svn merge -r128774:128808 svn+ssh://svn.lindenlab.com/svn/user/cg/qar-1737

effective merge: svn merge -r127126:128746 svn+ssh://svn.lindenlab.com/svn/linden/branches/server/server-1.27
master
Christian Goetze 2009-07-29 22:16:52 +00:00
parent 2c31217cc9
commit 87776b1944
4 changed files with 239 additions and 5 deletions

View File

@ -453,6 +453,39 @@ void LLInventoryItem::setCreationDate(time_t creation_date_utc)
mCreationDate = creation_date_utc;
}
void LLInventoryItem::accumulatePermissionSlamBits(const LLInventoryItem& old_item)
{
// Remove any pre-existing II_FLAGS_PERM_OVERWRITE_MASK flags
// because we now detect when they should be set.
setFlags( old_item.getFlags() | (getFlags() & ~(LLInventoryItem::II_FLAGS_PERM_OVERWRITE_MASK)) );
// Enforce the PERM_OVERWRITE flags for any masks that are different
// but only for AT_OBJECT's since that is the only asset type that can
// exist in-world (instead of only in-inventory or in-object-contents).
if (LLAssetType::AT_OBJECT == getType())
{
LLPermissions old_permissions = old_item.getPermissions();
U32 flags_to_be_set = 0;
if(old_permissions.getMaskNextOwner() != getPermissions().getMaskNextOwner())
{
flags_to_be_set |= LLInventoryItem::II_FLAGS_OBJECT_SLAM_PERM;
}
if(old_permissions.getMaskEveryone() != getPermissions().getMaskEveryone())
{
flags_to_be_set |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE;
}
if(old_permissions.getMaskGroup() != getPermissions().getMaskGroup())
{
flags_to_be_set |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP;
}
LLSaleInfo old_sale_info = old_item.getSaleInfo();
if(old_sale_info != getSaleInfo())
{
flags_to_be_set |= LLInventoryItem::II_FLAGS_OBJECT_SLAM_SALE;
}
setFlags(getFlags() | flags_to_be_set);
}
}
const LLSaleInfo& LLInventoryItem::getSaleInfo() const
{

View File

@ -262,6 +262,10 @@ public:
void setFlags(U32 flags);
void setCreationDate(time_t creation_date_utc);
// Check for changes in permissions masks and sale info
// and set the corresponding bits in mFlags
void accumulatePermissionSlamBits(const LLInventoryItem& old_item);
// Put this inventory item onto the current outgoing mesage. It
// assumes you have already called nextBlock().
virtual void packMessage(LLMessageSystem* msg) const;

View File

@ -265,7 +265,7 @@ std::string LLMail::buildSMTPTransaction(
// static
bool LLMail::send(
const std::string& header,
const std::string& message,
const std::string& raw_message,
const char* from_address,
const char* to_address)
{
@ -276,8 +276,20 @@ bool LLMail::send(
return false;
}
// *FIX: this translation doesn't deal with a single period on a
// line by itself.
// remove any "." SMTP commands to prevent injection (DEV-35777)
// we don't need to worry about "\r\n.\r\n" because of the
// "\n" --> "\n\n" conversion going into rfc2822_msg below
std::string message = raw_message;
std::string bad_string = "\n.\n";
std::string good_string = "\n..\n";
while (1)
{
int index = message.find(bad_string);
if (index == std::string::npos) break;
message.replace(index, bad_string.size(), good_string);
}
// convert all "\n" into "\r\n"
std::ostringstream rfc2822_msg;
for(U32 i = 0; i < message.size(); ++i)
{

