diff --git a/.hgignore b/.hgignore index 403b73df6d..bc3020eee4 100644 --- a/.hgignore +++ b/.hgignore @@ -67,3 +67,4 @@ glob:indra/newview/filters.xml glob:indra/newview/avatar_icons_cache.txt glob:indra/newview/avatar_lad.log glob:*.diff +*.rej diff --git a/.hgtags b/.hgtags index b863bbe37b..4f3f55ad94 100644 --- a/.hgtags +++ b/.hgtags @@ -228,3 +228,72 @@ c4911ec8cd81e676dfd2af438b3e065407a94a7a 3.2.1-start 80f3e30d8aa4d8f674a48bd742aaa6d8e9eae0b5 3.2.3-start a8c7030d6845186fac7c188be4323a0e887b4184 DRTVWR-99_3.2.1-release a8c7030d6845186fac7c188be4323a0e887b4184 3.2.1-release +a9abb9633a266c8d2fe62411cfd1c86d32da72bf DRTVWR-60_2.7.1-release +fe3a8e7973072ea62043c08b19b66626c1a720eb DRTVWR-60_2.7.1-release +a9abb9633a266c8d2fe62411cfd1c86d32da72bf 2.7.1-release +fe3a8e7973072ea62043c08b19b66626c1a720eb 2.7.1-release +3fe994349fae64fc40874bb59db387131eb35a41 3.2.4-start +a9abb9633a266c8d2fe62411cfd1c86d32da72bf DRTVWR-60_2.7.1-release +fe3a8e7973072ea62043c08b19b66626c1a720eb DRTVWR-60_2.7.1-release +a9abb9633a266c8d2fe62411cfd1c86d32da72bf 2.7.1-release +fe3a8e7973072ea62043c08b19b66626c1a720eb 2.7.1-release +3fe994349fae64fc40874bb59db387131eb35a41 DRTVWR-104_3.2.4-beta1 +3fe994349fae64fc40874bb59db387131eb35a41 3.2.4-beta1 +8a44ff3d2104269ce76145c2772cf1bdff2a2abe 3.2.5-start +fe3a8e7973072ea62043c08b19b66626c1a720eb DRTVWR-62_2.7.2-release +fe3a8e7973072ea62043c08b19b66626c1a720eb 2.7.2-release +bd6bcde2584491fd9228f1fa51c4575f4e764e19 DRTVWR-103_3.2.4-release +bd6bcde2584491fd9228f1fa51c4575f4e764e19 3.2.4-release +3d2d5d244c6398a4214c666d5dd3965b0918709a DRTVWR-106_3.2.5-beta1 +3d2d5d244c6398a4214c666d5dd3965b0918709a 3.2.5-beta1 +65a2c1c8d855b88edfbea4e16ef2f27e7cff8b1d DRTVWR-107_3.2.5-beta2 +65a2c1c8d855b88edfbea4e16ef2f27e7cff8b1d 3.2.5-beta2 +c6175c955a19e9b9353d242889ec1779b5762522 DRTVWR-105_3.2.5-release +c6175c955a19e9b9353d242889ec1779b5762522 3.2.5-release +2174ed1c7129562428a5cfe8651ed77b8d26ae18 3.2.6-start +286d73ff5c19f6c00e023dc1b60975ed6bbe2872 DRTVWR-109_3.2.6-beta1 +4891c46a56fed7512c783b9cbe7cb7260727bf0c 3.2.7-start +286d73ff5c19f6c00e023dc1b60975ed6bbe2872 3.2.6-beta1 +c6175c955a19e9b9353d242889ec1779b5762522 DRTVWR-105_3.2.5-release +c6175c955a19e9b9353d242889ec1779b5762522 3.2.5-release +3d75c836d178c7c7e788f256afe195f6cab764a2 DRTVWR-111_3.2.7-beta1 +3d75c836d178c7c7e788f256afe195f6cab764a2 3.2.7-beta1 +89980333c99dbaf1787fe20784f1d8849e9b5d4f 3.2.8-start +16f8e2915f3f2e4d732fb3125daf229cb0fd1875 DRTVWR-114_3.2.8-beta1 +16f8e2915f3f2e4d732fb3125daf229cb0fd1875 3.2.8-beta1 +987425b1acf4752379b2e1eb20944b4b35d67a85 DRTVWR-115_3.2.8-beta2 +987425b1acf4752379b2e1eb20944b4b35d67a85 3.2.8-beta2 +51b2fd52e36aab8f670e0874e7e1472434ec4b4a DRTVWR-113_3.2.8-release +51b2fd52e36aab8f670e0874e7e1472434ec4b4a 3.2.8-release +37dd400ad721e2a89ee820ffc1e7e433c68f3ca2 3.2.9-start +e9c82fca5ae6fb8a8af29012d78fb194a29323f3 DRTVWR-117_3.2.9-beta1 +e9c82fca5ae6fb8a8af29012d78fb194a29323f3 3.2.9-beta1 +a01ef9bed28627f4ca543fbc1d70c79cc297a90f DRTVWR-118_3.2.9-beta2 +a01ef9bed28627f4ca543fbc1d70c79cc297a90f 3.2.9-beta2 +987425b1acf4752379b2e1eb20944b4b35d67a85 3.2.8-beta2 +d5f263687f43f278107363365938f0a214920a4b DRTVWR-119 +d5f263687f43f278107363365938f0a214920a4b 3.3.0-beta1 +5e8d2662f38a66eca6c591295f5880d47afc73f7 viewer-release-candidate +5e8d2662f38a66eca6c591295f5880d47afc73f7 3.3.0-release +d5f263687f43f278107363365938f0a214920a4b 3.3.0-start +dffd0457ee0745de65bf95f0642a5c9e46b8e2f0 viewer-beta-candidate +d5f263687f43f278107363365938f0a214920a4b DRTVWR-119 +d5f263687f43f278107363365938f0a214920a4b 3.3.0-beta1 +5e8d2662f38a66eca6c591295f5880d47afc73f7 viewer-release-candidate +5e8d2662f38a66eca6c591295f5880d47afc73f7 3.3.0-release +28b95a6a28dca3338d9a1f4f204b96678df9f6a5 viewer-beta-candidate +b43cd25be49e3984ff5361cefad020e069131d98 3.3.1-start +3e2fca4ed1a0dc9fe6d8a6664e71098bb035a367 DRTVWR-125 +3e2fca4ed1a0dc9fe6d8a6664e71098bb035a367 3.3.1-start +28b95a6a28dca3338d9a1f4f204b96678df9f6a5 3.3.1-beta1 +1dc545e44617975da2a4a32fe303386c687a6ca1 viewer-beta-candidate +1dc545e44617975da2a4a32fe303386c687a6ca1 3.3.1-beta2 +1dc545e44617975da2a4a32fe303386c687a6ca1 DRTVWR-139 +5e8d2662f38a66eca6c591295f5880d47afc73f7 viewer-release-candidate +c623bbc854b6f7ee1b33a3718f76715046aa2937 viewer-release-candidate +c623bbc854b6f7ee1b33a3718f76715046aa2937 3.3.1-release +d29a260119f8d5a5d168e25fed0c7ea6b3f40161 3.3.2-beta1 +675668bd24d3bea570814f71762a2a806f7e1b8d 3.3.2-beta2 +c623bbc854b6f7ee1b33a3718f76715046aa2937 viewer-release-candidate +675668bd24d3bea570814f71762a2a806f7e1b8d viewer-release-candidate +675668bd24d3bea570814f71762a2a806f7e1b8d 3.3.2-release diff --git a/BuildParams b/BuildParams old mode 100755 new mode 100644 index 5068edb21f..cff51a286b --- a/BuildParams +++ b/BuildParams @@ -35,51 +35,27 @@ viewer-development.build_debug_release_separately = true # Notifications - to configure email notices, add a setting like this: # _.email = -# ================================================================= -# Viewer Development (snowstorm canonical build owned by Oz Linden) -# ================================================================= -snowstorm_viewer-development.viewer_channel = "Second Life Development" -snowstorm_viewer-development.login_channel = "Second Life Development" -snowstorm_viewer-development.build_viewer_update_version_manager = false -snowstorm_viewer-development.email = viewer-development-builds@lists.secondlife.com -snowstorm_viewer-development.build_enforce_coding_policy = true -snowstorm_viewer-development.codeticket_add_context = true -Snowstorm_viewer-project-review.build_debug_release_separately = true -Snowstorm_viewer-project-review.codeticket_add_context = true -Snowstorm_viewer-project-review.viewer_channel = "Project Viewer - Snowstorm Team" -Snowstorm_viewer-project-review.login_channel = "Project Viewer - Snowstorm Team" -Snowstorm_viewer-project-review.codeticket_add_context = true +# ================================================================= +# Canonical viewer integration builds - Oz Linden +# ================================================================= +integration_viewer-development.viewer_channel = "Second Life Development" +integration_viewer-development.login_channel = "Second Life Development" +integration_viewer-development.build_viewer_update_version_manager = false +integration_viewer-development.email = viewer-development-builds@lists.secondlife.com +integration_viewer-development.build_enforce_coding_policy = true +integration_viewer-development.codeticket_add_context = true -# ======================================== -# Viewer Beta (Owner: Dessie Linden) -# ======================================== viewer-beta.viewer_channel = "Second Life Beta Viewer" viewer-beta.login_channel = "Second Life Beta Viewer" viewer-beta.build_debug_release_separately = true viewer-beta.build_viewer_update_version_manager = true -viewer-pre-beta.viewer_channel = "Second Life Beta Viewer" -viewer-pre-beta.login_channel = "Second Life Beta Viewer" -viewer-pre-beta.build_debug_release_separately = true -viewer-pre-beta.build_viewer_update_version_manager = true - - -# ======================================== -# Viewer Release (Owner: Dessie Linden) -# ======================================== viewer-release.viewer_channel = "Second Life Release" viewer-release.login_channel = "Second Life Release" viewer-release.build_debug_release_separately = true viewer-release.build_viewer_update_version_manager = true -viewer-pre-release.viewer_channel = "Second Life Release" -viewer-pre-release.login_channel = "Second Life Release" -viewer-pre-release.build_debug_release_separately = true -viewer-pre-release.build_viewer_update_version_manager = true -#viewer-pre-release.release-viewer.jira = DRTVWR-92 - - # ======================================== # mesh-development # ======================================== @@ -136,35 +112,31 @@ viewer-mesh.login_channel = "Project Viewer - Mesh" viewer-mesh.viewer_grid = aditi viewer-mesh.email = shining@lists.lindenlab.com - -# ======================================== -# CG -# ======================================== - -cg_viewer-development_lenny.show_changes_since = 4b140ce7839d -cg_viewer-development_lenny.email = cg@lindenlab.com - # ================ # oz # ================ +Snowstorm_viewer-project-review.build_debug_release_separately = true +Snowstorm_viewer-project-review.codeticket_add_context = true +Snowstorm_viewer-project-review.viewer_channel = "Project Viewer - Snowstorm Team" +Snowstorm_viewer-project-review.login_channel = "Project Viewer - Snowstorm Team" +Snowstorm_viewer-project-review.codeticket_add_context = true + oz_viewer-devreview.build_debug_release_separately = true oz_viewer-devreview.codeticket_add_context = false oz_viewer-devreview.build_enforce_coding_policy = true +oz_viewer-devreview.email = oz@lindenlab.com -oz_project-1.build_debug_release_separately = true -oz_project-1.codeticket_add_context = false -oz_project-2.build_debug_release_separately = true -oz_project-2.codeticket_add_context = false -oz_project-3.build_debug_release_separately = true -oz_project-3.codeticket_add_context = false -oz_project-4.build_debug_release_separately = true -oz_project-4.codeticket_add_context = false +oz_viewer-trial.build_debug_release_separately = true +oz_viewer-trial.codeticket_add_context = false +oz_viewer-trial.build_enforce_coding_policy = true +oz_viewer-trial.email = oz@lindenlab.com oz_viewer-beta-review.build_debug_release_separately = true oz_viewer-beta-review.codeticket_add_context = false oz_viewer-beta-review.viewer_channel = "Second Life Beta Viewer" oz_viewer-beta-review.login_channel = "Second Life Beta Viewer" +oz_viewer-beta-review.email = oz@lindenlab.com # ================================================================= # asset delivery 2010 projects diff --git a/autobuild.xml b/autobuild.xml index 49031b9f17..0e4b81324a 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1206,9 +1206,9 @@ archive hash - 7108c2443dbcf4c032305814ce65ebb7 + 4a98d727561cd1f4ac5ee02907411df1 url - http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llqtwebkit/rev/244065/arch/Darwin/installer/llqtwebkit-4.7.1-darwin-20111028.tar.bz2 + http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llqtwebkit/rev/250147/arch/Darwin/installer/llqtwebkit-4.7.1-darwin-20120228.tar.bz2 name darwin @@ -1218,9 +1218,9 @@ archive hash - c05a33ee8b6f253b5a744596dfc3707d + f50e5f0cc880c55b3f0f7e67dc8f7221 url - http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/llqtwebkit-linux-qt4.6-20101013.tar.bz2 + http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llqtwebkit/rev/250147/arch/Linux/installer/llqtwebkit-4.7.1-linux-20120228.tar.bz2 name linux @@ -1230,9 +1230,9 @@ archive hash - 24048a31d7b852774dc3117acbd4a86a + 5e3cd6af397e853a963a6de40d440ff4 url - http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llqtwebkit/rev/244065/arch/CYGWIN/installer/llqtwebkit-4.7.1-windows-20111028.tar.bz2 + http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llqtwebkit/rev/250147/arch/CYGWIN/installer/llqtwebkit-4.7.1-windows-20120228.tar.bz2 name windows diff --git a/build.sh b/build.sh index c7c89fe3c2..8ca3208087 100755 --- a/build.sh +++ b/build.sh @@ -132,10 +132,6 @@ if test -f scripts/update_version_files.py ; then end_section UpdateVer fi -# Now retrieve the version for use in the version manager -# First three parts only, $revision will be appended automatically. -build_viewer_update_version_manager_version=`python scripts/get_version.py --viewer-version | sed 's/\.[0-9]*$//'` - if [ -z "$AUTOBUILD" ] then export autobuild_dir="$here/../../../autobuild/bin/" @@ -177,9 +173,6 @@ eval "$("$AUTOBUILD" source_environment)" env|sort -# Install packages. -"$AUTOBUILD" install --skip-license-check - # Now run the build succeeded=true build_processes= @@ -195,10 +188,19 @@ do begin_section "Do$variant" build_dir=`build_dir_$arch $variant` build_dir_stubs="$build_dir/win_setup/$variant" + + begin_section "PreClean" rm -rf "$build_dir" + end_section "PreClean" + mkdir -p "$build_dir" mkdir -p "$build_dir/tmp" - #export TMP="$build_dir/tmp" + + # Install packages. + begin_section "AutobuildInstall" + "$AUTOBUILD" install --verbose --skip-license-check + end_section "AutobuildInstall" + if pre_build "$variant" "$build_dir" >> "$build_log" 2>&1 then if $build_link_parallel diff --git a/doc/contributions.txt b/doc/contributions.txt index 2b39e15e2a..04edfb4bea 100644 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -103,6 +103,7 @@ Aleric Inglewood STORM-163 STORM-955 STORM-960 + STORM-1793 Ales Beaumont VWR-9352 SNOW-240 @@ -159,6 +160,7 @@ Alissa Sabre VWR-12620 VWR-12789 SNOW-322 + STORM-1723 Alliez Mysterio Angus Boyd VWR-592 @@ -170,6 +172,8 @@ Ansariel Hiller STORM-1101 VWR-25480 VWR-26150 + STORM-1685 + STORM-1713 Aralara Rajal Ardy Lay STORM-859 @@ -230,7 +234,7 @@ Borg Capalini Boroondas Gupte OPEN-29 OPEN-39 - OPEN-39 + OPEN-54 OPEN-99 SNOW-278 SNOW-503 @@ -392,6 +396,8 @@ Frontera Thor Fury Rosewood Gaberoonie Zanzibar Ganymedes Costagravas +Geenz Spad + STORM-1823 Gene Frostbite GeneJ Composer Geneko Nemeth @@ -463,6 +469,8 @@ Hiro Sommambulist VWR-132 VWR-136 VWR-143 +Hitomi Tiponi + STORM-1741 Holger Gilruth Horatio Freund Hoze Menges @@ -482,6 +490,7 @@ Ima Mechanique OPEN-76 STORM-959 STORM-1175 + STORM-1708 Imnotgoing Sideways Inma Rau Innula Zenovka @@ -581,11 +590,45 @@ Jonathan Yap STORM-976 STORM-1639 STORM-910 + STORM-1653 STORM-1642 + STORM-591 STORM-1105 + STORM-1679 STORM-1222 STORM-1659 STORM-1674 + STORM-1685 + STORM-1718 + STORM-1721 + STORM-1718 + STORM-1727 + STORM-1725 + STORM-1719 + STORM-1712 + STORM-1728 + STORM-1736 + STORM-1804 + STORM-1734 + STORM-1731 + STORM-653 + STORM-1737 + STORM-1733 + STORM-1741 + STORM-1790 + STORM-1795 + STORM-1788 + STORM-1803 + STORM-1795 + STORM-1799 + STORM-1796 + STORM-1807 + STORM-1808 + STORM-637 + STORM-1822 + STORM-1809 + STORM-1793 + STORM-1810 Kadah Coba STORM-1060 Jondan Lundquist @@ -621,6 +664,7 @@ Kitty Barnett STORM-1001 STORM-1175 VWR-24217 + STORM-1804 Kolor Fall Komiko Okamoto Korvel Noh @@ -828,6 +872,7 @@ Nicky Perian OPEN-1 STORM-1087 STORM-1090 + STORM-1828 Nicoladie Gymnast Nounouch Hapmouche VWR-238 @@ -920,6 +965,7 @@ Robin Cornelius SNOW-599 SNOW-747 STORM-422 + STORM-591 STORM-960 STORM-1019 STORM-1095 @@ -1114,6 +1160,9 @@ Tofu Buzzard CTS-411 STORM-546 VWR-24509 + STORM-1684 + SH-2477 + STORM-1684 Tony Kembia Torben Trautman TouchaHoney Perhaps @@ -1143,6 +1192,8 @@ Unlikely Quintessa UsikuFarasi Kanarik Vadim Bigbear VWR-2681 +Vaalith Jinn + STORM-64 Vector Hastings VWR-8726 Veritas Raymaker @@ -1211,6 +1262,8 @@ WolfPup Lowenhar VWR-20741 VWR-20933 Wundur Primbee +Xellessanova Zenith + STORM-1793 Xiki Luik xstorm Radek YongYong Francois @@ -1233,6 +1286,7 @@ Zi Ree VWR-1140 VWR-24017 VWR-25588 + STORM-1790 Zipherius Turas VWR-76 VWR-77 diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 0266239454..98eeed09b3 100644 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -46,7 +46,7 @@ if (WINDOWS) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /Zi /MDd /MP -D_SCL_SECURE_NO_WARNINGS=1" CACHE STRING "C++ compiler debug options" FORCE) set(CMAKE_CXX_FLAGS_RELWITHDEBINFO - "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od /Zi /MD /MP /Ob2 -D_SECURE_STL=0" + "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od /Zi /MD /MP /Ob0 -D_SECURE_STL=0" CACHE STRING "C++ compiler release-with-debug options" FORCE) set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /O2 /Zi /MD /MP /Ob2 -D_SECURE_STL=0 -D_HAS_ITERATOR_DEBUGGING=0" @@ -62,7 +62,7 @@ if (WINDOWS) /D_UNICODE /GS /TP - /W2 + /W3 /c /Zc:forScope /nologo diff --git a/indra/cmake/JsonCpp.cmake b/indra/cmake/JsonCpp.cmake index 499b00fb44..7ad73e5683 100644 --- a/indra/cmake/JsonCpp.cmake +++ b/indra/cmake/JsonCpp.cmake @@ -18,5 +18,5 @@ else (STANDALONE) elseif (LINUX) set(JSONCPP_LIBRARIES libjson_linux-gcc-4.1.3_libmt.a) endif (WINDOWS) - set(JSONCPP_INCLUDE_DIRS "${LIBS_PREBUILT_DIR}/include/jsoncpp" "${LIBS_PREBUILT_DIR}/include/json") + set(JSONCPP_INCLUDE_DIR "${LIBS_PREBUILT_DIR}/include/jsoncpp" "${LIBS_PREBUILT_DIR}/include/json") endif (STANDALONE) diff --git a/indra/cmake/Linking.cmake b/indra/cmake/Linking.cmake index c5f9e2c579..47f944f9a5 100644 --- a/indra/cmake/Linking.cmake +++ b/indra/cmake/Linking.cmake @@ -13,7 +13,7 @@ elseif (LINUX) set(EXE_STAGING_DIR ${CMAKE_BINARY_DIR}/sharedlibs/bin) elseif (DARWIN) set(SHARED_LIB_STAGING_DIR ${CMAKE_BINARY_DIR}/sharedlibs) - set(EXE_STAGING_DIR "${CMAKE_BINARY_DIR}/sharedlibs/\$(CONFIGURATION)") + set(EXE_STAGING_DIR "${CMAKE_BINARY_DIR}/sharedlibs") endif (WINDOWS) # Autobuild packages must provide 'release' versions of libraries, but may provide versions for @@ -33,7 +33,14 @@ else(WINDOWS OR DARWIN) set(AUTOBUILD_LIBS_INSTALL_DIRS ${AUTOBUILD_INSTALL_DIR}/lib/${CMAKE_BUILD_TYPE_LOWER}) endif(WINDOWS OR DARWIN) -list(APPEND AUTOBUILD_LIBS_INSTALL_DIRS ${ARCH_PREBUILT_DIRS_RELEASE}) +if (NOT "${CMAKE_BUILD_TYPE}" STREQUAL "Release") + # When we're building something other than Release, append the + # packages/lib/release directory to deal with autobuild packages that don't + # provide (e.g.) lib/debug libraries. + list(APPEND AUTOBUILD_LIBS_INSTALL_DIRS ${ARCH_PREBUILT_DIRS_RELEASE}) + message(STATUS "CMAKE_BUILD_TYPE = ${CMAKE_BUILD_TYPE}, extending AUTOBUILD_LIBS_INSTALL_DIRS") +endif (NOT "${CMAKE_BUILD_TYPE}" STREQUAL "Release") +message(STATUS "For ${CMAKE_BUILD_TYPE}, AUTOBUILD_LIBS_INSTALL_DIRS: ${AUTOBUILD_LIBS_INSTALL_DIRS}") link_directories(${AUTOBUILD_LIBS_INSTALL_DIRS}) if (LINUX) diff --git a/indra/cmake/VisualLeakDetector.cmake b/indra/cmake/VisualLeakDetector.cmake new file mode 100644 index 0000000000..d3ba554e46 --- /dev/null +++ b/indra/cmake/VisualLeakDetector.cmake @@ -0,0 +1,15 @@ +# -*- cmake -*- + +if (VIEWER) + + set(INCLUDE_VLD_CMAKE OFF CACHE BOOL "Build the Windows viewer with Visual Leak Detector turned on or off") + + if (INCLUDE_VLD_CMAKE) + + if (WINDOWS) + add_definitions(-DINCLUDE_VLD=1) + endif (WINDOWS) + + endif (INCLUDE_VLD_CMAKE) + +endif (VIEWER) diff --git a/indra/cmake/WebKitLibPlugin.cmake b/indra/cmake/WebKitLibPlugin.cmake index 91b49e75d7..d9df78bfc8 100644 --- a/indra/cmake/WebKitLibPlugin.cmake +++ b/indra/cmake/WebKitLibPlugin.cmake @@ -70,9 +70,10 @@ elseif (LINUX) QtNetwork QtGui QtCore - qgif - qjpeg - jpeg + jscore +# qgif +# qjpeg +# jpeg fontconfig X11 Xrender diff --git a/indra/edit-me-to-trigger-new-build.txt b/indra/edit-me-to-trigger-new-build.txt new file mode 100644 index 0000000000..e69de29bb2 diff --git a/indra/linux_crash_logger/llcrashloggerlinux.cpp b/indra/linux_crash_logger/llcrashloggerlinux.cpp old mode 100755 new mode 100644 diff --git a/indra/linux_crash_logger/llcrashloggerlinux.h b/indra/linux_crash_logger/llcrashloggerlinux.h old mode 100755 new mode 100644 diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp index f0b44f97d2..7f747c2eca 100644 --- a/indra/llaudio/llaudiodecodemgr.cpp +++ b/indra/llaudio/llaudiodecodemgr.cpp @@ -215,7 +215,7 @@ BOOL LLVorbisDecodeState::initDecode() return(FALSE); } - S32 sample_count = ov_pcm_total(&mVF, -1); + S32 sample_count = (S32)ov_pcm_total(&mVF, -1); size_t size_guess = (size_t)sample_count; vorbis_info* vi = ov_info(&mVF, -1); size_guess *= (vi? vi->channels : 1); diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 5e540ad8c5..5fa28cb902 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -1264,6 +1264,7 @@ LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32 mSyncSlave(false), mQueueSounds(false), mPlayedOnce(false), + mCorrupted(false), mType(type), mChannelp(NULL), mCurrentDatap(NULL), @@ -1296,16 +1297,25 @@ void LLAudioSource::setChannel(LLAudioChannel *channelp) void LLAudioSource::update() { + if(mCorrupted) + { + return ; //no need to update + } + if (!getCurrentBuffer()) { if (getCurrentData()) { // Hack - try and load the sound. Will do this as a callback // on decode later. - if (getCurrentData()->load()) + if (getCurrentData()->load() && getCurrentData()->getBuffer()) { play(getCurrentData()->getID()); - } + } + else + { + mCorrupted = true ; + } } } } @@ -1421,6 +1431,11 @@ bool LLAudioSource::play(const LLUUID &audio_uuid) bool LLAudioSource::isDone() const { + if(mCorrupted) + { + return true ; + } + const F32 MAX_AGE = 60.f; const F32 MAX_UNPLAYED_AGE = 15.f; const F32 MAX_MUTED_AGE = 11.f; @@ -1736,7 +1751,7 @@ LLAudioData::LLAudioData(const LLUUID &uuid) : } } - +//return false when the audio file is corrupted. bool LLAudioData::load() { // For now, just assume we're going to use one buffer per audiodata. @@ -1752,7 +1767,7 @@ bool LLAudioData::load() { // No free buffers, abort. llinfos << "Not able to allocate a new audio buffer, aborting." << llendl; - return false; + return true; } std::string uuid_str; diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index 30d2490635..28b69e1973 100644 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -37,6 +37,7 @@ #include "lluuid.h" #include "llframetimer.h" #include "llassettype.h" +#include "llextendedstatus.h" #include "lllistener.h" @@ -334,6 +335,7 @@ protected: bool mSyncSlave; bool mQueueSounds; bool mPlayedOnce; + bool mCorrupted; S32 mType; LLVector3d mPositionGlobal; LLVector3 mVelocity; diff --git a/indra/llcharacter/llbvhloader.cpp b/indra/llcharacter/llbvhloader.cpp index f3cf950afa..2a0df26384 100644 --- a/indra/llcharacter/llbvhloader.cpp +++ b/indra/llcharacter/llbvhloader.cpp @@ -1570,7 +1570,7 @@ BOOL LLBVHLoader::serialize(LLDataPacker& dp) constraint_it++) { U8 byte = constraint_it->mChainLength; - dp.packU8(byte, "chain_lenght"); + dp.packU8(byte, "chain_length"); byte = constraint_it->mConstraintType; dp.packU8(byte, "constraint_type"); diff --git a/indra/llcharacter/llcharacter.h b/indra/llcharacter/llcharacter.h index e81a27c2bc..3ebb2bffb0 100644 --- a/indra/llcharacter/llcharacter.h +++ b/indra/llcharacter/llcharacter.h @@ -126,7 +126,7 @@ public: virtual void addDebugText( const std::string& text ) = 0; - virtual const LLUUID& getID() = 0; + virtual const LLUUID& getID() const = 0; //------------------------------------------------------------------------- // End Interface //------------------------------------------------------------------------- diff --git a/indra/llcommon/linden_common.h b/indra/llcommon/linden_common.h index bdcc98e402..5cfcdab41c 100644 --- a/indra/llcommon/linden_common.h +++ b/indra/llcommon/linden_common.h @@ -52,34 +52,11 @@ #include #include -// Work around Microsoft compiler warnings in STL headers -#ifdef LL_WINDOWS -#pragma warning (disable : 4702) // unreachable code -#pragma warning (disable : 4244) // conversion from time_t to S32 -#endif // LL_WINDOWS - -// *TODO: Eliminate these, most library .cpp files don't need them. -// Add them to llviewerprecompiledheaders.h if necessary. -#include -#include -#include -#include - -#ifdef LL_WINDOWS -// Reenable warnings we disabled above -#pragma warning (3 : 4702) // unreachable code, we like level 3, not 4 -// moved msvc warnings to llpreprocessor.h *TODO - delete this comment after merge conflicts are unlikely -brad -#endif // LL_WINDOWS - // Linden only libs in alpha-order other than stdtypes.h // *NOTE: Please keep includes here to a minimum, see above. #include "stdtypes.h" #include "lldefs.h" #include "llerror.h" -#include "llextendedstatus.h" -// Don't do this, adds 15K lines of header code to every library file. -//#include "llfasttimer.h" #include "llfile.h" -#include "llformat.h" #endif diff --git a/indra/llcommon/llavatarname.cpp b/indra/llcommon/llavatarname.cpp index ba3dd6d6b4..3206843bf4 100644 --- a/indra/llcommon/llavatarname.cpp +++ b/indra/llcommon/llavatarname.cpp @@ -106,6 +106,11 @@ std::string LLAvatarName::getCompleteName() const std::string LLAvatarName::getLegacyName() const { + if (mLegacyFirstName.empty() && mLegacyLastName.empty()) // display names disabled? + { + return mDisplayName; + } + std::string name; name.reserve( mLegacyFirstName.size() + 1 + mLegacyLastName.size() ); name = mLegacyFirstName; diff --git a/indra/llcommon/llerror.cpp b/indra/llcommon/llerror.cpp index c35799bbb9..e4381dbbd6 100644 --- a/indra/llcommon/llerror.cpp +++ b/indra/llcommon/llerror.cpp @@ -617,6 +617,12 @@ namespace LLError s.defaultLevel = level; } + ELevel getDefaultLevel() + { + Settings& s = Settings::get(); + return s.defaultLevel; + } + void setFunctionLevel(const std::string& function_name, ELevel level) { Globals& g = Globals::get(); diff --git a/indra/llcommon/llerrorcontrol.h b/indra/llcommon/llerrorcontrol.h index fb75d45e2c..ed9de002f5 100644 --- a/indra/llcommon/llerrorcontrol.h +++ b/indra/llcommon/llerrorcontrol.h @@ -75,6 +75,7 @@ namespace LLError LL_COMMON_API void setPrintLocation(bool); LL_COMMON_API void setDefaultLevel(LLError::ELevel); + LL_COMMON_API ELevel getDefaultLevel(); LL_COMMON_API void setFunctionLevel(const std::string& function_name, LLError::ELevel); LL_COMMON_API void setClassLevel(const std::string& class_name, LLError::ELevel); LL_COMMON_API void setFileLevel(const std::string& file_name, LLError::ELevel); diff --git a/indra/llcommon/llevents.cpp b/indra/llcommon/llevents.cpp index db1ea4792b..0855180dcd 100644 --- a/indra/llcommon/llevents.cpp +++ b/indra/llcommon/llevents.cpp @@ -430,13 +430,13 @@ LLBoundListener LLEventPump::listen_impl(const std::string& name, const LLEventL { // The new node isn't last. Place it between the previous node and // the successor. - newNode = (myprev + mydmi->second)/2.0; + newNode = (myprev + mydmi->second)/2.f; } else { // The new node is last. Bump myprev up to the next integer, add // 1.0 and use that. - newNode = std::ceil(myprev) + 1.0; + newNode = std::ceil(myprev) + 1.f; } // Now that newNode has a value that places it appropriately in mSignal, // connect it. diff --git a/indra/llcommon/llmd5.cpp b/indra/llcommon/llmd5.cpp index 75fde8e5ba..1409c55d1c 100644 --- a/indra/llcommon/llmd5.cpp +++ b/indra/llcommon/llmd5.cpp @@ -175,7 +175,7 @@ void LLMD5::update(std::istream& stream){ while (stream.good()){ stream.read( (char*)buffer, BLOCK_LEN); /* Flawfinder: ignore */ // note that return value of read is unusable. - len=stream.gcount(); + len=(int)stream.gcount(); update(buffer, len); } diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp index bb7998c0a8..3b9758f996 100644 --- a/indra/llcommon/llmemory.cpp +++ b/indra/llcommon/llmemory.cpp @@ -159,6 +159,7 @@ void LLMemory::logMemoryInfo(BOOL update) if(update) { updateMemoryInfo() ; + LLPrivateMemoryPoolManager::getInstance()->updateStatistics() ; } llinfos << "Current allocated physical memory(KB): " << sAllocatedMemInKB << llendl ; diff --git a/indra/llcommon/llpreprocessor.h b/indra/llcommon/llpreprocessor.h index 17a4287538..7fdb537ab5 100644 --- a/indra/llcommon/llpreprocessor.h +++ b/indra/llcommon/llpreprocessor.h @@ -132,7 +132,7 @@ #pragma warning( 3 : 4265 ) // "class has virtual functions, but destructor is not virtual" #pragma warning( 3 : 4266 ) // 'function' : no override available for virtual member function from base 'type'; function is hidden #pragma warning (disable : 4180) // qualifier applied to function type has no meaning; ignored -#pragma warning( disable : 4284 ) // silly MS warning deep inside their include file +//#pragma warning( disable : 4284 ) // silly MS warning deep inside their include file #pragma warning( disable : 4503 ) // 'decorated name length exceeded, name was truncated'. Does not seem to affect compilation. #pragma warning( disable : 4800 ) // 'BOOL' : forcing value to bool 'true' or 'false' (performance warning) #pragma warning( disable : 4996 ) // warning: deprecated @@ -151,6 +151,8 @@ #pragma warning (disable : 4251) // member needs to have dll-interface to be used by clients of class #pragma warning (disable : 4275) // non dll-interface class used as base for dll-interface class +#pragma warning (disable : 4018) // '<' : signed/unsigned mismatch + #endif // LL_MSVC #if LL_WINDOWS diff --git a/indra/llcommon/llqueuedthread.cpp b/indra/llcommon/llqueuedthread.cpp index 5dee7a3541..1738c16dea 100644 --- a/indra/llcommon/llqueuedthread.cpp +++ b/indra/llcommon/llqueuedthread.cpp @@ -109,7 +109,7 @@ void LLQueuedThread::shutdown() // MAIN THREAD // virtual -S32 LLQueuedThread::update(U32 max_time_ms) +S32 LLQueuedThread::update(F32 max_time_ms) { if (!mStarted) { @@ -122,7 +122,7 @@ S32 LLQueuedThread::update(U32 max_time_ms) return updateQueue(max_time_ms); } -S32 LLQueuedThread::updateQueue(U32 max_time_ms) +S32 LLQueuedThread::updateQueue(F32 max_time_ms) { F64 max_time = (F64)max_time_ms * .001; LLTimer timer; diff --git a/indra/llcommon/llqueuedthread.h b/indra/llcommon/llqueuedthread.h index 499d13a792..d3704b0fe2 100644 --- a/indra/llcommon/llqueuedthread.h +++ b/indra/llcommon/llqueuedthread.h @@ -173,8 +173,8 @@ protected: public: bool waitForResult(handle_t handle, bool auto_complete = true); - virtual S32 update(U32 max_time_ms); - S32 updateQueue(U32 max_time_ms); + virtual S32 update(F32 max_time_ms); + S32 updateQueue(F32 max_time_ms); void waitOnPending(); void printQueueStats(); diff --git a/indra/llcommon/llsd.cpp b/indra/llcommon/llsd.cpp index 6ca0737445..e295e3c621 100644 --- a/indra/llcommon/llsd.cpp +++ b/indra/llcommon/llsd.cpp @@ -24,6 +24,9 @@ * $/LicenseInfo$ */ +// Must turn on conditional declarations in header file so definitions end up +// with proper linkage. +#define LLSD_DEBUG_INFO #include "linden_common.h" #include "llsd.h" @@ -31,6 +34,7 @@ #include "../llmath/llmath.h" #include "llformat.h" #include "llsdserialize.h" +#include "stringize.h" #ifndef LL_RELEASE_FOR_DOWNLOAD #define NAME_UNNAMED_NAMESPACE @@ -50,6 +54,18 @@ namespace using namespace LLSDUnnamedNamespace; #endif +namespace llsd +{ + +// statics +S32 sLLSDAllocationCount = 0; +S32 sLLSDNetObjects = 0; + +} // namespace llsd + +#define ALLOC_LLSD_OBJECT { llsd::sLLSDNetObjects++; llsd::sLLSDAllocationCount++; } +#define FREE_LLSD_OBJECT { llsd::sLLSDNetObjects--; } + class LLSD::Impl /**< This class is the abstract base class of the implementation of LLSD It provides the reference counting implementation, and the default @@ -58,13 +74,10 @@ class LLSD::Impl */ { -private: - U32 mUseCount; - protected: Impl(); - enum StaticAllocationMarker { STATIC }; + enum StaticAllocationMarker { STATIC_USAGE_COUNT = 0xFFFFFFFF }; Impl(StaticAllocationMarker); ///< This constructor is used for static objects and causes the // suppresses adjusting the debugging counters when they are @@ -72,8 +85,10 @@ protected: virtual ~Impl(); - bool shared() const { return mUseCount > 1; } + bool shared() const { return (mUseCount > 1) && (mUseCount != STATIC_USAGE_COUNT); } + U32 mUseCount; + public: static void reset(Impl*& var, Impl* impl); ///< safely set var to refer to the new impl (possibly shared) @@ -128,6 +143,18 @@ public: virtual LLSD::array_const_iterator beginArray() const { return endArray(); } virtual LLSD::array_const_iterator endArray() const { static const std::vector empty; return empty.end(); } + virtual void dumpStats() const; + virtual void calcStats(S32 type_counts[], S32 share_counts[]) const; + // Container subclasses contain LLSD objects, rather than directly + // containing Impl objects. This helper forwards through LLSD. + void calcStats(const LLSD& llsd, S32 type_counts[], S32 share_counts[]) const + { + safe(llsd.impl).calcStats(type_counts, share_counts); + } + + static const Impl& getImpl(const LLSD& llsd) { return safe(llsd.impl); } + static Impl& getImpl(LLSD& llsd) { return safe(llsd.impl); } + static const LLSD& undef(); static U32 sAllocationCount; @@ -360,6 +387,9 @@ namespace LLSD::map_iterator endMap() { return mData.end(); } virtual LLSD::map_const_iterator beginMap() const { return mData.begin(); } virtual LLSD::map_const_iterator endMap() const { return mData.end(); } + + virtual void dumpStats() const; + virtual void calcStats(S32 type_counts[], S32 share_counts[]) const; }; ImplMap& ImplMap::makeMap(LLSD::Impl*& var) @@ -414,6 +444,34 @@ namespace return i->second; } + void ImplMap::dumpStats() const + { + std::cout << "Map size: " << mData.size() << std::endl; + + std::cout << "LLSD Net Objects: " << llsd::sLLSDNetObjects << std::endl; + std::cout << "LLSD allocations: " << llsd::sLLSDAllocationCount << std::endl; + + std::cout << "LLSD::Impl Net Objects: " << sOutstandingCount << std::endl; + std::cout << "LLSD::Impl allocations: " << sAllocationCount << std::endl; + + Impl::dumpStats(); + } + + void ImplMap::calcStats(S32 type_counts[], S32 share_counts[]) const + { + LLSD::map_const_iterator iter = beginMap(); + while (iter != endMap()) + { + //std::cout << " " << (*iter).first << ": " << (*iter).second << std::endl; + Impl::calcStats((*iter).second, type_counts, share_counts); + iter++; + } + + // Add in the values for this map + Impl::calcStats(type_counts, share_counts); + } + + class ImplArray : public LLSD::Impl { private: @@ -449,6 +507,8 @@ namespace LLSD::array_iterator endArray() { return mData.end(); } virtual LLSD::array_const_iterator beginArray() const { return mData.begin(); } virtual LLSD::array_const_iterator endArray() const { return mData.end(); } + + virtual void calcStats(S32 type_counts[], S32 share_counts[]) const; }; ImplArray& ImplArray::makeArray(Impl*& var) @@ -490,12 +550,13 @@ namespace void ImplArray::insert(LLSD::Integer i, const LLSD& v) { - if (i < 0) { + if (i < 0) + { return; } DataVector::size_type index = i; - if (index >= mData.size()) + if (index >= mData.size()) // tbd - sanity check limit for index ? { mData.resize(index + 1); } @@ -543,6 +604,19 @@ namespace return mData[index]; } + + void ImplArray::calcStats(S32 type_counts[], S32 share_counts[]) const + { + LLSD::array_const_iterator iter = beginArray(); + while (iter != endArray()) + { // Add values for all items held in the array + Impl::calcStats((*iter), type_counts, share_counts); + iter++; + } + + // Add in the values for this array + Impl::calcStats(type_counts, share_counts); + } } LLSD::Impl::Impl() @@ -564,8 +638,11 @@ LLSD::Impl::~Impl() void LLSD::Impl::reset(Impl*& var, Impl* impl) { - if (impl) ++impl->mUseCount; - if (var && --var->mUseCount == 0) + if (impl && impl->mUseCount != STATIC_USAGE_COUNT) + { + ++impl->mUseCount; + } + if (var && var->mUseCount != STATIC_USAGE_COUNT && --var->mUseCount == 0) { delete var; } @@ -574,13 +651,13 @@ void LLSD::Impl::reset(Impl*& var, Impl* impl) LLSD::Impl& LLSD::Impl::safe(Impl* impl) { - static Impl theUndefined(STATIC); + static Impl theUndefined(STATIC_USAGE_COUNT); return impl ? *impl : theUndefined; } const LLSD::Impl& LLSD::Impl::safe(const Impl* impl) { - static Impl theUndefined(STATIC); + static Impl theUndefined(STATIC_USAGE_COUNT); return impl ? *impl : theUndefined; } @@ -656,6 +733,43 @@ const LLSD& LLSD::Impl::undef() return immutableUndefined; } +void LLSD::Impl::dumpStats() const +{ + S32 type_counts[LLSD::TypeLLSDNumTypes + 1]; + memset(&type_counts, 0, sizeof(type_counts)); + + S32 share_counts[LLSD::TypeLLSDNumTypes + 1]; + memset(&share_counts, 0, sizeof(share_counts)); + + // Add info from all the values this object has + calcStats(type_counts, share_counts); + + S32 type_index = LLSD::TypeLLSDTypeBegin; + while (type_index != LLSD::TypeLLSDTypeEnd) + { + std::cout << LLSD::typeString((LLSD::Type)type_index) << " type " + << type_counts[type_index] << " objects, " + << share_counts[type_index] << " shared" + << std::endl; + type_index++; + } +} + + +void LLSD::Impl::calcStats(S32 type_counts[], S32 share_counts[]) const +{ + S32 tp = S32(type()); + if (0 <= tp && tp < LLSD::TypeLLSDNumTypes) + { + type_counts[tp]++; + if (shared()) + { + share_counts[tp]++; + } + } +} + + U32 LLSD::Impl::sAllocationCount = 0; U32 LLSD::Impl::sOutstandingCount = 0; @@ -681,10 +795,10 @@ namespace } -LLSD::LLSD() : impl(0) { } -LLSD::~LLSD() { Impl::reset(impl, 0); } +LLSD::LLSD() : impl(0) { ALLOC_LLSD_OBJECT; } +LLSD::~LLSD() { FREE_LLSD_OBJECT; Impl::reset(impl, 0); } -LLSD::LLSD(const LLSD& other) : impl(0) { assign(other); } +LLSD::LLSD(const LLSD& other) : impl(0) { ALLOC_LLSD_OBJECT; assign(other); } void LLSD::assign(const LLSD& other) { Impl::assign(impl, other.impl); } @@ -692,18 +806,18 @@ void LLSD::clear() { Impl::assignUndefined(impl); } LLSD::Type LLSD::type() const { return safe(impl).type(); } -// Scaler Constructors -LLSD::LLSD(Boolean v) : impl(0) { assign(v); } -LLSD::LLSD(Integer v) : impl(0) { assign(v); } -LLSD::LLSD(Real v) : impl(0) { assign(v); } -LLSD::LLSD(const UUID& v) : impl(0) { assign(v); } -LLSD::LLSD(const String& v) : impl(0) { assign(v); } -LLSD::LLSD(const Date& v) : impl(0) { assign(v); } -LLSD::LLSD(const URI& v) : impl(0) { assign(v); } -LLSD::LLSD(const Binary& v) : impl(0) { assign(v); } +// Scalar Constructors +LLSD::LLSD(Boolean v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } +LLSD::LLSD(Integer v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } +LLSD::LLSD(Real v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } +LLSD::LLSD(const UUID& v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } +LLSD::LLSD(const String& v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } +LLSD::LLSD(const Date& v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } +LLSD::LLSD(const URI& v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } +LLSD::LLSD(const Binary& v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } // Convenience Constructors -LLSD::LLSD(F32 v) : impl(0) { assign((Real)v); } +LLSD::LLSD(F32 v) : impl(0) { ALLOC_LLSD_OBJECT; assign((Real)v); } // Scalar Assignment void LLSD::assign(Boolean v) { safe(impl).assign(impl, v); } @@ -726,7 +840,7 @@ LLSD::URI LLSD::asURI() const { return safe(impl).asURI(); } LLSD::Binary LLSD::asBinary() const { return safe(impl).asBinary(); } // const char * helpers -LLSD::LLSD(const char* v) : impl(0) { assign(v); } +LLSD::LLSD(const char* v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); } void LLSD::assign(const char* v) { if(v) assign(std::string(v)); @@ -784,9 +898,6 @@ LLSD& LLSD::operator[](Integer i) const LLSD& LLSD::operator[](Integer i) const { return safe(impl).ref(i); } -U32 LLSD::allocationCount() { return Impl::sAllocationCount; } -U32 LLSD::outstandingCount() { return Impl::sOutstandingCount; } - static const char *llsd_dump(const LLSD &llsd, bool useXMLFormat) { // sStorage is used to hold the string representation of the llsd last @@ -801,15 +912,9 @@ static const char *llsd_dump(const LLSD &llsd, bool useXMLFormat) { std::ostringstream out; if (useXMLFormat) - { - LLSDXMLStreamer xml_streamer(llsd); - out << xml_streamer; - } + out << LLSDXMLStreamer(llsd); else - { - LLSDNotationStreamer notation_streamer(llsd); - out << notation_streamer; - } + out << LLSDNotationStreamer(llsd); out_string = out.str(); } int len = out_string.length(); @@ -840,3 +945,38 @@ LLSD::array_iterator LLSD::beginArray() { return makeArray(impl).beginArray(); LLSD::array_iterator LLSD::endArray() { return makeArray(impl).endArray(); } LLSD::array_const_iterator LLSD::beginArray() const{ return safe(impl).beginArray(); } LLSD::array_const_iterator LLSD::endArray() const { return safe(impl).endArray(); } + +namespace llsd +{ + +U32 allocationCount() { return LLSD::Impl::sAllocationCount; } +U32 outstandingCount() { return LLSD::Impl::sOutstandingCount; } + +// Diagnostic dump of contents in an LLSD object +void dumpStats(const LLSD& llsd) { LLSD::Impl::getImpl(llsd).dumpStats(); } + +} // namespace llsd + +// static +std::string LLSD::typeString(Type type) +{ + static const char * sTypeNameArray[] = { + "Undefined", + "Boolean", + "Integer", + "Real", + "String", + "UUID", + "Date", + "URI", + "Binary", + "Map", + "Array" + }; + + if (0 <= type && type < LL_ARRAY_SIZE(sTypeNameArray)) + { + return sTypeNameArray[type]; + } + return STRINGIZE("** invalid type value " << type); +} diff --git a/indra/llcommon/llsd.h b/indra/llcommon/llsd.h index 90d0f97873..5eb69059ac 100644 --- a/indra/llcommon/llsd.h +++ b/indra/llcommon/llsd.h @@ -40,10 +40,10 @@ /** LLSD provides a flexible data system similar to the data facilities of dynamic languages like Perl and Python. It is created to support exchange - of structured data between loosly coupled systems. (Here, "loosly coupled" + of structured data between loosely coupled systems. (Here, "loosely coupled" means not compiled together into the same module.) - Data in such exchanges must be highly tollerant of changes on either side + Data in such exchanges must be highly tolerant of changes on either side such as: - recompilation - implementation in a different langauge @@ -51,19 +51,19 @@ - execution of older versions (with fewer parameters) To this aim, the C++ API of LLSD strives to be very easy to use, and to - default to "the right thing" whereever possible. It is extremely tollerant + default to "the right thing" wherever possible. It is extremely tolerant of errors and unexpected situations. - The fundimental class is LLSD. LLSD is a value holding object. It holds + The fundamental class is LLSD. LLSD is a value holding object. It holds one value that is either undefined, one of the scalar types, or a map or an array. LLSD objects have value semantics (copying them copies the value, - though it can be considered efficient, due to shareing.), and mutable. + though it can be considered efficient, due to sharing), and mutable. Undefined is the singular value given to LLSD objects that are not initialized with any data. It is also used as the return value for - operations that return an LLSD, + operations that return an LLSD. - The sclar data types are: + The scalar data types are: - Boolean - true or false - Integer - a 32 bit signed integer - Real - a 64 IEEE 754 floating point value @@ -80,9 +80,73 @@ An array is a sequence of zero or more LLSD values. + Thread Safety + + In general, these LLSD classes offer *less* safety than STL container + classes. Implementations prior to this one were unsafe even when + completely unrelated LLSD trees were in two threads due to reference + sharing of special 'undefined' values that participated in the reference + counting mechanism. + + The dereference-before-refcount and aggressive tree sharing also make + it impractical to share an LLSD across threads. A strategy of passing + ownership or a copy to another thread is still difficult due to a lack + of a cloning interface but it can be done with some care. + + One way of transferring ownership is as follows: + + void method(const LLSD input) { + ... + LLSD * xfer_tree = new LLSD(); + { + // Top-level values + (* xfer_tree)['label'] = "Some text"; + (* xfer_tree)['mode'] = APP_MODE_CONSTANT; + + // There will be a second-level + LLSD subtree(LLSD::emptyMap()); + (* xfer_tree)['subtree'] = subtree; + + // Do *not* copy from LLSD objects via LLSD + // intermediaries. Only use plain-old-data + // types as intermediaries to prevent reference + // sharing. + subtree['value1'] = input['value1'].asInteger(); + subtree['value2'] = input['value2'].asString(); + + // Close scope and drop 'subtree's reference. + // Only xfer_tree has a reference to the second + // level data. + } + ... + // Transfer the LLSD pointer to another thread. Ownership + // transfers, this thread no longer has a reference to any + // part of the xfer_tree and there's nothing to free or + // release here. Receiving thread does need to delete the + // pointer when it is done with the LLSD. Transfer + // mechanism must perform correct data ordering operations + // as dictated by architecture. + other_thread.sendMessageAndPointer("Take This", xfer_tree); + xfer_tree = NULL; + + + Avoid this pattern which provides half of a race condition: + + void method(const LLSD input) { + ... + LLSD xfer_tree(LLSD::emptyMap()); + xfer_tree['label'] = "Some text"; + xfer_tree['mode'] = APP_MODE_CONSTANT; + ... + other_thread.sendMessageAndPointer("Take This", xfer_tree); + + @nosubgrouping */ +// Normally undefined, used for diagnostics +//#define LLSD_DEBUG_INFO 1 + class LL_COMMON_API LLSD { public: @@ -202,7 +266,7 @@ public: //@} /** @name Character Pointer Helpers - These are helper routines to make working with char* the same as easy as + These are helper routines to make working with char* as easy as working with strings. */ //@{ @@ -266,7 +330,7 @@ public: /** @name Type Testing */ //@{ enum Type { - TypeUndefined, + TypeUndefined = 0, TypeBoolean, TypeInteger, TypeReal, @@ -276,7 +340,10 @@ public: TypeURI, TypeBinary, TypeMap, - TypeArray + TypeArray, + TypeLLSDTypeEnd, + TypeLLSDTypeBegin = TypeUndefined, + TypeLLSDNumTypes = (TypeLLSDTypeEnd - TypeLLSDTypeBegin) }; Type type() const; @@ -302,7 +369,7 @@ public: If you get a linker error about these being missing, you have made mistake in your code. DO NOT IMPLEMENT THESE FUNCTIONS as a fix. - All of thse problems stem from trying to support char* in LLSD or in + All of these problems stem from trying to support char* in LLSD or in std::string. There are too many automatic casts that will lead to using an arbitrary pointer or scalar type to std::string. */ @@ -311,7 +378,7 @@ public: void assign(const void*); ///< assign from arbitrary pointers LLSD& operator=(const void*); ///< assign from arbitrary pointers - bool has(Integer) const; ///< has only works for Maps + bool has(Integer) const; ///< has() only works for Maps //@} /** @name Implementation */ @@ -320,13 +387,7 @@ public: class Impl; private: Impl* impl; - //@} - - /** @name Unit Testing Interface */ - //@{ -public: - static U32 allocationCount(); ///< how many Impls have been made - static U32 outstandingCount(); ///< how many Impls are still alive + friend class LLSD::Impl; //@} private: @@ -338,6 +399,10 @@ private: /// Returns Notation version of llsd -- only to be called from debugger static const char *dump(const LLSD &llsd); //@} + +public: + + static std::string typeString(Type type); // Return human-readable type as a string }; struct llsd_select_bool : public std::unary_function @@ -385,9 +450,32 @@ struct llsd_select_string : public std::unary_function LL_COMMON_API std::ostream& operator<<(std::ostream& s, const LLSD& llsd); +namespace llsd +{ + +#ifdef LLSD_DEBUG_INFO +/** @name Unit Testing Interface */ +//@{ + LL_COMMON_API void dumpStats(const LLSD&); ///< Output information on object and usage + + /// @warn THE FOLLOWING COUNTS WILL NOT BE ACCURATE IN A MULTI-THREADED + /// ENVIRONMENT. + /// + /// These counts track LLSD::Impl (hidden) objects. + LL_COMMON_API U32 allocationCount(); ///< how many Impls have been made + LL_COMMON_API U32 outstandingCount(); ///< how many Impls are still alive + + /// These counts track LLSD (public) objects. + LL_COMMON_API extern S32 sLLSDAllocationCount; ///< Number of LLSD objects ever created + LL_COMMON_API extern S32 sLLSDNetObjects; ///< Number of LLSD objects that exist +#endif +//@} + +} // namespace llsd + /** QUESTIONS & TO DOS - - Would Binary be more convenient as usigned char* buffer semantics? - - Should Binary be convertable to/from String, and if so how? + - Would Binary be more convenient as unsigned char* buffer semantics? + - Should Binary be convertible to/from String, and if so how? - as UTF8 encoded strings (making not like UUID<->String) - as Base64 or Base96 encoded (making like UUID<->String) - Conversions to std::string and LLUUID do not result in easy assignment diff --git a/indra/llcommon/llsdserialize.cpp b/indra/llcommon/llsdserialize.cpp index bf62600514..b419101b7e 100644 --- a/indra/llcommon/llsdserialize.cpp +++ b/indra/llcommon/llsdserialize.cpp @@ -110,7 +110,7 @@ bool LLSDSerialize::deserialize(LLSD& sd, std::istream& str, S32 max_bytes) if (!strncasecmp(LEGACY_NON_HEADER, hdr_buf, strlen(LEGACY_NON_HEADER))) /* Flawfinder: ignore */ { legacy_no_header = true; - inbuf = str.gcount(); + inbuf = (int)str.gcount(); } else { @@ -343,7 +343,7 @@ std::istream& LLSDParser::get( char delim) const { istr.get(s, n, delim); - if(mCheckLimits) mMaxBytesLeft -= istr.gcount(); + if(mCheckLimits) mMaxBytesLeft -= (int)istr.gcount(); return istr; } @@ -353,7 +353,7 @@ std::istream& LLSDParser::get( char delim) const { istr.get(sb, delim); - if(mCheckLimits) mMaxBytesLeft -= istr.gcount(); + if(mCheckLimits) mMaxBytesLeft -= (int)istr.gcount(); return istr; } @@ -377,7 +377,7 @@ std::istream& LLSDParser::read( std::streamsize n) const { istr.read(s, n); - if(mCheckLimits) mMaxBytesLeft -= istr.gcount(); + if(mCheckLimits) mMaxBytesLeft -= (int)istr.gcount(); return istr; } @@ -789,7 +789,7 @@ bool LLSDNotationParser::parseBinary(std::istream& istr, LLSD& data) const if(len) { value.resize(len); - account(fullread(istr, (char *)&value[0], len)); + account((int)fullread(istr, (char *)&value[0], len)); } c = get(istr); // strip off the trailing double-quote data = value; @@ -1069,7 +1069,7 @@ S32 LLSDBinaryParser::doParse(std::istream& istr, LLSD& data) const if(size > 0) { value.resize(size); - account(fullread(istr, (char*)&value[0], size)); + account((int)fullread(istr, (char*)&value[0], size)); } data = value; } @@ -1200,7 +1200,7 @@ bool LLSDBinaryParser::parseString( if(size) { buf.resize(size); - account(fullread(istr, &buf[0], size)); + account((int)fullread(istr, &buf[0], size)); value.assign(buf.begin(), buf.end()); } return true; @@ -1642,7 +1642,7 @@ int deserialize_string_raw( const S32 BUF_LEN = 20; char buf[BUF_LEN]; /* Flawfinder: ignore */ istr.get(buf, BUF_LEN - 1, ')'); - count += istr.gcount(); + count += (int)istr.gcount(); int c = istr.get(); c = istr.get(); count += 2; @@ -1657,7 +1657,7 @@ int deserialize_string_raw( if(len) { buf.resize(len); - count += fullread(istr, (char *)&buf[0], len); + count += (int)fullread(istr, (char *)&buf[0], len); value.assign(buf.begin(), buf.end()); } c = istr.get(); diff --git a/indra/llcommon/llsdserialize_xml.cpp b/indra/llcommon/llsdserialize_xml.cpp index be9db53906..34b3dbb99a 100644 --- a/indra/llcommon/llsdserialize_xml.cpp +++ b/indra/llcommon/llsdserialize_xml.cpp @@ -464,7 +464,7 @@ S32 LLSDXMLParser::Impl::parseLines(std::istream& input, LLSD& data) } } - status = XML_ParseBuffer(mParser, num_read, false); + status = XML_ParseBuffer(mParser, (int)num_read, false); if (status == XML_STATUS_ERROR) { break; diff --git a/indra/llcommon/llsdutil.h b/indra/llcommon/llsdutil.h index 65c7297cbf..532d3f9341 100644 --- a/indra/llcommon/llsdutil.h +++ b/indra/llcommon/llsdutil.h @@ -308,7 +308,7 @@ class LLSDParam \ { \ public: \ LLSDParam(const LLSD& value): \ - _value(value.AS()) \ + _value((T)value.AS()) \ {} \ \ operator T() const { return _value; } \ diff --git a/indra/llcommon/llstat.cpp b/indra/llcommon/llstat.cpp index b2c495d093..057257057f 100644 --- a/indra/llcommon/llstat.cpp +++ b/indra/llcommon/llstat.cpp @@ -593,7 +593,7 @@ void LLStatTime::stop() { if ( LLStatAccum::SCALE_PER_FRAME == scale ) { - return mTotalTimeInFrame; + return (F32)mTotalTimeInFrame; } else { diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp index d781687175..6073bcd0a6 100644 --- a/indra/llcommon/llsys.cpp +++ b/indra/llcommon/llsys.cpp @@ -608,6 +608,7 @@ LLCPUInfo::LLCPUInfo() out << " (" << mCPUMHz << " MHz)"; } mCPUString = out.str(); + LLStringUtil::trim(mCPUString); } bool LLCPUInfo::hasAltivec() const @@ -1363,11 +1364,21 @@ BOOL gzip_file(const std::string& srcfile, const std::string& dstfile) src = LLFile::fopen(srcfile, "rb"); /* Flawfinder: ignore */ if (! src) goto err; - do + while ((bytes = (S32)fread(buffer, sizeof(U8), COMPRESS_BUFFER_SIZE, src)) > 0) { - bytes = (S32)fread(buffer, sizeof(U8), COMPRESS_BUFFER_SIZE,src); - gzwrite(dst, buffer, bytes); - } while(feof(src) == 0); + if (gzwrite(dst, buffer, bytes) <= 0) + { + llwarns << "gzwrite failed: " << gzerror(dst, NULL) << llendl; + goto err; + } + } + + if (ferror(src)) + { + llwarns << "Error reading " << srcfile << llendl; + goto err; + } + gzclose(dst); dst = NULL; #if LL_WINDOWS diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp index 4063cc730b..a6ad6b125c 100644 --- a/indra/llcommon/llthread.cpp +++ b/indra/llcommon/llthread.cpp @@ -337,11 +337,7 @@ LLMutex::~LLMutex() void LLMutex::lock() { -#if LL_DARWIN - if (mLockingThread == LLThread::currentID()) -#else - if (mLockingThread == sThreadID) -#endif + if(isSelfLocked()) { //redundant lock mCount++; return; @@ -398,6 +394,15 @@ bool LLMutex::isLocked() } } +bool LLMutex::isSelfLocked() +{ +#if LL_DARWIN + return mLockingThread == LLThread::currentID(); +#else + return mLockingThread == sThreadID; +#endif +} + U32 LLMutex::lockingThread() const { return mLockingThread; diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h index 40291a2569..b52e70ab2e 100644 --- a/indra/llcommon/llthread.h +++ b/indra/llcommon/llthread.h @@ -151,6 +151,7 @@ public: void lock(); // blocks void unlock(); bool isLocked(); // non-blocking, but does do a lock/unlock so not free + bool isSelfLocked(); //return true if locked in a same thread U32 lockingThread() const; //get ID of locking thread protected: @@ -187,11 +188,14 @@ public: LLMutexLock(LLMutex* mutex) { mMutex = mutex; - mMutex->lock(); + + if(mMutex) + mMutex->lock(); } ~LLMutexLock() { - mMutex->unlock(); + if(mMutex) + mMutex->unlock(); } private: LLMutex* mMutex; diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp index 38054b636e..9ebc6de7f4 100644 --- a/indra/llcommon/lltimer.cpp +++ b/indra/llcommon/lltimer.cpp @@ -83,7 +83,7 @@ U32 micro_sleep(U64 us, U32 max_yields) { // max_yields is unused; just fiddle with it to avoid warnings. max_yields = 0; - ms_sleep(us / 1000); + ms_sleep((U32)(us / 1000)); return 0; } #elif LL_LINUX || LL_SOLARIS || LL_DARWIN diff --git a/indra/llcommon/llversionviewer.h b/indra/llcommon/llversionviewer.h index b50405421d..fafc750690 100644 --- a/indra/llcommon/llversionviewer.h +++ b/indra/llcommon/llversionviewer.h @@ -28,8 +28,8 @@ #define LL_LLVERSIONVIEWER_H const S32 LL_VERSION_MAJOR = 3; -const S32 LL_VERSION_MINOR = 2; -const S32 LL_VERSION_PATCH = 4; +const S32 LL_VERSION_MINOR = 3; +const S32 LL_VERSION_PATCH = 2; const S32 LL_VERSION_BUILD = 0; const char * const LL_CHANNEL = "Second Life Developer"; diff --git a/indra/llcommon/llworkerthread.cpp b/indra/llcommon/llworkerthread.cpp index 4988bdf570..3d05a30ac2 100644 --- a/indra/llcommon/llworkerthread.cpp +++ b/indra/llcommon/llworkerthread.cpp @@ -81,7 +81,7 @@ void LLWorkerThread::clearDeleteList() } // virtual -S32 LLWorkerThread::update(U32 max_time_ms) +S32 LLWorkerThread::update(F32 max_time_ms) { S32 res = LLQueuedThread::update(max_time_ms); // Delete scheduled workers diff --git a/indra/llcommon/llworkerthread.h b/indra/llcommon/llworkerthread.h index 78a4781d15..be46394d6e 100644 --- a/indra/llcommon/llworkerthread.h +++ b/indra/llcommon/llworkerthread.h @@ -86,7 +86,7 @@ public: LLWorkerThread(const std::string& name, bool threaded = true, bool should_pause = false); ~LLWorkerThread(); - /*virtual*/ S32 update(U32 max_time_ms); + /*virtual*/ S32 update(F32 max_time_ms); handle_t addWorkRequest(LLWorkerClass* workerclass, S32 param, U32 priority = PRIORITY_NORMAL); diff --git a/indra/llcrashlogger/llcrashlogger.cpp b/indra/llcrashlogger/llcrashlogger.cpp old mode 100755 new mode 100644 index 3461aa3e6c..d6dcde4b9f --- a/indra/llcrashlogger/llcrashlogger.cpp +++ b/indra/llcrashlogger/llcrashlogger.cpp @@ -250,7 +250,7 @@ void LLCrashLogger::gatherFiles() if(minidump_stream.is_open()) { minidump_stream.seekg(0, std::ios::end); - size_t length = minidump_stream.tellg(); + size_t length = (size_t)minidump_stream.tellg(); minidump_stream.seekg(0, std::ios::beg); LLSD::Binary data; diff --git a/indra/llcrashlogger/llcrashlogger.h b/indra/llcrashlogger/llcrashlogger.h old mode 100755 new mode 100644 diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp index c239e3df88..56e01ac851 100644 --- a/indra/llimage/llimage.cpp +++ b/indra/llimage/llimage.cpp @@ -195,7 +195,7 @@ U8* LLImageBase::allocateData(S32 size) mData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); if (!mData) { - llwarns << "allocate image data: " << size << llendl; + llwarns << "Failed to allocate image data size [" << size << "]" << llendl; size = 0 ; mWidth = mHeight = 0 ; mBadBufferAllocation = true ; diff --git a/indra/llimage/llimagej2c.cpp b/indra/llimage/llimagej2c.cpp index cc8cb66d73..8241746a74 100644 --- a/indra/llimage/llimagej2c.cpp +++ b/indra/llimage/llimagej2c.cpp @@ -501,10 +501,10 @@ void LLImageCompressionTester::outputTestRecord(LLSD *sd) F32 decompressionRate = 0.0f; F32 compressionRate = 0.0f; - F32 totalkBInDecompression = (F32)(mTotalBytesInDecompression) / 1000.0; - F32 totalkBOutDecompression = (F32)(mTotalBytesOutDecompression) / 1000.0; - F32 totalkBInCompression = (F32)(mTotalBytesInCompression) / 1000.0; - F32 totalkBOutCompression = (F32)(mTotalBytesOutCompression) / 1000.0; + F32 totalkBInDecompression = (F32)(mTotalBytesInDecompression) / 1000.f; + F32 totalkBOutDecompression = (F32)(mTotalBytesOutDecompression) / 1000.f; + F32 totalkBInCompression = (F32)(mTotalBytesInCompression) / 1000.f; + F32 totalkBOutCompression = (F32)(mTotalBytesOutCompression) / 1000.f; if (!is_approx_zero(mTotalTimeDecompression)) { diff --git a/indra/llimage/llimagepng.cpp b/indra/llimage/llimagepng.cpp index 8d493ecde0..294f68b122 100644 --- a/indra/llimage/llimagepng.cpp +++ b/indra/llimage/llimagepng.cpp @@ -60,6 +60,12 @@ BOOL LLImagePNG::updateData() // Decode the PNG data and extract sizing information LLPngWrapper pngWrapper; + if (!pngWrapper.isValidPng(getData())) + { + setLastError("LLImagePNG data does not have a valid PNG header!"); + return FALSE; + } + LLPngWrapper::ImageInfo infop; if (! pngWrapper.readPng(getData(), NULL, &infop)) { @@ -90,6 +96,12 @@ BOOL LLImagePNG::decode(LLImageRaw* raw_image, F32 decode_time) // Decode the PNG data into the raw image LLPngWrapper pngWrapper; + if (!pngWrapper.isValidPng(getData())) + { + setLastError("LLImagePNG data does not have a valid PNG header!"); + return FALSE; + } + if (! pngWrapper.readPng(getData(), raw_image)) { setLastError(pngWrapper.getErrorMessage()); diff --git a/indra/llimage/llimageworker.cpp b/indra/llimage/llimageworker.cpp index 28dc3bd313..ad2eb0f69c 100644 --- a/indra/llimage/llimageworker.cpp +++ b/indra/llimage/llimageworker.cpp @@ -46,7 +46,7 @@ LLImageDecodeThread::~LLImageDecodeThread() // MAIN THREAD // virtual -S32 LLImageDecodeThread::update(U32 max_time_ms) +S32 LLImageDecodeThread::update(F32 max_time_ms) { LLMutexLock lock(mCreationMutex); for (creation_list_t::iterator iter = mCreationList.begin(); diff --git a/indra/llimage/llimageworker.h b/indra/llimage/llimageworker.h index c684222fa5..1bfb0ddfd3 100644 --- a/indra/llimage/llimageworker.h +++ b/indra/llimage/llimageworker.h @@ -78,7 +78,7 @@ public: handle_t decodeImage(LLImageFormatted* image, U32 priority, S32 discard, BOOL needs_aux, Responder* responder); - S32 update(U32 max_time_ms); + S32 update(F32 max_time_ms); // Used by unit tests to check the consistency of the thread instance S32 tut_size(); diff --git a/indra/llinventory/lleconomy.cpp b/indra/llinventory/lleconomy.cpp index c6eaa6d3e1..d643ea6ed9 100644 --- a/indra/llinventory/lleconomy.cpp +++ b/indra/llinventory/lleconomy.cpp @@ -48,6 +48,31 @@ LLGlobalEconomy::LLGlobalEconomy() LLGlobalEconomy::~LLGlobalEconomy() { } +void LLGlobalEconomy::addObserver(LLEconomyObserver* observer) +{ + mObservers.push_back(observer); +} + +void LLGlobalEconomy::removeObserver(LLEconomyObserver* observer) +{ + std::list::iterator it = + std::find(mObservers.begin(), mObservers.end(), observer); + if (it != mObservers.end()) + { + mObservers.erase(it); + } +} + +void LLGlobalEconomy::notifyObservers() +{ + for (std::list::iterator it = mObservers.begin(); + it != mObservers.end(); + ++it) + { + (*it)->onEconomyDataChange(); + } +} + // static void LLGlobalEconomy::processEconomyData(LLMessageSystem *msg, LLGlobalEconomy* econ_data) { @@ -88,6 +113,8 @@ void LLGlobalEconomy::processEconomyData(LLMessageSystem *msg, LLGlobalEconomy* econ_data->setTeleportPriceExponent(f); msg->getS32Fast(_PREHASH_Info, _PREHASH_PriceGroupCreate, i); econ_data->setPriceGroupCreate(i); + + econ_data->notifyObservers(); } S32 LLGlobalEconomy::calculateTeleportCost(F32 distance) const diff --git a/indra/llinventory/lleconomy.h b/indra/llinventory/lleconomy.h index cc6643f955..eb2ecf71ba 100644 --- a/indra/llinventory/lleconomy.h +++ b/indra/llinventory/lleconomy.h @@ -31,6 +31,16 @@ class LLMessageSystem; class LLVector3; +/** + * Register an observer to be notified of economy data updates coming from server. + */ +class LLEconomyObserver +{ +public: + virtual ~LLEconomyObserver() {} + virtual void onEconomyDataChange() = 0; +}; + class LLGlobalEconomy { public: @@ -46,6 +56,10 @@ public: virtual void print(); + void addObserver(LLEconomyObserver* observer); + void removeObserver(LLEconomyObserver* observer); + void notifyObservers(); + static void processEconomyData(LLMessageSystem *msg, LLGlobalEconomy* econ_data); S32 calculateTeleportCost(F32 distance) const; @@ -89,6 +103,8 @@ private: S32 mTeleportMinPrice; F32 mTeleportPriceExponent; S32 mPriceGroupCreate; + + std::list mObservers; }; diff --git a/indra/llinventory/llinventory.cpp b/indra/llinventory/llinventory.cpp index 76760aa414..fbf23bc3f0 100644 --- a/indra/llinventory/llinventory.cpp +++ b/indra/llinventory/llinventory.cpp @@ -405,7 +405,7 @@ U32 LLInventoryItem::getCRC32() const //lldebugs << "7 crc: " << std::hex << crc << std::dec << llendl; crc += mSaleInfo.getCRC32(); //lldebugs << "8 crc: " << std::hex << crc << std::dec << llendl; - crc += mCreationDate; + crc += (U32)mCreationDate; //lldebugs << "9 crc: " << std::hex << crc << std::dec << llendl; return crc; } @@ -521,7 +521,7 @@ void LLInventoryItem::packMessage(LLMessageSystem* msg) const mSaleInfo.packMessage(msg); msg->addStringFast(_PREHASH_Name, mName); msg->addStringFast(_PREHASH_Description, mDescription); - msg->addS32Fast(_PREHASH_CreationDate, mCreationDate); + msg->addS32Fast(_PREHASH_CreationDate, (S32)mCreationDate); U32 crc = getCRC32(); msg->addU32Fast(_PREHASH_CRC, crc); } diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index cd100cdf9f..b5e59c1ca3 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -75,10 +75,6 @@ set(llmath_HEADER_FILES llvector4a.h llvector4a.inl llvector4logical.h - llv4math.h - llv4matrix3.h - llv4matrix4.h - llv4vector3.h llvolume.h llvolumemgr.h llvolumeoctree.h diff --git a/indra/llmath/llcalcparser.h b/indra/llmath/llcalcparser.h index bd9c8c2519..e0ad270266 100644 --- a/indra/llmath/llcalcparser.h +++ b/indra/llmath/llcalcparser.h @@ -174,7 +174,7 @@ private: F32 _log(const F32& a) const { return log(a); } F32 _exp(const F32& a) const { return exp(a); } F32 _fabs(const F32& a) const { return fabs(a); } - F32 _floor(const F32& a) const { return llfloor(a); } + F32 _floor(const F32& a) const { return (F32)llfloor(a); } F32 _ceil(const F32& a) const { return llceil(a); } F32 _atan2(const F32& a,const F32& b) const { return atan2(a,b); } diff --git a/indra/llmath/llcoord.h b/indra/llmath/llcoord.h index 706ad92787..9b76268afd 100644 --- a/indra/llmath/llcoord.h +++ b/indra/llmath/llcoord.h @@ -26,80 +26,87 @@ #ifndef LL_LLCOORD_H #define LL_LLCOORD_H +template class LLCoord; +struct LL_COORD_TYPE_GL; +struct LL_COORD_TYPE_WINDOW; +struct LL_COORD_TYPE_SCREEN; + +typedef LLCoord LLCoordGL; +typedef LLCoord LLCoordWindow; +typedef LLCoord LLCoordScreen; + +struct LLCoordCommon +{ + LLCoordCommon(S32 x, S32 y) : mX(x), mY(y) {} + LLCoordCommon() : mX(0), mY(0) {} + S32 mX; + S32 mY; +}; + // A two-dimensional pixel value -class LLCoord +template +class LLCoord : protected COORD_FRAME { public: - S32 mX; - S32 mY; + typedef LLCoord self_t; + typename COORD_FRAME::value_t mX; + typename COORD_FRAME::value_t mY; LLCoord(): mX(0), mY(0) {} - LLCoord(S32 x, S32 y): mX(x), mY(y) - {} - virtual ~LLCoord() + LLCoord(typename COORD_FRAME::value_t x, typename COORD_FRAME::value_t y): mX(x), mY(y) {} - virtual void set(S32 x, S32 y) { mX = x; mY = y; } + LLCoord(const LLCoordCommon& other) + { + COORD_FRAME::convertFromCommon(other); + } + + LLCoordCommon convert() const + { + return COORD_FRAME::convertToCommon(); + } + + void set(typename COORD_FRAME::value_t x, typename COORD_FRAME::value_t y) { mX = x; mY = y;} + bool operator==(const self_t& other) const { return mX == other.mX && mY == other.mY; } + bool operator!=(const self_t& other) const { return !(*this == other); } + + static const self_t& getTypedCoords(const COORD_FRAME& self) { return static_cast(self); } + static self_t& getTypedCoords(COORD_FRAME& self) { return static_cast(self); } }; - -// GL coordinates start in the client region of a window, -// with left, bottom = 0, 0 -class LLCoordGL : public LLCoord +struct LL_COORD_TYPE_GL { -public: - LLCoordGL() : LLCoord() - {} - LLCoordGL(S32 x, S32 y) : LLCoord(x, y) - {} - bool operator==(const LLCoordGL& other) const { return mX == other.mX && mY == other.mY; } - bool operator!=(const LLCoordGL& other) const { return !(*this == other); } + typedef S32 value_t; + + LLCoordCommon convertToCommon() const + { + const LLCoordGL& self = LLCoordGL::getTypedCoords(*this); + return LLCoordCommon(self.mX, self.mY); + } + + void convertFromCommon(const LLCoordCommon& from) + { + LLCoordGL& self = LLCoordGL::getTypedCoords(*this); + self.mX = from.mX; + self.mY = from.mY; + } }; -//bool operator ==(const LLCoordGL& a, const LLCoordGL& b); - -// Window coords include things like window borders, -// menu regions, etc. -class LLCoordWindow : public LLCoord +struct LL_COORD_TYPE_WINDOW { -public: - LLCoordWindow() : LLCoord() - {} - LLCoordWindow(S32 x, S32 y) : LLCoord(x, y) - {} - bool operator==(const LLCoordWindow& other) const { return mX == other.mX && mY == other.mY; } - bool operator!=(const LLCoordWindow& other) const { return !(*this == other); } + typedef S32 value_t; + + LLCoordCommon convertToCommon() const; + void convertFromCommon(const LLCoordCommon& from); }; - -// Screen coords start at left, top = 0, 0 -class LLCoordScreen : public LLCoord +struct LL_COORD_TYPE_SCREEN { -public: - LLCoordScreen() : LLCoord() - {} - LLCoordScreen(S32 x, S32 y) : LLCoord(x, y) - {} - bool operator==(const LLCoordScreen& other) const { return mX == other.mX && mY == other.mY; } - bool operator!=(const LLCoordScreen& other) const { return !(*this == other); } -}; + typedef S32 value_t; -class LLCoordFont : public LLCoord -{ -public: - F32 mZ; - - LLCoordFont() : LLCoord(), mZ(0.f) - {} - LLCoordFont(S32 x, S32 y, F32 z = 0) : LLCoord(x,y), mZ(z) - {} - - void set(S32 x, S32 y) { LLCoord::set(x,y); mZ = 0.f; } - void set(S32 x, S32 y, F32 z) { mX = x; mY = y; mZ = z; } - bool operator==(const LLCoordFont& other) const { return mX == other.mX && mY == other.mY; } - bool operator!=(const LLCoordFont& other) const { return !(*this == other); } + LLCoordCommon convertToCommon() const; + void convertFromCommon(const LLCoordCommon& from); }; - #endif diff --git a/indra/llmath/lloctree.h b/indra/llmath/lloctree.h index 3c1ae45d68..1b11e83b4a 100644 --- a/indra/llmath/lloctree.h +++ b/indra/llmath/lloctree.h @@ -80,8 +80,8 @@ public: typedef LLOctreeTraveler oct_traveler; typedef LLTreeTraveler tree_traveler; typedef typename std::set > element_list; - typedef typename std::set >::iterator element_iter; - typedef typename std::set >::const_iterator const_element_iter; + typedef typename element_list::iterator element_iter; + typedef typename element_list::const_iterator const_element_iter; typedef typename std::vector*>::iterator tree_listener_iter; typedef typename std::vector* > child_list; typedef LLTreeNode BaseType; @@ -114,6 +114,8 @@ public: mOctant = ((oct_node*) mParent)->getOctant(mCenter); } + mElementCount = 0; + clearChildren(); } @@ -219,11 +221,11 @@ public: void accept(oct_traveler* visitor) { visitor->visit(this); } virtual bool isLeaf() const { return mChild.empty(); } - U32 getElementCount() const { return mData.size(); } + U32 getElementCount() const { return mElementCount; } element_list& getData() { return mData; } const element_list& getData() const { return mData; } - U32 getChildCount() const { return mChild.size(); } + U32 getChildCount() const { return mChildCount; } oct_node* getChild(U32 index) { return mChild[index]; } const oct_node* getChild(U32 index) const { return mChild[index]; } child_list& getChildren() { return mChild; } @@ -300,17 +302,13 @@ public: if ((getElementCount() < gOctreeMaxCapacity && contains(data->getBinRadius()) || (data->getBinRadius() > getSize()[0] && parent && parent->getElementCount() >= gOctreeMaxCapacity))) { //it belongs here -#if LL_OCTREE_PARANOIA_CHECK //if this is a redundant insertion, error out (should never happen) - if (mData.find(data) != mData.end()) - { - llwarns << "Redundant octree insertion detected. " << data << llendl; - return false; - } -#endif + llassert(mData.find(data) == mData.end()); mData.insert(data); BaseType::insert(data); + + mElementCount = mData.size(); return true; } else @@ -346,6 +344,8 @@ public: { mData.insert(data); BaseType::insert(data); + + mElementCount = mData.size(); return true; } @@ -399,6 +399,7 @@ public: if (mData.find(data) != mData.end()) { //we have data mData.erase(data); + mElementCount = mData.size(); notifyRemoval(data); checkAlive(); return true; @@ -436,6 +437,7 @@ public: if (mData.find(data) != mData.end()) { mData.erase(data); + mElementCount = mData.size(); notifyRemoval(data); llwarns << "FOUND!" << llendl; checkAlive(); @@ -452,7 +454,7 @@ public: void clearChildren() { mChild.clear(); - + mChildCount = 0; U32* foo = (U32*) mChildMap; foo[0] = foo[1] = 0xFFFFFFFF; } @@ -512,9 +514,10 @@ public: } #endif - mChildMap[child->getOctant()] = (U8) mChild.size(); + mChildMap[child->getOctant()] = mChildCount; mChild.push_back(child); + ++mChildCount; child->setParent(this); if (!silent) @@ -534,21 +537,20 @@ public: oct_listener* listener = getOctListener(i); listener->handleChildRemoval(this, getChild(index)); } - - if (destroy) { mChild[index]->destroy(); delete mChild[index]; } mChild.erase(mChild.begin() + index); + --mChildCount; //rebuild child map U32* foo = (U32*) mChildMap; foo[0] = foo[1] = 0xFFFFFFFF; - for (U32 i = 0; i < mChild.size(); ++i) + for (U32 i = 0; i < mChildCount; ++i) { mChildMap[mChild[i]->getOctant()] = i; } @@ -601,8 +603,10 @@ protected: child_list mChild; U8 mChildMap[8]; + U32 mChildCount; element_list mData; + U32 mElementCount; }; diff --git a/indra/llmath/llv4math.h b/indra/llmath/llv4math.h deleted file mode 100644 index 5f403ba526..0000000000 --- a/indra/llmath/llv4math.h +++ /dev/null @@ -1,141 +0,0 @@ -/** - * @file llv4math.h - * @brief LLV4* class header file - vector processor enabled math - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLV4MATH_H -#define LL_LLV4MATH_H - -// *NOTE: We do not support SSE acceleration on Windows builds. -// Our minimum specification for the viewer includes 1 GHz Athlon processors, -// which covers the Athlon Thunderbird series that does not support SSE. -// -// Our header files include statements like this -// const F32 HAVOK_TIMESTEP = 1.f / 45.f; -// This creates "globals" that are included in each .obj file. If a single -// .cpp file has SSE code generation turned on (eg, llviewerjointmesh_sse.cpp) -// these globals will be initialized using SSE instructions. This causes SL -// to crash before main() on processors without SSE. Untangling all these -// headers/variables is too much work for the small performance gains of -// vectorization. -// -// Therefore we only support vectorization on builds where the everything is -// built with SSE or Altivec. See https://jira.secondlife.com/browse/VWR-1610 -// and https://jira.lindenlab.com/browse/SL-47720 for details. -// -// Sorry the code is such a mess. JC - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4MATH - GNUC -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#if LL_GNUC && __GNUC__ >= 4 && __SSE__ - -#define LL_VECTORIZE 1 - -#if LL_DARWIN - -#include -#include -typedef vFloat V4F32; - -#else - -#include -typedef float V4F32 __attribute__((vector_size(16))); - -#endif - -#endif -#if LL_GNUC - -#define LL_LLV4MATH_ALIGN_PREFIX -#define LL_LLV4MATH_ALIGN_POSTFIX __attribute__((aligned(16))) - -#endif - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4MATH - MSVC -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -// Only vectorize if the entire Windows build uses SSE. -// _M_IX86_FP is set when SSE code generation is turned on, and I have -// confirmed this in VS2003, VS2003 SP1, and VS2005. JC -#if LL_MSVC && _M_IX86_FP - -#define LL_VECTORIZE 1 - -#include - -typedef __m128 V4F32; - -#endif -#if LL_MSVC - -#define LL_LLV4MATH_ALIGN_PREFIX __declspec(align(16)) -#define LL_LLV4MATH_ALIGN_POSTFIX - -#endif - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4MATH - default - no vectorization -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#if !LL_VECTORIZE - -#define LL_VECTORIZE 0 - -struct V4F32 { F32 __pad__[4]; }; - -inline F32 llv4lerp(F32 a, F32 b, F32 w) { return ( b - a ) * w + a; } - -#endif - -#ifndef LL_LLV4MATH_ALIGN_PREFIX -# define LL_LLV4MATH_ALIGN_PREFIX -#endif -#ifndef LL_LLV4MATH_ALIGN_POSTFIX -# define LL_LLV4MATH_ALIGN_POSTFIX -#endif - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4MATH -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - - -#define LLV4_NUM_AXIS 4 - -class LLV4Vector3; -class LLV4Matrix3; -class LLV4Matrix4; - -#endif diff --git a/indra/llmath/llv4matrix3.h b/indra/llmath/llv4matrix3.h deleted file mode 100644 index 270f5d7dae..0000000000 --- a/indra/llmath/llv4matrix3.h +++ /dev/null @@ -1,220 +0,0 @@ -/** - * @file llviewerjointmesh.cpp - * @brief LLV4* class header file - vector processor enabled math - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLV4MATRIX3_H -#define LL_LLV4MATRIX3_H - -#include "llv4math.h" -#include "llv4vector3.h" -#include "m3math.h" // for operator LLMatrix3() - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -LL_LLV4MATH_ALIGN_PREFIX - -class LLV4Matrix3 -{ -public: - union { - F32 mMatrix[LLV4_NUM_AXIS][LLV4_NUM_AXIS]; - V4F32 mV[LLV4_NUM_AXIS]; - }; - - void lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w); - void multiply(const LLVector3 &a, LLVector3& out) const; - void multiply(const LLVector4 &a, LLV4Vector3& out) const; - void multiply(const LLVector3 &a, LLV4Vector3& out) const; - - const LLV4Matrix3& transpose(); - const LLV4Matrix3& operator=(const LLMatrix3& a); - - operator LLMatrix3() const { return (reinterpret_cast(const_cast(&mMatrix[0][0])))->getMat3(); } - - friend LLVector3 operator*(const LLVector3& a, const LLV4Matrix3& b); -} - -LL_LLV4MATH_ALIGN_POSTFIX; - - - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix3 - SSE -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#if LL_VECTORIZE - -inline void LLV4Matrix3::lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w) -{ - __m128 vw = _mm_set1_ps(w); - mV[VX] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VX], a.mV[VX]), vw), a.mV[VX]); // ( b - a ) * w + a - mV[VY] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VY], a.mV[VY]), vw), a.mV[VY]); - mV[VZ] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VZ], a.mV[VZ]), vw), a.mV[VZ]); -} - -inline void LLV4Matrix3::multiply(const LLVector3 &a, LLVector3& o) const -{ - LLV4Vector3 j; - j.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ... - j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); - o.setVec(j.mV); -} - -inline void LLV4Matrix3::multiply(const LLVector4 &a, LLV4Vector3& o) const -{ - o.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ... - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); -} - -inline void LLV4Matrix3::multiply(const LLVector3 &a, LLV4Vector3& o) const -{ - o.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ... - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); -} - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#else - -inline void LLV4Matrix3::lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w) -{ - mMatrix[VX][VX] = llv4lerp(a.mMatrix[VX][VX], b.mMatrix[VX][VX], w); - mMatrix[VX][VY] = llv4lerp(a.mMatrix[VX][VY], b.mMatrix[VX][VY], w); - mMatrix[VX][VZ] = llv4lerp(a.mMatrix[VX][VZ], b.mMatrix[VX][VZ], w); - - mMatrix[VY][VX] = llv4lerp(a.mMatrix[VY][VX], b.mMatrix[VY][VX], w); - mMatrix[VY][VY] = llv4lerp(a.mMatrix[VY][VY], b.mMatrix[VY][VY], w); - mMatrix[VY][VZ] = llv4lerp(a.mMatrix[VY][VZ], b.mMatrix[VY][VZ], w); - - mMatrix[VZ][VX] = llv4lerp(a.mMatrix[VZ][VX], b.mMatrix[VZ][VX], w); - mMatrix[VZ][VY] = llv4lerp(a.mMatrix[VZ][VY], b.mMatrix[VZ][VY], w); - mMatrix[VZ][VZ] = llv4lerp(a.mMatrix[VZ][VZ], b.mMatrix[VZ][VZ], w); -} - -inline void LLV4Matrix3::multiply(const LLVector3 &a, LLVector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ]); -} - -inline void LLV4Matrix3::multiply(const LLVector4 &a, LLV4Vector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ]); -} - -inline void LLV4Matrix3::multiply(const LLVector3 &a, LLV4Vector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ]); -} - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#endif - -inline const LLV4Matrix3& LLV4Matrix3::transpose() -{ -#if LL_VECTORIZE && defined(_MM_TRANSPOSE4_PS) - _MM_TRANSPOSE4_PS(mV[VX], mV[VY], mV[VZ], mV[VW]); - return *this; -#else - F32 temp; - temp = mMatrix[VX][VY]; mMatrix[VX][VY] = mMatrix[VY][VX]; mMatrix[VY][VX] = temp; - temp = mMatrix[VX][VZ]; mMatrix[VX][VZ] = mMatrix[VZ][VX]; mMatrix[VZ][VX] = temp; - temp = mMatrix[VY][VZ]; mMatrix[VY][VZ] = mMatrix[VZ][VY]; mMatrix[VZ][VY] = temp; -#endif - return *this; -} - -inline const LLV4Matrix3& LLV4Matrix3::operator=(const LLMatrix3& a) -{ - memcpy(mMatrix[VX], a.mMatrix[VX], sizeof(F32) * 3 ); - memcpy(mMatrix[VY], a.mMatrix[VY], sizeof(F32) * 3 ); - memcpy(mMatrix[VZ], a.mMatrix[VZ], sizeof(F32) * 3 ); - return *this; -} - -inline LLVector3 operator*(const LLVector3& a, const LLV4Matrix3& b) -{ - return LLVector3( - a.mV[VX] * b.mMatrix[VX][VX] + - a.mV[VY] * b.mMatrix[VY][VX] + - a.mV[VZ] * b.mMatrix[VZ][VX], - - a.mV[VX] * b.mMatrix[VX][VY] + - a.mV[VY] * b.mMatrix[VY][VY] + - a.mV[VZ] * b.mMatrix[VZ][VY], - - a.mV[VX] * b.mMatrix[VX][VZ] + - a.mV[VY] * b.mMatrix[VY][VZ] + - a.mV[VZ] * b.mMatrix[VZ][VZ] ); -} - -#endif diff --git a/indra/llmath/llv4matrix4.h b/indra/llmath/llv4matrix4.h deleted file mode 100644 index 2eb49d9294..0000000000 --- a/indra/llmath/llv4matrix4.h +++ /dev/null @@ -1,249 +0,0 @@ -/** - * @file llviewerjointmesh.cpp - * @brief LLV4* class header file - vector processor enabled math - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLV4MATRIX4_H -#define LL_LLV4MATRIX4_H - -#include "llv4math.h" -#include "llv4matrix3.h" // just for operator LLV4Matrix3() -#include "llv4vector3.h" - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix4 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -LL_LLV4MATH_ALIGN_PREFIX - -class LLV4Matrix4 -{ -public: - union { - F32 mMatrix[LLV4_NUM_AXIS][LLV4_NUM_AXIS]; - V4F32 mV[LLV4_NUM_AXIS]; - }; - - void lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w); - void multiply(const LLVector3 &a, LLVector3& o) const; - void multiply(const LLVector3 &a, LLV4Vector3& o) const; - - const LLV4Matrix4& transpose(); - const LLV4Matrix4& translate(const LLVector3 &vec); - const LLV4Matrix4& translate(const LLV4Vector3 &vec); - const LLV4Matrix4& operator=(const LLMatrix4& a); - - operator LLMatrix4() const { return *(reinterpret_cast(const_cast(&mMatrix[0][0]))); } - operator LLV4Matrix3() const { return *(reinterpret_cast(const_cast(&mMatrix[0][0]))); } - - friend LLVector3 operator*(const LLVector3 &a, const LLV4Matrix4 &b); -} - -LL_LLV4MATH_ALIGN_POSTFIX; - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix4 - SSE -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#if LL_VECTORIZE - -inline void LLV4Matrix4::lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w) -{ - __m128 vw = _mm_set1_ps(w); - mV[VX] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VX], a.mV[VX]), vw), a.mV[VX]); // ( b - a ) * w + a - mV[VY] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VY], a.mV[VY]), vw), a.mV[VY]); - mV[VZ] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VZ], a.mV[VZ]), vw), a.mV[VZ]); - mV[VW] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VW], a.mV[VW]), vw), a.mV[VW]); -} - -inline void LLV4Matrix4::multiply(const LLVector3 &a, LLVector3& o) const -{ - LLV4Vector3 j; - j.v = _mm_add_ps(mV[VW], _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX])); // ( ax * vx ) + vw - j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); - o.setVec(j.mV); -} - -inline void LLV4Matrix4::multiply(const LLVector3 &a, LLV4Vector3& o) const -{ - o.v = _mm_add_ps(mV[VW], _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX])); // ( ax * vx ) + vw - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); - o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); -} - -inline const LLV4Matrix4& LLV4Matrix4::translate(const LLV4Vector3 &vec) -{ - mV[VW] = _mm_add_ps(mV[VW], vec.v); - return (*this); -} - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix4 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#else - -inline void LLV4Matrix4::lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w) -{ - mMatrix[VX][VX] = llv4lerp(a.mMatrix[VX][VX], b.mMatrix[VX][VX], w); - mMatrix[VX][VY] = llv4lerp(a.mMatrix[VX][VY], b.mMatrix[VX][VY], w); - mMatrix[VX][VZ] = llv4lerp(a.mMatrix[VX][VZ], b.mMatrix[VX][VZ], w); - - mMatrix[VY][VX] = llv4lerp(a.mMatrix[VY][VX], b.mMatrix[VY][VX], w); - mMatrix[VY][VY] = llv4lerp(a.mMatrix[VY][VY], b.mMatrix[VY][VY], w); - mMatrix[VY][VZ] = llv4lerp(a.mMatrix[VY][VZ], b.mMatrix[VY][VZ], w); - - mMatrix[VZ][VX] = llv4lerp(a.mMatrix[VZ][VX], b.mMatrix[VZ][VX], w); - mMatrix[VZ][VY] = llv4lerp(a.mMatrix[VZ][VY], b.mMatrix[VZ][VY], w); - mMatrix[VZ][VZ] = llv4lerp(a.mMatrix[VZ][VZ], b.mMatrix[VZ][VZ], w); - - mMatrix[VW][VX] = llv4lerp(a.mMatrix[VW][VX], b.mMatrix[VW][VX], w); - mMatrix[VW][VY] = llv4lerp(a.mMatrix[VW][VY], b.mMatrix[VW][VY], w); - mMatrix[VW][VZ] = llv4lerp(a.mMatrix[VW][VZ], b.mMatrix[VW][VZ], w); -} - -inline void LLV4Matrix4::multiply(const LLVector3 &a, LLVector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX] + - mMatrix[VW][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY] + - mMatrix[VW][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ] + - mMatrix[VW][VZ]); -} - -inline void LLV4Matrix4::multiply(const LLVector3 &a, LLV4Vector3& o) const -{ - o.setVec( a.mV[VX] * mMatrix[VX][VX] + - a.mV[VY] * mMatrix[VY][VX] + - a.mV[VZ] * mMatrix[VZ][VX] + - mMatrix[VW][VX], - - a.mV[VX] * mMatrix[VX][VY] + - a.mV[VY] * mMatrix[VY][VY] + - a.mV[VZ] * mMatrix[VZ][VY] + - mMatrix[VW][VY], - - a.mV[VX] * mMatrix[VX][VZ] + - a.mV[VY] * mMatrix[VY][VZ] + - a.mV[VZ] * mMatrix[VZ][VZ] + - mMatrix[VW][VZ]); -} - -inline const LLV4Matrix4& LLV4Matrix4::translate(const LLV4Vector3 &vec) -{ - mMatrix[3][0] += vec.mV[0]; - mMatrix[3][1] += vec.mV[1]; - mMatrix[3][2] += vec.mV[2]; - return (*this); -} - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Matrix4 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -#endif - -inline const LLV4Matrix4& LLV4Matrix4::operator=(const LLMatrix4& a) -{ - memcpy(mMatrix, a.mMatrix, sizeof(F32) * 16 ); - return *this; -} - -inline const LLV4Matrix4& LLV4Matrix4::transpose() -{ -#if LL_VECTORIZE && defined(_MM_TRANSPOSE4_PS) - _MM_TRANSPOSE4_PS(mV[VX], mV[VY], mV[VZ], mV[VW]); -#else - LLV4Matrix4 mat; - mat.mMatrix[0][0] = mMatrix[0][0]; - mat.mMatrix[1][0] = mMatrix[0][1]; - mat.mMatrix[2][0] = mMatrix[0][2]; - mat.mMatrix[3][0] = mMatrix[0][3]; - - mat.mMatrix[0][1] = mMatrix[1][0]; - mat.mMatrix[1][1] = mMatrix[1][1]; - mat.mMatrix[2][1] = mMatrix[1][2]; - mat.mMatrix[3][1] = mMatrix[1][3]; - - mat.mMatrix[0][2] = mMatrix[2][0]; - mat.mMatrix[1][2] = mMatrix[2][1]; - mat.mMatrix[2][2] = mMatrix[2][2]; - mat.mMatrix[3][2] = mMatrix[2][3]; - - mat.mMatrix[0][3] = mMatrix[3][0]; - mat.mMatrix[1][3] = mMatrix[3][1]; - mat.mMatrix[2][3] = mMatrix[3][2]; - mat.mMatrix[3][3] = mMatrix[3][3]; - - *this = mat; -#endif - return *this; -} - -inline const LLV4Matrix4& LLV4Matrix4::translate(const LLVector3 &vec) -{ - mMatrix[3][0] += vec.mV[0]; - mMatrix[3][1] += vec.mV[1]; - mMatrix[3][2] += vec.mV[2]; - return (*this); -} - -inline LLVector3 operator*(const LLVector3 &a, const LLV4Matrix4 &b) -{ - return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] + - a.mV[VY] * b.mMatrix[VY][VX] + - a.mV[VZ] * b.mMatrix[VZ][VX] + - b.mMatrix[VW][VX], - - a.mV[VX] * b.mMatrix[VX][VY] + - a.mV[VY] * b.mMatrix[VY][VY] + - a.mV[VZ] * b.mMatrix[VZ][VY] + - b.mMatrix[VW][VY], - - a.mV[VX] * b.mMatrix[VX][VZ] + - a.mV[VY] * b.mMatrix[VY][VZ] + - a.mV[VZ] * b.mMatrix[VZ][VZ] + - b.mMatrix[VW][VZ]); -} - - -#endif diff --git a/indra/llmath/llv4vector3.h b/indra/llmath/llv4vector3.h deleted file mode 100644 index a340d53f5a..0000000000 --- a/indra/llmath/llv4vector3.h +++ /dev/null @@ -1,80 +0,0 @@ -/** - * @file llviewerjointmesh.cpp - * @brief LLV4* class header file - vector processor enabled math - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLV4VECTOR3_H -#define LL_LLV4VECTOR3_H - -#include "llv4math.h" - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Vector3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -LL_LLV4MATH_ALIGN_PREFIX - -class LLV4Vector3 -{ -public: - union { - F32 mV[LLV4_NUM_AXIS]; - V4F32 v; - }; - - enum { - ALIGNMENT = 16 - }; - - void setVec(F32 x, F32 y, F32 z); - void setVec(F32 a); -} - -LL_LLV4MATH_ALIGN_POSTFIX; - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -// LLV4Vector3 -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- - -inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z) -{ - mV[VX] = x; - mV[VY] = y; - mV[VZ] = z; -} - -inline void LLV4Vector3::setVec(F32 a) -{ -#if LL_VECTORIZE - v = _mm_set1_ps(a); -#else - setVec(a, a, a); -#endif -} - -#endif diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 1a95f9cd46..cc9744756f 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -2078,6 +2078,7 @@ LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL ge mFaceMask = 0x0; mDetail = detail; mSculptLevel = -2; + mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims mIsMeshAssetLoaded = FALSE; mLODScaleBias.setVec(1,1,1); mHullPoints = NULL; @@ -2903,7 +2904,7 @@ F32 LLVolume::sculptGetSurfaceArea() // compute the area of the quad by taking the length of the cross product of the two triangles LLVector3 cross1 = (p1 - p2) % (p1 - p3); LLVector3 cross2 = (p4 - p2) % (p4 - p3); - area += (cross1.magVec() + cross2.magVec()) / 2.0; + area += (cross1.magVec() + cross2.magVec()) / 2.f; } } @@ -3144,6 +3145,8 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, { F32 area = sculptGetSurfaceArea(); + mSurfaceArea = area; + const F32 SCULPT_MAX_AREA = 384.f; if (area < SCULPT_MIN_AREA || area > SCULPT_MAX_AREA) @@ -4305,15 +4308,25 @@ S32 LLVolume::getNumTriangleIndices() const } -S32 LLVolume::getNumTriangles() const +S32 LLVolume::getNumTriangles(S32* vcount) const { U32 triangle_count = 0; + U32 vertex_count = 0; for (S32 i = 0; i < getNumVolumeFaces(); ++i) { - triangle_count += getVolumeFace(i).mNumIndices/3; + const LLVolumeFace& face = getVolumeFace(i); + triangle_count += face.mNumIndices/3; + + vertex_count += face.mNumVertices; } + + if (vcount) + { + *vcount = vertex_count; + } + return triangle_count; } @@ -4607,18 +4620,83 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en genBinormals(i); } - if (!face.mOctree) - { - face.createOctree(); - } - - //LLVector4a* p = (LLVector4a*) face.mPositions; + if (isUnique()) + { //don't bother with an octree for flexi volumes + U32 tri_count = face.mNumIndices/3; - LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal); - intersect.traverse(face.mOctree); - if (intersect.mHitFace) + for (U32 j = 0; j < tri_count; ++j) + { + U16 idx0 = face.mIndices[j*3+0]; + U16 idx1 = face.mIndices[j*3+1]; + U16 idx2 = face.mIndices[j*3+2]; + + const LLVector4a& v0 = face.mPositions[idx0]; + const LLVector4a& v1 = face.mPositions[idx1]; + const LLVector4a& v2 = face.mPositions[idx2]; + + F32 a,b,t; + + if (LLTriangleRayIntersect(v0, v1, v2, + start, dir, a, b, t)) + { + if ((t >= 0.f) && // if hit is after start + (t <= 1.f) && // and before end + (t < closest_t)) // and this hit is closer + { + closest_t = t; + hit_face = i; + + if (intersection != NULL) + { + LLVector4a intersect = dir; + intersect.mul(closest_t); + intersect.add(start); + intersection->set(intersect.getF32ptr()); + } + + + if (tex_coord != NULL) + { + LLVector2* tc = (LLVector2*) face.mTexCoords; + *tex_coord = ((1.f - a - b) * tc[idx0] + + a * tc[idx1] + + b * tc[idx2]); + + } + + if (normal!= NULL) + { + LLVector4* norm = (LLVector4*) face.mNormals; + + *normal = ((1.f - a - b) * LLVector3(norm[idx0]) + + a * LLVector3(norm[idx1]) + + b * LLVector3(norm[idx2])); + } + + if (bi_normal != NULL) + { + LLVector4* binormal = (LLVector4*) face.mBinormals; + *bi_normal = ((1.f - a - b) * LLVector3(binormal[idx0]) + + a * LLVector3(binormal[idx1]) + + b * LLVector3(binormal[idx2])); + } + } + } + } + } + else { - hit_face = i; + if (!face.mOctree) + { + face.createOctree(); + } + + LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal); + intersect.traverse(face.mOctree); + if (intersect.mHitFace) + { + hit_face = i; + } } } } @@ -5812,7 +5890,7 @@ F32 find_vertex_score(LLVCacheVertexData& data) } //bonus points for having low valence - F32 valence_boost = powf(data.mActiveTriangles, -FindVertexScore_ValenceBoostPower); + F32 valence_boost = powf((F32)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower); score += FindVertexScore_ValenceBoostScale * valence_boost; return score; diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index f0e59a3c00..76cf9de613 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -963,6 +963,7 @@ public: S32 getNumFaces() const; S32 getNumVolumeFaces() const { return mVolumeFaces.size(); } F32 getDetail() const { return mDetail; } + F32 getSurfaceArea() const { return mSurfaceArea; } const LLVolumeParams& getParams() const { return mParams; } LLVolumeParams getCopyOfParams() const { return mParams; } const LLProfile& getProfile() const { return *mProfilep; } @@ -990,7 +991,7 @@ public: S32 getNumTriangleIndices() const; static void getLoDTriangleCounts(const LLVolumeParams& params, S32* counts); - S32 getNumTriangles() const; + S32 getNumTriangles(S32* vcount = NULL) const; void generateSilhouetteVertices(std::vector &vertices, std::vector &normals, @@ -1065,6 +1066,7 @@ public: BOOL mUnique; F32 mDetail; S32 mSculptLevel; + F32 mSurfaceArea; //unscaled surface area BOOL mIsMeshAssetLoaded; LLVolumeParams mParams; diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index bad4deb4de..6a1b4143cf 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -858,25 +858,25 @@ LLSD LLMatrix4::getValue() const void LLMatrix4::setValue(const LLSD& data) { - mMatrix[0][0] = data[0].asReal(); - mMatrix[0][1] = data[1].asReal(); - mMatrix[0][2] = data[2].asReal(); - mMatrix[0][3] = data[3].asReal(); + mMatrix[0][0] = (F32)data[0].asReal(); + mMatrix[0][1] = (F32)data[1].asReal(); + mMatrix[0][2] = (F32)data[2].asReal(); + mMatrix[0][3] = (F32)data[3].asReal(); - mMatrix[1][0] = data[4].asReal(); - mMatrix[1][1] = data[5].asReal(); - mMatrix[1][2] = data[6].asReal(); - mMatrix[1][3] = data[7].asReal(); + mMatrix[1][0] = (F32)data[4].asReal(); + mMatrix[1][1] = (F32)data[5].asReal(); + mMatrix[1][2] = (F32)data[6].asReal(); + mMatrix[1][3] = (F32)data[7].asReal(); - mMatrix[2][0] = data[8].asReal(); - mMatrix[2][1] = data[9].asReal(); - mMatrix[2][2] = data[10].asReal(); - mMatrix[2][3] = data[11].asReal(); + mMatrix[2][0] = (F32)data[8].asReal(); + mMatrix[2][1] = (F32)data[9].asReal(); + mMatrix[2][2] = (F32)data[10].asReal(); + mMatrix[2][3] = (F32)data[11].asReal(); - mMatrix[3][0] = data[12].asReal(); - mMatrix[3][1] = data[13].asReal(); - mMatrix[3][2] = data[14].asReal(); - mMatrix[3][3] = data[15].asReal(); + mMatrix[3][0] = (F32)data[12].asReal(); + mMatrix[3][1] = (F32)data[13].asReal(); + mMatrix[3][2] = (F32)data[14].asReal(); + mMatrix[3][3] = (F32)data[15].asReal(); } diff --git a/indra/llmessage/llassetstorage.cpp b/indra/llmessage/llassetstorage.cpp index 31cdb1219b..9b86daebe5 100644 --- a/indra/llmessage/llassetstorage.cpp +++ b/indra/llmessage/llassetstorage.cpp @@ -149,8 +149,8 @@ void LLAssetInfo::setFromNameValue( const LLNameValue& nv ) setName( buf ); buf.assign( str, pos2, std::string::npos ); setDescription( buf ); - llinfos << "uuid: " << mUuid << llendl; - llinfos << "creator: " << mCreatorID << llendl; + LL_DEBUGS("AssetStorage") << "uuid: " << mUuid << llendl; + LL_DEBUGS("AssetStorage") << "creator: " << mCreatorID << llendl; } ///---------------------------------------------------------------------------- @@ -434,9 +434,9 @@ bool LLAssetStorage::findInStaticVFSAndInvokeCallback(const LLUUID& uuid, LLAsse // IW - uuid is passed by value to avoid side effects, please don't re-add & void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LLGetAssetCallback callback, void *user_data, BOOL is_priority) { - lldebugs << "LLAssetStorage::getAssetData() - " << uuid << "," << LLAssetType::lookup(type) << llendl; + LL_DEBUGS("AssetStorage") << "LLAssetStorage::getAssetData() - " << uuid << "," << LLAssetType::lookup(type) << llendl; - llinfos << "ASSET_TRACE requesting " << uuid << " type " << LLAssetType::lookup(type) << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE requesting " << uuid << " type " << LLAssetType::lookup(type) << llendl; if (user_data) { @@ -446,7 +446,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LL if (mShutDown) { - llinfos << "ASSET_TRACE cancelled " << uuid << " type " << LLAssetType::lookup(type) << " shutting down" << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE cancelled " << uuid << " type " << LLAssetType::lookup(type) << " shutting down" << llendl; if (callback) { @@ -468,7 +468,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LL // Try static VFS first. if (findInStaticVFSAndInvokeCallback(uuid,type,callback,user_data)) { - llinfos << "ASSET_TRACE asset " << uuid << " found in static VFS" << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE asset " << uuid << " found in static VFS" << llendl; return; } @@ -486,7 +486,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LL callback(mVFS, uuid, type, user_data, LL_ERR_NOERR, LL_EXSTAT_VFS_CACHED); } - llinfos << "ASSET_TRACE asset " << uuid << " found in VFS" << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE asset " << uuid << " found in VFS" << llendl; } else { @@ -520,7 +520,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LL } if (duplicate) { - llinfos << "Adding additional non-duplicate request for asset " << uuid + LL_DEBUGS("AssetStorage") << "Adding additional non-duplicate request for asset " << uuid << "." << LLAssetType::lookup(type) << llendl; } @@ -584,9 +584,9 @@ void LLAssetStorage::downloadCompleteCallback( LLAssetType::EType file_type, void* user_data, LLExtStat ext_status) { - llinfos << "ASSET_TRACE asset " << file_id << " downloadCompleteCallback" << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE asset " << file_id << " downloadCompleteCallback" << llendl; - lldebugs << "LLAssetStorage::downloadCompleteCallback() for " << file_id + LL_DEBUGS("AssetStorage") << "LLAssetStorage::downloadCompleteCallback() for " << file_id << "," << LLAssetType::lookup(file_type) << llendl; LLAssetRequest* req = (LLAssetRequest*)user_data; if(!req) @@ -731,7 +731,7 @@ void LLAssetStorage::getEstateAsset(const LLHost &object_sim, const LLUUID &agen tpvf.setAsset(asset_id, atype); tpvf.setCallback(downloadEstateAssetCompleteCallback, req); - llinfos << "Starting transfer for " << asset_id << llendl; + LL_DEBUGS("AssetStorage") << "Starting transfer for " << asset_id << llendl; LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(source_host, LLTCT_ASSET); ttcp->requestTransfer(spe, tpvf, 100.f + (is_priority ? 1.f : 0.f)); } @@ -871,7 +871,7 @@ void LLAssetStorage::getInvItemAsset(const LLHost &object_sim, const LLUUID &age tpvf.setAsset(asset_id, atype); tpvf.setCallback(downloadInvItemCompleteCallback, req); - llinfos << "Starting transfer for inventory asset " + LL_DEBUGS("AssetStorage") << "Starting transfer for inventory asset " << item_id << " owned by " << owner_id << "," << task_id << llendl; LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(source_host, LLTCT_ASSET); @@ -1211,7 +1211,7 @@ bool LLAssetStorage::deletePendingRequest(LLAssetStorage::ERequestType rt, request_list_t* requests = getRequestList(rt); if (deletePendingRequestImpl(requests, asset_type, asset_id)) { - llinfos << "Asset " << getRequestName(rt) << " request for " + LL_DEBUGS("AssetStorage") << "Asset " << getRequestName(rt) << " request for " << asset_id << "." << LLAssetType::lookup(asset_type) << " removed from pending queue." << llendl; return true; @@ -1307,7 +1307,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, vo user_data == ((LLLegacyAssetRequest *)tmp->mUserData)->mUserData) { // this is a duplicate from the same subsystem - throw it away - llinfos << "Discarding duplicate request for UUID " << uuid << llendl; + LL_DEBUGS("AssetStorage") << "Discarding duplicate request for UUID " << uuid << llendl; return; } } @@ -1490,7 +1490,7 @@ void LLAssetStorage::reportMetric( const LLUUID& asset_id, const LLAssetType::ET { if( !metric_recipient ) { - llinfos << "Couldn't store LLAssetStoreage::reportMetric - no metrics_recipient" << llendl; + LL_DEBUGS("AssetStorage") << "Couldn't store LLAssetStoreage::reportMetric - no metrics_recipient" << llendl; return; } diff --git a/indra/llmessage/llbuffer.cpp b/indra/llmessage/llbuffer.cpp index 0316797f00..250cace6e9 100644 --- a/indra/llmessage/llbuffer.cpp +++ b/indra/llmessage/llbuffer.cpp @@ -32,6 +32,9 @@ #include "llmath.h" #include "llmemtype.h" #include "llstl.h" +#include "llthread.h" + +#define ASSERT_LLBUFFERARRAY_MUTEX_LOCKED llassert(!mMutexp || mMutexp->isSelfLocked()); /** * LLSegment @@ -224,7 +227,8 @@ void LLHeapBuffer::allocate(S32 size) * LLBufferArray */ LLBufferArray::LLBufferArray() : - mNextBaseChannel(0) + mNextBaseChannel(0), + mMutexp(NULL) { LLMemType m1(LLMemType::MTYPE_IO_BUFFER); } @@ -233,6 +237,8 @@ LLBufferArray::~LLBufferArray() { LLMemType m1(LLMemType::MTYPE_IO_BUFFER); std::for_each(mBuffers.begin(), mBuffers.end(), DeletePointer()); + + delete mMutexp; } // static @@ -243,14 +249,57 @@ LLChannelDescriptors LLBufferArray::makeChannelConsumer( return rv; } +void LLBufferArray::lock() +{ + if(mMutexp) + { + mMutexp->lock() ; + } +} + +void LLBufferArray::unlock() +{ + if(mMutexp) + { + mMutexp->unlock() ; + } +} + +LLMutex* LLBufferArray::getMutex() +{ + return mMutexp ; +} + +void LLBufferArray::setThreaded(bool threaded) +{ + if(threaded) + { + if(!mMutexp) + { + mMutexp = new LLMutex(NULL); + } + } + else + { + if(mMutexp) + { + delete mMutexp ; + mMutexp = NULL ; + } + } +} + LLChannelDescriptors LLBufferArray::nextChannel() { LLChannelDescriptors rv(mNextBaseChannel++); return rv; } +//mMutexp should be locked before calling this. S32 LLBufferArray::capacity() const { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED + S32 total = 0; const_buffer_iterator_t iter = mBuffers.begin(); const_buffer_iterator_t end = mBuffers.end(); @@ -263,6 +312,8 @@ S32 LLBufferArray::capacity() const bool LLBufferArray::append(S32 channel, const U8* src, S32 len) { + LLMutexLock lock(mMutexp) ; + LLMemType m1(LLMemType::MTYPE_IO_BUFFER); std::vector segments; if(copyIntoBuffers(channel, src, len, segments)) @@ -273,8 +324,11 @@ bool LLBufferArray::append(S32 channel, const U8* src, S32 len) return false; } +//mMutexp should be locked before calling this. bool LLBufferArray::prepend(S32 channel, const U8* src, S32 len) { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED + LLMemType m1(LLMemType::MTYPE_IO_BUFFER); std::vector segments; if(copyIntoBuffers(channel, src, len, segments)) @@ -293,6 +347,8 @@ bool LLBufferArray::insertAfter( { LLMemType m1(LLMemType::MTYPE_IO_BUFFER); std::vector segments; + + LLMutexLock lock(mMutexp) ; if(mSegments.end() != segment) { ++segment; @@ -305,8 +361,11 @@ bool LLBufferArray::insertAfter( return false; } +//mMutexp should be locked before calling this. LLBufferArray::segment_iterator_t LLBufferArray::splitAfter(U8* address) { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED + LLMemType m1(LLMemType::MTYPE_IO_BUFFER); segment_iterator_t end = mSegments.end(); segment_iterator_t it = getSegment(address); @@ -335,20 +394,26 @@ LLBufferArray::segment_iterator_t LLBufferArray::splitAfter(U8* address) return rv; } +//mMutexp should be locked before calling this. LLBufferArray::segment_iterator_t LLBufferArray::beginSegment() { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED return mSegments.begin(); } +//mMutexp should be locked before calling this. LLBufferArray::segment_iterator_t LLBufferArray::endSegment() { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED return mSegments.end(); } +//mMutexp should be locked before calling this. LLBufferArray::segment_iterator_t LLBufferArray::constructSegmentAfter( U8* address, LLSegment& segment) { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED LLMemType m1(LLMemType::MTYPE_IO_BUFFER); segment_iterator_t rv = mSegments.begin(); segment_iterator_t end = mSegments.end(); @@ -395,8 +460,10 @@ LLBufferArray::segment_iterator_t LLBufferArray::constructSegmentAfter( return rv; } +//mMutexp should be locked before calling this. LLBufferArray::segment_iterator_t LLBufferArray::getSegment(U8* address) { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED segment_iterator_t end = mSegments.end(); if(!address) { @@ -414,9 +481,11 @@ LLBufferArray::segment_iterator_t LLBufferArray::getSegment(U8* address) return end; } +//mMutexp should be locked before calling this. LLBufferArray::const_segment_iterator_t LLBufferArray::getSegment( U8* address) const { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED const_segment_iterator_t end = mSegments.end(); if(!address) { @@ -466,6 +535,8 @@ S32 LLBufferArray::countAfter(S32 channel, U8* start) const S32 count = 0; S32 offset = 0; const_segment_iterator_t it; + + LLMutexLock lock(mMutexp) ; const_segment_iterator_t end = mSegments.end(); if(start) { @@ -517,6 +588,8 @@ U8* LLBufferArray::readAfter( len = 0; S32 bytes_to_copy = 0; const_segment_iterator_t it; + + LLMutexLock lock(mMutexp) ; const_segment_iterator_t end = mSegments.end(); if(start) { @@ -568,6 +641,7 @@ U8* LLBufferArray::seek( U8* start, S32 delta) const { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED LLMemType m1(LLMemType::MTYPE_IO_BUFFER); const_segment_iterator_t it; const_segment_iterator_t end = mSegments.end(); @@ -709,9 +783,14 @@ U8* LLBufferArray::seek( return rv; } +//test use only bool LLBufferArray::takeContents(LLBufferArray& source) { LLMemType m1(LLMemType::MTYPE_IO_BUFFER); + + LLMutexLock lock(mMutexp); + source.lock(); + std::copy( source.mBuffers.begin(), source.mBuffers.end(), @@ -723,13 +802,17 @@ bool LLBufferArray::takeContents(LLBufferArray& source) std::back_insert_iterator(mSegments)); source.mSegments.clear(); source.mNextBaseChannel = 0; + source.unlock(); + return true; } +//mMutexp should be locked before calling this. LLBufferArray::segment_iterator_t LLBufferArray::makeSegment( S32 channel, S32 len) { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED LLMemType m1(LLMemType::MTYPE_IO_BUFFER); // start at the end of the buffers, because it is the most likely // to have free space. @@ -765,8 +848,10 @@ LLBufferArray::segment_iterator_t LLBufferArray::makeSegment( return send; } +//mMutexp should be locked before calling this. bool LLBufferArray::eraseSegment(const segment_iterator_t& erase_iter) { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED LLMemType m1(LLMemType::MTYPE_IO_BUFFER); // Find out which buffer contains the segment, and if it is found, @@ -792,13 +877,14 @@ bool LLBufferArray::eraseSegment(const segment_iterator_t& erase_iter) return rv; } - +//mMutexp should be locked before calling this. bool LLBufferArray::copyIntoBuffers( S32 channel, const U8* src, S32 len, std::vector& segments) { + ASSERT_LLBUFFERARRAY_MUTEX_LOCKED LLMemType m1(LLMemType::MTYPE_IO_BUFFER); if(!src || !len) return false; S32 copied = 0; diff --git a/indra/llmessage/llbuffer.h b/indra/llmessage/llbuffer.h index 1c42b6fbc6..ccdb9fa7ee 100644 --- a/indra/llmessage/llbuffer.h +++ b/indra/llmessage/llbuffer.h @@ -39,6 +39,7 @@ #include #include +class LLMutex; /** * @class LLChannelDescriptors * @brief A way simple interface to accesss channels inside a buffer @@ -564,6 +565,29 @@ public: * @return Returns true on success. */ bool eraseSegment(const segment_iterator_t& iter); + + /** + * @brief Lock the mutex if it exists + * This method locks mMutexp to make accessing LLBufferArray thread-safe + */ + void lock(); + + /** + * @brief Unlock the mutex if it exists + */ + void unlock(); + + /** + * @brief Return mMutexp + */ + LLMutex* getMutex(); + + /** + * @brief Set LLBufferArray to be shared across threads or not + * This method is to create mMutexp if is threaded. + * @param threaded Indicates this LLBufferArray instance is shared across threads if true. + */ + void setThreaded(bool threaded); //@} protected: @@ -595,6 +619,7 @@ protected: S32 mNextBaseChannel; buffer_list_t mBuffers; segment_list_t mSegments; + LLMutex* mMutexp; }; #endif // LL_LLBUFFER_H diff --git a/indra/llmessage/llbufferstream.cpp b/indra/llmessage/llbufferstream.cpp index 6257983c43..8d8ad05ad5 100644 --- a/indra/llmessage/llbufferstream.cpp +++ b/indra/llmessage/llbufferstream.cpp @@ -31,6 +31,7 @@ #include "llbuffer.h" #include "llmemtype.h" +#include "llthread.h" static const S32 DEFAULT_OUTPUT_SEGMENT_SIZE = 1024 * 4; @@ -62,6 +63,7 @@ int LLBufferStreamBuf::underflow() return EOF; } + LLMutexLock lock(mBuffer->getMutex()); LLBufferArray::segment_iterator_t iter; LLBufferArray::segment_iterator_t end = mBuffer->endSegment(); U8* last_pos = (U8*)gptr(); @@ -149,6 +151,7 @@ int LLBufferStreamBuf::overflow(int c) // since we got here, we have a buffer, and we have a character to // put on it. LLBufferArray::segment_iterator_t it; + LLMutexLock lock(mBuffer->getMutex()); it = mBuffer->makeSegment(mChannels.out(), DEFAULT_OUTPUT_SEGMENT_SIZE); if(it != mBuffer->endSegment()) { @@ -210,6 +213,7 @@ int LLBufferStreamBuf::sync() // *NOTE: I bet we could just --address if address is not NULL. // Need to think about that. + LLMutexLock lock(mBuffer->getMutex()); address = mBuffer->seek(mChannels.out(), address, -1); if(address) { @@ -273,6 +277,8 @@ streampos LLBufferStreamBuf::seekoff( // NULL is fine break; } + + LLMutexLock lock(mBuffer->getMutex()); address = mBuffer->seek(mChannels.in(), base_addr, off); if(address) { @@ -304,6 +310,8 @@ streampos LLBufferStreamBuf::seekoff( // NULL is fine break; } + + LLMutexLock lock(mBuffer->getMutex()); address = mBuffer->seek(mChannels.out(), base_addr, off); if(address) { diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp index 330028c926..b93d429feb 100644 --- a/indra/llmessage/llcurl.cpp +++ b/indra/llmessage/llcurl.cpp @@ -72,10 +72,9 @@ static const U32 EASY_HANDLE_POOL_SIZE = 5; static const S32 MULTI_PERFORM_CALL_REPEAT = 5; -static const S32 CURL_REQUEST_TIMEOUT = 30; // seconds +static const S32 CURL_REQUEST_TIMEOUT = 30; // seconds per operation static const S32 MAX_ACTIVE_REQUEST_COUNT = 100; -static // DEBUG // S32 gCurlEasyCount = 0; S32 gCurlMultiCount = 0; @@ -86,9 +85,12 @@ S32 gCurlMultiCount = 0; std::vector LLCurl::sSSLMutex; std::string LLCurl::sCAPath; std::string LLCurl::sCAFile; - -bool LLCurl::sMultiThreaded = false; -static U32 sMainThreadID = 0; +LLCurlThread* LLCurl::sCurlThread = NULL ; +LLMutex* LLCurl::sHandleMutexp = NULL ; +S32 LLCurl::sTotalHandles = 0 ; +bool LLCurl::sNotQuitting = true; +F32 LLCurl::sCurlRequestTimeOut = 120.f; //seonds +S32 LLCurl::sMaxHandles = 256; //max number of handles, (multi handles and easy handles combined). void check_curl_code(CURLcode code) { @@ -221,17 +223,20 @@ namespace boost std::set LLCurl::Easy::sFreeHandles; std::set LLCurl::Easy::sActiveHandles; -LLMutex* LLCurl::Easy::sHandleMutex = NULL; -LLMutex* LLCurl::Easy::sMultiMutex = NULL; +LLMutex* LLCurl::Easy::sHandleMutexp = NULL ; //static CURL* LLCurl::Easy::allocEasyHandle() { + llassert(LLCurl::getCurlThread()) ; + CURL* ret = NULL; - LLMutexLock lock(sHandleMutex); + + LLMutexLock lock(sHandleMutexp) ; + if (sFreeHandles.empty()) { - ret = curl_easy_init(); + ret = LLCurl::newEasyHandle(); } else { @@ -251,19 +256,29 @@ CURL* LLCurl::Easy::allocEasyHandle() //static void LLCurl::Easy::releaseEasyHandle(CURL* handle) { + static const S32 MAX_NUM_FREE_HANDLES = 32 ; + if (!handle) { - llerrs << "handle cannot be NULL!" << llendl; + return ; //handle allocation failed. + //llerrs << "handle cannot be NULL!" << llendl; } - LLMutexLock lock(sHandleMutex); - + LLMutexLock lock(sHandleMutexp) ; if (sActiveHandles.find(handle) != sActiveHandles.end()) { sActiveHandles.erase(handle); + + if(sFreeHandles.size() < MAX_NUM_FREE_HANDLES) + { sFreeHandles.insert(handle); } else + { + LLCurl::deleteEasyHandle(handle) ; + } + } + else { llerrs << "Invalid handle." << llendl; } @@ -304,6 +319,14 @@ LLCurl::Easy::~Easy() --gCurlEasyCount; curl_slist_free_all(mHeaders); for_each(mStrings.begin(), mStrings.end(), DeletePointerArray()); + + if (mResponder && LLCurl::sNotQuitting) //aborted + { + std::string reason("Request timeout, aborted.") ; + mResponder->completedRaw(408, //HTTP_REQUEST_TIME_OUT, timeout, abort + reason, mChannels, mOutput); + } + mResponder = NULL; } void LLCurl::Easy::resetState() @@ -430,9 +453,9 @@ size_t curlReadCallback(char* data, size_t size, size_t nmemb, void* user_data) LLCurl::Easy* easy = (LLCurl::Easy*)user_data; S32 n = size * nmemb; - S32 startpos = easy->getInput().tellg(); + S32 startpos = (S32)easy->getInput().tellg(); easy->getInput().seekg(0, std::ios::end); - S32 endpos = easy->getInput().tellg(); + S32 endpos = (S32)easy->getInput().tellg(); easy->getInput().seekg(startpos, std::ios::beg); S32 maxn = endpos - startpos; n = llmin(n, maxn); @@ -476,6 +499,7 @@ void LLCurl::Easy::prepRequest(const std::string& url, LLProxy::getInstance()->applyProxySettings(this); mOutput.reset(new LLBufferArray); + mOutput->setThreaded(true); setopt(CURLOPT_WRITEFUNCTION, (void*)&curlWriteCallback); setopt(CURLOPT_WRITEDATA, (void*)this); @@ -519,48 +543,56 @@ void LLCurl::Easy::prepRequest(const std::string& url, } //////////////////////////////////////////////////////////////////////////// - -LLCurl::Multi::Multi() - : LLThread("Curl Multi"), - mQueued(0), +LLCurl::Multi::Multi(F32 idle_time_out) + : mQueued(0), mErrorCount(0), - mPerformState(PERFORM_STATE_READY) + mState(STATE_READY), + mDead(FALSE), + mMutexp(NULL), + mDeletionMutexp(NULL), + mEasyMutexp(NULL) { - mQuitting = false; - - mThreaded = LLCurl::sMultiThreaded && LLThread::currentID() == sMainThreadID; - if (mThreaded) - { - mSignal = new LLCondition(NULL); - } - else - { - mSignal = NULL; - } - - mCurlMultiHandle = curl_multi_init(); + mCurlMultiHandle = LLCurl::newMultiHandle(); if (!mCurlMultiHandle) { llwarns << "curl_multi_init() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl; - mCurlMultiHandle = curl_multi_init(); + mCurlMultiHandle = LLCurl::newMultiHandle(); } - llassert_always(mCurlMultiHandle); + //llassert_always(mCurlMultiHandle); + + if(mCurlMultiHandle) + { + if(LLCurl::getCurlThread()->getThreaded()) + { + mMutexp = new LLMutex(NULL) ; + mDeletionMutexp = new LLMutex(NULL) ; + mEasyMutexp = new LLMutex(NULL) ; + } + LLCurl::getCurlThread()->addMulti(this) ; + + mIdleTimeOut = idle_time_out ; + if(mIdleTimeOut < LLCurl::sCurlRequestTimeOut) + { + mIdleTimeOut = LLCurl::sCurlRequestTimeOut ; + } + ++gCurlMultiCount; } +} LLCurl::Multi::~Multi() { - llassert(isStopped()); + cleanup() ; +} - if (LLCurl::sMultiThreaded) +void LLCurl::Multi::cleanup() +{ + if(!mCurlMultiHandle) { - LLCurl::Easy::sMultiMutex->lock(); + return ; //nothing to clean. } - delete mSignal; - mSignal = NULL; - // Clean up active for(easy_active_list_t::iterator iter = mEasyActiveList.begin(); iter != mEasyActiveList.end(); ++iter) @@ -576,76 +608,157 @@ LLCurl::Multi::~Multi() for_each(mEasyFreeList.begin(), mEasyFreeList.end(), DeletePointer()); mEasyFreeList.clear(); - check_curl_multi_code(curl_multi_cleanup(mCurlMultiHandle)); + check_curl_multi_code(LLCurl::deleteMultiHandle(mCurlMultiHandle)); + mCurlMultiHandle = NULL ; + + delete mMutexp ; + mMutexp = NULL ; + delete mDeletionMutexp ; + mDeletionMutexp = NULL ; + delete mEasyMutexp ; + mEasyMutexp = NULL ; + + mQueued = 0 ; + mState = STATE_COMPLETED; + --gCurlMultiCount; - if (LLCurl::sMultiThreaded) + return ; +} + +void LLCurl::Multi::lock() +{ + if(mMutexp) { - LLCurl::Easy::sMultiMutex->unlock(); + mMutexp->lock() ; } } +void LLCurl::Multi::unlock() +{ + if(mMutexp) + { + mMutexp->unlock() ; + } +} + +void LLCurl::Multi::markDead() +{ + LLMutexLock lock(mDeletionMutexp) ; + + mDead = TRUE ; + LLCurl::getCurlThread()->setPriority(mHandle, LLQueuedThread::PRIORITY_URGENT) ; +} + +void LLCurl::Multi::setState(LLCurl::Multi::ePerformState state) +{ + lock() ; + mState = state ; + unlock() ; + + if(mState == STATE_READY) + { + LLCurl::getCurlThread()->setPriority(mHandle, LLQueuedThread::PRIORITY_NORMAL) ; + } +} + +LLCurl::Multi::ePerformState LLCurl::Multi::getState() +{ + return mState; +} + +bool LLCurl::Multi::isCompleted() +{ + return STATE_COMPLETED == getState() ; +} + +bool LLCurl::Multi::waitToComplete() +{ + if(!isValid()) + { + return true ; + } + + if(!mMutexp) //not threaded + { + doPerform() ; + return true ; + } + + bool completed = (STATE_COMPLETED == mState) ; + if(!completed) + { + LLCurl::getCurlThread()->setPriority(mHandle, LLQueuedThread::PRIORITY_HIGH) ; + } + + return completed; +} + CURLMsg* LLCurl::Multi::info_read(S32* msgs_in_queue) { + LLMutexLock lock(mMutexp) ; + CURLMsg* curlmsg = curl_multi_info_read(mCurlMultiHandle, msgs_in_queue); return curlmsg; } -void LLCurl::Multi::perform() +//return true if dead +bool LLCurl::Multi::doPerform() { - if (mThreaded) - { - if (mPerformState == PERFORM_STATE_READY) - { - mSignal->signal(); - } - } - else - { - doPerform(); - } -} - -void LLCurl::Multi::run() -{ - llassert(mThreaded); - - while (!mQuitting) - { - mSignal->wait(); - mPerformState = PERFORM_STATE_PERFORMING; - if (!mQuitting) - { - LLMutexLock lock(LLCurl::Easy::sMultiMutex); - doPerform(); - } - } -} - -void LLCurl::Multi::doPerform() -{ - S32 q = 0; - for (S32 call_count = 0; - call_count < MULTI_PERFORM_CALL_REPEAT; - call_count += 1) - { - CURLMcode code = curl_multi_perform(mCurlMultiHandle, &q); - if (CURLM_CALL_MULTI_PERFORM != code || q == 0) - { - check_curl_multi_code(code); - break; - } + LLMutexLock lock(mDeletionMutexp) ; + bool dead = mDead ; + + if(mDead) + { + setState(STATE_COMPLETED); + mQueued = 0 ; } - mQueued = q; - mPerformState = PERFORM_STATE_COMPLETED; + else if(getState() != STATE_COMPLETED) + { + setState(STATE_PERFORMING); + + S32 q = 0; + for (S32 call_count = 0; + call_count < MULTI_PERFORM_CALL_REPEAT; + call_count++) + { + LLMutexLock lock(mMutexp) ; + + //WARNING: curl_multi_perform will block for many hundreds of milliseconds + // NEVER call this from the main thread, and NEVER allow the main thread to + // wait on a mutex held by this thread while curl_multi_perform is executing + CURLMcode code = curl_multi_perform(mCurlMultiHandle, &q); + if (CURLM_CALL_MULTI_PERFORM != code || q == 0) + { + check_curl_multi_code(code); + + break; + } + } + + mQueued = q; + setState(STATE_COMPLETED) ; + mIdleTimer.reset() ; + } + else if(mIdleTimer.getElapsedTimeF32() > mIdleTimeOut) //idle for too long, remove it. + { + dead = true ; + } + + return dead ; } S32 LLCurl::Multi::process() { - perform(); + if(!isValid()) + { + return 0 ; + } - if (mPerformState != PERFORM_STATE_COMPLETED) + waitToComplete() ; + + if (getState() != STATE_COMPLETED) { return 0; } @@ -660,10 +773,19 @@ S32 LLCurl::Multi::process() if (msg->msg == CURLMSG_DONE) { U32 response = 0; - easy_active_map_t::iterator iter = mEasyActiveMap.find(msg->easy_handle); - if (iter != mEasyActiveMap.end()) + Easy* easy = NULL ; + + { + LLMutexLock lock(mEasyMutexp) ; + easy_active_map_t::iterator iter = mEasyActiveMap.find(msg->easy_handle); + if (iter != mEasyActiveMap.end()) + { + easy = iter->second; + } + } + + if(easy) { - Easy* easy = iter->second; response = easy->report(msg->data.result); removeEasy(easy); } @@ -681,25 +803,28 @@ S32 LLCurl::Multi::process() } } - mPerformState = PERFORM_STATE_READY; + setState(STATE_READY); + return processed; } LLCurl::Easy* LLCurl::Multi::allocEasy() { - Easy* easy = 0; + Easy* easy = 0; if (mEasyFreeList.empty()) - { + { easy = Easy::getEasy(); } else { + LLMutexLock lock(mEasyMutexp) ; easy = *(mEasyFreeList.begin()); mEasyFreeList.erase(easy); } if (easy) { + LLMutexLock lock(mEasyMutexp) ; mEasyActiveList.insert(easy); mEasyActiveMap[easy->getCurlHandle()] = easy; } @@ -708,6 +833,7 @@ LLCurl::Easy* LLCurl::Multi::allocEasy() bool LLCurl::Multi::addEasy(Easy* easy) { + LLMutexLock lock(mMutexp) ; CURLMcode mcode = curl_multi_add_handle(mCurlMultiHandle, easy->getCurlHandle()); check_curl_multi_code(mcode); //if (mcode != CURLM_OK) @@ -720,25 +846,156 @@ bool LLCurl::Multi::addEasy(Easy* easy) void LLCurl::Multi::easyFree(Easy* easy) { + if(mEasyMutexp) + { + mEasyMutexp->lock() ; + } + mEasyActiveList.erase(easy); mEasyActiveMap.erase(easy->getCurlHandle()); + if (mEasyFreeList.size() < EASY_HANDLE_POOL_SIZE) - { - easy->resetState(); + { mEasyFreeList.insert(easy); + + if(mEasyMutexp) + { + mEasyMutexp->unlock() ; + } + + easy->resetState(); } else { + if(mEasyMutexp) + { + mEasyMutexp->unlock() ; + } delete easy; } } void LLCurl::Multi::removeEasy(Easy* easy) { - check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle())); + { + LLMutexLock lock(mMutexp) ; + check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle())); + } easyFree(easy); } +//------------------------------------------------------------ +//LLCurlThread +LLCurlThread::CurlRequest::CurlRequest(handle_t handle, LLCurl::Multi* multi, LLCurlThread* curl_thread) : + LLQueuedThread::QueuedRequest(handle, LLQueuedThread::PRIORITY_NORMAL, FLAG_AUTO_COMPLETE), + mMulti(multi), + mCurlThread(curl_thread) +{ +} + +LLCurlThread::CurlRequest::~CurlRequest() +{ + if(mMulti) + { + mCurlThread->deleteMulti(mMulti) ; + mMulti = NULL ; + } +} + +bool LLCurlThread::CurlRequest::processRequest() +{ + bool completed = true ; + if(mMulti) + { + completed = mCurlThread->doMultiPerform(mMulti) ; + + if(!completed) + { + setPriority(LLQueuedThread::PRIORITY_LOW) ; + } + } + + return completed ; +} + +void LLCurlThread::CurlRequest::finishRequest(bool completed) +{ + if(mMulti->isDead()) + { + mCurlThread->deleteMulti(mMulti) ; + } + else + { + mCurlThread->cleanupMulti(mMulti) ; //being idle too long, remove the request. + } + + mMulti = NULL ; +} + +LLCurlThread::LLCurlThread(bool threaded) : + LLQueuedThread("curlthread", threaded) +{ +} + +//virtual +LLCurlThread::~LLCurlThread() +{ +} + +S32 LLCurlThread::update(F32 max_time_ms) +{ + return LLQueuedThread::update(max_time_ms); +} + +void LLCurlThread::addMulti(LLCurl::Multi* multi) +{ + multi->mHandle = generateHandle() ; + + CurlRequest* req = new CurlRequest(multi->mHandle, multi, this) ; + + if (!addRequest(req)) + { + llwarns << "curl request added when the thread is quitted" << llendl; + } +} + +void LLCurlThread::killMulti(LLCurl::Multi* multi) +{ + if(!multi) + { + return ; + } + + if(multi->isValid()) + { + multi->markDead() ; +} + else + { + deleteMulti(multi) ; + } +} + +//private +bool LLCurlThread::doMultiPerform(LLCurl::Multi* multi) +{ + return multi->doPerform() ; +} + +//private +void LLCurlThread::deleteMulti(LLCurl::Multi* multi) +{ + delete multi ; +} + +//private +void LLCurlThread::cleanupMulti(LLCurl::Multi* multi) +{ + multi->cleanup() ; +} + +//------------------------------------------------------------ + //static std::string LLCurl::strerror(CURLcode errorcode) { @@ -753,39 +1010,30 @@ LLCurlRequest::LLCurlRequest() : mActiveMulti(NULL), mActiveRequestCount(0) { - mThreadID = LLThread::currentID(); mProcessing = FALSE; } LLCurlRequest::~LLCurlRequest() { - llassert_always(mThreadID == LLThread::currentID()); - //stop all Multi handle background threads for (curlmulti_set_t::iterator iter = mMultiSet.begin(); iter != mMultiSet.end(); ++iter) { - LLCurl::Multi* multi = *iter; - multi->mQuitting = true; - if (multi->mThreaded) - { - while (!multi->isStopped()) - { - multi->mSignal->signal(); - apr_sleep(1000); - } - } + LLCurl::getCurlThread()->killMulti(*iter) ; } - for_each(mMultiSet.begin(), mMultiSet.end(), DeletePointer()); + mMultiSet.clear() ; } void LLCurlRequest::addMulti() { - llassert_always(mThreadID == LLThread::currentID()); LLCurl::Multi* multi = new LLCurl::Multi(); - if (multi->mThreaded) + if(!multi->isValid()) { - multi->start(); + LLCurl::getCurlThread()->killMulti(multi) ; + mActiveMulti = NULL ; + mActiveRequestCount = 0 ; + return; } + mMultiSet.insert(multi); mActiveMulti = multi; mActiveRequestCount = 0; @@ -799,7 +1047,12 @@ LLCurl::Easy* LLCurlRequest::allocEasy() { addMulti(); } - llassert_always(mActiveMulti); + if(!mActiveMulti) + { + return NULL ; + } + + //llassert_always(mActiveMulti); ++mActiveRequestCount; LLCurl::Easy* easy = mActiveMulti->allocEasy(); return easy; @@ -901,7 +1154,6 @@ bool LLCurlRequest::post(const std::string& url, // Note: call once per frame S32 LLCurlRequest::process() { - llassert_always(mThreadID == LLThread::currentID()); S32 res = 0; mProcessing = TRUE; @@ -910,22 +1162,25 @@ S32 LLCurlRequest::process() { curlmulti_set_t::iterator curiter = iter++; LLCurl::Multi* multi = *curiter; + + if(!multi->isValid()) + { + if(multi == mActiveMulti) + { + mActiveMulti = NULL ; + mActiveRequestCount = 0 ; + } + mMultiSet.erase(curiter) ; + LLCurl::getCurlThread()->killMulti(multi) ; + continue ; + } + S32 tres = multi->process(); res += tres; if (multi != mActiveMulti && tres == 0 && multi->mQueued == 0) { mMultiSet.erase(curiter); - multi->mQuitting = true; - if (multi->mThreaded) - { - while (!multi->isStopped()) - { - multi->mSignal->signal(); - apr_sleep(1000); - } - } - - delete multi; + LLCurl::getCurlThread()->killMulti(multi); } } mProcessing = FALSE; @@ -934,15 +1189,27 @@ S32 LLCurlRequest::process() S32 LLCurlRequest::getQueued() { - llassert_always(mThreadID == LLThread::currentID()); S32 queued = 0; for (curlmulti_set_t::iterator iter = mMultiSet.begin(); iter != mMultiSet.end(); ) { curlmulti_set_t::iterator curiter = iter++; LLCurl::Multi* multi = *curiter; + + if(!multi->isValid()) + { + if(multi == mActiveMulti) + { + mActiveMulti = NULL ; + mActiveRequestCount = 0 ; + } + LLCurl::getCurlThread()->killMulti(multi); + mMultiSet.erase(curiter) ; + continue ; + } + queued += multi->mQueued; - if (multi->mPerformState != LLCurl::Multi::PERFORM_STATE_READY) + if (multi->getState() != LLCurl::Multi::STATE_READY) { ++queued; } @@ -959,10 +1226,9 @@ LLCurlEasyRequest::LLCurlEasyRequest() mResultReturned(false) { mMulti = new LLCurl::Multi(); - if (mMulti->mThreaded) + + if(mMulti->isValid()) { - mMulti->start(); - } mEasy = mMulti->allocEasy(); if (mEasy) { @@ -972,24 +1238,22 @@ LLCurlEasyRequest::LLCurlEasyRequest() LLProxy::getInstance()->applyProxySettings(mEasy); } } + else + { + LLCurl::getCurlThread()->killMulti(mMulti) ; + mEasy = NULL ; + mMulti = NULL ; + } +} LLCurlEasyRequest::~LLCurlEasyRequest() { - mMulti->mQuitting = true; - if (mMulti->mThreaded) - { - while (!mMulti->isStopped()) - { - mMulti->mSignal->signal(); - apr_sleep(1000); - } - } - delete mMulti; + LLCurl::getCurlThread()->killMulti(mMulti) ; } void LLCurlEasyRequest::setopt(CURLoption option, S32 value) { - if (mEasy) + if (isValid() && mEasy) { mEasy->setopt(option, value); } @@ -997,7 +1261,7 @@ void LLCurlEasyRequest::setopt(CURLoption option, S32 value) void LLCurlEasyRequest::setoptString(CURLoption option, const std::string& value) { - if (mEasy) + if (isValid() && mEasy) { mEasy->setoptString(option, value); } @@ -1005,7 +1269,7 @@ void LLCurlEasyRequest::setoptString(CURLoption option, const std::string& value void LLCurlEasyRequest::setPost(char* postdata, S32 size) { - if (mEasy) + if (isValid() && mEasy) { mEasy->setopt(CURLOPT_POST, 1); mEasy->setopt(CURLOPT_POSTFIELDS, postdata); @@ -1015,7 +1279,7 @@ void LLCurlEasyRequest::setPost(char* postdata, S32 size) void LLCurlEasyRequest::setHeaderCallback(curl_header_callback callback, void* userdata) { - if (mEasy) + if (isValid() && mEasy) { mEasy->setopt(CURLOPT_HEADERFUNCTION, (void*)callback); mEasy->setopt(CURLOPT_HEADERDATA, userdata); // aka CURLOPT_WRITEHEADER @@ -1024,7 +1288,7 @@ void LLCurlEasyRequest::setHeaderCallback(curl_header_callback callback, void* u void LLCurlEasyRequest::setWriteCallback(curl_write_callback callback, void* userdata) { - if (mEasy) + if (isValid() && mEasy) { mEasy->setopt(CURLOPT_WRITEFUNCTION, (void*)callback); mEasy->setopt(CURLOPT_WRITEDATA, userdata); @@ -1033,7 +1297,7 @@ void LLCurlEasyRequest::setWriteCallback(curl_write_callback callback, void* use void LLCurlEasyRequest::setReadCallback(curl_read_callback callback, void* userdata) { - if (mEasy) + if (isValid() && mEasy) { mEasy->setopt(CURLOPT_READFUNCTION, (void*)callback); mEasy->setopt(CURLOPT_READDATA, userdata); @@ -1042,7 +1306,7 @@ void LLCurlEasyRequest::setReadCallback(curl_read_callback callback, void* userd void LLCurlEasyRequest::setSSLCtxCallback(curl_ssl_ctx_callback callback, void* userdata) { - if (mEasy) + if (isValid() && mEasy) { mEasy->setopt(CURLOPT_SSL_CTX_FUNCTION, (void*)callback); mEasy->setopt(CURLOPT_SSL_CTX_DATA, userdata); @@ -1051,7 +1315,7 @@ void LLCurlEasyRequest::setSSLCtxCallback(curl_ssl_ctx_callback callback, void* void LLCurlEasyRequest::slist_append(const char* str) { - if (mEasy) + if (isValid() && mEasy) { mEasy->slist_append(str); } @@ -1062,7 +1326,7 @@ void LLCurlEasyRequest::sendRequest(const std::string& url) llassert_always(!mRequestSent); mRequestSent = true; lldebugs << url << llendl; - if (mEasy) + if (isValid() && mEasy) { mEasy->setHeaders(); mEasy->setoptString(CURLOPT_URL, url); @@ -1074,25 +1338,24 @@ void LLCurlEasyRequest::requestComplete() { llassert_always(mRequestSent); mRequestSent = false; - if (mEasy) + if (isValid() && mEasy) { mMulti->removeEasy(mEasy); } } -void LLCurlEasyRequest::perform() -{ - mMulti->perform(); -} - // Usage: Call getRestult until it returns false (no more messages) bool LLCurlEasyRequest::getResult(CURLcode* result, LLCurl::TransferInfo* info) { - if (mMulti->mPerformState != LLCurl::Multi::PERFORM_STATE_COMPLETED) + if(!isValid()) + { + return false ; + } + if (!mMulti->isCompleted()) { //we're busy, try again later return false; } - mMulti->mPerformState = LLCurl::Multi::PERFORM_STATE_READY; + mMulti->setState(LLCurl::Multi::STATE_READY) ; if (!mEasy) { @@ -1152,7 +1415,7 @@ CURLMsg* LLCurlEasyRequest::info_read(S32* q, LLCurl::TransferInfo* info) std::string LLCurlEasyRequest::getErrorString() { - return mEasy ? std::string(mEasy->getErrorBuffer()) : std::string(); + return isValid() && mEasy ? std::string(mEasy->getErrorBuffer()) : std::string(); } //////////////////////////////////////////////////////////////////////////// @@ -1178,10 +1441,11 @@ unsigned long LLCurl::ssl_thread_id(void) } #endif -void LLCurl::initClass(bool multi_threaded) +void LLCurl::initClass(F32 curl_reuest_timeout, S32 max_number_handles, bool multi_threaded) { - sMainThreadID = LLThread::currentID(); - sMultiThreaded = multi_threaded; + sCurlRequestTimeOut = curl_reuest_timeout ; //seconds + sMaxHandles = max_number_handles ; //max number of handles, (multi handles and easy handles combined). + // Do not change this "unless you are familiar with and mean to control // internal operations of libcurl" // - http://curl.haxx.se/libcurl/c/curl_global_init.html @@ -1189,9 +1453,6 @@ void LLCurl::initClass(bool multi_threaded) check_curl_code(code); - Easy::sHandleMutex = new LLMutex(NULL); - Easy::sMultiMutex = new LLMutex(NULL); - #if SAFE_SSL S32 mutex_count = CRYPTO_num_locks(); for (S32 i=0; iupdate(1)) //finish all tasks + { + break ; + } + } + sCurlThread->shutdown() ; + delete sCurlThread ; + sCurlThread = NULL ; + #if SAFE_SSL CRYPTO_set_locking_callback(NULL); for_each(sSSLMutex.begin(), sSSLMutex.end(), DeletePointer()); #endif - delete Easy::sHandleMutex; - Easy::sHandleMutex = NULL; - delete Easy::sMultiMutex; - Easy::sMultiMutex = NULL; - for (std::set::iterator iter = Easy::sFreeHandles.begin(); iter != Easy::sFreeHandles.end(); ++iter) { CURL* curl = *iter; - curl_easy_cleanup(curl); + LLCurl::deleteEasyHandle(curl); } Easy::sFreeHandles.clear(); + delete Easy::sHandleMutexp ; + Easy::sHandleMutexp = NULL ; + + delete sHandleMutexp ; + sHandleMutexp = NULL ; + llassert(Easy::sActiveHandles.empty()); } +//static +CURLM* LLCurl::newMultiHandle() +{ + LLMutexLock lock(sHandleMutexp) ; + + if(sTotalHandles + 1 > sMaxHandles) + { + llwarns << "no more handles available." << llendl ; + return NULL ; //failed + } + sTotalHandles++; + + CURLM* ret = curl_multi_init() ; + if(!ret) + { + llwarns << "curl_multi_init failed." << llendl ; + } + + return ret ; +} + +//static +CURLMcode LLCurl::deleteMultiHandle(CURLM* handle) +{ + if(handle) + { + LLMutexLock lock(sHandleMutexp) ; + sTotalHandles-- ; + return curl_multi_cleanup(handle) ; + } + return CURLM_OK ; +} + +//static +CURL* LLCurl::newEasyHandle() +{ + LLMutexLock lock(sHandleMutexp) ; + + if(sTotalHandles + 1 > sMaxHandles) + { + llwarns << "no more handles available." << llendl ; + return NULL ; //failed + } + sTotalHandles++; + + CURL* ret = curl_easy_init() ; + if(!ret) + { + llwarns << "curl_easy_init failed." << llendl ; + } + + return ret ; +} + +//static +void LLCurl::deleteEasyHandle(CURL* handle) +{ + if(handle) + { + LLMutexLock lock(sHandleMutexp) ; + curl_easy_cleanup(handle) ; + sTotalHandles-- ; + } +} + const unsigned int LLCurl::MAX_REDIRECTS = 5; // Provide access to LLCurl free functions outside of llcurl.cpp without polluting the global namespace. diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h old mode 100755 new mode 100644 index 87de202717..fd664c0fa1 --- a/indra/llmessage/llcurl.h +++ b/indra/llmessage/llcurl.h @@ -42,8 +42,11 @@ #include "lliopipe.h" #include "llsd.h" #include "llthread.h" +#include "llqueuedthread.h" +#include "llframetimer.h" class LLMutex; +class LLCurlThread; // For whatever reason, this is not typedef'd in curl.h typedef size_t (*curl_header_callback)(void *ptr, size_t size, size_t nmemb, void *stream); @@ -56,8 +59,6 @@ public: class Easy; class Multi; - static bool sMultiThreaded; - struct TransferInfo { TransferInfo() : mSizeDownload(0.0), mTotalTime(0.0), mSpeedDownload(0.0) {} @@ -162,7 +163,7 @@ public: /** * @ brief Initialize LLCurl class */ - static void initClass(bool multi_threaded = false); + static void initClass(F32 curl_reuest_timeout = 120.f, S32 max_number_handles = 256, bool multi_threaded = false); /** * @ brief Cleanup LLCurl class @@ -181,10 +182,25 @@ public: static void ssl_locking_callback(int mode, int type, const char *file, int line); static unsigned long ssl_thread_id(void); + static LLCurlThread* getCurlThread() { return sCurlThread ;} + + static CURLM* newMultiHandle() ; + static CURLMcode deleteMultiHandle(CURLM* handle) ; + static CURL* newEasyHandle() ; + static void deleteEasyHandle(CURL* handle) ; + private: static std::string sCAPath; static std::string sCAFile; static const unsigned int MAX_REDIRECTS; + static LLCurlThread* sCurlThread; + + static LLMutex* sHandleMutexp ; + static S32 sTotalHandles ; + static S32 sMaxHandles; +public: + static bool sNotQuitting; + static F32 sCurlRequestTimeOut; }; class LLCurl::Easy @@ -216,7 +232,7 @@ public: U32 report(CURLcode); void getTransferInfo(LLCurl::TransferInfo* info); - void prepRequest(const std::string& url, const std::vector& headers, ResponderPtr, S32 time_out = 0, bool post = false); + void prepRequest(const std::string& url, const std::vector& headers, LLCurl::ResponderPtr, S32 time_out = 0, bool post = false); const char* getErrorBuffer(); @@ -247,64 +263,120 @@ private: // Note: char*'s not strings since we pass pointers to curl std::vector mStrings; - ResponderPtr mResponder; + LLCurl::ResponderPtr mResponder; static std::set sFreeHandles; static std::set sActiveHandles; - static LLMutex* sHandleMutex; - static LLMutex* sMultiMutex; + static LLMutex* sHandleMutexp ; }; -class LLCurl::Multi : public LLThread +class LLCurl::Multi { LOG_CLASS(Multi); + + friend class LLCurlThread ; + +private: + ~Multi(); + + void markDead() ; + bool doPerform(); + public: typedef enum { - PERFORM_STATE_READY=0, - PERFORM_STATE_PERFORMING=1, - PERFORM_STATE_COMPLETED=2 + STATE_READY=0, + STATE_PERFORMING=1, + STATE_COMPLETED=2 } ePerformState; - Multi(); - ~Multi(); + Multi(F32 idle_time_out = 0.f); - Easy* allocEasy(); - bool addEasy(Easy* easy); + LLCurl::Easy* allocEasy(); + bool addEasy(LLCurl::Easy* easy); + void removeEasy(LLCurl::Easy* easy); - void removeEasy(Easy* easy); + void lock() ; + void unlock() ; + + void setState(ePerformState state) ; + ePerformState getState() ; + + bool isCompleted() ; + bool isValid() {return mCurlMultiHandle != NULL ;} + bool isDead() {return mDead;} + + bool waitToComplete() ; S32 process(); - void perform(); - void doPerform(); - virtual void run(); - CURLMsg* info_read(S32* msgs_in_queue); S32 mQueued; S32 mErrorCount; - S32 mPerformState; - - LLCondition* mSignal; - bool mQuitting; - bool mThreaded; - private: - void easyFree(Easy*); + void easyFree(LLCurl::Easy*); + void cleanup() ; CURLM* mCurlMultiHandle; - typedef std::set easy_active_list_t; + typedef std::set easy_active_list_t; easy_active_list_t mEasyActiveList; - typedef std::map easy_active_map_t; + typedef std::map easy_active_map_t; easy_active_map_t mEasyActiveMap; - typedef std::set easy_free_list_t; + typedef std::set easy_free_list_t; easy_free_list_t mEasyFreeList; + + LLQueuedThread::handle_t mHandle ; + ePerformState mState; + + BOOL mDead ; + LLMutex* mMutexp ; + LLMutex* mDeletionMutexp ; + LLMutex* mEasyMutexp ; + LLFrameTimer mIdleTimer ; + F32 mIdleTimeOut; }; +class LLCurlThread : public LLQueuedThread +{ +public: + + class CurlRequest : public LLQueuedThread::QueuedRequest + { + protected: + virtual ~CurlRequest(); // use deleteRequest() + + public: + CurlRequest(handle_t handle, LLCurl::Multi* multi, LLCurlThread* curl_thread); + + /*virtual*/ bool processRequest(); + /*virtual*/ void finishRequest(bool completed); + + private: + // input + LLCurl::Multi* mMulti; + LLCurlThread* mCurlThread; + }; + friend class CurlRequest; + +public: + LLCurlThread(bool threaded = true) ; + virtual ~LLCurlThread() ; + + S32 update(F32 max_time_ms); + + void addMulti(LLCurl::Multi* multi) ; + void killMulti(LLCurl::Multi* multi) ; + +private: + bool doMultiPerform(LLCurl::Multi* multi) ; + void deleteMulti(LLCurl::Multi* multi) ; + void cleanupMulti(LLCurl::Multi* multi) ; +} ; + namespace boost { void intrusive_ptr_add_ref(LLCurl::Responder* p); @@ -339,7 +411,6 @@ private: LLCurl::Multi* mActiveMulti; S32 mActiveRequestCount; BOOL mProcessing; - U32 mThreadID; // debug }; class LLCurlEasyRequest @@ -357,9 +428,11 @@ public: void slist_append(const char* str); void sendRequest(const std::string& url); void requestComplete(); - void perform(); bool getResult(CURLcode* result, LLCurl::TransferInfo* info = NULL); std::string getErrorString(); + bool isCompleted() {return mMulti->isCompleted() ;} + bool wait() { return mMulti->waitToComplete(); } + bool isValid() {return mMulti && mMulti->isValid(); } LLCurl::Easy* getEasy() const { return mEasy; } diff --git a/indra/llmessage/llhttpassetstorage.cpp b/indra/llmessage/llhttpassetstorage.cpp index 2bca517e97..612d765969 100644 --- a/indra/llmessage/llhttpassetstorage.cpp +++ b/indra/llmessage/llhttpassetstorage.cpp @@ -232,7 +232,8 @@ LLSD LLHTTPAssetRequest::getFullDetails() const void LLHTTPAssetRequest::setupCurlHandle() { // *NOTE: Similar code exists in mapserver/llcurlutil.cpp JC - mCurlHandle = curl_easy_init(); + mCurlHandle = LLCurl::newEasyHandle(); + llassert_always(mCurlHandle != NULL) ; // Apply proxy settings if configured to do so LLProxy::getInstance()->applyProxySettings(mCurlHandle); @@ -278,7 +279,7 @@ void LLHTTPAssetRequest::setupCurlHandle() void LLHTTPAssetRequest::cleanupCurlHandle() { - curl_easy_cleanup(mCurlHandle); + LLCurl::deleteEasyHandle(mCurlHandle); if (mAssetStoragep) { // Terminating a request. Thus upload or download is no longer pending. @@ -429,12 +430,13 @@ void LLHTTPAssetStorage::_init(const std::string& web_host, const std::string& l // curl_global_init moved to LLCurl::initClass() - mCurlMultiHandle = curl_multi_init(); + mCurlMultiHandle = LLCurl::newMultiHandle() ; + llassert_always(mCurlMultiHandle != NULL) ; } LLHTTPAssetStorage::~LLHTTPAssetStorage() { - curl_multi_cleanup(mCurlMultiHandle); + LLCurl::deleteMultiHandle(mCurlMultiHandle); mCurlMultiHandle = NULL; // curl_global_cleanup moved to LLCurl::initClass() diff --git a/indra/llmessage/llhttpclient.cpp b/indra/llmessage/llhttpclient.cpp index dd4e3a6300..0c325a68aa 100644 --- a/indra/llmessage/llhttpclient.cpp +++ b/indra/llmessage/llhttpclient.cpp @@ -158,7 +158,7 @@ namespace if(fstream.is_open()) { fstream.seekg(0, std::ios::end); - U32 fileSize = fstream.tellg(); + U32 fileSize = (U32)fstream.tellg(); fstream.seekg(0, std::ios::beg); std::vector fileBuffer(fileSize); fstream.read(&fileBuffer[0], fileSize); @@ -228,6 +228,12 @@ static void request( LLPumpIO::chain_t chain; LLURLRequest* req = new LLURLRequest(method, url); + if(!req->isValid())//failed + { + delete req ; + return ; + } + req->setSSLVerifyCallback(LLHTTPClient::getCertVerifyCallback(), (void *)req); @@ -423,7 +429,9 @@ static LLSD blocking_request( { lldebugs << "blockingRequest of " << url << llendl; char curl_error_buffer[CURL_ERROR_SIZE] = "\0"; - CURL* curlp = curl_easy_init(); + CURL* curlp = LLCurl::newEasyHandle(); + llassert_always(curlp != NULL) ; + LLHTTPBuffer http_buffer; std::string body_str; @@ -517,7 +525,7 @@ static LLSD blocking_request( } // * Cleanup - curl_easy_cleanup(curlp); + LLCurl::deleteEasyHandle(curlp); return response; } diff --git a/indra/llmessage/lliohttpserver.cpp b/indra/llmessage/lliohttpserver.cpp index 73e8a69085..987f386aa3 100644 --- a/indra/llmessage/lliohttpserver.cpp +++ b/indra/llmessage/lliohttpserver.cpp @@ -818,6 +818,8 @@ LLIOPipe::EStatus LLHTTPResponder::process_impl( // Copy everything after mLast read to the out. LLBufferArray::segment_iterator_t seg_iter; + + buffer->lock(); seg_iter = buffer->splitAfter(mLastRead); if(seg_iter != buffer->endSegment()) { @@ -838,7 +840,7 @@ LLIOPipe::EStatus LLHTTPResponder::process_impl( } #endif } - + buffer->unlock(); // // *FIX: get rid of extra bytes off the end // diff --git a/indra/llmessage/lliopipe.cpp b/indra/llmessage/lliopipe.cpp index 6e4eec74a6..8f827f7a30 100644 --- a/indra/llmessage/lliopipe.cpp +++ b/indra/llmessage/lliopipe.cpp @@ -75,6 +75,12 @@ LLIOPipe::~LLIOPipe() //lldebugs << "destroying LLIOPipe" << llendl; } +//virtual +bool LLIOPipe::isValid() +{ + return true ; +} + // static std::string LLIOPipe::lookupStatusString(EStatus status) { diff --git a/indra/llmessage/lliopipe.h b/indra/llmessage/lliopipe.h index 8e656b6da1..cbd17b5a3d 100644 --- a/indra/llmessage/lliopipe.h +++ b/indra/llmessage/lliopipe.h @@ -231,6 +231,8 @@ public: */ virtual ~LLIOPipe(); + virtual bool isValid() ; + protected: /** * @brief Base Constructor. diff --git a/indra/llmessage/lliosocket.cpp b/indra/llmessage/lliosocket.cpp index 54ceab3422..d5b4d45821 100644 --- a/indra/llmessage/lliosocket.cpp +++ b/indra/llmessage/lliosocket.cpp @@ -445,6 +445,7 @@ LLIOPipe::EStatus LLIOSocketWriter::process_impl( // efficient - not only because writev() is better, but also // because we won't have to do as much work to find the start // address. + buffer->lock(); LLBufferArray::segment_iterator_t it; LLBufferArray::segment_iterator_t end = buffer->endSegment(); LLSegment segment; @@ -524,6 +525,8 @@ LLIOPipe::EStatus LLIOSocketWriter::process_impl( } } + buffer->unlock(); + PUMP_DEBUG; if(done && eos) { diff --git a/indra/llmessage/llmime.cpp b/indra/llmessage/llmime.cpp index 943a734927..9d9c4ebd68 100644 --- a/indra/llmessage/llmime.cpp +++ b/indra/llmessage/llmime.cpp @@ -388,7 +388,7 @@ bool LLMimeParser::Impl::parseHeaders( // not to read past limit when we get() the newline. S32 max_get = llmin((S32)LINE_BUFFER_LENGTH, limit - mScanCount - 1); istr.getline(mBuffer, max_get, '\r'); - mScanCount += istr.gcount(); + mScanCount += (S32)istr.gcount(); int c = istr.get(); if(EOF == c) { @@ -496,7 +496,7 @@ void LLMimeParser::Impl::scanPastSeparator( // past limit when we get() the newline. S32 max_get = llmin((S32)LINE_BUFFER_LENGTH, limit - mScanCount - 1); istr.getline(mBuffer, max_get, '\r'); - mScanCount += istr.gcount(); + mScanCount += (S32)istr.gcount(); if(istr.gcount() >= LINE_BUFFER_LENGTH - 1) { // that's way too long to be a separator, so ignore it. diff --git a/indra/llmessage/llpumpio.cpp b/indra/llmessage/llpumpio.cpp index a8d2a0a224..f3ef4f2684 100644 --- a/indra/llmessage/llpumpio.cpp +++ b/indra/llmessage/llpumpio.cpp @@ -195,7 +195,7 @@ bool LLPumpIO::prime(apr_pool_t* pool) return ((pool == NULL) ? false : true); } -bool LLPumpIO::addChain(const chain_t& chain, F32 timeout) +bool LLPumpIO::addChain(const chain_t& chain, F32 timeout, bool has_curl_request) { LLMemType m1(LLMemType::MTYPE_IO_PUMP); if(chain.empty()) return false; @@ -204,8 +204,10 @@ bool LLPumpIO::addChain(const chain_t& chain, F32 timeout) LLScopedLock lock(mChainsMutex); #endif LLChainInfo info; + info.mHasCurlRequest = has_curl_request; info.setTimeoutSeconds(timeout); info.mData = LLIOPipe::buffer_ptr_t(new LLBufferArray); + info.mData->setThreaded(has_curl_request); LLLinkInfo link; #if LL_DEBUG_PIPE_TYPE_IN_PUMP lldebugs << "LLPumpIO::addChain() " << chain[0] << " '" @@ -440,6 +442,15 @@ void LLPumpIO::pump() static LLFastTimer::DeclareTimer FTM_PUMP_IO("Pump IO"); +LLPumpIO::current_chain_t LLPumpIO::removeRunningChain(LLPumpIO::current_chain_t& run_chain) +{ + std::for_each( + (*run_chain).mDescriptors.begin(), + (*run_chain).mDescriptors.end(), + ll_delete_apr_pollset_fd_client_data()); + return mRunningChains.erase(run_chain); +} + //timeout is in microseconds void LLPumpIO::pump(const S32& poll_timeout) { @@ -585,10 +596,16 @@ void LLPumpIO::pump(const S32& poll_timeout) // << (*run_chain).mChainLinks[0].mPipe // << " because we reached the end." << llendl; #endif - run_chain = mRunningChains.erase(run_chain); + run_chain = removeRunningChain(run_chain); continue; } } + else if(isChainExpired(*run_chain)) + { + run_chain = removeRunningChain(run_chain); + continue; + } + PUMP_DEBUG; if((*run_chain).mLock) { @@ -696,11 +713,7 @@ void LLPumpIO::pump(const S32& poll_timeout) PUMP_DEBUG; // This chain is done. Clean up any allocated memory and // erase the chain info. - std::for_each( - (*run_chain).mDescriptors.begin(), - (*run_chain).mDescriptors.end(), - ll_delete_apr_pollset_fd_client_data()); - run_chain = mRunningChains.erase(run_chain); + run_chain = removeRunningChain(run_chain); // *NOTE: may not always need to rebuild the pollset. mRebuildPollset = true; @@ -1095,6 +1108,24 @@ void LLPumpIO::processChain(LLChainInfo& chain) PUMP_DEBUG; } +bool LLPumpIO::isChainExpired(LLChainInfo& chain) +{ + if(!chain.mHasCurlRequest) + { + return false ; + } + + for(links_t::iterator iter = chain.mChainLinks.begin(); iter != chain.mChainLinks.end(); ++iter) + { + if(!(*iter).mPipe->isValid()) + { + return true ; + } + } + + return false ; +} + bool LLPumpIO::handleChainError( LLChainInfo& chain, LLIOPipe::EStatus error) @@ -1136,6 +1167,9 @@ bool LLPumpIO::handleChainError( #endif keep_going = false; break; + case LLIOPipe::STATUS_EXPIRED: + keep_going = false; + break ; default: if(LLIOPipe::isSuccess(error)) { @@ -1157,7 +1191,8 @@ bool LLPumpIO::handleChainError( LLPumpIO::LLChainInfo::LLChainInfo() : mInit(false), mLock(0), - mEOS(false) + mEOS(false), + mHasCurlRequest(false) { LLMemType m1(LLMemType::MTYPE_IO_PUMP); mTimer.setTimerExpirySec(DEFAULT_CHAIN_EXPIRY_SECS); diff --git a/indra/llmessage/llpumpio.h b/indra/llmessage/llpumpio.h index 9303c9d7fc..d2c5d37571 100644 --- a/indra/llmessage/llpumpio.h +++ b/indra/llmessage/llpumpio.h @@ -111,9 +111,10 @@ public: * @param chain The pipes for the chain * @param timeout The number of seconds in the future to * expire. Pass in 0.0f to never expire. + * @param has_curl_request The chain contains LLURLRequest if true. * @return Returns true if anything was added to the pump. */ - bool addChain(const chain_t& chain, F32 timeout); + bool addChain(const chain_t& chain, F32 timeout, bool has_curl_request = false); /** * @brief Struct to associate a pipe with it's buffer io indexes. @@ -356,12 +357,13 @@ protected: // basic member data bool mInit; + bool mEOS; + bool mHasCurlRequest; S32 mLock; LLFrameTimer mTimer; links_t::iterator mHead; links_t mChainLinks; - LLIOPipe::buffer_ptr_t mData; - bool mEOS; + LLIOPipe::buffer_ptr_t mData; LLSD mContext; // tracking inside the pump @@ -402,7 +404,7 @@ protected: protected: void initialize(apr_pool_t* pool); void cleanup(); - + current_chain_t removeRunningChain(current_chain_t& chain) ; /** * @brief Given the internal state of the chains, rebuild the pollset * @see setConditional() @@ -429,6 +431,9 @@ protected: */ bool handleChainError(LLChainInfo& chain, LLIOPipe::EStatus error); + //if the chain is expired, remove it + bool isChainExpired(LLChainInfo& chain) ; + public: /** * @brief Return number of running chains. diff --git a/indra/llmessage/llsdmessage.cpp b/indra/llmessage/llsdmessage.cpp index 9148c9dd15..1c93c12d99 100644 --- a/indra/llmessage/llsdmessage.cpp +++ b/indra/llmessage/llsdmessage.cpp @@ -88,7 +88,7 @@ bool LLSDMessage::httpListener(const LLSD& request) request, url, "POST", reply, error), LLSD(), // headers - timeout); + (F32)timeout); return false; } diff --git a/indra/llmessage/llsdmessagebuilder.cpp b/indra/llmessage/llsdmessagebuilder.cpp index 2698a271ee..615221e0ad 100644 --- a/indra/llmessage/llsdmessagebuilder.cpp +++ b/indra/llmessage/llsdmessagebuilder.cpp @@ -317,7 +317,7 @@ void LLSDMessageBuilder::copyFromMessageData(const LLMsgData& data) // S64 not supported in LLSD so we just truncate it case MVT_S64: - addS32(varname, *(S64*)mvci.getData()); + addS32(varname, (S32)*(S64*)mvci.getData()); break; case MVT_F32: diff --git a/indra/llmessage/llsdmessagereader.cpp b/indra/llmessage/llsdmessagereader.cpp index 304a692cdf..3d8ca2ad9f 100644 --- a/indra/llmessage/llsdmessagereader.cpp +++ b/indra/llmessage/llsdmessagereader.cpp @@ -291,9 +291,10 @@ S32 getElementSize(const LLSD& llsd) case LLSD::TypeMap: case LLSD::TypeArray: case LLSD::TypeUndefined: + default: // TypeLLSDTypeEnd, TypeLLSDNumTypes, etc. return 0; } - return 0; + //return 0; } //virtual diff --git a/indra/llmessage/llsdrpcclient.h b/indra/llmessage/llsdrpcclient.h index 9fb49a5c33..0cecf4f688 100644 --- a/indra/llmessage/llsdrpcclient.h +++ b/indra/llmessage/llsdrpcclient.h @@ -240,9 +240,16 @@ public: virtual bool build(LLPumpIO::chain_t& chain, LLSD context) const { lldebugs << "LLSDRPCClientFactory::build" << llendl; - LLIOPipe::ptr_t service(new Client); - chain.push_back(service); LLURLRequest* http(new LLURLRequest(LLURLRequest::HTTP_POST)); + if(!http->isValid()) + { + llwarns << "Creating LLURLRequest failed." << llendl ; + delete http; + return false; + } + + LLIOPipe::ptr_t service(new Client); + chain.push_back(service); LLIOPipe::ptr_t http_pipe(http); http->addHeader("Content-Type: text/llsd"); if(mURL.empty()) @@ -283,9 +290,16 @@ public: virtual bool build(LLPumpIO::chain_t& chain, LLSD context) const { lldebugs << "LLXMLSDRPCClientFactory::build" << llendl; - LLIOPipe::ptr_t service(new Client); - chain.push_back(service); + LLURLRequest* http(new LLURLRequest(LLURLRequest::HTTP_POST)); + if(!http->isValid()) + { + llwarns << "Creating LLURLRequest failed." << llendl ; + delete http; + return false ; + } + LLIOPipe::ptr_t service(new Client); + chain.push_back(service); LLIOPipe::ptr_t http_pipe(http); http->addHeader("Content-Type: text/xml"); if(mURL.empty()) diff --git a/indra/llmessage/llurlrequest.cpp b/indra/llmessage/llurlrequest.cpp index fa03bb7512..a16f5c7bf0 100644 --- a/indra/llmessage/llurlrequest.cpp +++ b/indra/llmessage/llurlrequest.cpp @@ -64,7 +64,7 @@ public: ~LLURLRequestDetail(); std::string mURL; LLCurlEasyRequest* mCurlRequest; - LLBufferArray* mResponseBuffer; + LLIOPipe::buffer_ptr_t mResponseBuffer; LLChannelDescriptors mChannels; U8* mLastRead; U32 mBodyLimit; @@ -75,7 +75,6 @@ public: LLURLRequestDetail::LLURLRequestDetail() : mCurlRequest(NULL), - mResponseBuffer(NULL), mLastRead(NULL), mBodyLimit(0), mByteAccumulator(0), @@ -84,13 +83,18 @@ LLURLRequestDetail::LLURLRequestDetail() : { LLMemType m1(LLMemType::MTYPE_IO_URL_REQUEST); mCurlRequest = new LLCurlEasyRequest(); + + if(!mCurlRequest->isValid()) //failed. + { + delete mCurlRequest ; + mCurlRequest = NULL ; + } } LLURLRequestDetail::~LLURLRequestDetail() { LLMemType m1(LLMemType::MTYPE_IO_URL_REQUEST); delete mCurlRequest; - mResponseBuffer = NULL; mLastRead = NULL; } @@ -170,6 +174,7 @@ LLURLRequest::~LLURLRequest() { LLMemType m1(LLMemType::MTYPE_IO_URL_REQUEST); delete mDetail; + mDetail = NULL ; } void LLURLRequest::setURL(const std::string& url) @@ -251,12 +256,24 @@ void LLURLRequest::allowCookies() mDetail->mCurlRequest->setoptString(CURLOPT_COOKIEFILE, ""); } +//virtual +bool LLURLRequest::isValid() +{ + return mDetail->mCurlRequest && mDetail->mCurlRequest->isValid(); +} + // virtual LLIOPipe::EStatus LLURLRequest::handleError( LLIOPipe::EStatus status, LLPumpIO* pump) { LLMemType m1(LLMemType::MTYPE_IO_URL_REQUEST); + + if(!isValid()) + { + return STATUS_EXPIRED ; + } + if(mCompletionCallback && pump) { LLURLRequestComplete* complete = NULL; @@ -325,7 +342,7 @@ LLIOPipe::EStatus LLURLRequest::process_impl( // *FIX: bit of a hack, but it should work. The configure and // callback method expect this information to be ready. - mDetail->mResponseBuffer = buffer.get(); + mDetail->mResponseBuffer = buffer; mDetail->mChannels = channels; if(!configure()) { @@ -344,7 +361,10 @@ LLIOPipe::EStatus LLURLRequest::process_impl( static LLFastTimer::DeclareTimer FTM_URL_PERFORM("Perform"); { LLFastTimer t(FTM_URL_PERFORM); - mDetail->mCurlRequest->perform(); + if(!mDetail->mCurlRequest->wait()) + { + return status ; + } } while(1) @@ -439,6 +459,12 @@ void LLURLRequest::initialize() LLMemType m1(LLMemType::MTYPE_IO_URL_REQUEST); mState = STATE_INITIALIZED; mDetail = new LLURLRequestDetail; + + if(!isValid()) + { + return ; + } + mDetail->mCurlRequest->setopt(CURLOPT_NOSIGNAL, 1); mDetail->mCurlRequest->setWriteCallback(&downCallback, (void*)this); mDetail->mCurlRequest->setReadCallback(&upCallback, (void*)this); diff --git a/indra/llmessage/llurlrequest.h b/indra/llmessage/llurlrequest.h index ec5c2c1941..44d358d906 100644 --- a/indra/llmessage/llurlrequest.h +++ b/indra/llmessage/llurlrequest.h @@ -188,6 +188,8 @@ public: */ void allowCookies(); + /*virtual*/ bool isValid() ; + public: /** * @brief Give this pipe a chance to handle a generated error diff --git a/indra/llmessage/llxfer.h b/indra/llmessage/llxfer.h index 989e8b2cab..f9348eb11f 100644 --- a/indra/llmessage/llxfer.h +++ b/indra/llmessage/llxfer.h @@ -29,6 +29,7 @@ #include "message.h" #include "lltimer.h" +#include "llextendedstatus.h" const S32 LL_XFER_LARGE_PAYLOAD = 7680; diff --git a/indra/llmessage/message.cpp b/indra/llmessage/message.cpp index d0b0e178b8..6a425cfe98 100644 --- a/indra/llmessage/message.cpp +++ b/indra/llmessage/message.cpp @@ -3147,7 +3147,7 @@ bool LLMessageSystem::generateDigestForWindowAndUUIDs(char* digest, const S32 wi LL_ERRS("Messaging") << "Trying to generate complex digest on a machine without a shared secret!" << llendl; } - U32 now = time(NULL); + U32 now = (U32)time(NULL); now /= window; @@ -3167,7 +3167,7 @@ bool LLMessageSystem::isMatchingDigestForWindowAndUUIDs(const char* digest, cons } char our_digest[MD5HEX_STR_SIZE]; /* Flawfinder: ignore */ - U32 now = time(NULL); + U32 now = (U32)time(NULL); now /= window; @@ -3213,7 +3213,7 @@ bool LLMessageSystem::generateDigestForWindow(char* digest, const S32 window) co LL_ERRS("Messaging") << "Trying to generate simple digest on a machine without a shared secret!" << llendl; } - U32 now = time(NULL); + U32 now = (U32)time(NULL); now /= window; diff --git a/indra/llmessage/tests/testrunner.py b/indra/llmessage/tests/testrunner.py index f2c841532a..5b9beb359b 100644 --- a/indra/llmessage/tests/testrunner.py +++ b/indra/llmessage/tests/testrunner.py @@ -35,7 +35,7 @@ import re import errno import socket -VERBOSE = os.environ.get("INTEGRATION_TEST_VERBOSE", "1") # default to verbose +VERBOSE = os.environ.get("INTEGRATION_TEST_VERBOSE", "0") # default to quiet # Support usage such as INTEGRATION_TEST_VERBOSE=off -- distressing to user if # that construct actually turns on verbosity... VERBOSE = not re.match(r"(0|off|false|quiet)$", VERBOSE, re.IGNORECASE) diff --git a/indra/llplugin/llpluginclassmedia.h b/indra/llplugin/llpluginclassmedia.h index d95fa40091..5fe8254331 100644 --- a/indra/llplugin/llpluginclassmedia.h +++ b/indra/llplugin/llpluginclassmedia.h @@ -41,7 +41,7 @@ class LLPluginClassMedia : public LLPluginProcessParentOwner LOG_CLASS(LLPluginClassMedia); public: LLPluginClassMedia(LLPluginClassMediaOwner *owner); - ~LLPluginClassMedia(); + virtual ~LLPluginClassMedia(); // local initialization, called by the media manager when creating a source bool init(const std::string &launcher_filename, @@ -270,7 +270,7 @@ public: std::string getHoverText() const { return mHoverText; }; std::string getHoverLink() const { return mHoverLink; }; - std::string getMediaName() const { return mMediaName; }; + const std::string& getMediaName() const { return mMediaName; }; std::string getMediaDescription() const { return mMediaDescription; }; // Crash the plugin. If you use this outside of a testbed, you will be punished. diff --git a/indra/llplugin/llplugininstance.h b/indra/llplugin/llplugininstance.h index 3643a15d8c..e6926c3e37 100644 --- a/indra/llplugin/llplugininstance.h +++ b/indra/llplugin/llplugininstance.h @@ -39,7 +39,7 @@ class LLPluginInstanceMessageListener { public: - ~LLPluginInstanceMessageListener(); + virtual ~LLPluginInstanceMessageListener(); /** Plugin receives message from plugin loader shell. */ virtual void receivePluginMessage(const std::string &message) = 0; }; diff --git a/indra/llplugin/llpluginmessagepipe.cpp b/indra/llplugin/llpluginmessagepipe.cpp index 8d13e38ad5..091e93ea4b 100644 --- a/indra/llplugin/llpluginmessagepipe.cpp +++ b/indra/llplugin/llpluginmessagepipe.cpp @@ -94,10 +94,10 @@ void LLPluginMessagePipeOwner::killMessagePipe(void) LLPluginMessagePipe::LLPluginMessagePipe(LLPluginMessagePipeOwner *owner, LLSocket::ptr_t socket): mInputMutex(gAPRPoolp), mOutputMutex(gAPRPoolp), + mOutputStartIndex(0), mOwner(owner), mSocket(socket) { - mOwner->setMessagePipe(this); } @@ -113,6 +113,14 @@ bool LLPluginMessagePipe::addMessage(const std::string &message) { // queue the message for later output LLMutexLock lock(&mOutputMutex); + + // If we're starting to use up too much memory, clear + if (mOutputStartIndex > 1024 * 1024) + { + mOutput = mOutput.substr(mOutputStartIndex); + mOutputStartIndex = 0; + } + mOutput += message; mOutput += MESSAGE_DELIMITER; // message separator @@ -165,35 +173,44 @@ bool LLPluginMessagePipe::pumpOutput() if(mSocket) { apr_status_t status; - apr_size_t size; + apr_size_t in_size, out_size; LLMutexLock lock(&mOutputMutex); - if(!mOutput.empty()) + + const char * output_data = &(mOutput.data()[mOutputStartIndex]); + if(*output_data != '\0') { // write any outgoing messages - size = (apr_size_t)mOutput.size(); + in_size = (apr_size_t) (mOutput.size() - mOutputStartIndex); + out_size = in_size; setSocketTimeout(0); // LL_INFOS("Plugin") << "before apr_socket_send, size = " << size << LL_ENDL; - status = apr_socket_send( - mSocket->getSocket(), - (const char*)mOutput.data(), - &size); + status = apr_socket_send(mSocket->getSocket(), + output_data, + &out_size); // LL_INFOS("Plugin") << "after apr_socket_send, size = " << size << LL_ENDL; - if(status == APR_SUCCESS) + if((status == APR_SUCCESS) || APR_STATUS_IS_EAGAIN(status)) { - // success - mOutput = mOutput.substr(size); - } - else if(APR_STATUS_IS_EAGAIN(status)) - { - // Socket buffer is full... - // remove the written part from the buffer and try again later. - mOutput = mOutput.substr(size); + // Success or Socket buffer is full... + + // If we've pumped the entire string, clear it + if (out_size == in_size) + { + mOutputStartIndex = 0; + mOutput.clear(); + } + else + { + llassert(in_size > out_size); + + // Remove the written part from the buffer and try again later. + mOutputStartIndex += out_size; + } } else if(APR_STATUS_IS_EOF(status)) { diff --git a/indra/llplugin/llpluginmessagepipe.h b/indra/llplugin/llpluginmessagepipe.h index beb942c0fe..c3498beac0 100644 --- a/indra/llplugin/llpluginmessagepipe.h +++ b/indra/llplugin/llpluginmessagepipe.h @@ -40,7 +40,7 @@ class LLPluginMessagePipeOwner LOG_CLASS(LLPluginMessagePipeOwner); public: LLPluginMessagePipeOwner(); - ~LLPluginMessagePipeOwner(); + virtual ~LLPluginMessagePipeOwner(); // called with incoming messages virtual void receiveMessageRaw(const std::string &message) = 0; @@ -86,6 +86,7 @@ protected: std::string mInput; LLMutex mOutputMutex; std::string mOutput; + std::string::size_type mOutputStartIndex; LLPluginMessagePipeOwner *mOwner; LLSocket::ptr_t mSocket; diff --git a/indra/llplugin/llpluginprocessparent.h b/indra/llplugin/llpluginprocessparent.h index 26c6b0c402..c66723f175 100644 --- a/indra/llplugin/llpluginprocessparent.h +++ b/indra/llplugin/llpluginprocessparent.h @@ -41,7 +41,7 @@ class LLPluginProcessParentOwner { public: - ~LLPluginProcessParentOwner(); + virtual ~LLPluginProcessParentOwner(); virtual void receivePluginMessage(const LLPluginMessage &message) = 0; virtual bool receivePluginMessageEarly(const LLPluginMessage &message) {return false;}; // This will only be called when the plugin has died unexpectedly diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 6e4bb7ec97..cb32a510b8 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -31,11 +31,18 @@ #include "llconvexdecomposition.h" #include "llsdserialize.h" #include "llvector4a.h" - +#if LL_MSVC +#pragma warning (disable : 4263) +#pragma warning (disable : 4264) +#endif #include "dae.h" #include "dae/daeErrorHandler.h" #include "dom/domConstants.h" #include "dom/domMesh.h" +#if LL_MSVC +#pragma warning (default : 4263) +#pragma warning (default : 4264) +#endif #ifdef LL_STANDALONE # include diff --git a/indra/llprimitive/lltextureanim.cpp b/indra/llprimitive/lltextureanim.cpp index 398af4e6e8..185a3f69c0 100644 --- a/indra/llprimitive/lltextureanim.cpp +++ b/indra/llprimitive/lltextureanim.cpp @@ -168,8 +168,8 @@ void LLTextureAnim::unpackTAMessage(LLDataPacker &dp) mMode = data[0]; mFace = data[1]; - mSizeX = llmax((U8)1, data[2]); - mSizeY = llmax((U8)1, data[3]); + mSizeX = data[2]; + mSizeY = data[3]; htonmemcpy(&mStart, data + 4, MVT_F32, sizeof(F32)); htonmemcpy(&mLength, data + 8, MVT_F32, sizeof(F32)); htonmemcpy(&mRate, data + 12, MVT_F32, sizeof(F32)); diff --git a/indra/llprimitive/llvolumexml.cpp b/indra/llprimitive/llvolumexml.cpp index f4f9d4d713..bf2297a029 100644 --- a/indra/llprimitive/llvolumexml.cpp +++ b/indra/llprimitive/llvolumexml.cpp @@ -34,9 +34,9 @@ //============================================================================ -LLXMLNode *LLVolumeXml::exportProfileParams(const LLProfileParams* params) +LLPointer LLVolumeXml::exportProfileParams(const LLProfileParams* params) { - LLXMLNode *ret = new LLXMLNode("profile", FALSE); + LLPointer ret = new LLXMLNode("profile", FALSE); ret->createChild("curve_type", TRUE)->setByteValue(1, ¶ms->getCurveType()); ret->createChild("interval", FALSE)->setFloatValue(2, ¶ms->getBegin()); @@ -46,9 +46,9 @@ LLXMLNode *LLVolumeXml::exportProfileParams(const LLProfileParams* params) } -LLXMLNode *LLVolumeXml::exportPathParams(const LLPathParams* params) +LLPointer LLVolumeXml::exportPathParams(const LLPathParams* params) { - LLXMLNode *ret = new LLXMLNode("path", FALSE); + LLPointer ret = new LLXMLNode("path", FALSE); ret->createChild("curve_type", TRUE)->setByteValue(1, ¶ms->getCurveType()); ret->createChild("interval", FALSE)->setFloatValue(2, ¶ms->getBegin()); ret->createChild("scale", FALSE)->setFloatValue(2, params->getScale().mV); @@ -63,12 +63,15 @@ LLXMLNode *LLVolumeXml::exportPathParams(const LLPathParams* params) } -LLXMLNode *LLVolumeXml::exportVolumeParams(const LLVolumeParams* params) +LLPointer LLVolumeXml::exportVolumeParams(const LLVolumeParams* params) { - LLXMLNode *ret = new LLXMLNode("shape", FALSE); + LLPointer ret = new LLXMLNode("shape", FALSE); - exportPathParams(¶ms->getPathParams())->setParent(ret); - exportProfileParams(¶ms->getProfileParams())->setParent(ret); + LLPointer node ; + node = exportPathParams(¶ms->getPathParams()) ; + node->setParent(ret); + node = exportProfileParams(¶ms->getProfileParams()) ; + node->setParent(ret); return ret; } diff --git a/indra/llprimitive/llvolumexml.h b/indra/llprimitive/llvolumexml.h index 5e79205d9a..9d4d989475 100644 --- a/indra/llprimitive/llvolumexml.h +++ b/indra/llprimitive/llvolumexml.h @@ -34,11 +34,11 @@ class LLVolumeXml { public: - static LLXMLNode* exportProfileParams(const LLProfileParams* params); + static LLPointer exportProfileParams(const LLProfileParams* params); - static LLXMLNode* exportPathParams(const LLPathParams* params); + static LLPointer exportPathParams(const LLPathParams* params); - static LLXMLNode* exportVolumeParams(const LLVolumeParams* params); + static LLPointer exportVolumeParams(const LLVolumeParams* params); }; #endif // LL_LLVOLUMEXML_H diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 1b10354c22..45a3b18179 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -36,6 +36,7 @@ #include "m4math.h" #include "llrender.h" +#include "llglslshader.h" #include "llglheaders.h" @@ -195,7 +196,7 @@ void LLCubeMap::enableTexture(S32 stage) void LLCubeMap::enableTextureCoords(S32 stage) { mTextureCoordStage = stage; - if (gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) + if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) { if (stage > 0) { @@ -237,7 +238,7 @@ void LLCubeMap::disableTexture(void) void LLCubeMap::disableTextureCoords(void) { - if (gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps) + if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps) { if (mTextureCoordStage > 0) { @@ -264,19 +265,19 @@ void LLCubeMap::setMatrix(S32 stage) gGL.getTexUnit(stage)->activate(); } - LLVector3 x(LLVector3d(gGLModelView+0)); - LLVector3 y(LLVector3d(gGLModelView+4)); - LLVector3 z(LLVector3d(gGLModelView+8)); + LLVector3 x(gGLModelView+0); + LLVector3 y(gGLModelView+4); + LLVector3 z(gGLModelView+8); LLMatrix3 mat3; mat3.setRows(x,y,z); LLMatrix4 trans(mat3); trans.transpose(); - glMatrixMode(GL_TEXTURE); - glPushMatrix(); - glLoadMatrixf((F32 *)trans.mMatrix); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.pushMatrix(); + gGL.loadMatrix((F32 *)trans.mMatrix); + gGL.matrixMode(LLRender::MM_MODELVIEW); /*if (stage > 0) { @@ -292,9 +293,9 @@ void LLCubeMap::restoreMatrix() { gGL.getTexUnit(mMatrixStage)->activate(); } - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); /*if (mMatrixStage > 0) { diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index 91c8a37022..66d4ad2d87 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -55,7 +55,10 @@ FT_Library gFTLibrary = NULL; //static void LLFontManager::initClass() { - gFontManagerp = new LLFontManager; + if (!gFontManagerp) + { + gFontManagerp = new LLFontManager; + } } //static @@ -136,7 +139,7 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v FT_Done_Face(mFTFace); mFTFace = NULL; } - + int error; error = FT_New_Face( gFTLibrary, diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 607473d416..fccbf37a8d 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -56,8 +56,9 @@ std::string LLFontGL::sAppDir; LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f); LLFontRegistry* LLFontGL::sFontRegistry = NULL; -LLCoordFont LLFontGL::sCurOrigin; -std::vector LLFontGL::sOriginStack; +LLCoordGL LLFontGL::sCurOrigin; +F32 LLFontGL::sCurDepth; +std::vector > LLFontGL::sOriginStack; const F32 EXT_X_BEARING = 1.f; const F32 EXT_Y_BEARING = 0.f; @@ -68,20 +69,6 @@ const F32 PIXEL_CORRECTION_DISTANCE = 0.01f; const F32 PAD_UVY = 0.5f; // half of vertical padding between glyphs in the glyph texture const F32 DROP_SHADOW_SOFT_STRENGTH = 0.3f; -static F32 llfont_round_x(F32 x) -{ - //return llfloor((x-LLFontGL::sCurOrigin.mX)/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleX+LLFontGL::sCurOrigin.mX; - //return llfloor(x/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleY; - return x; -} - -static F32 llfont_round_y(F32 y) -{ - //return llfloor((y-LLFontGL::sCurOrigin.mY)/LLFontGL::sScaleY+0.5f)*LLFontGL::sScaleY+LLFontGL::sCurOrigin.mY; - //return llfloor(y+0.5f); - return y; -} - LLFontGL::LLFontGL() { } @@ -115,23 +102,23 @@ static LLFastTimer::DeclareTimer FTM_RENDER_FONTS("Fonts"); S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const { - F32 x = rect.mLeft; + F32 x = (F32)rect.mLeft; F32 y = 0.f; switch(valign) { case TOP: - y = rect.mTop; + y = (F32)rect.mTop; break; case VCENTER: - y = rect.getCenterY(); + y = (F32)rect.getCenterY(); break; case BASELINE: case BOTTOM: - y = rect.mBottom; + y = (F32)rect.mBottom; break; default: - y = rect.mBottom; + y = (F32)rect.mBottom; break; } return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_ellipses); @@ -177,21 +164,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons gGL.loadUIIdentity(); - //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); - - // this code snaps the text origin to a pixel grid to start with - //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); - //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); - LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY)); - // snap the text origin to a pixel grid to start with - origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); - origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - // Depth translation, so that floating text appears 'inworld' - // and is correclty occluded. - gGL.translatef(0.f,0.f,sCurOrigin.mZ); + // Depth translation, so that floating text appears 'in-world' + // and is correctly occluded. + gGL.translatef(0.f,0.f,sCurDepth); S32 chars_drawn = 0; S32 i; @@ -215,16 +192,17 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons cur_y = ((F32)y * sScaleY) + origin.mV[VY]; // Offset y by vertical alignment. + // use unscaled font metrics here switch (valign) { case TOP: - cur_y -= mFontFreetype->getAscenderHeight(); + cur_y -= llceil(mFontFreetype->getAscenderHeight()); break; case BOTTOM: - cur_y += mFontFreetype->getDescenderHeight(); + cur_y += llceil(mFontFreetype->getDescenderHeight()); break; case VCENTER: - cur_y -= (mFontFreetype->getAscenderHeight() - mFontFreetype->getDescenderHeight()) / 2.f; + cur_y -= llceil((llceil(mFontFreetype->getAscenderHeight()) - llceil(mFontFreetype->getDescenderHeight())) / 2.f); break; case BASELINE: // Baseline, do nothing. @@ -250,7 +228,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons cur_render_y = cur_y; cur_render_x = cur_x; - F32 start_x = llround(cur_x); + F32 start_x = (F32)llround(cur_x); const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache(); @@ -304,6 +282,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons S32 next_bitmap_num = fgi->mBitmapNum; if (next_bitmap_num != bitmap_num) { + // Actually draw the queued glyphs before switching their texture; + // otherwise the queued glyphs will be taken from wrong textures. + if (glyph_count > 0) + { + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + glyph_count = 0; + } + bitmap_num = next_bitmap_num; LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num); gGL.getTexUnit(0)->bind(font_image); @@ -322,10 +312,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons (fgi->mXBitmapOffset + fgi->mWidth) * inv_width, (fgi->mYBitmapOffset - PAD_UVY) * inv_height); // snap glyph origin to whole screen pixel - LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing), - llround(cur_render_y + (F32)fgi->mYBearing), - llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, - llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); + LLRectf screen_rect((F32)llround(cur_render_x + (F32)fgi->mXBearing), + (F32)llround(cur_render_y + (F32)fgi->mYBearing), + (F32)llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, + (F32)llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); if (glyph_count >= GLYPH_BATCH_SIZE) { @@ -378,12 +368,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons //FIXME: add underline as glyph? if (style_to_add & UNDERLINE) { - F32 descender = mFontFreetype->getDescenderHeight(); + F32 descender = (F32)llfloor(mFontFreetype->getDescenderHeight()); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.begin(LLRender::LINES); - gGL.vertex2f(start_x, cur_y - (descender)); - gGL.vertex2f(cur_x, cur_y - (descender)); + gGL.vertex2f(start_x, cur_y - descender); + gGL.vertex2f(cur_x, cur_y - descender); gGL.end(); } @@ -432,19 +422,9 @@ S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y } // font metrics - override for LLFontFreetype that returns units of virtual pixels -F32 LLFontGL::getLineHeight() const +S32 LLFontGL::getLineHeight() const { - return (F32)llround(mFontFreetype->getLineHeight() / sScaleY); -} - -F32 LLFontGL::getAscenderHeight() const -{ - return (F32)llround(mFontFreetype->getAscenderHeight() / sScaleY); -} - -F32 LLFontGL::getDescenderHeight() const -{ - return (F32)llround(mFontFreetype->getDescenderHeight() / sScaleY); + return llceil(mFontFreetype->getAscenderHeight() / sScaleY) + llceil(mFontFreetype->getDescenderHeight() / sScaleY); } S32 LLFontGL::getWidth(const std::string& utf8text) const @@ -633,7 +613,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch } // Round after kerning. - cur_x = llround(cur_x); + cur_x = (F32)llround(cur_x); drawn_x = cur_x; } @@ -704,7 +684,7 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_ } // Round after kerning. - total_width = llround(total_width); + total_width = (F32)llround(total_width); } if (drawable_chars == 0) @@ -787,7 +767,7 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 t // Round after kerning. - cur_x = llround(cur_x); + cur_x = (F32)llround(cur_x); } return llmin(max_chars, pos - begin_offset); @@ -1134,22 +1114,22 @@ void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* c { S32 index = 0; - vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f); + vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f); uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f); + vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f); uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f); + vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f); uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f); + vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f); uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); colors_out[index] = color; } diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index dc8d848ed2..74bdbb43e7 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -115,9 +115,7 @@ public: S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const; // font metrics - override for LLFontFreetype that returns units of virtual pixels - F32 getLineHeight() const; - F32 getAscenderHeight() const; - F32 getDescenderHeight() const; + S32 getLineHeight() const; S32 getWidth(const std::string& utf8text) const; S32 getWidth(const llwchar* wchars) const; @@ -188,8 +186,9 @@ public: static std::string getFontPathLocal(); static std::string getFontPathSystem(); - static LLCoordFont sCurOrigin; - static std::vector sOriginStack; + static LLCoordGL sCurOrigin; + static F32 sCurDepth; + static std::vector > sOriginStack; static LLColor4 sShadowColor; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 4e3cfb9c8a..197bc2b422 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -67,6 +67,38 @@ static const std::string HEADLESS_VERSION_STRING("1.0"); std::ofstream gFailLog; +#if GL_ARB_debug_output + +#ifndef APIENTRY +#define APIENTRY +#endif + +void APIENTRY gl_debug_callback(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message, + GLvoid* userParam) +{ + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llwarns << "----- GL ERROR --------" << llendl; + } + else + { + llwarns << "----- GL WARNING -------" << llendl; + } + llwarns << "Type: " << std::hex << type << llendl; + llwarns << "ID: " << std::hex << id << llendl; + llwarns << "Severity: " << std::hex << severity << llendl; + llwarns << "Message: " << message << llendl; + llwarns << "-----------------------" << llendl; +} +#endif + +void parse_glsl_version(S32& major, S32& minor); + void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); @@ -110,6 +142,11 @@ std::list LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS // ATI prototypes + +#if LL_WINDOWS +PFNGLGETSTRINGIPROC glGetStringi = NULL; +#endif + // vertex blending prototypes PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL; @@ -128,6 +165,12 @@ PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; +//GL_ARB_vertex_array_object +PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL; + // GL_ARB_map_buffer_range PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; @@ -197,10 +240,16 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; //GL_ARB_texture_multisample -PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; -PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; -PFNGLSAMPLEMASKIPROC glSampleMaski; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL; +PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC glSampleMaski = NULL; + +//GL_ARB_debug_output +PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL; +PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL; // GL_EXT_blend_func_separate PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; @@ -248,6 +297,11 @@ PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; + +#if LL_WINDOWS +PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; +#endif // vertex shader prototypes #if LL_LINUX || LL_SOLARIS @@ -349,6 +403,7 @@ LLGLManager::LLGLManager() : mHasBlendFuncSeparate(FALSE), mHasSync(FALSE), mHasVertexBufferObject(FALSE), + mHasVertexArrayObject(FALSE), mHasMapBufferRange(FALSE), mHasFlushBufferRange(FALSE), mHasPBuffer(FALSE), @@ -370,6 +425,7 @@ LLGLManager::LLGLManager() : mHasAnisotropic(FALSE), mHasARBEnvCombine(FALSE), mHasCubeMap(FALSE), + mHasDebugOutput(FALSE), mIsATI(FALSE), mIsNVIDIA(FALSE), @@ -390,7 +446,8 @@ LLGLManager::LLGLManager() : mDriverVersionMinor(0), mDriverVersionRelease(0), mGLVersion(1.0f), - + mGLSLVersionMajor(0), + mGLSLVersionMinor(0), mVRAM(0), mGLMaxVertexRange(0), mGLMaxIndexRange(0) @@ -409,6 +466,15 @@ void LLGLManager::initWGL() LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL; } + if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts)) + { + GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); + } + else + { + LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL; + } + if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) { GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); @@ -438,13 +504,45 @@ bool LLGLManager::initGL() LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } - GLint alpha_bits; - glGetIntegerv( GL_ALPHA_BITS, &alpha_bits ); - if( 8 != alpha_bits ) + stop_glerror(); + +#if LL_WINDOWS + if (!glGetStringi) { - LL_WARNS("RenderInit") << "Frame buffer has less than 8 bits of alpha. Avatar texture compositing will fail." << LL_ENDL; + glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); } + //reload extensions string (may have changed after using wglCreateContextAttrib) + if (glGetStringi) + { + std::stringstream str; + + GLint count = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &count); + for (GLint i = 0; i < count; ++i) + { + std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); + str << ext << " "; + LL_DEBUGS("GLExtensions") << ext << llendl; + } + + { + PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; + wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); + if(wglGetExtensionsStringARB) + { + str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC()); + } + } + + free(gGLHExts.mSysExts); + std::string extensions = str.str(); + gGLHExts.mSysExts = strdup(extensions.c_str()); + } +#endif + + stop_glerror(); + // Extract video card strings and convert to upper case to // work around driver-to-driver variation in capitalization. mGLVendor = std::string((const char *)glGetString(GL_VENDOR)); @@ -459,7 +557,21 @@ bool LLGLManager::initGL() &mDriverVersionVendorString ); mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; - + + if (mGLVersion >= 2.f) + { + parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); + +#if LL_DARWIN + //never use GLSL greater than 1.20 on OSX + if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30) + { + mGLSLVersionMajor = 1; + mGLSLVersionMinor = 20; + } +#endif + } + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") @@ -531,8 +643,12 @@ bool LLGLManager::initGL() mGLVendorShort = "MISC"; } + stop_glerror(); // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); + stop_glerror(); + + S32 old_vram = mVRAM; if (mHasATIMemInfo) { //ask the gl how much vram is free at startup and attempt to use no more than half of that @@ -548,7 +664,27 @@ bool LLGLManager::initGL() mVRAM = dedicated_memory/1024; } - if (mHasMultitexture) + if (mVRAM < 256) + { //something likely went wrong using the above extensions, fall back to old method + mVRAM = old_vram; + } + + stop_glerror(); + + stop_glerror(); + + if (mHasFragmentShader) + { + GLint num_tex_image_units; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); + mNumTextureImageUnits = llmin(num_tex_image_units, 32); + } + + if (LLRender::sGLCoreProfile) + { + mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS); + } + else if (mHasMultitexture) { GLint num_tex_units; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units); @@ -567,12 +703,7 @@ bool LLGLManager::initGL() return false; } - if (mHasFragmentShader) - { - GLint num_tex_image_units; - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); - mNumTextureImageUnits = llmin(num_tex_image_units, 32); - } + stop_glerror(); if (mHasTextureMultisample) { @@ -582,6 +713,21 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); } + stop_glerror(); + +#if LL_WINDOWS + if (mHasDebugOutput && gDebugGL) + { //setup debug output callback + //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); + glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + } +#endif + + stop_glerror(); + + //HACK always disable texture multisample, use FXAA instead + mHasTextureMultisample = FALSE; #if LL_WINDOWS if (mIsATI) { //using multisample textures on ATI results in black screen for some reason @@ -593,10 +739,17 @@ bool LLGLManager::initGL() { glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); } + + stop_glerror(); setToDebugGPU(); + stop_glerror(); + initGLStates(); + + stop_glerror(); + return true; } @@ -700,14 +853,6 @@ std::string LLGLManager::getRawGLString() return gl_string; } -U32 LLGLManager::getNumFBOFSAASamples(U32 samples) -{ - samples = llmin(samples, (U32) mMaxColorTextureSamples); - samples = llmin(samples, (U32) mMaxDepthTextureSamples); - samples = llmin(samples, (U32) 4); - return samples; -} - void LLGLManager::shutdownGL() { if (mInited) @@ -774,7 +919,7 @@ void LLGLManager::initExtensions() mHasVertexShader = FALSE; mHasFragmentShader = FALSE; mHasTextureRectangle = FALSE; -#else // LL_MESA_HEADLESS +#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); @@ -788,6 +933,7 @@ void LLGLManager::initExtensions() mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); @@ -806,13 +952,14 @@ void LLGLManager::initExtensions() mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); + mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif - mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts) - && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); - mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); + mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); #endif #if LL_LINUX || LL_SOLARIS @@ -985,6 +1132,13 @@ void LLGLManager::initExtensions() mHasVertexBufferObject = FALSE; } } + if (mHasVertexArrayObject) + { + glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); + glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); + glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); + } if (mHasSync) { glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); @@ -1039,6 +1193,13 @@ void LLGLManager::initExtensions() glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); } + if (mHasDebugOutput) + { + glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB"); + glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB"); + glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB"); + glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB"); + } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); @@ -1157,6 +1318,7 @@ void LLGLManager::initExtensions() glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); @@ -1193,7 +1355,7 @@ void rotate_quat(LLQuaternion& rotation) { F32 angle_radians, x, y, z; rotation.