port over Sound Explorer from NACL viewer

Tank_Master 2012-03-08 00:48:54 -08:00
parent 3e0e1639a6
commit 887e7b5f2c
11 changed files with 616 additions and 10 deletions

View File

@ -46,6 +46,9 @@ extern void request_sound(const LLUUID &sound_guid);
LLAudioEngine* gAudiop = NULL;
// NaCl - Sound explorer
int LLAudioSource::gSoundHistoryPruneCounter;
// NaCl End
//
// LLAudioEngine implementation
@ -812,12 +815,13 @@ F64 LLAudioEngine::mapWindVecToPan(LLVector3 wind_vec)
void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain,
const S32 type, const LLVector3d &pos_global)
const S32 type, const LLVector3d &pos_global, const LLUUID source_object)
{
// Create a new source (since this can't be associated with an existing source.
//llinfos << "Localized: " << audio_uuid << llendl;
if (mMuted)
// NaCl - Do not load silent sounds.
if (mMuted || gain <FLT_EPSILON*2)
{
return;
}
@ -825,7 +829,7 @@ void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_i
LLUUID source_id;
source_id.generate();
LLAudioSource *asp = new LLAudioSource(source_id, owner_id, gain, type);
LLAudioSource *asp = new LLAudioSource(source_id, owner_id, gain, type, source_object, true);
gAudiop->addAudioSource(asp);
if (pos_global.isExactlyZero())
{
@ -1311,7 +1315,7 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E
//
LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32 gain, const S32 type)
LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32 gain, const S32 type, const LLUUID source_id, const bool isTrigger)
: mID(id),
mOwnerID(owner_id),
mPriority(0.f),
@ -1327,10 +1331,77 @@ LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32
mType(type),
mChannelp(NULL),
mCurrentDatap(NULL),
mQueuedDatap(NULL)
mQueuedDatap(NULL),
// NaCl - Sound explorer
mSourceID(source_id),
mIsTrigger(isTrigger)
{
mLogID.generate();
}
std::map<LLUUID, LLSoundHistoryItem> gSoundHistory;
// static
void LLAudioSource::logSoundPlay(LLUUID id, LLAudioSource* audio_source, LLVector3d position, S32 type, LLUUID assetid, LLUUID ownerid, LLUUID sourceid, bool is_trigger, bool is_looped)
{
LLSoundHistoryItem item;
item.mID = id;
item.mAudioSource = audio_source;
item.mPosition = position;
item.mType = type;
item.mAssetID = assetid;
item.mOwnerID = ownerid;
item.mSourceID = sourceid;
item.mPlaying = true;
item.mTimeStarted = LLTimer::getElapsedSeconds();
item.mTimeStopped = F64_MAX;
item.mIsTrigger = is_trigger;
item.mIsLooped = is_looped;
item.mReviewed = false;
item.mReviewedCollision = false;
gSoundHistory[id] = item;
}
// static
void LLAudioSource::logSoundStop(LLUUID id)
{
if(gSoundHistory.find(id) != gSoundHistory.end())
{
gSoundHistory[id].mPlaying = false;
gSoundHistory[id].mTimeStopped = LLTimer::getElapsedSeconds();
gSoundHistory[id].mAudioSource = NULL; // just in case
pruneSoundLog();
}
}
// static
void LLAudioSource::pruneSoundLog()
{
if(++gSoundHistoryPruneCounter >= 64)
{
gSoundHistoryPruneCounter = 0;
while(gSoundHistory.size() > 256)
{
std::map<LLUUID, LLSoundHistoryItem>::iterator iter = gSoundHistory.begin();
std::map<LLUUID, LLSoundHistoryItem>::iterator end = gSoundHistory.end();
U64 lowest_time = (*iter).second.mTimeStopped;
LLUUID lowest_id = (*iter).first;
for( ; iter != end; ++iter)
{
if((*iter).second.mTimeStopped < lowest_time)
{
lowest_time = (*iter).second.mTimeStopped;
lowest_id = (*iter).first;
}
}
gSoundHistory.erase(lowest_id);
}
}
}
// NaCl End
LLAudioSource::~LLAudioSource()
{
@ -1339,6 +1410,10 @@ LLAudioSource::~LLAudioSource()
// Stop playback of this sound
mChannelp->setSource(NULL);
mChannelp = NULL;
// NaCl - Sound Explorer
if(mType != LLAudioEngine::AUDIO_TYPE_UI) // && mSourceID.notNull())
logSoundStop(mLogID);
// NaCl End
}
}
@ -1437,11 +1512,18 @@ bool LLAudioSource::setupChannel()
bool LLAudioSource::play(const LLUUID &audio_uuid)
{
// NaCl - Sound Explorer
if(mType != LLAudioEngine::AUDIO_TYPE_UI) //&& mSourceID.notNull())
logSoundPlay(mLogID, this, mPositionGlobal, mType, audio_uuid, mOwnerID, mSourceID, mIsTrigger, mLoop);
// NaCl End
// Special abuse of play(); don't play a sound, but kill it.
if (audio_uuid.isNull())
{
if (getChannel())
{
// NaCl - Sound Explorer
if(getChannel()->getSource())
// NaCl End
getChannel()->setSource(NULL);
setChannel(NULL);
if (!isMuted())

