVector3::LLVector3(const LLVector4 &vec)
LLVector3::LLVector3(const LLVector4& vec)
{
mV[VX] = (F32)vec.mV[VX];
mV[VY] = (F32)vec.mV[VY];
@ -319,7 +318,6 @@ LLVector3::LLVector3(const LLVector4 &vec)
LLVector3::LLVector3(const LLVector4a& vec)
: LLVector3(vec.getF32ptr())
{
}
LLVector3::LLVector3(const LLSD& sd)
@ -330,20 +328,20 @@ LLVector3::LLVector3(const LLSD& sd)
LLSD LLVector3::getValue() const
{
LLSD ret;
ret[0] = mV[0];
ret[1] = mV[1];
ret[2] = mV[2];
ret[VX] = mV[VX];
ret[VY] = mV[VY];
ret[VZ] = mV[VZ];
return ret;
}
void LLVector3::setValue(const LLSD& sd)
{
mV[0] = (F32) sd[0].asReal();
mV[1] = (F32) sd[1].asReal();
mV[2] = (F32) sd[2].asReal();
mV[VX] = (F32) sd[VX].asReal();
mV[VY] = (F32) sd[VY].asReal();
mV[VZ] = (F32) sd[VZ].asReal();
}
const LLVector3& operator*=(LLVector3 &a, const LLQuaternion &rot)
const LLVector3& operator*=(LLVector3& a, const LLQuaternion& rot)
{
const F32 rw = - rot.mQ[VX] * a.mV[VX] - rot.mQ[VY] * a.mV[VY] - rot.mQ[VZ] * a.mV[VZ];
const F32 rx = rot.mQ[VW] * a.mV[VX] + rot.mQ[VY] * a.mV[VZ] - rot.mQ[VZ] * a.mV[VY];
@ -360,16 +358,16 @@ const LLVector3& operator*=(LLVector3 &a, const LLQuaternion &rot)
// static
bool LLVector3::parseVector3(const std::string& buf, LLVector3* value)
{
if( buf.empty() || value == nullptr)
if (buf.empty() || value == nullptr)
{
return false;
}
LLVector3 v;
S32 count = sscanf( buf.c_str(), "%f %f %f", v.mV + 0, v.mV + 1, v.mV + 2 );
if( 3 == count )
S32 count = sscanf(buf.c_str(), "%f %f %f", v.mV + VX, v.mV + VY, v.mV + VZ);
if (3 == count)
{
value->setVec( v );
value->setVec(v);
return true;
}
@ -381,7 +379,7 @@ bool LLVector3::parseVector3(const std::string& buf, LLVector3* value)
LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box)
{
LLVector3 offset;
for (S32 k=0; k<3; k++)
for (S32 k = 0; k < 3; k++)
{
offset[k] = 0;
if (pos[k] < box[0][k])
@ -410,4 +408,3 @@ bool box_valid_and_non_zero(const LLVector3* box)
}
return false;
}

View File

@ -46,7 +46,7 @@ class LLQuaternion;
// LLvector3 = |x y z w|
static const U32 LENGTHOFVECTOR3 = 3;
static constexpr U32 LENGTHOFVECTOR3 = 3;
class LLVector3
{
@ -181,7 +181,7 @@ LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vect
LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box); // Displacement from query point to nearest point on bounding box.
bool box_valid_and_non_zero(const LLVector3* box);
inline LLVector3::LLVector3(void)
inline LLVector3::LLVector3()
{
clear();
}
@ -230,22 +230,22 @@ inline bool LLVector3::isFinite() const
// Clear and Assignment Functions
inline void LLVector3::clear(void)
inline void LLVector3::clear()
{
set(0.f, 0.f, 0.f);
}
inline void LLVector3::setZero(void)
inline void LLVector3::setZero()
{
clear();
}
inline void LLVector3::clearVec(void)
inline void LLVector3::clearVec()
{
clear();
}
inline void LLVector3::zeroVec(void)
inline void LLVector3::zeroVec()
{
clear();
}
@ -257,12 +257,12 @@ inline void LLVector3::set(F32 x, F32 y, F32 z)
mV[VZ] = z;
}
inline void LLVector3::set(const LLVector3 &vec)
inline void LLVector3::set(const LLVector3& vec)
{
set(vec.mV[0], vec.mV[1], vec.mV[2]);
set(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
}
inline void LLVector3::set(const F32 *vec)
inline void LLVector3::set(const F32* vec)
{
set(vec[0], vec[1], vec[2]);
}
@ -288,20 +288,20 @@ inline void LLVector3::setVec(F32 x, F32 y, F32 z)
}
// deprecated
inline void LLVector3::setVec(const LLVector3 &vec)
inline void LLVector3::setVec(const LLVector3& vec)
{
set(vec);
}
// deprecated
inline void LLVector3::setVec(const F32 *vec)
inline void LLVector3::setVec(const F32* vec)
{
set(vec);
}
inline F32 LLVector3::normalize(void)
inline F32 LLVector3::normalize()
{
F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
if (mag > FP_MAG_THRESHOLD)
{
@ -316,149 +316,149 @@ inline F32 LLVector3::normalize(void)
}
// deprecated
inline F32 LLVector3::normVec(void)
inline F32 LLVector3::normVec()
{
return normalize();
}
// LLVector3 Magnitude and Normalization Functions
inline F32 LLVector3::length(void) const
inline F32 LLVector3::length() const
{
return sqrt(lengthSquared());
}
inline F32 LLVector3::lengthSquared() const
{
return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
}
inline F32 LLVector3::magVec(void) const
inline F32 LLVector3::magVec() const
{
return length();
}
inline F32 LLVector3::magVecSquared(void) const
inline F32 LLVector3::magVecSquared() const
{
return lengthSquared();
}
inline bool LLVector3::inRange( F32 min, F32 max ) const
{
return mV[0] >= min && mV[0] <= max &&
mV[1] >= min && mV[1] <= max &&
mV[2] >= min && mV[2] <= max;
return mV[VX] >= min && mV[VX] <= max &&
mV[VY] >= min && mV[VY] <= max &&
mV[VZ] >= min && mV[VZ] <= max;
}
inline LLVector3 operator+(const LLVector3 &a, const LLVector3 &b)
inline LLVector3 operator+(const LLVector3& a, const LLVector3& b)
{
LLVector3 c(a);
return c += b;
}
inline LLVector3 operator-(const LLVector3 &a, const LLVector3 &b)
inline LLVector3 operator-(const LLVector3& a, const LLVector3& b)
{
LLVector3 c(a);
return c -= b;
}
inline F32 operator*(const LLVector3 &a, const LLVector3 &b)
inline F32 operator*(const LLVector3& a, const LLVector3& b)
{
return a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2];
return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]);
}
inline LLVector3 operator%(const LLVector3 &a, const LLVector3 &b)
inline LLVector3 operator%(const LLVector3& a, const LLVector3& b)
{
return LLVector3( a.mV[1]*b.mV[2] - b.mV[1]*a.mV[2], a.mV[2]*b.mV[0] - b.mV[2]*a.mV[0], a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1] );
return LLVector3( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY] );
}
inline LLVector3 operator/(const LLVector3 &a, F32 k)
inline LLVector3 operator/(const LLVector3& a, F32 k)
{
F32 t = 1.f / k;
return LLVector3( a.mV[0] * t, a.mV[1] * t, a.mV[2] * t );
return LLVector3( a.mV[VX] * t, a.mV[VY] * t, a.mV[VZ] * t );
}
inline LLVector3 operator*(const LLVector3 &a, F32 k)
inline LLVector3 operator*(const LLVector3& a, F32 k)
{
return LLVector3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k );
return LLVector3( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k );
}
inline LLVector3 operator*(F32 k, const LLVector3 &a)
inline LLVector3 operator*(F32 k, const LLVector3& a)
{
return LLVector3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k );
return LLVector3( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k );
}
inline bool operator==(const LLVector3 &a, const LLVector3 &b)
inline bool operator==(const LLVector3& a, const LLVector3& b)
{
return ( (a.mV[0] == b.mV[0])
&&(a.mV[1] == b.mV[1])
&&(a.mV[2] == b.mV[2]));
return ( (a.mV[VX] == b.mV[VX])
&&(a.mV[VY] == b.mV[VY])
&&(a.mV[VZ] == b.mV[VZ]));
}
inline bool operator!=(const LLVector3 &a, const LLVector3 &b)
inline bool operator!=(const LLVector3& a, const LLVector3& b)
{
return ( (a.mV[0] != b.mV[0])
||(a.mV[1] != b.mV[1])
||(a.mV[2] != b.mV[2]));
return ( (a.mV[VX] != b.mV[VX])
||(a.mV[VY] != b.mV[VY])
||(a.mV[VZ] != b.mV[VZ]));
}
inline bool operator<(const LLVector3 &a, const LLVector3 &b)
inline bool operator<(const LLVector3& a, const LLVector3& b)
{
return (a.mV[0] < b.mV[0]
|| (a.mV[0] == b.mV[0]
&& (a.mV[1] < b.mV[1]
|| ((a.mV[1] == b.mV[1])
&& a.mV[2] < b.mV[2]))));
return (a.mV[VX] < b.mV[VX]
|| (a.mV[VX] == b.mV[VX]
&& (a.mV[VY] < b.mV[VY]
|| ((a.mV[VY] == b.mV[VY])
&& a.mV[VZ] < b.mV[VZ]))));
}
inline const LLVector3& operator+=(LLVector3 &a, const LLVector3 &b)
inline const LLVector3& operator+=(LLVector3& a, const LLVector3& b)
{
a.mV[0] += b.mV[0];
a.mV[1] += b.mV[1];
a.mV[2] += b.mV[2];
a.mV[VX] += b.mV[VX];
a.mV[VY] += b.mV[VY];
a.mV[VZ] += b.mV[VZ];
return a;
}
inline const LLVector3& operator-=(LLVector3 &a, const LLVector3 &b)
inline const LLVector3& operator-=(LLVector3& a, const LLVector3& b)
{
a.mV[0] -= b.mV[0];
a.mV[1] -= b.mV[1];
a.mV[2] -= b.mV[2];
a.mV[VX] -= b.mV[VX];
a.mV[VY] -= b.mV[VY];
a.mV[VZ] -= b.mV[VZ];
return a;
}
inline const LLVector3& operator%=(LLVector3 &a, const LLVector3 &b)
inline const LLVector3& operator%=(LLVector3& a, const LLVector3& b)
{
LLVector3 ret( a.mV[1]*b.mV[2] - b.mV[1]*a.mV[2], a.mV[2]*b.mV[0] - b.mV[2]*a.mV[0], a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1]);
LLVector3 ret( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]);
a = ret;
return a;
}
inline const LLVector3& operator*=(LLVector3 &a, F32 k)
inline const LLVector3& operator*=(LLVector3& a, F32 k)
{
a.mV[0] *= k;
a.mV[1] *= k;
a.mV[2] *= k;
a.mV[VX] *= k;
a.mV[VY] *= k;
a.mV[VZ] *= k;
return a;
}
inline const LLVector3& operator*=(LLVector3 &a, const LLVector3 &b)
inline const LLVector3& operator*=(LLVector3& a, const LLVector3& b)
{
a.mV[0] *= b.mV[0];
a.mV[1] *= b.mV[1];
a.mV[2] *= b.mV[2];
a.mV[VX] *= b.mV[VX];
a.mV[VY] *= b.mV[VY];
a.mV[VZ] *= b.mV[VZ];
return a;
}
inline const LLVector3& operator/=(LLVector3 &a, F32 k)
inline const LLVector3& operator/=(LLVector3& a, F32 k)
{
a *= 1.f / k;
return a;
}
inline LLVector3 operator-(const LLVector3 &a)
inline LLVector3 operator-(const LLVector3& a)
{
return LLVector3( -a.mV[0], -a.mV[1], -a.mV[2] );
return LLVector3(-a.mV[VX], -a.mV[VY], -a.mV[VZ]);
}
inline LLVector3::operator glm::vec3() const
@ -472,30 +472,30 @@ inline LLVector3::operator glm::vec4() const
return glm::vec4(mV[VX], mV[VY], mV[VZ], 1.f);
}
inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b)
inline F32 dist_vec(const LLVector3& a, const LLVector3& b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
return (F32) sqrt( x*x + y*y + z*z );
F32 x = a.mV[VX] - b.mV[VX];
F32 y = a.mV[VY] - b.mV[VY];
F32 z = a.mV[VZ] - b.mV[VZ];
return sqrt( x*x + y*y + z*z );
}
inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b)
inline F32 dist_vec_squared(const LLVector3& a, const LLVector3& b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
F32 x = a.mV[VX] - b.mV[VX];
F32 y = a.mV[VY] - b.mV[VY];
F32 z = a.mV[VZ] - b.mV[VZ];
return x*x + y*y + z*z;
}
inline F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b)
inline F32 dist_vec_squared2D(const LLVector3& a, const LLVector3& b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 x = a.mV[VX] - b.mV[VX];
F32 y = a.mV[VY] - b.mV[VY];
return x*x + y*y;
}
inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b)
inline LLVector3 projected_vec(const LLVector3& a, const LLVector3& b)
{
F32 bb = b * b;
if (bb > FP_MAG_THRESHOLD * FP_MAG_THRESHOLD)
@ -517,18 +517,18 @@ inline LLVector3 inverse_projected_vec(const LLVector3& a, const LLVector3& b)
return normalized_a * (b_length / dot_product);
}
inline LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b)
inline LLVector3 parallel_component(const LLVector3& a, const LLVector3& b)
{
return projected_vec(a, b);
}
inline LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b)
inline LLVector3 orthogonal_component(const LLVector3& a, const LLVector3& b)
{
return a - projected_vec(a, b);
}
inline LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u)
inline LLVector3 lerp(const LLVector3& a, const LLVector3& b, F32 u)
{
return LLVector3(
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
@ -583,7 +583,7 @@ inline F32 angle_between(const LLVector3& a, const LLVector3& b)
return atan2f(c.length(), ab); // return the angle
}
inline bool are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon)
inline bool are_parallel(const LLVector3& a, const LLVector3& b, F32 epsilon)
{
LLVector3 an = a;
LLVector3 bn = b;