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); } void flush_glerror() @@ -1230,10 +1392,6 @@ void log_glerror() void do_assert_glerror() { - if (LL_UNLIKELY(!gGLManager.mInited)) - { - LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; - } // Create or update texture to be used with this data GLenum error; error = glGetError(); @@ -1326,11 +1484,6 @@ void LLGLState::initClass() //make sure multisample defaults to disabled sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; glDisable(GL_MULTISAMPLE_ARB); - - sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; - glDisable(GL_MULTISAMPLE_ARB); - - glEnableClientState(GL_VERTEX_ARRAY); } //static @@ -1604,7 +1757,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { - if (!gDebugGL) + if (!gDebugGL || LLGLSLShader::sNoFixedFunction) { return; } @@ -1625,7 +1778,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) error = TRUE; } - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); + /*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); if (active_texture != GL_TEXTURE0_ARB) { llwarns << "Active texture corrupted: " << active_texture << llendl; @@ -1634,7 +1787,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) gFailLog << "Active texture corrupted: " << active_texture << std::endl; } error = TRUE; - } + }*/ static const char* label[] = { @@ -1661,7 +1814,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) }; - for (S32 j = 0; j < 4; j++) + for (S32 j = 1; j < 4; j++) { if (glIsEnabled(value[j])) { @@ -1783,17 +1936,26 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { if (LLGLSLShader::sNoFixedFunction) - { //always disable state that's deprecated post GL 3.0 + { //always ignore state that's deprecated post GL 3.0 switch (state) { case GL_ALPHA_TEST: - enabled = 0; + case GL_NORMALIZE: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_Q: + case GL_LIGHTING: + case GL_COLOR_MATERIAL: + case GL_FOG: + case GL_LINE_STIPPLE: + mState = 0; break; } } stop_glerror(); - if (state) + if (mState) { mWasEnabled = sStateMap[state]; llassert(mWasEnabled == glIsEnabled(state)); @@ -1875,79 +2037,6 @@ void LLGLManager::initGLStates() //////////////////////////////////////////////////////////////////////////////// -void enable_vertex_weighting(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glEnableVertexAttribArrayARB(index); // vertex weights -#endif -} - -void disable_vertex_weighting(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glDisableVertexAttribArrayARB(index); // vertex weights -#endif -} - -void enable_binormals(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) - { - glEnableVertexAttribArrayARB(index); // binormals - } -#endif -} - -void disable_binormals(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) - { - glDisableVertexAttribArrayARB(index); // binormals - } -#endif -} - - -void enable_cloth_weights(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glEnableVertexAttribArrayARB(index); -#endif -} - -void disable_cloth_weights(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glDisableVertexAttribArrayARB(index); -#endif -} - -void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 1, GL_FLOAT, FALSE, stride, weights); - stop_glerror(); -#endif -} - -void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 4, GL_FLOAT, TRUE, stride, weights); - stop_glerror(); -#endif -} - -void set_binormals(const S32 index, const U32 stride,const LLVector3 *binormals) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 3, GL_FLOAT, FALSE, stride, binormals); - stop_glerror(); -#endif -} - void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ) { // GL_VERSION returns a null-terminated string with the format: @@ -2028,6 +2117,55 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } + +void parse_glsl_version(S32& major, S32& minor) +{ + // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format: + // .[.] [] + + const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); + major = 0; + minor = 0; + + if( !version ) + { + return; + } + + std::string ver_copy( version ); + S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ + S32 i = 0; + S32 start; + // Find the major version + start = i; + for( ; i < len; i++ ) + { + if( '.' == version[i] ) + { + break; + } + } + std::string major_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(major_str, major); + + if( '.' == version[i] ) + { + i++; + } + + // Find the minor version + start = i; + for( ; i < len; i++ ) + { + if( ('.' == version[i]) || isspace(version[i]) ) + { + break; + } + } + std::string minor_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(minor_str, minor); +} + LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { mApply = apply; @@ -2060,20 +2198,20 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) glh::matrix4f suffix; suffix.set_row(2, cplane); glh::matrix4f newP = suffix * P; - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(newP.m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(newP.m); gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLUserClipPlane::~LLGLUserClipPlane() { if (mApply) { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } @@ -2263,16 +2401,16 @@ LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) P.element(2, i) = P.element(3, i) * depth; } - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(P.m); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(P.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLSquashToFarClip::~LLGLSquashToFarClip() { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index d736133f3f..5a33c98708 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -88,6 +88,7 @@ public: // ARB Extensions BOOL mHasVertexBufferObject; + BOOL mHasVertexArrayObject; BOOL mHasSync; BOOL mHasMapBufferRange; BOOL mHasFlushBufferRange; @@ -112,6 +113,7 @@ public: BOOL mHasAnisotropic; BOOL mHasARBEnvCombine; BOOL mHasCubeMap; + BOOL mHasDebugOutput; // Vendor-specific extensions BOOL mIsATI; @@ -136,6 +138,8 @@ public: S32 mDriverVersionMinor; S32 mDriverVersionRelease; F32 mGLVersion; // e.g = 1.4 + S32 mGLSLVersionMajor; + S32 mGLSLVersionMinor; std::string mDriverVersionVendorString; S32 mVRAM; // VRAM in MB @@ -148,7 +152,6 @@ public: void printGLInfoString(); void getGLInfo(LLSD& info); - U32 getNumFBOFSAASamples(U32 desired_samples = 32); // In ALL CAPS std::string mGLVendor; std::string mGLVendorShort; @@ -252,7 +255,7 @@ public: static void dumpStates(); static void checkStates(const std::string& msg = ""); static void checkTextureChannels(const std::string& msg = ""); - static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); + static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0); protected: static boost::unordered_map sStateMap; @@ -419,15 +422,7 @@ extern LLMatrix4 gGLObliqueProjectionInverse; #include "llglstates.h" void init_glstates(); -void enable_vertex_weighting(const S32 index); -void disable_vertex_weighting(const S32 index); -void enable_binormals(const S32 index); -void disable_binormals(const S32 index); -void enable_cloth_weights(const S32 index); -void disable_cloth_weights(const S32 index); -void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights); -void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights); -void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals); + void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ); extern BOOL gClothRipple; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 851a75629e..d61ec707f0 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -68,6 +68,12 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +// GL_ARB_vertex_array_object +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + // GL_ARB_sync extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLISSYNCPROC glIsSync; @@ -193,6 +199,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -310,6 +317,12 @@ extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB; extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; #endif // LL_LINUX_NV_GL_HEADERS +// GL_ARB_vertex_array_object +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + // GL_ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC glBindBufferARB; extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; @@ -448,6 +461,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -531,6 +545,9 @@ extern PFNGLSAMPLEMASKIPROC glSampleMaski; #include "GL/glext.h" #include "GL/glh_extensions.h" +// WGL_ARB_create_context +extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; +extern PFNGLGETSTRINGIPROC glGetStringi; // GL_ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC glBindBufferARB; @@ -545,6 +562,12 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +// GL_ARB_vertex_array_object +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + // GL_ARB_sync extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLISSYNCPROC glIsSync; @@ -672,6 +695,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -735,6 +759,12 @@ extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; extern PFNGLSAMPLEMASKIPROC glSampleMaski; +//GL_ARB_debug_output +extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; +extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; +extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; +extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; + #elif LL_DARWIN //---------------------------------------------------------------------------- // LL_DARWIN @@ -899,6 +929,31 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + // May be needed for DARWIN... // #ifndef GL_ARB_compressed_tex_image // #define GL_ARB_compressed_tex_image 1 diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index f51d83abe4..4b7e639aed 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -31,6 +31,7 @@ #include "llshadermgr.h" #include "llfile.h" #include "llrender.h" +#include "llvertexbuffer.h" #if LL_DARWIN #include "OpenGL/OpenGL.h" @@ -50,6 +51,7 @@ using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; +S32 LLGLSLShader::sIndexedTextureChannels = 0; bool LLGLSLShader::sNoFixedFunction = false; //UI shader -- declared here so llui_libtest will link properly @@ -62,10 +64,23 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) } LLShaderFeatures::LLShaderFeatures() -: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), -hasAlphaMask(false) + : atmosphericHelpers(false) + , calculatesLighting(false) + , calculatesAtmospherics(false) + , hasLighting(false) + , isAlphaLighting(false) + , isShiny(false) + , isFullbright(false) + , isSpecular(false) + , hasWaterFog(false) + , hasTransport(false) + , hasSkinning(false) + , hasObjectSkinning(false) + , hasAtmospherics(false) + , hasGamma(false) + , mIndexedTextureChannels(0) + , disableTextureIndex(false) + , hasAlphaMask(false) { } @@ -75,6 +90,7 @@ hasAlphaMask(false) LLGLSLShader::LLGLSLShader() : mProgramObject(0), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE) { + } void LLGLSLShader::unload() @@ -93,7 +109,12 @@ void LLGLSLShader::unload() glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { - glDeleteObjectARB(obj[i]); +#if !LL_DARWIN + if (glIsProgramARB(obj[i])) +#endif + { + glDeleteObjectARB(obj[i]); + } } glDeleteObjectARB(mProgramObject); @@ -110,17 +131,19 @@ void LLGLSLShader::unload() BOOL LLGLSLShader::createShader(vector * attributes, vector * uniforms) { + //reloading, reset matrix hash values + for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i) + { + mMatHash[i] = 0xFFFFFFFF; + } + mLightHash = 0xFFFFFFFF; + llassert_always(!mShaderFiles.empty()); BOOL success = TRUE; // Create program mProgramObject = glCreateProgramObjectARB(); - if (gGLManager.mGLVersion < 3.1f) - { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support) - mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); - } - //compile new source vector< pair >::iterator fileIter = mShaderFiles.begin(); for ( ; fileIter != mShaderFiles.end(); fileIter++ ) @@ -143,8 +166,9 @@ BOOL LLGLSLShader::createShader(vector * attributes, return FALSE; } - if (gGLManager.mGLVersion < 3.1f) - { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) + { //indexed texture rendering requires GLSL 1.3 or later + //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } @@ -235,6 +259,13 @@ void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count) BOOL LLGLSLShader::mapAttributes(const vector * attributes) { + //before linking, make sure reserved attributes always have consistent locations + for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) + { + const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); + glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name); + } + //link the program BOOL res = link(); @@ -308,7 +339,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) { if ( (mUniform[i] == -1) - && (LLShaderMgr::instance()->mReservedUniforms[i].compare(0, length, name, LLShaderMgr::instance()->mReservedUniforms[i].length()) == 0)) + && (LLShaderMgr::instance()->mReservedUniforms[i] == name)) { //found it mUniform[i] = location; @@ -322,7 +353,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) for (U32 i = 0; i < uniforms->size(); i++) { if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i].compare(0, length, name, (*uniforms)[i].length()) == 0)) + && ((*uniforms)[i] == name)) { //found it mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; @@ -386,6 +417,7 @@ void LLGLSLShader::bind() gGL.flush(); if (gGLManager.mHasShaderObjects) { + LLVertexBuffer::unbind(); glUseProgramObjectARB(mProgramObject); sCurBoundShader = mProgramObject; sCurBoundShaderPtr = this; @@ -411,6 +443,7 @@ void LLGLSLShader::unbind() stop_glerror(); } } + LLVertexBuffer::unbind(); glUseProgramObjectARB(0); sCurBoundShader = 0; sCurBoundShaderPtr = NULL; @@ -420,9 +453,13 @@ void LLGLSLShader::unbind() void LLGLSLShader::bindNoShader(void) { - glUseProgramObjectARB(0); - sCurBoundShader = 0; - sCurBoundShaderPtr = NULL; + LLVertexBuffer::unbind(); + if (gGLManager.mHasShaderObjects) + { + glUseProgramObjectARB(0); + sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; + } } S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) @@ -768,13 +805,17 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform) } } - /*if (gDebugGL) + return ret; +} + +GLint LLGLSLShader::getUniformLocation(U32 index) +{ + GLint ret = -1; + if (mProgramObject > 0) { - if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str())) - { - llerrs << "Uniform map invalid." << llendl; - } - }*/ + llassert(index < mUniform.size()); + return mUniform[index]; + } return ret; } @@ -930,7 +971,9 @@ void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v std::map::iterator iter = mValue.find(location); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { + stop_glerror(); glUniform4fvARB(location, count, v); + stop_glerror(); mValue[location] = vec; } } @@ -985,8 +1028,8 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) } } -void LLGLSLShader::setAlphaRange(F32 minimum, F32 maximum) +void LLGLSLShader::setMinimumAlpha(F32 minimum) { - uniform1f("minimum_alpha", minimum); - uniform1f("maximum_alpha", maximum); + gGL.flush(); + uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum); } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 558ea66b50..7873fe3c4e 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -33,9 +33,11 @@ class LLShaderFeatures { public: + bool atmosphericHelpers; bool calculatesLighting; bool calculatesAtmospherics; bool hasLighting; // implies no transport (it's possible to have neither though) + bool isAlphaLighting; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions) bool isShiny; bool isFullbright; // implies no lighting bool isSpecular; @@ -69,7 +71,7 @@ public: static GLhandleARB sCurBoundShader; static LLGLSLShader* sCurBoundShaderPtr; - + static S32 sIndexedTextureChannels; static bool sNoFixedFunction; void unload(); @@ -108,16 +110,17 @@ public: void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); - void setAlphaRange(F32 minimum, F32 maximum); + void setMinimumAlpha(F32 minimum); void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); + GLint getUniformLocation(U32 index); + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); - //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return @@ -132,6 +135,9 @@ public: // Unbinds any previously bound shader by explicitly binding no shader. static void bindNoShader(void); + U32 mMatHash[LLRender::NUM_MATRIX_MODES]; + U32 mLightHash; + GLhandleARB mProgramObject; std::vector mAttribute; //lookup table of attribute enum to attribute channel std::vector mUniform; //lookup table of uniform enum to uniform location diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 7188b0fa44..78591ddd38 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -36,7 +36,9 @@ #include "llmath.h" #include "llgl.h" +#include "llglslshader.h" #include "llrender.h" + //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; @@ -725,7 +727,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { if (mAutoGenMips) { - glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); + if (!gGLManager.mHasFramebufferObject) + { + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); + } stop_glerror(); { // LLFastTimer t2(FTM_TEMP4); @@ -754,6 +759,11 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } } + + if (gGLManager.mHasFramebufferObject) + { + glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget)); + } } else { @@ -875,6 +885,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) { + //not compatible with core GL profile + llassert(!LLRender::sGLCoreProfile); + if (gGLManager.mIsDisabled) { llwarns << "Trying to create a texture while GL is disabled!" << llendl; @@ -901,29 +914,29 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) { switch (mComponents) { - case 1: + case 1: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8; mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; - case 2: + case 2: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8_ALPHA8; mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; - case 3: + case 3: mFormatInternal = GL_RGB8; mFormatPrimary = GL_RGB; mFormatType = GL_UNSIGNED_BYTE; break; - case 4: + case 4: mFormatInternal = GL_RGBA8; mFormatPrimary = GL_RGBA; mFormatType = GL_UNSIGNED_BYTE; break; - default: + default: llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl; } } @@ -1099,8 +1112,75 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate) // static void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) { - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels); + bool use_scratch = false; + U32* scratch = NULL; + if (LLRender::sGLCoreProfile) + { + if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_ALPHA is deprecated, convert to RGBA + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = 0; + pix[3] = ((U8*) pixels)[i]; + } + + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*) pixels)[i*2+0]; + U8 alpha = ((U8*) pixels)[i*2+1]; + + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = alpha; + } + + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*) pixels)[i]; + + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = 255; + } + + pixformat = GL_RGBA; + intformat = GL_RGB8; + } + } + stop_glerror(); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + stop_glerror(); + + if (use_scratch) + { + delete [] scratch; + } } //create an empty GL texture: just create a texture name @@ -1167,29 +1247,29 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { switch (mComponents) { - case 1: + case 1: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8; mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; - case 2: + case 2: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8_ALPHA8; mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; - case 3: + case 3: mFormatInternal = GL_RGB8; mFormatPrimary = GL_RGB; mFormatType = GL_UNSIGNED_BYTE; break; - case 4: + case 4: mFormatInternal = GL_RGBA8; mFormatPrimary = GL_RGBA; mFormatType = GL_UNSIGNED_BYTE; break; - default: + default: llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl; } @@ -1212,6 +1292,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) { llassert(data_in); + stop_glerror(); if (discard_level < 0) { @@ -1240,8 +1321,11 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ stop_glerror(); { llverify(gGL.getTexUnit(0)->bind(this)); + stop_glerror(); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); + stop_glerror(); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level); + stop_glerror(); } } if (!mTexName) @@ -1754,7 +1838,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) // this to be an intentional effect and don't treat as a mask. U32 midrangetotal = 0; - for (U32 i = 4; i < 11; i++) + for (U32 i = 2; i < 13; i++) { midrangetotal += sample[i]; } @@ -1769,7 +1853,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) upperhalftotal += sample[i]; } - if (midrangetotal > length/16 || // lots of midrange, or + if (midrangetotal > length/48 || // lots of midrange, or (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque { diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index d76b2d9004..c0045c8044 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -466,21 +466,21 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) { - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrtho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f ); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.ortho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f ); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); } void LLPostProcess::viewPerspective(void) { - glMatrixMode( GL_PROJECTION ); - glPopMatrix(); - glMatrixMode( GL_MODELVIEW ); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index edcc47aa14..b0ddacbb05 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1,4 +1,4 @@ -/** + /** * @file llrender.cpp * @brief LLRender implementation * @@ -34,19 +34,21 @@ #include "llimagegl.h" #include "llrendertarget.h" #include "lltexture.h" +#include "llshadermgr.h" LLRender gGL; // Handy copies of last good GL matrices -F64 gGLModelView[16]; -F64 gGLLastModelView[16]; -F64 gGLLastProjection[16]; -F64 gGLProjection[16]; +F32 gGLModelView[16]; +F32 gGLLastModelView[16]; +F32 gGLLastProjection[16]; +F32 gGLProjection[16]; S32 gGLViewport[4]; U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; U32 LLTexUnit::sWhiteTexture = 0; +bool LLRender::sGLCoreProfile = false; static const U32 LL_NUM_TEXTURE_LAYERS = 32; static const U32 LL_NUM_LIGHT_UNITS = 8; @@ -178,10 +180,13 @@ void LLTexUnit::enable(eTextureType type) if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) ) { + stop_glerror(); activate(); + stop_glerror(); if (mCurrTexType != TT_NONE && !gGL.mDirty) { disable(); // Force a disable of a previous texture type if it's enabled. + stop_glerror(); } mCurrTexType = type; @@ -190,7 +195,9 @@ void LLTexUnit::enable(eTextureType type) type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && mIndex < gGLManager.mNumTextureUnits) { + stop_glerror(); glEnable(sGLTextureType[type]); + stop_glerror(); } } } @@ -286,26 +293,35 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) { return bind(LLImageGL::sDefaultGLTexture) ; } + stop_glerror(); return false ; } if ((mCurrTexture != texture->getTexName()) || forceBind) { gGL.flush(); + stop_glerror(); activate(); + stop_glerror(); enable(texture->getTarget()); + stop_glerror(); mCurrTexture = texture->getTexName(); glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); + stop_glerror(); texture->updateBindStats(texture->mTextureMemory); mHasMipMaps = texture->mHasMipMaps; if (texture->mTexOptionsDirty) { + stop_glerror(); texture->mTexOptionsDirty = false; setTextureAddressMode(texture->mAddressMode); setTextureFilteringOption(texture->mFilterOption); + stop_glerror(); } } + stop_glerror(); + return true; } @@ -814,14 +830,16 @@ LLLightState::LLLightState(S32 index) mAmbient.set(0,0,0,1); mPosition.set(0,0,1,0); mSpotDirection.set(0,0,-1); - } void LLLightState::enable() { if (!mEnabled) { - glEnable(GL_LIGHT0+mIndex); + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHT0+mIndex); + } mEnabled = true; } } @@ -830,7 +848,10 @@ void LLLightState::disable() { if (mEnabled) { - glDisable(GL_LIGHT0+mIndex); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHT0+mIndex); + } mEnabled = false; } } @@ -839,8 +860,12 @@ void LLLightState::setDiffuse(const LLColor4& diffuse) { if (mDiffuse != diffuse) { + ++gGL.mLightHash; mDiffuse = diffuse; - glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); + } } } @@ -848,8 +873,12 @@ void LLLightState::setAmbient(const LLColor4& ambient) { if (mAmbient != ambient) { + ++gGL.mLightHash; mAmbient = ambient; - glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); + } } } @@ -857,16 +886,34 @@ void LLLightState::setSpecular(const LLColor4& specular) { if (mSpecular != specular) { + ++gGL.mLightHash; mSpecular = specular; - glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); + } } } void LLLightState::setPosition(const LLVector4& position) { //always set position because modelview matrix may have changed + ++gGL.mLightHash; mPosition = position; - glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); + } + else + { //transform position by current modelview matrix + glh::vec4f pos(position.mV); + + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_vec(pos); + + mPosition.set(pos.v); + } + } void LLLightState::setConstantAttenuation(const F32& atten) @@ -874,7 +921,11 @@ void LLLightState::setConstantAttenuation(const F32& atten) if (mConstantAtten != atten) { mConstantAtten = atten; - glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); + ++gGL.mLightHash; + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); + } } } @@ -882,8 +933,12 @@ void LLLightState::setLinearAttenuation(const F32& atten) { if (mLinearAtten != atten) { + ++gGL.mLightHash; mLinearAtten = atten; - glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); + } } } @@ -891,8 +946,12 @@ void LLLightState::setQuadraticAttenuation(const F32& atten) { if (mQuadraticAtten != atten) { + ++gGL.mLightHash; mQuadraticAtten = atten; - glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); + } } } @@ -900,8 +959,12 @@ void LLLightState::setSpotExponent(const F32& exponent) { if (mSpotExponent != exponent) { + ++gGL.mLightHash; mSpotExponent = exponent; - glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); + } } } @@ -909,21 +972,39 @@ void LLLightState::setSpotCutoff(const F32& cutoff) { if (mSpotCutoff != cutoff) { + ++gGL.mLightHash; mSpotCutoff = cutoff; - glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); + } } } void LLLightState::setSpotDirection(const LLVector3& direction) { //always set direction because modelview matrix may have changed + ++gGL.mLightHash; mSpotDirection = direction; - glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); + } + else + { //transform direction by current modelview matrix + glh::vec3f dir(direction.mV); + + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_dir(dir); + + mSpotDirection.set(dir.v); + } } LLRender::LLRender() : mDirty(false), mCount(0), + mQuadCycle(0), mMode(LLRender::TRIANGLES), mCurrTextureUnitIndex(0), mMaxAnisotropy(0.f) @@ -951,6 +1032,17 @@ LLRender::LLRender() mCurrBlendAlphaSFactor = BF_UNDEF; mCurrBlendColorDFactor = BF_UNDEF; mCurrBlendAlphaDFactor = BF_UNDEF; + + mMatrixMode = LLRender::MM_MODELVIEW; + + for (U32 i = 0; i < NUM_MATRIX_MODES; ++i) + { + mMatIdx[i] = 0; + mMatHash[i] = 0; + mCurMatHash[i] = 0xFFFFFFFF; + } + + mLightHash = 0; } LLRender::~LLRender() @@ -961,12 +1053,13 @@ LLRender::~LLRender() void LLRender::init() { llassert_always(mBuffer.isNull()) ; - + stop_glerror(); mBuffer = new LLVertexBuffer(immediate_mask, 0); mBuffer->allocateBuffer(4096, 0, TRUE); mBuffer->getVertexStrider(mVerticesp); mBuffer->getTexCoord0Strider(mTexcoordsp); mBuffer->getColorStrider(mColorsp); + stop_glerror(); } void LLRender::shutdown() @@ -1007,28 +1100,355 @@ void LLRender::refreshState(void) mDirty = false; } +void LLRender::syncLightState() +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (!shader) + { + return; + } + + if (shader->mLightHash != mLightHash) + { + shader->mLightHash = mLightHash; + + LLVector4 position[8]; + LLVector3 direction[8]; + LLVector3 attenuation[8]; + LLVector3 diffuse[8]; + + for (U32 i = 0; i < 8; i++) + { + LLLightState* light = mLightState[i]; + + position[i] = light->mPosition; + direction[i] = light->mSpotDirection; + attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]); + diffuse[i].set(light->mDiffuse.mV); + } + + shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV); + shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); + //HACK -- duplicate sunlight color for compatibility with drivers that can't deal with multiple shader objects referencing the same uniform + shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); + } +} + +void LLRender::syncMatrices() +{ + stop_glerror(); + + U32 name[] = + { + LLShaderMgr::MODELVIEW_MATRIX, + LLShaderMgr::PROJECTION_MATRIX, + LLShaderMgr::TEXTURE_MATRIX0, + LLShaderMgr::TEXTURE_MATRIX1, + LLShaderMgr::TEXTURE_MATRIX2, + LLShaderMgr::TEXTURE_MATRIX3, + }; + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + static glh::matrix4f cached_mvp; + static U32 cached_mvp_mdv_hash = 0xFFFFFFFF; + static U32 cached_mvp_proj_hash = 0xFFFFFFFF; + + static glh::matrix4f cached_normal; + static U32 cached_normal_hash = 0xFFFFFFFF; + + if (shader) + { + llassert(shader); + + bool mvp_done = false; + + U32 i = MM_MODELVIEW; + if (mMatHash[i] != shader->mMatHash[i]) + { //update modelview, normal, and MVP + glh::matrix4f& mat = mMatrix[i][mMatIdx[i]]; + + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m); + shader->mMatHash[i] = mMatHash[i]; + + //update normal matrix + S32 loc = shader->getUniformLocation(LLShaderMgr::NORMAL_MATRIX); + if (loc > -1) + { + if (cached_normal_hash != mMatHash[i]) + { + cached_normal = mat.inverse().transpose(); + cached_normal_hash = mMatHash[i]; + } + + glh::matrix4f& norm = cached_normal; + + F32 norm_mat[] = + { + norm.m[0], norm.m[1], norm.m[2], + norm.m[4], norm.m[5], norm.m[6], + norm.m[8], norm.m[9], norm.m[10] + }; + + shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat); + } + + //update MVP matrix + mvp_done = true; + loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); + if (loc > -1) + { + U32 proj = MM_PROJECTION; + + if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) + { + cached_mvp = mat; + cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]); + cached_mvp_mdv_hash = mMatHash[i]; + cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; + } + + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); + } + } + + + i = MM_PROJECTION; + if (mMatHash[i] != shader->mMatHash[i]) + { //update projection matrix, normal, and MVP + glh::matrix4f& mat = mMatrix[i][mMatIdx[i]]; + + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m); + shader->mMatHash[i] = mMatHash[i]; + + if (!mvp_done) + { + //update MVP matrix + S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); + if (loc > -1) + { + if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) + { + U32 mdv = MM_MODELVIEW; + cached_mvp = mat; + cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]); + cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW]; + cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; + } + + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); + } + } + } + + for (i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i) + { + if (mMatHash[i] != shader->mMatHash[i]) + { + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m); + shader->mMatHash[i] = mMatHash[i]; + } + } + + + if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting) + { //also sync light state + syncLightState(); + } + } + else if (!LLGLSLShader::sNoFixedFunction) + { + GLenum mode[] = + { + GL_MODELVIEW, + GL_PROJECTION, + GL_TEXTURE, + GL_TEXTURE, + GL_TEXTURE, + GL_TEXTURE, + }; + + for (U32 i = 0; i < 2; ++i) + { + if (mMatHash[i] != mCurMatHash[i]) + { + glMatrixMode(mode[i]); + glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); + mCurMatHash[i] = mMatHash[i]; + } + } + + for (U32 i = 2; i < NUM_MATRIX_MODES; ++i) + { + if (mMatHash[i] != mCurMatHash[i]) + { + gGL.getTexUnit(i-2)->activate(); + glMatrixMode(mode[i]); + glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); + mCurMatHash[i] = mMatHash[i]; + } + } + } + + stop_glerror(); +} + void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - glTranslatef(x,y,z); + + { + glh::matrix4f trans_mat(1,0,0,x, + 0,1,0,y, + 0,0,1,z, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - glScalef(x,y,z); + + { + glh::matrix4f scale_mat(x,0,0,0, + 0,y,0,0, + 0,0,z,0, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat); + mMatHash[mMatrixMode]++; + } +} + +void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar) +{ + flush(); + + { + + glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left), + 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom), + 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear), + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat); + mMatHash[mMatrixMode]++; + } +} + +void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z) +{ + flush(); + + { + F32 r = a * DEG_TO_RAD; + + F32 c = cosf(r); + F32 s = sinf(r); + + F32 ic = 1.f-c; + + glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0, + x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0, + x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::pushMatrix() { flush(); - glPushMatrix(); + + { + if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1) + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]]; + ++mMatIdx[mMatrixMode]; + } + else + { + llwarns << "Matrix stack overflow." << llendl; + } + } } void LLRender::popMatrix() { flush(); - glPopMatrix(); + { + if (mMatIdx[mMatrixMode] > 0) + { + --mMatIdx[mMatrixMode]; + mMatHash[mMatrixMode]++; + } + else + { + llwarns << "Matrix stack underflow." << llendl; + } + } +} + +void LLRender::loadMatrix(const GLfloat* m) +{ + flush(); + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m); + mMatHash[mMatrixMode]++; + } +} + +void LLRender::multMatrix(const GLfloat* m) +{ + flush(); + { + glh::matrix4f mat((GLfloat*) m); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat); + mMatHash[mMatrixMode]++; + } +} + +void LLRender::matrixMode(U32 mode) +{ + if (mode == MM_TEXTURE) + { + mode = MM_TEXTURE0 + gGL.getCurrentTexUnitIndex(); + } + + llassert(mode < NUM_MATRIX_MODES); + mMatrixMode = mode; +} + +void LLRender::loadIdentity() +{ + flush(); + + { + llassert_always(mMatrixMode < NUM_MATRIX_MODES) ; + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity(); + mMatHash[mMatrixMode]++; + } +} + +const glh::matrix4f& LLRender::getModelviewMatrix() +{ + return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; +} + +const glh::matrix4f& LLRender::getProjectionMatrix() +{ + return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; } void LLRender::translateUI(F32 x, F32 y, F32 z) @@ -1284,6 +1704,19 @@ LLLightState* LLRender::getLight(U32 index) return NULL; } +void LLRender::setAmbientLightColor(const LLColor4& color) +{ + if (color != mAmbientLightColor) + { + ++mLightHash; + mAmbientLightColor = color; + if (!LLGLSLShader::sNoFixedFunction) + { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.mV); + } + } +} + bool LLRender::verifyTexUnitActive(U32 unitToVerify) { if (mCurrTextureUnitIndex == unitToVerify) @@ -1309,6 +1742,11 @@ void LLRender::begin(const GLuint& mode) { if (mode != mMode) { + if (mode == LLRender::QUADS) + { + mQuadCycle = 1; + } + if (mMode == LLRender::QUADS || mMode == LLRender::LINES || mMode == LLRender::TRIANGLES || @@ -1396,7 +1834,7 @@ void LLRender::flush() if (gDebugGL) { - if (mMode == LLRender::QUADS) + if (mMode == LLRender::QUADS && !sGLCoreProfile) { if (mCount%4 != 0) { @@ -1421,12 +1859,34 @@ void LLRender::flush() } } - mBuffer->setBuffer(immediate_mask); - mBuffer->drawArrays(mMode, 0, mCount); + //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) + U32 count = mCount; + mCount = 0; + + if (mBuffer->useVBOs() && !mBuffer->isLocked()) + { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata) + mBuffer->getVertexStrider(mVerticesp, 0, count); + mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count); + mBuffer->getColorStrider(mColorsp, 0, count); + } + + mBuffer->flush(); + mBuffer->setBuffer(immediate_mask); + + if (mMode == LLRender::QUADS && sGLCoreProfile) + { + mBuffer->drawArrays(LLRender::TRIANGLES, 0, count); + mQuadCycle = 1; + } + else + { + mBuffer->drawArrays(mMode, 0, count); + } + + mVerticesp[0] = mVerticesp[count]; + mTexcoordsp[0] = mTexcoordsp[count]; + mColorsp[0] = mColorsp[count]; - mVerticesp[0] = mVerticesp[mCount]; - mTexcoordsp[0] = mTexcoordsp[mCount]; - mColorsp[0] = mColorsp[mCount]; mCount = 0; } } @@ -1434,6 +1894,17 @@ void LLRender::flush() void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] + if (mCount > 2048) + { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below + switch (mMode) + { + case LLRender::POINTS: flush(); break; + case LLRender::TRIANGLES: if (mCount%3==0) flush(); break; + case LLRender::QUADS: if(mCount%4 == 0) flush(); break; + case LLRender::LINES: if (mCount%2 == 0) flush(); break; + } + } + if (mCount > 4094) { // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; @@ -1450,10 +1921,29 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) mVerticesp[mCount] = vert; } + if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) + { + mQuadCycle++; + if (mQuadCycle == 4) + { //copy two vertices so fourth quad element will add a triangle + mQuadCycle = 0; + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-3]; + mColorsp[mCount] = mColorsp[mCount-3]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-3]; + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-2]; + mColorsp[mCount] = mColorsp[mCount-2]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-2]; + } + } + mCount++; mVerticesp[mCount] = mVerticesp[mCount-1]; mColorsp[mCount] = mColorsp[mCount-1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; } void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) @@ -1464,13 +1954,50 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) return; } - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; + + while (i < vert_count) + { + //read first three + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; - mCount++; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy two + mVerticesp[mCount++] = verts[i-3]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last one + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + else + { + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + + mCount++; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + } } mVerticesp[mCount] = mVerticesp[mCount-1]; @@ -1484,13 +2011,50 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v return; } - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; - mCount++; - mColorsp[mCount] = mColorsp[mCount-1]; + while (i < vert_count) + { + //read first three + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last two + mVerticesp[mCount] = verts[i-3]; + mTexcoordsp[mCount++] = uvs[i-3]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i-1]; + mTexcoordsp[mCount++] = uvs[i-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last one + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + else + { + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + + mCount++; + mColorsp[mCount] = mColorsp[mCount-1]; + } } mVerticesp[mCount] = mVerticesp[mCount-1]; @@ -1505,13 +2069,51 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol return; } - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount] = colors[i]; + + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; - mCount++; + while (i < vert_count) + { + //read first three + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + //copy last two + mVerticesp[mCount] = verts[i-3]; + mTexcoordsp[mCount] = uvs[i-3]; + mColorsp[mCount++] = colors[i-3]; + + mVerticesp[mCount] = verts[i-1]; + mTexcoordsp[mCount] = uvs[i-1]; + mColorsp[mCount++] = colors[i-1]; + + //copy last one + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + } + } + else + { + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount] = colors[i]; + + mCount++; + } } mVerticesp[mCount] = mVerticesp[mCount-1]; @@ -1586,6 +2188,81 @@ void LLRender::color3fv(const GLfloat* c) color4f(c[0],c[1],c[2],1); } +void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); + } + else + { + glColor3f(r,g,b); + } +} + +void LLRender::diffuseColor3fv(const F32* c) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); + } + else + { + glColor3fv(c); + } +} + +void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); + } + else + { + glColor4f(r,g,b,a); + } +} + +void LLRender::diffuseColor4fv(const F32* c) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); + } + else + { + glColor4fv(c); + } +} + +void LLRender::diffuseColor4ubv(const U8* c) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); + } + else + { + glColor4ubv(c); + } +} + void LLRender::debugTexUnits(void) { LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 8f7ee30d87..fa5f7f311d 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -41,6 +41,8 @@ #include "llstrider.h" #include "llpointer.h" #include "llglheaders.h" +#include "llmatrix4a.h" +#include "glh/glh_linear.h" class LLVertexBuffer; class LLCubeMap; @@ -48,6 +50,8 @@ class LLImageGL; class LLRenderTarget; class LLTexture ; +#define LL_MATRIX_STACK_DEPTH 32 + class LLTexUnit { friend class LLRender; @@ -235,6 +239,8 @@ public: void setSpotDirection(const LLVector3& direction); protected: + friend class LLRender; + S32 mIndex; bool mEnabled; LLColor4 mDiffuse; @@ -308,6 +314,18 @@ public: BF_UNDEF } eBlendFactor; + typedef enum + { + MM_MODELVIEW = 0, + MM_PROJECTION, + MM_TEXTURE0, + MM_TEXTURE1, + MM_TEXTURE2, + MM_TEXTURE3, + NUM_MATRIX_MODES, + MM_TEXTURE + } eMatrixMode; + LLRender(); ~LLRender(); void init() ; @@ -319,8 +337,21 @@ public: void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z); void scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z); + void rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z); + void ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar); + void pushMatrix(); void popMatrix(); + void loadMatrix(const GLfloat* m); + void loadIdentity(); + void multMatrix(const GLfloat* m); + void matrixMode(U32 mode); + + const glh::matrix4f& getModelviewMatrix(); + const glh::matrix4f& getProjectionMatrix(); + + void syncMatrices(); + void syncLightState(); void translateUI(F32 x, F32 y, F32 z); void scaleUI(F32 x, F32 y, F32 z); @@ -351,6 +382,12 @@ public: void color3fv(const GLfloat* c); void color4ubv(const GLubyte* c); + void diffuseColor3f(F32 r, F32 g, F32 b); + void diffuseColor3fv(const F32* c); + void diffuseColor4f(F32 r, F32 g, F32 b, F32 a); + void diffuseColor4fv(const F32* c); + void diffuseColor4ubv(const U8* c); + void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); @@ -368,7 +405,8 @@ public: eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor); LLLightState* getLight(U32 index); - + void setAmbientLightColor(const LLColor4& color); + LLTexUnit* getTexUnit(U32 index); U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; } @@ -389,9 +427,21 @@ public: public: static U32 sUICalls; static U32 sUIVerts; + static bool sGLCoreProfile; private: - bool mDirty; + friend class LLLightState; + + U32 mMatrixMode; + U32 mMatIdx[NUM_MATRIX_MODES]; + U32 mMatHash[NUM_MATRIX_MODES]; + glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH]; + U32 mCurMatHash[NUM_MATRIX_MODES]; + U32 mLightHash; + LLColor4 mAmbientLightColor; + + bool mDirty; + U32 mQuadCycle; U32 mCount; U32 mMode; U32 mCurrTextureUnitIndex; @@ -419,10 +469,10 @@ private: }; -extern F64 gGLModelView[16]; -extern F64 gGLLastModelView[16]; -extern F64 gGLLastProjection[16]; -extern F64 gGLProjection[16]; +extern F32 gGLModelView[16]; +extern F32 gGLLastModelView[16]; +extern F32 gGLLastProjection[16]; +extern F32 gGLProjection[16]; extern S32 gGLViewport[4]; extern LLRender gGL; diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp index a5cd70445f..26bfe036e8 100644 --- a/indra/llrender/llrendersphere.cpp +++ b/indra/llrender/llrendersphere.cpp @@ -35,106 +35,12 @@ #include "llglheaders.h" -GLUquadricObj *gQuadObj2 = NULL; LLRenderSphere gSphere; -void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks); - -void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks) -{ - if (!gQuadObj2) - { - gQuadObj2 = gluNewQuadric(); - if (!gQuadObj2) - { - llwarns << "drawSolidSphere couldn't allocate quadric" << llendl; - return; - } - } - - gluQuadricDrawStyle(gQuadObj2, GLU_FILL); - gluQuadricNormals(gQuadObj2, GLU_SMOOTH); - // If we ever changed/used the texture or orientation state - // of quadObj, we'd need to change it to the defaults here - // with gluQuadricTexture and/or gluQuadricOrientation. - gluQuadricTexture(gQuadObj2, GL_TRUE); - gluSphere(gQuadObj2, radius, slices, stacks); -} - - -// A couple thoughts on sphere drawing: -// 1) You need more slices than stacks, but little less than 2:1 -// 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother -void LLRenderSphere::prerender() -{ - // Create a series of display lists for different LODs - mDList[0] = glGenLists(1); - glNewList(mDList[0], GL_COMPILE); - drawSolidSphere(1.0, 30, 20); - glEndList(); - - mDList[1] = glGenLists(1); - glNewList(mDList[1], GL_COMPILE); - drawSolidSphere(1.0, 20, 15); - glEndList(); - - mDList[2] = glGenLists(1); - glNewList(mDList[2], GL_COMPILE); - drawSolidSphere(1.0, 12, 8); - glEndList(); - - mDList[3] = glGenLists(1); - glNewList(mDList[3], GL_COMPILE); - drawSolidSphere(1.0, 8, 5); - glEndList(); -} - -void LLRenderSphere::cleanupGL() -{ - for (S32 detail = 0; detail < 4; detail++) - { - glDeleteLists(mDList[detail], 1); - mDList[detail] = 0; - } - - if (gQuadObj2) - { - gluDeleteQuadric(gQuadObj2); - gQuadObj2 = NULL; - } -} - -// Constants here are empirically derived from my eyeballs, JNC -// -// The toughest adjustment is the cutoff for the lowest LOD -// Maybe we should have more LODs at the low end? -void LLRenderSphere::render(F32 pixel_area) -{ - S32 level_of_detail; - - if (pixel_area > 10000.f) - { - level_of_detail = 0; - } - else if (pixel_area > 800.f) - { - level_of_detail = 1; - } - else if (pixel_area > 100.f) - { - level_of_detail = 2; - } - else - { - level_of_detail = 3; - } - glCallList(mDList[level_of_detail]); -} - - void LLRenderSphere::render() { - glCallList(mDList[0]); + renderGGL(); + gGL.flush(); } inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h index 96a6bec80c..f8e9e86e7f 100644 --- a/indra/llrender/llrendersphere.h +++ b/indra/llrender/llrendersphere.h @@ -40,11 +40,6 @@ void lat2xyz(LLVector3 * result, F32 lat, F32 lon); // utility routine class LLRenderSphere { public: - LLGLuint mDList[5]; - - void prerender(); - void cleanupGL(); - void render(F32 pixel_area); // of a box of size 1.0 at that position void render(); // render at highest LOD void renderGGL(); // render using LLRender diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 8c0d3592df..ef2a7395da 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -31,8 +31,7 @@ #include "llgl.h" LLRenderTarget* LLRenderTarget::sBoundTarget = NULL; - - +U32 LLRenderTarget::sBytesAllocated = 0; void check_framebuffer_status() { @@ -62,8 +61,7 @@ LLRenderTarget::LLRenderTarget() : mStencil(0), mUseDepth(false), mRenderDepth(false), - mUsage(LLTexUnit::TT_TEXTURE), - mSamples(0) + mUsage(LLTexUnit::TT_TEXTURE) { } @@ -84,20 +82,6 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo mStencil = stencil; mUsage = usage; mUseDepth = depth; - mSamples = samples; - - mSamples = gGLManager.getNumFBOFSAASamples(mSamples); - - if (mSamples > 1 && gGLManager.mHasTextureMultisample) - { - mUsage = LLTexUnit::TT_MULTISAMPLE_TEXTURE; - //no support for multisampled stencil targets yet - mStencil = false; - } - else - { - mSamples = 0; - } if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) { @@ -157,21 +141,6 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) stop_glerror(); -#ifdef GL_ARB_texture_multisample - if (mSamples > 1) - { - clear_glerror(); - glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, color_fmt, mResX, mResY, GL_TRUE); - if (glGetError() != GL_NO_ERROR) - { - llwarns << "Could not allocate multisample color buffer for render target." << llendl; - return false; - } - } - else -#else - llassert_always(mSamples <= 1); -#endif { clear_glerror(); LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); @@ -182,32 +151,32 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) } } + sBytesAllocated += mResX*mResY*4; + stop_glerror(); - if (mSamples == 0) - { - if (offset == 0) - { //use bilinear filtering on single texture render targets that aren't multisampled - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - stop_glerror(); - } - else - { //don't filter data attachments - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - } + + if (offset == 0) + { //use bilinear filtering on single texture render targets that aren't multisampled + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + stop_glerror(); + } + else + { //don't filter data attachments + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + } - if (mUsage != LLTexUnit::TT_RECT_TEXTURE) - { - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR); - stop_glerror(); - } - else - { - // ATI doesn't support mirrored repeat for rectangular textures. - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - } + if (mUsage != LLTexUnit::TT_RECT_TEXTURE) + { + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR); + stop_glerror(); + } + else + { + // ATI doesn't support mirrored repeat for rectangular textures. + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); } if (mFBO) @@ -250,26 +219,16 @@ bool LLRenderTarget::allocateDepth() { LLImageGL::generateTextures(1, &mDepth); gGL.getTexUnit(0)->bindManual(mUsage, mDepth); - if (mSamples == 0) - { - U32 internal_type = LLTexUnit::getInternalType(mUsage); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - } -#ifdef GL_ARB_texture_multisample - else - { - stop_glerror(); - clear_glerror(); - glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, GL_DEPTH_COMPONENT32, mResX, mResY, GL_TRUE); - } -#else - llassert_always(mSamples <= 1); -#endif + + U32 internal_type = LLTexUnit::getInternalType(mUsage); + stop_glerror(); + clear_glerror(); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + sBytesAllocated += mResX*mResY*4; + if (glGetError() != GL_NO_ERROR) { llwarns << "Unable to allocate depth buffer for render target." << llendl; @@ -339,14 +298,16 @@ void LLRenderTarget::release() stop_glerror(); } mDepth = 0; + + sBytesAllocated -= mResX*mResY*4; } else if (mUseDepth && mFBO) { //detach shared depth buffer glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (mStencil) { //attached as a renderbuffer - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); mStencil = false; } else @@ -364,6 +325,7 @@ void LLRenderTarget::release() if (mTex.size() > 0) { + sBytesAllocated -= mResX*mResY*4*mTex.size(); LLImageGL::deleteTextures(mTex.size(), &mTex[0], true); mTex.clear(); } @@ -495,7 +457,8 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, gGL.flush(); if (!source.mFBO || !mFBO) { - llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + return; } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index dea1de12d8..2735ab21c5 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -64,6 +64,7 @@ class LLRenderTarget public: //whether or not to use FBO implementation static bool sUseFBO; + static U32 sBytesAllocated; LLRenderTarget(); ~LLRenderTarget(); @@ -147,7 +148,6 @@ protected: bool mUseDepth; bool mRenderDepth; LLTexUnit::eTextureType mUsage; - U32 mSamples; static LLRenderTarget* sBoundTarget; }; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 986c1f2774..7d384450e6 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -81,29 +81,42 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->calculatesAtmospherics) { - if (!shader->attachObject("windlight/atmosphericsVarsV.glsl")) + if (features->hasWaterFog) + { + if (!shader->attachObject("windlight/atmosphericsVarsWaterV.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("windlight/atmosphericsVarsV.glsl")) { return FALSE; } } - if (features->calculatesLighting) + if (features->calculatesLighting || features->atmosphericHelpers) { if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl")) { return FALSE; } + } + if (features->calculatesLighting) + { if (features->isSpecular) { if (!shader->attachObject("lighting/lightFuncSpecularV.glsl")) { return FALSE; } - - if (!shader->attachObject("lighting/sumLightsSpecularV.glsl")) + + if (!features->isAlphaLighting) { - return FALSE; + if (!shader->attachObject("lighting/sumLightsSpecularV.glsl")) + { + return FALSE; + } } if (!shader->attachObject("lighting/lightSpecularV.glsl")) @@ -118,9 +131,12 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } - if (!shader->attachObject("lighting/sumLightsV.glsl")) + if (!features->isAlphaLighting) { - return FALSE; + if (!shader->attachObject("lighting/sumLightsV.glsl")) + { + return FALSE; + } } if (!shader->attachObject("lighting/lightV.glsl")) @@ -161,7 +177,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if(features->calculatesAtmospherics) { - if (!shader->attachObject("windlight/atmosphericsVarsF.glsl")) + if (features->hasWaterFog) + { + if (!shader->attachObject("windlight/atmosphericsVarsWaterF.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("windlight/atmosphericsVarsF.glsl")) { return FALSE; } @@ -241,7 +264,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } @@ -280,9 +303,9 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } - } + } } // NOTE order of shader object attaching is VERY IMPORTANT!!! @@ -304,7 +327,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } else if (features->hasWaterFog) @@ -336,7 +359,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } @@ -355,7 +378,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } @@ -395,7 +418,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } } @@ -419,7 +442,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } @@ -438,10 +461,26 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } } + + if (features->mIndexedTextureChannels <= 1) + { + if (!shader->attachObject("objects/nonindexedTextureV.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("objects/indexedTextureV.glsl")) + { + return FALSE; + } + } + return TRUE; } @@ -477,7 +516,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } else { - LL_DEBUGS("ShaderLoading") << log << LL_ENDL; + LL_INFOS("ShaderLoading") << log << LL_ENDL; } } } @@ -531,23 +570,85 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } //we can't have any lines longer than 1024 characters - //or any shaders longer than 1024 lines... deal - DaveP + //or any shaders longer than 4096 lines... deal - DaveP GLcharARB buff[1024]; - GLcharARB* text[1024]; + GLcharARB* text[4096]; GLuint count = 0; - if (gGLManager.mGLVersion < 2.1f) + S32 major_version = gGLManager.mGLSLVersionMajor; + S32 minor_version = gGLManager.mGLSLVersionMinor; + + if (major_version == 1 && minor_version < 30) { - text[count++] = strdup("#version 110\n"); - } - else if (gGLManager.mGLVersion < 3.f) - { - //set version to 1.20 - text[count++] = strdup("#version 120\n"); + if (minor_version < 10) + { + //should NEVER get here -- if major version is 1 and minor version is less than 10, + // viewer should never attempt to use shaders, continuing will result in undefined behavior + llerrs << "Unsupported GLSL Version." << llendl; + } + + if (minor_version <= 19) + { + text[count++] = strdup("#version 110\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } + else if (minor_version <= 29) + { + //set version to 1.20 + text[count++] = strdup("#version 120\n"); + text[count++] = strdup("#define FXAA_GLSL_120 1\n"); + text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } } else - { //set version to 1.30 - text[count++] = strdup("#version 130\n"); + { + if (major_version < 4) + { + //set version to 1.30 + text[count++] = strdup("#version 130\n"); + + //some implementations of GLSL 1.30 require integer precision be explicitly declared + text[count++] = strdup("precision mediump int;\n"); + text[count++] = strdup("precision highp float;\n"); + } + else + { //set version to 400 + text[count++] = strdup("#version 400\n"); + } + + text[count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n"); + text[count++] = strdup("#define FXAA_GLSL_130 1\n"); + + text[count++] = strdup("#define ATTRIBUTE in\n"); + + if (type == GL_VERTEX_SHADER_ARB) + { //"varying" state is "out" in a vertex program, "in" in a fragment program + // ("varying" is deprecated after version 1.20) + text[count++] = strdup("#define VARYING out\n"); + text[count++] = strdup("#define VARYING_FLAT flat out\n"); + } + else + { + text[count++] = strdup("#define VARYING in\n"); + text[count++] = strdup("#define VARYING_FLAT flat in\n"); + } + + //backwards compatibility with legacy texture lookup syntax + text[count++] = strdup("#define texture2D texture\n"); + text[count++] = strdup("#define textureCube texture\n"); + text[count++] = strdup("#define texture2DLod textureLod\n"); + text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); + + if (major_version > 1 || minor_version >= 40) + { //GLSL 1.40 replaces texture2DRect et al with texture + text[count++] = strdup("#define texture2DRect texture\n"); + text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); + } } //copy preprocessor definitions into buffer @@ -571,22 +672,24 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade . uniform sampler2D texN; - varying float vary_texture_index; + VARYING_FLAT ivec4 vary_texture_index; + + vec4 ret = vec4(1,0,1,1); vec4 diffuseLookup(vec2 texcoord) { - switch (int(vary_texture_index+0.25)) + switch (vary_texture_index.r)) { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); + case 0: ret = texture2D(tex0, texcoord); break; + case 1: ret = texture2D(tex1, texcoord); break; + case 2: ret = texture2D(tex2, texcoord); break; . . . - case N: return texture2D(texN, texcoord); + case N: return texture2D(texN, texcoord); break; } - return vec4(0,0,0,0); + return ret; } */ @@ -597,7 +700,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup(decl.c_str()); } - text[count++] = strdup("varying float vary_texture_index;\n"); + if (texture_index_channels > 1) + { + text[count++] = strdup("VARYING_FLAT ivec4 vary_texture_index;\n"); + } + text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); text[count++] = strdup("{\n"); @@ -607,49 +714,32 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("return texture2D(tex0, texcoord);\n"); text[count++] = strdup("}\n"); } - else if (gGLManager.mGLVersion >= 3.f) - { - text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n"); + else if (major_version > 1 || minor_version >= 30) + { //switches are supported in GLSL 1.30 and later + text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); + text[count++] = strdup("\tswitch (vary_texture_index.r)\n"); text[count++] = strdup("\t{\n"); //switch body for (S32 i = 0; i < texture_index_channels; ++i) { - std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i); + std::string case_str = llformat("\t\tcase %d: ret = texture2D(tex%d, texcoord); break;\n", i, i); text[count++] = strdup(case_str.c_str()); } text[count++] = strdup("\t}\n"); - text[count++] = strdup("\treturn vec4(0,0,0,0);\n"); + text[count++] = strdup("\treturn ret;\n"); text[count++] = strdup("}\n"); } else - { - //switches aren't supported, make block that looks like: - /* - int ti = int(vary_texture_index+0.25); - if (ti == 0) return texture2D(tex0, texcoord); - if (ti == 1) return texture2D(tex1, texcoord); - . - . - . - if (ti == N) return texture2D(texN, texcoord); - */ - - text[count++] = strdup("int ti = int(vary_texture_index+0.25);\n"); - for (S32 i = 0; i < texture_index_channels; ++i) - { - std::string if_str = llformat("if (ti == %d) return texture2D(tex%d, texcoord);\n", i, i); - text[count++] = strdup(if_str.c_str()); - } - - text[count++] = strdup("\treturn vec4(0,0,0,0);\n"); - text[count++] = strdup("}\n"); - } + { //should never get here. Indexed texture rendering requires GLSL 1.30 or later + // (for passing integers between vertex and fragment shaders) + llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl; + } } //copy file into memory - while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(buff) ) + while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) ) { text[count++] = (GLcharARB *)strdup((char *)buff); } @@ -704,14 +794,24 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; dumpObjectLog(ret); +#if LL_WINDOWS std::stringstream ostr; //dump shader source for debugging for (GLuint i = 0; i < count; i++) { ostr << i << ": " << text[i]; + + if (i % 128 == 0) + { //dump every 128 lines + + LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; + ostr = std::stringstream(); + } + } LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; +#endif // LL_WINDOWS ret = 0; } @@ -760,28 +860,42 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) LL_WARNS("ShaderLoading") << "GLSL Linker Error:" << LL_ENDL; } -// NOTE: Removing LL_DARWIN block as it doesn't seem to actually give the correct answer, -// but want it for reference once I move it. -#if 0 - // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software - // per Apple's suggestion - glBegin(gGL.mMode); - glEnd(); +#if LL_DARWIN - // Query whether the shader can or cannot run in hardware - // http://developer.apple.com/qa/qa2007/qa1502.html - long vertexGPUProcessing; - CGLContextObj ctx = CGLGetCurrentContext(); - CGLGetParameter (ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing); - long fragmentGPUProcessing; - CGLGetParameter (ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing); - if (!fragmentGPUProcessing || !vertexGPUProcessing) + // For some reason this absolutely kills the frame rate when VBO's are enabled + if (0) { - LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL; - success = GL_FALSE; - suppress_errors = FALSE; + // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software + // per Apple's suggestion + LLGLSLShader::sNoFixedFunction = false; + + glUseProgramObjectARB(obj); + + gGL.begin(LLRender::TRIANGLES); + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.end(); + gGL.flush(); + + glUseProgramObjectARB(0); + + LLGLSLShader::sNoFixedFunction = true; + + // Query whether the shader can or cannot run in hardware + // http://developer.apple.com/qa/qa2007/qa1502.html + GLint vertexGPUProcessing, fragmentGPUProcessing; + CGLContextObj ctx = CGLGetCurrentContext(); + CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing); + CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing); + if (!fragmentGPUProcessing || !vertexGPUProcessing) + { + LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL; + success = GL_FALSE; + suppress_errors = FALSE; + } } - + #else std::string log = get_object_log(obj); LLStringUtil::toLower(log); @@ -819,3 +933,183 @@ BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj) return success; } +//virtual +void LLShaderMgr::initAttribsAndUniforms() +{ + //MUST match order of enum in LLVertexBuffer.h + mReservedAttribs.push_back("position"); + mReservedAttribs.push_back("normal"); + mReservedAttribs.push_back("texcoord0"); + mReservedAttribs.push_back("texcoord1"); + mReservedAttribs.push_back("texcoord2"); + mReservedAttribs.push_back("texcoord3"); + mReservedAttribs.push_back("diffuse_color"); + mReservedAttribs.push_back("emissive"); + mReservedAttribs.push_back("binormal"); + mReservedAttribs.push_back("weight"); + mReservedAttribs.push_back("weight4"); + mReservedAttribs.push_back("clothing"); + mReservedAttribs.push_back("texture_index"); + + //matrix state + mReservedUniforms.push_back("modelview_matrix"); + mReservedUniforms.push_back("projection_matrix"); + mReservedUniforms.push_back("inv_proj"); + mReservedUniforms.push_back("modelview_projection_matrix"); + mReservedUniforms.push_back("normal_matrix"); + mReservedUniforms.push_back("texture_matrix0"); + mReservedUniforms.push_back("texture_matrix1"); + mReservedUniforms.push_back("texture_matrix2"); + mReservedUniforms.push_back("texture_matrix3"); + llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1); + + mReservedUniforms.push_back("viewport"); + + mReservedUniforms.push_back("light_position"); + mReservedUniforms.push_back("light_direction"); + mReservedUniforms.push_back("light_attenuation"); + mReservedUniforms.push_back("light_diffuse"); + mReservedUniforms.push_back("light_ambient"); + mReservedUniforms.push_back("light_count"); + mReservedUniforms.push_back("light"); + mReservedUniforms.push_back("light_col"); + mReservedUniforms.push_back("far_z"); + + llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1); + + + mReservedUniforms.push_back("proj_mat"); + mReservedUniforms.push_back("proj_near"); + mReservedUniforms.push_back("proj_p"); + mReservedUniforms.push_back("proj_n"); + mReservedUniforms.push_back("proj_origin"); + mReservedUniforms.push_back("proj_range"); + mReservedUniforms.push_back("proj_ambiance"); + mReservedUniforms.push_back("proj_shadow_idx"); + mReservedUniforms.push_back("shadow_fade"); + mReservedUniforms.push_back("proj_focus"); + mReservedUniforms.push_back("proj_lod"); + mReservedUniforms.push_back("proj_ambient_lod"); + + llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1); + + mReservedUniforms.push_back("color"); + + mReservedUniforms.push_back("diffuseMap"); + mReservedUniforms.push_back("specularMap"); + mReservedUniforms.push_back("bumpMap"); + mReservedUniforms.push_back("environmentMap"); + mReservedUniforms.push_back("cloude_noise_texture"); + mReservedUniforms.push_back("fullbright"); + mReservedUniforms.push_back("lightnorm"); + mReservedUniforms.push_back("sunlight_color_copy"); + mReservedUniforms.push_back("ambient"); + mReservedUniforms.push_back("blue_horizon"); + mReservedUniforms.push_back("blue_density"); + mReservedUniforms.push_back("haze_horizon"); + mReservedUniforms.push_back("haze_density"); + mReservedUniforms.push_back("cloud_shadow"); + mReservedUniforms.push_back("density_multiplier"); + mReservedUniforms.push_back("distance_multiplier"); + mReservedUniforms.push_back("max_y"); + mReservedUniforms.push_back("glow"); + mReservedUniforms.push_back("cloud_color"); + mReservedUniforms.push_back("cloud_pos_density1"); + mReservedUniforms.push_back("cloud_pos_density2"); + mReservedUniforms.push_back("cloud_scale"); + mReservedUniforms.push_back("gamma"); + mReservedUniforms.push_back("scene_light_strength"); + + llassert(mReservedUniforms.size() == LLShaderMgr::SCENE_LIGHT_STRENGTH+1); + + mReservedUniforms.push_back("center"); + mReservedUniforms.push_back("size"); + mReservedUniforms.push_back("falloff"); + + + mReservedUniforms.push_back("minLuminance"); + mReservedUniforms.push_back("maxExtractAlpha"); + mReservedUniforms.push_back("lumWeights"); + mReservedUniforms.push_back("warmthWeights"); + mReservedUniforms.push_back("warmthAmount"); + mReservedUniforms.push_back("glowStrength"); + mReservedUniforms.push_back("glowDelta"); + + llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1); + + + mReservedUniforms.push_back("minimum_alpha"); + + mReservedUniforms.push_back("shadow_matrix"); + mReservedUniforms.push_back("env_mat"); + mReservedUniforms.push_back("shadow_clip"); + mReservedUniforms.push_back("sun_wash"); + mReservedUniforms.push_back("shadow_noise"); + mReservedUniforms.push_back("blur_size"); + mReservedUniforms.push_back("ssao_radius"); + mReservedUniforms.push_back("ssao_max_radius"); + mReservedUniforms.push_back("ssao_factor"); + mReservedUniforms.push_back("ssao_factor_inv"); + mReservedUniforms.push_back("ssao_effect_mat"); + mReservedUniforms.push_back("screen_res"); + mReservedUniforms.push_back("near_clip"); + mReservedUniforms.push_back("shadow_offset"); + mReservedUniforms.push_back("shadow_bias"); + mReservedUniforms.push_back("spot_shadow_bias"); + mReservedUniforms.push_back("spot_shadow_offset"); + mReservedUniforms.push_back("sun_dir"); + mReservedUniforms.push_back("shadow_res"); + mReservedUniforms.push_back("proj_shadow_res"); + mReservedUniforms.push_back("depth_cutoff"); + mReservedUniforms.push_back("norm_cutoff"); + + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_NORM_CUTOFF+1); + + mReservedUniforms.push_back("tc_scale"); + mReservedUniforms.push_back("rcp_screen_res"); + mReservedUniforms.push_back("rcp_frame_opt"); + mReservedUniforms.push_back("rcp_frame_opt2"); + + mReservedUniforms.push_back("focal_distance"); + mReservedUniforms.push_back("blur_constant"); + mReservedUniforms.push_back("tan_pixel_angle"); + mReservedUniforms.push_back("magnification"); + mReservedUniforms.push_back("max_cof"); + mReservedUniforms.push_back("res_scale"); + mReservedUniforms.push_back("dof_width"); + mReservedUniforms.push_back("dof_height"); + + mReservedUniforms.push_back("depthMap"); + mReservedUniforms.push_back("shadowMap0"); + mReservedUniforms.push_back("shadowMap1"); + mReservedUniforms.push_back("shadowMap2"); + mReservedUniforms.push_back("shadowMap3"); + mReservedUniforms.push_back("shadowMap4"); + mReservedUniforms.push_back("shadowMap5"); + + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1); + + mReservedUniforms.push_back("normalMap"); + mReservedUniforms.push_back("positionMap"); + mReservedUniforms.push_back("diffuseRect"); + mReservedUniforms.push_back("specularRect"); + mReservedUniforms.push_back("noiseMap"); + mReservedUniforms.push_back("lightFunc"); + mReservedUniforms.push_back("lightMap"); + mReservedUniforms.push_back("bloomMap"); + mReservedUniforms.push_back("projectionMap"); + + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); + + std::set dupe_check; + + for (U32 i = 0; i < mReservedUniforms.size(); ++i) + { + if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end()) + { + llerrs << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << llendl; + } + dupe_check.insert(mReservedUniforms[i]); + } +} + diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 2f30103811..e28bda6de2 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,9 +36,139 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); + typedef enum + { + MODELVIEW_MATRIX = 0, + PROJECTION_MATRIX, + INVERSE_PROJECTION_MATRIX, + MODELVIEW_PROJECTION_MATRIX, + NORMAL_MATRIX, + TEXTURE_MATRIX0, + TEXTURE_MATRIX1, + TEXTURE_MATRIX2, + TEXTURE_MATRIX3, + VIEWPORT, + LIGHT_POSITION, + LIGHT_DIRECTION, + LIGHT_ATTENUATION, + LIGHT_DIFFUSE, + LIGHT_AMBIENT, + MULTI_LIGHT_COUNT, + MULTI_LIGHT, + MULTI_LIGHT_COL, + MULTI_LIGHT_FAR_Z, + PROJECTOR_MATRIX, + PROJECTOR_NEAR, + PROJECTOR_P, + PROJECTOR_N, + PROJECTOR_ORIGIN, + PROJECTOR_RANGE, + PROJECTOR_AMBIANCE, + PROJECTOR_SHADOW_INDEX, + PROJECTOR_SHADOW_FADE, + PROJECTOR_FOCUS, + PROJECTOR_LOD, + PROJECTOR_AMBIENT_LOD, + DIFFUSE_COLOR, + DIFFUSE_MAP, + SPECULAR_MAP, + BUMP_MAP, + ENVIRONMENT_MAP, + CLOUD_NOISE_MAP, + FULLBRIGHT, + LIGHTNORM, + SUNLIGHT_COLOR, + AMBIENT, + BLUE_HORIZON, + BLUE_DENSITY, + HAZE_HORIZON, + HAZE_DENSITY, + CLOUD_SHADOW, + DENSITY_MULTIPLIER, + DISTANCE_MULTIPLIER, + MAX_Y, + GLOW, + CLOUD_COLOR, + CLOUD_POS_DENSITY1, + CLOUD_POS_DENSITY2, + CLOUD_SCALE, + GAMMA, + SCENE_LIGHT_STRENGTH, + LIGHT_CENTER, + LIGHT_SIZE, + LIGHT_FALLOFF, + + GLOW_MIN_LUMINANCE, + GLOW_MAX_EXTRACT_ALPHA, + GLOW_LUM_WEIGHTS, + GLOW_WARMTH_WEIGHTS, + GLOW_WARMTH_AMOUNT, + GLOW_STRENGTH, + GLOW_DELTA, + + MINIMUM_ALPHA, + + DEFERRED_SHADOW_MATRIX, + DEFERRED_ENV_MAT, + DEFERRED_SHADOW_CLIP, + DEFERRED_SUN_WASH, + DEFERRED_SHADOW_NOISE, + DEFERRED_BLUR_SIZE, + DEFERRED_SSAO_RADIUS, + DEFERRED_SSAO_MAX_RADIUS, + DEFERRED_SSAO_FACTOR, + DEFERRED_SSAO_FACTOR_INV, + DEFERRED_SSAO_EFFECT_MAT, + DEFERRED_SCREEN_RES, + DEFERRED_NEAR_CLIP, + DEFERRED_SHADOW_OFFSET, + DEFERRED_SHADOW_BIAS, + DEFERRED_SPOT_SHADOW_BIAS, + DEFERRED_SPOT_SHADOW_OFFSET, + DEFERRED_SUN_DIR, + DEFERRED_SHADOW_RES, + DEFERRED_PROJ_SHADOW_RES, + DEFERRED_DEPTH_CUTOFF, + DEFERRED_NORM_CUTOFF, + + FXAA_TC_SCALE, + FXAA_RCP_SCREEN_RES, + FXAA_RCP_FRAME_OPT, + FXAA_RCP_FRAME_OPT2, + + DOF_FOCAL_DISTANCE, + DOF_BLUR_CONSTANT, + DOF_TAN_PIXEL_ANGLE, + DOF_MAGNIFICATION, + DOF_MAX_COF, + DOF_RES_SCALE, + DOF_WIDTH, + DOF_HEIGHT, + + DEFERRED_DEPTH, + DEFERRED_SHADOW0, + DEFERRED_SHADOW1, + DEFERRED_SHADOW2, + DEFERRED_SHADOW3, + DEFERRED_SHADOW4, + DEFERRED_SHADOW5, + DEFERRED_NORMAL, + DEFERRED_POSITION, + DEFERRED_DIFFUSE, + DEFERRED_SPECULAR, + DEFERRED_NOISE, + DEFERRED_LIGHTFUNC, + DEFERRED_LIGHT, + DEFERRED_BLOOM, + DEFERRED_PROJECTION, + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; + // singleton pattern implementation static LLShaderMgr * instance(); + virtual void initAttribsAndUniforms(void); + BOOL attachShaderFeatures(LLGLSLShader * shader); void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 8fd1193780..8b5503229f 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -34,39 +34,50 @@ #include "llmemtype.h" #include "llrender.h" #include "llvector4a.h" +#include "llshadermgr.h" #include "llglslshader.h" #include "llmemory.h" +//Next Highest Power Of Two +//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 +U32 nhpo2(U32 v) +{ + U32 r = 1; + while (r < v) { + r *= 2; + } + return r; +} + //============================================================================ //static -LLVBOPool LLVertexBuffer::sStreamVBOPool; -LLVBOPool LLVertexBuffer::sDynamicVBOPool; -LLVBOPool LLVertexBuffer::sStreamIBOPool; -LLVBOPool LLVertexBuffer::sDynamicIBOPool; +LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); +U32 LLVBOPool::sBytesPooled = 0; -LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ; +LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL; U32 LLVertexBuffer::sBindCount = 0; U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; S32 LLVertexBuffer::sGLCount = 0; S32 LLVertexBuffer::sMappedCount = 0; -BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ; -BOOL LLVertexBuffer::sEnableVBOs = TRUE; +bool LLVertexBuffer::sDisableVBOMapping = false; +bool LLVertexBuffer::sEnableVBOs = true; U32 LLVertexBuffer::sGLRenderBuffer = 0; +U32 LLVertexBuffer::sGLRenderArray = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; -BOOL LLVertexBuffer::sVBOActive = FALSE; -BOOL LLVertexBuffer::sIBOActive = FALSE; +bool LLVertexBuffer::sVBOActive = false; +bool LLVertexBuffer::sIBOActive = false; U32 LLVertexBuffer::sAllocatedBytes = 0; -BOOL LLVertexBuffer::sMapped = FALSE; -BOOL LLVertexBuffer::sUseStreamDraw = TRUE; -BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; -S32 LLVertexBuffer::sWeight4Loc = -1; - -std::vector LLVertexBuffer::sDeleteList; - +bool LLVertexBuffer::sMapped = false; +bool LLVertexBuffer::sUseStreamDraw = true; +bool LLVertexBuffer::sUseVAO = false; +bool LLVertexBuffer::sPreferStreamDraw = false; const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms @@ -84,7 +95,7 @@ public: #endif } - ~LLGLSyncFence() + virtual ~LLGLSyncFence() { #ifdef GL_ARB_sync if (mSync) @@ -122,6 +133,120 @@ public: }; + +//which power of 2 is i? +//assumes i is a power of 2 > 0 +U32 wpo2(U32 i) +{ + llassert(i > 0); + llassert(nhpo2(i) == i); + + U32 r = 0; + + while (i >>= 1) ++r; + + return r; +} + +volatile U8* LLVBOPool::allocate(U32& name, U32 size) +{ + llassert(nhpo2(size) == size); + + U32 i = wpo2(size); + + if (mFreeList.size() <= i) + { + mFreeList.resize(i+1); + } + + volatile U8* ret = NULL; + + if (mFreeList[i].empty()) + { + //make a new buffer + glGenBuffersARB(1, &name); + glBindBufferARB(mType, name); + LLVertexBuffer::sAllocatedBytes += size; + + if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) + { + glBufferDataARB(mType, size, 0, mUsage); + ret = (U8*) ll_aligned_malloc_16(size); + } + else + { //always use a true hint of static draw when allocating non-client-backed buffers + glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); + } + + glBindBufferARB(mType, 0); + } + else + { + name = mFreeList[i].front().mGLName; + ret = mFreeList[i].front().mClientData; + + sBytesPooled -= size; + + mFreeList[i].pop_front(); + } + + return ret; +} + +void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) +{ + llassert(nhpo2(size) == size); + + U32 i = wpo2(size); + + llassert(mFreeList.size() > i); + + Record rec; + rec.mGLName = name; + rec.mClientData = buffer; + + if (buffer == NULL) + { + glDeleteBuffersARB(1, &rec.mGLName); + } + else + { + sBytesPooled += size; + mFreeList[i].push_back(rec); + } +} + +void LLVBOPool::cleanup() +{ + U32 size = 1; + + for (U32 i = 0; i < mFreeList.size(); ++i) + { + record_list_t& l = mFreeList[i]; + + while (!l.empty()) + { + Record& r = l.front(); + + glDeleteBuffersARB(1, &r.mGLName); + + if (r.mClientData) + { + ll_aligned_free_16((void*) r.mClientData); + } + + l.pop_front(); + + LLVertexBuffer::sAllocatedBytes -= size; + sBytesPooled -= size; + } + + size *= 2; + } +} + + +//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, @@ -131,10 +256,12 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, + sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently sizeof(LLVector4), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, + sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = @@ -149,146 +276,153 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = GL_LINE_LOOP, }; + //static void LLVertexBuffer::setupClientArrays(U32 data_mask) { - /*if (LLGLImmediate::sStarted) - { - llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl; - }*/ - if (sLastMask != data_mask) { - U32 mask[] = - { - MAP_VERTEX, - MAP_NORMAL, - MAP_TEXCOORD0, - MAP_COLOR, - }; - - GLenum array[] = - { - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - GL_TEXTURE_COORD_ARRAY, - GL_COLOR_ARRAY, - }; + bool error = false; - BOOL error = FALSE; - for (U32 i = 0; i < 4; ++i) + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30) { - if (sLastMask & mask[i]) - { //was enabled - if (!(data_mask & mask[i]) && i > 0) - { //needs to be disabled - glDisableClientState(array[i]); + //make sure texture index is disabled + data_mask = data_mask & ~MAP_TEXTURE_INDEX; + } + + if (LLGLSLShader::sNoFixedFunction) + { + for (U32 i = 0; i < TYPE_MAX; ++i) + { + S32 loc = i; + + U32 mask = 1 << i; + + if (sLastMask & (1 << i)) + { //was enabled + if (!(data_mask & mask)) + { //needs to be disabled + glDisableVertexAttribArrayARB(loc); + } } - else if (gDebugGL) - { //needs to be enabled, make sure it was (DEBUG TEMPORARY) - if (i > 0 && !glIsEnabled(array[i])) - { + else + { //was disabled + if (data_mask & mask) + { //needs to be enabled + glEnableVertexAttribArrayARB(loc); + } + } + } + } + else + { + + GLenum array[] = + { + GL_VERTEX_ARRAY, + GL_NORMAL_ARRAY, + GL_TEXTURE_COORD_ARRAY, + GL_COLOR_ARRAY, + }; + + GLenum mask[] = + { + MAP_VERTEX, + MAP_NORMAL, + MAP_TEXCOORD0, + MAP_COLOR + }; + + + + for (U32 i = 0; i < 4; ++i) + { + if (sLastMask & mask[i]) + { //was enabled + if (!(data_mask & mask[i])) + { //needs to be disabled + glDisableClientState(array[i]); + } + else if (gDebugGL) + { //needs to be enabled, make sure it was (DEBUG) + if (!glIsEnabled(array[i])) + { + if (gDebugSession) + { + error = true; + gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; + } + else + { + llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + } + } + } + } + else + { //was disabled + if (data_mask & mask[i]) + { //needs to be enabled + glEnableClientState(array[i]); + } + else if (gDebugGL && glIsEnabled(array[i])) + { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { - error = TRUE; - gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; + error = true; + gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; } else { - llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + llerrs << "Bad client state! " << array[i] << " enabled." << llendl; } } } } - else - { //was disabled - if (data_mask & mask[i] && i > 0) - { //needs to be enabled - glEnableClientState(array[i]); - } - else if (gDebugGL && i > 0 && glIsEnabled(array[i])) - { //needs to be disabled, make sure it was (DEBUG TEMPORARY) - if (gDebugSession) - { - error = TRUE; - gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; - } - else - { - llerrs << "Bad client state! " << array[i] << " enabled." << llendl; - } - } - } - } - - if (error) - { - ll_fail("LLVertexBuffer::setupClientArrays failed"); - } - - U32 map_tc[] = - { - MAP_TEXCOORD1, - MAP_TEXCOORD2, - MAP_TEXCOORD3 - }; - - for (U32 i = 0; i < 3; i++) - { - if (sLastMask & map_tc[i]) + + U32 map_tc[] = { - if (!(data_mask & map_tc[i])) + MAP_TEXCOORD1, + MAP_TEXCOORD2, + MAP_TEXCOORD3 + }; + + for (U32 i = 0; i < 3; i++) + { + if (sLastMask & map_tc[i]) + { + if (!(data_mask & map_tc[i])) + { //disable + glClientActiveTextureARB(GL_TEXTURE1_ARB+i); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + } + else if (data_mask & map_tc[i]) { glClientActiveTextureARB(GL_TEXTURE1_ARB+i); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + } + + if (sLastMask & MAP_BINORMAL) + { + if (!(data_mask & MAP_BINORMAL)) + { + glClientActiveTextureARB(GL_TEXTURE2_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } } - else if (data_mask & map_tc[i]) + else if (data_mask & MAP_BINORMAL) { - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); + glClientActiveTextureARB(GL_TEXTURE2_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } } - - if (sLastMask & MAP_BINORMAL) - { - if (!(data_mask & MAP_BINORMAL)) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - } - else if (data_mask & MAP_BINORMAL) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - - if (sLastMask & MAP_WEIGHT4) - { - if (sWeight4Loc < 0) - { - llerrs << "Weighting disabled but vertex buffer still bound!" << llendl; - } - - if (!(data_mask & MAP_WEIGHT4)) - { //disable 4-component skin weight - glDisableVertexAttribArrayARB(sWeight4Loc); - } - } - else if (data_mask & MAP_WEIGHT4) - { - if (sWeight4Loc >= 0) - { //enable 4-component skin weight - glEnableVertexAttribArrayARB(sWeight4Loc); - } - } - sLastMask = data_mask; } } @@ -296,32 +430,90 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) //static void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, const std::vector& norm) { + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + gGL.syncMatrices(); + U32 count = pos.size(); llassert_always(norm.size() >= pos.size()); - llassert_always(count > 0) ; + llassert_always(count > 0); unbind(); setupClientArrays(MAP_VERTEX | MAP_NORMAL); - glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); - glNormalPointer(GL_FLOAT, 0, norm[0].mV); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + S32 loc = LLVertexBuffer::TYPE_VERTEX; + if (loc > -1) + { + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV); + } + loc = LLVertexBuffer::TYPE_NORMAL; + if (loc > -1) + { + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV); + } + } + else + { + glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); + glNormalPointer(GL_FLOAT, 0, norm[0].mV); + } glDrawArrays(sGLMode[mode], 0, count); } -void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const +//static +void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) { - if (start >= (U32) mRequestedNumVerts || - end >= (U32) mRequestedNumVerts) + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + + gGL.syncMatrices(); + + U32 mask = LLVertexBuffer::MAP_VERTEX; + if (tc) { - llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl; + mask = mask | LLVertexBuffer::MAP_TEXCOORD0; } - llassert(mRequestedNumIndices >= 0); + unbind(); + + setupClientArrays(mask); - if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) + if (LLGLSLShader::sNoFixedFunction) + { + S32 loc = LLVertexBuffer::TYPE_VERTEX; + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos); + + if (tc) + { + loc = LLVertexBuffer::TYPE_TEXCOORD0; + glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc); + } + } + else + { + glTexCoordPointer(2, GL_FLOAT, 0, tc); + glVertexPointer(3, GL_FLOAT, 16, pos); + } + + glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp); +} + +void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const +{ + if (start >= (U32) mNumVerts || + end >= (U32) mNumVerts) + { + llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << llendl; + } + + llassert(mNumIndices >= 0); + + if (indices_offset >= (U32) mNumIndices || + indices_offset + count > (U32) mNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } @@ -336,23 +528,66 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; } } + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader && shader->mFeatures.mIndexedTextureChannels > 1) + { + LLStrider v; + //hack to get non-const reference + LLVertexBuffer* vb = (LLVertexBuffer*) this; + vb->getVertexStrider(v); + + for (U32 i = start; i < end; i++) + { + S32 idx = (S32) (v[i][3]+0.25f); + if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels) + { + llerrs << "Bad texture index found in vertex data stream." << llendl; + } + } + } } } void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { validateRange(start, end, count, indices_offset); + mMappable = false; + gGL.syncMatrices(); - llassert(mRequestedNumVerts >= 0); + llassert(mNumVerts >= 0); + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - if (mGLIndices != sGLRenderIndices) + if (mGLArray) { - llerrs << "Wrong index buffer bound." << llendl; + if (mGLArray != sGLRenderArray) + { + llerrs << "Wrong vertex array bound." << llendl; + } + } + else + { + if (mGLIndices != sGLRenderIndices) + { + llerrs << "Wrong index buffer bound." << llendl; + } + + if (mGLBuffer != sGLRenderBuffer) + { + llerrs << "Wrong vertex buffer bound." << llendl; + } } - if (mGLBuffer != sGLRenderBuffer) + if (gDebugGL && !mGLArray && useVBOs()) { - llerrs << "Wrong vertex buffer bound." << llendl; + GLint elem = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLIndices) + { + llerrs << "Wrong index buffer bound!" << llendl; + } } if (mode >= LLRender::NUM_MODES) @@ -372,21 +607,35 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { - llassert(mRequestedNumIndices >= 0); - if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + mMappable = false; + gGL.syncMatrices(); + + llassert(mNumIndices >= 0); + if (indices_offset >= (U32) mNumIndices || + indices_offset + count > (U32) mNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } - if (mGLIndices != sGLRenderIndices) + if (mGLArray) { - llerrs << "Wrong index buffer bound." << llendl; + if (mGLArray != sGLRenderArray) + { + llerrs << "Wrong vertex array bound." << llendl; + } } - - if (mGLBuffer != sGLRenderBuffer) + else { - llerrs << "Wrong vertex buffer bound." << llendl; + if (mGLIndices != sGLRenderIndices) + { + llerrs << "Wrong index buffer bound." << llendl; + } + + if (mGLBuffer != sGLRenderBuffer) + { + llerrs << "Wrong vertex buffer bound." << llendl; + } } if (mode >= LLRender::NUM_MODES) @@ -404,16 +653,30 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { - llassert(mRequestedNumVerts >= 0); - if (first >= (U32) mRequestedNumVerts || - first + count > (U32) mRequestedNumVerts) + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + mMappable = false; + gGL.syncMatrices(); + + llassert(mNumVerts >= 0); + if (first >= (U32) mNumVerts || + first + count > (U32) mNumVerts) { llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl; } - if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) + if (mGLArray) { - llerrs << "Wrong vertex buffer bound." << llendl; + if (mGLArray != sGLRenderArray) + { + llerrs << "Wrong vertex array bound." << llendl; + } + } + else + { + if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) + { + llerrs << "Wrong vertex buffer bound." << llendl; + } } if (mode >= LLRender::NUM_MODES) @@ -431,38 +694,37 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const //static void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { - sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ; - if(sEnableVBOs) - { - //llassert_always(glBindBufferARB) ; //double check the extention for VBO is loaded. + sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject; + sDisableVBOMapping = sEnableVBOs && no_vbo_mapping; - llinfos << "VBO is enabled." << llendl ; - } - else - { - llinfos << "VBO is disabled." << llendl ; - } - - sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; - - if(!sPrivatePoolp) - { - sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; + if (!sPrivatePoolp) + { + sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC); } } //static void LLVertexBuffer::unbind() { + if (sGLRenderArray) + { +#if GL_ARB_vertex_array_object + glBindVertexArray(0); +#endif + sGLRenderArray = 0; + sGLRenderIndices = 0; + sIBOActive = false; + } + if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - sVBOActive = FALSE; + sVBOActive = false; } if (sIBOActive) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - sIBOActive = FALSE; + sIBOActive = false; } sGLRenderBuffer = 0; @@ -476,63 +738,88 @@ void LLVertexBuffer::cleanupClass() { LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS); unbind(); - clientCopy(); // deletes GL buffers + + sStreamIBOPool.cleanup(); + sDynamicIBOPool.cleanup(); + sStreamVBOPool.cleanup(); + sDynamicVBOPool.cleanup(); if(sPrivatePoolp) { - LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ; - sPrivatePoolp = NULL ; - } -} - -void LLVertexBuffer::clientCopy(F64 max_time) -{ - if (!sDeleteList.empty()) - { - glDeleteBuffersARB(sDeleteList.size(), (GLuint*) &(sDeleteList[0])); - sDeleteList.clear(); + LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp); + sPrivatePoolp = NULL; } } //---------------------------------------------------------------------------- +S32 LLVertexBuffer::determineUsage(S32 usage) +{ + S32 ret_usage = usage; + + if (!sEnableVBOs) + { + ret_usage = 0; + } + + if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + { + ret_usage = 0; + } + + if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + { + ret_usage = GL_STREAM_DRAW_ARB; + } + + if (ret_usage == 0 && LLRender::sGLCoreProfile) + { //MUST use VBOs for all rendering + ret_usage = GL_STREAM_DRAW_ARB; + } + + if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB) + { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default + if (sDisableVBOMapping) + { //always use stream draw if VBO mapping is disabled + ret_usage = GL_STREAM_DRAW_ARB; + } + else + { + ret_usage = GL_DYNAMIC_DRAW_ARB; + } + } + + return ret_usage; +} + LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : LLRefCount(), mNumVerts(0), mNumIndices(0), - mRequestedNumVerts(-1), - mRequestedNumIndices(-1), - mUsage(usage), + mAlignedOffset(0), + mAlignedIndexOffset(0), + mSize(0), + mIndicesSize(0), + mTypeMask(typemask), + mUsage(LLVertexBuffer::determineUsage(usage)), mGLBuffer(0), - mGLIndices(0), + mGLIndices(0), + mGLArray(0), mMappedData(NULL), - mMappedIndexData(NULL), - mVertexLocked(FALSE), - mIndexLocked(FALSE), - mFinal(FALSE), - mFilthy(FALSE), - mEmpty(TRUE), - mResized(FALSE), - mDynamicSize(FALSE), + mMappedIndexData(NULL), + mMappedDataUsingVBOs(false), + mMappedIndexDataUsingVBOs(false), + mVertexLocked(false), + mIndexLocked(false), + mFinal(false), + mEmpty(true), + mMappable(false), mFence(NULL) { LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); - mFence = NULL; - if (!sEnableVBOs) - { - mUsage = 0 ; - } - if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) - { - mUsage = 0; - } - - if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) - { - mUsage = GL_STREAM_DRAW_ARB; - } + mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping); //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) @@ -540,11 +827,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mOffsets[i] = 0; } - mTypeMask = typemask; - mSize = 0; - mAlignedOffset = 0; - mAlignedIndexOffset = 0; - sCount++; } @@ -552,12 +834,12 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices) { S32 offset = 0; - for (S32 i=0; i mSize || needed_size <= mSize/2) { - mNumVerts = nverts; + createGLBuffer(needed_size); } - else if (mUsage == GL_STATIC_DRAW_ARB || - nverts > mNumVerts || - nverts < mNumVerts/2) - { - if (mUsage != GL_STATIC_DRAW_ARB && nverts + nverts/4 <= 65535) - { - nverts += nverts/4; - } - mNumVerts = nverts; - } - mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts); + + mNumVerts = nverts; } void LLVertexBuffer::updateNumIndices(S32 nindices) @@ -867,28 +1130,22 @@ void LLVertexBuffer::updateNumIndices(S32 nindices) llassert(nindices >= 0); - mRequestedNumIndices = nindices; - if (!mDynamicSize) - { - mNumIndices = nindices; - } - else if (mUsage == GL_STATIC_DRAW_ARB || - nindices > mNumIndices || - nindices < mNumIndices/2) - { - if (mUsage != GL_STATIC_DRAW_ARB) - { - nindices += nindices/4; - } + U32 needed_size = sizeof(U16) * nindices; - mNumIndices = nindices; + if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2) + { + createGLIndices(needed_size); } + + mNumIndices = nindices; } void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER); - + + stop_glerror(); + if (nverts < 0 || nindices < 0 || nverts > 65536) { @@ -898,17 +1155,138 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) updateNumVerts(nverts); updateNumIndices(nindices); - if (mMappedData) - { - llerrs << "LLVertexBuffer::allocateBuffer() called redundantly." << llendl; - } if (create && (nverts || nindices)) { - createGLBuffer(); - createGLIndices(); + //actually allocate space for the vertex buffer if using VBO mapping + flush(); + + if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) + { +#if GL_ARB_vertex_array_object + glGenVertexArrays(1, &mGLArray); +#endif + setupVertexArray(); + } } - - sAllocatedBytes += getSize() + getIndicesSize(); +} + +static LLFastTimer::DeclareTimer FTM_SETUP_VERTEX_ARRAY("Setup VAO"); + +void LLVertexBuffer::setupVertexArray() +{ + if (!mGLArray) + { + return; + } + + LLFastTimer t(FTM_SETUP_VERTEX_ARRAY); +#if GL_ARB_vertex_array_object + glBindVertexArray(mGLArray); +#endif + sGLRenderArray = mGLArray; + + U32 attrib_size[] = + { + 3, //TYPE_VERTEX, + 3, //TYPE_NORMAL, + 2, //TYPE_TEXCOORD0, + 2, //TYPE_TEXCOORD1, + 2, //TYPE_TEXCOORD2, + 2, //TYPE_TEXCOORD3, + 4, //TYPE_COLOR, + 4, //TYPE_EMISSIVE, + 3, //TYPE_BINORMAL, + 1, //TYPE_WEIGHT, + 4, //TYPE_WEIGHT4, + 4, //TYPE_CLOTHWEIGHT, + 4, //TYPE_TEXTURE_INDEX + }; + + U32 attrib_type[] = + { + GL_FLOAT, //TYPE_VERTEX, + GL_FLOAT, //TYPE_NORMAL, + GL_FLOAT, //TYPE_TEXCOORD0, + GL_FLOAT, //TYPE_TEXCOORD1, + GL_FLOAT, //TYPE_TEXCOORD2, + GL_FLOAT, //TYPE_TEXCOORD3, + GL_UNSIGNED_BYTE, //TYPE_COLOR, + GL_UNSIGNED_BYTE, //TYPE_EMISSIVE, + GL_FLOAT, //TYPE_BINORMAL, + GL_FLOAT, //TYPE_WEIGHT, + GL_FLOAT, //TYPE_WEIGHT4, + GL_FLOAT, //TYPE_CLOTHWEIGHT, + GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX + }; + + bool attrib_integer[] = + { + false, //TYPE_VERTEX, + false, //TYPE_NORMAL, + false, //TYPE_TEXCOORD0, + false, //TYPE_TEXCOORD1, + false, //TYPE_TEXCOORD2, + false, //TYPE_TEXCOORD3, + false, //TYPE_COLOR, + false, //TYPE_EMISSIVE, + false, //TYPE_BINORMAL, + false, //TYPE_WEIGHT, + false, //TYPE_WEIGHT4, + false, //TYPE_CLOTHWEIGHT, + true, //TYPE_TEXTURE_INDEX + }; + + U32 attrib_normalized[] = + { + GL_FALSE, //TYPE_VERTEX, + GL_FALSE, //TYPE_NORMAL, + GL_FALSE, //TYPE_TEXCOORD0, + GL_FALSE, //TYPE_TEXCOORD1, + GL_FALSE, //TYPE_TEXCOORD2, + GL_FALSE, //TYPE_TEXCOORD3, + GL_TRUE, //TYPE_COLOR, + GL_TRUE, //TYPE_EMISSIVE, + GL_FALSE, //TYPE_BINORMAL, + GL_FALSE, //TYPE_WEIGHT, + GL_FALSE, //TYPE_WEIGHT4, + GL_FALSE, //TYPE_CLOTHWEIGHT, + GL_FALSE, //TYPE_TEXTURE_INDEX + }; + + bindGLBuffer(true); + bindGLIndices(true); + + for (U32 i = 0; i < TYPE_MAX; ++i) + { + if (mTypeMask & (1 << i)) + { + glEnableVertexAttribArrayARB(i); + + if (attrib_integer[i]) + { +#if !LL_DARWIN + //glVertexattribIPointer requires GLSL 1.30 or later + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { + glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]); + } +#endif + } + else + { + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + } + } + else + { + glDisableVertexAttribArrayARB(i); + } + } + + //draw a dummy triangle to set index array pointer + //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL); + + unbind(); } void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) @@ -916,120 +1294,29 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) llassert(newnverts >= 0); llassert(newnindices >= 0); - mRequestedNumVerts = newnverts; - mRequestedNumIndices = newnindices; - LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER); - mDynamicSize = TRUE; - if (mUsage == GL_STATIC_DRAW_ARB) - { //always delete/allocate static buffers on resize - destroyGLBuffer(); - destroyGLIndices(); - allocateBuffer(newnverts, newnindices, TRUE); - mFinal = FALSE; - } - else if (newnverts > mNumVerts || newnindices > mNumIndices || - newnverts < mNumVerts/2 || newnindices < mNumIndices/2) + + updateNumVerts(newnverts); + updateNumIndices(newnindices); + + if (useVBOs()) { - sAllocatedBytes -= getSize() + getIndicesSize(); - - updateNumVerts(newnverts); - updateNumIndices(newnindices); - - S32 newsize = getSize(); - S32 new_index_size = getIndicesSize(); + flush(); - sAllocatedBytes += newsize + new_index_size; - - if (newsize) - { - if (!mGLBuffer) - { //no buffer exists, create a new one - createGLBuffer(); - } - else - { - if (!useVBOs()) - { - FREE_MEM(sPrivatePoolp, mMappedData); - mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, newsize); - } - mResized = TRUE; - } + if (mGLArray) + { //if size changed, offsets changed + setupVertexArray(); } - else if (mGLBuffer) - { - destroyGLBuffer(); - } - - if (new_index_size) - { - if (!mGLIndices) - { - createGLIndices(); - } - else - { - if (!useVBOs()) - { - FREE_MEM(sPrivatePoolp, mMappedIndexData) ; - mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, new_index_size); - } - mResized = TRUE; - } - } - else if (mGLIndices) - { - destroyGLIndices(); - } - } - - if (mResized && useVBOs()) - { - freeClientBuffer() ; - setBuffer(0); } } -BOOL LLVertexBuffer::useVBOs() const +bool LLVertexBuffer::useVBOs() const { //it's generally ineffective to use VBO for things that are streaming on apple - - if (!mUsage) - { - return FALSE; - } - - return TRUE; + return (mUsage != 0); } //---------------------------------------------------------------------------- -void LLVertexBuffer::freeClientBuffer() -{ - if(useVBOs() && sDisableVBOMapping && (mMappedData || mMappedIndexData)) - { - FREE_MEM(sPrivatePoolp, mMappedData) ; - FREE_MEM(sPrivatePoolp, mMappedIndexData) ; - mMappedData = NULL ; - mMappedIndexData = NULL ; - } -} - -void LLVertexBuffer::allocateClientVertexBuffer() -{ - if(!mMappedData) - { - mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, getSize()); - } -} - -void LLVertexBuffer::allocateClientIndexBuffer() -{ - if(!mMappedIndexData) - { - mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, getIndicesSize()); - } -} bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) { @@ -1049,9 +1336,13 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) return true; } +static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range"); +static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map"); + // Map for data access -U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) +volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) { + bindGLBuffer(true); LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); if (mFinal) { @@ -1064,7 +1355,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (useVBOs()) { - if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (count == -1) { @@ -1089,7 +1380,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (!mapped) { //not already mapped, map new region - MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count); + MappedRegion region(type, mMappable && map_range ? -1 : index, count); mMappedVertexRegions.push_back(region); } } @@ -1102,25 +1393,24 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (!mVertexLocked) { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); - setBuffer(0, type); - mVertexLocked = TRUE; + mVertexLocked = true; sMappedCount++; stop_glerror(); - if(sDisableVBOMapping) + if(!mMappable) { map_range = false; - allocateClientVertexBuffer() ; } else { - U8* src = NULL; + volatile U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { #ifdef GL_ARB_map_buffer_range + LLFastTimer t(FTM_VBO_MAP_BUFFER_RANGE); S32 offset = mOffsets[type] + sTypeSize[type]*index; S32 length = (sTypeSize[type]*count+0xF) & ~0xF; src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, @@ -1132,6 +1422,19 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran else { #ifdef GL_ARB_map_buffer_range + + if (gDebugGL) + { + GLint size = 0; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + + if (size < mSize) + { + llerrs << "Invalid buffer size." << llendl; + } + } + + LLFastTimer t(FTM_VBO_MAP_BUFFER); src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1159,7 +1462,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran llassert(src != NULL); - mMappedData = LL_NEXT_ALIGNED_ADDRESS(src); + mMappedData = LL_NEXT_ALIGNED_ADDRESS(src); mAlignedOffset = mMappedData - src; stop_glerror(); @@ -1169,17 +1472,17 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran { log_glerror(); - //check the availability of memory - LLMemory::logMemoryInfo(TRUE) ; + //check the availability of memory + LLMemory::logMemoryInfo(true); - if(!sDisableVBOMapping) + if(mMappable) { //-------------------- //print out more debug info before crash - llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; - GLint size ; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; - llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; + llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl; + GLint size; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl; //-------------------- GLint buff; @@ -1194,7 +1497,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran } else { - llerrs << "memory allocation for vertex data failed." << llendl ; + llerrs << "memory allocation for vertex data failed." << llendl; } } } @@ -1204,7 +1507,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran map_range = false; } - if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) + if (map_range && gGLManager.mHasMapBufferRange && mMappable) { return mMappedData; } @@ -1214,9 +1517,14 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran } } -U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) + +static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX_RANGE("IBO Map Range"); +static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map"); + +volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); + bindGLIndices(true); if (mFinal) { llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl; @@ -1228,7 +1536,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (useVBOs()) { - if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (count == -1) { @@ -1250,7 +1558,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (!mapped) { //not already mapped, map new region - MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count); + MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count); mMappedIndexRegions.push_back(region); } } @@ -1264,25 +1572,35 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - setBuffer(0, TYPE_INDEX); - mIndexLocked = TRUE; + mIndexLocked = true; sMappedCount++; stop_glerror(); - if(sDisableVBOMapping) + if (gDebugGL && useVBOs()) + { + GLint elem = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLIndices) + { + llerrs << "Wrong index buffer bound!" << llendl; + } + } + + if(!mMappable) { map_range = false; - allocateClientIndexBuffer() ; } else { - U8* src = NULL; + volatile U8* src = NULL; waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { #ifdef GL_ARB_map_buffer_range + LLFastTimer t(FTM_VBO_MAP_INDEX_RANGE); S32 offset = sizeof(U16)*index; S32 length = sizeof(U16)*count; src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, @@ -1294,6 +1612,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) else { #ifdef GL_ARB_map_buffer_range + LLFastTimer t(FTM_VBO_MAP_INDEX); src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1315,6 +1634,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) } else { + LLFastTimer t(FTM_VBO_MAP_INDEX); map_range = false; src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } @@ -1331,9 +1651,9 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (!mMappedIndexData) { log_glerror(); - LLMemory::logMemoryInfo(TRUE) ; + LLMemory::logMemoryInfo(true); - if(!sDisableVBOMapping) + if(mMappable) { GLint buff; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); @@ -1346,7 +1666,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) } else { - llerrs << "memory allocation for Index data failed. " << llendl ; + llerrs << "memory allocation for Index data failed. " << llendl; } } } @@ -1355,7 +1675,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) map_range = false; } - if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) + if (map_range && gGLManager.mHasMapBufferRange && mMappable) { return mMappedIndexData; } @@ -1365,21 +1685,30 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) } } -void LLVertexBuffer::unmapBuffer(S32 type) +static LLFastTimer::DeclareTimer FTM_VBO_UNMAP("VBO Unmap"); +static LLFastTimer::DeclareTimer FTM_VBO_FLUSH_RANGE("Flush VBO Range"); + + +static LLFastTimer::DeclareTimer FTM_IBO_UNMAP("IBO Unmap"); +static LLFastTimer::DeclareTimer FTM_IBO_FLUSH_RANGE("Flush IBO Range"); + +void LLVertexBuffer::unmapBuffer() { LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER); - if (!useVBOs() || type == -2) + if (!useVBOs()) { - return ; //nothing to unmap + return; //nothing to unmap } - bool updated_all = false ; + bool updated_all = false; - if (mMappedData && mVertexLocked && type != TYPE_INDEX) + if (mMappedData && mVertexLocked) { - updated_all = (mIndexLocked && type < 0) ; //both vertex and index buffers done updating + LLFastTimer t(FTM_VBO_UNMAP); + bindGLBuffer(true); + updated_all = mIndexLocked; //both vertex and index buffers done updating - if(sDisableVBOMapping) + if(!mMappable) { if (!mMappedVertexRegions.empty()) { @@ -1389,7 +1718,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) const MappedRegion& region = mMappedVertexRegions[i]; S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; S32 length = sTypeSize[region.mType]*region.mCount; - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset); + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset); stop_glerror(); } @@ -1398,7 +1727,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) else { stop_glerror(); - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData); + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData); stop_glerror(); } } @@ -1416,6 +1745,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) S32 length = sTypeSize[region.mType]*region.mCount; if (gGLManager.mHasMapBufferRange) { + LLFastTimer t(FTM_VBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); #endif @@ -1437,13 +1767,15 @@ void LLVertexBuffer::unmapBuffer(S32 type) mMappedData = NULL; } - mVertexLocked = FALSE ; + mVertexLocked = false; sMappedCount--; } - if (mMappedIndexData && mIndexLocked && (type < 0 || type == TYPE_INDEX)) + if (mMappedIndexData && mIndexLocked) { - if(sDisableVBOMapping) + LLFastTimer t(FTM_IBO_UNMAP); + bindGLIndices(); + if(!mMappable) { if (!mMappedIndexRegions.empty()) { @@ -1452,7 +1784,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) const MappedRegion& region = mMappedIndexRegions[i]; S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; S32 length = sizeof(U16)*region.mCount; - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset); + glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset); stop_glerror(); } @@ -1461,7 +1793,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) else { stop_glerror(); - glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData); + glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData); stop_glerror(); } } @@ -1478,6 +1810,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) S32 length = sizeof(U16)*region.mCount; if (gGLManager.mHasMapBufferRange) { + LLFastTimer t(FTM_IBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); #endif @@ -1498,30 +1831,16 @@ void LLVertexBuffer::unmapBuffer(S32 type) glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); stop_glerror(); - mMappedIndexData = NULL ; + mMappedIndexData = NULL; } - mIndexLocked = FALSE ; + mIndexLocked = false; sMappedCount--; } if(updated_all) { - if(mUsage == GL_STATIC_DRAW_ARB) - { - //static draw buffers can only be mapped a single time - //throw out client data (we won't be using it again) - mEmpty = TRUE; - mFinal = TRUE; - if(sDisableVBOMapping) - { - freeClientBuffer() ; - } - } - else - { - mEmpty = FALSE; - } + mEmpty = false; } } @@ -1536,39 +1855,39 @@ template struct VertexBufferStrider { if (type == LLVertexBuffer::TYPE_INDEX) { - U8* ptr = vbo.mapIndexBuffer(index, count, map_range); + volatile U8* ptr = vbo.mapIndexBuffer(index, count, map_range); if (ptr == NULL) { llwarns << "mapIndexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(0); - return TRUE; + return true; } else if (vbo.hasDataType(type)) { S32 stride = LLVertexBuffer::sTypeSize[type]; - U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range); + volatile U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range); if (ptr == NULL) { llwarns << "mapVertexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(stride); - return TRUE; + return true; } else { llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; } - return FALSE; + return false; } }; @@ -1576,6 +1895,10 @@ bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index, { return VertexBufferStrider::get(*this, strider, index, count, map_range); } +bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider::get(*this, strider, index, count, map_range); +} bool LLVertexBuffer::getIndexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); @@ -1601,6 +1924,10 @@ bool LLVertexBuffer::getColorStrider(LLStrider& strider, S32 index, S { return VertexBufferStrider::get(*this, strider, index, count, map_range); } +bool LLVertexBuffer::getEmissiveStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider::get(*this, strider, index, count, map_range); +} bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); @@ -1618,43 +1945,147 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 in //---------------------------------------------------------------------------- -// Set for rendering -void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) +static LLFastTimer::DeclareTimer FTM_BIND_GL_ARRAY("Bind Array"); +bool LLVertexBuffer::bindGLArray() { + if (mGLArray && sGLRenderArray != mGLArray) + { + { + LLFastTimer t(FTM_BIND_GL_ARRAY); +#if GL_ARB_vertex_array_object + glBindVertexArray(mGLArray); +#endif + sGLRenderArray = mGLArray; + } + + //really shouldn't be necessary, but some drivers don't properly restore the + //state of GL_ELEMENT_ARRAY_BUFFER_BINDING + bindGLIndices(); + + return true; + } + + return false; +} + +static LLFastTimer::DeclareTimer FTM_BIND_GL_BUFFER("Bind Buffer"); + +bool LLVertexBuffer::bindGLBuffer(bool force_bind) +{ + bindGLArray(); + + bool ret = false; + + if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) + { + LLFastTimer t(FTM_BIND_GL_BUFFER); + /*if (sMapped) + { + llerrs << "VBO bound while another VBO mapped!" << llendl; + }*/ + glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); + sGLRenderBuffer = mGLBuffer; + sBindCount++; + sVBOActive = true; + + if (mGLArray) + { + llassert(sGLRenderArray == mGLArray); + //mCachedRenderBuffer = mGLBuffer; + } + + ret = true; + } + + return ret; +} + +static LLFastTimer::DeclareTimer FTM_BIND_GL_INDICES("Bind Indices"); + +bool LLVertexBuffer::bindGLIndices(bool force_bind) +{ + bindGLArray(); + + bool ret = false; + if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)))) + { + LLFastTimer t(FTM_BIND_GL_INDICES); + /*if (sMapped) + { + llerrs << "VBO bound while another VBO mapped!" << llendl; + }*/ + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); + sGLRenderIndices = mGLIndices; + stop_glerror(); + sBindCount++; + sIBOActive = true; + ret = true; + } + + return ret; +} + +void LLVertexBuffer::flush() +{ + if (useVBOs()) + { + unmapBuffer(); + } +} + +// Set for rendering +void LLVertexBuffer::setBuffer(U32 data_mask) +{ + flush(); + LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... - BOOL setup = (sLastMask != data_mask); + bool setup = (sLastMask != data_mask); + + if (gDebugGL && data_mask != 0) + { //make sure data requirements are fulfilled + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + U32 required_mask = 0; + for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i) + { + if (shader->getAttribLocation(i) > -1) + { + U32 required = 1 << i; + if ((data_mask & required) == 0) + { + llwarns << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << llendl; + } + + required_mask |= required; + } + } + + if ((data_mask & required_mask) != required_mask) + { + llerrs << "Shader consumption mismatches data provision." << llendl; + } + } + } if (useVBOs()) { - if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)) + if (mGLArray) { - /*if (sMapped) - { - llerrs << "VBO bound while another VBO mapped!" << llendl; - }*/ - stop_glerror(); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); - stop_glerror(); - sBindCount++; - sVBOActive = TRUE; - setup = TRUE; // ... or the bound buffer changed + bindGLArray(); + setup = false; //do NOT perform pointer setup if using VAO } - if (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)) + else { - /*if (sMapped) - { - llerrs << "VBO bound while another VBO mapped!" << llendl; - }*/ - stop_glerror(); - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); - stop_glerror(); - sBindCount++; - sIBOActive = TRUE; + const bool bindBuffer = bindGLBuffer(); + const bool bindIndices = bindGLIndices(); + + setup = setup || bindBuffer || bindIndices; } - - BOOL error = FALSE; - if (gDebugGL) + + bool error = false; + if (gDebugGL && !mGLArray) { GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); @@ -1662,7 +2093,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; } else @@ -1678,7 +2109,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; } else @@ -1689,116 +2120,55 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) } } - if (mResized) - { - if (gDebugGL) - { - GLint buff; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLBuffer) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Invalid GL vertex buffer bound: " << std::endl; - } - else - { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; - } - } - - if (mGLIndices != 0) - { - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLIndices) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Invalid GL index buffer bound: "<< std::endl; - } - else - { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; - } - } - } - } - - if (mGLBuffer) - { - stop_glerror(); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, getSize(), NULL, mUsage); - stop_glerror(); - } - if (mGLIndices) - { - stop_glerror(); - glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, getIndicesSize(), NULL, mUsage); - stop_glerror(); - } - - mEmpty = TRUE; - mResized = FALSE; - - if (data_mask != 0) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Buffer set for rendering before being filled after resize." << std::endl; - } - else - { - llerrs << "Buffer set for rendering before being filled after resize." << llendl; - } - } - } - - if (error) - { - ll_fail("LLVertexBuffer::mapBuffer failed"); - } - unmapBuffer(type); + } else - { + { + if (sGLRenderArray) + { +#if GL_ARB_vertex_array_object + glBindVertexArray(0); +#endif + sGLRenderArray = 0; + sGLRenderIndices = 0; + sIBOActive = false; + } + if (mGLBuffer) { if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; - sVBOActive = FALSE; - setup = TRUE; // ... or a VBO is deactivated + sVBOActive = false; + setup = true; // ... or a VBO is deactivated } if (sGLRenderBuffer != mGLBuffer) { - setup = TRUE; // ... or a client memory pointer changed + sGLRenderBuffer = mGLBuffer; + setup = true; // ... or a client memory pointer changed } } - if (mGLIndices && sIBOActive) + if (mGLIndices) { - /*if (sMapped) + if (sIBOActive) { - llerrs << "VBO unbound while potentially mapped!" << llendl; - }*/ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - sBindCount++; - sIBOActive = FALSE; + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + sBindCount++; + sIBOActive = false; + } + + sGLRenderIndices = mGLIndices; } } - setupClientArrays(data_mask); - - if (mGLIndices) + if (!mGLArray) { - sGLRenderIndices = mGLIndices; + setupClientArrays(data_mask); } + if (mGLBuffer) { - sGLRenderBuffer = mGLBuffer; if (data_mask && setup) { setupVertexBuffer(data_mask); // subclass specific setup (virtual function) @@ -1808,80 +2178,153 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) } // virtual (default) -void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const +void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER); stop_glerror(); - U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; + volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - if ((data_mask & mTypeMask) != data_mask) + /*if ((data_mask & mTypeMask) != data_mask) { llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; - } + }*/ - if (data_mask & MAP_NORMAL) + if (LLGLSLShader::sNoFixedFunction) { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - } - if (data_mask & MAP_TEXCOORD3) - { - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD2) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD1) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_BINORMAL) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD0) - { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - } - if (data_mask & MAP_COLOR) - { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); - } - - if (data_mask & MAP_WEIGHT) - { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); - } - - if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) - { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); - } - - if (data_mask & MAP_CLOTHWEIGHT) - { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } - if (data_mask & MAP_VERTEX) - { - if (data_mask & MAP_TEXTURE_INDEX) + if (data_mask & MAP_NORMAL) { - glVertexPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + S32 loc = TYPE_NORMAL; + void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); } - else + if (data_mask & MAP_TEXCOORD3) + { + S32 loc = TYPE_TEXCOORD3; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); + } + if (data_mask & MAP_TEXCOORD2) + { + S32 loc = TYPE_TEXCOORD2; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); + } + if (data_mask & MAP_TEXCOORD1) + { + S32 loc = TYPE_TEXCOORD1; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); + } + if (data_mask & MAP_BINORMAL) + { + S32 loc = TYPE_BINORMAL; + void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]); + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr); + } + if (data_mask & MAP_TEXCOORD0) + { + S32 loc = TYPE_TEXCOORD0; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); + } + if (data_mask & MAP_COLOR) + { + S32 loc = TYPE_COLOR; + void* ptr = (void*)(base + mOffsets[TYPE_COLOR]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); + } + if (data_mask & MAP_EMISSIVE) + { + S32 loc = TYPE_EMISSIVE; + void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + } + if (data_mask & MAP_WEIGHT) + { + S32 loc = TYPE_WEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + } + if (data_mask & MAP_WEIGHT4) + { + S32 loc = TYPE_WEIGHT4; + void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + } + if (data_mask & MAP_CLOTHWEIGHT) + { + S32 loc = TYPE_CLOTHWEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + } + if (data_mask & MAP_TEXTURE_INDEX && + (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later + { +#if !LL_DARWIN + S32 loc = TYPE_TEXTURE_INDEX; + void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); + glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); +#endif + } + if (data_mask & MAP_VERTEX) + { + S32 loc = TYPE_VERTEX; + void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + } + } + else + { + if (data_mask & MAP_NORMAL) + { + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + } + if (data_mask & MAP_TEXCOORD3) + { + glClientActiveTextureARB(GL_TEXTURE3_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_TEXCOORD2) + { + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_TEXCOORD1) + { + glClientActiveTextureARB(GL_TEXTURE1_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_BINORMAL) + { + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_TEXCOORD0) + { + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + } + if (data_mask & MAP_COLOR) + { + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + } + if (data_mask & MAP_VERTEX) { glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } + } } llglassertok(); } +LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count) +: mType(type), mIndex(index), mCount(count) +{ + llassert(mType == LLVertexBuffer::TYPE_INDEX || + mType < LLVertexBuffer::TYPE_TEXTURE_INDEX); +} + + diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 578cec3885..d859199663 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -38,6 +38,8 @@ #include #include +#define LL_MAX_VERTEX_ATTRIB_LOCATION 64 + //============================================================================ // NOTES // Threading: @@ -49,25 +51,37 @@ //============================================================================ // gl name pools for dynamic and streaming buffers - -class LLVBOPool : public LLGLNamePool +class LLVBOPool { -protected: - virtual GLuint allocateName() - { - GLuint name; - stop_glerror(); - glGenBuffersARB(1, &name); - stop_glerror(); - return name; - } +public: + static U32 sBytesPooled; + + LLVBOPool(U32 vboUsage, U32 vboType) + : mUsage(vboUsage) + , mType(vboType) + {} - virtual void releaseName(GLuint name) + const U32 mUsage; + const U32 mType; + + //size MUST be a power of 2 + volatile U8* allocate(U32& name, U32 size); + + //size MUST be the size provided to allocate that returned the given name + void release(U32 name, volatile U8* buffer, U32 size); + + //destroy all records in mFreeList + void cleanup(); + + class Record { - stop_glerror(); - glDeleteBuffersARB(1, &name); - stop_glerror(); - } + public: + U32 mGLName; + volatile U8* mClientData; + }; + + typedef std::list record_list_t; + std::vector mFreeList; }; class LLGLFence @@ -79,7 +93,7 @@ public: //============================================================================ // base class -class LLPrivateMemoryPool ; +class LLPrivateMemoryPool; class LLVertexBuffer : public LLRefCount { public: @@ -90,12 +104,11 @@ public: S32 mIndex; S32 mCount; - MappedRegion(S32 type, S32 index, S32 count) - : mType(type), mIndex(index), mCount(count) - { } + MappedRegion(S32 type, S32 index, S32 count); }; LLVertexBuffer(const LLVertexBuffer& rhs) + : mUsage(rhs.mUsage) { *this = rhs; } @@ -111,18 +124,17 @@ public: static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; - static S32 sWeight4Loc; - - static BOOL sUseStreamDraw; - static BOOL sPreferStreamDraw; + static bool sUseStreamDraw; + static bool sUseVAO; + static bool sPreferStreamDraw; static void initClass(bool use_vbo, bool no_vbo_mapping); static void cleanupClass(); static void setupClientArrays(U32 data_mask); static void drawArrays(U32 mode, const std::vector& pos, const std::vector& norm); + static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp); - static void clientCopy(F64 max_time = 0.005); //copy data from client to GL - static void unbind(); //unbind any bound vertex buffer + static void unbind(); //unbind any bound vertex buffer //get the size of a vertex with the given typemask static S32 calcVertexSize(const U32& typemask); @@ -133,24 +145,29 @@ public: static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + //WARNING -- when updating these enums you MUST + // 1 - update LLVertexBuffer::sTypeSize + // 2 - add a strider accessor + // 3 - modify LLVertexBuffer::setupVertexBuffer + // 4 - modify LLVertexBuffer::setupClientArray + // 5 - modify LLViewerShaderMgr::mReservedAttribs + // 6 - update LLVertexBuffer::setupVertexArray enum { - TYPE_VERTEX, + TYPE_VERTEX = 0, TYPE_NORMAL, TYPE_TEXCOORD0, TYPE_TEXCOORD1, TYPE_TEXCOORD2, TYPE_TEXCOORD3, TYPE_COLOR, - // These use VertexAttribPointer and should possibly be made generic + TYPE_EMISSIVE, TYPE_BINORMAL, TYPE_WEIGHT, TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, - TYPE_MAX, - TYPE_INDEX, - - //no actual additional data, but indicates position.w is texture index TYPE_TEXTURE_INDEX, + TYPE_MAX, + TYPE_INDEX, }; enum { MAP_VERTEX = (1<unmapBuffer(); bool getVertexStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getVertexStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getIndexStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTexCoord0Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTexCoord1Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getNormalStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getBinormalStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getColorStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getEmissiveStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeightStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeight4Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getClothWeightStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); - BOOL isEmpty() const { return mEmpty; } - BOOL isLocked() const { return mVertexLocked || mIndexLocked; } + + bool isEmpty() const { return mEmpty; } + bool isLocked() const { return mVertexLocked || mIndexLocked; } S32 getNumVerts() const { return mNumVerts; } S32 getNumIndices() const { return mNumIndices; } - S32 getRequestedVerts() const { return mRequestedNumVerts; } - S32 getRequestedIndices() const { return mRequestedNumIndices; } - - U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; } - U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; } + + volatile U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; } + volatile U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; } U32 getTypeMask() const { return mTypeMask; } bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); } S32 getSize() const; - S32 getIndicesSize() const { return mNumIndices * sizeof(U16); } - U8* getMappedData() const { return mMappedData; } - U8* getMappedIndices() const { return mMappedIndexData; } + S32 getIndicesSize() const { return mIndicesSize; } + volatile U8* getMappedData() const { return mMappedData; } + volatile U8* getMappedIndices() const { return mMappedIndexData; } S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getUsage() const { return mUsage; } + bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; } void draw(U32 mode, U32 count, U32 indices_offset) const; void drawArrays(U32 mode, U32 offset, U32 count) const; @@ -252,25 +274,31 @@ public: protected: S32 mNumVerts; // Number of vertices allocated S32 mNumIndices; // Number of indices allocated - S32 mRequestedNumVerts; // Number of vertices requested - S32 mRequestedNumIndices; // Number of indices requested - + ptrdiff_t mAlignedOffset; ptrdiff_t mAlignedIndexOffset; S32 mSize; + S32 mIndicesSize; U32 mTypeMask; - S32 mUsage; // GL usage + + const S32 mUsage; // GL usage + U32 mGLBuffer; // GL VBO handle U32 mGLIndices; // GL IBO handle - U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) - U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) - BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory - BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory - BOOL mFinal; // if TRUE, buffer can not be mapped again - BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags) - BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. - BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not - BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded) + U32 mGLArray; // GL VAO handle + + volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) + volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) + + U32 mMappedDataUsingVBOs : 1; + U32 mMappedIndexDataUsingVBOs : 1; + U32 mVertexLocked : 1; // if true, vertex buffer is being or has been written to in client memory + U32 mIndexLocked : 1; // if true, index buffer is being or has been written to in client memory + U32 mFinal : 1; // if true, buffer can not be mapped again + U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded. + + mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) + S32 mOffsets[TYPE_MAX]; std::vector mMappedVertexRegions; @@ -281,26 +309,27 @@ protected: void placeFence() const; void waitFence() const; + static S32 determineUsage(S32 usage); private: - static LLPrivateMemoryPool* sPrivatePoolp ; + static LLPrivateMemoryPool* sPrivatePoolp; public: static S32 sCount; static S32 sGLCount; static S32 sMappedCount; - static BOOL sMapped; - static std::vector sDeleteList; + static bool sMapped; typedef std::list buffer_list_t; - static BOOL sDisableVBOMapping; //disable glMapBufferARB - static BOOL sEnableVBOs; + static bool sDisableVBOMapping; //disable glMapBufferARB + static bool sEnableVBOs; static S32 sTypeSize[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; + static U32 sGLRenderArray; static U32 sGLRenderIndices; - static BOOL sVBOActive; - static BOOL sIBOActive; + static bool sVBOActive; + static bool sIBOActive; static U32 sLastMask; static U32 sAllocatedBytes; static U32 sBindCount; diff --git a/indra/llui/llaccordionctrltab.cpp b/indra/llui/llaccordionctrltab.cpp index 4b0b7c561d..c025cd7939 100644 --- a/indra/llui/llaccordionctrltab.cpp +++ b/indra/llui/llaccordionctrltab.cpp @@ -973,10 +973,10 @@ void LLAccordionCtrlTab::drawChild(const LLRect& root_rect,LLView* child) if ( root_rect.overlaps(screen_rect) && LLUI::sDirtyRect.overlaps(screen_rect)) { - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); { - LLUI::translate((F32)child->getRect().mLeft, (F32)child->getRect().mBottom, 0.f); + LLUI::translate((F32)child->getRect().mLeft, (F32)child->getRect().mBottom); child->draw(); } diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp index 74b8885e1f..705fe16559 100644 --- a/indra/llui/llbutton.cpp +++ b/indra/llui/llbutton.cpp @@ -115,7 +115,7 @@ LLButton::Params::Params() LLButton::LLButton(const LLButton::Params& p) : LLUICtrl(p), - LLBadgeOwner(LLView::getHandle()), + LLBadgeOwner(getHandle()), mMouseDownFrame(0), mMouseHeldDownCount(0), mBorderEnabled( FALSE ), @@ -589,15 +589,23 @@ void LLButton::getOverlayImageSize(S32& overlay_width, S32& overlay_height) // virtual void LLButton::draw() { + static LLCachedControl sEnableButtonFlashing(*LLUI::sSettingGroups["config"], "EnableButtonFlashing", true); F32 alpha = mUseDrawContextAlpha ? getDrawContext().mAlpha : getCurrentTransparency(); bool flash = FALSE; - if( mFlashing ) + if( mFlashing) { - F32 elapsed = mFlashingTimer.getElapsedTimeF32(); - S32 flash_count = S32(elapsed * mButtonFlashRate * 2.f); - // flash on or off? - flash = (flash_count % 2 == 0) || flash_count > S32((F32)mButtonFlashCount * 2.f); + if ( sEnableButtonFlashing) + { + F32 elapsed = mFlashingTimer.getElapsedTimeF32(); + S32 flash_count = S32(elapsed * mButtonFlashRate * 2.f); + // flash on or off? + flash = (flash_count % 2 == 0) || flash_count > S32((F32)mButtonFlashCount * 2.f); + } + else + { // otherwise just highlight button in flash color + flash = true; + } } bool pressed_by_keyboard = FALSE; @@ -900,9 +908,9 @@ void LLButton::draw() // Not sure if it is really needed. Probably S32_MAX should be always passed as max_chars. mLastDrawCharsCount = mGLFont->render(label, 0, (F32)x, - (F32)(mBottomVPad + y_offset), + (F32)(getRect().getHeight() / 2 + mBottomVPad), label_color % alpha, - mHAlign, LLFontGL::BOTTOM, + mHAlign, LLFontGL::VCENTER, LLFontGL::NORMAL, mDropShadowedText ? LLFontGL::DROP_SHADOW_SOFT : LLFontGL::NO_SHADOW, S32_MAX, text_width, @@ -1234,7 +1242,6 @@ void LLButton::resetMouseDownTimer() mMouseDownTimer.reset(); } - BOOL LLButton::handleDoubleClick(S32 x, S32 y, MASK mask) { // just treat a double click as a second click diff --git a/indra/llui/llclipboard.cpp b/indra/llui/llclipboard.cpp index 6910b962a1..14173fdbb0 100644 --- a/indra/llui/llclipboard.cpp +++ b/indra/llui/llclipboard.cpp @@ -34,109 +34,113 @@ #include "llview.h" #include "llwindow.h" -// Global singleton -LLClipboard gClipboard; - - -LLClipboard::LLClipboard() +LLClipboard::LLClipboard() : + mGeneration(0) { - mSourceItem = NULL; + reset(); } - LLClipboard::~LLClipboard() { + reset(); } - -void LLClipboard::copyFromSubstring(const LLWString &src, S32 pos, S32 len, const LLUUID& source_id ) +void LLClipboard::reset() { - mSourceID = source_id; - mString = src.substr(pos, len); - LLView::getWindow()->copyTextToClipboard( mString ); + // Increment the clipboard count + mGeneration++; + // Clear the clipboard + mObjects.clear(); + mCutMode = false; + mString = LLWString(); } -void LLClipboard::copyFromString(const LLWString &src, const LLUUID& source_id ) +// Copy the input uuid to the LL clipboard +bool LLClipboard::copyToClipboard(const LLUUID& src, const LLAssetType::EType type) { - mSourceID = source_id; - mString = src; - LLView::getWindow()->copyTextToClipboard( mString ); + reset(); + return addToClipboard(src, type); } -const LLWString& LLClipboard::getPasteWString( LLUUID* source_id ) +// Add the input uuid to the LL clipboard +// Convert the uuid to string and concatenate that string to the system clipboard if legit +bool LLClipboard::addToClipboard(const LLUUID& src, const LLAssetType::EType type) { - if( mSourceID.notNull() ) + bool res = false; + if (src.notNull()) { - LLWString temp_string; - LLView::getWindow()->pasteTextFromClipboard(temp_string); - - if( temp_string != mString ) + res = true; + if (LLAssetType::lookupIsAssetIDKnowable(type)) { - mSourceID.setNull(); - mString = temp_string; + LLWString source = utf8str_to_wstring(src.asString()); + res = addToClipboard(source, 0, source.size()); + } + if (res) + { + mObjects.push_back(src); + mGeneration++; } } - else - { - LLView::getWindow()->pasteTextFromClipboard(mString); - } - - if( source_id ) - { - *source_id = mSourceID; - } - - return mString; + return res; } - -BOOL LLClipboard::canPasteString() const +bool LLClipboard::pasteFromClipboard(std::vector& inv_objects) const { - return LLView::getWindow()->isClipboardTextAvailable(); -} - - -void LLClipboard::copyFromPrimarySubstring(const LLWString &src, S32 pos, S32 len, const LLUUID& source_id ) -{ - mSourceID = source_id; - mString = src.substr(pos, len); - LLView::getWindow()->copyTextToPrimary( mString ); -} - - -const LLWString& LLClipboard::getPastePrimaryWString( LLUUID* source_id ) -{ - if( mSourceID.notNull() ) + bool res = false; + S32 count = mObjects.size(); + if (count > 0) { - LLWString temp_string; - LLView::getWindow()->pasteTextFromPrimary(temp_string); - - if( temp_string != mString ) + res = true; + inv_objects.clear(); + for (S32 i = 0; i < count; i++) { - mSourceID.setNull(); - mString = temp_string; + inv_objects.push_back(mObjects[i]); } } - else - { - LLView::getWindow()->pasteTextFromPrimary(mString); - } - - if( source_id ) - { - *source_id = mSourceID; - } - - return mString; + return res; } - -BOOL LLClipboard::canPastePrimaryString() const +// Returns true if the LL Clipboard has pasteable items in it +bool LLClipboard::hasContents() const { - return LLView::getWindow()->isPrimaryTextAvailable(); + return (mObjects.size() > 0); } -void LLClipboard::setSourceObject(const LLUUID& source_id, LLAssetType::EType type) +// Returns true if the input uuid is in the list of clipboard objects +bool LLClipboard::isOnClipboard(const LLUUID& object) const { - mSourceItem = new LLInventoryObject (source_id, LLUUID::null, type, ""); + std::vector::const_iterator iter = std::find(mObjects.begin(), mObjects.end(), object); + return (iter != mObjects.end()); } + +// Copy the input string to the LL and the system clipboard +bool LLClipboard::copyToClipboard(const LLWString &src, S32 pos, S32 len, bool use_primary) +{ + return addToClipboard(src, pos, len, use_primary); +} + +// Concatenate the input string to the LL and the system clipboard +bool LLClipboard::addToClipboard(const LLWString &src, S32 pos, S32 len, bool use_primary) +{ + mString = src.substr(pos, len); + return (use_primary ? LLView::getWindow()->copyTextToPrimary(mString) : LLView::getWindow()->copyTextToClipboard(mString)); +} + +// Copy the System clipboard to the output string. +// Manage the LL Clipboard / System clipboard consistency +bool LLClipboard::pasteFromClipboard(LLWString &dst, bool use_primary) +{ + bool res = (use_primary ? LLView::getWindow()->pasteTextFromPrimary(dst) : LLView::getWindow()->pasteTextFromClipboard(dst)); + if (res) + { + mString = dst; + } + return res; +} + +// Return true if there's something on the System clipboard +bool LLClipboard::isTextAvailable(bool use_primary) const +{ + return (use_primary ? LLView::getWindow()->isPrimaryTextAvailable() : LLView::getWindow()->isClipboardTextAvailable()); +} + diff --git a/indra/llui/llclipboard.h b/indra/llui/llclipboard.h index 9371b94284..fd2e7610df 100644 --- a/indra/llui/llclipboard.h +++ b/indra/llui/llclipboard.h @@ -27,46 +27,68 @@ #ifndef LL_LLCLIPBOARD_H #define LL_LLCLIPBOARD_H +#include #include "llstring.h" #include "lluuid.h" #include "stdenums.h" +#include "llsingleton.h" +#include "llassettype.h" #include "llinventory.h" +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLClipboard +// +// This class is used to cut/copy/paste text strings and inventory items around +// the world. Use LLClipboard::instance().method() to use its methods. +// Note that the text and UUIDs are loosely coupled only. There are few cases +// where the viewer does offer a serialized version of the UUID on the clipboard. +// In those case, the text is overridden when copying/cutting the item. +// In all other cases, the text and the UUIDs are very much independent. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -class LLClipboard +class LLClipboard : public LLSingleton { public: LLClipboard(); ~LLClipboard(); - - /* We support two flavors of clipboard. The default is the explicitly - copy-and-pasted clipboard. The second is the so-called 'primary' clipboard - which is implicitly copied upon selection on platforms which expect this - (i.e. X11/Linux). */ - - void copyFromSubstring(const LLWString ©_from, S32 pos, S32 len, const LLUUID& source_id = LLUUID::null ); - void copyFromString(const LLWString ©_from, const LLUUID& source_id = LLUUID::null ); - BOOL canPasteString() const; - const LLWString& getPasteWString(LLUUID* source_id = NULL); - - void copyFromPrimarySubstring(const LLWString ©_from, S32 pos, S32 len, const LLUUID& source_id = LLUUID::null ); - BOOL canPastePrimaryString() const; - const LLWString& getPastePrimaryWString(LLUUID* source_id = NULL); - - // Support clipboard for object known only by their uuid and asset type - void setSourceObject(const LLUUID& source_id, LLAssetType::EType type); - const LLInventoryObject* getSourceObject() { return mSourceItem; } + // Clears the clipboard + void reset(); + // Returns the state of the clipboard so client can know if it has been modified (comparing with tracked state) + int getGeneration() const { return mGeneration; } + + // Text strings management: + // ------------------------ + // We support two flavors of text clipboards. The default is the explicitly + // copy-and-pasted clipboard. The second is the so-called 'primary' clipboard + // which is implicitly copied upon selection on platforms which expect this + // (i.e. X11/Linux, Mac). + bool copyToClipboard(const LLWString& src, S32 pos, S32 len, bool use_primary = false); + bool addToClipboard(const LLWString& src, S32 pos, S32 len, bool use_primary = false); + bool pasteFromClipboard(LLWString& dst, bool use_primary = false); + bool isTextAvailable(bool use_primary = false) const; + + // Object list management: + // ----------------------- + // Clears and adds one single object to the clipboard + bool copyToClipboard(const LLUUID& src, const LLAssetType::EType type = LLAssetType::AT_NONE); + // Adds one object to the current list of objects on the clipboard + bool addToClipboard(const LLUUID& src, const LLAssetType::EType type = LLAssetType::AT_NONE); + // Gets a copy of the objects on the clipboard + bool pasteFromClipboard(std::vector& inventory_objects) const; + + bool hasContents() const; // True if the clipboard has pasteable objects + bool isOnClipboard(const LLUUID& object) const; // True if the input object uuid is on the clipboard + + bool isCutMode() const { return mCutMode; } + void setCutMode(bool mode) { mCutMode = mode; mGeneration++; } + private: - LLUUID mSourceID; - LLWString mString; - LLInventoryObject* mSourceItem; + std::vector mObjects; // Objects on the clipboard. Can be empty while mString contains something licit (e.g. text from chat) + LLWString mString; // The text string. If mObjects is not empty, this string is reflecting them (UUIDs for the moment) if the asset type is knowable. + bool mCutMode; // This is a convenience flag for the viewer. + int mGeneration; // Incremented when the clipboard changes so that interested parties can check for changes on the clipboard. }; - -// Global singleton -extern LLClipboard gClipboard; - - #endif // LL_LLCLIPBOARD_H diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp index 89d8842393..806d2ef3f6 100644 --- a/indra/llui/llcombobox.cpp +++ b/indra/llui/llcombobox.cpp @@ -613,7 +613,7 @@ void LLComboBox::showList() } mList->setOrigin(rect.mLeft, rect.mBottom); mList->reshape(rect.getWidth(), rect.getHeight()); - mList->translateIntoRect(root_view_local, FALSE); + mList->translateIntoRect(root_view_local); // Make sure we didn't go off bottom of screen S32 x, y; diff --git a/indra/llui/lldraghandle.cpp b/indra/llui/lldraghandle.cpp index 42e6c3c786..5f69c6af31 100644 --- a/indra/llui/lldraghandle.cpp +++ b/indra/llui/lldraghandle.cpp @@ -244,7 +244,7 @@ void LLDragHandleTop::reshapeTitleBox() const LLFontGL* font = LLFontGL::getFontSansSerif(); S32 title_width = getRect().getWidth(); title_width -= LEFT_PAD + 2 * BORDER_PAD + getButtonsRect().getWidth(); - S32 title_height = llround(font->getLineHeight()); + S32 title_height = font->getLineHeight(); LLRect title_rect; title_rect.setLeftTopAndSize( LEFT_PAD, diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 432397d3e9..8ca1e685a9 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -58,6 +58,8 @@ #include "llhelp.h" #include "llmultifloater.h" #include "llsdutil.h" +#include + // use this to control "jumping" behavior when Ctrl-Tabbing const S32 TABBED_FLOATER_OFFSET = 0; @@ -66,10 +68,10 @@ namespace LLInitParam { void TypeValues::declareValues() { - declare("none", LLFloaterEnums::OPEN_POSITIONING_NONE); - declare("cascading", LLFloaterEnums::OPEN_POSITIONING_CASCADING); - declare("centered", LLFloaterEnums::OPEN_POSITIONING_CENTERED); - declare("specified", LLFloaterEnums::OPEN_POSITIONING_SPECIFIED); + declare("relative", LLFloaterEnums::POSITIONING_RELATIVE); + declare("cascading", LLFloaterEnums::POSITIONING_CASCADING); + declare("centered", LLFloaterEnums::POSITIONING_CENTERED); + declare("specified", LLFloaterEnums::POSITIONING_SPECIFIED); } } @@ -111,7 +113,6 @@ LLFloater::click_callback LLFloater::sButtonCallbacks[BUTTON_COUNT] = LLMultiFloater* LLFloater::sHostp = NULL; BOOL LLFloater::sQuitting = FALSE; // Flag to prevent storing visibility controls while quitting -LLFloater::handle_map_t LLFloater::sFloaterMap; LLFloaterView* gFloaterView = NULL; @@ -176,9 +177,7 @@ LLFloater::Params::Params() save_visibility("save_visibility", false), can_dock("can_dock", false), show_title("show_title", true), - open_positioning("open_positioning", LLFloaterEnums::OPEN_POSITIONING_NONE), - specified_left("specified_left"), - specified_bottom("specified_bottom"), + positioning("positioning", LLFloaterEnums::POSITIONING_RELATIVE), header_height("header_height", 0), legacy_header_height("legacy_header_height", 0), close_image("close_image"), @@ -194,7 +193,8 @@ LLFloater::Params::Params() dock_pressed_image("dock_pressed_image"), help_pressed_image("help_pressed_image"), open_callback("open_callback"), - close_callback("close_callback") + close_callback("close_callback"), + follows("follows") { changeDefault(visible, false); } @@ -247,9 +247,7 @@ LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p) mCanClose(p.can_close), mDragOnLeft(p.can_drag_on_left), mResizable(p.can_resize), - mOpenPositioning(p.open_positioning), - mSpecifiedLeft(p.specified_left), - mSpecifiedBottom(p.specified_bottom), + mPositioning(p.positioning), mMinWidth(p.min_width), mMinHeight(p.min_height), mHeaderHeight(p.header_height), @@ -268,7 +266,7 @@ LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p) mMinimizeSignal(NULL) // mNotificationContext(NULL) { - mHandle.bind(this); + mPosition.setFloater(*this); // mNotificationContext = new LLFloaterNotificationContext(getHandle()); // Clicks stop here. @@ -323,9 +321,6 @@ void LLFloater::initFloater(const Params& p) // Floaters are created in the invisible state setVisible(FALSE); - // add self to handle->floater map - sFloaterMap[mHandle] = this; - if (!getParent()) { gFloaterView->addChild(this); @@ -532,8 +527,6 @@ LLFloater::~LLFloater() // correct, non-minimized positions. setMinimized( FALSE ); - sFloaterMap.erase(mHandle); - delete mDragHandle; for (S32 i = 0; i < 4; i++) { @@ -550,10 +543,18 @@ LLFloater::~LLFloater() void LLFloater::storeRectControl() { - if( mRectControl.size() > 1 ) + if (!mRectControl.empty()) { getControlGroup()->setRect( mRectControl, getRect() ); } + if (!mPosXControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE) + { + getControlGroup()->setF32( mPosXControl, mPosition.mX ); + } + if (!mPosYControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE) + { + getControlGroup()->setF32( mPosYControl, mPosition.mY ); + } } void LLFloater::storeVisibilityControl() @@ -572,23 +573,6 @@ void LLFloater::storeDockStateControl() } } -LLRect LLFloater::getSavedRect() const -{ - LLRect rect; - - if (mRectControl.size() > 1) - { - rect = getControlGroup()->getRect(mRectControl); - } - - return rect; -} - -bool LLFloater::hasSavedRect() const -{ - return !getSavedRect().isEmpty(); -} - // static std::string LLFloater::getControlName(const std::string& name, const LLSD& key) { @@ -866,7 +850,7 @@ void LLFloater::applyControlsAndPosition(LLFloater* other) { if (!applyRectControl()) { - applyPositioning(other); + applyPositioning(other, true); } } } @@ -875,29 +859,68 @@ bool LLFloater::applyRectControl() { bool saved_rect = false; + LLRect screen_rect = calcScreenRect(); + mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert(); + LLFloater* last_in_group = LLFloaterReg::getLastFloaterInGroup(mInstanceName); if (last_in_group && last_in_group != this) { // other floaters in our group, position ourselves relative to them and don't save the rect mRectControl.clear(); - mOpenPositioning = LLFloaterEnums::OPEN_POSITIONING_CASCADE_GROUP; + mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP; } - else if (mRectControl.size() > 1) + else { - // If we have a saved rect, use it - const LLRect& rect = getControlGroup()->getRect(mRectControl); - saved_rect = rect.notEmpty(); - if (saved_rect) + bool rect_specified = false; + if (!mRectControl.empty()) { - setOrigin(rect.mLeft, rect.mBottom); - - if (mResizable) + // If we have a saved rect, use it + const LLRect& rect = getControlGroup()->getRect(mRectControl); + if (rect.notEmpty()) saved_rect = true; + if (saved_rect) { - reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight())); + setOrigin(rect.mLeft, rect.mBottom); + + if (mResizable) + { + reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight())); + } + mPositioning = LLFloaterEnums::POSITIONING_RELATIVE; + LLRect screen_rect = calcScreenRect(); + mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert(); + rect_specified = true; } } + + LLControlVariablePtr x_control = getControlGroup()->getControl(mPosXControl); + LLControlVariablePtr y_control = getControlGroup()->getControl(mPosYControl); + if (x_control.notNull() + && y_control.notNull() + && !x_control->isDefault() + && !y_control->isDefault()) + { + mPosition.mX = x_control->getValue().asReal(); + mPosition.mY = y_control->getValue().asReal(); + mPositioning = LLFloaterEnums::POSITIONING_RELATIVE; + applyRelativePosition(); + + saved_rect = true; + } + + // remember updated position + if (rect_specified) + { + storeRectControl(); + } } + if (saved_rect) + { + // propagate any derived positioning data back to settings file + storeRectControl(); + } + + return saved_rect; } @@ -914,50 +937,56 @@ bool LLFloater::applyDockState() return docked; } -void LLFloater::applyPositioning(LLFloater* other) +void LLFloater::applyPositioning(LLFloater* other, bool on_open) { // Otherwise position according to the positioning code - switch (mOpenPositioning) + switch (mPositioning) { - case LLFloaterEnums::OPEN_POSITIONING_CENTERED: + case LLFloaterEnums::POSITIONING_CENTERED: center(); break; - case LLFloaterEnums::OPEN_POSITIONING_SPECIFIED: - { - // Translate relative to snap rect - setOrigin(mSpecifiedLeft, mSpecifiedBottom); - const LLRect& snap_rect = gFloaterView->getSnapRect(); - translate(snap_rect.mLeft, snap_rect.mBottom); - translateIntoRect(snap_rect, FALSE); - } + case LLFloaterEnums::POSITIONING_SPECIFIED: break; - case LLFloaterEnums::OPEN_POSITIONING_CASCADE_GROUP: - case LLFloaterEnums::OPEN_POSITIONING_CASCADING: - if (other != NULL && other != this) + case LLFloaterEnums::POSITIONING_CASCADING: + if (!on_open) { - stackWith(*other); + applyRelativePosition(); } - else + // fall through + case LLFloaterEnums::POSITIONING_CASCADE_GROUP: + if (on_open) { - static const U32 CASCADING_FLOATER_HOFFSET = 0; - static const U32 CASCADING_FLOATER_VOFFSET = 0; + if (other != NULL && other != this) + { + stackWith(*other); + } + else + { + static const U32 CASCADING_FLOATER_HOFFSET = 0; + static const U32 CASCADING_FLOATER_VOFFSET = 0; - const LLRect& snap_rect = gFloaterView->getSnapRect(); + const LLRect& snap_rect = gFloaterView->getSnapRect(); - const S32 horizontal_offset = CASCADING_FLOATER_HOFFSET; - const S32 vertical_offset = snap_rect.getHeight() - CASCADING_FLOATER_VOFFSET; + const S32 horizontal_offset = CASCADING_FLOATER_HOFFSET; + const S32 vertical_offset = snap_rect.getHeight() - CASCADING_FLOATER_VOFFSET; - S32 rect_height = getRect().getHeight(); - setOrigin(horizontal_offset, vertical_offset - rect_height); + S32 rect_height = getRect().getHeight(); + setOrigin(horizontal_offset, vertical_offset - rect_height); - translate(snap_rect.mLeft, snap_rect.mBottom); - translateIntoRect(snap_rect, FALSE); + translate(snap_rect.mLeft, snap_rect.mBottom); + } + setFollows(FOLLOWS_TOP | FOLLOWS_LEFT); } break; - case LLFloaterEnums::OPEN_POSITIONING_NONE: + case LLFloaterEnums::POSITIONING_RELATIVE: + { + applyRelativePosition(); + + break; + } default: // Do nothing break; @@ -1038,7 +1067,9 @@ BOOL LLFloater::canSnapTo(const LLView* other_view) if (other_view != getParent()) { const LLFloater* other_floaterp = dynamic_cast(other_view); - if (other_floaterp && other_floaterp->getSnapTarget() == getHandle() && mDependents.find(other_floaterp->getHandle()) != mDependents.end()) + if (other_floaterp + && other_floaterp->getSnapTarget() == getHandle() + && mDependents.find(other_floaterp->getHandle()) != mDependents.end()) { // this is a dependent that is already snapped to us, so don't snap back to it return FALSE; @@ -1073,7 +1104,9 @@ void LLFloater::handleReshape(const LLRect& new_rect, bool by_user) if (by_user && !isMinimized()) { storeRectControl(); - mOpenPositioning = LLFloaterEnums::OPEN_POSITIONING_NONE; + mPositioning = LLFloaterEnums::POSITIONING_RELATIVE; + LLRect screen_rect = calcScreenRect(); + mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert(); } // if not minimized, adjust all snapped dependents to new shape @@ -1251,6 +1284,7 @@ void LLFloater::setMinimized(BOOL minimize) // Reshape *after* setting mMinimized reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE ); + applyPositioning(NULL, false); } make_ui_sound("UISndWindowClose"); @@ -1591,7 +1625,7 @@ void LLFloater::setDocked(bool docked, bool pop_on_undock) if (mDocked) { setMinimized(FALSE); - mOpenPositioning = LLFloaterEnums::OPEN_POSITIONING_NONE; + mPositioning = LLFloaterEnums::POSITIONING_RELATIVE; } updateTitleButtons(); @@ -1625,7 +1659,7 @@ void LLFloater::onClickTearOff(LLFloater* self) self->openFloater(self->getKey()); // only force position for floaters that don't have that data saved - if (self->mRectControl.size() <= 1) + if (self->mRectControl.empty()) { new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight()); self->setRect(new_rect); @@ -1677,18 +1711,19 @@ void LLFloater::onClickHelp( LLFloater* self ) LLFloater* LLFloater::getClosableFloaterFromFocus() { LLFloater* focused_floater = NULL; - - handle_map_iter_t iter; - for(iter = sFloaterMap.begin(); iter != sFloaterMap.end(); ++iter) + LLInstanceTracker::instance_iter it = beginInstances(); + LLInstanceTracker::instance_iter end_it = endInstances(); + for (; it != end_it; ++it) { - focused_floater = iter->second; - if (focused_floater->hasFocus()) + if (it->hasFocus()) { + LLFloater& floater = *it; + focused_floater = &floater; break; } } - if (iter == sFloaterMap.end()) + if (it == endInstances()) { // nothing found, return return NULL; @@ -1803,7 +1838,7 @@ void LLFloater::draw() const LLFontGL* font = LLFontGL::getFontSansSerif(); LLRect r = getRect(); - gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - (S32)font->getLineHeight() - 1, + gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - font->getLineHeight() - 1, titlebar_focus_color % alpha, 0, TRUE); } } @@ -1949,6 +1984,12 @@ void LLFloater::setCanDrag(BOOL can_drag) } } +bool LLFloater::getCanDrag() +{ + return mDragHandle->getEnabled(); +} + + void LLFloater::updateTitleButtons() { static LLUICachedControl floater_close_box_size ("UIFloaterCloseBoxSize", 0); @@ -2158,13 +2199,15 @@ LLFloaterView::LLFloaterView (const Params& p) mSnapOffsetBottom(0), mSnapOffsetRight(0) { + mSnapView = getHandle(); } // By default, adjust vertical. void LLFloaterView::reshape(S32 width, S32 height, BOOL called_from_parent) { - S32 old_width = getRect().getWidth(); - S32 old_height = getRect().getHeight(); + LLView::reshape(width, height, called_from_parent); + + mLastSnapRect = getSnapRect(); for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { @@ -2172,66 +2215,52 @@ void LLFloaterView::reshape(S32 width, S32 height, BOOL called_from_parent) LLFloater* floaterp = (LLFloater*)viewp; if (floaterp->isDependent()) { - // dependents use same follow flags as their "dependee" + // dependents are moved with their "dependee" continue; } - // Make if follow the edge it is closest to - U32 follow_flags = 0x0; - - if (floaterp->isMinimized()) + if (!floaterp->isMinimized() && floaterp->getCanDrag()) { - follow_flags |= (FOLLOWS_LEFT | FOLLOWS_TOP); - } - else - { - LLRect r = floaterp->getRect(); + LLRect old_rect = floaterp->getRect(); + floaterp->applyPositioning(NULL, false); + LLRect new_rect = floaterp->getRect(); - // Compute absolute distance from each edge of screen - S32 left_offset = llabs(r.mLeft - 0); - S32 right_offset = llabs(old_width - r.mRight); + //LLRect r = floaterp->getRect(); - S32 top_offset = llabs(old_height - r.mTop); - S32 bottom_offset = llabs(r.mBottom - 0); + //// Compute absolute distance from each edge of screen + //S32 left_offset = llabs(r.mLeft - 0); + //S32 right_offset = llabs(old_right - r.mRight); + //S32 top_offset = llabs(old_top - r.mTop); + //S32 bottom_offset = llabs(r.mBottom - 0); - if (left_offset < right_offset) + S32 translate_x = new_rect.mLeft - old_rect.mLeft; + S32 translate_y = new_rect.mBottom - old_rect.mBottom; + + //if (left_offset > right_offset) + //{ + // translate_x = new_right - old_right; + //} + + //if (top_offset < bottom_offset) + //{ + // translate_y = new_top - old_top; + //} + + // don't reposition immovable floaters + //if (floaterp->getCanDrag()) + //{ + // floaterp->translate(translate_x, translate_y); + //} + BOOST_FOREACH(LLHandle dependent_floater, floaterp->mDependents) { - follow_flags |= FOLLOWS_LEFT; - } - else - { - follow_flags |= FOLLOWS_RIGHT; - } - - // "No vertical adjustment" usually means that the bottom of the view - // has been pushed up or down. Hence we want the floaters to follow - // the top. - if (top_offset < bottom_offset) - { - follow_flags |= FOLLOWS_TOP; - } - else - { - follow_flags |= FOLLOWS_BOTTOM; - } - } - - floaterp->setFollows(follow_flags); - - //RN: all dependent floaters copy follow behavior of "parent" - for(LLFloater::handle_set_iter_t dependent_it = floaterp->mDependents.begin(); - dependent_it != floaterp->mDependents.end(); ++dependent_it) - { - LLFloater* dependent_floaterp = dependent_it->get(); - if (dependent_floaterp) - { - dependent_floaterp->setFollows(follow_flags); + if (dependent_floater.get()) + { + dependent_floater.get()->translate(translate_x, translate_y); + } } } } - - LLView::reshape(width, height, called_from_parent); } @@ -2631,6 +2660,12 @@ void LLFloaterView::shiftFloaters(S32 x_offset, S32 y_offset) void LLFloaterView::refresh() { + LLRect snap_rect = getSnapRect(); + if (snap_rect != mLastSnapRect) + { + reshape(getRect().getWidth(), getRect().getHeight(), TRUE); + } + // Constrain children to be entirely on the screen for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) { @@ -2643,6 +2678,8 @@ void LLFloaterView::refresh() } } +const S32 FLOATER_MIN_VISIBLE_PIXELS = 16; + void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside) { if (floater->getParent() != this) @@ -2696,7 +2733,7 @@ void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_out } // move window fully onscreen - if (floater->translateIntoRect( getSnapRect(), allow_partial_outside )) + if (floater->translateIntoRect( getSnapRect(), allow_partial_outside ? FLOATER_MIN_VISIBLE_PIXELS : S32_MAX )) { floater->clearSnapTarget(); } @@ -2910,9 +2947,11 @@ void LLFloater::setInstanceName(const std::string& name) std::string ctrl_name = getControlName(mInstanceName, mKey); // save_rect and save_visibility only apply to registered floaters - if (!mRectControl.empty()) + if (mSaveRect) { mRectControl = LLFloaterReg::declareRectControl(ctrl_name); + mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name); + mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name); } if (!mVisibilityControl.empty()) { @@ -2968,6 +3007,12 @@ void LLFloater::initFromParams(const LLFloater::Params& p) // control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible LLPanel::initFromParams(p); + // override any follows flags + if (mPositioning != LLFloaterEnums::POSITIONING_SPECIFIED) + { + setFollows(FOLLOWS_NONE); + } + mTitle = p.title; mShortTitle = p.short_title; applyTitle(); @@ -2985,14 +3030,9 @@ void LLFloater::initFromParams(const LLFloater::Params& p) mSingleInstance = p.single_instance; mReuseInstance = p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance; - mOpenPositioning = p.open_positioning; - mSpecifiedLeft = p.specified_left; - mSpecifiedBottom = p.specified_bottom; + mPositioning = p.positioning; - if (p.save_rect && mRectControl.empty()) - { - mRectControl = "t"; // flag to build mRectControl name once mInstanceName is set - } + mSaveRect = p.save_rect; if (p.save_visibility) { mVisibilityControl = "t"; // flag to build mVisibilityControl name once mInstanceName is set @@ -3107,7 +3147,7 @@ bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::str params.rect.left.set(0); } params.from_xui = true; - applyXUILayout(params, parent); + applyXUILayout(params, parent, parent == gFloaterView ? gFloaterView->getSnapRect() : parent->getLocalRect()); initFromParams(params); initFloater(params); @@ -3266,5 +3306,140 @@ void LLFloater::stackWith(LLFloater& other) next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, getRect().getWidth(), getRect().getHeight()); setShape(next_rect); + + if (!other.getHost()) + { + other.mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP; + other.setFollows(FOLLOWS_LEFT | FOLLOWS_TOP); + } } +void LLFloater::applyRelativePosition() +{ + LLRect snap_rect = gFloaterView->getSnapRect(); + LLRect floater_view_screen_rect = gFloaterView->calcScreenRect(); + snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom); + LLRect floater_screen_rect = calcScreenRect(); + + LLCoordGL new_center = mPosition.convert(); + LLCoordGL cur_center(floater_screen_rect.getCenterX(), floater_screen_rect.getCenterY()); + translate(new_center.mX - cur_center.mX, new_center.mY - cur_center.mY); +} + + +LLCoordFloater::LLCoordFloater(F32 x, F32 y, LLFloater& floater) +: coord_t((S32)x, (S32)y) +{ + mFloater = floater.getHandle(); +} + + +LLCoordFloater::LLCoordFloater(const LLCoordCommon& other, LLFloater& floater) +{ + mFloater = floater.getHandle(); + convertFromCommon(other); +} + +LLCoordFloater& LLCoordFloater::operator=(const LLCoordFloater& other) +{ + mFloater = other.mFloater; + coord_t::operator =(other); + return *this; +} + +void LLCoordFloater::setFloater(LLFloater& floater) +{ + mFloater = floater.getHandle(); +} + +bool LLCoordFloater::operator==(const LLCoordFloater& other) const +{ + return mX == other.mX && mY == other.mY && mFloater == other.mFloater; +} + +LLCoordCommon LL_COORD_FLOATER::convertToCommon() const +{ + const LLCoordFloater& self = static_cast(LLCoordFloater::getTypedCoords(*this)); + + LLRect snap_rect = gFloaterView->getSnapRect(); + LLRect floater_view_screen_rect = gFloaterView->calcScreenRect(); + snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom); + + LLFloater* floaterp = mFloater.get(); + S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0; + S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0; + LLCoordCommon out; + if (self.mX < -0.5f) + { + out.mX = llround(rescale(self.mX, -1.f, -0.5f, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft)); + } + else if (self.mX > 0.5f) + { + out.mX = llround(rescale(self.mX, 0.5f, 1.f, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS)); + } + else + { + out.mX = llround(rescale(self.mX, -0.5f, 0.5f, snap_rect.mLeft, snap_rect.mRight - floater_width)); + } + + if (self.mY < -0.5f) + { + out.mY = llround(rescale(self.mY, -1.f, -0.5f, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom)); + } + else if (self.mY > 0.5f) + { + out.mY = llround(rescale(self.mY, 0.5f, 1.f, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS)); + } + else + { + out.mY = llround(rescale(self.mY, -0.5f, 0.5f, snap_rect.mBottom, snap_rect.mTop - floater_height)); + } + + // return center point instead of lower left + out.mX += floater_width / 2; + out.mY += floater_height / 2; + + return out; +} + +void LL_COORD_FLOATER::convertFromCommon(const LLCoordCommon& from) +{ + LLCoordFloater& self = static_cast(LLCoordFloater::getTypedCoords(*this)); + LLRect snap_rect = gFloaterView->getSnapRect(); + LLRect floater_view_screen_rect = gFloaterView->calcScreenRect(); + snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom); + + + LLFloater* floaterp = mFloater.get(); + S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0; + S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0; + + S32 from_x = from.mX - floater_width / 2; + S32 from_y = from.mY - floater_height / 2; + + if (from_x < snap_rect.mLeft) + { + self.mX = rescale(from_x, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft, -1.f, -0.5f); + } + else if (from_x + floater_width > snap_rect.mRight) + { + self.mX = rescale(from_x, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f); + } + else + { + self.mX = rescale(from_x, snap_rect.mLeft, snap_rect.mRight - floater_width, -0.5f, 0.5f); + } + + if (from_y < snap_rect.mBottom) + { + self.mY = rescale(from_y, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom, -1.f, -0.5f); + } + else if (from_y + floater_height > snap_rect.mTop) + { + self.mY = rescale(from_y, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f); + } + else + { + self.mY = rescale(from_y, snap_rect.mBottom, snap_rect.mTop - floater_height, -0.5f, 0.5f); + } +} diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h index 73e9c9e831..64d6dcea04 100644 --- a/indra/llui/llfloater.h +++ b/indra/llui/llfloater.h @@ -64,12 +64,12 @@ namespace LLFloaterEnums { enum EOpenPositioning { - OPEN_POSITIONING_NONE, - OPEN_POSITIONING_CASCADING, - OPEN_POSITIONING_CASCADE_GROUP, - OPEN_POSITIONING_CENTERED, - OPEN_POSITIONING_SPECIFIED, - OPEN_POSITIONING_COUNT + POSITIONING_RELATIVE, + POSITIONING_CASCADING, + POSITIONING_CASCADE_GROUP, + POSITIONING_CENTERED, + POSITIONING_SPECIFIED, + POSITIONING_COUNT }; } @@ -82,8 +82,39 @@ namespace LLInitParam }; } +struct LL_COORD_FLOATER +{ + typedef F32 value_t; -class LLFloater : public LLPanel + LLCoordCommon convertToCommon() const; + void convertFromCommon(const LLCoordCommon& from); +protected: + LLHandle mFloater; +}; + +struct LLCoordFloater : LLCoord +{ + typedef LLCoord coord_t; + + LLCoordFloater() {} + LLCoordFloater(F32 x, F32 y, LLFloater& floater); + LLCoordFloater(const LLCoordCommon& other, LLFloater& floater); + + LLCoordFloater& operator=(const LLCoordCommon& other) + { + convertFromCommon(other); + return *this; + } + + LLCoordFloater& operator=(const LLCoordFloater& other); + + bool operator==(const LLCoordFloater& other) const; + bool operator!