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@ -140,9 +140,12 @@ public:
// Methods actually related to setting up and removing sounds
// Owner ID is the owner of the object making the request
// NaCl - Sound Explorer
void triggerSound(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain,
const S32 type = LLAudioEngine::AUDIO_TYPE_NONE,
const LLVector3d &pos_global = LLVector3d::zero);
const LLVector3d &pos_global = LLVector3d::zero,
const LLUUID source_object = LLUUID::null);
// NaCl End
bool preloadSound(const LLUUID &id);
void addAudioSource(LLAudioSource *asp);
@ -267,7 +270,9 @@ class LLAudioSource
public:
// owner_id is the id of the agent responsible for making this sound
// play, for example, the owner of the object currently playing it
LLAudioSource(const LLUUID &id, const LLUUID& owner_id, const F32 gain, const S32 type = LLAudioEngine::AUDIO_TYPE_NONE);
// NaCl - Sound Explorer
LLAudioSource(const LLUUID &id, const LLUUID& owner_id, const F32 gain, const S32 type = LLAudioEngine::AUDIO_TYPE_NONE, const LLUUID source_id = LLUUID::null, const bool isTrigger = true);
// NaCl End
virtual ~LLAudioSource();
virtual void update(); // Update this audio source
@ -307,6 +312,9 @@ public:
virtual void setGain(const F32 gain) { mGain = llclamp(gain, 0.f, 1.f); }
const LLUUID &getID() const { return mID; }
// NaCl - Sound Explorer
const LLUUID &getLogID() const { return mLogID; }
// NaCl End
bool isDone() const;
bool isMuted() const { return mSourceMuted; }
@ -324,6 +332,12 @@ public:
protected:
void setChannel(LLAudioChannel *channelp);
LLAudioChannel *getChannel() const { return mChannelp; }
// NaCl - Sound Explorer
static void logSoundPlay(LLUUID id, LLAudioSource* audio_source, LLVector3d position, S32 type, LLUUID assetid, LLUUID ownerid, LLUUID sourceid, bool is_trigger, bool is_looped);
static void logSoundStop(LLUUID id);
static void pruneSoundLog();
static int gSoundHistoryPruneCounter;
// NaCl End
protected:
LLUUID mID; // The ID of the source is that of the object if it's attached to an object.
@ -341,6 +355,11 @@ protected:
S32 mType;
LLVector3d mPositionGlobal;
LLVector3 mVelocity;
// NaCl - Sound explorer
LLUUID mLogID;
LLUUID mSourceID;
bool mIsTrigger;
// NaCl end
//LLAudioSource *mSyncMasterp; // If we're a slave, the source that we're synced to.
LLAudioChannel *mChannelp; // If we're currently playing back, this is the channel that we're assigned to.
@ -456,7 +475,27 @@ protected:
};
extern LLAudioEngine* gAudiop;
// NaCl - Sound explorer
typedef struct
{
LLUUID mID;
LLVector3d mPosition;
S32 mType;
bool mPlaying;
LLUUID mAssetID;
LLUUID mOwnerID;
LLUUID mSourceID;
bool mIsTrigger;
bool mIsLooped;
F64 mTimeStarted;
F64 mTimeStopped;
bool mReviewed;
bool mReviewedCollision;
LLAudioSource* mAudioSource;
} LLSoundHistoryItem;
extern std::map<LLUUID, LLSoundHistoryItem> gSoundHistory;
// NaCl End
#endif