View File

@ -746,16 +746,201 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
U32 old_face_mask = mVolumep->mFaceMask;
S32 face_bit = 0;
S32 cur_mask = 0;
// Grab copies of the old faces from the original shape, ordered by type.
// We will use these to figure out what old texture info gets mapped to new
// faces in the new shape.
std::vector<LLProfile::Face> old_faces;
for (S32 face = 0; face < mVolumep->getNumFaces(); face++)
{
old_faces.push_back(mVolumep->getProfile().mFaces[face]);
}
// Copy the old texture info off to the side, but not in the order in which
// they live in the mTextureList, rather in order of ther "face id" which
// is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex.
//
// Hence, some elements of old_tes::mEntryList will be invalid. It is
// initialized to a size of 9 (max number of possible faces on a volume?)
// and only the ones with valid types are filled in.
LLPrimTextureList old_tes;
old_tes.setSize(9);
for (face_bit = 0; face_bit < 9; face_bit++)
{
cur_mask = 0x1 << face_bit;
if (old_face_mask & cur_mask)
{
S32 te_index = face_index_from_id(cur_mask, old_faces);
old_tes.copyTexture(face_bit, *(getTE(te_index)));
//llinfos << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << llendl;
}
}
// build the new object
sVolumeManager->unrefVolume(mVolumep);
mVolumep = volumep;
U32 new_face_mask = mVolumep->mFaceMask;
if (old_face_mask != new_face_mask)
S32 i;
if (old_face_mask == new_face_mask)
{
setNumTEs(mVolumep->getNumFaces());
// nothing to do
return TRUE;
}
if (mVolumep->getNumFaces() == 0 && new_face_mask != 0)
{
llwarns << "Object with 0 faces found...INCORRECT!" << llendl;
setNumTEs(mVolumep->getNumFaces());
return TRUE;
}
// initialize face_mapping
S32 face_mapping[9];
for (face_bit = 0; face_bit < 9; face_bit++)
{
face_mapping[face_bit] = face_bit;
}
// The new shape may have more faces than the original, but we can't just
// add them to the end -- the ordering matters and it may be that we must
// insert the new faces in the middle of the list. When we add a face it
// will pick up the texture/color info of one of the old faces an so we
// now figure out which old face info gets mapped to each new face, and
// store in the face_mapping lookup table.
for (face_bit = 0; face_bit < 9; face_bit++)
{
cur_mask = 0x1 << face_bit;
if (!(new_face_mask & cur_mask))
{
// Face doesn't exist in new map.
face_mapping[face_bit] = -1;
continue;
}
else if (old_face_mask & cur_mask)
{
// Face exists in new and old map.
face_mapping[face_bit] = face_bit;
continue;
}
// OK, how we've got a mismatch, where we have to fill a new face with one from
// the old face.
if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE))
{
// It's a top/bottom/hollow interior face.
if (old_face_mask & LL_FACE_PATH_END)
{
face_mapping[face_bit] = 1;
continue;
}
else
{
S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
for (i = 0; i < 4; i++)
{
if (old_face_mask & cur_outer_mask)
{
face_mapping[face_bit] = 5 + i;
break;
}
cur_outer_mask <<= 1;
}
if (i == 4)
{
llwarns << "No path end or outer face in volume!" << llendl;
}
continue;
}
}
if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
{
// A cut slice. Use the hollow interior if we have it.
if (old_face_mask & LL_FACE_INNER_SIDE)
{
face_mapping[face_bit] = 2;
continue;
}
// No interior, use the bottom face.
// Could figure out which of the outer faces was nearest, but that would be harder.
if (old_face_mask & LL_FACE_PATH_END)
{
face_mapping[face_bit] = 1;
continue;
}
else
{
S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
for (i = 0; i < 4; i++)
{
if (old_face_mask & cur_outer_mask)
{
face_mapping[face_bit] = 5 + i;
break;
}
cur_outer_mask <<= 1;
}
if (i == 4)
{
llwarns << "No path end or outer face in volume!" << llendl;
}
continue;
}
}
// OK, the face that's missing is an outer face...
// Pull from the nearest adjacent outer face (there's always guaranteed to be one...
S32 cur_outer = face_bit - 5;
S32 min_dist = 5;
S32 min_outer_bit = -1;
S32 i;
for (i = 0; i < 4; i++)
{
if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i))
{
S32 dist = abs(i - cur_outer);
if (dist < min_dist)
{
min_dist = dist;
min_outer_bit = i + 5;
}
}
}
if (-1 == min_outer_bit)
{
llinfos << (LLVolume *)mVolumep << llendl;
llwarns << "Bad! No outer faces, impossible!" << llendl;
}
face_mapping[face_bit] = min_outer_bit;
}
setNumTEs(mVolumep->getNumFaces());
for (face_bit = 0; face_bit < 9; face_bit++)
{
// For each possible face type on the new shape we check to see if that
// face exists and if it does we create a texture entry that is a copy
// of one of the originals. Since the originals might not have a
// matching face, we use the face_mapping lookup table to figure out
// which face information to copy.
cur_mask = 0x1 << face_bit;
if (new_face_mask & cur_mask)
{
if (-1 == face_mapping[face_bit])
{
llwarns << "No mapping from old face to new face!" << llendl;
}
S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces);
setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
}
}
return TRUE;
}