=(const LLCoordFloater& other) const { return !(*this == other); } + + void setFloater(LLFloater& floater); +}; + +class LLFloater : public LLPanel, public LLInstanceTracker { friend class LLFloaterView; friend class LLFloaterReg; @@ -132,10 +163,7 @@ public: can_dock, show_title; - Optional open_positioning; - Optional specified_left; - Optional specified_bottom; - + Optional positioning; Optional header_height, legacy_header_height; // HACK see initFromXML() @@ -156,6 +184,8 @@ public: Optional open_callback, close_callback; + + Ignored follows; Params(); }; @@ -182,7 +212,7 @@ public: bool initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::string& filename, LLXMLNodePtr output_node = NULL); /*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false); - /*virtual*/ BOOL canSnapTo(const LLView* other_view); + /*virtual*/ BOOL canSnapTo(const LLView* other_view); /*virtual*/ void setSnappedTo(const LLView* snap_view); /*virtual*/ void setFocus( BOOL b ); /*virtual*/ void setIsChrome(BOOL is_chrome); @@ -234,12 +264,11 @@ public: void setCanTearOff(BOOL can_tear_off); virtual void setCanResize(BOOL can_resize); void setCanDrag(BOOL can_drag); + bool getCanDrag(); void setHost(LLMultiFloater* host); BOOL isResizable() const { return mResizable; } void setResizeLimits( S32 min_width, S32 min_height ); void getResizeLimits( S32* min_width, S32* min_height ) { *min_width = mMinWidth; *min_height = mMinHeight; } - LLRect getSavedRect() const; - bool hasSavedRect() const; static std::string getControlName(const std::string& name, const LLSD& key); static LLControlGroup* getControlGroup(); @@ -282,7 +311,7 @@ public: void clearSnapTarget() { mSnappedTo.markDead(); } LLHandle getSnapTarget() const { return mSnappedTo; } - LLHandle getHandle() const { return mHandle; } + LLHandle getHandle() const { return getDerivedHandle(); } const LLSD& getKey() { return mKey; } virtual bool matchesKey(const LLSD& key) { return mSingleInstance || KeyCompare::equate(key, mKey); } @@ -321,7 +350,7 @@ public: void enableResizeCtrls(bool enable, bool width = true, bool height = true); - bool isPositioning(LLFloaterEnums::EOpenPositioning p) const { return (p == mOpenPositioning); } + bool isPositioning(LLFloaterEnums::EOpenPositioning p) const { return (p == mPositioning); } protected: void applyControlsAndPosition(LLFloater* other); @@ -329,7 +358,9 @@ protected: virtual bool applyRectControl(); bool applyDockState(); - void applyPositioning(LLFloater* other); + void applyPositioning(LLFloater* other, bool on_open); + void applyRelativePosition(); + void storeRectControl(); void storeVisibilityControl(); void storeDockStateControl(); @@ -393,7 +424,10 @@ public: commit_signal_t* mMinimizeSignal; protected: + bool mSaveRect; std::string mRectControl; + std::string mPosXControl; + std::string mPosYControl; std::string mVisibilityControl; std::string mDocStateControl; LLSD mKey; // Key used for retrieving instances; set (for now) by LLFLoaterReg @@ -419,9 +453,8 @@ private: BOOL mDragOnLeft; BOOL mResizable; - LLFloaterEnums::EOpenPositioning mOpenPositioning; - S32 mSpecifiedLeft; - S32 mSpecifiedBottom; + LLFloaterEnums::EOpenPositioning mPositioning; + LLCoordFloater mPosition; S32 mMinWidth; S32 mMinHeight; @@ -460,16 +493,9 @@ private: typedef void(*click_callback)(LLFloater*); static click_callback sButtonCallbacks[BUTTON_COUNT]; - typedef std::map, LLFloater*> handle_map_t; - typedef std::map, LLFloater*>::iterator handle_map_iter_t; - static handle_map_t sFloaterMap; - BOOL mHasBeenDraggedWhileMinimized; S32 mPreviousMinimizedBottom; S32 mPreviousMinimizedLeft; - -// LLFloaterNotificationContext* mNotificationContext; - LLRootHandle mHandle; }; @@ -537,6 +563,7 @@ public: private: void hiddenFloaterClosed(LLFloater* floater); + LLRect mLastSnapRect; LLHandle mSnapView; BOOL mFocusCycleMode; S32 mSnapOffsetBottom; diff --git a/indra/llui/llfloaterreg.cpp b/indra/llui/llfloaterreg.cpp index e144b68f5e..9115eb7174 100644 --- a/indra/llui/llfloaterreg.cpp +++ b/indra/llui/llfloaterreg.cpp @@ -96,7 +96,9 @@ LLFloater* LLFloaterReg::getLastFloaterCascading() { LLFloater* inst = *iter; - if (inst->getVisible() && inst->isPositioning(LLFloaterEnums::OPEN_POSITIONING_CASCADING)) + if (inst->getVisible() + && (inst->isPositioning(LLFloaterEnums::POSITIONING_CASCADING) + || inst->isPositioning(LLFloaterEnums::POSITIONING_CASCADE_GROUP))) { if (candidate_rect.mTop > inst->getRect().mTop) { @@ -358,9 +360,7 @@ void LLFloaterReg::restoreVisibleInstances() //static std::string LLFloaterReg::getRectControlName(const std::string& name) { - std::string res = std::string("floater_rect_") + name; - LLStringUtil::replaceChar( res, ' ', '_' ); - return res; + return std::string("floater_rect_") + getBaseControlName(name); } //static @@ -368,19 +368,48 @@ std::string LLFloaterReg::declareRectControl(const std::string& name) { std::string controlname = getRectControlName(name); LLFloater::getControlGroup()->declareRect(controlname, LLRect(), - llformat("Window Position and Size for %s", name.c_str()), + llformat("Window Size for %s", name.c_str()), TRUE); return controlname; } +std::string LLFloaterReg::declarePosXControl(const std::string& name) +{ + std::string controlname = std::string("floater_pos_") + getBaseControlName(name) + "_x"; + LLFloater::getControlGroup()->declareF32(controlname, + 10.f, + llformat("Window X Position for %s", name.c_str()), + TRUE); + return controlname; +} + +std::string LLFloaterReg::declarePosYControl(const std::string& name) +{ + std::string controlname = std::string("floater_pos_") + getBaseControlName(name) + "_y"; + LLFloater::getControlGroup()->declareF32(controlname, + 10.f, + llformat("Window Y Position for %s", name.c_str()), + TRUE); + + return controlname; +} + + //static std::string LLFloaterReg::getVisibilityControlName(const std::string& name) { - std::string res = std::string("floater_vis_") + name; + return std::string("floater_vis_") + getBaseControlName(name); +} + +//static +std::string LLFloaterReg::getBaseControlName(const std::string& name) +{ + std::string res(name); LLStringUtil::replaceChar( res, ' ', '_' ); return res; } + //static std::string LLFloaterReg::declareVisibilityControl(const std::string& name) { diff --git a/indra/llui/llfloaterreg.h b/indra/llui/llfloaterreg.h index 534cf8b40a..a1e1f8a988 100644 --- a/indra/llui/llfloaterreg.h +++ b/indra/llui/llfloaterreg.h @@ -115,9 +115,11 @@ public: // Control Variables static std::string getRectControlName(const std::string& name); static std::string declareRectControl(const std::string& name); + static std::string declarePosXControl(const std::string& name); + static std::string declarePosYControl(const std::string& name); static std::string getVisibilityControlName(const std::string& name); static std::string declareVisibilityControl(const std::string& name); - + static std::string getBaseControlName(const std::string& name); static std::string declareDockStateControl(const std::string& name); static std::string getDockStateControlName(const std::string& name); diff --git a/indra/llui/llhandle.h b/indra/llui/llhandle.h index 8c000eee48..37c657dd92 100644 --- a/indra/llui/llhandle.h +++ b/indra/llui/llhandle.h @@ -28,17 +28,18 @@ #define LLHANDLE_H #include "llpointer.h" +#include +#include -template class LLTombStone : public LLRefCount { public: - LLTombStone(T* target = NULL) : mTarget(target) {} + LLTombStone(void* target = NULL) : mTarget(target) {} - void setTarget(T* target) { mTarget = target; } - T* getTarget() const { return mTarget; } + void setTarget(void* target) { mTarget = target; } + void* getTarget() const { return mTarget; } private: - T* mTarget; + mutable void* mTarget; }; // LLHandles are used to refer to objects whose lifetime you do not control or influence. @@ -53,13 +54,15 @@ private: template class LLHandle { + template friend class LLHandle; + template friend class LLHandleProvider; public: LLHandle() : mTombStone(getDefaultTombStone()) {} - const LLHandle& operator =(const LLHandle& other) - { - mTombStone = other.mTombStone; - return *this; - } + + template + LLHandle(const LLHandle& other, typename boost::enable_if< typename boost::is_convertible >::type* dummy = 0) + : mTombStone(other.mTombStone) + {} bool isDead() const { @@ -73,7 +76,7 @@ public: T* get() const { - return mTombStone->getTarget(); + return reinterpret_cast(mTombStone->getTarget()); } friend bool operator== (const LLHandle& lhs, const LLHandle& rhs) @@ -94,12 +97,13 @@ public: } protected: - LLPointer > mTombStone; + LLPointer mTombStone; private: - static LLPointer >& getDefaultTombStone() + typedef T* pointer_t; + static LLPointer& getDefaultTombStone() { - static LLPointer > sDefaultTombStone = new LLTombStone; + static LLPointer sDefaultTombStone = new LLTombStone; return sDefaultTombStone; } }; @@ -108,23 +112,26 @@ template class LLRootHandle : public LLHandle { public: + typedef LLRootHandle self_t; + typedef LLHandle base_t; + LLRootHandle(T* object) { bind(object); } LLRootHandle() {}; ~LLRootHandle() { unbind(); } - // this is redundant, since a LLRootHandle *is* an LLHandle - LLHandle getHandle() { return LLHandle(*this); } + // this is redundant, since an LLRootHandle *is* an LLHandle + //LLHandle getHandle() { return LLHandle(*this); } void bind(T* object) { // unbind existing tombstone if (LLHandle::mTombStone.notNull()) { - if (LLHandle::mTombStone->getTarget() == object) return; + if (LLHandle::mTombStone->getTarget() == (void*)object) return; LLHandle::mTombStone->setTarget(NULL); } // tombstone reference counted, so no paired delete - LLHandle::mTombStone = new LLTombStone(object); + LLHandle::mTombStone = new LLTombStone((void*)object); } void unbind() @@ -142,6 +149,15 @@ private: template class LLHandleProvider { +public: + LLHandle getHandle() const + { + // perform lazy binding to avoid small tombstone allocations for handle + // providers whose handles are never referenced + mHandle.bind(static_cast(const_cast* >(this))); + return mHandle; + } + protected: typedef LLHandle handle_type_t; LLHandleProvider() @@ -149,16 +165,17 @@ protected: // provided here to enforce T deriving from LLHandleProvider } - LLHandle getHandle() - { - // perform lazy binding to avoid small tombstone allocations for handle - // providers whose handles are never referenced - mHandle.bind(static_cast(this)); - return mHandle; + template + LLHandle getDerivedHandle(typename boost::enable_if< typename boost::is_convertible >::type* dummy = 0) const + { + LLHandle downcast_handle; + downcast_handle.mTombStone = getHandle().mTombStone; + return downcast_handle; } + private: - LLRootHandle mHandle; + mutable LLRootHandle mHandle; }; #endif diff --git a/indra/llui/lllayoutstack.cpp b/indra/llui/lllayoutstack.cpp index 0e7060e22c..4c730286da 100644 --- a/indra/llui/lllayoutstack.cpp +++ b/indra/llui/lllayoutstack.cpp @@ -34,6 +34,10 @@ #include "llpanel.h" #include "llresizebar.h" #include "llcriticaldamp.h" +#include "boost/foreach.hpp" + +static const F32 MIN_FRACTIONAL_SIZE = 0.0f; +static const F32 MAX_FRACTIONAL_SIZE = 1.f; static LLDefaultChildRegistry::Register register_layout_stack("layout_stack"); static LLLayoutStack::LayoutStackRegistry::Register register_layout_panel("layout_panel"); @@ -49,39 +53,29 @@ void LLLayoutStack::OrientationNames::declareValues() // LLLayoutPanel::Params::Params() : expanded_min_dim("expanded_min_dim", 0), - min_dim("min_dim", 0), - max_dim("max_dim", S32_MAX), - user_resize("user_resize", true), + min_dim("min_dim", -1), + user_resize("user_resize", false), auto_resize("auto_resize", true) { addSynonym(min_dim, "min_width"); addSynonym(min_dim, "min_height"); - addSynonym(max_dim, "max_width"); - addSynonym(max_dim, "max_height"); } LLLayoutPanel::LLLayoutPanel(const Params& p) : LLPanel(p), - mExpandedMinDimSpecified(false), - mExpandedMinDim(p.min_dim), + mExpandedMinDim(p.expanded_min_dim.isProvided() ? p.expanded_min_dim : p.min_dim), mMinDim(p.min_dim), - mMaxDim(p.max_dim), mAutoResize(p.auto_resize), mUserResize(p.user_resize), mCollapsed(FALSE), mCollapseAmt(0.f), mVisibleAmt(1.f), // default to fully visible mResizeBar(NULL), - mFractionalSize(0.f), + mFractionalSize(MIN_FRACTIONAL_SIZE), + mTargetDim(0), + mIgnoreReshape(false), mOrientation(LLLayoutStack::HORIZONTAL) { - // Set the expanded min dim if it is provided, otherwise it gets the p.min_dim value - if (p.expanded_min_dim.isProvided()) - { - mExpandedMinDimSpecified = true; - mExpandedMinDim = p.expanded_min_dim(); - } - // panels initialized as hidden should not start out partially visible if (!getVisible()) { @@ -103,33 +97,111 @@ LLLayoutPanel::~LLLayoutPanel() mResizeBar = NULL; } -void LLLayoutPanel::reshape(S32 width, S32 height, BOOL called_from_parent) +F32 LLLayoutPanel::getAutoResizeFactor() const { + return mVisibleAmt * (1.f - mCollapseAmt); +} + +F32 LLLayoutPanel::getVisibleAmount() const +{ + return mVisibleAmt; +} + +S32 LLLayoutPanel::getLayoutDim() const +{ + return llround((F32)((mOrientation == LLLayoutStack::HORIZONTAL) + ? getRect().getWidth() + : getRect().getHeight())); +} + +S32 LLLayoutPanel::getTargetDim() const +{ + return mTargetDim; +} + +void LLLayoutPanel::setTargetDim(S32 value) +{ + LLRect new_rect(getRect()); if (mOrientation == LLLayoutStack::HORIZONTAL) { - mFractionalSize += width - llround(mFractionalSize); + new_rect.mRight = new_rect.mLeft + value; } else { - mFractionalSize += height - llround(mFractionalSize); + new_rect.mTop = new_rect.mBottom + value; + } + setShape(new_rect, true); +} + +S32 LLLayoutPanel::getVisibleDim() const +{ + F32 min_dim = getRelevantMinDim(); + return llround(mVisibleAmt + * (min_dim + + (((F32)mTargetDim - min_dim) * (1.f - mCollapseAmt)))); +} + +void LLLayoutPanel::setOrientation( LLLayoutStack::ELayoutOrientation orientation ) +{ + mOrientation = orientation; + S32 layout_dim = llround((F32)((mOrientation == LLLayoutStack::HORIZONTAL) + ? getRect().getWidth() + : getRect().getHeight())); + + if (mAutoResize == FALSE + && mUserResize == TRUE + && mMinDim == -1 ) + { + setMinDim(layout_dim); + } + mTargetDim = llmax(layout_dim, getMinDim()); +} + +void LLLayoutPanel::setVisible( BOOL visible ) +{ + if (visible != getVisible()) + { + LLLayoutStack* stackp = dynamic_cast(getParent()); + if (stackp) + { + stackp->mNeedsLayout = true; + } + } + LLPanel::setVisible(visible); +} + +void LLLayoutPanel::reshape( S32 width, S32 height, BOOL called_from_parent /*= TRUE*/ ) +{ + if (width == getRect().getWidth() && height == getRect().getHeight()) return; + + if (!mIgnoreReshape && mAutoResize == false) + { + mTargetDim = (mOrientation == LLLayoutStack::HORIZONTAL) ? width : height; + LLLayoutStack* stackp = dynamic_cast(getParent()); + if (stackp) + { + stackp->mNeedsLayout = true; + } } LLPanel::reshape(width, height, called_from_parent); } -F32 LLLayoutPanel::getCollapseFactor() +void LLLayoutPanel::handleReshape(const LLRect& new_rect, bool by_user) { - if (mOrientation == LLLayoutStack::HORIZONTAL) + LLLayoutStack* stackp = dynamic_cast(getParent()); + if (stackp) { - F32 collapse_amt = - clamp_rescale(mCollapseAmt, 0.f, 1.f, 1.f, (F32)getRelevantMinDim() / (F32)llmax(1, getRect().getWidth())); - return mVisibleAmt * collapse_amt; - } - else - { - F32 collapse_amt = - clamp_rescale(mCollapseAmt, 0.f, 1.f, 1.f, llmin(1.f, (F32)getRelevantMinDim() / (F32)llmax(1, getRect().getHeight()))); - return mVisibleAmt * collapse_amt; + if (by_user) + { // tell layout stack to account for new shape + + // make sure that panels have already been auto resized + stackp->updateLayout(); + // now apply requested size to panel + stackp->updatePanelRect(this, new_rect); + } + stackp->mNeedsLayout = true; } + LLPanel::handleReshape(new_rect, by_user); } // @@ -142,20 +214,21 @@ LLLayoutStack::Params::Params() clip("clip", true), open_time_constant("open_time_constant", 0.02f), close_time_constant("close_time_constant", 0.03f), + resize_bar_overlap("resize_bar_overlap", 1), border_size("border_size", LLCachedControl(*LLUI::sSettingGroups["config"], "UIResizeBarHeight", 0)) {} LLLayoutStack::LLLayoutStack(const LLLayoutStack::Params& p) : LLView(p), - mMinWidth(0), - mMinHeight(0), mPanelSpacing(p.border_size), mOrientation(p.orientation), mAnimate(p.animate), mAnimatedThisFrame(false), + mNeedsLayout(true), mClip(p.clip), mOpenTimeConstant(p.open_time_constant), - mCloseTimeConstant(p.close_time_constant) + mCloseTimeConstant(p.close_time_constant), + mResizeBarOverlap(p.resize_bar_overlap) {} LLLayoutStack::~LLLayoutStack() @@ -169,28 +242,27 @@ void LLLayoutStack::draw() { updateLayout(); - e_panel_list_t::iterator panel_it; - for (panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) + // always clip to stack itself + LLLocalClipRect clip(getLocalRect()); + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) { // clip to layout rectangle, not bounding rectangle - LLRect clip_rect = (*panel_it)->getRect(); + LLRect clip_rect = panelp->getRect(); // scale clipping rectangle by visible amount if (mOrientation == HORIZONTAL) { - clip_rect.mRight = clip_rect.mLeft + llround((F32)clip_rect.getWidth() * (*panel_it)->getCollapseFactor()); + clip_rect.mRight = clip_rect.mLeft + panelp->getVisibleDim(); } else { - clip_rect.mBottom = clip_rect.mTop - llround((F32)clip_rect.getHeight() * (*panel_it)->getCollapseFactor()); + clip_rect.mBottom = clip_rect.mTop - panelp->getVisibleDim(); } - LLPanel* panelp = (*panel_it); - - LLLocalClipRect clip(clip_rect, mClip); - // only force drawing invisible children if visible amount is non-zero - drawChild(panelp, 0, 0, !clip_rect.isEmpty()); + {LLLocalClipRect clip(clip_rect, mClip); + // only force drawing invisible children if visible amount is non-zero + drawChild(panelp, 0, 0, !clip_rect.isEmpty()); + } } - mAnimatedThisFrame = false; } void LLLayoutStack::removeChild(LLView* view) @@ -201,12 +273,10 @@ void LLLayoutStack::removeChild(LLView* view) { mPanels.erase(std::find(mPanels.begin(), mPanels.end(), embedded_panelp)); delete embedded_panelp; + updateFractionalSizes(); + mNeedsLayout = true; } - // need to update resizebars - - calcMinExtents(); - LLView::removeChild(view); } @@ -221,29 +291,15 @@ bool LLLayoutStack::addChild(LLView* child, S32 tab_group) LLLayoutPanel* panelp = dynamic_cast(child); if (panelp) { - panelp->mFractionalSize = (mOrientation == HORIZONTAL) - ? panelp->getRect().getWidth() - : panelp->getRect().getHeight(); panelp->setOrientation(mOrientation); mPanels.push_back(panelp); + createResizeBar(panelp); + mNeedsLayout = true; } - return LLView::addChild(child, tab_group); -} + BOOL result = LLView::addChild(child, tab_group); -void LLLayoutStack::movePanel(LLPanel* panel_to_move, LLPanel* target_panel, bool move_to_front) -{ - LLLayoutPanel* embedded_panel_to_move = findEmbeddedPanel(panel_to_move); - LLLayoutPanel* embedded_target_panel = move_to_front ? *mPanels.begin() : findEmbeddedPanel(target_panel); - - if (!embedded_panel_to_move || !embedded_target_panel || embedded_panel_to_move == embedded_target_panel) - { - llwarns << "One of the panels was not found in stack or NULL was passed instead of valid panel" << llendl; - return; - } - e_panel_list_t::iterator it = std::find(mPanels.begin(), mPanels.end(), embedded_panel_to_move); - mPanels.erase(it); - it = move_to_front ? mPanels.begin() : std::find(mPanels.begin(), mPanels.end(), embedded_target_panel); - mPanels.insert(it, embedded_panel_to_move); + updateFractionalSizes(); + return result; } void LLLayoutStack::addPanel(LLLayoutPanel* panel, EAnimate animate) @@ -258,311 +314,141 @@ void LLLayoutStack::addPanel(LLLayoutPanel* panel, EAnimate animate) } } -void LLLayoutStack::removePanel(LLPanel* panel) -{ - removeChild(panel); -} - void LLLayoutStack::collapsePanel(LLPanel* panel, BOOL collapsed) { LLLayoutPanel* panel_container = findEmbeddedPanel(panel); if (!panel_container) return; panel_container->mCollapsed = collapsed; -} - -void LLLayoutStack::updatePanelAutoResize(const std::string& panel_name, BOOL auto_resize) -{ - LLLayoutPanel* panel = findEmbeddedPanelByName(panel_name); - - if (panel) - { - panel->mAutoResize = auto_resize; - } -} - -void LLLayoutStack::setPanelUserResize(const std::string& panel_name, BOOL user_resize) -{ - LLLayoutPanel* panel = findEmbeddedPanelByName(panel_name); - - if (panel) - { - panel->mUserResize = user_resize; - } -} - -bool LLLayoutStack::getPanelMinSize(const std::string& panel_name, S32* min_dimp) -{ - LLLayoutPanel* panel = findEmbeddedPanelByName(panel_name); - - if (panel && min_dimp) - { - *min_dimp = panel->getRelevantMinDim(); - } - - return NULL != panel; -} - -bool LLLayoutStack::getPanelMaxSize(const std::string& panel_name, S32* max_dimp) -{ - LLLayoutPanel* panel = findEmbeddedPanelByName(panel_name); - - if (panel) - { - if (max_dimp) *max_dimp = panel->mMaxDim; - } - - return NULL != panel; + mNeedsLayout = true; } static LLFastTimer::DeclareTimer FTM_UPDATE_LAYOUT("Update LayoutStacks"); -void LLLayoutStack::updateLayout(BOOL force_resize) -{ + +void LLLayoutStack::updateLayout() +{ LLFastTimer ft(FTM_UPDATE_LAYOUT); - static LLUICachedControl resize_bar_overlap ("UIResizeBarOverlap", 0); - calcMinExtents(); - createResizeBars(); - // calculate current extents - F32 total_size = 0.f; + if (!mNeedsLayout) return; - // - // animate visibility - // - e_panel_list_t::iterator panel_it; - for (panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) + bool continue_animating = animatePanels(); + F32 total_visible_fraction = 0.f; + S32 space_to_distribute = (mOrientation == HORIZONTAL) + ? getRect().getWidth() + : getRect().getHeight(); + + // first, assign minimum dimensions + LLLayoutPanel* panelp = NULL; + BOOST_FOREACH(panelp, mPanels) { - LLLayoutPanel* panelp = (*panel_it); - if (panelp->getVisible()) + if (panelp->mAutoResize) { - if (mAnimate) - { - if (!mAnimatedThisFrame) - { - panelp->mVisibleAmt = lerp(panelp->mVisibleAmt, 1.f, LLCriticalDamp::getInterpolant(mOpenTimeConstant)); - if (panelp->mVisibleAmt > 0.99f) - { - panelp->mVisibleAmt = 1.f; - } - } - } - else - { - panelp->mVisibleAmt = 1.f; - } - } - else // not visible - { - if (mAnimate) - { - if (!mAnimatedThisFrame) - { - panelp->mVisibleAmt = lerp(panelp->mVisibleAmt, 0.f, LLCriticalDamp::getInterpolant(mCloseTimeConstant)); - if (panelp->mVisibleAmt < 0.001f) - { - panelp->mVisibleAmt = 0.f; - } - } - } - else - { - panelp->mVisibleAmt = 0.f; - } + panelp->mTargetDim = panelp->getRelevantMinDim(); } + space_to_distribute -= panelp->getVisibleDim() + llround((F32)mPanelSpacing * panelp->getVisibleAmount()); + total_visible_fraction += panelp->mFractionalSize * panelp->getAutoResizeFactor(); + } - F32 collapse_state = panelp->mCollapsed ? 1.f : 0.f; - panelp->mCollapseAmt = lerp(panelp->mCollapseAmt, collapse_state, LLCriticalDamp::getInterpolant(mCloseTimeConstant)); + llassert(total_visible_fraction < 1.05f); - total_size += panelp->mFractionalSize * panelp->getCollapseFactor(); - // want n-1 panel gaps for n panels - if (panel_it != mPanels.begin()) + // don't need spacing after last panel + space_to_distribute += panelp ? llround((F32)mPanelSpacing * panelp->getVisibleAmount()) : 0; + + S32 remaining_space = space_to_distribute; + F32 fraction_distributed = 0.f; + if (space_to_distribute > 0 && total_visible_fraction > 0.f) + { // give space proportionally to visible auto resize panels + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) { - total_size += mPanelSpacing; + if (panelp->mAutoResize) + { + F32 fraction_to_distribute = (panelp->mFractionalSize * panelp->getAutoResizeFactor()) / (total_visible_fraction); + S32 delta = llround((F32)space_to_distribute * fraction_to_distribute); + fraction_distributed += fraction_to_distribute; + panelp->mTargetDim += delta; + remaining_space -= delta; + } } } - S32 num_resizable_panels = 0; - F32 shrink_headroom_available = 0.f; - F32 shrink_headroom_total = 0.f; - for (panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) + // distribute any left over pixels to non-collapsed, visible panels + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) { - LLLayoutPanel* panelp = (*panel_it); + if (remaining_space == 0) break; - // panels that are not fully visible do not count towards shrink headroom - if (panelp->getCollapseFactor() < 1.f) + if (panelp->mAutoResize + && !panelp->mCollapsed + && panelp->getVisible()) { - continue; - } - - F32 cur_size = panelp->mFractionalSize; - F32 min_size = (F32)panelp->getRelevantMinDim(); - - // if currently resizing a panel or the panel is flagged as not automatically resizing - // only track total available headroom, but don't use it for automatic resize logic - if (panelp->mResizeBar->hasMouseCapture() - || (!panelp->mAutoResize - && !force_resize)) - { - shrink_headroom_total += cur_size - min_size; - } - else - { - num_resizable_panels++; - - shrink_headroom_available += cur_size - min_size; - shrink_headroom_total += cur_size - min_size; + S32 space_for_panel = remaining_space > 0 ? 1 : -1; + panelp->mTargetDim += space_for_panel; + remaining_space -= space_for_panel; } } - // calculate how many pixels need to be distributed among layout panels - // positive means panels need to grow, negative means shrink - F32 pixels_to_distribute = (mOrientation == HORIZONTAL) - ? getRect().getWidth() - total_size - : getRect().getHeight() - total_size; + F32 cur_pos = (mOrientation == HORIZONTAL) ? 0.f : (F32)getRect().getHeight(); - // now we distribute the pixels... - F32 cur_x = 0.f; - F32 cur_y = (F32)getRect().getHeight(); - - for (panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) { - LLLayoutPanel* panelp = (*panel_it); - - F32 min_size = panelp->getRelevantMinDim(); - F32 delta_size = 0.f; - - // if panel can automatically resize (not animating, and resize flag set)... - if (panelp->getCollapseFactor() == 1.f - && (force_resize || panelp->mAutoResize) - && !panelp->mResizeBar->hasMouseCapture()) - { - if (pixels_to_distribute < 0.f) - { - // shrink proportionally to amount over minimum - // so we can do this in one pass - delta_size = (shrink_headroom_available > 0.f) - ? pixels_to_distribute * ((F32)(panelp->mFractionalSize - min_size) / shrink_headroom_available) - : 0.f; - shrink_headroom_available -= (panelp->mFractionalSize - min_size); - } - else - { - // grow all elements equally - delta_size = pixels_to_distribute / (F32)num_resizable_panels; - num_resizable_panels--; - } - - panelp->mFractionalSize = llmax(min_size, panelp->mFractionalSize + delta_size); - pixels_to_distribute -= delta_size; - } - - // adjust running headroom count based on new sizes - shrink_headroom_total += delta_size; + F32 panel_dim = llmax(panelp->getExpandedMinDim(), panelp->mTargetDim); + F32 panel_visible_dim = panelp->getVisibleDim(); LLRect panel_rect; if (mOrientation == HORIZONTAL) { - panel_rect.setLeftTopAndSize(llround(cur_x), - llround(cur_y), - llround(panelp->mFractionalSize), + panel_rect.setLeftTopAndSize(llround(cur_pos), + getRect().getHeight(), + llround(panel_dim), getRect().getHeight()); } else { - panel_rect.setLeftTopAndSize(llround(cur_x), - llround(cur_y), - getRect().getWidth(), - llround(panelp->mFractionalSize)); + panel_rect.setLeftTopAndSize(0, + llround(cur_pos), + getRect().getWidth(), + llround(panel_dim)); } + panelp->setIgnoreReshape(true); panelp->setShape(panel_rect); + panelp->setIgnoreReshape(false); - LLRect resize_bar_rect = panel_rect; + LLRect resize_bar_rect(panel_rect); + + F32 panel_spacing = (F32)mPanelSpacing * panelp->getVisibleAmount(); if (mOrientation == HORIZONTAL) { - resize_bar_rect.mLeft = panel_rect.mRight - resize_bar_overlap; - resize_bar_rect.mRight = panel_rect.mRight + mPanelSpacing + resize_bar_overlap; - } - else - { - resize_bar_rect.mTop = panel_rect.mBottom + resize_bar_overlap; - resize_bar_rect.mBottom = panel_rect.mBottom - mPanelSpacing - resize_bar_overlap; - } - (*panel_it)->mResizeBar->setRect(resize_bar_rect); + resize_bar_rect.mLeft = panel_rect.mRight - mResizeBarOverlap; + resize_bar_rect.mRight = panel_rect.mRight + (S32)(llround(panel_spacing)) + mResizeBarOverlap; - F32 size = ((*panel_it)->mFractionalSize * (*panel_it)->getCollapseFactor()) + (F32)mPanelSpacing; - if (mOrientation == HORIZONTAL) - { - cur_x += size; + cur_pos += panel_visible_dim + panel_spacing; } else //VERTICAL { - cur_y -= size; + resize_bar_rect.mTop = panel_rect.mBottom + mResizeBarOverlap; + resize_bar_rect.mBottom = panel_rect.mBottom - (S32)(llround(panel_spacing)) - mResizeBarOverlap; + + cur_pos -= panel_visible_dim + panel_spacing; } + panelp->mResizeBar->setShape(resize_bar_rect); } - // update resize bars with new limits - LLLayoutPanel* last_resizeable_panel = NULL; - for (panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) - { - LLLayoutPanel* panelp = (*panel_it); - S32 relevant_min = panelp->getRelevantMinDim(); + updateResizeBarLimits(); - if (mOrientation == HORIZONTAL) - { - (*panel_it)->mResizeBar->setResizeLimits( - relevant_min, - relevant_min + llround(shrink_headroom_total)); - } - else //VERTICAL - { - (*panel_it)->mResizeBar->setResizeLimits( - relevant_min, - relevant_min + llround(shrink_headroom_total)); - } - - // toggle resize bars based on panel visibility, resizability, etc - BOOL resize_bar_enabled = panelp->getVisible() && (*panel_it)->mUserResize; - (*panel_it)->mResizeBar->setVisible(resize_bar_enabled); - - if ((*panel_it)->mUserResize || (*panel_it)->mAutoResize) - { - last_resizeable_panel = (*panel_it); - } - } - - // hide last resize bar as there is nothing past it - // resize bars need to be in between two resizable panels - if (last_resizeable_panel) - { - last_resizeable_panel->mResizeBar->setVisible(FALSE); - } - - // not enough room to fit existing contents - if (force_resize == FALSE - // layout did not complete by reaching target position - && ((mOrientation == VERTICAL && llround(cur_y) != -mPanelSpacing) - || (mOrientation == HORIZONTAL && llround(cur_x) != getRect().getWidth() + mPanelSpacing))) - { - // do another layout pass with all stacked elements contributing - // even those that don't usually resize - llassert_always(force_resize == FALSE); - updateLayout(TRUE); - } - - mAnimatedThisFrame = true; + // clear animation flag at end, since panel resizes will set it + // and leave it set if there is any animation in progress + mNeedsLayout = continue_animating; } // end LLLayoutStack::updateLayout - LLLayoutPanel* LLLayoutStack::findEmbeddedPanel(LLPanel* panelp) const { if (!panelp) return NULL; e_panel_list_t::const_iterator panel_it; - for (panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) + BOOST_FOREACH(LLLayoutPanel* p, mPanels) { - if ((*panel_it) == panelp) + if (p == panelp) { - return *panel_it; + return p; } } return NULL; @@ -572,10 +458,8 @@ LLLayoutPanel* LLLayoutStack::findEmbeddedPanelByName(const std::string& name) c { LLLayoutPanel* result = NULL; - for (e_panel_list_t::const_iterator panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) + BOOST_FOREACH(LLLayoutPanel* p, mPanels) { - LLLayoutPanel* p = *panel_it; - if (p->getName() == name) { result = p; @@ -586,39 +470,10 @@ LLLayoutPanel* LLLayoutStack::findEmbeddedPanelByName(const std::string& name) c return result; } -// Compute sum of min_width or min_height of children -void LLLayoutStack::calcMinExtents() +void LLLayoutStack::createResizeBar(LLLayoutPanel* panelp) { - mMinWidth = 0; - mMinHeight = 0; - - e_panel_list_t::iterator panel_it; - for (panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) + BOOST_FOREACH(LLLayoutPanel* lp, mPanels) { - if (mOrientation == HORIZONTAL) - { - mMinWidth += (*panel_it)->getRelevantMinDim(); - if (panel_it != mPanels.begin()) - { - mMinWidth += mPanelSpacing; - } - } - else //VERTICAL - { - mMinHeight += (*panel_it)->getRelevantMinDim(); - if (panel_it != mPanels.begin()) - { - mMinHeight += mPanelSpacing; - } - } - } -} - -void LLLayoutStack::createResizeBars() -{ - for (e_panel_list_t::iterator panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) - { - LLLayoutPanel* lp = (*panel_it); if (lp->mResizeBar == NULL) { LLResizeBar::Side side = (mOrientation == HORIZONTAL) ? LLResizeBar::RIGHT : LLResizeBar::BOTTOM; @@ -633,16 +488,15 @@ void LLLayoutStack::createResizeBars() LLResizeBar* resize_bar = LLUICtrlFactory::create(resize_params); lp->mResizeBar = resize_bar; LLView::addChild(resize_bar, 0); - - // bring all resize bars to the front so that they are clickable even over the panels - // with a bit of overlap - for (e_panel_list_t::iterator panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) - { - LLResizeBar* resize_barp = (*panel_it)->mResizeBar; - sendChildToFront(resize_barp); - } } } + // bring all resize bars to the front so that they are clickable even over the panels + // with a bit of overlap + for (e_panel_list_t::iterator panel_it = mPanels.begin(); panel_it != mPanels.end(); ++panel_it) + { + LLResizeBar* resize_barp = (*panel_it)->mResizeBar; + sendChildToFront(resize_barp); + } } // update layout stack animations, etc. once per frame @@ -655,5 +509,349 @@ void LLLayoutStack::updateClass() for (instance_iter it = beginInstances(); it != endInstances(); ++it) { it->updateLayout(); + it->mAnimatedThisFrame = false; + } +} + +void LLLayoutStack::updateFractionalSizes() +{ + F32 total_resizable_dim = 0.f; + + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) + { + if (panelp->mAutoResize) + { + total_resizable_dim += llmax(0, panelp->getLayoutDim() - panelp->getRelevantMinDim()); + } + } + + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) + { + if (panelp->mAutoResize) + { + F32 panel_resizable_dim = llmax(MIN_FRACTIONAL_SIZE, (F32)(panelp->getLayoutDim() - panelp->getRelevantMinDim())); + panelp->mFractionalSize = panel_resizable_dim > 0.f + ? llclamp(panel_resizable_dim / total_resizable_dim, MIN_FRACTIONAL_SIZE, MAX_FRACTIONAL_SIZE) + : MIN_FRACTIONAL_SIZE; + llassert(!llisnan(panelp->mFractionalSize)); + } + } + + normalizeFractionalSizes(); +} + + +void LLLayoutStack::normalizeFractionalSizes() +{ + S32 num_auto_resize_panels = 0; + F32 total_fractional_size = 0.f; + + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) + { + if (panelp->mAutoResize) + { + total_fractional_size += panelp->mFractionalSize; + num_auto_resize_panels++; + } + } + + if (total_fractional_size == 0.f) + { // equal distribution + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) + { + if (panelp->mAutoResize) + { + panelp->mFractionalSize = MAX_FRACTIONAL_SIZE / (F32)num_auto_resize_panels; + } + } + } + else + { // renormalize + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) + { + if (panelp->mAutoResize) + { + panelp->mFractionalSize /= total_fractional_size; + } + } + } +} + +bool LLLayoutStack::animatePanels() +{ + bool continue_animating = false; + + // + // animate visibility + // + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) + { + if (panelp->getVisible()) + { + if (mAnimate && panelp->mVisibleAmt < 1.f) + { + if (!mAnimatedThisFrame) + { + panelp->mVisibleAmt = lerp(panelp->mVisibleAmt, 1.f, LLCriticalDamp::getInterpolant(mOpenTimeConstant)); + if (panelp->mVisibleAmt > 0.99f) + { + panelp->mVisibleAmt = 1.f; + } + } + + mAnimatedThisFrame = true; + continue_animating = true; + } + else + { + if (panelp->mVisibleAmt != 1.f) + { + panelp->mVisibleAmt = 1.f; + mAnimatedThisFrame = true; + } + } + } + else // not visible + { + if (mAnimate && panelp->mVisibleAmt > 0.f) + { + if (!mAnimatedThisFrame) + { + panelp->mVisibleAmt = lerp(panelp->mVisibleAmt, 0.f, LLCriticalDamp::getInterpolant(mCloseTimeConstant)); + if (panelp->mVisibleAmt < 0.001f) + { + panelp->mVisibleAmt = 0.f; + } + } + + continue_animating = true; + mAnimatedThisFrame = true; + } + else + { + if (panelp->mVisibleAmt != 0.f) + { + panelp->mVisibleAmt = 0.f; + mAnimatedThisFrame = true; + } + } + } + + F32 collapse_state = panelp->mCollapsed ? 1.f : 0.f; + if (panelp->mCollapseAmt != collapse_state) + { + if (mAnimate) + { + if (!mAnimatedThisFrame) + { + panelp->mCollapseAmt = lerp(panelp->mCollapseAmt, collapse_state, LLCriticalDamp::getInterpolant(mCloseTimeConstant)); + } + + if (llabs(panelp->mCollapseAmt - collapse_state) < 0.001f) + { + panelp->mCollapseAmt = collapse_state; + } + + mAnimatedThisFrame = true; + continue_animating = true; + } + else + { + panelp->mCollapseAmt = collapse_state; + mAnimatedThisFrame = true; + } + } + } + + if (mAnimatedThisFrame) mNeedsLayout = true; + return continue_animating; +} + +void LLLayoutStack::updatePanelRect( LLLayoutPanel* resized_panel, const LLRect& new_rect ) +{ + S32 new_dim = (mOrientation == HORIZONTAL) + ? new_rect.getWidth() + : new_rect.getHeight(); + S32 delta_dim = new_dim - resized_panel->getVisibleDim(); + if (delta_dim == 0) return; + + F32 total_visible_fraction = 0.f; + F32 delta_auto_resize_headroom = 0.f; + F32 original_auto_resize_headroom = 0.f; + + LLLayoutPanel* other_resize_panel = NULL; + LLLayoutPanel* following_panel = NULL; + + BOOST_REVERSE_FOREACH(LLLayoutPanel* panelp, mPanels) + { + if (panelp->mAutoResize) + { + original_auto_resize_headroom += (F32)(panelp->mTargetDim - panelp->getRelevantMinDim()); + if (panelp->getVisible() && !panelp->mCollapsed) + { + total_visible_fraction += panelp->mFractionalSize; + } + } + + if (panelp == resized_panel) + { + other_resize_panel = following_panel; + } + + if (panelp->getVisible() && !panelp->mCollapsed) + { + following_panel = panelp; + } + } + + + if (resized_panel->mAutoResize) + { + if (!other_resize_panel || !other_resize_panel->mAutoResize) + { + delta_auto_resize_headroom += delta_dim; + } + } + else + { + if (!other_resize_panel || other_resize_panel->mAutoResize) + { + delta_auto_resize_headroom -= delta_dim; + } + } + + F32 fraction_given_up = 0.f; + F32 fraction_remaining = 1.f; + F32 updated_auto_resize_headroom = original_auto_resize_headroom + delta_auto_resize_headroom; + + enum + { + BEFORE_RESIZED_PANEL, + RESIZED_PANEL, + NEXT_PANEL, + AFTER_RESIZED_PANEL + } which_panel = BEFORE_RESIZED_PANEL; + + BOOST_FOREACH(LLLayoutPanel* panelp, mPanels) + { + if (!panelp->getVisible() || panelp->mCollapsed) continue; + + if (panelp == resized_panel) + { + which_panel = RESIZED_PANEL; + } + + switch(which_panel) + { + case BEFORE_RESIZED_PANEL: + if (panelp->mAutoResize) + { // freeze current size as fraction of overall auto_resize space + F32 fractional_adjustment_factor = updated_auto_resize_headroom == 0.f + ? 1.f + : original_auto_resize_headroom / updated_auto_resize_headroom; + F32 new_fractional_size = llclamp(panelp->mFractionalSize * fractional_adjustment_factor, + MIN_FRACTIONAL_SIZE, + MAX_FRACTIONAL_SIZE); + fraction_given_up -= new_fractional_size - panelp->mFractionalSize; + fraction_remaining -= panelp->mFractionalSize; + panelp->mFractionalSize = new_fractional_size; + llassert(!llisnan(panelp->mFractionalSize)); + } + else + { + // leave non auto-resize panels alone + } + break; + case RESIZED_PANEL: + if (panelp->mAutoResize) + { // freeze new size as fraction + F32 new_fractional_size = (updated_auto_resize_headroom == 0.f) + ? MAX_FRACTIONAL_SIZE + : llclamp(total_visible_fraction * (F32)(new_dim - panelp->getRelevantMinDim()) / updated_auto_resize_headroom, MIN_FRACTIONAL_SIZE, MAX_FRACTIONAL_SIZE); + fraction_given_up -= new_fractional_size - panelp->mFractionalSize; + fraction_remaining -= panelp->mFractionalSize; + panelp->mFractionalSize = new_fractional_size; + llassert(!llisnan(panelp->mFractionalSize)); + } + else + { // freeze new size as original size + panelp->mTargetDim = new_dim; + } + which_panel = NEXT_PANEL; + break; + case NEXT_PANEL: + if (panelp->mAutoResize) + { + fraction_remaining -= panelp->mFractionalSize; + if (resized_panel->mAutoResize) + { + panelp->mFractionalSize = llclamp(panelp->mFractionalSize + fraction_given_up, MIN_FRACTIONAL_SIZE, MAX_FRACTIONAL_SIZE); + fraction_given_up = 0.f; + } + else + { + F32 new_fractional_size = llclamp(total_visible_fraction * (F32)(panelp->mTargetDim - panelp->getRelevantMinDim() + delta_auto_resize_headroom) + / updated_auto_resize_headroom, + MIN_FRACTIONAL_SIZE, + MAX_FRACTIONAL_SIZE); + fraction_given_up -= new_fractional_size - panelp->mFractionalSize; + panelp->mFractionalSize = new_fractional_size; + } + } + else + { + panelp->mTargetDim -= delta_dim; + } + which_panel = AFTER_RESIZED_PANEL; + break; + case AFTER_RESIZED_PANEL: + if (panelp->mAutoResize && fraction_given_up != 0.f) + { + panelp->mFractionalSize = llclamp(panelp->mFractionalSize + (panelp->mFractionalSize / fraction_remaining) * fraction_given_up, + MIN_FRACTIONAL_SIZE, + MAX_FRACTIONAL_SIZE); + } + default: + break; + } + } + updateLayout(); + normalizeFractionalSizes(); +} + +void LLLayoutStack::reshape(S32 width, S32 height, BOOL called_from_parent) +{ + mNeedsLayout = true; + LLView::reshape(width, height, called_from_parent); +} + +void LLLayoutStack::updateResizeBarLimits() +{ + LLLayoutPanel* previous_visible_panelp = NULL; + BOOST_REVERSE_FOREACH(LLLayoutPanel* visible_panelp, mPanels) + { + if (!visible_panelp->getVisible() || visible_panelp->mCollapsed) + { + visible_panelp->mResizeBar->setVisible(FALSE); + continue; + } + + // toggle resize bars based on panel visibility, resizability, etc + if (previous_visible_panelp + && (visible_panelp->mUserResize || previous_visible_panelp->mUserResize) // one of the pair is user resizable + && (visible_panelp->mAutoResize || visible_panelp->mUserResize) // current panel is resizable + && (previous_visible_panelp->mAutoResize || previous_visible_panelp->mUserResize)) // previous panel is resizable + { + visible_panelp->mResizeBar->setVisible(TRUE); + S32 previous_panel_headroom = previous_visible_panelp->getVisibleDim() - previous_visible_panelp->getRelevantMinDim(); + visible_panelp->mResizeBar->setResizeLimits(visible_panelp->getRelevantMinDim(), + visible_panelp->getVisibleDim() + previous_panel_headroom); + } + else + { + visible_panelp->mResizeBar->setVisible(FALSE); + } + + previous_visible_panelp = visible_panelp; } } diff --git a/indra/llui/lllayoutstack.h b/indra/llui/lllayoutstack.h index ede6149a80..648cd5fdce 100644 --- a/indra/llui/lllayoutstack.h +++ b/indra/llui/lllayoutstack.h @@ -5,7 +5,7 @@ * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * Copyright (C) 2010, Linden Reshasearch, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -60,6 +60,7 @@ public: clip; Optional open_time_constant, close_time_constant; + Optional resize_bar_overlap; Params(); }; @@ -71,13 +72,12 @@ public: /*virtual*/ void draw(); /*virtual*/ void removeChild(LLView*); /*virtual*/ BOOL postBuild(); - /*virtual*/ bool addChild(LLView* child, S32 tab_group = 0); + /*virtual*/ bool addChild(LLView* child, S32 tab_groupdatefractuiona = 0); + /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); + static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLXMLNodePtr output_node = NULL); - S32 getMinWidth() const { return mMinWidth; } - S32 getMinHeight() const { return mMinHeight; } - typedef enum e_animate { NO_ANIMATE, @@ -85,47 +85,24 @@ public: } EAnimate; void addPanel(LLLayoutPanel* panel, EAnimate animate = NO_ANIMATE); - void removePanel(LLPanel* panel); void collapsePanel(LLPanel* panel, BOOL collapsed = TRUE); S32 getNumPanels() { return mPanels.size(); } - /** - * Moves panel_to_move before target_panel inside layout stack (both panels should already be there). - * If move_to_front is true target_panel is ignored and panel_to_move is moved to the beginning of mPanels - */ - void movePanel(LLPanel* panel_to_move, LLPanel* target_panel, bool move_to_front = false); - void updatePanelAutoResize(const std::string& panel_name, BOOL auto_resize); - void setPanelUserResize(const std::string& panel_name, BOOL user_resize); - - /** - * Gets minimal dimension along layout_stack axis of the specified by name panel. - * - * @returns true if specified by panel_name internal panel exists, false otherwise. - */ - bool getPanelMinSize(const std::string& panel_name, S32* min_dimp); + void updateLayout(); - /** - * Gets maximal dimension along layout_stack axis of the specified by name panel. - * - * @returns true if specified by panel_name internal panel exists, false otherwise. - */ - bool getPanelMaxSize(const std::string& panel_name, S32* max_dim); - - void updateLayout(BOOL force_resize = FALSE); - S32 getPanelSpacing() const { return mPanelSpacing; } - BOOL getAnimate () const { return mAnimate; } - void setAnimate (BOOL animate) { mAnimate = animate; } static void updateClass(); protected: LLLayoutStack(const Params&); friend class LLUICtrlFactory; + friend class LLLayoutPanel; private: - void createResizeBars(); - void calcMinExtents(); + void updateResizeBarLimits(); + bool animatePanels(); + void createResizeBar(LLLayoutPanel* panel); const ELayoutOrientation mOrientation; @@ -134,17 +111,20 @@ private: LLLayoutPanel* findEmbeddedPanel(LLPanel* panelp) const; LLLayoutPanel* findEmbeddedPanelByName(const std::string& name) const; + void updateFractionalSizes(); + void normalizeFractionalSizes(); + void updatePanelRect( LLLayoutPanel* param1, const LLRect& new_rect ); - S32 mMinWidth; // calculated by calcMinExtents - S32 mMinHeight; // calculated by calcMinExtents S32 mPanelSpacing; // true if we already applied animation this frame bool mAnimatedThisFrame; bool mAnimate; bool mClip; - F32 mOpenTimeConstant; - F32 mCloseTimeConstant; + F32 mOpenTimeConstant; + F32 mCloseTimeConstant; + bool mNeedsLayout; + S32 mResizeBarOverlap; }; // end class LLLayoutStack @@ -156,8 +136,7 @@ public: struct Params : public LLInitParam::Block { Optional expanded_min_dim, - min_dim, - max_dim; + min_dim; Optional user_resize, auto_resize; @@ -168,16 +147,21 @@ public: void initFromParams(const Params& p); + void handleReshape(const LLRect& new_rect, bool by_user); + void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); + - S32 getMinDim() const { return mMinDim; } - void setMinDim(S32 value) { mMinDim = value; if (!mExpandedMinDimSpecified) mExpandedMinDim = value; } + void setVisible(BOOL visible); - S32 getMaxDim() const { return mMaxDim; } - void setMaxDim(S32 value) { mMaxDim = value; } + S32 getLayoutDim() const; + S32 getTargetDim() const; + void setTargetDim(S32 value); + S32 getMinDim() const { return llmax(0, mMinDim); } + void setMinDim(S32 value) { mMinDim = value; } - S32 getExpandedMinDim() const { return mExpandedMinDim; } - void setExpandedMinDim(S32 value) { mExpandedMinDim = value; mExpandedMinDimSpecified = true; } + S32 getExpandedMinDim() const { return mExpandedMinDim >= 0 ? mExpandedMinDim : getMinDim(); } + void setExpandedMinDim(S32 value) { mExpandedMinDim = value; } S32 getRelevantMinDim() const { @@ -185,30 +169,35 @@ public: if (!mCollapsed) { - min_dim = mExpandedMinDim; + min_dim = getExpandedMinDim(); } return min_dim; } - void setOrientation(LLLayoutStack::ELayoutOrientation orientation) { mOrientation = orientation; } + F32 getAutoResizeFactor() const; + F32 getVisibleAmount() const; + S32 getVisibleDim() const; + + void setOrientation(LLLayoutStack::ELayoutOrientation orientation); + void storeOriginalDim(); + + void setIgnoreReshape(bool ignore) { mIgnoreReshape = ignore; } protected: LLLayoutPanel(const Params& p); - F32 getCollapseFactor(); + const bool mAutoResize; + const bool mUserResize; - bool mExpandedMinDimSpecified; S32 mExpandedMinDim; - S32 mMinDim; - S32 mMaxDim; - bool mAutoResize; - bool mUserResize; bool mCollapsed; F32 mVisibleAmt; F32 mCollapseAmt; F32 mFractionalSize; + S32 mTargetDim; + bool mIgnoreReshape; LLLayoutStack::ELayoutOrientation mOrientation; class LLResizeBar* mResizeBar; }; diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index 06dfc90d83..d0fbf4b913 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -1047,7 +1047,7 @@ void LLLineEditor::cut() // Prepare for possible rollback LLLineEditorRollback rollback( this ); - gClipboard.copyFromSubstring( mText.getWString(), left_pos, length ); + LLClipboard::instance().copyToClipboard( mText.getWString(), left_pos, length ); deleteSelection(); // Validate new string and rollback the if needed. @@ -1078,13 +1078,13 @@ void LLLineEditor::copy() { S32 left_pos = llmin( mSelectionStart, mSelectionEnd ); S32 length = llabs( mSelectionStart - mSelectionEnd ); - gClipboard.copyFromSubstring( mText.getWString(), left_pos, length ); + LLClipboard::instance().copyToClipboard( mText.getWString(), left_pos, length ); } } BOOL LLLineEditor::canPaste() const { - return !mReadOnly && gClipboard.canPasteString(); + return !mReadOnly && LLClipboard::instance().isTextAvailable(); } void LLLineEditor::paste() @@ -1115,14 +1115,7 @@ void LLLineEditor::pasteHelper(bool is_primary) if (can_paste_it) { LLWString paste; - if (is_primary) - { - paste = gClipboard.getPastePrimaryWString(); - } - else - { - paste = gClipboard.getPasteWString(); - } + LLClipboard::instance().pasteFromClipboard(paste, is_primary); if (!paste.empty()) { @@ -1209,13 +1202,13 @@ void LLLineEditor::copyPrimary() { S32 left_pos = llmin( mSelectionStart, mSelectionEnd ); S32 length = llabs( mSelectionStart - mSelectionEnd ); - gClipboard.copyFromPrimarySubstring( mText.getWString(), left_pos, length ); + LLClipboard::instance().copyToClipboard( mText.getWString(), left_pos, length, true); } } BOOL LLLineEditor::canPastePrimary() const { - return !mReadOnly && gClipboard.canPastePrimaryString(); + return !mReadOnly && LLClipboard::instance().isTextAvailable(true); } void LLLineEditor::updatePrimary() @@ -1630,7 +1623,7 @@ void LLLineEditor::draw() LLRect background( 0, getRect().getHeight(), getRect().getWidth(), 0 ); background.stretch( -mBorderThickness ); - S32 lineeditor_v_pad = llround((background.getHeight() - mGLFont->getLineHeight())/2); + S32 lineeditor_v_pad = (background.getHeight() - mGLFont->getLineHeight()) / 2; drawBackground(); diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index cb237fca7c..ff6928ffda 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -317,7 +317,7 @@ void LLMenuItemGL::setJumpKey(KEY key) // virtual U32 LLMenuItemGL::getNominalHeight( void ) const { - return llround(mFont->getLineHeight()) + MENU_ITEM_PADDING; + return mFont->getLineHeight() + MENU_ITEM_PADDING; } //virtual @@ -508,19 +508,19 @@ void LLMenuItemGL::draw( void ) { if( !mDrawBoolLabel.empty() ) { - mFont->render( mDrawBoolLabel.getWString(), 0, (F32)LEFT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, + mFont->render( mDrawBoolLabel.getWString(), 0, (F32)LEFT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE ); } - mFont->render( mLabel.getWString(), 0, (F32)LEFT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, + mFont->render( mLabel.getWString(), 0, (F32)LEFT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE ); if( !mDrawAccelLabel.empty() ) { - mFont->render( mDrawAccelLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, + mFont->render( mDrawAccelLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color, LLFontGL::RIGHT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE ); } if( !mDrawBranchLabel.empty() ) { - mFont->render( mDrawBranchLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f) + 1.f, color, + mFont->render( mDrawBranchLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color, LLFontGL::RIGHT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE ); } } @@ -947,9 +947,14 @@ LLMenuItemBranchGL::LLMenuItemBranchGL(const LLMenuItemBranchGL::Params& p) LLMenuItemBranchGL::~LLMenuItemBranchGL() { - delete mBranchHandle.get(); + if (mBranchHandle.get()) + { + mBranchHandle.get()->die(); + } } + + // virtual LLView* LLMenuItemBranchGL::getChildView(const std::string& name, BOOL recurse) const { @@ -1961,7 +1966,7 @@ void LLMenuGL::arrange( void ) // *FIX: create the item first and then ask for its dimensions? S32 spillover_item_width = PLAIN_PAD_PIXELS + LLFontGL::getFontSansSerif()->getWidth( std::string("More") ); // *TODO: Translate - S32 spillover_item_height = llround(LLFontGL::getFontSansSerif()->getLineHeight()) + MENU_ITEM_PADDING; + S32 spillover_item_height = LLFontGL::getFontSansSerif()->getLineHeight() + MENU_ITEM_PADDING; // Scrolling support item_list_t::iterator first_visible_item_iter; @@ -3077,7 +3082,7 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y) mouse_y + MOUSE_CURSOR_PADDING, CURSOR_WIDTH + MOUSE_CURSOR_PADDING * 2, CURSOR_HEIGHT + MOUSE_CURSOR_PADDING * 2); - menu->translateIntoRectWithExclusion( menu_region_rect, mouse_rect, FALSE ); + menu->translateIntoRectWithExclusion( menu_region_rect, mouse_rect ); menu->getParent()->sendChildToFront(menu); } @@ -3420,7 +3425,7 @@ void LLMenuHolderGL::draw() LLUI::pushMatrix(); { - LLUI::translate((F32)item_rect.mLeft, (F32)item_rect.mBottom, 0.f); + LLUI::translate((F32)item_rect.mLeft, (F32)item_rect.mBottom); selecteditem->getMenu()->drawBackground(selecteditem, interpolant); selecteditem->draw(); } diff --git a/indra/llui/llmenugl.h b/indra/llui/llmenugl.h index bdae899933..36f3ba34b9 100644 --- a/indra/llui/llmenugl.h +++ b/indra/llui/llmenugl.h @@ -681,7 +681,7 @@ public: BOOL appendContextSubMenu(LLContextMenu *menu); - LLHandle getHandle() { mHandle.bind(this); return mHandle; } + LLHandle getHandle() { return getDerivedHandle(); } protected: BOOL mHoveredAnyItem; diff --git a/indra/llui/llnotifications.cpp b/indra/llui/llnotifications.cpp index 8f7025a9a6..8aa548b974 100644 --- a/indra/llui/llnotifications.cpp +++ b/indra/llui/llnotifications.cpp @@ -1412,6 +1412,7 @@ void addPathIfExists(const std::string& new_path, std::vector& path bool LLNotifications::loadTemplates() { + llinfos << "Reading notifications template" << llendl; std::vector search_paths; std::string skin_relative_path = gDirUtilp->getDirDelimiter() + LLUI::getSkinPath() + gDirUtilp->getDirDelimiter() + "notifications.xml"; @@ -1484,6 +1485,8 @@ bool LLNotifications::loadTemplates() mTemplates[notification.name] = LLNotificationTemplatePtr(new LLNotificationTemplate(notification)); } + llinfos << "...done" << llendl; + return true; } @@ -1624,7 +1627,7 @@ LLNotificationPtr LLNotifications::find(LLUUID uuid) LLNotificationSet::iterator it=mItems.find(target); if (it == mItems.end()) { - llwarns << "Tried to dereference uuid '" << uuid << "' as a notification key but didn't find it." << llendl; + LL_DEBUGS("Notifications") << "Tried to dereference uuid '" << uuid << "' as a notification key but didn't find it." << llendl; return LLNotificationPtr((LLNotification*)NULL); } else diff --git a/indra/llui/llnotifications.h b/indra/llui/llnotifications.h index 462d69be2e..3df2efcac3 100644 --- a/indra/llui/llnotifications.h +++ b/indra/llui/llnotifications.h @@ -690,7 +690,7 @@ typedef std::multimap LLNotificationMap; // Abstract base class (interface) for a channel; also used for the master container. // This lets us arrange channels into a call hierarchy. -// We maintain a heirarchy of notification channels; events are always started at the top +// We maintain a hierarchy of notification channels; events are always started at the top // and propagated through the hierarchy only if they pass a filter. // Any channel can be created with a parent. A null parent (empty string) means it's // tied to the root of the tree (the LLNotifications class itself). diff --git a/indra/llui/llpanel.cpp b/indra/llui/llpanel.cpp index a45b617c2e..00318cec6b 100644 --- a/indra/llui/llpanel.cpp +++ b/indra/llui/llpanel.cpp @@ -122,8 +122,6 @@ LLPanel::LLPanel(const LLPanel::Params& p) { addBorder(p.border); } - - mPanelHandle.bind(this); } LLPanel::~LLPanel() diff --git a/indra/llui/llpanel.h b/indra/llui/llpanel.h index ab1c87caff..f620201020 100644 --- a/indra/llui/llpanel.h +++ b/indra/llui/llpanel.h @@ -135,6 +135,8 @@ public: const LLColor4& getBackgroundColor() const { return mBgOpaqueColor; } void setTransparentColor(const LLColor4& color) { mBgAlphaColor = color; } const LLColor4& getTransparentColor() const { return mBgAlphaColor; } + void setBackgroundImage(LLUIImage* image) { mBgOpaqueImage = image; } + void setTransparentImage(LLUIImage* image) { mBgAlphaImage = image; } LLPointer getBackgroundImage() const { return mBgOpaqueImage; } LLPointer getTransparentImage() const { return mBgAlphaImage; } LLColor4 getBackgroundImageOverlay() { return mBgOpaqueImageOverlay; } @@ -153,7 +155,7 @@ public: void setCtrlsEnabled(BOOL b); - LLHandle getHandle() const { return mPanelHandle; } + LLHandle getHandle() const { return getDerivedHandle(); } const LLCallbackMap::map_t& getFactoryMap() const { return mFactoryMap; } @@ -278,7 +280,6 @@ private: LLViewBorder* mBorder; LLButton* mDefaultBtn; LLUIString mLabel; - LLRootHandle mPanelHandle; typedef std::map ui_string_map_t; ui_string_map_t mUIStrings; diff --git a/indra/llui/llresizebar.cpp b/indra/llui/llresizebar.cpp index 02f60c76fa..87aeb4d7a7 100644 --- a/indra/llui/llresizebar.cpp +++ b/indra/llui/llresizebar.cpp @@ -79,6 +79,8 @@ LLResizeBar::LLResizeBar(const LLResizeBar::Params& p) BOOL LLResizeBar::handleMouseDown(S32 x, S32 y, MASK mask) { + if (!canResize()) return FALSE; + // Route future Mouse messages here preemptively. (Release on mouse up.) // No handler needed for focus lost since this clas has no state that depends on it. gFocusMgr.setMouseCapture( this ); @@ -243,7 +245,7 @@ BOOL LLResizeBar::handleHover(S32 x, S32 y, MASK mask) handled = TRUE; } - if( handled ) + if( handled && canResize() ) { switch( mSide ) { diff --git a/indra/llui/llresizebar.h b/indra/llui/llresizebar.h index 0725fbd846..6daf191918 100644 --- a/indra/llui/llresizebar.h +++ b/indra/llui/llresizebar.h @@ -70,6 +70,7 @@ public: void setResizeLimits( S32 min_size, S32 max_size ) { mMinSize = min_size; mMaxSize = max_size; } void setEnableSnapping(BOOL enable) { mSnappingEnabled = enable; } void setAllowDoubleClickSnapping(BOOL allow) { mAllowDoubleClickSnapping = allow; } + bool canResize() { return getEnabled() && mMaxSize > mMinSize; } private: S32 mDragLastScreenX; diff --git a/indra/llui/llscrollcontainer.cpp b/indra/llui/llscrollcontainer.cpp index fe3f688fc5..9b7e30bb04 100644 --- a/indra/llui/llscrollcontainer.cpp +++ b/indra/llui/llscrollcontainer.cpp @@ -378,19 +378,24 @@ void LLScrollContainer::calcVisibleSize( S32 *visible_width, S32 *visible_height if (!mHideScrollbar) { - if( *visible_height < doc_height ) + // Note: 1 pixel change can happen on final animation and should not trigger + // the display of sliders. + if ((doc_height - *visible_height) > 1) { *show_v_scrollbar = TRUE; *visible_width -= scrollbar_size; } - - if( *visible_width < doc_width ) + if ((doc_width - *visible_width) > 1) { *show_h_scrollbar = TRUE; *visible_height -= scrollbar_size; + // The view inside the scroll container should not be extended + // to container's full height to ensure the correct computation + // of *show_v_scrollbar after subtracting horizontal scrollbar_size. + // Must retest now that visible_height has changed - if( !*show_v_scrollbar && (*visible_height < doc_height) ) + if( !*show_v_scrollbar && ((doc_height - *visible_height) > 1) ) { *show_v_scrollbar = TRUE; *visible_width -= scrollbar_size; @@ -424,63 +429,66 @@ void LLScrollContainer::draw() focusFirstItem(); } - // Draw background - if( mIsOpaque ) + if (getRect().isValid()) { - F32 alpha = getCurrentTransparency(); + // Draw background + if( mIsOpaque ) + { + F32 alpha = getCurrentTransparency(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gl_rect_2d(mInnerRect, mBackgroundColor.get() % alpha); - } + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gl_rect_2d(mInnerRect, mBackgroundColor.get() % alpha); + } - // Draw mScrolledViews and update scroll bars. - // get a scissor region ready, and draw the scrolling view. The - // scissor region ensures that we don't draw outside of the bounds - // of the rectangle. - if( mScrolledView ) - { - updateScroll(); - - // Draw the scrolled area. + // Draw mScrolledViews and update scroll bars. + // get a scissor region ready, and draw the scrolling view. The + // scissor region ensures that we don't draw outside of the bounds + // of the rectangle. + if( mScrolledView ) { - S32 visible_width = 0; - S32 visible_height = 0; - BOOL show_v_scrollbar = FALSE; - BOOL show_h_scrollbar = FALSE; - calcVisibleSize( &visible_width, &visible_height, &show_h_scrollbar, &show_v_scrollbar ); + updateScroll(); - LLLocalClipRect clip(LLRect(mInnerRect.mLeft, - mInnerRect.mBottom + (show_h_scrollbar ? scrollbar_size : 0) + visible_height, - mInnerRect.mRight - (show_v_scrollbar ? scrollbar_size: 0), - mInnerRect.mBottom + (show_h_scrollbar ? scrollbar_size : 0) - )); - drawChild(mScrolledView); + // Draw the scrolled area. + { + S32 visible_width = 0; + S32 visible_height = 0; + BOOL show_v_scrollbar = FALSE; + BOOL show_h_scrollbar = FALSE; + calcVisibleSize( &visible_width, &visible_height, &show_h_scrollbar, &show_v_scrollbar ); + + LLLocalClipRect clip(LLRect(mInnerRect.mLeft, + mInnerRect.mBottom + (show_h_scrollbar ? scrollbar_size : 0) + visible_height, + mInnerRect.mRight - (show_v_scrollbar ? scrollbar_size: 0), + mInnerRect.mBottom + (show_h_scrollbar ? scrollbar_size : 0) + )); + drawChild(mScrolledView); + } } - } - // Highlight border if a child of this container has keyboard focus - if( mBorder->getVisible() ) - { - mBorder->setKeyboardFocusHighlight( gFocusMgr.childHasKeyboardFocus(this) ); - } + // Highlight border if a child of this container has keyboard focus + if( mBorder->getVisible() ) + { + mBorder->setKeyboardFocusHighlight( gFocusMgr.childHasKeyboardFocus(this) ); + } - // Draw all children except mScrolledView - // Note: scrollbars have been adjusted by above drawing code - for (child_list_const_reverse_iter_t child_iter = getChildList()->rbegin(); - child_iter != getChildList()->rend(); ++child_iter) - { - LLView *viewp = *child_iter; - if( sDebugRects ) + // Draw all children except mScrolledView + // Note: scrollbars have been adjusted by above drawing code + for (child_list_const_reverse_iter_t child_iter = getChildList()->rbegin(); + child_iter != getChildList()->rend(); ++child_iter) { - sDepth++; - } - if( (viewp != mScrolledView) && viewp->getVisible() ) - { - drawChild(viewp); - } - if( sDebugRects ) - { - sDepth--; + LLView *viewp = *child_iter; + if( sDebugRects ) + { + sDepth++; + } + if( (viewp != mScrolledView) && viewp->getVisible() ) + { + drawChild(viewp); + } + if( sDebugRects ) + { + sDepth--; + } } } } // end draw diff --git a/indra/llui/llscrollcontainer.h b/indra/llui/llscrollcontainer.h index 3aa79cc255..d87c95b3d7 100644 --- a/indra/llui/llscrollcontainer.h +++ b/indra/llui/llscrollcontainer.h @@ -91,7 +91,7 @@ public: void setReserveScrollCorner( BOOL b ) { mReserveScrollCorner = b; } LLRect getVisibleContentRect(); LLRect getContentWindowRect(); - const LLRect& getScrolledViewRect() const { return mScrolledView ? mScrolledView->getRect() : LLRect::null; } + virtual const LLRect getScrolledViewRect() const { return mScrolledView ? mScrolledView->getRect() : LLRect::null; } void pageUp(S32 overlap = 0); void pageDown(S32 overlap = 0); void goToTop(); @@ -116,6 +116,9 @@ public: bool autoScroll(S32 x, S32 y); +protected: + LLView* mScrolledView; + private: // internal scrollbar handlers virtual void scrollHorizontal( S32 new_pos ); @@ -124,7 +127,6 @@ private: void calcVisibleSize( S32 *visible_width, S32 *visible_height, BOOL* show_h_scrollbar, BOOL* show_v_scrollbar ) const; LLScrollbar* mScrollbar[SCROLLBAR_COUNT]; - LLView* mScrolledView; S32 mSize; BOOL mIsOpaque; LLUIColor mBackgroundColor; diff --git a/indra/llui/llscrolllistcell.cpp b/indra/llui/llscrolllistcell.cpp index 9d25c7180d..8000efad0e 100644 --- a/indra/llui/llscrolllistcell.cpp +++ b/indra/llui/llscrolllistcell.cpp @@ -232,7 +232,7 @@ BOOL LLScrollListText::getVisible() const //virtual S32 LLScrollListText::getHeight() const { - return llround(mFont->getLineHeight()); + return mFont->getLineHeight(); } @@ -306,7 +306,7 @@ void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_col break; } LLRect highlight_rect(left - 2, - llround(mFont->getLineHeight()) + 1, + mFont->getLineHeight() + 1, left + mFont->getWidth(mText.getString(), mHighlightOffset, mHighlightCount) + 1, 1); mRoundedRectImage->draw(highlight_rect, highlight_color); @@ -329,7 +329,7 @@ void LLScrollListText::draw(const LLColor4& color, const LLColor4& highlight_col break; } mFont->render(mText.getWString(), 0, - start_x, 2.f, + start_x, 0.f, display_color, mFontAlignment, LLFontGL::BOTTOM, diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp index 622f3e215c..b3e1b63db5 100644 --- a/indra/llui/llscrolllistctrl.cpp +++ b/indra/llui/llscrolllistctrl.cpp @@ -175,6 +175,7 @@ LLScrollListCtrl::LLScrollListCtrl(const LLScrollListCtrl::Params& p) mBorder(NULL), mSortCallback(NULL), mPopupMenu(NULL), + mCommentTextView(NULL), mNumDynamicWidthColumns(0), mTotalStaticColumnWidth(0), mTotalColumnPadding(0), @@ -476,7 +477,12 @@ void LLScrollListCtrl::updateLayout() getRect().getWidth() - 2 * mBorderThickness, getRect().getHeight() - (2 * mBorderThickness ) - heading_size ); - getChildView("comment_text")->setShape(mItemListRect); + if (mCommentTextView == NULL) + { + mCommentTextView = getChildView("comment_text"); + } + + mCommentTextView->setShape(mItemListRect); // how many lines of content in a single "page" S32 page_lines = getLinesPerPage(); @@ -2498,7 +2504,7 @@ void LLScrollListCtrl::copy() { buffer += (*itor)->getContentsCSV() + "\n"; } - gClipboard.copyFromSubstring(utf8str_to_wstring(buffer), 0, buffer.length()); + LLClipboard::instance().copyToClipboard(utf8str_to_wstring(buffer), 0, buffer.length()); } // virtual diff --git a/indra/llui/llscrolllistctrl.h b/indra/llui/llscrolllistctrl.h index 09ab89960d..ae8aea9245 100644 --- a/indra/llui/llscrolllistctrl.h +++ b/indra/llui/llscrolllistctrl.h @@ -480,6 +480,8 @@ private: S32 mHighlightedItem; class LLViewBorder* mBorder; LLContextMenu *mPopupMenu; + + LLView *mCommentTextView; LLWString mSearchString; LLFrameTimer mSearchTimer; diff --git a/indra/llui/llscrolllistitem.cpp b/indra/llui/llscrolllistitem.cpp index d95752e31c..5a1e96ab03 100644 --- a/indra/llui/llscrolllistitem.cpp +++ b/indra/llui/llscrolllistitem.cpp @@ -138,7 +138,7 @@ void LLScrollListItem::draw(const LLRect& rect, const LLColor4& fg_color, const LLUI::pushMatrix(); { - LLUI::translate((F32) cur_x, (F32) rect.mBottom, 0.0f); + LLUI::translate((F32) cur_x, (F32) rect.mBottom); cell->draw( fg_color, highlight_color ); } diff --git a/indra/llui/llscrolllistitem.h b/indra/llui/llscrolllistitem.h index 611df729b4..13655b5873 100644 --- a/indra/llui/llscrolllistitem.h +++ b/indra/llui/llscrolllistitem.h @@ -33,10 +33,10 @@ #include "v4color.h" #include "llinitparam.h" #include "llscrolllistcell.h" +#include "llcoord.h" #include -class LLCoordGL; class LLCheckBoxCtrl; class LLResizeBar; class LLScrollListCtrl; diff --git a/indra/llui/llspinctrl.h b/indra/llui/llspinctrl.h index d197084e38..87814f838e 100644 --- a/indra/llui/llspinctrl.h +++ b/indra/llui/llspinctrl.h @@ -96,6 +96,9 @@ public: void onUpBtn(const LLSD& data); void onDownBtn(const LLSD& data); + + const LLColor4& getEnabledTextColor() const { return mTextEnabledColor.get(); } + const LLColor4& getDisabledTextColor() const { return mTextDisabledColor.get(); } private: void updateLabelColor(); diff --git a/indra/llui/lltabcontainer.cpp b/indra/llui/lltabcontainer.cpp index ad1f3c504d..5fc2cc350d 100644 --- a/indra/llui/lltabcontainer.cpp +++ b/indra/llui/lltabcontainer.cpp @@ -98,24 +98,25 @@ class LLCustomButtonIconCtrl : public LLButton { public: struct Params - : public LLInitParam::Block + : public LLInitParam::Block { // LEFT, RIGHT, TOP, BOTTOM paddings of LLIconCtrl in this class has same value Optional icon_ctrl_pad; - Params(): - icon_ctrl_pad("icon_ctrl_pad", 1) + Params() + : icon_ctrl_pad("icon_ctrl_pad", 1) {} }; protected: friend class LLUICtrlFactory; - LLCustomButtonIconCtrl(const Params& p): - LLButton(p), + + LLCustomButtonIconCtrl(const Params& p) + : LLButton(p), mIcon(NULL), mIconAlignment(LLFontGL::HCENTER), mIconCtrlPad(p.icon_ctrl_pad) - {} + {} public: @@ -214,6 +215,7 @@ LLTabContainer::Params::Params() middle_tab("middle_tab"), last_tab("last_tab"), use_custom_icon_ctrl("use_custom_icon_ctrl", false), + open_tabs_on_drag_and_drop("open_tabs_on_drag_and_drop", false), tab_icon_ctrl_pad("tab_icon_ctrl_pad", 0), use_ellipses("use_ellipses"), font_halign("halign") @@ -250,6 +252,7 @@ LLTabContainer::LLTabContainer(const LLTabContainer::Params& p) mMiddleTabParams(p.middle_tab), mLastTabParams(p.last_tab), mCustomIconCtrlUsed(p.use_custom_icon_ctrl), + mOpenTabsOnDragAndDrop(p.open_tabs_on_drag_and_drop), mTabIconCtrlPad(p.tab_icon_ctrl_pad), mUseTabEllipses(p.use_ellipses) { @@ -812,50 +815,62 @@ BOOL LLTabContainer::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDrag { BOOL has_scroll_arrows = (getMaxScrollPos() > 0); - if( !getTabsHidden() - && mDragAndDropDelayTimer.getStarted() - && mDragAndDropDelayTimer.getElapsedTimeF32() > SCROLL_DELAY_TIME ) + if(mOpenTabsOnDragAndDrop && !getTabsHidden()) { - if (has_scroll_arrows) + // In that case, we'll open the hovered tab while dragging and dropping items. + // This allows for drilling through tabs. + if (mDragAndDropDelayTimer.getStarted()) { - if (mJumpPrevArrowBtn && mJumpPrevArrowBtn->getRect().pointInRect(x, y)) + if (mDragAndDropDelayTimer.getElapsedTimeF32() > SCROLL_DELAY_TIME) { - S32 local_x = x - mJumpPrevArrowBtn->getRect().mLeft; - S32 local_y = y - mJumpPrevArrowBtn->getRect().mBottom; - mJumpPrevArrowBtn->handleHover(local_x, local_y, mask); - } - if (mJumpNextArrowBtn && mJumpNextArrowBtn->getRect().pointInRect(x, y)) - { - S32 local_x = x - mJumpNextArrowBtn->getRect().mLeft; - S32 local_y = y - mJumpNextArrowBtn->getRect().mBottom; - mJumpNextArrowBtn->handleHover(local_x, local_y, mask); - } - if (mPrevArrowBtn->getRect().pointInRect(x, y)) - { - S32 local_x = x - mPrevArrowBtn->getRect().mLeft; - S32 local_y = y - mPrevArrowBtn->getRect().mBottom; - mPrevArrowBtn->handleHover(local_x, local_y, mask); - } - else if (mNextArrowBtn->getRect().pointInRect(x, y)) - { - S32 local_x = x - mNextArrowBtn->getRect().mLeft; - S32 local_y = y - mNextArrowBtn->getRect().mBottom; - mNextArrowBtn->handleHover(local_x, local_y, mask); - } - } + if (has_scroll_arrows) + { + if (mJumpPrevArrowBtn && mJumpPrevArrowBtn->getRect().pointInRect(x, y)) + { + S32 local_x = x - mJumpPrevArrowBtn->getRect().mLeft; + S32 local_y = y - mJumpPrevArrowBtn->getRect().mBottom; + mJumpPrevArrowBtn->handleHover(local_x, local_y, mask); + } + if (mJumpNextArrowBtn && mJumpNextArrowBtn->getRect().pointInRect(x, y)) + { + S32 local_x = x - mJumpNextArrowBtn->getRect().mLeft; + S32 local_y = y - mJumpNextArrowBtn->getRect().mBottom; + mJumpNextArrowBtn->handleHover(local_x, local_y, mask); + } + if (mPrevArrowBtn->getRect().pointInRect(x, y)) + { + S32 local_x = x - mPrevArrowBtn->getRect().mLeft; + S32 local_y = y - mPrevArrowBtn->getRect().mBottom; + mPrevArrowBtn->handleHover(local_x, local_y, mask); + } + else if (mNextArrowBtn->getRect().pointInRect(x, y)) + { + S32 local_x = x - mNextArrowBtn->getRect().mLeft; + S32 local_y = y - mNextArrowBtn->getRect().mBottom; + mNextArrowBtn->handleHover(local_x, local_y, mask); + } + } - for(tuple_list_t::iterator iter = mTabList.begin(); iter != mTabList.end(); ++iter) - { - LLTabTuple* tuple = *iter; - tuple->mButton->setVisible( TRUE ); - S32 local_x = x - tuple->mButton->getRect().mLeft; - S32 local_y = y - tuple->mButton->getRect().mBottom; - if (tuple->mButton->pointInView(local_x, local_y) && tuple->mButton->getEnabled() && !tuple->mTabPanel->getVisible()) - { - tuple->mButton->onCommit(); + for(tuple_list_t::iterator iter = mTabList.begin(); iter != mTabList.end(); ++iter) + { + LLTabTuple* tuple = *iter; + tuple->mButton->setVisible( TRUE ); + S32 local_x = x - tuple->mButton->getRect().mLeft; + S32 local_y = y - tuple->mButton->getRect().mBottom; + if (tuple->mButton->pointInView(local_x, local_y) && tuple->mButton->getEnabled() && !tuple->mTabPanel->getVisible()) + { + tuple->mButton->onCommit(); + } + } + // Stop the timer whether successful or not. Don't let it run forever. mDragAndDropDelayTimer.stop(); } } + else + { + // Start a timer so we don't open tabs as soon as we hover on them + mDragAndDropDelayTimer.start(); + } } return LLView::handleDragAndDrop(x, y, mask, drop, type, cargo_data, accept, tooltip); @@ -1025,85 +1040,50 @@ void LLTabContainer::addTabPanel(const TabPanelParams& panel) } else { + LLButton::Params& p = (mCustomIconCtrlUsed ? custom_btn_params : normal_btn_params); + + p.rect(btn_rect); + p.font(mFont); + p.font_halign = mFontHalign; + p.label(trimmed_label); + p.click_callback.function(boost::bind(&LLTabContainer::onTabBtn, this, _2, child)); + if (indent) + { + p.pad_left(indent); + } + p.pad_bottom( mLabelPadBottom ); + p.scale_image(true); + p.tab_stop(false); + p.label_shadow(false); + p.follows.flags = FOLLOWS_LEFT; + if (mIsVertical) { - LLButton::Params& p = (mCustomIconCtrlUsed)? - custom_btn_params:normal_btn_params; - p.name(std::string("vert tab button")); - p.rect(btn_rect); - p.follows.flags(FOLLOWS_TOP | FOLLOWS_LEFT); - p.click_callback.function(boost::bind(&LLTabContainer::onTabBtn, this, _2, child)); - p.font(mFont); - p.label(trimmed_label); p.image_unselected(mMiddleTabParams.tab_left_image_unselected); p.image_selected(mMiddleTabParams.tab_left_image_selected); - p.scale_image(true); - p.font_halign = mFontHalign; - p.pad_bottom( mLabelPadBottom ); - p.tab_stop(false); - p.label_shadow(false); - if (indent) - { - p.pad_left(indent); - } - - - if(mCustomIconCtrlUsed) - { - btn = LLUICtrlFactory::create(custom_btn_params); - - } - else - { - btn = LLUICtrlFactory::create(p); - } + p.follows.flags = p.follows.flags() | FOLLOWS_TOP; } else { - LLButton::Params& p = (mCustomIconCtrlUsed)? - custom_btn_params:normal_btn_params; p.name(std::string(child->getName()) + " tab"); - p.rect(btn_rect); - p.click_callback.function(boost::bind(&LLTabContainer::onTabBtn, this, _2, child)); - p.font(mFont); - p.label(trimmed_label); p.visible(false); - p.scale_image(true); p.image_unselected(tab_img); p.image_selected(tab_selected_img); - p.tab_stop(false); - p.label_shadow(false); + p.follows.flags = p.follows.flags() | (getTabPosition() == TOP ? FOLLOWS_TOP : FOLLOWS_BOTTOM); // Try to squeeze in a bit more text p.pad_left( mLabelPadLeft ); p.pad_right(2); - p.pad_bottom( mLabelPadBottom ); - p.font_halign = mFontHalign; - p.follows.flags = FOLLOWS_LEFT; - p.follows.flags = FOLLOWS_LEFT; - - if (indent) - { - p.pad_left(indent); - } - - if( getTabPosition() == TOP ) - { - p.follows.flags = p.follows.flags() | FOLLOWS_TOP; - } - else - { - p.follows.flags = p.follows.flags() | FOLLOWS_BOTTOM; - } - - if(mCustomIconCtrlUsed) - { - btn = LLUICtrlFactory::create(custom_btn_params); - } - else - { - btn = LLUICtrlFactory::create(p); - } + } + + // *TODO : It seems wrong not to use p in both cases considering the way p is initialized + if (mCustomIconCtrlUsed) + { + btn = LLUICtrlFactory::create(custom_btn_params); + } + else + { + btn = LLUICtrlFactory::create(p); } } @@ -1280,6 +1260,10 @@ void LLTabContainer::enableTabButton(S32 which, BOOL enable) { mTabList[which]->mButton->setEnabled(enable); } + // Stop the DaD timer as it might run forever + // enableTabButton() is typically called on refresh and draw when anything changed + // in the tab container so it's a good time to reset that. + mDragAndDropDelayTimer.stop(); } void LLTabContainer::deleteAllTabs() diff --git a/indra/llui/lltabcontainer.h b/indra/llui/lltabcontainer.h index eaa2fd54e0..cebace2ceb 100644 --- a/indra/llui/lltabcontainer.h +++ b/indra/llui/lltabcontainer.h @@ -104,6 +104,11 @@ public: */ Optional use_custom_icon_ctrl; + /** + * Open tabs on hover in drag and drop situations + */ + Optional open_tabs_on_drag_and_drop; + /** * Paddings for LLIconCtrl in case of LLCustomButtonIconCtrl usage(use_custom_icon_ctrl = true) */ @@ -300,6 +305,7 @@ private: TabParams mLastTabParams; bool mCustomIconCtrlUsed; + bool mOpenTabsOnDragAndDrop; S32 mTabIconCtrlPad; bool mUseTabEllipses; }; diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 919364be63..7aeeae298f 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -598,7 +598,7 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s pos = getEditableIndex(pos, true); - segment_set_t::iterator seg_iter = getSegIterContaining(pos); + segment_set_t::iterator seg_iter = getEditableSegIterContaining(pos); LLTextSegmentPtr default_segment; @@ -1192,7 +1192,10 @@ void LLTextBase::reflow() // shrink document to minimum size (visible portion of text widget) // to force inlined widgets with follows set to shrink - mDocumentView->reshape(mVisibleTextRect.getWidth(), mDocumentView->getRect().getHeight()); + if (mWordWrap) + { + mDocumentView->reshape(mVisibleTextRect.getWidth(), mDocumentView->getRect().getHeight()); + } S32 cur_top = 0; @@ -1510,8 +1513,48 @@ void LLTextBase::getSegmentAndOffset( S32 startpos, segment_set_t::iterator* seg } } +LLTextBase::segment_set_t::iterator LLTextBase::getEditableSegIterContaining(S32 index) +{ + segment_set_t::iterator it = getSegIterContaining(index); + segment_set_t::iterator orig_it = it; + + if (it == mSegments.end()) return it; + + if (!(*it)->canEdit() + && index == (*it)->getStart() + && it != mSegments.begin()) + { + it--; + if ((*it)->canEdit()) + { + return it; + } + } + return orig_it; +} + +LLTextBase::segment_set_t::const_iterator LLTextBase::getEditableSegIterContaining(S32 index) const +{ + segment_set_t::const_iterator it = getSegIterContaining(index); + segment_set_t::const_iterator orig_it = it; + if (it == mSegments.end()) return it; + + if (!(*it)->canEdit() + && index == (*it)->getStart() + && it != mSegments.begin()) + { + it--; + if ((*it)->canEdit()) + { + return it; + } + } + return orig_it; +} + LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index) { + static LLPointer index_segment = new LLIndexSegment(); if (index > getLength()) { return mSegments.end(); } @@ -2117,7 +2160,7 @@ LLRect LLTextBase::getLocalRectFromDocIndex(S32 pos) const { // return default height rect in upper left local_rect = content_window_rect; - local_rect.mBottom = local_rect.mTop - (S32)(mDefaultFont->getLineHeight()); + local_rect.mBottom = local_rect.mTop - mDefaultFont->getLineHeight(); return local_rect; } @@ -2340,6 +2383,9 @@ S32 LLTextBase::getEditableIndex(S32 index, bool increasing_direction) void LLTextBase::updateRects() { + LLRect old_text_rect = mVisibleTextRect; + mVisibleTextRect = mScroller ? mScroller->getContentWindowRect() : getLocalRect(); + if (mLineInfoList.empty()) { mTextBoundingRect = LLRect(0, mVPad, mHPad, 0); @@ -2355,10 +2401,24 @@ void LLTextBase::updateRects() } mTextBoundingRect.mTop += mVPad; - // subtract a pixel off the bottom to deal with rounding errors in measuring font height - mTextBoundingRect.mBottom -= 1; - S32 delta_pos = -mTextBoundingRect.mBottom; + S32 delta_pos = 0; + + switch(mVAlign) + { + case LLFontGL::TOP: + delta_pos = llmax(mVisibleTextRect.getHeight() - mTextBoundingRect.mTop, -mTextBoundingRect.mBottom); + break; + case LLFontGL::VCENTER: + delta_pos = (llmax(mVisibleTextRect.getHeight() - mTextBoundingRect.mTop, -mTextBoundingRect.mBottom) + (mVisibleTextRect.mBottom - mTextBoundingRect.mBottom)) / 2; + break; + case LLFontGL::BOTTOM: + delta_pos = mVisibleTextRect.mBottom - mTextBoundingRect.mBottom; + break; + case LLFontGL::BASELINE: + // do nothing + break; + } // move line segments to fit new document rect for (line_list_t::iterator it = mLineInfoList.begin(); it != mLineInfoList.end(); ++it) { @@ -2368,8 +2428,9 @@ void LLTextBase::updateRects() } // update document container dimensions according to text contents - LLRect doc_rect = mTextBoundingRect; + LLRect doc_rect; // use old mVisibleTextRect constraint document to width of viewable region + doc_rect.mBottom = llmin(mVisibleTextRect.mBottom, mTextBoundingRect.mBottom); doc_rect.mLeft = 0; // allow horizontal scrolling? @@ -2379,11 +2440,22 @@ void LLTextBase::updateRects() doc_rect.mRight = mScroller ? llmax(mVisibleTextRect.getWidth(), mTextBoundingRect.mRight) : mVisibleTextRect.getWidth(); + doc_rect.mTop = llmax(mVisibleTextRect.mTop, mTextBoundingRect.mTop); if (!mScroller) { // push doc rect to top of text widget - doc_rect.translate(0, mVisibleTextRect.getHeight() - doc_rect.mTop); + switch(mVAlign) + { + case LLFontGL::TOP: + doc_rect.translate(0, mVisibleTextRect.getHeight() - doc_rect.mTop); + break; + case LLFontGL::VCENTER: + doc_rect.translate(0, (mVisibleTextRect.getHeight() - doc_rect.mTop) / 2); + case LLFontGL::BOTTOM: + default: + break; + } } mDocumentView->setShape(doc_rect); @@ -2391,7 +2463,6 @@ void LLTextBase::updateRects() //update mVisibleTextRect *after* mDocumentView has been resized // so that scrollbars are added if document needs to scroll // since mVisibleTextRect does not include scrollbars - LLRect old_text_rect = mVisibleTextRect; mVisibleTextRect = mScroller ? mScroller->getContentWindowRect() : getLocalRect(); //FIXME: replace border with image? if (mBorderVisible) @@ -2404,9 +2475,27 @@ void LLTextBase::updateRects() } // update document container again, using new mVisibleTextRect (that has scrollbars enabled as needed) + doc_rect.mBottom = llmin(mVisibleTextRect.mBottom, mTextBoundingRect.mBottom); + doc_rect.mLeft = 0; doc_rect.mRight = mScroller ? llmax(mVisibleTextRect.getWidth(), mTextBoundingRect.mRight) : mVisibleTextRect.getWidth(); + doc_rect.mTop = llmax(mVisibleTextRect.mTop, mTextBoundingRect.mTop); + if (!mScroller) + { + // push doc rect to top of text widget + switch(mVAlign) + { + case LLFontGL::TOP: + doc_rect.translate(0, mVisibleTextRect.getHeight() - doc_rect.mTop); + break; + case LLFontGL::VCENTER: + doc_rect.translate(0, (mVisibleTextRect.getHeight() - doc_rect.mTop) / 2); + case LLFontGL::BOTTOM: + default: + break; + } + } mDocumentView->setShape(doc_rect); } @@ -2518,7 +2607,10 @@ BOOL LLTextSegment::handleDoubleClick(S32 x, S32 y, MASK mask) { return FALSE; } BOOL LLTextSegment::handleHover(S32 x, S32 y, MASK mask) { return FALSE; } BOOL LLTextSegment::handleScrollWheel(S32 x, S32 y, S32 clicks) { return FALSE; } BOOL LLTextSegment::handleToolTip(S32 x, S32 y, MASK mask) { return FALSE; } -std::string LLTextSegment::getName() const { return ""; } +const std::string& LLTextSegment::getName() const +{ + return LLStringUtil::null; +} void LLTextSegment::onMouseCaptureLost() {} void LLTextSegment::screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const {} void LLTextSegment::localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const {} @@ -2534,7 +2626,7 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e mToken(NULL), mEditor(editor) { - mFontHeight = llceil(mStyle->getFont()->getLineHeight()); + mFontHeight = mStyle->getFont()->getLineHeight(); LLUIImagePtr image = mStyle->getImage(); if (image.notNull()) @@ -2550,7 +2642,7 @@ LLNormalTextSegment::LLNormalTextSegment( const LLColor4& color, S32 start, S32 { mStyle = new LLStyle(LLStyle::Params().visible(is_visible).color(color)); - mFontHeight = llceil(mStyle->getFont()->getLineHeight()); + mFontHeight = mStyle->getFont()->getLineHeight(); } LLNormalTextSegment::~LLNormalTextSegment() @@ -2918,11 +3010,11 @@ LLLineBreakTextSegment::LLLineBreakTextSegment(S32 pos):LLTextSegment(pos,pos+1) { LLStyleSP s( new LLStyle(LLStyle::Params().visible(true))); - mFontHeight = llceil(s->getFont()->getLineHeight()); + mFontHeight = s->getFont()->getLineHeight(); } LLLineBreakTextSegment::LLLineBreakTextSegment(LLStyleConstSP style,S32 pos):LLTextSegment(pos,pos+1) { - mFontHeight = llceil(style->getFont()->getLineHeight()); + mFontHeight = style->getFont()->getLineHeight(); } LLLineBreakTextSegment::~LLLineBreakTextSegment() { @@ -2959,7 +3051,7 @@ static const S32 IMAGE_HPAD = 3; bool LLImageTextSegment::getDimensions(S32 first_char, S32 num_chars, S32& width, S32& height) const { width = 0; - height = llceil(mStyle->getFont()->getLineHeight());; + height = mStyle->getFont()->getLineHeight(); LLUIImagePtr image = mStyle->getImage(); if( num_chars>0 && image.notNull()) diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h index 384d9116fc..0549141b72 100644 --- a/indra/llui/lltextbase.h +++ b/indra/llui/lltextbase.h @@ -84,7 +84,7 @@ public: /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); /*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask); - /*virtual*/ std::string getName() const; + /*virtual*/ const std::string& getName() const; /*virtual*/ void onMouseCaptureLost(); /*virtual*/ void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const; /*virtual*/ void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const; @@ -461,6 +461,8 @@ protected: void getSegmentAndOffset( S32 startpos, segment_set_t::const_iterator* seg_iter, S32* offsetp ) const; void getSegmentAndOffset( S32 startpos, segment_set_t::iterator* seg_iter, S32* offsetp ); LLTextSegmentPtr getSegmentAtLocalPos( S32 x, S32 y, bool hit_past_end_of_line = true); + segment_set_t::iterator getEditableSegIterContaining(S32 index); + segment_set_t::const_iterator getEditableSegIterContaining(S32 index) const; segment_set_t::iterator getSegIterContaining(S32 index); segment_set_t::const_iterator getSegIterContaining(S32 index) const; void clearSegments(); diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index 9bd445988d..9720dded6c 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -1332,7 +1332,7 @@ void LLTextEditor::cut() } S32 left_pos = llmin( mSelectionStart, mSelectionEnd ); S32 length = llabs( mSelectionStart - mSelectionEnd ); - gClipboard.copyFromSubstring( getWText(), left_pos, length, mSourceID ); + LLClipboard::instance().copyToClipboard( getWText(), left_pos, length); deleteSelection( FALSE ); onKeyStroke(); @@ -1352,12 +1352,12 @@ void LLTextEditor::copy() } S32 left_pos = llmin( mSelectionStart, mSelectionEnd ); S32 length = llabs( mSelectionStart - mSelectionEnd ); - gClipboard.copyFromSubstring(getWText(), left_pos, length, mSourceID); + LLClipboard::instance().copyToClipboard(getWText(), left_pos, length); } BOOL LLTextEditor::canPaste() const { - return !mReadOnly && gClipboard.canPasteString(); + return !mReadOnly && LLClipboard::instance().isTextAvailable(); } // paste from clipboard @@ -1393,16 +1393,8 @@ void LLTextEditor::pasteHelper(bool is_primary) return; } - LLUUID source_id; LLWString paste; - if (is_primary) - { - paste = gClipboard.getPastePrimaryWString(&source_id); - } - else - { - paste = gClipboard.getPasteWString(&source_id); - } + LLClipboard::instance().pasteFromClipboard(paste, is_primary); if (paste.empty()) { @@ -1475,12 +1467,12 @@ void LLTextEditor::copyPrimary() } S32 left_pos = llmin( mSelectionStart, mSelectionEnd ); S32 length = llabs( mSelectionStart - mSelectionEnd ); - gClipboard.copyFromPrimarySubstring(getWText(), left_pos, length, mSourceID); + LLClipboard::instance().copyToClipboard(getWText(), left_pos, length, true); } BOOL LLTextEditor::canPastePrimary() const { - return !mReadOnly && gClipboard.canPastePrimaryString(); + return !mReadOnly && LLClipboard::instance().isTextAvailable(true); } void LLTextEditor::updatePrimary() @@ -1992,7 +1984,7 @@ void LLTextEditor::drawPreeditMarker() return; } - const S32 line_height = llround( mDefaultFont->getLineHeight() ); + const S32 line_height = mDefaultFont->getLineHeight(); S32 line_start = getLineStart(cur_line); S32 line_y = mVisibleTextRect.mTop - line_height; @@ -2250,6 +2242,22 @@ void LLTextEditor::insertText(const std::string &new_text) setEnabled( enabled ); } +void LLTextEditor::insertText(LLWString &new_text) +{ + BOOL enabled = getEnabled(); + setEnabled( TRUE ); + + // Delete any selected characters (the insertion replaces them) + if( hasSelection() ) + { + deleteSelection(TRUE); + } + + setCursorPos(mCursorPos + insert( mCursorPos, new_text, FALSE, LLTextSegmentPtr() )); + + setEnabled( enabled ); +} + void LLTextEditor::appendWidget(const LLInlineViewSegment::Params& params, const std::string& text, bool allow_undo) { // Save old state @@ -2699,7 +2707,7 @@ BOOL LLTextEditor::getPreeditLocation(S32 query_offset, LLCoordGL *coord, LLRect const LLWString textString(getWText()); const llwchar * const text = textString.c_str(); - const S32 line_height = llround(mDefaultFont->getLineHeight()); + const S32 line_height = mDefaultFont->getLineHeight(); if (coord) { @@ -2802,7 +2810,7 @@ void LLTextEditor::markAsPreedit(S32 position, S32 length) S32 LLTextEditor::getPreeditFontSize() const { - return llround(mDefaultFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]); + return llround((F32)mDefaultFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]); } BOOL LLTextEditor::isDirty() const @@ -2838,3 +2846,13 @@ void LLTextEditor::clear() getViewModel()->setDisplay(LLWStringUtil::null); clearSegments(); } + +bool LLTextEditor::canLoadOrSaveToFile() +{ + return !mReadOnly; +} + +S32 LLTextEditor::spacesPerTab() +{ + return SPACES_PER_TAB; +} diff --git a/indra/llui/lltexteditor.h b/indra/llui/lltexteditor.h index 9e4b95003b..40821ae9fb 100644 --- a/indra/llui/lltexteditor.h +++ b/indra/llui/lltexteditor.h @@ -92,6 +92,8 @@ public: void setParseHighlights(BOOL parsing) {mParseHighlights=parsing;} + static S32 spacesPerTab(); + // mousehandler overrides virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); @@ -140,6 +142,8 @@ public: virtual void selectAll(); virtual BOOL canSelectAll() const; + virtual bool canLoadOrSaveToFile(); + void selectNext(const std::string& search_text_in, BOOL case_insensitive, BOOL wrap = TRUE); BOOL replaceText(const std::string& search_text, const std::string& replace_text, BOOL case_insensitive, BOOL wrap = TRUE); void replaceTextAll(const std::string& search_text, const std::string& replace_text, BOOL case_insensitive); @@ -158,6 +162,7 @@ public: // inserts text at cursor void insertText(const std::string &text); + void insertText(LLWString &text); void appendWidget(const LLInlineViewSegment::Params& params, const std::string& text, bool allow_undo); // Non-undoable diff --git a/indra/llui/lltextparser.cpp b/indra/llui/lltextparser.cpp index a4fe4f6ca8..8a85f99e0c 100644 --- a/indra/llui/lltextparser.cpp +++ b/indra/llui/lltextparser.cpp @@ -46,8 +46,6 @@ LLTextParser::LLTextParser() {} -// Moved triggerAlerts() to llfloaterchat.cpp to break llui/llaudio library dependency. - S32 LLTextParser::findPattern(const std::string &text, LLSD highlight) { if (!highlight.has("pattern")) return -1; diff --git a/indra/llui/lltoolbar.cpp b/indra/llui/lltoolbar.cpp index e7642ae190..81ea0ebf0c 100644 --- a/indra/llui/lltoolbar.cpp +++ b/indra/llui/lltoolbar.cpp @@ -151,14 +151,20 @@ void LLToolBar::createContextMenu() if (menu) { menu->setBackgroundColor(LLUIColorTable::instance().getColor("MenuPopupBgColor")); - mPopupMenuHandle = menu->getHandle(); + mRemoveButtonHandle = menu->getChild("Remove button")->getHandle(); } else { llwarns << "Unable to load toolbars context menu." << llendl; } } + + if (mRemoveButtonHandle.get()) + { + // Disable/Enable the "Remove button" menu item depending on whether or not a button was clicked + mRemoveButtonHandle.get()->setEnabled(mRightMouseTargetButton != NULL); + } } void LLToolBar::initFromParams(const LLToolBar::Params& p) @@ -401,6 +407,7 @@ BOOL LLToolBar::handleRightMouseDown(S32 x, S32 y, MASK mask) { // Determine which button the mouse was over during the click in case the context menu action // is intended to affect the button. + mRightMouseTargetButton = NULL; BOOST_FOREACH(LLToolBarButton* button, mButtons) { LLRect button_rect; @@ -770,6 +777,12 @@ void LLToolBar::updateLayoutAsNeeded() // re-center toolbar buttons mCenteringStack->updateLayout(); + if (!mButtons.empty()) + { + mButtonPanel->setVisible(TRUE); + mButtonPanel->setMouseOpaque(TRUE); + } + // don't clear flag until after we've resized ourselves, to avoid laying out every frame mNeedsLayout = false; } @@ -814,7 +827,7 @@ void LLToolBar::draw() // rect may have shifted during layout LLUI::popMatrix(); LLUI::pushMatrix(); - LLUI::translate((F32)getRect().mLeft, (F32)getRect().mBottom, 0.f); + LLUI::translate((F32)getRect().mLeft, (F32)getRect().mBottom); // Position the caret LLIconCtrl* caret = getChild("caret"); diff --git a/indra/llui/lltoolbar.h b/indra/llui/lltoolbar.h index 51fe23ddd1..a50c60282c 100644 --- a/indra/llui/lltoolbar.h +++ b/indra/llui/lltoolbar.h @@ -271,6 +271,7 @@ private: LLLayoutStack* mCenteringStack; LLPanel* mButtonPanel; LLHandle mPopupMenuHandle; + LLHandle mRemoveButtonHandle; LLToolBarButton* mRightMouseTargetButton; diff --git a/indra/llui/lltooltip.cpp b/indra/llui/lltooltip.cpp index 23cdd9ad9a..f737d48abf 100644 --- a/indra/llui/lltooltip.cpp +++ b/indra/llui/lltooltip.cpp @@ -180,6 +180,7 @@ LLToolTip::LLToolTip(const LLToolTip::Params& p) params.font = p.font; params.use_ellipses = true; params.wrap = p.wrap; + params.font_valign = LLFontGL::VCENTER; params.parse_urls = false; // disallow hyperlinks in tooltips, as they want to spawn their own explanatory tooltips mTextBox = LLUICtrlFactory::create (params); addChild(mTextBox); @@ -190,7 +191,6 @@ LLToolTip::LLToolTip(const LLToolTip::Params& p) { LLButton::Params icon_params; icon_params.name = "tooltip_info"; - icon_params.label(""); // provid label but set to empty so name does not overwrite it -angela LLRect icon_rect; LLUIImage* imagep = p.image; TOOLTIP_ICON_SIZE = (imagep ? imagep->getWidth() : 16); @@ -291,6 +291,12 @@ void LLToolTip::initFromParams(const LLToolTip::Params& p) S32 text_width = llmin(p.max_width(), mTextBox->getTextPixelWidth()); S32 text_height = mTextBox->getTextPixelHeight(); mTextBox->reshape(text_width, text_height); + if (mInfoButton) + { + LLRect text_rect = mTextBox->getRect(); + LLRect icon_rect = mInfoButton->getRect(); + mTextBox->translate(0, icon_rect.getCenterY() - text_rect.getCenterY()); + } // reshape tooltip panel to fit text box LLRect tooltip_rect = calcBoundingRect(); @@ -299,6 +305,8 @@ void LLToolTip::initFromParams(const LLToolTip::Params& p) tooltip_rect.mBottom = 0; tooltip_rect.mLeft = 0; + mTextBox->reshape(mTextBox->getRect().getWidth(), llmax(mTextBox->getRect().getHeight(), tooltip_rect.getHeight() - 2 * mPadding)); + setShape(tooltip_rect); } diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 79ad99a770..b5e27616b7 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -153,11 +153,11 @@ void gl_state_for_2d(S32 width, S32 height) F32 window_width = (F32) width;//gViewerWindow->getWindowWidth(); F32 window_height = (F32) height;//gViewerWindow->getWindowHeight(); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadIdentity(); + gGL.ortho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadIdentity(); stop_glerror(); } @@ -537,7 +537,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex } } - gGL.getTexUnit(0)->bind(image); + gGL.getTexUnit(0)->bind(image, true); gGL.color4fv(color.mV); @@ -735,7 +735,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->bind(image); + gGL.getTexUnit(0)->bind(image, true); gGL.color4fv(color.mV); @@ -788,7 +788,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); - gGL.getTexUnit(0)->bind(image); + gGL.getTexUnit(0)->bind(image, true); gGL.color4fv(color.mV); @@ -955,10 +955,12 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor if( render_center ) { gGL.color4fv(center_color.mV); + gGL.diffuseColor4fv(center_color.mV); gl_deep_circle( radius, width, steps ); } else { + gGL.diffuseColor4fv(side_color.mV); gl_washer_2d(radius, radius - width, steps, side_color, side_color); gGL.translateUI(0.f, 0.f, width); gl_washer_2d(radius - width, radius, steps, side_color, side_color); @@ -970,35 +972,53 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor // Draw gray and white checkerboard with black border void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) { - // Initialize the first time this is called. - const S32 PIXELS = 32; - static GLubyte checkerboard[PIXELS * PIXELS]; - static BOOL first = TRUE; - if( first ) - { - for( S32 i = 0; i < PIXELS; i++ ) + if (!LLGLSLShader::sNoFixedFunction) + { + // Initialize the first time this is called. + const S32 PIXELS = 32; + static GLubyte checkerboard[PIXELS * PIXELS]; + static BOOL first = TRUE; + if( first ) { - for( S32 j = 0; j < PIXELS; j++ ) + for( S32 i = 0; i < PIXELS; i++ ) { - checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; + for( S32 j = 0; j < PIXELS; j++ ) + { + checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; + } } + first = FALSE; } - first = FALSE; + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // ...white squares + gGL.color4f( 1.f, 1.f, 1.f, alpha ); + gl_rect_2d(rect); + + // ...gray squares + gGL.color4f( .7f, .7f, .7f, alpha ); + gGL.flush(); + + glPolygonStipple( checkerboard ); + + LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); + gl_rect_2d(rect); + } + else + { //polygon stipple is deprecated, use "Checker" texture + LLPointer img = LLUI::getUIImage("Checker"); + gGL.getTexUnit(0)->bind(img->getImage()); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + + LLColor4 color(1.f, 1.f, 1.f, alpha); + LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); + + gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), + img->getImage(), color, uv_rect); } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // ...white squares - gGL.color4f( 1.f, 1.f, 1.f, alpha ); - gl_rect_2d(rect); - - // ...gray squares - gGL.color4f( .7f, .7f, .7f, alpha ); - gGL.flush(); - glPolygonStipple( checkerboard ); - - LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); - gl_rect_2d(rect); gGL.flush(); } @@ -1678,21 +1698,22 @@ void LLUI::translate(F32 x, F32 y, F32 z) gGL.translateUI(x,y,z); LLFontGL::sCurOrigin.mX += (S32) x; LLFontGL::sCurOrigin.mY += (S32) y; - LLFontGL::sCurOrigin.mZ += z; + LLFontGL::sCurDepth += z; } //static void LLUI::pushMatrix() { gGL.pushUIMatrix(); - LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin); + LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth)); } //static void LLUI::popMatrix() { gGL.popUIMatrix(); - LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin(); + LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first; + LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second; LLFontGL::sOriginStack.pop_back(); } @@ -1702,7 +1723,7 @@ void LLUI::loadIdentity() gGL.loadUIIdentity(); LLFontGL::sCurOrigin.mX = 0; LLFontGL::sCurOrigin.mY = 0; - LLFontGL::sCurOrigin.mZ = 0; + LLFontGL::sCurDepth = 0.f; } //static @@ -1725,10 +1746,7 @@ void LLUI::setMousePositionScreen(S32 x, S32 y) screen_x = llround((F32)x * sGLScaleFactor.mV[VX]); screen_y = llround((F32)y * sGLScaleFactor.mV[VY]); - LLCoordWindow window_point; - LLView::getWindow()->convertCoords(LLCoordGL(screen_x, screen_y), &window_point); - - LLView::getWindow()->setCursorPosition(window_point); + LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } //static @@ -1736,8 +1754,7 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y) { LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); - LLCoordGL cursor_pos_gl; - getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl); + LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); *x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]); *y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]); } @@ -1823,9 +1840,12 @@ void LLUI::setupPaths() LLXMLNodePtr root; BOOL success = LLXMLNode::parseFile(filename, root, NULL); Paths paths; - LLXUIParser parser; - parser.readXUI(root, paths, filename); + if(success) + { + LLXUIParser parser; + parser.readXUI(root, paths, filename); + } sXUIPaths.clear(); if (success && paths.validateBlock()) @@ -2039,7 +2059,7 @@ void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y) // Start at spawn position (using left/top) view->setOrigin( local_x, local_y - view->getRect().getHeight()); // Make sure we're on-screen and not overlapping the mouse - view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect, FALSE ); + view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect ); } LLView* LLUI::resolvePath(LLView* context, const std::string& path) diff --git a/indra/llui/lluictrl.cpp b/indra/llui/lluictrl.cpp index 2fa260ded1..b9c843e931 100644 --- a/indra/llui/lluictrl.cpp +++ b/indra/llui/lluictrl.cpp @@ -118,7 +118,6 @@ LLUICtrl::LLUICtrl(const LLUICtrl::Params& p, const LLViewModelPtr& viewmodel) mDoubleClickSignal(NULL), mTransparencyType(TT_DEFAULT) { - mUICtrlHandle.bind(this); } void LLUICtrl::initFromParams(const Params& p) @@ -460,7 +459,7 @@ void LLUICtrl::setControlVariable(LLControlVariable* control) if (control) { mControlVariable = control; - mControlConnection = mControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getUICtrlHandle(), std::string("value"))); + mControlConnection = mControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getHandle(), std::string("value"))); setValue(mControlVariable->getValue()); } } @@ -491,7 +490,7 @@ void LLUICtrl::setEnabledControlVariable(LLControlVariable* control) if (control) { mEnabledControlVariable = control; - mEnabledControlConnection = mEnabledControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getUICtrlHandle(), std::string("enabled"))); + mEnabledControlConnection = mEnabledControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getHandle(), std::string("enabled"))); setEnabled(mEnabledControlVariable->getValue().asBoolean()); } } @@ -506,7 +505,7 @@ void LLUICtrl::setDisabledControlVariable(LLControlVariable* control) if (control) { mDisabledControlVariable = control; - mDisabledControlConnection = mDisabledControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getUICtrlHandle(), std::string("disabled"))); + mDisabledControlConnection = mDisabledControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getHandle(), std::string("disabled"))); setEnabled(!(mDisabledControlVariable->getValue().asBoolean())); } } @@ -521,7 +520,7 @@ void LLUICtrl::setMakeVisibleControlVariable(LLControlVariable* control) if (control) { mMakeVisibleControlVariable = control; - mMakeVisibleControlConnection = mMakeVisibleControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getUICtrlHandle(), std::string("visible"))); + mMakeVisibleControlConnection = mMakeVisibleControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getHandle(), std::string("visible"))); setVisible(mMakeVisibleControlVariable->getValue().asBoolean()); } } @@ -536,7 +535,7 @@ void LLUICtrl::setMakeInvisibleControlVariable(LLControlVariable* control) if (control) { mMakeInvisibleControlVariable = control; - mMakeInvisibleControlConnection = mMakeInvisibleControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getUICtrlHandle(), std::string("invisible"))); + mMakeInvisibleControlConnection = mMakeInvisibleControlVariable->getSignal()->connect(boost::bind(&controlListener, _2, getHandle(), std::string("invisible"))); setVisible(!(mMakeInvisibleControlVariable->getValue().asBoolean())); } } diff --git a/indra/llui/lluictrl.h b/indra/llui/lluictrl.h index 3e055a9d06..fb2196bb16 100644 --- a/indra/llui/lluictrl.h +++ b/indra/llui/lluictrl.h @@ -223,7 +223,7 @@ public: BOOL focusLastItem(BOOL prefer_text_fields = FALSE); // Non Virtuals - LLHandle getUICtrlHandle() const { return mUICtrlHandle; } + LLHandle getHandle() const { return getDerivedHandle(); } BOOL getIsChrome() const; void setTabStop( BOOL b ); @@ -313,7 +313,6 @@ private: BOOL mRequestsFront; BOOL mTabStop; BOOL mTentative; - LLRootHandle mUICtrlHandle; ETypeTransparency mTransparencyType; diff --git a/indra/llui/lluistring.cpp b/indra/llui/lluistring.cpp index ac69d3bf85..c4e073ccdb 100644 --- a/indra/llui/lluistring.cpp +++ b/indra/llui/lluistring.cpp @@ -128,17 +128,13 @@ void LLUIString::updateResult() const } mResult = mOrig; - // get the defailt args + local args - if (!mArgs || mArgs->empty()) + // get the default args + local args + LLStringUtil::format_map_t combined_args = LLTrans::getDefaultArgs(); + if (mArgs && !mArgs->empty()) { - LLStringUtil::format(mResult, LLTrans::getDefaultArgs()); - } - else - { - LLStringUtil::format_map_t combined_args = LLTrans::getDefaultArgs(); combined_args.insert(mArgs->begin(), mArgs->end()); - LLStringUtil::format(mResult, combined_args); } + LLStringUtil::format(mResult, combined_args); } void LLUIString::updateWResult() const diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 3fd7e48428..54843227b7 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -121,6 +121,7 @@ LLView::Params::Params() LLView::LLView(const LLView::Params& p) : mVisible(p.visible), + mInDraw(false), mName(p.name), mParentView(NULL), mReshapeFlags(FOLLOWS_NONE), @@ -225,9 +226,11 @@ BOOL LLView::getUseBoundingRect() const } // virtual -std::string LLView::getName() const +const std::string& LLView::getName() const { - return mName.empty() ? std::string("(no name)") : mName; + static std::string no_name("(no name)"); + + return mName.empty() ? no_name : mName; } void LLView::sendChildToFront(LLView* child) @@ -331,6 +334,8 @@ void LLView::removeChild(LLView* child) //llassert_always(sDepth == 0); // Avoid re-ordering while drawing; it can cause subtle iterator bugs if (child->mParentView == this) { + // if we are removing an item we are currently iterating over, that would be bad + llassert(child->mInDraw == false); mChildList.remove( child ); child->mParentView = NULL; if (child->isCtrl()) @@ -1088,6 +1093,11 @@ void LLView::drawChildren() { child_list_reverse_iter_t child = child_iter++; LLView *viewp = *child; + + if (viewp == NULL) + { + continue; + } if (viewp->getVisible() && viewp->getRect().isValid()) { @@ -1096,8 +1106,11 @@ void LLView::drawChildren() { LLUI::pushMatrix(); { - LLUI::translate((F32)viewp->getRect().mLeft, (F32)viewp->getRect().mBottom, 0.f); + LLUI::translate((F32)viewp->getRect().mLeft, (F32)viewp->getRect().mBottom); + // flag the fact we are in draw here, in case overridden draw() method attempts to remove this widget + viewp->mInDraw = true; viewp->draw(); + viewp->mInDraw = false; if (sDebugRects) { @@ -1146,7 +1159,7 @@ void LLView::drawDebugRect() if (getUseBoundingRect()) { - LLUI::translate((F32)mBoundingRect.mLeft - (F32)mRect.mLeft, (F32)mBoundingRect.mBottom - (F32)mRect.mBottom, 0.f); + LLUI::translate((F32)mBoundingRect.mLeft - (F32)mRect.mLeft, (F32)mBoundingRect.mBottom - (F32)mRect.mBottom); } LLRect debug_rect = getUseBoundingRect() ? mBoundingRect : mRect; @@ -1215,10 +1228,10 @@ void LLView::drawChild(LLView* childp, S32 x_offset, S32 y_offset, BOOL force_dr if ((childp->getVisible() && childp->getRect().isValid()) || force_draw) { - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); { - LLUI::translate((F32)childp->getRect().mLeft + x_offset, (F32)childp->getRect().mBottom + y_offset, 0.f); + LLUI::translate((F32)childp->getRect().mLeft + x_offset, (F32)childp->getRect().mBottom + y_offset); childp->draw(); } LLUI::popMatrix(); @@ -1287,7 +1300,10 @@ void LLView::reshape(S32 width, S32 height, BOOL called_from_parent) S32 delta_x = child_rect.mLeft - viewp->getRect().mLeft; S32 delta_y = child_rect.mBottom - viewp->getRect().mBottom; viewp->translate( delta_x, delta_y ); - viewp->reshape(child_rect.getWidth(), child_rect.getHeight()); + if (child_rect.getWidth() != viewp->getRect().getWidth() || child_rect.getHeight() != viewp->getRect().getHeight()) + { + viewp->reshape(child_rect.getWidth(), child_rect.getHeight()); + } } } @@ -1603,59 +1619,30 @@ LLView* LLView::findNextSibling(LLView* child) } -LLCoordGL getNeededTranslation(const LLRect& input, const LLRect& constraint, BOOL allow_partial_outside) +LLCoordGL getNeededTranslation(const LLRect& input, const LLRect& constraint, S32 min_overlap_pixels) { LLCoordGL delta; - if (allow_partial_outside) + const S32 KEEP_ONSCREEN_PIXELS_WIDTH = llmin(min_overlap_pixels, input.getWidth()); + const S32 KEEP_ONSCREEN_PIXELS_HEIGHT = llmin(min_overlap_pixels, input.getHeight()); + + if( input.mRight - KEEP_ONSCREEN_PIXELS_WIDTH < constraint.mLeft ) { - const S32 KEEP_ONSCREEN_PIXELS = 16; + delta.mX = constraint.mLeft - (input.mRight - KEEP_ONSCREEN_PIXELS_WIDTH); + } + else if( input.mLeft + KEEP_ONSCREEN_PIXELS_WIDTH > constraint.mRight ) + { + delta.mX = constraint.mRight - (input.mLeft + KEEP_ONSCREEN_PIXELS_WIDTH); + } - if( input.mRight - KEEP_ONSCREEN_PIXELS < constraint.mLeft ) - { - delta.mX = constraint.mLeft - (input.mRight - KEEP_ONSCREEN_PIXELS); - } - else - if( input.mLeft + KEEP_ONSCREEN_PIXELS > constraint.mRight ) - { - delta.mX = constraint.mRight - (input.mLeft + KEEP_ONSCREEN_PIXELS); - } - - if( input.mTop > constraint.mTop ) - { - delta.mY = constraint.mTop - input.mTop; - } - else - if( input.mTop - KEEP_ONSCREEN_PIXELS < constraint.mBottom ) - { - delta.mY = constraint.mBottom - (input.mTop - KEEP_ONSCREEN_PIXELS); - } + if( input.mTop > constraint.mTop ) + { + delta.mY = constraint.mTop - input.mTop; } else + if( input.mTop - KEEP_ONSCREEN_PIXELS_HEIGHT < constraint.mBottom ) { - if( input.mLeft < constraint.mLeft ) - { - delta.mX = constraint.mLeft - input.mLeft; - } - else - if( input.mRight > constraint.mRight ) - { - delta.mX = constraint.mRight - input.mRight; - // compensate for left edge possible going off screen - delta.mX += llmax( 0, input.getWidth() - constraint.getWidth() ); - } - - if( input.mTop > constraint.mTop ) - { - delta.mY = constraint.mTop - input.mTop; - } - else - if( input.mBottom < constraint.mBottom ) - { - delta.mY = constraint.mBottom - input.mBottom; - // compensate for top edge possible going off screen - delta.mY -= llmax( 0, input.getHeight() - constraint.getHeight() ); - } + delta.mY = constraint.mBottom - (input.mTop - KEEP_ONSCREEN_PIXELS_HEIGHT); } return delta; @@ -1664,9 +1651,9 @@ LLCoordGL getNeededTranslation(const LLRect& input, const LLRect& constraint, BO // Moves the view so that it is entirely inside of constraint. // If the view will not fit because it's too big, aligns with the top and left. // (Why top and left? That's where the drag bars are for floaters.) -BOOL LLView::translateIntoRect(const LLRect& constraint, BOOL allow_partial_outside ) +BOOL LLView::translateIntoRect(const LLRect& constraint, S32 min_overlap_pixels) { - LLCoordGL translation = getNeededTranslation(getRect(), constraint, allow_partial_outside); + LLCoordGL translation = getNeededTranslation(getRect(), constraint, min_overlap_pixels); if (translation.mX != 0 || translation.mY != 0) { @@ -1678,9 +1665,9 @@ BOOL LLView::translateIntoRect(const LLRect& constraint, BOOL allow_partial_outs // move this view into "inside" but not onto "exclude" // NOTE: if this view is already contained in "inside", we ignore the "exclude" rect -BOOL LLView::translateIntoRectWithExclusion( const LLRect& inside, const LLRect& exclude, BOOL allow_partial_outside ) +BOOL LLView::translateIntoRectWithExclusion( const LLRect& inside, const LLRect& exclude, S32 min_overlap_pixels) { - LLCoordGL translation = getNeededTranslation(getRect(), inside, allow_partial_outside); + LLCoordGL translation = getNeededTranslation(getRect(), inside, min_overlap_pixels); if (translation.mX != 0 || translation.mY != 0) { @@ -1848,7 +1835,10 @@ const LLCtrlQuery & LLView::getFocusRootsQuery() void LLView::setShape(const LLRect& new_rect, bool by_user) { - handleReshape(new_rect, by_user); + if (new_rect != getRect()) + { + handleReshape(new_rect, by_user); + } } void LLView::handleReshape(const LLRect& new_rect, bool by_user) @@ -2238,145 +2228,163 @@ static bool get_last_child_rect(LLView* parent, LLRect *rect) } //static -void LLView::applyXUILayout(LLView::Params& p, LLView* parent) +void LLView::applyXUILayout(LLView::Params& p, LLView* parent, LLRect layout_rect) { + if (!parent) return; + const S32 VPAD = 4; const S32 MIN_WIDGET_HEIGHT = 10; // *NOTE: This will confuse export of floater/panel coordinates unless // the default is also "topleft". JC - if (p.layout().empty() && parent) + if (p.layout().empty()) { p.layout = parent->getLayout(); } - if (parent) + if (layout_rect.isEmpty()) { - LLRect parent_rect = parent->getLocalRect(); - // overwrite uninitialized rect params, using context - LLRect default_rect = parent->getLocalRect(); + layout_rect = parent->getLocalRect(); + } - bool layout_topleft = (p.layout() == "topleft"); + // overwrite uninitialized rect params, using context + LLRect default_rect = parent->getLocalRect(); - // convert negative or centered coordinates to parent relative values - // Note: some of this logic matches the logic in TypedParam::setValueFromBlock() - if (p.rect.left.isProvided() && p.rect.left < 0) p.rect.left = p.rect.left + parent_rect.getWidth(); - if (p.rect.right.isProvided() && p.rect.right < 0) p.rect.right = p.rect.right + parent_rect.getWidth(); - if (p.rect.bottom.isProvided() && p.rect.bottom < 0) p.rect.bottom = p.rect.bottom + parent_rect.getHeight(); - if (p.rect.top.isProvided() && p.rect.top < 0) p.rect.top = p.rect.top + parent_rect.getHeight(); + bool layout_topleft = (p.layout() == "topleft"); + // convert negative or centered coordinates to parent relative values + // Note: some of this logic matches the logic in TypedParam::setValueFromBlock() + if (p.rect.left.isProvided()) + { + p.rect.left = p.rect.left + ((p.rect.left >= 0) ? layout_rect.mLeft : layout_rect.mRight); + } + if (p.rect.right.isProvided()) + { + p.rect.right = p.rect.right + ((p.rect.right >= 0) ? layout_rect.mLeft : layout_rect.mRight); + } + if (p.rect.bottom.isProvided()) + { + p.rect.bottom = p.rect.bottom + ((p.rect.bottom >= 0) ? layout_rect.mBottom : layout_rect.mTop); if (layout_topleft) { //invert top to bottom - if (p.rect.top.isProvided()) p.rect.top = parent_rect.getHeight() - p.rect.top; - if (p.rect.bottom.isProvided()) p.rect.bottom = parent_rect.getHeight() - p.rect.bottom; + p.rect.bottom = layout_rect.mBottom + layout_rect.mTop - p.rect.bottom; } - - // DEPRECATE: automatically fall back to height of MIN_WIDGET_HEIGHT pixels - if (!p.rect.height.isProvided() && !p.rect.top.isProvided() && p.rect.height == 0) - { - p.rect.height = MIN_WIDGET_HEIGHT; - } - - default_rect.translate(0, default_rect.getHeight()); - - // If there was a recently constructed child, use its rectangle - get_last_child_rect(parent, &default_rect); - + } + if (p.rect.top.isProvided()) + { + p.rect.top = p.rect.top + ((p.rect.top >= 0) ? layout_rect.mBottom : layout_rect.mTop); if (layout_topleft) { - // Invert the sense of bottom_delta for topleft layout - if (p.bottom_delta.isProvided()) - { - p.bottom_delta = -p.bottom_delta; - } - else if (p.top_pad.isProvided()) - { - p.bottom_delta = -(p.rect.height + p.top_pad); - } - else if (p.top_delta.isProvided()) - { - p.bottom_delta = - -(p.top_delta + p.rect.height - default_rect.getHeight()); - } - else if (!p.left_delta.isProvided() - && !p.left_pad.isProvided()) - { - // set default position is just below last rect - p.bottom_delta.set(-(p.rect.height + VPAD), false); - } - else - { - p.bottom_delta.set(0, false); - } - - // default to same left edge - if (!p.left_delta.isProvided()) - { - p.left_delta.set(0, false); - } - if (p.left_pad.isProvided()) - { - // left_pad is based on prior widget's right edge - p.left_delta.set(p.left_pad + default_rect.getWidth(), false); - } - - default_rect.translate(p.left_delta, p.bottom_delta); + //invert top to bottom + p.rect.top = layout_rect.mBottom + layout_rect.mTop - p.rect.top; + } + } + + // DEPRECATE: automatically fall back to height of MIN_WIDGET_HEIGHT pixels + if (!p.rect.height.isProvided() && !p.rect.top.isProvided() && p.rect.height == 0) + { + p.rect.height = MIN_WIDGET_HEIGHT; + } + + default_rect.translate(0, default_rect.getHeight()); + + // If there was a recently constructed child, use its rectangle + get_last_child_rect(parent, &default_rect); + + if (layout_topleft) + { + // Invert the sense of bottom_delta for topleft layout + if (p.bottom_delta.isProvided()) + { + p.bottom_delta = -p.bottom_delta; + } + else if (p.top_pad.isProvided()) + { + p.bottom_delta = -(p.rect.height + p.top_pad); + } + else if (p.top_delta.isProvided()) + { + p.bottom_delta = + -(p.top_delta + p.rect.height - default_rect.getHeight()); + } + else if (!p.left_delta.isProvided() + && !p.left_pad.isProvided()) + { + // set default position is just below last rect + p.bottom_delta.set(-(p.rect.height + VPAD), false); } else - { - // set default position is just below last rect - if (!p.bottom_delta.isProvided()) - { - p.bottom_delta.set(-(p.rect.height + VPAD), false); - } - if (!p.left_delta.isProvided()) - { - p.left_delta.set(0, false); - } - default_rect.translate(p.left_delta, p.bottom_delta); + { + p.bottom_delta.set(0, false); } + + // default to same left edge + if (!p.left_delta.isProvided()) + { + p.left_delta.set(0, false); + } + if (p.left_pad.isProvided()) + { + // left_pad is based on prior widget's right edge + p.left_delta.set(p.left_pad + default_rect.getWidth(), false); + } + + default_rect.translate(p.left_delta, p.bottom_delta); + } + else + { + // set default position is just below last rect + if (!p.bottom_delta.isProvided()) + { + p.bottom_delta.set(-(p.rect.height + VPAD), false); + } + if (!p.left_delta.isProvided()) + { + p.left_delta.set(0, false); + } + default_rect.translate(p.left_delta, p.bottom_delta); + } - // this handles case where *both* x and x_delta are provided - // ignore x in favor of default x + x_delta - if (p.bottom_delta.isProvided()) p.rect.bottom.set(0, false); - if (p.left_delta.isProvided()) p.rect.left.set(0, false); + // this handles case where *both* x and x_delta are provided + // ignore x in favor of default x + x_delta + if (p.bottom_delta.isProvided()) p.rect.bottom.set(0, false); + if (p.left_delta.isProvided()) p.rect.left.set(0, false); - // selectively apply rectangle defaults, making sure that - // params are not flagged as having been "provided" - // as rect params are overconstrained and rely on provided flags - if (!p.rect.left.isProvided()) - { - p.rect.left.set(default_rect.mLeft, false); - //HACK: get around the fact that setting a rect param component value won't invalidate the existing rect object value - p.rect.paramChanged(p.rect.left, true); - } - if (!p.rect.bottom.isProvided()) - { - p.rect.bottom.set(default_rect.mBottom, false); - p.rect.paramChanged(p.rect.bottom, true); - } - if (!p.rect.top.isProvided()) - { - p.rect.top.set(default_rect.mTop, false); - p.rect.paramChanged(p.rect.top, true); - } - if (!p.rect.right.isProvided()) - { - p.rect.right.set(default_rect.mRight, false); - p.rect.paramChanged(p.rect.right, true); + // selectively apply rectangle defaults, making sure that + // params are not flagged as having been "provided" + // as rect params are overconstrained and rely on provided flags + if (!p.rect.left.isProvided()) + { + p.rect.left.set(default_rect.mLeft, false); + //HACK: get around the fact that setting a rect param component value won't invalidate the existing rect object value + p.rect.paramChanged(p.rect.left, true); + } + if (!p.rect.bottom.isProvided()) + { + p.rect.bottom.set(default_rect.mBottom, false); + p.rect.paramChanged(p.rect.bottom, true); + } + if (!p.rect.top.isProvided()) + { + p.rect.top.set(default_rect.mTop, false); + p.rect.paramChanged(p.rect.top, true); + } + if (!p.rect.right.isProvided()) + { + p.rect.right.set(default_rect.mRight, false); + p.rect.paramChanged(p.rect.right, true); - } - if (!p.rect.width.isProvided()) - { - p.rect.width.set(default_rect.getWidth(), false); - p.rect.paramChanged(p.rect.width, true); - } - if (!p.rect.height.isProvided()) - { - p.rect.height.set(default_rect.getHeight(), false); - p.rect.paramChanged(p.rect.height, true); - } + } + if (!p.rect.width.isProvided()) + { + p.rect.width.set(default_rect.getWidth(), false); + p.rect.paramChanged(p.rect.width, true); + } + if (!p.rect.height.isProvided()) + { + p.rect.height.set(default_rect.getHeight(), false); + p.rect.paramChanged(p.rect.height, true); } } diff --git a/indra/llui/llview.h b/indra/llui/llview.h index 08828e55e6..1c35349510 100644 --- a/indra/llui/llview.h +++ b/indra/llui/llview.h @@ -97,7 +97,11 @@ private: static std::vector sDrawContextStack; }; -class LLView : public LLMouseHandler, public LLMortician, public LLFocusableElement +class LLView +: public LLMouseHandler, // handles mouse events + public LLFocusableElement, // handles keyboard events + public LLMortician, // lazy deletion + public LLHandleProvider // passes out weak references to self { public: struct Follows : public LLInitParam::ChoiceBlock @@ -306,8 +310,6 @@ public: void popVisible() { setVisible(mLastVisible); } BOOL getLastVisible() const { return mLastVisible; } - LLHandle getHandle() { mHandle.bind(this); return mHandle; } - U32 getFollows() const { return mReshapeFlags; } BOOL followsLeft() const { return mReshapeFlags & FOLLOWS_LEFT; } BOOL followsRight() const { return mReshapeFlags & FOLLOWS_RIGHT; } @@ -368,8 +370,8 @@ public: virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); virtual void translate( S32 x, S32 y ); void setOrigin( S32 x, S32 y ) { mRect.translate( x - mRect.mLeft, y - mRect.mBottom ); } - BOOL translateIntoRect( const LLRect& constraint, BOOL allow_partial_outside ); - BOOL translateIntoRectWithExclusion( const LLRect& inside, const LLRect& exclude, BOOL allow_partial_outside ); + BOOL translateIntoRect( const LLRect& constraint, S32 min_overlap_pixels = S32_MAX); + BOOL translateIntoRectWithExclusion( const LLRect& inside, const LLRect& exclude, S32 min_overlap_pixels = S32_MAX); void centerWithin(const LLRect& bounds); void setShape(const LLRect& new_rect, bool by_user = false); @@ -431,7 +433,7 @@ public: /*virtual*/ BOOL handleRightMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask); - /*virtual*/ std::string getName() const; + /*virtual*/ const std::string& getName() const; /*virtual*/ void onMouseCaptureLost(); /*virtual*/ BOOL hasMouseCapture(); /*virtual*/ void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const; @@ -503,7 +505,7 @@ public: // Set up params after XML load before calling new(), // usually to adjust layout. - static void applyXUILayout(Params& p, LLView* parent); + static void applyXUILayout(Params& p, LLView* parent, LLRect layout_rect = LLRect()); // For re-export of floaters and panels, convert the coordinate system // to be top-left based. @@ -606,11 +608,12 @@ private: BOOL mIsFocusRoot; BOOL mUseBoundingRect; // hit test against bounding rectangle that includes all child elements - LLRootHandle mHandle; BOOL mLastVisible; S32 mNextInsertionOrdinal; + bool mInDraw; + static LLWindow* sWindow; // All root views must know about their window. typedef std::map default_widget_map_t; diff --git a/indra/llui/llwindowshade.cpp b/indra/llui/llwindowshade.cpp index cf76202215..f5c463c961 100644 --- a/indra/llui/llwindowshade.cpp +++ b/indra/llui/llwindowshade.cpp @@ -37,10 +37,13 @@ const S32 MIN_NOTIFICATION_AREA_HEIGHT = 30; const S32 MAX_NOTIFICATION_AREA_HEIGHT = 100; +static LLDefaultChildRegistry::Register r("window_shade"); + LLWindowShade::Params::Params() : bg_image("bg_image"), modal("modal", false), text_color("text_color"), + shade_color("shade_color"), can_close("can_close", true) { changeDefault(mouse_opaque, false); @@ -48,7 +51,6 @@ LLWindowShade::Params::Params() LLWindowShade::LLWindowShade(const LLWindowShade::Params& params) : LLUICtrl(params), - mNotification(params.notification), mModal(params.modal), mFormHeight(0), mTextColor(params.text_color) @@ -72,7 +74,7 @@ void LLWindowShade::initFromParams(const LLWindowShade::Params& params) addChild(stackp); LLLayoutPanel::Params panel_p; - panel_p.rect = LLRect(0, 30, 800, 0); + panel_p.rect = LLRect(0, MIN_NOTIFICATION_AREA_HEIGHT, 800, 0); panel_p.name = "notification_area"; panel_p.visible = false; panel_p.user_resize = false; @@ -89,7 +91,7 @@ void LLWindowShade::initFromParams(const LLWindowShade::Params& params) panel_p.name = "background_area"; panel_p.mouse_opaque = false; panel_p.background_visible = false; - panel_p.bg_alpha_color = LLColor4(0.f, 0.f, 0.f, 0.2f); + panel_p.bg_alpha_color = params.shade_color; LLLayoutPanel* dummy_panel = LLUICtrlFactory::create(panel_p); stackp->addChild(dummy_panel); @@ -107,11 +109,11 @@ void LLWindowShade::initFromParams(const LLWindowShade::Params& params) LLIconCtrl::Params icon_p; icon_p.name = "notification_icon"; - icon_p.rect = LLRect(5, 23, 21, 8); + icon_p.rect = LLRect(5, 25, 21, 10); panel->addChild(LLUICtrlFactory::create(icon_p)); LLTextBox::Params text_p; - text_p.rect = LLRect(31, 20, panel->getRect().getWidth() - 5, 0); + text_p.rect = LLRect(31, 23, panel->getRect().getWidth() - 5, 3); text_p.follows.flags = FOLLOWS_ALL; text_p.text_color = mTextColor; text_p.font = LLFontGL::getFontSansSerifSmall(); @@ -125,41 +127,132 @@ void LLWindowShade::initFromParams(const LLWindowShade::Params& params) panel_p.auto_resize = false; panel_p.user_resize = false; panel_p.name="form_elements"; - panel_p.rect = LLRect(0, 30, 130, 0); + panel_p.rect = LLRect(0, MIN_NOTIFICATION_AREA_HEIGHT, 130, 0); LLLayoutPanel* form_elements_panel = LLUICtrlFactory::create(panel_p); stackp->addChild(form_elements_panel); - if (params.can_close) + panel_p = LLUICtrlFactory::getDefaultParams(); + panel_p.auto_resize = false; + panel_p.user_resize = false; + panel_p.rect = LLRect(0, MIN_NOTIFICATION_AREA_HEIGHT, 25, 0); + panel_p.name = "close_panel"; + LLLayoutPanel* close_panel = LLUICtrlFactory::create(panel_p); + stackp->addChild(close_panel); + + LLButton::Params button_p; + button_p.name = "close_notification"; + button_p.rect = LLRect(5, 23, 21, 7); + button_p.image_color.control="DkGray_66"; + button_p.image_unselected.name="Icon_Close_Foreground"; + button_p.image_selected.name="Icon_Close_Press"; + button_p.click_callback.function = boost::bind(&LLWindowShade::onCloseNotification, this); + + close_panel->addChild(LLUICtrlFactory::create(button_p)); + + close_panel->setVisible(params.can_close); +} + +void LLWindowShade::draw() +{ + LLRect message_rect = getChild("notification_text")->getTextBoundingRect(); + + LLLayoutPanel* notification_area = getChild("notification_area"); + + notification_area->reshape(notification_area->getRect().getWidth(), + llclamp(message_rect.getHeight() + 15, + llmax(mFormHeight, MIN_NOTIFICATION_AREA_HEIGHT), + MAX_NOTIFICATION_AREA_HEIGHT)); + + LLUICtrl::draw(); + + while(!mNotifications.empty() && !mNotifications.back()->isActive()) { - panel_p = LLUICtrlFactory::getDefaultParams(); - panel_p.auto_resize = false; - panel_p.user_resize = false; - panel_p.rect = LLRect(0, 30, 25, 0); - LLLayoutPanel* close_panel = LLUICtrlFactory::create(panel_p); - stackp->addChild(close_panel); - - LLButton::Params button_p; - button_p.name = "close_notification"; - button_p.rect = LLRect(5, 23, 21, 7); - button_p.image_color.control="DkGray_66"; - button_p.image_unselected.name="Icon_Close_Foreground"; - button_p.image_selected.name="Icon_Close_Press"; - button_p.click_callback.function = boost::bind(&LLWindowShade::onCloseNotification, this); - - close_panel->addChild(LLUICtrlFactory::create(button_p)); + mNotifications.pop_back(); + // go ahead and hide + hide(); } - LLSD payload = mNotification->getPayload(); + if (mNotifications.empty()) + { + hide(); + } + else if (notification_area->getVisibleAmount() < 0.01f) + { + displayLatestNotification(); + } - LLNotificationFormPtr formp = mNotification->getForm(); + if (!notification_area->getVisible() && (notification_area->getVisibleAmount() < 0.001f)) + { + getChildRef("background_area").setBackgroundVisible(false); + setMouseOpaque(false); + } +} + +void LLWindowShade::hide() +{ + getChildRef("notification_area").setVisible(false); +} + +void LLWindowShade::onCloseNotification() +{ + if (!mNotifications.empty()) + LLNotifications::instance().cancel(mNotifications.back()); +} + +void LLWindowShade::onClickIgnore(LLUICtrl* ctrl) +{ + LLNotificationPtr notify = getCurrentNotification(); + if (!notify) return; + + bool check = ctrl->getValue().asBoolean(); + if (notify->getForm()->getIgnoreType() == LLNotificationForm::IGNORE_SHOW_AGAIN) + { + // question was "show again" so invert value to get "ignore" + check = !check; + } + notify->setIgnored(check); +} + +void LLWindowShade::onClickNotificationButton(const std::string& name) +{ + LLNotificationPtr notify = getCurrentNotification(); + if (!notify) return; + + mNotificationResponse[name] = true; + + notify->respond(mNotificationResponse); +} + +void LLWindowShade::onEnterNotificationText(LLUICtrl* ctrl, const std::string& name) +{ + mNotificationResponse[name] = ctrl->getValue().asString(); +} + +void LLWindowShade::show(LLNotificationPtr notification) +{ + mNotifications.push_back(notification); + + displayLatestNotification(); +} + +void LLWindowShade::displayLatestNotification() +{ + if (mNotifications.empty()) return; + + LLNotificationPtr notification = mNotifications.back(); + + LLSD payload = notification->getPayload(); + + LLNotificationFormPtr formp = notification->getForm(); LLLayoutPanel& notification_area = getChildRef("notification_area"); - notification_area.getChild("notification_icon")->setValue(mNotification->getIcon()); - notification_area.getChild("notification_text")->setValue(mNotification->getMessage()); - notification_area.getChild("notification_text")->setToolTip(mNotification->getMessage()); + notification_area.getChild("notification_icon")->setValue(notification->getIcon()); + notification_area.getChild("notification_text")->setValue(notification->getMessage()); + notification_area.getChild("notification_text")->setToolTip(notification->getMessage()); LLNotificationForm::EIgnoreType ignore_type = formp->getIgnoreType(); LLLayoutPanel& form_elements = notification_area.getChildRef("form_elements"); form_elements.deleteAllChildren(); + form_elements.reshape(form_elements.getRect().getWidth(), MIN_NOTIFICATION_AREA_HEIGHT); const S32 FORM_PADDING_HORIZONTAL = 10; const S32 FORM_PADDING_VERTICAL = 3; @@ -229,7 +322,7 @@ void LLWindowShade::initFromParams(const LLWindowShade::Params& params) label_p.v_pad = 5; LLTextBox* textbox = LLUICtrlFactory::create(label_p); textbox->reshapeToFitText(); - textbox->reshape(textbox->getRect().getWidth(), form_elements.getRect().getHeight() - 2 * FORM_PADDING_VERTICAL); + textbox->reshape(textbox->getRect().getWidth(), MIN_NOTIFICATION_AREA_HEIGHT - 2 * FORM_PADDING_VERTICAL); form_elements.addChild(textbox); cur_x = textbox->getRect().mRight + FORM_PADDING_HORIZONTAL; @@ -249,7 +342,7 @@ void LLWindowShade::initFromParams(const LLWindowShade::Params& params) } } - mFormHeight = form_elements.getRect().getHeight() - (cur_y - FORM_PADDING_VERTICAL) + WIDGET_HEIGHT; + mFormHeight = form_elements.getRect().getHeight() - (cur_y - WIDGET_HEIGHT - FORM_PADDING_VERTICAL); form_elements.reshape(form_width, mFormHeight); form_elements.setMinDim(form_width); @@ -261,68 +354,39 @@ void LLWindowShade::initFromParams(const LLWindowShade::Params& params) { (*it)->translate(0, delta_y); } -} -void LLWindowShade::show() -{ getChildRef("notification_area").setVisible(true); getChildRef("background_area").setBackgroundVisible(mModal); setMouseOpaque(mModal); } -void LLWindowShade::draw() +void LLWindowShade::setBackgroundImage(LLUIImage* image) { - LLRect message_rect = getChild("notification_text")->getTextBoundingRect(); + getChild("notification_area")->setTransparentImage(image); +} - LLLayoutPanel* notification_area = getChild("notification_area"); +void LLWindowShade::setTextColor(LLColor4 color) +{ + getChild("notification_text")->setColor(color); +} - notification_area->reshape(notification_area->getRect().getWidth(), - llclamp(message_rect.getHeight() + 10, - llmin(mFormHeight, MAX_NOTIFICATION_AREA_HEIGHT), - MAX_NOTIFICATION_AREA_HEIGHT)); +bool LLWindowShade::isShown() const +{ + return getChildRef("notification_area").getVisible(); +} - LLUICtrl::draw(); - if (mNotification && !mNotification->isActive()) +void LLWindowShade::setCanClose(bool can_close) +{ + getChildView("close_panel")->setVisible(can_close); +} + +LLNotificationPtr LLWindowShade::getCurrentNotification() +{ + if (mNotifications.empty()) { - hide(); + return LLNotificationPtr(); } + return mNotifications.back(); } -void LLWindowShade::hide() -{ - getChildRef("notification_area").setVisible(false); - getChildRef("background_area").setBackgroundVisible(false); - - setMouseOpaque(false); -} - -void LLWindowShade::onCloseNotification() -{ - LLNotifications::instance().cancel(mNotification); -} - -void LLWindowShade::onClickIgnore(LLUICtrl* ctrl) -{ - bool check = ctrl->getValue().asBoolean(); - if (mNotification && mNotification->getForm()->getIgnoreType() == LLNotificationForm::IGNORE_SHOW_AGAIN) - { - // question was "show again" so invert value to get "ignore" - check = !check; - } - mNotification->setIgnored(check); -} - -void LLWindowShade::onClickNotificationButton(const std::string& name) -{ - if (!mNotification) return; - - mNotificationResponse[name] = true; - - mNotification->respond(mNotificationResponse); -} - -void LLWindowShade::onEnterNotificationText(LLUICtrl* ctrl, const std::string& name) -{ - mNotificationResponse[name] = ctrl->getValue().asString(); -} diff --git a/indra/llui/llwindowshade.h b/indra/llui/llwindowshade.h index 09ffc2cd54..6d753d1161 100644 --- a/indra/llui/llwindowshade.h +++ b/indra/llui/llwindowshade.h @@ -36,20 +36,28 @@ class LLWindowShade : public LLUICtrl public: struct Params : public LLInitParam::Block { - Mandatory notification; Optional bg_image; - Optional text_color; + Optional text_color, + shade_color; Optional modal, can_close; Params(); }; - void show(); + void show(LLNotificationPtr); /*virtual*/ void draw(); void hide(); + + bool isShown() const; + + void setBackgroundImage(LLUIImage* image); + void setTextColor(LLColor4 color); + void setCanClose(bool can_close); private: + void displayLatestNotification(); + LLNotificationPtr getCurrentNotification(); friend class LLUICtrlFactory; LLWindowShade(const Params& p); @@ -60,7 +68,7 @@ private: void onEnterNotificationText(LLUICtrl* ctrl, const std::string& name); void onClickIgnore(LLUICtrl* ctrl); - LLNotificationPtr mNotification; + std::vector mNotifications; LLSD mNotificationResponse; bool mModal; S32 mFormHeight; diff --git a/indra/llui/tests/llurlentry_stub.cpp b/indra/llui/tests/llurlentry_stub.cpp index 4f251db93b..c75df86891 100644 --- a/indra/llui/tests/llurlentry_stub.cpp +++ b/indra/llui/tests/llurlentry_stub.cpp @@ -105,8 +105,6 @@ LLStyle::Params::Params() namespace LLInitParam { - BaseBlock::BaseBlock() {} - BaseBlock::~BaseBlock() {} Param::Param(BaseBlock* enclosing_block) : mIsProvided(false) { @@ -114,7 +112,6 @@ namespace LLInitParam const U8* block_addr = reinterpret_cast(enclosing_block); mEnclosingBlockOffset = (U16)(my_addr - block_addr); } - void BaseBlock::paramChanged(const Param& last_param, bool user_provided) {} void BaseBlock::addParam(BlockDescriptor& block_data, const ParamDescriptorPtr in_param, const char* char_name){} void BaseBlock::addSynonym(Param& param, const std::string& synonym) {} diff --git a/indra/llui/tests/llurlmatch_test.cpp b/indra/llui/tests/llurlmatch_test.cpp index 627f3129e9..7183413463 100644 --- a/indra/llui/tests/llurlmatch_test.cpp +++ b/indra/llui/tests/llurlmatch_test.cpp @@ -63,9 +63,6 @@ S32 LLUIImage::getHeight() const namespace LLInitParam { - BaseBlock::BaseBlock() {} - BaseBlock::~BaseBlock() {} - BlockDescriptor::BlockDescriptor() {} ParamDescriptor::ParamDescriptor(param_handle_t p, merge_func_t merge_func, @@ -77,8 +74,6 @@ namespace LLInitParam S32 max_count){} ParamDescriptor::~ParamDescriptor() {} - void BaseBlock::paramChanged(const Param& last_param, bool user_provided) {} - void BaseBlock::addParam(BlockDescriptor& block_data, const ParamDescriptorPtr in_param, const char* char_name){} param_handle_t BaseBlock::getHandleFromParam(const Param* param) const {return 0;} void BaseBlock::addSynonym(Param& param, const std::string& synonym) {} diff --git a/indra/llvfs/lllfsthread.cpp b/indra/llvfs/lllfsthread.cpp index 3d3ed9f6d4..073b1af2a1 100644 --- a/indra/llvfs/lllfsthread.cpp +++ b/indra/llvfs/lllfsthread.cpp @@ -45,7 +45,7 @@ void LLLFSThread::initClass(bool local_is_threaded) //static S32 LLLFSThread::updateClass(U32 ms_elapsed) { - sLocal->update(ms_elapsed); + sLocal->update((F32)ms_elapsed); return sLocal->getPending(); } diff --git a/indra/llvfs/llvfsthread.cpp b/indra/llvfs/llvfsthread.cpp index 254f8b55ba..a57e2b15ab 100644 --- a/indra/llvfs/llvfsthread.cpp +++ b/indra/llvfs/llvfsthread.cpp @@ -46,7 +46,7 @@ void LLVFSThread::initClass(bool local_is_threaded) //static S32 LLVFSThread::updateClass(U32 ms_elapsed) { - sLocal->update(ms_elapsed); + sLocal->update((F32)ms_elapsed); return sLocal->getPending(); } diff --git a/indra/llwindow/lldragdropwin32.cpp b/indra/llwindow/lldragdropwin32.cpp index d4d444eb28..15acddd987 100644 --- a/indra/llwindow/lldragdropwin32.cpp +++ b/indra/llwindow/lldragdropwin32.cpp @@ -124,10 +124,9 @@ class LLDragDropWin32Target: ScreenToClient( mAppWindowHandle, &pt2 ); LLCoordWindow cursor_coord_window( pt2.x, pt2.y ); - window_imp->convertCoords(cursor_coord_window, &gl_coord); MASK mask = gKeyboard->currentMask(TRUE); - LLWindowCallbacks::DragNDropResult result = window_imp->completeDragNDropRequest( gl_coord, mask, + LLWindowCallbacks::DragNDropResult result = window_imp->completeDragNDropRequest( cursor_coord_window.convert(), mask, LLWindowCallbacks::DNDA_START_TRACKING, mDropUrl ); switch (result) @@ -180,10 +179,9 @@ class LLDragDropWin32Target: ScreenToClient( mAppWindowHandle, &pt2 ); LLCoordWindow cursor_coord_window( pt2.x, pt2.y ); - window_imp->convertCoords(cursor_coord_window, &gl_coord); MASK mask = gKeyboard->currentMask(TRUE); - LLWindowCallbacks::DragNDropResult result = window_imp->completeDragNDropRequest( gl_coord, mask, + LLWindowCallbacks::DragNDropResult result = window_imp->completeDragNDropRequest( cursor_coord_window.convert(), mask, LLWindowCallbacks::DNDA_TRACK, mDropUrl ); switch (result) @@ -237,15 +235,13 @@ class LLDragDropWin32Target: LLWindowWin32 *window_imp = (LLWindowWin32 *)GetWindowLong( mAppWindowHandle, GWL_USERDATA ); if ( NULL != window_imp ) { - LLCoordGL gl_coord( 0, 0 ); - POINT pt_client; pt_client.x = pt.x; pt_client.y = pt.y; ScreenToClient( mAppWindowHandle, &pt_client ); LLCoordWindow cursor_coord_window( pt_client.x, pt_client.y ); - window_imp->convertCoords(cursor_coord_window, &gl_coord); + LLCoordGL gl_coord(cursor_coord_window.convert()); llinfos << "### (Drop) URL is: " << mDropUrl << llendl; llinfos << "### raw coords are: " << pt.x << " x " << pt.y << llendl; llinfos << "### client coords are: " << pt_client.x << " x " << pt_client.y << llendl; diff --git a/indra/llwindow/llmousehandler.h b/indra/llwindow/llmousehandler.h index bbbc3d4406..d825a3424c 100644 --- a/indra/llwindow/llmousehandler.h +++ b/indra/llwindow/llmousehandler.h @@ -65,7 +65,7 @@ public: virtual BOOL handleHover(S32 x, S32 y, MASK mask) = 0; virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks) = 0; virtual BOOL handleToolTip(S32 x, S32 y, MASK mask) = 0; - virtual std::string getName() const = 0; + virtual const std::string& getName() const = 0; virtual void onMouseCaptureLost() = 0; diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp index dc3a1099b1..5b7424acbb 100644 --- a/indra/llwindow/llwindow.cpp +++ b/indra/llwindow/llwindow.cpp @@ -108,9 +108,12 @@ LLWindow::LLWindow(LLWindowCallbacks* callbacks, BOOL fullscreen, U32 flags) mSupportedResolutions(NULL), mNumSupportedResolutions(0), mCurrentCursor(UI_CURSOR_ARROW), + mNextCursor(UI_CURSOR_ARROW), mCursorHidden(FALSE), mBusyCount(0), mIsMouseClipping(FALSE), + mMinWindowWidth(0), + mMinWindowHeight(0), mSwapMethod(SWAP_METHOD_UNDEFINED), mHideCursorPermanent(FALSE), mFlags(flags), @@ -179,6 +182,51 @@ void *LLWindow::getMediaWindow() return getPlatformWindow(); } +BOOL LLWindow::setSize(LLCoordScreen size) +{ + if (!getMaximized()) + { + size.mX = llmax(size.mX, mMinWindowWidth); + size.mY = llmax(size.mY, mMinWindowHeight); + } + return setSizeImpl(size); +} + +BOOL LLWindow::setSize(LLCoordWindow size) +{ + //HACK: we are inconsistently using minimum window dimensions + // in this case, we are constraining the inner "client" rect and other times + // we constrain the outer "window" rect + // There doesn't seem to be a good way to do this consistently without a bunch of platform + // specific code + if (!getMaximized()) + { + size.mX = llmax(size.mX, mMinWindowWidth); + size.mY = llmax(size.mY, mMinWindowHeight); + } + return setSizeImpl(size); +} + + +// virtual +void LLWindow::setMinSize(U32 min_width, U32 min_height, bool enforce_immediately) +{ + mMinWindowWidth = min_width; + mMinWindowHeight = min_height; + + if (enforce_immediately) + { + LLCoordScreen cur_size; + if (!getMaximized() && getSize(&cur_size)) + { + if (cur_size.mX < mMinWindowWidth || cur_size.mY < mMinWindowHeight) + { + setSizeImpl(LLCoordScreen(llmin(cur_size.mX, mMinWindowWidth), llmin(cur_size.mY, mMinWindowHeight))); + } + } + } +} + //virtual void LLWindow::processMiscNativeEvents() { @@ -403,3 +451,42 @@ BOOL LLWindowManager::isWindowValid(LLWindow *window) { return sWindowList.find(window) != sWindowList.end(); } + +//coordinate conversion utility funcs that forward to llwindow +LLCoordCommon LL_COORD_TYPE_WINDOW::convertToCommon() const +{ + const LLCoordWindow& self = LLCoordWindow::getTypedCoords(*this); + + LLWindow* windowp = &(*LLWindow::beginInstances()); + LLCoordGL out; + windowp->convertCoords(self, &out); + return out.convert(); +} + +void LL_COORD_TYPE_WINDOW::convertFromCommon(const LLCoordCommon& from) +{ + LLCoordWindow& self = LLCoordWindow::getTypedCoords(*this); + + LLWindow* windowp = &(*LLWindow::beginInstances()); + LLCoordGL from_gl(from); + windowp->convertCoords(from_gl, &self); +} + +LLCoordCommon LL_COORD_TYPE_SCREEN::convertToCommon() const +{ + const LLCoordScreen& self = LLCoordScreen::getTypedCoords(*this); + + LLWindow* windowp = &(*LLWindow::beginInstances()); + LLCoordGL out; + windowp->convertCoords(self, &out); + return out.convert(); +} + +void LL_COORD_TYPE_SCREEN::convertFromCommon(const LLCoordCommon& from) +{ + LLCoordScreen& self = LLCoordScreen::getTypedCoords(*this); + + LLWindow* windowp = &(*LLWindow::beginInstances()); + LLCoordGL from_gl(from); + windowp->convertCoords(from_gl, &self); +} diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index e8a86a1880..4da87f4e06 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -39,7 +39,7 @@ class LLWindowCallbacks; // Refer to llwindow_test in test/common/llwindow for usage example -class LLWindow +class LLWindow : public LLInstanceTracker { public: struct LLWindowResolution @@ -72,7 +72,9 @@ public: virtual BOOL getSize(LLCoordScreen *size) = 0; virtual BOOL getSize(LLCoordWindow *size) = 0; virtual BOOL setPosition(LLCoordScreen position) = 0; - virtual BOOL setSize(LLCoordScreen size) = 0; + BOOL setSize(LLCoordScreen size); + BOOL setSize(LLCoordWindow size); + virtual void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true); virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) = 0; virtual BOOL setCursorPosition(LLCoordWindow position) = 0; virtual BOOL getCursorPosition(LLCoordWindow *position) = 0; @@ -91,8 +93,9 @@ public: virtual S32 getBusyCount() const; // Sets cursor, may set to arrow+hourglass - virtual void setCursor(ECursorType cursor) = 0; + virtual void setCursor(ECursorType cursor) { mNextCursor = cursor; }; virtual ECursorType getCursor() const; + virtual void updateCursor() = 0; virtual void captureMouse() = 0; virtual void releaseMouse() = 0; @@ -169,6 +172,9 @@ protected: // Defaults to true virtual BOOL canDelete(); + virtual BOOL setSizeImpl(LLCoordScreen size) = 0; + virtual BOOL setSizeImpl(LLCoordWindow size) = 0; + protected: LLWindowCallbacks* mCallbacks; @@ -181,6 +187,7 @@ protected: LLWindowResolution* mSupportedResolutions; S32 mNumSupportedResolutions; ECursorType mCurrentCursor; + ECursorType mNextCursor; BOOL mCursorHidden; S32 mBusyCount; // how deep is the "cursor busy" stack? BOOL mIsMouseClipping; // Is this window currently clipping the mouse @@ -188,6 +195,8 @@ protected: BOOL mHideCursorPermanent; U32 mFlags; U16 mHighSurrogate; + S32 mMinWindowWidth; + S32 mMinWindowHeight; // Handle a UTF-16 encoding unit received from keyboard. // Converting the series of UTF-16 encoding units to UTF-32 data, diff --git a/indra/llwindow/llwindowcallbacks.cpp b/indra/llwindow/llwindowcallbacks.cpp index c2705bbf74..9712ae1d91 100644 --- a/indra/llwindow/llwindowcallbacks.cpp +++ b/indra/llwindow/llwindowcallbacks.cpp @@ -28,8 +28,6 @@ #include "llwindowcallbacks.h" -#include "llcoord.h" - // // LLWindowCallbacks // diff --git a/indra/llwindow/llwindowcallbacks.h b/indra/llwindow/llwindowcallbacks.h index 8572b442f1..7da5959700 100644 --- a/indra/llwindow/llwindowcallbacks.h +++ b/indra/llwindow/llwindowcallbacks.h @@ -26,7 +26,7 @@ #ifndef LLWINDOWCALLBACKS_H #define LLWINDOWCALLBACKS_H -class LLCoordGL; +#include "llcoord.h" class LLWindow; class LLWindowCallbacks diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index ac53e6a86e..1f767f4c97 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -46,7 +46,8 @@ public: /*virtual*/ BOOL getSize(LLCoordScreen *size) {return FALSE;}; /*virtual*/ BOOL getSize(LLCoordWindow *size) {return FALSE;}; /*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;}; - /*virtual*/ BOOL setSize(LLCoordScreen size) {return FALSE;}; + /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;}; + /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;}; /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;}; /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; @@ -55,7 +56,7 @@ public: /*virtual*/ void showCursorFromMouseMove() {}; /*virtual*/ void hideCursorUntilMouseMove() {}; /*virtual*/ BOOL isCursorHidden() {return FALSE;}; - /*virtual*/ void setCursor(ECursorType cursor) {}; + /*virtual*/ void updateCursor() {}; //virtual ECursorType getCursor() { return mCurrentCursor; }; /*virtual*/ void captureMouse() {}; /*virtual*/ void releaseMouse() {}; diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 8057506736..32bb84cba5 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llwindowmacosx.cpp * @brief Platform-dependent implementation of llwindow * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -220,10 +220,10 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, // Route them to a dummy callback structure until the end of constructor. LLWindowCallbacks null_callbacks; mCallbacks = &null_callbacks; - + // Voodoo for calling cocoa from carbon (see llwindowmacosx-objc.mm). setupCocoa(); - + // Initialize the keyboard gKeyboard = new LLKeyboardMacOSX(); gKeyboard->setCallbacks(callbacks); @@ -254,10 +254,10 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, mRawKeyEvent = NULL; mFSAASamples = fsaa_samples; mForceRebuild = FALSE; - + // For reasons that aren't clear to me, LLTimers seem to be created in the "started" state. // Since the started state of this one is used to track whether the NMRec has been installed, it wants to start out in the "stopped" state. - mBounceTimer.stop(); + mBounceTimer.stop(); // Get the original aspect ratio of the main device. mOriginalAspectRatio = (double)CGDisplayPixelsWide(mDisplay) / (double)CGDisplayPixelsHigh(mDisplay); @@ -270,7 +270,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, mMoveEventCampartorUPP = NewEventComparatorUPP(staticMoveEventComparator); mGlobalHandlerRef = NULL; mWindowHandlerRef = NULL; - + mDragOverrideCursor = -1; // We're not clipping yet @@ -445,7 +445,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits mFullscreenBits = -1; mFullscreenRefresh = -1; - std::string error= llformat("Unable to run fullscreen at %d x %d.\nRunning in window.", width, height); + std::string error= llformat("Unable to run fullscreen at %d x %d.\nRunning in window.", width, height); OSMessageBox(error, "Error", OSMB_OK); } } @@ -477,7 +477,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits kFirstWindowOfClass, true, (long)this); - + if (!mWindow) { setupFailure("Window creation error", "Error", OSMB_OK); @@ -493,7 +493,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits InstallStandardEventHandler(GetWindowEventTarget(mWindow)); InstallWindowEventHandler(mWindow, mEventHandlerUPP, GetEventTypeCount (WindowHandlerEventList), WindowHandlerEventList, (void*)this, &mWindowHandlerRef); // add event handler #if LL_OS_DRAGDROP_ENABLED - InstallTrackingHandler( dragTrackingHandler, mWindow, (void*)this ); + InstallTrackingHandler( dragTrackingHandler, mWindow, (void*)this ); InstallReceiveHandler( dragReceiveHandler, mWindow, (void*)this ); #endif // LL_OS_DRAGDROP_ENABLED } @@ -790,7 +790,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits LL_DEBUGS("GLinit") << "Keeping vertical sync" << LL_ENDL; frames_per_swap = 1; } - aglSetInteger(mContext, AGL_SWAP_INTERVAL, &frames_per_swap); + aglSetInteger(mContext, AGL_SWAP_INTERVAL, &frames_per_swap); //enable multi-threaded OpenGL if (sUseMultGL) @@ -803,7 +803,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits if (cgl_err != kCGLNoError ) { LL_DEBUGS("GLInit") << "Multi-threaded OpenGL not available." << LL_ENDL; - } + } else { LL_DEBUGS("GLInit") << "Multi-threaded OpenGL enabled." << LL_ENDL; @@ -1109,7 +1109,7 @@ BOOL LLWindowMacOSX::maximize() { ZoomWindow(mWindow, inContent, true); } - + return mMaximized; } @@ -1164,6 +1164,8 @@ void LLWindowMacOSX::gatherInput() } } + + updateCursor(); } BOOL LLWindowMacOSX::getPosition(LLCoordScreen *position) @@ -1254,7 +1256,7 @@ BOOL LLWindowMacOSX::setPosition(const LLCoordScreen position) return TRUE; } -BOOL LLWindowMacOSX::setSize(const LLCoordScreen size) +BOOL LLWindowMacOSX::setSizeImpl(const LLCoordScreen size) { if(mWindow) { @@ -1264,9 +1266,33 @@ BOOL LLWindowMacOSX::setSize(const LLCoordScreen size) return TRUE; } +BOOL LLWindowMacOSX::setSizeImpl(const LLCoordWindow size) +{ + Rect client_rect; + if (mWindow) + { + OSStatus err = GetWindowBounds(mWindow, kWindowContentRgn, &client_rect); + if (err == noErr) + { + client_rect.right = client_rect.left + size.mX; + client_rect.bottom = client_rect.top + size.mY; + err = SetWindowBounds(mWindow, kWindowContentRgn, &client_rect); + } + if (err == noErr) + { + return TRUE; + } + else + { + llinfos << "Error setting size" << err << llendl; + return FALSE; + } + } + return FALSE; +} + void LLWindowMacOSX::swapBuffers() { - glFinish(); aglSwapBuffers(mContext); } @@ -1433,7 +1459,7 @@ static void fixOrigin(void) GrafPtr port; Rect portrect; - ::GetPort(&port); + ::GetPort(&port); ::GetPortBounds(port, &portrect); if((portrect.left != 0) || (portrect.top != 0)) { @@ -1447,17 +1473,17 @@ BOOL LLWindowMacOSX::getCursorPosition(LLCoordWindow *position) Point cursor_point; LLCoordScreen screen_pos; GrafPtr save; - + if(mWindow == NULL) return FALSE; - + ::GetPort(&save); ::SetPort(GetWindowPort(mWindow)); fixOrigin(); // gets the mouse location in local coordinates ::GetMouse(&cursor_point); - + // lldebugs << "getCursorPosition(): cursor is at " << cursor_point.h << ", " << cursor_point.v << " port origin: " << portrect.left << ", " << portrect.top << llendl; ::SetPort(save); @@ -1522,7 +1548,7 @@ F32 LLWindowMacOSX::getNativeAspectRatio() { // The constructor for this class grabs the aspect ratio of the monitor before doing any resolution // switching, and stashes it in mOriginalAspectRatio. Here, we just return it. - + if (mOverrideAspectRatio > 0.f) { return mOverrideAspectRatio; @@ -1997,7 +2023,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e if (mPreeditor && (result = GetEventParameter(event, kEventParamTextInputSendFixLen, typeLongInteger, ¶m_type, sizeof(fix_len), NULL, &fix_len)) == noErr - && typeLongInteger == param_type + && typeLongInteger == param_type && (result = GetEventParameter(event, kEventParamTextInputSendText, typeUnicodeText, ¶m_type, 0, &text_len, NULL)) == noErr && typeUnicodeText == param_type) @@ -2017,7 +2043,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e mPreeditor->markAsPreedit(location, length); } mPreeditor->resetPreedit(); - + // Receive the text from input method. U16 *const text = new U16[text_len / sizeof(U16)]; GetEventParameter(event, kEventParamTextInputSendText, typeUnicodeText, NULL, text_len, NULL, text); @@ -2056,11 +2082,11 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e GetEventParameter(event, kEventParamTextInputSendHiliteRng, typeTextRangeArray, NULL, text_range_array_size, NULL, text_range_array); - // WARNING: We assume ranges are in ascending order, + // WARNING: We assume ranges are in ascending order, // although the condition is undocumented. It seems // OK to assume this. I also assumed // the ranges are contiguous in previous versions, but I - // have heard a rumore that older versions os ATOK may + // have heard a rumore that older versions os ATOK may // return ranges with some _gap_. I don't know whether // it is true, but I'm preparing my code for the case. @@ -2124,7 +2150,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e } } break; - + case kEventTextInputUnicodeForKeyEvent: { UInt32 modifiers = 0; @@ -2133,7 +2159,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e // First, process the raw event. { EventRef rawEvent = NULL; - + // Get the original event and extract the modifier keys, so we can ignore command-key events. if (GetEventParameter(event, kEventParamTextInputSendKeyboardEvent, typeEventRef, NULL, sizeof(rawEvent), NULL, &rawEvent) == noErr) { @@ -2142,7 +2168,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e // and call this function recursively to handle the raw key event. eventHandler (myHandler, rawEvent); - + // save the raw event until we're done processing the unicode input as well. mRawKeyEvent = rawEvent; } @@ -2173,7 +2199,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e else { MASK mask = LLWindowMacOSX::modifiersToMask(modifiers); - + llassert( actualType == typeUnicodeText ); // The result is a UTF16 buffer. Pass the characters in turn to handleUnicodeChar. @@ -2199,7 +2225,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e result = err; } break; - + case kEventTextInputOffsetToPos: { EventParamType param_type; @@ -2212,7 +2238,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e S32 preedit, preedit_length; mPreeditor->getPreeditRange(&preedit, &preedit_length); const LLWString & text = mPreeditor->getPreeditString(); - + LLCoordGL caret_coord; LLRect preedit_bounds; if (0 <= offset @@ -2226,10 +2252,10 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e qd_point.h = caret_base_coord_screen.mX; qd_point.v = caret_base_coord_screen.mY; SetEventParameter(event, kEventParamTextInputReplyPoint, typeQDPoint, sizeof(qd_point), &qd_point); - + short line_height = (short) preedit_bounds.getHeight(); SetEventParameter(event, kEventParamTextInputReplyLineHeight, typeShortInteger, sizeof(line_height), &line_height); - + result = noErr; } else @@ -2282,7 +2308,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e case kEventRawKeyRepeat: if (gDebugWindowProc) { - printf("key down, key code = 0x%08x, char code = 0x%02x (%c), modifiers = 0x%08x\n", + printf("key down, key code = 0x%08x, char code = 0x%02x (%c), modifiers = 0x%08x\n", (unsigned int)keyCode, charCode, (char)charCode, (unsigned int)modifiers); fflush(stdout); } @@ -2293,7 +2319,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e case kEventRawKeyUp: if (gDebugWindowProc) { - printf("key up, key code = 0x%08x, char code = 0x%02x (%c), modifiers = 0x%08x\n", + printf("key up, key code = 0x%08x, char code = 0x%02x (%c), modifiers = 0x%08x\n", (unsigned int)keyCode, charCode, (char)charCode, (unsigned int)modifiers); fflush(stdout); } @@ -2351,7 +2377,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e } // When the state of the 'Fn' key (the one that changes some of the mappings on a powerbook/macbook keyboard - // to an embedded keypad) changes, it may subsequently cause a key up event to be lost, which may lead to + // to an embedded keypad) changes, it may subsequently cause a key up event to be lost, which may lead to // a movement key getting "stuck" down. This is bad. // This is an OS bug -- even the GetKeys() API doesn't tell you the key has been released. // This workaround causes all held-down keys to be reset whenever the state of the Fn key changes. This isn't @@ -2361,14 +2387,14 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e if (gDebugWindowProc) printf("Fn key state change event\n"); gKeyboard->resetKeys(); } - + if (gDebugWindowProc) fflush(stdout); mLastModifiers = modifiers; result = eventNotHandledErr; break; } - + mRawKeyEvent = NULL; } break; @@ -2463,7 +2489,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e case kEventMouseButtonSecondary: mCallbacks->handleRightMouseDown(this, outCoords, mask); break; - + case kEventMouseButtonTertiary: mCallbacks->handleMiddleMouseDown(this, outCoords, mask); break; @@ -2525,7 +2551,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e case kEventClassWindow: switch(evtKind) - { + { case kEventWindowActivated: if (mTSMDocument) { @@ -2540,20 +2566,20 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e } mCallbacks->handleFocusLost(this); break; - + case kEventWindowBoundsChanging: { // This is where we would constrain move/resize to a particular screen - const S32 MIN_WIDTH = 1024; - const S32 MIN_HEIGHT = 768; - + const S32 MIN_WIDTH = mMinWindowWidth; + const S32 MIN_HEIGHT = mMinWindowHeight; + Rect currentBounds; Rect previousBounds; GetEventParameter(event, kEventParamCurrentBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, ¤tBounds); GetEventParameter(event, kEventParamPreviousBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, &previousBounds); - + // Put an offset into window un-maximize operation since the kEventWindowGetIdealSize // event only allows the specification of size and not position. if (mMaximized) @@ -2561,7 +2587,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e short leftOffset = mPreviousWindowRect.left - currentBounds.left; currentBounds.left += leftOffset; currentBounds.right += leftOffset; - + short topOffset = mPreviousWindowRect.top - currentBounds.top; currentBounds.top += topOffset; currentBounds.bottom += topOffset; @@ -2581,7 +2607,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e { currentBounds.bottom = currentBounds.top + MIN_HEIGHT; } - + SetEventParameter(event, kEventParamCurrentBounds, typeQDRectangle, sizeof(Rect), ¤tBounds); result = noErr; } @@ -2592,38 +2618,38 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e // Get new window bounds Rect newBounds; GetEventParameter(event, kEventParamCurrentBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, &newBounds); - + // Get previous window bounds Rect oldBounds; GetEventParameter(event, kEventParamPreviousBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, &oldBounds); - + // Determine if the new size is larger than the old bool newBoundsLarger = ((newBounds.right - newBounds.left) >= (oldBounds.right - oldBounds.left)); newBoundsLarger &= ((newBounds.bottom - newBounds.top) >= (oldBounds.bottom - oldBounds.top)); - + // Check to see if this is a zoom event (+ button on window pane) unsigned int eventParams; GetEventParameter(event, kEventParamAttributes, typeUInt32, NULL, sizeof(int), NULL, &eventParams); bool isZoomEvent = ((eventParams & kWindowBoundsChangeZoom) != 0); - + // Maximized flag is if zoom event and increasing window size mMaximized = (isZoomEvent && newBoundsLarger); - + aglUpdateContext(mContext); - + mCallbacks->handleResize(this, newBounds.right - newBounds.left, newBounds.bottom - newBounds.top); } break; - + case kEventWindowGetIdealSize: // Only recommend a new ideal size when un-maximizing if (mMaximized == TRUE) { Point nonMaximizedSize; - + nonMaximizedSize.v = mPreviousWindowRect.bottom - mPreviousWindowRect.top; nonMaximizedSize.h = mPreviousWindowRect.right - mPreviousWindowRect.left; - + SetEventParameter(event, kEventParamDimensions, typeQDPoint, sizeof(Point), &nonMaximizedSize); result = noErr; } @@ -2678,7 +2704,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e if (mPreeditor) { switch(evtKind) - { + { case kEventTSMDocumentAccessGetLength: { @@ -2697,14 +2723,14 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e { // Return the selected range, excluding preedit. // In our preeditor, preedit and selection are exclusive, so, - // when it has a preedit, there is no selection and the + // when it has a preedit, there is no selection and the // insertion point is on the preedit that corrupses into the // beginning of the preedit when the preedit was removed. S32 preedit, preedit_length; mPreeditor->getPreeditRange(&preedit, &preedit_length); const LLWString & text = mPreeditor->getPreeditString(); - + CFRange range; if (preedit_length) { @@ -2768,7 +2794,7 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e memcpy(target_pointer, text_utf16.c_str() + range.location, range.length * sizeof(UniChar)); // Note that result has already been set above. - } + } } break; @@ -2815,14 +2841,14 @@ const char* cursorIDToName(int id) case UI_CURSOR_TOOLPLAY: return "UI_CURSOR_TOOLPLAY"; case UI_CURSOR_TOOLPAUSE: return "UI_CURSOR_TOOLPAUSE"; case UI_CURSOR_TOOLMEDIAOPEN: return "UI_CURSOR_TOOLMEDIAOPEN"; - case UI_CURSOR_PIPETTE: return "UI_CURSOR_PIPETTE"; + case UI_CURSOR_PIPETTE: return "UI_CURSOR_PIPETTE"; case UI_CURSOR_TOOLSIT: return "UI_CURSOR_TOOLSIT"; case UI_CURSOR_TOOLBUY: return "UI_CURSOR_TOOLBUY"; case UI_CURSOR_TOOLOPEN: return "UI_CURSOR_TOOLOPEN"; } llerrs << "cursorIDToName: unknown cursor id" << id << llendl; - + return "UI_CURSOR_ARROW"; } @@ -2838,42 +2864,42 @@ static void initPixmapCursor(int cursorid, int hotspotX, int hotspotY) fullpath += gDirUtilp->getDirDelimiter(); fullpath += cursorIDToName(cursorid); fullpath += ".tif"; - + gCursors[cursorid] = createImageCursor(fullpath.c_str(), hotspotX, hotspotY); } -void LLWindowMacOSX::setCursor(ECursorType cursor) +void LLWindowMacOSX::updateCursor() { OSStatus result = noErr; - if (mDragOverrideCursor != -1) + if (mDragOverrideCursor != -1) { // A drag is in progress...remember the requested cursor and we'll // restore it when it is done - mCurrentCursor = cursor; + mCurrentCursor = mNextCursor; return; } - if (cursor == UI_CURSOR_ARROW + if (mNextCursor == UI_CURSOR_ARROW && mBusyCount > 0) { - cursor = UI_CURSOR_WORKING; + mNextCursor = UI_CURSOR_WORKING; } - if(mCurrentCursor == cursor) + if(mCurrentCursor == mNextCursor) return; // RN: replace multi-drag cursors with single versions - if (cursor == UI_CURSOR_ARROWDRAGMULTI) + if (mNextCursor == UI_CURSOR_ARROWDRAGMULTI) { - cursor = UI_CURSOR_ARROWDRAG; + mNextCursor = UI_CURSOR_ARROWDRAG; } - else if (cursor == UI_CURSOR_ARROWCOPYMULTI) + else if (mNextCursor == UI_CURSOR_ARROWCOPYMULTI) { - cursor = UI_CURSOR_ARROWCOPY; + mNextCursor = UI_CURSOR_ARROWCOPY; } - switch(cursor) + switch(mNextCursor) { default: case UI_CURSOR_ARROW: @@ -2924,7 +2950,7 @@ void LLWindowMacOSX::setCursor(ECursorType cursor) case UI_CURSOR_TOOLSIT: case UI_CURSOR_TOOLBUY: case UI_CURSOR_TOOLOPEN: - result = setImageCursor(gCursors[cursor]); + result = setImageCursor(gCursors[mNextCursor]); break; } @@ -2934,7 +2960,7 @@ void LLWindowMacOSX::setCursor(ECursorType cursor) InitCursor(); } - mCurrentCursor = cursor; + mCurrentCursor = mNextCursor; } ECursorType LLWindowMacOSX::getCursor() const @@ -3269,14 +3295,14 @@ void LLWindowMacOSX::spawnWebBrowser(const std::string& escaped_url, bool async) LLSD LLWindowMacOSX::getNativeKeyData() { LLSD result = LLSD::emptyMap(); - + if(mRawKeyEvent) { char char_code = 0; UInt32 key_code = 0; UInt32 modifiers = 0; UInt32 keyboard_type = 0; - + GetEventParameter (mRawKeyEvent, kEventParamKeyMacCharCodes, typeChar, NULL, sizeof(char), NULL, &char_code); GetEventParameter (mRawKeyEvent, kEventParamKeyCode, typeUInt32, NULL, sizeof(UInt32), NULL, &key_code); GetEventParameter (mRawKeyEvent, kEventParamKeyModifiers, typeUInt32, NULL, sizeof(UInt32), NULL, &modifiers); @@ -3286,7 +3312,7 @@ LLSD LLWindowMacOSX::getNativeKeyData() result["key_code"] = (S32)key_code; result["modifiers"] = (S32)modifiers; result["keyboard_type"] = (S32)keyboard_type; - + #if 0 // This causes trouble for control characters -- apparently character codes less than 32 (escape, control-A, etc) // cause llsd serialization to create XML that the llsd deserializer won't parse! @@ -3295,7 +3321,7 @@ LLSD LLWindowMacOSX::getNativeKeyData() EventParamType actualType = typeUTF8Text; UInt32 actualSize = 0; char *buffer = NULL; - + err = GetEventParameter (mRawKeyEvent, kEventParamKeyUnicodes, typeUTF8Text, &actualType, 0, &actualSize, NULL); if(err == noErr) { @@ -3308,7 +3334,7 @@ LLSD LLWindowMacOSX::getNativeKeyData() } delete[] buffer; } - + result["unicode"] = unicode; #endif @@ -3316,7 +3342,7 @@ LLSD LLWindowMacOSX::getNativeKeyData() lldebugs << "native key data is: " << result << llendl; - + return result; } @@ -3363,17 +3389,17 @@ void *LLWindowMacOSX::getPlatformWindow() void *LLWindowMacOSX::getMediaWindow() { - /* - Mozilla needs to be initialized with a WindowRef to function properly. + /* + Mozilla needs to be initialized with a WindowRef to function properly. (There's no good reason for this, since it shouldn't be interacting with our window in any way, but that's another issue.) - If we're in windowed mode, we _could_ hand it our actual window pointer, but a subsequent switch to fullscreen will destroy that window, + If we're in windowed mode, we _could_ hand it our actual window pointer, but a subsequent switch to fullscreen will destroy that window, which trips up Mozilla. Instead of using our actual window, we create an invisible window which will persist for the lifetime of the application and pass that to Mozilla. This satisfies its deep-seated need to latch onto a WindowRef and solves the issue with switching between fullscreen and windowed modes. Note that we will never destroy this window (by design!), but since only one will ever be created per run of the application, that's okay. */ - + if(sMediaWindow == NULL) { Rect window_rect = {100, 100, 200, 200}; @@ -3382,13 +3408,13 @@ void *LLWindowMacOSX::getMediaWindow() NULL, &window_rect, (ConstStr255Param) "\p", - false, // Create the window invisible. + false, // Create the window invisible. zoomDocProc, // Window with a grow box and a zoom box kLastWindowOfClass, // create it behind other windows false, // no close box 0); } - + return (void*)sMediaWindow; } @@ -3438,7 +3464,7 @@ void LLWindowMacOSX::allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) } UseInputWindow(mTSMDocument, !b); - + // Take care of old and new preeditors. if (preeditor != mPreeditor || !b) { @@ -3457,7 +3483,7 @@ void LLWindowMacOSX::allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) return; } mLanguageTextInputAllowed = b; - + if (b) { if (mTSMScriptCode != smRoman) @@ -3506,7 +3532,7 @@ MASK LLWindowMacOSX::modifiersToMask(SInt16 modifiers) if(modifiers & (cmdKey | controlKey)) { mask |= MASK_CONTROL; } if(modifiers & optionKey) { mask |= MASK_ALT; } return mask; -} +} #if LL_OS_DRAGDROP_ENABLED @@ -3517,53 +3543,53 @@ OSErr LLWindowMacOSX::dragTrackingHandler(DragTrackingMessage message, WindowRef LLWindowMacOSX *self = (LLWindowMacOSX*)handlerRefCon; lldebugs << "drag tracking handler, message = " << message << llendl; - + switch(message) { case kDragTrackingInWindow: result = self->handleDragNDrop(drag, LLWindowCallbacks::DNDA_TRACK); break; - + case kDragTrackingEnterHandler: result = self->handleDragNDrop(drag, LLWindowCallbacks::DNDA_START_TRACKING); break; - + case kDragTrackingLeaveHandler: result = self->handleDragNDrop(drag, LLWindowCallbacks::DNDA_STOP_TRACKING); break; - + default: break; } - + return result; } -OSErr LLWindowMacOSX::dragReceiveHandler(WindowRef theWindow, void * handlerRefCon, +OSErr LLWindowMacOSX::dragReceiveHandler(WindowRef theWindow, void * handlerRefCon, DragRef drag) -{ +{ LLWindowMacOSX *self = (LLWindowMacOSX*)handlerRefCon; return self->handleDragNDrop(drag, LLWindowCallbacks::DNDA_DROPPED); } OSErr LLWindowMacOSX::handleDragNDrop(DragRef drag, LLWindowCallbacks::DragNDropAction action) -{ +{ OSErr result = dragNotAcceptedErr; // overall function result OSErr err = noErr; // for local error handling - + // Get the mouse position and modifiers of this drag. SInt16 modifiers, mouseDownModifiers, mouseUpModifiers; ::GetDragModifiers(drag, &modifiers, &mouseDownModifiers, &mouseUpModifiers); MASK mask = LLWindowMacOSX::modifiersToMask(modifiers); - + Point mouse_point; // This will return the mouse point in global screen coords ::GetDragMouse(drag, &mouse_point, NULL); LLCoordScreen screen_coords(mouse_point.h, mouse_point.v); LLCoordGL gl_pos; convertCoords(screen_coords, &gl_pos); - + // Look at the pasteboard and try to extract an URL from it PasteboardRef pasteboard; if(GetDragPasteboard(drag, &pasteboard) == noErr) @@ -3571,22 +3597,22 @@ OSErr LLWindowMacOSX::handleDragNDrop(DragRef drag, LLWindowCallbacks::DragNDrop ItemCount num_items = 0; // Treat an error here as an item count of 0 (void)PasteboardGetItemCount(pasteboard, &num_items); - + // Only deal with single-item drags. if(num_items == 1) { PasteboardItemID item_id = NULL; CFArrayRef flavors = NULL; CFDataRef data = NULL; - + err = PasteboardGetItemIdentifier(pasteboard, 1, &item_id); // Yes, this really is 1-based. - + // Try to extract an URL from the pasteboard if(err == noErr) { err = PasteboardCopyItemFlavors( pasteboard, item_id, &flavors); } - + if(err == noErr) { if(CFArrayContainsValue(flavors, CFRangeMake(0, CFArrayGetCount(flavors)), kUTTypeURL)) @@ -3599,9 +3625,9 @@ OSErr LLWindowMacOSX::handleDragNDrop(DragRef drag, LLWindowCallbacks::DragNDrop // This is a string that might be an URL. err = PasteboardCopyItemFlavorData(pasteboard, item_id, kUTTypeUTF8PlainText, &data); } - + } - + if(flavors != NULL) { CFRelease(flavors); @@ -3612,12 +3638,12 @@ OSErr LLWindowMacOSX::handleDragNDrop(DragRef drag, LLWindowCallbacks::DragNDrop std::string url; url.assign((char*)CFDataGetBytePtr(data), CFDataGetLength(data)); CFRelease(data); - + if(!url.empty()) { - LLWindowCallbacks::DragNDropResult res = + LLWindowCallbacks::DragNDropResult res = mCallbacks->handleDragNDrop(this, gl_pos, mask, action, url); - + switch (res) { case LLWindowCallbacks::DND_NONE: // No drop allowed if (action == LLWindowCallbacks::DNDA_TRACK) @@ -3652,7 +3678,7 @@ OSErr LLWindowMacOSX::handleDragNDrop(DragRef drag, LLWindowCallbacks::DragNDrop // Restore the cursor ECursorType temp_cursor = mCurrentCursor; // get around the "setting the same cursor" code in setCursor() - mCurrentCursor = UI_CURSOR_COUNT; + mCurrentCursor = UI_CURSOR_COUNT; setCursor(temp_cursor); } else { @@ -3664,7 +3690,7 @@ OSErr LLWindowMacOSX::handleDragNDrop(DragRef drag, LLWindowCallbacks::DragNDrop } } } - + return result; } diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index 6c9e075a21..52ba8b3bf3 100644 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -58,7 +58,8 @@ public: /*virtual*/ BOOL getSize(LLCoordScreen *size); /*virtual*/ BOOL getSize(LLCoordWindow *size); /*virtual*/ BOOL setPosition(LLCoordScreen position); - /*virtual*/ BOOL setSize(LLCoordScreen size); + /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); + /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); @@ -67,7 +68,7 @@ public: /*virtual*/ void showCursorFromMouseMove(); /*virtual*/ void hideCursorUntilMouseMove(); /*virtual*/ BOOL isCursorHidden(); - /*virtual*/ void setCursor(ECursorType cursor); + /*virtual*/ void updateCursor(); /*virtual*/ ECursorType getCursor() const; /*virtual*/ void captureMouse(); /*virtual*/ void releaseMouse(); diff --git a/indra/llwindow/llwindowmesaheadless.h b/indra/llwindow/llwindowmesaheadless.h index fd4bd635e2..8f70aee4f6 100644 --- a/indra/llwindow/llwindowmesaheadless.h +++ b/indra/llwindow/llwindowmesaheadless.h @@ -50,7 +50,7 @@ public: /*virtual*/ BOOL getSize(LLCoordScreen *size) {return FALSE;}; /*virtual*/ BOOL getSize(LLCoordWindow *size) {return FALSE;}; /*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;}; - /*virtual*/ BOOL setSize(LLCoordScreen size) {return FALSE;}; + /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;}; /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;}; /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; @@ -59,7 +59,7 @@ public: /*virtual*/ void showCursorFromMouseMove() {}; /*virtual*/ void hideCursorUntilMouseMove() {}; /*virtual*/ BOOL isCursorHidden() {return FALSE;}; - /*virtual*/ void setCursor(ECursorType cursor) {}; + /*virtual*/ void updateCursor() {}; //virtual ECursorType getCursor() { return mCurrentCursor; }; /*virtual*/ void captureMouse() {}; /*virtual*/ void releaseMouse() {}; diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index da2222ad51..3d33af9d9b 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -63,9 +63,6 @@ extern BOOL gDebugWindowProc; const S32 MAX_NUM_RESOLUTIONS = 200; -const S32 MIN_WINDOW_WIDTH = 1024; -const S32 MIN_WINDOW_HEIGHT = 768; - // static variable for ATI mouse cursor crash work-around: static bool ATIbug = false; @@ -966,7 +963,7 @@ BOOL LLWindowSDL::setPosition(const LLCoordScreen position) return TRUE; } -BOOL LLWindowSDL::setSize(const LLCoordScreen size) +BOOL LLWindowSDL::setSizeImpl(const LLCoordScreen size) { if(mWindow) { @@ -984,11 +981,29 @@ BOOL LLWindowSDL::setSize(const LLCoordScreen size) return FALSE; } +BOOL LLWindowSDL::setSizeImpl(const LLCoordWindow size) +{ + if(mWindow) + { + // Push a resize event onto SDL's queue - we'll handle it + // when it comes out again. + SDL_Event event; + event.type = SDL_VIDEORESIZE; + event.resize.w = size.mX; + event.resize.h = size.mY; + SDL_PushEvent(&event); // copied into queue + + return TRUE; + } + + return FALSE; +} + + void LLWindowSDL::swapBuffers() { if (mWindow) { - glFinish(); SDL_GL_SwapBuffers(); } } @@ -1037,6 +1052,25 @@ void LLWindowSDL::setMouseClipping( BOOL b ) //SDL_WM_GrabInput(b ? SDL_GRAB_ON : SDL_GRAB_OFF); } +// virtual +void LLWindowSDL::setMinSize(U32 min_width, U32 min_height, bool enforce_immediately) +{ + LLWindow::setMinSize(min_width, min_height, enforce_immediately); + +#if LL_X11 + // Set the minimum size limits for X11 window + // so the window manager doesn't allow resizing below those limits. + XSizeHints* hints = XAllocSizeHints(); + hints->flags |= PMinSize; + hints->min_width = mMinWindowWidth; + hints->min_height = mMinWindowHeight; + + XSetWMNormalHints(mSDL_Display, mSDL_XWindowID, hints); + + XFree(hints); +#endif +} + BOOL LLWindowSDL::setCursorPosition(const LLCoordWindow position) { BOOL result = TRUE; @@ -1850,8 +1884,8 @@ void LLWindowSDL::gatherInput() llinfos << "Handling a resize event: " << event.resize.w << "x" << event.resize.h << llendl; - S32 width = llmax(event.resize.w, MIN_WINDOW_WIDTH); - S32 height = llmax(event.resize.h, MIN_WINDOW_HEIGHT); + S32 width = llmax(event.resize.w, (S32)mMinWindowWidth); + S32 height = llmax(event.resize.h, (S32)mMinWindowHeight); // *FIX: I'm not sure this is necessary! mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags); @@ -1867,7 +1901,7 @@ void LLWindowSDL::gatherInput() } break; } - + mCallbacks->handleResize(this, width, height); break; } @@ -1921,6 +1955,8 @@ void LLWindowSDL::gatherInput() break; } } + + updateCursor(); #if LL_X11 // This is a good time to stop flashing the icon if our mFlashTimer has @@ -2007,7 +2043,7 @@ static SDL_Cursor *makeSDLCursorFromBMP(const char *filename, int hotx, int hoty return sdlcursor; } -void LLWindowSDL::setCursor(ECursorType cursor) +void LLWindowSDL::updateCursor() { if (ATIbug) { // cursor-updating is very flaky when this bug is @@ -2015,11 +2051,11 @@ void LLWindowSDL::setCursor(ECursorType cursor) return; } - if (mCurrentCursor != cursor) + if (mCurrentCursor != mNextCursor) { - if (cursor < UI_CURSOR_COUNT) + if (mNextCursor < UI_CURSOR_COUNT) { - SDL_Cursor *sdlcursor = mSDLCursors[cursor]; + SDL_Cursor *sdlcursor = mSDLCursors[mNextCursor]; // Try to default to the arrow for any cursors that // did not load correctly. if (!sdlcursor && mSDLCursors[UI_CURSOR_ARROW]) @@ -2027,9 +2063,9 @@ void LLWindowSDL::setCursor(ECursorType cursor) if (sdlcursor) SDL_SetCursor(sdlcursor); } else { - llwarns << "Tried to set invalid cursor number " << cursor << llendl; + llwarns << "Tried to set invalid cursor number " << mNextCursor << llendl; } - mCurrentCursor = cursor; + mCurrentCursor = mNextCursor; } } diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h index fa544b16ce..4e2a269ea3 100644 --- a/indra/llwindow/llwindowsdl.h +++ b/indra/llwindow/llwindowsdl.h @@ -63,7 +63,8 @@ public: /*virtual*/ BOOL getSize(LLCoordScreen *size); /*virtual*/ BOOL getSize(LLCoordWindow *size); /*virtual*/ BOOL setPosition(LLCoordScreen position); - /*virtual*/ BOOL setSize(LLCoordScreen size); + /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); + /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); @@ -72,10 +73,11 @@ public: /*virtual*/ void showCursorFromMouseMove(); /*virtual*/ void hideCursorUntilMouseMove(); /*virtual*/ BOOL isCursorHidden(); - /*virtual*/ void setCursor(ECursorType cursor); + /*virtual*/ void updateCursor(); /*virtual*/ void captureMouse(); /*virtual*/ void releaseMouse(); /*virtual*/ void setMouseClipping( BOOL b ); + /*virtual*/ void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true); /*virtual*/ BOOL isClipboardTextAvailable(); /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst); diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index a84bd5fb08..bc85acbf45 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -41,6 +41,7 @@ #include "llgl.h" #include "llstring.h" #include "lldir.h" +#include "llglslshader.h" // System includes #include @@ -861,7 +862,7 @@ BOOL LLWindowWin32::setPosition(const LLCoordScreen position) return TRUE; } -BOOL LLWindowWin32::setSize(const LLCoordScreen size) +BOOL LLWindowWin32::setSizeImpl(const LLCoordScreen size) { LLCoordScreen position; @@ -871,10 +872,30 @@ BOOL LLWindowWin32::setSize(const LLCoordScreen size) return FALSE; } + WINDOWPLACEMENT placement; + placement.length = sizeof(WINDOWPLACEMENT); + + if (!GetWindowPlacement(mWindowHandle, &placement)) return FALSE; + + placement.showCmd = SW_RESTORE; + + if (!SetWindowPlacement(mWindowHandle, &placement)) return FALSE; + moveWindow(position, size); return TRUE; } +BOOL LLWindowWin32::setSizeImpl(const LLCoordWindow size) +{ + RECT window_rect = {0, 0, size.mX, size.mY }; + DWORD dw_ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; + DWORD dw_style = WS_OVERLAPPEDWINDOW; + + AdjustWindowRectEx(&window_rect, dw_style, FALSE, dw_ex_style); + + return setSizeImpl(LLCoordScreen(window_rect.right - window_rect.left, window_rect.bottom - window_rect.top)); +} + // changing fullscreen resolution BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp) { @@ -885,12 +906,12 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO DWORD current_refresh; DWORD dw_ex_style; DWORD dw_style; - RECT window_rect; + RECT window_rect = {0, 0, 0, 0}; S32 width = size.mX; S32 height = size.mY; BOOL auto_show = FALSE; - if (mhRC) + if (mhRC) { auto_show = TRUE; resetDisplayResolution(); @@ -985,7 +1006,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO dw_ex_style = WS_EX_APPWINDOW; dw_style = WS_POPUP; - // Move window borders out not to cover window contents + // Move window borders out not to cover window contents. + // This converts client rect to window rect, i.e. expands it by the window border size. AdjustWindowRectEx(&window_rect, dw_style, FALSE, dw_ex_style); } // If it failed, we don't want to run fullscreen @@ -1013,6 +1035,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO dw_style = WS_OVERLAPPEDWINDOW; } + // don't post quit messages when destroying old windows mPostQuit = FALSE; @@ -1064,6 +1087,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO return FALSE; } + LL_INFOS("Window") << "Device context retrieved." << llendl ; + if (!