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@ -664,6 +664,34 @@ boost::signals2::connection LLCacheName::get(const LLUUID& id, bool is_group, co
return res;
}
// NaCl - Sound explorer
BOOL LLCacheName::getIfThere(const LLUUID& id, std::string& fullname, BOOL& is_group)
{
if(id.isNull())
{
fullname = "";
return FALSE;
}
LLCacheNameEntry* entry = get_ptr_in_map(impl.mCache, id );
if (entry)
{
if (entry->mIsGroup)
{
fullname = entry->mGroupName;
}
else
{
fullname = entry->mFirstName + " " + entry->mLastName;
}
is_group = entry->mIsGroup;
return TRUE;
}
fullname = "";
return FALSE;
}
// NaCl end
boost::signals2::connection LLCacheName::getGroup(const LLUUID& group_id,
const LLCacheNameCallback& callback)
{

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@ -108,6 +108,10 @@ public:
// available. There is no garuntee the callback will ever be called.
boost::signals2::connection get(const LLUUID& id, bool is_group, const LLCacheNameCallback& callback);
// NaCl - Sound explorer
BOOL getIfThere(const LLUUID& id, std::string& fullname, BOOL& is_group);
// NaCl end
// Convenience method for looking up a group name, so you can
// tell the difference between avatar lookup and group lookup
// in global searches

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@ -685,6 +685,7 @@ set(viewer_SOURCE_FILES
utilitybar.cpp
NACLantispam.cpp
NACLfloaterblacklist.cpp
NACLfloaterexploresounds.cpp
)
set(VIEWER_BINARY_NAME "firestorm-bin" CACHE STRING
@ -1294,6 +1295,7 @@ set(viewer_HEADER_FILES
kvfloaterflickrupload.h
NACLantispam.h
NACLfloaterblacklist.h
NACLfloaterexploresounds.h
)
# AO Get our viewer version & channel at this point

