Move DoF checkbox to DoF tab
parent
9d115ab43b
commit
88ddfc7673
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@ -20,6 +20,8 @@
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name="tabs"
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tab_min_width="50"
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tab_position="top" >
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<!--General-->
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<panel
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top_pad="5"
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bottom="-1"
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@ -314,19 +316,6 @@
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<check_box.commit_callback
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function="Pref.VertexShaderEnable" />
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</check_box>
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<check_box
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control_name="RenderDepthOfField"
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height="16"
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initial_value="true"
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label="Depth of Field"
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layout="topleft"
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left_delta="0"
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name="UseDoF"
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top_pad="1"
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width="256">
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<check_box.commit_callback
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function="Pref.VertexShaderEnable" />
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</check_box>
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<text
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type="string"
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@ -849,6 +838,7 @@
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width="115" />
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</panel>
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<!--Hardware Settings-->
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<panel
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top_pad="5"
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bottom="-1"
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@ -1004,6 +994,7 @@
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width="262" />
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</panel>
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<!--Rendering-->
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<panel
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top_pad="5"
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bottom="-1"
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@ -1024,7 +1015,7 @@
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width="308">
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World Updating:
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</text>
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<!-- world pauser -->
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<!-- world pauser -->
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<check_box
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control_name="AgentPause"
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height="16"
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@ -1062,7 +1053,7 @@
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top_pad="5"
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width="256"/>
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<!-- New Texture detail 5 is lowest, 0 is highest -->
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<!-- New Texture detail 5 is lowest, 0 is highest -->
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<text
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type="string"
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length="1"
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@ -1252,6 +1243,7 @@
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width="405" />
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</panel>
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<!--Depth of Field-->
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<panel
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top_pad="5"
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bottom="-1"
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@ -1260,6 +1252,19 @@
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follows="all"
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label="Depth of Field"
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name="DOF panel" >
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<check_box
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control_name="RenderDepthOfField"
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height="16"
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initial_value="true"
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label="Enable Depth of Field (This will blur the view except where the camera focus is at.)"
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layout="topleft"
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left_delta="10"
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name="UseDoF"
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top_pad="25"
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width="256">
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<check_box.commit_callback
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function="Pref.VertexShaderEnable" />
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</check_box>
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<slider
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control_name="CameraFNumber"
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decimal_digits="2"
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@ -1270,12 +1275,12 @@
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label="Camera F Number:"
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label_width="160"
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layout="topleft"
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left="10"
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left_delta="0"
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max_val="64"
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min_val="1"
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name="CameraFNum"
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tool_tip="Camera f-number value for DoF effect"
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top_pad="16"
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top_pad="10"
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width="374"/>
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<slider
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control_name="CameraFocalLength"
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@ -1287,7 +1292,7 @@
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label="Camera Focal Length mm:"
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label_width="160"
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layout="topleft"
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left="10"
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left_delta="0"
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max_val="1000"
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min_val="1"
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name="CameraFocal"
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@ -1304,7 +1309,7 @@
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label="Camera FOV degs:"
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label_width="160"
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layout="topleft"
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left="10"
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left_delta="0"
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max_val="200"
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min_val="10"
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name="Camera FOV"
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@ -1321,7 +1326,7 @@
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label="Camera Aspect Ratio:"
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label_width="160"
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layout="topleft"
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left="10"
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left_delta="0"
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max_val="5"
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min_val="0"
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name="CameraAspectRatio"
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@ -1338,7 +1343,7 @@
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label="DOF Focus Transition Time:"
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label_width="160"
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layout="topleft"
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left="10"
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left_delta="0"
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max_val="10"
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min_val="0.1"
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name="CameraFocusTrans"
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@ -1346,22 +1351,22 @@
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top_pad="5"
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width="374"/>
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<slider
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control_name="CameraDoFResScale"
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decimal_digits="2"
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follows="left|top"
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height="16"
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increment="0.05"
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initial_value="0.70"
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label="DOF Rendering Quality:"
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label_width="160"
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layout="topleft"
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left="10"
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max_val="1"
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min_val="0.25"
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name="CameraDoFResScale"
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tool_tip="Affects the quality of the blurring and the performance of rendering. (higher = better quality, lower = better perforamce)"
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top_pad="5"
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width="374"/>
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control_name="CameraDoFResScale"
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decimal_digits="2"
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follows="left|top"
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height="16"
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increment="0.05"
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initial_value="0.70"
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label="DOF Rendering Quality:"
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label_width="160"
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layout="topleft"
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left_delta="0"
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max_val="1"
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min_val="0.25"
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name="CameraDoFResScale"
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tool_tip="Affects the quality of the blurring and the performance of rendering. (higher = better quality, lower = better perforamce)"
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top_pad="5"
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width="374"/>
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</panel>
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</tab_container>
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</panel>
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