STORM-378 ADDITIONAL FIX Fixed playing snapshot animation and sound when a snapshot is refreshed.
parent
039c0466f9
commit
894db03cfd
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@ -908,6 +908,8 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
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previewp->mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal();
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previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
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}
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gViewerWindow->playSnapshotAnimAndSound();
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}
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previewp->getWindow()->decBusyCount();
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// only show fullscreen preview when in freeze frame mode
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@ -1533,8 +1535,6 @@ void LLFloaterSnapshot::Impl::onClickNewSnapshot(void* data)
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if (previewp && view)
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{
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previewp->updateSnapshot(TRUE);
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gViewerWindow->playSnapshotAnimAndSound();
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}
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}
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@ -2204,8 +2204,6 @@ void LLFloaterSnapshot::onOpen(const LLSD& key)
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gSnapshotFloaterView->setEnabled(TRUE);
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gSnapshotFloaterView->setVisible(TRUE);
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gSnapshotFloaterView->adjustToFitScreen(this, FALSE);
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gViewerWindow->playSnapshotAnimAndSound();
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}
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void LLFloaterSnapshot::onClose(bool app_quitting)
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