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@ -0,0 +1,368 @@
// <edit>
#include "llviewerprecompiledheaders.h"
#include "NACLfloaterexploresounds.h"
#include "lluictrlfactory.h"
#include "llscrolllistctrl.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewerwindow.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "NACLfloaterblacklist.h"
static const size_t num_collision_sounds = 28;
const LLUUID collision_sounds[num_collision_sounds] =
{
LLUUID("dce5fdd4-afe4-4ea1-822f-dd52cac46b08"),
LLUUID("51011582-fbca-4580-ae9e-1a5593f094ec"),
LLUUID("68d62208-e257-4d0c-bbe2-20c9ea9760bb"),
LLUUID("75872e8c-bc39-451b-9b0b-042d7ba36cba"),
LLUUID("6a45ba0b-5775-4ea8-8513-26008a17f873"),
LLUUID("992a6d1b-8c77-40e0-9495-4098ce539694"),
LLUUID("2de4da5a-faf8-46be-bac6-c4d74f1e5767"),
LLUUID("6e3fb0f7-6d9c-42ca-b86b-1122ff562d7d"),
LLUUID("14209133-4961-4acc-9649-53fc38ee1667"),
LLUUID("bc4a4348-cfcc-4e5e-908e-8a52a8915fe6"),
LLUUID("9e5c1297-6eed-40c0-825a-d9bcd86e3193"),
LLUUID("e534761c-1894-4b61-b20c-658a6fb68157"),
LLUUID("8761f73f-6cf9-4186-8aaa-0948ed002db1"),
LLUUID("874a26fd-142f-4173-8c5b-890cd846c74d"),
LLUUID("0e24a717-b97e-4b77-9c94-b59a5a88b2da"),
LLUUID("75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2"),
LLUUID("153c8bf7-fb89-4d89-b263-47e58b1b4774"),
LLUUID("55c3e0ce-275a-46fa-82ff-e0465f5e8703"),
LLUUID("24babf58-7156-4841-9a3f-761bdbb8e237"),
LLUUID("aca261d8-e145-4610-9e20-9eff990f2c12"),
LLUUID("0642fba6-5dcf-4d62-8e7b-94dbb529d117"),
LLUUID("25a863e8-dc42-4e8a-a357-e76422ace9b5"),
LLUUID("9538f37c-456e-4047-81be-6435045608d4"),
LLUUID("8c0f84c3-9afd-4396-b5f5-9bca2c911c20"),
LLUUID("be582e5d-b123-41a2-a150-454c39e961c8"),
LLUUID("c70141d4-ba06-41ea-bcbc-35ea81cb8335"),
LLUUID("7d1826f4-24c4-4aac-8c2e-eff45df37783"),
LLUUID("063c97d3-033a-4e9b-98d8-05c8074922cb")
};
NACLFloaterExploreSounds* NACLFloaterExploreSounds::sInstance;
NACLFloaterExploreSounds::NACLFloaterExploreSounds(const LLSD& key)
: LLFloater(key), LLEventTimer(0.25f)
{
NACLFloaterExploreSounds::sInstance = this;
}
NACLFloaterExploreSounds::~NACLFloaterExploreSounds()
{
NACLFloaterExploreSounds::sInstance = NULL;
}
BOOL NACLFloaterExploreSounds::postBuild(void)
{
childSetAction("play_locally_btn", handle_play_locally, this);
childSetAction("look_at_btn", handle_look_at, this);
childSetAction("stop_btn", handle_stop, this);
childSetAction("bl_btn", blacklistSound, this);
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("sound_list");
list->setDoubleClickCallback(boost::bind(&NACLFloaterExploreSounds::handle_play_locally, this));
list->sortByColumn("playing", TRUE);
return TRUE;
}
LLSoundHistoryItem NACLFloaterExploreSounds::getItem(LLUUID itemID)
{
if(gSoundHistory.find(itemID) != gSoundHistory.end())
return gSoundHistory[itemID];
else
{
// If log is paused, hopefully we can find it in mLastHistory
std::list<LLSoundHistoryItem>::iterator iter = mLastHistory.begin();
std::list<LLSoundHistoryItem>::iterator end = mLastHistory.end();
for( ; iter != end; ++iter)
{
if((*iter).mID == itemID) return (*iter);
}
}
LLSoundHistoryItem item;
item.mID = LLUUID::null;
return item;
}
class LLSoundHistoryItemCompare
{
public:
bool operator() (LLSoundHistoryItem first, LLSoundHistoryItem second)
{
if(first.mPlaying)
{
if(second.mPlaying)
{
return (first.mTimeStarted > second.mTimeStarted);
}
else
{
return true;
}
}
else if(second.mPlaying)
{
return false;
}
else
{
return (first.mTimeStopped > second.mTimeStopped);
}
}
};
// static
BOOL NACLFloaterExploreSounds::tick()
{
//if(childGetValue("pause_chk").asBoolean()) return FALSE;
bool show_collision_sounds = childGetValue("collision_chk").asBoolean();
bool show_repeated_assets = childGetValue("repeated_asset_chk").asBoolean();
bool show_avatars = childGetValue("avatars_chk").asBoolean();
bool show_objects = childGetValue("objects_chk").asBoolean();
std::list<LLSoundHistoryItem> history;
if(childGetValue("pause_chk").asBoolean())
{
history = mLastHistory;
}
else
{
std::map<LLUUID, LLSoundHistoryItem>::iterator map_iter = gSoundHistory.begin();
std::map<LLUUID, LLSoundHistoryItem>::iterator map_end = gSoundHistory.end();
for( ; map_iter != map_end; ++map_iter)
{
history.push_back((*map_iter).second);
}
LLSoundHistoryItemCompare c;
history.sort(c);
mLastHistory = history;
}
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("sound_list");
// Save scroll pos and selection so they can be restored
S32 scroll_pos = list->getScrollPos();
LLDynamicArray<LLUUID> selected_ids;
std::vector<LLScrollListItem*> selected_items = list->getAllSelected();
std::vector<LLScrollListItem*>::iterator selection_iter = selected_items.begin();
std::vector<LLScrollListItem*>::iterator selection_end = selected_items.end();
for(; selection_iter != selection_end; ++selection_iter)
selected_ids.push_back((*selection_iter)->getUUID());
list->clearRows();
std::list<LLUUID> unique_asset_list;
std::list<LLSoundHistoryItem>::iterator iter = history.begin();
std::list<LLSoundHistoryItem>::iterator end = history.end();
for( ; iter != end; ++iter)
{
LLSoundHistoryItem item = (*iter);
bool is_avatar = item.mOwnerID == item.mSourceID;
if(is_avatar && !show_avatars) continue;
bool is_object = !is_avatar;
if(is_object && !show_objects) continue;
bool is_repeated_asset = std::find(unique_asset_list.begin(), unique_asset_list.end(), item.mAssetID) != unique_asset_list.end();
if(is_repeated_asset && !show_repeated_assets) continue;
if(!item.mReviewed)
{
