Fix false alarming sky updates and doing expensive CPU work for same sky pixels.
master
Graham Linden 2019-08-22 11:19:04 -07:00
parent 440a40c8f9
commit 8960a56f53
7 changed files with 239 additions and 188 deletions

View File

@ -1051,6 +1051,19 @@ LLColor3 LLSettingsSky::getAmbientColor() const
return getColor(SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f));
}
LLColor3 LLSettingsSky::getAmbientColorClamped() const
{
LLColor3 ambient = getAmbientColor();
F32 max_color = llmax(ambient.mV[0], ambient.mV[1], ambient.mV[2]);
if (max_color > 1.0f)
{
ambient *= 1.0f/max_color;
}
return ambient;
}
LLColor3 LLSettingsSky::getBlueDensity() const
{
return getColor(SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f));
@ -1313,10 +1326,23 @@ void LLSettingsSky::calculateLightSettings() const
componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty));
componentMultBy(sunlight, light_transmittance);
//F32 max_color = llmax(sunlight.mV[0], sunlight.mV[1], sunlight.mV[2]);
//if (max_color > 1.0f)
//{
// sunlight *= 1.0f/max_color;
//}
//increase ambient when there are more clouds
LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5;
componentMultBy(tmpAmbient, light_transmittance);
//tmpAmbient = LLColor3::clamp(tmpAmbient, getGamma(), 1.0f);
//max_color = llmax(tmpAmbient.mV[0], tmpAmbient.mV[1], tmpAmbient.mV[2]);
//if (max_color > 1.0f)
//{
// tmpAmbient *= 1.0f/max_color;
//}
//brightness of surface both sunlight and ambient
mSunDiffuse = sunlight;
mSunAmbient = tmpAmbient;
@ -1334,6 +1360,7 @@ void LLSettingsSky::calculateLightSettings() const
LLColor3 moonlight_b(0.66, 0.66, 1.2); // scotopic ambient value
componentMultBy(moonlight, componentExp((light_atten * -1.f) * lighty));
//clampColor(moonlight, getGamma(), 1.0f);
mMoonDiffuse = componentMult(moonlight, light_transmittance) * moon_brightness;
mMoonAmbient = componentMult(moonlight_b, light_transmittance) * 0.0125f;
@ -1676,6 +1703,20 @@ LLColor3 LLSettingsSky::getSunlightColor() const
return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]);
}
LLColor3 LLSettingsSky::getSunlightColorClamped() const
{
LLColor3 sunlight = getSunlightColor();
//clampColor(sunlight, getGamma(), 3.0f);
F32 max_color = llmax(sunlight.mV[0], sunlight.mV[1], sunlight.mV[2]);
if (max_color > 1.0f)
{
sunlight *= 1.0f/max_color;
}
return sunlight;
}
void LLSettingsSky::setSunlightColor(const LLColor3 &val)
{
setValue(SETTING_SUNLIGHT_COLOR, val);

View File

@ -292,6 +292,9 @@ public:
LLColor4 getTotalAmbient() const;
LLColor4 getHazeColor() const;
LLColor3 getSunlightColorClamped() const;
LLColor3 getAmbientColorClamped() const;
virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }
static LLUUID GetDefaultAssetId();