View File

@ -127,65 +127,64 @@ LLColor4 LLColor4::cyan6(0.2f, 0.6f, 0.6f, 1.0f);
// conversion
LLColor4::operator LLColor4U() const
{
return LLColor4U(
(U8)llclampb(ll_round(mV[VRED]*255.f)),
(U8)llclampb(ll_round(mV[VGREEN]*255.f)),
(U8)llclampb(ll_round(mV[VBLUE]*255.f)),
(U8)llclampb(ll_round(mV[VALPHA]*255.f)));
return LLColor4U((U8)llclampb(ll_round(mV[VRED] * 255.f)),
(U8)llclampb(ll_round(mV[VGREEN] * 255.f)),
(U8)llclampb(ll_round(mV[VBLUE] * 255.f)),
(U8)llclampb(ll_round(mV[VALPHA] * 255.f)));
}
LLColor4::LLColor4(const LLColor3 &vec, F32 a)
LLColor4::LLColor4(const LLColor3& vec, F32 a)
{
mV[VRED] = vec.mV[VRED];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = a;
}
LLColor4::LLColor4(const LLColor4U& color4u)
{
const F32 SCALE = 1.f/255.f;
mV[VRED] = color4u.mV[VRED] * SCALE;
mV[VGREEN] = color4u.mV[VGREEN] * SCALE;
mV[VBLUE] = color4u.mV[VBLUE] * SCALE;
mV[VALPHA] = color4u.mV[VALPHA] * SCALE;
constexpr F32 SCALE = 1.f / 255.f;
mV[VRED] = color4u.mV[VRED] * SCALE;
mV[VGREEN] = color4u.mV[VGREEN] * SCALE;
mV[VBLUE] = color4u.mV[VBLUE] * SCALE;
mV[VALPHA] = color4u.mV[VALPHA] * SCALE;
}
LLColor4::LLColor4(const LLVector4& vector4)
{
mV[VRED] = vector4.mV[VRED];
mV[VRED] = vector4.mV[VRED];
mV[VGREEN] = vector4.mV[VGREEN];
mV[VBLUE] = vector4.mV[VBLUE];
mV[VBLUE] = vector4.mV[VBLUE];
mV[VALPHA] = vector4.mV[VALPHA];
}
const LLColor4& LLColor4::set(const LLColor4U& color4u)
{
const F32 SCALE = 1.f/255.f;
mV[VRED] = color4u.mV[VRED] * SCALE;
mV[VGREEN] = color4u.mV[VGREEN] * SCALE;
mV[VBLUE] = color4u.mV[VBLUE] * SCALE;
mV[VALPHA] = color4u.mV[VALPHA] * SCALE;
constexpr F32 SCALE = 1.f / 255.f;
mV[VRED] = color4u.mV[VRED] * SCALE;
mV[VGREEN] = color4u.mV[VGREEN] * SCALE;
mV[VBLUE] = color4u.mV[VBLUE] * SCALE;
mV[VALPHA] = color4u.mV[VALPHA] * SCALE;
return (*this);
}
const LLColor4& LLColor4::set(const LLColor3 &vec)
const LLColor4& LLColor4::set(const LLColor3& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VBLUE] = vec.mV[VBLUE];
// no change to alpha!
// mV[VALPHA] = 1.f;
// no change to alpha!
// mV[VALPHA] = 1.f;
return (*this);
}
const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a)
const LLColor4& LLColor4::set(const LLColor3& vec, F32 a)
{
mV[VRED] = vec.mV[VRED];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = a;
return (*this);
}
@ -193,33 +192,33 @@ const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a)
// deprecated -- use set()
const LLColor4& LLColor4::setVec(const LLColor4U& color4u)
{
const F32 SCALE = 1.f/255.f;
mV[VRED] = color4u.mV[VRED] * SCALE;
mV[VGREEN] = color4u.mV[VGREEN] * SCALE;
mV[VBLUE] = color4u.mV[VBLUE] * SCALE;
mV[VALPHA] = color4u.mV[VALPHA] * SCALE;
constexpr F32 SCALE = 1.f / 255.f;
mV[VRED] = color4u.mV[VRED] * SCALE;
mV[VGREEN] = color4u.mV[VGREEN] * SCALE;
mV[VBLUE] = color4u.mV[VBLUE] * SCALE;
mV[VALPHA] = color4u.mV[VALPHA] * SCALE;
return (*this);
}
// deprecated -- use set()
const LLColor4& LLColor4::setVec(const LLColor3 &vec)
const LLColor4& LLColor4::setVec(const LLColor3& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VBLUE] = vec.mV[VBLUE];
// no change to alpha!
// mV[VALPHA] = 1.f;
// no change to alpha!
// mV[VALPHA] = 1.f;
return (*this);
}
// deprecated -- use set()
const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a)
const LLColor4& LLColor4::setVec(const LLColor3& vec, F32 a)
{
mV[VRED] = vec.mV[VRED];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = a;
return (*this);
}
@ -231,110 +230,110 @@ void LLColor4::setValue(const LLSD& sd)
F32 val;
bool out_of_range = false;
val = sd[0].asReal();
mV[0] = llclamp(val, 0.f, 1.f);
out_of_range = mV[0] != val;
mV[VRED] = llclamp(val, 0.f, 1.f);
out_of_range = mV[VRED] != val;
val = sd[1].asReal();
mV[1] = llclamp(val, 0.f, 1.f);
out_of_range |= mV[1] != val;
mV[VGREEN] = llclamp(val, 0.f, 1.f);
out_of_range |= mV[VGREEN] != val;
val = sd[2].asReal();
mV[2] = llclamp(val, 0.f, 1.f);
out_of_range |= mV[2] != val;
mV[VBLUE] = llclamp(val, 0.f, 1.f);
out_of_range |= mV[VBLUE] != val;
val = sd[3].asReal();
mV[3] = llclamp(val, 0.f, 1.f);
out_of_range |= mV[3] != val;
mV[VALPHA] = llclamp(val, 0.f, 1.f);
out_of_range |= mV[VALPHA] != val;
if (out_of_range)
{
LL_WARNS() << "LLSD color value out of range!" << LL_ENDL;
}
#else
mV[0] = (F32) sd[0].asReal();
mV[1] = (F32) sd[1].asReal();
mV[2] = (F32) sd[2].asReal();
mV[3] = (F32) sd[3].asReal();
mV[VRED] = (F32)sd[VRED].asReal();
mV[VGREEN] = (F32)sd[VGREEN].asReal();
mV[VBLUE] = (F32)sd[VBLUE].asReal();
mV[VALPHA] = (F32)sd[VALPHA].asReal();
#endif
}
const LLColor4& LLColor4::operator=(const LLColor3 &a)
const LLColor4& LLColor4::operator=(const LLColor3& a)
{
mV[VRED] = a.mV[VRED];
mV[VRED] = a.mV[VRED];
mV[VGREEN] = a.mV[VGREEN];
mV[VBLUE] = a.mV[VBLUE];
mV[VBLUE] = a.mV[VBLUE];
// converting from an rgb sets a=1 (opaque)
// converting from an rgb sets a=1 (opaque)
mV[VALPHA] = 1.f;
return (*this);
}
std::ostream& operator<<(std::ostream& s, const LLColor4 &a)
std::ostream& operator<<(std::ostream& s, const LLColor4& a)
{
s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << ", " << a.mV[VALPHA] << " }";
return s;
}
bool operator==(const LLColor4 &a, const LLColor3 &b)
bool operator==(const LLColor4& a, const LLColor3& b)
{
return ( (a.mV[VRED] == b.mV[VRED])
&&(a.mV[VGREEN] == b.mV[VGREEN])
&&(a.mV[VBLUE] == b.mV[VBLUE]));
return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]));
}
bool operator!=(const LLColor4 &a, const LLColor3 &b)
bool operator!=(const LLColor4& a, const LLColor3& b)
{
return ( (a.mV[VRED] != b.mV[VRED])
||(a.mV[VGREEN] != b.mV[VGREEN])
||(a.mV[VBLUE] != b.mV[VBLUE]));
return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]));
}
LLColor3 vec4to3(const LLColor4 &vec)
LLColor3 vec4to3(const LLColor4& vec)
{
LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]);
LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]);
return temp;
}
LLColor4 vec3to4(const LLColor3 &vec)
LLColor4 vec3to4(const LLColor3& vec)
{
LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]);
LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]);
return temp;
}
static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
static F32 hueToRgb(F32 val1In, F32 val2In, F32 valHUeIn)
{
if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
return ( val1In );
if (valHUeIn < 0.0f)
valHUeIn += 1.0f;
if (valHUeIn > 1.0f)
valHUeIn -= 1.0f;
if ((6.0f * valHUeIn) < 1.0f)
return (val1In + (val2In - val1In) * 6.0f * valHUeIn);
if ((2.0f * valHUeIn) < 1.0f)
return (val2In);
if ((3.0f * valHUeIn) < 2.0f)
return (val1In + (val2In - val1In) * ((2.0f / 3.0f) - valHUeIn) * 6.0f);
return (val1In);
}
void LLColor4::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn)
void LLColor4::setHSL(F32 hValIn, F32 sValIn, F32 lValIn)
{
if ( sValIn < 0.00001f )
if (sValIn < 0.00001f)
{
mV[VRED] = lValIn;
mV[VRED] = lValIn;
mV[VGREEN] = lValIn;
mV[VBLUE] = lValIn;
mV[VBLUE] = lValIn;
}
else
{
F32 interVal1;
F32 interVal2;
if ( lValIn < 0.5f )
interVal2 = lValIn * ( 1.0f + sValIn );
if (lValIn < 0.5f)
interVal2 = lValIn * (1.0f + sValIn);
else
interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
interVal2 = (lValIn + sValIn) - (sValIn * lValIn);
interVal1 = 2.0f * lValIn - interVal2;
mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn );
mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
mV[VRED] = hueToRgb(interVal1, interVal2, hValIn + (1.f / 3.f));
mV[VGREEN] = hueToRgb(interVal1, interVal2, hValIn);
mV[VBLUE] = hueToRgb(interVal1, interVal2, hValIn - (1.f / 3.f));
}
}
@ -344,58 +343,61 @@ void LLColor4::calcHSL(F32* hue, F32* saturation, F32* luminance) const
F32 var_G = mV[VGREEN];
F32 var_B = mV[VBLUE];
F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) );
F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) );
F32 var_Min = (var_R < (var_G < var_B ? var_G : var_B) ? var_R : (var_G < var_B ? var_G : var_B));
F32 var_Max = (var_R > (var_G > var_B ? var_G : var_B) ? var_R : (var_G > var_B ? var_G : var_B));
F32 del_Max = var_Max - var_Min;
F32 L = ( var_Max + var_Min ) / 2.0f;
F32 L = (var_Max + var_Min) / 2.0f;
F32 H = 0.0f;
F32 S = 0.0f;
if ( del_Max == 0.0f )
if (del_Max == 0.0f)
{
H = 0.0f;
S = 0.0f;
H = 0.0f;
S = 0.0f;
}
else
{
if ( L < 0.5 )
S = del_Max / ( var_Max + var_Min );
if (L < 0.5f)
S = del_Max / (var_Max + var_Min);
else
S = del_Max / ( 2.0f - var_Max - var_Min );
S = del_Max / (2.0f - var_Max - var_Min);
F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
F32 del_R = (((var_Max - var_R) / 6.0f) + (del_Max / 2.0f)) / del_Max;
F32 del_G = (((var_Max - var_G) / 6.0f) + (del_Max / 2.0f)) / del_Max;
F32 del_B = (((var_Max - var_B) / 6.0f) + (del_Max / 2.0f)) / del_Max;
if ( var_R >= var_Max )
if (var_R >= var_Max)
H = del_B - del_G;
else
if ( var_G >= var_Max )
H = ( 1.0f / 3.0f ) + del_R - del_B;
else
if ( var_B >= var_Max )
H = ( 2.0f / 3.0f ) + del_G - del_R;
else if (var_G >= var_Max)
H = (1.0f / 3.0f) + del_R - del_B;
else if (var_B >= var_Max)
H = (2.0f / 3.0f) + del_G - del_R;
if ( H < 0.0f ) H += 1.0f;
if ( H > 1.0f ) H -= 1.0f;
if (H < 0.0f)
H += 1.0f;
if (H > 1.0f)
H -= 1.0f;
}
if (hue) *hue = H;
if (saturation) *saturation = S;
if (luminance) *luminance = L;
if (hue)
*hue = H;
if (saturation)
*saturation = S;
if (luminance)
*luminance = L;
}
// static
bool LLColor4::parseColor(const std::string& buf, LLColor4* color)
{
if( buf.empty() || color == nullptr)
if (buf.empty() || color == nullptr)
{
return false;
}
boost_tokenizer tokens(buf, boost::char_separator<char>(", "));
boost_tokenizer tokens(buf, boost::char_separator<char>(", "));
boost_tokenizer::iterator token_iter = tokens.begin();
if (token_iter == tokens.end())
{
@ -404,16 +406,16 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color)
// Grab the first token into a string, since we don't know
// if this is a float or a color name.
std::string color_name( (*token_iter) );
std::string color_name((*token_iter));
++token_iter;
if (token_iter != tokens.end())
{
// There are more tokens to read. This must be a vector.
LLColor4 v;
LLStringUtil::convertToF32( color_name, v.mV[VRED] );
LLStringUtil::convertToF32( *token_iter, v.mV[VGREEN] );
v.mV[VBLUE] = 0.0f;
LLStringUtil::convertToF32(color_name, v.mV[VRED]);
LLStringUtil::convertToF32(*token_iter, v.mV[VGREEN]);
v.mV[VBLUE] = 0.0f;
v.mV[VALPHA] = 1.0f;
++token_iter;
@ -425,283 +427,284 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color)
else
{
// There is a z-component.
LLStringUtil::convertToF32( *token_iter, v.mV[VBLUE] );
LLStringUtil::convertToF32(*token_iter, v.mV[VBLUE]);
++token_iter;
if (token_iter != tokens.end())
{
// There is an alpha component.
LLStringUtil::convertToF32( *token_iter, v.mV[VALPHA] );
LLStringUtil::convertToF32(*token_iter, v.mV[VALPHA]);
}
}
// Make sure all values are between 0 and 1.
if (v.mV[VRED] > 1.f || v.mV[VGREEN] > 1.f || v.mV[VBLUE] > 1.f || v.mV[VALPHA] > 1.f)
{
v = v * (1.f / 255.f);
constexpr F32 SCALE{ 1.f / 255.f };
v *= SCALE;
}
color->set( v );
color->set(v);
}
else // Single value. Read as a named color.
{
// We have a color name
if ( "red" == color_name )
if ("red" == color_name)
{
color->set(LLColor4::red);
}
else if ( "red1" == color_name )
else if ("red1" == color_name)
{
color->set(LLColor4::red1);
}
else if ( "red2" == color_name )
else if ("red2" == color_name)
{
color->set(LLColor4::red2);
}
else if ( "red3" == color_name )
else if ("red3" == color_name)
{
color->set(LLColor4::red3);
}
else if ( "red4" == color_name )
else if ("red4" == color_name)
{
color->set(LLColor4::red4);
}
else if ( "red5" == color_name )
else if ("red5" == color_name)
{
color->set(LLColor4::red5);
}
else if( "green" == color_name )
else if ("green" == color_name)
{
color->set(LLColor4::green);
}
else if( "green1" == color_name )
else if ("green1" == color_name)
{
color->set(LLColor4::green1);
}
else if( "green2" == color_name )
else if ("green2" == color_name)
{
color->set(LLColor4::green2);
}
else if( "green3" == color_name )
else if ("green3" == color_name)
{
color->set(LLColor4::green3);
}
else if( "green4" == color_name )
else if ("green4" == color_name)
{
color->set(LLColor4::green4);
}
else if( "green5" == color_name )
else if ("green5" == color_name)
{
color->set(LLColor4::green5);
}
else if( "green6" == color_name )
else if ("green6" == color_name)
{
color->set(LLColor4::green6);
}
else if( "blue" == color_name )
else if ("blue" == color_name)
{
color->set(LLColor4::blue);
}
else if( "blue1" == color_name )
else if ("blue1" == color_name)
{
color->set(LLColor4::blue1);
}
else if( "blue2" == color_name )
else if ("blue2" == color_name)
{
color->set(LLColor4::blue2);
}
else if( "blue3" == color_name )
else if ("blue3" == color_name)
{
color->set(LLColor4::blue3);
}
else if( "blue4" == color_name )
else if ("blue4" == color_name)
{
color->set(LLColor4::blue4);
}
else if( "blue5" == color_name )
else if ("blue5" == color_name)
{
color->set(LLColor4::blue5);
}
else if( "blue6" == color_name )
else if ("blue6" == color_name)
{
color->set(LLColor4::blue6);
}
else if( "black" == color_name )
else if ("black" == color_name)
{
color->set(LLColor4::black);
}
else if( "white" == color_name )
else if ("white" == color_name)
{
color->set(LLColor4::white);
}
else if( "yellow" == color_name )
else if ("yellow" == color_name)
{
color->set(LLColor4::yellow);
}
else if( "yellow1" == color_name )
else if ("yellow1" == color_name)
{
color->set(LLColor4::yellow1);
}
else if( "yellow2" == color_name )
else if ("yellow2" == color_name)
{
color->set(LLColor4::yellow2);
}
else if( "yellow3" == color_name )
else if ("yellow3" == color_name)
{
color->set(LLColor4::yellow3);
}
else if( "yellow4" == color_name )
else if ("yellow4" == color_name)
{
color->set(LLColor4::yellow4);
}
else if( "yellow5" == color_name )
else if ("yellow5" == color_name)
{
color->set(LLColor4::yellow5);
}
else if( "yellow6" == color_name )
else if ("yellow6" == color_name)
{
color->set(LLColor4::yellow6);
}
else if( "magenta" == color_name )
else if ("magenta" == color_name)
{
color->set(LLColor4::magenta);
}
else if( "magenta1" == color_name )
else if ("magenta1" == color_name)
{
color->set(LLColor4::magenta1);
}
else if( "magenta2" == color_name )
else if ("magenta2" == color_name)
{
color->set(LLColor4::magenta2);
}
else if( "magenta3" == color_name )
else if ("magenta3" == color_name)
{
color->set(LLColor4::magenta3);
}
else if( "magenta4" == color_name )
else if ("magenta4" == color_name)
{
color->set(LLColor4::magenta4);
}
else if( "purple" == color_name )
else if ("purple" == color_name)
{
color->set(LLColor4::purple);
}
else if( "purple1" == color_name )
else if ("purple1" == color_name)
{
color->set(LLColor4::purple1);
}
else if( "purple2" == color_name )
else if ("purple2" == color_name)
{
color->set(LLColor4::purple2);
}
else if( "purple3" == color_name )
else if ("purple3" == color_name)
{
color->set(LLColor4::purple3);
}
else if( "purple4" == color_name )
else if ("purple4" == color_name)
{
color->set(LLColor4::purple4);
}
else if( "purple5" == color_name )
else if ("purple5" == color_name)
{
color->set(LLColor4::purple5);
}
else if( "purple6" == color_name )
else if ("purple6" == color_name)
{
color->set(LLColor4::purple6);
}
else if( "pink" == color_name )
else if ("pink" == color_name)
{
color->set(LLColor4::pink);
}
else if( "pink1" == color_name )
else if ("pink1" == color_name)
{
color->set(LLColor4::pink1);
}
else if( "pink2" == color_name )
else if ("pink2" == color_name)
{
color->set(LLColor4::pink2);
}
else if( "cyan" == color_name )
else if ("cyan" == color_name)
{
color->set(LLColor4::cyan);
}
else if( "cyan1" == color_name )
else if ("cyan1" == color_name)
{
color->set(LLColor4::cyan1);
}
else if( "cyan2" == color_name )
else if ("cyan2" == color_name)
{
color->set(LLColor4::cyan2);
}
else if( "cyan3" == color_name )
else if ("cyan3" == color_name)
{
color->set(LLColor4::cyan3);
}
else if( "cyan4" == color_name )
else if ("cyan4" == color_name)
{
color->set(LLColor4::cyan4);
}
else if( "cyan5" == color_name )
else if ("cyan5" == color_name)
{
color->set(LLColor4::cyan5);
}
else if( "cyan6" == color_name )
else if ("cyan6" == color_name)
{
color->set(LLColor4::cyan6);
}
else if( "smoke" == color_name )
else if ("smoke" == color_name)
{
color->set(LLColor4::smoke);
}
else if( "grey" == color_name )
else if ("grey" == color_name)
{
color->set(LLColor4::grey);
}
else if( "grey1" == color_name )
else if ("grey1" == color_name)
{
color->set(LLColor4::grey1);
}
else if( "grey2" == color_name )
else if ("grey2" == color_name)
{
color->set(LLColor4::grey2);
}
else if( "grey3" == color_name )
else if ("grey3" == color_name)
{
color->set(LLColor4::grey3);
}
else if( "grey4" == color_name )
else if ("grey4" == color_name)
{
color->set(LLColor4::grey4);
}
else if( "orange" == color_name )
else if ("orange" == color_name)
{
color->set(LLColor4::orange);
}
else if( "orange1" == color_name )
else if ("orange1" == color_name)
{
color->set(LLColor4::orange1);
}
else if( "orange2" == color_name )
else if ("orange2" == color_name)
{
color->set(LLColor4::orange2);
}
else if( "orange3" == color_name )
else if ("orange3" == color_name)
{
color->set(LLColor4::orange3);
}
else if( "orange4" == color_name )
else if ("orange4" == color_name)
{
color->set(LLColor4::orange4);
}
else if( "orange5" == color_name )
else if ("orange5" == color_name)
{
color->set(LLColor4::orange5);
}
else if( "orange6" == color_name )
else if ("orange6" == color_name)
{
color->set(LLColor4::orange6);
}
else if ( "clear" == color_name )
else if ("clear" == color_name)
{
color->set(0.f, 0.f, 0.f, 0.f);
}
@ -717,21 +720,21 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color)
// static
bool LLColor4::parseColor4(const std::string& buf, LLColor4* value)
{
if( buf.empty() || value == nullptr)
if (buf.empty() || value == nullptr)
{
return false;
}
LLColor4 v;
S32 count = sscanf( buf.c_str(), "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 );
if (1 == count )
S32 count = sscanf(buf.c_str(), "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3);
if (1 == count)
{
// try this format
count = sscanf( buf.c_str(), "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 );
count = sscanf(buf.c_str(), "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3);
}
if( 4 == count )
if (4 == count)
{
value->setVec( v );
value->setVec(v);
return true;
}