item.mReviewedCollision = std::find(&collision_sounds[0], &collision_sounds[num_collision_sounds], item.mAssetID) != &collision_sounds[num_collision_sounds];
item.mReviewed = true;
}
bool is_collision_sound = item.mReviewedCollision;
if(is_collision_sound && !show_collision_sounds) continue;
unique_asset_list.push_back(item.mAssetID);
LLSD element;
element["id"] = item.mID;
LLSD& playing_column = element["columns"][0];
playing_column["column"] = "playing";
if(item.mPlaying)
playing_column["value"] = " Playing";
else
playing_column["value"] = llformat("%.1f min ago", (LLTimer::getElapsedSeconds() - item.mTimeStopped) / 60.f);
LLSD& type_column = element["columns"][1];
type_column["column"] = "type";
if(item.mType == LLAudioEngine::AUDIO_TYPE_UI)
{
// this shouldn't happen for now, as UI is forbidden in the log
type_column["value"] = "UI";
}
else
{
std::string type;
if(is_avatar)
{
type = "Avatar";
}
else
{
if(item.mIsTrigger)
{
type = "llTriggerSound";
}
else
{
if(item.mIsLooped)
type = "llLoopSound";
else
type = "llPlaySound";
}
}
type_column["value"] = type;
}
LLSD& owner_column = element["columns"][2];
owner_column["column"] = "owner";
std::string fullname;
BOOL is_group;
if(gCacheName->getIfThere(item.mOwnerID, fullname, is_group))
{
if(is_group) fullname += " (Group)";
owner_column["value"] = fullname;
}
else
owner_column["value"] = item.mOwnerID.asString();
LLSD& sound_column = element["columns"][3];
sound_column["column"] = "sound";
sound_column["value"] = item.mAssetID.asString().substr(0,16);
list->addElement(element, ADD_BOTTOM);
}
list->selectMultiple(selected_ids);
list->setScrollPos(scroll_pos);
return FALSE;
}
// static
void NACLFloaterExploreSounds::handle_play_locally(void* user_data)
{
NACLFloaterExploreSounds* floater = (NACLFloaterExploreSounds*)user_data;
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list");
std::vector<LLScrollListItem*> selection = list->getAllSelected();
std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin();
std::vector<LLScrollListItem*>::iterator selection_end = selection.end();
std::vector<LLUUID> asset_list;
for( ; selection_iter != selection_end; ++selection_iter)
{
LLSoundHistoryItem item = floater->getItem((*selection_iter)->getValue());
if(item.mID.isNull()) continue;
// Unique assets only
if(std::find(asset_list.begin(), asset_list.end(), item.mAssetID) == asset_list.end())
{
asset_list.push_back(item.mAssetID);
gAudiop->triggerSound(item.mAssetID, gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
}
}
}
// static
void NACLFloaterExploreSounds::handle_look_at(void* user_data)
{
NACLFloaterExploreSounds* floater = (NACLFloaterExploreSounds*)user_data;
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list");
LLUUID selection = list->getSelectedValue().asUUID();
LLSoundHistoryItem item = floater->getItem(selection); // Single item only
if(item.mID.isNull()) return;
LLVector3d pos_global = item.mPosition;
// Try to find object position
if(item.mSourceID.notNull())
{
LLViewerObject* object = gObjectList.findObject(item.mSourceID);
if(object)
{
pos_global = object->getPositionGlobal();
}
}
// Move the camera
// Find direction to self (reverse)
LLVector3d cam = gAgent.getPositionGlobal() - pos_global;
cam.normalize();
// Go 4 meters back and 3 meters up
cam *= 4.0f;
cam += pos_global;
cam += LLVector3d(0.f, 0.f, 3.0f);
gAgentCamera.setFocusOnAvatar(FALSE, FALSE);
gAgentCamera.setCameraPosAndFocusGlobal(cam, pos_global, item.mSourceID);
gAgentCamera.setCameraAnimating(FALSE);
}
// static
void NACLFloaterExploreSounds::handle_stop(void* user_data)
{
NACLFloaterExploreSounds* floater = (NACLFloaterExploreSounds*)user_data;
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list");
std::vector<LLScrollListItem*> selection = list->getAllSelected();
std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin();
std::vector<LLScrollListItem*>::iterator selection_end = selection.end();
std::vector<LLUUID> asset_list;
for( ; selection_iter != selection_end; ++selection_iter)
{
LLSoundHistoryItem item = floater->getItem((*selection_iter)->getValue());
if(item.mID.isNull()) continue;
if(item.mPlaying)
{
if(item.mAudioSource)
{
S32 type = item.mType;
item.mAudioSource->setType(LLAudioEngine::AUDIO_TYPE_UI);
if(item.mAudioSource)
item.mAudioSource->play(LLUUID::null);
if(item.mAudioSource)
item.mAudioSource->setType(type);
}
}
}
}
void NACLFloaterExploreSounds::blacklistSound(void* user_data)
{
NACLFloaterExploreSounds* floater = (NACLFloaterExploreSounds*)user_data;
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list");
std::vector<LLScrollListItem*> selection = list->getAllSelected();
std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin();
std::vector<LLScrollListItem*>::iterator selection_end = selection.end();
std::vector<LLUUID> asset_list;
for( ; selection_iter != selection_end; ++selection_iter)
{
LLSoundHistoryItem item = floater->getItem((*selection_iter)->getValue());
if(item.mID.isNull()) continue;
LLSD sound_data;
std::string agent;
gCacheName->getFullName(item.mOwnerID, agent);
LLViewerRegion* cur_region = gAgent.getRegion();
if(cur_region)
sound_data["entry_name"] = llformat("Sound played by %s in region %s",agent.c_str(),cur_region->getName().c_str());
else
sound_data["entry_name"] = llformat("Sound played by %s",agent.c_str());
sound_data["entry_type"] = (LLAssetType::EType)item.mType;
sound_data["entry_agent"] = gAgent.getID();
NACLFloaterBlacklist::addEntry(item.mAssetID,sound_data);
}
}
// </edit>

