more fix for SH-4284: interesting: viewer does not render cacheable objects on far corner of region when camera moves

master
Xiaohong Bao 2013-06-26 17:08:03 -06:00
parent c0fd2a15e4
commit 88fee7f87f
4 changed files with 29 additions and 19 deletions

View File

@ -978,7 +978,7 @@ void LLOcclusionCullingGroup::clearOcclusionState(U32 state, S32 mode)
static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion");
static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Occlusion Wait");
BOOL LLOcclusionCullingGroup::earlyFail(LLCamera* camera)
BOOL LLOcclusionCullingGroup::earlyFail(LLCamera* camera, const LLVector4a* bounds)
{
if (camera->getOrigin().isExactlyZero())
{
@ -989,7 +989,6 @@ BOOL LLOcclusionCullingGroup::earlyFail(LLCamera* camera)
LLVector4a fudge;
fudge.splat(vel);
const LLVector4a* bounds = getBounds();
const LLVector4a& c = bounds[0];
LLVector4a r;
r.setAdd(bounds[1], fudge);
@ -1125,12 +1124,23 @@ static LLFastTimer::DeclareTimer FTM_OCCLUSION_SET_BUFFER("Set Buffer");
static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW_WATER("Draw Water");
static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW("Draw");
void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera)
void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector3* region_agent)
{
if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1)
{
//move mBounds to the agent space if necessary
LLVector4a bounds[2];
bounds[0] = mBounds[0];
bounds[1] = mBounds[1];
if(region_agent != NULL)
{
LLVector4a shift((*region_agent)[0], (*region_agent)[1], (*region_agent)[2]);
bounds[0].sub(shift);
bounds[1].sub(shift);
}
// Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension
if (earlyFail(camera))
if (earlyFail(camera, bounds))
{
LLFastTimer t(FTM_OCCLUSION_EARLY_FAIL);
setOcclusionState(LLOcclusionCullingGroup::DISCARD_QUERY);
@ -1184,10 +1194,10 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera)
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(shader);
shader->uniform3fv(LLShaderMgr::BOX_CENTER, 1, mBounds[0].getF32ptr());
shader->uniform3f(LLShaderMgr::BOX_SIZE, mBounds[1][0]+SG_OCCLUSION_FUDGE,
mBounds[1][1]+SG_OCCLUSION_FUDGE,
mBounds[1][2]+SG_OCCLUSION_FUDGE);
shader->uniform3fv(LLShaderMgr::BOX_CENTER, 1, bounds[0].getF32ptr());
shader->uniform3f(LLShaderMgr::BOX_SIZE, bounds[1][0]+SG_OCCLUSION_FUDGE,
bounds[1][1]+SG_OCCLUSION_FUDGE,
bounds[1][2]+SG_OCCLUSION_FUDGE);
if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER)
{
@ -1201,7 +1211,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera)
}
else
{
gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, bounds[0]));
}
}
else
@ -1214,7 +1224,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera)
}
else
{
gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, bounds[0]));
}
}

View File

@ -316,7 +316,7 @@ public:
void setOcclusionState(U32 state, S32 mode = STATE_MODE_SINGLE);
void clearOcclusionState(U32 state, S32 mode = STATE_MODE_SINGLE);
void checkOcclusion(); //read back last occlusion query (if any)
void doOcclusion(LLCamera* camera); //issue occlusion query
void doOcclusion(LLCamera* camera, const LLVector3* region_agent = NULL); //issue occlusion query
BOOL isOcclusionState(U32 state) const { return mOcclusionState[LLViewerCamera::sCurCameraID] & state ? TRUE : FALSE; }
BOOL needsUpdate();
@ -332,7 +332,7 @@ protected:
void releaseOcclusionQueryObjectNames();
private:
BOOL earlyFail(LLCamera* camera);
BOOL earlyFail(LLCamera* camera, const LLVector4a* bounds);
protected:
U32 mOcclusionState[LLViewerCamera::NUM_CAMERAS];

View File

@ -494,7 +494,7 @@ S32 LLVOCachePartition::cull(LLCamera &camera)
if(!mOccludedGroups.empty())
{
processOccluders(&camera);
processOccluders(&camera, &region_agent);
mOccludedGroups.clear();
}
@ -505,26 +505,26 @@ void LLVOCachePartition::addOccluders(LLviewerOctreeGroup* gp)
{
LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)gp;
const U32 MIN_WAIT_TIME = 16; //wait 16 frames to issue a new occlusion request
const U32 MIN_WAIT_TIME = 19; //wait 19 frames to issue a new occlusion request
U32 last_issued_time = group->getLastOcclusionIssuedTime();
if(gFrameCount > last_issued_time && gFrameCount < last_issued_time + MIN_WAIT_TIME)
if(!group->needsUpdate() && gFrameCount > last_issued_time && gFrameCount < last_issued_time + MIN_WAIT_TIME)
{
return;
}
if(group && !group->isOcclusionState(LLOcclusionCullingGroup::ACTIVE_OCCLUSION))
if(!group->isOcclusionState(LLOcclusionCullingGroup::ACTIVE_OCCLUSION))
{
group->setOcclusionState(LLOcclusionCullingGroup::ACTIVE_OCCLUSION);
mOccludedGroups.insert(group);
}
}
void LLVOCachePartition::processOccluders(LLCamera* camera)
void LLVOCachePartition::processOccluders(LLCamera* camera, const LLVector3* region_agent)
{
for(std::set<LLOcclusionCullingGroup*>::iterator iter = mOccludedGroups.begin(); iter != mOccludedGroups.end(); ++iter)
{
LLOcclusionCullingGroup* group = *iter;
group->doOcclusion(camera);
group->doOcclusion(camera, region_agent);
group->clearOcclusionState(LLOcclusionCullingGroup::ACTIVE_OCCLUSION);
}
}

View File

@ -161,7 +161,7 @@ public:
static LLTrace::MemStatHandle sMemStat;
private:
void processOccluders(LLCamera* camera);
void processOccluders(LLCamera* camera, const LLVector3* region_agent);
private:
std::set<LLOcclusionCullingGroup*> mOccludedGroups;