View File

@ -28,7 +28,6 @@
#define LL_V4COLOR_H
#include "llerror.h"
//#include "vmath.h"
#include "llmath.h"
#include "llsd.h"
@ -38,216 +37,215 @@ class LLVector4;
// LLColor4 = |x y z w|
static const U32 LENGTHOFCOLOR4 = 4;
static constexpr U32 LENGTHOFCOLOR4 = 4;
static const U32 MAX_LENGTH_OF_COLOR_NAME = 15; //Give plenty of room for additional colors...
static constexpr U32 MAX_LENGTH_OF_COLOR_NAME = 15; // Give plenty of room for additional colors...
class LLColor4
{
public:
F32 mV[LENGTHOFCOLOR4];
LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1)
LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1)
LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a)
LLColor4(const LLColor3 &vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a)
explicit LLColor4(const LLSD& sd);
explicit LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1)
explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc))
explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion
explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion
public:
F32 mV[LENGTHOFCOLOR4];
LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1)
LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1)
LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a)
LLColor4(const LLColor3& vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a)
explicit LLColor4(const LLSD& sd);
explicit LLColor4(const F32* vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1)
explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc))
explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion
explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion
LLSD getValue() const
{
LLSD ret;
ret[0] = mV[0];
ret[1] = mV[1];
ret[2] = mV[2];
ret[3] = mV[3];
return ret;
}
LLSD getValue() const
{
LLSD ret;
ret[VRED] = mV[VRED];
ret[VGREEN] = mV[VGREEN];
ret[VBLUE] = mV[VBLUE];
ret[VALPHA] = mV[VALPHA];
return ret;
}
void setValue(const LLSD& sd);
void setValue(const LLSD& sd);
void setHSL(F32 hue, F32 saturation, F32 luminance);
void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
void setHSL(F32 hue, F32 saturation, F32 luminance);
void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1)
const LLColor4& setToWhite(); // zero LLColor4 to (0, 0, 0, 1)
const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1)
const LLColor4& setToWhite(); // zero LLColor4 to (0, 0, 0, 1)
const LLColor4& setVec(F32 r, F32 g, F32 b, F32 a); // deprecated -- use set()
const LLColor4& setVec(F32 r, F32 g, F32 b); // deprecated -- use set()
const LLColor4& setVec(const LLColor4 &vec); // deprecated -- use set()
const LLColor4& setVec(const LLColor3 &vec); // deprecated -- use set()
const LLColor4& setVec(const LLColor3 &vec, F32 a); // deprecated -- use set()
const LLColor4& setVec(const F32 *vec); // deprecated -- use set()
const LLColor4& setVec(const LLColor4U& color4u); // deprecated -- use set()
const LLColor4& setVec(F32 r, F32 g, F32 b, F32 a); // deprecated -- use set()
const LLColor4& setVec(F32 r, F32 g, F32 b); // deprecated -- use set()
const LLColor4& setVec(const LLColor4& vec); // deprecated -- use set()
const LLColor4& setVec(const LLColor3& vec); // deprecated -- use set()
const LLColor4& setVec(const LLColor3& vec, F32 a); // deprecated -- use set()
const LLColor4& setVec(const F32* vec); // deprecated -- use set()
const LLColor4& setVec(const LLColor4U& color4u); // deprecated -- use set()
const LLColor4& set(F32 r, F32 g, F32 b, F32 a); // Sets LLColor4 to (r, g, b, a)
const LLColor4& set(F32 r, F32 g, F32 b); // Sets LLColor4 to (r, g, b) (no change in a)
const LLColor4& set(const LLColor4 &vec); // Sets LLColor4 to vec
const LLColor4& set(const LLColor3 &vec); // Sets LLColor4 to LLColor3 vec (no change in alpha)
const LLColor4& set(const LLColor3 &vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified
const LLColor4& set(const F32 *vec); // Sets LLColor4 to vec
const LLColor4& set(const F64 *vec); // Sets LLColor4 to (double)vec
const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled.
const LLColor4& set(F32 r, F32 g, F32 b, F32 a); // Sets LLColor4 to (r, g, b, a)
const LLColor4& set(F32 r, F32 g, F32 b); // Sets LLColor4 to (r, g, b) (no change in a)
const LLColor4& set(const LLColor4& vec); // Sets LLColor4 to vec
const LLColor4& set(const LLColor3& vec); // Sets LLColor4 to LLColor3 vec (no change in alpha)
const LLColor4& set(const LLColor3& vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified
const LLColor4& set(const F32* vec); // Sets LLColor4 to vec
const LLColor4& set(const F64* vec); // Sets LLColor4 to (double)vec
const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled.
// set from a vector of unknown type and size
// may leave some data unmodified
template<typename T>
const LLColor4& set(const std::vector<T>& v);
// set from a vector of unknown type and size
// may leave some data unmodified
template<typename T>
const LLColor4& set(const std::vector<T>& v);
// write to a vector of unknown type and size
// maye leave some data unmodified
template<typename T>
void write(std::vector<T>& v) const;
// write to a vector of unknown type and size
// maye leave some data unmodified
template<typename T>
void write(std::vector<T>& v) const;
const LLColor4& setAlpha(F32 a);
const LLColor4& setAlpha(F32 a);
F32 magVec() const; // deprecated -- use length()
F32 magVecSquared() const; // deprecated -- use lengthSquared()
F32 normVec(); // deprecated -- use normalize()
F32 magVec() const; // deprecated -- use length()
F32 magVecSquared() const; // deprecated -- use lengthSquared()
F32 normVec(); // deprecated -- use normalize()
F32 length() const; // Returns magnitude of LLColor4
F32 lengthSquared() const; // Returns magnitude squared of LLColor4
F32 normalize(); // deprecated -- use normalize()
F32 length() const; // Returns magnitude of LLColor4
F32 lengthSquared() const; // Returns magnitude squared of LLColor4
F32 normalize(); // deprecated -- use normalize()
bool isOpaque() { return mV[VALPHA] == 1.f; }
bool isOpaque() const { return mV[VALPHA] == 1.f; }
F32 operator[](int idx) const { return mV[idx]; }
F32 &operator[](int idx) { return mV[idx]; }
F32 operator[](int idx) const { return mV[idx]; }
F32& operator[](int idx) { return mV[idx]; }
const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4
const LLColor4& operator=(const LLColor3& a); // Assigns vec3 to vec4 and returns vec4
bool operator<(const LLColor4& rhs) const;
friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a
friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b
friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b
friend LLColor4 operator*(const LLColor4 &a, const LLColor4 &b); // Return component wise a * b
friend LLColor4 operator*(const LLColor4 &a, F32 k); // Return rgb times scaler k (no alpha change)
friend LLColor4 operator/(const LLColor4 &a, F32 k); // Return rgb divided by scalar k (no alpha change)
friend LLColor4 operator*(F32 k, const LLColor4 &a); // Return rgb times scaler k (no alpha change)
friend LLColor4 operator%(const LLColor4 &a, F32 k); // Return alpha times scaler k (no rgb change)
friend LLColor4 operator%(F32 k, const LLColor4 &a); // Return alpha times scaler k (no rgb change)
bool operator<(const LLColor4& rhs) const;
friend std::ostream& operator<<(std::ostream& s, const LLColor4& a); // Print a
friend LLColor4 operator+(const LLColor4& a, const LLColor4& b); // Return vector a + b
friend LLColor4 operator-(const LLColor4& a, const LLColor4& b); // Return vector a minus b
friend LLColor4 operator*(const LLColor4& a, const LLColor4& b); // Return component wise a * b
friend LLColor4 operator*(const LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change)
friend LLColor4 operator/(const LLColor4& a, F32 k); // Return rgb divided by scalar k (no alpha change)
friend LLColor4 operator*(F32 k, const LLColor4& a); // Return rgb times scaler k (no alpha change)
friend LLColor4 operator%(const LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change)
friend LLColor4 operator%(F32 k, const LLColor4& a); // Return alpha times scaler k (no rgb change)
friend bool operator==(const LLColor4 &a, const LLColor4 &b); // Return a == b
friend bool operator!=(const LLColor4 &a, const LLColor4 &b); // Return a != b
friend bool operator==(const LLColor4& a, const LLColor4& b); // Return a == b
friend bool operator!=(const LLColor4& a, const LLColor4& b); // Return a != b
friend bool operator==(const LLColor4 &a, const LLColor3 &b); // Return a == b
friend bool operator!=(const LLColor4 &a, const LLColor3 &b); // Return a != b
friend bool operator==(const LLColor4& a, const LLColor3& b); // Return a == b
friend bool operator!=(const LLColor4& a, const LLColor3& b); // Return a != b
friend const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b); // Return vector a + b
friend const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b); // Return vector a minus b
friend const LLColor4& operator*=(LLColor4 &a, F32 k); // Return rgb times scaler k (no alpha change)
friend const LLColor4& operator%=(LLColor4 &a, F32 k); // Return alpha times scaler k (no rgb change)
friend const LLColor4& operator+=(LLColor4& a, const LLColor4& b); // Return vector a + b
friend const LLColor4& operator-=(LLColor4& a, const LLColor4& b); // Return vector a minus b
friend const LLColor4& operator*=(LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change)
friend const LLColor4& operator%=(LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change)
friend const LLColor4& operator*=(LLColor4 &a, const LLColor4 &b); // Doesn't multiply alpha! (for lighting)
friend const LLColor4& operator*=(LLColor4& a, const LLColor4& b); // Doesn't multiply alpha! (for lighting)
// conversion
operator LLColor4U() const;
// conversion
operator LLColor4U() const;
// Basic color values.
static LLColor4 red;
static LLColor4 green;
static LLColor4 blue;
static LLColor4 black;
static LLColor4 white;
static LLColor4 yellow;
static LLColor4 magenta;
static LLColor4 cyan;
static LLColor4 smoke;
static LLColor4 grey;
static LLColor4 orange;
static LLColor4 purple;
static LLColor4 pink;
static LLColor4 transparent;
// Basic color values.
static LLColor4 red;
static LLColor4 green;
static LLColor4 blue;
static LLColor4 black;
static LLColor4 white;
static LLColor4 yellow;
static LLColor4 magenta;
static LLColor4 cyan;
static LLColor4 smoke;
static LLColor4 grey;
static LLColor4 orange;
static LLColor4 purple;
static LLColor4 pink;
static LLColor4 transparent;
// Extra color values.
static LLColor4 grey1;
static LLColor4 grey2;
static LLColor4 grey3;
static LLColor4 grey4;
// Extra color values.
static LLColor4 grey1;
static LLColor4 grey2;
static LLColor4 grey3;
static LLColor4 grey4;
// [RLVa:KB] - Checked: RLVa-2.2 (@setcam_avdist)
static LLColor4 silhouette;
// [/RLVa:KB]
static LLColor4 red1;
static LLColor4 red2;
static LLColor4 red3;
static LLColor4 red4;
static LLColor4 red5;
static LLColor4 red1;
static LLColor4 red2;
static LLColor4 red3;
static LLColor4 red4;
static LLColor4 red5;
static LLColor4 green1;
static LLColor4 green2;
static LLColor4 green3;
static LLColor4 green4;
static LLColor4 green5;
static LLColor4 green6;
static LLColor4 green1;
static LLColor4 green2;
static LLColor4 green3;
static LLColor4 green4;
static LLColor4 green5;
static LLColor4 green6;
static LLColor4 blue1;
static LLColor4 blue2;
static LLColor4 blue3;
static LLColor4 blue4;
static LLColor4 blue5;
static LLColor4 blue6;
static LLColor4 blue1;
static LLColor4 blue2;
static LLColor4 blue3;
static LLColor4 blue4;
static LLColor4 blue5;
static LLColor4 blue6;
static LLColor4 yellow1;
static LLColor4 yellow2;
static LLColor4 yellow3;
static LLColor4 yellow4;
static LLColor4 yellow5;
static LLColor4 yellow6;
static LLColor4 yellow7;
static LLColor4 yellow8;
static LLColor4 yellow9;
static LLColor4 yellow1;
static LLColor4 yellow2;
static LLColor4 yellow3;
static LLColor4 yellow4;
static LLColor4 yellow5;
static LLColor4 yellow6;
static LLColor4 yellow7;
static LLColor4 yellow8;
static LLColor4 yellow9;
static LLColor4 orange1;
static LLColor4 orange2;
static LLColor4 orange3;
static LLColor4 orange4;
static LLColor4 orange5;
static LLColor4 orange6;
static LLColor4 orange1;
static LLColor4 orange2;
static LLColor4 orange3;
static LLColor4 orange4;
static LLColor4 orange5;
static LLColor4 orange6;
static LLColor4 magenta1;
static LLColor4 magenta2;
static LLColor4 magenta3;
static LLColor4 magenta4;
static LLColor4 magenta1;
static LLColor4 magenta2;
static LLColor4 magenta3;
static LLColor4 magenta4;
static LLColor4 purple1;
static LLColor4 purple2;
static LLColor4 purple3;
static LLColor4 purple4;
static LLColor4 purple5;
static LLColor4 purple6;
static LLColor4 purple1;
static LLColor4 purple2;
static LLColor4 purple3;
static LLColor4 purple4;
static LLColor4 purple5;
static LLColor4 purple6;
static LLColor4 pink1;
static LLColor4 pink2;
static LLColor4 pink1;
static LLColor4 pink2;
static LLColor4 cyan1;
static LLColor4 cyan2;
static LLColor4 cyan3;
static LLColor4 cyan4;
static LLColor4 cyan5;
static LLColor4 cyan6;
static LLColor4 cyan1;
static LLColor4 cyan2;
static LLColor4 cyan3;
static LLColor4 cyan4;
static LLColor4 cyan5;
static LLColor4 cyan6;
static bool parseColor(const std::string& buf, LLColor4* color);
static bool parseColor4(const std::string& buf, LLColor4* color);
static bool parseColor(const std::string& buf, LLColor4* color);
static bool parseColor4(const std::string& buf, LLColor4* color);
inline void clamp();
inline void clamp();
};
// Non-member functions
F32 distVec(const LLColor4 &a, const LLColor4 &b); // Returns distance between a and b
F32 distVec_squared(const LLColor4 &a, const LLColor4 &b); // Returns distance squared between a and b
LLColor3 vec4to3(const LLColor4 &vec);
LLColor4 vec3to4(const LLColor3 &vec);
LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u);
F32 distVec(const LLColor4& a, const LLColor4& b); // Returns distance between a and b
F32 distVec_squared(const LLColor4& a, const LLColor4& b); // Returns distance squared between a and b
LLColor3 vec4to3(const LLColor4& vec);
LLColor4 vec3to4(const LLColor3& vec);
LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u);
inline LLColor4::LLColor4(void)
inline LLColor4::LLColor4()
{
mV[VRED] = 0.f;
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
mV[VBLUE] = 0.f;
mV[VALPHA] = 1.f;
}
@ -258,149 +256,146 @@ inline LLColor4::LLColor4(const LLSD& sd)
inline LLColor4::LLColor4(F32 r, F32 g, F32 b)
{
mV[VRED] = r;
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VBLUE] = b;
mV[VALPHA] = 1.f;
}
inline LLColor4::LLColor4(F32 r, F32 g, F32 b, F32 a)
{
mV[VRED] = r;
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VBLUE] = b;
mV[VALPHA] = a;
}
inline LLColor4::LLColor4(U32 clr)
{
mV[VRED] = (clr&0xff) * (1.0f/255.0f);
mV[VGREEN] = ((clr>>8)&0xff) * (1.0f/255.0f);
mV[VBLUE] = ((clr>>16)&0xff) * (1.0f/255.0f);
mV[VALPHA] = (clr>>24) * (1.0f/255.0f);
mV[VRED] = (clr & 0xff) * (1.0f / 255.0f);
mV[VGREEN] = ((clr >> 8) & 0xff) * (1.0f / 255.0f);
mV[VBLUE] = ((clr >> 16) & 0xff) * (1.0f / 255.0f);
mV[VALPHA] = (clr >> 24) * (1.0f / 255.0f);
}
inline LLColor4::LLColor4(const F32 *vec)
inline LLColor4::LLColor4(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
}
inline const LLColor4& LLColor4::setToBlack(void)
inline const LLColor4& LLColor4::setToBlack(void)
{
mV[VRED] = 0.f;
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
mV[VBLUE] = 0.f;
mV[VALPHA] = 1.f;
return (*this);
}
inline const LLColor4& LLColor4::setToWhite(void)
inline const LLColor4& LLColor4::setToWhite(void)
{
mV[VRED] = 1.f;
mV[VRED] = 1.f;
mV[VGREEN] = 1.f;
mV[VBLUE] = 1.f;
mV[VBLUE] = 1.f;
mV[VALPHA] = 1.f;
return (*this);
}
inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z)
inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z)
{
mV[VRED] = x;
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
mV[VBLUE] = z;
// no change to alpha!
// mV[VALPHA] = 1.f;
// no change to alpha!
// mV[VALPHA] = 1.f;
return (*this);
}
inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a)
inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a)
{
mV[VRED] = x;
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
mV[VBLUE] = z;
mV[VALPHA] = a;
return (*this);
}
inline const LLColor4& LLColor4::set(const LLColor4 &vec)
inline const LLColor4& LLColor4::set(const LLColor4& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = vec.mV[VALPHA];
return (*this);
}
inline const LLColor4& LLColor4::set(const F32 *vec)
inline const LLColor4& LLColor4::set(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
return (*this);
}
inline const LLColor4& LLColor4::set(const F64 *vec)
inline const LLColor4& LLColor4::set(const F64* vec)
{
mV[VRED] = static_cast<F32>(vec[VRED]);
mV[VRED] = static_cast<F32>(vec[VRED]);
mV[VGREEN] = static_cast<F32>(vec[VGREEN]);
mV[VBLUE] = static_cast<F32>(vec[VBLUE]);
mV[VBLUE] = static_cast<F32>(vec[VBLUE]);
mV[VALPHA] = static_cast<F32>(vec[VALPHA]);
return (*this);
}
// deprecated
inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z)
inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z)
{
mV[VRED] = x;
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
mV[VBLUE] = z;
// no change to alpha!
// mV[VALPHA] = 1.f;
// no change to alpha!
// mV[VALPHA] = 1.f;
return (*this);
}
// deprecated
inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a)
inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a)
{
mV[VRED] = x;
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
mV[VBLUE] = z;
mV[VALPHA] = a;
return (*this);
}
// deprecated
inline const LLColor4& LLColor4::setVec(const LLColor4 &vec)
inline const LLColor4& LLColor4::setVec(const LLColor4& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = vec.mV[VALPHA];
return (*this);
}
// deprecated
inline const LLColor4& LLColor4::setVec(const F32 *vec)
inline const LLColor4& LLColor4::setVec(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
return (*this);
}
inline const LLColor4& LLColor4::setAlpha(F32 a)
inline const LLColor4& LLColor4::setAlpha(F32 a)
{
mV[VALPHA] = a;
return (*this);
@ -408,155 +403,116 @@ inline const LLColor4& LLColor4::setAlpha(F32 a)
// LLColor4 Magnitude and Normalization Functions
inline F32 LLColor4::length(void) const
inline F32 LLColor4::length() const
{
return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]);
return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
}
inline F32 LLColor4::lengthSquared(void) const
inline F32 LLColor4::lengthSquared() const
{
return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE];
return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
}
inline F32 LLColor4::normalize(void)
inline F32 LLColor4::normalize()
{
F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]);
F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
F32 oomag;
if (mag)
{
oomag = 1.f/mag;
oomag = 1.f / mag;
mV[VRED] *= oomag;
mV[VGREEN] *= oomag;
mV[VBLUE] *= oomag;
}
return (mag);
return mag;
}
// deprecated
inline F32 LLColor4::magVec(void) const
inline F32 LLColor4::magVec() const
{
return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]);
return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
}
// deprecated
inline F32 LLColor4::magVecSquared(void) const
inline F32 LLColor4::magVecSquared() const
{
return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE];
return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
}
// deprecated
inline F32 LLColor4::normVec(void)
inline F32 LLColor4::normVec()
{
F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]);
F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
F32 oomag;
if (mag)
{
oomag = 1.f/mag;
oomag = 1.f / mag;
mV[VRED] *= oomag;
mV[VGREEN] *= oomag;
mV[VBLUE] *= oomag;
}
return (mag);
return mag;
}
// LLColor4 Operators
inline LLColor4 operator+(const LLColor4 &a, const LLColor4 &b)
inline LLColor4 operator+(const LLColor4& a, const LLColor4& b)
{
return LLColor4(
a.mV[VRED] + b.mV[VRED],
a.mV[VGREEN] + b.mV[VGREEN],
a.mV[VBLUE] + b.mV[VBLUE],
a.mV[VALPHA] + b.mV[VALPHA]);
return LLColor4(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]);
}
inline LLColor4 operator-(const LLColor4 &a, const LLColor4 &b)
inline LLColor4 operator-(const LLColor4& a, const LLColor4& b)
{
return LLColor4(
a.mV[VRED] - b.mV[VRED],
a.mV[VGREEN] - b.mV[VGREEN],
a.mV[VBLUE] - b.mV[VBLUE],
a.mV[VALPHA] - b.mV[VALPHA]);
return LLColor4(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]);
}
inline LLColor4 operator*(const LLColor4 &a, const LLColor4 &b)
inline LLColor4 operator*(const LLColor4& a, const LLColor4& b)
{
return LLColor4(
a.mV[VRED] * b.mV[VRED],
a.mV[VGREEN] * b.mV[VGREEN],
a.mV[VBLUE] * b.mV[VBLUE],
a.mV[VALPHA] * b.mV[VALPHA]);
return LLColor4(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]);
}
inline LLColor4 operator*(const LLColor4 &a, F32 k)
inline LLColor4 operator*(const LLColor4& a, F32 k)
{
// only affects rgb (not a!)
return LLColor4(
a.mV[VRED] * k,
a.mV[VGREEN] * k,
a.mV[VBLUE] * k,
a.mV[VALPHA]);
return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]);
}
inline LLColor4 operator/(const LLColor4 &a, F32 k)
inline LLColor4 operator/(const LLColor4& a, F32 k)
{
return LLColor4(
a.mV[VRED] / k,
a.mV[VGREEN] / k,
a.mV[VBLUE] / k,
a.mV[VALPHA]);
return LLColor4(a.mV[VRED] / k, a.mV[VGREEN] / k, a.mV[VBLUE] / k, a.mV[VALPHA]);
}
inline LLColor4 operator*(F32 k, const LLColor4 &a)
inline LLColor4 operator*(F32 k, const LLColor4& a)
{
// only affects rgb (not a!)
return LLColor4(
a.mV[VRED] * k,
a.mV[VGREEN] * k,
a.mV[VBLUE] * k,
a.mV[VALPHA]);
return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]);
}
inline LLColor4 operator%(F32 k, const LLColor4 &a)
inline LLColor4 operator%(F32 k, const LLColor4& a)
{
// only affects alpha (not rgb!)
return LLColor4(
a.mV[VRED],
a.mV[VGREEN],
a.mV[VBLUE],
a.mV[VALPHA] * k);
return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k);
}
inline LLColor4 operator%(const LLColor4 &a, F32 k)
inline LLColor4 operator%(const LLColor4& a, F32 k)
{
// only affects alpha (not rgb!)
return LLColor4(
a.mV[VRED],
a.mV[VGREEN],
a.mV[VBLUE],
a.mV[VALPHA] * k);
return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k);
}
inline bool operator==(const LLColor4 &a, const LLColor4 &b)
inline bool operator==(const LLColor4& a, const LLColor4& b)
{
return ( (a.mV[VRED] == b.mV[VRED])
&&(a.mV[VGREEN] == b.mV[VGREEN])
&&(a.mV[VBLUE] == b.mV[VBLUE])
&&(a.mV[VALPHA] == b.mV[VALPHA]));
return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA]));
}
inline bool operator!=(const LLColor4 &a, const LLColor4 &b)
inline bool operator!=(const LLColor4& a, const LLColor4& b)
{
return ( (a.mV[VRED] != b.mV[VRED])
||(a.mV[VGREEN] != b.mV[VGREEN])
||(a.mV[VBLUE] != b.mV[VBLUE])
||(a.mV[VALPHA] != b.mV[VALPHA]));
return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA]));
}
inline const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b)
inline const LLColor4& operator+=(LLColor4& a, const LLColor4& b)
{
a.mV[VRED] += b.mV[VRED];
a.mV[VGREEN] += b.mV[VGREEN];
@ -565,7 +521,7 @@ inline const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b)
return a;
}
inline const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b)
inline const LLColor4& operator-=(LLColor4& a, const LLColor4& b)
{
a.mV[VRED] -= b.mV[VRED];
a.mV[VGREEN] -= b.mV[VGREEN];
@ -574,7 +530,7 @@ inline const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b)
return a;
}
inline const LLColor4& operator*=(LLColor4 &a, F32 k)
inline const LLColor4& operator*=(LLColor4& a, F32 k)
{
// only affects rgb (not a!)
a.mV[VRED] *= k;
@ -583,121 +539,120 @@ inline const LLColor4& operator*=(LLColor4 &a, F32 k)
return a;
}
inline const LLColor4& operator *=(LLColor4 &a, const LLColor4 &b)
inline const LLColor4& operator*=(LLColor4& a, const LLColor4& b)
{
a.mV[VRED] *= b.mV[VRED];
a.mV[VGREEN] *= b.mV[VGREEN];
a.mV[VBLUE] *= b.mV[VBLUE];
// a.mV[VALPHA] *= b.mV[VALPHA];
// a.mV[VALPHA] *= b.mV[VALPHA];
return a;
}
inline const LLColor4& operator%=(LLColor4 &a, F32 k)
inline const LLColor4& operator%=(LLColor4& a, F32 k)
{
// only affects alpha (not rgb!)
a.mV[VALPHA] *= k;
return a;
}
// Non-member functions
inline F32 distVec(const LLColor4 &a, const LLColor4 &b)
inline F32 distVec(const LLColor4& a, const LLColor4& b)
{
LLColor4 vec = a - b;
return (vec.length());
return vec.length();
}
inline F32 distVec_squared(const LLColor4 &a, const LLColor4 &b)
inline F32 distVec_squared(const LLColor4& a, const LLColor4& b)
{
LLColor4 vec = a - b;
return (vec.lengthSquared());
return vec.lengthSquared();
}
inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u)
inline LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u)
{
return LLColor4(
a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u,
a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u,
a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u,
a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u);
return LLColor4(a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u,
a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u,
a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u,
a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u);
}
inline bool LLColor4::operator<(const LLColor4& rhs) const
{
if (mV[0] != rhs.mV[0])
if (mV[VRED] != rhs.mV[VRED])
{
return mV[0] < rhs.mV[0];
return mV[VRED] < rhs.mV[VRED];
}
if (mV[1] != rhs.mV[1])
if (mV[VGREEN] != rhs.mV[VGREEN])
{
return mV[1] < rhs.mV[1];
return mV[VGREEN] < rhs.mV[VGREEN];
}
if (mV[2] != rhs.mV[2])
if (mV[VBLUE] != rhs.mV[VBLUE])
{
return mV[2] < rhs.mV[2];
return mV[VBLUE] < rhs.mV[VBLUE];
}
return mV[3] < rhs.mV[3];
return mV[VALPHA] < rhs.mV[VALPHA];
}
void LLColor4::clamp()
{
// Clamp the color...
if (mV[0] < 0.f)
if (mV[VRED] < 0.f)
{
mV[0] = 0.f;
mV[VRED] = 0.f;
}
else if (mV[0] > 1.f)
else if (mV[VRED] > 1.f)
{
mV[0] = 1.f;
mV[VRED] = 1.f;
}
if (mV[1] < 0.f)
if (mV[VGREEN] < 0.f)
{
mV[1] = 0.f;
mV[VGREEN] = 0.f;
}
else if (mV[1] > 1.f)
else if (mV[VGREEN] > 1.f)
{
mV[1] = 1.f;
mV[VGREEN] = 1.f;
}
if (mV[2] < 0.f)
if (mV[VBLUE] < 0.f)
{
mV[2] = 0.f;
mV[VBLUE] = 0.f;
}
else if (mV[2] > 1.f)
else if (mV[VBLUE] > 1.f)
{
mV[2] = 1.f;
mV[VBLUE] = 1.f;
}
if (mV[3] < 0.f)
if (mV[VALPHA] < 0.f)
{
mV[3] = 0.f;
mV[VALPHA] = 0.f;
}
else if (mV[3] > 1.f)
else if (mV[VALPHA] > 1.f)
{
mV[3] = 1.f;
mV[VALPHA] = 1.f;
}
}
// Return the given linear space color value in gamma corrected (sRGB) space
inline const LLColor4 srgbColor4(const LLColor4 &a) {
inline const LLColor4 srgbColor4(const LLColor4& a)
{
LLColor4 srgbColor;
srgbColor.mV[0] = linearTosRGB(a.mV[0]);
srgbColor.mV[1] = linearTosRGB(a.mV[1]);
srgbColor.mV[2] = linearTosRGB(a.mV[2]);
srgbColor.mV[3] = a.mV[3];
srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]);
srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]);
srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]);
srgbColor.mV[VALPHA] = a.mV[VALPHA];
return srgbColor;
}
// Return the given gamma corrected (sRGB) color in linear space
inline const LLColor4 linearColor4(const LLColor4 &a)
inline const LLColor4 linearColor4(const LLColor4& a)
{
LLColor4 linearColor;
linearColor.mV[0] = sRGBtoLinear(a.mV[0]);
linearColor.mV[1] = sRGBtoLinear(a.mV[1]);
linearColor.mV[2] = sRGBtoLinear(a.mV[2]);
linearColor.mV[3] = a.mV[3];
linearColor.mV[VRED] = sRGBtoLinear(a.mV[VRED]);
linearColor.mV[VGREEN] = sRGBtoLinear(a.mV[VGREEN]);
linearColor.mV[VBLUE] = sRGBtoLinear(a.mV[VBLUE]);
linearColor.mV[VALPHA] = a.mV[VALPHA];
return linearColor;
}
@ -723,4 +678,3 @@ void LLColor4::write(std::vector<T>& v) const
}
#endif