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@ -0,0 +1,43 @@
// <edit>
#ifndef LL_LLFLOATEREXPLORESOUNDS_H
#define LL_LLFLOATEREXPLORESOUNDS_H
#include "llfloater.h"
#include "lleventtimer.h"
#include "llaudioengine.h"
class NACLFloaterExploreSounds
: public LLFloater, public LLEventTimer
{
friend class LLFloaterReg;
public:
NACLFloaterExploreSounds(const LLSD& key);
BOOL postBuild(void);
void close(bool app_quitting);
BOOL tick();
LLSoundHistoryItem getItem(LLUUID itemID);
static void handle_play_locally(void* user_data);
static void handle_play_in_world(void* user_data);
static void handle_look_at(void* user_data);
static void handle_open(void* user_data);
static void handle_copy_uuid(void* user_data);
static void handle_stop(void* user_data);
static void blacklistSound(void* user_data);
private:
virtual ~NACLFloaterExploreSounds();
std::list<LLSoundHistoryItem> mLastHistory;
// static stuff!
public:
static NACLFloaterExploreSounds* sInstance;
static void toggle();
};
#endif
// </edit>

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@ -174,6 +174,9 @@
// NaCl - Asset blacklister
#include "NACLfloaterblacklist.h"
// NaCl End
// NaCl - Sound explorer
#include "NACLfloaterexploresounds.h"
// NaCl End
// handle secondlife:///app/openfloater/{NAME} URLs
@ -366,6 +369,9 @@ void LLViewerFloaterReg::registerFloaters()
// NaCl - Asset blacklister
LLFloaterReg::add("blacklist", "floater_NACL_blacklist.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<NACLFloaterBlacklist>);
// NaCl End
// NaC - Sound explorer
LLFloaterReg::add("sound_explorer", "floater_NACL_explore_sounds.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<NACLFloaterExploreSounds>);
// NaCl End
LLFloaterReg::add("area_search", "floater_fs_area_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSAreaSearch>);
LLFloaterReg::add("contactsets", "floater_contactsets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggContactSetsFloater>);
LLFloaterReg::add("contactsetsettings", "floater_contactsets_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggContactSetsFloaterSettings>);

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@ -5058,8 +5058,10 @@ void process_sound_trigger(LLMessageSystem *msg, void **)
if ((!gSavedSettings.getBOOL("EnableGestureSounds")) &&
(owner_id != gAgent.getID()) &&
(owner_id == object_id)) return;
gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global);
// NaCl - Sound Explorer
gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global, object_id);
// NaCl End
}
void process_preload_sound(LLMessageSystem *msg, void **user_data)

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_minimize="true" open_centered="true" can_resize="true" height="300" width="550" min_width="550" min_height="170" name="sound_explorer" title="Sounds" save_rect="true"
save_visibility="true"
single_instance="true">
<check_box follows="top|left" bottom_delta="20" left="5" width="64" name="avatars_chk" label="Avatars" control_name="FloaterSoundsLogAvatars" />
<check_box follows="top|left" bottom_delta="0" left_delta="64" width="64" name="objects_chk" label="Objects" initial_value="true" control_name="FloaterSoundsLogObjects" />
<check_box follows="top|left" bottom_delta="0" left_delta="64" width="160" name="collision_chk" label="Default Collision Sounds" control_name="FloaterSoundsLogCollisions" />
<check_box follows="top|left" bottom_delta="0" left_delta="160" width="110" name="repeated_asset_chk" label="Repeated Asset" control_name="FloaterSoundsLogRepeats" />
<check_box follows="top|left" bottom_delta="0" left_delta="110" width="80" name="pause_chk" label="Pause Log" initial_value="false"/>
<scroll_list can_resize="true" column_padding="0" draw_heading="true" follows="all" left="10" multi_select="true" name="sound_list" search_column="0" top="40" right="-10" bottom="-60">
<columns dynamicwidth="false" width="80" label="Playing" name="playing" />
<columns dynamicwidth="false" width="100" label="Type" name="type" />
<columns dynamicwidth="true" label="Owner" name="owner" />
<columns dynamicwidth="false" width="0" label="Sound" name="sound" />
</scroll_list>
<button bottom_delta="25" follows="left|bottom" height="20" label="Play Locally" name="play_locally_btn" left="10" width="95"/>
<button bottom_delta="0" follows="left|bottom" height="20" label="Play Ambient" name="play_ambient_btn" left_delta="100" width="95"/>
<button bottom_delta="0" follows="left|bottom" height="20" label="Look At" name="look_at_btn" left_delta="100" width="95"/>
<button bottom_delta="0" follows="left|bottom" height="20" label="Stop" name="stop_btn" right="-10" width="95"/>
<button bottom_delta="0" follows="left|bottom" height="20" label="Blacklist" name="bl_btn" right="-110" width="95"/>
</floater>

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@ -967,6 +967,16 @@
function="Floater.Toggle"
parameter="area_search" />
</menu_item_call>
<menu_item_check
label="Sound Explorer"
name="Sound Explorer">
<menu_item_check.on_check
function="Floater.Visible"
parameter="sound_explorer" />
<menu_item_check.on_click
function="Floater.Toggle"
parameter="sound_explorer" />
</menu_item_check>
<menu_item_call
label="Asset Blacklist"
name="Asset Blacklist">