(pixel_format = ChoosePixelFormat(mhDC, &pfd))) { close(); @@ -1072,6 +1097,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO return FALSE; } + LL_INFOS("Window") << "Pixel format chosen." << llendl ; + // Verify what pixel format we actually received. if (!DescribePixelFormat(mhDC, pixel_format, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) @@ -1082,6 +1109,37 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO return FALSE; } + // (EXP-1765) dump pixel data to see if there is a pattern that leads to unreproducible crash + LL_INFOS("Window") << "--- begin pixel format dump ---" << llendl ; + LL_INFOS("Window") << "pixel_format is " << pixel_format << llendl ; + LL_INFOS("Window") << "pfd.nSize: " << pfd.nSize << llendl ; + LL_INFOS("Window") << "pfd.nVersion: " << pfd.nVersion << llendl ; + LL_INFOS("Window") << "pfd.dwFlags: 0x" << std::hex << pfd.dwFlags << std::dec << llendl ; + LL_INFOS("Window") << "pfd.iPixelType: " << (int)pfd.iPixelType << llendl ; + LL_INFOS("Window") << "pfd.cColorBits: " << (int)pfd.cColorBits << llendl ; + LL_INFOS("Window") << "pfd.cRedBits: " << (int)pfd.cRedBits << llendl ; + LL_INFOS("Window") << "pfd.cRedShift: " << (int)pfd.cRedShift << llendl ; + LL_INFOS("Window") << "pfd.cGreenBits: " << (int)pfd.cGreenBits << llendl ; + LL_INFOS("Window") << "pfd.cGreenShift: " << (int)pfd.cGreenShift << llendl ; + LL_INFOS("Window") << "pfd.cBlueBits: " << (int)pfd.cBlueBits << llendl ; + LL_INFOS("Window") << "pfd.cBlueShift: " << (int)pfd.cBlueShift << llendl ; + LL_INFOS("Window") << "pfd.cAlphaBits: " << (int)pfd.cAlphaBits << llendl ; + LL_INFOS("Window") << "pfd.cAlphaShift: " << (int)pfd.cAlphaShift << llendl ; + LL_INFOS("Window") << "pfd.cAccumBits: " << (int)pfd.cAccumBits << llendl ; + LL_INFOS("Window") << "pfd.cAccumRedBits: " << (int)pfd.cAccumRedBits << llendl ; + LL_INFOS("Window") << "pfd.cAccumGreenBits: " << (int)pfd.cAccumGreenBits << llendl ; + LL_INFOS("Window") << "pfd.cAccumBlueBits: " << (int)pfd.cAccumBlueBits << llendl ; + LL_INFOS("Window") << "pfd.cAccumAlphaBits: " << (int)pfd.cAccumAlphaBits << llendl ; + LL_INFOS("Window") << "pfd.cDepthBits: " << (int)pfd.cDepthBits << llendl ; + LL_INFOS("Window") << "pfd.cStencilBits: " << (int)pfd.cStencilBits << llendl ; + LL_INFOS("Window") << "pfd.cAuxBuffers: " << (int)pfd.cAuxBuffers << llendl ; + LL_INFOS("Window") << "pfd.iLayerType: " << (int)pfd.iLayerType << llendl ; + LL_INFOS("Window") << "pfd.bReserved: " << (int)pfd.bReserved << llendl ; + LL_INFOS("Window") << "pfd.dwLayerMask: " << pfd.dwLayerMask << llendl ; + LL_INFOS("Window") << "pfd.dwVisibleMask: " << pfd.dwVisibleMask << llendl ; + LL_INFOS("Window") << "pfd.dwDamageMask: " << pfd.dwDamageMask << llendl ; + LL_INFOS("Window") << "--- end pixel format dump ---" << llendl ; + if (pfd.cColorBits < 32) { close(); @@ -1125,7 +1183,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO LL_INFOS("Window") << "Drawing context is created." << llendl ; gGLManager.initWGL(); - + if (wglChoosePixelFormatARB) { // OK, at this point, use the ARB wglChoosePixelFormatsARB function to see if we @@ -1384,7 +1442,53 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO return FALSE; } - if (!(mhRC = wglCreateContext(mhDC))) + mhRC = 0; + if (wglCreateContextAttribsARB) + { //attempt to create a specific versioned context + S32 attribs[] = + { //start at 4.2 + WGL_CONTEXT_MAJOR_VERSION_ARB, 4, + WGL_CONTEXT_MINOR_VERSION_ARB, 2, + WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, + WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0, + 0 + }; + + bool done = false; + while (!done) + { + mhRC = wglCreateContextAttribsARB(mhDC, mhRC, attribs); + + if (!mhRC) + { + if (attribs[3] > 0) + { //decrement minor version + attribs[3]--; + } + else if (attribs[1] > 3) + { //decrement major version and start minor version over at 3 + attribs[1]--; + attribs[3] = 3; + } + else + { //we reached 3.0 and still failed, bail out + done = true; + } + } + else + { + llinfos << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << " context." << llendl; + done = true; + + if (LLRender::sGLCoreProfile) + { + LLGLSLShader::sNoFixedFunction = true; + } + } + } + } + + if (!mhRC && !(mhRC = wglCreateContext(mhDC))) { close(); OSMessageBox(mCallbacks->translateString("MBGLContextErr"), mCallbacks->translateString("MBError"), OSMB_OK); @@ -1404,7 +1508,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO OSMessageBox(mCallbacks->translateString("MBVideoDrvErr"), mCallbacks->translateString("MBError"), OSMB_OK); return FALSE; } - + // Disable vertical sync for swap if (disable_vsync && wglSwapIntervalEXT) { @@ -1463,24 +1567,16 @@ void LLWindowWin32::moveWindow( const LLCoordScreen& position, const LLCoordScre BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position) { - LLCoordScreen screen_pos; - mMousePositionModified = TRUE; if (!mWindowHandle) { return FALSE; } - if (!convertCoords(position, &screen_pos)) - { - return FALSE; - } // Inform the application of the new mouse position (needed for per-frame // hover/picking to function). - LLCoordGL gl_pos; - convertCoords(position, &gl_pos); - mCallbacks->handleMouseMove(this, gl_pos, (MASK)0); + mCallbacks->handleMouseMove(this, position.convert(), (MASK)0); // DEV-18951 VWR-8524 Camera moves wildly when alt-clicking. // Because we have preemptively notified the application of the new @@ -1490,24 +1586,23 @@ BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position) while (PeekMessage(&msg, NULL, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE)) { } - return SetCursorPos(screen_pos.mX, screen_pos.mY); + LLCoordScreen screen_pos(position.convert()); + return ::SetCursorPos(screen_pos.mX, screen_pos.mY); } BOOL LLWindowWin32::getCursorPosition(LLCoordWindow *position) { POINT cursor_point; - LLCoordScreen screen_pos; - if (!mWindowHandle || - !GetCursorPos(&cursor_point)) + if (!mWindowHandle + || !GetCursorPos(&cursor_point) + || !position) { return FALSE; } - screen_pos.mX = cursor_point.x; - screen_pos.mY = cursor_point.y; - - return convertCoords(screen_pos, position); + *position = LLCoordScreen(cursor_point.x, cursor_point.y).convert(); + return TRUE; } void LLWindowWin32::hideCursor() @@ -1620,18 +1715,18 @@ void LLWindowWin32::initCursors() -void LLWindowWin32::setCursor(ECursorType cursor) +void LLWindowWin32::updateCursor() { - if (cursor == UI_CURSOR_ARROW + if (mNextCursor == UI_CURSOR_ARROW && mBusyCount > 0) { - cursor = UI_CURSOR_WORKING; + mNextCursor = UI_CURSOR_WORKING; } - if( mCurrentCursor != cursor ) + if( mCurrentCursor != mNextCursor ) { - mCurrentCursor = cursor; - SetCursor( mCursor[cursor] ); + mCurrentCursor = mNextCursor; + SetCursor( mCursor[mNextCursor] ); } } @@ -1669,7 +1764,7 @@ void LLWindowWin32::gatherInput() LLMemType m1(LLMemType::MTYPE_GATHER_INPUT); - while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) && msg_count < MAX_MESSAGE_PER_UPDATE) + while ((msg_count < MAX_MESSAGE_PER_UPDATE) && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { mCallbacks->handlePingWatchdog(this, "Main:TranslateGatherInput"); TranslateMessage(&msg); @@ -1713,6 +1808,8 @@ void LLWindowWin32::gatherInput() mInputProcessingPaused = FALSE; + updateCursor(); + // clear this once we've processed all mouse messages that might have occurred after // we slammed the mouse position mMousePositionModified = FALSE; @@ -1723,6 +1820,10 @@ static LLFastTimer::DeclareTimer FTM_MOUSEHANDLER("Handle Mouse"); LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param) { + // Ignore clicks not originated in the client area, i.e. mouse-up events not preceded with a WM_LBUTTONDOWN. + // This helps prevent avatar walking after maximizing the window by double-clicking the title bar. + static bool sHandleLeftMouseUp = true; + LLWindowWin32 *window_imp = (LLWindowWin32 *)GetWindowLong(h_wnd, GWL_USERDATA); @@ -2069,10 +2170,20 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ window_imp->handleUnicodeUTF16((U16)w_param, gKeyboard->currentMask(FALSE)); return 0; + case WM_NCLBUTTONDOWN: + { + window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_NCLBUTTONDOWN"); + // A click in a non-client area, e.g. title bar or window border. + sHandleLeftMouseUp = false; + } + break; + case WM_LBUTTONDOWN: { window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_LBUTTONDOWN"); LLFastTimer t2(FTM_MOUSEHANDLER); + sHandleLeftMouseUp = true; + if (LLWinImm::isAvailable() && window_imp->mPreeditor) { window_imp->interruptLanguageTextInput(); @@ -2083,15 +2194,15 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC - LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { + LLCoordWindow cursor_coord_window; window_imp->getCursorPosition(&cursor_coord_window); - window_imp->convertCoords(cursor_coord_window, &gl_coord); + gl_coord = cursor_coord_window.convert(); } else { - window_imp->convertCoords(window_coord, &gl_coord); + gl_coord = window_coord.convert(); } MASK mask = gKeyboard->currentMask(TRUE); // generate move event to update mouse coordinates @@ -2113,15 +2224,15 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC - LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { + LLCoordWindow cursor_coord_window; window_imp->getCursorPosition(&cursor_coord_window); - window_imp->convertCoords(cursor_coord_window, &gl_coord); + gl_coord = cursor_coord_window.convert(); } else { - window_imp->convertCoords(window_coord, &gl_coord); + gl_coord = window_coord.convert(); } MASK mask = gKeyboard->currentMask(TRUE); // generate move event to update mouse coordinates @@ -2137,6 +2248,13 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ { window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_LBUTTONUP"); LLFastTimer t2(FTM_MOUSEHANDLER); + + if (!sHandleLeftMouseUp) + { + sHandleLeftMouseUp = true; + break; + } + //if (gDebugClicks) //{ // LL_INFOS("Window") << "WndProc left button up" << LL_ENDL; @@ -2146,15 +2264,15 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC - LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { + LLCoordWindow cursor_coord_window; window_imp->getCursorPosition(&cursor_coord_window); - window_imp->convertCoords(cursor_coord_window, &gl_coord); + gl_coord = cursor_coord_window.convert(); } else { - window_imp->convertCoords(window_coord, &gl_coord); + gl_coord = window_coord.convert(); } MASK mask = gKeyboard->currentMask(TRUE); // generate move event to update mouse coordinates @@ -2181,15 +2299,15 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC - LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { + LLCoordWindow cursor_coord_window; window_imp->getCursorPosition(&cursor_coord_window); - window_imp->convertCoords(cursor_coord_window, &gl_coord); + gl_coord = cursor_coord_window.convert(); } else { - window_imp->convertCoords(window_coord, &gl_coord); + gl_coord = window_coord.convert(); } MASK mask = gKeyboard->currentMask(TRUE); // generate move event to update mouse coordinates @@ -2210,15 +2328,15 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC - LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { + LLCoordWindow cursor_coord_window; window_imp->getCursorPosition(&cursor_coord_window); - window_imp->convertCoords(cursor_coord_window, &gl_coord); + gl_coord = cursor_coord_window.convert(); } else { - window_imp->convertCoords(window_coord, &gl_coord); + gl_coord = window_coord.convert(); } MASK mask = gKeyboard->currentMask(TRUE); // generate move event to update mouse coordinates @@ -2245,15 +2363,15 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC - LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { + LLCoordWindow cursor_coord_window; window_imp->getCursorPosition(&cursor_coord_window); - window_imp->convertCoords(cursor_coord_window, &gl_coord); + gl_coord = cursor_coord_window.convert(); } else { - window_imp->convertCoords(window_coord, &gl_coord); + gl_coord = window_coord.convert(); } MASK mask = gKeyboard->currentMask(TRUE); // generate move event to update mouse coordinates @@ -2274,15 +2392,15 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC - LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { + LLCoordWindow cursor_coord_window; window_imp->getCursorPosition(&cursor_coord_window); - window_imp->convertCoords(cursor_coord_window, &gl_coord); + gl_coord = cursor_coord_window.convert(); } else { - window_imp->convertCoords(window_coord, &gl_coord); + gl_coord = window_coord.convert(); } MASK mask = gKeyboard->currentMask(TRUE); // generate move event to update mouse coordinates @@ -2354,17 +2472,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_MOUSEMOVE: { window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MOUSEMOVE"); - window_imp->convertCoords(window_coord, &gl_coord); MASK mask = gKeyboard->currentMask(TRUE); - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); + window_imp->mCallbacks->handleMouseMove(window_imp, window_coord.convert(), mask); return 0; } case WM_GETMINMAXINFO: { LPMINMAXINFO min_max = (LPMINMAXINFO)l_param; - min_max->ptMinTrackSize.x = 1024; - min_max->ptMinTrackSize.y = 768; + min_max->ptMinTrackSize.x = window_imp->mMinWindowWidth; + min_max->ptMinTrackSize.y = window_imp->mMinWindowHeight; return 0; } @@ -2910,7 +3027,6 @@ BOOL LLWindowWin32::resetDisplayResolution() void LLWindowWin32::swapBuffers() { - glFinish(); SwapBuffers(mhDC); } @@ -3245,7 +3361,7 @@ void LLWindowWin32::setLanguageTextInput( const LLCoordGL & position ) LLWinImm::setCompositionWindow( himc, &ime_form ); - sWinIMEWindowPosition.set( win_pos.mX, win_pos.mY ); + sWinIMEWindowPosition = win_pos; } LLWinImm::releaseContext(mWindowHandle, himc); diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 387e4cbdb6..54c9ac4d4d 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -57,7 +57,8 @@ public: /*virtual*/ BOOL getSize(LLCoordScreen *size); /*virtual*/ BOOL getSize(LLCoordWindow *size); /*virtual*/ BOOL setPosition(LLCoordScreen position); - /*virtual*/ BOOL setSize(LLCoordScreen size); + /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); + /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); @@ -66,7 +67,7 @@ public: /*virtual*/ void showCursorFromMouseMove(); /*virtual*/ void hideCursorUntilMouseMove(); /*virtual*/ BOOL isCursorHidden(); - /*virtual*/ void setCursor(ECursorType cursor); + /*virtual*/ void updateCursor(); /*virtual*/ ECursorType getCursor() const; /*virtual*/ void captureMouse(); /*virtual*/ void releaseMouse(); diff --git a/indra/llxml/llcontrol.h b/indra/llxml/llcontrol.h index bf38a8b062..597031ec70 100644 --- a/indra/llxml/llcontrol.h +++ b/indra/llxml/llcontrol.h @@ -92,6 +92,8 @@ typedef enum e_control_type class LLControlVariable : public LLRefCount { + LOG_CLASS(LLControlVariable); + friend class LLControlGroup; public: @@ -180,6 +182,8 @@ T convert_from_llsd(const LLSD& sd, eControlType type, const std::string& contro //const U32 STRING_CACHE_SIZE = 10000; class LLControlGroup : public LLInstanceTracker { + LOG_CLASS(LLControlGroup); + protected: typedef std::map ctrl_name_table_t; ctrl_name_table_t mNameTable; diff --git a/indra/llxml/llxmlnode.cpp b/indra/llxml/llxmlnode.cpp index 9f1e249ddd..2ffb0d8503 100644 --- a/indra/llxml/llxmlnode.cpp +++ b/indra/llxml/llxmlnode.cpp @@ -631,13 +631,14 @@ bool LLXMLNode::updateNode( } //update all of node's children with updateNodes children that match name - LLXMLNodePtr child; + LLXMLNodePtr child = node->getFirstChild(); + LLXMLNodePtr last_child = child; LLXMLNodePtr updateChild; for (updateChild = update_node->getFirstChild(); updateChild.notNull(); updateChild = updateChild->getNextSibling()) { - for (child = node->getFirstChild(); child.notNull(); child = child->getNextSibling()) + while(child.notNull()) { std::string nodeName; std::string updateName; @@ -656,6 +657,22 @@ bool LLXMLNode::updateNode( if ((nodeName != "") && (updateName == nodeName)) { updateNode(child, updateChild); + last_child = child; + child = child->getNextSibling(); + if (child.isNull()) + { + child = node->getFirstChild(); + } + break; + } + + child = child->getNextSibling(); + if (child.isNull()) + { + child = node->getFirstChild(); + } + if (child == last_child) + { break; } } @@ -693,7 +710,7 @@ bool LLXMLNode::parseFile(const std::string& filename, LLXMLNodePtr& node, LLXML LLFILE* fp = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */ if (fp == NULL) { - node = new LLXMLNode(); + node = NULL ; return false; } fseek(fp, 0, SEEK_END); @@ -746,7 +763,7 @@ bool LLXMLNode::parseBuffer( { llwarns << "Parse failure - wrong number of top-level nodes xml." << llendl; - node = new LLXMLNode(); + node = NULL ; return false; } @@ -784,7 +801,7 @@ bool LLXMLNode::parseStream( while(str.good()) { str.read((char*)buffer, BUFSIZE); - int count = str.gcount(); + int count = (int)str.gcount(); if (XML_Parse(my_parser, (const char *)buffer, count, !str.good()) != XML_STATUS_OK) { @@ -805,7 +822,7 @@ bool LLXMLNode::parseStream( { llwarns << "Parse failure - wrong number of top-level nodes xml." << llendl; - node = new LLXMLNode(); + node = NULL; return false; } @@ -882,11 +899,8 @@ bool LLXMLNode::getLayeredXMLNode(LLXMLNodePtr& root, for (itor = paths.begin(), ++itor; itor != paths.end(); ++itor) { - std::string nodeName; - std::string updateName; - std::string layer_filename = *itor; - if(layer_filename.empty()) + if(layer_filename.empty() || layer_filename == filename) { // no localized version of this file, that's ok, keep looking continue; @@ -898,6 +912,9 @@ bool LLXMLNode::getLayeredXMLNode(LLXMLNodePtr& root, return false; } + std::string nodeName; + std::string updateName; + updateRoot->getAttributeString("name", updateName); root->getAttributeString("name", nodeName); @@ -1206,7 +1223,7 @@ bool LLXMLNode::getChild(const LLStringTableEntry* name, LLXMLNodePtr& node, BOO { return mDefault->getChild(name, node, FALSE); } - node = new LLXMLNode(); + node = NULL; return false; } @@ -1277,7 +1294,7 @@ bool LLXMLNode::getAttribute(const LLStringTableEntry* name, LLXMLNodePtr& node, { return mDefault->getAttribute(name, node, FALSE); } - node = new LLXMLNode(); + return false; } diff --git a/indra/llxuixml/llinitparam.cpp b/indra/llxuixml/llinitparam.cpp index 482064ed7b..db72aa19b9 100644 --- a/indra/llxuixml/llinitparam.cpp +++ b/indra/llxuixml/llinitparam.cpp @@ -40,7 +40,7 @@ namespace LLInitParam { const U8* my_addr = reinterpret_cast(this); const U8* block_addr = reinterpret_cast(enclosing_block); - mEnclosingBlockOffset = 0x7FFFffff & ((U32)(my_addr - block_addr)); + mEnclosingBlockOffset = 0x7FFFffff & (U32)(my_addr - block_addr); } // @@ -118,16 +118,6 @@ namespace LLInitParam mCurrentBlockPtr(NULL) {} - // - // BaseBlock - // - BaseBlock::BaseBlock() - : mChangeVersion(0) - {} - - BaseBlock::~BaseBlock() - {} - // called by each derived class in least to most derived order void BaseBlock::init(BlockDescriptor& descriptor, BlockDescriptor& base_descriptor, size_t block_size) { @@ -427,14 +417,6 @@ namespace LLInitParam } } - void BaseBlock::paramChanged(const Param& changed_param, bool user_provided) - { - if (user_provided) - { - mChangeVersion++; - } - } - const std::string& BaseBlock::getParamName(const BlockDescriptor& block_data, const Param* paramp) const { param_handle_t handle = getHandleFromParam(paramp); @@ -478,6 +460,7 @@ namespace LLInitParam if (merge_func) { Param* paramp = getParamFromHandle((*it)->mParamHandle); + llassert(paramp->mEnclosingBlockOffset == (*it)->mParamHandle); some_param_changed |= merge_func(*paramp, *other_paramp, overwrite); } } diff --git a/indra/llxuixml/llinitparam.h b/indra/llxuixml/llinitparam.h index 183472450d..4ab1d891a3 100644 --- a/indra/llxuixml/llinitparam.h +++ b/indra/llxuixml/llinitparam.h @@ -51,7 +51,7 @@ namespace LLInitParam return a == b; } }; - + // boost function types are not comparable template struct ParamCompare @@ -74,6 +74,7 @@ namespace LLInitParam static bool equals(const Flag& a, const Flag& b) { return false; } }; + // helper functions and classes typedef ptrdiff_t param_handle_t; @@ -82,8 +83,11 @@ namespace LLInitParam template class TypeValues { + private: + struct Inaccessable{}; public: typedef std::map value_name_map_t; + typedef Inaccessable name_t; void setValueName(const std::string& key) {} std::string getValueName() const { return ""; } @@ -113,6 +117,7 @@ namespace LLInitParam { public: typedef typename std::map value_name_map_t; + typedef std::string name_t; //TODO: cache key by index to save on param block size void setValueName(const std::string& value_name) @@ -293,36 +298,7 @@ namespace LLInitParam parser_inspect_func_map_t* mParserInspectFuncs; }; - class BaseBlock; - - class Param - { - public: - // public to allow choice blocks to clear provided flag on stale choices - void setProvided(bool is_provided) { mIsProvided = is_provided; } - - protected: - bool anyProvided() const { return mIsProvided; } - - Param(BaseBlock* enclosing_block); - - // store pointer to enclosing block as offset to reduce space and allow for quick copying - BaseBlock& enclosingBlock() const - { - const U8* my_addr = reinterpret_cast(this); - // get address of enclosing BLOCK class using stored offset to enclosing BaseBlock class - return *const_cast - (reinterpret_cast - (my_addr - (ptrdiff_t)(S32)mEnclosingBlockOffset)); - } - - private: - friend class BaseBlock; - - U32 mEnclosingBlockOffset:31; - U32 mIsProvided:1; - - }; + class Param; // various callbacks and constraints associated with an individual param struct ParamDescriptor @@ -390,12 +366,91 @@ namespace LLInitParam all_params_list_t mAllParams; // all parameters, owns descriptors size_t mMaxParamOffset; EInitializationState mInitializationState; // whether or not static block data has been initialized - BaseBlock* mCurrentBlockPtr; // pointer to block currently being constructed + class BaseBlock* mCurrentBlockPtr; // pointer to block currently being constructed }; class BaseBlock { public: + //TODO: implement in terms of owned_ptr + template + class Lazy + { + public: + Lazy() + : mPtr(NULL) + {} + + ~Lazy() + { + delete mPtr; + } + + Lazy(const Lazy& other) + { + if (other.mPtr) + { + mPtr = new T(*other.mPtr); + } + else + { + mPtr = NULL; + } + } + + Lazy& operator = (const Lazy& other) + { + if (other.mPtr) + { + mPtr = new T(*other.mPtr); + } + else + { + mPtr = NULL; + } + return *this; + } + + bool empty() const + { + return mPtr == NULL; + } + + void set(const T& other) + { + delete mPtr; + mPtr = new T(other); + } + + const T& get() const + { + return ensureInstance(); + } + + T& get() + { + return ensureInstance(); + } + + private: + // lazily allocate an instance of T + T* ensureInstance() const + { + if (mPtr == NULL) + { + mPtr = new T(); + } + return mPtr; + } + + private: + // if you get a compilation error with this, that means you are using a forward declared struct for T + // unfortunately, the type traits we rely on don't work with forward declared typed + //static const int dummy = sizeof(T); + + mutable T* mPtr; + }; + // "Multiple" constraint types, put here in root class to avoid ambiguity during use struct AnyAmount { @@ -436,8 +491,7 @@ namespace LLInitParam LOG_CLASS(BaseBlock); friend class Param; - BaseBlock(); - virtual ~BaseBlock(); + virtual ~BaseBlock() {} bool submitValue(Parser::name_stack_t& name_stack, Parser& p, bool silent=false); param_handle_t getHandleFromParam(const Param* param) const; @@ -460,9 +514,7 @@ namespace LLInitParam void addSynonym(Param& param, const std::string& synonym); // Blocks can override this to do custom tracking of changes - virtual void paramChanged(const Param& changed_param, bool user_provided); - - S32 getLastChangeVersion() const { return mChangeVersion; } + virtual void paramChanged(const Param& changed_param, bool user_provided) {} bool deserializeBlock(Parser& p, Parser::name_stack_range_t name_stack_range, bool new_name); void serializeBlock(Parser& p, Parser::name_stack_t& name_stack, const BaseBlock* diff_block = NULL) const; @@ -498,9 +550,6 @@ namespace LLInitParam // take all provided params from other and apply to self bool mergeBlock(BlockDescriptor& block_data, const BaseBlock& other, bool overwrite); - // can be updated in getters - mutable S32 mChangeVersion; - static BlockDescriptor& selfBlockDescriptor() { static BlockDescriptor sBlockDescriptor; @@ -511,18 +560,73 @@ namespace LLInitParam const std::string& getParamName(const BlockDescriptor& block_data, const Param* paramp) const; }; + template + struct ParamCompare, false > + { + static bool equals(const BaseBlock::Lazy& a, const BaseBlock::Lazy& b) { return !a.empty() || !b.empty(); } + }; + + class Param + { + public: + void setProvided(bool is_provided = true) + { + mIsProvided = is_provided; + enclosingBlock().paramChanged(*this, is_provided); + } + + Param& operator =(const Param& other) + { + mIsProvided = other.mIsProvided; + // don't change mEnclosingblockoffset + return *this; + } + protected: + + bool anyProvided() const { return mIsProvided; } + + Param(BaseBlock* enclosing_block); + + // store pointer to enclosing block as offset to reduce space and allow for quick copying + BaseBlock& enclosingBlock() const + { + const U8* my_addr = reinterpret_cast(this); + // get address of enclosing BLOCK class using stored offset to enclosing BaseBlock class + return *const_cast + (reinterpret_cast + (my_addr - (ptrdiff_t)(S32)mEnclosingBlockOffset)); + } + + private: + friend class BaseBlock; + + U32 mEnclosingBlockOffset:31; + U32 mIsProvided:1; + + }; + // these templates allow us to distinguish between template parameters // that derive from BaseBlock and those that don't template struct IsBlock { static const bool value = false; + struct EmptyBase {}; + typedef EmptyBase base_class_t; }; template struct IsBlock { static const bool value = true; + typedef BaseBlock base_class_t; + }; + + template + struct IsBlock, typename T::baseblock_base_class_t > + { + static const bool value = true; + typedef BaseBlock base_class_t; }; template::value> @@ -530,6 +634,8 @@ namespace LLInitParam { public: typedef const T& value_assignment_t; + typedef T value_t; + typedef ParamValue self_t; ParamValue(): mValue() {} ParamValue(value_assignment_t other) : mValue(other) {} @@ -559,8 +665,22 @@ namespace LLInitParam return mValue; } + void operator ()(const typename NAME_VALUE_LOOKUP::name_t& name) + { + *this = name; + } - private: + self_t& operator =(const typename NAME_VALUE_LOOKUP::name_t& name) + { + if (NAME_VALUE_LOOKUP::getValueFromName(name, mValue)) + { + setValueName(name); + } + + return *this; + } + + protected: T mValue; }; @@ -571,18 +691,16 @@ namespace LLInitParam { public: typedef const T& value_assignment_t; + typedef T value_t; + typedef ParamValue self_t; ParamValue() : T(), - mKeyVersion(0), - mValidatedVersion(-1), mValidated(false) {} ParamValue(value_assignment_t other) : T(other), - mKeyVersion(0), - mValidatedVersion(-1), mValidated(false) {} @@ -611,13 +729,74 @@ namespace LLInitParam return *this; } - S32 mKeyVersion; + void operator ()(const typename NAME_VALUE_LOOKUP::name_t& name) + { + *this = name; + } + + self_t& operator =(const typename NAME_VALUE_LOOKUP::name_t& name) + { + if (NAME_VALUE_LOOKUP::getValueFromName(name, *this)) + { + setValueName(name); + } + + return *this; + } protected: - mutable S32 mValidatedVersion; mutable bool mValidated; // lazy validation flag }; + template + class ParamValue + : public NAME_VALUE_LOOKUP + { + public: + typedef const std::string& value_assignment_t; + typedef std::string value_t; + typedef ParamValue self_t; + + ParamValue(): mValue() {} + ParamValue(value_assignment_t other) : mValue(other) {} + + void setValue(value_assignment_t val) + { + if (NAME_VALUE_LOOKUP::getValueFromName(val, mValue)) + { + NAME_VALUE_LOOKUP::setValueName(val); + } + else + { + mValue = val; + } + } + + value_assignment_t getValue() const + { + return mValue; + } + + std::string& getValue() + { + return mValue; + } + + operator value_assignment_t() const + { + return mValue; + } + + value_assignment_t operator()() const + { + return mValue; + } + + protected: + std::string mValue; + }; + + template > struct ParamIterator { @@ -636,10 +815,12 @@ namespace LLInitParam public ParamValue { public: - typedef const T& value_assignment_t; typedef TypedParam self_t; - typedef NAME_VALUE_LOOKUP name_value_lookup_t; typedef ParamValue param_value_t; + typedef typename param_value_t::value_assignment_t value_assignment_t; + typedef NAME_VALUE_LOOKUP name_value_lookup_t; + + using param_value_t::operator(); TypedParam(BlockDescriptor& block_descriptor, const char* name, value_assignment_t value, ParamDescriptor::validation_func_t validate_func, S32 min_count, S32 max_count) : Param(block_descriptor.mCurrentBlockPtr) @@ -671,8 +852,7 @@ namespace LLInitParam if (parser.readValue(typed_param.getValue())) { typed_param.clearValueName(); - typed_param.setProvided(true); - typed_param.enclosingBlock().paramChanged(param, true); + typed_param.setProvided(); return true; } @@ -687,8 +867,7 @@ namespace LLInitParam if (name_value_lookup_t::getValueFromName(name, typed_param.getValue())) { typed_param.setValueName(name); - typed_param.setProvided(true); - typed_param.enclosingBlock().paramChanged(param, true); + typed_param.setProvided(); return true; } @@ -746,14 +925,25 @@ namespace LLInitParam void set(value_assignment_t val, bool flag_as_provided = true) { - setValue(val); param_value_t::clearValueName(); + setValue(val); setProvided(flag_as_provided); - Param::enclosingBlock().paramChanged(*this, flag_as_provided); + } + + self_t& operator =(const typename NAME_VALUE_LOOKUP::name_t& name) + { + return static_cast(param_value_t::operator =(name)); } protected: + self_t& operator =(const self_t& other) + { + param_value_t::operator =(other); + Param::operator =(other); + return *this; + } + static bool mergeWith(Param& dst, const Param& src, bool overwrite) { const self_t& src_typed_param = static_cast(src); @@ -776,12 +966,12 @@ namespace LLInitParam public ParamValue { public: - typedef const T value_const_t; - typedef T value_t; - typedef value_const_t& value_assignment_t; + typedef ParamValue param_value_t; + typedef typename param_value_t::value_assignment_t value_assignment_t; typedef TypedParam self_t; typedef NAME_VALUE_LOOKUP name_value_lookup_t; - typedef ParamValue param_value_t; + + using param_value_t::operator(); TypedParam(BlockDescriptor& block_descriptor, const char* name, value_assignment_t value, ParamDescriptor::validation_func_t validate_func, S32 min_count, S32 max_count) : Param(block_descriptor.mCurrentBlockPtr), @@ -808,8 +998,7 @@ namespace LLInitParam if(typed_param.deserializeBlock(parser, name_stack_range, new_name)) { typed_param.clearValueName(); - typed_param.enclosingBlock().paramChanged(param, true); - typed_param.setProvided(true); + typed_param.setProvided(); return true; } @@ -822,10 +1011,8 @@ namespace LLInitParam // try to parse a per type named value if (name_value_lookup_t::getValueFromName(name, typed_param.getValue())) { - typed_param.enclosingBlock().paramChanged(param, true); typed_param.setValueName(name); - typed_param.setProvided(true); - typed_param.mKeyVersion = typed_param.getLastChangeVersion(); + typed_param.setProvided(); return true; } @@ -845,7 +1032,7 @@ namespace LLInitParam } std::string key = typed_param.getValueName(); - if (!key.empty() && typed_param.mKeyVersion == typed_param.getLastChangeVersion()) + if (!key.empty()) { if (!parser.writeValue(key, name_stack)) { @@ -870,11 +1057,10 @@ namespace LLInitParam bool isProvided() const { // only validate block when it hasn't already passed validation with current data - if (Param::anyProvided() && param_value_t::mValidatedVersion < param_value_t::getLastChangeVersion()) + if (Param::anyProvided() && !param_value_t::mValidated) { // a sub-block is "provided" when it has been filled in enough to be valid param_value_t::mValidated = param_value_t::validateBlock(false); - param_value_t::mValidatedVersion = param_value_t::getLastChangeVersion(); } return Param::anyProvided() && param_value_t::mValidated; } @@ -884,28 +1070,44 @@ namespace LLInitParam { setValue(val); param_value_t::clearValueName(); - // force revalidation of block by clearing known provided version + // force revalidation of block // next call to isProvided() will update provision status based on validity - param_value_t::mValidatedVersion = -1; + param_value_t::mValidated = false; setProvided(flag_as_provided); - Param::enclosingBlock().paramChanged(*this, flag_as_provided); + } + + self_t& operator =(const typename NAME_VALUE_LOOKUP::name_t& name) + { + return static_cast(param_value_t::operator =(name)); } // propagate changed status up to enclosing block /*virtual*/ void paramChanged(const Param& changed_param, bool user_provided) { param_value_t::paramChanged(changed_param, user_provided); - Param::enclosingBlock().paramChanged(*this, user_provided); if (user_provided) { // a child param has been explicitly changed // so *some* aspect of this block is now provided - setProvided(true); + param_value_t::mValidated = false; + setProvided(); + param_value_t::clearValueName(); + } + else + { + Param::enclosingBlock().paramChanged(*this, user_provided); } } protected: + self_t& operator =(const self_t& other) + { + param_value_t::operator =(other); + Param::operator =(other); + return *this; + } + static bool mergeWith(Param& dst, const Param& src, bool overwrite) { const self_t& src_typed_param = static_cast(src); @@ -917,7 +1119,6 @@ namespace LLInitParam { dst_typed_param.clearValueName(); dst_typed_param.setProvided(true); - dst_typed_param.enclosingBlock().paramChanged(dst_typed_param, true); return true; } } @@ -936,7 +1137,7 @@ namespace LLInitParam typedef typename std::vector container_t; typedef const container_t& value_assignment_t; - typedef VALUE_TYPE value_t; + typedef typename param_value_t::value_t value_t; typedef NAME_VALUE_LOOKUP name_value_lookup_t; TypedParam(BlockDescriptor& block_descriptor, const char* name, value_assignment_t value, ParamDescriptor::validation_func_t validate_func, S32 min_count, S32 max_count) @@ -1004,7 +1205,7 @@ namespace LLInitParam it != end_it; ++it) { - std::string key = it->getValue(); + std::string key = it->getValueName(); name_stack.back().second = true; if(key.empty()) @@ -1013,7 +1214,7 @@ namespace LLInitParam bool value_written = parser.writeValue(*it, name_stack); if (!value_written) { - std::string calculated_key = it->calcValueName(key); + std::string calculated_key = it->calcValueName(it->getValue()); if (!parser.writeValue(calculated_key, name_stack)) { break; @@ -1043,22 +1244,36 @@ namespace LLInitParam { mValues = val; setProvided(flag_as_provided); - Param::enclosingBlock().paramChanged(*this, flag_as_provided); } - value_t& add() + param_value_t& add() { mValues.push_back(param_value_t(value_t())); - setProvided(true); - Param::enclosingBlock().paramChanged(*this, true); + Param::setProvided(); return mValues.back(); } - void add(const value_t& item) + self_t& add(const value_t& item) { - mValues.push_back(param_value_t(item)); - setProvided(true); - Param::enclosingBlock().paramChanged(*this, true); + param_value_t param_value; + param_value.setValue(item); + mValues.push_back(param_value); + setProvided(); + return *this; + } + + self_t& add(const typename name_value_lookup_t::name_t& name) + { + value_t value; + + // try to parse a per type named value + if (name_value_lookup_t::getValueFromName(name, value)) + { + add(value); + mValues.back().setValueName(name); + } + + return *this; } // implicit conversion @@ -1099,8 +1314,7 @@ namespace LLInitParam if (src_typed_param.begin() != src_typed_param.end()) { - dst_typed_param.setProvided(true); - dst_typed_param.enclosingBlock().paramChanged(dst_typed_param, true); + dst_typed_param.setProvided(); } return true; } @@ -1116,9 +1330,9 @@ namespace LLInitParam public: typedef TypedParam self_t; typedef ParamValue param_value_t; - typedef typename std::vector container_t; + typedef typename std::vector container_t; typedef const container_t& value_assignment_t; - typedef VALUE_TYPE value_t; + typedef typename param_value_t::value_t value_t; typedef NAME_VALUE_LOOKUP name_value_lookup_t; TypedParam(BlockDescriptor& block_descriptor, const char* name, value_assignment_t value, ParamDescriptor::validation_func_t validate_func, S32 min_count, S32 max_count) @@ -1158,8 +1372,7 @@ namespace LLInitParam // attempt to parse block... if(value.deserializeBlock(parser, name_stack_range, new_name)) { - typed_param.enclosingBlock().paramChanged(param, true); - typed_param.setProvided(true); + typed_param.setProvided(); return true; } else if(name_value_lookup_t::valueNamesExist()) @@ -1172,9 +1385,7 @@ namespace LLInitParam if (name_value_lookup_t::getValueFromName(name, value.getValue())) { typed_param.mValues.back().setValueName(name); - typed_param.mValues.back().mKeyVersion = value.getLastChangeVersion(); - typed_param.enclosingBlock().paramChanged(param, true); - typed_param.setProvided(true); + typed_param.setProvided(); return true; } @@ -1201,7 +1412,7 @@ namespace LLInitParam name_stack.back().second = true; std::string key = it->getValueName(); - if (!key.empty() && it->mKeyVersion == it->getLastChangeVersion()) + if (!key.empty()) { parser.writeValue(key, name_stack); } @@ -1224,22 +1435,33 @@ namespace LLInitParam { mValues = val; setProvided(flag_as_provided); - Param::enclosingBlock().paramChanged(*this, flag_as_provided); } - value_t& add() + param_value_t& add() { mValues.push_back(value_t()); - setProvided(true); - Param::enclosingBlock().paramChanged(*this, true); + setProvided(); return mValues.back(); } - void add(const value_t& item) + self_t& add(const value_t& item) { mValues.push_back(item); - setProvided(true); - Param::enclosingBlock().paramChanged(*this, true); + setProvided(); + return *this; + } + + self_t& add(const typename name_value_lookup_t::name_t& name) + { + value_t value; + + // try to parse a per type named value + if (name_value_lookup_t::getValueFromName(name, value)) + { + add(value); + mValues.back().setValueName(name); + } + return *this; } // implicit conversion @@ -1288,8 +1510,7 @@ namespace LLInitParam if (src_typed_param.begin() != src_typed_param.end()) { - dst_typed_param.setProvided(true); - dst_typed_param.enclosingBlock().paramChanged(dst_typed_param, true); + dst_typed_param.setProvided(); } return true; @@ -1298,24 +1519,25 @@ namespace LLInitParam container_t mValues; }; - template - class ChoiceBlock : public BaseBlock + template + class ChoiceBlock : public BASE_BLOCK { - typedef ChoiceBlock self_t; - typedef ChoiceBlock enclosing_block_t; + typedef ChoiceBlock self_t; + typedef ChoiceBlock enclosing_block_t; + typedef BASE_BLOCK base_block_t; LOG_CLASS(self_t); public: // take all provided params from other and apply to self bool overwriteFrom(const self_t& other) { - return mergeBlock(selfBlockDescriptor(), other, true); + return static_cast(this)->mergeBlock(selfBlockDescriptor(), other, true); } // take all provided params that are not already provided, and apply to self bool fillFrom(const self_t& other) { - return mergeBlock(selfBlockDescriptor(), other, false); + return static_cast(this)->mergeBlock(selfBlockDescriptor(), other, false); } bool mergeBlockParam(bool source_provided, bool dest_provided, BlockDescriptor& block_data, const self_t& source, bool overwrite) @@ -1333,25 +1555,25 @@ namespace LLInitParam bool mergeBlock(BlockDescriptor& block_data, const self_t& other, bool overwrite) { mCurChoice = other.mCurChoice; - return BaseBlock::mergeBlock(selfBlockDescriptor(), other, overwrite); + return base_block_t::mergeBlock(selfBlockDescriptor(), other, overwrite); } // clear out old choice when param has changed /*virtual*/ void paramChanged(const Param& changed_param, bool user_provided) { - param_handle_t changed_param_handle = BaseBlock::getHandleFromParam(&changed_param); + param_handle_t changed_param_handle = base_block_t::getHandleFromParam(&changed_param); // if we have a new choice... if (changed_param_handle != mCurChoice) { // clear provided flag on previous choice - Param* previous_choice = BaseBlock::getParamFromHandle(mCurChoice); + Param* previous_choice = base_block_t::getParamFromHandle(mCurChoice); if (previous_choice) { previous_choice->setProvided(false); } mCurChoice = changed_param_handle; } - BaseBlock::paramChanged(changed_param, user_provided); + base_block_t::paramChanged(changed_param, user_provided); } virtual const BlockDescriptor& mostDerivedBlockDescriptor() const { return selfBlockDescriptor(); } @@ -1361,7 +1583,7 @@ namespace LLInitParam ChoiceBlock() : mCurChoice(0) { - BaseBlock::init(selfBlockDescriptor(), BaseBlock::selfBlockDescriptor(), sizeof(DERIVED_BLOCK)); + BaseBlock::init(selfBlockDescriptor(), base_block_t::selfBlockDescriptor(), sizeof(DERIVED_BLOCK)); } // Alternatives are mutually exclusive wrt other Alternatives in the same block. @@ -1377,6 +1599,8 @@ namespace LLInitParam typedef TypedParam >::value> super_t; typedef typename super_t::value_assignment_t value_assignment_t; + using super_t::operator =; + explicit Alternative(const char* name = "", value_assignment_t val = defaultValue()) : super_t(DERIVED_BLOCK::selfBlockDescriptor(), name, val, NULL, 0, 1), mOriginalValue(val) @@ -1402,7 +1626,7 @@ namespace LLInitParam super_t::set(val); } - void operator=(value_assignment_t val) + void operator =(value_assignment_t val) { super_t::set(val); } @@ -1447,7 +1671,7 @@ namespace LLInitParam const Param* getCurrentChoice() const { - return BaseBlock::getParamFromHandle(mCurChoice); + return base_block_t::getParamFromHandle(mCurChoice); } }; @@ -1493,13 +1717,16 @@ namespace LLInitParam typedef TypedParam >::value> super_t; typedef typename super_t::value_assignment_t value_assignment_t; + using super_t::operator(); + using super_t::operator =; + explicit Optional(const char* name = "", value_assignment_t val = defaultValue()) : super_t(DERIVED_BLOCK::selfBlockDescriptor(), name, val, NULL, 0, 1) { //#pragma message("Parsing LLInitParam::Block::Optional") } - Optional& operator=(value_assignment_t val) + Optional& operator =(value_assignment_t val) { set(val); return *this; @@ -1510,7 +1737,6 @@ namespace LLInitParam super_t::set(val); return static_cast(Param::enclosingBlock()); } - using super_t::operator(); }; template > @@ -1521,12 +1747,15 @@ namespace LLInitParam typedef Mandatory self_t; typedef typename super_t::value_assignment_t value_assignment_t; + using super_t::operator(); + using super_t::operator =; + // mandatory parameters require a name to be parseable explicit Mandatory(const char* name = "", value_assignment_t val = defaultValue()) : super_t(DERIVED_BLOCK::selfBlockDescriptor(), name, val, &validate, 1, 1) {} - Mandatory& operator=(value_assignment_t val) + Mandatory& operator =(value_assignment_t val) { set(val); return *this; @@ -1537,7 +1766,6 @@ namespace LLInitParam super_t::set(val); return static_cast(Param::enclosingBlock()); } - using super_t::operator(); static bool validate(const Param* p) { @@ -1562,7 +1790,7 @@ namespace LLInitParam : super_t(DERIVED_BLOCK::selfBlockDescriptor(), name, container_t(), &validate, RANGE::minCount, RANGE::maxCount) {} - Multiple& operator=(value_assignment_t val) + Multiple& operator =(value_assignment_t val) { set(val); return *this; @@ -1690,18 +1918,15 @@ namespace LLInitParam public: typedef BatchBlock block_t; typedef const BatchBlock& value_assignment_t; + typedef block_t value_t; ParamValue() : block_t(), - mKeyVersion(0), - mValidatedVersion(-1), mValidated(false) {} ParamValue(value_assignment_t other) : block_t(other), - mKeyVersion(0), - mValidatedVersion(-1), mValidated(false) { } @@ -1731,11 +1956,80 @@ namespace LLInitParam return *this; } - S32 mKeyVersion; + protected: + mutable bool mValidated; // lazy validation flag + }; + + template + class ParamValue , + TypeValues, + IS_BLOCK> + : public IsBlock::base_class_t + { + public: + typedef ParamValue , TypeValues, false> self_t; + typedef const T& value_assignment_t; + typedef T value_t; + + ParamValue() + : mValue(), + mValidated(false) + {} + + ParamValue(value_assignment_t other) + : mValue(other), + mValidated(false) + {} + + void setValue(value_assignment_t val) + { + mValue.set(val); + } + + value_assignment_t getValue() const + { + return mValue.get(); + } + + T& getValue() + { + return mValue.get(); + } + + operator value_assignment_t() const + { + return mValue.get(); + } + + value_assignment_t operator()() const + { + return mValue.get(); + } + + bool deserializeBlock(Parser& p, Parser::name_stack_range_t name_stack_range, bool new_name) + { + return mValue.get().deserializeBlock(p, name_stack_range, new_name); + } + + void serializeBlock(Parser& p, Parser::name_stack_t& name_stack, const BaseBlock* diff_block = NULL) const + { + if (mValue.empty()) return; + + mValue.get().serializeBlock(p, name_stack, diff_block); + } + + bool inspectBlock(Parser& p, Parser::name_stack_t name_stack = Parser::name_stack_t(), S32 min_count = 0, S32 max_count = S32_MAX) const + { + if (mValue.empty()) return false; + + return mValue.get().inspectBlock(p, name_stack, min_count, max_count); + } protected: - mutable S32 mValidatedVersion; mutable bool mValidated; // lazy validation flag + + private: + BaseBlock::Lazy mValue; }; template <> @@ -1750,15 +2044,11 @@ namespace LLInitParam typedef const LLSD& value_assignment_t; ParamValue() - : mKeyVersion(0), - mValidatedVersion(-1), - mValidated(false) + : mValidated(false) {} ParamValue(value_assignment_t other) : mValue(other), - mKeyVersion(0), - mValidatedVersion(-1), mValidated(false) {} @@ -1770,7 +2060,6 @@ namespace LLInitParam operator value_assignment_t() const { return mValue; } value_assignment_t operator()() const { return mValue; } - S32 mKeyVersion; // block param interface bool deserializeBlock(Parser& p, Parser::name_stack_range_t name_stack_range, bool new_name); @@ -1782,7 +2071,6 @@ namespace LLInitParam } protected: - mutable S32 mValidatedVersion; mutable bool mValidated; // lazy validation flag private: @@ -1806,14 +2094,14 @@ namespace LLInitParam typedef ParamValue > derived_t; typedef CustomParamValue self_t; - typedef Block block_t; + typedef Block block_t; typedef const T& value_assignment_t; + typedef T value_t; + CustomParamValue(const T& value = T()) : mValue(value), mValueAge(VALUE_AUTHORITATIVE), - mKeyVersion(0), - mValidatedVersion(-1), mValidated(false) {} @@ -1966,8 +2254,6 @@ namespace LLInitParam return getValue(); } - S32 mKeyVersion; - protected: // use this from within updateValueFromBlock() to set the value without making it authoritative @@ -2001,7 +2287,6 @@ namespace LLInitParam return block_t::mergeBlock(block_data, source, overwrite); } - mutable S32 mValidatedVersion; mutable bool mValidated; // lazy validation flag private: diff --git a/indra/llxuixml/llxuiparser.cpp b/indra/llxuixml/llxuiparser.cpp index 878f992178..afc76024d1 100644 --- a/indra/llxuixml/llxuiparser.cpp +++ b/indra/llxuixml/llxuiparser.cpp @@ -59,28 +59,24 @@ const char* NO_VALUE_MARKER = "no_value"; const S32 LINE_NUMBER_HERE = 0; -struct MaxOccur : public LLInitParam::ChoiceBlock +struct MaxOccursValues : public LLInitParam::TypeValuesHelper { - Alternative count; - Alternative unbounded; - - MaxOccur() - : unbounded("", "unbounded") - {} + static void declareValues() + { + declare("unbounded", U32_MAX); + } }; struct Occurs : public LLInitParam::Block { - Optional minOccurs; - Optional maxOccurs; + Optional minOccurs; + Optional maxOccurs; Occurs() - : minOccurs("minOccurs"), - maxOccurs("maxOccurs") - { - minOccurs = 0; - maxOccurs.unbounded.choose(); - } + : minOccurs("minOccurs", 0), + maxOccurs("maxOccurs", U32_MAX) + + {} }; @@ -103,18 +99,15 @@ namespace LLInitParam }; } -struct Name : public LLInitParam::Block -{ - Mandatory name; - - Name() - : name("name") - {} -}; +struct Element; +struct Group; +struct Choice; +struct Sequence; +struct Any; struct Attribute : public LLInitParam::Block { - Mandatory name; + Mandatory name; Mandatory type; Mandatory use; @@ -122,41 +115,170 @@ struct Attribute : public LLInitParam::Block : name("name"), type("type"), use("use") - { - } -}; - -struct ComplexType : public LLInitParam::Block -{ - Multiple attribute; - //Multiple elements; - Optional mixed; - - ComplexType() - : attribute("xs:attribute"), - //elements("xs:element"), - mixed("mixed") - { - mixed = true; - } -}; - -struct Element : public LLInitParam::Block -{ - Mandatory complexType; - Mandatory name; - - Element() - : complexType("xs:complexType") {} }; -struct Elements : public LLInitParam::Block +struct Any : public LLInitParam::Block { - Multiple elements; + Optional _namespace; - Elements() - : elements("xs:element") + Any() + : _namespace("namespace") + {} +}; + +struct All : public LLInitParam::Block +{ + Multiple< Lazy > elements; + + All() + : elements("element") + { + maxOccurs = 1; + } +}; + +struct Choice : public LLInitParam::ChoiceBlock +{ + Alternative< Lazy > element; + Alternative< Lazy > group; + Alternative< Lazy > choice; + Alternative< Lazy > sequence; + Alternative< Lazy > any; + + Choice() + : element("element"), + group("group"), + choice("choice"), + sequence("sequence"), + any("any") + {} + +}; + +struct Sequence : public LLInitParam::ChoiceBlock +{ + Alternative< Lazy > element; + Alternative< Lazy > group; + Alternative< Lazy > choice; + Alternative< Lazy > sequence; + Alternative< Lazy > any; +}; + +struct GroupContents : public LLInitParam::ChoiceBlock +{ + Alternative all; + Alternative choice; + Alternative sequence; + + GroupContents() + : all("all"), + choice("choice"), + sequence("sequence") + {} +}; + +struct Group : public LLInitParam::Block +{ + Optional name, + ref; + + Group() + : name("name"), + ref("ref") + {} +}; + +struct Restriction : public LLInitParam::Block +{ +}; + +struct Extension : public LLInitParam::Block +{ +}; + +struct SimpleContent : public LLInitParam::ChoiceBlock +{ + Alternative restriction; + Alternative extension; + + SimpleContent() + : restriction("restriction"), + extension("extension") + {} +}; + +struct SimpleType : public LLInitParam::Block +{ + // TODO +}; + +struct ComplexContent : public LLInitParam::Block +{ + Optional mixed; + + ComplexContent() + : mixed("mixed", true) + {} +}; + +struct ComplexTypeContents : public LLInitParam::ChoiceBlock +{ + Alternative simple_content; + Alternative complex_content; + Alternative group; + Alternative all; + Alternative choice; + Alternative sequence; + + ComplexTypeContents() + : simple_content("simpleContent"), + complex_content("complexContent"), + group("group"), + all("all"), + choice("choice"), + sequence("sequence") + {} +}; + +struct ComplexType : public LLInitParam::Block +{ + Optional name; + Optional mixed; + + Multiple attribute; + Multiple< Lazy > elements; + + ComplexType() + : name("name"), + attribute("xs:attribute"), + elements("xs:element"), + mixed("mixed") + { + } +}; + +struct ElementContents : public LLInitParam::ChoiceBlock +{ + Alternative simpleType; + Alternative complexType; + + ElementContents() + : simpleType("simpleType"), + complexType("complexType") + {} +}; + +struct Element : public LLInitParam::Block +{ + Optional name, + ref, + type; + + Element() + : name("xs:name"), + ref("xs:ref"), + type("xs:type") {} }; @@ -164,28 +286,32 @@ struct Schema : public LLInitParam::Block { private: Mandatory targetNamespace, - xmlns; + xmlns, + xs; public: Optional attributeFormDefault, - elementFormDefault, - xs; + elementFormDefault; - Optional elements; + Mandatory root_element; void setNameSpace(const std::string& ns) {targetNamespace = ns; xmlns = ns;} - Schema() + Schema(const std::string& ns = LLStringUtil::null) : attributeFormDefault("attributeFormDefault"), elementFormDefault("elementFormDefault"), xs("xmlns:xs"), targetNamespace("targetNamespace"), xmlns("xmlns"), - elements("xs:choice") + root_element("xs:element") { attributeFormDefault = "unqualified"; elementFormDefault = "qualified"; xs = "http://www.w3.org/2001/XMLSchema"; + if (!ns.empty()) + { + setNameSpace(ns); + }; } }; @@ -214,22 +340,30 @@ LLXSDWriter::LLXSDWriter() void LLXSDWriter::writeXSD(const std::string& type_name, LLXMLNodePtr node, const LLInitParam::BaseBlock& block, const std::string& xml_namespace) { + Schema schema(xml_namespace); + + schema.root_element.name = type_name; + Choice& choice = schema.root_element.complexType.choice; + + choice.minOccurs = 0; + choice.maxOccurs = "unbounded"; + mSchemaNode = node; - node->setName("xs:schema"); - node->createChild("attributeFormDefault", true)->setStringValue("unqualified"); - node->createChild("elementFormDefault", true)->setStringValue("qualified"); - node->createChild("targetNamespace", true)->setStringValue(xml_namespace); - node->createChild("xmlns:xs", true)->setStringValue("http://www.w3.org/2001/XMLSchema"); - node->createChild("xmlns", true)->setStringValue(xml_namespace); + //node->setName("xs:schema"); + //node->createChild("attributeFormDefault", true)->setStringValue("unqualified"); + //node->createChild("elementFormDefault", true)->setStringValue("qualified"); + //node->createChild("targetNamespace", true)->setStringValue(xml_namespace); + //node->createChild("xmlns:xs", true)->setStringValue("http://www.w3.org/2001/XMLSchema"); + //node->createChild("xmlns", true)->setStringValue(xml_namespace); - node = node->createChild("xs:complexType", false); - node->createChild("name", true)->setStringValue(type_name); - node->createChild("mixed", true)->setStringValue("true"); + //node = node->createChild("xs:complexType", false); + //node->createChild("name", true)->setStringValue(type_name); + //node->createChild("mixed", true)->setStringValue("true"); - mAttributeNode = node; - mElementNode = node->createChild("xs:choice", false); - mElementNode->createChild("minOccurs", true)->setStringValue("0"); - mElementNode->createChild("maxOccurs", true)->setStringValue("unbounded"); + //mAttributeNode = node; + //mElementNode = node->createChild("xs:choice", false); + //mElementNode->createChild("minOccurs", true)->setStringValue("0"); + //mElementNode->createChild("maxOccurs", true)->setStringValue("unbounded"); block.inspectBlock(*this); // duplicate element choices @@ -1247,6 +1381,7 @@ bool LLSimpleXUIParser::readXUI(const std::string& filename, LLInitParam::BaseBl if( !file.isOpen() ) { LL_WARNS("ReadXUI") << "Unable to open file " << filename << LL_ENDL; + XML_ParserFree( mParser ); return false; } diff --git a/indra/lscript/lscript_byteformat.h b/indra/lscript/lscript_byteformat.h index 7dd21bb1ad..a294def734 100644 --- a/indra/lscript/lscript_byteformat.h +++ b/indra/lscript/lscript_byteformat.h @@ -529,6 +529,7 @@ typedef enum e_lscript_runtime_permissions SCRIPT_PERMISSION_CHANGE_PERMISSIONS, SCRIPT_PERMISSION_TRACK_CAMERA, SCRIPT_PERMISSION_CONTROL_CAMERA, + SCRIPT_PERMISSION_TELEPORT, SCRIPT_PERMISSION_EOF } LSCRIPTRunTimePermissions; @@ -545,6 +546,7 @@ const U32 LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_EOF] = (0x1 << 9), // SCRIPT_PERMISSION_CHANGE_PERMISSIONS (0x1 << 10),// SCRIPT_PERMISSION_TRACK_CAMERA (0x1 << 11),// SCRIPT_PERMISSION_CONTROL_CAMERA + (0x1 << 12),// SCRIPT_PERMISSION_TELEPORT }; // http_request string constants diff --git a/indra/lscript/lscript_compile/indra.l b/indra/lscript/lscript_compile/indra.l index 4e103ae2ba..96b7e57e97 100644 --- a/indra/lscript/lscript_compile/indra.l +++ b/indra/lscript/lscript_compile/indra.l @@ -212,7 +212,8 @@ extern "C" { int yyerror(const char *fmt, ...); } "PERMISSION_CHANGE_JOINTS" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_CHANGE_JOINTS]; return(INTEGER_CONSTANT); } "PERMISSION_CHANGE_PERMISSIONS" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_CHANGE_PERMISSIONS]; return(INTEGER_CONSTANT); } "PERMISSION_TRACK_CAMERA" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TRACK_CAMERA]; return(INTEGER_CONSTANT); } -"PERMISSION_CONTROL_CAMERA" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_CONTROL_CAMERA]; return(INTEGER_CONSTANT); } +"PERMISSION_CONTROL_CAMERA" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_CONTROL_CAMERA]; return(INTEGER_CONSTANT); } +"PERMISSION_TELEPORT" { count(); yylval.ival = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TELEPORT]; return(INTEGER_CONSTANT); } "INVENTORY_TEXTURE" { count(); yylval.ival = LLAssetType::AT_TEXTURE; return(INTEGER_CONSTANT); } "INVENTORY_SOUND" { count(); yylval.ival = LLAssetType::AT_SOUND; return(INTEGER_CONSTANT); } diff --git a/indra/mac_crash_logger/llcrashloggermac.cpp b/indra/mac_crash_logger/llcrashloggermac.cpp old mode 100755 new mode 100644 diff --git a/indra/media_plugins/quicktime/media_plugin_quicktime.cpp b/indra/media_plugins/quicktime/media_plugin_quicktime.cpp index 999f754dcf..24328202cb 100644 --- a/indra/media_plugins/quicktime/media_plugin_quicktime.cpp +++ b/indra/media_plugins/quicktime/media_plugin_quicktime.cpp @@ -705,7 +705,7 @@ private: // look up "Display Name" in meta data OSType meta_data_key = kQTMetaDataCommonKeyDisplayName; QTMetaDataItem item = kQTMetaDataItemUninitialized; - result = QTMetaDataGetNextItem( media_data_ref, kQTMetaDataStorageFormatWildcard, + result = (OSErr)QTMetaDataGetNextItem( media_data_ref, kQTMetaDataStorageFormatWildcard, 0, kQTMetaDataKeyFormatCommon, (const UInt8 *)&meta_data_key, sizeof( meta_data_key ), &item ); @@ -714,14 +714,14 @@ private: // find the size of the title ByteCount size; - result = QTMetaDataGetItemValue( media_data_ref, item, NULL, 0, &size ); + result = (OSErr)QTMetaDataGetItemValue( media_data_ref, item, NULL, 0, &size ); if ( noErr != result || size <= 0 /*|| size > 1024 FIXME: arbitrary limit */ ) return false; // allocate some space and grab it UInt8* item_data = new UInt8[ size + 1 ]; memset( item_data, 0, ( size + 1 ) * sizeof( UInt8 ) ); - result = QTMetaDataGetItemValue( media_data_ref, item, item_data, size, NULL ); + result = (OSErr)QTMetaDataGetItemValue( media_data_ref, item, item_data, size, NULL ); if ( noErr != result ) { delete [] item_data; diff --git a/indra/media_plugins/webkit/media_plugin_webkit.cpp b/indra/media_plugins/webkit/media_plugin_webkit.cpp index 13d51099a8..1812abd7d5 100644 --- a/indra/media_plugins/webkit/media_plugin_webkit.cpp +++ b/indra/media_plugins/webkit/media_plugin_webkit.cpp @@ -382,9 +382,9 @@ private: //lldebugs << "data url is: " << url.str() << llendl; - // loading overlay debug screen follows media debugging flag from client for now. + // always display loading overlay now #if LLQTWEBKIT_API_VERSION >= 16 - LLQtWebKit::getInstance()->enableLoadingOverlay(mBrowserWindowId, mEnableMediaPluginDebugging); + LLQtWebKit::getInstance()->enableLoadingOverlay(mBrowserWindowId, true); #else llwarns << "Ignoring enableLoadingOverlay() call (llqtwebkit version is too old)." << llendl; #endif @@ -991,7 +991,7 @@ void MediaPluginWebKit::receiveMessage(const char *message_string) { if(message_name == "set_volume") { - F32 volume = message_in.getValueReal("volume"); + F32 volume = (F32)message_in.getValueReal("volume"); setVolume(volume); } } @@ -1057,9 +1057,9 @@ void MediaPluginWebKit::receiveMessage(const char *message_string) S32 height = message_in.getValueS32("height"); S32 texture_width = message_in.getValueS32("texture_width"); S32 texture_height = message_in.getValueS32("texture_height"); - mBackgroundR = message_in.getValueReal("background_r"); - mBackgroundG = message_in.getValueReal("background_g"); - mBackgroundB = message_in.getValueReal("background_b"); + mBackgroundR = (F32)message_in.getValueReal("background_r"); + mBackgroundG = (F32)message_in.getValueReal("background_g"); + mBackgroundB = (F32)message_in.getValueReal("background_b"); // mBackgroundA = message_in.setValueReal("background_a"); // Ignore any alpha if(!name.empty()) @@ -1245,9 +1245,9 @@ void MediaPluginWebKit::receiveMessage(const char *message_string) if(message_name == "js_agent_location") { #if LLQTWEBKIT_API_VERSION >= 9 - F32 x = message_in.getValueReal("x"); - F32 y = message_in.getValueReal("y"); - F32 z = message_in.getValueReal("z"); + F32 x = (F32)message_in.getValueReal("x"); + F32 y = (F32)message_in.getValueReal("y"); + F32 z = (F32)message_in.getValueReal("z"); LLQtWebKit::getInstance()->setAgentLocation( x, y, z ); LLQtWebKit::getInstance()->emitLocation(); #endif @@ -1256,9 +1256,9 @@ void MediaPluginWebKit::receiveMessage(const char *message_string) if(message_name == "js_agent_global_location") { #if LLQTWEBKIT_API_VERSION >= 9 - F32 x = message_in.getValueReal("x"); - F32 y = message_in.getValueReal("y"); - F32 z = message_in.getValueReal("z"); + F32 x = (F32)message_in.getValueReal("x"); + F32 y = (F32)message_in.getValueReal("y"); + F32 z = (F32)message_in.getValueReal("z"); LLQtWebKit::getInstance()->setAgentGlobalLocation( x, y, z ); LLQtWebKit::getInstance()->emitLocation(); #endif @@ -1267,7 +1267,7 @@ void MediaPluginWebKit::receiveMessage(const char *message_string) if(message_name == "js_agent_orientation") { #if LLQTWEBKIT_API_VERSION >= 9 - F32 angle = message_in.getValueReal("angle"); + F32 angle = (F32)message_in.getValueReal("angle"); LLQtWebKit::getInstance()->setAgentOrientation( angle ); LLQtWebKit::getInstance()->emitLocation(); #endif @@ -1323,7 +1323,7 @@ void MediaPluginWebKit::receiveMessage(const char *message_string) else if(message_name == "set_page_zoom_factor") { #if LLQTWEBKIT_API_VERSION >= 15 - F32 factor = message_in.getValueReal("factor"); + F32 factor = (F32)message_in.getValueReal("factor"); LLQtWebKit::getInstance()->setPageZoomFactor(factor); #else llwarns << "Ignoring setPageZoomFactor message (llqtwebkit version is too old)." << llendl; diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index ba05f6288b..9aaefa9c6a 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -41,12 +41,13 @@ include(UnixInstall) include(LLKDU) include(ViewerMiscLibs) include(LLLogin) +include(VisualLeakDetector) include(GLOD) include(CMakeCopyIfDifferent) include_directories( ${DBUSGLIB_INCLUDE_DIRS} - ${JSONCPP_INCLUDE_DIRS} + ${JSONCPP_INCLUDE_DIR} ${GLOD_INCLUDE_DIR} ${LLAUDIO_INCLUDE_DIRS} ${LLCHARACTER_INCLUDE_DIRS} @@ -166,7 +167,7 @@ set(viewer_SOURCE_FILES llfirstuse.cpp llflexibleobject.cpp llfloaterabout.cpp - llfloateranimpreview.cpp + llfloaterbvhpreview.cpp llfloaterauction.cpp llfloateravatar.cpp llfloateravatarpicker.cpp @@ -216,6 +217,7 @@ set(viewer_SOURCE_FILES llfloaternotificationsconsole.cpp llfloaterobjectweights.cpp llfloateropenobject.cpp + llfloateroutbox.cpp llfloaterpay.cpp llfloaterperms.cpp llfloaterpostprocess.cpp @@ -244,6 +246,7 @@ set(viewer_SOURCE_FILES llfloaterurlentry.cpp llfloatervoiceeffect.cpp llfloaterwebcontent.cpp + llfloaterwebprofile.cpp llfloaterwhitelistentry.cpp llfloaterwindowsize.cpp llfloaterworldmap.cpp @@ -285,7 +288,6 @@ set(viewer_SOURCE_FILES llinspectremoteobject.cpp llinspecttoast.cpp llinventorybridge.cpp - llinventoryclipboard.cpp llinventoryfilter.cpp llinventoryfunctions.cpp llinventoryicon.cpp @@ -301,6 +303,7 @@ set(viewer_SOURCE_FILES lllistbrowser.cpp lllistcontextmenu.cpp lllistview.cpp + lllocalbitmaps.cpp lllocaltextureobject.cpp lllocationhistory.cpp lllocationinputctrl.cpp @@ -313,10 +316,11 @@ set(viewer_SOURCE_FILES llmaniprotate.cpp llmanipscale.cpp llmaniptranslate.cpp + llmarketplacefunctions.cpp + llmarketplacenotifications.cpp llmediactrl.cpp llmediadataclient.cpp llmemoryview.cpp - llmenucommands.cpp llmeshrepository.cpp llmimetypes.cpp llmorphview.cpp @@ -370,7 +374,6 @@ set(viewer_SOURCE_FILES llpanelmaininventory.cpp llpanelmarketplaceinbox.cpp llpanelmarketplaceinboxinventory.cpp - llpanelmarketplaceoutbox.cpp llpanelmarketplaceoutboxinventory.cpp llpanelmediasettingsgeneral.cpp llpanelmediasettingspermissions.cpp @@ -393,7 +396,6 @@ set(viewer_SOURCE_FILES llpanelplacestab.cpp llpanelprimmediacontrols.cpp llpanelprofile.cpp - llpanelprofileview.cpp llpanelsnapshot.cpp llpanelsnapshotinventory.cpp llpanelsnapshotlocal.cpp @@ -545,9 +547,6 @@ set(viewer_SOURCE_FILES llviewerjoint.cpp llviewerjointattachment.cpp llviewerjointmesh.cpp - llviewerjointmesh_sse.cpp - llviewerjointmesh_sse2.cpp - llviewerjointmesh_vec.cpp llviewerjoystick.cpp llviewerkeyboard.cpp llviewerlayer.cpp @@ -595,7 +594,6 @@ set(viewer_SOURCE_FILES llvopartgroup.cpp llvosky.cpp llvosurfacepatch.cpp - llvotextbubble.cpp llvotree.cpp llvovolume.cpp llvowater.cpp @@ -631,20 +629,6 @@ set(viewer_SOURCE_FILES set(VIEWER_BINARY_NAME "secondlife-bin" CACHE STRING "The name of the viewer executable to create.") -if (LINUX) - # We can't set these flags for Darwin, because they get passed to - # the PPC compiler. Ugh. - - set_source_files_properties( - llviewerjointmesh_sse.cpp - PROPERTIES COMPILE_FLAGS "-msse -mfpmath=sse" - ) - set_source_files_properties( - llviewerjointmesh_sse2.cpp - PROPERTIES COMPILE_FLAGS "-msse2 -mfpmath=sse" - ) -endif (LINUX) - set(viewer_HEADER_FILES CMakeLists.txt ViewerInstall.cmake @@ -739,7 +723,7 @@ set(viewer_HEADER_FILES llfirstuse.h llflexibleobject.h llfloaterabout.h - llfloateranimpreview.h + llfloaterbvhpreview.h llfloaterauction.h llfloateravatar.h llfloateravatarpicker.h @@ -789,6 +773,7 @@ set(viewer_HEADER_FILES llfloaternotificationsconsole.h llfloaterobjectweights.h llfloateropenobject.h + llfloateroutbox.h llfloaterpay.h llfloaterperms.h llfloaterpostprocess.h @@ -817,6 +802,7 @@ set(viewer_HEADER_FILES llfloaterurlentry.h llfloatervoiceeffect.h llfloaterwebcontent.h + llfloaterwebprofile.h llfloaterwhitelistentry.h llfloaterwindowsize.h llfloaterworldmap.h @@ -857,7 +843,6 @@ set(viewer_HEADER_FILES llinspectremoteobject.h llinspecttoast.h llinventorybridge.h - llinventoryclipboard.h llinventoryfilter.h llinventoryfunctions.h llinventoryicon.h @@ -874,6 +859,7 @@ set(viewer_HEADER_FILES lllistbrowser.h lllistcontextmenu.h lllistview.h + lllocalbitmaps.h lllocaltextureobject.h lllocationhistory.h lllocationinputctrl.h @@ -886,10 +872,11 @@ set(viewer_HEADER_FILES llmaniprotate.h llmanipscale.h llmaniptranslate.h + llmarketplacefunctions.h + llmarketplacenotifications.h llmediactrl.h llmediadataclient.h llmemoryview.h - llmenucommands.h llmeshrepository.h llmimetypes.h llmorphview.h @@ -937,7 +924,6 @@ set(viewer_HEADER_FILES llpanelmaininventory.h llpanelmarketplaceinbox.h llpanelmarketplaceinboxinventory.h - llpanelmarketplaceoutbox.h llpanelmarketplaceoutboxinventory.h llpanelmediasettingsgeneral.h llpanelmediasettingspermissions.h @@ -960,7 +946,6 @@ set(viewer_HEADER_FILES llpanelplacestab.h llpanelprimmediacontrols.h llpanelprofile.h - llpanelprofileview.h llpanelsnapshot.h llpanelteleporthistory.h llpaneltiptoast.h @@ -1156,7 +1141,6 @@ set(viewer_HEADER_FILES llvopartgroup.h llvosky.h llvosurfacepatch.h - llvotextbubble.h llvotree.h llvotreenew.h llvovolume.h @@ -1362,7 +1346,9 @@ if (WINDOWS) DXGUID_LIBRARY ) +# see EXP-1765 - theory is opengl32.lib needs to be included before gdi32.lib (windows libs) set(viewer_LIBRARIES + opengl32 ${WINDOWS_LIBRARIES} comdlg32 ${DINPUT_LIBRARY} @@ -1372,7 +1358,6 @@ if (WINDOWS) odbccp32 ole32 oleaut32 - opengl32 shell32 Vfw32 winspool diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index a44b895f7b..73df064ab2 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -37,6 +37,8 @@ tooltip_ref="Command_Build_Tooltip" execute_function="Build.Toggle" execute_parameters="build" + is_enabled_function="Build.Enabled" + is_enabled_parameters="build" is_running_function="Floater.IsOpen" is_running_parameters="build" /> @@ -135,6 +137,16 @@ is_running_function="Floater.IsOpen" is_running_parameters="moveview" /> + tags - + diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml old mode 100755 new mode 100644 index 9c055bdc5a..05c05b9393 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -621,6 +621,28 @@ Value http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html + AvatarRotateThresholdSlow + + Comment + Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving slowly (degrees) + Persist + 1 + Type + F32 + Value + 60 + + AvatarRotateThresholdFast + + Comment + Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving fast (degrees) + Persist + 1 + Type + F32 + Value + 2 + AvatarBakedTextureUploadTimeout Comment @@ -1150,6 +1172,17 @@ Value 0 + EnableButtonFlashing + + Comment + Allow UI to flash buttons to get your attention + Persist + 1 + Type + Boolean + Value + 1 + ButtonHPad Comment @@ -1392,6 +1425,18 @@ 0.5 + CameraMaxCoF + + Comment + Maximum camera circle of confusion for DoF effect + Persist + 1 + Type + F32 + Value + 10.0 + + CameraFNumber Comment @@ -1550,17 +1595,6 @@ Value 1 - ChatVisible - - Comment - Chat bar is visible - Persist - 1 - Type - Boolean - Value - 1 - ChatWindow Comment @@ -1816,6 +1850,28 @@ Value 0 + CurlMaximumNumberOfHandles + + Comment + Maximum number of handles curl can use (requires restart) + Persist + 1 + Type + S32 + Value + 256 + + CurlRequestTimeOut + + Comment + Max idle time of a curl request before killed (requires restart) + Persist + 1 + Type + F32 + Value + 120.0 + CurlUseMultipleThreads Comment @@ -1893,6 +1949,17 @@ Value 1 + DebugHideEmptySystemFolders + + Comment + Hide empty system folders when on + Persist + 1 + Type + Boolean + Value + 1 + DebugInventoryFilters Comment @@ -3115,17 +3182,6 @@ Value 1 - EnableRippleWater - - Comment - Whether to use ripple water shader or not - Persist - 1 - Type - Boolean - Value - 1 - EnableTextureAtlas Comment @@ -4259,16 +4315,49 @@ Value 0 - InventoryMarketplaceUserStatus + InventoryOutboxLogging + + Comment + Enable debug output associated with the Merchant Outbox. + Persist + 1 + Type + Boolean + Value + 0 + + InventoryOutboxMaxFolderCount Comment - Marketplace user status. + Maximum number of subfolders allowed in a listing in the merchant outbox. Persist - 1 + 0 Type - String + U32 Value - + 21 + + InventoryOutboxMaxFolderDepth + + Comment + Maximum number of nested levels of subfolders allowed in a listing in the merchant outbox. + Persist + 0 + Type + U32 + Value + 4 + + InventoryOutboxMaxItemCount + + Comment + Maximum number of items allowed in a listing in the merchant outbox. + Persist + 0 + Type + U32 + Value + 200 InventorySortOrder @@ -7796,7 +7885,7 @@ Type U32 Value - 6 + 16 RenderDebugTextureBind @@ -7857,162 +7946,6 @@ 0 - RenderAnimateTrees - - Comment - Use GL matrix ops to animate tree branches. - Persist - 1 - Type - Boolean - Value - 0 - - - RenderGIRange - - Comment - Distance to cut off GI effect. - Persist - 1 - Type - F32 - Value - 96 - - - RenderGILuminance - - Comment - Luminance factor of global illumination contribution. - Persist - 1 - Type - F32 - Value - 0.075 - - - RenderGIBrightness - - Comment - Brightness factor of global illumination contribution. - Persist - 1 - Type - F32 - Value - 0.3 - - - RenderGINoise - - Comment - Noise of position sampling for GI photon mapping. - Persist - 1 - Type - F32 - Value - 0.7 - - - RenderGIAttenuation - - Comment - Distance attenuation factor for indirect lighting. - Persist - 1 - Type - F32 - Value - 0.1 - - - RenderGIBlurBrightness - - Comment - Brightness factor of global illumination blur effect. - Persist - 1 - Type - F32 - Value - 1.025 - - - RenderGIBlurEdgeWeight - - Comment - Edge weight for GI soften filter (sharpness). - Persist - 1 - Type - F32 - Value - 0.8 - - - RenderGIBlurIncrement - - Comment - Increment of scale for each pass of global illumination blur effect. - Persist - 1 - Type - F32 - Value - 0.8 - - - RenderLuminanceScale - - Comment - Luminance value scalar for darkening effect. - Persist - 1 - Type - F32 - Value - 1.0 - - - RenderSunLuminanceScale - - Comment - Sun Luminance value scalar for darkening effect. - Persist - 1 - Type - F32 - Value - 1.0 - - - RenderSunLuminanceOffset - - Comment - Sun Luminance value offset for darkening effect. - Persist - 1 - Type - F32 - Value - 0 - - - RenderLuminanceDetail - - Comment - Mipmap level to use for luminance - Persist - 1 - Type - F32 - Value - 16.0 - - RenderMinimumLODTriangleCount Comment @@ -8149,7 +8082,19 @@ Value 0 - + + CameraDoFResScale + + Comment + Amount to scale down depth of field resolution. Valid range is 0.25 (quarter res) to 1.0 (full res) + Persist + 1 + Type + F32 + Value + 0.7 + + RenderSpotLightsInNondeferred Comment @@ -8294,7 +8239,7 @@ Type U32 Value - 128 + 512 RenderSpecularResY @@ -8318,7 +8263,7 @@ Type F32 Value - 8 + 384 RenderDeferred @@ -8333,18 +8278,6 @@ 0 - RenderDeferredGI - - Comment - Enable GI in deferred renderer. - Persist - 1 - Type - Boolean - Value - 0 - - RenderDeferredSun Comment @@ -8488,92 +8421,6 @@ 0 - RenderGIAmbiance - - Comment - Ambiance factor of global illumination contribution. - Persist - 1 - Type - F32 - Value - 0.5 - - - RenderGIMinRenderSize - - Comment - Minimum size of objects to put into GI source map. - Persist - 1 - Type - F32 - Value - 0.5 - - - RenderGIBlurColorCurve - - Comment - Color curve for GI softening kernel - Persist - 1 - Type - Vector3 - Value - - 1.0 - 0.6 - 0.02 - - - - RenderGIBlurPasses - - Comment - Scale of GI softening kernel. - Persist - 1 - Type - U32 - Value - 4 - - - RenderGIBlurSize - - Comment - Scale of GI softening kernel. - Persist - 1 - Type - F32 - Value - 4.0 - - RenderGIBlurSamples - - Comment - Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1. - Persist - 1 - Type - U32 - Value - 16 - - RenderGIBlurDistFactor - - Comment - Distance scaler for GI blur. - Persist - 1 - Type - F32 - Value - 0.0 - - RenderDynamicLOD Comment @@ -8616,7 +8463,7 @@ Type Boolean Value - 0 + 1 RenderAutoMaskAlphaDeferred @@ -8673,6 +8520,17 @@ Value 1.0 + RenderGLCoreProfile + + Comment + Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled. + Persist + 1 + Type + Boolean + Value + 0 + RenderGlow Comment @@ -9243,6 +9101,28 @@ Value 1 + RenderAutoMuteByteLimit + + Comment + Maximum bytes of attachments before an avatar is automatically visually muted (0 for no limit). + Persist + 1 + Type + U32 + Value + 0 + + RenderAutoMuteSurfaceAreaLimit + + Comment + Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit). + Persist + 1 + Type + F32 + Value + 0 + RenderUseShaderLOD Comment @@ -9276,6 +9156,17 @@ Value 1 + RenderUseVAO + + Comment + Use GL Vertex Array Objects + Persist + 1 + Type + Boolean + Value + 0 + RenderVBOMappingDisable Comment @@ -9285,7 +9176,7 @@ Type Boolean Value - 0 + 1 RenderUseStreamVBO @@ -9739,18 +9630,29 @@ Value 1 - ShowConsoleWindow - - Comment - Show log in separate OS window - Persist - 1 - Type - Boolean - Value - 0 - - NavBarShowCoordinates + ShowConsoleWindow + + Comment + Show log in separate OS window + Persist + 1 + Type + Boolean + Value + 0 + + EnableVisualLeakDetector + + Comment + EnableVisualLeakDetector + Persist + 1 + Type + Boolean + Value + 0 + + NavBarShowCoordinates Comment Show coordinates in navigation bar @@ -10586,39 +10488,6 @@ Value 0 - SnapshotLocalLastResolution - - Comment - Take next local snapshot at this resolution - Persist - 1 - Type - S32 - Value - 0 - - SnapshotProfileLastResolution - - Comment - Take next profile snapshot at this resolution - Persist - 1 - Type - S32 - Value - 0 - - SnapshotPostcardLastResolution - - Comment - Take next postcard snapshot at this resolution - Persist - 1 - Type - S32 - Value - 0 - SnapshotQuality Comment @@ -10652,17 +10521,6 @@ Value http://photos.apps.staging.avatarsunited.com/viewer_config - SnapshotTextureLastResolution - - Comment - Take next texture snapshot at this resolution - Persist - 1 - Type - S32 - Value - 0 - SpeedTest Comment @@ -11597,17 +11455,6 @@ Value 3 - UIResizeBarOverlap - - Comment - Size of UI resize bar overlap - Persist - 1 - Type - S32 - Value - 1 - UIScaleFactor Comment @@ -12277,7 +12124,7 @@ Type Boolean Value - 1 + 1 UseFreezeFrame @@ -12421,50 +12268,6 @@ Value 1 - VectorizeEnable - - Comment - Enable general vector operations and data alignment. - Persist - 1 - Type - Boolean - Value - 0 - - VectorizePerfTest - - Comment - Test SSE/vectorization performance and choose fastest version. - Persist - 1 - Type - Boolean - Value - 1 - - VectorizeProcessor - - Comment - 0=Compiler Default, 1=SSE, 2=SSE2, autodetected - Persist - 0 - Type - U32 - Value - 0 - - VectorizeSkin - - Comment - Enable vector operations for avatar skinning. - Persist - 1 - Type - Boolean - Value - 1 - VelocityInterpolate Comment @@ -12916,10 +12719,10 @@ Value 1 - WindowFullScreen + FullScreen Comment - SL viewer window full screen + run a fullscreen session Persist 1 Type @@ -12927,6 +12730,17 @@ Value 0 + MinWindowHeight + + Comment + SL viewer minimum window height in pixels + Persist + 1 + Type + U32 + Value + 0 + WindowHeight Comment @@ -12934,7 +12748,7 @@ Persist 1 Type - S32 + U32 Value 738 @@ -12949,6 +12763,17 @@ Value 0 + MinWindowWidth + + Comment + SL viewer minimum window width in pixels + Persist + 1 + Type + U32 + Value + 0 + WindowWidth Comment @@ -12956,14 +12781,14 @@ Persist 1 Type - S32 + U32 Value 1024 WindowX Comment - X coordinate of lower left corner of SL viewer window, relative to primary display (pixels) + X coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels) Persist 1 Type @@ -12974,7 +12799,7 @@ WindowY Comment - Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels) + Y coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels) Persist 1 Type @@ -13653,10 +13478,10 @@ Value 1 - WebProfileRect + WebProfileFloaterRect Comment - Web profile dimensions + Web profile floater dimensions Persist 1 Type @@ -13664,8 +13489,8 @@ Value 0 - 650 - 490 + 680 + 485 0 diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml index 8cdd8ed838..143126b334 100644 --- a/indra/newview/app_settings/settings_per_account.xml +++ b/indra/newview/app_settings/settings_per_account.xml @@ -33,6 +33,28 @@ Value + InventoryInboxHeight + + Comment + Inventory inbox panel height in Inventory floater. + Persist + 1 + Type + S32 + Value + 200 + + InventoryInboxToggleState + + Comment + Stores the open/closed state of inventory Received Items panel. + Persist + 1 + Type + Boolean + Value + 0 + DisplayDestinationsOnInitialRun Comment diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index c72da8d758..bc63d07d72 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -24,8 +24,7 @@ */ - -attribute vec4 weight; //1 +ATTRIBUTE vec4 weight; uniform vec4 matrixPalette[45]; diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index c2fe60ddaf..19203ab670 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -22,8 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform vec4 color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -31,32 +40,30 @@ void calcAtmospherics(vec3 inPositionEye); void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); + mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - gl_Position = gl_ProjectionMatrix * pos; + gl_Position = projection_matrix * pos; - //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - gl_FogFragCoord = length(pos.xyz); - calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0,0,0,0)); - gl_FrontColor = color; + vec4 col = calcLighting(pos.xyz, norm, color, vec4(0,0,0,0)); + vertex_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index 1a0866be0a..82db15c3ae 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -22,8 +22,19 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -31,17 +42,18 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); vec4 specular = vec4(1.0); - vec4 color = calcLightingSpecular(pos, norm, gl_Color, specular, vec4(0.0)); - gl_FrontColor = color; + vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); + vertex_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 09688b2be2..43ed41a205 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -24,7 +24,7 @@ -attribute vec4 object_weight; +ATTRIBUTE vec4 weight4; uniform mat4 matrixPalette[32]; @@ -32,8 +32,8 @@ mat4 getObjectSkinnedTransform() { int i; - vec4 w = fract(object_weight); - vec4 index = floor(object_weight); + vec4 w = fract(weight4); + vec4 index = floor(weight4); float scale = 1.0/(w.x+w.y+w.z+w.w); w *= scale; diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 374808c091..7a35905280 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -22,12 +22,19 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; void main() { - gl_FragColor = vec4(gl_Color.rgb, texture2D(diffuseMap, gl_TexCoord[0].xy).a); + frag_color = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); } diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index e25d84a594..78b5328c9a 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -22,22 +22,29 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getSkinnedTransform(); void main() { vec4 pos; - + vec4 pos_in = vec4(position, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - gl_FrontColor = gl_Color; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_Position = gl_ProjectionMatrix * pos; + vertex_color = diffuse_color; + vary_texcoord0 = texcoord0; + gl_Position = projection_matrix * pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 19de0c0b39..dd87ddb330 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -23,42 +23,34 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect depthMap; vec4 diffuseLookup(vec2 texcoord); -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform mat4 inv_proj; -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - void main() { vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; @@ -66,9 +58,9 @@ void main() vec4 pos = vec4(vary_position, 1.0); - vec4 diff= diffuseLookup(gl_TexCoord[0].xy); + vec4 diff= diffuseLookup(vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); @@ -77,9 +69,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1); - //gl_FragColor = vec4(1,0,1,1)*shadow; - + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index d4f56896cf..beb3290187 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -23,26 +23,30 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; uniform mat4 inv_proj; @@ -66,9 +70,9 @@ void main() vec4 pos = vec4(vary_position, 1.0); - vec4 diff= texture2D(diffuseMap,gl_TexCoord[0].xy); + vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); @@ -77,9 +81,9 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1); - //gl_FragColor = vec4(1,0,1,1)*shadow; + frag_color = color; + //frag_color = vec4(1,0,1,1); + //frag_color = vec4(1,0,1,1)*shadow; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl new file mode 100644 index 0000000000..cb87b754b4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -0,0 +1,84 @@ +/** + * @file alphaNonIndexedNoColorF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform vec2 screen_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + vec4 pos = vec4(vary_position, 1.0); + + vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + frag_color = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index d57b8f8525..5a0e8ff684 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -21,10 +21,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getObjectSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); @@ -32,35 +37,46 @@ float calcDirectionalLight(vec3 n, vec3 l); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); -varying vec3 vary_position; -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_normal; -varying vec3 vary_fragcoord; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform float near_clip; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -68,7 +84,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; @@ -76,52 +92,51 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; mat4 trans = getObjectSkinnedTransform(); - trans = gl_ModelViewMatrix * trans; + trans = modelview_matrix * trans; - pos = trans * gl_Vertex; + pos = trans * vec4(position.xyz, 1.0); - norm = gl_Vertex.xyz + gl_Normal.xyz; + norm = position.xyz + normal.xyz; norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); - vec4 frag_pos = gl_ProjectionMatrix * pos; + vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; vary_position = pos.xyz; - vary_normal = norm; - + calcAtmospherics(pos.xyz); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - - vary_pointlight_col = col.rgb*gl_Color.rgb; + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index f6a280462e..cf38a2f4f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -23,7 +23,16 @@ * $/LicenseInfo$ */ +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -35,35 +44,48 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_light; -varying vec3 vary_pointlight_col; -varying float vary_texture_index; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -71,7 +93,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; @@ -80,50 +102,47 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix * vert; + vec4 vert = vec4(position.xyz, 1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(normal_matrix * normal); - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - vary_pointlight_col = col.rgb*gl_Color.rgb; - + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_light = gl_LightSource[0].position.xyz; + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + col.rgb = col.rgb*diffuse_color.rgb; - col.rgb = col.rgb*gl_Color.rgb; - - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; - pos = gl_ModelViewProjectionMatrix * vert; + + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index 0c930848e5..22c9a4d14e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -22,14 +22,18 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; void main() { - //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index bf4e79d815..81961d7746 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -22,23 +22,24 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +uniform mat4 texture_matrix0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - gl_FrontColor = gl_Color; - - vec4 p = gl_ProjectionMatrix * vec4(pos, 1.0); + vec4 p = projection_matrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); gl_Position = p; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl new file mode 100644 index 0000000000..5f395801e5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl @@ -0,0 +1,148 @@ +/** + * @file avatarAlphaNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +mat4 getSkinnedTransform(); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; + + +uniform float near_clip; + +uniform vec4 color; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = dot(lv,lv); + + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist2 = d/la; + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(dot(n, lv), 0.0); + } + + return da; +} + +void main() +{ + vary_texcoord0 = texcoord0; + + vec4 pos; + vec3 norm; + + mat4 trans = getSkinnedTransform(); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + vec4 frag_pos = projection_matrix * pos; + gl_Position = frag_pos; + + vary_position = pos.xyz; + + calcAtmospherics(pos.xyz); + + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); + + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + + vary_pointlight_col = col.rgb*color.rgb; + + col.rgb = vec3(0,0,0); + + // Add windlight lights + col.rgb = atmosAmbient(vec3(0.)); + + vary_ambient = col.rgb*color.rgb; + vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); + + col.rgb = col.rgb * color.rgb; + + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); +} + + diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index f70ea4da52..d6149fcc32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -22,8 +22,12 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -37,31 +41,47 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_position; -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform float near_clip; +uniform vec4 color; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -69,7 +89,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; @@ -77,56 +97,55 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - vec4 frag_pos = gl_ProjectionMatrix * pos; + vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; vary_position = pos.xyz; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*color.rgb; + vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = col.rgb * color.rgb; - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl index d0f3397932..01ffb862f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -22,18 +22,27 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; -varying vec3 vary_normal; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(normal_matrix * normal); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 3f30402583..46d2aa4877 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -22,25 +22,30 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; void main() { - vec4 diff = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy); if (diff.a < 0.2) { discard; } - gl_FragData[0] = vec4(diff.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(diff.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index c9a349f026..3686f2f647 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -23,16 +23,19 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform sampler2D diffuseMap; -varying vec4 post_pos; +VARYING vec4 post_pos; void main() { - //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 3d2ad397df..23feb09d72 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -23,38 +23,37 @@ * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; mat4 getSkinnedTransform(); -attribute vec4 weight; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; -varying vec4 post_pos; +VARYING vec4 post_pos; void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; - vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - pos = gl_ProjectionMatrix * pos; + pos = projection_matrix * pos; post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 37fcef81f3..1bd8fee7c9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -23,38 +23,41 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; mat4 getSkinnedTransform(); -attribute vec4 weight; +ATTRIBUTE vec4 weight; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); vary_normal = norm; - gl_Position = gl_ProjectionMatrix * pos; - //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - gl_FrontColor = gl_Color; + gl_Position = projection_matrix * pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 3609cc054b..f400eb7a5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -22,11 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; @@ -37,11 +41,16 @@ uniform vec2 delta; uniform vec3 kern[4]; uniform float kern_scale; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; +vec3 getKern(int i) +{ + return kern[i]; +} + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -66,41 +75,44 @@ void main() vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); - vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec2 defined_weight = getKern(0).xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' vec4 col = defined_weight.xyxx * ccol; // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005; // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large - tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 ); + float tc_mod = 0.5*(tc.x + tc.y); // mod(tc.x+tc.y,2) + tc_mod -= floor(tc_mod); + tc_mod *= 2.0; + tc += ( (tc_mod - 0.5) * getKern(1).z * dlt * 0.5 ); for (int i = 1; i < 4; i++) { - vec2 samptc = tc + kern[i].z*dlt; + vec2 samptc = tc + getKern(i).z*dlt; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; + defined_weight += getKern(i).xy; } } for (int i = 1; i < 4; i++) { - vec2 samptc = tc - kern[i].z*dlt; + vec2 samptc = tc - getKern(i).z*dlt; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; + defined_weight += getKern(i).xy; } } col /= defined_weight.xyxx; col.y *= col.y; - gl_FragColor = col; + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl deleted file mode 100644 index c858eb7a3a..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl +++ /dev/null @@ -1,131 +0,0 @@ -/** - * @file blurLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRect lightMap; - -uniform float dist_factor; -uniform float blur_size; -uniform vec2 delta; -uniform vec3 kern[4]; -uniform float kern_scale; - -varying vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec3 texture2DMS3(sampler2DMS tex, ivec2 tc) -{ - vec3 ret = vec3(0,0,0); - for (int i = 0; i < samples; i++) - { - ret += texelFetch(tex, tc, i).rgb; - } - - return ret/samples; -} - -float texture2DMS1(sampler2DMS tex, ivec2 tc) -{ - float ret = 0; - for (int i = 0; i < samples; i++) - { - ret += texelFetch(tex, tc, i).r; - } - - return ret/samples; -} - -vec4 getPosition(ivec2 pos_screen) -{ - float depth = texture2DMS1(depthMap, pos_screen.xy); - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - ivec2 itc = ivec2(tc); - - vec3 norm = texture2DMS3(normalMap, itc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - vec3 pos = getPosition(itc).xyz; - vec4 ccol = texture2DRect(lightMap, tc).rgba; - - vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); - dlt /= max(-pos.z*dist_factor, 1.0); - - vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' - vec4 col = defined_weight.xyxx * ccol; - - // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances - float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005; - - // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large - tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 ); - - for (int i = 1; i < 4; i++) - { - vec2 samptc = tc + kern[i].z*dlt; - vec3 samppos = getPosition(ivec2(samptc)).xyz; - float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane - if (d*d <= pointplanedist_tolerance_pow2) - { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; - } - } - for (int i = 1; i < 4; i++) - { - vec2 samptc = vec2(tc - kern[i].z*dlt); - vec3 samppos = getPosition(ivec2(samptc)).xyz; - float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane - if (d*d <= pointplanedist_tolerance_pow2) - { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; - } - } - - col /= defined_weight.xyxx; - col.y *= col.y; - - gl_FragColor = col; -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index e904b7ded0..212f7e56ad 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -22,16 +22,18 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; -varying vec2 vary_fragcoord; +ATTRIBUTE vec3 position; + +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 429a891f07..680eadb852 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -23,27 +23,34 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif uniform sampler2D diffuseMap; uniform sampler2D bumpMap; -varying vec3 vary_mat0; -varying vec3 vary_mat1; -varying vec3 vary_mat2; +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; - vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0; + vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; + vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; vec3 tnorm = vec3(dot(norm,vary_mat0), dot(norm,vary_mat1), dot(norm,vary_mat2)); - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index 7d934e7ff8..8ba75010a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -22,33 +22,43 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 binormal; -varying vec3 vary_mat0; -varying vec3 vary_mat1; -varying vec3 vary_mat2; +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec3 n = normalize((mat * vec4(gl_Normal.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); - vec3 b = normalize((mat * vec4(gl_MultiTexCoord2.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); + vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); - gl_FrontColor = gl_Color; + gl_Position = projection_matrix*vec4(pos, 1.0); + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 92fd41554d..c8d38bb8f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -22,26 +22,36 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; -varying vec3 vary_mat0; -varying vec3 vary_mat1; -varying vec3 vary_mat2; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 binormal; + +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec3 n = normalize(gl_NormalMatrix * gl_Normal); - vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); + vec3 n = normalize(normal_matrix * normal); + vec3 b = normalize(normal_matrix * binormal); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index f4310dae95..1d8ca04ccd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -24,20 +24,30 @@ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_CloudColorSun; -varying vec4 vary_CloudColorAmbient; -varying float vary_CloudDensity; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; +VARYING float vary_CloudDensity; uniform sampler2D cloud_noise_texture; uniform vec4 cloud_pos_density1; uniform vec4 cloud_pos_density2; uniform vec4 gamma; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; + /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light) { //soft clip effect: @@ -50,14 +60,14 @@ vec3 scaleSoftClip(vec3 light) { void main() { // Set variables - vec2 uv1 = gl_TexCoord[0].xy; - vec2 uv2 = gl_TexCoord[1].xy; + vec2 uv1 = vary_texcoord0.xy; + vec2 uv2 = vary_texcoord1.xy; vec4 cloudColorSun = vary_CloudColorSun; vec4 cloudColorAmbient = vary_CloudColorAmbient; float cloudDensity = vary_CloudDensity; - vec2 uv3 = gl_TexCoord[2].xy; - vec2 uv4 = gl_TexCoord[3].xy; + vec2 uv3 = vary_texcoord2.xy; + vec2 uv4 = vary_texcoord3.xy; // Offset texture coords uv1 += cloud_pos_density1.xy; //large texture, visible density @@ -90,8 +100,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), alpha1); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), alpha1); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index c175a834c2..17f425475c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -22,17 +22,25 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky /////////////////////////////////////////////////////////////////////////////// // Output parameters -varying vec4 vary_CloudColorSun; -varying vec4 vary_CloudColorAmbient; -varying float vary_CloudDensity; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; +VARYING float vary_CloudDensity; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; // Inputs uniform vec3 camPosLocal; @@ -42,34 +50,34 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; +uniform float cloud_scale; void main() { // World / view / projection - gl_Position = ftransform(); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -91,12 +99,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -104,7 +112,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -128,14 +136,14 @@ void main() // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // CLOUDS @@ -156,21 +164,21 @@ void main() vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1); // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow.x - 0.25); + vary_CloudDensity = 2. * (cloud_shadow - 0.25); // Texture coords - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[0].xy -= 0.5; - gl_TexCoord[0].xy /= cloud_scale.x; - gl_TexCoord[0].xy += 0.5; + vary_texcoord0 = texcoord0; + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale; + vary_texcoord0.xy += 0.5; - gl_TexCoord[1] = gl_TexCoord[0]; - gl_TexCoord[1].x += lightnorm.x * 0.0125; - gl_TexCoord[1].y += lightnorm.z * 0.0125; + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; - gl_TexCoord[2] = gl_TexCoord[0] * 16.; - gl_TexCoord[3] = gl_TexCoord[1] * 16.; + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; // Combine these to minimize register use vary_CloudColorAmbient += oHazeColorBelowCloud; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl similarity index 59% rename from indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl rename to indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index d9eafb6eba..ccbc3c557c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -1,5 +1,5 @@ /** - * @file edgeF.glsl + * @file cofF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,22 +22,32 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif -varying vec2 vary_fragcoord; +uniform sampler2DRect diffuseRect; +uniform sampler2DRect depthMap; +uniform sampler2D bloomMap; uniform float depth_cutoff; uniform float norm_cutoff; +uniform float focal_distance; +uniform float blur_constant; +uniform float tan_pixel_angle; +uniform float magnification; +uniform float max_cof; uniform mat4 inv_proj; uniform vec2 screen_res; +VARYING vec2 vary_fragcoord; + float getDepth(vec2 pos_screen) { float z = texture2DRect(depthMap, pos_screen.xy).r; @@ -47,35 +57,34 @@ float getDepth(vec2 pos_screen) return p.z/p.w; } +float calc_cof(float depth) +{ + float sc = (depth-focal_distance)/-depth*blur_constant; + + sc /= magnification; + + // tan_pixel_angle = pixel_length/-depth; + float pixel_length = tan_pixel_angle*-focal_distance; + + sc = sc/pixel_length; + sc *= 1.414; + + return sc; +} + void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float depth = getDepth(vary_fragcoord.xy); - vec2 tc = vary_fragcoord.xy; - float sc = 0.75; + float depth = getDepth(tc); - vec2 de; - de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc))); - de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc))); - de /= depth; - de *= de; - de = step(depth_cutoff, de); + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); - vec2 ne; - vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb; - nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm - ne.x = dot(nexnorm, norm); - vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb; - neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm - ne.y = dot(neynorm, norm); + float sc = calc_cof(depth); + sc = min(sc, max_cof); + sc = max(sc, -max_cof); - ne = 1.0-ne; - - ne = step(norm_cutoff, ne); - - gl_FragColor.a = dot(de,de)+dot(ne,ne); - //gl_FragColor.a = dot(de,de); + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + frag_color.rgb = diff.rgb + bloom.rgb; + frag_color.a = sc/max_cof*0.5+0.5; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 933e50fed1..b2027d3a5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -1,5 +1,5 @@ /** - * @file diffuseF.glsl + * @file diffuseAlphaMaskF.glsl * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,27 +22,33 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index f3ad6f92de..ead384b07c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -22,23 +22,31 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -varying vec3 vary_normal; + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +VARYING vec3 vary_normal; uniform float minimum_alpha; -uniform float maximum_alpha; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec4 col = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl new file mode 100644 index 0000000000..f73fa6f231 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -0,0 +1,54 @@ +/** + * @file diffuseAlphaMaskNoColorF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; + +void main() +{ + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); + + if (col.a < minimum_alpha) + { + discard; + } + + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec + vec3 nvn = normalize(vary_normal); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 9c9a8b56c5..227aa2aae3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -23,19 +23,25 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 4d996a099d..d442e5403a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -22,16 +22,24 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -varying vec3 vary_normal; + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * diffuseLookup(gl_TexCoord[0].xy).rgb; + vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl similarity index 65% rename from indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl rename to indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl index 2d99ef5481..9461e3e32e 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl @@ -1,7 +1,7 @@ /** - * @file giV.glsl + * @file diffuseNoColorV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * @@ -22,19 +22,24 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; -varying vec2 vary_fragcoord; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; -uniform vec2 screen_res; +VARYING vec3 vary_normal; + +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vary_normal = normalize(normal_matrix * normal); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl index 1470d7c9ca..a74290bfcd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -22,29 +22,38 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vary_normal = norm.xyz; - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 7c5a4d35b3..76d29b1df7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -22,20 +22,31 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; -varying vec3 vary_normal; -varying float vary_texture_index; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec3 vary_normal; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void passTextureIndex(); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texture_index = gl_Vertex.w; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + passTextureIndex(); + vary_normal = normalize(normal_matrix * normal); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl new file mode 100644 index 0000000000..a425e5062e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -0,0 +1,79 @@ +/** + * @file dofCombineF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect lightMap; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform float max_cof; +uniform float res_scale; +uniform float dof_width; +uniform float dof_height; + +VARYING vec2 vary_fragcoord; + +vec4 dofSample(sampler2DRect tex, vec2 tc) +{ + tc.x = min(tc.x, dof_width); + tc.y = min(tc.y, dof_height); + + return texture2DRect(tex, tc); +} + +void main() +{ + vec2 tc = vary_fragcoord.xy; + + vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale); + + vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); + + float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0); + + if (a > 0.25 && a < 0.75) + { //help out the transition a bit + float sc = a/res_scale; + + vec4 col; + col = texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,-sc)); + col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)); + + diff = mix(diff, col*0.25, a); + } + + frag_color = mix(diff, dof, a); +} diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl similarity index 70% rename from indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl rename to indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index f03b1fdc74..6aa4d7b4ed 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -1,9 +1,9 @@ /** - * @file lightFullbrightF.glsl + * @file emissiveF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2005, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,19 +23,30 @@ * $/LicenseInfo$ */ +#extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); -void fullbright_lighting() +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + float shadow = 1.0; + + vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); - + color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl new file mode 100644 index 0000000000..115b04797f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -0,0 +1,63 @@ +/** + * @file emissiveV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec4 emissive; +ATTRIBUTE vec2 texcoord0; + +void calcAtmospherics(vec3 inPositionEye); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + passTextureIndex(); + + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + calcAtmospherics(pos.xyz); + + vertex_color = emissive; + + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 6c506676af..36433a5827 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -23,10 +23,17 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -35,12 +42,12 @@ void main() { float shadow = 1.0; - vec4 color = diffuseLookup(gl_TexCoord[0].xy)*gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index a4ff0b80e2..2e6982d101 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -22,8 +22,16 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -32,23 +40,25 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying float vary_texture_index; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + passTextureIndex(); - gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (gl_ModelViewMatrix * vert); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl new file mode 100644 index 0000000000..e02a7b405b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -0,0 +1,2125 @@ +/** + * @file fxaaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +#define FXAA_PC 1 +//#define FXAA_GLSL_130 1 +#define FXAA_QUALITY__PRESET 12 + +/*============================================================================ + + + NVIDIA FXAA 3.11 by TIMOTHY LOTTES + + +------------------------------------------------------------------------------ +COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. +------------------------------------------------------------------------------ +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED +*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR +CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR +LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, +OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE +THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + +------------------------------------------------------------------------------ + INTEGRATION CHECKLIST +------------------------------------------------------------------------------ +(1.) +In the shader source, setup defines for the desired configuration. +When providing multiple shaders (for different presets), +simply setup the defines differently in multiple files. +Example, + + #define FXAA_PC 1 + #define FXAA_HLSL_5 1 + #define FXAA_QUALITY__PRESET 12 + +Or, + + #define FXAA_360 1 + +Or, + + #define FXAA_PS3 1 + +Etc. + +(2.) +Then include this file, + + #include "Fxaa3_11.h" + +(3.) +Then call the FXAA pixel shader from within your desired shader. +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. +As for FXAA 3.11 all inputs for all shaders are the same +to enable easy porting between platforms. + + return FxaaPixelShader(...); + +(4.) +Insure pass prior to FXAA outputs RGBL (see next section). +Or use, + + #define FXAA_GREEN_AS_LUMA 1 + +(5.) +Setup engine to provide the following constants +which are used in the FxaaPixelShader() inputs, + + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir + +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. + +(6.) +Have FXAA vertex shader run as a full screen triangle, +and output "pos" and "fxaaConsolePosPos" +such that inputs in the pixel shader provide, + + // {xy} = center of pixel + FxaaFloat2 pos, + + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + +(7.) +Insure the texture sampler(s) used by FXAA are set to bilinear filtering. + + +------------------------------------------------------------------------------ + INTEGRATION - RGBL AND COLORSPACE +------------------------------------------------------------------------------ +FXAA3 requires RGBL as input unless the following is set, + + #define FXAA_GREEN_AS_LUMA 1 + +In which case the engine uses green in place of luma, +and requires RGB input is in a non-linear colorspace. + +RGB should be LDR (low dynamic range). +Specifically do FXAA after tonemapping. + +RGB data as returned by a texture fetch can be non-linear, +or linear when FXAA_GREEN_AS_LUMA is not set. +Note an "sRGB format" texture counts as linear, +because the result of a texture fetch is linear data. +Regular "RGBA8" textures in the sRGB colorspace are non-linear. + +If FXAA_GREEN_AS_LUMA is not set, +luma must be stored in the alpha channel prior to running FXAA. +This luma should be in a perceptual space (could be gamma 2.0). +Example pass before FXAA where output is gamma 2.0 encoded, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma + return color; + +Another example where output is linear encoded, +say for instance writing to an sRGB formated render target, +where the render target does the conversion back to sRGB after blending, + + color.rgb = ToneMap(color.rgb); // linear color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma + return color; + +Getting luma correct is required for the algorithm to work correctly. + + +------------------------------------------------------------------------------ + BEING LINEARLY CORRECT? +------------------------------------------------------------------------------ +Applying FXAA to a framebuffer with linear RGB color will look worse. +This is very counter intuitive, but happends to be true in this case. +The reason is because dithering artifacts will be more visiable +in a linear colorspace. + + +------------------------------------------------------------------------------ + COMPLEX INTEGRATION +------------------------------------------------------------------------------ +Q. What if the engine is blending into RGB before wanting to run FXAA? + +A. In the last opaque pass prior to FXAA, + have the pass write out luma into alpha. + Then blend into RGB only. + FXAA should be able to run ok + assuming the blending pass did not any add aliasing. + This should be the common case for particles and common blending passes. + +A. Or use FXAA_GREEN_AS_LUMA. + +============================================================================*/ + +/*============================================================================ + + INTEGRATION KNOBS + +============================================================================*/ +// +// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). +// FXAA_360_OPT is a prototype for the new optimized 360 version. +// +// 1 = Use API. +// 0 = Don't use API. +// +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PS3 + #define FXAA_PS3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360 + #define FXAA_360 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360_OPT + #define FXAA_360_OPT 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_PC + // + // FXAA Quality + // The high quality PC algorithm. + // + #define FXAA_PC 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PC_CONSOLE + // + // The console algorithm for PC is included + // for developers targeting really low spec machines. + // Likely better to just run FXAA_PC, and use a really low preset. + // + #define FXAA_PC_CONSOLE 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_120 + #define FXAA_GLSL_120 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_130 + #define FXAA_GLSL_130 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_3 + #define FXAA_HLSL_3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_4 + #define FXAA_HLSL_4 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_5 + #define FXAA_HLSL_5 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_GREEN_AS_LUMA + // + // For those using non-linear color, + // and either not able to get luma in alpha, or not wanting to, + // this enables FXAA to run using green as a proxy for luma. + // So with this enabled, no need to pack luma in alpha. + // + // This will turn off AA on anything which lacks some amount of green. + // Pure red and blue or combination of only R and B, will get no AA. + // + // Might want to lower the settings for both, + // fxaaConsoleEdgeThresholdMin + // fxaaQualityEdgeThresholdMin + // In order to insure AA does not get turned off on colors + // which contain a minor amount of green. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_GREEN_AS_LUMA 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_EARLY_EXIT + // + // Controls algorithm's early exit path. + // On PS3 turning this ON adds 2 cycles to the shader. + // On 360 turning this OFF adds 10ths of a millisecond to the shader. + // Turning this off on console will result in a more blurry image. + // So this defaults to on. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_EARLY_EXIT 1 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_DISCARD + // + // Only valid for PC OpenGL currently. + // Probably will not work when FXAA_GREEN_AS_LUMA = 1. + // + // 1 = Use discard on pixels which don't need AA. + // For APIs which enable concurrent TEX+ROP from same surface. + // 0 = Return unchanged color on pixels which don't need AA. + // + #define FXAA_DISCARD 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_FAST_PIXEL_OFFSET + // + // Used for GLSL 120 only. + // + // 1 = GL API supports fast pixel offsets + // 0 = do not use fast pixel offsets + // + #ifdef GL_EXT_gpu_shader4 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifndef FXAA_FAST_PIXEL_OFFSET + #define FXAA_FAST_PIXEL_OFFSET 0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GATHER4_ALPHA + // + // 1 = API supports gather4 on alpha channel. + // 0 = API does not support gather4 on alpha channel. + // + #if (FXAA_GLSL_130 == 0) + #define FXAA_GATHER4_ALPHA 0 + #endif + #if (FXAA_HLSL_5 == 1) + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif + #endif +#endif + +/*============================================================================ + FXAA CONSOLE PS3 - TUNING KNOBS +============================================================================*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS + // + // Consoles the sharpness of edges on PS3 only. + // Non-PS3 tuning is done with shader input. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 8.0 is sharper + // 4.0 is softer + // 2.0 is really soft (good for vector graphics inputs) + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD + // + // Only effects PS3. + // Non-PS3 tuning is done with shader input. + // + // The minimum amount of local contrast required to apply algorithm. + // The console setting has a different mapping than the quality setting. + // + // This only applies when FXAA_EARLY_EXIT is 1. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 0.25 and 0.125. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 0.125 leaves less aliasing, but is softer + // 0.25 leaves more aliasing, and is sharper + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 + #else + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 + #endif +#endif + +/*============================================================================ + FXAA QUALITY - TUNING KNOBS +------------------------------------------------------------------------------ +NOTE the other tuning knobs are now in the shader function inputs! +============================================================================*/ +#ifndef FXAA_QUALITY__PRESET + // + // Choose the quality preset. + // This needs to be compiled into the shader as it effects code. + // Best option to include multiple presets is to + // in each shader define the preset, then include this file. + // + // OPTIONS + // ----------------------------------------------------------------------- + // 10 to 15 - default medium dither (10=fastest, 15=highest quality) + // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) + // 39 - no dither, very expensive + // + // NOTES + // ----------------------------------------------------------------------- + // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) + // 13 = about same speed as FXAA 3.9 and better than 12 + // 23 = closest to FXAA 3.9 visually and performance wise + // _ = the lowest digit is directly related to performance + // _ = the highest digit is directly related to style + // + #define FXAA_QUALITY__PRESET 12 +#endif + + +/*============================================================================ + + FXAA QUALITY - PRESETS + +============================================================================*/ + +/*============================================================================ + FXAA QUALITY - MEDIUM DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 10) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 3.0 + #define FXAA_QUALITY__P2 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 11) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 3.0 + #define FXAA_QUALITY__P3 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 12) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 4.0 + #define FXAA_QUALITY__P4 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 13) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 4.0 + #define FXAA_QUALITY__P5 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 14) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 4.0 + #define FXAA_QUALITY__P6 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 15) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 12.0 +#endif + +/*============================================================================ + FXAA QUALITY - LOW DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 20) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 2.0 + #define FXAA_QUALITY__P2 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 21) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 22) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 23) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 24) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 3.0 + #define FXAA_QUALITY__P6 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 25) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 26) + #define FXAA_QUALITY__PS 9 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 4.0 + #define FXAA_QUALITY__P8 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 27) + #define FXAA_QUALITY__PS 10 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 4.0 + #define FXAA_QUALITY__P9 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 28) + #define FXAA_QUALITY__PS 11 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 4.0 + #define FXAA_QUALITY__P10 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 29) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + +/*============================================================================ + FXAA QUALITY - EXTREME QUALITY +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 39) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.0 + #define FXAA_QUALITY__P2 1.0 + #define FXAA_QUALITY__P3 1.0 + #define FXAA_QUALITY__P4 1.0 + #define FXAA_QUALITY__P5 1.5 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + + + +/*============================================================================ + + API PORTING + +============================================================================*/ +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) + #define FxaaBool bool + #define FxaaDiscard discard + #define FxaaFloat float + #define FxaaFloat2 vec2 + #define FxaaFloat3 vec3 + #define FxaaFloat4 vec4 + #define FxaaHalf float + #define FxaaHalf2 vec2 + #define FxaaHalf3 vec3 + #define FxaaHalf4 vec4 + #define FxaaInt2 ivec2 + #define FxaaSat(x) clamp(x, 0.0, 1.0) + #define FxaaTex sampler2D +#else + #define FxaaBool bool + #define FxaaDiscard clip(-1) + #define FxaaFloat float + #define FxaaFloat2 float2 + #define FxaaFloat3 float3 + #define FxaaFloat4 float4 + #define FxaaHalf half + #define FxaaHalf2 half2 + #define FxaaHalf3 half3 + #define FxaaHalf4 half4 + #define FxaaSat(x) saturate(x) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_120 == 1) + // Requires, + // #version 120 + // And at least, + // #extension GL_EXT_gpu_shader4 : enable + // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) + #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) + #if (FXAA_FAST_PIXEL_OFFSET == 1) + #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) + #else + #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) + #endif + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_130 == 1) + // Requires "#version 130" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) + #define FxaaInt2 float2 + #define FxaaTex sampler2D + #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0)) + #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0)) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_4 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_5 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) + #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p) + #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o) + #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p) + #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o) +#endif + + +/*============================================================================ + GREEN AS LUMA OPTION SUPPORT FUNCTION +============================================================================*/ +#if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } +#else + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } +#endif + + + + +/*============================================================================ + + FXAA3 QUALITY - PC + +============================================================================*/ +#if (FXAA_PC == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy} = center of pixel + FxaaFloat2 pos, + // + // Used only for FXAA Console, and not used on the 360 version. + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + // + // Input color texture. + // {rgb_} = color in linear or perceptual color space + // if (FXAA_GREEN_AS_LUMA == 0) + // {___a} = luma in perceptual color space (not linear) + FxaaTex tex, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 2nd sampler. + // This sampler needs to have an exponent bias of -1. + FxaaTex fxaaConsole360TexExpBiasNegOne, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 3nd sampler. + // This sampler needs to have an exponent bias of -2. + FxaaTex fxaaConsole360TexExpBiasNegTwo, + // + // Only used on FXAA Quality. + // This must be from a constant/uniform. + // {x_} = 1.0/screenWidthInPixels + // {_y} = 1.0/screenHeightInPixels + FxaaFloat2 fxaaQualityRcpFrame, + // + // Only used on FXAA Console. + // This must be from a constant/uniform. + // This effects sub-pixel AA quality and inversely sharpness. + // Where N ranges between, + // N = 0.50 (default) + // N = 0.33 (sharper) + // {x___} = -N/screenWidthInPixels + // {_y__} = -N/screenHeightInPixels + // {__z_} = N/screenWidthInPixels + // {___w} = N/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt, + // + // Only used on FXAA Console. + // Not used on 360, but used on PS3 and PC. + // This must be from a constant/uniform. + // {x___} = -2.0/screenWidthInPixels + // {_y__} = -2.0/screenHeightInPixels + // {__z_} = 2.0/screenWidthInPixels + // {___w} = 2.0/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + // + // Only used on FXAA Console. + // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. + // This must be from a constant/uniform. + // {x___} = 8.0/screenWidthInPixels + // {_y__} = 8.0/screenHeightInPixels + // {__z_} = -4.0/screenWidthInPixels + // {___w} = -4.0/screenHeightInPixels + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__SUBPIX define. + // It is here now to allow easier tuning. + // Choose the amount of sub-pixel aliasing removal. + // This can effect sharpness. + // 1.00 - upper limit (softer) + // 0.75 - default amount of filtering + // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) + // 0.25 - almost off + // 0.00 - completely off + FxaaFloat fxaaQualitySubpix, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // The minimum amount of local contrast required to apply algorithm. + // 0.333 - too little (faster) + // 0.250 - low quality + // 0.166 - default + // 0.125 - high quality + // 0.063 - overkill (slower) + FxaaFloat fxaaQualityEdgeThreshold, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // 0.0833 - upper limit (default, the start of visible unfiltered edges) + // 0.0625 - high quality (faster) + // 0.0312 - visible limit (slower) + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaQualityEdgeThresholdMin, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. + // Due to the PS3 being ALU bound, + // there are only three safe values here: 2 and 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // For all other platforms can be a non-power of two. + // 8.0 is sharper (default!!!) + // 4.0 is softer + // 2.0 is really soft (good only for vector graphics inputs) + FxaaFloat fxaaConsoleEdgeSharpness, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. + // Due to the PS3 being ALU bound, + // there are only two safe values here: 1/4 and 1/8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // The console setting has a different mapping than the quality setting. + // Other platforms can use other values. + // 0.125 leaves less aliasing, but is softer (default!!!) + // 0.25 leaves more aliasing, and is sharper + FxaaFloat fxaaConsoleEdgeThreshold, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // The console setting has a different mapping than the quality setting. + // This only applies when FXAA_EARLY_EXIT is 1. + // This does not apply to PS3, + // PS3 was simplified to avoid more shader instructions. + // 0.06 - faster but more aliasing in darks + // 0.05 - default + // 0.04 - slower and less aliasing in darks + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaConsoleEdgeThresholdMin, + // + // Extra constants for 360 FXAA Console only. + // Use zeros or anything else for other platforms. + // These must be in physical constant registers and NOT immedates. + // Immedates will result in compiler un-optimizing. + // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posM; + posM.x = pos.x; + posM.y = pos.y; + #if (FXAA_GATHER4_ALPHA == 1) + #if (FXAA_DISCARD == 0) + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + #endif + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); + #else + FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); + #endif + #if (FXAA_DISCARD == 1) + #define lumaM luma4A.w + #endif + #define lumaE luma4A.z + #define lumaS luma4A.x + #define lumaSE luma4A.y + #define lumaNW luma4B.w + #define lumaN luma4B.z + #define lumaW luma4B.x + #else + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat maxSM = max(lumaS, lumaM); + FxaaFloat minSM = min(lumaS, lumaM); + FxaaFloat maxESM = max(lumaE, maxSM); + FxaaFloat minESM = min(lumaE, minSM); + FxaaFloat maxWN = max(lumaN, lumaW); + FxaaFloat minWN = min(lumaN, lumaW); + FxaaFloat rangeMax = max(maxWN, maxESM); + FxaaFloat rangeMin = min(minWN, minESM); + FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; + FxaaFloat range = rangeMax - rangeMin; + FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); + FxaaBool earlyExit = range < rangeMaxClamped; +/*--------------------------------------------------------------------------*/ + if(earlyExit) + #if (FXAA_DISCARD == 1) + FxaaDiscard; + #else + return rgbyM; + #endif +/*--------------------------------------------------------------------------*/ + #if (FXAA_GATHER4_ALPHA == 0) + FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #else + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNS = lumaN + lumaS; + FxaaFloat lumaWE = lumaW + lumaE; + FxaaFloat subpixRcpRange = 1.0/range; + FxaaFloat subpixNSWE = lumaNS + lumaWE; + FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; + FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNESE = lumaNE + lumaSE; + FxaaFloat lumaNWNE = lumaNW + lumaNE; + FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; + FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNWSW = lumaNW + lumaSW; + FxaaFloat lumaSWSE = lumaSW + lumaSE; + FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); + FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); + FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; + FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; + FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; + FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; +/*--------------------------------------------------------------------------*/ + FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; + FxaaFloat lengthSign = fxaaQualityRcpFrame.x; + FxaaBool horzSpan = edgeHorz >= edgeVert; + FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; +/*--------------------------------------------------------------------------*/ + if(!horzSpan) lumaN = lumaW; + if(!horzSpan) lumaS = lumaE; + if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; + FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; +/*--------------------------------------------------------------------------*/ + FxaaFloat gradientN = lumaN - lumaM; + FxaaFloat gradientS = lumaS - lumaM; + FxaaFloat lumaNN = lumaN + lumaM; + FxaaFloat lumaSS = lumaS + lumaM; + FxaaBool pairN = abs(gradientN) >= abs(gradientS); + FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); + if(pairN) lengthSign = -lengthSign; + FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posB; + posB.x = posM.x; + posB.y = posM.y; + FxaaFloat2 offNP; + offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; + offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; + if(!horzSpan) posB.x += lengthSign * 0.5; + if( horzSpan) posB.y += lengthSign * 0.5; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posN; + posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; + posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; + FxaaFloat2 posP; + posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; + posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; + FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; + FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); + FxaaFloat subpixE = subpixC * subpixC; + FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); +/*--------------------------------------------------------------------------*/ + if(!pairN) lumaNN = lumaSS; + FxaaFloat gradientScaled = gradient * 1.0/4.0; + FxaaFloat lumaMM = lumaM - lumaNN * 0.5; + FxaaFloat subpixF = subpixD * subpixE; + FxaaBool lumaMLTZero = lumaMM < 0.0; +/*--------------------------------------------------------------------------*/ + lumaEndN -= lumaNN * 0.5; + lumaEndP -= lumaNN * 0.5; + FxaaBool doneN = abs(lumaEndN) >= gradientScaled; + FxaaBool doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; + FxaaBool doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; +/*--------------------------------------------------------------------------*/ + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 3) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 4) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 5) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 6) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 7) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 8) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 9) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 10) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 11) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 12) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } +/*--------------------------------------------------------------------------*/ + FxaaFloat dstN = posM.x - posN.x; + FxaaFloat dstP = posP.x - posM.x; + if(!horzSpan) dstN = posM.y - posN.y; + if(!horzSpan) dstP = posP.y - posM.y; +/*--------------------------------------------------------------------------*/ + FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; + FxaaFloat spanLength = (dstP + dstN); + FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; + FxaaFloat spanLengthRcp = 1.0/spanLength; +/*--------------------------------------------------------------------------*/ + FxaaBool directionN = dstN < dstP; + FxaaFloat dst = min(dstN, dstP); + FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; + FxaaFloat subpixG = subpixF * subpixF; + FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; + FxaaFloat subpixH = subpixG * fxaaQualitySubpix; +/*--------------------------------------------------------------------------*/ + FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; + FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); + if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; + if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; + #if (FXAA_DISCARD == 1) + return FxaaTexTop(tex, posM); + #else + return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); + #endif +} +/*==========================================================================*/ +#endif + + + + +/*============================================================================ + + FXAA3 CONSOLE - PC VERSION + +------------------------------------------------------------------------------ +Instead of using this on PC, I'd suggest just using FXAA Quality with + #define FXAA_QUALITY__PRESET 10 +Or + #define FXAA_QUALITY__PRESET 20 +Either are higher qualilty and almost as fast as this on modern PC GPUs. +============================================================================*/ +#if (FXAA_PC_CONSOLE == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); + FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); + FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); + FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat lumaM = rgbyM.w; + #else + FxaaFloat lumaM = rgbyM.y; + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); + lumaNe += 1.0/384.0; + FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); + FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); + FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMinM = min(lumaMin, lumaM); + FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); + FxaaFloat lumaMaxM = max(lumaMax, lumaM); + FxaaFloat dirSwMinusNe = lumaSw - lumaNe; + FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; + FxaaFloat dirSeMinusNw = lumaSe - lumaNw; + if(lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir; + dir.x = dirSwMinusNe + dirSeMinusNw; + dir.y = dirSwMinusNe - dirSeMinusNw; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir1 = normalize(dir.xy); + FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); + FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; + FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); + FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; + FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); +/*--------------------------------------------------------------------------*/ + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); + #else + FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); + #endif + if(twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; + return rgbyB; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - 360 PIXEL SHADER + +------------------------------------------------------------------------------ +This optimized version thanks to suggestions from Andy Luedke. +Should be fully tex bound in all cases. +As of the FXAA 3.11 release, I have still not tested this code, +however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. +And note this is replacing the old unoptimized version. +If it does not work, please let me know so I can fix it. +============================================================================*/ +#if (FXAA_360 == 1) +/*--------------------------------------------------------------------------*/ +[reduceTempRegUsage(4)] +float4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + float4 lumaNwNeSwSe; + #if (FXAA_GREEN_AS_LUMA == 0) + asm { + tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #else + asm { + tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #endif +/*--------------------------------------------------------------------------*/ + lumaNwNeSwSe.y += 1.0/384.0; + float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); + float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); +/*--------------------------------------------------------------------------*/ + float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + float lumaMinM = min(lumaMin, rgbyM.w); + float lumaMaxM = max(lumaMax, rgbyM.w); + #else + float lumaMinM = min(lumaMin, rgbyM.y); + float lumaMaxM = max(lumaMax, rgbyM.y); + #endif + if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; +/*--------------------------------------------------------------------------*/ + float2 dir; + dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); + dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); + dir = normalize(dir); +/*--------------------------------------------------------------------------*/ + float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; +/*--------------------------------------------------------------------------*/ + float4 dir2; + float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; + dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); + dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; +/*--------------------------------------------------------------------------*/ + float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); + float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); + float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); + float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ + float4 rgbyA = rgbyN1 + rgbyP1; + float4 rgbyB = rgbyN2 + rgbyP2 * 0.5 + rgbyA; +/*--------------------------------------------------------------------------*/ + float4 rgbyR = ((rgbyB.w - lumaMax) > 0.0) ? rgbyA : rgbyB; + rgbyR = ((rgbyB.w - lumaMin) > 0.0) ? rgbyR : rgbyA; + return rgbyR; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) + +============================================================================== +The code below does not exactly match the assembly. +I have a feeling that 12 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h0.w(TRUE), v5.xwxx, #0 + 6: addh h0.z(TRUE), -h2, h0.w + 7: texpkb h1.w(TRUE), v5, #0 + 9: addh h0.x(TRUE), h0.z, -h1.w + 10: addh h3.w(TRUE), h0.z, h1 + 11: texpkb h2.w(TRUE), v5.zwzz, #0 + 13: addh h0.z(TRUE), h3.w, -h2.w + 14: addh h0.x(TRUE), h2.w, h0 + 15: nrmh h1.xz(TRUE), h0_n + 16: minh_m8 h0.x(TRUE), |h1|, |h1.z| + 17: maxh h4.w(TRUE), h0, h1 + 18: divx h2.xy(TRUE), h1_n.xzzw, h0_n + 19: movr r1.zw(TRUE), v4.xxxy + 20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww + 22: minh h5.w(TRUE), h0, h1 + 23: texpkb h0(TRUE), r2.xzxx, #0 + 25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 + 27: maxh h4.x(TRUE), h2.z, h2.w + 28: texpkb h1(TRUE), r0.zwzz, #0 + 30: addh_d2 h1(TRUE), h0, h1 + 31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 33: texpkb h0(TRUE), r0, #0 + 35: minh h4.z(TRUE), h2, h2.w + 36: fenct TRUE + 37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 39: texpkb h2(TRUE), r1, #0 + 41: addh_d2 h0(TRUE), h0, h2 + 42: maxh h2.w(TRUE), h4, h4.x + 43: minh h2.x(TRUE), h5.w, h4.z + 44: addh_d2 h0(TRUE), h0, h1 + 45: slth h2.x(TRUE), h0.w, h2 + 46: sgth h2.w(TRUE), h0, h2 + 47: movh h0(TRUE), h0 + 48: addx.c0 rc(TRUE), h2, h2.w + 49: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; + | | | + 2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; + | | | + 3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; + | SCB1 | add | 10: ADDh h3.w, h0.---z, h1; + | | | + 4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h2.w---, h0; + | SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; + | | | + 5 | SCT1 | mov | 15: NRMh h1.xz, h0; + | SRB | nrm | 15: NRMh h1.xz, h0; + | SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; + | SCB1 | max | 17: MAXh h4.w, h0, h1; + | | | + 6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; + | SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; + | SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; + | SCB1 | min | 22: MINh h5.w, h0, h1; + | | | + 7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; + | SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; + | | | + 8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | SCB0/1 | add | 30: ADDh/2 h1, h0, h1; + | | | + 9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; + | SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; + | SCB1 | min | 35: MINh h4.z, h2, h2.--w-; + | | | + 10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; + | SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; + | TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; + | SCB0/1 | add | 41: ADDh/2 h0, h0, h2; + | | | + 11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; + | SCT1 | max | 42: MAXh h2.w, h4, h4.---x; + | SCB0/1 | add | 44: ADDh/2 h0, h0, h1; + | | | + 12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; + | SCT1 | set | 46: SGTh h2.w, h0, h2; + | SCB0/1 | mul | 47: MOVh h0, h0; + | | | + 13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; + | SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 0% 0% 50% + 6: 100% 0% 75% + 7: 0% 100% 75% + 8: 0% 100% 100% + 9: 0% 100% 25% + 10: 0% 100% 100% + 11: 50% 0% 100% + 12: 50% 0% 100% + 13: 25% 0% 100% + +MEAN: 17% 61% 67% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 0% 100% + 2: 0% 0% 100% 0% 100% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 0% 0% 0% 100% 100% + 6: 100% 100% 0% 100% 100% + 7: 0% 0% 100% 100% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 0% 100% + 10: 0% 0% 100% 100% 100% + 11: 100% 100% 0% 100% 100% + 12: 100% 100% 0% 100% 100% + 13: 100% 0% 0% 100% 100% + +MEAN: 30% 23% 61% 76% 100% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 13 cycles, 3 r regs, 923,076,923 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O3 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 dir; + half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + lumaNe.w += half(1.0/512.0); + dir.x = -lumaNe.w; + dir.z = -lumaNe.w; + #else + lumaNe.y += half(1.0/512.0); + dir.x = -lumaNe.y; + dir.z = -lumaNe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSw.w; + dir.z += lumaSw.w; + #else + dir.x += lumaSw.y; + dir.z += lumaSw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x -= lumaNw.w; + dir.z += lumaNw.w; + #else + dir.x -= lumaNw.y; + dir.z += lumaNw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSe.w; + dir.z -= lumaSe.w; + #else + dir.x += lumaSe.y; + dir.z -= lumaSe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half4 dir1_pos; + dir1_pos.xy = normalize(dir.xyz).xz; + half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (7) + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (8) + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (9) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (11) + // compilier moves these scalar ops up to other cycles + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); + half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); + #else + half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); + half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); + #endif + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (12) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif +/*--------------------------------------------------------------------------*/ +// (13) + if(twoTapLt || twoTapGt) rgby2 = rgby1; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) + +============================================================================== +The code mostly matches the assembly. +I have a feeling that 14 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). +Will look at fixing this for FXAA 3.12. +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h1.w(TRUE), v5.xwxx, #0 + 6: addh h0.x(TRUE), h1.w, -h2.y + 7: texpkb h2.w(TRUE), v5.zwzz, #0 + 9: minh h4.w(TRUE), h2.y, h2 + 10: maxh h5.x(TRUE), h2.y, h2.w + 11: texpkb h0.w(TRUE), v5, #0 + 13: addh h3.w(TRUE), -h0, h0.x + 14: addh h0.x(TRUE), h0.w, h0 + 15: addh h0.z(TRUE), -h2.w, h0.x + 16: addh h0.x(TRUE), h2.w, h3.w + 17: minh h5.y(TRUE), h0.w, h1.w + 18: nrmh h2.xz(TRUE), h0_n + 19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| + 20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w + 21: movr r1.zw(TRUE), v4.xxxy + 22: maxh h2.w(TRUE), h0, h1 + 23: fenct TRUE + 24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 26: texpkb h0(TRUE), r0, #0 + 28: maxh h5.x(TRUE), h2.w, h5 + 29: minh h5.w(TRUE), h5.y, h4 + 30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 32: texpkb h2(TRUE), r1, #0 + 34: addh_d2 h2(TRUE), h0, h2 + 35: texpkb h1(TRUE), v4, #0 + 37: maxh h5.y(TRUE), h5.x, h1.w + 38: minh h4.w(TRUE), h1, h5 + 39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 41: texpkb h0(TRUE), r0, #0 + 43: addh_m8 h5.z(TRUE), h5.y, -h4.w + 44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 46: texpkb h3(TRUE), r2, #0 + 48: addh_d2 h0(TRUE), h0, h3 + 49: addh_d2 h3(TRUE), h0, h2 + 50: movh h0(TRUE), h3 + 51: slth h3.x(TRUE), h3.w, h5.w + 52: sgth h3.w(TRUE), h3, h5.x + 53: addx.c0 rc(TRUE), h3.x, h3 + 54: slth.c0 rc(TRUE), h5.z, h5 + 55: movh h0(c0.NE.w), h2 + 56: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; + | | | + 2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; + | | | + 3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; + | SCB1 | min | 9: MINh h4.w, h2.---y, h2; + | | | + 4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h0.w---, h0; + | SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; + | | | + 5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; + | SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; + | SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; + | | | + 6 | SCT1 | mov | 18: NRMh h2.xz, h0; + | SRB | nrm | 18: NRMh h2.xz, h0; + | SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; + | | | + 7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; + | SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; + | SCB1 | max | 22: MAXh h2.w, h0, h1; + | | | + 8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; + | TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; + | SCB0 | max | 28: MAXh h5.x, h2.w---, h5; + | SCB1 | min | 29: MINh h5.w, h5.---y, h4; + | | | + 9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; + | TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; + | SCB0/1 | add | 34: ADDh/2 h2, h0, h2; + | | | + 10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; + | SCB1 | min | 38: MINh h4.w, h1, h5; + | | | + 11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; + | SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; + | SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; + | SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; + | | | + 12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; + | TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; + | SCB0/1 | add | 48: ADDh/2 h0, h0, h3; + | | | + 13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; + | SCB0/1 | mul | 50: MOVh h0, h3; + | | | + 14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; + | SCT1 | set | 52: SGTh h3.w, h3, h5.---x; + | SCB0 | set | 54: SLThc0 rc, h5.z---, h5; + | SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; + | | | + 15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; + | SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 50% 0% 25% + 6: 0% 0% 25% + 7: 100% 0% 25% + 8: 0% 100% 50% + 9: 0% 100% 100% + 10: 0% 100% 50% + 11: 0% 100% 75% + 12: 0% 100% 100% + 13: 100% 0% 100% + 14: 50% 0% 50% + 15: 100% 0% 100% + +MEAN: 26% 60% 56% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 100% 0% + 2: 0% 0% 100% 100% 0% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 100% 100% 0% 100% 0% + 6: 0% 0% 0% 0% 100% + 7: 100% 100% 0% 0% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 100% 100% + 10: 0% 0% 100% 100% 100% + 11: 0% 0% 100% 100% 100% + 12: 0% 0% 100% 100% 100% + 13: 100% 100% 0% 100% 100% + 14: 100% 100% 0% 100% 100% + 15: 100% 100% 0% 100% 100% + +MEAN: 33% 33% 60% 86% 80% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 15 cycles, 3 r regs, 800,000,000 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O2 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaNe = rgbyNe.w + half(1.0/512.0); + #else + half lumaNe = rgbyNe.y + half(1.0/512.0); + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaSwNegNe = lumaSw.w - lumaNe; + #else + half lumaSwNegNe = lumaSw.y - lumaNe; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); + half lumaMinNwSw = min(lumaNw.w, lumaSw.w); + #else + half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); + half lumaMinNwSw = min(lumaNw.y, lumaSw.y); + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half dirZ = lumaNw.w + lumaSwNegNe; + half dirX = -lumaNw.w + lumaSwNegNe; + #else + half dirZ = lumaNw.y + lumaSwNegNe; + half dirX = -lumaNw.y + lumaSwNegNe; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half3 dir; + dir.y = 0.0; + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x = lumaSe.w + dirX; + dir.z = -lumaSe.w + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.w); + #else + dir.x = lumaSe.y + dirX; + dir.z = -lumaSe.y + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir1_pos; + dir1_pos.xy = normalize(dir).xz; + half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (7) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNeSe = max(lumaNe, lumaSe.w); + #else + half lumaMaxNeSe = max(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (8) + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); + half lumaMin = min(lumaMinNwSw, lumaMinNeSe); +/*--------------------------------------------------------------------------*/ +// (9) + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxM = max(lumaMax, rgbyM.w); + half lumaMinM = min(lumaMin, rgbyM.w); + #else + half lumaMaxM = max(lumaMax, rgbyM.y); + half lumaMinM = min(lumaMin, rgbyM.y); + #endif +/*--------------------------------------------------------------------------*/ +// (11) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; +/*--------------------------------------------------------------------------*/ +// (12) + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (13) + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (14) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif + bool earlyExit = lumaRangeM < lumaMax; + bool twoTap = twoTapLt || twoTapGt; +/*--------------------------------------------------------------------------*/ +// (15) + if(twoTap) rgby2 = rgby1; + if(earlyExit) rgby2 = rgbyM; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + +uniform sampler2D diffuseMap; + +uniform vec2 rcp_screen_res; +uniform vec4 rcp_frame_opt; +uniform vec4 rcp_frame_opt2; +uniform vec2 screen_res; +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_tc; + +void main() +{ + vec4 diff = FxaaPixelShader(vary_tc, //pos + vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos + diffuseMap, //tex + diffuseMap, + diffuseMap, + rcp_screen_res, //fxaaQualityRcpFrame + vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt + rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 + rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 + 0.75, //fxaaQualitySubpix + 0.07, //fxaaQualityEdgeThreshold + 0.03, //fxaaQualityEdgeThresholdMin + 8.0, //fxaaConsoleEdgeSharpness + 0.125, //fxaaConsoleEdgeThreshold + 0.05, //fxaaConsoleEdgeThresholdMin + vec4(0,0,0,0)); //fxaaConsole360ConstDir + + + + //diff = texture2D(diffuseMap, vary_tc); + + frag_color = diff; + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index bfb7760af8..da1b234240 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -23,10 +23,14 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2D noiseMap; @@ -38,7 +42,7 @@ uniform sampler2D depthGIMap; uniform sampler2D lightFunc; // Inputs -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -182,5 +186,5 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragData[0].xyz = giAmbient(pos, norm); + frag_color.xyz = giAmbient(pos, norm); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 7152e13946..bc0719cb82 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -22,25 +22,32 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; uniform sampler2D normalMap; uniform sampler2D specularMap; +VARYING vec2 vary_texcoord0; + void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } - gl_FragData[0] = vec4(col.rgb, col.a * 0.005); - gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); - gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); + frag_data[0] = vec4(col.rgb, col.a * 0.005); + frag_data[1] = texture2D(specularMap, vary_texcoord0.xy); + frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 0cf8c68173..42266e9378 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -22,14 +22,18 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index 4ba26fb0c6..dcf474824d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -22,14 +22,18 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - - + uniform sampler2DRect diffuseMap; -varying vec2 vary_fragcoord; +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec2 vary_fragcoord; void main() { - gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy); + frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index 9f22175f84..f2dc60aa5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -23,19 +23,23 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; - - -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; +VARYING vec4 vertex_color; uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 42212a978e..4d01eeb64e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -23,10 +23,14 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; @@ -45,7 +49,7 @@ uniform int light_count; uniform vec4 light[MAX_LIGHT_COUNT]; uniform vec4 light_col[MAX_LIGHT_COUNT]; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform float far_z; @@ -124,7 +128,7 @@ void main() if (sa > 0.0) { - sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; col += da*sa*light_col[i].rgb*spec.rgb; } @@ -139,8 +143,6 @@ void main() discard; } - gl_FragColor.rgb = out_col; - gl_FragColor.a = 0.0; - - //gl_FragColor = vec4(0.1, 0.025, 0.025/4.0, 0.0); + frag_color.rgb = out_col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl deleted file mode 100644 index 863bac19cf..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl +++ /dev/null @@ -1,155 +0,0 @@ -/** - * @file multiPointLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; - - -uniform vec3 env_mat[3]; -uniform float sun_wash; - -uniform int light_count; - -#define MAX_LIGHT_COUNT 16 -uniform vec4 light[MAX_LIGHT_COUNT]; -uniform vec4 light_col[MAX_LIGHT_COUNT]; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform float far_z; - -uniform mat4 inv_proj; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - ivec2 itc = ivec2(frag); - - int wght = 0; - vec3 fcol = vec3(0,0,0); - - for (int s = 0; s < samples; ++s) - { - vec3 pos = getPosition(itc, s).xyz; - if (pos.z >= far_z) - { - vec3 norm = texelFetch(normalMap, itc, s).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - norm = normalize(norm); - vec4 spec = texelFetch(specularRect, itc, s); - vec3 diff = texelFetch(diffuseRect, itc, s).rgb; - float noise = texture2D(noiseMap, frag.xy/128.0).b; - vec3 out_col = vec3(0,0,0); - vec3 npos = normalize(-pos); - - // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop - for (int i = 0; i < MAX_LIGHT_COUNT; ++i) - { - bool light_contrib = (i < light_count); - - vec3 lv = light[i].xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= light[i].w; - if (dist2 > 1.0) - { - light_contrib = false; - } - - float da = dot(norm, lv); - if (da < 0.0) - { - light_contrib = false; - } - - if (light_contrib) - { - lv = normalize(lv); - da = dot(norm, lv); - - float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten *= noise; - - float lit = da * dist_atten; - - vec3 col = light_col[i].rgb*lit*diff; - //vec3 col = vec3(dist2, light_col[i].a, lit); - - if (spec.a > 0.0) - { - //vec3 ref = dot(pos+lv, norm); - - float sa = dot(normalize(lv+npos),norm); - - if (sa > 0.0) - { - sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*light_col[i].rgb*spec.rgb; - } - } - - out_col += col; - } - } - - fcol += out_col; - ++wght; - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; - - -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index 1362a48daf..eefefa640d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -23,16 +23,17 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; gl_Position = pos; - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 85b0ce5beb..75de47614c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -23,7 +23,11 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif //class 1 -- no shadows @@ -35,7 +39,6 @@ uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space @@ -55,9 +58,12 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; @@ -110,7 +116,7 @@ vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -129,9 +135,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -150,7 +156,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten <= 0.0) { @@ -182,7 +188,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -199,7 +205,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -232,12 +238,12 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; } } } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl deleted file mode 100644 index 10285817c2..