View File

@ -26,10 +26,7 @@
#include "linden_common.h"
//#include "v3coloru.h"
#include "v4coloru.h"
#include "v4color.h"
//#include "vmath.h"
#include "llmath.h"
// LLColor4U
@ -39,49 +36,7 @@ LLColor4U LLColor4U::red (255, 0, 0, 255);
LLColor4U LLColor4U::green( 0, 255, 0, 255);
LLColor4U LLColor4U::blue ( 0, 0, 255, 255);
// conversion
/* inlined to fix gcc compile link error
LLColor4U::operator LLColor4()
{
return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f));
}
*/
// Constructors
/*
LLColor4U::LLColor4U(const LLColor3 &vec)
{
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = 255;
}
*/
// Clear and Assignment Functions
// LLColor4U Operators
/*
LLColor4U LLColor4U::operator=(const LLColor3 &a)
{
mV[VRED] = a.mV[VRED];
mV[VGREEN] = a.mV[VGREEN];
mV[VBLUE] = a.mV[VBLUE];
// converting from an rgb sets a=1 (opaque)
mV[VALPHA] = 255;
return (*this);
}
*/
std::ostream& operator<<(std::ostream& s, const LLColor4U &a)
std::ostream& operator<<(std::ostream& s, const LLColor4U& a)
{
s << "{ " << (S32)a.mV[VRED] << ", " << (S32)a.mV[VGREEN] << ", " << (S32)a.mV[VBLUE] << ", " << (S32)a.mV[VALPHA] << " }";
return s;
@ -90,31 +45,31 @@ std::ostream& operator<<(std::ostream& s, const LLColor4U &a)
// static
bool LLColor4U::parseColor4U(const std::string& buf, LLColor4U* value)
{
if( buf.empty() || value == nullptr)
if (buf.empty() || value == nullptr)
{
return false;
}
U32 v[4];
S32 count = sscanf( buf.c_str(), "%u, %u, %u, %u", v + 0, v + 1, v + 2, v + 3 );
if (1 == count )
U32 v[4]{};
S32 count = sscanf(buf.c_str(), "%u, %u, %u, %u", v + 0, v + 1, v + 2, v + 3);
if (1 == count)
{
// try this format
count = sscanf( buf.c_str(), "%u %u %u %u", v + 0, v + 1, v + 2, v + 3 );
count = sscanf(buf.c_str(), "%u %u %u %u", v + 0, v + 1, v + 2, v + 3);
}
if( 4 != count )
if (4 != count)
{
return false;
}
for( S32 i = 0; i < 4; i++ )
for (S32 i = 0; i < 4; i++)
{
if( v[i] > U8_MAX )
if (v[i] > U8_MAX)
{
return false;
}
}
value->set( U8(v[0]), U8(v[1]), U8(v[2]), U8(v[3]) );
value->set(U8(v[VRED]), U8(v[VGREEN]), U8(v[VBLUE]), U8(v[VALPHA]));
return true;
}

View File

@ -28,104 +28,93 @@
#define LL_V4COLORU_H
#include "llerror.h"
//#include "vmath.h"
#include "llmath.h"
//#include "v4color.h"
#include "v3color.h"
#include "v4color.h"
//class LLColor3U;
class LLColor4;
// LLColor4U = | red green blue alpha |
static const U32 LENGTHOFCOLOR4U = 4;
static constexpr U32 LENGTHOFCOLOR4U = 4;
class LLColor4U
{
public:
U8 mV[LENGTHOFCOLOR4U];
LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1)
LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1)
LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a)
LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1)
explicit LLColor4U(const LLSD& sd)
{
setValue(sd);
}
LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1)
LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1)
LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a)
LLColor4U(const U8* vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1)
explicit LLColor4U(const LLSD& sd) { setValue(sd); }
void setValue(const LLSD& sd)
{
mV[0] = sd[0].asInteger();
mV[1] = sd[1].asInteger();
mV[2] = sd[2].asInteger();
mV[3] = sd[3].asInteger();
mV[VRED] = sd[VRED].asInteger();
mV[VGREEN] = sd[VGREEN].asInteger();
mV[VBLUE] = sd[VBLUE].asInteger();
mV[VALPHA] = sd[VALPHA].asInteger();
}
LLSD getValue() const
{
LLSD ret;
ret[0] = mV[0];
ret[1] = mV[1];
ret[2] = mV[2];
ret[3] = mV[3];
ret[VRED] = mV[VRED];
ret[VGREEN] = mV[VGREEN];
ret[VBLUE] = mV[VBLUE];
ret[VALPHA] = mV[VALPHA];
return ret;
}
const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1)
const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1)
const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1)
const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1)
const LLColor4U& set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a)
const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a)
const LLColor4U& set(const LLColor4U &vec); // Sets LLColor4U to vec
const LLColor4U& set(const U8 *vec); // Sets LLColor4U to vec
const LLColor4U& set(U8 r, U8 g, U8 b, U8 a); // Sets LLColor4U to (r, g, b, a)
const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a)
const LLColor4U& set(const LLColor4U& vec); // Sets LLColor4U to vec
const LLColor4U& set(const U8* vec); // Sets LLColor4U to vec
const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set()
const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set()
const LLColor4U& setVec(const LLColor4U &vec); // deprecated -- use set()
const LLColor4U& setVec(const U8 *vec); // deprecated -- use set()
const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set()
const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set()
const LLColor4U& setVec(const LLColor4U& vec); // deprecated -- use set()
const LLColor4U& setVec(const U8* vec); // deprecated -- use set()
const LLColor4U& setAlpha(U8 a);
const LLColor4U& setAlpha(U8 a);
F32 magVec() const; // deprecated -- use length()
F32 magVecSquared() const; // deprecated -- use lengthSquared()
F32 magVec() const; // deprecated -- use length()
F32 magVecSquared() const; // deprecated -- use lengthSquared()
F32 length() const; // Returns magnitude squared of LLColor4U
F32 lengthSquared() const; // Returns magnitude squared of LLColor4U
F32 length() const; // Returns magnitude squared of LLColor4U
F32 lengthSquared() const; // Returns magnitude squared of LLColor4U
friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a
friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b
friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b
friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b
friend bool operator==(const LLColor4U &a, const LLColor4U &b); // Return a == b
friend bool operator!=(const LLColor4U &a, const LLColor4U &b); // Return a != b
friend std::ostream& operator<<(std::ostream& s, const LLColor4U& a); // Print a
friend LLColor4U operator+(const LLColor4U& a, const LLColor4U& b); // Return vector a + b
friend LLColor4U operator-(const LLColor4U& a, const LLColor4U& b); // Return vector a minus b
friend LLColor4U operator*(const LLColor4U& a, const LLColor4U& b); // Return a * b
friend bool operator==(const LLColor4U& a, const LLColor4U& b); // Return a == b
friend bool operator!=(const LLColor4U& a, const LLColor4U& b); // Return a != b
friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b); // Return vector a + b
friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b); // Return vector a minus b
friend const LLColor4U& operator*=(LLColor4U &a, U8 k); // Return rgb times scaler k (no alpha change)
friend const LLColor4U& operator%=(LLColor4U &a, U8 k); // Return alpha times scaler k (no rgb change)
friend const LLColor4U& operator+=(LLColor4U& a, const LLColor4U& b); // Return vector a + b
friend const LLColor4U& operator-=(LLColor4U& a, const LLColor4U& b); // Return vector a minus b
friend const LLColor4U& operator*=(LLColor4U& a, U8 k); // Return rgb times scaler k (no alpha change)
friend const LLColor4U& operator%=(LLColor4U& a, U8 k); // Return alpha times scaler k (no rgb change)
LLColor4U addClampMax(const LLColor4U &color); // Add and clamp the max
LLColor4U addClampMax(const LLColor4U& color); // Add and clamp the max
LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k
LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k
inline void setVecScaleClamp(const LLColor3 &color);
inline void setVecScaleClamp(const LLColor4 &color);
inline void setVecScaleClamp(const LLColor3& color);
inline void setVecScaleClamp(const LLColor4& color);
static bool parseColor4U(const std::string& buf, LLColor4U* value);
// conversion
operator LLColor4() const
{
return LLColor4(*this);
}
operator LLColor4() const { return LLColor4(*this); }
U32 asRGBA() const;
void fromRGBA( U32 aVal );
U32 asRGBA() const;
void fromRGBA(U32 aVal);
static LLColor4U white;
static LLColor4U black;
@ -134,104 +123,95 @@ public:
static LLColor4U blue;
};
// Non-member functions
F32 distVec(const LLColor4U &a, const LLColor4U &b); // Returns distance between a and b
F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns distance squared between a and b
F32 distVec(const LLColor4U& a, const LLColor4U& b); // Returns distance between a and b
F32 distVec_squared(const LLColor4U& a, const LLColor4U& b); // Returns distance squared between a and b
inline LLColor4U::LLColor4U()
{
mV[VRED] = 0;
mV[VRED] = 0;
mV[VGREEN] = 0;
mV[VBLUE] = 0;
mV[VBLUE] = 0;
mV[VALPHA] = 255;
}
inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b)
{
mV[VRED] = r;
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VBLUE] = b;
mV[VALPHA] = 255;
}
inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a)
{
mV[VRED] = r;
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VBLUE] = b;
mV[VALPHA] = a;
}
inline LLColor4U::LLColor4U(const U8 *vec)
inline LLColor4U::LLColor4U(const U8* vec)
{
mV[VRED] = vec[VRED];
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
}
/*
inline LLColor4U::operator LLColor4()
{
return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f));
}
*/
inline const LLColor4U& LLColor4U::setToBlack(void)
{
mV[VRED] = 0;
mV[VRED] = 0;
mV[VGREEN] = 0;
mV[VBLUE] = 0;
mV[VBLUE] = 0;
mV[VALPHA] = 255;
return (*this);
}
inline const LLColor4U& LLColor4U::setToWhite(void)
{
mV[VRED] = 255;
mV[VRED] = 255;
mV[VGREEN] = 255;
mV[VBLUE] = 255;
mV[VBLUE] = 255;
mV[VALPHA] = 255;
return (*this);
}
inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z)
{
mV[VRED] = x;
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
mV[VBLUE] = z;
// no change to alpha!
// mV[VALPHA] = 255;
// no change to alpha!
// mV[VALPHA] = 255;
return (*this);
}
inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a)
{
mV[0] = r;
mV[1] = g;
mV[2] = b;
mV[3] = a;
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VALPHA] = a;
return (*this);
}
inline const LLColor4U& LLColor4U::set(const LLColor4U &vec)
inline const LLColor4U& LLColor4U::set(const LLColor4U& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = vec.mV[VALPHA];
return (*this);
}
inline const LLColor4U& LLColor4U::set(const U8 *vec)
inline const LLColor4U& LLColor4U::set(const U8* vec)
{
mV[VRED] = vec[VRED];
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
return (*this);
}
@ -239,12 +219,12 @@ inline const LLColor4U& LLColor4U::set(const U8 *vec)
// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
{
mV[VRED] = x;
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
mV[VBLUE] = z;
// no change to alpha!
// mV[VALPHA] = 255;
// no change to alpha!
// mV[VALPHA] = 255;
return (*this);
}
@ -252,29 +232,29 @@ inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a)
{
mV[0] = r;
mV[1] = g;
mV[2] = b;
mV[3] = a;
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VALPHA] = a;
return (*this);
}
// deprecated
inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)
inline const LLColor4U& LLColor4U::setVec(const LLColor4U& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = vec.mV[VALPHA];
return (*this);
}
// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8 *vec)
inline const LLColor4U& LLColor4U::setVec(const U8* vec)
{
mV[VRED] = vec[VRED];
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
return (*this);
}
@ -287,131 +267,68 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a)
// LLColor4U Magnitude and Normalization Functions
inline F32 LLColor4U::length(void) const
inline F32 LLColor4U::length() const
{
return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] );
return sqrt(((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]);
}
inline F32 LLColor4U::lengthSquared(void) const
inline F32 LLColor4U::lengthSquared() const
{
return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE];
}
// deprecated
inline F32 LLColor4U::magVec(void) const
inline F32 LLColor4U::magVec() const
{
return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] );
return sqrt(((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]);
}
// deprecated
inline F32 LLColor4U::magVecSquared(void) const
inline F32 LLColor4U::magVecSquared() const
{
return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE];
}
inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b)
inline LLColor4U operator+(const LLColor4U& a, const LLColor4U& b)
{
return LLColor4U(
a.mV[VRED] + b.mV[VRED],
a.mV[VGREEN] + b.mV[VGREEN],
a.mV[VBLUE] + b.mV[VBLUE],
a.mV[VALPHA] + b.mV[VALPHA]);
return LLColor4U(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]);
}
inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b)
inline LLColor4U operator-(const LLColor4U& a, const LLColor4U& b)
{
return LLColor4U(
a.mV[VRED] - b.mV[VRED],
a.mV[VGREEN] - b.mV[VGREEN],
a.mV[VBLUE] - b.mV[VBLUE],
a.mV[VALPHA] - b.mV[VALPHA]);
return LLColor4U(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]);
}
inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b)
inline LLColor4U operator*(const LLColor4U& a, const LLColor4U& b)
{
return LLColor4U(
a.mV[VRED] * b.mV[VRED],
a.mV[VGREEN] * b.mV[VGREEN],
a.mV[VBLUE] * b.mV[VBLUE],
a.mV[VALPHA] * b.mV[VALPHA]);
return LLColor4U(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]);
}
inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color)
inline LLColor4U LLColor4U::addClampMax(const LLColor4U& color)
{
return LLColor4U(llmin((S32)mV[VRED] + color.mV[VRED], 255),
llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255),
llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255),
llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255));
llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255),
llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255),
llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255));
}
inline LLColor4U LLColor4U::multAll(const F32 k)
{
// Round to nearest
return LLColor4U(
(U8)ll_round(mV[VRED] * k),
(U8)ll_round(mV[VGREEN] * k),
(U8)ll_round(mV[VBLUE] * k),
(U8)ll_round(mV[VALPHA] * k));
}
/*
inline LLColor4U operator*(const LLColor4U &a, U8 k)
{
// only affects rgb (not a!)
return LLColor4U(
a.mV[VRED] * k,
a.mV[VGREEN] * k,
a.mV[VBLUE] * k,
a.mV[VALPHA]);
return LLColor4U((U8)ll_round(mV[VRED] * k), (U8)ll_round(mV[VGREEN] * k), (U8)ll_round(mV[VBLUE] * k), (U8)ll_round(mV[VALPHA] * k));
}
inline LLColor4U operator*(U8 k, const LLColor4U &a)
inline bool operator==(const LLColor4U& a, const LLColor4U& b)
{
// only affects rgb (not a!)
return LLColor4U(
a.mV[VRED] * k,
a.mV[VGREEN] * k,
a.mV[VBLUE] * k,
a.mV[VALPHA]);
return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA]));
}
inline LLColor4U operator%(U8 k, const LLColor4U &a)
inline bool operator!=(const LLColor4U& a, const LLColor4U& b)
{
// only affects alpha (not rgb!)
return LLColor4U(
a.mV[VRED],
a.mV[VGREEN],
a.mV[VBLUE],
a.mV[VALPHA] * k );
return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA]));
}
inline LLColor4U operator%(const LLColor4U &a, U8 k)
{
// only affects alpha (not rgb!)
return LLColor4U(
a.mV[VRED],
a.mV[VGREEN],
a.mV[VBLUE],
a.mV[VALPHA] * k );
}
*/
inline bool operator==(const LLColor4U &a, const LLColor4U &b)
{
return ( (a.mV[VRED] == b.mV[VRED])
&&(a.mV[VGREEN] == b.mV[VGREEN])
&&(a.mV[VBLUE] == b.mV[VBLUE])
&&(a.mV[VALPHA] == b.mV[VALPHA]));
}
inline bool operator!=(const LLColor4U &a, const LLColor4U &b)
{
return ( (a.mV[VRED] != b.mV[VRED])
||(a.mV[VGREEN] != b.mV[VGREEN])
||(a.mV[VBLUE] != b.mV[VBLUE])
||(a.mV[VALPHA] != b.mV[VALPHA]));
}
inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b)
inline const LLColor4U& operator+=(LLColor4U& a, const LLColor4U& b)
{
a.mV[VRED] += b.mV[VRED];
a.mV[VGREEN] += b.mV[VGREEN];
@ -420,7 +337,7 @@ inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b)
return a;
}
inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b)
inline const LLColor4U& operator-=(LLColor4U& a, const LLColor4U& b)
{
a.mV[VRED] -= b.mV[VRED];
a.mV[VGREEN] -= b.mV[VGREEN];
@ -429,7 +346,7 @@ inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b)
return a;
}
inline const LLColor4U& operator*=(LLColor4U &a, U8 k)
inline const LLColor4U& operator*=(LLColor4U& a, U8 k)
{
// only affects rgb (not a!)
a.mV[VRED] *= k;
@ -438,20 +355,20 @@ inline const LLColor4U& operator*=(LLColor4U &a, U8 k)
return a;
}
inline const LLColor4U& operator%=(LLColor4U &a, U8 k)
inline const LLColor4U& operator%=(LLColor4U& a, U8 k)
{
// only affects alpha (not rgb!)
a.mV[VALPHA] *= k;
return a;
}
inline F32 distVec(const LLColor4U &a, const LLColor4U &b)
inline F32 distVec(const LLColor4U& a, const LLColor4U& b)
{
LLColor4U vec = a - b;
return (vec.length());
}
inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b)
inline F32 distVec_squared(const LLColor4U& a, const LLColor4U& b)
{
LLColor4U vec = a - b;
return (vec.lengthSquared());
@ -460,13 +377,13 @@ inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b)
void LLColor4U::setVecScaleClamp(const LLColor4& color)
{
F32 color_scale_factor = 255.f;
F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
F32 max_color = llmax(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]);
if (max_color > 1.f)
{
color_scale_factor /= max_color;
}
const S32 MAX_COLOR = 255;
S32 r = ll_round(color.mV[0] * color_scale_factor);
constexpr S32 MAX_COLOR = 255;
S32 r = ll_round(color.mV[VRED] * color_scale_factor);
if (r > MAX_COLOR)
{
r = MAX_COLOR;
@ -475,9 +392,9 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color)
{
r = 0;
}
mV[0] = r;
mV[VRED] = r;
S32 g = ll_round(color.mV[1] * color_scale_factor);
S32 g = ll_round(color.mV[VGREEN] * color_scale_factor);
if (g > MAX_COLOR)
{
g = MAX_COLOR;
@ -486,9 +403,9 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color)
{
g = 0;
}
mV[1] = g;
mV[VGREEN] = g;
S32 b = ll_round(color.mV[2] * color_scale_factor);
S32 b = ll_round(color.mV[VBLUE] * color_scale_factor);
if (b > MAX_COLOR)
{
b = MAX_COLOR;
@ -497,10 +414,10 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color)
{
b = 0;
}
mV[2] = b;
mV[VBLUE] = b;
// Alpha shouldn't be scaled, just clamped...
S32 a = ll_round(color.mV[3] * MAX_COLOR);
S32 a = ll_round(color.mV[VALPHA] * MAX_COLOR);
if (a > MAX_COLOR)
{
a = MAX_COLOR;
@ -509,44 +426,42 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color)
{
a = 0;
}
mV[3] = a;
mV[VALPHA] = a;
}
void LLColor4U::setVecScaleClamp(const LLColor3& color)
{
F32 color_scale_factor = 255.f;
F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
F32 max_color = llmax(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]);
if (max_color > 1.f)
{
color_scale_factor /= max_color;
}
const S32 MAX_COLOR = 255;
S32 r = ll_round(color.mV[0] * color_scale_factor);
S32 r = ll_round(color.mV[VRED] * color_scale_factor);
if (r > MAX_COLOR)
{
r = MAX_COLOR;
}
else
if (r < 0)
else if (r < 0)
{
r = 0;
}
mV[0] = r;
mV[VRED] = r;
S32 g = ll_round(color.mV[1] * color_scale_factor);
S32 g = ll_round(color.mV[VGREEN] * color_scale_factor);
if (g > MAX_COLOR)
{
g = MAX_COLOR;
}
else
if (g < 0)
else if (g < 0)
{
g = 0;
}
mV[1] = g;
mV[VGREEN] = g;
S32 b = ll_round(color.mV[2] * color_scale_factor);
S32 b = ll_round(color.mV[VBLUE] * color_scale_factor);
if (b > MAX_COLOR)
{
b = MAX_COLOR;
@ -555,31 +470,29 @@ void LLColor4U::setVecScaleClamp(const LLColor3& color)
{
b = 0;
}
mV[2] = b;
mV[VBLUE] = b;
mV[3] = 255;
mV[VALPHA] = 255;
}
inline U32 LLColor4U::asRGBA() const
{
// Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
return (mV[3] << 24) | (mV[2] << 16) | (mV[1] << 8) | mV[0];
return (mV[VALPHA] << 24) | (mV[VBLUE] << 16) | (mV[VGREEN] << 8) | mV[VRED];
}
inline void LLColor4U::fromRGBA( U32 aVal )
inline void LLColor4U::fromRGBA(U32 aVal)
{
// Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
mV[ 0 ] = aVal & 0xFF;
mV[VRED] = aVal & 0xFF;
aVal >>= 8;
mV[ 1 ] = aVal & 0xFF;
mV[VGREEN] = aVal & 0xFF;
aVal >>= 8;
mV[ 2 ] = aVal & 0xFF;
mV[VBLUE] = aVal & 0xFF;
aVal >>= 8;
mV[ 3 ] = aVal & 0xFF;
mV[VALPHA] = aVal & 0xFF;
}
#endif

