EXT-5264 : Debug setting to show in-world voice visualizations while in private voice calls
Added ShowVoiceVisualizersInCalls, setting it to true will show voice visualizers, lipsync and voice gestures for people in the same voice session that are also visible in-world.meow-7.2.2
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@ -8456,6 +8456,17 @@
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShowVoiceVisualizersInCalls</key>
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<map>
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<key>Comment</key>
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<string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShowVolumeSettingsPopup</key>
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<map>
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<key>Comment</key>
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@ -2192,13 +2192,16 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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// store off last frame's root position to be consistent with camera position
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LLVector3 root_pos_last = mRoot.getWorldPosition();
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BOOL detailed_update = updateCharacter(agent);
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BOOL voice_enabled = gVoiceClient->getVoiceEnabled( mID ) && gVoiceClient->inProximalChannel();
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if (gNoRender)
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{
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return TRUE;
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}
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static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false);
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bool voice_enabled = (visualizers_in_calls || gVoiceClient->inProximalChannel()) &&
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gVoiceClient->getVoiceEnabled(mID);
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idleUpdateVoiceVisualizer( voice_enabled );
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idleUpdateMisc( detailed_update );
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idleUpdateAppearanceAnimation();
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