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl +++ /dev/null @@ -1,250 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -//class 1 -- no shadows - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform float shadow_fade; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - int wght = 0; - - vec3 fcol = vec3(0,0,0); - - vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - - ivec2 itc = ivec2(frag.xy); - - for (int i = 0; i < samples; ++i) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz*2.0-1.0; - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = gl_Color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex; - amb_da += (da*0.5)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; - } - } - } - } - - fcol += col; - ++wght; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl similarity index 53% rename from indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl rename to indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl index c2cc8ed567..62cfa5c316 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl @@ -1,5 +1,5 @@ /** - * @file glowExtractF.glsl + * @file normgenF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -23,34 +23,36 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable -uniform sampler2DMS diffuseMap; -uniform float minLuminance; -uniform float maxExtractAlpha; -uniform vec3 lumWeights; -uniform vec3 warmthWeights; -uniform float warmthAmount; +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D alphaMap; + +VARYING vec2 vary_texcoord0; + +uniform float stepX; +uniform float stepY; +uniform float norm_scale; void main() { - ivec2 itc = ivec2(gl_TexCoord[0].xy); - vec4 fcol = vec4(0,0,0,0); + float alpha = texture2D(alphaMap, vary_texcoord0).a; - for (int i = 0; i < samples; i++) - { - vec4 col = texelFetch(diffuseMap, itc, i); - - /// CALCULATING LUMINANCE (Using NTSC lum weights) - /// http://en.wikipedia.org/wiki/Luma_%28video%29 - float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); - float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); + vec3 right = vec3(norm_scale, 0, (texture2D(alphaMap, vary_texcoord0+vec2(stepX, 0)).a-alpha)*255); + vec3 left = vec3(-norm_scale, 0, (texture2D(alphaMap, vary_texcoord0-vec2(stepX, 0)).a-alpha)*255); + vec3 up = vec3(0, -norm_scale, (texture2D(alphaMap, vary_texcoord0-vec2(0, stepY)).a-alpha)*255); + vec3 down = vec3(0, norm_scale, (texture2D(alphaMap, vary_texcoord0+vec2(0, stepY)).a-alpha)*255); - fcol += vec4(col.rgb, max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha)); - } - - gl_FragColor = fcol/samples; + vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right); + + norm = normalize(norm); + norm *= 0.5; + norm += 0.5; + + frag_color = vec4(norm, alpha); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl similarity index 80% rename from indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl rename to indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl index 6231ee68b7..9bceae05b7 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl @@ -1,5 +1,5 @@ /** - * @file postgiV.glsl + * @file normgenV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -23,15 +23,14 @@ * $/LicenseInfo$ */ +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; - -varying vec2 vary_fragcoord; -uniform vec2 screen_res; +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_texcoord0; void main() { - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + gl_Position = vec4(position.x*2.0-1.0, position.y*2.0-1.0, -1.0, 1.0); + vary_texcoord0 = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 0771f9b91a..19800a8b8e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -23,10 +23,14 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; @@ -38,9 +42,12 @@ uniform sampler2DRect depthMap; uniform vec3 env_mat[3]; uniform float sun_wash; -varying vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; @@ -67,9 +74,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos; + vec3 lv = center.xyz-pos; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -90,11 +97,11 @@ void main() float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); float lit = da * dist_atten * noise; - col = gl_Color.rgb*lit*col; + col = color.rgb*lit*col; vec4 spec = texture2DRect(specularRect, frag.xy); if (spec.a > 0.0) @@ -102,9 +109,9 @@ void main() float sa = dot(normalize(lv-normalize(pos)),norm); if (sa > 0.0) { - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; + col += da*sa*color.rgb*spec.rgb; } } @@ -113,6 +120,6 @@ void main() discard; } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl deleted file mode 100644 index cdce58c84e..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl +++ /dev/null @@ -1,126 +0,0 @@ -/** - * @file pointLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; - - -uniform vec3 env_mat[3]; -uniform float sun_wash; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; -uniform vec4 viewport; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = (vec2(pos_screen.xy)-viewport.xy)*2.0; - sc /= viewport.zw; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - - ivec2 itc = ivec2(frag.xy); - - int wght = 0; - vec3 fcol = vec3(0,0,0); - - for (int s = 0; s < samples; ++s) - { - vec3 pos = getPosition(itc, s).xyz; - vec3 lv = vary_light.xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, s).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float da = dot(norm, lv); - if (da >= 0.0) - { - norm = normalize(norm); - lv = normalize(lv); - da = dot(norm, lv); - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - - vec3 col = texelFetch(diffuseRect, itc, s).rgb; - float fa = gl_Color.a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - float lit = da * dist_atten * noise; - - col = gl_Color.rgb*lit*col; - - vec4 spec = texelFetch(specularRect, itc, s); - if (spec.a > 0.0) - { - float sa = dot(normalize(lv-normalize(pos)),norm); - if (sa > 0.0) - { - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; - } - } - - fcol += col; - ++wght; - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index db1b9d3feb..cb14e6d4e8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -23,23 +23,17 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; -varying vec4 vary_light; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; - gl_Position = pos; - - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 29f5f899ba..bf362e21a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -22,82 +22,34 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect diffuseRect; -uniform sampler2DRect edgeMap; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2D bloomMap; +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif -uniform float depth_cutoff; -uniform float norm_cutoff; -uniform float focal_distance; -uniform float blur_constant; -uniform float tan_pixel_angle; -uniform float magnification; +uniform sampler2DRect diffuseRect; uniform mat4 inv_proj; uniform vec2 screen_res; +uniform float max_cof; +uniform float res_scale; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; -float getDepth(vec2 pos_screen) +void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc) { - float z = texture2DRect(depthMap, pos_screen.xy).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -float calc_cof(float depth) -{ - float sc = abs(depth-focal_distance)/-depth*blur_constant; - - sc /= magnification; - - // tan_pixel_angle = pixel_length/-depth; - float pixel_length = tan_pixel_angle*-focal_distance; - - sc = sc/pixel_length; - sc *= 1.414; - - return sc; -} - -void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc) -{ - float d = getDepth(tc); - - float sc = calc_cof(d); - - float wg = 0.25; - vec4 s = texture2DRect(diffuseRect, tc); - // de-weight dull areas to make highlights 'pop' - wg += s.r+s.g+s.b; - - diff += wg*s; - - w += wg; -} -void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, vec2 tc) -{ - float d = getDepth(tc); - - float sc = calc_cof(d); - - if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius - || d < cur_depth) //sampled pixel is further away than current pixel + float sc = abs(s.a*2.0-1.0)*max_cof; + + if (sc > min_sc) //sampled pixel is more "out of focus" than current sample radius { float wg = 0.25; - vec4 s = texture2DRect(diffuseRect, tc); // de-weight dull areas to make highlights 'pop' wg += s.r+s.g+s.b; @@ -107,30 +59,35 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ve } } +void dofSampleNear(inout vec4 diff, inout float w, float min_sc, vec2 tc) +{ + vec4 s = texture2DRect(diffuseRect, tc); + + float wg = 0.25; + + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; +} void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - vec2 tc = vary_fragcoord.xy; - float depth = getDepth(tc); - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); { float w = 1.0; - float sc = calc_cof(depth); - sc = min(abs(sc), 10.0); - - float fd = depth*0.5f; - + float sc = (diff.a*2.0-1.0)*max_cof; + float PI = 3.14159265358979323846264; // sample quite uniformly spaced points within a circle, for a circular 'bokeh' - //if (depth < focal_distance) + if (sc > 0.5) { while (sc > 0.5) { @@ -141,15 +98,31 @@ void main() float samp_x = sc*sin(ang); float samp_y = sc*cos(ang); // you could test sample coords against an interesting non-circular aperture shape here, if desired. - dofSample(diff, w, sc, depth, vary_fragcoord.xy + vec2(samp_x,samp_y)); + dofSampleNear(diff, w, sc, vary_fragcoord.xy + vec2(samp_x,samp_y)); } sc -= 1.0; } } - + else if (sc < -0.5) + { + sc = abs(sc); + while (sc > 0.5) + { + int its = int(max(1.0,(sc*3.7))); + for (int i=0; i min_sc //sampled pixel is more "out of focus" than current sample radius - || d < cur_depth) //sampled pixel is further away than current pixel - { - float wg = 0.25; - - vec4 s = texture2DMS(diffuseRect, tc); - // de-weight dull areas to make highlights 'pop' - wg += s.r+s.g+s.b; - - diff += wg*s; - - w += wg; - } -} - - -void main() -{ - ivec2 itc = ivec2(vary_fragcoord.xy); - - vec3 norm = texture2DMS(normalMap, itc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - float depth = getDepth(itc); - - vec4 diff = texture2DMS(diffuseRect, itc); - - { - float w = 1.0; - - float sc = calc_cof(depth); - sc = min(abs(sc), 10.0); - - float fd = depth*0.5f; - - float PI = 3.14159265358979323846264; - - int isc = int(sc); - - // sample quite uniformly spaced points within a circle, for a circular 'bokeh' - //if (depth < focal_distance) - { - for (int x = -isc; x <= isc; x+=2) - { - for (int y = -isc; y <= isc; y+=2) - { - ivec2 cur_samp = ivec2(x,y); - float cur_sc = length(vec2(cur_samp)); - if (cur_sc < sc) - { - dofSample(diff, w, cur_sc, depth, itc+cur_samp); - } - } - } - } - - diff /= w; - } - - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 34e30a3070..eb5beeef39 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -1,5 +1,5 @@ /** - * @file postDeferredF.glsl + * @file postDeferredNoDoFF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -23,20 +23,25 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect diffuseRect; uniform sampler2D bloomMap; uniform vec2 screen_res; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() { vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; + frag_color = diff + bloom; } + diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl similarity index 85% rename from indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl rename to indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl index cb83dda795..bd0cb50464 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl @@ -22,16 +22,19 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec2 vary_fragcoord; -varying vec2 vary_fragcoord; uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index cb83dda795..8edf5b2723 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -22,16 +22,23 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_tc; + +uniform vec2 tc_scale; -varying vec2 vary_fragcoord; uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_tc = (pos.xy*0.5+0.5)*tc_scale; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 99257daca4..96f9628424 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -22,9 +22,13 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + + #ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif - - uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect giLightMap; @@ -38,7 +42,7 @@ uniform int kern_length; uniform float kern_scale; uniform vec3 blur_quad; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -94,7 +98,5 @@ void main() col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; - gl_FragData[0].xyz = col; - - //gl_FragColor = ccol; + frag_color.rgb = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 615317febf..cf8cf8364a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -22,24 +22,31 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; -varying vec4 post_pos; +VARYING vec4 post_pos; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a; + float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; - if (alpha < minimum_alpha || alpha > maximum_alpha) + if (alpha < minimum_alpha) { discard; } - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 4be18a9c5e..7d3b06c56e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -22,20 +22,30 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; -varying vec4 post_pos; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 post_pos; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void passTextureIndex(); void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; - + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + passTextureIndex(); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 541f08d5fe..7e55fdc12a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -23,13 +23,17 @@ * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif - -varying vec4 post_pos; +VARYING vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index fc3ff45614..8b46e81f90 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -22,15 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; -varying vec4 post_pos; +ATTRIBUTE vec3 position; + +VARYING vec4 post_pos; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); post_pos = pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 59c0a994cd..faa54a316e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -23,13 +23,17 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; uniform sampler2D cloud_noise_texture; uniform vec4 gamma; @@ -55,8 +59,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), 1.0); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 3a44bb6d26..7c02d31d43 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -22,15 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky /////////////////////////////////////////////////////////////////////////////// // Output parameters -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; // Inputs uniform vec3 camPosLocal; @@ -40,34 +42,31 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; - void main() { // World / view / projection - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; - + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); - //vec3 P = gl_Vertex.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); + //vec3 P = position.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -89,12 +88,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -102,7 +101,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -127,20 +126,20 @@ void main() // Haze color above cloud vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) ); // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // Final atmosphere additive diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 855d89ebe6..66e3cf6d13 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -23,17 +23,20 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect positionMap; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; uniform sampler2DRect depthMap; -uniform sampler2D noiseMap; uniform samplerCube environmentMap; uniform sampler2D lightFunc; @@ -50,21 +53,19 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; uniform float scene_light_strength; -uniform vec3 env_mat[3]; -//uniform mat4 shadow_matrix[3]; -//uniform vec4 shadow_clip; +uniform mat3 env_mat; uniform mat3 ssao_effect_mat; -varying vec4 vary_light; -varying vec2 vary_fragcoord; +uniform vec3 sun_dir; +VARYING vec2 vary_fragcoord; vec3 vary_PositionEye; @@ -146,10 +147,6 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { vec3 P = inPositionEye; setPositionEye(P); - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - vec3 tmpLightnorm = lightnorm.xyz; vec3 Pn = normalize(P); @@ -164,13 +161,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -178,12 +175,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -204,7 +201,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { temp2.x += .25; //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; /* decrease value and saturation (that in HSV, not HSL) for occluded areas * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html @@ -218,8 +215,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient @@ -281,9 +278,8 @@ void main() vec3 pos = getPosition_d(tc, depth).xyz; vec3 norm = texture2DRect(normalMap, tc).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); vec4 diffuse = texture2DRect(diffuseRect, tc); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); @@ -304,13 +300,18 @@ void main() // the old infinite-sky shiny reflection // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; + float sa = dot(refnormpersp, sun_dir.xyz); + vec3 dumbshiny = vary_SunlitColor*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); + bloom = dot(spec_contrib, spec_contrib) / 4; col += spec_contrib; + + //add environmentmap + vec3 env_vec = env_mat * refnormpersp; + col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, + max(spec.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); @@ -323,6 +324,7 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; - gl_FragColor.a = bloom; + frag_color.rgb = col; + + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl deleted file mode 100644 index f118b0da2a..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl +++ /dev/null @@ -1,342 +0,0 @@ -/** - * @file softenLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS normalMap; -uniform sampler2DMS depthMap; -uniform sampler2D noiseMap; -uniform samplerCube environmentMap; -uniform sampler2D lightFunc; - -uniform float blur_size; -uniform float blur_fidelity; - -// Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -//uniform vec4 camPosWorld; -uniform vec4 gamma; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; -uniform vec4 glow; -uniform float scene_light_strength; -uniform vec3 env_mat[3]; -//uniform mat4 shadow_matrix[3]; -//uniform vec4 shadow_clip; -uniform mat3 ssao_effect_mat; - -varying vec4 vary_light; -varying vec2 vary_fragcoord; - -vec3 vary_PositionEye; - -vec3 vary_SunlitColor; -vec3 vary_AmblitColor; -vec3 vary_AdditiveColor; -vec3 vary_AtmosAttenuation; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec4 getPosition_d(vec2 pos_screen, float depth) -{ - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} -vec3 getSunlitColor() -{ - return vary_SunlitColor; -} -vec3 getAmblitColor() -{ - return vary_AmblitColor; -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} - - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - vary_SunlitColor = v; -} - -void setAmblitColor(vec3 v) -{ - vary_AmblitColor = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - vary_AtmosAttenuation = v; -} - -void calcAtmospherics(vec3 inPositionEye, float ambFactor) { - - vec3 P = inPositionEye; - setPositionEye(P); - - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density.r); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(vec3(sunlight * .5)); - setAmblitColor(vec3(tmpAmbient * .25)); - setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * scene_light_strength); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + light / 2.0; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} - -vec4 texture2DMS(sampler2DMS tex, ivec2 tc) -{ - vec4 ret = vec4(0,0,0,0); - - for (int i = 0; i < samples; ++i) - { - ret += texelFetch(tex,tc,i); - } - - return ret/samples; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - ivec2 itc = ivec2(tc); - - vec4 fcol = vec4(0,0,0,0); - - for (int i = 0; i < samples; ++i) - { - float depth = texelFetch(depthMap, itc, i).r; - vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texelFetch(normalMap, itc, i).xyz; - - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - - vec4 diffuse = texelFetch(diffuseRect, itc, i); - vec3 col; - float bloom = 0.0; - - if (diffuse.a < 0.9) - { - vec4 spec = texelFetch(specularRect, itc, i); - - calcAtmospherics(pos.xyz, 1.0); - - col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a)); - - col *= diffuse.rgb; - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; - } - - col = atmosLighting(col); - col = scaleSoftClip(col); - col = mix(col, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; - } - - fcol += vec4(col, bloom); - } - - gl_FragColor = fcol/samples; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index fed238510a..c6031fc45a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -23,22 +23,18 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; uniform vec2 screen_res; -varying vec4 vary_light; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() { //transform vertex - gl_Position = ftransform(); - - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 7363bd6715..7ed8ed3370 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -23,17 +23,20 @@ * $/LicenseInfo$ */ - - + #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space @@ -50,9 +53,12 @@ uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation uniform float sun_wash; -varying vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; @@ -78,9 +84,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -100,7 +106,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); lv = proj_origin-pos.xyz; @@ -126,7 +132,7 @@ void main() vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -145,7 +151,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -174,12 +180,12 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; } } } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl deleted file mode 100644 index 0c0171881f..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl +++ /dev/null @@ -1,252 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -//class 1 -- no shadows - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - ivec2 itc = ivec2(frag.xy); - - vec3 fcol = vec3(0,0,0); - int wght = 0; - - for (int i = 0; i < samples; ++i) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz*2.0-1.0; - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = gl_Color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex; - amb_da += (da*0.5)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; - } - } - } - } - - fcol += col; - ++wght; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 4ab59d4d66..821058804c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -22,16 +22,23 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; void main() { - vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 col = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); - gl_FragData[0] = col; - gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = col; + frag_data[1] = vec4(0,0,0,0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl index 84adf6bc41..8bc5b06379 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl @@ -22,14 +22,21 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index 78ea15e87a..5ca817aff6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -23,13 +23,17 @@ * $/LicenseInfo$ */ - - //class 1, no shadow, no SSAO, should never be called #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + void main() { - gl_FragColor = vec4(0,0,0,0); + frag_color = vec4(0,0,0,0); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl similarity index 84% rename from indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl rename to indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl index 9deff7bb2a..47e9d15fbc 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl @@ -1,5 +1,5 @@ /** - * @file edgeV.glsl + * @file sunLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,16 +22,16 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; - -varying vec2 vary_fragcoord; uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 2f880d65dd..2422d73a3e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -23,9 +23,14 @@ */ - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + //class 1 -- no shadow, SSAO only uniform sampler2DRect depthMap; @@ -34,22 +39,16 @@ uniform sampler2D noiseMap; // Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform float ssao_radius; uniform float ssao_max_radius; uniform float ssao_factor; uniform float ssao_factor_inv; -varying vec2 vary_fragcoord; -varying vec4 vary_light; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -uniform float shadow_bias; -uniform float shadow_offset; - vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -126,8 +125,8 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragColor[0] = 1.0; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - gl_FragColor[2] = 1.0; - gl_FragColor[3] = 1.0; + frag_color[0] = 1.0; + frag_color[1] = calcAmbientOcclusion(pos, norm); + frag_color[2] = 1.0; + frag_color[3] = 1.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl deleted file mode 100644 index abb64334ed..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl +++ /dev/null @@ -1,140 +0,0 @@ -/** - * @file sunLightSSAOF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -//class 1 -- no shadow, SSAO only - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; - - -// Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -varying vec2 vary_fragcoord; -varying vec4 vary_light; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -uniform float shadow_bias; -uniform float shadow_offset; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm, int sample) -{ - float ret = 1.0; - - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; - - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations unrolling?) - for (int i = 0; i < 8; i++) - { - ivec2 samppos_screen = ivec2(pos_screen + scale * reflect(kern[i], noise_reflect)); - vec3 samppos_world = getPosition(samppos_screen, sample).xyz; - - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); - - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) - - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); - - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); - } - - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - ret = (1.0 - (float(points != 0) * angle_hidden)); - - return min(ret, 1.0); -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - ivec2 itc = ivec2(pos_screen); - - float col = 0; - - for (int i = 0; i < samples; i++) - { - vec4 pos = getPosition(itc, i); - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - col += calcAmbientOcclusion(pos,norm,i); - } - - col /= samples; - - gl_FragColor[0] = 1.0; - gl_FragColor[1] = col; - gl_FragColor[2] = 1.0; - gl_FragColor[3] = 1.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index e7ab11c6ed..473d6df8fa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -22,24 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; - -varying vec4 vary_light; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vary_light = gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index c6578ea177..8a5e482e80 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -23,7 +23,11 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif uniform sampler2D detail_0; uniform sampler2D detail_1; @@ -31,25 +35,27 @@ uniform sampler2D detail_2; uniform sampler2D detail_3; uniform sampler2D alpha_ramp; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; void main() { /// Note: This should duplicate the blending functionality currently used for the terrain rendering. - vec4 color0 = texture2D(detail_0, gl_TexCoord[0].xy); - vec4 color1 = texture2D(detail_1, gl_TexCoord[0].xy); - vec4 color2 = texture2D(detail_2, gl_TexCoord[0].xy); - vec4 color3 = texture2D(detail_3, gl_TexCoord[0].xy); + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - float alpha1 = texture2D(alpha_ramp, gl_TexCoord[0].zw).a; - float alpha2 = texture2D(alpha_ramp,gl_TexCoord[1].xy).a; - float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - gl_FragData[0] = vec4(outColor.rgb, 0.0); - gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2); + frag_data[0] = vec4(outColor.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index fc19a73709..5effee4e4e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -22,10 +22,24 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; -varying vec3 vary_normal; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec3 vary_normal; + +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; + +uniform vec4 object_plane_s; +uniform vec4 object_plane_t; vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) { @@ -44,16 +58,16 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(normal_matrix * normal); // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + vary_texcoord0.xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; - vec4 t = gl_MultiTexCoord1; + vec4 t = vec4(texcoord1,0,1); - gl_TexCoord[0].zw = t.xy; - gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); - gl_TexCoord[1].zw = t.xy-vec2(1.0, 0.0); + vary_texcoord0.zw = t.xy; + vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); + vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 56a149523e..6cf6106b51 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -22,18 +22,31 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; + +uniform float minimum_alpha; void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); - gl_FragData[1] = vec4(0,0,0,0); + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); + if (col.a < minimum_alpha) + { + discard; + } + + frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl similarity index 61% rename from indra/newview/app_settings/shaders/class2/lighting/lightF.glsl rename to indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index d12d88f1c5..d4d2f5f571 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -1,9 +1,9 @@ /** - * @file lightF.glsl + * @file treeShadowF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2005, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,20 +22,30 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); +uniform float minimum_alpha; -void default_lighting() +uniform sampler2D diffuseMap; + +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; + +void main() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; + + if (alpha < minimum_alpha) + { + discard; + } + + frag_color = vec4(1,1,1,1); - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } - diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl similarity index 67% rename from indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl rename to indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl index fed238510a..e472a75304 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl @@ -1,7 +1,7 @@ /** - * @file softenLightF.glsl + * @file treeShadowV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * @@ -22,23 +22,24 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; -uniform vec2 screen_res; - -varying vec4 vary_light; -varying vec2 vary_fragcoord; void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; + post_pos = pos; - vary_light = gl_MultiTexCoord0; + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 01401028d6..3b6571a24a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -22,18 +22,26 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; +uniform mat3 normal_matrix; -varying vec3 vary_normal; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(normal_matrix * normal); - gl_FrontColor = gl_Color; + vertex_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index c3e7371c8e..42dc7c0980 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -23,10 +23,14 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); @@ -58,10 +62,10 @@ uniform vec2 screen_res; uniform mat4 norm_mat; //region space to screen space //bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; -varying vec4 vary_position; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; +VARYING vec4 vary_position; void main() { @@ -155,7 +159,7 @@ void main() //wavef = normalize(wavef); vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; - gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse - gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace + frag_data[0] = vec4(color.rgb, 0.5); // diffuse + frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec + frag_data[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 9d415ade85..9734acf005 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; void calcAtmospherics(vec3 inPositionEye); @@ -33,11 +37,11 @@ uniform float time; uniform vec3 eyeVec; uniform float waterHeight; -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; -varying vec4 vary_position; +VARYING vec4 vary_position; float wave(vec2 v, float t, float f, vec2 d, float s) { @@ -47,43 +51,42 @@ float wave(vec2 v, float t, float f, vec2 d, float s) void main() { //transform vertex - vec4 position = gl_Vertex; - mat4 modelViewProj = gl_ModelViewProjectionMatrix; + vec4 pos = vec4(position.xyz, 1.0); + mat4 modelViewProj = modelview_projection_matrix; vec4 oPosition; //get view vector vec3 oEyeVec; - oEyeVec.xyz = position.xyz-eyeVec; + oEyeVec.xyz = pos.xyz-eyeVec; float d = length(oEyeVec.xy); float ld = min(d, 2560.0); - position.xy = eyeVec.xy + oEyeVec.xy/d*ld; + pos.xy = eyeVec.xy + oEyeVec.xy/d*ld; view.xyz = oEyeVec; d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = position; + oPosition = vec4(position, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); - vary_position = gl_ModelViewMatrix * oPosition; + vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); //get wave position parameter (create sweeping horizontal waves) - vec3 v = position.xyz; + vec3 v = pos.xyz; v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. - position.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - position.w = 1.0; - position = position*gl_ModelViewMatrix; - - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); - + pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); + pos.w = 1.0; + pos = modelview_matrix*pos; + calcAtmospherics(pos.xyz); + //pass wave parameters to pixel shader vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; //get two normal map (detail map) texture coordinates diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index e827863436..0f5eb288fd 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -23,10 +23,14 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect diffuseMap; uniform float minLuminance; uniform float maxExtractAlpha; @@ -34,15 +38,17 @@ uniform vec3 lumWeights; uniform vec3 warmthWeights; uniform float warmthAmount; +VARYING vec2 vary_texcoord0; + void main() { - vec4 col = texture2DRect(diffuseMap, gl_TexCoord[0].xy); - + vec4 col = texture2DRect(diffuseMap, vary_texcoord0.xy); /// CALCULATING LUMINANCE (Using NTSC lum weights) /// http://en.wikipedia.org/wiki/Luma_%28video%29 float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); - gl_FragColor.rgb = col.rgb; - gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + frag_color.rgb = col.rgb; + frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 8db6d1bf24..1396dc6973 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -23,11 +23,16 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy; + vary_texcoord0.xy = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 75cff75ea9..c1f6af9f57 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -23,11 +23,20 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform sampler2D diffuseMap; uniform float glowStrength; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; +VARYING vec4 vary_texcoord2; +VARYING vec4 vary_texcoord3; + void main() { @@ -38,14 +47,14 @@ void main() kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0; kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25; - col += kern[0] * texture2D(diffuseMap, gl_TexCoord[0].xy); - col += kern[1] * texture2D(diffuseMap, gl_TexCoord[1].xy); - col += kern[2] * texture2D(diffuseMap, gl_TexCoord[2].xy); - col += kern[3] * texture2D(diffuseMap, gl_TexCoord[3].xy); - col += kern[4] * texture2D(diffuseMap, gl_TexCoord[0].zw); - col += kern[5] * texture2D(diffuseMap, gl_TexCoord[1].zw); - col += kern[6] * texture2D(diffuseMap, gl_TexCoord[2].zw); - col += kern[7] * texture2D(diffuseMap, gl_TexCoord[3].zw); + col += kern[0] * texture2D(diffuseMap, vary_texcoord0.xy); + col += kern[1] * texture2D(diffuseMap, vary_texcoord1.xy); + col += kern[2] * texture2D(diffuseMap, vary_texcoord2.xy); + col += kern[3] * texture2D(diffuseMap, vary_texcoord3.xy); + col += kern[4] * texture2D(diffuseMap, vary_texcoord0.zw); + col += kern[5] * texture2D(diffuseMap, vary_texcoord1.zw); + col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); + col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); - gl_FragColor = vec4(col.rgb * glowStrength, col.a); + frag_color = vec4(col.rgb * glowStrength, col.a); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index a5aacc0196..cdb2281578 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -23,20 +23,28 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; uniform vec2 glowDelta; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; +VARYING vec4 vary_texcoord2; +VARYING vec4 vary_texcoord3; + void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy + glowDelta*(-3.5); - gl_TexCoord[1].xy = gl_MultiTexCoord0.xy + glowDelta*(-2.5); - gl_TexCoord[2].xy = gl_MultiTexCoord0.xy + glowDelta*(-1.5); - gl_TexCoord[3].xy = gl_MultiTexCoord0.xy + glowDelta*(-0.5); - gl_TexCoord[0].zw = gl_MultiTexCoord0.xy + glowDelta*(0.5); - gl_TexCoord[1].zw = gl_MultiTexCoord0.xy + glowDelta*(1.5); - gl_TexCoord[2].zw = gl_MultiTexCoord0.xy + glowDelta*(2.5); - gl_TexCoord[3].zw = gl_MultiTexCoord0.xy + glowDelta*(3.5); + vary_texcoord0.xy = texcoord0 + glowDelta*(-3.5); + vary_texcoord1.xy = texcoord0 + glowDelta*(-2.5); + vary_texcoord2.xy = texcoord0 + glowDelta*(-1.5); + vary_texcoord3.xy = texcoord0 + glowDelta*(-0.5); + vary_texcoord0.zw = texcoord0 + glowDelta*(0.5); + vary_texcoord1.zw = texcoord0 + glowDelta*(1.5); + vary_texcoord2.zw = texcoord0 + glowDelta*(2.5); + vary_texcoord3.zw = texcoord0 + glowDelta*(3.5); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index c61d5a2a08..668a710c04 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -1,4 +1,4 @@ -/** +/** * @file terrainF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ @@ -23,19 +23,44 @@ * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; -uniform sampler2D detail0; -uniform sampler2D detail1; -uniform sampler2D alphaRamp; +uniform sampler2D detail_0; +uniform sampler2D detail_1; +uniform sampler2D detail_2; +uniform sampler2D detail_3; +uniform sampler2D alpha_ramp; -void main() +vec3 atmosLighting(vec3 light); + +vec3 scaleSoftClip(vec3 color); + +void main() { - float a = texture2D(alphaRamp, gl_TexCoord[1].xy).a; - vec3 color = mix(texture2D(detail1, gl_TexCoord[2].xy).rgb, - texture2D(detail0, gl_TexCoord[0].xy).rgb, - a); + /// Note: This should duplicate the blending functionality currently used for the terrain rendering. + + /// TODO Confirm tex coords and bind them appropriately in vert shader. + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - gl_FragColor.rgb = color; - gl_FragColor.a = texture2D(alphaRamp, gl_TexCoord[3].xy).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; + vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); + + /// Add WL Components + outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); + + frag_color = vec4(scaleSoftClip(outColor.rgb), 1.0); } + diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 917891c063..d09c5f9247 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -1,4 +1,4 @@ -/** +/** * @file terrainV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ @@ -22,8 +22,25 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +uniform vec4 object_plane_t; +uniform vec4 object_plane_s; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; + +void calcAtmospherics(vec3 inPositionEye); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -44,17 +61,27 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - vec4 pos = gl_ModelViewMatrix * gl_Vertex; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + + vec4 pos = modelview_matrix * vec4(position.xyz, 1.0); + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + /// Potentially better without it for water. + pos /= pos.w; + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0)); - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), gl_Color); + vertex_color = color; + + // Transform and pass tex coords + vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; - gl_FrontColor = color; + vec4 t = vec4(texcoord1,0,1); - gl_TexCoord[0] = texgen_object(gl_Vertex,gl_MultiTexCoord0,gl_TextureMatrix[0],gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); - gl_TexCoord[1] = gl_TextureMatrix[1]*gl_MultiTexCoord1; - gl_TexCoord[2] = texgen_object(gl_Vertex,gl_MultiTexCoord2,gl_TextureMatrix[2],gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); - gl_TexCoord[3] = gl_TextureMatrix[3]*gl_MultiTexCoord3; + vary_texcoord0.zw = t.xy; + vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); + vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); } + diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index 711b42b95e..a956562396 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -1,4 +1,4 @@ -/** +/** * @file terrainWaterF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ @@ -22,22 +22,46 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif -// this class1 shader is just a copy of terrainF +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; -uniform sampler2D detail0; -uniform sampler2D detail1; -uniform sampler2D alphaRamp; +uniform sampler2D detail_0; +uniform sampler2D detail_1; +uniform sampler2D detail_2; +uniform sampler2D detail_3; +uniform sampler2D alpha_ramp; -void main() +vec3 atmosLighting(vec3 light); + +vec4 applyWaterFog(vec4 color); + +void main() { - float a = texture2D(alphaRamp, gl_TexCoord[1].xy).a; - vec3 color = mix(texture2D(detail1, gl_TexCoord[2].xy).rgb, - texture2D(detail0, gl_TexCoord[0].xy).rgb, - a); + /// Note: This should duplicate the blending functionality currently used for the terrain rendering. + + /// TODO Confirm tex coords and bind them appropriately in vert shader. + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - gl_FragColor.rgb = color; - gl_FragColor.a = texture2D(alphaRamp, gl_TexCoord[3].xy).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; + vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); + + /// Add WL Components + outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); + + outColor = applyWaterFog(outColor); + frag_color = outColor; } + diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 72e8e739b3..0d8dab0a41 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -23,36 +23,84 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform sampler2D diffuseMap; uniform sampler2D bumpMap; uniform sampler2D screenTex; +uniform sampler2D refTex; +uniform sampler2D screenDepth; +uniform vec4 fogCol; +uniform vec3 lightDir; +uniform vec3 specular; +uniform float lightExp; +uniform vec2 fbScale; uniform float refScale; +uniform float znear; +uniform float zfar; +uniform float kd; +uniform vec4 waterPlane; +uniform vec3 eyeVec; uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; +uniform vec2 screenRes; //bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; + +vec4 applyWaterFog(vec4 color, vec3 viewVec) +{ + //normalize view vector + vec3 view = normalize(viewVec); + float es = -view.z; + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + //get object depth + float depth = length(viewVec); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + //return vec4(1.0, 0.0, 1.0, 1.0); + return color * D + kc * L; + //depth /= 10.0; + //return vec4(depth,depth,depth,0.0); +} void main() { - vec4 color; - - //get bigwave normal - vec3 wavef = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0; - - //get detail normals - vec3 dcol = texture2D(bumpMap, littleWave.xy).rgb*0.75; - dcol += texture2D(bumpMap, littleWave.zw).rgb*1.25; + vec4 color; - //interpolate between big waves and little waves (big waves in deep water) - wavef = (wavef+dcol)*0.5; - - //crunch normal to range [-1,1] - wavef -= vec3(1,1,1); + //get detail normals + vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; + vec3 wavef = normalize(wave1+wave2+wave3); //figure out distortion vector (ripply) vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; @@ -60,6 +108,5 @@ void main() vec4 fb = texture2D(screenTex, distort); - gl_FragColor.rgb = mix(waterFogColor.rgb, fb.rgb, waterFogColor.a * 0.001 + 0.999); - gl_FragColor.a = fb.a; + frag_color = applyWaterFog(fb,view.xyz); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 4d555b566a..79bffab745 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -23,20 +23,21 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); -vec3 applyWaterFog(vec4 inColor); -uniform sampler2D diffuseMap; uniform sampler2D bumpMap; uniform sampler2D screenTex; uniform sampler2D refTex; uniform float sunAngle; uniform float sunAngle2; -uniform float scaledAngle; uniform vec3 lightDir; uniform vec3 specular; uniform float lightExp; @@ -47,69 +48,94 @@ uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; uniform float blurMultiplier; -uniform vec4 fogCol; + //bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; void main() { - vec3 viewVec = view.xyz; vec4 color; - float dist = length(viewVec.xy); + float dist = length(view.xy); //normalize view vector - viewVec = normalize(viewVec); + vec3 viewVec = normalize(view.xyz); //get wave normals - vec3 wavef = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0; - - //get detail normals - vec3 dcol = texture2D(bumpMap, littleWave.xy).rgb*0.75; - dcol += texture2D(bumpMap, littleWave.zw).rgb*1.25; - - //interpolate between big waves and little waves (big waves in deep water) - wavef = (wavef + dcol) * 0.5; - - //crunch normal to range [-1,1] - wavef -= vec3(1,1,1); - wavef = normalize(wavef); - + vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; //get base fresnel components - float df = dot(viewVec,wavef) * fresnelScale + fresnelOffset; + vec3 df = vec3( + dot(viewVec, wave1), + dot(viewVec, (wave2 + wave3) * 0.5), + dot(viewVec, wave3) + ) * fresnelScale + fresnelOffset; + df *= df; vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; float dist2 = dist; dist = max(dist, 5.0); + float dmod = sqrt(dist); + + vec2 dmod_scale = vec2(dmod*dmod, dmod); + //get reflected color - vec2 refdistort = wavef.xy*dot(normScale, vec3(0.333)); - vec2 refvec = distort+refdistort/dist; - vec4 refcol = texture2D(refTex, refvec); + vec2 refdistort1 = wave1.xy*normScale.x; + vec2 refvec1 = distort+refdistort1/dmod_scale; + vec4 refcol1 = texture2D(refTex, refvec1); + + vec2 refdistort2 = wave2.xy*normScale.y; + vec2 refvec2 = distort+refdistort2/dmod_scale; + vec4 refcol2 = texture2D(refTex, refvec2); + + vec2 refdistort3 = wave3.xy*normScale.z; + vec2 refvec3 = distort+refdistort3/dmod_scale; + vec4 refcol3 = texture2D(refTex, refvec3); + + vec4 refcol = refcol1 + refcol2 + refcol3; + float df1 = df.x + df.y + df.z; + refcol *= df1 * 0.333; + + vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; + + wavef.z *= max(-viewVec.z, 0.1); + wavef = normalize(wavef); + + float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; + + vec2 refdistort4 = wavef.xy*0.125; + refdistort4.y -= abs(refdistort4.y); + vec2 refvec4 = distort+refdistort4/dmod; + float dweight = min(dist2*blurMultiplier, 1.0); + vec4 baseCol = texture2D(refTex, refvec4); + refcol = mix(baseCol*df2, refcol, dweight); //get specular component float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); - + //harden specular - spec = pow(spec, lightExp); + spec = pow(spec, 128.0); //figure out distortion vector (ripply) - vec2 distort2 = distort+wavef.xy*refScale/max(dist*df, 1.0); + vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); vec4 fb = texture2D(screenTex, distort2); //mix with reflection - color.rgb = mix(mix(fogCol.rgb, fb.rgb, fogCol.a), refcol.rgb, df); + // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug + color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); color.rgb += spec * specular; - //color.rgb = applyWaterFog(color);//atmosTransport(color.rgb); + color.rgb = atmosTransport(color.rgb); color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index d44690d1fb..4bdfce9260 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -25,16 +25,50 @@ +uniform vec4 lightnorm; +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec3 getPositionEye(); + vec4 applyWaterFog(vec4 color) { - // GL_EXP2 Fog - //float fog = exp(-gl_Fog.density * gl_Fog.density * gl_FogFragCoord * gl_FogFragCoord); - // GL_EXP Fog - // float fog = exp(-gl_Fog.density * gl_FogFragCoord); - // GL_LINEAR Fog - float fog = (gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale; - fog = clamp(fog, 0.0, 1.0); - color.rgb = mix(gl_Fog.color.rgb, color.rgb, fog); + //normalize view vector + vec3 view = normalize(getPositionEye()); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(getPositionEye() - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + return color; } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 610c06fbbc..f66ba1d2d9 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -22,8 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; void calcAtmospherics(vec3 inPositionEye); @@ -33,9 +36,9 @@ uniform float time; uniform vec3 eyeVec; uniform float waterHeight; -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; float wave(vec2 v, float t, float f, vec2 d, float s) { @@ -45,8 +48,7 @@ float wave(vec2 v, float t, float f, vec2 d, float s) void main() { //transform vertex - vec4 position = gl_Vertex; - mat4 modelViewProj = gl_ModelViewProjectionMatrix; + mat4 modelViewProj = modelview_projection_matrix; vec4 oPosition; @@ -57,27 +59,29 @@ void main() float d = length(oEyeVec.xy); float ld = min(d, 2560.0); - position.xy = eyeVec.xy + oEyeVec.xy/d*ld; + vec3 lpos = position; + lpos.xy = eyeVec.xy + oEyeVec.xy/d*ld; view.xyz = oEyeVec; d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = position; + oPosition = vec4(lpos, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); //get wave position parameter (create sweeping horizontal waves) - vec3 v = position.xyz; + vec3 v = lpos; v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. - position.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - position.w = 1.0; - position = position*gl_ModelViewMatrix; + vec4 pos; + pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); + pos.w = 1.0; + pos = modelview_matrix*pos; - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); + calcAtmospherics(pos.xyz); //pass wave parameters to pixel shader diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl similarity index 74% rename from indra/newview/app_settings/shaders/class3/deferred/treeF.glsl rename to indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index 56a149523e..f520f301d9 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -1,5 +1,5 @@ /** - * @file treeF.glsl + * @file alphamaskF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,18 +22,27 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform sampler2D diffuseMap; -varying vec3 vary_normal; +uniform float minimum_alpha; + +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); - gl_FragData[1] = vec4(0,0,0,0); - vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + vec4 col = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); + if (col.a < minimum_alpha) + { + discard; + } + + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl similarity index 71% rename from indra/newview/app_settings/shaders/class1/deferred/giV.glsl rename to indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl index 190e32b6a3..3580d1f27b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl @@ -1,5 +1,5 @@ /** - * @file giV.glsl + * @file alphamaskV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,21 +22,21 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; -varying vec2 vary_fragcoord; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; -uniform vec2 screen_res; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } + diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index 27c63fdc8b..a96d04cc39 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -22,14 +22,23 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2D diffuseMap; uniform float custom_alpha; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - vec4 color = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); color.a *= custom_alpha; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl index c4c896c35c..890474d6d8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl @@ -22,13 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl new file mode 100644 index 0000000000..67c6baddbb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -0,0 +1,37 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform vec4 color; + +void main() +{ + frag_color = color; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl new file mode 100644 index 0000000000..f4d704577a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -0,0 +1,34 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index b8963e1dec..ed803de277 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -22,14 +22,23 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + #extension GL_ARB_texture_rectangle : enable uniform sampler2D glowMap; uniform sampler2DRect screenMap; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + void main() { - gl_FragColor = texture2D(glowMap, gl_TexCoord[0].xy) + - texture2DRect(screenMap, gl_TexCoord[1].xy); + frag_color = texture2D(glowMap, vary_texcoord0.xy) + + texture2DRect(screenMap, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl similarity index 69% rename from indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl rename to indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 7c55fcc286..59520bb99f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -1,9 +1,9 @@ /** - * @file giFinalF.glsl + * @file glowcombineFXAAF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2005, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,23 +23,22 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect diffuseRect; -uniform sampler2D bloomMap; -uniform sampler2DRect edgeMap; uniform vec2 screen_res; -varying vec2 vary_fragcoord; - +VARYING vec2 vary_tc; void main() { - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb; - gl_FragColor = bloom + diff; - //gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a); + frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl similarity index 76% rename from indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl rename to indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl index a6a206502c..058f3b1b82 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl @@ -1,7 +1,7 @@ /** - * @file giFinalV.glsl + * @file glowcombineFXAAV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * @@ -22,16 +22,18 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; -varying vec2 vary_fragcoord; -uniform vec2 screen_res; +ATTRIBUTE vec3 position; + +VARYING vec2 vary_tc; void main() { - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_Position = pos; + + vary_tc = pos.xy*0.5+0.5; } + diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl index 4c6360f71d..f7970b7f78 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl @@ -22,12 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vary_texcoord1 = texcoord1; } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index a3cb5225ba..6cc9bbbea2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -23,11 +23,18 @@ * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif - +uniform vec4 color; uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; + void main() { - gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + frag_color = color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index da3bea6d06..9bf7b60eb7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -22,24 +22,19 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - pos = normalize(pos); - float d = dot(pos, normalize(gl_NormalMatrix * gl_Normal)); - d *= d; - d = 1.0 - d; - d *= d; - - d = min(d, gl_Color.a*2.0); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor.rgb = gl_Color.rgb; - gl_FrontColor.a = max(d, gl_Color.a); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index 57248699cb..db130e456c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -23,7 +23,13 @@ * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl index 915e452e0f..c26fa08ddc 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl @@ -23,8 +23,12 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl similarity index 71% rename from indra/newview/app_settings/shaders/class2/lighting/lightV.glsl rename to indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl index 8045809b82..415181126b 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -1,9 +1,9 @@ /** - * @file lightV.glsl + * @file onetexturenocolorF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2005, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,15 +22,18 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif -// All lights, no specular highlights +uniform sampler2D tex0; -vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight); +VARYING vec2 vary_texcoord0; -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) +void main() { - return sumLights(pos, norm, color, baseLight); + frag_color = texture2D(tex0, vary_texcoord0.xy); } - diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl similarity index 79% rename from indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl rename to indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl index 6231ee68b7..6b9986c8d7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl @@ -1,5 +1,5 @@ /** - * @file postgiV.glsl + * @file onetexturenocolorV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -23,15 +23,16 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; -varying vec2 vary_fragcoord; -uniform vec2 screen_res; +VARYING vec2 vary_texcoord0; void main() { - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = texcoord0; } + diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index b1d2b949ac..67dc500493 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -22,12 +22,21 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2D tex0; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - float alpha = texture2D(tex0, gl_TexCoord[0].xy).a * gl_Color.a; + float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a; - gl_FragColor = vec4(gl_Color.rgb, alpha); + frag_color = vec4(vertex_color.rgb, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index fedf6ae546..c58f9dfdaf 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -22,13 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_FrontColor = gl_Color; - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vertex_color = diffuse_color; + vary_texcoord0 = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl similarity index 74% rename from indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl rename to indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index 13517a26ba..772bb374e8 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -1,9 +1,9 @@ /** - * @file luminanceF.glsl + * @file splattexturerectF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,17 +23,20 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect lightMap; -uniform sampler2DRect diffuseRect; +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect screenMap; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -varying vec2 vary_fragcoord; void main() { - float i = texture2DRect(lightMap, vary_fragcoord.xy).r; - gl_FragColor.rgb = vec3(i); - gl_FragColor.a = 1.0; + frag_color = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl similarity index 70% rename from indra/newview/app_settings/shaders/class3/deferred/giV.glsl rename to indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl index 190e32b6a3..641d670c26 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -1,9 +1,9 @@ /** - * @file giV.glsl + * @file splattexturerectV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. + * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,21 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; -varying vec2 vary_fragcoord; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec4 diffuse_color; -uniform vec2 screen_res; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; } + diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl index 3408cc44f8..95679e93e7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -22,11 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2D tex0; uniform sampler2D tex1; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + void main() { - gl_FragColor = texture2D(tex0, gl_TexCoord[0].xy)+texture2D(tex1, gl_TexCoord[1].xy); + frag_color = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl index 94aa964be6..3c2f297f7f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl @@ -23,12 +23,19 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vary_texcoord1 = texcoord1; } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 7694056b08..299bfb72aa 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -22,10 +22,19 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; + void main() { - gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + frag_color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl index b1b90d0b5e..220dafef25 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl @@ -22,13 +22,21 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl similarity index 82% rename from indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 4c05329065..cf29939cb2 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -23,18 +23,25 @@ * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform float minimum_alpha; -uniform float maximum_alpha; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void default_lighting() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } @@ -43,6 +50,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl similarity index 82% rename from indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 0de909353e..4070d41f47 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -22,22 +22,28 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform float minimum_alpha; -uniform float maximum_alpha; - uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void default_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } @@ -46,6 +52,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 5cb3eb05a7..d6ebfcb825 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -22,14 +22,27 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif -uniform sampler2D diffuseMap; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); void default_lighting() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragColor = color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl similarity index 82% rename from indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index 8c7713c08d..6c34643aab 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -22,18 +22,26 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform float minimum_alpha; -uniform float maximum_alpha; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void fullbright_lighting() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } @@ -42,6 +50,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index f3ba8b73a8..2ff7f795b0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -22,14 +22,27 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -uniform sampler2D diffuseMap; +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); void fullbright_lighting() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl similarity index 82% rename from indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index 89468b9665..f4477bd29a 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -22,20 +22,28 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform float minimum_alpha; -uniform float maximum_alpha; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); uniform sampler2D diffuseMap; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void fullbright_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } @@ -44,6 +52,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl similarity index 83% rename from indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl index a909ff608a..2738ff8947 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl @@ -22,8 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -32,12 +39,12 @@ uniform sampler2D diffuseMap; void fullbright_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index b4c8a9abce..777c8b45bb 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -22,14 +22,36 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void fullbright_shiny_lighting() +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +void fullbright_shiny_lighting() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + color.a = max(color.a, vertex_color.a); + + frag_color = color; } + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl similarity index 74% rename from indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl index af73168c13..4fa3b1d939 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -22,8 +22,16 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; uniform sampler2D diffuseMap; @@ -33,18 +41,18 @@ vec3 fullbrightScaleSoftClip(vec3 light); void fullbright_shiny_lighting() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index 925d6fbcfd..58984a4263 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -21,14 +21,35 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void fullbright_shiny_lighting_water() +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); + + frag_color = applyWaterFog(color); } + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl similarity index 74% rename from indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index e0a7986705..a39b7205d7 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -22,8 +22,15 @@ * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; uniform sampler2D diffuseMap; @@ -34,16 +41,16 @@ vec4 applyWaterFog(vec4 color); void fullbright_shiny_lighting_water() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl similarity index 81% rename from indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index e5998b77a9..99a6fe85fe 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -23,25 +23,33 @@ * $/LicenseInfo$ */ +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform float minimum_alpha; -uniform float maximum_alpha; vec4 diffuseLookup(vec2 texcoord); vec3 fullbrightAtmosTransport(vec3 light); vec4 applyWaterFog(vec4 color); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void fullbright_lighting_water() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index 71238f7d31..df182168f3 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -23,13 +23,26 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -uniform sampler2D diffuseMap; +vec4 diffuseLookup(vec2 texcoord); + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); void fullbright_lighting_water() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl similarity index 81% rename from indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 3fdd110f7d..63f92a8844 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -22,26 +22,34 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; vec3 fullbrightAtmosTransport(vec3 light); vec4 applyWaterFog(vec4 color); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void fullbright_lighting_water() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl similarity index 82% rename from indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl index 01b89019b1..0e68091e7c 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -22,8 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; @@ -32,10 +39,10 @@ vec4 applyWaterFog(vec4 color); void fullbright_lighting_water() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl similarity index 83% rename from indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index d419c2d116..0aca768021 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -22,8 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; @@ -32,12 +39,12 @@ vec3 scaleSoftClip(vec3 light); void default_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 7c9b7c218f..52e3b2ad02 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -22,16 +22,35 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void shiny_lighting() +vec3 scaleSoftClip(vec3 light); +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragColor = color; + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl similarity index 73% rename from indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl index 3b30ebf6f1..474d5ea496 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl @@ -22,9 +22,16 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif - - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; uniform sampler2D diffuseMap; @@ -35,16 +42,16 @@ vec4 applyWaterFog(vec4 color); void shiny_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); - gl_FragColor = color; + color.a = max(color.a, vertex_color.a); + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index ca1af8fc79..d2a4c47aac 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -22,16 +22,32 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void shiny_lighting_water() +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting_water() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragColor = color; + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + color.a = max(color.a, vertex_color.a); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl similarity index 71% rename from indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl index eeb997fb5f..f3bd662364 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl @@ -22,9 +22,16 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform sampler2D diffuseMap; uniform samplerCube environmentMap; @@ -34,14 +41,14 @@ vec4 applyWaterFog(vec4 color); void shiny_lighting_water() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, gl_Color.a); - gl_FragColor = applyWaterFog(color); + color.a = max(color.a, vertex_color.a); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index 4a59b8245d..24bf9b3cee 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -1,5 +1,5 @@ /** - * @file lightV.glsl + * @file lightSpecularV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -25,22 +25,12 @@ -float calcDirectionalLight(vec3 n, vec3 l); +// All lights, no specular highlights + +vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); -// Same as non-specular lighting in lightV.glsl vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { - specularColor.rgb = vec3(0.0, 0.0, 0.0); - vec4 col; - col.a = color.a; - - col.rgb = gl_LightModel.ambient.rgb + baseCol.rgb; - - col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - - col.rgb = min(col.rgb*color.rgb, 1.0); - - return col; + return sumLightsSpecular(pos, norm, color, specularColor, baseCol); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 742cb38d80..8045809b82 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -25,20 +25,12 @@ -float calcDirectionalLight(vec3 n, vec3 l); +// All lights, no specular highlights + +vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { - vec4 col; - col.a = color.a; - - col.rgb = gl_LightModel.ambient.rgb + baseLight.rgb; - - col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - - col.rgb = min(col.rgb*color.rgb, 1.0); - - return col; + return sumLights(pos, norm, color, baseLight); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl similarity index 80% rename from indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 072dcaa6b6..b68240ba0d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -22,24 +22,32 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform float minimum_alpha; -uniform float maximum_alpha; vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void default_lighting_water() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl similarity index 82% rename from indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index 2df34da4b4..da3b20012d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -22,20 +22,28 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void default_lighting_water() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } @@ -44,6 +52,6 @@ void default_lighting_water() color = applyWaterFog(color); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index da76a977b6..00609e93cd 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -22,14 +22,25 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif -uniform sampler2D diffuseMap; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -void default_lighting_water() +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void default_lighting_water() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragColor = color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl similarity index 81% rename from indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl rename to indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl index 5a86dad827..13ecb7a636 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl @@ -22,8 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; @@ -32,10 +39,10 @@ vec4 applyWaterFog(vec4 color); void default_lighting_water() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl index 3e0815226c..7059ff31ae 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl @@ -31,21 +31,22 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 atmosGetDiffuseSunlightColor(); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { - vec4 col; - col.a = color.a; - - + vec4 col = vec4(0,0,0, color.a); + vec3 view = normalize(pos); /// collect all the specular values from each calcXXXLightSpecular() function vec4 specularSum = vec4(0.0); - col.rgb = gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz, gl_LightSource[1].diffuse.rgb, 1.0); + col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); col.rgb = scaleDownLight(col.rgb); col.rgb += atmosAmbient(baseCol.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz,atmosGetDiffuseSunlightColor() * baseCol.a, 1.0)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); col.rgb = min(col.rgb * color.rgb, 1.0); specularColor.rgb = min(specularColor.rgb * specularSum.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl index c271dbcd18..41288c21c1 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl @@ -23,7 +23,8 @@ * $/LicenseInfo$ */ - +uniform vec4 light_position[8]; +uniform vec3 light_diffuse[8]; float calcDirectionalLight(vec3 n, vec3 l); @@ -36,10 +37,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) vec4 col; col.a = color.a; - col.rgb = gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); col.rgb = scaleDownLight(col.rgb); col.rgb += atmosAmbient(baseLight.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 11031a8829..d55f0db530 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -22,14 +22,23 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2D texture0; uniform sampler2D texture1; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + void main() { - float tex0 = texture2D(texture0, gl_TexCoord[0].xy).a; - float tex1 = texture2D(texture1, gl_TexCoord[1].xy).a; + float tex0 = texture2D(texture0, vary_texcoord0.xy).a; + float tex1 = texture2D(texture1, vary_texcoord1.xy).a; - gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); + frag_color = vec4(tex0+(1.0-tex1)-0.5); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index c50ed86315..a7738087dc 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -22,13 +22,21 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1; - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl similarity index 65% rename from indra/newview/app_settings/shaders/class2/objects/simpleV.glsl rename to indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl index b0114763c1..8494ffba52 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -1,5 +1,5 @@ /** - * @file simpleV.glsl + * @file emissiveSkinnedV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,30 +22,37 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 emissive; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); - -varying float vary_texture_index; +mat4 getObjectSkinnedTransform(); void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (gl_ModelViewMatrix * vert); + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - gl_FrontColor = color; - - gl_FogFragCoord = pos.z; + vertex_color = emissive; + + gl_Position = projection_matrix*vec4(pos, 1.0); + + } diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl similarity index 63% rename from indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl rename to indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index 819b28e4fd..e984deb0c8 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -1,7 +1,7 @@ /** - * @file fullbrightShinyV.glsl + * @file emissiveV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * @@ -22,32 +22,35 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec4 emissive; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void calcAtmospherics(vec3 inPositionEye); -uniform vec4 origin; -varying float vary_texture_index; + void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; + passTextureIndex(); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - vec3 ref = reflect(pos.xyz, -norm); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); - + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = emissive; - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl index 0fab5e5001..a54c0caf81 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl @@ -20,7 +20,7 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ + * $/LicenseInfo$F */ diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl similarity index 67% rename from indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl rename to indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl index abf6e37b7c..5d6f14230c 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl @@ -1,5 +1,5 @@ /** - * @file fullbrightV.glsl + * @file fullbrightNoColorV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,26 +22,32 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void calcAtmospherics(vec3 inPositionEye); -varying float vary_texture_index; - void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - vec4 pos = (gl_ModelViewMatrix * vert); + vec4 vert = vec4(position.xyz,1.0); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = vec4(1,1,1,1); - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index e1a7f263f7..79b552ee1a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -22,6 +22,19 @@ * $/LicenseInfo$ */ +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; void calcAtmospherics(vec3 inPositionEye); @@ -31,24 +44,24 @@ void main() { mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; + + gl_Position = projection_matrix*vec4(pos, 1.0); - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 36b00dfbc1..34bd8d445a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -22,28 +22,46 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; void calcAtmospherics(vec3 inPositionEye); uniform vec4 origin; + + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + + void main() { //transform vertex - gl_Position = ftransform(); + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(normal_matrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; - - gl_FogFragCoord = pos.z; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index b540054c56..eff75435a9 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -22,31 +22,36 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index 22f731ffde..fc20d3270e 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -22,22 +22,37 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; void calcAtmospherics(vec3 inPositionEye); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 92c09ce937..add437d144 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -22,23 +22,27 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -uniform float minimum_alpha; -uniform float maximum_alpha; -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform float minimum_alpha; uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; + void main() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl index eea51eba45..e90dbb115a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -22,13 +22,19 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl similarity index 86% rename from indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl rename to indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl index 78ea15e87a..254c1d4fc2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl @@ -1,5 +1,5 @@ /** - * @file sunLightF.glsl + * @file fullbrightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -23,13 +23,11 @@ * $/LicenseInfo$ */ + -//class 1, no shadow, no SSAO, should never be called - -#extension GL_ARB_texture_rectangle : enable - void main() { - gl_FragColor = vec4(0,0,0,0); + fullbright_lighting(); } + diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl new file mode 100644 index 0000000000..7c0699d72f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl @@ -0,0 +1,34 @@ +/** + * @file indexedTextureV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +ATTRIBUTE ivec4 texture_index; + +VARYING_FLAT ivec4 vary_texture_index; + +void passTextureIndex() +{ + vary_texture_index = texture_index; +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl new file mode 100644 index 0000000000..80ea286ac0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl @@ -0,0 +1,31 @@ +/** + * @file nonindexedTextureV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +void passTextureIndex() +{ + +} + + diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl new file mode 100644 index 0000000000..5dcfa87066 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -0,0 +1,57 @@ +/** + * @file previewV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + vertex_color = color; + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index f5fd4ededd..591d6fc5c9 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -22,7 +22,19 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -32,23 +44,23 @@ void main() { mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); - gl_FrontColor = color; + vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); + vertex_color = color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 13a58f0d4a..fdb3453cc5 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -1,4 +1,4 @@ -/** +/** * @file shinyV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ @@ -22,8 +22,24 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -32,19 +48,18 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); - - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + + vec3 norm = normalize(normal_matrix * normal); + vec3 ref = reflect(pos.xyz, -norm); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - - gl_FrontColor = gl_Color; - - vec3 ref = reflect(pos.xyz, -norm); - - gl_TexCoord[0] = gl_TextureMatrix[0]*vec4(ref,1.0); - - gl_FogFragCoord = pos.z; -} + vertex_color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl new file mode 100644 index 0000000000..0be52a52af --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl @@ -0,0 +1,59 @@ +/** + * @file simpleNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +uniform vec4 color; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 col = calcLighting(pos.xyz, norm, color, vec4(0.)); + vertex_color = col; + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl new file mode 100644 index 0000000000..cb80697d15 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl @@ -0,0 +1,61 @@ +/** + * @file simpleNonIndexedV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + + gl_Position = modelview_projection_matrix*vert; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; + + vec4 pos = (modelview_matrix * vert); + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vertex_color = color; + + +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index ad171f7b43..1c6e53b187 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -22,6 +22,17 @@ * $/LicenseInfo$ */ +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -31,24 +42,24 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); - gl_FrontColor = color; + vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); + vertex_color = color; + + gl_Position = projection_matrix*vec4(pos, 1.0); - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl similarity index 60% rename from indra/newview/app_settings/shaders/class2/environment/terrainV.glsl rename to indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl index 36d0c99b63..d4dee78793 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl @@ -1,5 +1,5 @@ -/** - * @file terrainV.glsl +/** + * @file simpleV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,12 +22,26 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; -void calcAtmospherics(vec3 inPositionEye); +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; + +uniform vec4 color; +uniform vec4 object_plane_t; +uniform vec4 object_plane_s; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) { @@ -46,27 +60,18 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = ftransform(); + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; + + vec3 norm = normalize(normal_matrix * normal); - vec4 pos = gl_ModelViewMatrix * gl_Vertex; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + calcAtmospherics(pos.xyz); - /// Potentially better without it for water. - pos /= pos.w; + vec4 color = calcLighting(pos.xyz, norm, color, vec4(0.)); + vertex_color = color; - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); - - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0)); - gl_FrontColor = color; - - // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; - - vec4 t = gl_MultiTexCoord1; - - gl_TexCoord[0].zw = t.xy; - gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); - gl_TexCoord[1].zw = t.xy-vec2(1.0, 0.0); } - diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index dc1794e132..37a20383e2 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -22,26 +22,43 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - gl_FrontColor = color; + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vertex_color = color; - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl similarity index 64% rename from indra/newview/app_settings/shaders/class2/objects/shinyV.glsl rename to indra/newview/app_settings/shaders/class1/objects/treeV.glsl index 44c711701b..fa01a27ec0 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -1,5 +1,5 @@ -/** - * @file shinyV.glsl +/** + * @file treeV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,34 +22,39 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); - void calcAtmospherics(vec3 inPositionEye); -varying float vary_texture_index; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; -uniform vec4 origin; void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; + vec4 vert = vec4(position.xyz,1.0); - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - vec3 ref = reflect(pos.xyz, -norm); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + gl_Position = modelview_projection_matrix*vert; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; + + vec4 pos = (modelview_matrix * vert); + + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); - gl_FrontColor = calcLighting(pos.xyz, norm, gl_Color, vec4(0.0)); + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + vertex_color = color; - gl_FogFragCoord = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 15738e37e8..6ff860362c 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -23,21 +23,22 @@ * $/LicenseInfo$ */ - +uniform vec4 sunlight_color_copy; +uniform vec4 light_ambient; vec3 atmosAmbient(vec3 light) { - return gl_LightModel.ambient.rgb + light; + return light + light_ambient.rgb; } vec3 atmosAffectDirectionalLight(float lightIntensity) { - return gl_LightSource[0].diffuse.rgb * lightIntensity; + return sunlight_color_copy.rgb * lightIntensity; } vec3 atmosGetDiffuseSunlightColor() { - return gl_LightSource[0].diffuse.rgb; + return sunlight_color_copy.rgb; } vec3 scaleDownLight(vec3 light) diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index dbacf28637..8bdae328bd 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -24,10 +24,7 @@ */ - -varying vec3 vary_PositionEye; - vec3 getPositionEye() { - return vary_PositionEye; + return vec3(0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index e051ac9851..8ec9ae617c 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -25,15 +25,12 @@ -varying vec3 vary_PositionEye; - - vec3 getPositionEye() { - return vary_PositionEye; + return vec3(0,0,0); } void setPositionEye(vec3 v) { - vary_PositionEye = v; + } diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl similarity index 85% rename from indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl rename to indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl index 25806cd914..636d4af006 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl @@ -1,5 +1,5 @@ -/** - * @file drawQuadV.glsl +/** + * @file atmosphericVarsWaterF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,11 +24,10 @@ */ +VARYING vec3 vary_PositionEye; -void main(void) +vec3 getPositionEye() { - //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + return vary_PositionEye; } + diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl similarity index 83% rename from indra/newview/app_settings/shaders/class2/effects/simpleF.glsl rename to indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl index abf1be6645..8afcc20f6d 100644 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -1,5 +1,5 @@ -/** - * @file simpleF.glsl +/** + * @file atmosphericVarsWaterV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -23,12 +23,15 @@ * $/LicenseInfo$ */ + +VARYING vec3 vary_PositionEye; - -uniform sampler2DRect RenderTexture; - -void main(void) +vec3 getPositionEye() { - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); - gl_FragColor = vec4(1.0 - color, 1.0); + return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; } diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index f9f376c2b7..5af9f5c902 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -22,7 +22,19 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); @@ -31,20 +43,20 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); // vec4 specular = specularColor; vec4 specular = vec4(1.0); - vec4 color = calcLightingSpecular(pos, norm, gl_Color, specular, vec4(0.0)); + vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); - gl_FrontColor = color; - gl_FogFragCoord = pos.z; + vertex_color = color; + } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 839606cdcb..08f6ec63fe 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -22,11 +22,18 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform sampler2DRectShadow shadowMap0; uniform sampler2DRectShadow shadowMap1; uniform sampler2DRectShadow shadowMap2; @@ -41,29 +48,16 @@ uniform vec2 shadow_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; uniform float shadow_bias; uniform mat4 inv_proj; -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos.xyz /= pos.w; - pos.w = 1.0; - return pos; -} - float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) { stc.xyz /= stc.w; @@ -86,7 +80,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -95,36 +89,70 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } + else + { + shadow = 1.0; } - vec4 diff = diffuseLookup(gl_TexCoord[0].xy); + vec4 diff = diffuseLookup(vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); @@ -133,10 +161,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - //gl_FragColor = gl_Color; - gl_FragColor = color; - //gl_FragColor.r = 0.0; - //gl_FragColor = vec4(1,shadow,1,1); - + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 84e49a5f8f..aae6a070e2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -23,10 +23,14 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRectShadow shadowMap0; uniform sampler2DRectShadow shadowMap1; uniform sampler2DRectShadow shadowMap2; @@ -42,11 +46,13 @@ uniform vec2 shadow_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; uniform float shadow_bias; @@ -87,7 +93,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -96,36 +102,71 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } - } - - vec4 diff = texture2D(diffuseMap,gl_TexCoord[0].xy); + - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); + shadow /= weight; + + } + else + { + shadow = 1.0; + } + + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); @@ -134,10 +175,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - //gl_FragColor = gl_Color; - gl_FragColor = color; - //gl_FragColor.r = 0.0; - //gl_FragColor = vec4(1,shadow,1,1); - + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl new file mode 100644 index 0000000000..931577359e --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -0,0 +1,178 @@ +/** + * @file alphaNonIndexedNoColorF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; +uniform vec2 shadow_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; + +uniform float shadow_bias; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); + + return shadow/5.0; +} + + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + float shadow = 0.0; + vec4 pos = vec4(vary_position, 1.0); + + vec4 spos = pos; + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + + if (spos.z < near_split.y && spos.z > far_split.z) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; + } + + if (spos.z < near_split.x && spos.z > far_split.y) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; + } + + if (spos.z > far_split.x) + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; + } + + + shadow /= weight; + } + else + { + shadow = 1.0; + } + + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, 1.0); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + frag_color = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 20121da52d..9629cfe824 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -21,8 +21,16 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -34,33 +42,48 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { - //get light vector +//get light vector vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -68,7 +91,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; @@ -76,56 +99,56 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position, 1.0)).xyz; - gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0); + gl_Position = projection_matrix * vec4(pos, 1.0); - vec4 n = gl_Vertex; - n.xyz += gl_Normal.xyz; + vec4 n = vec4(position, 1.0); + n.xyz += normal.xyz; n.xyz = (mat*n).xyz; n.xyz = normalize(n.xyz-pos.xyz); vec3 norm = n.xyz; - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; - pos.xyz = (gl_ModelViewProjectionMatrix * gl_Vertex).xyz; + + pos.xyz = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 307ae30098..1586aab0f2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -22,8 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -35,34 +44,48 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; -varying float vary_texture_index; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -70,7 +93,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; @@ -79,48 +102,49 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix * vert; + vec4 vert = vec4(position.xyz, 1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + vec3 norm = normalize(normal_matrix * normal); - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = col.rgb*gl_Color.rgb; + col.rgb = col.rgb*diffuse_color.rgb; - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; - pos = gl_ModelViewProjectionMatrix * vert; + + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 80f386ecb0..44aaa98b97 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -23,7 +23,11 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -37,33 +41,48 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_position; -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform vec4 color; uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv *= 1.0/d; + lv = normalize(lv); //distance attenuation - float dist2 = d*d/(la*la); + float dist2 = d/la; da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. @@ -71,7 +90,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= calcDirectionalLight(n, lv); + da *= max(dot(n, lv), 0.0); } return da; @@ -79,56 +98,55 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - gl_Position = gl_ProjectionMatrix * pos; + gl_Position = projection_matrix * pos; - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*color.rgb; + vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = col.rgb*color.rgb; - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl deleted file mode 100644 index a84fdd5dc1..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl +++ /dev/null @@ -1,92 +0,0 @@ -/** - * @file edgeF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; - -varying vec2 vary_fragcoord; - -uniform float depth_cutoff; -uniform float norm_cutoff; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -float getDepth(ivec2 pos_screen, int sample) -{ - float z = texelFetch(depthMap, pos_screen, sample).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -void main() -{ - float e = 0; - - ivec2 itc = ivec2(vary_fragcoord.xy); - - for (int i = 0; i < samples; i++) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float depth = getDepth(itc, i); - - vec2 tc = vary_fragcoord.xy; - - int sc = 1; - - vec2 de; - de.x = (depth-getDepth(itc+ivec2(sc, sc),i)) + (depth-getDepth(itc+ivec2(-sc, -sc), i)); - de.y = (depth-getDepth(itc+ivec2(-sc, sc),i)) + (depth-getDepth(itc+ivec2(sc, -sc), i)); - de /= depth; - de *= de; - de = step(depth_cutoff, de); - - vec2 ne; - vec3 nexnorm = texelFetch(normalMap, itc+ivec2(-sc,-sc), i).rgb; - nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm - ne.x = dot(nexnorm, norm); - vec3 neynorm = texelFetch(normalMap, itc+ivec2(sc,sc), i).rgb; - neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm - ne.y = dot(neynorm, norm); - - ne = 1.0-ne; - - ne = step(norm_cutoff, ne); - - e += dot(de,de)+dot(ne,ne); - } - - e /= samples; - - gl_FragColor.a = e; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 0b31cbefd1..f7f1f649ce 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -22,11 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - - + #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; @@ -34,7 +38,6 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space @@ -54,9 +57,12 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +uniform vec3 center; +uniform float size; +uniform vec3 color; +uniform float falloff; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; @@ -128,9 +134,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -161,7 +167,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten <= 0.0) { @@ -193,7 +199,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -210,7 +216,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -243,12 +249,12 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow; } } } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl deleted file mode 100644 index 1afa9a9fb4..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl +++ /dev/null @@ -1,262 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRect lightMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - int wght = 0; - - vec3 fcol = vec3(0,0,0); - - vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - - ivec2 itc = ivec2(frag.xy); - - float shadow = 1.0; - - if (proj_shadow_idx >= 0) - { - vec4 shd = texture2DRect(lightMap, frag); - float sh[2]; - sh[0] = shd.b; - sh[1] = shd.a; - shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); - } - - for (int i = 0; i < samples; i++) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = gl_Color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex*shadow; - amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; - } - } - } - } - - fcol += col; - wght++; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index d7407332e5..a137bea30f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -23,16 +23,19 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; uniform sampler2DRect depthMap; -uniform sampler2D noiseMap; uniform samplerCube environmentMap; uniform sampler2D lightFunc; uniform vec3 gi_quad; @@ -50,23 +53,24 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; uniform float scene_light_strength; -uniform vec3 env_mat[3]; +uniform mat3 env_mat; uniform vec4 shadow_clip; uniform mat3 ssao_effect_mat; uniform mat4 inv_proj; uniform vec2 screen_res; -varying vec4 vary_light; -varying vec2 vary_fragcoord; +uniform vec3 sun_dir; + +VARYING vec2 vary_fragcoord; vec3 vary_PositionEye; @@ -145,10 +149,6 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { vec3 P = inPositionEye; setPositionEye(P); - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - vec3 tmpLightnorm = lightnorm.xyz; vec3 Pn = normalize(P); @@ -163,13 +163,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -177,12 +177,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -203,7 +203,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { temp2.x += .25; //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; /* decrease value and saturation (that in HSV, not HSL) for occluded areas * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html @@ -217,8 +217,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient @@ -280,9 +280,8 @@ void main() vec3 pos = getPosition_d(tc, depth).xyz; vec3 norm = texture2DRect(normalMap, tc).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); vec4 diffuse = texture2DRect(diffuseRect, tc); @@ -309,13 +308,18 @@ void main() // the old infinite-sky shiny reflection // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + float sa = dot(refnormpersp, sun_dir.xyz); + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); + bloom = dot(spec_contrib, spec_contrib) / 4; col += spec_contrib; + + //add environmentmap + vec3 env_vec = env_mat * refnormpersp; + col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, + max(spec.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); @@ -328,6 +332,6 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; - gl_FragColor.a = bloom; + frag_color.rgb = col; + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl deleted file mode 100644 index 1244294451..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl +++ /dev/null @@ -1,337 +0,0 @@ -/** - * @file softenLightMSF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DMS depthMap; -uniform sampler2D noiseMap; -uniform samplerCube environmentMap; -uniform sampler2D lightFunc; -uniform vec3 gi_quad; - -uniform float blur_size; -uniform float blur_fidelity; - -// Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -//uniform vec4 camPosWorld; -uniform vec4 gamma; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; -uniform vec4 glow; -uniform float scene_light_strength; -uniform vec3 env_mat[3]; -uniform vec4 shadow_clip; -uniform mat3 ssao_effect_mat; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -varying vec4 vary_light; -varying vec2 vary_fragcoord; - -vec3 vary_PositionEye; - -vec3 vary_SunlitColor; -vec3 vary_AmblitColor; -vec3 vary_AdditiveColor; -vec3 vary_AtmosAttenuation; - -vec4 getPosition_d(vec2 pos_screen, float depth) -{ - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} -vec3 getSunlitColor() -{ - return vary_SunlitColor; -} -vec3 getAmblitColor() -{ - return vary_AmblitColor; -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} - - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - vary_SunlitColor = v; -} - -void setAmblitColor(vec3 v) -{ - vary_AmblitColor = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - vary_AtmosAttenuation = v; -} - -void calcAtmospherics(vec3 inPositionEye, float ambFactor) { - - vec3 P = inPositionEye; - setPositionEye(P); - - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density.r); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(vec3(sunlight * .5)); - setAmblitColor(vec3(tmpAmbient * .25)); - setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * scene_light_strength); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + light / 2.0; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - ivec2 itc = ivec2(tc); - - vec4 fcol = vec4(0,0,0,0); - - vec2 scol_ambocc = texture2DRect(lightMap, tc).rg; - float ambocc = scol_ambocc.g; - - for (int i = 0; i < samples; ++i) - { - float depth = texelFetch(depthMap, itc.xy, i).r; - vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - - vec4 diffuse = texelFetch(diffuseRect, itc, i); - vec3 col; - float bloom = 0.0; - if (diffuse.a < 0.9) - { - vec4 spec = texelFetch(specularRect, itc, i); - - float amb = 0; - - float scol = max(scol_ambocc.r, diffuse.a); - amb += ambocc; - - calcAtmospherics(pos.xyz, ambocc); - - col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); - - col *= diffuse.rgb; - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; - } - - col = atmosLighting(col); - col = scaleSoftClip(col); - - col = mix(col, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; - } - - fcol += vec4(col, bloom); - } - - gl_FragColor = fcol/samples; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index fed238510a..c840d72784 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -22,23 +22,21 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; uniform vec2 screen_res; -varying vec4 vary_light; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; + void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; + - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 25270f4939..99a277fbfc 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -23,10 +23,16 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +VARYING vec4 vertex_color; + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; @@ -34,7 +40,6 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space @@ -53,9 +58,9 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +VARYING vec4 vary_light; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; @@ -114,7 +119,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = vertex_color.a+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); lv = proj_origin-pos.xyz; @@ -140,7 +145,7 @@ void main() vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = vertex_color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -163,7 +168,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*vertex_color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -192,12 +197,12 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + col += dist_atten*scol.rgb*vertex_color.rgb*scol.a*spec.rgb*shadow; } } } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl deleted file mode 100644 index 4962e73e39..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl +++ /dev/null @@ -1,263 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRect lightMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - ivec2 itc = ivec2(frag.xy); - - vec3 fcol = vec3(0,0,0); - int wght = 0; - - float shadow = 1.0; - - if (proj_shadow_idx >= 0) - { - vec4 shd = texture2DRect(lightMap, frag.xy); - float sh[2]; - sh[0] = shd.b; - sh[1] = shd.a; - shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); - } - - for (int i = 0; i < samples; i++) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = gl_Color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex*shadow; - amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; - } - } - } - } - - fcol += col; - wght++; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/wght; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 1809cff1e5..8c4ccf9cb3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -22,11 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + //class 2, shadows, no SSAO uniform sampler2DRect depthMap; @@ -47,13 +51,13 @@ uniform float ssao_max_radius; uniform float ssao_factor; uniform float ssao_factor_inv; -varying vec2 vary_fragcoord; -varying vec4 vary_light; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; uniform vec2 shadow_res; uniform vec2 proj_shadow_res; +uniform vec3 sun_dir; uniform float shadow_bias; uniform float shadow_offset; @@ -127,15 +131,15 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + float shadow = 0.0; + float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); @@ -150,32 +154,62 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -196,19 +230,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = 1.0; + frag_color[0] = shadow; + frag_color[1] = 1.0; spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl deleted file mode 100644 index ac4fe52655..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl +++ /dev/null @@ -1,220 +0,0 @@ -/** - * @file sunLightMSF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -//class 2, shadows, no SSAO - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRectShadow shadowMap0; -uniform sampler2DRectShadow shadowMap1; -uniform sampler2DRectShadow shadowMap2; -uniform sampler2DRectShadow shadowMap3; -uniform sampler2DShadow shadowMap4; -uniform sampler2DShadow shadowMap5; - - -// Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -varying vec2 vary_fragcoord; -varying vec4 vary_light; - -uniform mat4 inv_proj; -uniform vec2 screen_res; -uniform vec2 shadow_res; -uniform vec2 proj_shadow_res; - -uniform float shadow_bias; -uniform float shadow_offset; - -uniform float spot_shadow_bias; -uniform float spot_shadow_offset; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen.xy, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) -{ - stc.xyz /= stc.w; - stc.z += shadow_bias*scl; - - float cs = shadow2DRect(shadowMap, stc.xyz).x; - float shadow = cs; - - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); - - return shadow/5.0; - - //return shadow; -} - -float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) -{ - stc.xyz /= stc.w; - stc.z += spot_shadow_bias*scl; - - float cs = shadow2D(shadowMap, stc.xyz).x; - float shadow = cs; - - vec2 off = 1.5/proj_shadow_res; - - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); - - return shadow/5.0; - - //return shadow; -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - ivec2 itc = ivec2(pos_screen); - - //try doing an unproject here - - vec4 fcol = vec4(0,0,0,0); - - for (int i = 0; i < samples; i++) - { - vec4 pos = getPosition(itc, i); - - vec4 nmap4 = texelFetch(normalMap, itc, i); - nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm - float displace = nmap4.w; - vec3 norm = nmap4.xyz; - - /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL - { - gl_FragColor = vec4(0.0); // doesn't matter - return; - }*/ - - float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); - - vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); - - vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); - - if (spos.z > -shadow_clip.w) - { - if (dp_directional_light == 0.0) - { - // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup - shadow = 0.0; - } - else - { - vec4 lpos; - - if (spos.z < -shadow_clip.z) - { - lpos = shadow_matrix[3]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - else if (spos.z < -shadow_clip.y) - { - lpos = shadow_matrix[2]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); - } - else if (spos.z < -shadow_clip.x) - { - lpos = shadow_matrix[1]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); - } - else - { - lpos = shadow_matrix[0]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); - } - - // take the most-shadowed value out of these two: - // * the blurred sun shadow in the light (shadow) map - // * an unblurred dot product between the sun and this norm - // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting - shadow = min(shadow, dp_directional_light); - - //lpos.xy /= lpos.w*32.0; - //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1) - //{ - // shadow = 0.0; - //} - - } - } - else - { - // more distant than the shadow map covers - shadow = 1.0; - } - - fcol[0] += shadow; - fcol[1] += 1.0; - - spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); - - //spotlight shadow 1 - vec4 lpos = shadow_matrix[4]*spos; - fcol[2] += pcfShadow(shadowMap4, lpos, 0.8); - - //spotlight shadow 2 - lpos = shadow_matrix[5]*spos; - fcol[3] += pcfShadow(shadowMap5, lpos, 0.8); - } - - gl_FragColor = fcol/samples; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 681186d6b2..02075a7687 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -22,10 +22,14 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + //class 2 -- shadows and SSAO uniform sampler2DRect depthMap; @@ -38,6 +42,7 @@ uniform sampler2DShadow shadowMap4; uniform sampler2DShadow shadowMap5; uniform sampler2D noiseMap; + // Inputs uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; @@ -46,13 +51,13 @@ uniform float ssao_max_radius; uniform float ssao_factor; uniform float ssao_factor_inv; -varying vec2 vary_fragcoord; -varying vec4 vary_light; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; uniform vec2 shadow_res; uniform vec2 proj_shadow_res; +uniform vec3 sun_dir; uniform float shadow_bias; uniform float shadow_offset; @@ -73,11 +78,8 @@ vec4 getPosition(vec2 pos_screen) return pos; } -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm) +vec2 getKern(int i) { - float ret = 1.0; - vec2 kern[8]; // exponentially (^2) distant occlusion samples spread around origin kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; @@ -88,22 +90,30 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm) kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + return kern[i]; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; vec2 pos_screen = vary_fragcoord.xy; vec3 pos_world = pos.xyz; vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; float angle_hidden = 0.0; - int points = 0; + float points = 0; float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) for (int i = 0; i < 8; i++) { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec2 samppos_screen = pos_screen + scale * reflect(getKern(i), noise_reflect); vec3 samppos_world = getPosition(samppos_screen).xyz; - + vec3 diff = pos_world - samppos_world; float dist2 = dot(diff, diff); @@ -111,17 +121,21 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm) // --> solid angle shrinking by the square of distance //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 //(k should vary inversely with # of samples, but this is taken care of later) - - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + float funky_val = (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) ? 1.0 : 0.0; + angle_hidden = angle_hidden + funky_val * min(1.0/dist2, ssao_factor_inv); // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); + float diffz_val = (diff.z > -1.0) ? 1.0 : 0.0; + points = points + diffz_val; } - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - ret = (1.0 - (float(points != 0) * angle_hidden)); + angle_hidden = min(ssao_factor*angle_hidden/points, 1.0); + float points_val = (points > 0.0) ? 1.0 : 0.0; + ret = (1.0 - (points_val * angle_hidden)); + + ret = max(ret, 0.0); return min(ret, 1.0); } @@ -158,7 +172,6 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); - return shadow/5.0; //return shadow; @@ -179,15 +192,15 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + float shadow = 0.0; + float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); @@ -201,33 +214,63 @@ void main() else { vec4 lpos; - - if (spos.z < -shadow_clip.z) + + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -248,19 +291,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + frag_color[0] = shadow; + frag_color[1] = calcAmbientOcclusion(pos, norm); - spos.xyz = shadow_pos+norm*spot_shadow_offset; + spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl deleted file mode 100644 index 0fd7b7525d..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl +++ /dev/null @@ -1,258 +0,0 @@ -/** - * @file sunLightSSAOF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -//class 2 -- shadows and SSAO - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRectShadow shadowMap0; -uniform sampler2DRectShadow shadowMap1; -uniform sampler2DRectShadow shadowMap2; -uniform sampler2DRectShadow shadowMap3; -uniform sampler2DShadow shadowMap4; -uniform sampler2DShadow shadowMap5; -uniform sampler2D noiseMap; - -// Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -varying vec2 vary_fragcoord; -varying vec4 vary_light; - -uniform mat4 inv_proj; -uniform vec2 screen_res; -uniform vec2 shadow_res; -uniform vec2 proj_shadow_res; - -uniform float shadow_bias; -uniform float shadow_offset; - -uniform float spot_shadow_bias; -uniform float spot_shadow_offset; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm, int sample) -{ - float ret = 1.0; - - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; - - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) - for (int i = 0; i < 8; i++) - { - ivec2 samppos_screen = ivec2(pos_screen + scale * reflect(kern[i], noise_reflect)); - vec3 samppos_world = getPosition(samppos_screen, sample).xyz; - - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); - - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) - - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); - - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); - } - - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - ret = (1.0 - (float(points != 0) * angle_hidden)); - - return min(ret, 1.0); -} - -float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) -{ - stc.xyz /= stc.w; - stc.z += shadow_bias*scl; - - float cs = shadow2DRect(shadowMap, stc.xyz).x; - float shadow = cs; - - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); - - return shadow/5.0; - - //return shadow; -} - -float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) -{ - stc.xyz /= stc.w; - stc.z += spot_shadow_bias*scl; - - float cs = shadow2D(shadowMap, stc.xyz).x; - float shadow = cs; - - vec2 off = 1.5/proj_shadow_res; - - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); - - - return shadow/5.0; - - //return shadow; -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - ivec2 itc = ivec2(pos_screen); - vec4 fcol = vec4(0,0,0,0); - - for (int i = 0; i < samples; i++) - { - vec4 pos = getPosition(itc, i); - - vec4 nmap4 = texelFetch(normalMap, itc, i); - nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm - float displace = nmap4.w; - vec3 norm = nmap4.xyz; - - float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); - - vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); - - vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); - - if (spos.z > -shadow_clip.w) - { - if (dp_directional_light == 0.0) - { - // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup - shadow = 0.0; - } - else - { - vec4 lpos; - - if (spos.z < -shadow_clip.z) - { - lpos = shadow_matrix[3]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - else if (spos.z < -shadow_clip.y) - { - lpos = shadow_matrix[2]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); - } - else if (spos.z < -shadow_clip.x) - { - lpos = shadow_matrix[1]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); - } - else - { - lpos = shadow_matrix[0]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); - } - - // take the most-shadowed value out of these two: - // * the blurred sun shadow in the light (shadow) map - // * an unblurred dot product between the sun and this norm - // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting - shadow = min(shadow, dp_directional_light); - - } - } - else - { - // more distant than the shadow map covers - shadow = 1.0; - } - - - fcol[0] += shadow; - fcol[1] += calcAmbientOcclusion(pos, norm, i); - - spos.xyz = shadow_pos+offset*spot_shadow_offset; - - //spotlight shadow 1 - vec4 lpos = shadow_matrix[4]*spos; - fcol[2] += pcfShadow(shadowMap4, lpos, 0.8); - - //spotlight shadow 2 - lpos = shadow_matrix[5]*spos; - fcol[3] += pcfShadow(shadowMap5, lpos, 0.8); - } - - gl_FragColor = fcol / samples; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index e7ab11c6ed..bc5eb5181d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -1,5 +1,5 @@ /** - * @file sunLightF.glsl + * @file sunLightV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -22,24 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; -varying vec4 vary_light; -varying vec2 vary_fragcoord; +ATTRIBUTE vec3 position; + +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vary_light = gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl deleted file mode 100644 index 35411db04b..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl +++ /dev/null @@ -1,51 +0,0 @@ -/** - * @file blurf.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform sampler2DRect RenderTexture; -uniform float bloomStrength; - -varying vec4 gl_TexCoord[gl_MaxTextureCoords]; -void main(void) -{ - float blurWeights[7]; - blurWeights[0] = 0.05; - blurWeights[1] = 0.1; - blurWeights[2] = 0.2; - blurWeights[3] = 0.3; - blurWeights[4] = 0.2; - blurWeights[5] = 0.1; - blurWeights[6] = 0.05; - - vec3 color = vec3(0,0,0); - for (int i = 0; i < 7; i++){ - color += vec3(texture2DRect(RenderTexture, gl_TexCoord[i].st)) * blurWeights[i]; - } - - color *= bloomStrength; - - gl_FragColor = vec4(color, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl deleted file mode 100644 index 3e47ed15fe..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/** - * @file blurV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform vec2 texelSize; -uniform vec2 blurDirection; -uniform float blurWidth; - -void main(void) -{ - // Transform vertex - gl_Position = ftransform(); - - vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth); - vec2 s = gl_MultiTexCoord0.st - (blurDelta * 3.0); - - // for (int i = 0; i < 7; i++) { - // gl_TexCoord[i].st = s + (i * blurDelta); - // } - - // MANUALLY UNROLL - gl_TexCoord[0].st = s; - gl_TexCoord[1].st = s + blurDelta; - gl_TexCoord[2].st = s + (2. * blurDelta); - gl_TexCoord[3].st = s + (3. * blurDelta); - gl_TexCoord[4].st = s + (4. * blurDelta); - gl_TexCoord[5].st = s + (5. * blurDelta); - gl_TexCoord[6].st = s + (6. * blurDelta); - - // gl_TexCoord[0].st = s; - // gl_TexCoord[1].st = blurDelta; -} diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl deleted file mode 100644 index 42ab8d40e8..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ /dev/null @@ -1,51 +0,0 @@ -/** - * @file colorFilterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform sampler2DRect RenderTexture; -uniform float brightness; -uniform float contrast; -uniform vec3 contrastBase; -uniform float saturation; -uniform vec3 lumWeights; - -const float gamma = 2.0; - -void main(void) -{ - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); - - /// Modulate brightness - color *= brightness; - - /// Modulate contrast - color = mix(contrastBase, color, contrast); - - /// Modulate saturation - color = mix(vec3(dot(color, lumWeights)), color, saturation); - - gl_FragColor = vec4(color, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl deleted file mode 100644 index 9187c8ec31..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ /dev/null @@ -1,42 +0,0 @@ -/** - * @file extractF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform sampler2DRect RenderTexture; -uniform float extractLow; -uniform float extractHigh; -uniform vec3 lumWeights; - -void main(void) -{ - /// Get scene color - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); - - /// Extract luminance and scale up by night vision brightness - float lum = smoothstep(extractLow, extractHigh, dot(color, lumWeights)); - - gl_FragColor = vec4(vec3(lum), 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl deleted file mode 100644 index 76b675a9bd..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ /dev/null @@ -1,62 +0,0 @@ -/** - * @file nightVisionF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform sampler2DRect RenderTexture; -uniform sampler2D NoiseTexture; -uniform float brightMult; -uniform float noiseStrength; - -float luminance(vec3 color) -{ - /// CALCULATING LUMINANCE (Using NTSC lum weights) - /// http://en.wikipedia.org/wiki/Luma_%28video%29 - return dot(color, vec3(0.299, 0.587, 0.114)); -} - -void main(void) -{ - /// Get scene color - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); - - /// Extract luminance and scale up by night vision brightness - float lum = luminance(color) * brightMult; - - /// Convert into night vision color space - /// Newer NVG colors (crisper and more saturated) - vec3 outColor = (lum * vec3(0.91, 1.21, 0.9)) + vec3(-0.07, 0.1, -0.12); - - /// Add noise - float noiseValue = texture2D(NoiseTexture, gl_TexCoord[1].st).r; - noiseValue = (noiseValue - 0.5) * noiseStrength; - - /// Older NVG colors (more muted) - // vec3 outColor = (lum * vec3(0.82, 0.75, 0.83)) + vec3(0.05, 0.32, -0.11); - - outColor += noiseValue; - - gl_FragColor = vec4(outColor, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl deleted file mode 100644 index df08fce0da..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ /dev/null @@ -1,58 +0,0 @@ -/** - * @file terrainF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform sampler2D detail_0; -uniform sampler2D detail_1; -uniform sampler2D detail_2; -uniform sampler2D detail_3; -uniform sampler2D alpha_ramp; - -vec3 atmosLighting(vec3 light); - -vec3 scaleSoftClip(vec3 color); - -void main() -{ - /// Note: This should duplicate the blending functionality currently used for the terrain rendering. - - /// TODO Confirm tex coords and bind them appropriately in vert shader. - vec4 color0 = texture2D(detail_0, gl_TexCoord[0].xy); - vec4 color1 = texture2D(detail_1, gl_TexCoord[0].xy); - vec4 color2 = texture2D(detail_2, gl_TexCoord[0].xy); - vec4 color3 = texture2D(detail_3, gl_TexCoord[0].xy); - - float alpha1 = texture2D(alpha_ramp, gl_TexCoord[0].zw).a; - float alpha2 = texture2D(alpha_ramp,gl_TexCoord[1].xy).a; - float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; - vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - - /// Add WL Components - outColor.rgb = atmosLighting(outColor.rgb * gl_Color.rgb); - - gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl deleted file mode 100644 index 90468b45a2..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ /dev/null @@ -1,59 +0,0 @@ -/** - * @file terrainWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform sampler2D detail_0; -uniform sampler2D detail_1; -uniform sampler2D detail_2; -uniform sampler2D detail_3; -uniform sampler2D alpha_ramp; - -vec3 atmosLighting(vec3 light); - -vec4 applyWaterFog(vec4 color); - -void main() -{ - /// Note: This should duplicate the blending functionality currently used for the terrain rendering. - - /// TODO Confirm tex coords and bind them appropriately in vert shader. - vec4 color0 = texture2D(detail_0, gl_TexCoord[0].xy); - vec4 color1 = texture2D(detail_1, gl_TexCoord[0].xy); - vec4 color2 = texture2D(detail_2, gl_TexCoord[0].xy); - vec4 color3 = texture2D(detail_3, gl_TexCoord[0].xy); - - float alpha1 = texture2D(alpha_ramp, gl_TexCoord[0].zw).a; - float alpha2 = texture2D(alpha_ramp,gl_TexCoord[1].xy).a; - float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; - vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - - /// Add WL Components - outColor.rgb = atmosLighting(outColor.rgb * gl_Color.rgb); - - outColor = applyWaterFog(outColor); - gl_FragColor = outColor; -} - diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl deleted file mode 100644 index f947aa4be1..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ /dev/null @@ -1,108 +0,0 @@ -/** - * @file underWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform sampler2D diffuseMap; -uniform sampler2D bumpMap; -uniform sampler2D screenTex; -uniform sampler2D refTex; -uniform sampler2D screenDepth; - -uniform vec4 fogCol; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform vec2 fbScale; -uniform float refScale; -uniform float znear; -uniform float zfar; -uniform float kd; -uniform vec4 waterPlane; -uniform vec3 eyeVec; -uniform vec4 waterFogColor; -uniform float waterFogDensity; -uniform float waterFogKS; -uniform vec2 screenRes; - -//bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; - -vec4 applyWaterFog(vec4 color, vec3 viewVec) -{ - //normalize view vector - vec3 view = normalize(viewVec); - float es = -view.z; - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - //get object depth - float depth = length(viewVec); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - //return vec4(1.0, 0.0, 1.0, 1.0); - return color * D + kc * L; - //depth /= 10.0; - //return vec4(depth,depth,depth,0.0); -} - -void main() -{ - vec4 color; - - //get detail normals - vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - vec3 wavef = normalize(wave1+wave2+wave3); - - //figure out distortion vector (ripply) - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - distort = distort+wavef.xy*refScale; - - vec4 fb = texture2D(screenTex, distort); - - gl_FragColor = applyWaterFog(fb,view.xyz); -} diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl deleted file mode 100644 index dc543b2231..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ /dev/null @@ -1,137 +0,0 @@ -/** - * @file waterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -vec3 scaleSoftClip(vec3 inColor); -vec3 atmosTransport(vec3 inColor); - -uniform sampler2D bumpMap; -uniform sampler2D screenTex; -uniform sampler2D refTex; - -uniform float sunAngle; -uniform float sunAngle2; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform float refScale; -uniform float kd; -uniform vec2 screenRes; -uniform vec3 normScale; -uniform float fresnelScale; -uniform float fresnelOffset; -uniform float blurMultiplier; - - -//bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; - -void main() -{ - vec4 color; - - float dist = length(view.xy); - - //normalize view vector - vec3 viewVec = normalize(view.xyz); - - //get wave normals - vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - //get base fresnel components - - vec3 df = vec3( - dot(viewVec, wave1), - dot(viewVec, (wave2 + wave3) * 0.5), - dot(viewVec, wave3) - ) * fresnelScale + fresnelOffset; - df *= df; - - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - - float dist2 = dist; - dist = max(dist, 5.0); - - float dmod = sqrt(dist); - - vec2 dmod_scale = vec2(dmod*dmod, dmod); - - //get reflected color - vec2 refdistort1 = wave1.xy*normScale.x; - vec2 refvec1 = distort+refdistort1/dmod_scale; - vec4 refcol1 = texture2D(refTex, refvec1); - - vec2 refdistort2 = wave2.xy*normScale.y; - vec2 refvec2 = distort+refdistort2/dmod_scale; - vec4 refcol2 = texture2D(refTex, refvec2); - - vec2 refdistort3 = wave3.xy*normScale.z; - vec2 refvec3 = distort+refdistort3/dmod_scale; - vec4 refcol3 = texture2D(refTex, refvec3); - - vec4 refcol = refcol1 + refcol2 + refcol3; - float df1 = df.x + df.y + df.z; - refcol *= df1 * 0.333; - - vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; - - wavef.z *= max(-viewVec.z, 0.1); - wavef = normalize(wavef); - - float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; - - vec2 refdistort4 = wavef.xy*0.125; - refdistort4.y -= abs(refdistort4.y); - vec2 refvec4 = distort+refdistort4/dmod; - float dweight = min(dist2*blurMultiplier, 1.0); - vec4 baseCol = texture2D(refTex, refvec4); - refcol = mix(baseCol*df2, refcol, dweight); - - //get specular component - float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); - - //harden specular - spec = pow(spec, 128.0); - - //figure out distortion vector (ripply) - vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); - - vec4 fb = texture2D(screenTex, distort2); - - //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug - color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); - color.rgb += spec * specular; - - color.rgb = atmosTransport(color.rgb); - color.rgb = scaleSoftClip(color.rgb); - color.a = spec * sunAngle2; - - gl_FragColor = color; -} diff --git a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl deleted file mode 100644 index 4bdfce9260..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl +++ /dev/null @@ -1,74 +0,0 @@ -/** - * @file waterFogF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform vec4 lightnorm; -uniform vec4 waterPlane; -uniform vec4 waterFogColor; -uniform float waterFogDensity; -uniform float waterFogKS; - -vec3 getPositionEye(); - -vec4 applyWaterFog(vec4 color) -{ - //normalize view vector - vec3 view = normalize(getPositionEye()); - float es = -(dot(view, waterPlane.xyz)); - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); - - //get object depth - float depth = length(getPositionEye() - int_v); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - - color.rgb = color.rgb * D + kc.rgb * L; - color.a = kc.a + color.a; - - return color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl deleted file mode 100644 index d2bc912edb..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ /dev/null @@ -1,49 +0,0 @@ -/** - * @file lightFullbrightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform samplerCube environmentMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -void fullbright_shiny_lighting() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - color.a = max(color.a, gl_Color.a); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl deleted file mode 100644 index e9dab85095..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl +++ /dev/null @@ -1,48 +0,0 @@ -/** - * @file lightFullbrightShinyWaterF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - - -uniform samplerCube environmentMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_shiny_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl deleted file mode 100644 index 20ff3712af..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ /dev/null @@ -1,41 +0,0 @@ -/** - * @file lightFullbrightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -vec4 diffuseLookup(vec2 texcoord); - -vec3 fullbrightAtmosTransport(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - color.rgb = fullbrightAtmosTransport(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl deleted file mode 100644 index ba4cd949d6..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ /dev/null @@ -1,49 +0,0 @@ -/** - * @file lightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - - -uniform samplerCube environmentMap; - -vec3 scaleSoftClip(vec3 light); -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl deleted file mode 100644 index c451e68763..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ /dev/null @@ -1,46 +0,0 @@ -/** - * @file lightShinyWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - - -uniform samplerCube environmentMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; - - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); - - color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, gl_Color.a); - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl deleted file mode 100644 index 24bf9b3cee..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl +++ /dev/null @@ -1,36 +0,0 @@ -/** - * @file lightSpecularV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -// All lights, no specular highlights - -vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); - -vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) -{ - return sumLightsSpecular(pos, norm, color, specularColor, baseCol); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl deleted file mode 100644 index ae7be4d231..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ /dev/null @@ -1,39 +0,0 @@ -/** - * @file lightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; - - color.rgb = atmosLighting(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl index d0a12479db..3acf9fe883 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl @@ -33,6 +33,10 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 atmosGetDiffuseSunlightColor(); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); @@ -43,15 +47,14 @@ vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor vec4 specularSum = vec4(0.0); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz, gl_LightSource[1].diffuse.rgb, 1.0); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[2].position.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[3].position.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation, gl_LightSource[3].diffuse.rgb); - //col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[4].position.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].diffuse.rgb); + col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb); col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseCol.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz, atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); col.rgb = min(col.rgb*color.rgb, 1.0); specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index ad045a3058..c9987ef3b9 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ - - float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); @@ -32,21 +30,26 @@ vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); + + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); - //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseLight.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index be990c1757..da3d922017 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -25,7 +25,7 @@ -// varying param funcs +// VARYING param funcs void setSunlitColor(vec3 v); void setAmblitColor(vec3 v); void setAdditiveColor(vec3 v); @@ -34,8 +34,8 @@ void setPositionEye(vec3 v); vec3 getAdditiveColor(); -//varying vec4 vary_CloudUVs; -//varying float vary_CloudDensity; +//VARYING vec4 vary_CloudUVs; +//VARYING float vary_CloudDensity; // Inputs uniform vec4 morphFactor; @@ -47,12 +47,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; void calcAtmospherics(vec3 inPositionEye) { @@ -61,8 +61,8 @@ void calcAtmospherics(vec3 inPositionEye) { setPositionEye(P); //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); + if (P.y > max_y) P *= (max_y / P.y); + if (P.y < -max_y) P *= (-max_y / P.y); vec3 tmpLightnorm = lightnorm.xyz; @@ -78,13 +78,13 @@ void calcAtmospherics(vec3 inPositionEye) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -92,12 +92,12 @@ void calcAtmospherics(vec3 inPositionEye) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -122,12 +122,12 @@ void calcAtmospherics(vec3 inPositionEye) { //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index a98c04b259..765b0927c3 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -24,25 +24,17 @@ */ +VARYING vec3 vary_SunlitColor; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; -varying vec3 vary_PositionEye; - -varying vec3 vary_SunlitColor; -varying vec3 vary_AmblitColor; -varying vec3 vary_AdditiveColor; -varying vec3 vary_AtmosAttenuation; - -vec3 getPositionEye() -{ - return vary_PositionEye; -} vec3 getSunlitColor() { - return vary_SunlitColor; + return vec3(0,0,0); } vec3 getAmblitColor() { - return vary_AmblitColor; + return vec3(0,0,0); } vec3 getAdditiveColor() { @@ -50,5 +42,5 @@ vec3 getAdditiveColor() } vec3 getAtmosAttenuation() { - return vary_AtmosAttenuation; + return vec3(vary_AtmosAttenuation); } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 7c3cb88b3c..99dbee15ee 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -24,57 +24,61 @@ */ +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; -varying vec3 vary_PositionEye; +vec3 additive_color; +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; +vec3 position_eye; -varying vec3 vary_SunlitColor; -varying vec3 vary_AmblitColor; -varying vec3 vary_AdditiveColor; -varying vec3 vary_AtmosAttenuation; - -vec3 getPositionEye() -{ - return vary_PositionEye; -} vec3 getSunlitColor() { - return vary_SunlitColor; + return sunlit_color; } vec3 getAmblitColor() { - return vary_AmblitColor; + return amblit_color; } + vec3 getAdditiveColor() { - return vary_AdditiveColor; + return additive_color; } vec3 getAtmosAttenuation() { - return vary_AtmosAttenuation; + return atmos_attenuation; } +vec3 getPositionEye() +{ + return position_eye; +} void setPositionEye(vec3 v) { - vary_PositionEye = v; + position_eye = v; } void setSunlitColor(vec3 v) { - vary_SunlitColor = v; + sunlit_color = v; } void setAmblitColor(vec3 v) { - vary_AmblitColor = v; + amblit_color = v; } void setAdditiveColor(vec3 v) { + additive_color = v; vary_AdditiveColor = v; } void setAtmosAttenuation(vec3 v) { + atmos_attenuation = v; vary_AtmosAttenuation = v; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl new file mode 100644 index 0000000000..163ef26444 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl @@ -0,0 +1,50 @@ +/** + * @file atmosphericVarsWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; + +vec3 getSunlitColor() +{ + return vec3(0,0,0); +} +vec3 getAmblitColor() +{ + return vec3(0,0,0); +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} +vec3 getPositionEye() +{ + return vary_PositionEye; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl similarity index 56% rename from indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl rename to indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl index 41849858e7..553f6752e6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl @@ -1,5 +1,5 @@ /** - * @file postDeferredF.glsl + * @file atmosphericVarsWaterV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -23,33 +23,59 @@ * $/LicenseInfo$ */ +VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2D bloomMap; - -uniform vec2 screen_res; -varying vec2 vary_fragcoord; - -vec4 texture2DMS(sampler2DMS tex, ivec2 tc) +vec3 getSunlitColor() { - vec4 ret = vec4(0,0,0,0); - - for (int i = 0; i < samples; ++i) - { - ret += texelFetch(tex,tc,i); - } - - return ret/samples; + return sunlit_color; +} +vec3 getAmblitColor() +{ + return amblit_color; } -void main() +vec3 getAdditiveColor() { - vec4 diff = texture2DMS(diffuseRect, ivec2(vary_fragcoord.xy)); - - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return atmos_attenuation; +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + sunlit_color = v; +} + +void setAmblitColor(vec3 v) +{ + amblit_color = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + atmos_attenuation = v; + vary_AtmosAttenuation = v; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index b90cec119b..96c70651b1 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -23,15 +23,23 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_CloudColorSun; -varying vec4 vary_CloudColorAmbient; -varying float vary_CloudDensity; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; +VARYING float vary_CloudDensity; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; uniform sampler2D cloud_noise_texture; uniform vec4 cloud_pos_density1; @@ -50,14 +58,14 @@ vec3 scaleSoftClip(vec3 light) { void main() { // Set variables - vec2 uv1 = gl_TexCoord[0].xy; - vec2 uv2 = gl_TexCoord[1].xy; + vec2 uv1 = vary_texcoord0.xy; + vec2 uv2 = vary_texcoord1.xy; vec4 cloudColorSun = vary_CloudColorSun; vec4 cloudColorAmbient = vary_CloudColorAmbient; float cloudDensity = vary_CloudDensity; - vec2 uv3 = gl_TexCoord[2].xy; - vec2 uv4 = gl_TexCoord[3].xy; + vec2 uv3 = vary_texcoord2.xy; + vec2 uv4 = vary_texcoord3.xy; // Offset texture coords uv1 += cloud_pos_density1.xy; //large texture, visible density @@ -90,7 +98,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = alpha1; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = alpha1; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index c175a834c2..c1dd45cd67 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -22,17 +22,24 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky /////////////////////////////////////////////////////////////////////////////// // Output parameters -varying vec4 vary_CloudColorSun; -varying vec4 vary_CloudColorAmbient; -varying float vary_CloudDensity; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; +VARYING float vary_CloudDensity; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; // Inputs uniform vec3 camPosLocal; @@ -42,34 +49,34 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; +uniform float cloud_scale; void main() { // World / view / projection - gl_Position = ftransform(); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -91,12 +98,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -104,7 +111,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -128,14 +135,14 @@ void main() // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // CLOUDS @@ -156,21 +163,21 @@ void main() vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1); // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow.x - 0.25); + vary_CloudDensity = 2. * (cloud_shadow - 0.25); // Texture coords - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[0].xy -= 0.5; - gl_TexCoord[0].xy /= cloud_scale.x; - gl_TexCoord[0].xy += 0.5; + vary_texcoord0 = texcoord0; + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale; + vary_texcoord0.xy += 0.5; - gl_TexCoord[1] = gl_TexCoord[0]; - gl_TexCoord[1].x += lightnorm.x * 0.0125; - gl_TexCoord[1].y += lightnorm.z * 0.0125; + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; - gl_TexCoord[2] = gl_TexCoord[0] * 16.; - gl_TexCoord[3] = gl_TexCoord[1] * 16.; + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; // Combine these to minimize register use vary_CloudColorAmbient += oHazeColorBelowCloud; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index ac569e8257..e2a2367626 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -23,13 +23,17 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; uniform sampler2D cloud_noise_texture; uniform vec4 gamma; @@ -55,7 +59,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = 1.0; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = 1.0; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 3a44bb6d26..3788ddaf2d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -23,14 +23,16 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky /////////////////////////////////////////////////////////////////////////////// // Output parameters -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; // Inputs uniform vec3 camPosLocal; @@ -40,34 +42,31 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; - void main() { // World / view / projection - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); - //vec3 P = gl_Vertex.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); + //vec3 P = position.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -86,15 +85,14 @@ void main() vec4 sunlight = sunlight_color; vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -102,7 +100,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -127,20 +125,20 @@ void main() // Haze color above cloud vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) ); // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // Final atmosphere additive diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index 151602dbc0..721054b5ad 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -22,39 +22,47 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec4 clothing; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); -attribute vec4 clothing; //4 +uniform vec4 color; -attribute vec4 gWindDir; //7 -attribute vec4 gSinWaveParams; //3 -attribute vec4 gGravity; //5 +uniform vec4 gWindDir; +uniform vec4 gSinWaveParams; +uniform vec4 gGravity; const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2} void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + vary_texcoord0 = texcoord0; vec4 pos; mat4 trans = getSkinnedTransform(); vec3 norm; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); //wind vec4 windEffect; windEffect = vec4(dot(norm, gWindDir.xyz)); - pos.x = dot(trans[2].xyz, gl_Vertex.xyz); + pos.x = dot(trans[2].xyz, position.xyz); windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015) + windEffect.xyz; windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3] @@ -101,7 +109,7 @@ void main() sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation - offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+gl_Vertex; // add to offset vertex position, and zero out effect from w + offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+vec4(position.xyz, 1.0); // add to offset vertex position, and zero out effect from w norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated) //add "backlighting" effect @@ -119,12 +127,8 @@ void main() calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.0)); - gl_FrontColor = color; + vec4 col = calcLighting(pos.xyz, norm, color, vec4(0.0)); + vertex_color = col; - gl_Position = gl_ProjectionMatrix * pos; - - - gl_TexCoord[2] = vec4(pos.xyz, 1.0); - + gl_Position = projection_matrix * pos; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl deleted file mode 100644 index 616ea5fe9e..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ /dev/null @@ -1,106 +0,0 @@ -/** - * @file giDownsampleF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform sampler2DRect giLightMap; - -uniform vec2 kern[32]; -uniform float dist_factor; -uniform float blur_size; -uniform vec2 delta; -uniform int kern_length; -uniform float kern_scale; -uniform vec3 blur_quad; - -varying vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -float getDepth(vec2 pos_screen) -{ - float z = texture2DRect(depthMap, pos_screen.xy).a; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -void main() -{ - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float depth = getDepth(vary_fragcoord.xy); - - vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; - vec2 dlt = kern_scale * delta/(vec2(1.0,1.0)+norm.xy*norm.xy); - dlt /= clamp(-depth*blur_quad.x, 1.0, 3.0); - float defined_weight = kern[0].x; - vec3 col = ccol*kern[0].x; - - for (int i = 0; i < kern_length; i++) - { - vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; - vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; - sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm - - float d = dot(norm.xyz, sampNorm); - - if (d > 0.5) - { - float sampdepth = getDepth(tc.xy); - sampdepth -= depth; - if (sampdepth*sampdepth < blur_quad.z) - { - col += texture2DRect(giLightMap, tc).rgb*kern[i].x; - defined_weight += kern[i].x; - } - } - } - - col /= defined_weight; - - //col = ccol; - - col = col*blur_quad.y; - - gl_FragData[0].xyz = col; - - //gl_FragColor = ccol; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl deleted file mode 100644 index 95913a502c..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ /dev/null @@ -1,211 +0,0 @@ -/** - * @file giF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DRect specularRect; - -uniform sampler2D noiseMap; - -uniform sampler2D diffuseGIMap; -uniform sampler2D specularGIMap; -uniform sampler2D normalGIMap; -uniform sampler2D depthGIMap; - -uniform sampler2D lightFunc; - -// Inputs -varying vec2 vary_fragcoord; - -uniform vec2 screen_res; - -uniform vec4 sunlight_color; - -uniform mat4 inv_proj; -uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space -uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space -uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix -uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space -uniform float gi_sample_width; -uniform float gi_noise; -uniform float gi_attenuation; -uniform float gi_range; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getGIPosition(vec2 gi_tc) -{ - float depth = texture2D(depthGIMap, gi_tc).a; - vec2 sc = gi_tc*2.0; - sc -= vec2(1.0, 1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = gi_inv_proj*ndc; - pos.xyz /= pos.w; - pos.w = 1.0; - return pos; -} - -vec3 giAmbient(vec3 pos, vec3 norm) -{ - vec4 gi_c = gi_mat_proj * vec4(pos, 1.0); - gi_c.xyz /= gi_c.w; - - vec4 gi_pos = gi_mat*vec4(pos,1.0); - vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz; - gi_norm = normalize(gi_norm); - - vec4 c_spec = texture2DRect(specularRect, vary_fragcoord.xy); - vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).rgb; - gi_pos.xyz += nz.x*gi_noise*gi_norm.xyz; - vec2 tcx = gi_norm.xy; - vec2 tcy = gi_norm.yx; - - vec4 eye_pos = gi_mat*vec4(0,0,0,1.0); - - vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz); - vec3 eye_ref = reflect(eye_dir, gi_norm); - - float da = 0.0; //texture2DRect(lightMap, vary_fragcoord.xy).r*0.5; - vec3 fdiff = vec3(da); - float fda = da; - - vec3 rcol = vec3(0,0,0); - - float fsa = 0.0; - - - for (int i = -1; i <= 1; i += 2 ) - { - for (int j = -1; j <= 1; j+= 2) - { - vec2 tc = vec2(i, j)*0.75+gi_norm.xy*nz.z; - tc += nz.xy*2.0; - tc *= gi_sample_width*0.25; - tc += gi_c.xy; - - vec3 lnorm = -(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0); - vec3 lpos = getGIPosition(tc.xy).xyz; - - vec3 at = lpos-gi_pos.xyz; - float dist = length(at); - float dist_atten = clamp(1.0/(gi_attenuation*dist), 0.0, 1.0); - - - if (dist_atten > 0.01) - { //possible contribution of indirect light to this surface - vec3 ldir = at; - - float ld = -dot(ldir, lnorm); - - if (ld < 0.0) - { - float ang_atten = dot(ldir, gi_norm); - - if (ang_atten > 0.0) - { - vec4 spec = texture2D(specularGIMap, tc.xy); - at = normalize(at); - vec3 diff; - - float da = 0.0; - - //contribution from indirect source to visible pixel - vec3 ha = at; - ha.z -= 1.0; - ha = normalize(ha); - if (spec.a > 0.0) - { - float sa = dot(ha,lnorm); - da = texture2D(lightFunc, vec2(sa, spec.a)).a; - } - else - { - da = -lnorm.z; - } - - diff = texture2D(diffuseGIMap, tc.xy).rgb+spec.rgb*spec.a*2.0; - - if (da > 0.0) - { //contribution from visible pixel to eye - vec3 ha = normalize(at-eye_dir); - if (c_spec.a > 0.0) - { - float sa = dot(ha, gi_norm); - da = dist_atten*texture2D(lightFunc, vec2(sa, c_spec.a)).a; - } - else - { - da = dist_atten*dot(gi_norm, normalize(ldir)); - } - fda += da; - fdiff += da*(c_spec.rgb*c_spec.a*2.0+vec3(1,1,1))*diff.rgb; - } - } - } - } - } - } - - fdiff *= sunlight_color.rgb; - - vec3 ret = fda*fdiff; - - return clamp(ret,vec3(0.0), vec3(1.0)); -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = getPosition(pos_screen); - - float rad = gi_range*0.5; - - vec3 norm = texture2DRect(normalMap, pos_screen).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float dist = max(length(pos.xyz)-rad, 0.0); - - float da = clamp(1.0-dist/rad, 0.0, 1.0); - - vec3 ambient = da > 0.0 ? giAmbient(pos.xyz, norm) : vec3(0); - - - gl_FragData[0].xyz = mix(vec3(0), ambient, da); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl deleted file mode 100644 index 0364da6258..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl +++ /dev/null @@ -1,100 +0,0 @@ -/** - * @file postDeferredF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; - -uniform sampler2DRect localLightMap; -uniform sampler2DRect sunLightMap; -uniform sampler2DRect giLightMap; -uniform sampler2DRect edgeMap; - -uniform sampler2D luminanceMap; - -uniform sampler2DRect lightMap; - -uniform sampler2D lightFunc; -uniform sampler2D noiseMap; - -uniform float sun_lum_scale; -uniform float sun_lum_offset; -uniform float lum_scale; -uniform float lum_lod; -uniform vec4 ambient; -uniform float gi_brightness; -uniform float gi_luminance; - -uniform vec4 sunlight_color; - -uniform vec2 screen_res; -varying vec2 vary_fragcoord; - -void main() -{ - vec2 tc = vary_fragcoord.xy; - vec4 lcol = texture2DLod(luminanceMap, vec2(0.5, 0.5), lum_lod); - - vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; - vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy); - vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb; - - float scol = texture2DRect(lightMap, vary_fragcoord.xy).r; - - vec3 diff = texture2DRect(diffuseRect, vary_fragcoord.xy).rgb; - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - - gi_col = gi_col*(diff.rgb+spec.rgb*spec.a); - - float lum = 1.0-clamp(pow(lcol.r, gi_brightness)+sun_lum_offset, 0.0, 1.0); - - lum *= sun_lum_scale; - - sun_col *= 1.0+(lum*lum_scale*scol); - - vec4 col; - col.rgb = gi_col+sun_col.rgb+local_col; - - col.a = sun_col.a; - - vec3 bcol = vec3(0,0,0); - float tweight = 0.0; - for (int i = 0; i < 16; i++) - { - float weight = (float(i)+1.0)/2.0; - bcol += texture2DLod(luminanceMap, vary_fragcoord.xy/screen_res, weight).rgb*weight*weight*weight; - tweight += weight*weight; - } - - bcol /= tweight; - bcol *= gi_luminance; - col.rgb += bcol*lum; - - gl_FragColor = col; - //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl deleted file mode 100644 index 009b5cc743..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl +++ /dev/null @@ -1,89 +0,0 @@ -/** - * @file postgiF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect giLightMap; -uniform sampler2D noiseMap; -uniform sampler2D giMip; -uniform sampler2DRect edgeMap; - - -uniform vec2 delta; -uniform float kern_scale; -uniform float gi_edge_weight; -uniform float gi_blur_brightness; - -varying vec2 vary_fragcoord; - -void main() -{ - vec2 dlt = kern_scale*delta; - float defined_weight = 0.0; - vec3 col = vec3(0.0); - - float e = 1.0; - - for (int i = 1; i < 8; i++) - { - vec2 tc = vary_fragcoord.xy + float(i) * dlt; - - e = max(e, 0.0); - float wght = e; - - col += texture2DRect(giLightMap, tc).rgb*wght; - defined_weight += wght; - - e *= e; - e -=(texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ - texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; - } - - e = 1.0; - - for (int i = 1; i < 8; i++) - { - vec2 tc = vary_fragcoord.xy - float(i) * dlt; - - e = max(e,0.0); - float wght = e; - - col += texture2DRect(giLightMap, tc).rgb*wght; - defined_weight += wght; - - e *= e; - e -= (texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ - texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; - - } - - col /= max(defined_weight, 0.01); - - gl_FragColor.rgb = col * gi_blur_brightness; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl deleted file mode 100644 index 6231ee68b7..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @file postgiV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -varying vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl deleted file mode 100644 index 1c02adea89..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ /dev/null @@ -1,335 +0,0 @@ -/** - * @file softenLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2D noiseMap; -uniform samplerCube environmentMap; -uniform sampler2D lightFunc; -uniform vec3 gi_quad; - -uniform float blur_size; -uniform float blur_fidelity; - -// Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -//uniform vec4 camPosWorld; -uniform vec4 gamma; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; -uniform vec4 glow; -uniform float scene_light_strength; -uniform vec3 env_mat[3]; -uniform vec4 shadow_clip; -uniform mat3 ssao_effect_mat; - -uniform sampler2DRect depthMap; -uniform mat4 inv_proj; -uniform vec2 screen_res; - -varying vec4 vary_light; -varying vec2 vary_fragcoord; - -vec3 vary_PositionEye; - -vec3 vary_SunlitColor; -vec3 vary_AmblitColor; -vec3 vary_AdditiveColor; -vec3 vary_AtmosAttenuation; -uniform float gi_ambiance; - -vec4 getPosition_d(vec2 pos_screen, float depth) -{ - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getPosition(vec2 pos_screen) -{ //get position in screen space (world units) given window coordinate and depth map - float depth = texture2DRect(depthMap, pos_screen.xy).a; - return getPosition_d(pos_screen, depth); -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} -vec3 getSunlitColor() -{ - return vary_SunlitColor; -} -vec3 getAmblitColor() -{ - return vary_AmblitColor; -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} - - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - vary_SunlitColor = v; -} - -void setAmblitColor(vec3 v) -{ - vary_AmblitColor = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - vary_AtmosAttenuation = v; -} - -void calcAtmospherics(vec3 inPositionEye, float ambFactor) { - - vec3 P = inPositionEye; - setPositionEye(P); - - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density.r); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient*gi_ambiance + (vec4(1.) - ambient*gi_ambiance) * cloud_shadow.x * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(vec3(sunlight * .5)); - setAmblitColor(vec3(tmpAmbient * .25)); - setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * scene_light_strength); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + light / 2.0; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).a; - vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - - vec4 diffuse = texture2DRect(diffuseRect, tc); - vec3 col; - float bloom = 0.0; - - if (diffuse.a < 0.9) - { - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - - da = texture2D(lightFunc, vec2(da, 0.0)).a; - - vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; - float scol = max(scol_ambocc.r, diffuse.a); - float ambocc = scol_ambocc.g; - - calcAtmospherics(pos.xyz, ambocc); - - col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); - - col *= diffuse.rgb; - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; - } - - col = atmosLighting(col); - col = scaleSoftClip(col); - - col = mix(col, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; - } - - gl_FragColor.rgb = col; - gl_FragColor.a = bloom; -} diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index 79bd017efc..e043ac873e 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ - - float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); @@ -33,6 +31,10 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 atmosGetDiffuseSunlightColor(); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); @@ -43,18 +45,18 @@ vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor vec4 specularSum = vec4(0.0); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz,gl_LightSource[1].diffuse.rgb, 1.0); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[2].position.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation,gl_LightSource[2].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[3].position.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation,gl_LightSource[3].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[4].position.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation,gl_LightSource[4].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[5].position.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation,gl_LightSource[5].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[6].position.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation,gl_LightSource[6].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[7].position.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation,gl_LightSource[7].diffuse.rgb); + col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[4].xyz, light_attenuation[4].x, light_attenuation[4].y, light_diffuse[4].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[5].xyz, light_attenuation[5].x, light_attenuation[5].y, light_diffuse[5].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[6].xyz, light_attenuation[6].x, light_attenuation[6].y, light_diffuse[6].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[7].xyz, light_attenuation[7].x, light_attenuation[7].y, light_diffuse[7].rgb); col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseCol.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); col.rgb = min(col.rgb*color.rgb, 1.0); specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index dcdc72ac02..dadff40933 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -24,7 +24,6 @@ */ - float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); @@ -33,22 +32,29 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].z); + col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz); col.rgb = scaleDownLight(col.rgb); // Add windlight lights - col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb += atmosAmbient(baseLight.rgb); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/toolbars.xml b/indra/newview/app_settings/toolbars.xml index f2192a75ad..29c019719d 100644 --- a/indra/newview/app_settings/toolbars.xml +++ b/indra/newview/app_settings/toolbars.xml @@ -7,8 +7,8 @@ - + + diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 6641c80b94..99dbfcae51 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -395,7 +395,7 @@ allowAgentVoice() && @@ -204,6 +200,12 @@ void LLAgent::releaseMicrophone(const LLSD& name) LLVoiceClient::getInstance()->inputUserControlState(false); } +// static +void LLAgent::toggleMicrophone(const LLSD& name) +{ + LLVoiceClient::getInstance()->toggleUserPTTState(); +} + // static bool LLAgent::isMicrophoneOn(const LLSD& sdname) { @@ -331,12 +333,6 @@ void LLAgent::init() LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(boost::bind(&LLAgent::parcelChangedCallback)); - LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Agent.IsActionAllowed", boost::bind(&LLAgent::isActionAllowed, _2)); - LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Agent.PressMicrophone", boost::bind(&LLAgent::pressMicrophone, _2)); - LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Agent.ReleaseMicrophone", boost::bind(&LLAgent::releaseMicrophone, _2)); - LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Agent.IsMicrophoneOn", boost::bind(&LLAgent::isMicrophoneOn, _2)); - - mInitialized = TRUE; } @@ -1101,20 +1097,11 @@ F32 LLAgent::clampPitchToLimits(F32 angle) LLVector3 skyward = getReferenceUpVector(); - F32 look_down_limit; - F32 look_up_limit = 10.f * DEG_TO_RAD; + const F32 look_down_limit = 179.f * DEG_TO_RAD;; + const F32 look_up_limit = 1.f * DEG_TO_RAD; F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward ); - if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) - { - look_down_limit = 130.f * DEG_TO_RAD; - } - else - { - look_down_limit = 170.f * DEG_TO_RAD; - } - // clamp pitch to limits if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit)) { @@ -3323,6 +3310,7 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void * } llinfos << "Received cached texture response for " << num_results << " textures." << llendl; + gAgentAvatarp->outputRezTiming("Fetched agent wearables textures from cache. Will now load them"); gAgentAvatarp->updateMeshTextures(); @@ -4004,14 +3992,14 @@ void LLAgent::renderAutoPilotTarget() F32 height_meters; LLVector3d target_global; - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); // not textured gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // lovely green - glColor4f(0.f, 1.f, 1.f, 1.f); + gGL.color4f(0.f, 1.f, 1.f, 1.f); target_global = mAutoPilotTargetGlobal; @@ -4019,9 +4007,9 @@ void LLAgent::renderAutoPilotTarget() height_meters = 1.f; - glScalef(height_meters, height_meters, height_meters); + gGL.scalef(height_meters, height_meters, height_meters); - gSphere.render(1500.f); + gSphere.render(); gGL.popMatrix(); } diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index 0f7ed9ce68..740770bbdf 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -292,7 +292,9 @@ public: static void pressMicrophone(const LLSD& name); static void releaseMicrophone(const LLSD& name); + static void toggleMicrophone(const LLSD& name); static bool isMicrophoneOn(const LLSD& sdname); + static bool isActionAllowed(const LLSD& sdname); private: bool mVoiceConnected; @@ -595,7 +597,6 @@ public: private: bool mCanEditParcel; - static bool isActionAllowed(const LLSD& sdname); static void parcelChangedCallback(); /******************************************************************************** diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 13b62cb019..dd02a74a38 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -185,6 +185,7 @@ void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar) { if (avatar) { + avatar->outputRezTiming("Sending wearables request"); sendAgentWearablesRequest(); } } @@ -816,7 +817,10 @@ void LLAgentWearables::popWearable(const LLWearableType::EType type, U32 index) if (wearable) { mWearableDatas[type].erase(mWearableDatas[type].begin() + index); + if (isAgentAvatarValid()) + { gAgentAvatarp->wearableUpdated(wearable->getType(), TRUE); + } wearable->setLabelUpdated(); } } @@ -949,6 +953,11 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs if (mInitialWearablesUpdateReceived) return; + if (isAgentAvatarValid()) + { + gAgentAvatarp->outputRezTiming("Received initial wearables update"); + } + // notify subscribers that wearables started loading. See EXT-7777 // *TODO: find more proper place to not be called from deprecated method. // Seems such place is found: LLInitialWearablesFetch::processContents() @@ -1619,6 +1628,11 @@ void LLAgentWearables::queryWearableCache() //VWR-22113: gAgent.getRegion() can return null if invalid, seen here on logout if(gAgent.getRegion()) { + if (isAgentAvatarValid()) + { + gAgentAvatarp->outputRezTiming("Fetching textures from cache"); + } + llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl; gMessageSystem->sendReliable(gAgent.getRegion()->getHost()); gAgentQueryManager.mNumPendingQueries++; diff --git a/indra/newview/llagentwearablesfetch.cpp b/indra/newview/llagentwearablesfetch.cpp index 1edc96e165..8cba54347e 100644 --- a/indra/newview/llagentwearablesfetch.cpp +++ b/indra/newview/llagentwearablesfetch.cpp @@ -87,6 +87,10 @@ public: LLInitialWearablesFetch::LLInitialWearablesFetch(const LLUUID& cof_id) : LLInventoryFetchDescendentsObserver(cof_id) { + if (isAgentAvatarValid()) + { + gAgentAvatarp->outputRezTiming("Initial wearables fetch started"); + } } LLInitialWearablesFetch::~LLInitialWearablesFetch() @@ -101,6 +105,10 @@ void LLInitialWearablesFetch::done() // idle tick instead. gInventory.removeObserver(this); doOnIdleOneTime(boost::bind(&LLInitialWearablesFetch::processContents,this)); + if (isAgentAvatarValid()) + { + gAgentAvatarp->outputRezTiming("Initial wearables fetch done"); + } } void LLInitialWearablesFetch::add(InitialWearableData &data) @@ -111,6 +119,12 @@ void LLInitialWearablesFetch::add(InitialWearableData &data) void LLInitialWearablesFetch::processContents() { + if(!gAgentAvatarp) //no need to process wearables if the agent avatar is deleted. + { + delete this; + return ; + } + // Fetch the wearable items from the Current Outfit Folder LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t wearable_array; diff --git a/indra/newview/llagentwearablesfetch.h b/indra/newview/llagentwearablesfetch.h index 7dafab4a33..bedc445c0e 100644 --- a/indra/newview/llagentwearablesfetch.h +++ b/indra/newview/llagentwearablesfetch.h @@ -40,6 +40,8 @@ //-------------------------------------------------------------------- class LLInitialWearablesFetch : public LLInventoryFetchDescendentsObserver { + LOG_CLASS(LLInitialWearablesFetch); + public: LLInitialWearablesFetch(const LLUUID& cof_id); ~LLInitialWearablesFetch(); diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp index 663257042e..33f5373d7e 100644 --- a/indra/newview/llappearancemgr.cpp +++ b/indra/newview/llappearancemgr.cpp @@ -268,6 +268,8 @@ struct LLFoundData class LLWearableHoldingPattern { + LOG_CLASS(LLWearableHoldingPattern); + public: LLWearableHoldingPattern(); ~LLWearableHoldingPattern(); @@ -436,6 +438,11 @@ void LLWearableHoldingPattern::checkMissingWearables() void LLWearableHoldingPattern::onAllComplete() { + if (isAgentAvatarValid()) + { + gAgentAvatarp->outputRezTiming("Agent wearables fetch complete"); + } + if (!isMostRecent()) { llwarns << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << llendl; @@ -2363,6 +2370,8 @@ void LLAppearanceMgr::autopopulateOutfits() // Handler for anything that's deferred until avatar de-clouds. void LLAppearanceMgr::onFirstFullyVisible() { + gAgentAvatarp->outputRezTiming("Avatar fully loaded"); + gAgentAvatarp->reportAvatarRezTime(); gAgentAvatarp->debugAvatarVisible(); // The auto-populate is failing at the point of generating outfits diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp old mode 100755 new mode 100644 index 8bf4d94059..1174d108d2 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -45,6 +45,8 @@ #include "llwindow.h" #include "llviewerstats.h" #include "llviewerstatsrecorder.h" +#include "llmarketplacefunctions.h" +#include "llmarketplacenotifications.h" #include "llmd5.h" #include "llmeshrepository.h" #include "llpumpio.h" @@ -75,6 +77,7 @@ //#include "llfirstuse.h" #include "llrender.h" #include "llteleporthistory.h" +#include "lltoast.h" #include "lllocationhistory.h" #include "llfasttimerview.h" #include "llvector4a.h" @@ -522,6 +525,8 @@ static void settings_to_globals() LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize")); + LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); + LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; @@ -556,42 +561,6 @@ static void settings_modify() gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); gAuditTexture = gSavedSettings.getBOOL("AuditTexture"); -#if LL_VECTORIZE - if (gSysCPU.hasAltivec()) - { - gSavedSettings.setBOOL("VectorizeEnable", TRUE ); - gSavedSettings.setU32("VectorizeProcessor", 0 ); - } - else - if (gSysCPU.hasSSE2()) - { - gSavedSettings.setBOOL("VectorizeEnable", TRUE ); - gSavedSettings.setU32("VectorizeProcessor", 2 ); - } - else - if (gSysCPU.hasSSE()) - { - gSavedSettings.setBOOL("VectorizeEnable", TRUE ); - gSavedSettings.setU32("VectorizeProcessor", 1 ); - } - else - { - // Don't bother testing or running if CPU doesn't support it. JC - gSavedSettings.setBOOL("VectorizePerfTest", FALSE ); - gSavedSettings.setBOOL("VectorizeEnable", FALSE ); - gSavedSettings.setU32("VectorizeProcessor", 0 ); - gSavedSettings.setBOOL("VectorizeSkin", FALSE); - } -#else - // This build target doesn't support SSE, don't test/run. - gSavedSettings.setBOOL("VectorizePerfTest", FALSE ); - gSavedSettings.setBOOL("VectorizeEnable", FALSE ); - gSavedSettings.setU32("VectorizeProcessor", 0 ); - gSavedSettings.setBOOL("VectorizeSkin", FALSE); - - // disable fullscreen mode, unsupported - gSavedSettings.setBOOL("WindowFullScreen", FALSE); -#endif } class LLFastTimerLogThread : public LLThread @@ -753,7 +722,9 @@ bool LLAppViewer::init() // *NOTE:Mani - LLCurl::initClass is not thread safe. // Called before threads are created. - LLCurl::initClass(gSavedSettings.getBOOL("CurlUseMultipleThreads")); + LLCurl::initClass(gSavedSettings.getF32("CurlRequestTimeOut"), + gSavedSettings.getS32("CurlMaximumNumberOfHandles"), + gSavedSettings.getBOOL("CurlUseMultipleThreads")); LL_INFOS("InitInfo") << "LLCurl initialized." << LL_ENDL ; LLMachineID::init(); @@ -773,7 +744,7 @@ bool LLAppViewer::init() LLViewerAssetStatsFF::init(); } - initThreads(); + initThreads(); LL_INFOS("InitInfo") << "Threads initialized." << LL_ENDL ; // Initialize settings early so that the defaults for ignorable dialogs are @@ -875,8 +846,6 @@ bool LLAppViewer::init() LLAgent::parseTeleportMessages("teleport_strings.xml"); - LLViewerJointMesh::updateVectorize(); - // load MIME type -> media impl mappings std::string mime_types_name; #if LL_DARWIN @@ -1381,17 +1350,19 @@ bool LLAppViewer::mainLoop() { S32 work_pending = 0; S32 io_pending = 0; + F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); + { LLFastTimer ftm(FTM_TEXTURE_CACHE); - work_pending += LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread + work_pending += LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread } { LLFastTimer ftm(FTM_DECODE); - work_pending += LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread + work_pending += LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread } { LLFastTimer ftm(FTM_DECODE); - work_pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread + work_pending += LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread } { @@ -1417,6 +1388,11 @@ bool LLAppViewer::mainLoop() } } gMeshRepo.update() ; + + if(!LLCurl::getCurlThread()->update(1)) + { + LLCurl::getCurlThread()->pause() ; //nothing in the curl thread. + } if(!total_work_pending) //pause texture fetching threads if nothing to process. { @@ -1511,6 +1487,9 @@ void LLAppViewer::flushVFSIO() bool LLAppViewer::cleanup() { + //ditch LLVOAvatarSelf instance + gAgentAvatarp = NULL; + // workaround for DEV-35406 crash on shutdown LLEventPumps::instance().reset(); @@ -1812,6 +1791,7 @@ bool LLAppViewer::cleanup() pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread pending += LLVFSThread::updateClass(0); pending += LLLFSThread::updateClass(0); + pending += LLCurl::getCurlThread()->update(1) ; F64 idle_time = idleTimer.getElapsedTimeF64(); if(!pending) { @@ -1823,6 +1803,7 @@ bool LLAppViewer::cleanup() break; } } + LLCurl::getCurlThread()->pause() ; // Delete workers first // shotdown all worker threads before deleting them in case of co-dependencies @@ -2860,11 +2841,21 @@ bool LLAppViewer::initWindow() // always start windowed BOOL ignorePixelDepth = gSavedSettings.getBOOL("IgnorePixelDepth"); - gViewerWindow = new LLViewerWindow(gWindowTitle, - VIEWER_WINDOW_CLASSNAME, - gSavedSettings.getS32("WindowX"), gSavedSettings.getS32("WindowY"), - gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight"), - gSavedSettings.getBOOL("WindowFullScreen"), ignorePixelDepth); + + LLViewerWindow::Params window_params; + window_params + .title(gWindowTitle) + .name(VIEWER_WINDOW_CLASSNAME) + .x(gSavedSettings.getS32("WindowX")) + .y(gSavedSettings.getS32("WindowY")) + .width(gSavedSettings.getU32("WindowWidth")) + .height(gSavedSettings.getU32("WindowHeight")) + .min_width(gSavedSettings.getU32("MinWindowWidth")) + .min_height(gSavedSettings.getU32("MinWindowHeight")) + .fullscreen(gSavedSettings.getBOOL("FullScreen")) + .ignore_pixel_depth(ignorePixelDepth); + + gViewerWindow = new LLViewerWindow(window_params); LL_INFOS("AppInit") << "gViewerwindow created." << LL_ENDL; @@ -4070,6 +4061,7 @@ void LLAppViewer::idle() LLFrameTimer::updateFrameTime(); LLFrameTimer::updateFrameCount(); LLEventTimer::updateClass(); + LLNotificationsUI::LLToast::updateClass(); LLCriticalDamp::updateInterpolants(); LLMortician::updateClass(); LLFilePickerThread::clearDead(); //calls LLFilePickerThread::notify() @@ -4419,6 +4411,10 @@ void LLAppViewer::idle() // update media focus LLViewerMediaFocus::getInstance()->update(); + + // Update marketplace + LLMarketplaceInventoryImporter::update(); + LLMarketplaceInventoryNotifications::update(); // objects and camera should be in sync, do LOD calculations now { diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 647ace7ee3..bad60a9757 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -26,11 +26,16 @@ #include "llviewerprecompiledheaders.h" +#ifdef INCLUDE_VLD +#include "vld.h" +#endif + #include "llappviewerwin32.h" #include "llmemtype.h" -#include "llwindowwin32.cpp" // *FIX: for setting gIconResource. +#include "llwindowwin32.h" // *FIX: for setting gIconResource. +#include "llgl.h" #include "res/resource.h" // *FIX: for setting gIconResource. #include //_O_APPEND @@ -104,6 +109,14 @@ int APIENTRY WINMAIN(HINSTANCE hInstance, LPSTR lpCmdLine, int nCmdShow) { +#ifdef INCLUDE_VLD + // only works for debug builds (hard coded into vld.h) + #ifdef _DEBUG + // start with Visual Leak Detector turned off + VLDGlobalDisable(); + #endif // _DEBUG +#endif // INCLUDE_VLD + LLMemType mt1(LLMemType::MTYPE_STARTUP); const S32 MAX_HEAPS = 255; diff --git a/indra/newview/llassetuploadqueue.cpp b/indra/newview/llassetuploadqueue.cpp index 7e50098a17..f943759bb8 100644 --- a/indra/newview/llassetuploadqueue.cpp +++ b/indra/newview/llassetuploadqueue.cpp @@ -123,7 +123,9 @@ public: for(LLSD::array_const_iterator line = compile_errors.beginArray(); line < compile_errors.endArray(); line++) { - mSupplier->log(line->asString()); + std::string str = line->asString(); + str.erase(std::remove(str.begin(), str.end(), '\n'), str.end()); + mSupplier->log(str); llinfos << content["errors"] << llendl; } } diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp index 40a4d665f8..65bfc990d1 100644 --- a/indra/newview/llassetuploadresponders.cpp +++ b/indra/newview/llassetuploadresponders.cpp @@ -295,6 +295,11 @@ void LLAssetUploadResponder::uploadFailure(const LLSD& content) { // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); + LLFloater* floater_snapshot = LLFloaterReg::findInstance("snapshot"); + if (floater_snapshot) + { + floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", false).with("msg", "inventory"))); + } std::string reason = content["state"]; // deal with L$ errors diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp index 10fd6b739e..f618af9536 100755 --- a/indra/newview/llavataractions.cpp +++ b/indra/newview/llavataractions.cpp @@ -302,6 +302,12 @@ void LLAvatarActions::startConference(const uuid_vec_t& ids) make_ui_sound("UISndStartIM"); } +static const char* get_profile_floater_name(const LLUUID& avatar_id) +{ + // Use different floater XML for our profile to be able to save its rect. + return avatar_id == gAgentID ? "my_profile" : "profile"; +} + static void on_avatar_name_show_profile(const LLUUID& agent_id, const LLAvatarName& av_name) { std::string username = av_name.mUsername; @@ -314,15 +320,10 @@ static void on_avatar_name_show_profile(const LLUUID& agent_id, const LLAvatarNa std::string url = getProfileURL(username); // PROFILES: open in webkit window - const bool show_chrome = false; - static LLCachedControl profile_rect(gSavedSettings, "WebProfileRect"); LLFloaterWebContent::Params p; p.url(url). - id(agent_id.asString()). - show_chrome(show_chrome). - window_class("profile"). - preferred_media_size(profile_rect); - LLFloaterReg::showInstance("profile", p); + id(agent_id.asString()); + LLFloaterReg::showInstance(get_profile_floater_name(agent_id), p); } // static @@ -339,14 +340,15 @@ bool LLAvatarActions::profileVisible(const LLUUID& id) { LLSD sd; sd["id"] = id; - LLFloaterWebContent *browser = dynamic_cast (LLFloaterReg::findInstance("profile", sd)); + LLFloater* browser = getProfileFloater(id); return browser && browser->isShown(); } //static LLFloater* LLAvatarActions::getProfileFloater(const LLUUID& id) { - LLFloaterWebContent *browser = dynamic_cast (LLFloaterReg::findInstance("profile", LLSD().with("id", id))); + LLFloaterWebContent *browser = dynamic_cast + (LLFloaterReg::findInstance(get_profile_floater_name(id), LLSD().with("id", id))); return browser; } @@ -355,7 +357,7 @@ void LLAvatarActions::hideProfile(const LLUUID& id) { LLSD sd; sd["id"] = id; - LLFloaterWebContent *browser = dynamic_cast (LLFloaterReg::findInstance("profile", sd)); + LLFloater* browser = getProfileFloater(id); if (browser) { browser->closeFloater(); @@ -678,12 +680,29 @@ namespace action_give_inventory std::string items; build_items_string(inventory_selected_uuids, items); + int folders_count = 0; + std::set::const_iterator it = inventory_selected_uuids.begin(); + + //traverse through selected inventory items and count folders among them + for ( ; it != inventory_selected_uuids.end() && folders_count <=1 ; ++it) + { + LLViewerInventoryCategory* inv_cat = gInventory.getCategory(*it); + if (NULL != inv_cat) + { + folders_count++; + } + } + + // EXP-1599 + // In case of sharing multiple folders, make the confirmation + // dialog contain a warning that only one folder can be shared at a time. + std::string notification = (folders_count > 1) ? "ShareFolderConfirmation" : "ShareItemsConfirmation"; LLSD substitutions; substitutions["RESIDENTS"] = residents; substitutions["ITEMS"] = items; LLShareInfo::instance().mAvatarNames = avatar_names; LLShareInfo::instance().mAvatarUuids = avatar_uuids; - LLNotificationsUtil::add("ShareItemsConfirmation", substitutions, LLSD(), &give_inventory_cb); + LLNotificationsUtil::add(notification, substitutions, LLSD(), &give_inventory_cb); } } @@ -705,7 +724,7 @@ std::set LLAvatarActions::getInventorySelectedUUIDs() LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("inventory"); if (sidepanel_inventory) { - inventory_selected_uuids = sidepanel_inventory->getInboxOrOutboxSelectionList(); + inventory_selected_uuids = sidepanel_inventory->getInboxSelectionList(); } } @@ -719,6 +738,11 @@ void LLAvatarActions::shareWithAvatars() LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(give_inventory, _1, _2), TRUE, FALSE); + if (!picker) + { + return; + } + picker->setOkBtnEnableCb(boost::bind(is_give_inventory_acceptable)); picker->openFriendsTab(); LLNotificationsUtil::add("ShareNotification"); diff --git a/indra/newview/llavatariconctrl.cpp b/indra/newview/llavatariconctrl.cpp old mode 100644 new mode 100755 index 42e7decec1..b539ac38ed --- a/indra/newview/llavatariconctrl.cpp +++ b/indra/newview/llavatariconctrl.cpp @@ -75,6 +75,9 @@ void LLAvatarIconIDCache::load () LLUUID icon_id; LLDate date; + if (line.length()<=uuid_len*2) + continue; // short line, bail out to prevent substr calls throwing exception. + std::string avatar_id_str = line.substr(0,uuid_len); std::string icon_id_str = line.substr(uuid_len,uuid_len); diff --git a/indra/newview/llcallfloater.cpp b/indra/newview/llcallfloater.cpp index e3217668c5..f2375bfa4f 100644 --- a/indra/newview/llcallfloater.cpp +++ b/indra/newview/llcallfloater.cpp @@ -188,7 +188,7 @@ void LLCallFloater::draw() // Need to resort the participant list if it's in sort by recent speaker order. if (mParticipants) - mParticipants->updateRecentSpeakersOrder(); + mParticipants->update(); LLFloater::draw(); } @@ -333,6 +333,7 @@ void LLCallFloater::refreshParticipantList() if (!non_avatar_caller) { + llassert(mParticipants == NULL); // check for possible memory leak mParticipants = new LLParticipantList(mSpeakerManager, mAvatarList, true, mVoiceType != VC_GROUP_CHAT && mVoiceType != VC_AD_HOC_CHAT, false); mParticipants->setValidateSpeakerCallback(boost::bind(&LLCallFloater::validateSpeaker, this, _1)); const U32 speaker_sort_order = gSavedSettings.getU32("SpeakerParticipantDefaultOrder"); diff --git a/indra/newview/llchathistory.cpp b/indra/newview/llchathistory.cpp index 42de47e777..f530d10ddc 100644 --- a/indra/newview/llchathistory.cpp +++ b/indra/newview/llchathistory.cpp @@ -621,7 +621,6 @@ void LLChatHistory::initFromParams(const LLChatHistory::Params& p) panel_p.has_border = false; panel_p.mouse_opaque = false; panel_p.min_dim = 30; - panel_p.max_dim = S32_MAX; panel_p.auto_resize = true; panel_p.user_resize = false; diff --git a/indra/newview/llchiclet.cpp b/indra/newview/llchiclet.cpp index a076374903..a661808d1f 100644 --- a/indra/newview/llchiclet.cpp +++ b/indra/newview/llchiclet.cpp @@ -250,6 +250,12 @@ LLIMWellChiclet::LLIMWellChiclet(const Params& p) LLIMWellChiclet::~LLIMWellChiclet() { + LLIMWellWindow* im_well_window = LLIMWellWindow::findInstance(); + if (im_well_window) + { + im_well_window->setSysWellChiclet(NULL); + } + LLIMMgr::getInstance()->removeSessionObserver(this); } @@ -296,6 +302,13 @@ void LLIMWellChiclet::createMenu() void LLIMWellChiclet::messageCountChanged(const LLSD& session_data) { + // The singleton class LLChicletBar instance might be already deleted + // so don't create a new one. + if (!LLChicletBar::instanceExists()) + { + return; + } + const LLUUID& session_id = session_data["session_id"]; const S32 counter = LLChicletBar::getInstance()->getTotalUnreadIMCount(); const bool im_not_visible = !LLFloaterReg::instanceVisible("im_container") @@ -1100,8 +1113,8 @@ LLChicletPanel::~LLChicletPanel() } } -void im_chiclet_callback(LLChicletPanel* panel, const LLSD& data){ - +void LLChicletPanel::onMessageCountChanged(const LLSD& data) +{ LLUUID session_id = data["session_id"].asUUID(); S32 unread = data["participant_unread"].asInteger(); @@ -1126,7 +1139,7 @@ void im_chiclet_callback(LLChicletPanel* panel, const LLSD& data){ } } -void object_chiclet_callback(const LLSD& data) +void LLChicletPanel::objectChicletCallback(const LLSD& data) { LLUUID notification_id = data["notification_id"]; bool new_message = data["new_message"]; @@ -1150,10 +1163,10 @@ void object_chiclet_callback(const LLSD& data) BOOL LLChicletPanel::postBuild() { LLPanel::postBuild(); - LLIMModel::instance().addNewMsgCallback(boost::bind(im_chiclet_callback, this, _1)); - LLIMModel::instance().addNoUnreadMsgsCallback(boost::bind(im_chiclet_callback, this, _1)); - LLScriptFloaterManager::getInstance()->addNewObjectCallback(boost::bind(object_chiclet_callback, _1)); - LLScriptFloaterManager::getInstance()->addToggleObjectFloaterCallback(boost::bind(object_chiclet_callback, _1)); + LLIMModel::instance().addNewMsgCallback(boost::bind(&LLChicletPanel::onMessageCountChanged, this, _1)); + LLIMModel::instance().addNoUnreadMsgsCallback(boost::bind(&LLChicletPanel::onMessageCountChanged, this, _1)); + LLScriptFloaterManager::getInstance()->addNewObjectCallback(boost::bind(&LLChicletPanel::objectChicletCallback, this, _1)); + LLScriptFloaterManager::getInstance()->addToggleObjectFloaterCallback(boost::bind(&LLChicletPanel::objectChicletCallback, this, _1)); LLIMChiclet::sFindChicletsSignal.connect(boost::bind(&LLChicletPanel::findChiclet, this, _1)); LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLChicletPanel::onCurrentVoiceChannelChanged, this, _1)); diff --git a/indra/newview/llchiclet.h b/indra/newview/llchiclet.h index 1f1069dcb4..19683492c2 100644 --- a/indra/newview/llchiclet.h +++ b/indra/newview/llchiclet.h @@ -1158,6 +1158,10 @@ protected: */ void onChicletSizeChanged(LLChiclet* ctrl, const LLSD& param); + void onMessageCountChanged(const LLSD& data); + + void objectChicletCallback(const LLSD& data); + typedef std::vector chiclet_list_t; /** diff --git a/indra/newview/llchicletbar.cpp b/indra/newview/llchicletbar.cpp index a17e1d13f5..f1bc51fbe7 100644 --- a/indra/newview/llchicletbar.cpp +++ b/indra/newview/llchicletbar.cpp @@ -35,34 +35,13 @@ // newview includes #include "llchiclet.h" #include "llimfloater.h" // for LLIMFloater +#include "llpaneltopinfobar.h" #include "llsyswellwindow.h" namespace { const std::string& PANEL_CHICLET_NAME = "chiclet_list_panel"; - S32 get_panel_min_width(LLLayoutStack* stack, LLView* panel) - { - S32 minimal_width = 0; - llassert(stack); - if ( stack && panel && panel->getVisible() ) - { - stack->getPanelMinSize(panel->getName(), &minimal_width); - } - return minimal_width; - } - - S32 get_panel_max_width(LLLayoutStack* stack, LLPanel* panel) - { - S32 max_width = 0; - llassert(stack); - if ( stack && panel && panel->getVisible() ) - { - stack->getPanelMaxSize(panel->getName(), &max_width); - } - return max_width; - } - S32 get_curr_width(LLUICtrl* ctrl) { S32 cur_width = 0; @@ -181,6 +160,9 @@ BOOL LLChicletBar::postBuild() showWellButton("im_well", !LLIMWellWindow::getInstance()->isWindowEmpty()); showWellButton("notification_well", !LLNotificationWellWindow::getInstance()->isWindowEmpty()); + LLPanelTopInfoBar::instance().setResizeCallback(boost::bind(&LLChicletBar::fitWithTopInfoBar, this)); + LLPanelTopInfoBar::instance().setVisibleCallback(boost::bind(&LLChicletBar::fitWithTopInfoBar, this)); + return TRUE; } @@ -230,15 +212,8 @@ void LLChicletBar::reshape(S32 width, S32 height, BOOL called_from_parent) { // Firstly, update layout stack to ensure we deal with correct panel sizes. { - BOOL saved_anim = mToolbarStack->getAnimate(); - // Set chiclet panel to be autoresized by default. - mToolbarStack->updatePanelAutoResize(PANEL_CHICLET_NAME, TRUE); - // Disable animation to prevent layout updating in several frames. - mToolbarStack->setAnimate(FALSE); // Force the updating of layout to reset panels collapse factor. mToolbarStack->updateLayout(); - // Restore animate state. - mToolbarStack->setAnimate(saved_anim); } // chiclet bar is narrowed @@ -338,3 +313,33 @@ S32 LLChicletBar::getChicletPanelShrinkHeadroom() const llassert(shrink_headroom >= 0); // the panel cannot get narrower than the minimum return shrink_headroom; } + +void LLChicletBar::fitWithTopInfoBar() +{ + LLPanelTopInfoBar& top_info_bar = LLPanelTopInfoBar::instance(); + + LLRect rect = getRect(); + S32 width = rect.getWidth(); + + if (top_info_bar.getVisible()) + { + S32 delta = top_info_bar.calcScreenRect().mRight - calcScreenRect().mLeft; + if (delta < 0 && rect.mLeft < llabs(delta)) + delta = -rect.mLeft; + rect.setLeftTopAndSize(rect.mLeft + delta, rect.mTop, rect.getWidth(), rect.getHeight()); + width = rect.getWidth() - delta; + } + else + { + LLView* parent = getParent(); + if (parent) + { + LLRect parent_rect = parent->getRect(); + rect.setLeftTopAndSize(0, rect.mTop, rect.getWidth(), rect.getHeight()); + width = parent_rect.getWidth(); + } + } + + setRect(rect); + LLPanel::reshape(width, rect.getHeight(), false); +} diff --git a/indra/newview/llchicletbar.h b/indra/newview/llchicletbar.h index 224dfbb647..1427bf95e0 100644 --- a/indra/newview/llchicletbar.h +++ b/indra/newview/llchicletbar.h @@ -89,6 +89,12 @@ private: */ S32 getChicletPanelShrinkHeadroom() const; + /** + * function adjusts Chiclet bar width to prevent overlapping with Mini-Location bar + * EXP-1463 + */ + void fitWithTopInfoBar(); + protected: LLChicletBar(const LLSD& key = LLSD()); diff --git a/indra/newview/llcofwearables.cpp b/indra/newview/llcofwearables.cpp index 54598f90c8..e9c7a3fa03 100644 --- a/indra/newview/llcofwearables.cpp +++ b/indra/newview/llcofwearables.cpp @@ -328,6 +328,19 @@ BOOL LLCOFWearables::postBuild() return LLPanel::postBuild(); } +void LLCOFWearables::setAttachmentsTitle() +{ + if (mAttachmentsTab) + { + U32 free_slots = MAX_AGENT_ATTACHMENTS - mAttachments->size(); + + LLStringUtil::format_map_t args_attachments; + args_attachments["[COUNT]"] = llformat ("%d", free_slots); + std::string attachments_title = LLTrans::getString("Attachments remain", args_attachments); + mAttachmentsTab->setTitle(attachments_title); + } +} + void LLCOFWearables::onSelectionChange(LLFlatListView* selected_list) { if (!selected_list) return; @@ -490,6 +503,7 @@ void LLCOFWearables::populateAttachmentsAndBodypartsLists(const LLInventoryModel { mAttachments->sort(); mAttachments->notify(REARRANGE); //notifying the parent about the list's size change (cause items were added with rearrange=false) + setAttachmentsTitle(); } else { diff --git a/indra/newview/llcofwearables.h b/indra/newview/llcofwearables.h index 1f8d6d0c94..9957d6a64e 100644 --- a/indra/newview/llcofwearables.h +++ b/indra/newview/llcofwearables.h @@ -91,6 +91,8 @@ public: */ void selectClothing(LLWearableType::EType clothing_type); + void setAttachmentsTitle(); + protected: void populateAttachmentsAndBodypartsLists(const LLInventoryModel::item_array_t& cof_items); diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp index a42677845e..4f5f9e22b6 100644 --- a/indra/newview/llcompilequeue.cpp +++ b/indra/newview/llcompilequeue.cpp @@ -100,6 +100,7 @@ BOOL LLFloaterScriptQueue::postBuild() { childSetAction("close",onCloseBtn,this); getChildView("close")->setEnabled(FALSE); + setVisible(true); return TRUE; } @@ -158,7 +159,6 @@ void LLFloaterScriptQueue::addObject(const LLUUID& id) BOOL LLFloaterScriptQueue::start() { - //llinfos << "LLFloaterCompileQueue::start()" << llendl; std::string buffer; LLSelectMgr *mgr = LLSelectMgr::getInstance(); @@ -178,7 +178,7 @@ BOOL LLFloaterScriptQueue::start() args["[COUNT]"] = llformat ("%d", mObjectIDs.count()); buffer = getString ("Starting", args); - getChild("queue output")->setCommentText(buffer); + getChild("queue output")->addSimpleElement(buffer, ADD_BOTTOM); return nextObject(); } @@ -211,7 +211,7 @@ BOOL LLFloaterScriptQueue::nextObject() if(isDone() && !mDone) { mDone = true; - getChild("queue output")->setCommentText(getString("Done")); + getChild("queue output")->addSimpleElement(getString("Done"), ADD_BOTTOM); getChildView("close")->setEnabled(TRUE); } return successful_start; @@ -277,7 +277,7 @@ public: return; } - queue->getChild("queue output")->setCommentText(message); + queue->getChild("queue output")->addSimpleElement(message, ADD_BOTTOM); } private: @@ -464,7 +464,7 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id, } if(queue && (buffer.size() > 0)) { - queue->getChild("queue output")->setCommentText(buffer); + queue->getChild("queue output")->addSimpleElement(buffer, ADD_BOTTOM); } delete data; } @@ -637,7 +637,7 @@ void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj, LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); std::string buffer; buffer = getString("Resetting") + (": ") + item->getName(); - getChild("queue output")->setCommentText(buffer); + getChild("queue output")->addSimpleElement(buffer, ADD_BOTTOM); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ScriptReset); msg->nextBlockFast(_PREHASH_AgentData); @@ -690,7 +690,7 @@ void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj, LLScrollListCtrl* list = getChild("queue output"); std::string buffer; buffer = getString("Running") + (": ") + item->getName(); - list->setCommentText(buffer); + list->addSimpleElement(buffer, ADD_BOTTOM); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_SetScriptRunning); @@ -745,7 +745,7 @@ void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj, LLScrollListCtrl* list = getChild("queue output"); std::string buffer; buffer = getString("NotRunning") + (": ") +item->getName(); - list->setCommentText(buffer); + list->addSimpleElement(buffer, ADD_BOTTOM); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_SetScriptRunning); diff --git a/indra/newview/llcylinder.cpp b/indra/newview/llcylinder.cpp index 4901e29691..f353851a25 100644 --- a/indra/newview/llcylinder.cpp +++ b/indra/newview/llcylinder.cpp @@ -37,261 +37,39 @@ #include "llgl.h" #include "llglheaders.h" -LLCylinder gCylinder; LLCone gCone; -GLUquadricObj* gQuadObj = NULL; - -static const GLint SLICES[] = { 30, 20, 12, 6 }; // same as sphere slices -static const GLint STACKS = 2; -static const GLfloat RADIUS = 0.5f; - -// draws a cylinder or cone -// returns approximate number of triangles required -U32 draw_cylinder_side(GLint slices, GLint stacks, GLfloat base_radius, GLfloat top_radius) -{ - U32 triangles = 0; - GLfloat height = 1.0f; - - if (!gQuadObj) - { - gQuadObj = gluNewQuadric(); - if (!gQuadObj) llerror("draw_cylindrical_body couldn't allocated quadric", 0); - } - - gluQuadricDrawStyle(gQuadObj, GLU_FILL); - gluQuadricNormals(gQuadObj, GLU_SMOOTH); - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - gluQuadricTexture(gQuadObj, GL_TRUE); - gluCylinder(gQuadObj, base_radius, top_radius, height, slices, stacks); - triangles += stacks * (slices * 2); - - - return triangles; -} - - -// Returns number of triangles required to draw -// Need to know if top or not to set lighting normals -const BOOL TOP = TRUE; -const BOOL BOTTOM = FALSE; -U32 draw_cylinder_cap(GLint slices, GLfloat base_radius, BOOL is_top) -{ - U32 triangles = 0; - - if (!gQuadObj) - { - gQuadObj = gluNewQuadric(); - if (!gQuadObj) llerror("draw_cylinder_base couldn't allocated quadric", 0); - } - - gluQuadricDrawStyle(gQuadObj, GLU_FILL); - gluQuadricNormals(gQuadObj, GLU_SMOOTH); - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - gluQuadricTexture(gQuadObj, GL_TRUE); - - // no hole in the middle of the disk, and just one ring - GLdouble inner_radius = 0.0; - GLint rings = 1; - - // normals point in +z for top, -z for base - if (is_top) - { - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - } - else - { - gluQuadricOrientation(gQuadObj, GLU_INSIDE); - } - gluDisk(gQuadObj, inner_radius, base_radius, slices, rings); - triangles += slices; - - return triangles; -} - -void LLCylinder::drawSide(S32 detail) -{ - draw_cylinder_side(SLICES[detail], STACKS, RADIUS, RADIUS); -} - -void LLCylinder::drawTop(S32 detail) -{ - draw_cylinder_cap(SLICES[detail], RADIUS, TOP); -} - -void LLCylinder::drawBottom(S32 detail) -{ - draw_cylinder_cap(SLICES[detail], RADIUS, BOTTOM); -} - -void LLCylinder::prerender() -{ -} - -void LLCylinder::cleanupGL() -{ - if (gQuadObj) - { - gluDeleteQuadric(gQuadObj); - gQuadObj = NULL; - } -} - -void LLCylinder::render(F32 pixel_area) -{ - renderface(pixel_area, 0); - renderface(pixel_area, 1); - renderface(pixel_area, 2); -} - - -void LLCylinder::renderface(F32 pixel_area, S32 face) -{ - if (face < 0 || face > 2) - { - llerror("LLCylinder::renderface() invalid face number", face); - return; - } - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - S32 level_of_detail; - - if (pixel_area > 20000.f) - { - level_of_detail = 0; - } - else if (pixel_area > 1600.f) - { - level_of_detail = 1; - } - else if (pixel_area > 200.f) - { - level_of_detail = 2; - } - else - { - level_of_detail = 3; - } - - if (level_of_detail < 0 || CYLINDER_LEVELS_OF_DETAIL <= level_of_detail) - { - llerror("LLCylinder::renderface() invalid level of detail", level_of_detail); - return; - } - - LLVertexBuffer::unbind(); - - switch(face) - { - case 0: - glTranslatef(0.f, 0.f, -0.5f); - drawSide(level_of_detail); - break; - case 1: - glTranslatef(0.0f, 0.f, 0.5f); - drawTop(level_of_detail); - break; - case 2: - glTranslatef(0.0f, 0.f, -0.5f); - drawBottom(level_of_detail); - break; - default: - llerror("LLCylinder::renderface() fell out of switch", 0); - break; - } - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); -} - - // // Cones // -void LLCone::prerender() +void LLCone::render(S32 sides) { -} + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex3f(0,0,0); -void LLCone::cleanupGL() -{ - if (gQuadObj) + for (U32 i = 0; i < sides; i++) { - gluDeleteQuadric(gQuadObj); - gQuadObj = NULL; + F32 a = (F32) i/sides * F_PI*2.f; + F32 x = cosf(a)*0.5f; + F32 y = sinf(a)*0.5f; + gGL.vertex3f(x,y,-.5f); } -} + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f); -void LLCone::drawSide(S32 detail) -{ - draw_cylinder_side( SLICES[detail], STACKS, RADIUS, 0.f ); -} + gGL.end(); -void LLCone::drawBottom(S32 detail) -{ - draw_cylinder_cap( SLICES[detail], RADIUS, BOTTOM ); -} - -void LLCone::render(S32 level_of_detail) -{ - GLfloat height = 1.0f; - - if (level_of_detail < 0 || CONE_LEVELS_OF_DETAIL <= level_of_detail) + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex3f(0.f, 0.f, 0.5f); + for (U32 i = 0; i < sides; i++) { - llerror("LLCone::render() invalid level of detail", level_of_detail); - return; + F32 a = (F32) i/sides * F_PI*2.f; + F32 x = cosf(a)*0.5f; + F32 y = sinf(a)*0.5f; + gGL.vertex3f(x,y,-0.5f); } + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - // center object at 0 - glTranslatef(0.f, 0.f, - height / 2.0f); - - drawSide(level_of_detail); - drawBottom(level_of_detail); - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.end(); } - -void LLCone::renderface(S32 level_of_detail, S32 face) -{ - if (face < 0 || face > 1) - { - llerror("LLCone::renderface() invalid face number", face); - return; - } - - if (level_of_detail < 0 || CONE_LEVELS_OF_DETAIL <= level_of_detail) - { - llerror("LLCone::renderface() invalid level of detail", level_of_detail); - return; - } - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - LLVertexBuffer::unbind(); - - switch(face) - { - case 0: - glTranslatef(0.f, 0.f, -0.5f); - drawSide(level_of_detail); - break; - case 1: - glTranslatef(0.f, 0.f, -0.5f); - drawBottom(level_of_detail); - break; - default: - llerror("LLCylinder::renderface() fell out of switch", 0); - break; - } - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); -} diff --git a/indra/newview/llcylinder.h b/indra/newview/llcylinder.h index 40a669ceb6..4369f06659 100644 --- a/indra/newview/llcylinder.h +++ b/indra/newview/llcylinder.h @@ -30,45 +30,18 @@ //#include "stdtypes.h" //#include "llgl.h" -// -// Cylinders -// -const S32 CYLINDER_LEVELS_OF_DETAIL = 4; -const S32 CYLINDER_FACES = 3; - -class LLCylinder -{ -public: - void prerender(); - void drawTop(S32 detail); - void drawSide(S32 detail); - void drawBottom(S32 detail); - void cleanupGL(); - - void render(F32 pixel_area); - void renderface(F32 pixel_area, S32 face); -}; - +#include "llvertexbuffer.h" // // Cones // -const S32 CONE_LOD_HIGHEST = 0; -const S32 CONE_LEVELS_OF_DETAIL = 4; -const S32 CONE_FACES = 2; - class LLCone { public: - void prerender(); - void cleanupGL(); - void drawSide(S32 detail); - void drawBottom(S32 detail); - void render(S32 level_of_detail); - void renderface(S32 level_of_detail, S32 face); + void render(S32 sides = 12); }; -extern LLCylinder gCylinder; + extern LLCone gCone; #endif diff --git a/indra/newview/lldebugview.cpp b/indra/newview/lldebugview.cpp index ba511a3693..7d3170cb76 100644 --- a/indra/newview/lldebugview.cpp +++ b/indra/newview/lldebugview.cpp @@ -55,9 +55,23 @@ LLDebugView* gDebugView = NULL; static LLDefaultChildRegistry::Register r("debug_view"); LLDebugView::LLDebugView(const LLDebugView::Params& p) -: LLView(p) +: LLView(p), + mFastTimerView(NULL), + mMemoryView(NULL), + mDebugConsolep(NULL), + mFloaterSnapRegion(NULL) {} +LLDebugView::~LLDebugView() +{ + // These have already been deleted. Fix the globals appropriately. + gDebugView = NULL; + gTextureView = NULL; + gSceneView = NULL; + gTextureSizeView = NULL; + gTextureCategoryView = NULL; +} + void LLDebugView::init() { LLRect r; @@ -109,8 +123,6 @@ void LLDebugView::init() addChild(gTextureView); //gTextureView->reshape(r.getWidth(), r.getHeight(), TRUE); - - if(gAuditTexture) { @@ -136,22 +148,15 @@ void LLDebugView::init() } } - -LLDebugView::~LLDebugView() -{ - // These have already been deleted. Fix the globals appropriately. - gDebugView = NULL; - gTextureView = NULL; - gSceneView = NULL; - gTextureSizeView = NULL; - gTextureCategoryView = NULL; -} - void LLDebugView::draw() { - LLView* floater_snap_region = getRootView()->getChildView("floater_snap_region"); + if (mFloaterSnapRegion == NULL) + { + mFloaterSnapRegion = getRootView()->getChildView("floater_snap_region"); + } + LLRect debug_rect; - floater_snap_region->localRectToOtherView(floater_snap_region->getLocalRect(), &debug_rect, getParent()); + mFloaterSnapRegion->localRectToOtherView(mFloaterSnapRegion->getLocalRect(), &debug_rect, getParent()); setShape(debug_rect); LLView::draw(); diff --git a/indra/newview/lldebugview.h b/indra/newview/lldebugview.h index 907a42c981..5aec77ad62 100644 --- a/indra/newview/lldebugview.h +++ b/indra/newview/lldebugview.h @@ -51,17 +51,19 @@ public: changeDefault(mouse_opaque, false); } }; + LLDebugView(const Params&); ~LLDebugView(); void init(); void draw(); - + void setStatsVisible(BOOL visible); LLFastTimerView* mFastTimerView; LLMemoryView* mMemoryView; LLConsole* mDebugConsolep; + LLView* mFloaterSnapRegion; }; extern LLDebugView* gDebugView; diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index debac9dcbf..21b21c152a 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -1077,6 +1077,7 @@ BOOL LLDrawable::isVisible() const LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask) : LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB) { + mBridge = this; mDrawable = root; root->setSpatialBridge(this); @@ -1105,6 +1106,15 @@ LLSpatialBridge::~LLSpatialBridge() { group->mSpatialPartition->remove(this, group); } + + //delete octree here so listeners will still be able to access bridge specific state + destroyTree(); +} + +void LLSpatialBridge::destroyTree() +{ + delete mOctree; + mOctree = NULL; } void LLSpatialBridge::updateSpatialExtents() diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 286284f828..35f8a85796 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -384,7 +384,7 @@ BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE; void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); } void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) @@ -394,7 +394,7 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a) { - glColor4f(r,g,b,a); + gGL.diffuseColor4f(r,g,b,a); } @@ -457,10 +457,10 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params) if (params.mModelMatrix != gGLLastMatrix) { gGLLastMatrix = params.mModelMatrix; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); if (params.mModelMatrix) { - glMultMatrixf((GLfloat*) params.mModelMatrix->mMatrix); + gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix); } gPipeline.mMatrixOpCount++; } @@ -494,8 +494,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba { tex_setup = true; gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; } } @@ -519,8 +519,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba if (tex_setup) { - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index c7acbb42c6..64774d06df 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -133,7 +133,7 @@ public: PASS_ALPHA, PASS_ALPHA_MASK, PASS_FULLBRIGHT_ALPHA_MASK, - PASS_ALPHA_SHADOW, + PASS_ALPHA_INVISIBLE, NUM_RENDER_TYPES, }; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 9719140a37..5b62dbc560 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -54,7 +54,7 @@ static BOOL deferred_render = FALSE; LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : LLRenderPass(type), current_shader(NULL), target_shader(NULL), - simple_shader(NULL), fullbright_shader(NULL), + simple_shader(NULL), fullbright_shader(NULL), emissive_shader(NULL), mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF), mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF) { @@ -90,7 +90,7 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS); gDeferredDiffuseAlphaMaskProgram.bind(); - gDeferredDiffuseAlphaMaskProgram.setAlphaRange(0.33f, 1.f); + gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); //render alpha masked objects LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); @@ -136,7 +136,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) simple_shader = NULL; fullbright_shader = NULL; gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.setAlphaRange(0.33f, 1.f); + gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f); } deferred_render = TRUE; @@ -175,11 +175,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) { simple_shader = &gObjectSimpleWaterAlphaMaskProgram; fullbright_shader = &gObjectFullbrightWaterAlphaMaskProgram; + emissive_shader = &gObjectEmissiveWaterProgram; } else { simple_shader = &gObjectSimpleAlphaMaskProgram; fullbright_shader = &gObjectFullbrightAlphaMaskProgram; + emissive_shader = &gObjectEmissiveProgram; } if (mVertexShaderLevel > 0) @@ -230,14 +232,14 @@ void LLDrawPoolAlpha::render(S32 pass) if (!LLPipeline::sRenderDeferred || !deferred_render) { simple_shader->bind(); - simple_shader->setAlphaRange(0.33f, 1.f); + simple_shader->setMinimumAlpha(0.33f); pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } if (fullbright_shader) { fullbright_shader->bind(); - fullbright_shader->setAlphaRange(0.33f, 1.f); + fullbright_shader->setMinimumAlpha(0.33f); } pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); //LLGLSLShader::bindNoShader(); @@ -273,16 +275,16 @@ void LLDrawPoolAlpha::render(S32 pass) if (LLPipeline::sImpostorRender) { fullbright_shader->bind(); - fullbright_shader->setAlphaRange(0.5f, 1.f); + fullbright_shader->setMinimumAlpha(0.5f); simple_shader->bind(); - simple_shader->setAlphaRange(0.5f, 1.f); + simple_shader->setMinimumAlpha(0.5f); } else { fullbright_shader->bind(); - fullbright_shader->setAlphaRange(0.f, 1.f); + fullbright_shader->setMinimumAlpha(0.f); simple_shader->bind(); - simple_shader->setAlphaRange(0.f, 1.f); + simple_shader->setMinimumAlpha(0.f); } } else @@ -319,20 +321,27 @@ void LLDrawPoolAlpha::render(S32 pass) BOOL shaders = gPipeline.canUseVertexShaders(); if(shaders) { - gObjectFullbrightNonIndexedProgram.bind(); + gHighlightProgram.bind(); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); } - glColor4f(1,0,0,1); + + gGL.diffuseColor4f(1,0,0,1); + LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + + pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + if(shaders) { - gObjectFullbrightNonIndexedProgram.unbind(); + gHighlightProgram.unbind(); } } } @@ -472,8 +481,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { tex_setup = true; gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; } } @@ -488,30 +497,34 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. - if (draw_glow_for_this_partition && - params.mGlowColor.mV[3] > 0) + if (current_shader && + draw_glow_for_this_partition && + params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { // install glow-accumulating blend mode gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) + emissive_shader->bind(); + // glow doesn't use vertex colors from the mesh data - params.mVertexBuffer->setBuffer(mask & ~LLVertexBuffer::MAP_COLOR); - glColor4ubv(params.mGlowColor.mV); - + params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); + // do the actual drawing, again params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); // restore our alpha blend mode gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + + current_shader->bind(); } if (tex_setup) { gGL.getTexUnit(0)->activate(); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } } diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index 12a7ae92b1..a4245e561d 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -78,6 +78,7 @@ private: LLGLSLShader* target_shader; LLGLSLShader* simple_shader; LLGLSLShader* fullbright_shader; + LLGLSLShader* emissive_shader; // our 'normal' alpha blend function for this pass LLRender::eBlendFactor mColorSFactor; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 37ee81aeb5..0103373fd2 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -263,7 +263,6 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } void LLDrawPoolAvatar::beginDeferredRiggedAlpha() @@ -271,7 +270,6 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha() sVertexProgram = &gDeferredSkinnedAlphaProgram; gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); gPipeline.enableLightsDynamic(); } @@ -280,7 +278,6 @@ void LLDrawPoolAvatar::endDeferredRiggedAlpha() LLVertexBuffer::unbind(); gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } @@ -314,8 +311,7 @@ void LLDrawPoolAvatar::endPostDeferredAlpha() // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; sSkipOpaque = FALSE; - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - + gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; sShaderLevel = mVertexShaderLevel; @@ -356,27 +352,22 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) if (pass == 0) { sVertexProgram = &gDeferredAvatarShadowProgram; - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); - glColor4f(1,1,1,1); + //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; sVertexProgram->bind(); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } + + gGL.diffuseColor4f(1,1,1,1); } else { sVertexProgram = &gDeferredAttachmentShadowProgram; sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -389,14 +380,12 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) { sRenderingSkinned = FALSE; sVertexProgram->unbind(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } } else { LLVertexBuffer::unbind(); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } } @@ -430,11 +419,6 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) if (pass == 0) { - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); } else @@ -492,11 +476,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) //reset vertex buffer mappings LLVertexBuffer::unbind(); - if (pass == 0) - { //make sure no stale colors are left over from a previous render - glColor4f(1,1,1,1); - } - if (LLPipeline::sImpostorRender) { //impostor render does not have impostors or rigid rendering pass += 2; @@ -535,6 +514,11 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) beginRiggedGlow(); break; } + + if (pass == 0) + { //make sure no stale colors are left over from a previous render + gGL.diffuseColor4f(1,1,1,1); + } } void LLDrawPoolAvatar::endRenderPass(S32 pass) @@ -592,7 +576,7 @@ void LLDrawPoolAvatar::beginImpostor() if (LLGLSLShader::sNoFixedFunction) { gImpostorProgram.bind(); - gImpostorProgram.setAlphaRange(0.01f, 1.f); + gImpostorProgram.setMinimumAlpha(0.01f); } gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); @@ -614,17 +598,17 @@ void LLDrawPoolAvatar::beginRigid() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; } else { - sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNoColorProgram; } if (sVertexProgram != NULL) { //eyeballs render with the specular shader sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); } } else @@ -657,7 +641,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.01f, 1.f); + sVertexProgram->setMinimumAlpha(0.01f); } void LLDrawPoolAvatar::endDeferredImpostor() @@ -672,14 +656,16 @@ void LLDrawPoolAvatar::endDeferredImpostor() void LLDrawPoolAvatar::beginDeferredRigid() { - sVertexProgram = &gDeferredNonIndexedDiffuseProgram; - + sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); + sVertexProgram->setMinimumAlpha(0.2f); } void LLDrawPoolAvatar::endDeferredRigid() { sShaderLevel = mVertexShaderLevel; + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); gGL.getTexUnit(0)->activate(); } @@ -703,11 +689,11 @@ void LLDrawPoolAvatar::beginSkinned() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; } else { - sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNoColorProgram; } } @@ -716,17 +702,6 @@ void LLDrawPoolAvatar::beginSkinned() sRenderingSkinned = TRUE; sVertexProgram->bind(); - if (sShaderLevel >= SHADER_LEVEL_CLOTH) - { - enable_cloth_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING]); - } - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - - if (sShaderLevel >= SHADER_LEVEL_BUMP) - { - enable_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL]); - } - sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); } @@ -742,7 +717,7 @@ void LLDrawPoolAvatar::beginSkinned() if (LLGLSLShader::sNoFixedFunction) { - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); } } @@ -754,16 +729,6 @@ void LLDrawPoolAvatar::endSkinned() sRenderingSkinned = FALSE; sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - if (sShaderLevel >= SHADER_LEVEL_BUMP) - { - disable_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL]); - } - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) - { - disable_cloth_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING]); - } - sVertexProgram->unbind(); sShaderLevel = mVertexShaderLevel; } @@ -809,7 +774,6 @@ void LLDrawPoolAvatar::beginRiggedSimple() { sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -820,7 +784,6 @@ void LLDrawPoolAvatar::endRiggedSimple() { sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -847,7 +810,34 @@ void LLDrawPoolAvatar::endRiggedFullbrightAlpha() void LLDrawPoolAvatar::beginRiggedGlow() { - beginRiggedFullbright(); + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectEmissiveWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectEmissiveProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectEmissiveNonIndexedWaterProgram; + } + else + { + sVertexProgram = &gObjectEmissiveNonIndexedProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sDiffuseChannel = 0; + sVertexProgram->bind(); + } } void LLDrawPoolAvatar::endRiggedGlow() @@ -884,7 +874,6 @@ void LLDrawPoolAvatar::beginRiggedFullbright() { sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -895,7 +884,6 @@ void LLDrawPoolAvatar::endRiggedFullbright() { sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -928,7 +916,6 @@ void LLDrawPoolAvatar::beginRiggedShinySimple() { sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -940,7 +927,6 @@ void LLDrawPoolAvatar::endRiggedShinySimple() LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -974,7 +960,6 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() { sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -986,7 +971,6 @@ void LLDrawPoolAvatar::endRiggedFullbrightShiny() LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -996,14 +980,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedSimple() sVertexProgram = &gDeferredSkinnedDiffuseProgram; sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endDeferredRiggedSimple() { LLVertexBuffer::unbind(); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } @@ -1013,7 +995,6 @@ void LLDrawPoolAvatar::beginDeferredRiggedBump() sVertexProgram->bind(); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endDeferredRiggedBump() @@ -1022,7 +1003,6 @@ void LLDrawPoolAvatar::endDeferredRiggedBump() sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; normal_channel = -1; sDiffuseChannel = 0; sVertexProgram = NULL; @@ -1032,14 +1012,12 @@ void LLDrawPoolAvatar::beginDeferredSkinned() { sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarProgram; - sRenderingSkinned = TRUE; sVertexProgram->bind(); + sVertexProgram->setMinimumAlpha(0.2f); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - gGL.getTexUnit(0)->activate(); } @@ -1047,7 +1025,6 @@ void LLDrawPoolAvatar::endDeferredSkinned() { // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); sVertexProgram->unbind(); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -1161,10 +1138,12 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view + llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted()); + + /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view { gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); - } + }*/ if (pass == 1) { @@ -1255,11 +1234,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) { LLMatrix4 rot_mat; @@ -1273,16 +1247,16 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) wind = wind * rot_mat; wind.mV[VW] = avatarp->mWindVec.mV[VW]; - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_WIND, wind.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); F32 phase = -1.f * (avatarp->mRipplePhase); F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); LLVector4 sin_params(freq, freq, freq, phase); - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_SINWAVE, sin_params.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); gravity = gravity * rot_mat; - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_GRAVITY, gravity.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); } if( !single_avatar || (avatarp == single_avatar) ) @@ -1306,14 +1280,14 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* if (buffer.isNull() || buffer->getTypeMask() != data_mask || - buffer->getRequestedVerts() != vol_face.mNumVertices || - buffer->getRequestedIndices() != vol_face.mNumIndices || + buffer->getNumVerts() != vol_face.mNumVertices || + buffer->getNumIndices() != vol_face.mNumIndices || (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) { face->setGeomIndex(0); face->setIndicesIndex(0); - if (buffer.isNull() || buffer->getTypeMask() != data_mask) + if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) { //make a new buffer if (sShaderLevel > 0) { @@ -1346,7 +1320,21 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLMatrix3 mat_normal(mat3); + //let getGeometryVolume know if alpha should override shiny + U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture()); + + if (type == LLDrawPool::POOL_ALPHA) + { + face->setPoolType(LLDrawPool::POOL_ALPHA); + } + else + { + face->setPoolType(LLDrawPool::POOL_AVATAR); + } + face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); + + buffer->flush(); } if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) @@ -1383,7 +1371,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); - for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + for (U32 j = 0; j < buffer->getNumVerts(); ++j) { LLMatrix4a final_mat; final_mat.clear(); @@ -1483,12 +1471,12 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) continue; } - stop_glerror(); + //stop_glerror(); - const LLVolumeFace& vol_face = volume->getVolumeFace(te); - updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); + //const LLVolumeFace& vol_face = volume->getVolumeFace(te); + //updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); - stop_glerror(); + //stop_glerror(); U32 data_mask = LLFace::getRiggedDataMask(type); @@ -1524,17 +1512,15 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; } - buff->setBuffer(data_mask); - U16 start = face->getGeomStart(); U16 end = start + face->getGeomCount()-1; S32 offset = face->getIndicesStart(); U32 count = face->getIndicesCount(); - if (glow) + /*if (glow) { - glColor4f(0,0,0,face->getTextureEntry()->getGlow()); - } + gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow()); + }*/ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); if (normal_channel > -1) @@ -1544,14 +1530,16 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (face->mTextureMatrix) { - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((F32*) face->mTextureMatrix->mMatrix); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); + buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } else { + buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } } @@ -1560,6 +1548,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) { + updateRiggedVertexBuffers(avatar); renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); } @@ -1568,8 +1557,58 @@ void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) renderRigged(avatar, RIGGED_DEFERRED_BUMP); } +void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) +{ + //update rigged vertex buffers + for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type) + { + for (U32 i = 0; i < mRiggedFace[type].size(); ++i) + { + LLFace* face = mRiggedFace[type][i]; + LLDrawable* drawable = face->getDrawable(); + if (!drawable) + { + continue; + } + + LLVOVolume* vobj = drawable->getVOVolume(); + + if (!vobj) + { + continue; + } + + LLVolume* volume = vobj->getVolume(); + S32 te = face->getTEOffset(); + + if (!volume || volume->getNumVolumeFaces() <= te) + { + continue; + } + + LLUUID mesh_id = volume->getParams().getSculptID(); + if (mesh_id.isNull()) + { + continue; + } + + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id, vobj); + if (!skin) + { + continue; + } + + stop_glerror(); + + const LLVolumeFace& vol_face = volume->getVolumeFace(te); + updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); + } + } +} + void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) { + updateRiggedVertexBuffers(avatar); renderRigged(avatar, RIGGED_SIMPLE); } @@ -1684,34 +1723,3 @@ LLVertexBufferAvatar::LLVertexBufferAvatar() } -void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const -{ - if (sRenderingSkinned) - { - U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0)); - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - - set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], - LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT])); - - if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) - { - set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], - LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); - } - - if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) - { - set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], - LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } - } - else - { - LLVertexBuffer::setupVertexBuffer(data_mask); - } -} - diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index fcd8294af5..69e3068858 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -134,6 +134,7 @@ public: const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face); + void updateRiggedVertexBuffers(LLVOAvatar* avatar); void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); void renderRiggedSimple(LLVOAvatar* avatar); @@ -176,6 +177,7 @@ public: RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_EMISSIVE | LLVertexBuffer::MAP_WEIGHT4, RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, @@ -214,7 +216,6 @@ class LLVertexBufferAvatar : public LLVertexBuffer { public: LLVertexBufferAvatar(); - virtual void setupVertexBuffer(U32 data_mask) const; }; extern S32 AVATAR_OFFSET_POS; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 0742250b0b..b58efe62ab 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -763,7 +763,7 @@ void LLDrawPoolBump::renderBump(U32 pass) LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); /// Get rid of z-fighting with non-bump pass. LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); @@ -786,7 +786,7 @@ void LLDrawPoolBump::endBump(U32 pass) { // Disable texture blending on unit 1 gGL.getTexUnit(1)->activate(); - //gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); // Disable texture blending on unit 0 @@ -1036,51 +1036,48 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) ); LLViewerTexture* bump = NULL; - const F32 BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD = 1000; - if( src_image->getMaxVirtualSize() > BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD ) + + bump_image_map_t* entries_list = NULL; + void (*callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL; + + switch( bump_code ) { - bump_image_map_t* entries_list = NULL; - void (*callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL; + case BE_BRIGHTNESS: + entries_list = &mBrightnessEntries; + callback_func = LLBumpImageList::onSourceBrightnessLoaded; + break; + case BE_DARKNESS: + entries_list = &mDarknessEntries; + callback_func = LLBumpImageList::onSourceDarknessLoaded; + break; + default: + llassert(0); + return NULL; + } - switch( bump_code ) + bump_image_map_t::iterator iter = entries_list->find(src_image->getID()); + if (iter != entries_list->end() && iter->second.notNull()) + { + bump = iter->second; + } + else + { + LLPointer raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); + + (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image + } + + if (!src_image->hasCallbacks()) + { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again + if (src_image->getWidth() != bump->getWidth() || + src_image->getHeight() != bump->getHeight())// || + //(LLPipeline::sRenderDeferred && bump->getComponents() != 4)) { - case BE_BRIGHTNESS: - entries_list = &mBrightnessEntries; - callback_func = LLBumpImageList::onSourceBrightnessLoaded; - break; - case BE_DARKNESS: - entries_list = &mDarknessEntries; - callback_func = LLBumpImageList::onSourceDarknessLoaded; - break; - default: - llassert(0); - return NULL; - } - - bump_image_map_t::iterator iter = entries_list->find(src_image->getID()); - if (iter != entries_list->end() && iter->second.notNull()) - { - bump = iter->second; - } - else - { - LLPointer raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0xFF, 0xFF); - - (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); - bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image - } - - if (!src_image->hasCallbacks()) - { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again - if (src_image->getWidth() != bump->getWidth() || - src_image->getHeight() != bump->getHeight())// || - //(LLPipeline::sRenderDeferred && bump->getComponents() != 4)) - { - src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; - src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); - src_image->forceToSaveRawImage(0) ; - } + src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; + src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); + src_image->forceToSaveRawImage(0) ; } } @@ -1088,6 +1085,8 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText } +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback"); + // static void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { @@ -1110,14 +1109,24 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu } } +static LLFastTimer::DeclareTimer FTM_BUMP_GEN_NORMAL("Generate Normal Map"); +static LLFastTimer::DeclareTimer FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map"); + void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { if (success && LLPipeline::sRenderDeferred) { + LLFastTimer t(FTM_BUMP_SOURCE_STANDARD_LOADED); LLPointer nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); - generateNormalMapFromAlpha(src, nrm_image); + { + LLFastTimer t(FTM_BUMP_GEN_NORMAL); + generateNormalMapFromAlpha(src, nrm_image); + } src_vi->setExplicitFormat(GL_RGBA, GL_RGBA); - src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); + { + LLFastTimer t(FTM_BUMP_CREATE_TEXTURE); + src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); + } } } @@ -1176,24 +1185,39 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr } } + +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_LOADED("Bump Source Loaded"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_MIN_MAX("Min/Max"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RESCALE("Rescale"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_CREATE("Create"); + // static void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code ) { if( success ) { + LLFastTimer t(FTM_BUMP_SOURCE_LOADED); + + bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); - if (iter == entries_list.end() || - iter->second.isNull() || - iter->second->getWidth() != src->getWidth() || - iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution - { //make sure an entry exists for this image - LLPointer raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0xFF, 0xFF); + { + LLFastTimer t(FTM_BUMP_SOURCE_ENTRIES_UPDATE); + if (iter == entries_list.end() || + iter->second.isNull() || + iter->second->getWidth() != src->getWidth() || + iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution + { //make sure an entry exists for this image + LLPointer raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); - entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); - iter = entries_list.find(src_vi->getID()); + entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + iter = entries_list.find(src_vi->getID()); + } } //if (iter->second->getWidth() != src->getWidth() || @@ -1224,50 +1248,56 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { case 1: case 2: - if( src_data_size == dst_data_size * src_components ) { - for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) + LLFastTimer t(FTM_BUMP_SOURCE_MIN_MAX); + if( src_data_size == dst_data_size * src_components ) { - dst_data[i] = src_data[j]; - if( dst_data[i] < minimum ) + for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) { - minimum = dst_data[i]; - } - if( dst_data[i] > maximum ) - { - maximum = dst_data[i]; + dst_data[i] = src_data[j]; + if( dst_data[i] < minimum ) + { + minimum = dst_data[i]; + } + if( dst_data[i] > maximum ) + { + maximum = dst_data[i]; + } } } - } - else - { - llassert(0); - dst_image->clear(); + else + { + llassert(0); + dst_image->clear(); + } } break; case 3: case 4: - if( src_data_size == dst_data_size * src_components ) { - for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) + LLFastTimer t(FTM_BUMP_SOURCE_RGB2LUM); + if( src_data_size == dst_data_size * src_components ) { - // RGB to luminance - dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT; - //llassert( dst_data[i] <= 255 );true because it's 8bit - if( dst_data[i] < minimum ) + for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) { - minimum = dst_data[i]; - } - if( dst_data[i] > maximum ) - { - maximum = dst_data[i]; + // RGB to luminance + dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT; + //llassert( dst_data[i] <= 255 );true because it's 8bit + if( dst_data[i] < minimum ) + { + minimum = dst_data[i]; + } + if( dst_data[i] > maximum ) + { + maximum = dst_data[i]; + } } } - } - else - { - llassert(0); - dst_image->clear(); + else + { + llassert(0); + dst_image->clear(); + } } break; default: @@ -1278,6 +1308,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI if( maximum > minimum ) { + LLFastTimer t(FTM_BUMP_SOURCE_RESCALE); U8 bias_and_scale_lut[256]; F32 twice_one_over_range = 2.f / (maximum - minimum); S32 i; @@ -1311,17 +1342,99 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI // accidentally releases it. LLPointer bump = LLViewerTextureManager::getLocalTexture( TRUE ); + if (!LLPipeline::sRenderDeferred) { + LLFastTimer t(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA); bump->createGLTexture(0, dst_image); } - else - { - LLPointer nrm_image = new LLImageRaw(dst_image->getWidth(), dst_image->getHeight(), 4); - generateNormalMapFromAlpha(dst_image, nrm_image); - bump->setExplicitFormat(GL_RGBA, GL_RGBA); - bump->createGLTexture(0, nrm_image); + else + { //convert to normal map + { + LLFastTimer t(FTM_BUMP_SOURCE_CREATE); + bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); + bump->createGLTexture(0, dst_image); + } + + { + LLFastTimer t(FTM_BUMP_SOURCE_GEN_NORMAL); + gPipeline.mScreen.bindTarget(); + + LLGLDepthTest depth(GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + gGL.setColorMask(TRUE, TRUE); + gNormalMapGenProgram.bind(); + gNormalMapGenProgram.uniform1f("norm_scale", gSavedSettings.getF32("RenderNormalMapScale")); + gNormalMapGenProgram.uniform1f("stepX", 1.f/bump->getWidth()); + gNormalMapGenProgram.uniform1f("stepY", 1.f/bump->getHeight()); + + LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(), + (F32) bump->getHeight()/gPipeline.mScreen.getHeight()); + + gGL.getTexUnit(0)->bind(bump); + + S32 width = bump->getWidth(); + S32 height = bump->getHeight(); + + S32 screen_width = gPipeline.mScreen.getWidth(); + S32 screen_height = gPipeline.mScreen.getHeight(); + + glViewport(0, 0, screen_width, screen_height); + + for (S32 left = 0; left < width; left += screen_width) + { + S32 right = left + screen_width; + right = llmin(right, width); + + F32 left_tc = (F32) left/ width; + F32 right_tc = (F32) right/width; + + for (S32 bottom = 0; bottom < height; bottom += screen_height) + { + S32 top = bottom+screen_height; + top = llmin(top, height); + + F32 bottom_tc = (F32) bottom/height; + F32 top_tc = (F32)(bottom+screen_height)/height; + top_tc = llmin(top_tc, 1.f); + + F32 screen_right = (F32) (right-left)/screen_width; + F32 screen_top = (F32) (top-bottom)/screen_height; + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(left_tc, bottom_tc); + gGL.vertex2f(0, 0); + + gGL.texCoord2f(left_tc, top_tc); + gGL.vertex2f(0, screen_top); + + gGL.texCoord2f(right_tc, bottom_tc); + gGL.vertex2f(screen_right, 0); + + gGL.texCoord2f(right_tc, top_tc); + gGL.vertex2f(screen_right, screen_top); + + gGL.end(); + + gGL.flush(); + + S32 w = right-left; + S32 h = top-bottom; + + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h); + } + } + + glGenerateMipmap(GL_TEXTURE_2D); + + gPipeline.mScreen.flush(); + + gNormalMapGenProgram.unbind(); + + //generateNormalMapFromAlpha(dst_image, nrm_image); + } } iter->second = bump; // derefs (and deletes) old image @@ -1369,18 +1482,24 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL if (mShiny) { gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); + gGL.matrixMode(LLRender::MM_TEXTURE); } else { - gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(1)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + } + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; } - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; tex_setup = true; @@ -1390,7 +1509,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL { if (params.mTexture.notNull()) { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ; + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture); params.mTexture->addTextureStats(params.mVSize); } else @@ -1415,12 +1534,17 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL } else { - gGL.getTexUnit(1)->activate(); - glLoadIdentity(); + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(1)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + } gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); } - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } @@ -1465,6 +1589,7 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass ) void LLDrawPoolInvisible::renderDeferred( S32 pass ) { //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff +#if 0 LLFastTimer t(FTM_RENDER_INVISIBLE); U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; @@ -1482,4 +1607,5 @@ void LLDrawPoolInvisible::renderDeferred( S32 pass ) renderShiny(true); endShiny(true); } +#endif } diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp index ce07e62122..59c3fbf7a1 100644 --- a/indra/newview/lldrawpoolground.cpp +++ b/indra/newview/lldrawpoolground.cpp @@ -71,9 +71,9 @@ void LLDrawPoolGround::render(S32 pass) LLGLSquashToFarClip far_clip(glh_get_current_projection()); F32 water_height = gAgent.getRegion()->getWaterHeight(); - glPushMatrix(); + gGL.pushMatrix(); LLVector3 origin = LLViewerCamera::getInstance()->getOrigin(); - glTranslatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height)); + gGL.translatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height)); LLFace *facep = mDrawFace[0]; @@ -82,6 +82,6 @@ void LLDrawPoolGround::render(S32 pass) LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor()); facep->renderIndexed(); - glPopMatrix(); + gGL.popMatrix(); } diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index eec4ee6bac..6e0ea78af2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -46,7 +46,7 @@ static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.bind(); + gDeferredEmissiveProgram.bind(); } static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push"); @@ -76,10 +76,22 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) void LLDrawPoolGlow::endPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.unbind(); + gDeferredEmissiveProgram.unbind(); LLRenderPass::endRenderPass(pass); } +S32 LLDrawPoolGlow::getNumPasses() +{ + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) + { + return 1; + } + else + { + return 0; + } +} + void LLDrawPoolGlow::render(S32 pass) { LLFastTimer t(FTM_RENDER_GLOW); @@ -93,39 +105,29 @@ void LLDrawPoolGlow::render(S32 pass) U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); - if (shader_level > 0 && fullbright_shader) - { - fullbright_shader->bind(); - } - else - { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - } + //should never get here without basic shaders enabled + llassert(shader_level > 0); + + LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + shader->bind(); LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - if (shader_level > 1) - { - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } - else - { - renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); - } + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); if (shader_level > 0 && fullbright_shader) { - fullbright_shader->unbind(); + shader->unbind(); } } void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { - glColor4ubv(params.mGlowColor.mV); + //gGL.diffuseColor4ubv(params.mGlowColor.mV); LLRenderPass::pushBatch(params, mask, texture, batch_textures); } @@ -253,6 +255,7 @@ void LLDrawPoolGrass::prerender() void LLDrawPoolGrass::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS); + stop_glerror(); if (LLPipeline::sUnderWaterRender) { @@ -266,7 +269,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) if (mVertexShaderLevel > 0) { simple_shader->bind(); - simple_shader->setAlphaRange(0.5f, 1.f); + simple_shader->setMinimumAlpha(0.5f); } else { @@ -322,7 +325,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS_DEFERRED); gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); - gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f); + gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); } diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h index 3811b3d398..bd62bc7502 100644 --- a/indra/newview/lldrawpoolsimple.h +++ b/indra/newview/lldrawpoolsimple.h @@ -118,7 +118,8 @@ public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_EMISSIVE }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } @@ -130,6 +131,8 @@ public: /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); + /*virtual*/ S32 getNumPasses(); + void render(S32 pass = 0); void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index efffb2df9e..7f7d9f65c6 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -76,15 +76,16 @@ void LLDrawPoolSky::render(S32 pass) return; } - // use a shader only underwater + // don't render sky under water (background just gets cleared to fog color) if(mVertexShaderLevel > 0 && LLPipeline::sUnderWaterRender) { - mShader = &gObjectFullbrightWaterProgram; - mShader->bind(); + return; } - else if (LLGLSLShader::sNoFixedFunction) + + + if (LLGLSLShader::sNoFixedFunction) { //just use the UI shader (generic single texture no lighting) - gUIProgram.bind(); + gOneTextureNoColorProgram.bind(); } else { @@ -111,21 +112,21 @@ void LLDrawPoolSky::render(S32 pass) LLGLDisable clip(GL_CLIP_PLANE0); - glPushMatrix(); + gGL.pushMatrix(); LLVector3 origin = LLViewerCamera::getInstance()->getOrigin(); - glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); S32 face_count = (S32)mDrawFace.size(); LLVertexBuffer::unbind(); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); for (S32 i = 0; i < llmin(6, face_count); ++i) { renderSkyCubeFace(i); } - glPopMatrix(); + gGL.popMatrix(); } void LLDrawPoolSky::renderSkyCubeFace(U8 side) @@ -146,7 +147,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) LLGLEnable blend(GL_BLEND); mSkyTex[side].bindTexture(FALSE); - glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled + gGL.diffuseColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled face.renderIndexed(); } } diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 3daa0f8261..b95d8296fa 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -62,13 +62,16 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) : LLFacePool(POOL_TERRAIN), mTexturep(texturep) { + U32 format = GL_ALPHA8; + U32 int_format = GL_ALPHA; + // Hack! sDetailScale = 1.f/gSavedSettings.getF32("RenderTerrainScale"); sDetailMode = gSavedSettings.getS32("RenderTerrainDetail"); mAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", TRUE, LLViewerTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE, - GL_ALPHA8, GL_ALPHA, + format, int_format, LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb")); //gGL.getTexUnit(0)->bind(mAlphaRampImagep.get()); @@ -77,7 +80,7 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) : m2DAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", TRUE, LLViewerTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE, - GL_ALPHA8, GL_ALPHA, + format, int_format, LLUUID("38b86f85-2575-52a9-a531-23108d8da837")); //gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); @@ -106,6 +109,10 @@ U32 LLDrawPoolTerrain::getVertexDataMask() { return LLVertexBuffer::MAP_VERTEX; } + else if (LLGLSLShader::sCurBoundShaderPtr) + { + return VERTEX_DATA_MASK & ~(LLVertexBuffer::MAP_TEXCOORD2 | LLVertexBuffer::MAP_TEXCOORD3); + } else { return VERTEX_DATA_MASK; @@ -115,14 +122,7 @@ U32 LLDrawPoolTerrain::getVertexDataMask() void LLDrawPoolTerrain::prerender() { mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); - if (mVertexShaderLevel > 0) - { - sDetailMode = 1; - } - else - { - sDetailMode = gSavedSettings.getS32("RenderTerrainDetail"); - } + sDetailMode = gSavedSettings.getS32("RenderTerrainDetail"); } void LLDrawPoolTerrain::beginRenderPass( S32 pass ) @@ -132,7 +132,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass ) sShader = LLPipeline::sUnderWaterRender ? &gTerrainWaterProgram : - &gTerrainProgram; + &gTerrainProgram; if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { @@ -174,6 +174,8 @@ void LLDrawPoolTerrain::render(S32 pass) compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area } + LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f); + if (!gGLManager.mHasMultitexture) { // No multitexture, render simple land. @@ -188,22 +190,27 @@ void LLDrawPoolTerrain::render(S32 pass) } LLGLSPipeline gls; - LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f); - + if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { gPipeline.enableLightsDynamic(); + renderFullShader(); } else { gPipeline.enableLightsStatic(); - if (sDetailMode == 0){ + if (sDetailMode == 0) + { renderSimple(); - } else if (gGLManager.mNumTextureUnits < 4){ + } + else if (gGLManager.mNumTextureUnits < 4) + { renderFull2TU(); - } else { + } + else + { renderFull4TU(); } } @@ -215,8 +222,9 @@ void LLDrawPoolTerrain::render(S32 pass) { //use fullbright shader for highlighting LLGLSLShader* old_shader = sShader; sShader->unbind(); - sShader = &gObjectFullbrightNonIndexedProgram; + sShader = &gHighlightProgram; sShader->bind(); + gGL.diffuseColor4f(1,1,1,1); LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); renderOwnership(); @@ -312,16 +320,15 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail0)->bind(detail_texture0p); gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader); + + shader->uniform4fv("object_plane_s", 1, tp0.mV); + shader->uniform4fv("object_plane_t", 1, tp1.mV); - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); // // detail texture 1 @@ -331,9 +338,9 @@ void LLDrawPoolTerrain::renderFullShader() /// ALPHA TEXTURE COORDS 0: gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); // detail texture 2 // @@ -343,10 +350,10 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(2)->activate(); /// ALPHA TEXTURE COORDS 1: - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-2.f, 0.f, 0.f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); // // detail texture 3 @@ -356,10 +363,10 @@ void LLDrawPoolTerrain::renderFullShader() /// ALPHA TEXTURE COORDS 2: gGL.getTexUnit(3)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-1.f, 0.f, 0.f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); // // Alpha Ramp @@ -380,38 +387,30 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(4)->disable(); gGL.getTexUnit(4)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - + gGL.getTexUnit(detail3)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(detail2)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(detail1)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); //---------------------------------------------------------------------------- // Restore Texture Unit 0 defaults @@ -419,11 +418,9 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } void LLDrawPoolTerrain::renderFull4TU() @@ -534,9 +531,9 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(1)->activate(); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-2.f, 0.f, 0.f); // Care about alpha only gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -566,9 +563,9 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(3)->activate(); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-1.f, 0.f, 0.f); // Set alpha texture and do lighting modulation gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR); @@ -586,9 +583,9 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->disable(); @@ -596,17 +593,17 @@ void LLDrawPoolTerrain::renderFull4TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Restore blend state gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -620,9 +617,9 @@ void LLDrawPoolTerrain::renderFull4TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } @@ -714,9 +711,9 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-1.f, 0.f, 0.f); // Care about alpha only gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -753,9 +750,9 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-2.f, 0.f, 0.f); // Care about alpha only gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -793,9 +790,9 @@ void LLDrawPoolTerrain::renderFull2TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); //---------------------------------------------------------------------------- // Restore Texture Unit 0 defaults @@ -805,9 +802,9 @@ void LLDrawPoolTerrain::renderFull2TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } @@ -831,13 +828,21 @@ void LLDrawPoolTerrain::renderSimple() tp0.setVec(tscale, 0.f, 0.0f, -1.f*(origin_agent.mV[0]/256.f)); tp1.setVec(0.f, tscale, 0.0f, -1.f*(origin_agent.mV[1]/256.f)); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); - + if (LLGLSLShader::sNoFixedFunction) + { + sShader->uniform4fv("object_plane_s", 1, tp0.mV); + sShader->uniform4fv("object_plane_t", 1, tp1.mV); + } + else + { + glEnable(GL_TEXTURE_GEN_S); + glEnable(GL_TEXTURE_GEN_T); + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); + } + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); drawLoop(); @@ -847,11 +852,14 @@ void LLDrawPoolTerrain::renderSimple() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + } + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } @@ -882,11 +890,11 @@ void LLDrawPoolTerrain::renderOwnership() // texture coordinates for pixel 256x256 is not 1,1. This makes the // ownership map not line up with the selection. We address this with // a texture matrix multiply. - glMatrixMode(GL_TEXTURE); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.pushMatrix(); const F32 TEXTURE_FUDGE = 257.f / 256.f; - glScalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f ); + gGL.scalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f ); for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) { @@ -895,9 +903,9 @@ void LLDrawPoolTerrain::renderOwnership() LLVertexBuffer::MAP_TEXCOORD0); } - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h index 3056da44d5..283ed87f1a 100644 --- a/indra/newview/lldrawpoolterrain.h +++ b/indra/newview/lldrawpoolterrain.h @@ -40,8 +40,7 @@ public: LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2 | - LLVertexBuffer::MAP_TEXCOORD3 | - LLVertexBuffer::MAP_COLOR + LLVertexBuffer::MAP_TEXCOORD3 }; virtual U32 getVertexDataMask(); diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index a6e0151114..3165a3516c 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -65,17 +65,18 @@ void LLDrawPoolTree::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - shader = &gObjectAlphaMaskNonIndexedWaterProgram; + shader = &gTreeWaterProgram; } else { - shader = &gObjectAlphaMaskNonIndexedProgram; + shader = &gTreeProgram; } if (gPipeline.canUseVertexShaders()) { shader->bind(); - shader->setAlphaRange(0.5f, 1.f); + shader->setMinimumAlpha(0.5f); + gGL.diffuseColor4f(1,1,1,1); } else { @@ -96,25 +97,18 @@ void LLDrawPoolTree::render(S32 pass) LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1); LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); - if (gSavedSettings.getBOOL("RenderAnimateTrees")) + gGL.getTexUnit(sDiffTex)->bind(mTexturep); + + for (std::vector::iterator iter = mDrawFace.begin(); + iter != mDrawFace.end(); iter++) { - renderTree(); - } - else - { - gGL.getTexUnit(sDiffTex)->bind(mTexturep); - - for (std::vector::iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) + LLFace *face = *iter; + LLVertexBuffer* buff = face->getVertexBuffer(); + if(buff) { - LLFace *face = *iter; - LLVertexBuffer* buff = face->getVertexBuffer(); - if(buff) - { - buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - buff->drawRange(LLRender::TRIANGLES, 0, buff->getRequestedVerts()-1, buff->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(buff->getRequestedIndices()); - } + buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); + buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0); + gPipeline.addTrianglesDrawn(buff->getNumIndices()); } } } @@ -141,9 +135,9 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - shader = &gDeferredNonIndexedDiffuseAlphaMaskProgram; + shader = &gDeferredTreeProgram; shader->bind(); - shader->setAlphaRange(0.5f, 1.f); + shader->setMinimumAlpha(0.5f); } void LLDrawPoolTree::renderDeferred(S32 pass) @@ -168,8 +162,8 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"), gSavedSettings.getF32("RenderDeferredTreeShadowBias")); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setAlphaRange(0.5f, 1.f); + gDeferredTreeShadowProgram.bind(); + gDeferredTreeShadowProgram.setMinimumAlpha(0.5f); } void LLDrawPoolTree::renderShadow(S32 pass) @@ -183,133 +177,7 @@ void LLDrawPoolTree::endShadowPass(S32 pass) glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"), gSavedSettings.getF32("RenderDeferredSpotShadowBias")); -} - - -void LLDrawPoolTree::renderTree(BOOL selecting) -{ - LLGLState normalize(GL_NORMALIZE, TRUE); - - // Bind the texture for this tree. - gGL.getTexUnit(sDiffTex)->bind(mTexturep.get(), TRUE); - - U32 indices_drawn = 0; - - glMatrixMode(GL_MODELVIEW); - - for (std::vector::iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) - { - LLFace *face = *iter; - LLDrawable *drawablep = face->getDrawable(); - - if (drawablep->isDead() || !face->getVertexBuffer()) - { - continue; - } - - face->getVertexBuffer()->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - U16* indicesp = (U16*) face->getVertexBuffer()->getIndicesPointer(); - - // Render each of the trees - LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get(); - - LLColor4U color(255,255,255,255); - - if (!selecting || treep->mGLName != 0) - { - if (selecting) - { - S32 name = treep->mGLName; - - color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255); - } - - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - //glPushMatrix(); - F32 mat[16]; - for (U32 i = 0; i < 16; i++) - mat[i] = (F32) gGLModelView[i]; - - LLMatrix4 matrix(mat); - - // Translate to tree base HACK - adjustment in Z plants tree underground - const LLVector3 &pos_agent = treep->getPositionAgent(); - //glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); - LLMatrix4 trans_mat; - trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); - trans_mat *= matrix; - - // Rotate to tree position and bend for current trunk/wind - // Note that trunk stiffness controls the amount of bend at the trunk as - // opposed to the crown of the tree - // - const F32 TRUNK_STIFF = 22.f; - - LLQuaternion rot = - LLQuaternion(treep->mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0)) * - LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) * - treep->getRotation(); - - LLMatrix4 rot_mat(rot); - rot_mat *= trans_mat; - - F32 radius = treep->getScale().magVec()*0.05f; - LLMatrix4 scale_mat; - scale_mat.mMatrix[0][0] = - scale_mat.mMatrix[1][1] = - scale_mat.mMatrix[2][2] = radius; - - scale_mat *= rot_mat; - - const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f; - const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f; - - F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec()); - - S32 stop_depth = 0; - F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor; - F32 alpha = 1.0; - S32 trunk_LOD = LLVOTree::sMAX_NUM_TREE_LOD_LEVELS; - - for (S32 j = 0; j < 4; j++) - { - - if (app_angle > LLVOTree::sLODAngles[j]) - { - trunk_LOD = j; - break; - } - } - if(trunk_LOD >= LLVOTree::sMAX_NUM_TREE_LOD_LEVELS) - { - continue ; //do not render. - } - - if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD)) - { - // - // Draw only the billboard - // - // Only the billboard, can use closer to normal alpha func. - stop_depth = -1; - LLFacePool::LLOverrideFaceColor clr(this, color); - indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); - } - else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD)) - { - // - // Draw only the full geometry tree - // - //stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION); - LLFacePool::LLOverrideFaceColor clr(this, color); - indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); - } - - //glPopMatrix(); - } - } + gDeferredTreeShadowProgram.unbind(); } BOOL LLDrawPoolTree::verify() const diff --git a/indra/newview/lldrawpooltree.h b/indra/newview/lldrawpooltree.h index ddb259bb82..e7e25453cf 100644 --- a/indra/newview/lldrawpooltree.h +++ b/indra/newview/lldrawpooltree.h @@ -68,9 +68,6 @@ public: /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display static S32 sDiffTex; - -private: - void renderTree(BOOL selecting = FALSE); }; #endif // LL_LLDRAWPOOLTREE_H diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 31c14361b5..4f6eaa5a5b 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -59,6 +59,8 @@ BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE; BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f); +F32 LLDrawPoolWater::sWaterFogEnd = 0.f; + LLVector3 LLDrawPoolWater::sLightDir; LLDrawPoolWater::LLDrawPoolWater() : @@ -219,7 +221,7 @@ void LLDrawPoolWater::render(S32 pass) water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); } - glColor4fv(water_color.mV); + gGL.diffuseColor4fv(water_color.mV); // Automatically generate texture coords for detail map glEnable(GL_TEXTURE_GEN_S); //texture unit 1 @@ -275,15 +277,15 @@ void LLDrawPoolWater::render(S32 pass) gSky.mVOSkyp->getCubeMap()->enable(0); gSky.mVOSkyp->getCubeMap()->bind(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); LLMatrix4 camera_rot(camera_mat.getMat3()); camera_rot.invert(); - glLoadMatrixf((F32 *)camera_rot.mMatrix); + gGL.loadMatrix((F32 *)camera_rot.mMatrix); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); @@ -310,9 +312,9 @@ void LLDrawPoolWater::render(S32 pass) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } @@ -332,6 +334,21 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { LLVOSky *voskyp = gSky.mVOSkyp; + LLGLSLShader* shader = NULL; + if (LLGLSLShader::sNoFixedFunction) + { + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectSimpleNonIndexedTexGenWaterProgram; + } + else + { + shader = &gObjectSimpleNonIndexedTexGenProgram; + } + + shader->bind(); + } + stop_glerror(); // Depth sorting and write to depth buffer @@ -354,10 +371,13 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() gGL.getTexUnit(0)->bind(mOpaqueWaterImagep); // Automatically generate texture coords for water texture - glEnable(GL_TEXTURE_GEN_S); //texture unit 0 - glEnable(GL_TEXTURE_GEN_T); //texture unit 0 - glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + if (!shader) + { + glEnable(GL_TEXTURE_GEN_S); //texture unit 0 + glEnable(GL_TEXTURE_GEN_T); //texture unit 0 + glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + } // Use the fact that we know all water faces are the same size // to save some computation @@ -380,10 +400,18 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset }; F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset }; - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + if (!shader) + { + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + } + else + { + shader->uniform4fv("object_plane_s", 1, tp0); + shader->uniform4fv("object_plane_t", 1, tp1); + } - glColor3f(1.f, 1.f, 1.f); + gGL.diffuseColor3f(1.f, 1.f, 1.f); for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) @@ -399,9 +427,12 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() stop_glerror(); - // Reset the settings back to expected values - glDisable(GL_TEXTURE_GEN_S); //texture unit 0 - glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + if (!shader) + { + // Reset the settings back to expected values + glDisable(GL_TEXTURE_GEN_S); //texture unit 0 + glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); @@ -623,8 +654,6 @@ void LLDrawPoolWater::shade() water_color.mV[3] = 0.9f; } - glColor4fv(water_color.mV); - { LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); LLGLDisable cullface(GL_CULL_FACE); diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index 99b541ca5a..aeeba179d6 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -49,6 +49,7 @@ public: static LLVector3 sLightDir; static LLColor4 sWaterFogColor; + static F32 sWaterFogEnd; enum { diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 79a835fd14..caf15fe1cb 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -100,12 +100,12 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass ) { sky_shader = LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : + &gObjectFullbrightNoColorWaterProgram : &gWLSkyProgram; cloud_shader = LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : + &gObjectFullbrightNoColorWaterProgram : &gWLCloudProgram; } @@ -130,33 +130,33 @@ void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) cons llassert_always(NULL != shader); - glPushMatrix(); + gGL.pushMatrix(); //chop off translation if (LLPipeline::sReflectionRender && origin.mV[2] > 256.f) { - glTranslatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f); + gGL.translatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f); } else { - glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); } // the windlight sky dome works most conveniently in a coordinate system // where Y is up, so permute our basis vectors accordingly. - glRotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3); + gGL.rotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3); - glScalef(0.333f, 0.333f, 0.333f); + gGL.scalef(0.333f, 0.333f, 0.333f); - glTranslatef(0.f,-camHeightLocal, 0.f); + gGL.translatef(0.f,-camHeightLocal, 0.f); // Draw WL Sky shader->uniform3f("camPosLocal", 0.f, camHeightLocal, 0.f); gSky.mVOWLSkyp->drawDome(); - glPopMatrix(); + gGL.popMatrix(); } void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const @@ -197,7 +197,7 @@ void LLDrawPoolWLSky::renderStars(void) const gGL.getTexUnit(0)->bind(gSky.mVOSkyp->getBloomTex()); gGL.pushMatrix(); - glRotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); + gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); // gl_FragColor.rgb = gl_Color.rgb; // gl_FragColor.a = gl_Color.a * star_alpha.a; if (LLGLSLShader::sNoFixedFunction) @@ -267,10 +267,6 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount()) { - if (gPipeline.canUseVertexShaders()) - { - gUIProgram.bind(); - } // *NOTE: even though we already bound this texture above for the // stars register combiners, we bind again here for defensive reasons, // since LLImageGL::bind detects that it's a noop, and optimizes it out. @@ -284,12 +280,18 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() color.mV[3] = llclamp(a, 0.f, 1.f); + if (gPipeline.canUseVertexShaders()) + { + gHighlightProgram.bind(); + } + LLFacePool::LLOverrideFaceColor color_override(this, color); + face->renderIndexed(); if (gPipeline.canUseVertexShaders()) { - gUIProgram.unbind(); + gHighlightProgram.unbind(); } } } @@ -315,10 +317,10 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) renderSkyHaze(camHeightLocal); LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); - glPushMatrix(); + gGL.pushMatrix(); - glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); gDeferredStarProgram.bind(); // *NOTE: have to bind a texture here since register combiners blending in @@ -332,7 +334,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) gDeferredStarProgram.unbind(); - glPopMatrix(); + gGL.popMatrix(); renderSkyClouds(camHeightLocal); @@ -360,9 +362,9 @@ void LLDrawPoolWLSky::render(S32 pass) renderSkyHaze(camHeightLocal); LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); - glPushMatrix(); + gGL.pushMatrix(); - glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); // *NOTE: have to bind a texture here since register combiners blending in // renderStars() requires something to be bound and we might as well only @@ -374,7 +376,7 @@ void LLDrawPoolWLSky::render(S32 pass) renderStars(); - glPopMatrix(); + gGL.popMatrix(); renderSkyClouds(camHeightLocal); diff --git a/indra/newview/lldriverparam.cpp b/indra/newview/lldriverparam.cpp index 8f47d3c5e5..64eb11fc9b 100644 --- a/indra/newview/lldriverparam.cpp +++ b/indra/newview/lldriverparam.cpp @@ -139,7 +139,7 @@ void LLDriverParamInfo::toStream(std::ostream &out) } else { - llwarns << "could not get parameter " << driven.mDrivenID << " from avatar " << gAgentAvatarp << " for driver parameter " << getID() << llendl; + llwarns << "could not get parameter " << driven.mDrivenID << " from avatar " << gAgentAvatarp.get() << " for driver parameter " << getID() << llendl; } out << std::endl; } diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index fb9958ee9d..a93b2b71de 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -41,6 +41,7 @@ #include "llviewerdisplay.h" #include "llrender.h" #include "pipeline.h" +#include "llglslshader.h" // static LLViewerDynamicTexture::instance_list_t LLViewerDynamicTexture::sInstances[ LLViewerDynamicTexture::ORDER_COUNT ]; @@ -124,8 +125,16 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { - { - // force rendering to on-screen portion of frame buffer + //only images up to 512x512 are supported + llassert(mFullHeight <= 512); + llassert(mFullWidth <= 512); + + if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete()) + { //using offscreen render target, just use the bottom left corner + mOrigin.set(0, 0); + } + else + { // force rendering to on-screen portion of frame buffer LLCoordScreen window_pos; gViewerWindow->getWindow()->getPosition( &window_pos ); mOrigin.set(0, gViewerWindow->getWindowHeightRaw() - mFullHeight); // top left corner @@ -139,9 +148,9 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth) mOrigin.mY += window_pos.mY; mOrigin.mY = llmax(mOrigin.mY, 0) ; } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Set up camera LLViewerCamera* camera = LLViewerCamera::getInstance(); mCamera.setOrigin(*camera); @@ -207,6 +216,16 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return TRUE; } + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete(); + + if (use_fbo) + { + gPipeline.mWaterDis.bindTarget(); + } + + LLGLSLShader::bindNoShader(); + LLVertexBuffer::unbind(); + BOOL result = FALSE; BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) @@ -237,6 +256,11 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + if (use_fbo) + { + gPipeline.mWaterDis.flush(); + } + return ret; } diff --git a/indra/newview/llexpandabletextbox.cpp b/indra/newview/llexpandabletextbox.cpp index 2abfbf37ca..935dcb74b0 100644 --- a/indra/newview/llexpandabletextbox.cpp +++ b/indra/newview/llexpandabletextbox.cpp @@ -55,7 +55,7 @@ public: else { width = mEditor.getDocumentView()->getRect().getWidth() - mEditor.getHPad(); - height = llceil(mStyle->getFont()->getLineHeight()); + height = mStyle->getFont()->getLineHeight(); } return true; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 432e61f6d8..4108d69e82 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -496,14 +496,14 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) gGL.pushMatrix(); if (mDrawablep->isActive()) { - glMultMatrixf((GLfloat*)mDrawablep->getRenderMatrix().mMatrix); + gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix); } else { - glMultMatrixf((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); + gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); } - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); if (mDrawablep->isState(LLDrawable::RIGGED)) { @@ -515,7 +515,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) { LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, -1.f); - glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset()); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions); @@ -524,6 +524,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); } + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -557,17 +558,17 @@ void LLFace::renderSelectedUV() // add green dither pattern on top of red/blue gradient gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ONE); - glMatrixMode(GL_TEXTURE); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.pushMatrix(); // make green pattern repeat once per texel in red/blue texture - glScalef(256.f, 256.f, 1.f); - glMatrixMode(GL_MODELVIEW); + gGL.scalef(256.f, 256.f, 1.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); renderSelected(green_imagep, LLColor4::white); - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); } */ @@ -692,6 +693,49 @@ static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 of tex_coord.mV[1] = t; } +// Transform the texture coordinates for this face. +static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale) +{ + //tex coord is two coords, + LLVector4a st; + + // Texture transforms are done about the center of the face. + st.setAdd(tex_coord, trans); + + // Handle rotation + LLVector4a rot_st; + + // + LLVector4a s0; + s0.splat(st, 0); + LLVector4a s1; + s1.splat(st, 2); + LLVector4a ss; + ss.setSelectWithMask(mask, s1, s0); + + LLVector4a a; + a.setMul(rot0, ss); + + // + LLVector4a t0; + t0.splat(st, 1); + LLVector4a t1; + t1.splat(st, 3); + LLVector4a tt; + tt.setSelectWithMask(mask, t1, t0); + + LLVector4a b; + b.setMul(rot1, tt); + + st.setAdd(a,b); + + // Then scale + st.mul(scale); + + // Then offset + tex_coord.setAdd(st, offset); +} + bool less_than_max_mag(const LLVector4a& vec) { @@ -1055,9 +1099,20 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_POSITION("Position"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_NORMAL("Normal"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TEXTURE("Texture"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX_TAIL("Tail"); +static LLFastTimer::DeclareTimer FTM_FACE_POSITION_STORE("Pos"); +static LLFastTimer::DeclareTimer FTM_FACE_TEXTURE_INDEX_STORE("TexIdx"); +static LLFastTimer::DeclareTimer FTM_FACE_POSITION_PAD("Pad"); +static LLFastTimer::DeclareTimer FTM_FACE_TEX_DEFAULT("Default"); +static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK("Quick"); +static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_NO_XFORM("No Xform"); +static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_XFORM("Xform"); + +static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_PLANAR("Quick Planar"); BOOL LLFace::getGeometryVolume(const LLVolume& volume, const S32 &f, @@ -1071,7 +1126,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, S32 num_vertices = (S32)vf.mNumVertices; S32 num_indices = (S32) vf.mNumIndices; - bool map_range = gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange; + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) + { + updateRebuildFlags(); + } + + + //don't use map range (generates many redundant unmap calls) + bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange; if (mVertexBuffer.notNull()) { @@ -1097,16 +1159,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } LLStrider vert; - LLVector4a* vertices = NULL; LLStrider tex_coords; LLStrider tex_coords2; - LLVector4a* normals = NULL; LLStrider norm; LLStrider colors; - LLVector4a* binormals = NULL; LLStrider binorm; LLStrider indicesp; - LLVector4a* weights = NULL; LLStrider wght; BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); @@ -1124,6 +1182,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); + bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); @@ -1194,7 +1253,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLFastTimer t(FTM_FACE_GEOM_INDEX); mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range); - __m128i* dst = (__m128i*) indicesp.get(); + volatile __m128i* dst = (__m128i*) indicesp.get(); __m128i* src = (__m128i*) vf.mIndices; __m128i offset = _mm_set1_epi16(index_offset); @@ -1203,17 +1262,22 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, for (S32 i = 0; i < end; i++) { __m128i res = _mm_add_epi16(src[i], offset); - _mm_storeu_si128(dst+i, res); + _mm_storeu_si128((__m128i*) dst++, res); } - for (S32 i = end*8; i < num_indices; ++i) { - indicesp[i] = vf.mIndices[i]+index_offset; + LLFastTimer t(FTM_FACE_GEOM_INDEX_TAIL); + U16* idx = (U16*) dst; + + for (S32 i = end*8; i < num_indices; ++i) + { + *idx++ = vf.mIndices[i]+index_offset; + } } if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1365,19 +1429,48 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (texgen != LLTextureEntry::TEX_GEN_PLANAR) { + LLFastTimer t(FTM_FACE_TEX_QUICK); if (!do_tex_mat) { if (!do_xform) { + LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM); LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); } else { - for (S32 i = 0; i < num_vertices; i++) + LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM); + F32* dst = (F32*) tex_coords.get(); + LLVector4a* src = (LLVector4a*) vf.mTexCoords; + + LLVector4a trans; + trans.splat(-0.5f); + + LLVector4a rot0; + rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang); + + LLVector4a rot1; + rot1.set(sin_ang, cos_ang, sin_ang, cos_ang); + + LLVector4a scale; + scale.set(ms, mt, ms, mt); + + LLVector4a offset; + offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<2>(); + mask.setElement<3>(); + + U32 count = num_vertices/2 + num_vertices%2; + + for (S32 i = 0; i < count; i++) { - LLVector2 tc(vf.mTexCoords[i]); - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - *tex_coords++ = tc; + LLVector4a res = *src++; + xform4a(res, trans, mask, rot0, rot1, offset, scale); + res.store4a(dst); + dst += 4; } } } @@ -1399,6 +1492,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } else { //no bump, no atlas, tex gen planar + LLFastTimer t(FTM_FACE_TEX_QUICK_PLANAR); if (do_tex_mat) { for (S32 i = 0; i < num_vertices; i++) @@ -1438,11 +1532,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } else { //either bump mapped or in atlas, just do the whole expensive loop + LLFastTimer t(FTM_FACE_TEX_DEFAULT); mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range); std::vector bump_tc; @@ -1585,7 +1680,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } if (do_bump) @@ -1622,7 +1717,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } } @@ -1634,45 +1729,66 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, llassert(num_vertices > 0); mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range); - vertices = (LLVector4a*) vert.get(); - + + LLMatrix4a mat_vert; mat_vert.loadu(mat_vert_in); LLVector4a* src = vf.mPositions; - LLVector4a* dst = vertices; + volatile F32* dst = (volatile F32*) vert.get(); - LLVector4a* end = dst+num_vertices; - do - { - mat_vert.affineTransform(*src++, *dst++); - } - while(dst < end); + volatile F32* end = dst+num_vertices*4; + LLVector4a res; - F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0); - F32 *index_dst = (F32*) vertices; - F32 *index_end = (F32*) end; + LLVector4a texIdx; - index_dst += 3; - index_end += 3; - do - { - *index_dst = index; - index_dst += 4; - } - while (index_dst < index_end); + U8 index = mTextureIndex < 255 ? mTextureIndex : 0; + + F32 val = 0.f; + U8* vp = (U8*) &val; + vp[0] = index; + vp[1] = 0; + vp[2] = 0; + vp[3] = 0; + + llassert(index <= LLGLSLShader::sIndexedTextureChannels-1); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<3>(); - S32 aligned_pad_vertices = mGeomCount - num_vertices; - LLVector4a* last_vec = end - 1; - while (aligned_pad_vertices > 0) + texIdx.set(0,0,0,val); + { - --aligned_pad_vertices; - *dst++ = *last_vec; + LLFastTimer t(FTM_FACE_POSITION_STORE); + LLVector4a tmp; + + do + { + mat_vert.affineTransform(*src++, res); + tmp.setSelectWithMask(mask, texIdx, res); + tmp.store4a((F32*) dst); + dst += 4; + } + while(dst < end); } - + + { + LLFastTimer t(FTM_FACE_POSITION_PAD); + S32 aligned_pad_vertices = mGeomCount - num_vertices; + res.set(res[0], res[1], res[2], 0.f); + + while (aligned_pad_vertices > 0) + { + --aligned_pad_vertices; + res.store4a((F32*) dst); + dst += 4; + } + } + if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1680,19 +1796,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { LLFastTimer t(FTM_FACE_GEOM_NORMAL); mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range); - normals = (LLVector4a*) norm.get(); + F32* normals = (F32*) norm.get(); for (S32 i = 0; i < num_vertices; i++) { LLVector4a normal; mat_normal.rotate(vf.mNormals[i], normal); normal.normalize3fast(); - normals[i] = normal; + normal.store4a(normals); + normals += 4; } if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1700,19 +1817,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { LLFastTimer t(FTM_FACE_GEOM_BINORMAL); mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range); - binormals = (LLVector4a*) binorm.get(); + F32* binormals = (F32*) binorm.get(); for (S32 i = 0; i < num_vertices; i++) { LLVector4a binormal; mat_normal.rotate(vf.mBinormals[i], binormal); binormal.normalize3fast(); - binormals[i] = binormal; + binormal.store4a(binormals); + binormals += 4; } if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1720,15 +1838,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { LLFastTimer t(FTM_FACE_GEOM_WEIGHTS); mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range); - weights = (LLVector4a*) wght.get(); - LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); + F32* weights = (F32*) wght.get(); + LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } - if (rebuild_color) + if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) ) { LLFastTimer t(FTM_FACE_GEOM_COLOR); mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range); @@ -1740,7 +1858,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, src.loadua((F32*) vec); - LLVector4a* dst = (LLVector4a*) colors.get(); + F32* dst = (F32*) colors.get(); S32 num_vecs = num_vertices/4; if (num_vertices%4 > 0) { @@ -1749,15 +1867,55 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, for (S32 i = 0; i < num_vecs; i++) { - dst[i] = src; + src.store4a(dst); + dst += 4; } if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } + if (rebuild_emissive) + { + LLFastTimer t(FTM_FACE_GEOM_EMISSIVE); + LLStrider emissive; + mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range); + + U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); + + LLVector4a src; + + + U32 glow32 = glow | + (glow << 8) | + (glow << 16) | + (glow << 24); + + U32 vec[4]; + vec[0] = vec[1] = vec[2] = vec[3] = glow32; + + src.loadua((F32*) vec); + + F32* dst = (F32*) emissive.get(); + S32 num_vecs = num_vertices/4; + if (num_vertices%4 > 0) + { + ++num_vecs; + } + + for (S32 i = 0; i < num_vecs; i++) + { + src.store4a(dst); + dst += 4; + } + + if (map_range) + { + mVertexBuffer->flush(); + } + } if (rebuild_tcoord) { mTexExtents[0].setVec(0,0); @@ -1773,6 +1931,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mTexExtents[1][1] *= et ; } + mLastVertexBuffer = mVertexBuffer; mLastGeomCount = mGeomCount; mLastGeomIndex = mGeomIndex; @@ -2014,7 +2173,7 @@ BOOL LLFace::verify(const U32* indices_array) const } // First, check whether the face data fits within the pool's range. - if ((mGeomIndex + mGeomCount) > mVertexBuffer->getRequestedVerts()) + if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts()) { ok = FALSE; llinfos << "Face references invalid vertices!" << llendl; @@ -2033,7 +2192,7 @@ BOOL LLFace::verify(const U32* indices_array) const llinfos << "Face has bogus indices count" << llendl; } - if (mIndicesIndex + mIndicesCount > mVertexBuffer->getRequestedIndices()) + if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices()) { ok = FALSE; llinfos << "Face references invalid indices!" << llendl; @@ -2095,7 +2254,7 @@ void LLFace::renderSetColor() const { const LLColor4* color = &(getRenderColor()); - glColor4fv(color->mV); + gGL.diffuseColor4fv(color->mV); } } @@ -2130,10 +2289,10 @@ S32 LLFace::renderElements(const U16 *index_array) const } else { - glPushMatrix(); - glMultMatrixf((float*)getRenderMatrix().mMatrix); + gGL.pushMatrix(); + gGL.multMatrix((float*)getRenderMatrix().mMatrix); ret = pushVertices(index_array); - glPopMatrix(); + gGL.popMatrix(); } return ret; diff --git a/indra/newview/llface.h b/indra/newview/llface.h index b5eaeecd60..82e4ab61b7 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -329,13 +329,9 @@ public: { return lhs->getTexture() < rhs->getTexture(); } - else if (lte->getBumpShinyFullbright() != rte->getBumpShinyFullbright()) - { - return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright(); - } else { - return lte->getGlow() < rte->getGlow(); + return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright(); } } }; diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index a161428c2b..9664aa7dbe 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -105,6 +105,7 @@ void LLFastTimerView::onPause() if (!LLFastTimer::sPauseHistory) { mScrollIndex = 0; + LLFastTimer::sResetHistory = true; getChild("pause_btn")->setLabel(getString("pause")); } else @@ -148,7 +149,7 @@ BOOL LLFastTimerView::handleRightMouseDown(S32 x, S32 y, MASK mask) LLFastTimer::NamedTimer* LLFastTimerView::getLegendID(S32 y) { - S32 idx = (getRect().getHeight() - y) / ((S32) LLFontGL::getFontMonospace()->getLineHeight()+2) - 5; + S32 idx = (getRect().getHeight() - y) / (LLFontGL::getFontMonospace()->getLineHeight()+2) - 5; if (idx >= 0 && idx < (S32)ft_display_idx.size()) { @@ -551,7 +552,7 @@ void LLFastTimerView::draw() // update rectangle that includes timer bars mBarRect.mLeft = xleft; mBarRect.mRight = getRect().getWidth(); - mBarRect.mTop = ytop - ((S32)LLFontGL::getFontMonospace()->getLineHeight() + 4); + mBarRect.mTop = ytop - (LLFontGL::getFontMonospace()->getLineHeight() + 4); mBarRect.mBottom = margin + LINE_GRAPH_HEIGHT; y = ytop; @@ -591,6 +592,7 @@ void LLFastTimerView::draw() { mAvgCountTotal = ticks; mMaxCountTotal = ticks; + LLFastTimer::sResetHistory = false; } } @@ -844,7 +846,7 @@ void LLFastTimerView::draw() tdesc = llformat("%4.2f ms", ms); x = mGraphRect.mRight - LLFontGL::getFontMonospace()->getWidth(tdesc)-5; - y = mGraphRect.mTop - ((S32)LLFontGL::getFontMonospace()->getLineHeight()); + y = mGraphRect.mTop - LLFontGL::getFontMonospace()->getLineHeight(); LLFontGL::getFontMonospace()->renderUTF8(tdesc, 0, x, y, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP); @@ -1125,10 +1127,10 @@ void LLFastTimerView::exportCharts(const std::string& base, const std::string& t LLPointer scratch = new LLImageRaw(1024, 512, 3); gGL.pushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-0.05, 1.05, -0.05, 1.05, -1.0, 1.0); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadIdentity(); + gGL.ortho(-0.05f, 1.05f, -0.05f, 1.05f, -1.0f, 1.0f); //render charts gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -1367,7 +1369,7 @@ void LLFastTimerView::exportCharts(const std::string& base, const std::string& t buffer.flush(); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); } diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index 4f2fd47488..575b613ccf 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -39,7 +39,7 @@ #include "llagent.h" #include "llclipboard.h" -#include "llinventoryclipboard.h" +#include "llclipboard.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llfloatersidepanelcontainer.h" @@ -405,8 +405,8 @@ LLFavoritesBarCtrl::~LLFavoritesBarCtrl() { gInventory.removeObserver(this); - delete mOverflowMenuHandle.get(); - delete mContextMenuHandle.get(); + if (mOverflowMenuHandle.get()) mOverflowMenuHandle.get()->die(); + if (mContextMenuHandle.get()) mContextMenuHandle.get()->die(); } BOOL LLFavoritesBarCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, @@ -1118,7 +1118,7 @@ BOOL LLFavoritesBarCtrl::handleRightMouseDown(S32 x, S32 y, MASK mask) } void copy_slurl_to_clipboard_cb(std::string& slurl) { - gClipboard.copyFromString(utf8str_to_wstring(slurl)); + LLClipboard::instance().copyToClipboard(utf8str_to_wstring(slurl),0,slurl.size()); LLSD args; args["SLURL"] = slurl; @@ -1187,7 +1187,7 @@ void LLFavoritesBarCtrl::doToSelected(const LLSD& userdata) } else if (action == "copy") { - LLInventoryClipboard::instance().store(mSelectedItemID); + LLClipboard::instance().copyToClipboard(mSelectedItemID, LLAssetType::AT_LANDMARK); } else if (action == "paste") { @@ -1211,13 +1211,13 @@ void LLFavoritesBarCtrl::doToSelected(const LLSD& userdata) BOOL LLFavoritesBarCtrl::isClipboardPasteable() const { - if (!LLInventoryClipboard::instance().hasContents()) + if (!LLClipboard::instance().hasContents()) { return FALSE; } LLDynamicArray objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { @@ -1246,7 +1246,7 @@ void LLFavoritesBarCtrl::pastFromClipboard() const { LLInventoryItem* item = NULL; LLDynamicArray objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); LLUUID parent_id(mFavoriteFolderId); for(S32 i = 0; i < count; i++) diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index db9a0424c0..08f9d26705 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -51,6 +51,7 @@ #include "llcontrol.h" #include "llboost.h" #include "llweb.h" +#include "llviewershadermgr.h" #if LL_WINDOWS #include "lldxhardware.h" @@ -662,8 +663,10 @@ void LLFeatureManager::applyFeatures(bool skipFeatures) void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) { - applyBaseMasks(); + LLViewerShaderMgr::sSkipReload = true; + applyBaseMasks(); + switch (level) { case 0: @@ -684,6 +687,9 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) } applyFeatures(skipFeatures); + + LLViewerShaderMgr::sSkipReload = false; + LLViewerShaderMgr::instance()->setShaders(); } void LLFeatureManager::applyBaseMasks() @@ -725,7 +731,7 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("NoPixelShaders"); } - if (!gGLManager.mHasVertexShader) + if (!gGLManager.mHasVertexShader || !mGPUSupported) { maskFeatures("NoVertexShaders"); } diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index 4897cf1885..8986a694f9 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -49,7 +49,7 @@ LLFilePicker LLFilePicker::sInstance; #if LL_WINDOWS #define SOUND_FILTER L"Sounds (*.wav)\0*.wav\0" #define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" -#define ANIM_FILTER L"Animations (*.bvh)\0*.bvh\0" +#define ANIM_FILTER L"Animations (*.bvh; *.anim)\0*.bvh;*.anim\0" #define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0" #ifdef _CORY_TESTING #define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0" @@ -58,6 +58,7 @@ LLFilePicker LLFilePicker::sInstance; #define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0" #define RAW_FILTER L"RAW files (*.raw)\0*.raw\0" #define MODEL_FILTER L"Model files (*.dae)\0*.dae\0" +#define SCRIPT_FILTER L"Script files (*.lsl)\0*.lsl\0" #endif // @@ -213,6 +214,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) mOFN.lpstrFilter = MODEL_FILTER \ L"\0"; break; + case FFLOAD_SCRIPT: + mOFN.lpstrFilter = SCRIPT_FILTER \ + L"\0"; + break; default: res = FALSE; break; @@ -497,6 +502,14 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename) L"Compressed Images (*.j2c)\0*.j2c\0" \ L"\0"; break; + case FFSAVE_SCRIPT: + if (filename.empty()) + { + wcsncpy( mFilesW,L"untitled.lsl", FILENAME_BUFFER_SIZE); + } + mOFN.lpstrDefExt = L"txt"; + mOFN.lpstrFilter = L"LSL Files (*.lsl)\0*.lsl\0" L"\0"; + break; default: return FALSE; } @@ -580,8 +593,10 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB } else if (filter == FFLOAD_ANIM) { - if (fileInfo.filetype != 'BVH ' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("bvh"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) + if (fileInfo.filetype != 'BVH ' && + fileInfo.filetype != 'ANIM' && + (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("bvh"), kCFCompareCaseInsensitive) != kCFCompareEqualTo) && + fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("anim"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) ) { result = false; @@ -620,6 +635,14 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB result = false; } } + else if (filter == FFLOAD_SCRIPT) + { + if (fileInfo.filetype != 'LSL ' && + (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("lsl"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) ) + { + result = false; + } + } if (fileInfo.extension) { @@ -766,6 +789,12 @@ OSStatus LLFilePicker::doNavSaveDialog(ESaveFilter filter, const std::string& fi extension = CFSTR(".j2c"); break; + case FFSAVE_SCRIPT: + type = 'LSL '; + creator = '\?\?\?\?'; + extension = CFSTR(".lsl"); + break; + case FFSAVE_ALL: default: type = '\?\?\?\?'; @@ -1046,8 +1075,11 @@ void LLFilePicker::chooser_responder(GtkWidget *widget, gint response, gpointer } // set the default path for this usage context. - picker->mContextToPathMap[picker->mCurContextName] = - gtk_file_chooser_get_current_folder(GTK_FILE_CHOOSER(widget)); + const char* cur_folder = gtk_file_chooser_get_current_folder(GTK_FILE_CHOOSER(widget)); + if (cur_folder != NULL) + { + picker->mContextToPathMap[picker->mCurContextName] = cur_folder; + } gtk_widget_destroy(widget); gtk_main_quit(); @@ -1169,10 +1201,14 @@ static std::string add_wav_filter_to_gtkchooser(GtkWindow *picker) LLTrans::getString("sound_files") + " (*.wav)"); } -static std::string add_bvh_filter_to_gtkchooser(GtkWindow *picker) +static std::string add_anim_filter_to_gtkchooser(GtkWindow *picker) { - return add_simple_pattern_filter_to_gtkchooser(picker, "*.bvh", - LLTrans::getString("animation_files") + " (*.bvh)"); + GtkFileFilter *gfilter = gtk_file_filter_new(); + gtk_file_filter_add_pattern(gfilter, "*.bvh"); + gtk_file_filter_add_pattern(gfilter, "*.anim"); + std::string filtername = LLTrans::getString("animation_files") + " (*.bvh; *.anim)"; + add_common_filters_to_gtkchooser(gfilter, picker, filtername); + return filtername; } static std::string add_collada_filter_to_gtkchooser(GtkWindow *picker) @@ -1192,7 +1228,12 @@ static std::string add_imageload_filter_to_gtkchooser(GtkWindow *picker) add_common_filters_to_gtkchooser(gfilter, picker, filtername); return filtername; } - + +static std::string add_script_filter_to_gtkchooser(GtkWindow *picker) +{ + return add_simple_mime_filter_to_gtkchooser(picker, "text/plain", + LLTrans::getString("script_files") + " (*.lsl)"); +} BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename ) { @@ -1258,6 +1299,10 @@ BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename LLTrans::getString("compressed_image_files") + " (*.j2c)"); suggest_ext = ".j2c"; break; + case FFSAVE_SCRIPT: + caption += add_script_filter_to_gtkchooser(picker); + suggest_ext = ".lsl"; + break; default:; break; } @@ -1315,7 +1360,7 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking ) filtername = add_wav_filter_to_gtkchooser(picker); break; case FFLOAD_ANIM: - filtername = add_bvh_filter_to_gtkchooser(picker); + filtername = add_anim_filter_to_gtkchooser(picker); break; case FFLOAD_COLLADA: filtername = add_collada_filter_to_gtkchooser(picker); @@ -1323,6 +1368,9 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking ) case FFLOAD_IMAGE: filtername = add_imageload_filter_to_gtkchooser(picker); break; + case FFLOAD_SCRIPT: + filtername = add_script_filter_to_gtkchooser(picker); + break; default:; break; } diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h index cd843a8f33..a4d5d68ff5 100644 --- a/indra/newview/llfilepicker.h +++ b/indra/newview/llfilepicker.h @@ -84,6 +84,7 @@ public: FFLOAD_RAW = 8, FFLOAD_MODEL = 9, FFLOAD_COLLADA = 10, + FFLOAD_SCRIPT = 11, }; enum ESaveFilter @@ -103,6 +104,7 @@ public: FFSAVE_J2C = 12, FFSAVE_PNG = 13, FFSAVE_JPEG = 14, + FFSAVE_SCRIPT = 15, }; // open the dialog. This is a modal operation diff --git a/indra/newview/llfloateravatarpicker.cpp b/indra/newview/llfloateravatarpicker.cpp index aa66fcf9b8..0290e7cdf0 100644 --- a/indra/newview/llfloateravatarpicker.cpp +++ b/indra/newview/llfloateravatarpicker.cpp @@ -63,6 +63,11 @@ LLFloaterAvatarPicker* LLFloaterAvatarPicker::show(select_callback_t callback, // *TODO: Use a key to allow this not to be an effective singleton LLFloaterAvatarPicker* floater = LLFloaterReg::showTypedInstance("avatar_picker"); + if (!floater) + { + llwarns << "Cannot instantiate avatar picker" << llendl; + return NULL; + } floater->mSelectionCallback = callback; floater->setAllowMultiple(allow_multiple); diff --git a/indra/newview/llfloaterbuildoptions.cpp b/indra/newview/llfloaterbuildoptions.cpp index 86c1bf0534..1b65d8d683 100644 --- a/indra/newview/llfloaterbuildoptions.cpp +++ b/indra/newview/llfloaterbuildoptions.cpp @@ -41,13 +41,9 @@ // Methods // -void commit_grid_mode(LLUICtrl *); - LLFloaterBuildOptions::LLFloaterBuildOptions(const LLSD& key) - : LLFloater(key), - mComboGridMode(NULL) + : LLFloater(key) { - mCommitCallbackRegistrar.add("GridOptions.gridMode", boost::bind(&commit_grid_mode,_1)); } LLFloaterBuildOptions::~LLFloaterBuildOptions() @@ -55,45 +51,9 @@ LLFloaterBuildOptions::~LLFloaterBuildOptions() BOOL LLFloaterBuildOptions::postBuild() { - mComboGridMode = getChild("combobox grid mode"); - return TRUE; } -void LLFloaterBuildOptions::setGridMode(EGridMode mode) -{ - mComboGridMode->setCurrentByIndex((S32)mode); -} - -void LLFloaterBuildOptions::updateGridMode() -{ - if (mComboGridMode) - { - S32 index = mComboGridMode->getCurrentIndex(); - mComboGridMode->removeall(); - - switch (mObjectSelection->getSelectType()) - { - case SELECT_TYPE_HUD: - mComboGridMode->add(getString("grid_screen_text")); - mComboGridMode->add(getString("grid_local_text")); - break; - case SELECT_TYPE_WORLD: - mComboGridMode->add(getString("grid_world_text")); - mComboGridMode->add(getString("grid_local_text")); - mComboGridMode->add(getString("grid_reference_text")); - break; - case SELECT_TYPE_ATTACHMENT: - mComboGridMode->add(getString("grid_attachment_text")); - mComboGridMode->add(getString("grid_local_text")); - mComboGridMode->add(getString("grid_reference_text")); - break; - } - - mComboGridMode->setCurrentByIndex(index); - } -} - // virtual void LLFloaterBuildOptions::onOpen(const LLSD& key) { @@ -105,10 +65,3 @@ void LLFloaterBuildOptions::onClose(bool app_quitting) { mObjectSelection = NULL; } - -void commit_grid_mode(LLUICtrl *ctrl) -{ - LLComboBox* combo = (LLComboBox*)ctrl; - - LLSelectMgr::getInstance()->setGridMode((EGridMode)combo->getCurrentIndex()); -} diff --git a/indra/newview/llfloaterbuildoptions.h b/indra/newview/llfloaterbuildoptions.h index 7f3811bf1c..02c56cb6a9 100644 --- a/indra/newview/llfloaterbuildoptions.h +++ b/indra/newview/llfloaterbuildoptions.h @@ -35,7 +35,6 @@ #include "llfloater.h" #include "llselectmgr.h" -class LLComboBox; class LLObjectSelection; typedef LLSafeHandle LLObjectSelectionHandle; @@ -44,23 +43,17 @@ class LLFloaterBuildOptions : public LLFloater { public: - virtual BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); - void setGridMode(EGridMode mode); - void updateGridMode(); - private: - friend class LLFloaterReg; LLFloaterBuildOptions(const LLSD& key); ~LLFloaterBuildOptions(); - LLComboBox* mComboGridMode; LLObjectSelectionHandle mObjectSelection; }; #endif diff --git a/indra/newview/llfloaterbuy.cpp b/indra/newview/llfloaterbuy.cpp index ee8487b160..087b0007e1 100644 --- a/indra/newview/llfloaterbuy.cpp +++ b/indra/newview/llfloaterbuy.cpp @@ -239,8 +239,9 @@ void LLFloaterBuy::inventoryChanged(LLViewerObject* obj, // Compute icon for this item BOOL item_is_multi = FALSE; - if ( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED + if (( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS) + && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK)) { item_is_multi = TRUE; } diff --git a/indra/newview/llfloaterbuycontents.cpp b/indra/newview/llfloaterbuycontents.cpp index a7388d21a3..bca4b5e447 100644 --- a/indra/newview/llfloaterbuycontents.cpp +++ b/indra/newview/llfloaterbuycontents.cpp @@ -210,7 +210,9 @@ void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj, LLSD row; BOOL item_is_multi = FALSE; - if ( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED ) + if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED + || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS) + && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK)) { item_is_multi = TRUE; } diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp similarity index 91% rename from indra/newview/llfloateranimpreview.cpp rename to indra/newview/llfloaterbvhpreview.cpp index 1f334815d6..b050a638dc 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -1,6 +1,6 @@ /** - * @file llfloateranimpreview.cpp - * @brief LLFloaterAnimPreview class implementation + * @file llfloaterbvhpreview.cpp + * @brief LLFloaterBvhPreview class implementation * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code @@ -26,7 +26,7 @@ #include "llviewerprecompiledheaders.h" -#include "llfloateranimpreview.h" +#include "llfloaterbvhpreview.h" #include "llbvhloader.h" #include "lldatapacker.h" @@ -115,9 +115,9 @@ std::string STATUS[] = }; //----------------------------------------------------------------------------- -// LLFloaterAnimPreview() +// LLFloaterBvhPreview() //----------------------------------------------------------------------------- -LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename) : +LLFloaterBvhPreview::LLFloaterBvhPreview(const std::string& filename) : LLFloaterNameDesc(filename) { mLastMouseX = 0; @@ -153,35 +153,35 @@ LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename) : //----------------------------------------------------------------------------- // setAnimCallbacks() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::setAnimCallbacks() +void LLFloaterBvhPreview::setAnimCallbacks() { - getChild("playback_slider")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onSliderMove, this)); + getChild("playback_slider")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onSliderMove, this)); - getChild("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitBaseAnim, this)); + getChild("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitBaseAnim, this)); getChild("preview_base_anim")->setValue("Standing"); - getChild("priority")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitPriority, this)); - getChild("loop_check")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoop, this)); - getChild("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoopIn, this)); - getChild("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateLoopIn, this, _1)); - getChild("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoopOut, this)); - getChild("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateLoopOut, this, _1)); + getChild("priority")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitPriority, this)); + getChild("loop_check")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoop, this)); + getChild("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopIn, this)); + getChild("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopIn, this, _1)); + getChild("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopOut, this)); + getChild("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopOut, this, _1)); - getChild("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitHandPose, this)); + getChild("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitHandPose, this)); - getChild("emote_combo")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEmote, this)); + getChild("emote_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEmote, this)); getChild("emote_combo")->setValue("[None]"); - getChild("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEaseIn, this)); - getChild("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateEaseIn, this, _1)); - getChild("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEaseOut, this)); - getChild("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateEaseOut, this, _1)); + getChild("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseIn, this)); + getChild("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseIn, this, _1)); + getChild("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseOut, this)); + getChild("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1)); } //----------------------------------------------------------------------------- // postBuild() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::postBuild() +BOOL LLFloaterBvhPreview::postBuild() { LLKeyframeMotion* motionp = NULL; LLBVHLoader* loaderp = NULL; @@ -191,7 +191,7 @@ BOOL LLFloaterAnimPreview::postBuild() return FALSE; } - getChild("name_form")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitName, this)); + getChild("name_form")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitName, this)); childSetAction("ok_btn", onBtnOK, this); setDefaultBtn(); @@ -203,15 +203,15 @@ BOOL LLFloaterAnimPreview::postBuild() mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); mPlayButton = getChild( "play_btn"); - mPlayButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnPlay, this)); + mPlayButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPlay, this)); mPlayButton->setVisible(true); mPauseButton = getChild( "pause_btn"); - mPauseButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnPause, this)); + mPauseButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPause, this)); mPauseButton->setVisible(false); mStopButton = getChild( "stop_btn"); - mStopButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnStop, this)); + mStopButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnStop, this)); getChildView("bad_animation_text")->setVisible(FALSE); @@ -363,9 +363,9 @@ BOOL LLFloaterAnimPreview::postBuild() } //----------------------------------------------------------------------------- -// LLFloaterAnimPreview() +// LLFloaterBvhPreview() //----------------------------------------------------------------------------- -LLFloaterAnimPreview::~LLFloaterAnimPreview() +LLFloaterBvhPreview::~LLFloaterBvhPreview() { mAnimPreview = NULL; @@ -375,7 +375,7 @@ LLFloaterAnimPreview::~LLFloaterAnimPreview() //----------------------------------------------------------------------------- // draw() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::draw() +void LLFloaterBvhPreview::draw() { LLFloater::draw(); LLRect r = getRect(); @@ -414,7 +414,7 @@ void LLFloaterAnimPreview::draw() //----------------------------------------------------------------------------- // resetMotion() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::resetMotion() +void LLFloaterBvhPreview::resetMotion() { LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); BOOL paused = avatarp->areAnimationsPaused(); @@ -450,7 +450,7 @@ void LLFloaterAnimPreview::resetMotion() //----------------------------------------------------------------------------- // handleMouseDown() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask) +BOOL LLFloaterBvhPreview::handleMouseDown(S32 x, S32 y, MASK mask) { if (mPreviewRect.pointInRect(x, y)) { @@ -468,7 +468,7 @@ BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- // handleMouseUp() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask) +BOOL LLFloaterBvhPreview::handleMouseUp(S32 x, S32 y, MASK mask) { gFocusMgr.setMouseCapture(FALSE); gViewerWindow->showCursor(); @@ -478,7 +478,7 @@ BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- // handleHover() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask) +BOOL LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; @@ -533,7 +533,7 @@ BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +BOOL LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { mAnimPreview->zoom((F32)clicks * -0.2f); mAnimPreview->requestUpdate(); @@ -544,7 +544,7 @@ BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) //----------------------------------------------------------------------------- // onMouseCaptureLost() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onMouseCaptureLost() +void LLFloaterBvhPreview::onMouseCaptureLost() { gViewerWindow->showCursor(); } @@ -552,7 +552,7 @@ void LLFloaterAnimPreview::onMouseCaptureLost() //----------------------------------------------------------------------------- // onBtnPlay() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnPlay() +void LLFloaterBvhPreview::onBtnPlay() { if (!getEnabled()) return; @@ -576,7 +576,7 @@ void LLFloaterAnimPreview::onBtnPlay() //----------------------------------------------------------------------------- // onBtnPause() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnPause() +void LLFloaterBvhPreview::onBtnPause() { if (!getEnabled()) return; @@ -598,7 +598,7 @@ void LLFloaterAnimPreview::onBtnPause() //----------------------------------------------------------------------------- // onBtnStop() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnStop() +void LLFloaterBvhPreview::onBtnStop() { if (!getEnabled()) return; @@ -614,7 +614,7 @@ void LLFloaterAnimPreview::onBtnStop() //----------------------------------------------------------------------------- // onSliderMove() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onSliderMove() +void LLFloaterBvhPreview::onSliderMove() { if (!getEnabled()) return; @@ -639,7 +639,7 @@ void LLFloaterAnimPreview::onSliderMove() //----------------------------------------------------------------------------- // onCommitBaseAnim() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitBaseAnim() +void LLFloaterBvhPreview::onCommitBaseAnim() { if (!getEnabled()) return; @@ -668,7 +668,7 @@ void LLFloaterAnimPreview::onCommitBaseAnim() //----------------------------------------------------------------------------- // onCommitLoop() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitLoop() +void LLFloaterBvhPreview::onCommitLoop() { if (!getEnabled()) return; @@ -687,7 +687,7 @@ void LLFloaterAnimPreview::onCommitLoop() //----------------------------------------------------------------------------- // onCommitLoopIn() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitLoopIn() +void LLFloaterBvhPreview::onCommitLoopIn() { if (!getEnabled()) return; @@ -707,7 +707,7 @@ void LLFloaterAnimPreview::onCommitLoopIn() //----------------------------------------------------------------------------- // onCommitLoopOut() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitLoopOut() +void LLFloaterBvhPreview::onCommitLoopOut() { if (!getEnabled()) return; @@ -727,7 +727,7 @@ void LLFloaterAnimPreview::onCommitLoopOut() //----------------------------------------------------------------------------- // onCommitName() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitName() +void LLFloaterBvhPreview::onCommitName() { if (!getEnabled()) return; @@ -746,7 +746,7 @@ void LLFloaterAnimPreview::onCommitName() //----------------------------------------------------------------------------- // onCommitHandPose() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitHandPose() +void LLFloaterBvhPreview::onCommitHandPose() { if (!getEnabled()) return; @@ -757,7 +757,7 @@ void LLFloaterAnimPreview::onCommitHandPose() //----------------------------------------------------------------------------- // onCommitEmote() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitEmote() +void LLFloaterBvhPreview::onCommitEmote() { if (!getEnabled()) return; @@ -768,7 +768,7 @@ void LLFloaterAnimPreview::onCommitEmote() //----------------------------------------------------------------------------- // onCommitPriority() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitPriority() +void LLFloaterBvhPreview::onCommitPriority() { if (!getEnabled()) return; @@ -782,7 +782,7 @@ void LLFloaterAnimPreview::onCommitPriority() //----------------------------------------------------------------------------- // onCommitEaseIn() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitEaseIn() +void LLFloaterBvhPreview::onCommitEaseIn() { if (!getEnabled()) return; @@ -797,7 +797,7 @@ void LLFloaterAnimPreview::onCommitEaseIn() //----------------------------------------------------------------------------- // onCommitEaseOut() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitEaseOut() +void LLFloaterBvhPreview::onCommitEaseOut() { if (!getEnabled()) return; @@ -812,7 +812,7 @@ void LLFloaterAnimPreview::onCommitEaseOut() //----------------------------------------------------------------------------- // validateEaseIn() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data) +bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data) { if (!getEnabled()) return false; @@ -832,7 +832,7 @@ bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data) //----------------------------------------------------------------------------- // validateEaseOut() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data) +bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data) { if (!getEnabled()) return false; @@ -852,7 +852,7 @@ bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data) //----------------------------------------------------------------------------- // validateLoopIn() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateLoopIn(const LLSD& data) +bool LLFloaterBvhPreview::validateLoopIn(const LLSD& data) { if (!getEnabled()) return false; @@ -880,7 +880,7 @@ bool LLFloaterAnimPreview::validateLoopIn(const LLSD& data) //----------------------------------------------------------------------------- // validateLoopOut() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data) +bool LLFloaterBvhPreview::validateLoopOut(const LLSD& data) { if (!getEnabled()) return false; @@ -909,7 +909,7 @@ bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data) //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::refresh() +void LLFloaterBvhPreview::refresh() { // Are we showing the play button (default) or the pause button? bool show_play = true; @@ -958,9 +958,9 @@ void LLFloaterAnimPreview::refresh() //----------------------------------------------------------------------------- // onBtnOK() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnOK(void* userdata) +void LLFloaterBvhPreview::onBtnOK(void* userdata) { - LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata; + LLFloaterBvhPreview* floaterp = (LLFloaterBvhPreview*)userdata; if (!floaterp->getEnabled()) return; if (floaterp->mAnimPreview) @@ -1063,14 +1063,19 @@ BOOL LLPreviewAnimation::render() mNeedsUpdate = FALSE; LLVOAvatar* avatarp = mDummyAvatar; - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } LLGLSUIDefault def; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -1078,10 +1083,10 @@ BOOL LLPreviewAnimation::render() gl_rect_2d_simple( mFullWidth, mFullHeight ); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.flush(); diff --git a/indra/newview/llfloateranimpreview.h b/indra/newview/llfloaterbvhpreview.h similarity index 90% rename from indra/newview/llfloateranimpreview.h rename to indra/newview/llfloaterbvhpreview.h index f1ffb6547f..b81cc6e3a5 100644 --- a/indra/newview/llfloateranimpreview.h +++ b/indra/newview/llfloaterbvhpreview.h @@ -1,6 +1,6 @@ /** - * @file llfloateranimpreview.h - * @brief LLFloaterAnimPreview class definition + * @file llfloaterbvhpreview.h + * @brief LLFloaterBvhPreview class definition * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,14 +24,15 @@ * $/LicenseInfo$ */ -#ifndef LL_LLFLOATERANIMPREVIEW_H -#define LL_LLFLOATERANIMPREVIEW_H +#ifndef LL_LLFLOATERBVHPREVIEW_H +#define LL_LLFLOATERBVHPREVIEW_H #include "llassettype.h" #include "llfloaternamedesc.h" #include "lldynamictexture.h" #include "llcharacter.h" #include "llquaternion.h" +#include "llextendedstatus.h" class LLVOAvatar; class LLViewerJointMesh; @@ -67,11 +68,11 @@ protected: LLPointer mDummyAvatar; }; -class LLFloaterAnimPreview : public LLFloaterNameDesc +class LLFloaterBvhPreview : public LLFloaterNameDesc { public: - LLFloaterAnimPreview(const std::string& filename); - virtual ~LLFloaterAnimPreview(); + LLFloaterBvhPreview(const std::string& filename); + virtual ~LLFloaterBvhPreview(); BOOL postBuild(); @@ -128,4 +129,4 @@ protected: std::map mIDList; }; -#endif // LL_LLFLOATERANIMPREVIEW_H +#endif // LL_LLFLOATERBVHPREVIEW_H diff --git a/indra/newview/llfloatercamera.cpp b/indra/newview/llfloatercamera.cpp index b33dea4890..21b58d3e3d 100644 --- a/indra/newview/llfloatercamera.cpp +++ b/indra/newview/llfloatercamera.cpp @@ -346,7 +346,7 @@ LLFloaterCamera::LLFloaterCamera(const LLSD& val) mCurrMode(CAMERA_CTRL_MODE_PAN), mPrevMode(CAMERA_CTRL_MODE_PAN) { - LLHints::registerHintTarget("view_popup", LLView::getHandle()); + LLHints::registerHintTarget("view_popup", getHandle()); mCommitCallbackRegistrar.add("CameraPresets.ChangeView", boost::bind(&LLFloaterCamera::onClickCameraItem, _2)); } @@ -433,26 +433,6 @@ void LLFloaterCamera::setMode(ECameraControlMode mode) updateState(); } -void LLFloaterCamera::setModeTitle(const ECameraControlMode mode) -{ - std::string title; - switch(mode) - { - case CAMERA_CTRL_MODE_MODES: - title = getString("camera_modes_title"); - break; - case CAMERA_CTRL_MODE_PAN: - title = getString("pan_mode_title"); - break; - case CAMERA_CTRL_MODE_PRESETS: - title = getString("presets_mode_title"); - break; - default: - break; - } - setTitle(title); -} - void LLFloaterCamera::switchMode(ECameraControlMode mode) { setMode(mode); @@ -532,7 +512,6 @@ void LLFloaterCamera::updateState() { iter->second->setToggleState(iter->first == mCurrMode); } - setModeTitle(mCurrMode); } void LLFloaterCamera::updateItemsSelection() diff --git a/indra/newview/llfloatercamera.h b/indra/newview/llfloatercamera.h index 4572932853..4d6d03f22d 100644 --- a/indra/newview/llfloatercamera.h +++ b/indra/newview/llfloatercamera.h @@ -102,9 +102,6 @@ private: /* sets a new mode preserving previous one and updates ui*/ void setMode(ECameraControlMode mode); - /** set title appropriate to passed mode */ - void setModeTitle(const ECameraControlMode mode); - /* updates the state (UI) according to the current mode */ void updateState(); diff --git a/indra/newview/llfloaterchat.cpp b/indra/newview/llfloaterchat.cpp deleted file mode 100644 index 2679dbb78b..0000000000 --- a/indra/newview/llfloaterchat.cpp +++ /dev/null @@ -1,485 +0,0 @@ -/** - * @file llfloaterchat.cpp - * @brief LLFloaterChat class implementation - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/** - * Actually the "Chat History" floater. - * Should be llfloaterchathistory, not llfloaterchat. - */ - -#include "llviewerprecompiledheaders.h" - -// project include -#include "llagent.h" -#include "llappviewer.h" -#include "llbutton.h" -#include "llcheckboxctrl.h" -#include "llcombobox.h" -#include "llconsole.h" -#include "llfloateractivespeakers.h" -#include "llfloaterchatterbox.h" -#include "llfloaterreg.h" -#include "llfloaterscriptdebug.h" -#include "llkeyboard.h" -//#include "lllineeditor.h" -#include "llmutelist.h" -//#include "llresizehandle.h" -#include "llchatbar.h" -#include "llrecentpeople.h" -#include "llpanelblockedlist.h" -#include "llslurl.h" -#include "llstatusbar.h" -#include "llviewertexteditor.h" -#include "llviewergesture.h" // for triggering gestures -#include "llviewermessage.h" -#include "llviewerwindow.h" -#include "llviewercontrol.h" -#include "lluictrlfactory.h" -#include "lllogchat.h" -#include "lltexteditor.h" -#include "lltextparser.h" -#include "llweb.h" -#include "llstylemap.h" - -// linden library includes -#include "llaudioengine.h" -#include "llchat.h" -#include "llfontgl.h" -#include "llrect.h" -#include "llerror.h" -#include "llstring.h" -#include "llwindow.h" -#include "message.h" - -// -// Constants -// -const F32 INSTANT_MSG_SIZE = 8.0f; -const F32 CHAT_MSG_SIZE = 8.0f; - - -// -// Global statics -// -LLColor4 get_text_color(const LLChat& chat); - -// -// Member Functions -// -LLFloaterChat::LLFloaterChat(const LLSD& seed) - : LLFloater(seed), - mPanel(NULL) -{ - mFactoryMap["chat_panel"] = LLCallbackMap(createChatPanel, NULL); - mFactoryMap["active_speakers_panel"] = LLCallbackMap(createSpeakersPanel, NULL); - //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this,"floater_chat_history.xml"); - -} - -LLFloaterChat::~LLFloaterChat() -{ - // Children all cleaned up by default view destructor. -} - -void LLFloaterChat::draw() -{ - // enable say and shout only when text available - - childSetValue("toggle_active_speakers_btn", childIsVisible("active_speakers_panel")); - - LLChatBar* chat_barp = findChild("chat_panel", TRUE); - if (chat_barp) - { - chat_barp->refresh(); - } - - mPanel->refreshSpeakers(); - LLFloater::draw(); -} - -BOOL LLFloaterChat::postBuild() -{ - // Hide the chat overlay when our history is visible. - setVisibleCallback(boost::bind(&LLFloaterChat::updateConsoleVisibility, this)); - - mPanel = (LLPanelActiveSpeakers*)getChild("active_speakers_panel"); - - childSetCommitCallback("show mutes",onClickToggleShowMute,this); //show mutes - childSetVisible("Chat History Editor with mute",FALSE); - childSetAction("toggle_active_speakers_btn", onClickToggleActiveSpeakers, this); - - return TRUE; -} - -void LLFloaterChat::updateConsoleVisibility() -{ - if(gDisconnected) - { - return; - } - // determine whether we should show console due to not being visible - gConsole->setVisible( !isInVisibleChain() // are we not in part of UI being drawn? - || isMinimized() // are we minimized? - || (getHost() && getHost()->isMinimized() )); // are we hosted in a minimized floater? -} - -void add_timestamped_line(LLViewerTextEditor* edit, LLChat chat, const LLColor4& color) -{ - std::string line = chat.mText; - bool prepend_newline = true; - if (gSavedSettings.getBOOL("ChatShowTimestamps")) - { - edit->appendTime(prepend_newline); - prepend_newline = false; - } - - // If the msg is from an agent (not yourself though), - // extract out the sender name and replace it with the hotlinked name. - if (chat.mSourceType == CHAT_SOURCE_AGENT && - chat.mFromID != LLUUID::null) - { - chat.mURL = LLSLURL("agent", chat.mFromID, "inspect").getSLURLString(); - } - - // If the chat line has an associated url, link it up to the name. - if (!chat.mURL.empty() - && (line.length() > chat.mFromName.length() && line.find(chat.mFromName,0) == 0)) - { - std::string start_line = line.substr(0, chat.mFromName.length() + 1); - line = line.substr(chat.mFromName.length() + 1); - edit->appendText(start_line, prepend_newline, LLStyleMap::instance().lookup(chat.mFromID,chat.mURL)); - edit->blockUndo(); - prepend_newline = false; - } - edit->appendText(line, prepend_newline, LLStyle::Params().color(color)); - edit->blockUndo(); -} - -// static -void LLFloaterChat::addChatHistory(const LLChat& chat, bool log_to_file) -{ - if (log_to_file && (gSavedPerAccountSettings.getBOOL("LogChat"))) - { - if (chat.mChatType != CHAT_TYPE_WHISPER && chat.mChatType != CHAT_TYPE_SHOUT) - { - LLLogChat::saveHistory("chat", chat.mFromName, chat.mFromID, chat.mText); - } - else - { - LLLogChat::saveHistory("chat", "", chat.mFromID, chat.mFromName + " " + chat.mText); - } - } - - LLColor4 color = get_text_color(chat); - - if (!log_to_file) color = LLColor4::grey; //Recap from log file. - - if (chat.mChatType == CHAT_TYPE_DEBUG_MSG) - { - if(gSavedSettings.getBOOL("ShowScriptErrors") == FALSE) - return; - if (gSavedSettings.getS32("ShowScriptErrorsLocation") == 1) - { - LLFloaterScriptDebug::addScriptLine(chat.mText, - chat.mFromName, - color, - chat.mFromID); - return; - } - } - - // could flash the chat button in the status bar here. JC - LLFloaterChat* chat_floater = LLFloaterChat::getInstance(); - LLViewerTextEditor* history_editor = chat_floater->getChild("Chat History Editor"); - LLViewerTextEditor* history_editor_with_mute = chat_floater->getChild("Chat History Editor with mute"); - - if (!chat.mMuted) - { - add_timestamped_line(history_editor, chat, color); - add_timestamped_line(history_editor_with_mute, chat, color); - } - else - { - // desaturate muted chat - LLColor4 muted_color = lerp(color, LLColor4::grey, 0.5f); - add_timestamped_line(history_editor_with_mute, chat, color); - } - - // add objects as transient speakers that can be muted - if (chat.mSourceType == CHAT_SOURCE_OBJECT) - { - chat_floater->mPanel->setSpeaker(chat.mFromID, chat.mFromName, LLSpeaker::STATUS_NOT_IN_CHANNEL, LLSpeaker::SPEAKER_OBJECT); - } - - // start tab flashing on incoming text from other users (ignoring system text, etc) - if (!chat_floater->isInVisibleChain() && chat.mSourceType == CHAT_SOURCE_AGENT) - { - LLFloaterChatterBox::getInstance()->setFloaterFlashing(chat_floater, TRUE); - } -} - -// static -void LLFloaterChat::setHistoryCursorAndScrollToEnd() -{ - LLViewerTextEditor* history_editor = LLFloaterChat::getInstance()->getChild("Chat History Editor"); - LLViewerTextEditor* history_editor_with_mute = LLFloaterChat::getInstance()->getChild("Chat History Editor with mute"); - - if (history_editor) - { - history_editor->setCursorAndScrollToEnd(); - } - if (history_editor_with_mute) - { - history_editor_with_mute->setCursorAndScrollToEnd(); - } -} - - -//static -void LLFloaterChat::onClickMute(void *data) -{ - LLFloaterChat* self = (LLFloaterChat*)data; - - LLComboBox* chatter_combo = self->getChild("chatter combobox"); - - const std::string& name = chatter_combo->getSimple(); - LLUUID id = chatter_combo->getCurrentID(); - - if (name.empty()) return; - - LLMute mute(id); - mute.setFromDisplayName(name); - LLMuteList::getInstance()->add(mute); - LLPanelBlockedList::showPanelAndSelect(mute.mID); -} - -//static -void LLFloaterChat::onClickToggleShowMute(LLUICtrl* caller, void *data) -{ - LLFloaterChat* floater = (LLFloaterChat*)data; - - - //LLCheckBoxCtrl* - BOOL show_mute = floater->getChild("show mutes")->get(); - LLViewerTextEditor* history_editor = floater->getChild("Chat History Editor"); - LLViewerTextEditor* history_editor_with_mute = floater->getChild("Chat History Editor with mute"); - - if (!history_editor || !history_editor_with_mute) - return; - - //BOOL show_mute = floater->mShowMuteCheckBox->get(); - if (show_mute) - { - history_editor->setVisible(FALSE); - history_editor_with_mute->setVisible(TRUE); - history_editor_with_mute->setCursorAndScrollToEnd(); - } - else - { - history_editor->setVisible(TRUE); - history_editor_with_mute->setVisible(FALSE); - history_editor->setCursorAndScrollToEnd(); - } -} - -// Put a line of chat in all the right places -void LLFloaterChat::addChat(const LLChat& chat, BOOL local_agent) -{ - triggerAlerts(chat.mText); - - // Add the sender to the list of people with which we've recently interacted. - // this is not the best place to add _all_ messages to recent list - // comment this for now, may remove later on code cleanup - //if(chat.mSourceType == CHAT_SOURCE_AGENT && chat.mFromID.notNull()) - // LLRecentPeople::instance().add(chat.mFromID); - - addChatHistory(chat, true); -} - -// Moved from lltextparser.cpp to break llui/llaudio library dependency. -//static -void LLFloaterChat::triggerAlerts(const std::string& text) -{ - LLTextParser* parser = LLTextParser::getInstance(); -// bool spoken=FALSE; - for (S32 i=0;imHighlights.size();i++) - { - LLSD& highlight = parser->mHighlights[i]; - if (parser->findPattern(text,highlight) >= 0 ) - { - if(gAudiop) - { - if ((std::string)highlight["sound_lluuid"] != LLUUID::null.asString()) - { - gAudiop->triggerSound(highlight["sound_lluuid"].asUUID(), - gAgent.getID(), - 1.f, - LLAudioEngine::AUDIO_TYPE_UI, - gAgent.getPositionGlobal() ); - } -/* - if (!spoken) - { - LLTextToSpeech* text_to_speech = NULL; - text_to_speech = LLTextToSpeech::getInstance(); - spoken = text_to_speech->speak((LLString)highlight["voice"],text); - } - */ - } - if (highlight["flash"]) - { - LLWindow* viewer_window = gViewerWindow->getWindow(); - if (viewer_window && viewer_window->getMinimized()) - { - viewer_window->flashIcon(5.f); - } - } - } - } -} - -LLColor4 get_text_color(const LLChat& chat) -{ - LLColor4 text_color; - - if(chat.mMuted) - { - text_color.setVec(0.8f, 0.8f, 0.8f, 1.f); - } - else - { - switch(chat.mSourceType) - { - case CHAT_SOURCE_SYSTEM: - text_color = LLUIColorTable::instance().getColor("SystemChatColor"); - break; - case CHAT_SOURCE_AGENT: - if (chat.mFromID.isNull()) - { - text_color = LLUIColorTable::instance().getColor("SystemChatColor"); - } - else - { - if(gAgent.getID() == chat.mFromID) - { - text_color = LLUIColorTable::instance().getColor("UserChatColor"); - } - else - { - text_color = LLUIColorTable::instance().getColor("AgentChatColor"); - } - } - break; - case CHAT_SOURCE_OBJECT: - if (chat.mChatType == CHAT_TYPE_DEBUG_MSG) - { - text_color = LLUIColorTable::instance().getColor("ScriptErrorColor"); - } - else if ( chat.mChatType == CHAT_TYPE_OWNER ) - { - text_color = LLUIColorTable::instance().getColor("llOwnerSayChatColor"); - } - else - { - text_color = LLUIColorTable::instance().getColor("ObjectChatColor"); - } - break; - default: - text_color.setToWhite(); - } - - if (!chat.mPosAgent.isExactlyZero()) - { - LLVector3 pos_agent = gAgent.getPositionAgent(); - F32 distance_squared = dist_vec_squared(pos_agent, chat.mPosAgent); - F32 dist_near_chat = gAgent.getNearChatRadius(); - if (distance_squared > dist_near_chat * dist_near_chat) - { - // diminish far-off chat - text_color.mV[VALPHA] = 0.8f; - } - } - } - - return text_color; -} - -//static -void LLFloaterChat::loadHistory() -{ - LLLogChat::loadHistory(std::string("chat"), &chatFromLogFile, (void *)LLFloaterChat::getInstance()); -} - -//static -void LLFloaterChat::chatFromLogFile(LLLogChat::ELogLineType type , const LLSD& line, void* userdata) -{ - switch (type) - { - case LLLogChat::LOG_EMPTY: - case LLLogChat::LOG_END: - // *TODO: nice message from XML file here - break; - case LLLogChat::LOG_LINE: - case LLLogChat::LOG_LLSD: - { - LLChat chat; - chat.mText = line["message"].asString(); - get_text_color(chat); - addChatHistory(chat, FALSE); - } - break; - default: - // nothing - break; - } -} - -//static -void* LLFloaterChat::createSpeakersPanel(void* data) -{ - return new LLPanelActiveSpeakers(LLLocalSpeakerMgr::getInstance(), TRUE); -} - -//static -void* LLFloaterChat::createChatPanel(void* data) -{ - LLChatBar* chatp = new LLChatBar(); - return chatp; -} - -// static -void LLFloaterChat::onClickToggleActiveSpeakers(void* userdata) -{ - LLFloaterChat* self = (LLFloaterChat*)userdata; - - self->childSetVisible("active_speakers_panel", !self->childIsVisible("active_speakers_panel")); -} - -//static - LLFloaterChat* LLFloaterChat::getInstance() - { - return LLFloaterReg::getTypedInstance("chat", LLSD()) ; - - } diff --git a/indra/newview/llfloaterchat.h b/indra/newview/llfloaterchat.h deleted file mode 100644 index fb2aabbfdf..0000000000 --- a/indra/newview/llfloaterchat.h +++ /dev/null @@ -1,78 +0,0 @@ -/** - * @file llfloaterchat.h - * @brief LLFloaterChat class definition - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/* - * Actually the "Chat History" floater. - * Should be llfloaterchathistory, not llfloaterchat. - */ - -#ifndef LL_LLFLOATERCHAT_H -#define LL_LLFLOATERCHAT_H - -#include "llfloater.h" -#include "lllogchat.h" - -class LLChat; -class LLPanelActiveSpeakers; -class LLLogChat; - -class LLFloaterChat : public LLFloater -{ -public: - LLFloaterChat(const LLSD& seed); - ~LLFloaterChat(); - - virtual void draw(); - virtual BOOL postBuild(); - - void updateConsoleVisibility(); - - static void setHistoryCursorAndScrollToEnd(); - - // *TODO:Skinning - move these to LLChat (or LLViewerChat?) - // Add chat to console and history list. - // Color based on source, type, distance. - static void addChat(const LLChat& chat, BOOL local_agent = FALSE); - // Add chat to history alone. - static void addChatHistory(const LLChat& chat, bool log_to_file = true); - - static void triggerAlerts(const std::string& text); - - static void onClickMute(void *data); - static void onClickToggleShowMute(LLUICtrl* caller, void *data); - static void onClickToggleActiveSpeakers(void* userdata); - static void chatFromLogFile(LLLogChat::ELogLineType type, const LLSD& line, void* userdata); - static void loadHistory(); - static void* createSpeakersPanel(void* data); - static void* createChatPanel(void* data); - - static LLFloaterChat* getInstance(); // *TODO:Skinning Deprecate - - LLPanelActiveSpeakers* mPanel; - BOOL mScrolledToEnd; -}; - -#endif diff --git a/indra/newview/llfloaterchatterbox.cpp b/indra/newview/llfloaterchatterbox.cpp deleted file mode 100644 index dc33e45dd4..0000000000 --- a/indra/newview/llfloaterchatterbox.cpp +++ /dev/null @@ -1,344 +0,0 @@ -/** - * @file llfloaterchatterbox.cpp - * @author Richard - * @date 2007-05-08 - * @brief Implementation of the chatterbox integrated conversation ui - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterreg.h" -#include "llfloaterchatterbox.h" -#include "lluictrlfactory.h" -#include "llfloaterfriends.h" -#include "llfloatergroups.h" -#include "llviewercontrol.h" -#include "llvoicechannel.h" -#include "llimpanel.h" -#include "llimview.h" - -// -// LLFloaterMyFriends -// - -LLFloaterMyFriends::LLFloaterMyFriends(const LLSD& seed) - : LLFloater(seed) -{ - mFactoryMap["friends_panel"] = LLCallbackMap(LLFloaterMyFriends::createFriendsPanel, NULL); - mFactoryMap["groups_panel"] = LLCallbackMap(LLFloaterMyFriends::createGroupsPanel, NULL); - //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this, "floater_my_friends.xml"); -} - -LLFloaterMyFriends::~LLFloaterMyFriends() -{ -} - -BOOL LLFloaterMyFriends::postBuild() -{ - return TRUE; -} - -void LLFloaterMyFriends::onOpen(const LLSD& key) -{ - if (key.asString() == "friends") - { - childShowTab("friends_and_groups", "friends_panel"); - } - else if (key.asString() == "groups") - { - childShowTab("friends_and_groups", "groups_panel"); - } -} - -//static -void* LLFloaterMyFriends::createFriendsPanel(void* data) -{ - return new LLPanelFriends(); -} - -//static -void* LLFloaterMyFriends::createGroupsPanel(void* data) -{ - return new LLPanelGroups(); -} - -//static -LLFloaterMyFriends* LLFloaterMyFriends::getInstance() -{ - return LLFloaterReg::getTypedInstance("contacts", "friends") ; -} - -// -// LLFloaterChatterBox -// -LLFloaterChatterBox::LLFloaterChatterBox(const LLSD& seed) -: LLMultiFloater(seed), - mActiveVoiceFloater(NULL) -{ - mAutoResize = FALSE; - - //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this, "floater_chatterbox.xml", FALSE); -} - -LLFloaterChatterBox::~LLFloaterChatterBox() -{ -} - -BOOL LLFloaterChatterBox::postBuild() -{ - setVisibleCallback(boost::bind(&LLFloaterChatterBox::onVisibilityChange, this, _2)); - - if (gSavedSettings.getBOOL("ContactsTornOff")) - { - LLFloaterMyFriends* floater_contacts = LLFloaterMyFriends::getInstance(); - if(floater_contacts) - { - // add then remove to set up relationship for re-attach - addFloater(floater_contacts, FALSE); - removeFloater(floater_contacts); - // reparent to floater view - gFloaterView->addChild(floater_contacts); - } - } - else - { - addFloater(LLFloaterMyFriends::getInstance(), TRUE); - } - - mTabContainer->lockTabs(); - return TRUE; -} - -BOOL LLFloaterChatterBox::handleKeyHere(KEY key, MASK mask) -{ - if (key == 'W' && mask == MASK_CONTROL) - { - LLFloater* floater = getActiveFloater(); - // is user closeable and is system closeable - if (floater && floater->canClose()) - { - if (floater->isCloseable()) - { - floater->closeFloater(); - } - else - { - // close chatterbox window if frontmost tab is reserved, non-closeable tab - // such as contacts or near me - closeFloater(); - } - } - return TRUE; - } - - return LLMultiFloater::handleKeyHere(key, mask); -} - -void LLFloaterChatterBox::draw() -{ - // clear new im notifications when chatterbox is visible - if (!isMinimized()) - { - gIMMgr->clearNewIMNotification(); - } - LLFloater* current_active_floater = getCurrentVoiceFloater(); - // set icon on tab for floater currently associated with active voice channel - if(mActiveVoiceFloater != current_active_floater) - { - // remove image from old floater's tab - if (mActiveVoiceFloater) - { - mTabContainer->setTabImage(mActiveVoiceFloater, ""); - } - } - - // update image on current active tab - if (current_active_floater) - { - LLColor4 icon_color = LLColor4::white; - LLVoiceChannel* channelp = LLVoiceChannel::getCurrentVoiceChannel(); - if (channelp) - { - if (channelp->isActive()) - { - icon_color = LLColor4::green; - } - else if (channelp->getState() == LLVoiceChannel::STATE_ERROR) - { - icon_color = LLColor4::red; - } - else // active, but not connected - { - icon_color = LLColor4::yellow; - } - } - mTabContainer->setTabImage(current_active_floater, "active_voice_tab.tga", icon_color); - } - - mActiveVoiceFloater = current_active_floater; - - LLMultiFloater::draw(); -} - -void LLFloaterChatterBox::onOpen(const LLSD& key) -{ - //*TODO:Skinning show the session id associated with key - if (key.asString() == "local") - { - } - else if (key.isDefined()) - { - /*LLFloaterIMPanel* impanel = gIMMgr->findFloaterBySession(key.asUUID()); - if (impanel) - { - impanel->openFloater(); - }*/ - } -} - -void LLFloaterChatterBox::onVisibilityChange ( const LLSD& new_visibility ) -{ -} - -void LLFloaterChatterBox::removeFloater(LLFloater* floaterp) -{ - if(!floaterp) return; - - if (floaterp->getName() == "chat floater") - { - // only my friends floater now locked - mTabContainer->lockTabs(mTabContainer->getNumLockedTabs() - 1); - gSavedSettings.setBOOL("ChatHistoryTornOff", TRUE); - floaterp->setCanClose(TRUE); - } - else if (floaterp->getName() == "floater_my_friends") - { - // only chat floater now locked - mTabContainer->lockTabs(mTabContainer->getNumLockedTabs() - 1); - gSavedSettings.setBOOL("ContactsTornOff", TRUE); - floaterp->setCanClose(TRUE); - } - LLMultiFloater::removeFloater(floaterp); -} - -void LLFloaterChatterBox::addFloater(LLFloater* floaterp, - BOOL select_added_floater, - LLTabContainer::eInsertionPoint insertion_point) -{ - if(!floaterp) return; - - S32 num_locked_tabs = mTabContainer->getNumLockedTabs(); - - // already here - if (floaterp->getHost() == this) - { - openFloater(floaterp->getKey()); - return; - } - - // make sure my friends and chat history both locked when re-attaching chat history - if (floaterp->getName() == "chat floater") - { - mTabContainer->unlockTabs(); - // add chat history as second tab if contact window is present, first tab otherwise - if (getChildView("floater_my_friends")) - { - // assuming contacts window is first tab, select it - mTabContainer->selectFirstTab(); - // and add ourselves after - LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::RIGHT_OF_CURRENT); - } - else - { - LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START); - } - - // make sure first two tabs are now locked - mTabContainer->lockTabs(num_locked_tabs + 1); - gSavedSettings.setBOOL("ChatHistoryTornOff", FALSE); - floaterp->setCanClose(FALSE); - } - else if (floaterp->getName() == "floater_my_friends") - { - mTabContainer->unlockTabs(); - // add contacts window as first tab - LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START); - // make sure first two tabs are now locked - mTabContainer->lockTabs(num_locked_tabs + 1); - gSavedSettings.setBOOL("ContactsTornOff", FALSE); - floaterp->setCanClose(FALSE); - } - else - { - LLMultiFloater::addFloater(floaterp, select_added_floater, insertion_point); - // openFloater(floaterp->getKey()); - } - - // make sure active voice icon shows up for new tab - if (floaterp == mActiveVoiceFloater) - { - mTabContainer->setTabImage(floaterp, "active_voice_tab.tga"); - } -} - -//static -LLFloaterChatterBox* LLFloaterChatterBox::getInstance() -{ - return LLFloaterReg::getTypedInstance("communicate", LLSD()) ; -} - -//static -LLFloater* LLFloaterChatterBox::getCurrentVoiceFloater() -{ - if (!LLVoiceClient::getInstance()->voiceEnabled()) - { - return NULL; - } - if (LLVoiceChannelProximal::getInstance() == LLVoiceChannel::getCurrentVoiceChannel()) - { - return NULL; - } - else - { - LLFloaterChatterBox* floater = LLFloaterChatterBox::getInstance(); - if(!floater) return NULL; - // iterator over all IM tabs (skip friends and near me) - for (S32 i = 0; i < floater->getFloaterCount(); i++) - { - LLPanel* panelp = floater->mTabContainer->getPanelByIndex(i); - if (panelp->getName() == "im_floater") - { - // only LLFloaterIMPanels are called "im_floater" - LLFloaterIMPanel* im_floaterp = (LLFloaterIMPanel*)panelp; - LLVoiceChannel* voice_channel = LLIMModel::getInstance()->getVoiceChannel(im_floaterp->getSessionID()); - if (voice_channel == LLVoiceChannel::getCurrentVoiceChannel()) - { - return im_floaterp; - } - } - } - } - return NULL; -} diff --git a/indra/newview/llfloaterchatterbox.h b/indra/newview/llfloaterchatterbox.h deleted file mode 100644 index 3a8bfe2fa4..0000000000 --- a/indra/newview/llfloaterchatterbox.h +++ /dev/null @@ -1,80 +0,0 @@ -/** - * @file llfloaterchatterbox.h - * @author Richard - * @date 2007-05-04 - * @brief Integrated friends and group management/communication tool - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERCHATTERBOX_H -#define LL_LLFLOATERCHATTERBOX_H - -#include "llfloater.h" -#include "llmultifloater.h" -#include "llstring.h" -#include "llimpanel.h" - -class LLTabContainer; - -class LLFloaterChatterBox : public LLMultiFloater -{ -public: - LLFloaterChatterBox(const LLSD& seed); - virtual ~LLFloaterChatterBox(); - - /*virtual*/ BOOL postBuild(); - /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask); - /*virtual*/ void draw(); - /*virtual*/ void onOpen(const LLSD& key); - - /*virtual*/ void removeFloater(LLFloater* floaterp); - /*virtual*/ void addFloater(LLFloater* floaterp, - BOOL select_added_floater, - LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END); - - static LLFloaterChatterBox* getInstance(); // *TODO:Skinning Deprecate - static LLFloater* getCurrentVoiceFloater(); - -protected: - void onVisibilityChange ( const LLSD& new_visibility ); - - LLFloater* mActiveVoiceFloater; -}; - - -class LLFloaterMyFriends : public LLFloater -{ -public: - LLFloaterMyFriends(const LLSD& seed); - virtual ~LLFloaterMyFriends(); - - /*virtual*/ BOOL postBuild(); - /*virtual*/ void onOpen(const LLSD& key); - - static LLFloaterMyFriends* getInstance(); // *TODO:Skinning Deprecate - - static void* createFriendsPanel(void* data); - static void* createGroupsPanel(void* data); -}; - -#endif // LL_LLFLOATERCHATTERBOX_H diff --git a/indra/newview/llfloatercolorpicker.cpp b/indra/newview/llfloatercolorpicker.cpp index 659e52271a..05d73c2416 100644 --- a/indra/newview/llfloatercolorpicker.cpp +++ b/indra/newview/llfloatercolorpicker.cpp @@ -271,7 +271,7 @@ void LLFloaterColorPicker::destroyUI () if ( mSwatchView ) { this->removeChild ( mSwatchView ); - delete mSwatchView; + mSwatchView->die();; mSwatchView = NULL; } } diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index abee7b5dc9..352361ce9e 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -151,8 +151,8 @@ void LLFloaterEditSky::initCallbacks(void) getChild("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueHorizon)); // haze density, horizon, mult, and altitude - getChild("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeDensity)); - getChild("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeHorizon)); + getChild("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeDensity)); + getChild("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeHorizon)); getChild("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDensityMult)); getChild("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mMaxAlt)); @@ -220,15 +220,14 @@ void LLFloaterEditSky::syncControls() setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); // haze density, horizon, mult, and altitude - param_mgr->mHazeDensity = cur_params.getVector(param_mgr->mHazeDensity.mName, err); - childSetValue("WLHazeDensity", param_mgr->mHazeDensity.r); - param_mgr->mHazeHorizon = cur_params.getVector(param_mgr->mHazeHorizon.mName, err); - childSetValue("WLHazeHorizon", param_mgr->mHazeHorizon.r); - param_mgr->mDensityMult = cur_params.getVector(param_mgr->mDensityMult.mName, err); - childSetValue("WLDensityMult", param_mgr->mDensityMult.x * - param_mgr->mDensityMult.mult); - param_mgr->mMaxAlt = cur_params.getVector(param_mgr->mMaxAlt.mName, err); - childSetValue("WLMaxAltitude", param_mgr->mMaxAlt.x); + param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err); + childSetValue("WLHazeDensity", (F32) param_mgr->mHazeDensity); + param_mgr->mHazeHorizon = cur_params.getFloat(param_mgr->mHazeHorizon.mName, err); + childSetValue("WLHazeHorizon", (F32) param_mgr->mHazeHorizon); + param_mgr->mDensityMult = cur_params.getFloat(param_mgr->mDensityMult.mName, err); + childSetValue("WLDensityMult", ((F32) param_mgr->mDensityMult) * param_mgr->mDensityMult.mult); + param_mgr->mMaxAlt = cur_params.getFloat(param_mgr->mMaxAlt.mName, err); + childSetValue("WLMaxAltitude", (F32) param_mgr->mMaxAlt); // blue density param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err); @@ -273,10 +272,10 @@ void LLFloaterEditSky::syncControls() childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b); // Cloud extras - param_mgr->mCloudCoverage = cur_params.getVector(param_mgr->mCloudCoverage.mName, err); - param_mgr->mCloudScale = cur_params.getVector(param_mgr->mCloudScale.mName, err); - childSetValue("WLCloudCoverage", param_mgr->mCloudCoverage.x); - childSetValue("WLCloudScale", param_mgr->mCloudScale.x); + param_mgr->mCloudCoverage = cur_params.getFloat(param_mgr->mCloudCoverage.mName, err); + param_mgr->mCloudScale = cur_params.getFloat(param_mgr->mCloudScale.mName, err); + childSetValue("WLCloudCoverage", (F32) param_mgr->mCloudCoverage); + childSetValue("WLCloudScale", (F32) param_mgr->mCloudScale); // cloud scrolling bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); @@ -306,13 +305,13 @@ void LLFloaterEditSky::syncControls() childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f); childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f); - param_mgr->mDistanceMult = cur_params.getVector(param_mgr->mDistanceMult.mName, err); - childSetValue("WLDistanceMult", param_mgr->mDistanceMult.x); + param_mgr->mDistanceMult = cur_params.getFloat(param_mgr->mDistanceMult.mName, err); + childSetValue("WLDistanceMult", (F32) param_mgr->mDistanceMult); // Tweak extras - param_mgr->mWLGamma = cur_params.getVector(param_mgr->mWLGamma.mName, err); - childSetValue("WLGamma", param_mgr->mWLGamma.x); + param_mgr->mWLGamma = cur_params.getFloat(param_mgr->mWLGamma.mName, err); + childSetValue("WLGamma", (F32) param_mgr->mWLGamma); childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness()); } diff --git a/indra/newview/llfloaterfriends.cpp b/indra/newview/llfloaterfriends.cpp deleted file mode 100644 index f93568d617..0000000000 --- a/indra/newview/llfloaterfriends.cpp +++ /dev/null @@ -1,807 +0,0 @@ -/** - * @file llfloaterfriends.cpp - * @author Phoenix - * @date 2005-01-13 - * @brief Implementation of the friends floater - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterfriends.h" - -#include - -#include "lldir.h" - -#include "llagent.h" -#include "llappviewer.h" // for gLastVersionChannel -#include "llfloateravatarpicker.h" -#include "llviewerwindow.h" -#include "llbutton.h" -#include "llavataractions.h" -#include "llinventorymodel.h" -#include "llnamelistctrl.h" -#include "llnotificationsutil.h" -#include "llresmgr.h" -#include "llscrolllistctrl.h" -#include "llscrolllistitem.h" -#include "llscrolllistcell.h" -#include "lluictrlfactory.h" -#include "llmenucommands.h" -#include "llviewercontrol.h" -#include "llviewermessage.h" -#include "lleventtimer.h" -#include "lltextbox.h" -#include "llvoiceclient.h" - -// *TODO: Move more common stuff to LLAvatarActions? - -//Maximum number of people you can select to do an operation on at once. -#define MAX_FRIEND_SELECT 20 -#define DEFAULT_PERIOD 5.0 -#define RIGHTS_CHANGE_TIMEOUT 5.0 -#define OBSERVER_TIMEOUT 0.5 - -#define ONLINE_SIP_ICON_NAME "slim_icon_16_viewer.tga" - -// simple class to observe the calling cards. -class LLLocalFriendsObserver : public LLFriendObserver, public LLEventTimer -{ -public: - LLLocalFriendsObserver(LLPanelFriends* floater) : mFloater(floater), LLEventTimer(OBSERVER_TIMEOUT) - { - mEventTimer.stop(); - } - virtual ~LLLocalFriendsObserver() - { - mFloater = NULL; - } - virtual void changed(U32 mask) - { - // events can arrive quickly in bulk - we need not process EVERY one of them - - // so we wait a short while to let others pile-in, and process them in aggregate. - mEventTimer.start(); - - // save-up all the mask-bits which have come-in - mMask |= mask; - } - virtual BOOL tick() - { - mFloater->updateFriends(mMask); - - mEventTimer.stop(); - mMask = 0; - - return FALSE; - } - -protected: - LLPanelFriends* mFloater; - U32 mMask; -}; - -LLPanelFriends::LLPanelFriends() : - LLPanel(), - LLEventTimer(DEFAULT_PERIOD), - mObserver(NULL), - mShowMaxSelectWarning(TRUE), - mAllowRightsChange(TRUE), - mNumRightsChanged(0) -{ - mEventTimer.stop(); - mObserver = new LLLocalFriendsObserver(this); - LLAvatarTracker::instance().addObserver(mObserver); - // For notification when SIP online status changes. - LLVoiceClient::getInstance()->addObserver(mObserver); -} - -LLPanelFriends::~LLPanelFriends() -{ - // For notification when SIP online status changes. - LLVoiceClient::getInstance()->removeObserver(mObserver); - LLAvatarTracker::instance().removeObserver(mObserver); - delete mObserver; -} - -BOOL LLPanelFriends::tick() -{ - mEventTimer.stop(); - mPeriod = DEFAULT_PERIOD; - mAllowRightsChange = TRUE; - updateFriends(LLFriendObserver::ADD); - return FALSE; -} - -void LLPanelFriends::updateFriends(U32 changed_mask) -{ - LLUUID selected_id; - LLCtrlListInterface *friends_list = childGetListInterface("friend_list"); - if (!friends_list) return; - LLCtrlScrollInterface *friends_scroll = childGetScrollInterface("friend_list"); - if (!friends_scroll) return; - - // We kill the selection warning, otherwise we'll spam with warning popups - // if the maximum amount of friends are selected - mShowMaxSelectWarning = false; - - std::vector selected_friends = getSelectedIDs(); - if(changed_mask & (LLFriendObserver::ADD | LLFriendObserver::REMOVE | LLFriendObserver::ONLINE)) - { - refreshNames(changed_mask); - } - else if(changed_mask & LLFriendObserver::POWERS) - { - --mNumRightsChanged; - if(mNumRightsChanged > 0) - { - mPeriod = RIGHTS_CHANGE_TIMEOUT; - mEventTimer.start(); - mAllowRightsChange = FALSE; - } - else - { - tick(); - } - } - if(selected_friends.size() > 0) - { - // only non-null if friends was already found. This may fail, - // but we don't really care here, because refreshUI() will - // clean up the interface. - friends_list->setCurrentByID(selected_id); - for(std::vector::iterator itr = selected_friends.begin(); itr != selected_friends.end(); ++itr) - { - friends_list->setSelectedByValue(*itr, true); - } - } - - refreshUI(); - mShowMaxSelectWarning = true; -} - -// virtual -BOOL LLPanelFriends::postBuild() -{ - mFriendsList = getChild("friend_list"); - mFriendsList->setMaxSelectable(MAX_FRIEND_SELECT); - mFriendsList->setMaximumSelectCallback(boost::bind(&LLPanelFriends::onMaximumSelect)); - mFriendsList->setCommitOnSelectionChange(TRUE); - mFriendsList->setContextMenu(LLScrollListCtrl::MENU_AVATAR); - childSetCommitCallback("friend_list", onSelectName, this); - getChild("friend_list")->setDoubleClickCallback(onClickIM, this); - - U32 changed_mask = LLFriendObserver::ADD | LLFriendObserver::REMOVE | LLFriendObserver::ONLINE; - refreshNames(changed_mask); - - childSetAction("im_btn", onClickIM, this); - childSetAction("profile_btn", onClickProfile, this); - childSetAction("offer_teleport_btn", onClickOfferTeleport, this); - childSetAction("pay_btn", onClickPay, this); - childSetAction("add_btn", onClickAddFriend, this); - childSetAction("remove_btn", onClickRemove, this); - - setDefaultBtn("im_btn"); - - updateFriends(LLFriendObserver::ADD); - refreshUI(); - - // primary sort = online status, secondary sort = name - mFriendsList->sortByColumn(std::string("friend_name"), TRUE); - mFriendsList->sortByColumn(std::string("icon_online_status"), FALSE); - - return TRUE; -} - -BOOL LLPanelFriends::addFriend(const LLUUID& agent_id) -{ - LLAvatarTracker& at = LLAvatarTracker::instance(); - const LLRelationship* relationInfo = at.getBuddyInfo(agent_id); - if(!relationInfo) return FALSE; - - bool isOnlineSIP = LLVoiceClient::getInstance()->isOnlineSIP(agent_id); - bool isOnline = relationInfo->isOnline(); - - std::string fullname; - BOOL have_name = gCacheName->getFullName(agent_id, fullname); - - LLSD element; - element["id"] = agent_id; - LLSD& friend_column = element["columns"][LIST_FRIEND_NAME]; - friend_column["column"] = "friend_name"; - friend_column["value"] = fullname; - friend_column["font"]["name"] = "SANSSERIF"; - friend_column["font"]["style"] = "NORMAL"; - - LLSD& online_status_column = element["columns"][LIST_ONLINE_STATUS]; - online_status_column["column"] = "icon_online_status"; - online_status_column["type"] = "icon"; - - if (isOnline) - { - friend_column["font"]["style"] = "BOLD"; - online_status_column["value"] = "icon_avatar_online.tga"; - } - else if(isOnlineSIP) - { - friend_column["font"]["style"] = "BOLD"; - online_status_column["value"] = ONLINE_SIP_ICON_NAME; - } - - LLSD& online_column = element["columns"][LIST_VISIBLE_ONLINE]; - online_column["column"] = "icon_visible_online"; - online_column["type"] = "checkbox"; - online_column["value"] = relationInfo->isRightGrantedTo(LLRelationship::GRANT_ONLINE_STATUS); - - LLSD& visible_map_column = element["columns"][LIST_VISIBLE_MAP]; - visible_map_column["column"] = "icon_visible_map"; - visible_map_column["type"] = "checkbox"; - visible_map_column["value"] = relationInfo->isRightGrantedTo(LLRelationship::GRANT_MAP_LOCATION); - - LLSD& edit_my_object_column = element["columns"][LIST_EDIT_MINE]; - edit_my_object_column["column"] = "icon_edit_mine"; - edit_my_object_column["type"] = "checkbox"; - edit_my_object_column["value"] = relationInfo->isRightGrantedTo(LLRelationship::GRANT_MODIFY_OBJECTS); - - LLSD& edit_their_object_column = element["columns"][LIST_EDIT_THEIRS]; - edit_their_object_column["column"] = "icon_edit_theirs"; - edit_their_object_column["type"] = "checkbox"; - edit_their_object_column["enabled"] = ""; - edit_their_object_column["value"] = relationInfo->isRightGrantedFrom(LLRelationship::GRANT_MODIFY_OBJECTS); - - LLSD& update_gen_column = element["columns"][LIST_FRIEND_UPDATE_GEN]; - update_gen_column["column"] = "friend_last_update_generation"; - update_gen_column["value"] = have_name ? relationInfo->getChangeSerialNum() : -1; - - mFriendsList->addElement(element, ADD_BOTTOM); - return have_name; -} - -// propagate actual relationship to UI. -// Does not resort the UI list because it can be called frequently. JC -BOOL LLPanelFriends::updateFriendItem(const LLUUID& agent_id, const LLRelationship* info) -{ - if (!info) return FALSE; - LLScrollListItem* itemp = mFriendsList->getItem(agent_id); - if (!itemp) return FALSE; - - bool isOnlineSIP = LLVoiceClient::getInstance()->isOnlineSIP(itemp->getUUID()); - bool isOnline = info->isOnline(); - - std::string fullname; - BOOL have_name = gCacheName->getFullName(agent_id, fullname); - - // Name of the status icon to use - std::string statusIcon; - - if(isOnline) - { - statusIcon = "icon_avatar_online.tga"; - } - else if(isOnlineSIP) - { - statusIcon = ONLINE_SIP_ICON_NAME; - } - - itemp->getColumn(LIST_ONLINE_STATUS)->setValue(statusIcon); - - itemp->getColumn(LIST_FRIEND_NAME)->setValue(fullname); - // render name of online friends in bold text - ((LLScrollListText*)itemp->getColumn(LIST_FRIEND_NAME))->setFontStyle((isOnline || isOnlineSIP) ? LLFontGL::BOLD : LLFontGL::NORMAL); - itemp->getColumn(LIST_VISIBLE_ONLINE)->setValue(info->isRightGrantedTo(LLRelationship::GRANT_ONLINE_STATUS)); - itemp->getColumn(LIST_VISIBLE_MAP)->setValue(info->isRightGrantedTo(LLRelationship::GRANT_MAP_LOCATION)); - itemp->getColumn(LIST_EDIT_MINE)->setValue(info->isRightGrantedTo(LLRelationship::GRANT_MODIFY_OBJECTS)); - S32 change_generation = have_name ? info->getChangeSerialNum() : -1; - itemp->getColumn(LIST_FRIEND_UPDATE_GEN)->setValue(change_generation); - - // enable this item, in case it was disabled after user input - itemp->setEnabled(TRUE); - - // Do not resort, this function can be called frequently. - return have_name; -} - -void LLPanelFriends::refreshRightsChangeList() -{ - std::vector friends = getSelectedIDs(); - S32 num_selected = friends.size(); - - bool can_offer_teleport = num_selected >= 1; - bool selected_friends_online = true; - - const LLRelationship* friend_status = NULL; - for(std::vector::iterator itr = friends.begin(); itr != friends.end(); ++itr) - { - friend_status = LLAvatarTracker::instance().getBuddyInfo(*itr); - if (friend_status) - { - if(!friend_status->isOnline()) - { - can_offer_teleport = false; - selected_friends_online = false; - } - } - else // missing buddy info, don't allow any operations - { - can_offer_teleport = false; - } - } - - if (num_selected == 0) // nothing selected - { - childSetEnabled("im_btn", FALSE); - childSetEnabled("offer_teleport_btn", FALSE); - } - else // we have at least one friend selected... - { - // only allow IMs to groups when everyone in the group is online - // to be consistent with context menus in inventory and because otherwise - // offline friends would be silently dropped from the session - childSetEnabled("im_btn", selected_friends_online || num_selected == 1); - childSetEnabled("offer_teleport_btn", can_offer_teleport); - } -} - -struct SortFriendsByID -{ - bool operator() (const LLScrollListItem* const a, const LLScrollListItem* const b) const - { - return a->getValue().asUUID() < b->getValue().asUUID(); - } -}; - -void LLPanelFriends::refreshNames(U32 changed_mask) -{ - std::vector selected_ids = getSelectedIDs(); - S32 pos = mFriendsList->getScrollPos(); - - // get all buddies we know about - LLAvatarTracker::buddy_map_t all_buddies; - LLAvatarTracker::instance().copyBuddyList(all_buddies); - - BOOL have_names = TRUE; - - if(changed_mask & (LLFriendObserver::ADD | LLFriendObserver::REMOVE)) - { - have_names &= refreshNamesSync(all_buddies); - } - - if(changed_mask & LLFriendObserver::ONLINE) - { - have_names &= refreshNamesPresence(all_buddies); - } - - if (!have_names) - { - mEventTimer.start(); - } - // Changed item in place, need to request sort and update columns - // because we might have changed data in a column on which the user - // has already sorted. JC - mFriendsList->updateSort(); - - // re-select items - mFriendsList->selectMultiple(selected_ids); - mFriendsList->setScrollPos(pos); -} - -BOOL LLPanelFriends::refreshNamesSync(const LLAvatarTracker::buddy_map_t & all_buddies) -{ - mFriendsList->deleteAllItems(); - - BOOL have_names = TRUE; - LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin(); - - for(; buddy_it != all_buddies.end(); ++buddy_it) - { - have_names &= addFriend(buddy_it->first); - } - - return have_names; -} - -BOOL LLPanelFriends::refreshNamesPresence(const LLAvatarTracker::buddy_map_t & all_buddies) -{ - std::vector items = mFriendsList->getAllData(); - std::sort(items.begin(), items.end(), SortFriendsByID()); - - LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin(); - std::vector::const_iterator item_it = items.begin(); - BOOL have_names = TRUE; - - while(true) - { - if(item_it == items.end() || buddy_it == all_buddies.end()) - { - break; - } - - const LLUUID & buddy_uuid = buddy_it->first; - const LLUUID & item_uuid = (*item_it)->getValue().asUUID(); - if(item_uuid == buddy_uuid) - { - const LLRelationship* info = buddy_it->second; - if (!info) - { - ++item_it; - continue; - } - - S32 last_change_generation = (*item_it)->getColumn(LIST_FRIEND_UPDATE_GEN)->getValue().asInteger(); - if (last_change_generation < info->getChangeSerialNum()) - { - // update existing item in UI - have_names &= updateFriendItem(buddy_it->first, info); - } - - ++buddy_it; - ++item_it; - } - else if(item_uuid < buddy_uuid) - { - ++item_it; - } - else //if(item_uuid > buddy_uuid) - { - ++buddy_it; - } - } - - return have_names; -} - -void LLPanelFriends::refreshUI() -{ - BOOL single_selected = FALSE; - BOOL multiple_selected = FALSE; - int num_selected = mFriendsList->getAllSelected().size(); - if(num_selected > 0) - { - single_selected = TRUE; - if(num_selected > 1) - { - multiple_selected = TRUE; - } - } - - - //Options that can only be performed with one friend selected - childSetEnabled("profile_btn", single_selected && !multiple_selected); - childSetEnabled("pay_btn", single_selected && !multiple_selected); - - //Options that can be performed with up to MAX_FRIEND_SELECT friends selected - //(single_selected will always be true in this situations) - childSetEnabled("remove_btn", single_selected); - childSetEnabled("im_btn", single_selected); -// childSetEnabled("friend_rights", single_selected); - - refreshRightsChangeList(); -} - -std::vector LLPanelFriends::getSelectedIDs() -{ - LLUUID selected_id; - std::vector friend_ids; - std::vector selected = mFriendsList->getAllSelected(); - for(std::vector::iterator itr = selected.begin(); itr != selected.end(); ++itr) - { - friend_ids.push_back((*itr)->getUUID()); - } - return friend_ids; -} - -// static -void LLPanelFriends::onSelectName(LLUICtrl* ctrl, void* user_data) -{ - LLPanelFriends* panelp = (LLPanelFriends*)user_data; - - if(panelp) - { - panelp->refreshUI(); - // check to see if rights have changed - panelp->applyRightsToFriends(); - } -} - -//static -void LLPanelFriends::onMaximumSelect() -{ - LLSD args; - args["MAX_SELECT"] = llformat("%d", MAX_FRIEND_SELECT); - LLNotificationsUtil::add("MaxListSelectMessage", args); -}; - -// static -void LLPanelFriends::onClickProfile(void* user_data) -{ - LLPanelFriends* panelp = (LLPanelFriends*)user_data; - - std::vector ids = panelp->getSelectedIDs(); - if(ids.size() > 0) - { - LLUUID agent_id = ids[0]; - LLAvatarActions::showProfile(agent_id); - } -} - -// static -void LLPanelFriends::onClickIM(void* user_data) -{ - LLPanelFriends* panelp = (LLPanelFriends*)user_data; - - std::vector ids = panelp->getSelectedIDs(); - if(ids.size() > 0) - { - if(ids.size() == 1) - { - LLAvatarActions::startIM(ids[0]); - } - else - { - LLAvatarActions::startConference(ids); - } - } -} - -// static -void LLPanelFriends::onPickAvatar(const std::vector& names, - const std::vector& ids) -{ - if (names.empty()) return; - if (ids.empty()) return; - LLAvatarActions::requestFriendshipDialog(ids[0], names[0]); -} - -// static -void LLPanelFriends::onClickAddFriend(void* user_data) -{ - LLPanelFriends* panelp = (LLPanelFriends*)user_data; - LLFloater* root_floater = gFloaterView->getParentFloater(panelp); - LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLPanelFriends::onPickAvatar, _1,_2), FALSE, TRUE); - if (root_floater) - { - root_floater->addDependentFloater(picker); - } -} - -// static -void LLPanelFriends::onClickRemove(void* user_data) -{ - LLPanelFriends* panelp = (LLPanelFriends*)user_data; - LLAvatarActions::removeFriendsDialog(panelp->getSelectedIDs()); -} - -// static -void LLPanelFriends::onClickOfferTeleport(void* user_data) -{ - LLPanelFriends* panelp = (LLPanelFriends*)user_data; - LLAvatarActions::offerTeleport(panelp->getSelectedIDs()); -} - -// static -void LLPanelFriends::onClickPay(void* user_data) -{ - LLPanelFriends* panelp = (LLPanelFriends*)user_data; - - std::vector ids = panelp->getSelectedIDs(); - if(ids.size() == 1) - { - LLAvatarActions::pay(ids[0]); - } -} - -void LLPanelFriends::confirmModifyRights(rights_map_t& ids, EGrantRevoke command) -{ - if (ids.empty()) return; - - LLSD args; - if(ids.size() > 0) - { - rights_map_t* rights = new rights_map_t(ids); - - // for single friend, show their name - if(ids.size() == 1) - { - LLUUID agent_id = ids.begin()->first; - std::string first, last; - if(gCacheName->getName(agent_id, first, last)) - { - args["FIRST_NAME"] = first; - args["LAST_NAME"] = last; - } - if (command == GRANT) - { - LLNotificationsUtil::add("GrantModifyRights", - args, - LLSD(), - boost::bind(&LLPanelFriends::modifyRightsConfirmation, this, _1, _2, rights)); - } - else - { - LLNotificationsUtil::add("RevokeModifyRights", - args, - LLSD(), - boost::bind(&LLPanelFriends::modifyRightsConfirmation, this, _1, _2, rights)); - } - } - else - { - if (command == GRANT) - { - LLNotificationsUtil::add("GrantModifyRightsMultiple", - args, - LLSD(), - boost::bind(&LLPanelFriends::modifyRightsConfirmation, this, _1, _2, rights)); - } - else - { - LLNotificationsUtil::add("RevokeModifyRightsMultiple", - args, - LLSD(), - boost::bind(&LLPanelFriends::modifyRightsConfirmation, this, _1, _2, rights)); - } - } - } -} - -bool LLPanelFriends::modifyRightsConfirmation(const LLSD& notification, const LLSD& response, rights_map_t* rights) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if(0 == option) - { - sendRightsGrant(*rights); - } - else - { - // need to resync view with model, since user cancelled operation - rights_map_t::iterator rights_it; - for (rights_it = rights->begin(); rights_it != rights->end(); ++rights_it) - { - const LLRelationship* info = LLAvatarTracker::instance().getBuddyInfo(rights_it->first); - updateFriendItem(rights_it->first, info); - } - } - refreshUI(); - - delete rights; - return false; -} - -void LLPanelFriends::applyRightsToFriends() -{ - BOOL rights_changed = FALSE; - - // store modify rights separately for confirmation - rights_map_t rights_updates; - - BOOL need_confirmation = FALSE; - EGrantRevoke confirmation_type = GRANT; - - // this assumes that changes only happened to selected items - std::vector selected = mFriendsList->getAllSelected(); - for(std::vector::iterator itr = selected.begin(); itr != selected.end(); ++itr) - { - LLUUID id = (*itr)->getValue(); - const LLRelationship* buddy_relationship = LLAvatarTracker::instance().getBuddyInfo(id); - if (buddy_relationship == NULL) continue; - - bool show_online_staus = (*itr)->getColumn(LIST_VISIBLE_ONLINE)->getValue().asBoolean(); - bool show_map_location = (*itr)->getColumn(LIST_VISIBLE_MAP)->getValue().asBoolean(); - bool allow_modify_objects = (*itr)->getColumn(LIST_EDIT_MINE)->getValue().asBoolean(); - - S32 rights = buddy_relationship->getRightsGrantedTo(); - if(buddy_relationship->isRightGrantedTo(LLRelationship::GRANT_ONLINE_STATUS) != show_online_staus) - { - rights_changed = TRUE; - if(show_online_staus) - { - rights |= LLRelationship::GRANT_ONLINE_STATUS; - } - else - { - // ONLINE_STATUS necessary for MAP_LOCATION - rights &= ~LLRelationship::GRANT_ONLINE_STATUS; - rights &= ~LLRelationship::GRANT_MAP_LOCATION; - // propagate rights constraint to UI - (*itr)->getColumn(LIST_VISIBLE_MAP)->setValue(FALSE); - } - } - if(buddy_relationship->isRightGrantedTo(LLRelationship::GRANT_MAP_LOCATION) != show_map_location) - { - rights_changed = TRUE; - if(show_map_location) - { - // ONLINE_STATUS necessary for MAP_LOCATION - rights |= LLRelationship::GRANT_MAP_LOCATION; - rights |= LLRelationship::GRANT_ONLINE_STATUS; - (*itr)->getColumn(LIST_VISIBLE_ONLINE)->setValue(TRUE); - } - else - { - rights &= ~LLRelationship::GRANT_MAP_LOCATION; - } - } - - // now check for change in modify object rights, which requires confirmation - if(buddy_relationship->isRightGrantedTo(LLRelationship::GRANT_MODIFY_OBJECTS) != allow_modify_objects) - { - rights_changed = TRUE; - need_confirmation = TRUE; - - if(allow_modify_objects) - { - rights |= LLRelationship::GRANT_MODIFY_OBJECTS; - confirmation_type = GRANT; - } - else - { - rights &= ~LLRelationship::GRANT_MODIFY_OBJECTS; - confirmation_type = REVOKE; - } - } - - if (rights_changed) - { - rights_updates.insert(std::make_pair(id, rights)); - // disable these ui elements until response from server - // to avoid race conditions - (*itr)->setEnabled(FALSE); - } - } - - // separately confirm grant and revoke of modify rights - if (need_confirmation) - { - confirmModifyRights(rights_updates, confirmation_type); - } - else - { - sendRightsGrant(rights_updates); - } -} - -void LLPanelFriends::sendRightsGrant(rights_map_t& ids) -{ - if (ids.empty()) return; - - LLMessageSystem* msg = gMessageSystem; - - // setup message header - msg->newMessageFast(_PREHASH_GrantUserRights); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUID(_PREHASH_AgentID, gAgent.getID()); - msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID()); - - rights_map_t::iterator id_it; - rights_map_t::iterator end_it = ids.end(); - for(id_it = ids.begin(); id_it != end_it; ++id_it) - { - msg->nextBlockFast(_PREHASH_Rights); - msg->addUUID(_PREHASH_AgentRelated, id_it->first); - msg->addS32(_PREHASH_RelatedRights, id_it->second); - } - - mNumRightsChanged = ids.size(); - gAgent.sendReliableMessage(); -} diff --git a/indra/newview/llfloaterfriends.h b/indra/newview/llfloaterfriends.h deleted file mode 100644 index a303477c95..0000000000 --- a/indra/newview/llfloaterfriends.h +++ /dev/null @@ -1,140 +0,0 @@ -/** - * @file llfloaterfriends.h - * @author Phoenix - * @date 2005-01-13 - * @brief Declaration of class for displaying the local agent's friends. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERFRIENDS_H -#define LL_LLFLOATERFRIENDS_H - -#include "llpanel.h" -#include "llstring.h" -#include "lluuid.h" -#include "lltimer.h" -#include "llcallingcard.h" - -class LLFriendObserver; -class LLRelationship; -class LLScrollListItem; -class LLScrollListCtrl; - -/** - * @class LLPanelFriends - * @brief An instance of this class is used for displaying your friends - * and gives you quick access to all agents which a user relationship. - * - * @sa LLFloater - */ -class LLPanelFriends : public LLPanel, public LLEventTimer -{ -public: - LLPanelFriends(); - virtual ~LLPanelFriends(); - - /** - * @brief This method either creates or brings to the front the - * current instantiation of this floater. There is only once since - * you can currently only look at your local friends. - */ - virtual BOOL tick(); - - /** - * @brief This method is called in response to the LLAvatarTracker - * sending out a changed() message. - */ - void updateFriends(U32 changed_mask); - - virtual BOOL postBuild(); - - // *HACK Made public to remove friends from LLAvatarIconCtrl context menu - static bool handleRemove(const LLSD& notification, const LLSD& response); - -private: - - enum FRIENDS_COLUMN_ORDER - { - LIST_ONLINE_STATUS, - LIST_FRIEND_NAME, - LIST_VISIBLE_ONLINE, - LIST_VISIBLE_MAP, - LIST_EDIT_MINE, - LIST_EDIT_THEIRS, - LIST_FRIEND_UPDATE_GEN - }; - - // protected members - typedef std::map rights_map_t; - void refreshNames(U32 changed_mask); - BOOL refreshNamesSync(const LLAvatarTracker::buddy_map_t & all_buddies); - BOOL refreshNamesPresence(const LLAvatarTracker::buddy_map_t & all_buddies); - void refreshUI(); - void refreshRightsChangeList(); - void applyRightsToFriends(); - BOOL addFriend(const LLUUID& agent_id); - BOOL updateFriendItem(const LLUUID& agent_id, const LLRelationship* relationship); - - typedef enum - { - GRANT, - REVOKE - } EGrantRevoke; - void confirmModifyRights(rights_map_t& ids, EGrantRevoke command); - void sendRightsGrant(rights_map_t& ids); - - // return empty vector if nothing is selected - std::vector getSelectedIDs(); - - // callback methods - static void onSelectName(LLUICtrl* ctrl, void* user_data); - static bool callbackAddFriend(const LLSD& notification, const LLSD& response); - static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response); - static void onPickAvatar(const std::vector& names, const std::vector& ids); - static void onMaximumSelect(); - - static void onClickIM(void* user_data); - static void onClickProfile(void* user_data); - static void onClickAddFriend(void* user_data); - static void onClickRemove(void* user_data); - - static void onClickOfferTeleport(void* user_data); - static void onClickPay(void* user_data); - - static void onClickModifyStatus(LLUICtrl* ctrl, void* user_data); - - bool modifyRightsConfirmation(const LLSD& notification, const LLSD& response, rights_map_t* rights); - -private: - // member data - LLFriendObserver* mObserver; - LLUUID mAddFriendID; - std::string mAddFriendName; - LLScrollListCtrl* mFriendsList; - BOOL mShowMaxSelectWarning; - BOOL mAllowRightsChange; - S32 mNumRightsChanged; -}; - - -#endif // LL_LLFLOATERFRIENDS_H diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp index d495f20a9a..56051ff684 100644 --- a/indra/newview/llfloatergesture.cpp +++ b/indra/newview/llfloatergesture.cpp @@ -32,7 +32,7 @@ #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" -#include "llinventoryclipboard.h" +#include "llclipboard.h" #include "llagent.h" #include "llappearancemgr.h" @@ -90,6 +90,12 @@ public: if(mFloater) { mFloater->addGesture(inv_item,NULL,mFloater->getChild("gesture_list")); + + // EXP-1909 (Pasted gesture displayed twice) + // The problem is that addGesture is called here for the second time for the same item (which is copied) + // First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory + // change. So we need to refresh the gesture list to avoid duplicates. + mFloater->refreshAll(); } } }; @@ -391,11 +397,11 @@ bool LLFloaterGesture::isActionEnabled(const LLSD& command) std::string command_name = command.asString(); if("paste" == command_name) { - if(!LLInventoryClipboard::instance().hasContents()) + if(!LLClipboard::instance().hasContents()) return false; LLDynamicArray ids; - LLInventoryClipboard::instance().retrieve(ids); + LLClipboard::instance().pasteFromClipboard(ids); for(LLDynamicArray::iterator it = ids.begin(); it != ids.end(); it++) { LLInventoryItem* item = gInventory.getItem(*it); @@ -490,27 +496,26 @@ void LLFloaterGesture::onActivateBtnClick() void LLFloaterGesture::onCopyPasteAction(const LLSD& command) { std::string command_name = command.asString(); - // since we select this comman inventory item had already arrived . + // Since we select this command, the inventory items must have already arrived if("copy_gesture" == command_name) { uuid_vec_t ids; getSelectedIds(ids); - // make sure that clopboard is empty - LLInventoryClipboard::instance().reset(); + // Make sure the clipboard is empty + LLClipboard::instance().reset(); for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++) { LLInventoryItem* item = gInventory.getItem(*it); if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) { - LLInventoryClipboard::instance().add(item->getUUID()); + LLClipboard::instance().addToClipboard(item->getUUID(),LLAssetType::AT_GESTURE); } } } else if ("paste" == command_name) { - LLInventoryClipboard& clipbord = LLInventoryClipboard::instance(); LLDynamicArray ids; - clipbord.retrieve(ids); + LLClipboard::instance().pasteFromClipboard(ids); if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID)) return; LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID); @@ -530,11 +535,11 @@ void LLFloaterGesture::onCopyPasteAction(const LLSD& command) gesture_dir->getUUID(), getString("copy_name", string_args), cb); } } - clipbord.reset(); + LLClipboard::instance().reset(); } else if ("copy_uuid" == command_name) { - gClipboard.copyFromString(utf8str_to_wstring(mGestureList->getCurrentID().asString()), mGestureList->getCurrentID()); + LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE); } } diff --git a/indra/newview/llfloatergodtools.cpp b/indra/newview/llfloatergodtools.cpp index a34e0353ec..fb905eae11 100644 --- a/indra/newview/llfloatergodtools.cpp +++ b/indra/newview/llfloatergodtools.cpp @@ -1123,8 +1123,12 @@ bool LLPanelObjectTools::callbackSimWideDeletes( const LLSD& notification, const void LLPanelObjectTools::onClickSet() { + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLPanelObjectTools::callbackAvatarID, this, _1,_2)); // grandparent is a floater, which can have a dependent - gFloaterView->getParentFloater(this)->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLPanelObjectTools::callbackAvatarID, this, _1,_2))); + if (picker) + { + gFloaterView->getParentFloater(this)->addDependentFloater(picker); + } } void LLPanelObjectTools::onClickSetBySelection(void* data) diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 42ec7d765b..f9a403cf9f 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -34,7 +34,9 @@ #include "llviewercontrol.h" #include "llviewertexturelist.h" #include "llfeaturemanager.h" +#include "llspinctrl.h" #include "llstartup.h" +#include "lltextbox.h" #include "pipeline.h" // Linden library includes @@ -98,18 +100,40 @@ void LLFloaterHardwareSettings::refreshEnabledState() } // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - getChildView("gamma")->setEnabled(!gPipeline.canUseWindLightShaders()); + LLSpinCtrl* gamma_ctrl = getChild("gamma"); + gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing()); - getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderDeferred")); - /* Enable to reset fsaa value to disabled when feature is not available. - if (!gPipeline.canUseAntiAliasing()) + // anti-aliasing { - getChild("fsaa")->setValue((LLSD::Integer) 0); + LLUICtrl* fsaa_ctrl = getChild("fsaa"); + LLTextBox* fsaa_text = getChild("antialiasing label"); + LLView* fsaa_restart = getChildView("antialiasing restart"); + + // Enable or disable the control, the "Antialiasing:" label and the restart warning + // based on code support for the feature on the current hardware. + + if (gPipeline.canUseAntiAliasing()) + { + fsaa_ctrl->setEnabled(TRUE); + + // borrow the text color from the gamma control for consistency + fsaa_text->setColor(gamma_ctrl->getEnabledTextColor()); + + fsaa_restart->setVisible(!gSavedSettings.getBOOL("RenderDeferred")); + } + else + { + fsaa_ctrl->setEnabled(FALSE); + fsaa_ctrl->setValue((LLSD::Integer) 0); + + // borrow the text color from the gamma control for consistency + fsaa_text->setColor(gamma_ctrl->getDisabledTextColor()); + + fsaa_restart->setVisible(FALSE); + } } - */ } //============================================================================ diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index e4d8e3513d..92ee8ddac6 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -50,6 +50,7 @@ #include "llvoavatar.h" #include "pipeline.h" #include "lluictrlfactory.h" +#include "llviewershadermgr.h" #include "llviewertexturelist.h" #include "llstring.h" @@ -62,6 +63,7 @@ const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREVIEW_VPAD = -24; // yuk, hard coded const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; const S32 PREVIEW_TEXTURE_HEIGHT = 320; @@ -98,7 +100,7 @@ BOOL LLFloaterImagePreview::postBuild() childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this); mPreviewRect.set(PREVIEW_HPAD, - PREVIEW_TEXTURE_HEIGHT, + PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD, getRect().getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); @@ -270,13 +272,13 @@ void LLFloaterImagePreview::draw() gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } gGL.end(); @@ -302,13 +304,13 @@ void LLFloaterImagePreview::draw() gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } gGL.end(); @@ -649,25 +651,30 @@ BOOL LLImagePreviewAvatar::render() gGL.pushUIMatrix(); gGL.loadUIIdentity(); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gl_rect_2d_simple( mFullWidth, mFullHeight ); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.flush(); @@ -690,8 +697,7 @@ BOOL LLImagePreviewAvatar::render() LLVertexBuffer::unbind(); avatarp->updateLOD(); - - + if (avatarp->mDrawable.notNull()) { LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); @@ -699,7 +705,7 @@ BOOL LLImagePreviewAvatar::render() LLGLDisable no_blend(GL_BLEND); LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); - + gPipeline.enableLightsPreview(); avatarPoolp->renderAvatars(avatarp); // renders only one avatar } @@ -790,15 +796,17 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) U32 num_indices = vf.mNumIndices; U32 num_vertices = vf.mNumVertices; - mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0); + mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); LLStrider vertex_strider; LLStrider normal_strider; + LLStrider tc_strider; LLStrider index_strider; mVertexBuffer->getVertexStrider(vertex_strider); mVertexBuffer->getNormalStrider(normal_strider); + mVertexBuffer->getTexCoord0Strider(tc_strider); mVertexBuffer->getIndexStrider(index_strider); // build vertices and normals @@ -806,7 +814,8 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) pos = (LLVector3*) vf.mPositions; pos.setStride(16); LLStrider norm; norm = (LLVector3*) vf.mNormals; norm.setStride(16); - + LLStrider tc; + tc = (LLVector2*) vf.mTexCoords; tc.setStride(8); for (U32 i = 0; i < num_vertices; i++) { @@ -814,6 +823,7 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) LLVector3 normal = *norm++; normal.normalize(); *(normal_strider++) = normal; + *(tc_strider++) = *tc++; } // build indices @@ -835,23 +845,28 @@ BOOL LLImagePreviewSculpted::render() LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - gl_rect_2d_simple( mFullWidth, mFullHeight ); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } - glMatrixMode(GL_PROJECTION); + gl_rect_2d_simple( mFullWidth, mFullHeight ); + + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); glClear(GL_DEPTH_BUFFER_BIT); @@ -876,17 +891,28 @@ BOOL LLImagePreviewSculpted::render() const LLVolumeFace &vf = mVolume->getVolumeFace(0); U32 num_indices = vf.mNumIndices; - mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - gPipeline.enableLightsAvatar(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.bind(); + } gGL.pushMatrix(); const F32 SCALE = 1.25f; gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); gGL.popMatrix(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.unbind(); + } + return TRUE; } diff --git a/indra/newview/llfloaterinspect.cpp b/indra/newview/llfloaterinspect.cpp index a09b9ea235..cece8d299c 100644 --- a/indra/newview/llfloaterinspect.cpp +++ b/indra/newview/llfloaterinspect.cpp @@ -37,6 +37,7 @@ #include "llselectmgr.h" #include "lltoolcomp.h" #include "lltoolmgr.h" +#include "lltrans.h" #include "llviewercontrol.h" #include "llviewerobject.h" #include "lluictrlfactory.h" @@ -166,6 +167,15 @@ LLUUID LLFloaterInspect::getSelectedUUID() return LLUUID::null; } +void LLFloaterInspect::onGetAvNameCallback(const LLUUID& idCreator, const LLAvatarName& av_name, void* FloaterPtr) +{ + if (FloaterPtr) + { + LLFloaterInspect* floater = (LLFloaterInspect*)FloaterPtr; + floater->dirty(); + } +} + void LLFloaterInspect::refresh() { LLUUID creator_id; @@ -205,11 +215,32 @@ void LLFloaterInspect::refresh() substitution["datetime"] = (S32) timestamp; LLStringUtil::format (timeStr, substitution); + const LLUUID& idOwner = obj->mPermissions->getOwner(); + const LLUUID& idCreator = obj->mPermissions->getCreator(); LLAvatarName av_name; - LLAvatarNameCache::get(obj->mPermissions->getOwner(), &av_name); - owner_name = av_name.getCompleteName(); - LLAvatarNameCache::get(obj->mPermissions->getCreator(), &av_name); - creator_name = av_name.getCompleteName(); + + // Only work with the names if we actually get a result + // from the name cache. If not, defer setting the + // actual name and set a placeholder. + if (LLAvatarNameCache::get(idOwner, &av_name)) + { + owner_name = av_name.getCompleteName(); + } + else + { + owner_name = LLTrans::getString("RetrievingData"); + LLAvatarNameCache::get(idOwner, boost::bind(&LLFloaterInspect::onGetAvNameCallback, _1, _2, this)); + } + + if (LLAvatarNameCache::get(idCreator, &av_name)) + { + creator_name = av_name.getCompleteName(); + } + else + { + creator_name = LLTrans::getString("RetrievingData"); + LLAvatarNameCache::get(idCreator, boost::bind(&LLFloaterInspect::onGetAvNameCallback, _1, _2, this)); + } row["id"] = obj->getObject()->getID(); row["columns"][0]["column"] = "object_name"; diff --git a/indra/newview/llfloaterinspect.h b/indra/newview/llfloaterinspect.h index d9ffdf114b..7ee83ccdb4 100644 --- a/indra/newview/llfloaterinspect.h +++ b/indra/newview/llfloaterinspect.h @@ -29,6 +29,7 @@ #ifndef LL_LLFLOATERINSPECT_H #define LL_LLFLOATERINSPECT_H +#include "llavatarname.h" #include "llfloater.h" //class LLTool; @@ -53,6 +54,9 @@ public: void onClickCreatorProfile(); void onClickOwnerProfile(); void onSelectObject(); + + static void onGetAvNameCallback(const LLUUID& idCreator, const LLAvatarName& av_name, void* FloaterPtr); + LLScrollListCtrl* mObjectList; protected: // protected members diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index 2bb1075ec4..ee18c95b34 100644 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -1806,7 +1806,6 @@ LLPanelLandOptions::LLPanelLandOptions(LLParcelSelectionHandle& parcel) mCheckEditGroupObjects(NULL), mCheckAllObjectEntry(NULL), mCheckGroupObjectEntry(NULL), - mCheckEditLand(NULL), mCheckSafe(NULL), mCheckFly(NULL), mCheckGroupScripts(NULL), @@ -1840,10 +1839,6 @@ BOOL LLPanelLandOptions::postBuild() mCheckGroupObjectEntry = getChild( "group object entry check"); childSetCommitCallback("group object entry check", onCommitAny, this); - mCheckEditLand = getChild( "edit land check"); - childSetCommitCallback("edit land check", onCommitAny, this); - - mCheckGroupScripts = getChild( "check group scripts"); childSetCommitCallback("check group scripts", onCommitAny, this); @@ -1956,9 +1951,6 @@ void LLPanelLandOptions::refresh() mCheckGroupObjectEntry ->set(FALSE); mCheckGroupObjectEntry ->setEnabled(FALSE); - mCheckEditLand ->set(FALSE); - mCheckEditLand ->setEnabled(FALSE); - mCheckSafe ->set(FALSE); mCheckSafe ->setEnabled(FALSE); @@ -2006,10 +1998,6 @@ void LLPanelLandOptions::refresh() mCheckGroupObjectEntry ->set( parcel->getAllowGroupObjectEntry() || parcel->getAllowAllObjectEntry()); mCheckGroupObjectEntry ->setEnabled( can_change_options && !parcel->getAllowAllObjectEntry() ); - - BOOL can_change_terraform = LLViewerParcelMgr::isParcelModifiableByAgent(parcel, GP_LAND_EDIT); - mCheckEditLand ->set( parcel->getAllowTerraform() ); - mCheckEditLand ->setEnabled( can_change_terraform ); mCheckSafe ->set( !parcel->getAllowDamage() ); mCheckSafe ->setEnabled( can_change_options ); @@ -2037,7 +2025,6 @@ void LLPanelLandOptions::refresh() } mSeeAvatarsCtrl->set(parcel->getSeeAVs()); - mSeeAvatarsCtrl->setLabel(getString("see_avs_text")); mSeeAvatarsCtrl->setEnabled(can_change_options && parcel->getHaveNewParcelLimitData()); BOOL can_change_landing_point = LLViewerParcelMgr::isParcelModifiableByAgent(parcel, @@ -2235,7 +2222,7 @@ void LLPanelLandOptions::onCommitAny(LLUICtrl *ctrl, void *userdata) BOOL create_group_objects = self->mCheckEditGroupObjects->get() || self->mCheckEditObjects->get(); BOOL all_object_entry = self->mCheckAllObjectEntry->get(); BOOL group_object_entry = self->mCheckGroupObjectEntry->get() || self->mCheckAllObjectEntry->get(); - BOOL allow_terraform = self->mCheckEditLand->get(); + BOOL allow_terraform = false; // removed from UI so always off now - self->mCheckEditLand->get(); BOOL allow_damage = !self->mCheckSafe->get(); BOOL allow_fly = self->mCheckFly->get(); BOOL allow_landmark = TRUE; // cannot restrict landmark creation @@ -2487,27 +2474,6 @@ void LLPanelLandAccess::refresh() mListBanned->addNameItem(entry.mID, ADD_DEFAULT, TRUE, suffix); } } - - LLCheckBoxWithTBAcess* maturity_checkbox = (LLCheckBoxWithTBAcess*) getChild( "public_access"); - LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion(); - if(region) - { - LLTextBox* maturity_textbox = maturity_checkbox->getTextBox(); - insert_maturity_into_textbox(maturity_textbox, gFloaterView->getParentFloater(this), getString("allow_public_access")); - maturity_checkbox->reshape(maturity_checkbox->getRect().getWidth(), maturity_checkbox->getRect().getHeight(), FALSE); - } - else - { - std::string maturity_string = getString("allow_public_access"); - size_t maturity_pos = maturity_string.find(MATURITY); - - if (maturity_pos != std::string::npos) - { - maturity_string.replace(maturity_pos, MATURITY.length(), std::string("")); - } - - maturity_checkbox->setLabel(maturity_string); - } if(parcel->getRegionDenyAnonymousOverride()) { @@ -2773,7 +2739,12 @@ void LLPanelLandAccess::onCommitAny(LLUICtrl *ctrl, void *userdata) void LLPanelLandAccess::onClickAddAccess() { - gFloaterView->getParentFloater(this)->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLPanelLandAccess::callbackAvatarCBAccess, this, _1)) ); + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show( + boost::bind(&LLPanelLandAccess::callbackAvatarCBAccess, this, _1)); + if (picker) + { + gFloaterView->getParentFloater(this)->addDependentFloater(picker); + } } void LLPanelLandAccess::callbackAvatarCBAccess(const uuid_vec_t& ids) @@ -2817,7 +2788,12 @@ void LLPanelLandAccess::onClickRemoveAccess(void* data) // static void LLPanelLandAccess::onClickAddBanned() { - gFloaterView->getParentFloater(this)->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLPanelLandAccess::callbackAvatarCBBanned, this, _1))); + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show( + boost::bind(&LLPanelLandAccess::callbackAvatarCBBanned, this, _1)); + if (picker) + { + gFloaterView->getParentFloater(this)->addDependentFloater(picker); + } } // static diff --git a/indra/newview/llfloaterland.h b/indra/newview/llfloaterland.h index 6fceca1acd..4f1c10274a 100644 --- a/indra/newview/llfloaterland.h +++ b/indra/newview/llfloaterland.h @@ -330,7 +330,6 @@ private: LLCheckBoxCtrl* mCheckEditGroupObjects; LLCheckBoxCtrl* mCheckAllObjectEntry; LLCheckBoxCtrl* mCheckGroupObjectEntry; - LLCheckBoxCtrl* mCheckEditLand; LLCheckBoxCtrl* mCheckSafe; LLCheckBoxCtrl* mCheckFly; LLCheckBoxCtrl* mCheckGroupScripts; diff --git a/indra/newview/llfloatermediasettings.cpp b/indra/newview/llfloatermediasettings.cpp index b5f1b967df..4f2a6ec1b7 100644 --- a/indra/newview/llfloatermediasettings.cpp +++ b/indra/newview/llfloatermediasettings.cpp @@ -212,10 +212,13 @@ void LLFloaterMediaSettings::commitFields() //static void LLFloaterMediaSettings::clearValues( bool editable) { - // clean up all panels before updating - sInstance->mPanelMediaSettingsGeneral ->clearValues(sInstance->mPanelMediaSettingsGeneral, editable); - sInstance->mPanelMediaSettingsSecurity ->clearValues(sInstance->mPanelMediaSettingsSecurity, editable); - sInstance->mPanelMediaSettingsPermissions->clearValues(sInstance->mPanelMediaSettingsPermissions, editable); + if (sInstance) + { + // clean up all panels before updating + sInstance->mPanelMediaSettingsGeneral ->clearValues(sInstance->mPanelMediaSettingsGeneral, editable); + sInstance->mPanelMediaSettingsSecurity ->clearValues(sInstance->mPanelMediaSettingsSecurity, editable); + sInstance->mPanelMediaSettingsPermissions->clearValues(sInstance->mPanelMediaSettingsPermissions, editable); + } } //////////////////////////////////////////////////////////////////////////////// @@ -309,3 +312,9 @@ bool LLFloaterMediaSettings::haveValuesChanged() const return values_changed; } +bool LLFloaterMediaSettings::instanceExists() +{ + return LLFloaterReg::findTypedInstance("media_settings"); +} + + diff --git a/indra/newview/llfloatermediasettings.h b/indra/newview/llfloatermediasettings.h index ecc55d2cbc..1d25530986 100644 --- a/indra/newview/llfloatermediasettings.h +++ b/indra/newview/llfloatermediasettings.h @@ -45,6 +45,7 @@ public: /*virtual*/ void onClose(bool app_quitting); static LLFloaterMediaSettings* getInstance(); + static bool instanceExists(); static void apply(); static void initValues( const LLSD& media_settings , bool editable); static void clearValues( bool editable); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp old mode 100644 new mode 100755 index 881f087d7b..7448f2bb2a --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -26,6 +26,10 @@ #include "llviewerprecompiledheaders.h" +#if LL_MSVC +#pragma warning (disable : 4263) +#pragma warning (disable : 4264) +#endif #include "dae.h" //#include "dom.h" #include "dom/domAsset.h" @@ -47,6 +51,10 @@ #include "dom/domScale.h" #include "dom/domTranslate.h" #include "dom/domVisual_scene.h" +#if LL_MSVC +#pragma warning (default : 4263) +#pragma warning (default : 4264) +#endif #include "llfloatermodelpreview.h" @@ -103,6 +111,7 @@ #include "llviewerobjectlist.h" #include "llanimationstates.h" #include "llviewernetwork.h" +#include "llviewershadermgr.h" #include "glod/glod.h" #include @@ -496,6 +505,11 @@ BOOL LLFloaterModelPreview::postBuild() { validate_url = "http://secondlife.com/my/account/mesh.php"; } + else if (current_grid == "damballah") + { + // Staging grid has its own naming scheme. + validate_url = "http://secondlife-staging.com/my/account/mesh.php"; + } else { validate_url = llformat("http://secondlife.%s.lindenlab.com/my/account/mesh.php",current_grid.c_str()); @@ -744,6 +758,11 @@ void LLFloaterModelPreview::draw() if (!mModelPreview->mLoading) { + if ( mModelPreview->getLoadState() == LLModelLoader::ERROR_MATERIALS ) + { + childSetTextArg("status", "[STATUS]", getString("status_material_mismatch")); + } + else if ( mModelPreview->getLoadState() > LLModelLoader::ERROR_PARSING ) { childSetTextArg("status", "[STATUS]", getString(LLModel::getStatusString(mModelPreview->getLoadState() - LLModelLoader::ERROR_PARSING))); @@ -995,38 +1014,38 @@ void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata) //static void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata) { - S32 num_modes = 4; - S32 which_mode = 3; - static S32 previous_mode = which_mode; + S32 num_lods = 4; + S32 which_mode; LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo"); if (iface) { which_mode = iface->getFirstSelectedIndex(); } + else + { + llwarns << "no iface" << llendl; + return; + } + + if (which_mode <= 0) + { + llwarns << "which_mode out of range, " << which_mode << llendl; + } S32 file_mode = iface->getItemCount() - 1; - bool file_browse = which_mode == file_mode; - bool lod_to_file = file_browse && (previous_mode != file_mode); - bool file_to_lod = !file_browse && (previous_mode == file_mode); - - if (!lod_to_file) + if (which_mode < file_mode) { - which_mode = num_modes - which_mode; - sInstance->mModelPreview->setPhysicsFromLOD(which_mode); + S32 which_lod = num_lods - which_mode; + sInstance->mModelPreview->setPhysicsFromLOD(which_lod); } - if (lod_to_file || file_to_lod) + LLModelPreview *model_preview = sInstance->mModelPreview; + if (model_preview) { - LLModelPreview *model_preview = sInstance->mModelPreview; - if (model_preview) - { - model_preview->refresh(); - model_preview->updateStatusMessages(); - } + model_preview->refresh(); + model_preview->updateStatusMessages(); } - - previous_mode = which_mode; } //static @@ -3304,7 +3323,7 @@ void LLModelPreview::rebuildUploadData() F32 max_scale = 0.f; //reorder materials to match mBaseModel - for (U32 i = 0; i < LLModel::NUM_LODS; i++) + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) { if (mBaseModel.size() == mModel[i].size()) { @@ -3316,6 +3335,7 @@ void LLModelPreview::rebuildUploadData() if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) ) { + setLoadState( LLModelLoader::ERROR_MATERIALS ); mFMP->childDisable( "calculate_btn" ); } } @@ -3840,6 +3860,15 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim LLVertexBuffer::unbind(); + bool no_ff = LLGLSLShader::sNoFixedFunction; + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + LLGLSLShader::sNoFixedFunction = false; + + if (shader) + { + shader->unbind(); + } + stop_gloderror(); static U32 cur_name = 1; @@ -3940,7 +3969,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); if (num_indices > 2) { - glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); + glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*) mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); } tri_count += num_indices/3; stop_gloderror(); @@ -4054,14 +4083,14 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim { buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); buff->setBuffer(type_mask); - glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); + glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*) buff->getIndicesPointer()); stop_gloderror(); } else { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) buff->allocateBuffer(1, 3, true); - memset(buff->getMappedData(), 0, buff->getSize()); - memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); + memset((U8*) buff->getMappedData(), 0, buff->getSize()); + memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize()); } buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); @@ -4138,6 +4167,13 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim mResourceCost = calcResourceCost(); + LLVertexBuffer::unbind(); + LLGLSLShader::sNoFixedFunction = no_ff; + if (shader) + { + shader->bind(); + } + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) { //build physics scene mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; @@ -4351,11 +4387,6 @@ void LLModelPreview::updateStatusMessages() { skinAndRigOk = false; } - else - if ( !isLegacyRigValid() ) - { - mFMP->childDisable("calculate_btn"); - } } if(upload_ok && mModelLoader) @@ -4494,7 +4525,17 @@ void LLModelPreview::updateStatusMessages() } } - if (mFMP->childGetValue("physics_lod_combo").asString() == "From file") + + LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo"); + S32 which_mode = 0; + S32 file_mode = 1; + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + file_mode = iface->getItemCount() - 1; + } + + if (which_mode == file_mode) { mFMP->childEnable("physics_file"); mFMP->childEnable("physics_browse"); @@ -4849,8 +4890,8 @@ void LLModelPreview::addEmptyFace( LLModel* pTarget ) LLPointer buff = new LLVertexBuffer(type_mask, 0); buff->allocateBuffer(1, 3, true); - memset( buff->getMappedData(), 0, buff->getSize() ); - memset( buff->getIndicesPointer(), 0, buff->getIndicesSize() ); + memset( (U8*) buff->getMappedData(), 0, buff->getSize() ); + memset( (U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize() ); buff->validateRange( 0, buff->getNumVerts()-1, buff->getNumIndices(), 0 ); @@ -4888,6 +4929,8 @@ BOOL LLModelPreview::render() LLMutexLock lock(this); mNeedsUpdate = FALSE; + bool use_shaders = LLGLSLShader::sNoFixedFunction; + bool edges = mViewOption["show_edges"]; bool joint_positions = mViewOption["show_joint_positions"]; bool skin_weight = mViewOption["show_skin_weight"]; @@ -4904,25 +4947,33 @@ BOOL LLModelPreview::render() LLGLDisable fog(GL_FOG); { + if (use_shaders) + { + gUIProgram.bind(); + } //clear background to blue - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); gl_rect_2d_simple( width, height ); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); + if (use_shaders) + { + gUIProgram.unbind(); + } } LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; @@ -5035,7 +5086,7 @@ BOOL LLModelPreview::render() refresh(); } - glLoadIdentity(); + gGL.loadIdentity(); gPipeline.enableLightsPreview(); LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * @@ -5060,6 +5111,11 @@ BOOL LLModelPreview::render() const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + if (use_shaders) + { + gObjectPreviewProgram.bind(); + } + LLGLEnable normalize(GL_NORMALIZE); if (!mBaseModel.empty() && mVertexBuffer[5].empty()) @@ -5071,6 +5127,8 @@ BOOL LLModelPreview::render() if (!mModel[mPreviewLOD].empty()) { + mFMP->childEnable("reset_btn"); + bool regen = mVertexBuffer[mPreviewLOD].empty(); if (!regen) { @@ -5083,7 +5141,7 @@ BOOL LLModelPreview::render() } //make sure material lists all match - for (U32 i = 0; i < LLModel::NUM_LODS; i++) + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) { if (mBaseModel.size() == mModel[i].size()) { @@ -5121,7 +5179,7 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { @@ -5137,7 +5195,8 @@ BOOL LLModelPreview::render() const std::string& binding = instance.mModel->mMaterialList[i]; const LLImportMaterial& material = instance.mMaterial[binding]; - glColor4fv(material.mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); + if (material.mDiffuseMap.notNull()) { if (material.mDiffuseMap->getDiscardLevel() > -1) @@ -5150,12 +5209,12 @@ BOOL LLModelPreview::render() } else { - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { @@ -5203,7 +5262,7 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); bool render_mesh = true; @@ -5268,12 +5327,12 @@ BOOL LLModelPreview::render() LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(0.4f, 0.4f, 0.0f, 0.4f); + gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); buffer->setBuffer(type_mask & buffer->getTypeMask()); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glColor3f(1.f, 1.f, 0.f); + gGL.diffuseColor3f(1.f, 1.f, 0.f); glLineWidth(2.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -5293,7 +5352,7 @@ BOOL LLModelPreview::render() //show degenerate triangles LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); LLGLDisable cull(GL_CULL_FACE); - glColor4f(1.f,0.f,0.f,1.f); + gGL.diffuseColor4f(1.f,0.f,0.f,1.f); const LLVector4a scale(0.5f); for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) @@ -5310,7 +5369,7 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; @@ -5376,7 +5435,16 @@ BOOL LLModelPreview::render() if (joint_positions) { + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + gDebugProgram.bind(); + } getPreviewAvatar()->renderCollisionVolumes(); + if (shader) + { + shader->bind(); + } } for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) @@ -5415,7 +5483,7 @@ BOOL LLModelPreview::render() } } - for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + for (U32 j = 0; j < buffer->getNumVerts(); ++j) { LLMatrix4 final_mat; final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; @@ -5459,11 +5527,12 @@ BOOL LLModelPreview::render() const std::string& binding = instance.mModel->mMaterialList[i]; const LLImportMaterial& material = instance.mMaterial[binding]; + buffer->setBuffer(type_mask & buffer->getTypeMask()); - glColor4fv(material.mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { @@ -5480,6 +5549,11 @@ BOOL LLModelPreview::render() } } + if (use_shaders) + { + gObjectPreviewProgram.unbind(); + } + gGL.popMatrix(); return TRUE; @@ -5568,6 +5642,7 @@ void LLFloaterModelPreview::onReset(void* user_data) assert_main_thread(); LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) user_data; + fmp->childDisable("reset_btn"); LLModelPreview* mp = fmp->mModelPreview; std::string filename = mp->mLODFile[3]; diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 47de99ce25..64324854a5 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -70,7 +70,8 @@ public: GENERATING_VERTEX_BUFFERS, GENERATING_LOD, DONE, - ERROR_PARSING //basically loading failed + ERROR_PARSING, //basically loading failed + ERROR_MATERIALS, } eLoadState; U32 mState; diff --git a/indra/newview/llfloaternamedesc.cpp b/indra/newview/llfloaternamedesc.cpp index ae95d4392a..27b1c3b9cd 100644 --- a/indra/newview/llfloaternamedesc.cpp +++ b/indra/newview/llfloaternamedesc.cpp @@ -204,3 +204,43 @@ BOOL LLFloaterSoundPreview::postBuild() getChild("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this)); return TRUE; } + + +//----------------------------------------------------------------------------- +// LLFloaterAnimPreview() +//----------------------------------------------------------------------------- + +LLFloaterAnimPreview::LLFloaterAnimPreview(const LLSD& filename ) + : LLFloaterNameDesc(filename) +{ +} + +BOOL LLFloaterAnimPreview::postBuild() +{ + if (!LLFloaterNameDesc::postBuild()) + { + return FALSE; + } + getChild("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this)); + return TRUE; +} + +//----------------------------------------------------------------------------- +// LLFloaterScriptPreview() +//----------------------------------------------------------------------------- + +LLFloaterScriptPreview::LLFloaterScriptPreview(const LLSD& filename ) + : LLFloaterNameDesc(filename) +{ + mIsText = TRUE; +} + +BOOL LLFloaterScriptPreview::postBuild() +{ + if (!LLFloaterNameDesc::postBuild()) + { + return FALSE; + } + getChild("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this)); + return TRUE; +} diff --git a/indra/newview/llfloaternamedesc.h b/indra/newview/llfloaternamedesc.h index 7381a6334a..41643681ac 100644 --- a/indra/newview/llfloaternamedesc.h +++ b/indra/newview/llfloaternamedesc.h @@ -51,6 +51,7 @@ protected: protected: BOOL mIsAudio; + bool mIsText; std::string mFilenameAndPath; std::string mFilename; @@ -62,5 +63,19 @@ public: LLFloaterSoundPreview(const LLSD& filename ); virtual BOOL postBuild(); }; - + +class LLFloaterAnimPreview : public LLFloaterNameDesc +{ +public: + LLFloaterAnimPreview(const LLSD& filename ); + virtual BOOL postBuild(); +}; + +class LLFloaterScriptPreview : public LLFloaterNameDesc +{ +public: + LLFloaterScriptPreview(const LLSD& filename ); + virtual BOOL postBuild(); +}; + #endif // LL_LLFLOATERNAMEDESC_H diff --git a/indra/newview/llfloaternotificationsconsole.cpp b/indra/newview/llfloaternotificationsconsole.cpp index 29af81d64c..2681d4b34d 100644 --- a/indra/newview/llfloaternotificationsconsole.cpp +++ b/indra/newview/llfloaternotificationsconsole.cpp @@ -220,7 +220,7 @@ void LLFloaterNotificationConsole::addChannel(const std::string& name, bool open void LLFloaterNotificationConsole::removeChannel(const std::string& name) { LLPanel* panelp = getChild(name); - getChildRef("notification_channels").removePanel(panelp); + getChildRef("notification_channels").removeChild(panelp); delete panelp; updateResizeLimits(); diff --git a/indra/newview/llfloateropenobject.cpp b/indra/newview/llfloateropenobject.cpp index 8b6619def2..4bfef8b45f 100644 --- a/indra/newview/llfloateropenobject.cpp +++ b/indra/newview/llfloateropenobject.cpp @@ -162,26 +162,66 @@ void LLFloaterOpenObject::moveToInventory(bool wear) { parent_category_id = gInventory.getRootFolderID(); } + + LLCategoryCreate* cat_data = new LLCategoryCreate(object_id, wear); + LLUUID category_id = gInventory.createNewCategory(parent_category_id, - LLFolderType::FT_NONE, - name); + LLFolderType::FT_NONE, + name, + callbackCreateInventoryCategory, + (void*)cat_data); - LLCatAndWear* data = new LLCatAndWear; - data->mCatID = category_id; - data->mWear = wear; + //If we get a null category ID, we are using a capability in createNewCategory and we will + //handle the following in the callbackCreateInventoryCategory routine. + if ( category_id.notNull() ) + { + delete cat_data; + + LLCatAndWear* data = new LLCatAndWear; + data->mCatID = category_id; + data->mWear = wear; + data->mFolderResponded = false; + // Copy and/or move the items into the newly created folder. + // Ignore any "you're going to break this item" messages. + BOOL success = move_inv_category_world_to_agent(object_id, category_id, TRUE, + callbackMoveInventory, + (void*)data); + if (!success) + { + delete data; + data = NULL; + + LLNotificationsUtil::add("OpenObjectCannotCopy"); + } + } +} + +// static +void LLFloaterOpenObject::callbackCreateInventoryCategory(const LLSD& result, void* data) +{ + LLCategoryCreate* cat_data = (LLCategoryCreate*)data; + + LLUUID category_id = result["folder_id"].asUUID(); + LLCatAndWear* wear_data = new LLCatAndWear; + + wear_data->mCatID = category_id; + wear_data->mWear = cat_data->mWear; + wear_data->mFolderResponded = true; + // Copy and/or move the items into the newly created folder. // Ignore any "you're going to break this item" messages. - BOOL success = move_inv_category_world_to_agent(object_id, category_id, TRUE, + BOOL success = move_inv_category_world_to_agent(cat_data->mObjectID, category_id, TRUE, callbackMoveInventory, - (void*)data); + (void*)wear_data); if (!success) { - delete data; - data = NULL; - + delete wear_data; + wear_data = NULL; + LLNotificationsUtil::add("OpenObjectCannotCopy"); } + delete cat_data; } // static diff --git a/indra/newview/llfloateropenobject.h b/indra/newview/llfloateropenobject.h index 0706e99f16..bf7fe69c65 100644 --- a/indra/newview/llfloateropenobject.h +++ b/indra/newview/llfloateropenobject.h @@ -45,10 +45,20 @@ public: void dirty(); + class LLCategoryCreate + { + public: + LLCategoryCreate(LLUUID object_id, bool wear) : mObjectID(object_id), mWear(wear) {} + public: + LLUUID mObjectID; + bool mWear; + }; + struct LLCatAndWear { LLUUID mCatID; bool mWear; + bool mFolderResponded; }; protected: @@ -62,6 +72,7 @@ protected: void onClickMoveToInventory(); void onClickMoveAndWear(); + static void callbackCreateInventoryCategory(const LLSD& result, void* data); static void callbackMoveInventory(S32 result, void* data); private: diff --git a/indra/newview/llfloateroutbox.cpp b/indra/newview/llfloateroutbox.cpp new file mode 100644 index 0000000000..540f977305 --- /dev/null +++ b/indra/newview/llfloateroutbox.cpp @@ -0,0 +1,567 @@ +/** + * @file llfloateroutbox.cpp + * @brief Implementation of the merchant outbox window + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloateroutbox.h" + +#include "llfloaterreg.h" +#include "llfolderview.h" +#include "llinventorybridge.h" +#include "llinventorymodelbackgroundfetch.h" +#include "llinventoryobserver.h" +#include "llinventorypanel.h" +#include "llmarketplacefunctions.h" +#include "llnotificationhandler.h" +#include "llnotificationmanager.h" +#include "llnotificationsutil.h" +#include "lltextbox.h" +#include "lltransientfloatermgr.h" +#include "lltrans.h" +#include "llviewernetwork.h" +#include "llwindowshade.h" + +#define USE_WINDOWSHADE_DIALOGS 0 + + +///---------------------------------------------------------------------------- +/// LLOutboxNotification class +///---------------------------------------------------------------------------- + +bool LLNotificationsUI::LLOutboxNotification::processNotification(const LLSD& notify) +{ + LLFloaterOutbox* outbox_floater = LLFloaterReg::getTypedInstance("outbox"); + + outbox_floater->showNotification(notify); + + return false; +} + + +///---------------------------------------------------------------------------- +/// LLOutboxAddedObserver helper class +///---------------------------------------------------------------------------- + +class LLOutboxAddedObserver : public LLInventoryCategoryAddedObserver +{ +public: + LLOutboxAddedObserver(LLFloaterOutbox * outboxFloater) + : LLInventoryCategoryAddedObserver() + , mOutboxFloater(outboxFloater) + { + } + + void done() + { + for (cat_vec_t::iterator it = mAddedCategories.begin(); it != mAddedCategories.end(); ++it) + { + LLViewerInventoryCategory* added_category = *it; + + LLFolderType::EType added_category_type = added_category->getPreferredType(); + + if (added_category_type == LLFolderType::FT_OUTBOX) + { + mOutboxFloater->setupOutbox(added_category->getUUID()); + } + } + } + +private: + LLFloaterOutbox * mOutboxFloater; +}; + +///---------------------------------------------------------------------------- +/// LLFloaterOutbox +///---------------------------------------------------------------------------- + +LLFloaterOutbox::LLFloaterOutbox(const LLSD& key) + : LLFloater(key) + , mCategoriesObserver(NULL) + , mCategoryAddedObserver(NULL) + , mImportBusy(false) + , mImportButton(NULL) + , mInventoryFolderCountText(NULL) + , mInventoryImportInProgress(NULL) + , mInventoryPlaceholder(NULL) + , mInventoryText(NULL) + , mInventoryTitle(NULL) + , mOutboxId(LLUUID::null) + , mOutboxInventoryPanel(NULL) + , mOutboxItemCount(0) + , mOutboxTopLevelDropZone(NULL) + , mWindowShade(NULL) +{ +} + +LLFloaterOutbox::~LLFloaterOutbox() +{ + if (mCategoriesObserver && gInventory.containsObserver(mCategoriesObserver)) + { + gInventory.removeObserver(mCategoriesObserver); + } + delete mCategoriesObserver; + + if (mCategoryAddedObserver && gInventory.containsObserver(mCategoryAddedObserver)) + { + gInventory.removeObserver(mCategoryAddedObserver); + } + delete mCategoryAddedObserver; +} + +BOOL LLFloaterOutbox::postBuild() +{ + mInventoryFolderCountText = getChild("outbox_folder_count"); + mInventoryImportInProgress = getChild("import_progress_indicator"); + mInventoryPlaceholder = getChild("outbox_inventory_placeholder_panel"); + mInventoryText = mInventoryPlaceholder->getChild("outbox_inventory_placeholder_text"); + mInventoryTitle = mInventoryPlaceholder->getChild("outbox_inventory_placeholder_title"); + + mImportButton = getChild("outbox_import_btn"); + mImportButton->setCommitCallback(boost::bind(&LLFloaterOutbox::onImportButtonClicked, this)); + + mOutboxTopLevelDropZone = getChild("outbox_generic_drag_target"); + + LLFocusableElement::setFocusReceivedCallback(boost::bind(&LLFloaterOutbox::onFocusReceived, this)); + + return TRUE; +} + +void LLFloaterOutbox::onClose(bool app_quitting) +{ + if (mWindowShade) + { + delete mWindowShade; + + mWindowShade = NULL; + } +} + +void LLFloaterOutbox::onOpen(const LLSD& key) +{ + // + // Look for an outbox and set up the inventory API + // + + if (mOutboxId.isNull()) + { + const bool do_not_create_folder = false; + const bool do_not_find_in_library = false; + + const LLUUID outbox_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, do_not_create_folder, do_not_find_in_library); + + if (outbox_id.isNull()) + { + // Observe category creation to catch outbox creation + mCategoryAddedObserver = new LLOutboxAddedObserver(this); + gInventory.addObserver(mCategoryAddedObserver); + } + else + { + setupOutbox(outbox_id); + } + } + + updateView(); + + // + // Trigger fetch of outbox contents + // + + fetchOutboxContents(); +} + +void LLFloaterOutbox::onFocusReceived() +{ + fetchOutboxContents(); +} + +void LLFloaterOutbox::fetchOutboxContents() +{ + if (mOutboxId.notNull()) + { + LLInventoryModelBackgroundFetch::instance().start(mOutboxId); + } +} + +void LLFloaterOutbox::setupOutbox(const LLUUID& outboxId) +{ + llassert(outboxId.notNull()); + llassert(mOutboxId.isNull()); + llassert(mCategoriesObserver == NULL); + + mOutboxId = outboxId; + + // No longer need to observe new category creation + if (mCategoryAddedObserver && gInventory.containsObserver(mCategoryAddedObserver)) + { + gInventory.removeObserver(mCategoryAddedObserver); + delete mCategoryAddedObserver; + mCategoryAddedObserver = NULL; + } + + // Create observer for outbox modifications + mCategoriesObserver = new LLInventoryCategoriesObserver(); + gInventory.addObserver(mCategoriesObserver); + + mCategoriesObserver->addCategory(mOutboxId, boost::bind(&LLFloaterOutbox::onOutboxChanged, this)); + + // + // Set up the outbox inventory view + // + + mOutboxInventoryPanel = + LLUICtrlFactory::createFromFile("panel_outbox_inventory.xml", + mInventoryPlaceholder->getParent(), + LLInventoryPanel::child_registry_t::instance()); + + llassert(mOutboxInventoryPanel); + + // Reshape the inventory to the proper size + LLRect inventory_placeholder_rect = mInventoryPlaceholder->getRect(); + mOutboxInventoryPanel->setShape(inventory_placeholder_rect); + + // Set the sort order newest to oldest + mOutboxInventoryPanel->setSortOrder(LLInventoryFilter::SO_FOLDERS_BY_NAME); + mOutboxInventoryPanel->getFilter()->markDefault(); + + fetchOutboxContents(); + + // + // Initialize the marketplace import API + // + + LLMarketplaceInventoryImporter& importer = LLMarketplaceInventoryImporter::instance(); + + importer.setInitializationErrorCallback(boost::bind(&LLFloaterOutbox::initializationReportError, this, _1, _2)); + importer.setStatusChangedCallback(boost::bind(&LLFloaterOutbox::importStatusChanged, this, _1)); + importer.setStatusReportCallback(boost::bind(&LLFloaterOutbox::importReportResults, this, _1, _2)); + importer.initialize(); +} + +void LLFloaterOutbox::setStatusString(const std::string& statusString) +{ + llassert(mInventoryFolderCountText != NULL); + + mInventoryFolderCountText->setText(statusString); +} + +void LLFloaterOutbox::updateFolderCount() +{ + S32 item_count = 0; + + if (mOutboxId.notNull()) + { + LLInventoryModel::cat_array_t * cats; + LLInventoryModel::item_array_t * items; + gInventory.getDirectDescendentsOf(mOutboxId, cats, items); + + item_count = cats->count() + items->count(); + } + + mOutboxItemCount = item_count; + + if (!mImportBusy) + { + updateFolderCountStatus(); + } +} + +void LLFloaterOutbox::updateFolderCountStatus() +{ + if (mOutboxInventoryPanel) + { + switch (mOutboxItemCount) + { + case 0: setStatusString(getString("OutboxFolderCount0")); break; + case 1: setStatusString(getString("OutboxFolderCount1")); break; + default: + { + std::string item_count_str = llformat("%d", mOutboxItemCount); + + LLStringUtil::format_map_t args; + args["[NUM]"] = item_count_str; + + setStatusString(getString("OutboxFolderCountN", args)); + break; + } + } + } + + mImportButton->setEnabled(mOutboxItemCount > 0); +} + +void LLFloaterOutbox::updateView() +{ + updateFolderCount(); + + if (mOutboxItemCount > 0) + { + mOutboxInventoryPanel->setVisible(TRUE); + mInventoryPlaceholder->setVisible(FALSE); + } + else + { + if (mOutboxInventoryPanel) + { + mOutboxInventoryPanel->setVisible(FALSE); + } + + mInventoryPlaceholder->setVisible(TRUE); + + std::string outbox_text; + std::string outbox_title; + std::string outbox_tooltip; + + const LLSD& subs = getMarketplaceStringSubstitutions(); + + if (mOutboxId.notNull()) + { + outbox_text = LLTrans::getString("InventoryOutboxNoItems", subs); + outbox_title = LLTrans::getString("InventoryOutboxNoItemsTitle"); + outbox_tooltip = LLTrans::getString("InventoryOutboxNoItemsTooltip"); + } + else + { + outbox_text = LLTrans::getString("InventoryOutboxNotMerchant", subs); + outbox_title = LLTrans::getString("InventoryOutboxNotMerchantTitle"); + outbox_tooltip = LLTrans::getString("InventoryOutboxNotMerchantTooltip"); + } + + mInventoryText->setValue(outbox_text); + mInventoryTitle->setValue(outbox_title); + mInventoryPlaceholder->getParent()->setToolTip(outbox_tooltip); + } +} + +bool isAccepted(EAcceptance accept) +{ + return (accept >= ACCEPT_YES_COPY_SINGLE); +} + +BOOL LLFloaterOutbox::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg) +{ + if ((mOutboxInventoryPanel == NULL) || + (mWindowShade && mWindowShade->isShown()) || + LLMarketplaceInventoryImporter::getInstance()->isImportInProgress()) + { + return FALSE; + } + + LLView * handled_view = childrenHandleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); + BOOL handled = (handled_view != NULL); + + // Determine if the mouse is inside the inventory panel itself or just within the floater + bool pointInInventoryPanel = false; + bool pointInInventoryPanelChild = false; + LLFolderView * root_folder = mOutboxInventoryPanel->getRootFolder(); + if (mOutboxInventoryPanel->getVisible()) + { + S32 inv_x, inv_y; + localPointToOtherView(x, y, &inv_x, &inv_y, mOutboxInventoryPanel); + + pointInInventoryPanel = mOutboxInventoryPanel->getRect().pointInRect(inv_x, inv_y); + + LLView * inventory_panel_child_at_point = mOutboxInventoryPanel->childFromPoint(inv_x, inv_y, true); + pointInInventoryPanelChild = (inventory_panel_child_at_point != root_folder); + } + + // Pass all drag and drop for this floater to the outbox inventory control + if (!handled || !isAccepted(*accept)) + { + // Handle the drag and drop directly to the root of the outbox if we're not in the inventory panel + // (otherwise the inventory panel itself will handle the drag and drop operation, without any override) + if (!pointInInventoryPanel) + { + handled = root_folder->handleDragAndDropToThisFolder(mask, drop, cargo_type, cargo_data, accept, tooltip_msg); + } + + mOutboxTopLevelDropZone->setBackgroundVisible(handled && !drop && isAccepted(*accept)); + } + else + { + mOutboxTopLevelDropZone->setBackgroundVisible(!pointInInventoryPanelChild); + } + + return handled; +} + +BOOL LLFloaterOutbox::handleHover(S32 x, S32 y, MASK mask) +{ + mOutboxTopLevelDropZone->setBackgroundVisible(FALSE); + + return LLFloater::handleHover(x, y, mask); +} + +void LLFloaterOutbox::onMouseLeave(S32 x, S32 y, MASK mask) +{ + mOutboxTopLevelDropZone->setBackgroundVisible(FALSE); + + LLFloater::onMouseLeave(x, y, mask); +} + +void LLFloaterOutbox::onImportButtonClicked() +{ + mOutboxInventoryPanel->clearSelection(); + + mImportBusy = LLMarketplaceInventoryImporter::instance().triggerImport(); +} + +void LLFloaterOutbox::onOutboxChanged() +{ + llassert(!mOutboxId.isNull()); + + if (mOutboxInventoryPanel) + { + mOutboxInventoryPanel->requestSort(); + } + + fetchOutboxContents(); + + updateView(); +} + +void LLFloaterOutbox::importReportResults(U32 status, const LLSD& content) +{ + if (status == MarketplaceErrorCodes::IMPORT_DONE) + { + LLNotificationsUtil::add("OutboxImportComplete"); + } + else if (status == MarketplaceErrorCodes::IMPORT_DONE_WITH_ERRORS) + { + const LLSD& subs = getMarketplaceStringSubstitutions(); + + LLNotificationsUtil::add("OutboxImportHadErrors", subs); + } + else + { + char status_string[16]; + sprintf(status_string, "%d", status); + + LLSD subs; + subs["[ERROR_CODE]"] = status_string; + + LLNotificationsUtil::add("OutboxImportFailed", subs); + } + + updateView(); +} + +void LLFloaterOutbox::importStatusChanged(bool inProgress) +{ + if (inProgress) + { + if (mImportBusy) + { + setStatusString(getString("OutboxImporting")); + } + else + { + setStatusString(getString("OutboxInitializing")); + } + + mImportBusy = true; + mImportButton->setEnabled(false); + mInventoryImportInProgress->setVisible(true); + } + else + { + mImportBusy = false; + mImportButton->setEnabled(mOutboxItemCount > 0); + mInventoryImportInProgress->setVisible(false); + } + + updateView(); +} + +void LLFloaterOutbox::initializationReportError(U32 status, const LLSD& content) +{ + if (status != MarketplaceErrorCodes::IMPORT_DONE) + { + char status_string[16]; + sprintf(status_string, "%d", status); + + LLSD subs; + subs["[ERROR_CODE]"] = status_string; + + LLNotificationsUtil::add("OutboxInitFailed", subs); + } + + updateView(); +} + +void LLFloaterOutbox::showNotification(const LLSD& notify) +{ + LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); + + if (!notification) + { + llerrs << "Unable to find outbox notification!" << notify.asString() << llendl; + + return; + } + +#if USE_WINDOWSHADE_DIALOGS + + if (mWindowShade) + { + delete mWindowShade; + } + + LLRect floater_rect = getLocalRect(); + floater_rect.mTop -= getHeaderHeight(); + floater_rect.stretch(-5, 0); + + LLWindowShade::Params params; + params.name = "notification_shade"; + params.rect = floater_rect; + params.follows.flags = FOLLOWS_ALL; + params.modal = true; + params.can_close = false; + params.shade_color = LLColor4::white % 0.25f; + params.text_color = LLColor4::white; + + mWindowShade = LLUICtrlFactory::create(params); + + addChild(mWindowShade); + mWindowShade->show(notification); + +#else + + LLNotificationsUI::LLEventHandler * handler = + LLNotificationsUI::LLNotificationManager::instance().getHandlerForNotification("alertmodal"); + + LLNotificationsUI::LLSysHandler * sys_handler = dynamic_cast(handler); + llassert(sys_handler); + + sys_handler->processNotification(notify); + +#endif +} + diff --git a/indra/newview/llfloateroutbox.h b/indra/newview/llfloateroutbox.h new file mode 100644 index 0000000000..18baccf1c9 --- /dev/null +++ b/indra/newview/llfloateroutbox.h @@ -0,0 +1,114 @@ +/** + * @file llfloateroutbox.h + * @brief LLFloaterOutbox + * class definition + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATEROUTBOX_H +#define LL_LLFLOATEROUTBOX_H + +#include "llfloater.h" +#include "llfoldertype.h" +#include "llnotificationptr.h" + + +class LLButton; +class LLInventoryCategoriesObserver; +class LLInventoryCategoryAddedObserver; +class LLInventoryPanel; +class LLLoadingIndicator; +class LLNotification; +class LLTextBox; +class LLView; +class LLWindowShade; + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFloaterOutbox +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFloaterOutbox : public LLFloater +{ +public: + LLFloaterOutbox(const LLSD& key); + ~LLFloaterOutbox(); + + void setupOutbox(const LLUUID& outboxId); + + // virtuals + BOOL postBuild(); + BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); + + void showNotification(const LLSD& notify); + + BOOL handleHover(S32 x, S32 y, MASK mask); + void onMouseLeave(S32 x, S32 y, MASK mask); + +protected: + void fetchOutboxContents(); + + void importReportResults(U32 status, const LLSD& content); + void importStatusChanged(bool inProgress); + void initializationReportError(U32 status, const LLSD& content); + + void onClose(bool app_quitting); + void onOpen(const LLSD& key); + + void onFocusReceived(); + + void onImportButtonClicked(); + void onOutboxChanged(); + + void setStatusString(const std::string& statusString); + + void updateFolderCount(); + void updateFolderCountStatus(); + void updateView(); + +private: + LLInventoryCategoriesObserver * mCategoriesObserver; + LLInventoryCategoryAddedObserver * mCategoryAddedObserver; + + bool mImportBusy; + LLButton * mImportButton; + + LLTextBox * mInventoryFolderCountText; + LLView * mInventoryImportInProgress; + LLView * mInventoryPlaceholder; + LLTextBox * mInventoryText; + LLTextBox * mInventoryTitle; + + LLUUID mOutboxId; + LLInventoryPanel * mOutboxInventoryPanel; + U32 mOutboxItemCount; + LLPanel * mOutboxTopLevelDropZone; + + LLWindowShade * mWindowShade; +}; + +#endif // LL_LLFLOATEROUTBOX_H diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index a333989e7e..173b0e538c 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -741,7 +741,8 @@ void LLFloaterPreference::onClose(bool app_quitting) void LLFloaterPreference::onOpenHardwareSettings() { - LLFloaterReg::showInstance("prefs_hardware_settings"); + LLFloater* floater = LLFloaterReg::showInstance("prefs_hardware_settings"); + addDependentFloater(floater, FALSE); } // static void LLFloaterPreference::onBtnOK() @@ -1800,7 +1801,46 @@ void LLPanelPreference::updateMediaAutoPlayCheckbox(LLUICtrl* ctrl) } } +class LLPanelPreferencePrivacy : public LLPanelPreference +{ +public: + LLPanelPreferencePrivacy() + { + mAccountIndependentSettings.push_back("VoiceCallsFriendsOnly"); + mAccountIndependentSettings.push_back("AutoDisengageMic"); + } + + /*virtual*/ void saveSettings() + { + LLPanelPreference::saveSettings(); + + // Don't save (=erase from the saved values map) per-account privacy settings + // if we're not logged in, otherwise they will be reset to defaults on log off. + if (LLStartUp::getStartupState() != STATE_STARTED) + { + // Erase only common settings, assuming there are no color settings on Privacy page. + for (control_values_map_t::iterator it = mSavedValues.begin(); it != mSavedValues.end(); ) + { + const std::string setting = it->first->getName(); + if (std::find(mAccountIndependentSettings.begin(), + mAccountIndependentSettings.end(), setting) == mAccountIndependentSettings.end()) + { + mSavedValues.erase(it++); + } + else + { + ++it; + } + } + } + } + +private: + std::list mAccountIndependentSettings; +}; + static LLRegisterPanelClassWrapper t_pref_graph("panel_preference_graphics"); +static LLRegisterPanelClassWrapper t_pref_privacy("panel_preference_privacy"); BOOL LLPanelPreferenceGraphics::postBuild() { diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h index 7ee3294478..ec5994e917 100644 --- a/indra/newview/llfloaterpreference.h +++ b/indra/newview/llfloaterpreference.h @@ -198,15 +198,17 @@ public: virtual void saveSettings(); class Updater; + +protected: + typedef std::map control_values_map_t; + control_values_map_t mSavedValues; + private: //for "Only friends and groups can call or IM me" static void showFriendsOnlyWarning(LLUICtrl*, const LLSD&); //for "Show my Favorite Landmarks at Login" static void showFavoritesOnLoginWarning(LLUICtrl* checkbox, const LLSD& value); - typedef std::map control_values_map_t; - control_values_map_t mSavedValues; - typedef std::map string_color_map_t; string_color_map_t mSavedColors; diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 676059779c..17850ff35d 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -650,7 +650,10 @@ void LLPanelRegionGeneralInfo::onClickKick() // in order to set up floater dependency LLFloater* parent_floater = gFloaterView->getParentFloater(this); LLFloater* child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelRegionGeneralInfo::onKickCommit, this, _1), FALSE, TRUE); - parent_floater->addDependentFloater(child_floater); + if (child_floater) + { + parent_floater->addDependentFloater(child_floater); + } } void LLPanelRegionGeneralInfo::onKickCommit(const uuid_vec_t& ids) @@ -1470,7 +1473,10 @@ void LLPanelEstateInfo::onClickKickUser() // in order to set up floater dependency LLFloater* parent_floater = gFloaterView->getParentFloater(this); LLFloater* child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelEstateInfo::onKickUserCommit, this, _1), FALSE, TRUE); - parent_floater->addDependentFloater(child_floater); + if (child_floater) + { + parent_floater->addDependentFloater(child_floater); + } } void LLPanelEstateInfo::onKickUserCommit(const uuid_vec_t& ids) @@ -1891,6 +1897,26 @@ void LLPanelEstateInfo::sendEstateAccessDelta(U32 flags, const LLUUID& agent_or_ gAgent.sendReliableMessage(); } +// static +void LLPanelEstateInfo::updateEstateOwnerName(const std::string& name) +{ + LLPanelEstateInfo* panelp = LLFloaterRegionInfo::getPanelEstate(); + if (panelp) + { + panelp->setOwnerName(name); + } +} + +// static +void LLPanelEstateInfo::updateEstateName(const std::string& name) +{ + LLPanelEstateInfo* panelp = LLFloaterRegionInfo::getPanelEstate(); + if (panelp) + { + panelp->getChildRef("estate_name").setText(name); + } +} + void LLPanelEstateInfo::updateControls(LLViewerRegion* region) { BOOL god = gAgent.isGodlike(); diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index c402de66e8..e36ef4604b 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -33,6 +33,7 @@ #include "llfloater.h" #include "llhost.h" #include "llpanel.h" +#include "llextendedstatus.h" #include "llenvmanager.h" // for LLEnvironmentSettings @@ -293,6 +294,9 @@ public: void updateControls(LLViewerRegion* region); + static void updateEstateName(const std::string& name); + static void updateEstateOwnerName(const std::string& name); + virtual bool refreshFromRegion(LLViewerRegion* region); virtual bool estateUpdate(LLMessageSystem* msg); diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp index c08848b1ea..3ec1e372eb 100644 --- a/indra/newview/llfloaterreporter.cpp +++ b/indra/newview/llfloaterreporter.cpp @@ -285,7 +285,11 @@ void LLFloaterReporter::getObjectInfo(const LLUUID& object_id) void LLFloaterReporter::onClickSelectAbuser() { - gFloaterView->getParentFloater(this)->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLFloaterReporter::callbackAvatarID, this, _1, _2), FALSE, TRUE )); + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLFloaterReporter::callbackAvatarID, this, _1, _2), FALSE, TRUE ); + if (picker) + { + gFloaterView->getParentFloater(this)->addDependentFloater(picker); + } } void LLFloaterReporter::callbackAvatarID(const uuid_vec_t& ids, const std::vector names) diff --git a/indra/newview/llfloaterreporter.h b/indra/newview/llfloaterreporter.h index cd98f7be57..7d68431710 100644 --- a/indra/newview/llfloaterreporter.h +++ b/indra/newview/llfloaterreporter.h @@ -31,6 +31,7 @@ #include "llfloater.h" #include "lluuid.h" #include "v3math.h" +#include "llextendedstatus.h" class LLAvatarName; class LLMessageSystem; diff --git a/indra/newview/llfloaterscriptdebug.cpp b/indra/newview/llfloaterscriptdebug.cpp index a0d1a32e12..b691db1049 100644 --- a/indra/newview/llfloaterscriptdebug.cpp +++ b/indra/newview/llfloaterscriptdebug.cpp @@ -106,7 +106,11 @@ void LLFloaterScriptDebug::addScriptLine(const std::string &utf8mesg, const std: if (objectp) { objectp->setIcon(LLViewerTextureManager::getFetchedTextureFromFile("script_error.j2c", TRUE, LLViewerTexture::BOOST_UI)); - floater_label = llformat("%s(%.2f, %.2f)", user_name.c_str(), objectp->getPositionRegion().mV[VX], objectp->getPositionRegion().mV[VY]); + floater_label = llformat("%s(%.0f, %.0f, %.0f)", + user_name.c_str(), + objectp->getPositionRegion().mV[VX], + objectp->getPositionRegion().mV[VY], + objectp->getPositionRegion().mV[VZ]); } else { diff --git a/indra/newview/llfloatersellland.cpp b/indra/newview/llfloatersellland.cpp index 3434841d09..64c0dfa023 100644 --- a/indra/newview/llfloatersellland.cpp +++ b/indra/newview/llfloatersellland.cpp @@ -392,8 +392,12 @@ void LLFloaterSellLandUI::onChangeValue(LLUICtrl *ctrl, void *userdata) void LLFloaterSellLandUI::doSelectAgent() { + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLFloaterSellLandUI::callbackAvatarPick, this, _1, _2), FALSE, TRUE); // grandparent is a floater, in order to set up dependency - addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLFloaterSellLandUI::callbackAvatarPick, this, _1, _2), FALSE, TRUE)); + if (picker) + { + addDependentFloater(picker); + } } void LLFloaterSellLandUI::callbackAvatarPick(const uuid_vec_t& ids, const std::vector names) diff --git a/indra/newview/llfloatersidepanelcontainer.cpp b/indra/newview/llfloatersidepanelcontainer.cpp index be7a53491d..5385977d95 100644 --- a/indra/newview/llfloatersidepanelcontainer.cpp +++ b/indra/newview/llfloatersidepanelcontainer.cpp @@ -59,7 +59,10 @@ LLPanel* LLFloaterSidePanelContainer::openChildPanel(const std::string& panel_na LLView* view = findChildView(panel_name, true); if (!view) return NULL; - openFloater(); + if (!getVisible()) + { + openFloater(); + } LLPanel* panel = NULL; diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 48e6cca623..d8d62e5bbb 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -100,9 +100,6 @@ S32 BORDER_WIDTH = 6; const S32 MAX_POSTCARD_DATASIZE = 1024 * 1024; // one megabyte const S32 MAX_TEXTURE_SIZE = 512 ; //max upload texture size 512 * 512 -static std::string lastSnapshotWidthName(S32 shot_type); -static std::string lastSnapshotHeightName(S32 shot_type); - static LLDefaultChildRegistry::Register r("snapshot_floater_view"); ///---------------------------------------------------------------------------- @@ -138,7 +135,11 @@ public: /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent); void setSize(S32 w, S32 h); + void setWidth(S32 w) { mWidth[mCurImageIndex] = w; } + void setHeight(S32 h) { mHeight[mCurImageIndex] = h; } void getSize(S32& w, S32& h) const; + S32 getWidth() const { return mWidth[mCurImageIndex]; } + S32 getHeight() const { return mHeight[mCurImageIndex]; } S32 getDataSize() const { return mDataSize; } void setMaxImageSize(S32 size) ; S32 getMaxImageSize() {return mMaxImageSize ;} @@ -155,8 +156,9 @@ public: LLViewerTexture* getCurrentImage(); F32 getImageAspect(); F32 getAspect() ; - LLRect getImageRect(); - BOOL isImageScaled(); + const LLRect& getImageRect() const { return mImageRect[mCurImageIndex]; } + BOOL isImageScaled() const { return mImageScaled[mCurImageIndex]; } + void setImageScaled(BOOL scaled) { mImageScaled[mCurImageIndex] = scaled; } const LLVector3d& getPosTakenGlobal() const { return mPosTakenGlobal; } void setSnapshotType(ESnapshotType type) { mSnapshotType = type; } @@ -171,6 +173,7 @@ public: LLPointer getFormattedImage() const { return mFormattedImage; } LLPointer getEncodedImage() const { return mPreviewImageEncoded; } + /// Sets size of preview thumbnail image and thhe surrounding rect. BOOL setThumbnailImageSize() ; void generateThumbnailImage(BOOL force_update = FALSE) ; void resetThumbnailImage() { mThumbnailImage = NULL ; } @@ -299,7 +302,7 @@ LLViewerTexture* LLSnapshotLivePreview::getCurrentImage() F32 LLSnapshotLivePreview::getAspect() { - F32 image_aspect_ratio = ((F32)mWidth[mCurImageIndex]) / ((F32)mHeight[mCurImageIndex]); + F32 image_aspect_ratio = ((F32)getWidth()) / ((F32)getHeight()); F32 window_aspect_ratio = ((F32)getRect().getWidth()) / ((F32)getRect().getHeight()); if (!mKeepAspectRatio)//gSavedSettings.getBOOL("KeepAspectForSnapshot")) @@ -314,7 +317,7 @@ F32 LLSnapshotLivePreview::getAspect() F32 LLSnapshotLivePreview::getImageAspect() { - if (!mViewerImage[mCurImageIndex]) + if (!getCurrentImage()) { return 0.f; } @@ -322,33 +325,24 @@ F32 LLSnapshotLivePreview::getImageAspect() return getAspect() ; } -LLRect LLSnapshotLivePreview::getImageRect() -{ - return mImageRect[mCurImageIndex]; -} - -BOOL LLSnapshotLivePreview::isImageScaled() -{ - return mImageScaled[mCurImageIndex]; -} - void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail, F32 delay) { - lldebugs << "updateSnapshot: mSnapshotUpToDate = " << mSnapshotUpToDate << llendl; - if (mSnapshotUpToDate) + // Invalidate current image. + lldebugs << "updateSnapshot: mSnapshotUpToDate = " << getSnapshotUpToDate() << llendl; + if (getSnapshotUpToDate()) { S32 old_image_index = mCurImageIndex; mCurImageIndex = (mCurImageIndex + 1) % 2; - mWidth[mCurImageIndex] = mWidth[old_image_index]; - mHeight[mCurImageIndex] = mHeight[old_image_index]; + setSize(mWidth[old_image_index], mHeight[old_image_index]); mFallAnimTimer.start(); } mSnapshotUpToDate = FALSE; + // Update snapshot source rect depending on whether we keep the aspect ratio. LLRect& rect = mImageRect[mCurImageIndex]; rect.set(0, getRect().getHeight(), getRect().getWidth(), 0); - F32 image_aspect_ratio = ((F32)mWidth[mCurImageIndex]) / ((F32)mHeight[mCurImageIndex]); + F32 image_aspect_ratio = ((F32)getWidth()) / ((F32)getHeight()); F32 window_aspect_ratio = ((F32)getRect().getWidth()) / ((F32)getRect().getHeight()); if (mKeepAspectRatio)//gSavedSettings.getBOOL("KeepAspectForSnapshot")) @@ -369,18 +363,22 @@ void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail } } + // Stop shining animation. mShineAnimTimer.stop(); + + // Update snapshot if requested. if (new_snapshot) { mSnapshotDelayTimer.start(); mSnapshotDelayTimer.setTimerExpirySec(delay); LLFloaterSnapshot::preUpdate(); } + + // Update thumbnail if requested. if(new_thumbnail) { mThumbnailUpToDate = FALSE ; } - setThumbnailImageSize(); } void LLSnapshotLivePreview::setSnapshotQuality(S32 quality) @@ -436,26 +434,26 @@ void LLSnapshotLivePreview::drawPreviewRect(S32 offset_x, S32 offset_y) //called when the frame is frozen. void LLSnapshotLivePreview::draw() { - if (mViewerImage[mCurImageIndex].notNull() && + if (getCurrentImage() && mPreviewImageEncoded.notNull() && - mSnapshotUpToDate) + getSnapshotUpToDate()) { LLColor4 bg_color(0.f, 0.f, 0.3f, 0.4f); gl_rect_2d(getRect(), bg_color); - LLRect &rect = mImageRect[mCurImageIndex]; - LLRect shadow_rect = mImageRect[mCurImageIndex]; + const LLRect& rect = getImageRect(); + LLRect shadow_rect = rect; shadow_rect.stretch(BORDER_WIDTH); gl_drop_shadow(shadow_rect.mLeft, shadow_rect.mTop, shadow_rect.mRight, shadow_rect.mBottom, LLColor4(0.f, 0.f, 0.f, mNeedsFlash ? 0.f :0.5f), 10); LLColor4 image_color(1.f, 1.f, 1.f, 1.f); gGL.color4fv(image_color.mV); - gGL.getTexUnit(0)->bind(mViewerImage[mCurImageIndex]); + gGL.getTexUnit(0)->bind(getCurrentImage()); // calculate UV scale - F32 uv_width = mImageScaled[mCurImageIndex] ? 1.f : llmin((F32)mWidth[mCurImageIndex] / (F32)mViewerImage[mCurImageIndex]->getWidth(), 1.f); - F32 uv_height = mImageScaled[mCurImageIndex] ? 1.f : llmin((F32)mHeight[mCurImageIndex] / (F32)mViewerImage[mCurImageIndex]->getHeight(), 1.f); - glPushMatrix(); + F32 uv_width = isImageScaled() ? 1.f : llmin((F32)getWidth() / (F32)getCurrentImage()->getWidth(), 1.f); + F32 uv_height = isImageScaled() ? 1.f : llmin((F32)getHeight() / (F32)getCurrentImage()->getHeight(), 1.f); + gGL.pushMatrix(); { - glTranslatef((F32)rect.mLeft, (F32)rect.mBottom, 0.f); + gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom, 0.f); gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_width, uv_height); @@ -472,7 +470,7 @@ void LLSnapshotLivePreview::draw() } gGL.end(); } - glPopMatrix(); + gGL.popMatrix(); gGL.color4f(1.f, 1.f, 1.f, mFlashAlpha); gl_rect_2d(getRect()); @@ -492,6 +490,7 @@ void LLSnapshotLivePreview::draw() mFlashAlpha = lerp(mFlashAlpha, 0.f, LLCriticalDamp::getInterpolant(0.15f)); } + // Draw shining animation if appropriate. if (mShineCountdown > 0) { mShineCountdown--; @@ -502,6 +501,7 @@ void LLSnapshotLivePreview::draw() } else if (mShineAnimTimer.getStarted()) { + lldebugs << "Drawing shining animation" << llendl; F32 shine_interp = llmin(1.f, mShineAnimTimer.getElapsedTimeF32() / SHINE_TIME); // draw "shine" effect @@ -546,7 +546,7 @@ void LLSnapshotLivePreview::draw() { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(1.f, 1.f, 1.f, 1.f); - LLRect outline_rect = mImageRect[mCurImageIndex]; + const LLRect& outline_rect = getImageRect(); gGL.begin(LLRender::QUADS); { gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH); @@ -578,6 +578,7 @@ void LLSnapshotLivePreview::draw() S32 old_image_index = (mCurImageIndex + 1) % 2; if (mViewerImage[old_image_index].notNull() && mFallAnimTimer.getElapsedTimeF32() < FALL_TIME) { + lldebugs << "Drawing fall animation" << llendl; F32 fall_interp = mFallAnimTimer.getElapsedTimeF32() / FALL_TIME; F32 alpha = clamp_rescale(fall_interp, 0.f, 1.f, 0.8f, 0.4f); LLColor4 image_color(1.f, 1.f, 1.f, alpha); @@ -588,11 +589,11 @@ void LLSnapshotLivePreview::draw() BOOL rescale = !mImageScaled[old_image_index] && mViewerImage[mCurImageIndex].notNull(); F32 uv_width = rescale ? llmin((F32)mWidth[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getWidth(), 1.f) : 1.f; F32 uv_height = rescale ? llmin((F32)mHeight[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getHeight(), 1.f) : 1.f; - glPushMatrix(); + gGL.pushMatrix(); { LLRect& rect = mImageRect[old_image_index]; - glTranslatef((F32)rect.mLeft, (F32)rect.mBottom - llround(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f); - glRotatef(-45.f * fall_interp, 0.f, 0.f, 1.f); + gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom - llround(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f); + gGL.rotatef(-45.f * fall_interp, 0.f, 0.f, 1.f); gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_width, uv_height); @@ -609,7 +610,7 @@ void LLSnapshotLivePreview::draw() } gGL.end(); } - glPopMatrix(); + gGL.popMatrix(); } } } @@ -621,13 +622,14 @@ void LLSnapshotLivePreview::reshape(S32 width, S32 height, BOOL called_from_pare LLView::reshape(width, height, called_from_parent); if (old_rect.getWidth() != width || old_rect.getHeight() != height) { + lldebugs << "window reshaped, updating thumbnail" << llendl; updateSnapshot(FALSE, TRUE); } } BOOL LLSnapshotLivePreview::setThumbnailImageSize() { - if(mWidth[mCurImageIndex] < 10 || mHeight[mCurImageIndex] < 10) + if(getWidth() < 10 || getHeight() < 10) { return FALSE ; } @@ -663,11 +665,11 @@ BOOL LLSnapshotLivePreview::setThumbnailImageSize() S32 left = 0 , top = mThumbnailHeight, right = mThumbnailWidth, bottom = 0 ; if(!mKeepAspectRatio) { - F32 ratio_x = (F32)mWidth[mCurImageIndex] / window_width ; - F32 ratio_y = (F32)mHeight[mCurImageIndex] / window_height ; + F32 ratio_x = (F32)getWidth() / window_width ; + F32 ratio_y = (F32)getHeight() / window_height ; - //if(mWidth[mCurImageIndex] > window_width || - // mHeight[mCurImageIndex] > window_height ) + //if(getWidth() > window_width || + // getHeight() > window_height ) { if(ratio_x > ratio_y) { @@ -699,11 +701,11 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update) { return ; } - if(mThumbnailUpToDate && !force_update)//already updated + if(getThumbnailUpToDate() && !force_update)//already updated { return ; } - if(mWidth[mCurImageIndex] < 10 || mHeight[mCurImageIndex] < 10) + if(getWidth() < 10 || getHeight() < 10) { return ; } @@ -723,25 +725,19 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update) resetThumbnailImage() ; } - LLPointer raw = NULL ; - S32 w , h ; - w = get_lower_power_two(mThumbnailWidth, 512) * 2 ; - h = get_lower_power_two(mThumbnailHeight, 512) * 2 ; - + LLPointer raw = new LLImageRaw; + if(!gViewerWindow->thumbnailSnapshot(raw, + mThumbnailWidth, mThumbnailHeight, + gSavedSettings.getBOOL("RenderUIInSnapshot"), + FALSE, + mSnapshotBufferType) ) { - raw = new LLImageRaw ; - if(!gViewerWindow->thumbnailSnapshot(raw, - w, h, - gSavedSettings.getBOOL("RenderUIInSnapshot"), - FALSE, - mSnapshotBufferType) ) - { - raw = NULL ; - } + raw = NULL ; } if(raw) { + raw->expandToPowerOfTwo(); mThumbnailImage = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE); mThumbnailUpToDate = TRUE ; } @@ -757,15 +753,13 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update) BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { LLSnapshotLivePreview* previewp = (LLSnapshotLivePreview*)snapshot_preview; - -#if 1 // XXX tmp - if (previewp->mWidth[previewp->mCurImageIndex] == 0 || previewp->mHeight[previewp->mCurImageIndex] == 0) + if (previewp->getWidth() == 0 || previewp->getHeight() == 0) { - llwarns << "Incorrect dimensions: " << previewp->mWidth[previewp->mCurImageIndex] << "x" << previewp->mHeight[previewp->mCurImageIndex] << llendl; + llwarns << "Incorrect dimensions: " << previewp->getWidth() << "x" << previewp->getHeight() << llendl; return FALSE; } -#endif + // If we're in freeze-frame mode and camera has moved, update snapshot. LLVector3 new_camera_pos = LLViewerCamera::getInstance()->getOrigin(); LLQuaternion new_camera_rot = LLViewerCamera::getInstance()->getQuaternion(); if (gSavedSettings.getBOOL("FreezeTime") && @@ -775,6 +769,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->mCameraRot = new_camera_rot; // request a new snapshot whenever the camera moves, with a time delay BOOL autosnap = gSavedSettings.getBOOL("AutoSnapshot"); + lldebugs << "camera moved, updating thumbnail" << llendl; previewp->updateSnapshot( autosnap, // whether a new snapshot is needed or merely invalidate the existing one FALSE, // or if 1st arg is false, whether to produce a new thumbnail image. @@ -791,6 +786,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) } // time to produce a snapshot + previewp->setThumbnailImageSize(); lldebugs << "producing snapshot" << llendl; if (!previewp->mPreviewImage) @@ -807,13 +803,13 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->setEnabled(FALSE); previewp->getWindow()->incBusyCount(); - previewp->mImageScaled[previewp->mCurImageIndex] = FALSE; + previewp->setImageScaled(FALSE); // grab the raw image and encode it into desired format if(gViewerWindow->rawSnapshot( previewp->mPreviewImage, - previewp->mWidth[previewp->mCurImageIndex], - previewp->mHeight[previewp->mCurImageIndex], + previewp->getWidth(), + previewp->getHeight(), previewp->mKeepAspectRatio,//gSavedSettings.getBOOL("KeepAspectForSnapshot"), previewp->getSnapshotType() == LLSnapshotLivePreview::SNAPSHOT_TEXTURE, gSavedSettings.getBOOL("RenderUIInSnapshot"), @@ -836,8 +832,8 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->mPreviewImage->getHeight(), previewp->mPreviewImage->getComponents()); - scaled->biasedScaleToPowerOfTwo(512); - previewp->mImageScaled[previewp->mCurImageIndex] = TRUE; + scaled->biasedScaleToPowerOfTwo(MAX_TEXTURE_SIZE); + previewp->setImageScaled(TRUE); if (formatted->encode(scaled, 0.f)) { previewp->mDataSize = formatted->getDataSize(); @@ -892,7 +888,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { // go ahead and shrink image to appropriate power of 2 for display scaled->biasedScaleToPowerOfTwo(1024); - previewp->mImageScaled[previewp->mCurImageIndex] = TRUE; + previewp->setImageScaled(TRUE); } else { @@ -939,14 +935,14 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) void LLSnapshotLivePreview::setSize(S32 w, S32 h) { lldebugs << "setSize(" << w << ", " << h << ")" << llendl; - mWidth[mCurImageIndex] = w; - mHeight[mCurImageIndex] = h; + setWidth(w); + setHeight(h); } void LLSnapshotLivePreview::getSize(S32& w, S32& h) const { - w = mWidth[mCurImageIndex]; - h = mHeight[mCurImageIndex]; + w = getWidth(); + h = getHeight(); } void LLSnapshotLivePreview::saveTexture() @@ -963,9 +959,9 @@ void LLSnapshotLivePreview::saveTexture() mPreviewImage->getHeight(), mPreviewImage->getComponents()); - scaled->biasedScaleToPowerOfTwo(512); + scaled->biasedScaleToPowerOfTwo(MAX_TEXTURE_SIZE); lldebugs << "scaled texture to " << scaled->getWidth() << "x" << scaled->getHeight() << llendl; - + if (formatted->encode(scaled, 0.0f)) { LLVFile::writeFile(formatted->getData(), formatted->getDataSize(), gVFS, new_asset_id, LLAssetType::AT_TEXTURE); @@ -1003,13 +999,7 @@ void LLSnapshotLivePreview::saveTexture() BOOL LLSnapshotLivePreview::saveLocal() { - BOOL success = gViewerWindow->saveImageNumbered(mFormattedImage, true); - - // Relinquish image memory. Save button will be disabled as a side-effect. - lldebugs << "resetting formatted image after saving to disk" << llendl; - mFormattedImage = NULL; - mDataSize = 0; - updateSnapshot(FALSE, FALSE); + BOOL success = gViewerWindow->saveImageNumbered(mFormattedImage); if(success) { @@ -1064,6 +1054,7 @@ public: : mAvatarPauseHandles(), mLastToolset(NULL), mAspectRatioCheckOff(false), + mNeedRefresh(false), mStatus(STATUS_READY) { } @@ -1079,25 +1070,18 @@ public: static void onClickMore(void* data) ; static void onClickUICheck(LLUICtrl *ctrl, void* data); static void onClickHUDCheck(LLUICtrl *ctrl, void* data); -#if 0 - static void onClickKeepAspectCheck(LLUICtrl *ctrl, void* data); -#endif static void applyKeepAspectCheck(LLFloaterSnapshot* view, BOOL checked); - static void onCommitResolution(LLUICtrl* ctrl, void* data) { updateResolution(ctrl, data); } static void updateResolution(LLUICtrl* ctrl, void* data, BOOL do_update = TRUE); static void onCommitFreezeFrame(LLUICtrl* ctrl, void* data); static void onCommitLayerTypes(LLUICtrl* ctrl, void*data); static void onImageQualityChange(LLFloaterSnapshot* view, S32 quality_val); static void onImageFormatChange(LLFloaterSnapshot* view); -#if 0 - static void onCommitSnapshotType(LLUICtrl* ctrl, void* data); - static void onCommitCustomResolution(LLUICtrl *ctrl, void* data); -#endif static void applyCustomResolution(LLFloaterSnapshot* view, S32 w, S32 h); static void onSnapshotUploadFinished(bool status); static void onSendingPostcardFinished(bool status); - static void resetSnapshotSizeOnUI(LLFloaterSnapshot *view, S32 width, S32 height) ; static BOOL checkImageSize(LLSnapshotLivePreview* previewp, S32& width, S32& height, BOOL isWidthChanged, S32 max_value); + static void setImageSizeSpinnersValues(LLFloaterSnapshot *view, S32 width, S32 height) ; + static void updateSpinners(LLFloaterSnapshot* view, LLSnapshotLivePreview* previewp, S32& width, S32& height, BOOL is_width_changed); static LLPanelSnapshot* getActivePanel(LLFloaterSnapshot* floater, bool ok_if_not_found = true); static LLSnapshotLivePreview::ESnapshotType getActiveSnapshotType(LLFloaterSnapshot* floater); @@ -1113,6 +1097,7 @@ public: static void updateLayout(LLFloaterSnapshot* floater); static void setStatus(EStatus status, bool ok = true, const std::string& msg = LLStringUtil::null); EStatus getStatus() const { return mStatus; } + static void setNeedRefresh(LLFloaterSnapshot* floater, bool need); private: static LLViewerWindow::ESnapshotType getLayerType(LLFloaterSnapshot* floater); @@ -1129,6 +1114,7 @@ public: LLToolset* mLastToolset; LLHandle mPreviewHandle; bool mAspectRatioCheckOff ; + bool mNeedRefresh; EStatus mStatus; }; @@ -1251,7 +1237,7 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) // Show/hide advanced options. LLPanel* advanced_options_panel = floaterp->getChild("advanced_options_panel"); - floaterp->getChild("advanced_options_btn")->setToggleState(advanced); + floaterp->getChild("advanced_options_btn")->setImageOverlay(advanced ? "TabIcon_Open_Off" : "TabIcon_Close_Off"); if (advanced != advanced_options_panel->getVisible()) { S32 panel_width = advanced_options_panel->getRect().getWidth(); @@ -1266,16 +1252,9 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) previewp->mKeepAspectRatio = TRUE; floaterp->getChild("profile_size_combo")->setCurrentByIndex(0); - gSavedSettings.setS32("SnapshotProfileLastResolution", 0); - floaterp->getChild("postcard_size_combo")->setCurrentByIndex(0); - gSavedSettings.setS32("SnapshotPostcardLastResolution", 0); - floaterp->getChild("texture_size_combo")->setCurrentByIndex(0); - gSavedSettings.setS32("SnapshotTextureLastResolution", 0); - floaterp->getChild("local_size_combo")->setCurrentByIndex(0); - gSavedSettings.setS32("SnapshotLocalLastResolution", 0); LLSnapshotLivePreview* previewp = getPreviewView(floaterp); previewp->setSize(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()); @@ -1347,6 +1326,7 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) // No other methods should be changing any of the controls directly except for helpers called by this method. // The basic pattern for programmatically changing the GUI settings is to first set the // appropriate saved settings and then call this method to sync the GUI with them. +// FIXME: The above comment seems obsolete now. // static void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) { @@ -1358,19 +1338,7 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) floater->getChildView("share_to_web")->setVisible( gSavedSettings.getBOOL("SnapshotSharingEnabled")); #endif -#if 0 - floater->getChildView("postcard_size_combo")->setVisible( FALSE); - floater->getChildView("texture_size_combo")->setVisible( FALSE); - floater->getChildView("local_size_combo")->setVisible( FALSE); -#endif - - floater->getChild("profile_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotProfileLastResolution")); - floater->getChild("postcard_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotPostcardLastResolution")); - floater->getChild("texture_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotTextureLastResolution")); - floater->getChild("local_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotLocalLastResolution")); floater->getChild("local_format_combo")->selectNthItem(gSavedSettings.getS32("SnapshotFormat")); - - // *TODO: Separate settings for Web images from postcards enableAspectRatioCheckbox(floater, !floater->impl.mAspectRatioCheckOff); setAspectRatioCheckboxValue(floater, gSavedSettings.getBOOL("KeepAspectForSnapshot")); floater->getChildView("layer_types")->setEnabled(shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL); @@ -1384,19 +1352,20 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) // Initialize spinners. if (width_ctrl->getValue().asInteger() == 0) { - S32 w = gSavedSettings.getS32(lastSnapshotWidthName(shot_type)); + S32 w = gViewerWindow->getWindowWidthRaw(); lldebugs << "Initializing width spinner (" << width_ctrl->getName() << "): " << w << llendl; width_ctrl->setValue(w); } if (height_ctrl->getValue().asInteger() == 0) { - S32 h = gSavedSettings.getS32(lastSnapshotHeightName(shot_type)); + S32 h = gViewerWindow->getWindowHeightRaw(); lldebugs << "Initializing height spinner (" << height_ctrl->getName() << "): " << h << llendl; height_ctrl->setValue(h); } + // Сlamp snapshot resolution to window size when showing UI or HUD in snapshot. if (gSavedSettings.getBOOL("RenderUIInSnapshot") || gSavedSettings.getBOOL("RenderHUDInSnapshot")) - { //clamp snapshot resolution to window size when showing UI or HUD in snapshot + { S32 width = gViewerWindow->getWindowWidthRaw(); S32 height = gViewerWindow->getWindowHeightRaw(); @@ -1425,7 +1394,7 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) BOOL got_snap = previewp && previewp->getSnapshotUpToDate(); // *TODO: Separate maximum size for Web images from postcards - //lldebugs << "Is snapshot up-to-date? " << got_snap << llendl; + lldebugs << "Is snapshot up-to-date? " << got_snap << llendl; LLLocale locale(LLLocale::USER_LOCALE); std::string bytes_string; @@ -1450,6 +1419,7 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) && got_bytes && previewp->getDataSize() > MAX_POSTCARD_DATASIZE ? LLUIColor(LLColor4::red) : LLUIColorTable::instance().getColor( "LabelTextColor" )); + // Update the width and height spinners based on the corresponding resolution combos. (?) switch(shot_type) { case LLSnapshotLivePreview::SNAPSHOT_WEB: @@ -1476,7 +1446,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) if (previewp) { - lldebugs << "Setting snapshot type (" << shot_type << "), format (" << shot_format << ")" << llendl; previewp->setSnapshotType(shot_type); previewp->setSnapshotFormat(shot_format); previewp->setSnapshotBufferType(layer_type); @@ -1489,6 +1458,7 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) info["have-snapshot"] = got_snap; current_panel->updateControls(info); } + lldebugs << "finished updating controls" << llendl; } // static @@ -1514,12 +1484,28 @@ void LLFloaterSnapshot::Impl::setStatus(EStatus status, bool ok, const std::stri floater->impl.mStatus = status; } +// static +void LLFloaterSnapshot::Impl::setNeedRefresh(LLFloaterSnapshot* floater, bool need) +{ + if (!floater) return; + + // Don't display the "Refresh to save" message if we're in auto-refresh mode. + if (gSavedSettings.getBOOL("AutoSnapshot")) + { + need = false; + } + + floater->mRefreshLabel->setVisible(need); + floater->impl.mNeedRefresh = need; +} + // static void LLFloaterSnapshot::Impl::checkAutoSnapshot(LLSnapshotLivePreview* previewp, BOOL update_thumbnail) { if (previewp) { BOOL autosnap = gSavedSettings.getBOOL("AutoSnapshot"); + lldebugs << "updating " << (autosnap ? "snapshot" : "thumbnail") << llendl; previewp->updateSnapshot(autosnap, update_thumbnail, autosnap ? AUTO_SNAPSHOT_TIME_DELAY : 0.f); } } @@ -1531,6 +1517,8 @@ void LLFloaterSnapshot::Impl::onClickNewSnapshot(void* data) LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; if (previewp && view) { + view->impl.setStatus(Impl::STATUS_READY); + lldebugs << "updating snapshot" << llendl; previewp->updateSnapshot(TRUE); } } @@ -1556,18 +1544,10 @@ void LLFloaterSnapshot::Impl::onClickMore(void* data) LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; if (view) { + view->impl.setStatus(Impl::STATUS_READY); gSavedSettings.setBOOL("AdvanceSnapshot", !visible); -#if 0 - view->translate( 0, view->getUIWinHeightShort() - view->getUIWinHeightLong() ); - view->reshape(view->getRect().getWidth(), view->getUIWinHeightLong()); -#endif updateControls(view) ; updateLayout(view) ; - // *TODO: redundant? - if(getPreviewView(view)) - { - getPreviewView(view)->setThumbnailImageSize() ; - } } } @@ -1599,16 +1579,6 @@ void LLFloaterSnapshot::Impl::onClickHUDCheck(LLUICtrl *ctrl, void* data) } } -#if 0 -// static -void LLFloaterSnapshot::Impl::onClickKeepAspectCheck(LLUICtrl* ctrl, void* data) -{ - LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; - applyKeepAspectCheck(view, check->get()); -} -#endif - // static void LLFloaterSnapshot::Impl::applyKeepAspectCheck(LLFloaterSnapshot* view, BOOL checked) { @@ -1623,11 +1593,9 @@ void LLFloaterSnapshot::Impl::applyKeepAspectCheck(LLFloaterSnapshot* view, BOOL S32 w, h ; previewp->getSize(w, h) ; - if(checkImageSize(previewp, w, h, TRUE, previewp->getMaxImageSize())) - { - resetSnapshotSizeOnUI(view, w, h) ; - } + updateSpinners(view, previewp, w, h, TRUE); // may change w and h + lldebugs << "updating thumbnail" << llendl; previewp->setSize(w, h) ; previewp->updateSnapshot(FALSE, TRUE); checkAutoSnapshot(previewp, TRUE); @@ -1662,41 +1630,34 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde previewp->mKeepAspectRatio = FALSE ; return ; } - - if(0 == index) //current window size - { - view->impl.mAspectRatioCheckOff = true ; - enableAspectRatioCheckbox(view, FALSE); - if(previewp) - { - previewp->mKeepAspectRatio = TRUE ; - } + BOOL keep_aspect = FALSE, enable_cb = FALSE; + + if (0 == index) // current window size + { + enable_cb = FALSE; + keep_aspect = TRUE; } - else if(-1 == index) //custom + else if (-1 == index) // custom { - view->impl.mAspectRatioCheckOff = false ; - enableAspectRatioCheckbox(view, TRUE); - - if(previewp) - { - previewp->mKeepAspectRatio = gSavedSettings.getBOOL("KeepAspectForSnapshot") ; - } + enable_cb = TRUE; + keep_aspect = gSavedSettings.getBOOL("KeepAspectForSnapshot"); } - else + else // predefined resolution { - view->impl.mAspectRatioCheckOff = true ; - enableAspectRatioCheckbox(view, FALSE); - - if(previewp) - { - previewp->mKeepAspectRatio = FALSE ; - } + enable_cb = FALSE; + keep_aspect = FALSE; } - return ; + view->impl.mAspectRatioCheckOff = !enable_cb; + enableAspectRatioCheckbox(view, enable_cb); + if (previewp) + { + previewp->mKeepAspectRatio = keep_aspect; + } } +// Show/hide upload progress indicators. // static void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool working) { @@ -1712,20 +1673,21 @@ void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool workin working_lbl->setValue(progress_text); } - // All controls should be disable while posting. + // All controls should be disabled while posting. floater->setCtrlsEnabled(!working); LLPanelSnapshot* active_panel = getActivePanel(floater); if (active_panel) { - active_panel->setCtrlsEnabled(!working); + active_panel->enableControls(!working); } } +// Show/hide upload status message. // static void LLFloaterSnapshot::Impl::setFinished(LLFloaterSnapshot* floater, bool finished, bool ok, const std::string& msg) { - floater->getChild("succeeded_panel")->setVisible(finished && ok); - floater->getChild("failed_panel")->setVisible(finished && !ok); + floater->mSucceessLblPanel->setVisible(finished && ok); + floater->mFailureLblPanel->setVisible(finished && !ok); if (finished) { @@ -1739,27 +1701,7 @@ void LLFloaterSnapshot::Impl::setFinished(LLFloaterSnapshot* floater, bool finis } } -static std::string lastSnapshotWidthName(S32 shot_type) -{ - switch (shot_type) - { - case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToProfileWidth"; - case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailWidth"; - case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryWidth"; - default: return "LastSnapshotToDiskWidth"; - } -} -static std::string lastSnapshotHeightName(S32 shot_type) -{ - switch (shot_type) - { - case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToProfileHeight"; - case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailHeight"; - case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryHeight"; - default: return "LastSnapshotToDiskHeight"; - } -} - +// Apply a new resolution selected from the given combobox. // static void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL do_update) { @@ -1772,12 +1714,6 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL return; } - // save off all selected resolution values - gSavedSettings.setS32("SnapshotProfileLastResolution", view->getChild("profile_size_combo")->getCurrentIndex()); - gSavedSettings.setS32("SnapshotPostcardLastResolution", view->getChild("postcard_size_combo")->getCurrentIndex()); - gSavedSettings.setS32("SnapshotTextureLastResolution", view->getChild("texture_size_combo")->getCurrentIndex()); - gSavedSettings.setS32("SnapshotLocalLastResolution", view->getChild("local_size_combo")->getCurrentIndex()); - std::string sdstring = combobox->getSelectedValue(); LLSD sdres; std::stringstream sstream(sdstring); @@ -1801,7 +1737,6 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL else if (width == -1 || height == -1) { // load last custom value -#if 1 S32 new_width = 0, new_height = 0; LLPanelSnapshot* spanel = getActivePanel(view); if (spanel) @@ -1809,26 +1744,24 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL lldebugs << "Loading typed res from panel " << spanel->getName() << llendl; new_width = spanel->getTypedPreviewWidth(); new_height = spanel->getTypedPreviewHeight(); + + // Limit custom size for inventory snapshots to 512x512 px. + if (getActiveSnapshotType(view) == LLSnapshotLivePreview::SNAPSHOT_TEXTURE) + { + new_width = llmin(new_width, MAX_TEXTURE_SIZE); + new_height = llmin(new_height, MAX_TEXTURE_SIZE); + } } else { - const S32 shot_type = getActiveSnapshotType(view); - lldebugs << "Loading saved res for shot_type " << shot_type << llendl; - new_width = gSavedSettings.getS32(lastSnapshotWidthName(shot_type)); - new_height = gSavedSettings.getS32(lastSnapshotHeightName(shot_type)); + lldebugs << "No custom res chosen, setting preview res from window: " + << gViewerWindow->getWindowWidthRaw() << "x" << gViewerWindow->getWindowHeightRaw() << llendl; + new_width = gViewerWindow->getWindowWidthRaw(); + new_height = gViewerWindow->getWindowHeightRaw(); } llassert(new_width > 0 && new_height > 0); previewp->setSize(new_width, new_height); -#else - LLPanelSnapshot* spanel = getActivePanel(view); - if (spanel) - { - lldebugs << "Setting custom preview res : " << spanel->getTypedPreviewWidth() << "x" << spanel->getTypedPreviewHeight() << llendl; - previewp->setSize(spanel->getTypedPreviewWidth(), spanel->getTypedPreviewHeight()); - } - //previewp->setSize(gSavedSettings.getS32(lastSnapshotWidthName()), gSavedSettings.getS32(lastSnapshotHeightName())); -#endif } else { @@ -1847,11 +1780,7 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL height = llmin(height, gViewerWindow->getWindowHeightRaw()); } - - if(checkImageSize(previewp, width, height, TRUE, previewp->getMaxImageSize())) - { - resetSnapshotSizeOnUI(view, width, height) ; - } + updateSpinners(view, previewp, width, height, TRUE); // may change width and height if(getWidthSpinner(view)->getValue().asInteger() != width || getHeightSpinner(view)->getValue().asInteger() != height) { @@ -1865,10 +1794,13 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL // hide old preview as the aspect ratio could be wrong checkAutoSnapshot(previewp, FALSE); + lldebugs << "updating thumbnail" << llendl; getPreviewView(view)->updateSnapshot(FALSE, TRUE); if(do_update) { + lldebugs << "Will update controls" << llendl; updateControls(view); + setNeedRefresh(view, true); } } } @@ -1909,92 +1841,29 @@ void LLFloaterSnapshot::Impl::onImageFormatChange(LLFloaterSnapshot* view) if (view) { gSavedSettings.setS32("SnapshotFormat", getImageFormat(view)); + lldebugs << "image format changed, updating snapshot" << llendl; getPreviewView(view)->updateSnapshot(TRUE); updateControls(view); + setNeedRefresh(view, false); // we're refreshing } } -#if 0 -//static -void LLFloaterSnapshot::Impl::onCommitSnapshotType(LLUICtrl* ctrl, void* data) -{ - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; - if (view) - { - gSavedSettings.setS32("LastSnapshotType", getTypeIndex(view)); - getPreviewView(view)->updateSnapshot(TRUE); - updateControls(view); - } -} -#endif - // Sets the named size combo to "custom" mode. // static void LLFloaterSnapshot::Impl::comboSetCustom(LLFloaterSnapshot* floater, const std::string& comboname) { LLComboBox* combo = floater->getChild(comboname); - combo->setCurrentByIndex(combo->getItemCount() - 1); // "custom" is always the last index - - if(comboname == "postcard_size_combo") - { - gSavedSettings.setS32("SnapshotPostcardLastResolution", combo->getCurrentIndex()); - } - else if(comboname == "profile_size_combo") - { - gSavedSettings.setS32("SnapshotProfileLastResolution", combo->getCurrentIndex()); - } - else if(comboname == "texture_size_combo") - { - gSavedSettings.setS32("SnapshotTextureLastResolution", combo->getCurrentIndex()); - } - else if(comboname == "local_size_combo") - { - gSavedSettings.setS32("SnapshotLocalLastResolution", combo->getCurrentIndex()); - } - checkAspectRatio(floater, -1); // -1 means custom } - - +// Update supplied width and height according to the constrain proportions flag; limit them by max_val. //static BOOL LLFloaterSnapshot::Impl::checkImageSize(LLSnapshotLivePreview* previewp, S32& width, S32& height, BOOL isWidthChanged, S32 max_value) { S32 w = width ; S32 h = height ; - //if texture, ignore aspect ratio setting, round image size to power of 2. -#if 0 // Don't round texture sizes; textures are commonly stretched in world, profiles, etc and need to be "squashed" during upload, not cropped here - if(LLSnapshotLivePreview::SNAPSHOT_TEXTURE == gSavedSettings.getS32("LastSnapshotType")) - { - if(width > max_value) - { - width = max_value ; - } - if(height > max_value) - { - height = max_value ; - } - - //round to nearest power of 2 based on the direction of movement - // i.e. higher power of two if increasing texture resolution - if(gSavedSettings.getS32("LastSnapshotToInventoryWidth") < width || - gSavedSettings.getS32("LastSnapshotToInventoryHeight") < height) - { - // Up arrow pressed - width = get_next_power_two(width, MAX_TEXTURE_SIZE) ; - height = get_next_power_two(height, MAX_TEXTURE_SIZE) ; - } - else - { - // Down or no change - width = get_lower_power_two(width, MAX_TEXTURE_SIZE) ; - height = get_lower_power_two(height, MAX_TEXTURE_SIZE) ; - } - } - else -#endif if(previewp && previewp->mKeepAspectRatio) { if(gViewerWindow->getWindowWidthRaw() < 1 || gViewerWindow->getWindowHeightRaw() < 1) @@ -2008,11 +1877,11 @@ BOOL LLFloaterSnapshot::Impl::checkImageSize(LLSnapshotLivePreview* previewp, S3 //change another value proportionally if(isWidthChanged) { - height = (S32)(width / aspect_ratio) ; + height = llround(width / aspect_ratio) ; } else { - width = (S32)(height * aspect_ratio) ; + width = llround(height * aspect_ratio) ; } //bound w/h by the max_value @@ -2030,93 +1899,63 @@ BOOL LLFloaterSnapshot::Impl::checkImageSize(LLSnapshotLivePreview* previewp, S3 } } } - else - { - } return (w != width || h != height) ; } //static -void LLFloaterSnapshot::Impl::resetSnapshotSizeOnUI(LLFloaterSnapshot *view, S32 width, S32 height) +void LLFloaterSnapshot::Impl::setImageSizeSpinnersValues(LLFloaterSnapshot *view, S32 width, S32 height) { getWidthSpinner(view)->forceSetValue(width); getHeightSpinner(view)->forceSetValue(height); - gSavedSettings.setS32(lastSnapshotWidthName(getActiveSnapshotType(view)), width); - gSavedSettings.setS32(lastSnapshotHeightName(getActiveSnapshotType(view)), height); } -#if 0 -//static -void LLFloaterSnapshot::Impl::onCommitCustomResolution(LLUICtrl *ctrl, void* data) +// static +void LLFloaterSnapshot::Impl::updateSpinners(LLFloaterSnapshot* view, LLSnapshotLivePreview* previewp, S32& width, S32& height, BOOL is_width_changed) { - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; - S32 w = llfloor((F32)getWidthSpinner(view)->getValue().asReal()); - S32 h = llfloor((F32)getHeightSpinner(view)->getValue().asReal()); - applyCustomResolution(view, w, h); + if (checkImageSize(previewp, width, height, is_width_changed, previewp->getMaxImageSize())) + { + setImageSizeSpinnersValues(view, width, height); + } } -#endif // static void LLFloaterSnapshot::Impl::applyCustomResolution(LLFloaterSnapshot* view, S32 w, S32 h) { + bool need_refresh = false; + lldebugs << "applyCustomResolution(" << w << ", " << h << ")" << llendl; - if (view) + if (!view) return; + + LLSnapshotLivePreview* previewp = getPreviewView(view); + if (previewp) { - LLSnapshotLivePreview* previewp = getPreviewView(view); - if (previewp) + S32 curw,curh; + previewp->getSize(curw, curh); + + if (w != curw || h != curh) { - S32 curw,curh; - previewp->getSize(curw, curh); - - if (w != curw || h != curh) - { - BOOL update_ = FALSE ; - //if to upload a snapshot, process spinner input in a special way. -#if 0 // Don't round texture sizes; textures are commonly stretched in world, profiles, etc and need to be "squashed" during upload, not cropped here - if(LLSnapshotLivePreview::SNAPSHOT_TEXTURE == gSavedSettings.getS32("LastSnapshotType")) - { - S32 spinner_increment = (S32)((LLSpinCtrl*)ctrl)->getIncrement() ; - S32 dw = w - curw ; - S32 dh = h - curh ; - dw = (dw == spinner_increment) ? 1 : ((dw == -spinner_increment) ? -1 : 0) ; - dh = (dh == spinner_increment) ? 1 : ((dh == -spinner_increment) ? -1 : 0) ; + //if to upload a snapshot, process spinner input in a special way. + previewp->setMaxImageSize((S32) getWidthSpinner(view)->getMaxValue()) ; - if(dw) - { - w = (dw > 0) ? curw << dw : curw >> -dw ; - update_ = TRUE ; - } - if(dh) - { - h = (dh > 0) ? curh << dh : curh >> -dh ; - update_ = TRUE ; - } - } -#endif - previewp->setMaxImageSize((S32) getWidthSpinner(view)->getMaxValue()) ; - - // Check image size changes the value of height and width - if(checkImageSize(previewp, w, h, w != curw, previewp->getMaxImageSize()) - || update_) - { - resetSnapshotSizeOnUI(view, w, h) ; - } + updateSpinners(view, previewp, w, h, w != curw); // may change w and h - previewp->setSize(w,h); - checkAutoSnapshot(previewp, FALSE); - previewp->updateSnapshot(FALSE, TRUE); - comboSetCustom(view, "profile_size_combo"); - comboSetCustom(view, "postcard_size_combo"); - comboSetCustom(view, "texture_size_combo"); - comboSetCustom(view, "local_size_combo"); - } + previewp->setSize(w,h); + checkAutoSnapshot(previewp, FALSE); + lldebugs << "applied custom resolution, updating thumbnail" << llendl; + previewp->updateSnapshot(FALSE, TRUE); + comboSetCustom(view, "profile_size_combo"); + comboSetCustom(view, "postcard_size_combo"); + comboSetCustom(view, "texture_size_combo"); + comboSetCustom(view, "local_size_combo"); + need_refresh = true; } + } - gSavedSettings.setS32(lastSnapshotWidthName(getActiveSnapshotType(view)), w); - gSavedSettings.setS32(lastSnapshotHeightName(getActiveSnapshotType(view)), h); - - updateControls(view); + updateControls(view); + if (need_refresh) + { + setNeedRefresh(view, true); // need to do this after updateControls() } } @@ -2140,6 +1979,10 @@ void LLFloaterSnapshot::Impl::onSendingPostcardFinished(bool status) // Default constructor LLFloaterSnapshot::LLFloaterSnapshot(const LLSD& key) : LLFloater(key), + mRefreshBtn(NULL), + mRefreshLabel(NULL), + mSucceessLblPanel(NULL), + mFailureLblPanel(NULL), impl (*(new Impl)) { } @@ -2147,7 +1990,7 @@ LLFloaterSnapshot::LLFloaterSnapshot(const LLSD& key) // Destroys the object LLFloaterSnapshot::~LLFloaterSnapshot() { - delete impl.mPreviewHandle.get(); + if (impl.mPreviewHandle.get()) impl.mPreviewHandle.get()->die(); //unfreeze everything else gSavedSettings.setBOOL("FreezeTime", FALSE); @@ -2169,50 +2012,32 @@ BOOL LLFloaterSnapshot::postBuild() LLWebSharing::instance().init(); } -#if 0 - childSetCommitCallback("snapshot_type_radio", Impl::onCommitSnapshotType, this); -#endif - + mRefreshBtn = getChild("new_snapshot_btn"); childSetAction("new_snapshot_btn", Impl::onClickNewSnapshot, this); + mRefreshLabel = getChild("refresh_lbl"); + mSucceessLblPanel = getChild("succeeded_panel"); + mFailureLblPanel = getChild("failed_panel"); childSetAction("advanced_options_btn", Impl::onClickMore, this); -#if 0 - childSetCommitCallback("snapshot_width", Impl::onCommitCustomResolution, this); - childSetCommitCallback("snapshot_height", Impl::onCommitCustomResolution, this); -#endif - childSetCommitCallback("ui_check", Impl::onClickUICheck, this); getChild("ui_check")->setValue(gSavedSettings.getBOOL("RenderUIInSnapshot")); childSetCommitCallback("hud_check", Impl::onClickHUDCheck, this); getChild("hud_check")->setValue(gSavedSettings.getBOOL("RenderHUDInSnapshot")); -#if 0 - childSetCommitCallback("keep_aspect_check", Impl::onClickKeepAspectCheck, this); -#endif impl.setAspectRatioCheckboxValue(this, gSavedSettings.getBOOL("KeepAspectForSnapshot")); childSetCommitCallback("layer_types", Impl::onCommitLayerTypes, this); getChild("layer_types")->setValue("colors"); getChildView("layer_types")->setEnabled(FALSE); -#if 0 // leads to crash later if one of the settings values is 0 - impl.getWidthSpinner(this)->setValue(gSavedSettings.getS32(lastSnapshotWidthName())); - impl.getHeightSpinner(this)->setValue(gSavedSettings.getS32(lastSnapshotHeightName())); -#endif - getChild("freeze_frame_check")->setValue(gSavedSettings.getBOOL("UseFreezeFrame")); childSetCommitCallback("freeze_frame_check", Impl::onCommitFreezeFrame, this); getChild("auto_snapshot_check")->setValue(gSavedSettings.getBOOL("AutoSnapshot")); childSetCommitCallback("auto_snapshot_check", Impl::onClickAutoSnap, this); - childSetCommitCallback("profile_size_combo", Impl::onCommitResolution, this); - childSetCommitCallback("postcard_size_combo", Impl::onCommitResolution, this); - childSetCommitCallback("texture_size_combo", Impl::onCommitResolution, this); - childSetCommitCallback("local_size_combo", Impl::onCommitResolution, this); - LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, _1)); LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, _1)); @@ -2234,6 +2059,13 @@ BOOL LLFloaterSnapshot::postBuild() gFloaterView->removeChild(this); gSnapshotFloaterView->addChild(this); + // Pre-select "Current Window" resolution. + getChild("profile_size_combo")->selectNthItem(0); + getChild("postcard_size_combo")->selectNthItem(0); + getChild("texture_size_combo")->selectNthItem(0); + getChild("local_size_combo")->selectNthItem(0); + getChild("local_format_combo")->selectNthItem(0); + impl.mPreviewHandle = previewp->getHandle(); impl.updateControls(this); impl.updateLayout(this); @@ -2259,28 +2091,63 @@ void LLFloaterSnapshot::draw() { bool working = impl.getStatus() == Impl::STATUS_WORKING; const LLRect& thumbnail_rect = getThumbnailPlaceholderRect(); - S32 offset_x = thumbnail_rect.mLeft + (thumbnail_rect.getWidth() - previewp->getThumbnailWidth()) / 2 ; - S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; + const S32 thumbnail_w = previewp->getThumbnailWidth(); + const S32 thumbnail_h = previewp->getThumbnailHeight(); - glMatrixMode(GL_MODELVIEW); + // calc preview offset within the preview rect + const S32 local_offset_x = (thumbnail_rect.getWidth() - thumbnail_w) / 2 ; + const S32 local_offset_y = (thumbnail_rect.getHeight() - thumbnail_h) / 2 ; // preview y pos within the preview rect + + // calc preview offset within the floater rect + S32 offset_x = thumbnail_rect.mLeft + local_offset_x; + S32 offset_y = thumbnail_rect.mBottom + local_offset_y; + + gGL.matrixMode(LLRender::MM_MODELVIEW); // Apply floater transparency to the texture unless the floater is focused. F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); LLColor4 color = working ? LLColor4::grey4 : LLColor4::white; gl_draw_scaled_image(offset_x, offset_y, - previewp->getThumbnailWidth(), previewp->getThumbnailHeight(), + thumbnail_w, thumbnail_h, previewp->getThumbnailImage(), color % alpha); previewp->drawPreviewRect(offset_x, offset_y) ; - // Draw progress indicators on top of the preview. - if (working) + // Draw some controls on top of the preview thumbnail. + static const S32 PADDING = 5; + static const S32 REFRESH_LBL_BG_HEIGHT = 32; + + // Reshape and position the posting result message panels at the top of the thumbnail. + // Do this regardless of current posting status (finished or not) to avoid flicker + // when the result message is displayed for the first time. + // if (impl.getStatus() == Impl::STATUS_FINISHED) { - gGL.pushUIMatrix(); - const LLRect& r = getThumbnailPlaceholderRect(); - LLUI::translate((F32) r.mLeft, (F32) r.mBottom); - sThumbnailPlaceholder->draw(); - gGL.popUIMatrix(); + LLRect result_lbl_rect = mSucceessLblPanel->getRect(); + const S32 result_lbl_h = result_lbl_rect.getHeight(); + result_lbl_rect.setLeftTopAndSize(local_offset_x, local_offset_y + thumbnail_h, thumbnail_w - 1, result_lbl_h); + mSucceessLblPanel->reshape(result_lbl_rect.getWidth(), result_lbl_h); + mSucceessLblPanel->setRect(result_lbl_rect); + mFailureLblPanel->reshape(result_lbl_rect.getWidth(), result_lbl_h); + mFailureLblPanel->setRect(result_lbl_rect); } + + // Position the refresh button in the bottom left corner of the thumbnail. + mRefreshBtn->setOrigin(local_offset_x + PADDING, local_offset_y + PADDING); + + if (impl.mNeedRefresh) + { + // Place the refresh hint text to the right of the refresh button. + const LLRect& refresh_btn_rect = mRefreshBtn->getRect(); + mRefreshLabel->setOrigin(refresh_btn_rect.mLeft + refresh_btn_rect.getWidth() + PADDING, refresh_btn_rect.mBottom); + + // Draw the refresh hint background. + LLRect refresh_label_bg_rect(offset_x, offset_y + REFRESH_LBL_BG_HEIGHT, offset_x + thumbnail_w - 1, offset_y); + gl_rect_2d(refresh_label_bg_rect, LLColor4::white % 0.9f, TRUE); + } + + gGL.pushUIMatrix(); + LLUI::translate((F32) thumbnail_rect.mLeft, (F32) thumbnail_rect.mBottom); + sThumbnailPlaceholder->draw(); + gGL.popUIMatrix(); } } } @@ -2290,6 +2157,7 @@ void LLFloaterSnapshot::onOpen(const LLSD& key) LLSnapshotLivePreview* preview = LLFloaterSnapshot::Impl::getPreviewView(this); if(preview) { + lldebugs << "opened, updating snapshot" << llendl; preview->updateSnapshot(TRUE); } focusFirstItem(FALSE); @@ -2371,6 +2239,7 @@ void LLFloaterSnapshot::update() return; BOOL changed = FALSE; + lldebugs << "npreviews: " << LLSnapshotLivePreview::sList.size() << llendl; for (std::set::iterator iter = LLSnapshotLivePreview::sList.begin(); iter != LLSnapshotLivePreview::sList.end(); ++iter) { @@ -2378,6 +2247,7 @@ void LLFloaterSnapshot::update() } if(changed) { + lldebugs << "changed" << llendl; inst->impl.updateControls(inst); } } @@ -2411,7 +2281,7 @@ void LLFloaterSnapshot::saveTexture() } // static -void LLFloaterSnapshot::saveLocal() +BOOL LLFloaterSnapshot::saveLocal() { lldebugs << "saveLocal" << llendl; // FIXME: duplicated code @@ -2419,16 +2289,16 @@ void LLFloaterSnapshot::saveLocal() if (!instance) { llassert(instance != NULL); - return; + return FALSE; } LLSnapshotLivePreview* previewp = Impl::getPreviewView(instance); if (!previewp) { llassert(previewp != NULL); - return; + return FALSE; } - previewp->saveLocal(); + return previewp->saveLocal(); } // static @@ -2440,6 +2310,9 @@ void LLFloaterSnapshot::preUpdate() { // Disable the send/post/save buttons until snapshot is ready. Impl::updateControls(instance); + + // Force hiding the "Refresh to save" hint because we know we've just started refresh. + Impl::setNeedRefresh(instance, false); } } @@ -2452,6 +2325,16 @@ void LLFloaterSnapshot::postUpdate() { // Enable the send/post/save buttons. Impl::updateControls(instance); + + // We've just done refresh. + Impl::setNeedRefresh(instance, false); + + // The refresh button is initially hidden. We show it after the first update, + // i.e. when preview appears. + if (!instance->mRefreshBtn->getVisible()) + { + instance->mRefreshBtn->setVisible(true); + } } } @@ -2474,6 +2357,9 @@ void LLFloaterSnapshot::postPanelSwitch() { LLFloaterSnapshot* instance = getInstance(); instance->impl.updateControls(instance); + + // Remove the success/failure indicator whenever user presses a snapshot option button. + instance->impl.setStatus(Impl::STATUS_READY); } // static diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h index 2c79c749d6..afe135fa40 100644 --- a/indra/newview/llfloatersnapshot.h +++ b/indra/newview/llfloatersnapshot.h @@ -58,7 +58,7 @@ public: // TODO: create a snapshot model instead static LLFloaterSnapshot* getInstance(); static void saveTexture(); - static void saveLocal(); + static BOOL saveLocal(); static void preUpdate(); static void postUpdate(); static void postSave(); @@ -71,6 +71,8 @@ public: private: static LLUICtrl* sThumbnailPlaceholder; + LLUICtrl *mRefreshBtn, *mRefreshLabel; + LLUICtrl *mSucceessLblPanel, *mFailureLblPanel; class Impl; Impl& impl; diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 1008b4a6e4..6978e6a430 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -36,6 +36,7 @@ #include "llagentcamera.h" #include "llbutton.h" #include "llcheckboxctrl.h" +#include "llcombobox.h" #include "lldraghandle.h" #include "llerror.h" #include "llfloaterbuildoptions.h" @@ -103,6 +104,7 @@ const std::string PANEL_NAMES[LLFloaterTools::PANEL_COUNT] = // Local prototypes +void commit_grid_mode(LLUICtrl *ctrl); void commit_select_component(void *data); void click_show_more(void*); void click_popup_info(void*); @@ -252,6 +254,7 @@ BOOL LLFloaterTools::postBuild() getChild("checkbox uniform")->setValue((BOOL)gSavedSettings.getBOOL("ScaleUniform")); mCheckStretchTexture = getChild("checkbox stretch textures"); getChild("checkbox stretch textures")->setValue((BOOL)gSavedSettings.getBOOL("ScaleStretchTextures")); + mComboGridMode = getChild("combobox grid mode"); mCheckStretchUniformLabel = getChild("checkbox uniform label"); // @@ -330,6 +333,7 @@ LLFloaterTools::LLFloaterTools(const LLSD& key) mCheckSnapToGrid(NULL), mBtnGridOptions(NULL), mTitleMedia(NULL), + mComboGridMode(NULL), mCheckStretchUniform(NULL), mCheckStretchTexture(NULL), mCheckStretchUniformLabel(NULL), @@ -386,6 +390,7 @@ LLFloaterTools::LLFloaterTools(const LLSD& key) mCommitCallbackRegistrar.add("BuildTool.commitRadioMove", boost::bind(&commit_radio_group_move,_1)); mCommitCallbackRegistrar.add("BuildTool.commitRadioEdit", boost::bind(&commit_radio_group_edit,_1)); + mCommitCallbackRegistrar.add("BuildTool.gridMode", boost::bind(&commit_grid_mode,_1)); mCommitCallbackRegistrar.add("BuildTool.selectComponent", boost::bind(&commit_select_component, this)); mCommitCallbackRegistrar.add("BuildTool.gridOptions", boost::bind(&LLFloaterTools::onClickGridOptions,this)); mCommitCallbackRegistrar.add("BuildTool.applyToSelection", boost::bind(&click_apply_to_selection, this)); @@ -529,7 +534,7 @@ void LLFloaterTools::refresh() mPanelLandInfo->refresh(); // Refresh the advanced weights floater - LLFloaterObjectWeights* object_weights_floater = LLFloaterReg::getTypedInstance("object_weights"); + LLFloaterObjectWeights* object_weights_floater = LLFloaterReg::findTypedInstance("object_weights"); if(object_weights_floater && object_weights_floater->getVisible()) { object_weights_floater->refresh(); @@ -687,6 +692,33 @@ void LLFloaterTools::updatePopup(LLCoordGL center, MASK mask) mRadioGroupEdit->setValue("radio select face"); } + if (mComboGridMode) + { + mComboGridMode->setVisible( edit_visible ); + S32 index = mComboGridMode->getCurrentIndex(); + mComboGridMode->removeall(); + + switch (mObjectSelection->getSelectType()) + { + case SELECT_TYPE_HUD: + mComboGridMode->add(getString("grid_screen_text")); + mComboGridMode->add(getString("grid_local_text")); + break; + case SELECT_TYPE_WORLD: + mComboGridMode->add(getString("grid_world_text")); + mComboGridMode->add(getString("grid_local_text")); + mComboGridMode->add(getString("grid_reference_text")); + break; + case SELECT_TYPE_ATTACHMENT: + mComboGridMode->add(getString("grid_attachment_text")); + mComboGridMode->add(getString("grid_local_text")); + mComboGridMode->add(getString("grid_reference_text")); + break; + } + + mComboGridMode->setCurrentByIndex(index); + } + // Snap to grid disabled for grab tool - very confusing if (mCheckSnapToGrid) mCheckSnapToGrid->setVisible( edit_visible /* || tool == LLToolGrab::getInstance() */ ); if (mBtnGridOptions) mBtnGridOptions->setVisible( edit_visible /* || tool == LLToolGrab::getInstance() */ ); @@ -1037,6 +1069,13 @@ void LLFloaterTools::setObjectType( LLPCode pcode ) gFocusMgr.setMouseCapture(NULL); } +void commit_grid_mode(LLUICtrl *ctrl) +{ + LLComboBox* combo = (LLComboBox*)ctrl; + + LLSelectMgr::getInstance()->setGridMode((EGridMode)combo->getCurrentIndex()); +} + void LLFloaterTools::onClickGridOptions() { @@ -1144,7 +1183,7 @@ void LLFloaterTools::updateLandImpacts() childSetTextArg("remaining_capacity", "[CAPACITY_STRING]", remaining_capacity_str); // Update land impacts info in the weights floater - LLFloaterObjectWeights* object_weights_floater = LLFloaterReg::getTypedInstance("object_weights"); + LLFloaterObjectWeights* object_weights_floater = LLFloaterReg::findTypedInstance("object_weights"); if(object_weights_floater) { object_weights_floater->updateLandImpacts(parcel); @@ -1234,6 +1273,7 @@ void LLFloaterTools::getMediaState() } } func; + // check if all faces have media(or, all dont have media) LLFloaterMediaSettings::getInstance()->mIdenticalHasMediaInfo = selected_objects->getSelectedTEValue( &func, bool_has_media ); @@ -1409,9 +1449,7 @@ bool LLFloaterTools::deleteMediaConfirm(const LLSD& notification, const LLSD& re // void LLFloaterTools::clearMediaSettings() { - LLFloaterMediaSettings::getInstance(); LLFloaterMediaSettings::clearValues(false); - } ////////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llfloatertools.h b/indra/newview/llfloatertools.h index 63ed9dc82b..7a19d093a4 100644 --- a/indra/newview/llfloatertools.h +++ b/indra/newview/llfloatertools.h @@ -33,6 +33,7 @@ class LLButton; class LLCheckBoxCtrl; +class LLComboBox; class LLPanelPermissions; class LLPanelObject; class LLPanelVolume; @@ -140,6 +141,7 @@ public: LLCheckBoxCtrl* mCheckSnapToGrid; LLButton* mBtnGridOptions; + LLComboBox* mComboGridMode; LLCheckBoxCtrl* mCheckStretchUniform; LLCheckBoxCtrl* mCheckStretchTexture; diff --git a/indra/newview/llfloatertranslationsettings.cpp b/indra/newview/llfloatertranslationsettings.cpp index 959edff713..1a17183efd 100644 --- a/indra/newview/llfloatertranslationsettings.cpp +++ b/indra/newview/llfloatertranslationsettings.cpp @@ -29,6 +29,7 @@ #include "llfloatertranslationsettings.h" // Viewer includes +#include "llnearbychatbar.h" #include "lltranslate.h" #include "llviewercontrol.h" // for gSavedSettings @@ -292,5 +293,6 @@ void LLFloaterTranslationSettings::onBtnOK() gSavedSettings.setString("TranslationService", getSelectedService()); gSavedSettings.setString("BingTranslateAPIKey", getEnteredBingKey()); gSavedSettings.setString("GoogleTranslateAPIKey", getEnteredGoogleKey()); + LLNearbyChatBar::getInstance()->showTranslationCheckbox(LLTranslate::isTranslationConfigured()); closeFloater(false); } diff --git a/indra/newview/llfloateruipreview.cpp b/indra/newview/llfloateruipreview.cpp index 4c9c4cb154..d741b5b133 100644 --- a/indra/newview/llfloateruipreview.cpp +++ b/indra/newview/llfloateruipreview.cpp @@ -915,14 +915,16 @@ void LLFloaterUIPreview::displayFloater(BOOL click, S32 ID, bool save) { panel->buildFromFile(path); // build it LLRect new_size = panel->getRect(); // get its rectangle - panel->setOrigin(0,0); // reset its origin point so it's not offset by -left or other XUI attributes + panel->setOrigin(2,2); // reset its origin point so it's not offset by -left or other XUI attributes (*floaterp)->setTitle(path); // use the file name as its title, since panels have no guaranteed meaningful name attribute panel->setUseBoundingRect(TRUE); // enable the use of its outer bounding rect (normally disabled because it's O(n) on the number of sub-elements) panel->updateBoundingRect(); // update bounding rect LLRect bounding_rect = panel->getBoundingRect(); // get the bounding rect LLRect new_rect = panel->getRect(); // get the panel's rect new_rect.unionWith(bounding_rect); // union them to make sure we get the biggest one possible - (*floaterp)->reshape(new_rect.getWidth(), new_rect.getHeight() + floater_header_size); // reshape floater to match the union rect's dimensions + LLRect floater_rect = new_rect; + floater_rect.stretch(4, 4); + (*floaterp)->reshape(floater_rect.getWidth(), floater_rect.getHeight() + floater_header_size); // reshape floater to match the union rect's dimensions panel->reshape(new_rect.getWidth(), new_rect.getHeight()); // reshape panel to match the union rect's dimensions as well (both are needed) (*floaterp)->addChild(panel); // add panel as child (*floaterp)->openFloater(); // open floater (needed?) diff --git a/indra/newview/llfloatervoiceeffect.cpp b/indra/newview/llfloatervoiceeffect.cpp index 030fed0575..227720bee3 100644 --- a/indra/newview/llfloatervoiceeffect.cpp +++ b/indra/newview/llfloatervoiceeffect.cpp @@ -145,7 +145,9 @@ void LLFloaterVoiceEffect::refreshEffectList() for (voice_effect_list_t::const_iterator it = template_list.begin(); it != template_list.end(); ++it) { const LLUUID& effect_id = it->second; - std::string effect_name = getString("effect_" + it->first); // will throw an error if the effect is not listed in the XML + + std::string localized_effect = "effect_" + it->first; + std::string effect_name = hasString(localized_effect) ? getString(localized_effect) : it->first; // XML contains localized effects names LLSD effect_properties = effect_interface->getVoiceEffectProperties(effect_id); diff --git a/indra/newview/llfloaterwebcontent.cpp b/indra/newview/llfloaterwebcontent.cpp index f410c31f44..3fe2518de6 100644 --- a/indra/newview/llfloaterwebcontent.cpp +++ b/indra/newview/llfloaterwebcontent.cpp @@ -55,6 +55,15 @@ LLFloaterWebContent::_Params::_Params() LLFloaterWebContent::LLFloaterWebContent( const Params& params ) : LLFloater( params ), LLInstanceTracker(params.id()), + mWebBrowser(NULL), + mAddressCombo(NULL), + mSecureLockIcon(NULL), + mStatusBarText(NULL), + mStatusBarProgress(NULL), + mBtnBack(NULL), + mBtnForward(NULL), + mBtnReload(NULL), + mBtnStop(NULL), mUUID(params.id()), mShowPageTitle(params.show_page_title) { @@ -74,11 +83,16 @@ BOOL LLFloaterWebContent::postBuild() mStatusBarText = getChild< LLTextBox >( "statusbartext" ); mStatusBarProgress = getChild("statusbarprogress" ); + mBtnBack = getChildView( "back" ); + mBtnForward = getChildView( "forward" ); + mBtnReload = getChildView( "reload" ); + mBtnStop = getChildView( "stop" ); + // observe browser events mWebBrowser->addObserver( this ); // these buttons are always enabled - getChildView("reload")->setEnabled( true ); + mBtnReload->setEnabled( true ); getChildView("popexternal")->setEnabled( true ); // cache image for secure browsing @@ -127,6 +141,60 @@ bool LLFloaterWebContent::matchesKey(const LLSD& key) //static LLFloater* LLFloaterWebContent::create( Params p) +{ + preCreate(p); + return new LLFloaterWebContent(p); +} + +//static +void LLFloaterWebContent::closeRequest(const std::string &uuid) +{ + LLFloaterWebContent* floaterp = instance_tracker_t::getInstance(uuid); + if (floaterp) + { + floaterp->closeFloater(false); + } +} + +//static +void LLFloaterWebContent::geometryChanged(const std::string &uuid, S32 x, S32 y, S32 width, S32 height) +{ + LLFloaterWebContent* floaterp = instance_tracker_t::getInstance(uuid); + if (floaterp) + { + floaterp->geometryChanged(x, y, width, height); + } +} + +void LLFloaterWebContent::geometryChanged(S32 x, S32 y, S32 width, S32 height) +{ + // Make sure the layout of the browser control is updated, so this calculation is correct. + getChild("stack1")->updateLayout(); + + // TODO: need to adjust size and constrain position to make sure floaters aren't moved outside the window view, etc. + LLCoordWindow window_size; + getWindow()->getSize(&window_size); + + // Adjust width and height for the size of the chrome on the web Browser window. + LLRect browser_rect; + mWebBrowser->localRectToOtherView(mWebBrowser->getLocalRect(), &browser_rect, this); + + S32 requested_browser_bottom = window_size.mY - (y + height); + LLRect geom; + geom.setOriginAndSize(x - browser_rect.mLeft, + requested_browser_bottom - browser_rect.mBottom, + width + getRect().getWidth() - browser_rect.getWidth(), + height + getRect().getHeight() - browser_rect.getHeight()); + + lldebugs << "geometry change: " << geom << llendl; + + LLRect new_rect; + getParent()->screenRectToLocal(geom, &new_rect); + setShape(new_rect); +} + +// static +void LLFloaterWebContent::preCreate(LLFloaterWebContent::Params& p) { lldebugs << "url = " << p.url() << ", target = " << p.target() << ", uuid = " << p.id() << llendl; @@ -160,55 +228,6 @@ LLFloater* LLFloaterWebContent::create( Params p) (*instances.begin())->closeFloater(); } } - - return new LLFloaterWebContent(p); -} - -//static -void LLFloaterWebContent::closeRequest(const std::string &uuid) -{ - LLFloaterWebContent* floaterp = getInstance(uuid); - if (floaterp) - { - floaterp->closeFloater(false); - } -} - -//static -void LLFloaterWebContent::geometryChanged(const std::string &uuid, S32 x, S32 y, S32 width, S32 height) -{ - LLFloaterWebContent* floaterp = getInstance(uuid); - if (floaterp) - { - floaterp->geometryChanged(x, y, width, height); - } -} - -void LLFloaterWebContent::geometryChanged(S32 x, S32 y, S32 width, S32 height) -{ - // Make sure the layout of the browser control is updated, so this calculation is correct. - LLLayoutStack::updateClass(); - - // TODO: need to adjust size and constrain position to make sure floaters aren't moved outside the window view, etc. - LLCoordWindow window_size; - getWindow()->getSize(&window_size); - - // Adjust width and height for the size of the chrome on the web Browser window. - LLRect browser_rect; - mWebBrowser->localRectToOtherView(mWebBrowser->getLocalRect(), &browser_rect, this); - - S32 requested_browser_bottom = window_size.mY - (y + height); - LLRect geom; - geom.setOriginAndSize(x - browser_rect.mLeft, - requested_browser_bottom - browser_rect.mBottom, - width + getRect().getWidth() - browser_rect.getWidth(), - height + getRect().getHeight() - browser_rect.getHeight()); - - lldebugs << "geometry change: " << geom << llendl; - - LLRect new_rect; - getParent()->screenRectToLocal(geom, &new_rect); - setShape(new_rect); } void LLFloaterWebContent::open_media(const Params& p) @@ -239,7 +258,7 @@ void LLFloaterWebContent::open_media(const Params& p) if (!p.preferred_media_size().isEmpty()) { - LLLayoutStack::updateClass(); + getChild("stack1")->updateLayout(); LLRect browser_rect = mWebBrowser->calcScreenRect(); LLCoordWindow window_size; getWindow()->getSize(&window_size); @@ -276,8 +295,8 @@ void LLFloaterWebContent::onClose(bool app_quitting) void LLFloaterWebContent::draw() { // this is asynchronous so we need to keep checking - getChildView( "back" )->setEnabled( mWebBrowser->canNavigateBack() ); - getChildView( "forward" )->setEnabled( mWebBrowser->canNavigateForward() ); + mBtnBack->setEnabled( mWebBrowser->canNavigateBack() ); + mBtnForward->setEnabled( mWebBrowser->canNavigateForward() ); LLFloater::draw(); } @@ -297,12 +316,12 @@ void LLFloaterWebContent::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent else if(event == MEDIA_EVENT_NAVIGATE_BEGIN) { // flags are sent with this event - getChildView("back")->setEnabled( self->getHistoryBackAvailable() ); - getChildView("forward")->setEnabled( self->getHistoryForwardAvailable() ); + mBtnBack->setEnabled( self->getHistoryBackAvailable() ); + mBtnForward->setEnabled( self->getHistoryForwardAvailable() ); // toggle visibility of these buttons based on browser state - getChildView("reload")->setVisible( false ); - getChildView("stop")->setVisible( true ); + mBtnReload->setVisible( false ); + mBtnStop->setVisible( true ); // turn "on" progress bar now we're about to start loading mStatusBarProgress->setVisible( true ); @@ -310,12 +329,12 @@ void LLFloaterWebContent::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent else if(event == MEDIA_EVENT_NAVIGATE_COMPLETE) { // flags are sent with this event - getChildView("back")->setEnabled( self->getHistoryBackAvailable() ); - getChildView("forward")->setEnabled( self->getHistoryForwardAvailable() ); + mBtnBack->setEnabled( self->getHistoryBackAvailable() ); + mBtnForward->setEnabled( self->getHistoryForwardAvailable() ); // toggle visibility of these buttons based on browser state - getChildView("reload")->setVisible( true ); - getChildView("stop")->setVisible( false ); + mBtnReload->setVisible( true ); + mBtnStop->setVisible( false ); // turn "off" progress bar now we're loaded mStatusBarProgress->setVisible( false ); @@ -421,8 +440,8 @@ void LLFloaterWebContent::onClickStop() // still should happen when we catch the navigate complete event // but sometimes (don't know why) that event isn't sent from Qt // and we ghetto a point where the stop button stays active. - getChildView("reload")->setVisible( true ); - getChildView("stop")->setVisible( false ); + mBtnReload->setVisible( true ); + mBtnStop->setVisible( false ); } void LLFloaterWebContent::onEnterAddress() diff --git a/indra/newview/llfloaterwebcontent.h b/indra/newview/llfloaterwebcontent.h index 6fc66d1ad8..cfc87e9015 100644 --- a/indra/newview/llfloaterwebcontent.h +++ b/indra/newview/llfloaterwebcontent.h @@ -43,6 +43,7 @@ class LLFloaterWebContent : public LLInstanceTracker { public: + typedef LLInstanceTracker instance_tracker_t; LOG_CLASS(LLFloaterWebContent); struct _Params : public LLInitParam::Block<_Params> @@ -89,6 +90,7 @@ protected: void onEnterAddress(); void onPopExternal(); + static void preCreate(Params& p); void open_media(const Params& ); void set_current_url(const std::string& url); @@ -97,6 +99,12 @@ protected: LLIconCtrl* mSecureLockIcon; LLTextBox* mStatusBarText; LLProgressBar* mStatusBarProgress; + + LLView* mBtnBack; + LLView* mBtnForward; + LLView* mBtnReload; + LLView* mBtnStop; + std::string mCurrentURL; std::string mUUID; bool mShowPageTitle; diff --git a/indra/newview/llfloaterwebprofile.cpp b/indra/newview/llfloaterwebprofile.cpp new file mode 100644 index 0000000000..c41f6f148f --- /dev/null +++ b/indra/newview/llfloaterwebprofile.cpp @@ -0,0 +1,79 @@ +/** + * @file llfloaterwebprofile.cpp + * @brief Avatar profile floater. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterwebprofile.h" + +#include "llviewercontrol.h" + +LLFloaterWebProfile::LLFloaterWebProfile(const Params& key) : + LLFloaterWebContent(key) +{ +} + +void LLFloaterWebProfile::onOpen(const LLSD& key) +{ + Params p(key); + p.show_chrome(false). + window_class("profile"); + LLFloaterWebContent::onOpen(p); + applyPreferredRect(); +} + +// virtual +void LLFloaterWebProfile::handleReshape(const LLRect& new_rect, bool by_user) +{ + lldebugs << "handleReshape: " << new_rect << llendl; + + if (by_user && !isMinimized()) + { + lldebugs << "Storing new rect" << llendl; + gSavedSettings.setRect("WebProfileFloaterRect", new_rect); + } + + LLFloaterWebContent::handleReshape(new_rect, by_user); +} + +LLFloater* LLFloaterWebProfile::create(const LLSD& key) +{ + LLFloaterWebContent::Params p(key); + preCreate(p); + return new LLFloaterWebProfile(p); +} + +void LLFloaterWebProfile::applyPreferredRect() +{ + const LLRect preferred_rect = gSavedSettings.getRect("WebProfileFloaterRect"); + lldebugs << "Applying preferred rect: " << preferred_rect << llendl; + + // Don't override position that may have been set by floater stacking code. + LLRect new_rect = getRect(); + new_rect.setLeftTopAndSize( + new_rect.mLeft, new_rect.mTop, + preferred_rect.getWidth(), preferred_rect.getHeight()); + setShape(new_rect); +} diff --git a/indra/newview/llmenucommands.h b/indra/newview/llfloaterwebprofile.h similarity index 54% rename from indra/newview/llmenucommands.h rename to indra/newview/llfloaterwebprofile.h index fa845c6f02..4c355e401b 100644 --- a/indra/newview/llmenucommands.h +++ b/indra/newview/llfloaterwebprofile.h @@ -1,8 +1,8 @@ /** - * @file llmenucommands.h - * @brief Implementations of menu commands. + * @file llfloaterwebprofile.h + * @brief Avatar profile floater. * - * $LicenseInfo:firstyear=2003&license=viewerlgpl$ + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * @@ -24,14 +24,36 @@ * $/LicenseInfo$ */ -#ifndef LL_LLMENUCOMMANDS_H -#define LL_LLMENUCOMMANDS_H +#ifndef LL_LLFLOATERWEBPROFILE_H +#define LL_LLFLOATERWEBPROFILE_H -class LLUUID; +#include "llfloaterwebcontent.h" +#include "llviewermediaobserver.h" -void handle_mouselook(void*); -void handle_chat(void*); -void handle_return_key(void*); -void handle_slash_key(void*); +#include + +class LLMediaCtrl; + +/** + * Displays avatar profile web page. + */ +class LLFloaterWebProfile +: public LLFloaterWebContent +{ + LOG_CLASS(LLFloaterWebProfile); +public: + typedef LLFloaterWebContent::Params Params; + + LLFloaterWebProfile(const Params& key); + + /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false); + + static LLFloater* create(const LLSD& key); + +private: + void applyPreferredRect(); +}; + +#endif // LL_LLFLOATERWEBPROFILE_H -#endif diff --git a/indra/newview/llfloaterwindowsize.cpp b/indra/newview/llfloaterwindowsize.cpp index a70f2af11a..ec161018b8 100644 --- a/indra/newview/llfloaterwindowsize.cpp +++ b/indra/newview/llfloaterwindowsize.cpp @@ -58,33 +58,12 @@ bool extractWindowSizeFromString(const std::string& instr, U32 *width, U32 *heig } -///---------------------------------------------------------------------------- -/// Class LLFloaterWindowSize -///---------------------------------------------------------------------------- -class LLFloaterWindowSize -: public LLFloater -{ - friend class LLFloaterReg; -private: - LLFloaterWindowSize(const LLSD& key); - virtual ~LLFloaterWindowSize(); - -public: - /*virtual*/ BOOL postBuild(); - void initWindowSizeControls(); - void onClickSet(); - void onClickCancel(); -}; - - LLFloaterWindowSize::LLFloaterWindowSize(const LLSD& key) : LLFloater(key) -{ -} +{} LLFloaterWindowSize::~LLFloaterWindowSize() -{ -} +{} BOOL LLFloaterWindowSize::postBuild() { @@ -145,13 +124,3 @@ void LLFloaterWindowSize::onClickCancel() { closeFloater(); } - -///---------------------------------------------------------------------------- -/// LLFloaterWindowSizeUtil -///---------------------------------------------------------------------------- -void LLFloaterWindowSizeUtil::registerFloater() -{ - LLFloaterReg::add("window_size", "floater_window_size.xml", - &LLFloaterReg::build); - -} diff --git a/indra/newview/llfloaterwindowsize.h b/indra/newview/llfloaterwindowsize.h index 40f1a25bb3..a71e5e273c 100644 --- a/indra/newview/llfloaterwindowsize.h +++ b/indra/newview/llfloaterwindowsize.h @@ -26,10 +26,24 @@ #ifndef LLFLOATERWINDOWSIZE_H #define LLFLOATERWINDOWSIZE_H -// Allow user to set the window size for filming tutorials, machinima, etc -namespace LLFloaterWindowSizeUtil +#include "llfloater.h" + +///---------------------------------------------------------------------------- +/// Class LLFloaterWindowSize +///---------------------------------------------------------------------------- +class LLFloaterWindowSize + : public LLFloater { - void registerFloater(); -} + friend class LLFloaterReg; +private: + LLFloaterWindowSize(const LLSD& key); + virtual ~LLFloaterWindowSize(); + +public: + /*virtual*/ BOOL postBuild(); + void initWindowSizeControls(); + void onClickSet(); + void onClickCancel(); +}; #endif diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp index 6ec2598e44..1fa194ab19 100644 --- a/indra/newview/llfolderview.cpp +++ b/indra/newview/llfolderview.cpp @@ -30,7 +30,7 @@ #include "llcallbacklist.h" #include "llinventorybridge.h" -#include "llinventoryclipboard.h" // *TODO: remove this once hack below gone. +#include "llclipboard.h" // *TODO: remove this once hack below gone. #include "llinventoryfilter.h" #include "llinventoryfunctions.h" #include "llinventorymodelbackgroundfetch.h" @@ -164,6 +164,33 @@ void LLCloseAllFoldersFunctor::doFolder(LLFolderViewFolder* folder) void LLCloseAllFoldersFunctor::doItem(LLFolderViewItem* item) { } +///---------------------------------------------------------------------------- +/// Class LLFolderViewScrollContainer +///---------------------------------------------------------------------------- + +// virtual +const LLRect LLFolderViewScrollContainer::getScrolledViewRect() const +{ + LLRect rect = LLRect::null; + if (mScrolledView) + { + LLFolderView* folder_view = dynamic_cast(mScrolledView); + if (folder_view) + { + S32 height = folder_view->mRunningHeight; + + rect = mScrolledView->getRect(); + rect.setLeftTopAndSize(rect.mLeft, rect.mTop, rect.getWidth(), height); + } + } + + return rect; +} + +LLFolderViewScrollContainer::LLFolderViewScrollContainer(const LLScrollContainer::Params& p) +: LLScrollContainer(p) +{} + ///---------------------------------------------------------------------------- /// Class LLFolderView ///---------------------------------------------------------------------------- @@ -172,6 +199,7 @@ LLFolderView::Params::Params() title("title"), use_label_suffix("use_label_suffix"), allow_multiselect("allow_multiselect", true), + show_empty_message("show_empty_message", true), show_load_status("show_load_status", true), use_ellipses("use_ellipses", false) { @@ -185,6 +213,7 @@ LLFolderView::LLFolderView(const Params& p) mScrollContainer( NULL ), mPopupMenuHandle(), mAllowMultiSelect(p.allow_multiselect), + mShowEmptyMessage(p.show_empty_message), mShowFolderHierarchy(FALSE), mSourceID(p.task_id), mRenameItem( NULL ), @@ -253,7 +282,7 @@ LLFolderView::LLFolderView(const Params& p) LLRect new_r = LLRect(rect.mLeft + ICON_PAD, rect.mTop - TEXT_PAD, rect.mRight, - rect.mTop - TEXT_PAD - llfloor(font->getLineHeight())); + rect.mTop - TEXT_PAD - font->getLineHeight()); text_p.rect(new_r); text_p.name(std::string(p.name)); text_p.font(font); @@ -299,7 +328,7 @@ LLFolderView::~LLFolderView( void ) mAutoOpenItems.removeAllNodes(); gIdleCallbacks.deleteFunction(idle, this); - delete mPopupMenuHandle.get(); + if (mPopupMenuHandle.get()) mPopupMenuHandle.get()->die(); mAutoOpenItems.removeAllNodes(); clearSelection(); @@ -349,10 +378,6 @@ BOOL LLFolderView::addFolder( LLFolderViewFolder* folder) { mFolders.insert(mFolders.begin(), folder); } - if (folder->numSelected()) - { - recursiveIncrementNumDescendantsSelected(folder->numSelected()); - } folder->setShowLoadStatus(mShowLoadStatus); folder->setOrigin(0, 0); folder->reshape(getRect().getWidth(), 0); @@ -390,7 +415,7 @@ void LLFolderView::setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse static LLFastTimer::DeclareTimer FTM_ARRANGE("Arrange"); -// This view grows and shinks to enclose all of its children items and folders. +// This view grows and shrinks to enclose all of its children items and folders. S32 LLFolderView::arrange( S32* unused_width, S32* unused_height, S32 filter_generation ) { if (getListener()->getUUID().notNull()) @@ -416,7 +441,7 @@ S32 LLFolderView::arrange( S32* unused_width, S32* unused_height, S32 filter_gen getRoot()->getFilter()->getShowFolderState(); S32 total_width = LEFT_PAD; - S32 running_height = mDebugFilters ? llceil(LLFontGL::getFontMonospace()->getLineHeight()) : 0; + S32 running_height = mDebugFilters ? LLFontGL::getFontMonospace()->getLineHeight() : 0; S32 target_height = running_height; S32 parent_item_height = getRect().getHeight(); @@ -431,8 +456,8 @@ S32 LLFolderView::arrange( S32* unused_width, S32* unused_height, S32 filter_gen } else { - folderp->setVisible(show_folder_state == LLInventoryFilter::SHOW_ALL_FOLDERS || // always show folders? - (folderp->getFiltered(filter_generation) || folderp->hasFilteredDescendants(filter_generation))); // passed filter or has descendants that passed filter + folderp->setVisible((show_folder_state == LLInventoryFilter::SHOW_ALL_FOLDERS || // always show folders? + (folderp->getFiltered(filter_generation) || folderp->hasFilteredDescendants(filter_generation)))); } if (folderp->getVisible()) @@ -529,15 +554,16 @@ void LLFolderView::reshape(S32 width, S32 height, BOOL called_from_parent) LLView::reshape(width, height, called_from_parent); scroll_rect = mScrollContainer->getContentWindowRect(); } - width = llmax(mMinWidth, scroll_rect.getWidth()); + width = llmax(mMinWidth, scroll_rect.getWidth()); height = llmax(mRunningHeight, scroll_rect.getHeight()); - // restrict width with scroll container's width - if (mUseEllipses) + // Restrict width within scroll container's width + if (mUseEllipses && mScrollContainer) + { width = scroll_rect.getWidth(); + } LLView::reshape(width, height, called_from_parent); - mReshapeSignal(mSelectedItems, FALSE); } @@ -694,26 +720,6 @@ BOOL LLFolderView::changeSelection(LLFolderViewItem* selection, BOOL selected) return rv; } -void LLFolderView::extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray& items) -{ - // now store resulting selection - if (mAllowMultiSelect) - { - LLFolderViewItem *cur_selection = getCurSelectedItem(); - LLFolderViewFolder::extendSelection(selection, cur_selection, items); - for (S32 i = 0; i < items.count(); i++) - { - addToSelectionList(items[i]); - } - } - else - { - setSelection(selection, FALSE, FALSE); - } - - mSignalSelectCallback = SIGNAL_KEYBOARD_FOCUS; -} - static LLFastTimer::DeclareTimer FTM_SANITIZE_SELECTION("Sanitize Selection"); void LLFolderView::sanitizeSelection() { @@ -791,7 +797,7 @@ void LLFolderView::sanitizeSelection() // if nothing selected after prior constraints... if (mSelectedItems.empty()) { - // ...select first available parent of original selection, or "My Inventory" otherwise + // ...select first available parent of original selection LLFolderViewItem* new_selection = NULL; if (original_selected_item) { @@ -932,9 +938,9 @@ void LLFolderView::draw() mStatusText.clear(); mStatusTextBox->setVisible( FALSE ); } - else + else if (mShowEmptyMessage) { - if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() || mCompletedFilterGeneration < mFilter->getMinRequiredGeneration()) + if (LLInventoryModelBackgroundFetch::instance().folderFetchActive() || mCompletedFilterGeneration < mFilter->getMinRequiredGeneration()) { mStatusText = LLTrans::getString("Searching"); } @@ -965,8 +971,10 @@ void LLFolderView::draw() // We should call this method to also notify parent about required rect. // See EXT-7564, EXT-7047. arrangeFromRoot(); + LLUI::popMatrix(); + LLUI::pushMatrix(); + LLUI::translate((F32)getRect().mLeft, (F32)getRect().mBottom); } - } // skip over LLFolderViewFolder::draw since we don't want the folder icon, label, @@ -1037,6 +1045,24 @@ bool isDescendantOfASelectedItem(LLFolderViewItem* item, const std::vector exit + if (!LLClipboard::instance().isCutMode()) + return; + + // Get the list of clipboard item uuids and iterate through them + LLDynamicArray objects; + LLClipboard::instance().pasteFromClipboard(objects); + for (LLDynamicArray::const_iterator iter = objects.begin(); + iter != objects.end(); + ++iter) + { + gInventory.removeObject(*iter); + } +} + void LLFolderView::onItemsRemovalConfirmation(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); @@ -1058,7 +1084,7 @@ void LLFolderView::onItemsRemovalConfirmation(const LLSD& notification, const LL for (item_it = mSelectedItems.begin(); item_it != mSelectedItems.end(); ++item_it) { item = *item_it; - if(item->isRemovable()) + if (item && item->isRemovable()) { items.push_back(item); } @@ -1222,7 +1248,9 @@ void LLFolderView::changeType(LLInventoryModel *model, LLFolderType::EType new_f void LLFolderView::autoOpenItem( LLFolderViewFolder* item ) { - if (mAutoOpenItems.check() == item || mAutoOpenItems.getDepth() >= (U32)AUTO_OPEN_STACK_DEPTH) + if ((mAutoOpenItems.check() == item) || + (mAutoOpenItems.getDepth() >= (U32)AUTO_OPEN_STACK_DEPTH) || + item->isOpen()) { return; } @@ -1314,7 +1342,7 @@ BOOL LLFolderView::canCopy() const void LLFolderView::copy() { // *NOTE: total hack to clear the inventory clipboard - LLInventoryClipboard::instance().reset(); + LLClipboard::instance().reset(); S32 count = mSelectedItems.size(); if(getVisible() && getEnabled() && (count > 0)) { @@ -1355,7 +1383,7 @@ BOOL LLFolderView::canCut() const void LLFolderView::cut() { // clear the inventory clipboard - LLInventoryClipboard::instance().reset(); + LLClipboard::instance().reset(); S32 count = mSelectedItems.size(); if(getVisible() && getEnabled() && (count > 0)) { @@ -1369,6 +1397,7 @@ void LLFolderView::cut() listener->cutToClipboard(); } } + LLFolderView::removeCutItems(); } mSearchString.clear(); } @@ -1945,9 +1974,9 @@ BOOL LLFolderView::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, if (!handled) { if (getListener()->getUUID().notNull()) - { - handled = LLFolderViewFolder::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); - } + { + handled = LLFolderViewFolder::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); + } else { if (!mFolders.empty()) @@ -1969,7 +1998,7 @@ BOOL LLFolderView::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, void LLFolderView::deleteAllChildren() { closeRenamer(); - delete mPopupMenuHandle.get(); + if (mPopupMenuHandle.get()) mPopupMenuHandle.get()->die(); mPopupMenuHandle = LLHandle(); mScrollContainer = NULL; mRenameItem = NULL; @@ -1982,19 +2011,13 @@ void LLFolderView::deleteAllChildren() void LLFolderView::scrollToShowSelection() { - // If items are filtered while background fetch is in progress - // scrollbar resets to the first filtered item. See EXT-3981. - // However we allow scrolling for folder views with mAutoSelectOverride - // (used in Places SP) as an exception because the selection in them - // is not reset during items filtering. See STORM-133. - if ( (!LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() || mAutoSelectOverride) - && mSelectedItems.size() ) + if ( mSelectedItems.size() ) { mNeedsScroll = TRUE; } } -// If the parent is scroll containter, scroll it to make the selection +// If the parent is scroll container, scroll it to make the selection // is maximally visible. void LLFolderView::scrollToShowItem(LLFolderViewItem* item, const LLRect& constraint_rect) { @@ -2015,7 +2038,7 @@ void LLFolderView::scrollToShowItem(LLFolderViewItem* item, const LLRect& constr LLRect visible_doc_rect = mScrollContainer->getVisibleContentRect(); S32 icon_height = mIcon.isNull() ? 