View File

@ -26,7 +26,6 @@
#include "linden_common.h"
//#include "vmath.h"
#include "v3math.h"
#include "v4math.h"
#include "m4math.h"
@ -36,13 +35,13 @@
// LLVector4
// Axis-Angle rotations
const LLVector4& LLVector4::rotVec(const LLMatrix4 &mat)
const LLVector4& LLVector4::rotVec(const LLMatrix4& mat)
{
*this = *this * mat;
return *this;
}
const LLVector4& LLVector4::rotVec(const LLQuaternion &q)
const LLVector4& LLVector4::rotVec(const LLQuaternion& q)
{
*this = *this * q;
return *this;
@ -64,16 +63,16 @@ bool LLVector4::abs()
{
bool ret{ false };
if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; }
if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; }
if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = true; }
if (mV[3] < 0.f) { mV[3] = -mV[3]; ret = true; }
if (mV[VX] < 0.f) { mV[VX] = -mV[VX]; ret = true; }
if (mV[VY] < 0.f) { mV[VY] = -mV[VY]; ret = true; }
if (mV[VZ] < 0.f) { mV[VZ] = -mV[VZ]; ret = true; }
if (mV[VW] < 0.f) { mV[VW] = -mV[VW]; ret = true; }
return ret;
}
std::ostream& operator<<(std::ostream& s, const LLVector4 &a)
std::ostream& operator<<(std::ostream& s, const LLVector4& a)
{
s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }";
return s;
@ -108,12 +107,12 @@ bool are_parallel(const LLVector4 &a, const LLVector4 &b, F32 epsilon)
}
LLVector3 vec4to3(const LLVector4 &vec)
LLVector3 vec4to3(const LLVector4& vec)
{
return LLVector3( vec.mV[VX], vec.mV[VY], vec.mV[VZ] );
}
LLVector4 vec3to4(const LLVector3 &vec)
LLVector4 vec3to4(const LLVector3& vec)
{
return LLVector4(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
}

View File

@ -42,110 +42,110 @@ class LLQuaternion;
// LLVector4 = |x y z w|
static const U32 LENGTHOFVECTOR4 = 4;
static constexpr U32 LENGTHOFVECTOR4 = 4;
class LLVector4
{
public:
F32 mV[LENGTHOFVECTOR4];
LLVector4(); // Initializes LLVector4 to (0, 0, 0, 1)
explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], vec[3])
explicit LLVector4(const F64 *vec); // Initialized LLVector4 to ((F32) vec[0], (F32) vec[1], (F32) vec[3], (F32) vec[4]);
explicit LLVector4(const LLVector2 &vec);
explicit LLVector4(const LLVector2 &vec, F32 z, F32 w);
explicit LLVector4(const LLVector3 &vec); // Initializes LLVector4 to (vec, 1)
explicit LLVector4(const LLVector3 &vec, F32 w); // Initializes LLVector4 to (vec, w)
explicit LLVector4(const LLSD &sd);
LLVector4(F32 x, F32 y, F32 z); // Initializes LLVector4 to (x. y, z, 1)
LLVector4(F32 x, F32 y, F32 z, F32 w);
public:
F32 mV[LENGTHOFVECTOR4];
LLVector4(); // Initializes LLVector4 to (0, 0, 0, 1)
explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], vec[3])
explicit LLVector4(const F64 *vec); // Initialized LLVector4 to ((F32) vec[0], (F32) vec[1], (F32) vec[3], (F32) vec[4]);
explicit LLVector4(const LLVector2 &vec);
explicit LLVector4(const LLVector2 &vec, F32 z, F32 w);
explicit LLVector4(const LLVector3 &vec); // Initializes LLVector4 to (vec, 1)
explicit LLVector4(const LLVector3 &vec, F32 w); // Initializes LLVector4 to (vec, w)
explicit LLVector4(const LLSD &sd);
LLVector4(F32 x, F32 y, F32 z); // Initializes LLVector4 to (x. y, z, 1)
LLVector4(F32 x, F32 y, F32 z, F32 w);
LLSD getValue() const
{
LLSD ret;
ret[0] = mV[0];
ret[1] = mV[1];
ret[2] = mV[2];
ret[3] = mV[3];
return ret;
}
LLSD getValue() const
{
LLSD ret;
ret[VX] = mV[VX];
ret[VY] = mV[VY];
ret[VZ] = mV[VZ];
ret[VW] = mV[VW];
return ret;
}
void setValue(const LLSD& sd)
{
mV[0] = (F32)sd[0].asReal();
mV[1] = (F32)sd[1].asReal();
mV[2] = (F32)sd[2].asReal();
mV[3] = (F32)sd[3].asReal();
}
void setValue(const LLSD& sd)
{
mV[VX] = (F32)sd[VX].asReal();
mV[VY] = (F32)sd[VY].asReal();
mV[VZ] = (F32)sd[VZ].asReal();
mV[VW] = (F32)sd[VW].asReal();
}
// GLM interop
explicit LLVector4(const glm::vec3& vec); // Initializes LLVector4 to (vec, 1)
explicit LLVector4(const glm::vec4& vec); // Initializes LLVector4 to vec
explicit operator glm::vec3() const; // Initializes glm::vec3 to (vec[0]. vec[1], vec[2])
explicit operator glm::vec4() const; // Initializes glm::vec4 to (vec[0]. vec[1], vec[2], vec[3])
// GLM interop
explicit LLVector4(const glm::vec3& vec); // Initializes LLVector4 to (vec, 1)
explicit LLVector4(const glm::vec4& vec); // Initializes LLVector4 to vec
explicit operator glm::vec3() const; // Initializes glm::vec3 to (vec[0]. vec[1], vec[2])
explicit operator glm::vec4() const; // Initializes glm::vec4 to (vec[0]. vec[1], vec[2], vec[3])
inline bool isFinite() const; // checks to see if all values of LLVector3 are finite
inline bool isFinite() const; // checks to see if all values of LLVector3 are finite
inline void clear(); // Clears LLVector4 to (0, 0, 0, 1)
inline void clearVec(); // deprecated
inline void zeroVec(); // deprecated
inline void clear(); // Clears LLVector4 to (0, 0, 0, 1)
inline void clearVec(); // deprecated
inline void zeroVec(); // deprecated
inline void set(F32 x, F32 y, F32 z); // Sets LLVector4 to (x, y, z, 1)
inline void set(F32 x, F32 y, F32 z, F32 w); // Sets LLVector4 to (x, y, z, w)
inline void set(const LLVector4 &vec); // Sets LLVector4 to vec
inline void set(const LLVector3 &vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec
inline void set(const F32 *vec); // Sets LLVector4 to vec
inline void set(const glm::vec4& vec); // Sets LLVector4 to vec
inline void set(const glm::vec3& vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec with w defaulted to 1
inline void set(F32 x, F32 y, F32 z); // Sets LLVector4 to (x, y, z, 1)
inline void set(F32 x, F32 y, F32 z, F32 w); // Sets LLVector4 to (x, y, z, w)
inline void set(const LLVector4 &vec); // Sets LLVector4 to vec
inline void set(const LLVector3 &vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec
inline void set(const F32 *vec); // Sets LLVector4 to vec
inline void set(const glm::vec4& vec); // Sets LLVector4 to vec
inline void set(const glm::vec3& vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec with w defaulted to 1
inline void setVec(F32 x, F32 y, F32 z); // deprecated
inline void setVec(F32 x, F32 y, F32 z, F32 w); // deprecated
inline void setVec(const LLVector4 &vec); // deprecated
inline void setVec(const LLVector3 &vec, F32 w = 1.f); // deprecated
inline void setVec(const F32 *vec); // deprecated
inline void setVec(F32 x, F32 y, F32 z); // deprecated
inline void setVec(F32 x, F32 y, F32 z, F32 w); // deprecated
inline void setVec(const LLVector4 &vec); // deprecated
inline void setVec(const LLVector3 &vec, F32 w = 1.f); // deprecated
inline void setVec(const F32 *vec); // deprecated
F32 length() const; // Returns magnitude of LLVector4
F32 lengthSquared() const; // Returns magnitude squared of LLVector4
F32 normalize(); // Normalizes and returns the magnitude of LLVector4
F32 length() const; // Returns magnitude of LLVector4
F32 lengthSquared() const; // Returns magnitude squared of LLVector4
F32 normalize(); // Normalizes and returns the magnitude of LLVector4
F32 magVec() const; // deprecated
F32 magVecSquared() const; // deprecated
F32 normVec(); // deprecated
F32 magVec() const; // deprecated
F32 magVecSquared() const; // deprecated
F32 normVec(); // deprecated
// Sets all values to absolute value of their original values
// Returns true if data changed
bool abs();
// Sets all values to absolute value of their original values
// Returns true if data changed
bool abs();
bool isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; }
bool isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; }
bool isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; }
bool isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; }
const LLVector4& rotVec(F32 angle, const LLVector4 &vec); // Rotates about vec by angle radians
const LLVector4& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat
const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q
const LLVector4& rotVec(F32 angle, const LLVector4 &vec); // Rotates about vec by angle radians
const LLVector4& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat
const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q
const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec
const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec
F32 operator[](int idx) const { return mV[idx]; }
F32 &operator[](int idx) { return mV[idx]; }
F32 operator[](int idx) const { return mV[idx]; }
F32 &operator[](int idx) { return mV[idx]; }
friend std::ostream& operator<<(std::ostream& s, const LLVector4 &a); // Print a
friend LLVector4 operator+(const LLVector4 &a, const LLVector4 &b); // Return vector a + b
friend LLVector4 operator-(const LLVector4 &a, const LLVector4 &b); // Return vector a minus b
friend F32 operator*(const LLVector4 &a, const LLVector4 &b); // Return a dot b
friend LLVector4 operator%(const LLVector4 &a, const LLVector4 &b); // Return a cross b
friend LLVector4 operator/(const LLVector4 &a, F32 k); // Return a divided by scaler k
friend LLVector4 operator*(const LLVector4 &a, F32 k); // Return a times scaler k
friend LLVector4 operator*(F32 k, const LLVector4 &a); // Return a times scaler k
friend bool operator==(const LLVector4 &a, const LLVector4 &b); // Return a == b
friend bool operator!=(const LLVector4 &a, const LLVector4 &b); // Return a != b
friend std::ostream& operator<<(std::ostream& s, const LLVector4 &a); // Print a
friend LLVector4 operator+(const LLVector4 &a, const LLVector4 &b); // Return vector a + b
friend LLVector4 operator-(const LLVector4 &a, const LLVector4 &b); // Return vector a minus b
friend F32 operator*(const LLVector4 &a, const LLVector4 &b); // Return a dot b
friend LLVector4 operator%(const LLVector4 &a, const LLVector4 &b); // Return a cross b
friend LLVector4 operator/(const LLVector4 &a, F32 k); // Return a divided by scaler k
friend LLVector4 operator*(const LLVector4 &a, F32 k); // Return a times scaler k
friend LLVector4 operator*(F32 k, const LLVector4 &a); // Return a times scaler k
friend bool operator==(const LLVector4 &a, const LLVector4 &b); // Return a == b
friend bool operator!=(const LLVector4 &a, const LLVector4 &b); // Return a != b
friend const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b); // Return vector a + b
friend const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b); // Return vector a minus b
friend const LLVector4& operator%=(LLVector4 &a, const LLVector4 &b); // Return a cross b
friend const LLVector4& operator*=(LLVector4 &a, F32 k); // Return a times scaler k
friend const LLVector4& operator/=(LLVector4 &a, F32 k); // Return a divided by scaler k
friend const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b); // Return vector a + b
friend const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b); // Return vector a minus b
friend const LLVector4& operator%=(LLVector4 &a, const LLVector4 &b); // Return a cross b
friend const LLVector4& operator*=(LLVector4 &a, F32 k); // Return a times scaler k
friend const LLVector4& operator/=(LLVector4 &a, F32 k); // Return a divided by scaler k
friend LLVector4 operator-(const LLVector4 &a); // Return vector -a
friend LLVector4 operator-(const LLVector4 &a); // Return vector -a
};
// Non-member functions
@ -241,19 +241,19 @@ inline bool LLVector4::isFinite() const
// Clear and Assignment Functions
inline void LLVector4::clear(void)
inline void LLVector4::clear()
{
set(0.f, 0.f, 0.f, 1.f);
}
// deprecated
inline void LLVector4::clearVec(void)
inline void LLVector4::clearVec()
{
clear();
}
// deprecated
inline void LLVector4::zeroVec(void)
inline void LLVector4::zeroVec()
{
set(0.f, 0.f, 0.f, 0.f);
}
@ -271,12 +271,12 @@ inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w)
mV[VW] = w;
}
inline void LLVector4::set(const LLVector4 &vec)
inline void LLVector4::set(const LLVector4& vec)
{
set(vec.mV);
}
inline void LLVector4::set(const LLVector3 &vec, F32 w)
inline void LLVector4::set(const LLVector3& vec, F32 w)
{
mV[VX] = vec.mV[VX];
mV[VY] = vec.mV[VY];
@ -284,7 +284,7 @@ inline void LLVector4::set(const LLVector3 &vec, F32 w)
mV[VW] = w;
}
inline void LLVector4::set(const F32 *vec)
inline void LLVector4::set(const F32* vec)
{
mV[VX] = vec[VX];
mV[VY] = vec[VY];
@ -320,94 +320,94 @@ inline void LLVector4::setVec(F32 x, F32 y, F32 z, F32 w)
}
// deprecated
inline void LLVector4::setVec(const LLVector4 &vec)
inline void LLVector4::setVec(const LLVector4& vec)
{
set(vec);
}
// deprecated
inline void LLVector4::setVec(const LLVector3 &vec, F32 w)
inline void LLVector4::setVec(const LLVector3& vec, F32 w)
{
set(vec, w);
}
// deprecated
inline void LLVector4::setVec(const F32 *vec)
inline void LLVector4::setVec(const F32* vec)
{
set(vec);
}
// LLVector4 Magnitude and Normalization Functions
inline F32 LLVector4::length(void) const
inline F32 LLVector4::length() const
{
return sqrt(lengthSquared());
}
inline F32 LLVector4::lengthSquared(void) const
inline F32 LLVector4::lengthSquared() const
{
return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ];
}
inline F32 LLVector4::magVec(void) const
inline F32 LLVector4::magVec() const
{
return length();
}
inline F32 LLVector4::magVecSquared(void) const
inline F32 LLVector4::magVecSquared() const
{
return lengthSquared();
}
// LLVector4 Operators
inline LLVector4 operator+(const LLVector4 &a, const LLVector4 &b)
inline LLVector4 operator+(const LLVector4& a, const LLVector4& b)
{
LLVector4 c(a);
return c += b;
}
inline LLVector4 operator-(const LLVector4 &a, const LLVector4 &b)
inline LLVector4 operator-(const LLVector4& a, const LLVector4& b)
{
LLVector4 c(a);
return c -= b;
}
inline F32 operator*(const LLVector4 &a, const LLVector4 &b)
inline F32 operator*(const LLVector4& a, const LLVector4& b)
{
return a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ];
}
inline LLVector4 operator%(const LLVector4 &a, const LLVector4 &b)
inline LLVector4 operator%(const LLVector4& a, const LLVector4& b)
{
return LLVector4(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]);
}
inline LLVector4 operator/(const LLVector4 &a, F32 k)
inline LLVector4 operator/(const LLVector4& a, F32 k)
{
F32 t = 1.f / k;
return LLVector4( a.mV[VX] * t, a.mV[VY] * t, a.mV[VZ] * t );
}
inline LLVector4 operator*(const LLVector4 &a, F32 k)
inline LLVector4 operator*(const LLVector4& a, F32 k)
{
return LLVector4( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k );
}
inline LLVector4 operator*(F32 k, const LLVector4 &a)
inline LLVector4 operator*(F32 k, const LLVector4& a)
{
return LLVector4( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k );
}
inline bool operator==(const LLVector4 &a, const LLVector4 &b)
inline bool operator==(const LLVector4& a, const LLVector4& b)
{
return ( (a.mV[VX] == b.mV[VX])
&&(a.mV[VY] == b.mV[VY])
&&(a.mV[VZ] == b.mV[VZ]));
}
inline bool operator!=(const LLVector4 &a, const LLVector4 &b)
inline bool operator!=(const LLVector4& a, const LLVector4& b)
{
return ( (a.mV[VX] != b.mV[VX])
||(a.mV[VY] != b.mV[VY])
@ -415,7 +415,7 @@ inline bool operator!=(const LLVector4 &a, const LLVector4 &b)
||(a.mV[VW] != b.mV[VW]) );
}
inline const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b)
inline const LLVector4& operator+=(LLVector4& a, const LLVector4& b)
{
a.mV[VX] += b.mV[VX];
a.mV[VY] += b.mV[VY];
@ -423,7 +423,7 @@ inline const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b)
return a;
}
inline const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b)
inline const LLVector4& operator-=(LLVector4& a, const LLVector4& b)
{
a.mV[VX] -= b.mV[VX];
a.mV[VY] -= b.mV[VY];
@ -431,14 +431,14 @@ inline const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b)
return a;
}
inline const LLVector4& operator%=(LLVector4 &a, const LLVector4 &b)
inline const LLVector4& operator%=(LLVector4& a, const LLVector4& b)
{
LLVector4 ret(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]);
a = ret;
return a;
}
inline const LLVector4& operator*=(LLVector4 &a, F32 k)
inline const LLVector4& operator*=(LLVector4& a, F32 k)
{
a.mV[VX] *= k;
a.mV[VY] *= k;
@ -446,12 +446,12 @@ inline const LLVector4& operator*=(LLVector4 &a, F32 k)
return a;
}
inline const LLVector4& operator/=(LLVector4 &a, F32 k)
inline const LLVector4& operator/=(LLVector4& a, F32 k)
{
return a *= 1.f / k;
}
inline LLVector4 operator-(const LLVector4 &a)
inline LLVector4 operator-(const LLVector4& a)
{
return LLVector4( -a.mV[VX], -a.mV[VY], -a.mV[VZ] );
}
@ -459,7 +459,7 @@ inline LLVector4 operator-(const LLVector4 &a)
// [RLVa:KB] - RlvBehaviourModifierCompMin/Max
inline bool operator<(const LLVector4& lhs, const LLVector4& rhs)
{
return std::tie(lhs.mV[0], lhs.mV[1], lhs.mV[2], lhs.mV[3]) < std::tie(rhs.mV[0], rhs.mV[1], rhs.mV[2], rhs.mV[3]);
return std::tie(lhs.mV[VX], lhs.mV[VY], lhs.mV[VZ], lhs.mV[VW]) < std::tie(rhs.mV[VX], rhs.mV[VY], rhs.mV[VZ], rhs.mV[VW]);
}
// [/RLVa:KB]
@ -473,19 +473,19 @@ inline LLVector4::operator glm::vec4() const
return glm::make_vec4(mV);
}
inline F32 dist_vec(const LLVector4 &a, const LLVector4 &b)
inline F32 dist_vec(const LLVector4& a, const LLVector4& b)
{
LLVector4 vec = a - b;
return vec.length();
}
inline F32 dist_vec_squared(const LLVector4 &a, const LLVector4 &b)
inline F32 dist_vec_squared(const LLVector4& a, const LLVector4& b)
{
LLVector4 vec = a - b;
return vec.lengthSquared();
}
inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u)
inline LLVector4 lerp(const LLVector4& a, const LLVector4& b, F32 u)
{
return LLVector4(
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
@ -494,7 +494,7 @@ inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u)
a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u);
}
inline F32 LLVector4::normalize(void)
inline F32 LLVector4::normalize()
{
F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
@ -504,29 +504,29 @@ inline F32 LLVector4::normalize(void)
}
else
{
mV[0] = 0.f;
mV[1] = 0.f;
mV[2] = 0.f;
mag = 0;
mV[VX] = 0.f;
mV[VY] = 0.f;
mV[VZ] = 0.f;
mag = 0.f;
}
return mag;
}
// deprecated
inline F32 LLVector4::normVec(void)
inline F32 LLVector4::normVec()
{
return normalize();
}
// Because apparently some parts of the viewer use this for color info.
inline const LLVector4 srgbVector4(const LLVector4 &a)
inline const LLVector4 srgbVector4(const LLVector4& a)
{
LLVector4 srgbColor;
srgbColor.mV[0] = linearTosRGB(a.mV[0]);
srgbColor.mV[1] = linearTosRGB(a.mV[1]);
srgbColor.mV[2] = linearTosRGB(a.mV[2]);
srgbColor.mV[3] = a.mV[3];
srgbColor.mV[VX] = linearTosRGB(a.mV[VX]);
srgbColor.mV[VY] = linearTosRGB(a.mV[VY]);
srgbColor.mV[VZ] = linearTosRGB(a.mV[VZ]);
srgbColor.mV[VW] = a.mV[VW];
return srgbColor;
}

