Suppress mapBuffer warnings. (#2584)
parent
f378d2f95a
commit
870ffbd55b
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@ -200,8 +200,8 @@ bool LLViewerDynamicTexture::updateAllInstances()
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}
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llassert(preview_target.getWidth() >= LLPipeline::MAX_PREVIEW_WIDTH);
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llassert(preview_target.getHeight() >= LLPipeline::MAX_PREVIEW_WIDTH);
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llassert(bake_target.getWidth() >= LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH);
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llassert(bake_target.getHeight() >= LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT);
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llassert(bake_target.getWidth() >= (U32) LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH);
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llassert(bake_target.getHeight() >= (U32) LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT);
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preview_target.bindTarget();
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preview_target.clear();
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@ -2406,8 +2406,6 @@ void LLVOAvatar::updateMeshData()
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{
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if (mDrawable.notNull())
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{
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stop_glerror();
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S32 f_num = 0 ;
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const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer.
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const auto num_parts = mMeshLOD.size();
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@ -2534,7 +2532,6 @@ void LLVOAvatar::updateMeshData()
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}
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}
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stop_glerror();
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buff->unmapBuffer();
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if(!f_num)
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@ -10754,9 +10751,8 @@ void LLVOAvatar::updateRiggingInfo()
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getAssociatedVolumes(volumes);
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{
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LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR("update rig info - get key")
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HBXXH128 hash;
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LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR("update rig info - get key");
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size_t hash = 0;
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// Get current rigging info key
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for (LLVOVolume* vol : volumes)
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{
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@ -10765,22 +10761,20 @@ void LLVOAvatar::updateRiggingInfo()
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const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID();
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S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD);
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hash.update(mesh_id.mData, sizeof(mesh_id.mData));
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hash.update(&max_lod, sizeof(max_lod));
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boost::hash_combine(hash, mesh_id);
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boost::hash_combine(hash, max_lod);
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}
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}
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LLUUID curr_rigging_info_key = hash.digest();
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// Check for key change, which indicates some change in volume composition or LOD.
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if (curr_rigging_info_key == mLastRiggingInfoKey)
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if (hash == mLastRiggingInfoKey)
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{
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return;
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}
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// Something changed. Update.
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mLastRiggingInfoKey = curr_rigging_info_key;
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mLastRiggingInfoKey = hash;
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}
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mJointRiggingInfoTab.clear();
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@ -226,7 +226,7 @@ public:
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// virtual
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void updateRiggingInfo();
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// This encodes mesh id and LOD, so we can see whether display is up-to-date.
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LLUUID mLastRiggingInfoKey;
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size_t mLastRiggingInfoKey;
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std::set<LLUUID> mActiveOverrideMeshes;
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virtual void onActiveOverrideMeshesChanged();
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@ -729,7 +729,6 @@ void LLGrassPartition::getGeometry(LLSpatialGroup* group)
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}
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}
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buffer->unmapBuffer();
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mFaceList.clear();
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}
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@ -54,63 +54,6 @@ void LLVOPartGroup::initClass()
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void LLVOPartGroup::restoreGL()
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{
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//TODO: optimize out binormal mask here. Specular and normal coords as well.
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#if 0
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sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
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U32 count = LL_MAX_PARTICLE_COUNT;
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if (!sVB->allocateBuffer(count*4, count*6))
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{
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LL_WARNS() << "Failed to allocate Vertex Buffer to "
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<< count*4 << " vertices and "
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<< count * 6 << " indices" << LL_ENDL;
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// we are likelly to crash at following getTexCoord0Strider(), so unref and return
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sVB = NULL;
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return;
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}
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//indices and texcoords are always the same, set once
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LLStrider<U16> indicesp;
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LLStrider<LLVector4a> verticesp;
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sVB->getIndexStrider(indicesp);
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sVB->getVertexStrider(verticesp);
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LLVector4a v;
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v.set(0,0,0,0);
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U16 vert_offset = 0;
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for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
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{
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*indicesp++ = vert_offset + 0;
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*indicesp++ = vert_offset + 1;
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*indicesp++ = vert_offset + 2;
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*indicesp++ = vert_offset + 1;
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*indicesp++ = vert_offset + 3;
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*indicesp++ = vert_offset + 2;
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*verticesp++ = v;
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vert_offset += 4;
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}
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LLStrider<LLVector2> texcoordsp;
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sVB->getTexCoord0Strider(texcoordsp);
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for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
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{
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*texcoordsp++ = LLVector2(0.f, 1.f);
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*texcoordsp++ = LLVector2(0.f, 0.f);
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*texcoordsp++ = LLVector2(1.f, 1.f);
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*texcoordsp++ = LLVector2(1.f, 0.f);
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}
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sVB->unmapBuffer();
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#endif
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}
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//static
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@ -955,7 +898,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
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}
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}
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buffer->unmapBuffer();
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mFaceList.clear();
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}
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@ -1078,7 +1078,6 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
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gen_terrain_tangents(index_offset, indices_index, vertices, normals, tangents, indices, region_width);
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}
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buffer->unmapBuffer();
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mFaceList.clear();
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}
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@ -3731,6 +3731,7 @@ void LLPipeline::postSort(LLCamera &camera)
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}
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}
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LLVertexBuffer::flushBuffers();
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// LLSpatialGroup::sNoDelete = false;
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LL_PUSH_CALLSTACKS();
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}
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