First implementation of middle-mouse zooming of texture faces, toggle with CAPS_LOCK key for the time being.
parent
6a66b83a92
commit
87b460bf1b
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@ -207,10 +207,10 @@ void LLToolFace::render()
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// move the mouse back to the grabbing point
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gViewerWindow->getWindow()->setCursorPosition(LLCoordWindow(mGrabX,gViewerWindow->getWindowHeightRaw()-mGrabY-1));
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F32 scaleU;
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F32 scaleV;
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F32 u;
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F32 v;
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F32 scaleU;
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F32 scaleV;
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// get texture coordinates and scale from the currently edited face
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mTextureObject->getTE(mFaceGrabbed)->getOffset(&u,&v);
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@ -219,26 +219,51 @@ void LLToolFace::render()
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// get the status of modifier keys
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MASK mask=gKeyboard->currentMask(FALSE);
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// set the value scaling based on SHIFT and CTRL keys being used
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F32 scale=100.0f;
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if(mask & MASK_CONTROL)
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scale=1000.0f;
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else if(mask & MASK_SHIFT)
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scale=10000.0;
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// scale mode
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// if(mask & MASK_ALT)
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if(gKeyboard->getKeyDown(KEY_CAPSLOCK))
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{
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// set the value scaling based on SHIFT and CTRL keys being used
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F32 scale=10.0f;
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if(mask & MASK_CONTROL)
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scale=100.0f;
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else if(mask & MASK_SHIFT)
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scale=1000.0f;
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// recalculate texture position
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u-=(F32) dx/scale*scaleU;
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v+=(F32) dy/scale*scaleV;
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// recalculate texture scale
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scaleU-=(F32) dx/scale;
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scaleV+=(F32) dy/scale;
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// Bounds check and roll over
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if (u> 1.0f) u-=1.0f;
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else if(u<-1.0f) u+=1.0f;
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if (v> 1.0f) v-=1.0f;
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else if(v<-1.0f) v+=1.0f;
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// Bounds check
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if(scaleU<0.0f) scaleU=0.0f;
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if(scaleV<0.0f) scaleV=0.0f;
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// apply new texture position
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mTextureObject->setTEOffsetS(mFaceGrabbed,u);
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mTextureObject->setTEOffsetT(mFaceGrabbed,v);
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// apply new texture scale
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mTextureObject->setTEScale(mFaceGrabbed,scaleU,scaleV);
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}
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// drag mode
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else
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{
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// set the value scaling based on SHIFT and CTRL keys being used
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F32 scale=100.0f;
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if(mask & MASK_CONTROL)
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scale=1000.0f;
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else if(mask & MASK_SHIFT)
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scale=10000.0f;
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// recalculate texture position
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u-=(F32) dx/scale*scaleU;
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v+=(F32) dy/scale*scaleV;
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// Bounds check and roll over
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if (u> 1.0f) u-=1.0f;
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else if(u<-1.0f) u+=1.0f;
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if (v> 1.0f) v-=1.0f;
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else if(v<-1.0f) v+=1.0f;
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// apply new texture position
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mTextureObject->setTEOffset(mFaceGrabbed,u,v);
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}
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// update the build floater to reflect the new values
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LLFloaterTools* toolsFloater=(LLFloaterTools*) LLFloaterReg::findInstance("build");
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