View File

@ -126,7 +126,7 @@ public:
void clearChanged(U32 bits) { mChanged &= ~bits; }
void setScaleChildOffset(bool scale) { mScaleChildOffset = scale; }
bool getScaleChildOffset() { return mScaleChildOffset; }
bool getScaleChildOffset() const { return mScaleChildOffset; }
LLXform* getParent() const { return mParent; }
LLXform* getRoot() const;

View File

@ -1405,6 +1405,7 @@ char const* const _PREHASH_HoverHeight = LLMessageStringTable::getInstance()->ge
char const* const _PREHASH_Experience = LLMessageStringTable::getInstance()->getString("Experience");
char const* const _PREHASH_ExperienceID = LLMessageStringTable::getInstance()->getString("ExperienceID");
char const* const _PREHASH_LargeGenericMessage = LLMessageStringTable::getInstance()->getString("LargeGenericMessage");
char const* const _PREHASH_MetaData = LLMessageStringTable::getInstance()->getString("MetaData");
// <FS:CR> Aurora Sim
char const* const _PREHASH_RegionSizeX = LLMessageStringTable::getInstance()->getString("RegionSizeX");

View File

@ -1405,6 +1405,7 @@ extern char const* const _PREHASH_HoverHeight;
extern char const* const _PREHASH_Experience;
extern char const* const _PREHASH_ExperienceID;
extern char const* const _PREHASH_LargeGenericMessage;
extern char const* const _PREHASH_MetaData;
// <FS:CR> Aurora Sim
extern char const* const _PREHASH_RegionSizeX;

View File

@ -57,16 +57,16 @@ const U32 FLAGS_CAMERA_SOURCE = (1U << 22);
//const U32 FLAGS_UNUSED_001 = (1U << 23); // was FLAGS_CAST_SHADOWS
//const U32 FLAGS_UNUSED_002 = (1U << 24);
//const U32 FLAGS_UNUSED_003 = (1U << 25);
//const U32 FLAGS_UNUSED_004 = (1U << 26);
//const U32 FLAGS_UNUSED_005 = (1U << 27);
const U32 FLAGS_SERVER_AUTOPILOT = (1U << 24); // Update was for an agent AND that agent is being autopiloted from the server
//const U32 FLAGS_UNUSED_002 = (1U << 25);
//const U32 FLAGS_UNUSED_003 = (1U << 26);
//const U32 FLAGS_UNUSED_004 = (1U << 27);
const U32 FLAGS_OBJECT_OWNER_MODIFY = (1U << 28);
const U32 FLAGS_TEMPORARY_ON_REZ = (1U << 29);
//const U32 FLAGS_UNUSED_006 = (1U << 30); // was FLAGS_TEMPORARY
//const U32 FLAGS_UNUSED_007 = (1U << 31); // was FLAGS_ZLIB_COMPRESSED
//const U32 FLAGS_UNUSED_005 = (1U << 30); // was FLAGS_TEMPORARY
//const U32 FLAGS_UNUSED_006 = (1U << 31); // was FLAGS_ZLIB_COMPRESSED
const U32 FLAGS_LOCAL = FLAGS_ANIM_SOURCE | FLAGS_CAMERA_SOURCE;
const U32 FLAGS_WORLD = FLAGS_USE_PHYSICS | FLAGS_PHANTOM | FLAGS_TEMPORARY_ON_REZ;

View File

@ -641,6 +641,11 @@ bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_leve
if(discard_level > 0)
{
mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level);
// <FS:minerjr> [FIRE-35361] RenderMaxTextureResolution caps texture resolution lower than intended
// 2K textures could set the mMaxDiscardLevel above MAX_DISCARD_LEVEL, which would
// cause them to not be down-scaled so they would get stuck at 0 discard all the time.
mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)MAX_DISCARD_LEVEL);
// </FS:minerjr> [FIRE-35361]
}
}
else

View File

@ -126,7 +126,7 @@ public:
void setSelected(bool is_selected);
bool getCollapsible() { return mCollapsible; };
bool getCollapsible() const { return mCollapsible; };
void setCollapsible(bool collapsible) { mCollapsible = collapsible; };
void changeOpenClose(bool is_open);
@ -181,7 +181,7 @@ public:
void setHeaderVisible(bool value);
bool getHeaderVisible() { return mHeaderVisible;}
bool getHeaderVisible() const { return mHeaderVisible;}
S32 mExpandedHeight; // Height of expanded ctrl.
// Used to restore height after expand.

View File

@ -46,7 +46,6 @@ LLChatEntry::LLChatEntry(const Params& p)
mPrevLinesCount(0),
mSingleLineMode(false),
mPrevExpandedLineCount(S32_MAX),
// <FS:Ansariel> FIRE-12537: CTRL-UP discards current input
mCurrentInput("")
{
// Initialize current history line iterator
@ -195,9 +194,7 @@ bool LLChatEntry::handleSpecialKey(const KEY key, const MASK mask)
{
needsReflow();
}
// <FS:Ansariel> FIRE-12537: CTRL-UP discards current input
mCurrentInput = "";
break;
case KEY_UP:
@ -205,12 +202,10 @@ bool LLChatEntry::handleSpecialKey(const KEY key, const MASK mask)
{
if (!mLineHistory.empty() && mCurrentHistoryLine > mLineHistory.begin())
{
// <FS:Ansariel> FIRE-12537: CTRL-UP discards current input
if (mCurrentHistoryLine == mLineHistory.end())
{
mCurrentInput = getText();
}
// </FS:Ansariel>
setText(*(--mCurrentHistoryLine));
endOfDoc();
@ -226,19 +221,15 @@ bool LLChatEntry::handleSpecialKey(const KEY key, const MASK mask)
case KEY_DOWN:
if (mHasHistory && MASK_CONTROL == mask)
{
if (!mLineHistory.empty() && mCurrentHistoryLine < (mLineHistory.end() - 1) )
if (!mLineHistory.empty() && mCurrentHistoryLine < (mLineHistory.end() - 1))
{
setText(*(++mCurrentHistoryLine));
endOfDoc();
}
else if (!mLineHistory.empty() && mCurrentHistoryLine == (mLineHistory.end() - 1) )
else if (!mLineHistory.empty() && mCurrentHistoryLine == (mLineHistory.end() - 1))
{
mCurrentHistoryLine++;
// <FS:Ansariel> FIRE-12537: CTRL-UP discards current input
//std::string empty("");
//setText(empty);
setText(mCurrentInput);
// </FS:Ansariel>
needsReflow();
endOfDoc();
}

View File

@ -109,7 +109,6 @@ private:
S32 mPrevLinesCount;
S32 mPrevExpandedLineCount;
// <FS:Ansariel> FIRE-12537: CTRL-UP discards current input
std::string mCurrentInput;
};

View File

@ -36,8 +36,8 @@
// Constants
//
const bool RADIO_STYLE = true;
const bool CHECK_STYLE = false;
constexpr bool RADIO_STYLE = true;
constexpr bool CHECK_STYLE = false;
//
// Classes
@ -98,7 +98,7 @@ public:
// LLUICtrl interface
virtual void setValue(const LLSD& value );
virtual LLSD getValue() const;
bool get() { return (bool)getValue().asBoolean(); }
bool get() const { return (bool)getValue().asBoolean(); }
void set(bool value) { setValue(value); }
virtual void setTentative(bool b);
@ -110,7 +110,7 @@ public:
virtual void onCommit();
// LLCheckBoxCtrl interface
virtual bool toggle() { return mButton->toggleState(); } // returns new state
virtual bool toggle() { return mButton->toggleState(); } // returns new state
void setBtnFocus() { mButton->setFocus(true); }

View File

@ -73,21 +73,21 @@ protected:
public:
~LLContainerView();
/*virtual*/ bool postBuild();
/*virtual*/ bool addChild(LLView* view, S32 tab_group = 0);
bool postBuild() override;
bool addChild(LLView* view, S32 tab_group = 0) override;
/*virtual*/ bool handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask);
bool handleDoubleClick(S32 x, S32 y, MASK mask) override;
bool handleMouseDown(S32 x, S32 y, MASK mask) override;
bool handleMouseUp(S32 x, S32 y, MASK mask) override;
/*virtual*/ void draw();
/*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true);
/*virtual*/ LLRect getRequiredRect(); // Return the height of this object, given the set options.
void draw() override;
void reshape(S32 width, S32 height, bool called_from_parent = true) override;
LLRect getRequiredRect() override; // Return the height of this object, given the set options.
void setLabel(const std::string& label);
void showLabel(bool show) { mShowLabel = show; }
void setDisplayChildren(bool displayChildren);
bool getDisplayChildren() { return mDisplayChildren; }
bool getDisplayChildren() const { return mDisplayChildren; }
void setScrollContainer(LLScrollContainer* scroll) {mScrollContainer = scroll;}
private:

View File

@ -112,8 +112,8 @@ public:
virtual bool overlapsScreenChannel() const { return mOverlapsScreenChannel && getVisible() && isDocked(); }
virtual void setOverlapsScreenChannel(bool overlaps) { mOverlapsScreenChannel = overlaps; }
bool getUniqueDocking() { return mUniqueDocking; }
bool getUseTongue() { return mUseTongue; }
bool getUniqueDocking() const { return mUniqueDocking; }
bool getUseTongue() const { return mUseTongue; }
void setUseTongue(bool use_tongue) { mUseTongue = use_tongue;}
private:

View File

@ -156,7 +156,7 @@ void LLDockControl::repositionDockable()
}
}
bool LLDockControl::isDockVisible()
bool LLDockControl::isDockVisible() const
{
bool res = true;

View File

@ -61,19 +61,19 @@ public:
void off();
void forceRecalculatePosition();
void setDock(LLView* dockWidget);
LLView* getDock()
LLView* getDock() const
{
return mDockWidgetHandle.get();
}
void repositionDockable();
void drawToungue();
bool isDockVisible();
bool isDockVisible() const;
// gets a rect that bounds possible positions for a dockable control (EXT-1111)
void getAllowedRect(LLRect& rect);
S32 getTongueWidth() { return mDockTongue->getWidth(); }
S32 getTongueHeight() { return mDockTongue->getHeight(); }
S32 getTongueWidth() const { return mDockTongue->getWidth(); }
S32 getTongueHeight() const { return mDockTongue->getHeight(); }
private:
virtual void moveDockable();

View File

@ -68,7 +68,7 @@ public:
void setMaxTitleWidth(S32 max_width) {mMaxTitleWidth = llmin(max_width, mMaxTitleWidth); }
S32 getMaxTitleWidth() const { return mMaxTitleWidth; }
void setButtonsRect(const LLRect& rect){ mButtonsRect = rect; }
LLRect getButtonsRect() { return mButtonsRect; }
LLRect getButtonsRect() const { return mButtonsRect; }
void setTitleVisible(bool visible);
virtual void setTitle( const std::string& title ) = 0;

View File

@ -49,7 +49,7 @@ protected:
LLFilterEditor(const Params&);
friend class LLUICtrlFactory;
/*virtual*/ void handleKeystroke();
void handleKeystroke() override;
};
#endif // LL_FILTEREDITOR_H

View File

@ -107,12 +107,12 @@ void LLFlashTimer::stopFlashing()
mCurrentTickCount = 0;
}
bool LLFlashTimer::isFlashingInProgress()
bool LLFlashTimer::isFlashingInProgress() const
{
return mIsFlashingInProgress;
}
bool LLFlashTimer::isCurrentlyHighlighted()
bool LLFlashTimer::isCurrentlyHighlighted() const
{
return mIsCurrentlyHighlighted;
}

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@ -51,8 +51,8 @@ public:
void startFlashing();
void stopFlashing();
bool isFlashingInProgress();
bool isCurrentlyHighlighted();
bool isFlashingInProgress() const;
bool isCurrentlyHighlighted() const;
/*
* Use this instead of deleting this object.
* The next call to tick() will return true and that will destroy this object.

View File

@ -1361,7 +1361,7 @@ void LLFlatListViewEx::updateNoItemsMessage(const std::string& filter_string)
}
}
bool LLFlatListViewEx::getForceShowingUnmatchedItems()
bool LLFlatListViewEx::getForceShowingUnmatchedItems() const
{
return mForceShowingUnmatchedItems;
}

View File

@ -116,7 +116,7 @@ public:
};
// disable traversal when finding widget to hand focus off to
/*virtual*/ bool canFocusChildren() const { return false; }
/*virtual*/ bool canFocusChildren() const override { return false; }
/**
* Connects callback to signal called when Return key is pressed.
@ -129,15 +129,15 @@ public:
boost::signals2::connection setDoubleClickCallback( const mouse_signal_t::slot_type& cb ) { return mItemsPanel->setDoubleClickCallback(cb); }
/** Overridden LLPanel's reshape, height is ignored, the list sets its height to accommodate all items */
virtual void reshape(S32 width, S32 height, bool called_from_parent = true);
virtual void reshape(S32 width, S32 height, bool called_from_parent = true) override;
/** Returns full rect of child panel */
const LLRect& getItemsRect() const;
LLRect getRequiredRect() { return getItemsRect(); }
LLRect getRequiredRect() override { return getItemsRect(); }
/** Returns distance between items */
const S32 getItemsPad() { return mItemPad; }
const S32 getItemsPad() const { return mItemPad; }
/**
* Adds and item and LLSD value associated with it to the list at specified position
@ -272,13 +272,13 @@ public:
void setCommitOnSelectionChange(bool b) { mCommitOnSelectionChange = b; }
/** Get number of selected items in the list */
U32 numSelected() const {return static_cast<U32>(mSelectedItemPairs.size()); }
U32 numSelected() const { return static_cast<U32>(mSelectedItemPairs.size()); }
/** Get number of (visible) items in the list */
U32 size(const bool only_visible_items = true) const;
/** Removes all items from the list */
virtual void clear();
virtual void clear() override;
/**
* Removes all items that can be detached from the list but doesn't destroy
@ -302,10 +302,10 @@ public:
void scrollToShowFirstSelectedItem();
void selectFirstItem ();
void selectLastItem ();
void selectFirstItem();
void selectLastItem();
virtual S32 notify(const LLSD& info) ;
virtual S32 notify(const LLSD& info) override;
virtual ~LLFlatListView();
@ -354,8 +354,8 @@ protected:
virtual bool selectNextItemPair(bool is_up_direction, bool reset_selection);
virtual bool canSelectAll() const;
virtual void selectAll();
virtual bool canSelectAll() const override;
virtual void selectAll() override;
virtual bool isSelected(item_pair_t* item_pair) const;
@ -372,15 +372,15 @@ protected:
*/
void notifyParentItemsRectChanged();
virtual bool handleKeyHere(KEY key, MASK mask);
virtual bool handleKeyHere(KEY key, MASK mask) override;
virtual bool postBuild();
virtual bool postBuild() override;
virtual void onFocusReceived();
virtual void onFocusReceived() override;
virtual void onFocusLost();
virtual void onFocusLost() override;
virtual void draw();
virtual void draw() override;
LLRect getLastSelectedItemRect();
@ -492,7 +492,7 @@ public:
void setNoItemsMsg(const std::string& msg) { mNoItemsMsg = msg; }
void setNoFilteredItemsMsg(const std::string& msg) { mNoFilteredItemsMsg = msg; }
bool getForceShowingUnmatchedItems();
bool getForceShowingUnmatchedItems() const;
/**
* Sets filtered out items to stay visible. Can result in rect changes,
@ -504,7 +504,7 @@ public:
* Sets up new filter string and filters the list.
*/
void setFilterSubString(const std::string& filter_str, bool notify_parent);
std::string getFilterSubString() { return mFilterSubString; }
std::string getFilterSubString() const { return mFilterSubString; }
/**
* Filters the list, rearranges and notifies parent about shape changes.