View File

@ -242,8 +242,10 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVecto
calcSkyColorWLVert(Pn, vars);
bool low_end = !gPipeline.canUseWindLightShaders();
LLColor3 sky_color = isShiny ? vars.hazeColor :
!gPipeline.canUseWindLightShaders() ? vars.hazeColor * 2.0f : psky->gammaCorrect(vars.hazeColor * 2.0f);
low_end ? vars.hazeColor * 2.0f : psky->gammaCorrect(vars.hazeColor * 2.0f);
if (isShiny)
{
@ -443,8 +445,8 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
vars.distance_multiplier = psky->getDistanceMultiplier();
vars.max_y = psky->getMaxY();
vars.sun_norm = LLEnvironment::instance().getSunDirectionCFR();
vars.sunlight = psky->getSunlightColor();
vars.ambient = psky->getAmbientColor();
vars.sunlight = psky->getSunlightColorClamped();
vars.ambient = psky->getAmbientColorClamped();
vars.glow = psky->getGlow();
vars.cloud_shadow = psky->getCloudShadow();
vars.dome_radius = psky->getDomeRadius();
@ -605,3 +607,112 @@ F32 azimuth(const LLVector3 &v)
}
return azimuth;
}
bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b)
{
if (a.hazeColor != b.hazeColor)
{
return false;
}
if (a.hazeColorBelowCloud != b.hazeColorBelowCloud)
{
return false;
}
if (a.cloudColorSun != b.cloudColorSun)
{
return false;
}
if (a.cloudColorAmbient != b.cloudColorAmbient)
{
return false;
}
if (a.cloudDensity != b.cloudDensity)
{
return false;
}
if (a.density_multiplier != b.density_multiplier)
{
return false;
}
if (a.haze_horizon != b.haze_horizon)
{
return false;
}
if (a.haze_density != b.haze_density)
{
return false;
}
if (a.blue_horizon != b.blue_horizon)
{
return false;
}
if (a.blue_density != b.blue_density)
{
return false;
}
if (a.dome_offset != b.dome_offset)
{
return false;
}
if (a.dome_radius != b.dome_radius)
{
return false;
}
if (a.cloud_shadow != b.cloud_shadow)
{
return false;
}
if (a.glow != b.glow)
{
return false;
}
if (a.ambient != b.ambient)
{
return false;
}
if (a.sunlight != b.sunlight)
{
return false;
}
if (a.sun_norm != b.sun_norm)
{
return false;
}
if (a.gamma != b.gamma)
{
return false;
}
if (a.max_y != b.max_y)
{
return false;
}
if (a.distance_multiplier != b.distance_multiplier)
{
return false;
}
// light_atten, light_transmittance, total_density
// are ignored as they always change when the values above do
// they're just shared calc across the sky map generation to save cycles
return true;
}

View File

@ -206,7 +206,7 @@ public:
{
}
LL_FORCE_INLINE friend bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b);
friend bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b);
LLColor3 hazeColor;
LLColor3 hazeColorBelowCloud;
@ -233,115 +233,6 @@ public:
LLColor3 total_density;
};
bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b)
{
if (a.hazeColor != b.hazeColor)
{
return false;
}
if (a.hazeColorBelowCloud != b.hazeColorBelowCloud)
{
return false;
}
if (a.cloudColorSun != b.cloudColorSun)
{
return false;
}
if (a.cloudColorAmbient != b.cloudColorAmbient)
{
return false;
}
if (a.cloudDensity != b.cloudDensity)
{
return false;
}
if (a.density_multiplier != b.density_multiplier)
{
return false;
}
if (a.haze_horizon != b.haze_horizon)
{
return false;
}
if (a.haze_density != b.haze_density)
{
return false;
}
if (a.blue_horizon != b.blue_horizon)
{
return false;
}
if (a.blue_density != b.blue_density)
{
return false;
}
if (a.dome_offset != b.dome_offset)
{
return false;
}
if (a.dome_radius != b.dome_radius)
{
return false;
}
if (a.cloud_shadow != b.cloud_shadow)
{
return false;
}
if (a.glow != b.glow)
{
return false;
}
if (a.ambient != b.ambient)
{
return false;
}
if (a.sunlight != b.sunlight)
{
return false;
}
if (a.sun_norm != b.sun_norm)
{
return false;
}
if (a.gamma != b.gamma)
{
return false;
}
if (a.max_y != b.max_y)
{
return false;
}
if (a.distance_multiplier != b.distance_multiplier)
{
return false;
}
// light_atten, light_transmittance, total_density
// are ignored as they always change when the values above do
// they're just shared calc across the sky map generation to save cycles
return true;
}
class LLAtmospherics
{
public:

View File

@ -528,7 +528,7 @@ void LLViewerShaderMgr::setShaders()
}
// Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders
if (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull())
if (!wl_class || (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()))
{
gSky.mVOSkyp->forceSkyUpdate();
}

View File

@ -416,6 +416,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mCloudDensity(0.2f),
mWind(0.f),
mForceUpdate(FALSE),
mNeedUpdate(TRUE),
mWorldScale(1.f),
mBumpSunDir(0.f, 0.f, 1.f)
{
@ -608,7 +609,7 @@ void LLVOSky::restoreGL()
initCubeMap();
}
mForceUpdate = TRUE;
forceSkyUpdate();
if (mDrawable)
{
@ -690,6 +691,13 @@ void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time)
{
}
void LLVOSky::forceSkyUpdate()
{
mForceUpdate = TRUE;
memset(&m_lastAtmosphericsVars, 0x00, sizeof(AtmosphericsVars));
}
bool LLVOSky::updateSky()
{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
@ -718,7 +726,7 @@ bool LLVOSky::updateSky()
const S32 frame = next_frame;
mForceUpdate = mForceUpdate || (total_no_tiles == frame);
mNeedUpdate = mForceUpdate || (total_no_tiles == frame);
++next_frame;
next_frame = next_frame % cycle_frame_no;
@ -727,10 +735,13 @@ bool LLVOSky::updateSky()
LLHeavenBody::setInterpVal( mInterpVal );
updateDirections();
LLVector3 direction = mSun.getDirection();
direction.normalize();
const F32 dot_sun = direction * mLastSunLightingDirection;
const F32 dot_moon = direction * mLastMoonLightingDirection;
LLVector3 sun_dir = mSun.getDirection();
sun_dir.normalize();
LLVector3 moon_dir = mMoon.getDirection();
moon_dir.normalize();
const F32 dot_sun = sun_dir * mLastSunLightingDirection;
const F32 dot_moon = moon_dir * mLastMoonLightingDirection;
LLColor3 delta_color;
delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
@ -741,10 +752,10 @@ bool LLVOSky::updateSky()
bool moon_direction_changed = (dot_moon < LIGHT_DIRECTION_THRESHOLD);
bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD);
mForceUpdate = mForceUpdate || sun_direction_changed;
mForceUpdate = mForceUpdate || moon_direction_changed;
mForceUpdate = mForceUpdate || color_changed;
mForceUpdate = mForceUpdate || !mInitialized;
mNeedUpdate = mNeedUpdate || sun_direction_changed;
mNeedUpdate = mNeedUpdate || moon_direction_changed;
mNeedUpdate = mNeedUpdate || color_changed;
mNeedUpdate = mNeedUpdate || !mInitialized;
bool is_alm_wl_sky = gPipeline.canUseWindLightShaders();
@ -752,7 +763,7 @@ bool LLVOSky::updateSky()
bool same_atmospherics = m_lastAtmosphericsVars == m_atmosphericsVars;
if (mForceUpdate && mForceUpdateThrottle.hasExpired() && !same_atmospherics)
if (mNeedUpdate && mForceUpdateThrottle.hasExpired() && (mForceUpdate || !same_atmospherics))
{
LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED);
@ -762,77 +773,76 @@ bool LLVOSky::updateSky()
m_lastAtmosphericsVars = m_atmosphericsVars;
if (!direction.isExactlyZero())
mLastTotalAmbient = total_ambient;
mInitialized = TRUE;
if (mCubeMap)
{
mLastTotalAmbient = total_ambient;
mInitialized = TRUE;
if (mCubeMap)
{
updateFog(LLViewerCamera::getInstance()->getFar());
for (int side = 0; side < 6; side++)
{
for (int tile = 0; tile < NUM_TILES; tile++)
{
createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex);
createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true);
}
}
}
int tex = mSkyTex[0].getWhich(TRUE);
updateFog(LLViewerCamera::getInstance()->getFar());
for (int side = 0; side < 6; side++)
{
LLImageRaw* raw1 = nullptr;
LLImageRaw* raw2 = nullptr;
if (!is_alm_wl_sky)
{
raw1 = mSkyTex[side].getImageRaw(TRUE);
raw2 = mSkyTex[side].getImageRaw(FALSE);
raw2->copy(raw1);
mSkyTex[side].createGLImage(tex);
}
raw1 = mShinyTex[side].getImageRaw(TRUE);
raw2 = mShinyTex[side].getImageRaw(FALSE);
raw2->copy(raw1);
mShinyTex[side].createGLImage(tex);
for (int tile = 0; tile < NUM_TILES; tile++)
{
createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex);
createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true);
}
}
next_frame = 0;
}
int tex = mSkyTex[0].getWhich(TRUE);
for (int side = 0; side < 6; side++)
{
LLImageRaw* raw1 = nullptr;
LLImageRaw* raw2 = nullptr;
// update the sky texture
if (!is_alm_wl_sky)
{
for (S32 i = 0; i < 6; ++i)
{
mSkyTex[i].create(1.0f);
}
raw1 = mSkyTex[side].getImageRaw(TRUE);
raw2 = mSkyTex[side].getImageRaw(FALSE);
raw2->copy(raw1);
mSkyTex[side].createGLImage(tex);
}
for (S32 i = 0; i < 6; ++i)
{
mShinyTex[i].create(1.0f);
}
raw1 = mShinyTex[side].getImageRaw(TRUE);
raw2 = mShinyTex[side].getImageRaw(FALSE);
raw2->copy(raw1);
mShinyTex[side].createGLImage(tex);
}
next_frame = 0;
// update the environment map
if (mCubeMap)
// update the sky texture
if (!is_alm_wl_sky)
{
for (S32 i = 0; i < 6; ++i)
{
std::vector<LLPointer<LLImageRaw> > images;
images.reserve(6);
for (S32 side = 0; side < 6; side++)
{
images.push_back(mShinyTex[side].getImageRaw(TRUE));
}
mCubeMap->init(images);
gGL.getTexUnit(0)->disable();
}
mSkyTex[i].create(1.0f);
}
}
for (S32 i = 0; i < 6; ++i)
{
mShinyTex[i].create(1.0f);
}
// update the environment map
if (mCubeMap)
{
std::vector<LLPointer<LLImageRaw> > images;
images.reserve(6);
for (S32 side = 0; side < 6; side++)
{
images.push_back(mShinyTex[side].getImageRaw(TRUE));
}
mCubeMap->init(images);
gGL.getTexUnit(0)->disable();
}
gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
mForceUpdate = FALSE;
mNeedUpdate = FALSE;
mForceUpdate = FALSE;
}
if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer())
@ -1605,8 +1615,6 @@ void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLV
}
updateDirections();
mForceUpdate = true;
}
void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr)
@ -1630,8 +1638,6 @@ void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr)
}
updateDirections();
mForceUpdate = true;
}
void LLVOSky::setMoonDirectionCFR(const LLVector3 &moon_dir_cfr)
@ -1639,6 +1645,4 @@ void LLVOSky::setMoonDirectionCFR(const LLVector3 &moon_dir_cfr)
mMoon.setDirection(moon_dir_cfr);
updateDirections();
mForceUpdate = true;
}

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@ -288,7 +288,7 @@ public:
void setSunScale(F32 sun_scale);
void setMoonScale(F32 sun_scale);
void forceSkyUpdate(void) { mForceUpdate = TRUE; }
void forceSkyUpdate(void);
public:
LLFace *mFace[FACE_COUNT];
@ -337,6 +337,7 @@ protected:
F32 mWind;
bool mInitialized;
bool mNeedUpdate; //flag to mark update being necessary (input has changed)
bool mForceUpdate; //flag to force instantaneous update of cubemap
LLVector3 mLastSunLightingDirection;
LLVector3 mLastMoonLightingDirection;