View File

@ -2332,7 +2332,7 @@ void LLFloater::setCanDrag(bool can_drag)
}
}
bool LLFloater::getCanDrag()
bool LLFloater::getCanDrag() const
{
return mDragHandle->getEnabled();
}

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@ -46,24 +46,24 @@ class LLMultiFloater;
class LLFloater;
const bool RESIZE_YES = true;
const bool RESIZE_NO = false;
constexpr bool RESIZE_YES = true;
constexpr bool RESIZE_NO = false;
const bool DRAG_ON_TOP = false;
const bool DRAG_ON_LEFT = true;
constexpr bool DRAG_ON_TOP = false;
constexpr bool DRAG_ON_LEFT = true;
const bool MINIMIZE_YES = true;
const bool MINIMIZE_NO = false;
constexpr bool MINIMIZE_YES = true;
constexpr bool MINIMIZE_NO = false;
const bool CLOSE_YES = true;
const bool CLOSE_NO = false;
constexpr bool CLOSE_YES = true;
constexpr bool CLOSE_NO = false;
const bool ADJUST_VERTICAL_YES = true;
const bool ADJUST_VERTICAL_NO = false;
constexpr bool ADJUST_VERTICAL_YES = true;
constexpr bool ADJUST_VERTICAL_NO = false;
const F32 CONTEXT_CONE_IN_ALPHA = 0.f;
const F32 CONTEXT_CONE_OUT_ALPHA = 1.f;
const F32 CONTEXT_CONE_FADE_TIME = .08f;
constexpr F32 CONTEXT_CONE_IN_ALPHA = 0.f;
constexpr F32 CONTEXT_CONE_OUT_ALPHA = 1.f;
constexpr F32 CONTEXT_CONE_FADE_TIME = .08f;
namespace LLFloaterEnums
{
@ -238,7 +238,7 @@ public:
/*virtual*/ void setIsChrome(bool is_chrome);
/*virtual*/ void setRect(const LLRect &rect);
void setIsSingleInstance(bool is_single_instance);
bool getIsSingleInstance() { return mSingleInstance; }
bool getIsSingleInstance() const { return mSingleInstance; }
void initFloater(const Params& p);
@ -287,18 +287,18 @@ public:
static bool isShown(const LLFloater* floater);
static bool isVisible(const LLFloater* floater);
static bool isMinimized(const LLFloater* floater);
bool isFirstLook() { return mFirstLook; } // EXT-2653: This function is necessary to prevent overlapping for secondary showed toasts
bool isFirstLook() const { return mFirstLook; } // EXT-2653: This function is necessary to prevent overlapping for secondary showed toasts
virtual bool isFrontmost();
bool isDependent() { return !mDependeeHandle.isDead(); }
bool isDependent() const { return !mDependeeHandle.isDead(); }
void setCanMinimize(bool can_minimize);
void setCanClose(bool can_close);
void setCanTearOff(bool can_tear_off);
virtual void setCanResize(bool can_resize);
void setCanDrag(bool can_drag);
bool getCanDrag();
bool getCanDrag() const;
void setCanSnooze(bool can_snooze); // <FS:Ansariel> FIRE-11724: Snooze group chat
void setHost(LLMultiFloater* host);
bool isResizable() const { return mResizable; }
bool isResizable() const { return mResizable; }
void setResizeLimits( S32 min_width, S32 min_height );
void getResizeLimits( S32* min_width, S32* min_height ) { *min_width = mMinWidth; *min_height = mMinHeight; }
@ -362,7 +362,7 @@ public:
virtual void setDocked(bool docked, bool pop_on_undock = true);
virtual void setTornOff(bool torn_off) { mTornOff = torn_off; }
bool isTornOff() {return mTornOff;}
bool isTornOff() const { return mTornOff; }
void setOpenPositioning(LLFloaterEnums::EOpenPositioning pos) {mPositioning = pos;}
@ -394,6 +394,9 @@ public:
bool isPositioning(LLFloaterEnums::EOpenPositioning p) const { return (p == mPositioning); }
void setAutoFocus(bool focus) { mAutoFocus = focus; } // whether to automatically take focus when opened
bool getAutoFocus() const { return mAutoFocus; }
// <COLOSI opensim multi-currency support>
// update currency symbols in titles (if there) and force update of display
void updateCurrencySymbols() { mTitle.updateCurrencySymbols(); mShortTitle.updateCurrencySymbols(); applyTitle(); }
@ -422,8 +425,6 @@ protected:
void setExpandedRect(const LLRect& rect) { mExpandedRect = rect; } // size when not minimized
const LLRect& getExpandedRect() const { return mExpandedRect; }
void setAutoFocus(bool focus) { mAutoFocus = focus; } // whether to automatically take focus when opened
bool getAutoFocus() const { return mAutoFocus; }
LLDragHandle* getDragHandle() const { return mDragHandle; }
void destroy(); // Don't call this directly. You probably want to call closeFloater()
@ -444,7 +445,6 @@ protected:
private:
void setForeground(bool b); // called only by floaterview
void cleanupHandles(); // remove handles to dead floaters
void createMinimizeButton();
void buildButtons(const Params& p);
// Images and tooltips are named in the XML, but we want to look them

View File

@ -30,7 +30,6 @@
#define LL_LLFLOATERREGLISTENER_H
#include "lleventapi.h"
#include <string>
class LLSD;

View File

@ -54,7 +54,7 @@ protected:
LLFlyoutButton(const Params&);
friend class LLUICtrlFactory;
public:
virtual void draw();
void draw() override;
void setToggleState(bool state);

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@ -97,7 +97,7 @@ public:
LLFocusableElement* getLastKeyboardFocus() const { return mLastKeyboardFocus; }
bool childHasKeyboardFocus( const LLView* parent ) const;
void removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus );
bool getKeystrokesOnly() { return mKeystrokesOnly; }
bool getKeystrokesOnly() const { return mKeystrokesOnly; }
void setKeystrokesOnly(bool keystrokes_only) { mKeystrokesOnly = keystrokes_only; }
F32 getFocusFlashAmt() const;

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@ -124,11 +124,11 @@ public:
void setSelectCallback(const signal_t::slot_type& cb) { mSelectSignal.connect(cb); }
void setReshapeCallback(const signal_t::slot_type& cb) { mReshapeSignal.connect(cb); }
bool getAllowMultiSelect() { return mAllowMultiSelect; }
bool getAllowDrag() { return mAllowDrag; }
bool getAllowMultiSelect() const { return mAllowMultiSelect; }
bool getAllowDrag() const { return mAllowDrag; }
void setSingleFolderMode(bool is_single_mode) { mSingleFolderMode = is_single_mode; }
bool isSingleFolderMode() { return mSingleFolderMode; }
bool isSingleFolderMode() const { return mSingleFolderMode; }
// Close all folders in the view
void closeAllFolders();
@ -142,7 +142,7 @@ public:
virtual S32 getItemHeight() const;
void arrangeAll() { mArrangeGeneration++; }
S32 getArrangeGeneration() { return mArrangeGeneration; }
S32 getArrangeGeneration() const { return mArrangeGeneration; }
// applies filters to control visibility of items
virtual void filter( LLFolderViewFilter& filter);
@ -233,27 +233,27 @@ public:
void setShowSelectionContext(bool show) { mShowSelectionContext = show; }
bool getShowSelectionContext();
void setShowSingleSelection(bool show);
bool getShowSingleSelection() { return mShowSingleSelection; }
F32 getSelectionFadeElapsedTime() { return mMultiSelectionFadeTimer.getElapsedTimeF32(); }
bool getUseEllipses() { return mUseEllipses; }
S32 getSelectedCount() { return (S32)mSelectedItems.size(); }
bool getShowSingleSelection() const { return mShowSingleSelection; }
F32 getSelectionFadeElapsedTime() const { return mMultiSelectionFadeTimer.getElapsedTimeF32(); }
bool getUseEllipses() const { return mUseEllipses; }
S32 getSelectedCount() const { return (S32)mSelectedItems.size(); }
void update(); // needs to be called periodically (e.g. once per frame)
void update(); // needs to be called periodically (e.g. once per frame)
bool needsAutoSelect() { return mNeedsAutoSelect && !mAutoSelectOverride; }
bool needsAutoRename() { return mNeedsAutoRename; }
bool needsAutoSelect() const { return mNeedsAutoSelect && !mAutoSelectOverride; }
bool needsAutoRename() const { return mNeedsAutoRename; }
void setNeedsAutoRename(bool val) { mNeedsAutoRename = val; }
void setPinningSelectedItem(bool val) { mPinningSelectedItem = val; }
void setAutoSelectOverride(bool val) { mAutoSelectOverride = val; }
bool showItemLinkOverlays() { return mShowItemLinkOverlays; }
bool showItemLinkOverlays() const { return mShowItemLinkOverlays; }
void setCallbackRegistrar(LLUICtrl::CommitCallbackRegistry::ScopedRegistrar* registrar) { mCallbackRegistrar = registrar; }
void setEnableRegistrar(LLUICtrl::EnableCallbackRegistry::ScopedRegistrar* registrar) { mEnableRegistrar = registrar; }
void setForceArrange(bool force) { mForceArrange = force; }
LLPanel* getParentPanel() { return mParentPanel.get(); }
LLPanel* getParentPanel() const { return mParentPanel.get(); }
// DEBUG only
void dumpSelectionInformation();
@ -261,7 +261,7 @@ public:
void setShowEmptyMessage(bool show_msg) { mShowEmptyMessage = show_msg; }
bool useLabelSuffix() { return mUseLabelSuffix; }
bool useLabelSuffix() const { return mUseLabelSuffix; }
virtual void updateMenu();
void finishRenamingItem( void );
@ -401,7 +401,7 @@ public:
virtual ~LLSelectFirstFilteredItem() {}
virtual void doFolder(LLFolderViewFolder* folder);
virtual void doItem(LLFolderViewItem* item);
bool wasItemSelected() { return mItemSelected || mFolderSelected; }
bool wasItemSelected() const { return mItemSelected || mFolderSelected; }
protected:
bool mItemSelected;
bool mFolderSelected;

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@ -301,7 +301,7 @@ public:
// Does not need filter update
virtual void refreshSuffix();
bool isSingleFolderMode() { return mSingleFolderMode; }
bool isSingleFolderMode() const { return mSingleFolderMode; }
// LLView functionality
virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
@ -454,9 +454,6 @@ public:
// doesn't delete it.
virtual void extractItem( LLFolderViewItem* item, bool deparent_model = true);
// This function is called by a child that needs to be resorted.
void resort(LLFolderViewItem* item);
void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; }
// folders can be opened. This will usually be called by internal

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@ -170,7 +170,7 @@ std::string LLKeywords::getAttribute(std::string_view key)
return (it != mAttributes.end()) ? it->second : "";
}
LLUIColor LLKeywords::getColorGroup(std::string_view key_in)
LLUIColor LLKeywords::getColorGroup(std::string_view key_in) const
{
std::string color_group = "ScriptText";
if (key_in == "functions")

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@ -115,8 +115,8 @@ public:
~LLKeywords();
void clearLoaded() { mLoaded = false; }
LLUIColor getColorGroup(std::string_view key_in);
bool isLoaded() const { return mLoaded; }
LLUIColor getColorGroup(std::string_view key_in) const;
bool isLoaded() const { return mLoaded; }
// <FS:Ansariel> Re-add support for Cinder's legacy file format
bool loadFromLegacyFile(const std::string& filename);

View File

@ -36,8 +36,8 @@
#include "lliconctrl.h"
#include "boost/foreach.hpp"
static const F32 MIN_FRACTIONAL_SIZE = 0.00001f;
static const F32 MAX_FRACTIONAL_SIZE = 1.f;
static constexpr F32 MIN_FRACTIONAL_SIZE = 0.00001f;
static constexpr F32 MAX_FRACTIONAL_SIZE = 1.f;
static LLDefaultChildRegistry::Register<LLLayoutStack> register_layout_stack("layout_stack");
static LLLayoutStack::LayoutStackRegistry::Register<LLLayoutPanel> register_layout_panel("layout_panel");

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@ -80,9 +80,6 @@ public:
/*virtual*/ bool addChild(LLView* child, S32 tab_group = 0);
/*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true);
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLXMLNodePtr output_node = NULL);
typedef enum e_animate
{
NO_ANIMATE,
@ -91,7 +88,7 @@ public:
void addPanel(LLLayoutPanel* panel, EAnimate animate = NO_ANIMATE);
void collapsePanel(LLPanel* panel, bool collapsed = true);
S32 getNumPanels() { return static_cast<S32>(mPanels.size()); }
S32 getNumPanels() const { return static_cast<S32>(mPanels.size()); }
void updateLayout();
@ -204,7 +201,6 @@ public:
bool isCollapsed() const { return mCollapsed;}
void setOrientation(LLView::EOrientation orientation);
void storeOriginalDim();
void setIgnoreReshape(bool ignore) { mIgnoreReshape = ignore; }

View File

@ -323,8 +323,6 @@ public:
S32 calcCursorPos(S32 mouse_x);
bool handleSpecialKey(KEY key, MASK mask);
bool handleSelectionKey(KEY key, MASK mask);
bool handleControlKey(KEY key, MASK mask);
S32 handleCommitKey(KEY key, MASK mask);
void updateTextPadding();
// Draw the background image depending on enabled/focused state.
@ -461,7 +459,7 @@ private:
mText = ed->getText();
}
void doRollback( LLLineEditor* ed )
void doRollback(LLLineEditor* ed) const
{
ed->mCursorPos = mCursorPos;
ed->mScrollHPos = mScrollHPos;
@ -472,7 +470,7 @@ private:
ed->mPrevText = mText;
}
std::string getText() { return mText; }
std::string getText() const { return mText; }
private:
std::string mText;

View File

@ -65,8 +65,8 @@ public:
boost::signals2::connection setMouseDownCallback( const mouse_signal_t::slot_type& cb );
/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleKeyHere(KEY key, MASK mask );
bool handleMouseDown(S32 x, S32 y, MASK mask) override;
bool handleKeyHere(KEY key, MASK mask) override;
void hideMenu();

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@ -440,8 +440,6 @@ protected:
public:
virtual ~LLMenuGL( void );
void parseChildXML(LLXMLNodePtr child, LLView* parent);
// LLView Functionality
/*virtual*/ bool handleUnicodeCharHere( llwchar uni_char );
/*virtual*/ bool handleHover( S32 x, S32 y, MASK mask );

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@ -430,7 +430,7 @@ LLFloater* LLMultiFloater::getActiveFloater()
return (LLFloater*)mTabContainer->getCurrentPanel();
}
S32 LLMultiFloater::getFloaterCount()
S32 LLMultiFloater::getFloaterCount() const
{
return mTabContainer->getTabCount();
}

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@ -66,7 +66,7 @@ public:
virtual LLFloater* getActiveFloater();
virtual bool isFloaterFlashing(LLFloater* floaterp);
virtual S32 getFloaterCount();
virtual S32 getFloaterCount() const;
virtual void setFloaterFlashing(LLFloater* floaterp, bool flashing);
virtual bool closeAllFloaters(); //Returns false if the floater could not be closed due to pending confirmation dialogs

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@ -117,10 +117,10 @@ public:
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask) override;
/*virtual*/ void draw() override;
S32 getMaxNumSliders() { return mMaxNumSliders; }
S32 getCurNumSliders() { return static_cast<S32>(mValue.size()); }
F32 getOverlapThreshold() { return mOverlapThreshold; }
bool canAddSliders() { return mValue.size() < mMaxNumSliders; }
S32 getMaxNumSliders() const { return mMaxNumSliders; }
S32 getCurNumSliders() const { return static_cast<S32>(mValue.size()); }
F32 getOverlapThreshold() const { return mOverlapThreshold; }
bool canAddSliders() const { return mValue.size() < mMaxNumSliders; }
protected:

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@ -124,10 +124,10 @@ public:
F32 getMinValue() const { return mMultiSlider->getMinValue(); }
F32 getMaxValue() const { return mMultiSlider->getMaxValue(); }
S32 getMaxNumSliders() { return mMultiSlider->getMaxNumSliders(); }
S32 getCurNumSliders() { return mMultiSlider->getCurNumSliders(); }
F32 getOverlapThreshold() { return mMultiSlider->getOverlapThreshold(); }
bool canAddSliders() { return mMultiSlider->canAddSliders(); }
S32 getMaxNumSliders() const { return mMultiSlider->getMaxNumSliders(); }
S32 getCurNumSliders() const { return mMultiSlider->getCurNumSliders(); }
F32 getOverlapThreshold() const { return mMultiSlider->getOverlapThreshold(); }
bool canAddSliders() const { return mMultiSlider->canAddSliders(); }
void setLabel(const std::string& label) { if (mLabelBox) mLabelBox->setText(label); }
void setLabelColor(const LLUIColor& c) { mTextEnabledColor = c; }
@ -147,7 +147,6 @@ public:
static void onEditorCommit(LLUICtrl* ctrl, const LLSD& userdata);
static void onEditorGainFocus(LLFocusableElement* caller, void *userdata);
static void onEditorChangeFocus(LLUICtrl* caller, S32 direction, void *userdata);
private:
void updateText();

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@ -248,7 +248,6 @@ public:
LLNotificationForm(const LLSD& sd);
LLNotificationForm(const std::string& name, const Params& p);
void fromLLSD(const LLSD& sd);
LLSD asLLSD() const;
S32 getNumElements() { return static_cast<S32>(mFormData.size()); }
@ -267,8 +266,8 @@ public:
bool getIgnored();
void setIgnored(bool ignored);
EIgnoreType getIgnoreType() { return mIgnore; }
std::string getIgnoreMessage() { return mIgnoreMsg; }
EIgnoreType getIgnoreType()const { return mIgnore; }
std::string getIgnoreMessage() const { return mIgnoreMsg; }
private:
LLSD mFormData;
@ -976,8 +975,6 @@ private:
/*virtual*/ void initSingleton() override;
/*virtual*/ void cleanupSingleton() override;
void loadPersistentNotifications();
bool expirationFilter(LLNotificationPtr pNotification);
bool expirationHandler(const LLSD& payload);
bool uniqueFilter(LLNotificationPtr pNotification);

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@ -48,9 +48,9 @@ public:
LLProgressBar(const Params&);
virtual ~LLProgressBar();
void setValue(const LLSD& value);
void setValue(const LLSD& value) override;
/*virtual*/ void draw();
void draw() override;
private:
F32 mPercentDone;

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@ -61,7 +61,7 @@ public:
void setResizeLimits( S32 min_size, S32 max_size ) { mMinSize = min_size; mMaxSize = max_size; }
void setEnableSnapping(bool enable) { mSnappingEnabled = enable; }
void setAllowDoubleClickSnapping(bool allow) { mAllowDoubleClickSnapping = allow; }
bool canResize() { return getEnabled() && mMaxSize > mMinSize; }
bool canResize() const { return getEnabled() && mMaxSize > mMinSize; }
void setResizeListener(boost::function<void(void*)> listener) {mResizeListener = listener;}
void setImagePanel(LLPanel * panelp);
LLPanel * getImagePanel() const;

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@ -50,10 +50,10 @@ protected:
LLResizeHandle(const LLResizeHandle::Params&);
friend class LLUICtrlFactory;
public:
virtual void draw();
virtual bool handleHover(S32 x, S32 y, MASK mask);
virtual bool handleMouseDown(S32 x, S32 y, MASK mask);
virtual bool handleMouseUp(S32 x, S32 y, MASK mask);
void draw() override;
bool handleHover(S32 x, S32 y, MASK mask) override;
bool handleMouseDown(S32 x, S32 y, MASK mask) override;
bool handleMouseUp(S32 x, S32 y, MASK mask) override;
void setResizeLimits( S32 min_width, S32 min_height ) { mMinWidth = min_width; mMinHeight = min_height; }
@ -71,8 +71,8 @@ private:
const ECorner mCorner;
};
const S32 RESIZE_HANDLE_HEIGHT = 11;
const S32 RESIZE_HANDLE_WIDTH = 11;
constexpr S32 RESIZE_HANDLE_HEIGHT = 11;
constexpr S32 RESIZE_HANDLE_WIDTH = 11;
#endif // LL_RESIZEHANDLE_H

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@ -37,7 +37,7 @@ public:
void writeRNG(const std::string& name, LLXMLNodePtr node, const LLInitParam::BaseBlock& block, const std::string& xml_namespace);
void addDefinition(const std::string& type_name, const LLInitParam::BaseBlock& block);
/*virtual*/ std::string getCurrentElementName() { return LLStringUtil::null; }
std::string getCurrentElementName() override { return LLStringUtil::null; }
LLRNGWriter();

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@ -105,7 +105,7 @@ public:
virtual const LLSD getAltValue() const;
virtual void setValue(const LLSD& value) { }
virtual void setAltValue(const LLSD& value) { }
virtual const std::string &getToolTip() const { return mToolTip; }
virtual const std::string& getToolTip() const { return mToolTip; }
virtual void setToolTip(const std::string &str) { mToolTip = str; }
virtual bool getVisible() const { return true; }
virtual void setWidth(S32 width) { mWidth = width; }

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@ -168,7 +168,6 @@ public:
void deleteAllItems() { clearRows(); }
// Sets an array of column descriptors
void setColumnHeadings(const LLSD& headings);
void sortByColumnIndex(U32 column, bool ascending);
// LLCtrlListInterface functions
@ -333,7 +332,7 @@ public:
void setAllowKeyboardMovement(bool b) { mAllowKeyboardMovement = b; }
void setMaxSelectable(U32 max_selected) { mMaxSelectable = max_selected; }
S32 getMaxSelectable() { return mMaxSelectable; }
S32 getMaxSelectable() const { return mMaxSelectable; }
// <FS:Ansariel> Convenience method
LLScrollbar* getScrollbar() const { return mScrollbar; }
@ -357,7 +356,7 @@ public:
// support right-click context menus for avatar/group lists
enum ContextMenuType { MENU_NONE, MENU_AVATAR, MENU_GROUP };
void setContextMenu(const ContextMenuType &menu) { mContextMenuType = menu; }
ContextMenuType getContextMenuType() { return mContextMenuType; }
ContextMenuType getContextMenuType() const { return mContextMenuType; }
// Overridden from LLView
/*virtual*/ void draw();
@ -385,7 +384,6 @@ public:
virtual void fitContents(S32 max_width, S32 max_height);
virtual LLRect getRequiredRect();
static bool rowPreceeds(LLScrollListItem *new_row, LLScrollListItem *test_row);
LLRect getItemListRect() { return mItemListRect; }
@ -407,7 +405,6 @@ public:
* then display all items.
*/
void setPageLines(S32 page_lines );
void setCollapseEmptyColumns(bool collapse);
LLScrollListItem* hitItem(S32 x,S32 y);
virtual void scrollToShowSelected();
@ -424,7 +421,7 @@ public:
void setNumDynamicColumns(S32 num) { mNumDynamicWidthColumns = num; }
void updateStaticColumnWidth(LLScrollListColumn* col, S32 new_width);
S32 getTotalStaticColumnWidth() { return mTotalStaticColumnWidth; }
S32 getTotalStaticColumnWidth() const { return mTotalStaticColumnWidth; }
std::string getSortColumnName();
bool getSortAscending() { return mSortColumns.empty() ? true : mSortColumns.back().second; }

View File

@ -132,7 +132,6 @@ public:
static void onEditorCommit(LLUICtrl* ctrl, const LLSD& userdata);
static void onEditorGainFocus(LLFocusableElement* caller, void *userdata);
static void onEditorChangeFocus(LLUICtrl* caller, S32 direction, void *userdata);
protected:
virtual std::string _getSearchText() const

View File

@ -99,7 +99,6 @@ public:
void onEditorCommit(const LLSD& data);
static void onEditorGainFocus(LLFocusableElement* caller, void *userdata);
static void onEditorLostFocus(LLFocusableElement* caller, void *userdata);
static void onEditorChangeFocus(LLUICtrl* caller, S32 direction, void *userdata);
void onUpBtn(const LLSD& data);
void onDownBtn(const LLSD& data);

View File

@ -72,7 +72,7 @@ public:
void setStat(const std::string& stat_name);
void setRange(F32 bar_min, F32 bar_max);
void getRange(F32& bar_min, F32& bar_max) { bar_min = mTargetMinBar; bar_max = mTargetMaxBar; }
void getRange(F32& bar_min, F32& bar_max) const { bar_min = mTargetMinBar; bar_max = mTargetMaxBar; }
/*virtual*/ LLRect getRequiredRect(); // Return the height of this object, given the set options.

View File

@ -36,7 +36,6 @@
#include "llglheaders.h"
#include "lltracerecording.h"
#include "lltracethreadrecorder.h"
//#include "llviewercontrol.h"
///////////////////////////////////////////////////////////////////////////////////

View File

@ -99,9 +99,7 @@ public:
void setMin(const F32 min);
void setMax(const F32 max);
virtual void draw();
/*virtual*/ void setValue(const LLSD& value);
void draw() override;
private:
LLTrace::StatType<LLTrace::CountAccumulator>* mNewStatFloatp;
@ -133,9 +131,6 @@ private:
};
typedef std::vector<Threshold> threshold_vec_t;
threshold_vec_t mThresholds;
//S32 mNumThresholds;
//F32 mThresholds[4];
//LLColor4 mThresholdColors[4];
};
#endif // LL_LLSTATGRAPH_H

View File

@ -29,7 +29,6 @@
#include "llstatbar.h"
#include "llcontainerview.h"
#include <vector>
class LLStatBar;

View File

@ -1511,17 +1511,17 @@ LLPanel* LLTabContainer::getCurrentPanel()
return NULL;
}
S32 LLTabContainer::getCurrentPanelIndex()
S32 LLTabContainer::getCurrentPanelIndex() const
{
return mCurrentTabIdx;
}
S32 LLTabContainer::getTabCount()
S32 LLTabContainer::getTabCount() const
{
return static_cast<S32>(mTabList.size());
}
LLPanel* LLTabContainer::getPanelByIndex(S32 index)
LLPanel* LLTabContainer::getPanelByIndex(S32 index) const
{
if (index >= 0 && index < (S32)mTabList.size())
{
@ -1530,7 +1530,7 @@ LLPanel* LLTabContainer::getPanelByIndex(S32 index)
return NULL;
}
S32 LLTabContainer::getIndexForPanel(LLPanel* panel)
S32 LLTabContainer::getIndexForPanel(LLPanel* panel) const
{
for (S32 index = 0; index < (S32)mTabList.size(); index++)
{
@ -1542,7 +1542,7 @@ S32 LLTabContainer::getIndexForPanel(LLPanel* panel)
return -1;
}
S32 LLTabContainer::getPanelIndexByTitle(std::string_view title)
S32 LLTabContainer::getPanelIndexByTitle(std::string_view title) const
{
for (S32 index = 0 ; index < (S32)mTabList.size(); index++)
{

View File

@ -199,15 +199,15 @@ public:
void removeTabPanel( LLPanel* child );
void lockTabs(S32 num_tabs = 0);
void unlockTabs();
S32 getNumLockedTabs() { return mLockedTabCount; }
S32 getNumLockedTabs() const { return mLockedTabCount; }
void enableTabButton(S32 which, bool enable);
void deleteAllTabs();
LLPanel* getCurrentPanel();
S32 getCurrentPanelIndex();
S32 getTabCount();
LLPanel* getPanelByIndex(S32 index);
S32 getIndexForPanel(LLPanel* panel);
S32 getPanelIndexByTitle(std::string_view title);
S32 getCurrentPanelIndex() const;
S32 getTabCount() const;
LLPanel* getPanelByIndex(S32 index) const;
S32 getIndexForPanel(LLPanel* panel) const;
S32 getPanelIndexByTitle(std::string_view title) const;
LLPanel* getPanelByName(std::string_view name);
S32 getTotalTabWidth() const;
void setCurrentTabName(const std::string& name);

View File

@ -145,7 +145,6 @@ public:
/*virtual*/ void setStyle(LLStyleConstSP style) { mStyle = style; }
/*virtual*/ void setToken( LLKeywordToken* token ) { mToken = token; }
/*virtual*/ LLKeywordToken* getToken() const { return mToken; }
/*virtual*/ bool getToolTip( std::string& msg ) const;
/*virtual*/ void setToolTip(const std::string& tooltip);
/*virtual*/ void dump() const;
@ -477,7 +476,7 @@ public:
virtual void setText(const LLStringExplicit &utf8str , const LLStyle::Params& input_params = LLStyle::Params()); // uses default style
/*virtual*/ const std::string& getText() const override;
void setMaxTextLength(S32 length) { mMaxTextByteLength = length; }
S32 getMaxTextLength() { return mMaxTextByteLength; }
S32 getMaxTextLength() const { return mMaxTextByteLength; }
// wide-char versions
void setWText(const LLWString& text);
@ -516,10 +515,10 @@ public:
LLRect getTextBoundingRect();
LLRect getVisibleDocumentRect() const;
S32 getVPad() { return mVPad; }
S32 getHPad() { return mHPad; }
F32 getLineSpacingMult() { return mLineSpacingMult; }
S32 getLineSpacingPixels() { return mLineSpacingPixels; } // only for multiline
S32 getVPad() const { return mVPad; }
S32 getHPad() const { return mHPad; }
F32 getLineSpacingMult() const { return mLineSpacingMult; }
S32 getLineSpacingPixels() const { return mLineSpacingPixels; } // only for multiline
S32 getDocIndexFromLocalCoord( S32 local_x, S32 local_y, bool round, bool hit_past_end_of_line = true) const;
LLRect getLocalRectFromDocIndex(S32 pos) const;
@ -529,7 +528,7 @@ public:
bool getReadOnly() const { return mReadOnly; }
void setSkipLinkUnderline(bool skip_link_underline) { mSkipLinkUnderline = skip_link_underline; }
bool getSkipLinkUnderline() { return mSkipLinkUnderline; }
bool getSkipLinkUnderline() const { return mSkipLinkUnderline; }
void setParseURLs(bool parse_urls) { mParseHTML = parse_urls; }
@ -539,15 +538,15 @@ public:
// cursor manipulation
bool setCursor(S32 row, S32 column);
// [SL:KB] - Patch: UI-Notecards | Checked: 2010-09-12 (Catznip-2.1.2d) | Added: Catznip-2.1.2d
S32 getCursorPos() { return mCursorPos; }
S32 getCursorPos() const { return mCursorPos; }
// [/SL:KB
bool setCursorPos(S32 cursor_pos, bool keep_cursor_offset = false);
virtual void startOfLine(); // <FS> Added virtual modifier
void endOfLine();
void startOfDoc();
void endOfDoc();
void changePage( S32 delta );
void changeLine( S32 delta );
void changePage(S32 delta);
void changeLine(S32 delta);
bool scrolledToStart();
bool scrolledToEnd();
@ -572,9 +571,6 @@ public:
void setWordWrap(bool wrap);
LLScrollContainer* getScrollContainer() const { return mScroller; }
// <FS:Ansariel> Getter for line spacing (pixels)
S32 getLineSpacingPixels() const { return mLineSpacingPixels; }
protected:
// protected member variables
// List of offsets and segment index of the start of each line. Always has at least one node (0).
@ -722,7 +718,6 @@ protected:
void appendTextImpl(const std::string &new_text, const LLStyle::Params& input_params = LLStyle::Params());
void appendAndHighlightTextImpl(const std::string &new_text, S32 highlight_part, const LLStyle::Params& style_params, bool underline_on_hover_only = false);
S32 normalizeUri(std::string& uri);
protected:
// virtual

View File

@ -46,29 +46,29 @@ protected:
friend class LLUICtrlFactory;
public:
virtual ~LLTextBox();
~LLTextBox() override;
/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
bool handleMouseDown(S32 x, S32 y, MASK mask) override;
bool handleMouseUp(S32 x, S32 y, MASK mask) override;
bool handleHover(S32 x, S32 y, MASK mask) override;
/*virtual*/ void setEnabled(bool enabled);
void setEnabled(bool enabled) override;
/*virtual*/ void setText( const LLStringExplicit& text, const LLStyle::Params& input_params = LLStyle::Params() );
void setText(const LLStringExplicit& text, const LLStyle::Params& input_params = LLStyle::Params()) override;
void setRightAlign() { mHAlign = LLFontGL::RIGHT; }
void setHAlign( LLFontGL::HAlign align ) { mHAlign = align; }
void setClickedCallback( boost::function<void (void*)> cb, void* userdata = NULL );
void setRightAlign() { mHAlign = LLFontGL::RIGHT; }
void setHAlign(LLFontGL::HAlign align) { mHAlign = align; }
void setClickedCallback(boost::function<void(void*)> cb, void* userdata = NULL);
void reshapeToFitText(bool called_from_parent = false);
void reshapeToFitText(bool called_from_parent = false);
S32 getTextPixelWidth();
S32 getTextPixelHeight();
S32 getTextPixelWidth();
S32 getTextPixelHeight();
/*virtual*/ LLSD getValue() const;
/*virtual*/ bool setTextArg( const std::string& key, const LLStringExplicit& text );
LLSD getValue() const override;
bool setTextArg(const std::string& key, const LLStringExplicit& text) override;
void setShowCursorHand(bool show_cursor) { mShowCursorHand = show_cursor; }
void setShowCursorHand(bool show_cursor) { mShowCursorHand = show_cursor; }
// <COLOSI opensim multi-currency support>
// Set all LLUIStrings to dirty after currency symbol change to force them to be updated.
@ -76,14 +76,14 @@ public:
// </COLOSI opensim multi-currency support>
protected:
void onUrlLabelUpdated(const std::string &url, const std::string &label);
void onUrlLabelUpdated(const std::string& url, const std::string& label);
LLUIString mText;
callback_t mClickedCallback;
bool mShowCursorHand;
protected:
virtual std::string _getSearchText() const
virtual std::string _getSearchText() const override
{
return LLTextBase::_getSearchText() + mText.getString();
}

View File

@ -217,7 +217,6 @@ public:
const LLUUID& getSourceID() const { return mSourceID; }
const LLTextSegmentPtr getPreviousSegment() const;
const LLTextSegmentPtr getLastSegment() const;
void getSelectedSegments(segment_vec_t& segments) const;
void setShowContextMenu(bool show) { mShowContextMenu = show; }
@ -236,8 +235,6 @@ protected:
// </FS:Ansariel>
void drawPreeditMarker();
void assignEmbedded(const std::string &s);
void removeCharOrTab();
void indentSelectedLines( S32 spaces );
@ -257,7 +254,6 @@ protected:
void autoIndent();
void findEmbeddedItemSegments(S32 start, S32 end);
void getSegmentsInRange(segment_vec_t& segments, S32 start, S32 end, bool include_partial) const;
virtual llwchar pasteEmbeddedItem(llwchar ext_char) { return ext_char; }
@ -326,7 +322,7 @@ private:
// Methods
//
void pasteHelper(bool is_primary);
void cleanStringForPaste(LLWString & clean_string);
void cleanStringForPaste(LLWString& clean_string);
void pasteTextWithLinebreaks(LLWString & clean_string);
void onKeyStroke();

View File

@ -68,7 +68,7 @@ public:
void reshape(S32 width, S32 height, bool called_from_parent = true);
void setEnabled(bool enabled);
void setCommandId(const LLCommandId& id) { mId = id; }
LLCommandId getCommandId() { return mId; }
LLCommandId getCommandId() const { return mId; }
void setStartDragCallback(tool_startdrag_callback_t cb) { mStartDragItemCallback = cb; }
void setHandleDragCallback(tool_handledrag_callback_t cb) { mHandleDragItemCallback = cb; }
@ -309,7 +309,7 @@ public:
// Methods used in loading and saving toolbar settings
void setButtonType(LLToolBarEnums::ButtonType button_type);
LLToolBarEnums::ButtonType getButtonType() { return mButtonType; }
LLToolBarEnums::ButtonType getButtonType() const { return mButtonType; }
command_id_list_t& getCommandsList() { return mButtonCommands; }
void clearCommandsList();

View File

@ -390,22 +390,22 @@ void LLToolTip::draw()
}
}
bool LLToolTip::isFading()
bool LLToolTip::isFading() const
{
return mFadeTimer.getStarted();
}
F32 LLToolTip::getVisibleTime()
F32 LLToolTip::getVisibleTime() const
{
return mVisibleTimer.getStarted() ? mVisibleTimer.getElapsedTimeF32() : 0.f;
}
bool LLToolTip::hasClickCallback()
bool LLToolTip::hasClickCallback() const
{
return mHasClickCallback;
}
void LLToolTip::getToolTipMessage(std::string & message)
void LLToolTip::getToolTipMessage(std::string& message) const
{
if (mTextBox)
{

View File

@ -44,15 +44,15 @@ public:
Params();
};
LLToolTipView(const LLToolTipView::Params&);
/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMiddleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleScrollWheel( S32 x, S32 y, S32 clicks );
bool handleHover(S32 x, S32 y, MASK mask) override;
bool handleMouseDown(S32 x, S32 y, MASK mask) override;
bool handleMiddleMouseDown(S32 x, S32 y, MASK mask) override;
bool handleRightMouseDown(S32 x, S32 y, MASK mask) override;
bool handleScrollWheel( S32 x, S32 y, S32 clicks ) override;
void drawStickyRect();
/*virtual*/ void draw();
void draw() override;
};
class LLToolTip : public LLPanel
@ -98,20 +98,20 @@ public:
Params();
};
/*virtual*/ void draw();
/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/*virtual*/ void setVisible(bool visible);
void draw() override;
bool handleHover(S32 x, S32 y, MASK mask) override;
void onMouseLeave(S32 x, S32 y, MASK mask) override;
void setVisible(bool visible) override;
bool isFading();
F32 getVisibleTime();
bool hasClickCallback();
bool isFading() const;
F32 getVisibleTime() const;
bool hasClickCallback() const;
LLToolTip(const Params& p);
virtual void initFromParams(const LLToolTip::Params& params);
void getToolTipMessage(std::string & message);
bool isTooltipPastable() { return mIsTooltipPastable; }
void getToolTipMessage(std::string & message) const;
bool isTooltipPastable() const { return mIsTooltipPastable; }
protected:
void updateTextBox();

View File

@ -160,7 +160,7 @@ public:
sanitizeRange();
}
S32 clamp(S32 input)
S32 clamp(S32 input) const
{
if (input < mMin) return mMin;
if (input > mMax) return mMax;
@ -174,8 +174,8 @@ public:
sanitizeRange();
}
S32 getMin() { return mMin; }
S32 getMax() { return mMax; }
S32 getMin() const { return mMin; }
S32 getMax() const { return mMax; }
bool operator==(const RangeS32& other) const
{
@ -229,7 +229,7 @@ public:
mValue = clamp(value);
}
S32 get()
S32 get() const
{
return mValue;
}
@ -262,7 +262,7 @@ public:
static std::string getLanguage(); // static for lldateutil_test compatibility
//helper functions (should probably move free standing rendering helper functions here)
LLView* getRootView() { return mRootView; }
LLView* getRootView() const { return mRootView; }
void setRootView(LLView* view) { mRootView = view; }
/**
* Walk the LLView tree to resolve a path
@ -305,7 +305,7 @@ public:
LLControlGroup& getControlControlGroup (std::string_view controlname);
F32 getMouseIdleTime() { return mMouseIdleTimer.getElapsedTimeF32(); }
void resetMouseIdleTimer() { mMouseIdleTimer.reset(); }
LLWindow* getWindow() { return mWindow; }
LLWindow* getWindow() const { return mWindow; }
void addPopup(LLView*);
void removePopup(LLView*);

View File

@ -28,23 +28,23 @@
#define LL_LLUICONSTANTS_H
// spacing for small font lines of text, like LLTextBoxes
const S32 LINE = 16;
constexpr S32 LINE = 16;
// spacing for larger lines of text
const S32 LINE_BIG = 24;
constexpr S32 LINE_BIG = 24;
// default vertical padding
const S32 VPAD = 4;
constexpr S32 VPAD = 4;
// default horizontal padding
const S32 HPAD = 4;
constexpr S32 HPAD = 4;
// Account History, how far to look into past
const S32 SUMMARY_INTERVAL = 7; // one week
const S32 SUMMARY_MAX = 8; //
const S32 DETAILS_INTERVAL = 1; // one day
const S32 DETAILS_MAX = 30; // one month
const S32 TRANSACTIONS_INTERVAL = 1;// one day
const S32 TRANSACTIONS_MAX = 30; // one month
constexpr S32 SUMMARY_INTERVAL = 7; // one week
constexpr S32 SUMMARY_MAX = 8; //
constexpr S32 DETAILS_INTERVAL = 1; // one day
constexpr S32 DETAILS_MAX = 30; // one month
constexpr S32 TRANSACTIONS_INTERVAL = 1;// one day
constexpr S32 TRANSACTIONS_MAX = 30; // one month
#endif

View File

@ -39,9 +39,9 @@
#include "llviewmodel.h" // *TODO move dependency to .cpp file
#include "llsearchablecontrol.h"
const bool TAKE_FOCUS_YES = true;
const bool TAKE_FOCUS_NO = false;
const S32 DROP_SHADOW_FLOATER = 5;
constexpr bool TAKE_FOCUS_YES = true;
constexpr bool TAKE_FOCUS_NO = false;
constexpr S32 DROP_SHADOW_FLOATER = 5;
class LLUICtrl
: public LLView, public boost::signals2::trackable

View File

@ -184,7 +184,7 @@ fail:
template<class T>
static T* getDefaultWidget(std::string_view name)
{
typename T::Params widget_params;
typename T::Params widget_params{};
widget_params.name = std::string(name);
return create<T>(widget_params);
}

View File

@ -42,7 +42,7 @@ public:
LLUndoAction(): mClusterID(0) {};
virtual ~LLUndoAction(){};
private:
S32 mClusterID;
S32 mClusterID;
};
LLUndoBuffer( LLUndoAction (*create_func()), S32 initial_count );
@ -51,8 +51,8 @@ public:
LLUndoAction *getNextAction(bool setClusterBegin = true);
bool undoAction();
bool redoAction();
bool canUndo() { return (mNextAction != mFirstAction); }
bool canRedo() { return (mNextAction != mLastAction); }
bool canUndo() const { return (mNextAction != mFirstAction); }
bool canRedo() const { return (mNextAction != mLastAction); }
void flushActions();

View File

@ -45,8 +45,6 @@
class LLUrlAction
{
public:
LLUrlAction();
/// load a Url in the user's preferred web browser
static void openURL(std::string url);

View File

@ -1249,7 +1249,7 @@ void LLUrlEntryParcel::processParcelInfo(const LLParcelData& parcel_data)
//
LLUrlEntryPlace::LLUrlEntryPlace()
{
mPattern = boost::regex("((hop://[-\\w\\.\\:\\@]+/)|((x-grid-location-info://[-\\w\\.]+/region/)|(secondlife://)))\\S+/?(\\d+/\\d+/\\d+|\\d+/\\d+)/?", // <AW: hop:// protocol>
mPattern = boost::regex("((hop://[-\\w\\.\\:\\@]+/)|((x-grid-location-info://[-\\w\\.]+/region/)|(secondlife://)))\\S+(?:/?(-?\\d+/-?\\d+/-?\\d+|-?\\d+/-?\\d+)/?)?", // <AW: hop:// protocol>
boost::regex::perl|boost::regex::icase);
mMenuName = "menu_url_slurl.xml";
mTooltip = LLTrans::getString("TooltipSLURL");

View File

@ -31,7 +31,6 @@
//#include "linden_common.h"
#include <string>
#include <vector>
#include "llstyle.h"
///

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