0 : mIcon->getHeight(); - S32 label_height = llround(getLabelFontForStyle(mLabelStyle)->getLineHeight()); + S32 label_height = getLabelFontForStyle(mLabelStyle)->getLineHeight(); // when navigating with keyboard, only move top of opened folder on screen, otherwise show whole folder S32 max_height_to_show = item->isOpen() && mScrollContainer->hasFocus() ? (llmax( icon_height, label_height ) + ICON_PAD) : local_rect.getHeight(); @@ -2129,10 +2152,10 @@ bool LLFolderView::doToSelected(LLInventoryModel* model, const LLSD& userdata) removeSelectedItems(); return true; } - - if ("copy" == action) - { - LLInventoryClipboard::instance().reset(); + if (("copy" == action) || ("cut" == action)) + { + // Clear the clipboard before we start adding things on it + LLClipboard::instance().reset(); } static const std::string change_folder_string = "change_folder_type_"; @@ -2213,46 +2236,56 @@ void LLFolderView::doIdle() arrangeAll(); } + if (mFilter->isModified() && mFilter->isNotDefault()) + { + mNeedsAutoSelect = TRUE; + } mFilter->clearModified(); - BOOL filter_modified_and_active = mCompletedFilterGeneration < mFilter->getCurrentGeneration() && - mFilter->isNotDefault(); - mNeedsAutoSelect = filter_modified_and_active && - !(gFocusMgr.childHasKeyboardFocus(this) || gFocusMgr.getMouseCapture()); - // filter to determine visiblity before arranging + // filter to determine visibility before arranging filterFromRoot(); // automatically show matching items, and select first one if we had a selection - // do this every frame until user puts keyboard focus into the inventory window - // signaling the end of the automatic update - // only do this when mNeedsFilter is set, meaning filtered items have - // potentially changed if (mNeedsAutoSelect) { LLFastTimer t3(FTM_AUTO_SELECT); // select new item only if a filtered item not currently selected LLFolderViewItem* selected_itemp = mSelectedItems.empty() ? NULL : mSelectedItems.back(); - if ((selected_itemp && !selected_itemp->getFiltered()) && !mAutoSelectOverride) + if (!mAutoSelectOverride && (!selected_itemp || !selected_itemp->potentiallyFiltered())) { - // select first filtered item - LLSelectFirstFilteredItem filter; - applyFunctorRecursively(filter); + // these are named variables to get around gcc not binding non-const references to rvalues + // and functor application is inherently non-const to allow for stateful functors + LLSelectFirstFilteredItem functor; + applyFunctorRecursively(functor); } // Open filtered folders for folder views with mAutoSelectOverride=TRUE. // Used by LLPlacesFolderView. if (mAutoSelectOverride && !mFilter->getFilterSubString().empty()) { - LLOpenFilteredFolders filter; - applyFunctorRecursively(filter); + // these are named variables to get around gcc not binding non-const references to rvalues + // and functor application is inherently non-const to allow for stateful functors + LLOpenFilteredFolders functor; + applyFunctorRecursively(functor); } scrollToShowSelection(); } + BOOL filter_finished = mCompletedFilterGeneration >= mFilter->getCurrentGeneration() + && !LLInventoryModelBackgroundFetch::instance().folderFetchActive(); + if (filter_finished + || gFocusMgr.childHasKeyboardFocus(inventory_panel) + || gFocusMgr.childHasMouseCapture(inventory_panel)) + { + // finishing the filter process, giving focus to the folder view, or dragging the scrollbar all stop the auto select process + mNeedsAutoSelect = FALSE; + } + + // during filtering process, try to pin selected item's location on screen // this will happen when searching your inventory and when new items arrive - if (filter_modified_and_active) + if (!filter_finished) { // calculate rectangle to pin item to at start of animated rearrange if (!mPinningSelectedItem && !mSelectedItems.empty()) @@ -2318,7 +2351,7 @@ void LLFolderView::doIdle() { scrollToShowItem(mSelectedItems.back(), constraint_rect); // continue scrolling until animated layout change is done - if (!filter_modified_and_active + if (filter_finished && (!needsArrange() || !is_visible)) { mNeedsScroll = FALSE; diff --git a/indra/newview/llfolderview.h b/indra/newview/llfolderview.h index 8af01e9102..da8bb15f8e 100644 --- a/indra/newview/llfolderview.h +++ b/indra/newview/llfolderview.h @@ -44,6 +44,7 @@ #include "lldepthstack.h" #include "lleditmenuhandler.h" #include "llfontgl.h" +#include "llscrollcontainer.h" #include "lltooldraganddrop.h" #include "llviewertexture.h" @@ -54,15 +55,33 @@ class LLInventoryModel; class LLPanel; class LLLineEditor; class LLMenuGL; -class LLScrollContainer; class LLUICtrl; class LLTextBox; +/** + * Class LLFolderViewScrollContainer + * + * A scroll container which provides the information about the height + * of currently displayed folder view contents. + * Used for updating vertical scroll bar visibility in inventory panel. + * See LLScrollContainer::calcVisibleSize(). + */ +class LLFolderViewScrollContainer : public LLScrollContainer +{ +public: + /*virtual*/ ~LLFolderViewScrollContainer() {}; + /*virtual*/ const LLRect getScrolledViewRect() const; + +protected: + LLFolderViewScrollContainer(const LLScrollContainer::Params& p); + friend class LLUICtrlFactory; +}; + //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFolderView // -// Th LLFolderView represents the root level folder view object. It -// manages the screen region of the folder view. +// The LLFolderView represents the root level folder view object. +// It manages the screen region of the folder view. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFolderView : public LLFolderViewFolder, public LLEditMenuHandler @@ -75,11 +94,15 @@ public: Optional title; Optional use_label_suffix, allow_multiselect, + show_empty_message, show_load_status, use_ellipses; Params(); }; + + friend class LLFolderViewScrollContainer; + LLFolderView(const Params&); virtual ~LLFolderView( void ); @@ -87,7 +110,7 @@ public: virtual LLFolderView* getRoot() { return this; } - // FolderViews default to sort by name. This will change that, + // FolderViews default to sort by name. This will change that, // and resort the items if necessary. void setSortOrder(U32 order); void setFilterPermMask(PermissionMask filter_perm_mask); @@ -106,6 +129,8 @@ public: U32 getSortOrder() const; BOOL isFilterModified(); + bool getAllowMultiSelect() { return mAllowMultiSelect; } + // Close all folders in the view void closeAllFolders(); void openTopLevelFolders(); @@ -114,20 +139,20 @@ public: virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse); virtual BOOL addFolder( LLFolderViewFolder* folder); - // Finds width and height of this object and it's children. Also - // makes sure that this view and it's children are the right size. + // Find width and height of this object and its children. Also + // makes sure that this view and its children are the right size. virtual S32 arrange( S32* width, S32* height, S32 filter_generation ); void arrangeAll() { mArrangeGeneration++; } S32 getArrangeGeneration() { return mArrangeGeneration; } - // applies filters to control visibility of inventory items + // Apply filters to control visibility of inventory items virtual void filter( LLInventoryFilter& filter); - // get the last selected item + // Get the last selected item virtual LLFolderViewItem* getCurSelectedItem( void ); - // Record the selected item and pass it down the hierachy. + // Record the selected item and pass it down the hierarchy. virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus); @@ -137,15 +162,13 @@ public: // Called once a frame to update the selection if mSelectThisID has been set void updateSelection(); - // This method is used to toggle the selection of an item. Walks - // children, and keeps track of selected objects. + // This method is used to toggle the selection of an item. + // Walks children and keeps track of selected objects. virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); - virtual void extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray& items); - virtual std::set getSelectionList() const; - // make sure if ancestor is selected, descendents are not + // Make sure if ancestor is selected, descendents are not void sanitizeSelection(); void clearSelection(); void addToSelectionList(LLFolderViewItem* item); @@ -156,22 +179,22 @@ public: void setDraggingOverItem(LLFolderViewItem* item) { mDraggingOverItem = item; } LLFolderViewItem* getDraggingOverItem() { return mDraggingOverItem; } - - // deletion functionality + // Deletion functionality void removeSelectedItems(); + static void removeCutItems(); - // open the selected item. + // Open the selected item void openSelectedItems( void ); void propertiesSelectedItems( void ); - // change the folder type + // Change the folder type void changeType(LLInventoryModel *model, LLFolderType::EType new_folder_type); void autoOpenItem(LLFolderViewFolder* item); void closeAutoOpenedFolders(); BOOL autoOpenTest(LLFolderViewFolder* item); - // copy & paste + // Copy & paste virtual void copy(); virtual BOOL canCopy() const; @@ -184,7 +207,7 @@ public: virtual void doDelete(); virtual BOOL canDoDelete() const; - // public rename functionality - can only start the process + // Public rename functionality - can only start the process void startRenamingSelectedItem( void ); // These functions were used when there was only one folderview, @@ -282,6 +305,7 @@ protected: selected_items_t mSelectedItems; BOOL mKeyboardSelection; BOOL mAllowMultiSelect; + BOOL mShowEmptyMessage; BOOL mShowFolderHierarchy; LLUUID mSourceID; @@ -324,7 +348,7 @@ protected: /** * Is used to determine if we need to cut text In LLFolderViewItem to avoid horizontal scroll. - * NOTE: For now it uses only to cut LLFolderViewItem::mLabel text to be used for Landmarks in Places Panel. + * NOTE: For now it's used only to cut LLFolderViewItem::mLabel text for Landmarks in Places Panel. */ bool mUseEllipses; // See EXT-719 diff --git a/indra/newview/llfoldervieweventlistener.h b/indra/newview/llfoldervieweventlistener.h index aee31ca033..06682dcbf1 100644 --- a/indra/newview/llfoldervieweventlistener.h +++ b/indra/newview/llfoldervieweventlistener.h @@ -75,7 +75,7 @@ public: virtual void move( LLFolderViewEventListener* parent_listener ) = 0; virtual BOOL isItemCopyable() const = 0; virtual BOOL copyToClipboard() const = 0; - virtual void cutToClipboard() = 0; + virtual BOOL cutToClipboard() const = 0; virtual BOOL isClipboardPasteable() const = 0; virtual void pasteFromClipboard() = 0; virtual void pasteLinkFromClipboard() = 0; diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp index 622dcfe8dd..d2b4866987 100644 --- a/indra/newview/llfolderviewitem.cpp +++ b/indra/newview/llfolderviewitem.cpp @@ -40,6 +40,7 @@ #include "llviewerwindow.h" // Argh, only for setCursor() // linden library includes +#include "llclipboard.h" #include "llfocusmgr.h" // gFocusMgr #include "lltrans.h" @@ -220,6 +221,11 @@ BOOL LLFolderViewItem::potentiallyVisible() { // we haven't been checked against min required filter // or we have and we passed + return potentiallyFiltered(); +} + +BOOL LLFolderViewItem::potentiallyFiltered() +{ return getLastFilterGeneration() < getRoot()->getFilter()->getMinRequiredGeneration() || getFiltered(); } @@ -386,13 +392,6 @@ void LLFolderViewItem::changeSelectionFromRoot(LLFolderViewItem* selection, BOOL getRoot()->changeSelection(selection, selected); } -void LLFolderViewItem::extendSelectionFromRoot(LLFolderViewItem* selection) -{ - LLDynamicArray selected_items; - - getRoot()->extendSelection(selection, NULL, selected_items); -} - std::set LLFolderViewItem::getSelectionList() const { std::set selection; @@ -417,8 +416,8 @@ BOOL LLFolderViewItem::addToFolder(LLFolderViewFolder* folder, LLFolderView* roo } -// Finds width and height of this object and it's children. Also -// makes sure that this view and it's children are the right size. +// Finds width and height of this object and its children. Also +// makes sure that this view and its children are the right size. S32 LLFolderViewItem::arrange( S32* width, S32* height, S32 filter_generation) { const Params& p = LLUICtrlFactory::getDefaultParams(); @@ -430,7 +429,7 @@ S32 LLFolderViewItem::arrange( S32* width, S32* height, S32 filter_generation) : 0; if (mLabelWidthDirty) { - mLabelWidth = ARROW_SIZE + TEXT_PAD + ICON_WIDTH + ICON_PAD + getLabelFontForStyle(mLabelStyle)->getWidth(mSearchableLabel); + mLabelWidth = ARROW_SIZE + TEXT_PAD + ICON_WIDTH + ICON_PAD + getLabelFontForStyle(mLabelStyle)->getWidth(mLabel) + getLabelFontForStyle(mLabelStyle)->getWidth(mLabelSuffix) + TEXT_PAD_RIGHT; mLabelWidthDirty = false; } @@ -496,10 +495,6 @@ BOOL LLFolderViewItem::setSelection(LLFolderViewItem* selection, BOOL openitem, if (selection == this && !mIsSelected) { selectItem(); - if (mListener) - { - mListener->selectItem(); - } } else if (mIsSelected) // Deselect everything else. { @@ -510,7 +505,7 @@ BOOL LLFolderViewItem::setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL LLFolderViewItem::changeSelection(LLFolderViewItem* selection, BOOL selected) { - if (selection == this && mIsSelected != selected) + if (selection == this) { if (mIsSelected) { @@ -520,10 +515,6 @@ BOOL LLFolderViewItem::changeSelection(LLFolderViewItem* selection, BOOL selecte { selectItem(); } - if (mListener) - { - mListener->selectItem(); - } return TRUE; } return FALSE; @@ -531,29 +522,18 @@ BOOL LLFolderViewItem::changeSelection(LLFolderViewItem* selection, BOOL selecte void LLFolderViewItem::deselectItem(void) { - llassert(mIsSelected); - mIsSelected = FALSE; - - // Update ancestors' count of selected descendents. - LLFolderViewFolder* parent_folder = getParentFolder(); - if (parent_folder) - { - parent_folder->recursiveIncrementNumDescendantsSelected(-1); - } } void LLFolderViewItem::selectItem(void) { - llassert(!mIsSelected); - - mIsSelected = TRUE; - - // Update ancestors' count of selected descendents. - LLFolderViewFolder* parent_folder = getParentFolder(); - if (parent_folder) + if (mIsSelected == FALSE) { - parent_folder->recursiveIncrementNumDescendantsSelected(1); + if (mListener) + { + mListener->selectItem(); + } + mIsSelected = TRUE; } } @@ -658,7 +638,7 @@ LLViewerInventoryItem * LLFolderViewItem::getInventoryItem(void) return gInventory.getItem(getListener()->getUUID()); } -std::string LLFolderViewItem::getName( void ) const +const std::string& LLFolderViewItem::getName( void ) const { if(mListener) { @@ -697,7 +677,7 @@ BOOL LLFolderViewItem::handleMouseDown( S32 x, S32 y, MASK mask ) } else if (mask & MASK_SHIFT) { - extendSelectionFromRoot(this); + getParentFolder()->extendSelectionTo(this); } else { @@ -812,7 +792,7 @@ BOOL LLFolderViewItem::handleMouseUp( S32 x, S32 y, MASK mask ) } else if (mask & MASK_SHIFT) { - extendSelectionFromRoot(this); + getParentFolder()->extendSelectionTo(this); } else { @@ -1028,7 +1008,7 @@ void LLFolderViewItem::draw() LLColor4 color = (mIsSelected && filled) ? sHighlightFgColor : sFgColor; if (highlight_link) color = sLinkColor; if (in_library) color = sLibraryColor; - + F32 right_x = 0; F32 y = (F32)getRect().getHeight() - font->getLineHeight() - (F32)TEXT_PAD - (F32)TOP_PAD; F32 text_left = (F32)(ARROW_SIZE + TEXT_PAD + ICON_WIDTH + ICON_PAD + mIndentation); @@ -1071,7 +1051,7 @@ void LLFolderViewItem::draw() } if ((mIsLoading && mTimeSinceRequestStart.getElapsedTimeF32() >= gSavedSettings.getF32("FolderLoadingMessageWaitTime")) - || (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() + || (LLInventoryModelBackgroundFetch::instance().folderFetchActive() && root_is_loading && mShowLoadStatus)) { @@ -1125,7 +1105,6 @@ void LLFolderViewItem::draw() LLFolderViewFolder::LLFolderViewFolder( const LLFolderViewItem::Params& p ): LLFolderViewItem( p ), // 0 = no create time - mNumDescendantsSelected(0), mIsOpen(FALSE), mExpanderHighlighted(FALSE), mCurHeight(0.f), @@ -1173,8 +1152,8 @@ BOOL LLFolderViewFolder::addToFolder(LLFolderViewFolder* folder, LLFolderView* r return folder->addFolder(this); } -// Finds width and height of this object and it's children. Also -// makes sure that this view and it's children are the right size. +// Finds width and height of this object and its children. Also +// makes sure that this view and its children are the right size. S32 LLFolderViewFolder::arrange( S32* width, S32* height, S32 filter_generation) { // sort before laying out contents @@ -1185,7 +1164,37 @@ S32 LLFolderViewFolder::arrange( S32* width, S32* height, S32 filter_generation) mNeedsSort = false; } - mHasVisibleChildren = hasFilteredDescendants(filter_generation); + // evaluate mHasVisibleChildren + mHasVisibleChildren = false; + if (hasFilteredDescendants(filter_generation)) + { + // We have to verify that there's at least one child that's not filtered out + bool found = false; + // Try the items first + for (items_t::iterator iit = mItems.begin(); iit != mItems.end(); ++iit) + { + LLFolderViewItem* itemp = (*iit); + found = (itemp->getFiltered(filter_generation)); + if (found) + break; + } + if (!found) + { + // If no item found, try the folders + for (folders_t::iterator fit = mFolders.begin(); fit != mFolders.end(); ++fit) + { + LLFolderViewFolder* folderp = (*fit); + found = ( folderp->getListener() + && (folderp->getFiltered(filter_generation) + || (folderp->getFilteredFolder(filter_generation) + && folderp->hasFilteredDescendants(filter_generation)))); + if (found) + break; + } + } + + mHasVisibleChildren = found; + } // calculate height as a single item (without any children), and reshapes rectangle to match LLFolderViewItem::arrange( width, height, filter_generation ); @@ -1338,7 +1347,7 @@ void LLFolderViewFolder::requestSort() void LLFolderViewFolder::setCompletedFilterGeneration(S32 generation, BOOL recurse_up) { - mMostFilteredDescendantGeneration = llmin(mMostFilteredDescendantGeneration, generation); + //mMostFilteredDescendantGeneration = llmin(mMostFilteredDescendantGeneration, generation); mCompletedFilterGeneration = generation; // only aggregate up if we are a lower (older) value if (recurse_up @@ -1372,7 +1381,8 @@ void LLFolderViewFolder::filter( LLInventoryFilter& filter) && !mPassedFilter) // and did not pass the filter { // go ahead and flag this folder as done - mLastFilterGeneration = filter_generation; + mLastFilterGeneration = filter_generation; + mStringMatchOffset = std::string::npos; } else // filter self only on first pass through { @@ -1572,21 +1582,6 @@ BOOL LLFolderViewFolder::hasFilteredDescendants() return mMostFilteredDescendantGeneration >= getRoot()->getFilter()->getCurrentGeneration(); } -void LLFolderViewFolder::recursiveIncrementNumDescendantsSelected(S32 increment) -{ - LLFolderViewFolder* parent_folder = this; - do - { - parent_folder->mNumDescendantsSelected += increment; - - // Make sure we don't have negative values. - llassert(parent_folder->mNumDescendantsSelected >= 0); - - parent_folder = parent_folder->getParentFolder(); - } - while(parent_folder); -} - // Passes selection information on to children and record selection // information if necessary. BOOL LLFolderViewFolder::setSelection(LLFolderViewItem* selection, BOOL openitem, @@ -1599,10 +1594,6 @@ BOOL LLFolderViewFolder::setSelection(LLFolderViewItem* selection, BOOL openitem { selectItem(); } - if (mListener) - { - mListener->selectItem(); - } rv = TRUE; } else @@ -1663,10 +1654,6 @@ BOOL LLFolderViewFolder::changeSelection(LLFolderViewItem* selection, BOOL selec deselectItem(); } } - if (mListener && selected) - { - mListener->selectItem(); - } } for (folders_t::iterator iter = mFolders.begin(); @@ -1690,119 +1677,261 @@ BOOL LLFolderViewFolder::changeSelection(LLFolderViewItem* selection, BOOL selec return rv; } -void LLFolderViewFolder::extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray& selected_items) +LLFolderViewFolder* LLFolderViewFolder::getCommonAncestor(LLFolderViewItem* item_a, LLFolderViewItem* item_b, bool& reverse) { - // pass on to child folders first - for (folders_t::iterator iter = mFolders.begin(); - iter != mFolders.end();) + if (!item_a->getParentFolder() || !item_b->getParentFolder()) return NULL; + + std::deque item_a_ancestors; + + LLFolderViewFolder* parent = item_a->getParentFolder(); + while(parent) { - folders_t::iterator fit = iter++; - (*fit)->extendSelection(selection, last_selected, selected_items); + item_a_ancestors.push_back(parent); + parent = parent->getParentFolder(); } - // handle selection of our immediate children... - BOOL reverse_select = FALSE; - BOOL found_last_selected = FALSE; - BOOL found_selection = FALSE; - LLDynamicArray items_to_select; - LLFolderViewItem* item; - - //...folders first... - for (folders_t::iterator iter = mFolders.begin(); - iter != mFolders.end();) + std::deque item_b_ancestors; + + parent = item_b->getParentFolder(); + while(parent) { - folders_t::iterator fit = iter++; - item = (*fit); - if(item == selection) - { - found_selection = TRUE; - } - else if (item == last_selected) - { - found_last_selected = TRUE; - if (found_selection) - { - reverse_select = TRUE; - } - } + item_b_ancestors.push_back(parent); + parent = parent->getParentFolder(); + } - if (found_selection || found_last_selected) - { - // deselect currently selected items so they can be pushed back on queue - if (item->isSelected()) - { - item->changeSelection(item, FALSE); - } - items_to_select.put(item); - } + LLFolderViewFolder* common_ancestor = item_a->getRoot(); - if (found_selection && found_last_selected) + while(item_a_ancestors.size() > item_b_ancestors.size()) + { + item_a = item_a_ancestors.front(); + item_a_ancestors.pop_front(); + } + + while(item_b_ancestors.size() > item_a_ancestors.size()) + { + item_b = item_b_ancestors.front(); + item_b_ancestors.pop_front(); + } + + while(item_a_ancestors.size()) + { + common_ancestor = item_a_ancestors.front(); + + if (item_a_ancestors.front() == item_b_ancestors.front()) { + // which came first, sibling a or sibling b? + for (folders_t::iterator it = common_ancestor->mFolders.begin(), end_it = common_ancestor->mFolders.end(); + it != end_it; + ++it) + { + LLFolderViewItem* item = *it; + + if (item == item_a) + { + reverse = false; + return common_ancestor; + } + if (item == item_b) + { + reverse = true; + return common_ancestor; + } + } + + for (items_t::iterator it = common_ancestor->mItems.begin(), end_it = common_ancestor->mItems.end(); + it != end_it; + ++it) + { + LLFolderViewItem* item = *it; + + if (item == item_a) + { + reverse = false; + return common_ancestor; + } + if (item == item_b) + { + reverse = true; + return common_ancestor; + } + } break; - } + } + + item_a = item_a_ancestors.front(); + item_a_ancestors.pop_front(); + item_b = item_b_ancestors.front(); + item_b_ancestors.pop_front(); } - if (!(found_selection && found_last_selected)) + return NULL; +} + +void LLFolderViewFolder::gatherChildRangeExclusive(LLFolderViewItem* start, LLFolderViewItem* end, bool reverse, std::vector& items) +{ + bool selecting = start == NULL; + if (reverse) { - //,,,then items - for (items_t::iterator iter = mItems.begin(); - iter != mItems.end();) + for (items_t::reverse_iterator it = mItems.rbegin(), end_it = mItems.rend(); + it != end_it; + ++it) { - items_t::iterator iit = iter++; - item = (*iit); - if(item == selection) + if (*it == end) { - found_selection = TRUE; + return; } - else if (item == last_selected) + if (selecting) { - found_last_selected = TRUE; - if (found_selection) - { - reverse_select = TRUE; - } + items.push_back(*it); } - if (found_selection || found_last_selected) + if (*it == start) { - // deselect currently selected items so they can be pushed back on queue - if (item->isSelected()) - { - item->changeSelection(item, FALSE); - } - items_to_select.put(item); + selecting = true; + } + } + for (folders_t::reverse_iterator it = mFolders.rbegin(), end_it = mFolders.rend(); + it != end_it; + ++it) + { + if (*it == end) + { + return; } - if (found_selection && found_last_selected) + if (selecting) { - break; + items.push_back(*it); + } + + if (*it == start) + { + selecting = true; } } } - - if (found_last_selected && found_selection) + else { - // we have a complete selection inside this folder - for (S32 index = reverse_select ? items_to_select.getLength() - 1 : 0; - reverse_select ? index >= 0 : index < items_to_select.getLength(); reverse_select ? index-- : index++) + for (folders_t::iterator it = mFolders.begin(), end_it = mFolders.end(); + it != end_it; + ++it) { - LLFolderViewItem* item = items_to_select[index]; - if (item->changeSelection(item, TRUE)) + if (*it == end) { - selected_items.put(item); + return; + } + + if (selecting) + { + items.push_back(*it); + } + + if (*it == start) + { + selecting = true; } } - } - else if (found_selection) - { - // last selection was not in this folder....go ahead and select just the new item - if (selection->changeSelection(selection, TRUE)) + for (items_t::iterator it = mItems.begin(), end_it = mItems.end(); + it != end_it; + ++it) { - selected_items.put(selection); + if (*it == end) + { + return; + } + + if (selecting) + { + items.push_back(*it); + } + + if (*it == start) + { + selecting = true; + } } } } +void LLFolderViewFolder::extendSelectionTo(LLFolderViewItem* new_selection) +{ + if (getRoot()->getAllowMultiSelect() == FALSE) return; + + LLFolderViewItem* cur_selected_item = getRoot()->getCurSelectedItem(); + if (cur_selected_item == NULL) + { + cur_selected_item = new_selection; + } + + + bool reverse = false; + LLFolderViewFolder* common_ancestor = getCommonAncestor(cur_selected_item, new_selection, reverse); + if (!common_ancestor) return; + + LLFolderViewItem* last_selected_item_from_cur = cur_selected_item; + LLFolderViewFolder* cur_folder = cur_selected_item->getParentFolder(); + + std::vector items_to_select_forward; + + while(cur_folder != common_ancestor) + { + cur_folder->gatherChildRangeExclusive(last_selected_item_from_cur, NULL, reverse, items_to_select_forward); + + last_selected_item_from_cur = cur_folder; + cur_folder = cur_folder->getParentFolder(); + } + + std::vector items_to_select_reverse; + + LLFolderViewItem* last_selected_item_from_new = new_selection; + cur_folder = new_selection->getParentFolder(); + while(cur_folder != common_ancestor) + { + cur_folder->gatherChildRangeExclusive(last_selected_item_from_new, NULL, !reverse, items_to_select_reverse); + + last_selected_item_from_new = cur_folder; + cur_folder = cur_folder->getParentFolder(); + } + + common_ancestor->gatherChildRangeExclusive(last_selected_item_from_cur, last_selected_item_from_new, reverse, items_to_select_forward); + + for (std::vector::reverse_iterator it = items_to_select_reverse.rbegin(), end_it = items_to_select_reverse.rend(); + it != end_it; + ++it) + { + items_to_select_forward.push_back(*it); + } + + LLFolderView* root = getRoot(); + + for (std::vector::iterator it = items_to_select_forward.begin(), end_it = items_to_select_forward.end(); + it != end_it; + ++it) + { + LLFolderViewItem* item = *it; + if (item->isSelected()) + { + root->removeFromSelectionList(item); + } + else + { + item->selectItem(); + } + root->addToSelectionList(item); + } + + if (new_selection->isSelected()) + { + root->removeFromSelectionList(new_selection); + } + else + { + new_selection->selectItem(); + } + root->addToSelectionList(new_selection); +} + + void LLFolderViewFolder::destroyView() { for (items_t::iterator iter = mItems.begin(); @@ -1874,19 +2003,11 @@ void LLFolderViewFolder::extractItem( LLFolderViewItem* item ) ft = std::find(mFolders.begin(), mFolders.end(), f); if (ft != mFolders.end()) { - if ((*ft)->numSelected()) - { - recursiveIncrementNumDescendantsSelected(-(*ft)->numSelected()); - } mFolders.erase(ft); } } else { - if ((*it)->isSelected()) - { - recursiveIncrementNumDescendantsSelected(-1); - } mItems.erase(it); } //item has been removed, need to update filter @@ -2055,11 +2176,6 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) { mItems.push_back(item); - if (item->isSelected()) - { - recursiveIncrementNumDescendantsSelected(1); - } - item->setRect(LLRect(0, 0, getRect().getWidth(), 0)); item->setVisible(FALSE); @@ -2067,8 +2183,14 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) item->dirtyFilter(); - // Update the folder creation date if the child is newer than our current date - setCreationDate(llmax(mCreationDate, item->getCreationDate())); + // Update the folder creation date if the folder has no creation date + bool setting_date = false; + const time_t item_creation_date = item->getCreationDate(); + if ((item_creation_date > 0) && (mCreationDate == 0)) + { + setCreationDate(item_creation_date); + setting_date = true; + } // Handle sorting requestArrange(); @@ -2078,8 +2200,11 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) LLFolderViewFolder* parentp = getParentFolder(); while (parentp) { - // Update the folder creation date if the child is newer than our current date - parentp->setCreationDate(llmax(parentp->mCreationDate, item->getCreationDate())); + // Update the parent folder creation date + if (setting_date && (parentp->mCreationDate == 0)) + { + parentp->setCreationDate(item_creation_date); + } if (parentp->mSortFunction.isByDate()) { @@ -2097,10 +2222,6 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) BOOL LLFolderViewFolder::addFolder(LLFolderViewFolder* folder) { mFolders.push_back(folder); - if (folder->numSelected()) - { - recursiveIncrementNumDescendantsSelected(folder->numSelected()); - } folder->setOrigin(0, 0); folder->reshape(getRect().getWidth(), 0); folder->setVisible(FALSE); @@ -2276,33 +2397,16 @@ BOOL LLFolderViewFolder::handleDragAndDrop(S32 x, S32 y, MASK mask, EAcceptance* accept, std::string& tooltip_msg) { - LLFolderView* root_view = getRoot(); - BOOL handled = FALSE; - if(mIsOpen) + + if (mIsOpen) { - handled = childrenHandleDragAndDrop(x, y, mask, drop, cargo_type, - cargo_data, accept, tooltip_msg) != NULL; + handled = (childrenHandleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg) != NULL); } if (!handled) { - BOOL accepted = mListener && mListener->dragOrDrop(mask, drop,cargo_type,cargo_data, tooltip_msg); - - if (accepted) - { - mDragAndDropTarget = TRUE; - *accept = ACCEPT_YES_MULTI; - } - else - { - *accept = ACCEPT_NO; - } - - if (!drop && accepted) - { - root_view->autoOpenTest(this); - } + handleDragAndDropToThisFolder(mask, drop, cargo_type, cargo_data, accept, tooltip_msg); lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLFolderViewFolder" << llendl; } @@ -2310,6 +2414,33 @@ BOOL LLFolderViewFolder::handleDragAndDrop(S32 x, S32 y, MASK mask, return TRUE; } +BOOL LLFolderViewFolder::handleDragAndDropToThisFolder(MASK mask, + BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg) +{ + BOOL accepted = mListener && mListener->dragOrDrop(mask, drop, cargo_type, cargo_data, tooltip_msg); + + if (accepted) + { + mDragAndDropTarget = TRUE; + *accept = ACCEPT_YES_MULTI; + } + else + { + *accept = ACCEPT_NO; + } + + if (!drop && accepted) + { + getRoot()->autoOpenTest(this); + } + + return TRUE; +} + BOOL LLFolderViewFolder::handleRightMouseDown( S32 x, S32 y, MASK mask ) { diff --git a/indra/newview/llfolderviewitem.h b/indra/newview/llfolderviewitem.h index a26515821d..3c7592046a 100644 --- a/indra/newview/llfolderviewitem.h +++ b/indra/newview/llfolderviewitem.h @@ -114,6 +114,7 @@ public: static const S32 ICON_PAD = 2; static const S32 ICON_WIDTH = 16; static const S32 TEXT_PAD = 1; + static const S32 TEXT_PAD_RIGHT = 4; static const S32 ARROW_SIZE = 12; static const S32 MAX_FOLDER_ITEM_OVERLAP = 2; // animation parameters @@ -122,6 +123,8 @@ public: // Mostly for debugging printout purposes. const std::string& getSearchableLabel() { return mSearchableLabel; } + + BOOL isLoading() const { return mIsLoading; } private: BOOL mIsSelected; @@ -164,9 +167,6 @@ protected: // helper function to change the selection from the root. void changeSelectionFromRoot(LLFolderViewItem* selection, BOOL selected); - // helper function to change the selection from the root. - void extendSelectionFromRoot(LLFolderViewItem* selection); - // this is an internal method used for adding items to folders. A // no-op at this level, but reimplemented in derived classes. virtual BOOL addItem(LLFolderViewItem*) { return FALSE; } @@ -224,9 +224,6 @@ public: // Returns TRUE if the selection state of this item was changed. virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); - // this method is used to group select items - virtual void extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray& items) { } - // this method is used to deselect this element void deselectItem(); @@ -267,7 +264,7 @@ public: // This method returns the actual name of the thing being // viewed. This method will ask the viewed object itself. - std::string getName( void ) const; + const std::string& getName( void ) const; const std::string& getSearchableLabel( void ) const; @@ -307,7 +304,8 @@ public: BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor ); S32 getIndentation() { return mIndentation; } - virtual BOOL potentiallyVisible(); // do we know for a fact that this item has been filtered out? + virtual BOOL potentiallyVisible(); // do we know for a fact that this item won't be displayed? + virtual BOOL potentiallyFiltered(); // do we know for a fact that this item has been filtered out? virtual BOOL getFiltered(); virtual BOOL getFiltered(S32 filter_generation); @@ -373,13 +371,6 @@ public: typedef std::list items_t; typedef std::list folders_t; -private: - S32 mNumDescendantsSelected; - -public: // Accessed needed by LLFolderViewItem - void recursiveIncrementNumDescendantsSelected(S32 increment); - S32 numSelected(void) const { return mNumDescendantsSelected + (isSelected() ? 1 : 0); } - protected: items_t mItems; folders_t mFolders; @@ -461,7 +452,7 @@ public: virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); // this method is used to group select items - virtual void extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray& items); + void extendSelectionTo(LLFolderViewItem* selection); // Returns true is this object and all of its children can be removed. virtual BOOL isRemovable(); @@ -547,11 +538,15 @@ public: void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); + BOOL handleDragAndDropToThisFolder(MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); virtual void draw(); time_t getCreationDate() const; bool isTrash() const; - S32 getNumSelectedDescendants(void) const { return mNumDescendantsSelected; } folders_t::const_iterator getFoldersBegin() const { return mFolders.begin(); } folders_t::const_iterator getFoldersEnd() const { return mFolders.end(); } @@ -560,6 +555,8 @@ public: items_t::const_iterator getItemsBegin() const { return mItems.begin(); } items_t::const_iterator getItemsEnd() const { return mItems.end(); } items_t::size_type getItemsCount() const { return mItems.size(); } + LLFolderViewFolder* getCommonAncestor(LLFolderViewItem* item_a, LLFolderViewItem* item_b, bool& reverse); + void gatherChildRangeExclusive(LLFolderViewItem* start, LLFolderViewItem* end, bool reverse, std::vector& items); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 2b9c113a72..1208c9378e 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -115,7 +115,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) S32 center_y = (top + bottom) / 2; // save drawing mode - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); BOOL limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance"); @@ -230,9 +230,9 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) } // restore drawing mode - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); // restore camera LLViewerCamera::getInstance()->setFar(old_far_plane); @@ -777,13 +777,17 @@ void LLViewerObjectList::renderObjectBeacons() LLGLSUIDefault gls_ui; + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); S32 last_line_width = -1; // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) - BOOL flush = FALSE; for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -792,18 +796,14 @@ void LLViewerObjectList::renderObjectBeacons() S32 line_width = debug_beacon.mLineWidth; if (line_width != last_line_width) { - if (flush) - { - gGL.end(); - } - flush = TRUE; gGL.flush(); glLineWidth( (F32)line_width ); last_line_width = line_width; - gGL.begin(LLRender::LINES); } const LLVector3 &thisline = debug_beacon.mPositionAgent; + + gGL.begin(LLRender::LINES); gGL.color4fv(color.mV); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 50.f); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 50.f); @@ -813,8 +813,9 @@ void LLViewerObjectList::renderObjectBeacons() gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 2.f,thisline.mV[VZ]); draw_line_cube(0.10f, thisline); + + gGL.end(); } - gGL.end(); } { @@ -824,7 +825,6 @@ void LLViewerObjectList::renderObjectBeacons() S32 last_line_width = -1; // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) - BOOL flush = FALSE; for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -832,18 +832,13 @@ void LLViewerObjectList::renderObjectBeacons() S32 line_width = debug_beacon.mLineWidth; if (line_width != last_line_width) { - if (flush) - { - gGL.end(); - } - flush = TRUE; gGL.flush(); glLineWidth( (F32)line_width ); last_line_width = line_width; - gGL.begin(LLRender::LINES); } const LLVector3 &thisline = debug_beacon.mPositionAgent; + gGL.begin(LLRender::LINES); gGL.color4fv(debug_beacon.mColor.mV); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 0.5f); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 0.5f); @@ -853,9 +848,10 @@ void LLViewerObjectList::renderObjectBeacons() gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 0.5f,thisline.mV[VZ]); draw_line_cube(0.10f, thisline); + + gGL.end(); } - gGL.end(); gGL.flush(); glLineWidth(1.f); diff --git a/indra/newview/llgrouplist.cpp b/indra/newview/llgrouplist.cpp index f7ed1116cb..129cddda45 100644 --- a/indra/newview/llgrouplist.cpp +++ b/indra/newview/llgrouplist.cpp @@ -95,7 +95,7 @@ LLGroupList::LLGroupList(const Params& p) LLGroupList::~LLGroupList() { gAgent.removeListener(this); - delete mContextMenuHandle.get(); + if (mContextMenuHandle.get()) mContextMenuHandle.get()->die(); } // virtual @@ -123,6 +123,22 @@ BOOL LLGroupList::handleRightMouseDown(S32 x, S32 y, MASK mask) return handled; } +// virtual +BOOL LLGroupList::handleDoubleClick(S32 x, S32 y, MASK mask) +{ + BOOL handled = LLView::handleDoubleClick(x, y, mask); + // Handle double click only for the selected item in the list, skip clicks on empty space. + if (handled) + { + if (mDoubleClickSignal) + { + (*mDoubleClickSignal)(this, x, y, mask); + } + } + + return handled; +} + void LLGroupList::setNameFilter(const std::string& filter) { std::string filter_upper = filter; diff --git a/indra/newview/llgrouplist.h b/indra/newview/llgrouplist.h index d7051db891..8abf14b3d0 100644 --- a/indra/newview/llgrouplist.h +++ b/indra/newview/llgrouplist.h @@ -51,6 +51,7 @@ public: virtual void draw(); // from LLView /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); // from LLView + /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); // from LLView void setNameFilter(const std::string& filter); void toggleIcons(); diff --git a/indra/newview/llhudeffectbeam.cpp b/indra/newview/llhudeffectbeam.cpp index 37b7b2e75d..8abad3d292 100644 --- a/indra/newview/llhudeffectbeam.cpp +++ b/indra/newview/llhudeffectbeam.cpp @@ -295,13 +295,13 @@ void LLHUDEffectBeam::render() F32 alpha = mFadeInterp.getCurVal()*mColor.mV[3]; alpha *= mInterpFade[i].getCurVal(); coloru.mV[3] = (U8)alpha; - glColor4ubv(coloru.mV); + gGL.color4ubv(coloru.mV); - glPushMatrix(); - glTranslatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); - glScalef(scale, scale, scale); - gSphere.render(0); - glPopMatrix(); + gGL.pushMatrix(); + gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); + gGL.scalef(scale, scale, scale); + gSphere.render(); + gGL.popMatrix(); } } diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index b380b3fe20..bc3b220dc0 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -498,10 +498,10 @@ void LLHUDEffectLookAt::render() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); - glScalef(0.3f, 0.3f, 0.3f); + gGL.scalef(0.3f, 0.3f, 0.3f); gGL.begin(LLRender::LINES); { LLColor3 color = (*mAttentions)[mTargetType].mColor; diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp index 28fe8e1c01..114a633821 100644 --- a/indra/newview/llhudeffectpointat.cpp +++ b/indra/newview/llhudeffectpointat.cpp @@ -327,7 +327,7 @@ void LLHUDEffectPointAt::render() LLVector3 target = mTargetPos + mSourceObject->getRenderPosition(); gGL.pushMatrix(); gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); - glScalef(0.3f, 0.3f, 0.3f); + gGL.scalef(0.3f, 0.3f, 0.3f); gGL.begin(LLRender::LINES); { gGL.color3f(1.f, 0.f, 0.f); diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 1156e764a1..dff310ecf9 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -107,14 +107,24 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, viewport[1] = world_view_rect.mBottom; viewport[2] = world_view_rect.getWidth(); viewport[3] = world_view_rect.getHeight(); + + F64 mdlv[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + mdlv[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2], - gGLModelView, gGLProjection, (GLint*) viewport, + mdlv, proj, (GLint*) viewport, &winX, &winY, &winZ); //fonts all render orthographically, set up projection`` - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); LLUI::pushMatrix(); @@ -124,16 +134,16 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, winX -= world_view_rect.mLeft; winY -= world_view_rect.mBottom; LLUI::loadIdentity(); - glLoadIdentity(); + gGL.loadIdentity(); LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); F32 right_x; - font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x); + font.render(wstr, 0, 0, 1, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x); LLUI::popMatrix(); gGL.popMatrix(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 24a876c59a..579b6008ae 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -227,7 +227,7 @@ void LLHUDText::renderText() segment_iter != mTextSegments.end(); ++segment_iter ) { const LLFontGL* fontp = segment_iter->mFont; - y_offset -= fontp->getLineHeight(); + y_offset -= fontp->getLineHeight() - 1; // correction factor to match legacy font metrics U8 style = segment_iter->mStyle; LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW; @@ -480,8 +480,6 @@ void LLHUDText::updateSize() F32 width = 0.f; S32 max_lines = getMaxLines(); - //S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines); - //F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size()); S32 start_segment; if (max_lines < 0) start_segment = 0; @@ -491,7 +489,7 @@ void LLHUDText::updateSize() while (iter != mTextSegments.end()) { const LLFontGL* fontp = iter->mFont; - height += fontp->getLineHeight(); + height += fontp->getLineHeight() - 1; // correction factor to match legacy font metrics width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH)); ++iter; } diff --git a/indra/newview/llimfloater.cpp b/indra/newview/llimfloater.cpp index f5cda52d44..f67464078b 100644 --- a/indra/newview/llimfloater.cpp +++ b/indra/newview/llimfloater.cpp @@ -234,12 +234,6 @@ LLIMFloater::~LLIMFloater() //virtual BOOL LLIMFloater::postBuild() { - // User-resizable control panels in P2P sessions look ugly (EXT-3470). - if (mDialog == IM_NOTHING_SPECIAL || mDialog == IM_SESSION_P2P_INVITE) - { - getChild("im_panels")->setPanelUserResize("panel_im_control_panel", FALSE); - } - const LLUUID& other_party_id = LLIMModel::getInstance()->getOtherParticipantID(mSessionID); if (other_party_id.notNull()) { @@ -385,9 +379,6 @@ void LLIMFloater::onSlide() getChild("slide_left_btn")->setVisible(mControlPanel->getParent()->getVisible()); getChild("slide_right_btn")->setVisible(!mControlPanel->getParent()->getVisible()); - - LLLayoutStack* stack = getChild("im_panels"); - if (stack) stack->setAnimate(true); } //static diff --git a/indra/newview/llimhandler.cpp b/indra/newview/llimhandler.cpp index cd71da7393..07d73c8c66 100644 --- a/indra/newview/llimhandler.cpp +++ b/indra/newview/llimhandler.cpp @@ -42,7 +42,7 @@ LLIMHandler::LLIMHandler(e_notification_type type, const LLSD& id) mType = type; // Getting a Channel for our notifications - mChannel = LLChannelManager::getInstance()->createNotificationChannel(); + mChannel = LLChannelManager::getInstance()->createNotificationChannel()->getHandle(); } //-------------------------------------------------------------------------- @@ -55,13 +55,13 @@ void LLIMHandler::initChannel() { S32 channel_right_bound = gViewerWindow->getWorldViewRectScaled().mRight - gSavedSettings.getS32("NotificationChannelRightMargin"); S32 channel_width = gSavedSettings.getS32("NotifyBoxWidth"); - mChannel->init(channel_right_bound - channel_width, channel_right_bound); + mChannel.get()->init(channel_right_bound - channel_width, channel_right_bound); } //-------------------------------------------------------------------------- bool LLIMHandler::processNotification(const LLSD& notify) { - if(!mChannel) + if(mChannel.isDead()) { return false; } @@ -72,7 +72,7 @@ bool LLIMHandler::processNotification(const LLSD& notify) return false; // arrange a channel on a screen - if(!mChannel->getVisible()) + if(!mChannel.get()->getVisible()) { initChannel(); } @@ -104,7 +104,7 @@ bool LLIMHandler::processNotification(const LLSD& notify) p.panel = im_box; p.can_be_stored = false; p.on_delete_toast = boost::bind(&LLIMHandler::onDeleteToast, this, _1); - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = dynamic_cast(mChannel.get()); if(channel) channel->addToast(p); @@ -113,7 +113,7 @@ bool LLIMHandler::processNotification(const LLSD& notify) } else if (notify["sigtype"].asString() == "delete") { - mChannel->killToastByNotificationID(notification->getID()); + mChannel.get()->killToastByNotificationID(notification->getID()); } return false; } diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp index ed4bb727cd..a7c4618fa4 100644 --- a/indra/newview/llimview.cpp +++ b/indra/newview/llimview.cpp @@ -171,8 +171,8 @@ void LLIMModel::setActiveSessionID(const LLUUID& session_id) LLIMModel::LLIMModel() { - addNewMsgCallback(LLIMFloater::newIMCallback); - addNewMsgCallback(toast_callback); + addNewMsgCallback(boost::bind(&LLIMFloater::newIMCallback, _1)); + addNewMsgCallback(boost::bind(&toast_callback, _1)); } LLIMModel::LLIMSession::LLIMSession(const LLUUID& session_id, const std::string& name, const EInstantMessage& type, const LLUUID& other_participant_id, const uuid_vec_t& ids, bool voice) @@ -2403,15 +2403,6 @@ void LLIMMgr::addMessage( bool link_name) // If this is true, then we insert the name and link it to a profile { LLUUID other_participant_id = target_id; - - // don't process muted IMs - if (LLMuteList::getInstance()->isMuted( - other_participant_id, - LLMute::flagTextChat) && !LLMuteList::getInstance()->isLinden(from)) - { - return; - } - LLUUID new_session_id = session_id; if (new_session_id.isNull()) { @@ -2452,10 +2443,28 @@ void LLIMMgr::addMessage( LLIMModel::instance().addMessage(new_session_id, from, other_participant_id, bonus_info.str()); } + // Logically it would make more sense to reject the session sooner, in another area of the + // code, but the session has to be established inside the server before it can be left. + if (LLMuteList::getInstance()->isMuted(other_participant_id) && !LLMuteList::getInstance()->isLinden(from)) + { + llwarns << "Leaving IM session from initiating muted resident " << from << llendl; + if(!gIMMgr->leaveSession(new_session_id)) + { + llinfos << "Session " << new_session_id << " does not exist." << llendl; + } + return; + } + make_ui_sound("UISndNewIncomingIMSession"); } - LLIMModel::instance().addMessage(new_session_id, from, other_participant_id, msg); + bool skip_message = (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && + LLAvatarTracker::instance().getBuddyInfo(other_participant_id) == NULL); + + if (!LLMuteList::getInstance()->isMuted(other_participant_id, LLMute::flagTextChat) && !skip_message) + { + LLIMModel::instance().addMessage(new_session_id, from, other_participant_id, msg); + } } void LLIMMgr::addSystemMessage(const LLUUID& session_id, const std::string& message_name, const LLSD& args) @@ -2661,18 +2670,15 @@ void LLIMMgr::inviteToSession( const std::string& session_handle, const std::string& session_uri) { - //ignore invites from muted residents - if (LLMuteList::getInstance()->isMuted(caller_id)) - { - return; - } - std::string notify_box_type; // voice invite question is different from default only for group call (EXT-7118) std::string question_type = "VoiceInviteQuestionDefault"; BOOL ad_hoc_invite = FALSE; BOOL voice_invite = FALSE; + bool is_linden = LLMuteList::getInstance()->isLinden(caller_name); + + if(type == IM_SESSION_P2P_INVITE) { //P2P is different...they only have voice invitations @@ -2711,7 +2717,18 @@ void LLIMMgr::inviteToSession( payload["session_uri"] = session_uri; payload["notify_box_type"] = notify_box_type; payload["question_type"] = question_type; - + + //ignore invites from muted residents + if (LLMuteList::getInstance()->isMuted(caller_id) && !is_linden) + { + if (voice_invite && "VoiceInviteQuestionDefault" == question_type) + { + llinfos << "Rejecting voice call from initiating muted resident " << caller_name << llendl; + LLIncomingCallDialog::processCallResponse(1, payload); + } + return; + } + LLVoiceChannel* channelp = LLVoiceChannel::getChannelByID(session_id); if (channelp && channelp->callStarted()) { @@ -2963,6 +2980,17 @@ bool LLIMMgr::isVoiceCall(const LLUUID& session_id) return im_session->mStartedAsIMCall; } +void LLIMMgr::addNotifiedNonFriendSessionID(const LLUUID& session_id) +{ + mNotifiedNonFriendSessions.insert(session_id); +} + +bool LLIMMgr::isNonFriendSessionNotified(const LLUUID& session_id) +{ + return mNotifiedNonFriendSessions.end() != mNotifiedNonFriendSessions.find(session_id); + +} + void LLIMMgr::noteOfflineUsers( const LLUUID& session_id, const LLDynamicArray& ids) @@ -3234,7 +3262,7 @@ public: chat.mFromID = from_id; chat.mFromName = name; - if (!is_linden && (is_busy || is_muted)) + if (!is_linden && is_busy) { return; } @@ -3266,6 +3294,11 @@ public: ll_vector3_from_sd(message_params["position"]), true); + if (LLMuteList::getInstance()->isMuted(from_id, name, LLMute::flagTextChat)) + { + return; + } + //K now we want to accept the invitation std::string url = gAgent.getRegion()->getCapability( "ChatSessionRequest"); diff --git a/indra/newview/llimview.h b/indra/newview/llimview.h index b1be26a169..7c2cd03d97 100644 --- a/indra/newview/llimview.h +++ b/indra/newview/llimview.h @@ -153,7 +153,6 @@ public: std::map mId2SessionMap; typedef boost::signals2::signal session_signal_t; - typedef boost::function session_callback_t; session_signal_t mNewMsgSignal; session_signal_t mNoUnreadMsgsSignal; @@ -174,8 +173,8 @@ public: */ void processSessionInitializedReply(const LLUUID& old_session_id, const LLUUID& new_session_id); - boost::signals2::connection addNewMsgCallback( session_callback_t cb ) { return mNewMsgSignal.connect(cb); } - boost::signals2::connection addNoUnreadMsgsCallback( session_callback_t cb ) { return mNoUnreadMsgsSignal.connect(cb); } + boost::signals2::connection addNewMsgCallback(const session_signal_t::slot_type& cb ) { return mNewMsgSignal.connect(cb); } + boost::signals2::connection addNoUnreadMsgsCallback(const session_signal_t::slot_type& cb ) { return mNoUnreadMsgsSignal.connect(cb); } /** * Create new session object in a model @@ -438,6 +437,10 @@ public: bool isVoiceCall(const LLUUID& session_id); + void addNotifiedNonFriendSessionID(const LLUUID& session_id); + + bool isNonFriendSessionNotified(const LLUUID& session_id); + private: /** @@ -465,6 +468,14 @@ private: typedef std::list session_observers_list_t; session_observers_list_t mSessionObservers; + // EXP-901 + // If "Only friends and groups can IM me" option is ON but the user got message from non-friend, + // the user should be notified that to be able to see this message the option should be OFF. + // This set stores session IDs in which user was notified. Need to store this IDs so that the user + // be notified only one time per session with non-friend. + typedef std::set notified_non_friend_sessions_t; + notified_non_friend_sessions_t mNotifiedNonFriendSessions; + LLSD mPendingInvitations; LLSD mPendingAgentListUpdates; }; diff --git a/indra/newview/llinspectremoteobject.cpp b/indra/newview/llinspectremoteobject.cpp index bf6cf52298..a12ec390af 100644 --- a/indra/newview/llinspectremoteobject.cpp +++ b/indra/newview/llinspectremoteobject.cpp @@ -60,12 +60,10 @@ public: private: void update(); - void onNameCache(const LLUUID& id, const std::string& name, bool is_group); private: LLUUID mObjectID; LLUUID mOwnerID; - std::string mOwnerLegacyName; std::string mSLurl; std::string mName; bool mGroupOwned; @@ -75,7 +73,6 @@ LLInspectRemoteObject::LLInspectRemoteObject(const LLSD& sd) : LLInspect(LLSD()), mObjectID(NULL), mOwnerID(NULL), - mOwnerLegacyName(), mSLurl(""), mName(""), mGroupOwned(false) @@ -111,14 +108,6 @@ void LLInspectRemoteObject::onOpen(const LLSD& data) mGroupOwned = data["group_owned"].asBoolean(); mSLurl = data["slurl"].asString(); - // work out the owner's name - mOwnerLegacyName = ""; - if (gCacheName) - { - gCacheName->get(mOwnerID, mGroupOwned, // muting - boost::bind(&LLInspectRemoteObject::onNameCache, this, _1, _2, _3)); - } - // update the inspector with the current object state update(); @@ -144,8 +133,7 @@ void LLInspectRemoteObject::onClickMap() void LLInspectRemoteObject::onClickBlock() { - LLMute::EType mute_type = mGroupOwned ? LLMute::GROUP : LLMute::AGENT; - LLMute mute(mOwnerID, mOwnerLegacyName, mute_type); + LLMute mute(mObjectID, mName, LLMute::OBJECT); LLMuteList::getInstance()->add(mute); LLPanelBlockedList::showPanelAndSelect(mute.mID); closeFloater(); @@ -156,12 +144,6 @@ void LLInspectRemoteObject::onClickClose() closeFloater(); } -void LLInspectRemoteObject::onNameCache(const LLUUID& id, const std::string& name, bool is_group) -{ - mOwnerLegacyName = name; - update(); -} - void LLInspectRemoteObject::update() { // show the object name as the inspector's title @@ -198,8 +180,8 @@ void LLInspectRemoteObject::update() // disable the Map button if we don't have a SLurl getChild("map_btn")->setEnabled(! mSLurl.empty()); - // disable the Block button if we don't have the owner ID - getChild("block_btn")->setEnabled(! mOwnerID.isNull()); + // disable the Block button if we don't have the object ID (will this ever happen?) + getChild("block_btn")->setEnabled(! mObjectID.isNull()); } ////////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llinspecttoast.cpp b/indra/newview/llinspecttoast.cpp index d7b82667d1..f4fe5dec01 100644 --- a/indra/newview/llinspecttoast.cpp +++ b/indra/newview/llinspecttoast.cpp @@ -72,6 +72,8 @@ LLInspectToast::LLInspectToast(const LLSD& notification_id) : LLInspectToast::~LLInspectToast() { LLTransientFloaterMgr::getInstance()->removeControlView(this); + + mConnection.disconnect(); } // virtual diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 0c092e9a56..b86c453d61 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -47,12 +47,13 @@ #include "llgiveinventory.h" #include "llimfloater.h" #include "llimview.h" -#include "llinventoryclipboard.h" +#include "llclipboard.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "llinventorymodelbackgroundfetch.h" #include "llinventorypanel.h" +#include "llmarketplacefunctions.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llpreviewanim.h" @@ -60,6 +61,7 @@ #include "llpreviewtexture.h" #include "llselectmgr.h" #include "llsidepanelappearance.h" +#include "lltooldraganddrop.h" #include "lltrans.h" #include "llviewerassettype.h" #include "llviewerfoldertype.h" @@ -71,7 +73,9 @@ #include "llwearablelist.h" // Marketplace outbox current disabled -#define ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU 0 // keep in sync with ENABLE_INVENTORY_DISPLAY_OUTBOX, ENABLE_MERCHANT_OUTBOX_PANEL +#define ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU 1 +#define ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU 0 +#define BLOCK_WORN_ITEMS_IN_OUTBOX 1 typedef std::pair two_uuids_t; typedef std::list two_uuids_list_t; @@ -109,6 +113,13 @@ bool move_task_inventory_callback(const LLSD& notification, const LLSD& response bool confirm_attachment_rez(const LLSD& notification, const LLSD& response); void teleport_via_landmark(const LLUUID& asset_id); static BOOL can_move_to_outfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit); +static bool check_category(LLInventoryModel* model, + const LLUUID& cat_id, + LLFolderView* active_folder_view, + LLInventoryFilter* filter); +static bool check_item(const LLUUID& item_id, + LLFolderView* active_folder_view, + LLInventoryFilter* filter); // Helper functions @@ -127,6 +138,47 @@ bool isMarketplaceCopyAction(const std::string& action) return (("copy_to_outbox" == action) || ("move_to_outbox" == action)); } +bool isMarketplaceSendAction(const std::string& action) +{ + return ("send_to_marketplace" == action); +} + +// Used by LLFolderBridge as callback for directory fetching recursion +class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver +{ +public: + LLRightClickInventoryFetchDescendentsObserver(const uuid_vec_t& ids) : LLInventoryFetchDescendentsObserver(ids) {} + ~LLRightClickInventoryFetchDescendentsObserver() {} + virtual void execute(bool clear_observer = false); + virtual void done() + { + execute(true); + } +}; + +// Used by LLFolderBridge as callback for directory content items fetching +class LLRightClickInventoryFetchObserver : public LLInventoryFetchItemsObserver +{ +public: + LLRightClickInventoryFetchObserver(const uuid_vec_t& ids) : LLInventoryFetchItemsObserver(ids) { }; + ~LLRightClickInventoryFetchObserver() {} + void execute(bool clear_observer = false) + { + if (clear_observer) + { + dec_busy_count(); + gInventory.removeObserver(this); + delete this; + } + // we've downloaded all the items, so repaint the dialog + LLFolderBridge::staticFolderOptionsMenu(); + } + virtual void done() + { + execute(true); + } +}; + // +=================================================+ // | LLInvFVBridge | // +=================================================+ @@ -139,7 +191,7 @@ LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory, mInvType(LLInventoryType::IT_NONE), mIsLink(FALSE) { - mInventoryPanel = inventory->getHandle(); + mInventoryPanel = inventory->getInventoryPanelHandle(); const LLInventoryObject* obj = getInventoryObject(); mIsLink = obj && obj->getIsLinkType(); } @@ -199,13 +251,27 @@ BOOL LLInvFVBridge::isLink() const /** * @brief Adds this item into clipboard storage */ -void LLInvFVBridge::cutToClipboard() +BOOL LLInvFVBridge::cutToClipboard() const { - if(isItemMovable()) + const LLInventoryObject* obj = gInventory.getObject(mUUID); + if (obj && isItemMovable() && isItemRemovable()) { - LLInventoryClipboard::instance().cut(mUUID); + LLClipboard::instance().setCutMode(true); + return LLClipboard::instance().addToClipboard(mUUID); } + return FALSE; } + +BOOL LLInvFVBridge::copyToClipboard() const +{ + const LLInventoryObject* obj = gInventory.getObject(mUUID); + if (obj && isItemCopyable()) + { + return LLClipboard::instance().addToClipboard(mUUID); + } + return FALSE; +} + // *TODO: make sure this does the right thing void LLInvFVBridge::showProperties() { @@ -380,6 +446,11 @@ void LLInvFVBridge::removeBatchNoCheck(LLDynamicArrayupdateItem(item); + } } // notify inventory observers. @@ -388,7 +459,8 @@ void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { const LLUUID &item_id = objects.get(i); - // Can't paste folders + // Folders are pastable if all items in there are copyable const LLInventoryCategory *cat = model->getCategory(item_id); if (cat) { + LLFolderBridge cat_br(mInventoryPanel.get(), mRoot, item_id); + if (!cat_br.isItemCopyable()) return FALSE; + // Skip to the next item in the clipboard + continue; } - const LLInventoryItem *item = model->getItem(item_id); - if (item) - { - if (!item->getPermissions().allowCopyBy(agent_id)) - { + // Each item must be copyable to be pastable + LLItemBridge item_br(mInventoryPanel.get(), mRoot, item_id); + if (!item_br.isItemCopyable()) return FALSE; } - } - } return TRUE; } BOOL LLInvFVBridge::isClipboardPasteableAsLink() const { - if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) + if (!LLClipboard::instance().hasContents() || !isAgentInventory()) { return FALSE; } @@ -439,7 +516,7 @@ BOOL LLInvFVBridge::isClipboardPasteableAsLink() const } LLDynamicArray objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { @@ -462,14 +539,13 @@ BOOL LLInvFVBridge::isClipboardPasteableAsLink() const void hide_context_entries(LLMenuGL& menu, const menuentry_vec_t &entries_to_show, - const menuentry_vec_t &disabled_entries, - BOOL append) // If append is TRUE, then new enabled entries + const menuentry_vec_t &disabled_entries) { const LLView::child_list_t *list = menu.getChildList(); // For removing double separators or leading separator. Start at true so that // if the first element is a separator, it will not be shown. - BOOL is_previous_entry_separator = TRUE; + bool is_previous_entry_separator = true; for (LLView::child_list_t::const_iterator itor = list->begin(); itor != list->end(); @@ -485,7 +561,6 @@ void hide_context_entries(LLMenuGL& menu, hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries); } - bool found = false; menuentry_vec_t::const_iterator itor2; for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2) @@ -493,6 +568,7 @@ void hide_context_entries(LLMenuGL& menu, if (*itor2 == name) { found = true; + break; } } @@ -500,9 +576,8 @@ void hide_context_entries(LLMenuGL& menu, // between two separators). if (found) { - const BOOL is_entry_separator = (dynamic_cast(menu_item) != NULL); - if (is_entry_separator && is_previous_entry_separator) - found = false; + const bool is_entry_separator = (dynamic_cast(menu_item) != NULL); + found = !(is_entry_separator && is_previous_entry_separator); is_previous_entry_separator = is_entry_separator; } @@ -512,6 +587,7 @@ void hide_context_entries(LLMenuGL& menu, { menu_item->setVisible(FALSE); } + menu_item->setEnabled(FALSE); } else @@ -520,17 +596,14 @@ void hide_context_entries(LLMenuGL& menu, // A bit of a hack so we can remember that some UI element explicitly set this to be visible // so that some other UI element from multi-select doesn't later set this invisible. menu_item->pushVisible(TRUE); - if (append) + + bool enabled = (menu_item->getEnabled() == TRUE); + for (itor2 = disabled_entries.begin(); enabled && (itor2 != disabled_entries.end()); ++itor2) { - menu_item->setEnabled(TRUE); - } - for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2) - { - if (*itor2 == name) - { - menu_item->setEnabled(FALSE); - } + enabled &= (*itor2 != name); } + + menu_item->setEnabled(enabled); } } } @@ -594,29 +667,26 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, disabled_items.push_back(std::string("Copy")); } + items.push_back(std::string("Cut")); + if (!isItemMovable() || !isItemRemovable()) + { + disabled_items.push_back(std::string("Cut")); + } + if (canListOnMarketplace()) { items.push_back(std::string("Marketplace Separator")); - bool copyable = true; - LLViewerInventoryItem* inv_item = gInventory.getItem(mUUID); - if (inv_item) - { - copyable = inv_item->getPermissions().allowCopyBy(gAgent.getID()); - } - - const std::string merchant_action = ((copyable == true) ? "Merchant Copy" : "Merchant Move"); - items.push_back(merchant_action); - + items.push_back(std::string("Merchant Copy")); if (!canListOnMarketplaceNow()) { - disabled_items.push_back(merchant_action); + disabled_items.push_back(std::string("Merchant Copy")); } } } } - // Don't allow items to be pasted directly into the COF or the inbox + // Don't allow items to be pasted directly into the COF or the inbox/outbox if (!isCOFFolder() && !isInboxFolder() && !isOutboxFolder()) { items.push_back(std::string("Paste")); @@ -657,7 +727,7 @@ void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags) } else if(isOutboxFolder()) { - items.push_back(std::string("Delete")); + addOutboxContextMenuOptions(flags, items, disabled_items); } else { @@ -734,6 +804,32 @@ void LLInvFVBridge::addOpenRightClickMenuOption(menuentry_vec_t &items) items.push_back(std::string("Open")); } +void LLInvFVBridge::addOutboxContextMenuOptions(U32 flags, + menuentry_vec_t &items, + menuentry_vec_t &disabled_items) +{ + items.push_back(std::string("Rename")); + items.push_back(std::string("Delete")); + + if ((flags & FIRST_SELECTED_ITEM) == 0) + { + disabled_items.push_back(std::string("Rename")); + } + +#if ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU + if (isOutboxFolderDirectParent()) + { + items.push_back(std::string("Marketplace Separator")); + items.push_back(std::string("Marketplace Send")); + + if ((flags & FIRST_SELECTED_ITEM) == 0) + { + disabled_items.push_back(std::string("Marketplace Send")); + } + } +#endif // ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU +} + // *TODO: remove this BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const { @@ -776,7 +872,7 @@ LLInventoryObject* LLInvFVBridge::getInventoryObject() const LLInventoryModel* LLInvFVBridge::getInventoryModel() const { - LLInventoryPanel* panel = dynamic_cast(mInventoryPanel.get()); + LLInventoryPanel* panel = mInventoryPanel.get(); return panel ? panel->getModel() : NULL; } @@ -854,6 +950,22 @@ BOOL LLInvFVBridge::isOutboxFolder() const return gInventory.isObjectDescendentOf(mUUID, outbox_id); } +BOOL LLInvFVBridge::isOutboxFolderDirectParent() const +{ + BOOL outbox_is_parent = FALSE; + + const LLInventoryCategory *cat = gInventory.getCategory(mUUID); + + if (cat) + { + const LLUUID outbox_id = getOutboxFolder(); + + outbox_is_parent = (outbox_id.notNull() && (outbox_id == cat->getParentUUID())); + } + + return outbox_is_parent; +} + const LLUUID LLInvFVBridge::getOutboxFolder() const { const LLUUID outbox_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false); @@ -872,7 +984,7 @@ void LLInvFVBridge::changeItemParent(LLInventoryModel* model, const LLUUID& new_parent_id, BOOL restamp) { - change_item_parent(model, item, new_parent_id, restamp); + model->changeItemParent(item, new_parent_id, restamp); } // static @@ -881,7 +993,7 @@ void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model, const LLUUID& new_parent_id, BOOL restamp) { - change_category_parent(model, cat, new_parent_id, restamp); + model->changeCategoryParent(cat, new_parent_id, restamp); } LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, @@ -1040,82 +1152,134 @@ void LLInvFVBridge::purgeItem(LLInventoryModel *model, const LLUUID &uuid) } } -BOOL LLInvFVBridge::canShare() const +bool LLInvFVBridge::canShare() const { - if (!isAgentInventory()) return FALSE; + bool can_share = false; - const LLInventoryModel* model = getInventoryModel(); - if (!model) return FALSE; - - const LLViewerInventoryItem *item = model->getItem(mUUID); - if (item) + if (isAgentInventory()) { - if (!LLInventoryCollectFunctor::itemTransferCommonlyAllowed(item)) - return FALSE; - return (BOOL)LLGiveInventory::isInventoryGiveAcceptable(item); + const LLInventoryModel* model = getInventoryModel(); + if (model) + { + const LLViewerInventoryItem *item = model->getItem(mUUID); + if (item) + { + if (LLInventoryCollectFunctor::itemTransferCommonlyAllowed(item)) + { + can_share = LLGiveInventory::isInventoryGiveAcceptable(item); + } + } + else + { + // Categories can be given. + can_share = (model->getCategory(mUUID) != NULL); + } + } } - // Categories can be given. - if (model->getCategory(mUUID)) return TRUE; - - return FALSE; + return can_share; } -BOOL LLInvFVBridge::canListOnMarketplace() const +bool LLInvFVBridge::canListOnMarketplace() const { #if ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU + LLInventoryModel * model = getInventoryModel(); + const LLViewerInventoryCategory * cat = model->getCategory(mUUID); if (cat && LLFolderType::lookupIsProtectedType(cat->getPreferredType())) { - return FALSE; + return false; } if (!isAgentInventory()) { - return FALSE; + return false; } if (getOutboxFolder().isNull()) { - return FALSE; + return false; } if (isInboxFolder() || isOutboxFolder()) { - return FALSE; + return false; } - + LLViewerInventoryItem * item = model->getItem(mUUID); - if (item && !item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) + if (item) { - return FALSE; + if (!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) + { + return false; + } + + if (LLAssetType::AT_CALLINGCARD == item->getType()) + { + return false; + } } - return TRUE; + return true; + #else - return FALSE; + return false; #endif } -BOOL LLInvFVBridge::canListOnMarketplaceNow() const +bool LLInvFVBridge::canListOnMarketplaceNow() const { #if ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU - if (get_is_item_worn(mUUID)) - { - return FALSE; - } + + bool can_list = true; - // Loop through all items worn by avatar and check to see if they are descendants - // of the item we are trying to list on the marketplace - if (get_is_parent_to_worn_item(mUUID)) + // Do not allow listing while import is in progress + if (LLMarketplaceInventoryImporter::instanceExists()) { - return FALSE; + can_list = !LLMarketplaceInventoryImporter::instance().isImportInProgress(); } + + const LLInventoryObject* obj = getInventoryObject(); + can_list &= (obj != NULL); + + if (can_list) + { + const LLUUID& object_id = obj->getLinkedUUID(); + can_list = object_id.notNull(); + + if (can_list) + { + LLFolderViewFolder * object_folderp = mRoot->getFolderByID(object_id); + if (object_folderp) + { + can_list = !object_folderp->isLoading(); + } + } + + if (can_list) + { + // Get outbox id + const LLUUID & outbox_id = getInventoryModel()->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false); + LLFolderViewItem * outbox_itemp = mRoot->getItemByID(outbox_id); + + if (outbox_itemp) + { + MASK mask = 0x0; + BOOL drop = FALSE; + EDragAndDropType cargo_type = LLViewerAssetType::lookupDragAndDropType(obj->getActualType()); + void * cargo_data = (void *) obj; + std::string tooltip_msg; + + can_list = outbox_itemp->getListener()->dragOrDrop(mask, drop, cargo_type, cargo_data, tooltip_msg); + } + } + } + + return can_list; - return TRUE; #else - return FALSE; + return false; #endif } @@ -1188,6 +1352,12 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action) gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(buffer)); return; } + else if ("cut" == action) + { + cutToClipboard(); + LLFolderView::removeCutItems(); + return; + } else if ("copy" == action) { copyToClipboard(); @@ -1195,7 +1365,6 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action) } else if ("paste" == action) { - // Single item only LLInventoryItem* itemp = model->getItem(mUUID); if (!itemp) return; @@ -1225,7 +1394,7 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action) if (!itemp) return; const LLUUID outbox_id = getInventoryModel()->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false); - copy_item_to_outbox(itemp, outbox_id, LLUUID::null); + copy_item_to_outbox(itemp, outbox_id, LLUUID::null, LLToolDragAndDrop::getOperationId()); } } @@ -1234,7 +1403,8 @@ void LLItemBridge::selectItem() LLViewerInventoryItem* item = static_cast(getItem()); if(item && !item->isFinished()) { - item->fetchFromServer(); + //item->fetchFromServer(); + LLInventoryModelBackgroundFetch::instance().start(item->getUUID(), false); } } @@ -1564,21 +1734,7 @@ BOOL LLItemBridge::isItemCopyable() const return FALSE; } - // All items can be copied in god mode since you can - // at least paste-as-link the item, though you - // still may not be able paste the item. - return TRUE; - // return (item->getPermissions().allowCopyBy(gAgent.getID())); - } - return FALSE; -} - -BOOL LLItemBridge::copyToClipboard() const -{ - if(isItemCopyable()) - { - LLInventoryClipboard::instance().add(mUUID); - return TRUE; + return item->getPermissions().allowCopyBy(gAgent.getID()) || gSavedSettings.getBOOL("InventoryLinking"); } return FALSE; } @@ -1616,16 +1772,20 @@ BOOL LLFolderBridge::isItemMovable() const LLInventoryObject* obj = getInventoryObject(); if(obj) { - return (!LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType())); + // If it's a protected type folder, we can't move it + if (LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType())) + return FALSE; + return TRUE; } return FALSE; } void LLFolderBridge::selectItem() { + // Have no fear: the first thing start() does is to test if everything for that folder has been fetched... + LLInventoryModelBackgroundFetch::instance().start(getUUID(), true); } - // Iterate through a folder's children to determine if // all the children are removable. class LLIsItemRemovable : public LLFolderViewFunctor @@ -1651,7 +1811,7 @@ BOOL LLFolderBridge::isItemRemovable() const return FALSE; } - LLInventoryPanel* panel = dynamic_cast(mInventoryPanel.get()); + LLInventoryPanel* panel = mInventoryPanel.get(); LLFolderViewFolder* folderp = dynamic_cast(panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL); if (folderp) { @@ -1681,23 +1841,35 @@ BOOL LLFolderBridge::isUpToDate() const BOOL LLFolderBridge::isItemCopyable() const { - if (gSavedSettings.getBOOL("InventoryLinking")) + // Folders are copyable if items in them are, recursively, copyable. + + // Get the content of the folder + LLInventoryModel::cat_array_t* cat_array; + LLInventoryModel::item_array_t* item_array; + gInventory.getDirectDescendentsOf(mUUID,cat_array,item_array); + + // Check the items + LLInventoryModel::item_array_t item_array_copy = *item_array; + for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) { - // Can copy folders to paste-as-link, but not for straight paste. - return TRUE; - } - return FALSE; + LLInventoryItem* item = *iter; + LLItemBridge item_br(mInventoryPanel.get(), mRoot, item->getUUID()); + if (!item_br.isItemCopyable()) + return FALSE; } -BOOL LLFolderBridge::copyToClipboard() const + // Check the folders + LLInventoryModel::cat_array_t cat_array_copy = *cat_array; + for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { - if(isItemCopyable()) - { - LLInventoryClipboard::instance().add(mUUID); + LLViewerInventoryCategory* category = *iter; + LLFolderBridge cat_br(mInventoryPanel.get(), mRoot, category->getUUID()); + if (!cat_br.isItemCopyable()) + return FALSE; + } + return TRUE; } - return FALSE; -} BOOL LLFolderBridge::isClipboardPasteable() const { @@ -1714,7 +1886,7 @@ BOOL LLFolderBridge::isClipboardPasteable() const } LLDynamicArray objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); const LLViewerInventoryCategory *current_cat = getCategory(); // Search for the direct descendent of current Friends subfolder among all pasted items, @@ -1752,7 +1924,7 @@ BOOL LLFolderBridge::isClipboardPasteableAsLink() const const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder( current_cat ); const LLUUID ¤t_cat_id = current_cat->getUUID(); LLDynamicArray objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { @@ -1787,30 +1959,41 @@ BOOL LLFolderBridge::isClipboardPasteableAsLink() const static BOOL can_move_to_outbox(LLInventoryItem* inv_item, std::string& tooltip_msg) { - bool worn = get_is_item_worn(inv_item->getUUID()); + // Collapse links directly to items/folders + LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item; + LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem(); + if (linked_item != NULL) + { + inv_item = linked_item; + } + bool allow_transfer = inv_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()); - if (!allow_transfer) { tooltip_msg = LLTrans::getString("TooltipOutboxNoTransfer"); + return false; } - else if(worn) + +#if BLOCK_WORN_ITEMS_IN_OUTBOX + bool worn = get_is_item_worn(inv_item->getUUID()); + if (worn) { tooltip_msg = LLTrans::getString("TooltipOutboxWorn"); + return false; + } +#endif + + bool calling_card = (LLAssetType::AT_CALLINGCARD == inv_item->getType()); + if (calling_card) + { + tooltip_msg = LLTrans::getString("TooltipOutboxCallingCard"); + return false; } - return !worn && allow_transfer; + return true; } - -void LLFolderBridge::dropFolderToOutbox(LLInventoryCategory* inv_cat) -{ - copy_folder_to_outbox(inv_cat, getInventoryModel()->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false), inv_cat->getUUID()); -} - - - int get_folder_levels(LLInventoryCategory* inv_cat) { LLInventoryModel::cat_array_t* cats; @@ -1865,54 +2048,84 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, if (!isAgentAvatarValid()) return FALSE; if (!isAgentInventory()) return FALSE; // cannot drag categories into library + LLInventoryPanel* destination_panel = mInventoryPanel.get(); + if (!destination_panel) return false; + + LLInventoryFilter* filter = destination_panel->getFilter(); + if (!filter) return false; + + const LLUUID &cat_id = inv_cat->getUUID(); + const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); + const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false); + + const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); + const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); + const BOOL move_is_from_outbox = model->isObjectDescendentOf(cat_id, outbox_id); // check to make sure source is agent inventory, and is represented there. LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); - const BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL) + const BOOL is_agent_inventory = (model->getCategory(cat_id) != NULL) && (LLToolDragAndDrop::SOURCE_AGENT == source); - const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); - const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); - BOOL accept = FALSE; if (is_agent_inventory) { - const LLUUID &cat_id = inv_cat->getUUID(); const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false); const LLUUID &landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK, false); - const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false); const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); const BOOL move_is_into_outfit = getCategory() && (getCategory()->getPreferredType() == LLFolderType::FT_OUTFIT); const BOOL move_is_into_landmarks = (mUUID == landmarks_id) || model->isObjectDescendentOf(mUUID, landmarks_id); - const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); - const BOOL move_is_from_outbox = model->isObjectDescendentOf(inv_cat->getUUID(), outbox_id); //-------------------------------------------------------------------------------- // Determine if folder can be moved. // BOOL is_movable = TRUE; - if (LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType())) + + if (is_movable && (mUUID == cat_id)) + { is_movable = FALSE; - if (move_is_into_outfit) + tooltip_msg = LLTrans::getString("TooltipDragOntoSelf"); + } + if (is_movable && (model->isObjectDescendentOf(mUUID, cat_id))) + { is_movable = FALSE; - if (mUUID == gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE)) + tooltip_msg = LLTrans::getString("TooltipDragOntoOwnChild"); + } + if (is_movable && LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType())) + { is_movable = FALSE; + // tooltip? + } + if (is_movable && move_is_into_outfit) + { + is_movable = FALSE; + // tooltip? + } + if (is_movable && (mUUID == model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE))) + { + is_movable = FALSE; + // tooltip? + } + LLInventoryModel::cat_array_t descendent_categories; LLInventoryModel::item_array_t descendent_items; - gInventory.collectDescendents(cat_id, descendent_categories, descendent_items, FALSE); - for (S32 i=0; i < descendent_categories.count(); ++i) + if (is_movable) { - LLInventoryCategory* category = descendent_categories[i]; - if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) + model->collectDescendents(cat_id, descendent_categories, descendent_items, FALSE); + for (S32 i=0; i < descendent_categories.count(); ++i) { - // Can't move "special folders" (e.g. Textures Folder). - is_movable = FALSE; - break; + LLInventoryCategory* category = descendent_categories[i]; + if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) + { + // Can't move "special folders" (e.g. Textures Folder). + is_movable = FALSE; + break; + } } } - if (move_is_into_trash) + if (is_movable && move_is_into_trash) { for (S32 i=0; i < descendent_items.count(); ++i) { @@ -1924,7 +2137,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } } } - if (move_is_into_landmarks) + if (is_movable && move_is_into_landmarks) { for (S32 i=0; i < descendent_items.count(); ++i) { @@ -1939,35 +2152,133 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } } } - if (move_is_into_outbox) + if (is_movable && move_is_into_outbox) { - for (S32 i=0; i < descendent_items.count(); ++i) - { - LLInventoryItem* item = descendent_items[i]; - if (!can_move_to_outbox(item, tooltip_msg)) - { - is_movable = FALSE; - break; - } - } - - int nested_folder_levels = get_folder_path_length(outbox_id, mUUID) + get_folder_levels(inv_cat); - - if (nested_folder_levels > 4) + const int nested_folder_levels = get_folder_path_length(outbox_id, mUUID) + get_folder_levels(inv_cat); + + if (nested_folder_levels > gSavedSettings.getU32("InventoryOutboxMaxFolderDepth")) { tooltip_msg = LLTrans::getString("TooltipOutboxFolderLevels"); is_movable = FALSE; } - + else + { + int dragged_folder_count = descendent_categories.count(); + int existing_item_count = 0; + int existing_folder_count = 0; + + const LLViewerInventoryCategory * master_folder = model->getFirstDescendantOf(outbox_id, mUUID); + + if (master_folder != NULL) + { + if (model->isObjectDescendentOf(cat_id, master_folder->getUUID())) + { + // Don't use count because we're already inside the same category anyway + dragged_folder_count = 0; + } + else + { + existing_folder_count = 1; // Include the master folder in the count! + + // If we're in the drop operation as opposed to the drag without drop, we are doing a + // single category at a time so don't block based on the total amount of cargo data items + if (drop) + { + dragged_folder_count += 1; + } + else + { + // NOTE: The cargo id's count is a total of categories AND items but we err on the side of + // prevention rather than letting too many folders into the hierarchy of the outbox, + // when we're dragging the item to a new parent + dragged_folder_count += LLToolDragAndDrop::instance().getCargoCount(); + } + } + + // Tally the total number of categories and items inside the master folder + + LLInventoryModel::cat_array_t existing_categories; + LLInventoryModel::item_array_t existing_items; + + model->collectDescendents(master_folder->getUUID(), existing_categories, existing_items, FALSE); + + existing_folder_count += existing_categories.count(); + existing_item_count += existing_items.count(); + } + else + { + // Assume a single category is being dragged to the outbox since we evaluate one at a time + // when not putting them under a parent item. + dragged_folder_count += 1; + } + + const int nested_folder_count = existing_folder_count + dragged_folder_count; + const int nested_item_count = existing_item_count + descendent_items.count(); + + if (nested_folder_count > gSavedSettings.getU32("InventoryOutboxMaxFolderCount")) + { + tooltip_msg = LLTrans::getString("TooltipOutboxTooManyFolders"); + is_movable = FALSE; + } + else if (nested_item_count > gSavedSettings.getU32("InventoryOutboxMaxItemCount")) + { + tooltip_msg = LLTrans::getString("TooltipOutboxTooManyObjects"); + is_movable = FALSE; + } + + if (is_movable == TRUE) + { + for (S32 i=0; i < descendent_items.count(); ++i) + { + LLInventoryItem* item = descendent_items[i]; + if (!can_move_to_outbox(item, tooltip_msg)) + { + is_movable = FALSE; + break; + } + } + } + } } + if (is_movable) + { + LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); + is_movable = active_panel != NULL; + + // For a folder to pass the filter all its descendants are required to pass. + // We make this exception to allow reordering folders within an inventory panel, + // which has a filter applied, like Recent tab for example. + // There may be folders which are displayed because some of their descendants pass + // the filter, but other don't, and thus remain hidden. Without this check, + // such folders would not be allowed to be moved within a panel. + if (destination_panel == active_panel) + { + is_movable = true; + } + else + { + LLFolderView* active_folder_view = NULL; + + if (is_movable) + { + active_folder_view = active_panel->getRootFolder(); + is_movable = active_folder_view != NULL; + } + + if (is_movable) + { + // Check whether the folder being dragged from active inventory panel + // passes the filter of the destination panel. + is_movable = check_category(model, cat_id, active_folder_view, filter); + } + } + } // //-------------------------------------------------------------------------------- - accept = is_movable - && (mUUID != cat_id) // Can't move a folder into itself - && (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing - && !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity + accept = is_movable; + if (accept && drop) { // Look for any gestures and deactivate them @@ -1999,7 +2310,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, // Recursively create links in target outfit. LLInventoryModel::cat_array_t cats; LLInventoryModel::item_array_t items; - gInventory.collectDescendents(inv_cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH); + model->collectDescendents(cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH); LLAppearanceMgr::instance().linkAll(mUUID,items,NULL); } } @@ -2017,7 +2328,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, const std::string empty_description = ""; link_inventory_item( gAgent.getID(), - inv_cat->getUUID(), + cat_id, mUUID, inv_cat->getName(), empty_description, @@ -2029,13 +2340,13 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } else if (move_is_into_outbox && !move_is_from_outbox) { - dropFolderToOutbox(inv_cat); + copy_folder_to_outbox(inv_cat, mUUID, cat_id, LLToolDragAndDrop::getOperationId()); } else { - if (gInventory.isObjectDescendentOf(inv_cat->getUUID(), gInventory.findCategoryUUIDForType(LLFolderType::FT_INBOX, false, false))) + if (model->isObjectDescendentOf(cat_id, model->findCategoryUUIDForType(LLFolderType::FT_INBOX, false, false))) { - set_dad_inbox_object(inv_cat->getUUID()); + set_dad_inbox_object(cat_id); } // Reparent the folder and restamp children if it's moving @@ -2050,15 +2361,28 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, } else if (LLToolDragAndDrop::SOURCE_WORLD == source) { - // content category has same ID as object itself - LLUUID object_id = inv_cat->getUUID(); - LLUUID category_id = mUUID; - accept = move_inv_category_world_to_agent(object_id, category_id, drop); + if (move_is_into_outbox) + { + tooltip_msg = LLTrans::getString("TooltipOutboxNotInInventory"); + accept = FALSE; + } + else + { + accept = move_inv_category_world_to_agent(cat_id, mUUID, drop, NULL, NULL, filter); + } } else if (LLToolDragAndDrop::SOURCE_LIBRARY == source) { - // Accept folders that contain complete outfits. - accept = move_is_into_current_outfit && LLAppearanceMgr::instance().getCanMakeFolderIntoOutfit(inv_cat->getUUID()); + if (move_is_into_outbox) + { + tooltip_msg = LLTrans::getString("TooltipOutboxNotInInventory"); + accept = FALSE; + } + else + { + // Accept folders that contain complete outfits. + accept = move_is_into_current_outfit && LLAppearanceMgr::instance().getCanMakeFolderIntoOutfit(cat_id); + } if (accept && drop) { @@ -2089,7 +2413,8 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, const LLUUID& category_id, BOOL drop, void (*callback)(S32, void*), - void* user_data) + void* user_data, + LLInventoryFilter* filter) { // Make sure the object exists. If we allowed dragging from // anonymous objects, it would be possible to bypass @@ -2113,7 +2438,7 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, return FALSE; } - BOOL accept = TRUE; + BOOL accept = FALSE; BOOL is_move = FALSE; // coming from a task. Need to figure out if the person can @@ -2122,9 +2447,16 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, LLInventoryObject::object_list_t::iterator end = inventory_objects.end(); for ( ; it != end; ++it) { + LLInventoryItem* item = dynamic_cast(it->get()); + if (!item) + { + llwarns << "Invalid inventory item for drop" << llendl; + continue; + } + // coming from a task. Need to figure out if the person can // move/copy this item. - LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions()); + LLPermissions perm(item->getPermissions()); if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) // || gAgent.isGodlike()) @@ -2139,9 +2471,14 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, is_move = TRUE; accept = TRUE; } - else + + if (filter && accept) + { + accept = filter->check(item); + } + + if (!accept) { - accept = FALSE; break; } } @@ -2177,122 +2514,114 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, return accept; } -//Used by LLFolderBridge as callback for directory recursion. -class LLRightClickInventoryFetchObserver : public LLInventoryFetchItemsObserver +void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer) { -public: - LLRightClickInventoryFetchObserver(const uuid_vec_t& ids) : - LLInventoryFetchItemsObserver(ids), - mCopyItems(false) - { }; - LLRightClickInventoryFetchObserver(const uuid_vec_t& ids, - const LLUUID& cat_id, - bool copy_items) : - LLInventoryFetchItemsObserver(ids), - mCatID(cat_id), - mCopyItems(copy_items) - { }; - virtual void done() - { - // we've downloaded all the items, so repaint the dialog - LLFolderBridge::staticFolderOptionsMenu(); - - gInventory.removeObserver(this); - delete this; - } - - -protected: - LLUUID mCatID; - bool mCopyItems; - -}; - -//Used by LLFolderBridge as callback for directory recursion. -class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver -{ -public: - LLRightClickInventoryFetchDescendentsObserver(const uuid_vec_t& ids, - bool copy_items) : - LLInventoryFetchDescendentsObserver(ids), - mCopyItems(copy_items) - {} - ~LLRightClickInventoryFetchDescendentsObserver() {} - virtual void done(); -protected: - bool mCopyItems; -}; - -void LLRightClickInventoryFetchDescendentsObserver::done() -{ - // Avoid passing a NULL-ref as mCompleteFolders.front() down to - // gInventory.collectDescendents() + // Bail out immediately if no descendents if( mComplete.empty() ) { llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl; + if (clear_observer) + { dec_busy_count(); gInventory.removeObserver(this); delete this; + } return; } - // What we do here is get the complete information on the items in - // the library, and set up an observer that will wait for that to - // happen. - LLInventoryModel::cat_array_t cat_array; - LLInventoryModel::item_array_t item_array; - gInventory.collectDescendents(mComplete.front(), - cat_array, - item_array, - LLInventoryModel::EXCLUDE_TRASH); - S32 count = item_array.count(); -#if 0 // HACK/TODO: Why? - // This early causes a giant menu to get produced, and doesn't seem to be needed. - if(!count) + // Copy the list of complete fetched folders while "this" is still valid + uuid_vec_t completed_folder = mComplete; + + // Clean up, and remove this as an observer now since recursive calls + // could notify observers and throw us into an infinite loop. + if (clear_observer) { - llwarns << "Nothing fetched in category " << mCompleteFolders.front() - << llendl; dec_busy_count(); gInventory.removeObserver(this); delete this; - return; } -#endif - uuid_vec_t ids; - for(S32 i = 0; i < count; ++i) + for (uuid_vec_t::iterator current_folder = completed_folder.begin(); current_folder != completed_folder.end(); ++current_folder) { - ids.push_back(item_array.get(i)->getUUID()); + // Get the information on the fetched folder items and subfolders and fetch those + LLInventoryModel::cat_array_t* cat_array; + LLInventoryModel::item_array_t* item_array; + gInventory.getDirectDescendentsOf(*current_folder, cat_array, item_array); + + S32 item_count = item_array->count(); + S32 cat_count = cat_array->count(); + + // Move to next if current folder empty + if ((item_count == 0) && (cat_count == 0)) + { + continue; } - LLRightClickInventoryFetchObserver* outfit = new LLRightClickInventoryFetchObserver(ids, mComplete.front(), mCopyItems); + uuid_vec_t ids; + LLRightClickInventoryFetchObserver* outfit = NULL; + LLRightClickInventoryFetchDescendentsObserver* categories = NULL; - // clean up, and remove this as an observer since the call to the - // outfit could notify observers and throw us into an infinite - // loop. - dec_busy_count(); - gInventory.removeObserver(this); - delete this; + // Fetch the items + if (item_count) + { + for (S32 i = 0; i < item_count; ++i) + { + ids.push_back(item_array->get(i)->getUUID()); + } + outfit = new LLRightClickInventoryFetchObserver(ids); + } + // Fetch the subfolders + if (cat_count) + { + for (S32 i = 0; i < cat_count; ++i) + { + ids.push_back(cat_array->get(i)->getUUID()); + } + categories = new LLRightClickInventoryFetchDescendentsObserver(ids); + } - // increment busy count and either tell the inventory to check & - // call done, or add this object to the inventory for observation. - inc_busy_count(); - - // do the fetch + // Perform the item fetch + if (outfit) + { outfit->startFetch(); - outfit->done(); //Not interested in waiting and this will be right 99% of the time. + outfit->execute(); // Not interested in waiting and this will be right 99% of the time. + delete outfit; //Uncomment the following code for laggy Inventory UI. -/* if(outfit->isFinished()) + /* + if (outfit->isFinished()) { // everything is already here - call done. - outfit->done(); + outfit->execute(); + delete outfit; } else { - // it's all on it's way - add an observer, and the inventory + // it's all on its way - add an observer, and the inventory // will call done for us when everything is here. + inc_busy_count(); gInventory.addObserver(outfit); - }*/ + } + */ + } + // Perform the subfolders fetch : this is where we truly recurse down the folder hierarchy + if (categories) + { + categories->startFetch(); + if (categories->isFinished()) + { + // everything is already here - call done. + categories->execute(); + delete categories; + } + else + { + // it's all on its way - add an observer, and the inventory + // will call done for us when everything is here. + inc_busy_count(); + gInventory.addObserver(categories); + } + } + } } @@ -2305,15 +2634,15 @@ void LLRightClickInventoryFetchDescendentsObserver::done() class LLInventoryCopyAndWearObserver : public LLInventoryObserver { public: - LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count) : - mCatID(cat_id), mContentsCount(count), mFolderAdded(FALSE) {} + LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count, bool folder_added=false) : + mCatID(cat_id), mContentsCount(count), mFolderAdded(folder_added) {} virtual ~LLInventoryCopyAndWearObserver() {} virtual void changed(U32 mask); protected: LLUUID mCatID; int mContentsCount; - BOOL mFolderAdded; + bool mFolderAdded; }; @@ -2341,7 +2670,6 @@ void LLInventoryCopyAndWearObserver::changed(U32 mask) if (mFolderAdded) { LLViewerInventoryCategory* category = gInventory.getCategory(mCatID); - if (NULL == category) { llwarns << "gInventory.getCategory(" << mCatID @@ -2412,6 +2740,12 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) modifyOutfit(TRUE); return; } + else if ("cut" == action) + { + cutToClipboard(); + LLFolderView::removeCutItems(); + return; + } else if ("copy" == action) { copyToClipboard(); @@ -2451,8 +2785,19 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) if (!cat) return; const LLUUID outbox_id = getInventoryModel()->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false); - copy_folder_to_outbox(cat, outbox_id, cat->getUUID()); + copy_folder_to_outbox(cat, outbox_id, cat->getUUID(), LLToolDragAndDrop::getOperationId()); } +#if ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU + else if (isMarketplaceSendAction(action)) + { + llinfos << "Send to marketplace action!" << llendl; + + LLInventoryCategory * cat = gInventory.getCategory(mUUID); + if (!cat) return; + + send_to_marketplace(cat); + } +#endif // ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU } void LLFolderBridge::openItem() @@ -2603,7 +2948,7 @@ bool LLFolderBridge::removeItemResponse(const LLSD& notification, const LLSD& re { // move it to the trash LLPreview::hide(mUUID); - remove_category(getInventoryModel(), mUUID); + getInventoryModel()->removeCategory(mUUID); return TRUE; } return FALSE; @@ -2615,20 +2960,65 @@ void LLFolderBridge::pasteFromClipboard() if(model && isClipboardPasteable()) { const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); + const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false); + const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); + const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); + + LLDynamicArray objects; + LLClipboard::instance().pasteFromClipboard(objects); + + if (move_is_into_outbox) + { + LLFolderViewItem * outbox_itemp = mRoot->getItemByID(mUUID); + + if (outbox_itemp) + { + LLToolDragAndDrop::instance().setCargoCount(objects.size()); + + BOOL can_list = TRUE; + + for (LLDynamicArray::const_iterator iter = objects.begin(); + (iter != objects.end()) && (can_list == TRUE); + ++iter) + { + const LLUUID& item_id = (*iter); + LLInventoryItem *item = model->getItem(item_id); + + if (item) + { + MASK mask = 0x0; + BOOL drop = FALSE; + EDragAndDropType cargo_type = LLViewerAssetType::lookupDragAndDropType(item->getActualType()); + void * cargo_data = (void *) item; + std::string tooltip_msg; + + can_list = outbox_itemp->getListener()->dragOrDrop(mask, drop, cargo_type, cargo_data, tooltip_msg); + } + } + + LLToolDragAndDrop::instance().resetCargoCount(); + + if (can_list == FALSE) + { + // Notify user of failure somehow -- play error sound? modal dialog? + return; + } + } + } const LLUUID parent_id(mUUID); - LLDynamicArray objects; - LLInventoryClipboard::instance().retrieve(objects); for (LLDynamicArray::const_iterator iter = objects.begin(); iter != objects.end(); ++iter) { const LLUUID& item_id = (*iter); + LLInventoryItem *item = model->getItem(item_id); - if (item) + LLInventoryObject *obj = model->getObject(item_id); + if (obj) { if (move_is_into_current_outfit || move_is_into_outfit) { @@ -2637,10 +3027,21 @@ void LLFolderBridge::pasteFromClipboard() dropToOutfit(item, move_is_into_current_outfit); } } - else if(LLInventoryClipboard::instance().isCutMode()) + else if (LLClipboard::instance().isCutMode()) + { + // Do a move to "paste" a "cut" + // move_inventory_item() is not enough, as we have to update inventory locally too + if (LLAssetType::AT_CATEGORY == obj->getType()) + { + LLViewerInventoryCategory* vicat = (LLViewerInventoryCategory *) model->getCategory(item_id); + llassert(vicat); + if (vicat) + { + changeCategoryParent(model, vicat, parent_id, FALSE); + } + } + else { - // move_inventory_item() is not enough, - //we have to update inventory locally too LLViewerInventoryItem* viitem = dynamic_cast(item); llassert(viitem); if (viitem) @@ -2648,6 +3049,19 @@ void LLFolderBridge::pasteFromClipboard() changeItemParent(model, viitem, parent_id, FALSE); } } + } + else + { + // Do a "copy" to "paste" a regular copy clipboard + if (LLAssetType::AT_CATEGORY == obj->getType()) + { + LLViewerInventoryCategory* vicat = (LLViewerInventoryCategory *) model->getCategory(item_id); + llassert(vicat); + if (vicat) + { + copy_inventory_category(model, vicat, parent_id); + } + } else { copy_inventory_item( @@ -2661,6 +3075,9 @@ void LLFolderBridge::pasteFromClipboard() } } } + // Change mode to paste for next paste + LLClipboard::instance().setCutMode(false); + } } void LLFolderBridge::pasteLinkFromClipboard() @@ -2669,13 +3086,22 @@ void LLFolderBridge::pasteLinkFromClipboard() if(model) { const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); + const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false); + const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); + const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); + + if (move_is_into_outbox) + { + // Notify user of failure somehow -- play error sound? modal dialog? + return; + } const LLUUID parent_id(mUUID); LLDynamicArray objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); for (LLDynamicArray::const_iterator iter = objects.begin(); iter != objects.end(); ++iter) @@ -2713,109 +3139,18 @@ void LLFolderBridge::pasteLinkFromClipboard() LLPointer(NULL)); } } + // Change mode to paste for next paste + LLClipboard::instance().setCutMode(false); } } void LLFolderBridge::staticFolderOptionsMenu() { LLFolderBridge* selfp = sSelf.get(); - if (selfp) + + if (selfp && selfp->mRoot) { - selfp->folderOptionsMenu(); - } -} - -void LLFolderBridge::folderOptionsMenu() -{ - LLInventoryModel* model = getInventoryModel(); - if(!model) return; - - const LLInventoryCategory* category = model->getCategory(mUUID); - if(!category) return; - - const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); - if (trash_id == mUUID) return; - if (isItemInTrash()) return; - if (!isAgentInventory()) return; - if (isOutboxFolder()) return; - - LLFolderType::EType type = category->getPreferredType(); - const bool is_system_folder = LLFolderType::lookupIsProtectedType(type); - // BAP change once we're no longer treating regular categories as ensembles. - const bool is_ensemble = (type == LLFolderType::FT_NONE || - LLFolderType::lookupIsEnsembleType(type)); - - // Only enable calling-card related options for non-system folders. - if (!is_system_folder) - { - LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); - if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard)) - { - mItems.push_back(std::string("Calling Card Separator")); - mItems.push_back(std::string("Conference Chat Folder")); - mItems.push_back(std::string("IM All Contacts In Folder")); - } - } - - if (!isItemRemovable()) - { - mDisabledItems.push_back(std::string("Delete")); - } - -#ifndef LL_RELEASE_FOR_DOWNLOAD - if (LLFolderType::lookupIsProtectedType(type)) - { - mItems.push_back(std::string("Delete System Folder")); - } -#endif - - // wearables related functionality for folders. - //is_wearable - LLFindWearables is_wearable; - LLIsType is_object( LLAssetType::AT_OBJECT ); - LLIsType is_gesture( LLAssetType::AT_GESTURE ); - - if (mWearables || - checkFolderForContentsOfType(model, is_wearable) || - checkFolderForContentsOfType(model, is_object) || - checkFolderForContentsOfType(model, is_gesture) ) - { - mItems.push_back(std::string("Folder Wearables Separator")); - - // Only enable add/replace outfit for non-system folders. - if (!is_system_folder) - { - // Adding an outfit onto another (versus replacing) doesn't make sense. - if (type != LLFolderType::FT_OUTFIT) - { - mItems.push_back(std::string("Add To Outfit")); - } - - mItems.push_back(std::string("Replace Outfit")); - } - if (is_ensemble) - { - mItems.push_back(std::string("Wear As Ensemble")); - } - mItems.push_back(std::string("Remove From Outfit")); - if (!LLAppearanceMgr::getCanRemoveFromCOF(mUUID)) - { - mDisabledItems.push_back(std::string("Remove From Outfit")); - } - if (!LLAppearanceMgr::instance().getCanReplaceCOF(mUUID)) - { - mDisabledItems.push_back(std::string("Replace Outfit")); - } - mItems.push_back(std::string("Outfit Separator")); - } - LLMenuGL* menup = dynamic_cast(mMenu.get()); - if (menup) - { - hide_context_entries(*menup, mItems, mDisabledItems, TRUE); - - // Reposition the menu, in case we're adding items to an existing menu. - menup->needsArrange(); - menup->arrangeAndClear(); + selfp->mRoot->updateMenu(); } } @@ -2831,17 +3166,11 @@ BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInv return ((item_array.count() > 0) ? TRUE : FALSE ); } -// Flags unused -void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +void LLFolderBridge::buildContextMenuBaseOptions(U32 flags) { - mItems.clear(); - mDisabledItems.clear(); - - lldebugs << "LLFolderBridge::buildContextMenu()" << llendl; - -// menuentry_vec_t disabled_items; LLInventoryModel* model = getInventoryModel(); - if(!model) return; + llassert(model != NULL); + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); const LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); @@ -2858,10 +3187,6 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) mDisabledItems.push_back(std::string("New Body Parts")); } - // clear out old menu and folder pointers - mMenu.markDead(); - sSelf.markDead(); - if(trash_id == mUUID) { // This is the trash. @@ -2875,20 +3200,23 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) } else if(isOutboxFolder()) { - mItems.push_back(std::string("Delete")); + addOutboxContextMenuOptions(flags, mItems, mDisabledItems); } else if(isAgentInventory()) // do not allow creating in library { - LLViewerInventoryCategory *cat = getCategory(); + LLViewerInventoryCategory *cat = getCategory(); // BAP removed protected check to re-enable standard ops in untyped folders. // Not sure what the right thing is to do here. if (!isCOFFolder() && cat && (cat->getPreferredType() != LLFolderType::FT_OUTFIT)) { - if (!isInboxFolder() && !isOutboxFolder()) // don't allow creation in inbox + if (!isInboxFolder() && !isOutboxFolder()) // don't allow creation in inbox or outbox { // Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694. if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat)) + { mItems.push_back(std::string("New Folder")); + } + mItems.push_back(std::string("New Script")); mItems.push_back(std::string("New Note")); mItems.push_back(std::string("New Gesture")); @@ -2959,32 +3287,139 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) mDisabledItems.push_back(std::string("Share")); } } +} + +void LLFolderBridge::buildContextMenuFolderOptions(U32 flags) +{ + // Build folder specific options back up + LLInventoryModel* model = getInventoryModel(); + if(!model) return; + + const LLInventoryCategory* category = model->getCategory(mUUID); + if(!category) return; + + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + if (trash_id == mUUID) return; + if (isItemInTrash()) return; + if (!isAgentInventory()) return; + if (isOutboxFolder()) return; + + LLFolderType::EType type = category->getPreferredType(); + const bool is_system_folder = LLFolderType::lookupIsProtectedType(type); + // BAP change once we're no longer treating regular categories as ensembles. + const bool is_ensemble = (type == LLFolderType::FT_NONE || + LLFolderType::lookupIsEnsembleType(type)); + + // Only enable calling-card related options for non-system folders. + if (!is_system_folder) + { + LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); + if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard)) + { + mItems.push_back(std::string("Calling Card Separator")); + mItems.push_back(std::string("Conference Chat Folder")); + mItems.push_back(std::string("IM All Contacts In Folder")); + } + } + + if (!isItemRemovable()) + { + mDisabledItems.push_back(std::string("Delete")); + } + +#ifndef LL_RELEASE_FOR_DOWNLOAD + if (LLFolderType::lookupIsProtectedType(type)) + { + mItems.push_back(std::string("Delete System Folder")); + } +#endif + + // wearables related functionality for folders. + //is_wearable + LLFindWearables is_wearable; + LLIsType is_object( LLAssetType::AT_OBJECT ); + LLIsType is_gesture( LLAssetType::AT_GESTURE ); + + if (mWearables || + checkFolderForContentsOfType(model, is_wearable) || + checkFolderForContentsOfType(model, is_object) || + checkFolderForContentsOfType(model, is_gesture) ) + { + mItems.push_back(std::string("Folder Wearables Separator")); + + // Only enable add/replace outfit for non-system folders. + if (!is_system_folder) + { + // Adding an outfit onto another (versus replacing) doesn't make sense. + if (type != LLFolderType::FT_OUTFIT) + { + mItems.push_back(std::string("Add To Outfit")); + } + + mItems.push_back(std::string("Replace Outfit")); + } + if (is_ensemble) + { + mItems.push_back(std::string("Wear As Ensemble")); + } + mItems.push_back(std::string("Remove From Outfit")); + if (!LLAppearanceMgr::getCanRemoveFromCOF(mUUID)) + { + mDisabledItems.push_back(std::string("Remove From Outfit")); + } + if (!LLAppearanceMgr::instance().getCanReplaceCOF(mUUID)) + { + mDisabledItems.push_back(std::string("Replace Outfit")); + } + mItems.push_back(std::string("Outfit Separator")); + } +} + +// Flags unused +void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + sSelf.markDead(); + + mItems.clear(); + mDisabledItems.clear(); + + lldebugs << "LLFolderBridge::buildContextMenu()" << llendl; + + LLInventoryModel* model = getInventoryModel(); + if(!model) return; + + buildContextMenuBaseOptions(flags); + + // Add menu items that are dependent on the contents of the folder. + LLViewerInventoryCategory* category = (LLViewerInventoryCategory *) model->getCategory(mUUID); + if (category) + { + uuid_vec_t folders; + folders.push_back(category->getUUID()); + + sSelf = getHandle(); + LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders); + fetch->startFetch(); + if (fetch->isFinished()) + { + // Do not call execute() or done() here as if the folder is here, there's likely no point drilling down + // This saves lots of time as buildContextMenu() is called a lot + delete fetch; + buildContextMenuFolderOptions(flags); + } + else + { + // it's all on its way - add an observer, and the inventory will call done for us when everything is here. + inc_busy_count(); + gInventory.addObserver(fetch); + } + } hide_context_entries(menu, mItems, mDisabledItems); - // Add menu items that are dependent on the contents of the folder. - uuid_vec_t folders; - LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); - if (category) - { - folders.push_back(category->getUUID()); - } - - mMenu = menu.getHandle(); - sSelf = getHandle(); - LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE); - fetch->startFetch(); - inc_busy_count(); - if(fetch->isFinished()) - { - // everything is already here - call done. - fetch->done(); - } - else - { - // it's all on its way - add an observer, and the inventory will call done for us when everything is here. - gInventory.addObserver(fetch); - } + // Reposition the menu, in case we're adding items to an existing menu. + menu.needsArrange(); + menu.arrangeAndClear(); } BOOL LLFolderBridge::hasChildren() const @@ -3081,7 +3516,7 @@ void LLFolderBridge::createNewCategory(void* user_data) { LLFolderBridge* bridge = (LLFolderBridge*)user_data; if(!bridge) return; - LLInventoryPanel* panel = dynamic_cast(bridge->mInventoryPanel.get()); + LLInventoryPanel* panel = bridge->mInventoryPanel.get(); if (!panel) return; LLInventoryModel* model = panel->getModel(); if(!model) return; @@ -3188,13 +3623,13 @@ bool move_task_inventory_callback(const LLSD& notification, const LLSD& response if(option == 0 && object) { - if (cat_and_wear && cat_and_wear->mWear) + if (cat_and_wear && cat_and_wear->mWear) // && !cat_and_wear->mFolderResponded) { LLInventoryObject::object_list_t inventory_objects; object->getInventoryContents(inventory_objects); int contents_count = inventory_objects.size()-1; //subtract one for containing folder - - LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count); + LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count, cat_and_wear->mFolderResponded); + gInventory.addObserver(inventoryObserver); } @@ -3261,7 +3696,7 @@ void LLFolderBridge::dropToFavorites(LLInventoryItem* inv_item) // use callback to rearrange favorite landmarks after adding // to have new one placed before target (on which it was dropped). See EXT-4312. LLPointer cb = new AddFavoriteLandmarkCallback(); - LLInventoryPanel* panel = dynamic_cast(mInventoryPanel.get()); + LLInventoryPanel* panel = mInventoryPanel.get(); LLFolderViewItem* drag_over_item = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; if (drag_over_item && drag_over_item->getListener()) { @@ -3307,10 +3742,16 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, { LLInventoryModel* model = getInventoryModel(); - if(!model || !inv_item) return FALSE; - if(!isAgentInventory()) return FALSE; // cannot drag into library + if (!model || !inv_item) return FALSE; + if (!isAgentInventory()) return FALSE; // cannot drag into library if (!isAgentAvatarValid()) return FALSE; + LLInventoryPanel* destination_panel = mInventoryPanel.get(); + if (!destination_panel) return false; + + LLInventoryFilter* filter = destination_panel->getFilter(); + if (!filter) return false; + const LLUUID ¤t_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false); const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false); const LLUUID &landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK, false); @@ -3320,7 +3761,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, const BOOL move_is_into_favorites = (mUUID == favorites_id); const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); const BOOL move_is_into_landmarks = (mUUID == landmarks_id) || model->isObjectDescendentOf(mUUID, landmarks_id); - const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); //(mUUID == outbox_id); + const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); const BOOL move_is_from_outbox = model->isObjectDescendentOf(inv_item->getUUID(), outbox_id); LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); @@ -3376,10 +3817,14 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, accept = TRUE; if (!is_movable) + { accept = FALSE; - if ((mUUID == inv_item->getParentUUID()) && !move_is_into_favorites) + } + else if ((mUUID == inv_item->getParentUUID()) && !move_is_into_favorites) + { accept = FALSE; - if (move_is_into_current_outfit || move_is_into_outfit) + } + else if (move_is_into_current_outfit || move_is_into_outfit) { accept = can_move_to_outfit(inv_item, move_is_into_current_outfit); } @@ -3390,9 +3835,47 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, else if (move_is_into_outbox) { accept = can_move_to_outbox(inv_item, tooltip_msg); + + if (accept) + { + const LLViewerInventoryCategory * master_folder = model->getFirstDescendantOf(outbox_id, mUUID); + + int existing_item_count = LLToolDragAndDrop::instance().getCargoCount(); + + if (master_folder != NULL) + { + LLInventoryModel::cat_array_t existing_categories; + LLInventoryModel::item_array_t existing_items; + + gInventory.collectDescendents(master_folder->getUUID(), existing_categories, existing_items, FALSE); + + existing_item_count += existing_items.count(); + } + + if (existing_item_count > gSavedSettings.getU32("InventoryOutboxMaxItemCount")) + { + tooltip_msg = LLTrans::getString("TooltipOutboxTooManyObjects"); + accept = FALSE; + } + } } - if(accept && drop) + LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); + + // Check whether the item being dragged from active inventory panel + // passes the filter of the destination panel. + if (accept && active_panel) + { + LLFolderView* active_folder_view = active_panel->getRootFolder(); + if (!active_folder_view) return false; + + LLFolderViewItem* fv_item = active_folder_view->getItemByID(inv_item->getUUID()); + if (!fv_item) return false; + + accept = filter->check(fv_item); + } + + if (accept && drop) { if (inv_item->getType() == LLAssetType::AT_GESTURE && LLGestureMgr::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash) @@ -3401,15 +3884,10 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, } // If an item is being dragged between windows, unselect everything in the active window // so that we don't follow the selection to its new location (which is very annoying). - LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); - if (active_panel) - { - LLInventoryPanel* panel = dynamic_cast(mInventoryPanel.get()); - if (active_panel && (panel != active_panel)) + if (active_panel && (destination_panel != active_panel)) { active_panel->unSelectAll(); } - } //-------------------------------------------------------------------------------- // Destination folder logic @@ -3419,8 +3897,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // (only reorder the item in Favorites folder) if ((mUUID == inv_item->getParentUUID()) && move_is_into_favorites) { - LLInventoryPanel* panel = dynamic_cast(mInventoryPanel.get()); - LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; + LLFolderViewItem* itemp = destination_panel->getRootFolder()->getDraggingOverItem(); if (itemp) { LLUUID srcItemId = inv_item->getUUID(); @@ -3441,9 +3918,16 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, { dropToOutfit(inv_item, move_is_into_current_outfit); } - else if (move_is_into_outbox && !move_is_from_outbox) + else if (move_is_into_outbox) { - copy_item_to_outbox(inv_item, outbox_id, LLUUID::null); + if (move_is_from_outbox) + { + move_item_within_outbox(inv_item, mUUID, LLToolDragAndDrop::getOperationId()); + } + else + { + copy_item_to_outbox(inv_item, mUUID, LLUUID::null, LLToolDragAndDrop::getOperationId()); + } } // NORMAL or TRASH folder // (move the item, restamp if into trash) @@ -3464,7 +3948,6 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // //-------------------------------------------------------------------------------- - } } else if (LLToolDragAndDrop::SOURCE_WORLD == source) @@ -3473,7 +3956,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // anonymous objects, it would be possible to bypass // permissions. object = gObjectList.findObject(inv_item->getParentUUID()); - if(!object) + if (!object) { llinfos << "Object not found for drop." << llendl; return FALSE; @@ -3483,10 +3966,9 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // move/copy this item. LLPermissions perm(inv_item->getPermissions()); BOOL is_move = FALSE; - if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) + if ((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID()))) // || gAgent.isGodlike()) - { accept = TRUE; } @@ -3502,7 +3984,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // Don't allow placing an original item into Current Outfit or an outfit folder // because they must contain only links to wearable items. // *TODO: Probably we should create a link to an item if it was dragged to outfit or COF. - if(move_is_into_current_outfit || move_is_into_outfit) + if (move_is_into_current_outfit || move_is_into_outfit) { accept = FALSE; } @@ -3513,8 +3995,20 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, { accept = FALSE; } + else if (move_is_into_outbox) + { + tooltip_msg = LLTrans::getString("TooltipOutboxNotInInventory"); + accept = FALSE; + } + + // Check whether the item being dragged from in world + // passes the filter of the destination panel. + if (accept) + { + accept = filter->check(inv_item); + } - if(drop && accept) + if (accept && drop) { LLMoveInv* move_inv = new LLMoveInv; move_inv->mObjectID = inv_item->getParentUUID(); @@ -3536,15 +4030,29 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, LLNotifications::instance().forceResponse(params, 0); } } - } else if(LLToolDragAndDrop::SOURCE_NOTECARD == source) { - // Don't allow placing an original item from a notecard to Current Outfit or an outfit folder - // because they must contain only links to wearable items. - accept = !(move_is_into_current_outfit || move_is_into_outfit); + if (move_is_into_outbox) + { + tooltip_msg = LLTrans::getString("TooltipOutboxNotInInventory"); + accept = FALSE; + } + else + { + // Don't allow placing an original item from a notecard to Current Outfit or an outfit folder + // because they must contain only links to wearable items. + accept = !(move_is_into_current_outfit || move_is_into_outfit); + } + + // Check whether the item being dragged from notecard + // passes the filter of the destination panel. + if (accept) + { + accept = filter->check(inv_item); + } - if(accept && drop) + if (accept && drop) { copy_inventory_from_notecard(mUUID, // Drop to the chosen destination folder LLToolDragAndDrop::getInstance()->getObjectID(), @@ -3559,7 +4067,12 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, { accept = TRUE; - if (move_is_into_current_outfit || move_is_into_outfit) + if (move_is_into_outbox) + { + tooltip_msg = LLTrans::getString("TooltipOutboxNotInInventory"); + accept = FALSE; + } + else if (move_is_into_current_outfit || move_is_into_outfit) { accept = can_move_to_outfit(inv_item, move_is_into_current_outfit); } @@ -3570,6 +4083,21 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, accept = can_move_to_landmarks(inv_item); } + LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE); + + // Check whether the item being dragged from the library + // passes the filter of the destination panel. + if (accept && active_panel) + { + LLFolderView* active_folder_view = active_panel->getRootFolder(); + if (!active_folder_view) return false; + + LLFolderViewItem* fv_item = active_folder_view->getItemByID(inv_item->getUUID()); + if (!fv_item) return false; + + accept = filter->check(fv_item); + } + if (accept && drop) { // FAVORITES folder @@ -3604,6 +4132,69 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, return accept; } +// static +bool check_category(LLInventoryModel* model, + const LLUUID& cat_id, + LLFolderView* active_folder_view, + LLInventoryFilter* filter) +{ + if (!model || !active_folder_view || !filter) + return false; + + if (!filter->checkFolder(cat_id)) + { + return false; + } + + LLInventoryModel::cat_array_t descendent_categories; + LLInventoryModel::item_array_t descendent_items; + model->collectDescendents(cat_id, descendent_categories, descendent_items, TRUE); + + S32 num_descendent_categories = descendent_categories.count(); + S32 num_descendent_items = descendent_items.count(); + + if (num_descendent_categories + num_descendent_items == 0) + { + // Empty folder should be checked as any other folder view item. + // If we are filtering by date the folder should not pass because + // it doesn't have its own creation date. See LLInvFVBridge::getCreationDate(). + return check_item(cat_id, active_folder_view, filter); + } + + for (S32 i = 0; i < num_descendent_categories; ++i) + { + LLInventoryCategory* category = descendent_categories[i]; + if(!check_category(model, category->getUUID(), active_folder_view, filter)) + { + return false; + } + } + + for (S32 i = 0; i < num_descendent_items; ++i) + { + LLViewerInventoryItem* item = descendent_items[i]; + if(!check_item(item->getUUID(), active_folder_view, filter)) + { + return false; + } + } + + return true; +} + +// static +bool check_item(const LLUUID& item_id, + LLFolderView* active_folder_view, + LLInventoryFilter* filter) +{ + if (!active_folder_view || !filter) return false; + + LLFolderViewItem* fv_item = active_folder_view->getItemByID(item_id); + if (!fv_item) return false; + + return filter->check(fv_item); +} + // +=================================================+ // | LLTextureBridge | // +=================================================+ @@ -3650,7 +4241,7 @@ void LLTextureBridge::buildContextMenu(LLMenuGL& menu, U32 flags) } else if(isOutboxFolder()) { - items.push_back(std::string("Delete")); + addOutboxContextMenuOptions(flags, items, disabled_items); } else { @@ -3724,29 +4315,29 @@ void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags) menuentry_vec_t items; menuentry_vec_t disabled_items; - if(isItemInTrash()) + if (isOutboxFolder()) { - addTrashContextMenuOptions(items, disabled_items); - } - else if(isOutboxFolder()) - { - items.push_back(std::string("Delete")); + addOutboxContextMenuOptions(flags, items, disabled_items); } else { - items.push_back(std::string("Share")); - if (!canShare()) + if (isItemInTrash()) { - disabled_items.push_back(std::string("Share")); + addTrashContextMenuOptions(items, disabled_items); + } + else + { + items.push_back(std::string("Share")); + if (!canShare()) + { + disabled_items.push_back(std::string("Share")); + } + items.push_back(std::string("Sound Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); } - items.push_back(std::string("Sound Open")); - items.push_back(std::string("Properties")); - getClipboardEntries(true, items, disabled_items, flags); - } - - if (!isOutboxFolder()) - { items.push_back(std::string("Sound Separator")); items.push_back(std::string("Sound Play")); } @@ -3782,29 +4373,29 @@ void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags) menuentry_vec_t disabled_items; lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl; - if(isItemInTrash()) + if(isOutboxFolder()) { - addTrashContextMenuOptions(items, disabled_items); - } - else if(isOutboxFolder()) - { - items.push_back(std::string("Delete")); + addOutboxContextMenuOptions(flags, items, disabled_items); } else { - items.push_back(std::string("Share")); - if (!canShare()) + if(isItemInTrash()) { - disabled_items.push_back(std::string("Share")); + addTrashContextMenuOptions(items, disabled_items); + } + else + { + items.push_back(std::string("Share")); + if (!canShare()) + { + disabled_items.push_back(std::string("Share")); + } + items.push_back(std::string("Landmark Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); } - items.push_back(std::string("Landmark Open")); - items.push_back(std::string("Properties")); - getClipboardEntries(true, items, disabled_items, flags); - } - - if (!isOutboxFolder()) - { items.push_back(std::string("Landmark Separator")); items.push_back(std::string("About Landmark")); } @@ -3926,7 +4517,7 @@ LLCallingCardBridge::~LLCallingCardBridge() void LLCallingCardBridge::refreshFolderViewItem() { - LLInventoryPanel* panel = dynamic_cast(mInventoryPanel.get()); + LLInventoryPanel* panel = mInventoryPanel.get(); LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL; if (itemp) { @@ -4337,36 +4928,35 @@ void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags) menuentry_vec_t disabled_items; lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl; - if(isItemInTrash()) - { - addTrashContextMenuOptions(items, disabled_items); - } - else if(isOutboxFolder()) + if(isOutboxFolder()) { items.push_back(std::string("Delete")); } else { - items.push_back(std::string("Share")); - if (!canShare()) + if(isItemInTrash()) { - disabled_items.push_back(std::string("Share")); + addTrashContextMenuOptions(items, disabled_items); + } + else + { + items.push_back(std::string("Share")); + if (!canShare()) + { + disabled_items.push_back(std::string("Share")); + } + items.push_back(std::string("Animation Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); } - items.push_back(std::string("Animation Open")); - items.push_back(std::string("Properties")); - getClipboardEntries(true, items, disabled_items, flags); - } - - if (!isOutboxFolder()) - { items.push_back(std::string("Animation Separator")); items.push_back(std::string("Animation Play")); items.push_back(std::string("Animation Audition")); } hide_context_entries(menu, items, disabled_items); - } // virtual @@ -4376,14 +4966,14 @@ void LLAnimationBridge::performAction(LLInventoryModel* model, std::string actio { if (getItem()) { - LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE; - if ("playworld" == action) activate = LLPreviewAnim::PLAY; - if ("playlocal" == action) activate = LLPreviewAnim::AUDITION; + LLSD::String activate = "NONE"; + if ("playworld" == action) activate = "Inworld"; + if ("playlocal" == action) activate = "Locally"; LLPreviewAnim* preview = LLFloaterReg::showTypedInstance("preview_anim", LLSD(mUUID)); if (preview) { - preview->activate(activate); + preview->play(activate); } } } @@ -5351,7 +5941,7 @@ void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags) } else if(isOutboxFolder()) { - items.push_back(std::string("Delete")); + addOutboxContextMenuOptions(flags, items, disabled_items); } else { @@ -5360,7 +5950,6 @@ void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags) getClipboardEntries(true, items, disabled_items, flags); } - hide_context_entries(menu, items, disabled_items); } diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index 2d625befb4..dc9e88d54d 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -35,6 +35,7 @@ #include "llviewercontrol.h" #include "llwearable.h" +class LLInventoryFilter; class LLInventoryPanel; class LLInventoryModel; class LLMenuGL; @@ -69,9 +70,9 @@ public: U32 flags = 0x00); virtual ~LLInvFVBridge() {} - BOOL canShare() const; - BOOL canListOnMarketplace() const; - BOOL canListOnMarketplaceNow() const; + bool canShare() const; + bool canListOnMarketplace() const; + bool canListOnMarketplaceNow() const; //-------------------------------------------------------------------- // LLInvFVBridge functionality @@ -105,8 +106,8 @@ public: virtual void removeBatch(LLDynamicArray& batch); virtual void move(LLFolderViewEventListener* new_parent_bridge) {} virtual BOOL isItemCopyable() const { return FALSE; } - virtual BOOL copyToClipboard() const { return FALSE; } - virtual void cutToClipboard(); + virtual BOOL copyToClipboard() const; + virtual BOOL cutToClipboard() const; virtual BOOL isClipboardPasteable() const; virtual BOOL isClipboardPasteableAsLink() const; virtual void pasteFromClipboard() {} @@ -131,6 +132,9 @@ protected: virtual void addDeleteContextMenuOptions(menuentry_vec_t &items, menuentry_vec_t &disabled_items); virtual void addOpenRightClickMenuOption(menuentry_vec_t &items); + virtual void addOutboxContextMenuOptions(U32 flags, + menuentry_vec_t &items, + menuentry_vec_t &disabled_items); protected: LLInvFVBridge(LLInventoryPanel* inventory, LLFolderView* root, const LLUUID& uuid); @@ -144,6 +148,7 @@ protected: BOOL isCOFFolder() const; // true if COF or descendent of BOOL isInboxFolder() const; // true if COF or descendent of marketplace inbox BOOL isOutboxFolder() const; // true if COF or descendent of marketplace outbox + BOOL isOutboxFolderDirectParent() const; const LLUUID getOutboxFolder() const; virtual BOOL isItemPermissive() const; @@ -157,7 +162,7 @@ protected: BOOL restamp); void removeBatchNoCheck(LLDynamicArray& batch); protected: - LLHandle mInventoryPanel; + LLHandle mInventoryPanel; LLFolderView* mRoot; const LLUUID mUUID; // item id LLInventoryType::EType mInvType; @@ -207,7 +212,6 @@ public: virtual BOOL renameItem(const std::string& new_name); virtual BOOL removeItem(); virtual BOOL isItemCopyable() const; - virtual BOOL copyToClipboard() const; virtual BOOL hasChildren() const { return FALSE; } virtual BOOL isUpToDate() const { return TRUE; } @@ -270,7 +274,6 @@ public: virtual BOOL isItemCopyable() const; virtual BOOL isClipboardPasteable() const; virtual BOOL isClipboardPasteableAsLink() const; - virtual BOOL copyToClipboard() const; static void createWearable(LLFolderBridge* bridge, LLWearableType::EType type); @@ -278,6 +281,9 @@ public: LLHandle getHandle() { mHandle.bind(this); return mHandle; } protected: + void buildContextMenuBaseOptions(U32 flags); + void buildContextMenuFolderOptions(U32 flags); + //-------------------------------------------------------------------- // Menu callbacks //-------------------------------------------------------------------- @@ -306,8 +312,6 @@ protected: void dropToFavorites(LLInventoryItem* inv_item); void dropToOutfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit); - void dropToOutbox(LLInventoryItem* inv_item); - void dropFolderToOutbox(LLInventoryCategory* inv_cat); //-------------------------------------------------------------------- // Messy hacks for handling folder options @@ -315,12 +319,10 @@ protected: public: static LLHandle sSelf; static void staticFolderOptionsMenu(); - void folderOptionsMenu(); private: BOOL mCallingCards; BOOL mWearables; - LLHandle mMenu; menuentry_vec_t mItems; menuentry_vec_t mDisabledItems; LLRootHandle mHandle; @@ -642,7 +644,8 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, const LLUUID& category_id, BOOL drop, void (*callback)(S32, void*) = NULL, - void* user_data = NULL); + void* user_data = NULL, + LLInventoryFilter* filter = NULL); // Utility function to hide all entries except those in the list // Can be called multiple times on the same menu (e.g. if multiple items @@ -650,7 +653,6 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, // are set as enabled. void hide_context_entries(LLMenuGL& menu, const menuentry_vec_t &entries_to_show, - const menuentry_vec_t &disabled_entries, - BOOL append = FALSE); + const menuentry_vec_t &disabled_entries); #endif // LL_LLINVENTORYBRIDGE_H diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index 516b47e616..4d0af94f9f 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -36,10 +36,14 @@ #include "llviewercontrol.h" #include "llfolderview.h" #include "llinventorybridge.h" +#include "llviewerfoldertype.h" // linden library includes +#include "llclipboard.h" #include "lltrans.h" +LLFastTimer::DeclareTimer FT_FILTER_CLIPBOARD("Filter Clipboard"); + LLInventoryFilter::FilterOps::FilterOps() : mFilterObjectTypes(0xffffffffffffffffULL), mFilterCategoryTypes(0xffffffffffffffffULL), @@ -87,11 +91,15 @@ LLInventoryFilter::~LLInventoryFilter() BOOL LLInventoryFilter::check(const LLFolderViewItem* item) { - // If it's a folder and we're showing all folders, return TRUE automatically. + // Clipboard cut items are *always* filtered so we need this value upfront + const LLFolderViewEventListener* listener = item->getListener(); + const BOOL passed_clipboard = (listener ? checkAgainstClipboard(listener->getUUID()) : TRUE); + + // If it's a folder and we're showing all folders, return automatically. const BOOL is_folder = (dynamic_cast(item) != NULL); if (is_folder && (mFilterOps.mShowFolderState == LLInventoryFilter::SHOW_ALL_FOLDERS)) { - return TRUE; + return passed_clipboard; } mSubStringMatchOffset = mFilterSubString.size() ? item->getSearchableLabel().find(mFilterSubString) : std::string::npos; @@ -102,22 +110,60 @@ BOOL LLInventoryFilter::check(const LLFolderViewItem* item) const BOOL passed = (passed_filtertype && passed_permissions && passed_filterlink && + passed_clipboard && (mFilterSubString.size() == 0 || mSubStringMatchOffset != std::string::npos)); return passed; } -bool LLInventoryFilter::checkFolder(const LLFolderViewFolder* folder) +bool LLInventoryFilter::check(const LLInventoryItem* item) { - // we're showing all folders, overriding filter - if (mFilterOps.mShowFolderState == LLInventoryFilter::SHOW_ALL_FOLDERS) + mSubStringMatchOffset = mFilterSubString.size() ? item->getName().find(mFilterSubString) : std::string::npos; + + const bool passed_filtertype = checkAgainstFilterType(item); + const bool passed_permissions = checkAgainstPermissions(item); + const BOOL passed_clipboard = checkAgainstClipboard(item->getUUID()); + const bool passed = (passed_filtertype && + passed_permissions && + passed_clipboard && + (mFilterSubString.size() == 0 || mSubStringMatchOffset != std::string::npos)); + + return passed; +} + +bool LLInventoryFilter::checkFolder(const LLFolderViewFolder* folder) const +{ + if (!folder) { - return true; + llwarns << "The filter can not be checked on an invalid folder." << llendl; + llassert(false); // crash in development builds + return false; } const LLFolderViewEventListener* listener = folder->getListener(); + if (!listener) + { + llwarns << "Folder view event listener not found." << llendl; + llassert(false); // crash in development builds + return false; + } + const LLUUID folder_id = listener->getUUID(); + return checkFolder(folder_id); +} + +bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const +{ + // Always check against the clipboard + const BOOL passed_clipboard = checkAgainstClipboard(folder_id); + + // we're showing all folders, overriding filter + if (mFilterOps.mShowFolderState == LLInventoryFilter::SHOW_ALL_FOLDERS) + { + return passed_clipboard; + } + if (mFilterOps.mFilterTypes & FILTERTYPE_CATEGORY) { // Can only filter categories for items in your inventory @@ -130,7 +176,7 @@ bool LLInventoryFilter::checkFolder(const LLFolderViewFolder* folder) return false; } - return true; + return passed_clipboard; } BOOL LLInventoryFilter::checkAgainstFilterType(const LLFolderViewItem* item) const @@ -206,9 +252,101 @@ BOOL LLInventoryFilter::checkAgainstFilterType(const LLFolderViewItem* item) con } } + //////////////////////////////////////////////////////////////////////////////// + // FILTERTYPE_EMPTYFOLDERS + // Pass if this item is a folder and is not a system folder that should be hidden + if (filterTypes & FILTERTYPE_EMPTYFOLDERS) + { + if (object_type == LLInventoryType::IT_CATEGORY) + { + bool is_hidden_if_empty = LLViewerFolderType::lookupIsHiddenIfEmpty(listener->getPreferredType()); + if (is_hidden_if_empty) + { + // Force the fetching of those folders so they are hidden iff they really are empty... + gInventory.fetchDescendentsOf(object_id); + return FALSE; + } + } + } + return TRUE; } +bool LLInventoryFilter::checkAgainstFilterType(const LLInventoryItem* item) const +{ + LLInventoryType::EType object_type = item->getInventoryType(); + const LLUUID object_id = item->getUUID(); + + const U32 filterTypes = mFilterOps.mFilterTypes; + + //////////////////////////////////////////////////////////////////////////////// + // FILTERTYPE_OBJECT + // Pass if this item's type is of the correct filter type + if (filterTypes & FILTERTYPE_OBJECT) + { + // If it has no type, pass it, unless it's a link. + if (object_type == LLInventoryType::IT_NONE) + { + if (item && item->getIsLinkType()) + { + return false; + } + } + else if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0)) + { + return false; + } + } + + //////////////////////////////////////////////////////////////////////////////// + // FILTERTYPE_UUID + // Pass if this item is the target UUID or if it links to the target UUID + if (filterTypes & FILTERTYPE_UUID) + { + if (!item) return false; + + if (item->getLinkedUUID() != mFilterOps.mFilterUUID) + return false; + } + + //////////////////////////////////////////////////////////////////////////////// + // FILTERTYPE_DATE + // Pass if this item is within the date range. + if (filterTypes & FILTERTYPE_DATE) + { + // We don't get the updated item creation date for the task inventory or + // a notecard embedded item. See LLTaskInvFVBridge::getCreationDate(). + return false; + } + + return true; +} + +// Items and folders that are on the clipboard or, recursively, in a folder which +// is on the clipboard must be filtered out if the clipboard is in the "cut" mode. +bool LLInventoryFilter::checkAgainstClipboard(const LLUUID& object_id) const +{ + if (LLClipboard::instance().isCutMode()) + { + LLFastTimer ft(FT_FILTER_CLIPBOARD); + LLUUID current_id = object_id; + LLInventoryObject *current_object = gInventory.getObject(object_id); + while (current_id.notNull() && current_object) + { + if (LLClipboard::instance().isOnClipboard(current_id)) + { + return false; + } + current_id = current_object->getParentUUID(); + if (current_id.notNull()) + { + current_object = gInventory.getObject(current_id); + } + } + } + return true; +} + BOOL LLInventoryFilter::checkAgainstPermissions(const LLFolderViewItem* item) const { const LLFolderViewEventListener* listener = item->getListener(); @@ -226,6 +364,17 @@ BOOL LLInventoryFilter::checkAgainstPermissions(const LLFolderViewItem* item) co return (perm & mFilterOps.mPermissions) == mFilterOps.mPermissions; } +bool LLInventoryFilter::checkAgainstPermissions(const LLInventoryItem* item) const +{ + if (!item) return false; + + LLPointer new_item = new LLViewerInventoryItem(item); + PermissionMask perm = new_item->getPermissionMask(); + new_item = NULL; + + return (perm & mFilterOps.mPermissions) == mFilterOps.mPermissions; +} + BOOL LLInventoryFilter::checkAgainstFilterLinks(const LLFolderViewItem* item) const { const LLFolderViewEventListener* listener = item->getListener(); @@ -253,6 +402,11 @@ std::string::size_type LLInventoryFilter::getStringMatchOffset() const return mSubStringMatchOffset; } +BOOL LLInventoryFilter::isDefault() const +{ + return !isNotDefault(); +} + // has user modified default filter params? BOOL LLInventoryFilter::isNotDefault() const { @@ -268,7 +422,7 @@ BOOL LLInventoryFilter::isNotDefault() const not_default |= (mFilterOps.mMinDate != mDefaultFilterOps.mMinDate); not_default |= (mFilterOps.mMaxDate != mDefaultFilterOps.mMaxDate); not_default |= (mFilterOps.mHoursAgo != mDefaultFilterOps.mHoursAgo); - + return not_default; } @@ -343,6 +497,11 @@ void LLInventoryFilter::setFilterWearableTypes(U64 types) mFilterOps.mFilterTypes |= FILTERTYPE_WEARABLE; } +void LLInventoryFilter::setFilterEmptySystemFolders() +{ + mFilterOps.mFilterTypes |= FILTERTYPE_EMPTYFOLDERS; +} + void LLInventoryFilter::setFilterUUID(const LLUUID& object_id) { if (mFilterOps.mFilterUUID == LLUUID::null) @@ -441,7 +600,15 @@ void LLInventoryFilter::setDateRange(time_t min_date, time_t max_date) mFilterOps.mMaxDate = llmax(mFilterOps.mMinDate, max_date); setModified(); } - mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + + if (areDateLimitsSet()) + { + mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + } + else + { + mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; + } } void LLInventoryFilter::setDateRangeLastLogoff(BOOL sl) @@ -453,10 +620,18 @@ void LLInventoryFilter::setDateRangeLastLogoff(BOOL sl) } if (!sl && isSinceLogoff()) { - setDateRange(0, time_max()); + setDateRange(time_min(), time_max()); setModified(); } - mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + + if (areDateLimitsSet()) + { + mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + } + else + { + mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; + } } BOOL LLInventoryFilter::isSinceLogoff() const @@ -501,7 +676,15 @@ void LLInventoryFilter::setHoursAgo(U32 hours) setModified(FILTER_RESTART); } } - mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + + if (areDateLimitsSet()) + { + mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + } + else + { + mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; + } } void LLInventoryFilter::setFilterLinks(U64 filter_links) @@ -781,7 +964,7 @@ const std::string& LLInventoryFilter::getFilterText() filtered_by_all_types = FALSE; } - if (!LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() + if (!LLInventoryModelBackgroundFetch::instance().folderFetchActive() && filtered_by_type && !filtered_by_all_types) { @@ -825,7 +1008,7 @@ void LLInventoryFilter::fromLLSD(LLSD& data) { if(data.has("filter_types")) { - setFilterObjectTypes((U32)data["filter_types"].asInteger()); + setFilterObjectTypes((U64)data["filter_types"].asInteger()); } if(data.has("min_date") && data.has("max_date")) @@ -951,3 +1134,10 @@ const std::string& LLInventoryFilter::getEmptyLookupMessage() const return mEmptyLookupMessage; } + +bool LLInventoryFilter::areDateLimitsSet() +{ + return mFilterOps.mMinDate != time_min() + || mFilterOps.mMaxDate != time_max() + || mFilterOps.mHoursAgo != 0; +} diff --git a/indra/newview/llinventoryfilter.h b/indra/newview/llinventoryfilter.h index f9460822f7..9e600c036f 100644 --- a/indra/newview/llinventoryfilter.h +++ b/indra/newview/llinventoryfilter.h @@ -32,6 +32,7 @@ class LLFolderViewItem; class LLFolderViewFolder; +class LLInventoryItem; class LLInventoryFilter { @@ -57,7 +58,8 @@ public: FILTERTYPE_CATEGORY = 0x1 << 1, // search by folder type FILTERTYPE_UUID = 0x1 << 2, // find the object with UUID and any links to it FILTERTYPE_DATE = 0x1 << 3, // search by date range - FILTERTYPE_WEARABLE = 0x1 << 4 // search by wearable type + FILTERTYPE_WEARABLE = 0x1 << 4, // search by wearable type + FILTERTYPE_EMPTYFOLDERS = 0x1 << 5 // pass if folder is not a system folder to be hidden if empty }; enum EFilterLink @@ -88,6 +90,7 @@ public: void setFilterCategoryTypes(U64 types); void setFilterUUID(const LLUUID &object_id); void setFilterWearableTypes(U64 types); + void setFilterEmptySystemFolders(); void updateFilterTypes(U64 types, U64& current_types); void setFilterSubString(const std::string& string); @@ -113,10 +116,15 @@ public: // + Execution And Results // +-------------------------------------------------------------------+ BOOL check(const LLFolderViewItem* item); - bool checkFolder(const LLFolderViewFolder* folder); + bool check(const LLInventoryItem* item); + bool checkFolder(const LLFolderViewFolder* folder) const; + bool checkFolder(const LLUUID& folder_id) const; BOOL checkAgainstFilterType(const LLFolderViewItem* item) const; + bool checkAgainstFilterType(const LLInventoryItem* item) const; BOOL checkAgainstPermissions(const LLFolderViewItem* item) const; + bool checkAgainstPermissions(const LLInventoryItem* item) const; BOOL checkAgainstFilterLinks(const LLFolderViewItem* item) const; + bool checkAgainstClipboard(const LLUUID& object_id) const; std::string::size_type getStringMatchOffset() const; @@ -155,6 +163,7 @@ public: // +-------------------------------------------------------------------+ // + Default // +-------------------------------------------------------------------+ + BOOL isDefault() const; BOOL isNotDefault() const; void markDefault(); void resetDefault(); @@ -173,6 +182,8 @@ public: void fromLLSD(LLSD& data); private: + bool areDateLimitsSet(); + struct FilterOps { FilterOps(); diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp index 5fb3f15cd5..ab5b082915 100644 --- a/indra/newview/llinventoryfunctions.cpp +++ b/indra/newview/llinventoryfunctions.cpp @@ -54,10 +54,10 @@ #include "lliconctrl.h" #include "llimview.h" #include "llinventorybridge.h" -#include "llinventoryclipboard.h" #include "llinventorymodel.h" #include "llinventorypanel.h" #include "lllineeditor.h" +#include "llmarketplacenotifications.h" #include "llmenugl.h" #include "llnotificationsutil.h" #include "llpanelmaininventory.h" @@ -82,6 +82,8 @@ #include "llvoavatarself.h" #include "llwearablelist.h" +#include + BOOL LLInventoryState::sWearNewClothing = FALSE; LLUUID LLInventoryState::sWearNewClothingTransactionID; @@ -106,91 +108,6 @@ void append_path(const LLUUID& id, std::string& path) path.append(temp); } -void change_item_parent(LLInventoryModel* model, - LLViewerInventoryItem* item, - const LLUUID& new_parent_id, - BOOL restamp) -{ - if (item->getParentUUID() != new_parent_id) - { - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); - update.push_back(new_folder); - gInventory.accountForUpdate(update); - - LLPointer new_item = new LLViewerInventoryItem(item); - new_item->setParent(new_parent_id); - new_item->updateParentOnServer(restamp); - model->updateItem(new_item); - model->notifyObservers(); - } -} - -void change_category_parent(LLInventoryModel* model, - LLViewerInventoryCategory* cat, - const LLUUID& new_parent_id, - BOOL restamp) -{ - if (!model || !cat) - { - return; - } - - // Can't move a folder into a child of itself. - if (model->isObjectDescendentOf(new_parent_id, cat->getUUID())) - { - return; - } - - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); - update.push_back(new_folder); - model->accountForUpdate(update); - - LLPointer new_cat = new LLViewerInventoryCategory(cat); - new_cat->setParent(new_parent_id); - new_cat->updateParentOnServer(restamp); - model->updateCategory(new_cat); - model->notifyObservers(); -} - -void remove_category(LLInventoryModel* model, const LLUUID& cat_id) -{ - if (!model || !get_is_category_removable(model, cat_id)) - { - return; - } - - // Look for any gestures and deactivate them - LLInventoryModel::cat_array_t descendent_categories; - LLInventoryModel::item_array_t descendent_items; - gInventory.collectDescendents(cat_id, descendent_categories, descendent_items, FALSE); - - for (LLInventoryModel::item_array_t::const_iterator iter = descendent_items.begin(); - iter != descendent_items.end(); - ++iter) - { - const LLViewerInventoryItem* item = (*iter); - const LLUUID& item_id = item->getUUID(); - if (item->getType() == LLAssetType::AT_GESTURE - && LLGestureMgr::instance().isGestureActive(item_id)) - { - LLGestureMgr::instance().deactivateGesture(item_id); - } - } - - LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); - if (cat) - { - const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); - change_category_parent(model, cat, trash_id, TRUE); - } -} - void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name) { LLViewerInventoryCategory* cat; @@ -211,6 +128,49 @@ void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::s model->notifyObservers(); } +void copy_inventory_category(LLInventoryModel* model, + LLViewerInventoryCategory* cat, + const LLUUID& parent_id, + const LLUUID& root_copy_id) +{ + // Create the initial folder + LLUUID new_cat_uuid = gInventory.createNewCategory(parent_id, LLFolderType::FT_NONE, cat->getName()); + model->notifyObservers(); + + // We need to exclude the initial root of the copy to avoid recursively copying the copy, etc... + LLUUID root_id = (root_copy_id.isNull() ? new_cat_uuid : root_copy_id); + + // Get the content of the folder + LLInventoryModel::cat_array_t* cat_array; + LLInventoryModel::item_array_t* item_array; + gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array); + + // Copy all the items + LLInventoryModel::item_array_t item_array_copy = *item_array; + for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) + { + LLInventoryItem* item = *iter; + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + new_cat_uuid, + std::string(), + LLPointer(NULL)); + } + + // Copy all the folders + LLInventoryModel::cat_array_t cat_array_copy = *cat_array; + for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) + { + LLViewerInventoryCategory* category = *iter; + if (category->getUUID() != root_id) + { + copy_inventory_category(model, category, new_cat_uuid, root_id); + } + } +} + class LLInventoryCollectAllItems : public LLInventoryCollectFunctor { public: @@ -530,37 +490,52 @@ void show_item_original(const LLUUID& item_uuid) } } -void move_to_outbox_cb(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (option != 0) return; // canceled - LLViewerInventoryItem * viitem = gInventory.getItem(notification["payload"]["item_id"].asUUID()); - LLUUID dest_folder_id = notification["payload"]["dest_folder_id"].asUUID(); +void open_outbox() +{ + LLFloaterReg::showInstance("outbox"); +} + +LLUUID create_folder_in_outbox_for_item(LLInventoryItem* item, const LLUUID& destFolderId, S32 operation_id) +{ + llassert(item); + llassert(destFolderId.notNull()); + + LLUUID created_folder_id = gInventory.createNewCategory(destFolderId, LLFolderType::FT_NONE, item->getName()); + gInventory.notifyObservers(); + + LLNotificationsUtil::add("OutboxFolderCreated"); + + return created_folder_id; +} + +void move_to_outbox_cb_action(const LLSD& payload) +{ + LLViewerInventoryItem * viitem = gInventory.getItem(payload["item_id"].asUUID()); + LLUUID dest_folder_id = payload["dest_folder_id"].asUUID(); if (viitem) { // when moving item directly into outbox create folder with that name if (dest_folder_id == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false)) { - dest_folder_id = gInventory.createNewCategory(dest_folder_id, LLFolderType::FT_NONE, viitem->getName()); - gInventory.notifyObservers(); + S32 operation_id = payload["operation_id"].asInteger(); + dest_folder_id = create_folder_in_outbox_for_item(viitem, dest_folder_id, operation_id); } LLUUID parent = viitem->getParentUUID(); - change_item_parent( - &gInventory, + gInventory.changeItemParent( viitem, dest_folder_id, false); - LLUUID top_level_folder = notification["payload"]["top_level_folder"].asUUID(); + LLUUID top_level_folder = payload["top_level_folder"].asUUID(); if (top_level_folder != LLUUID::null) { LLViewerInventoryCategory* category; - + while (parent.notNull()) { LLInventoryModel::cat_array_t* cat_array; @@ -577,7 +552,7 @@ void move_to_outbox_cb(const LLSD& notification, const LLSD& response) if (cat_array->empty() && item_array->empty()) { - remove_category(&gInventory, parent); + gInventory.removeCategory(parent); } if (parent == top_level_folder) @@ -589,42 +564,75 @@ void move_to_outbox_cb(const LLSD& notification, const LLSD& response) } } + open_outbox(); } } - -void copy_item_to_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, const LLUUID& top_level_folder) +void copy_item_to_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, const LLUUID& top_level_folder, S32 operation_id) { - if (inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID())) + // Collapse links directly to items/folders + LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item; + LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory(); + if (linked_category != NULL) { - // when moving item directly into outbox create folder with that name - if (dest_folder == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false)) - { - dest_folder = gInventory.createNewCategory(dest_folder, LLFolderType::FT_NONE, inv_item->getName()); - gInventory.notifyObservers(); - } - - copy_inventory_item( - gAgent.getID(), - inv_item->getPermissions().getOwner(), - inv_item->getUUID(), - dest_folder, - inv_item->getName(), - LLPointer(NULL)); + copy_folder_to_outbox(linked_category, dest_folder, top_level_folder, operation_id); } else - { - LLSD args; - args["ITEM_NAME"] = inv_item->getName(); - LLSD payload; - payload["item_id"] = inv_item->getUUID(); - payload["dest_folder_id"] = dest_folder; - payload["top_level_folder"] = top_level_folder; - LLNotificationsUtil::add("ConfirmNoCopyToOutbox", args, payload, boost::bind(&move_to_outbox_cb, _1, _2)); + { + LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem(); + if (linked_item != NULL) + { + inv_item = (LLInventoryItem *) linked_item; + } + + // Check for copy permissions + if (inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID())) + { + // when moving item directly into outbox create folder with that name + if (dest_folder == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false)) + { + dest_folder = create_folder_in_outbox_for_item(inv_item, dest_folder, operation_id); + } + + copy_inventory_item(gAgent.getID(), + inv_item->getPermissions().getOwner(), + inv_item->getUUID(), + dest_folder, + inv_item->getName(), + LLPointer(NULL)); + + open_outbox(); + } + else + { + LLSD payload; + payload["item_id"] = inv_item->getUUID(); + payload["dest_folder_id"] = dest_folder; + payload["top_level_folder"] = top_level_folder; + payload["operation_id"] = operation_id; + + LLMarketplaceInventoryNotifications::addNoCopyNotification(payload, move_to_outbox_cb_action); + } } } -void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, const LLUUID& top_level_folder) +void move_item_within_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, S32 operation_id) +{ + // when moving item directly into outbox create folder with that name + if (dest_folder == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false)) + { + dest_folder = create_folder_in_outbox_for_item(inv_item, dest_folder, operation_id); + } + + LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item; + + gInventory.changeItemParent( + viewer_inv_item, + dest_folder, + false); +} + +void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, const LLUUID& top_level_folder, S32 operation_id) { LLUUID new_folder_id = gInventory.createNewCategory(dest_folder, LLFolderType::FT_NONE, inv_cat->getName()); gInventory.notifyObservers(); @@ -639,7 +647,7 @@ void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_fold for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) { LLInventoryItem* item = *iter; - copy_item_to_outbox(item, new_folder_id, top_level_folder); + copy_item_to_outbox(item, new_folder_id, top_level_folder, operation_id); } LLInventoryModel::cat_array_t cat_array_copy = *cat_array; @@ -647,14 +655,10 @@ void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_fold for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { LLViewerInventoryCategory* category = *iter; - copy_folder_to_outbox(category, new_folder_id, top_level_folder); + copy_folder_to_outbox(category, new_folder_id, top_level_folder, operation_id); } - // delete the folder if we have emptied it - //if (cat_array->empty() && item_array->empty()) - //{ - // remove_category(inventory_model, inv_cat->getUUID()); - //} + open_outbox(); } ///---------------------------------------------------------------------------- @@ -944,20 +948,24 @@ void LLSaveFolderState::setApply(BOOL apply) void LLSaveFolderState::doFolder(LLFolderViewFolder* folder) { LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER); + LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); + if(!bridge) return; + if(mApply) { // we're applying the open state - LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); - if(!bridge) return; LLUUID id(bridge->getUUID()); if(mOpenFolders.find(id) != mOpenFolders.end()) { - folder->setOpen(TRUE); + if (!folder->isOpen()) + { + folder->setOpen(TRUE); + } } else { // keep selected filter in its current state, this is less jarring to user - if (!folder->isSelected()) + if (!folder->isSelected() && folder->isOpen()) { folder->setOpen(FALSE); } @@ -968,8 +976,6 @@ void LLSaveFolderState::doFolder(LLFolderViewFolder* folder) // we're recording state at this point if(folder->isOpen()) { - LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); - if(!bridge) return; mOpenFolders.insert(bridge->getUUID()); } } @@ -1005,7 +1011,6 @@ void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } - item->getRoot()->scrollToShowSelection(); mItemSelected = TRUE; } } @@ -1019,7 +1024,6 @@ void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } - folder->getRoot()->scrollToShowSelection(); mItemSelected = TRUE; } } diff --git a/indra/newview/llinventoryfunctions.h b/indra/newview/llinventoryfunctions.h index 7b452537f8..5cf9c528b0 100644 --- a/indra/newview/llinventoryfunctions.h +++ b/indra/newview/llinventoryfunctions.h @@ -57,26 +57,17 @@ void show_task_item_profile(const LLUUID& item_uuid, const LLUUID& object_id); void show_item_original(const LLUUID& item_uuid); -void change_item_parent(LLInventoryModel* model, - LLViewerInventoryItem* item, - const LLUUID& new_parent_id, - BOOL restamp); - -void change_category_parent(LLInventoryModel* model, - LLViewerInventoryCategory* cat, - const LLUUID& new_parent_id, - BOOL restamp); - -void remove_category(LLInventoryModel* model, const LLUUID& cat_id); - void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name); +void copy_inventory_category(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& parent_id, const LLUUID& root_copy_id = LLUUID::null); + // Generates a string containing the path to the item specified by item_id. void append_path(const LLUUID& id, std::string& path); -void copy_item_to_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, const LLUUID& top_level_folder); +void copy_item_to_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, const LLUUID& top_level_folder, S32 operation_id); +void move_item_within_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, S32 operation_id); -void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, const LLUUID& top_level_folder); +void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, const LLUUID& top_level_folder, S32 operation_id); /** Miscellaneous global functions ** ** diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index dc25689fa3..85ecb133d0 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -30,6 +30,7 @@ #include "llagent.h" #include "llagentwearables.h" #include "llappearancemgr.h" +#include "llclipboard.h" #include "llinventorypanel.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" @@ -46,6 +47,8 @@ #include "llviewerregion.h" #include "llcallbacklist.h" #include "llvoavatarself.h" +#include "llgesturemgr.h" +#include //#define DIFF_INVENTORY_FILES #ifdef DIFF_INVENTORY_FILES @@ -217,6 +220,38 @@ const LLViewerInventoryCategory *LLInventoryModel::getFirstNondefaultParent(cons return NULL; } +// +// Search up the parent chain until we get to the specified parent, then return the first child category under it +// +const LLViewerInventoryCategory* LLInventoryModel::getFirstDescendantOf(const LLUUID& master_parent_id, const LLUUID& obj_id) const +{ + if (master_parent_id == obj_id) + { + return NULL; + } + + const LLViewerInventoryCategory* current_cat = getCategory(obj_id); + + if (current_cat == NULL) + { + current_cat = getCategory(getObject(obj_id)->getParentUUID()); + } + + while (current_cat != NULL) + { + const LLUUID& current_parent_id = current_cat->getParentUUID(); + + if (current_parent_id == master_parent_id) + { + return current_cat; + } + + current_cat = getCategory(current_parent_id); + } + + return NULL; +} + // Get the object by id. Returns NULL if not found. LLInventoryObject* LLInventoryModel::getObject(const LLUUID& id) const { @@ -377,14 +412,67 @@ const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType prefe return rv; } +class LLCreateInventoryCategoryResponder : public LLHTTPClient::Responder +{ +public: + LLCreateInventoryCategoryResponder(LLInventoryModel* model, + void (*callback)(const LLSD&, void*), + void* user_data) : + mModel(model), + mCallback(callback), + mData(user_data) + { + } + + virtual void error(U32 status, const std::string& reason) + { + LL_WARNS("InvAPI") << "CreateInventoryCategory failed. status = " << status << ", reasion = \"" << reason << "\"" << LL_ENDL; + } + + virtual void result(const LLSD& content) + { + //Server has created folder. + + LLUUID category_id = content["folder_id"].asUUID(); + + + // Add the category to the internal representation + LLPointer cat = + new LLViewerInventoryCategory( category_id, + content["parent_id"].asUUID(), + (LLFolderType::EType)content["type"].asInteger(), + content["name"].asString(), + gAgent.getID() ); + cat->setVersion(LLViewerInventoryCategory::VERSION_INITIAL); + cat->setDescendentCount(0); + LLInventoryModel::LLCategoryUpdate update(cat->getParentUUID(), 1); + mModel->accountForUpdate(update); + mModel->updateCategory(cat); + + if (mCallback && mData) + { + mCallback(content, mData); + } + + } + +private: + void (*mCallback)(const LLSD&, void*); + void* mData; + LLInventoryModel* mModel; +}; + // Convenience function to create a new category. You could call // updateCategory() with a newly generated UUID category, but this // version will take care of details like what the name should be // based on preferred type. Returns the UUID of the new category. LLUUID LLInventoryModel::createNewCategory(const LLUUID& parent_id, LLFolderType::EType preferred_type, - const std::string& pname) + const std::string& pname, + void (*callback)(const LLSD&, void*), //Default to NULL + void* user_data) //Default to NULL { + LLUUID id; if(!isInventoryUsable()) { @@ -408,6 +496,35 @@ LLUUID LLInventoryModel::createNewCategory(const LLUUID& parent_id, { name.assign(LLViewerFolderType::lookupNewCategoryName(preferred_type)); } + + if ( callback && user_data ) //callback required for acked message. + { + LLViewerRegion* viewer_region = gAgent.getRegion(); + std::string url; + if ( viewer_region ) + url = viewer_region->getCapability("CreateInventoryCategory"); + + if (!url.empty()) + { + //Let's use the new capability. + + LLSD request, body; + body["folder_id"] = id; + body["parent_id"] = parent_id; + body["type"] = (LLSD::Integer) preferred_type; + body["name"] = name; + + request["message"] = "CreateInventoryCategory"; + request["payload"] = body; + + // viewer_region->getCapAPI().post(request); + LLHTTPClient::post( + url, + body, + new LLCreateInventoryCategoryResponder(this, callback, user_data) ); + return LLUUID::null; + } + } // Add the category to the internal representation LLPointer cat = @@ -903,6 +1020,66 @@ void LLInventoryModel::moveObject(const LLUUID& object_id, const LLUUID& cat_id) } } +// Migrated from llinventoryfunctions +void LLInventoryModel::changeItemParent(LLViewerInventoryItem* item, + const LLUUID& new_parent_id, + BOOL restamp) +{ + if (item->getParentUUID() == new_parent_id) + { + LL_DEBUGS("Inventory") << "'" << item->getName() << "' (" << item->getUUID() + << ") is already in folder " << new_parent_id << LL_ENDL; + } + else + { + LL_INFOS("Inventory") << "Moving '" << item->getName() << "' (" << item->getUUID() + << ") from " << item->getParentUUID() << " to folder " + << new_parent_id << LL_ENDL; + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); + update.push_back(new_folder); + accountForUpdate(update); + + LLPointer new_item = new LLViewerInventoryItem(item); + new_item->setParent(new_parent_id); + new_item->updateParentOnServer(restamp); + updateItem(new_item); + notifyObservers(); + } +} + +// Migrated from llinventoryfunctions +void LLInventoryModel::changeCategoryParent(LLViewerInventoryCategory* cat, + const LLUUID& new_parent_id, + BOOL restamp) +{ + if (!cat) + { + return; + } + + // Can't move a folder into a child of itself. + if (isObjectDescendentOf(new_parent_id, cat->getUUID())) + { + return; + } + + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); + update.push_back(new_folder); + accountForUpdate(update); + + LLPointer new_cat = new LLViewerInventoryCategory(cat); + new_cat->setParent(new_parent_id); + new_cat->updateParentOnServer(restamp); + updateCategory(new_cat); + notifyObservers(); +} + // Delete a particular inventory object by ID. void LLInventoryModel::deleteObject(const LLUUID& id) { @@ -996,50 +1173,82 @@ void LLInventoryModel::purgeDescendentsOf(const LLUUID& id) return; } LLPointer cat = getCategory(id); - if(cat.notNull()) + if (cat.notNull()) { - // do the cache accounting - llinfos << "LLInventoryModel::purgeDescendentsOf " << cat->getName() + if (LLClipboard::instance().hasContents() && LLClipboard::instance().isCutMode()) + { + // Something on the clipboard is in "cut mode" and needs to be preserved + llinfos << "LLInventoryModel::purgeDescendentsOf " << cat->getName() + << " iterate and purge non hidden items" << llendl; + cat_array_t* categories; + item_array_t* items; + // Get the list of direct descendants in tha categoy passed as argument + getDirectDescendentsOf(id, categories, items); + std::vector list_uuids; + // Make a unique list with all the UUIDs of the direct descendants (items and categories are not treated differently) + // Note: we need to do that shallow copy as purging things will invalidate the categories or items lists + for (cat_array_t::const_iterator it = categories->begin(); it != categories->end(); ++it) + { + list_uuids.push_back((*it)->getUUID()); + } + for (item_array_t::const_iterator it = items->begin(); it != items->end(); ++it) + { + list_uuids.push_back((*it)->getUUID()); + } + // Iterate through the list and only purge the UUIDs that are not on the clipboard + for (std::vector::const_iterator it = list_uuids.begin(); it != list_uuids.end(); ++it) + { + if (!LLClipboard::instance().isOnClipboard(*it)) + { + purgeObject(*it); + } + } + } + else + { + // Fast purge + // do the cache accounting + llinfos << "LLInventoryModel::purgeDescendentsOf " << cat->getName() << llendl; - S32 descendents = cat->getDescendentCount(); - if(descendents > 0) - { - LLCategoryUpdate up(id, -descendents); - accountForUpdate(up); - } + S32 descendents = cat->getDescendentCount(); + if(descendents > 0) + { + LLCategoryUpdate up(id, -descendents); + accountForUpdate(up); + } - // we know that descendent count is 0, aide since the - // accounting may actually not do an update, we should force - // it here. - cat->setDescendentCount(0); + // we know that descendent count is 0, however since the + // accounting may actually not do an update, we should force + // it here. + cat->setDescendentCount(0); - // send it upstream - LLMessageSystem* msg = gMessageSystem; - msg->newMessage("PurgeInventoryDescendents"); - msg->nextBlock("AgentData"); - msg->addUUID("AgentID", gAgent.getID()); - msg->addUUID("SessionID", gAgent.getSessionID()); - msg->nextBlock("InventoryData"); - msg->addUUID("FolderID", id); - gAgent.sendReliableMessage(); + // send it upstream + LLMessageSystem* msg = gMessageSystem; + msg->newMessage("PurgeInventoryDescendents"); + msg->nextBlock("AgentData"); + msg->addUUID("AgentID", gAgent.getID()); + msg->addUUID("SessionID", gAgent.getSessionID()); + msg->nextBlock("InventoryData"); + msg->addUUID("FolderID", id); + gAgent.sendReliableMessage(); - // unceremoniously remove anything we have locally stored. - cat_array_t categories; - item_array_t items; - collectDescendents(id, - categories, - items, - INCLUDE_TRASH); - S32 count = items.count(); - S32 i; - for(i = 0; i < count; ++i) - { - deleteObject(items.get(i)->getUUID()); - } - count = categories.count(); - for(i = 0; i < count; ++i) - { - deleteObject(categories.get(i)->getUUID()); + // unceremoniously remove anything we have locally stored. + cat_array_t categories; + item_array_t items; + collectDescendents(id, + categories, + items, + INCLUDE_TRASH); + S32 count = items.count(); + for(S32 i = 0; i < count; ++i) + { + deleteObject(items.get(i)->getUUID()); + } + count = categories.count(); + for(S32 i = 0; i < count; ++i) + { + deleteObject(categories.get(i)->getUUID()); + } } } } @@ -1087,7 +1296,6 @@ void LLInventoryModel::notifyObservers() iter != mObservers.end(); ) { LLInventoryObserver* observer = *iter; - observer->changed(mModifyMask); // safe way to increment since changed may delete entries! (@!##%@!@&*!) @@ -2574,7 +2782,7 @@ void LLInventoryModel::processBulkUpdateInventory(LLMessageSystem* msg, void**) << titem->getParentUUID() << llendl; U32 callback_id; msg->getU32Fast(_PREHASH_ItemData, _PREHASH_CallbackID, callback_id); - if(titem->getUUID().notNull()) + if(titem->getUUID().notNull() ) // && callback_id.notNull() ) { items.push_back(titem); cblist.push_back(InventoryCallbackInfo(callback_id, titem->getUUID())); @@ -2818,21 +3026,77 @@ void LLInventoryModel::emptyFolderType(const std::string notification, LLFolderT void LLInventoryModel::removeItem(const LLUUID& item_id) { LLViewerInventoryItem* item = getItem(item_id); - const LLUUID new_parent = findCategoryUUIDForType(LLFolderType::FT_TRASH); - if (item && item->getParentUUID() != new_parent) + if (! item) { - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1); - update.push_back(new_folder); - accountForUpdate(update); + LL_WARNS("Inventory") << "couldn't find inventory item " << item_id << LL_ENDL; + } + else + { + const LLUUID new_parent = findCategoryUUIDForType(LLFolderType::FT_TRASH); + if (new_parent.notNull()) + { + LL_INFOS("Inventory") << "Moving to Trash (" << new_parent << "):" << LL_ENDL; + changeItemParent(item, new_parent, TRUE); + } + } +} - LLPointer new_item = new LLViewerInventoryItem(item); - new_item->setParent(new_parent); - new_item->updateParentOnServer(TRUE); - updateItem(new_item); - notifyObservers(); +void LLInventoryModel::removeCategory(const LLUUID& category_id) +{ + if (! get_is_category_removable(this, category_id)) + { + return; + } + + // Look for any gestures and deactivate them + LLInventoryModel::cat_array_t descendent_categories; + LLInventoryModel::item_array_t descendent_items; + collectDescendents(category_id, descendent_categories, descendent_items, FALSE); + + for (LLInventoryModel::item_array_t::const_iterator iter = descendent_items.begin(); + iter != descendent_items.end(); + ++iter) + { + const LLViewerInventoryItem* item = (*iter); + const LLUUID& item_id = item->getUUID(); + if (item->getType() == LLAssetType::AT_GESTURE + && LLGestureMgr::instance().isGestureActive(item_id)) + { + LLGestureMgr::instance().deactivateGesture(item_id); + } + } + + LLViewerInventoryCategory* cat = getCategory(category_id); + if (cat) + { + const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH); + if (trash_id.notNull()) + { + changeCategoryParent(cat, trash_id, TRUE); + } + } +} + +void LLInventoryModel::removeObject(const LLUUID& object_id) +{ + LLInventoryObject* obj = getObject(object_id); + if (dynamic_cast(obj)) + { + removeItem(object_id); + } + else if (dynamic_cast(obj)) + { + removeCategory(object_id); + } + else if (obj) + { + LL_WARNS("Inventory") << "object ID " << object_id + << " is an object of unrecognized class " + << typeid(*obj).name() << LL_ENDL; + } + else + { + LL_WARNS("Inventory") << "object ID " << object_id << " not found" << LL_ENDL; } } diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h index a0fd455cf3..8382e875b4 100644 --- a/indra/newview/llinventorymodel.h +++ b/indra/newview/llinventorymodel.h @@ -64,6 +64,7 @@ class LLInventoryCollectFunctor; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLInventoryModel { + LOG_CLASS(LLInventoryModel); public: friend class LLInventoryModelFetchDescendentsResponder; @@ -238,6 +239,9 @@ public: // Get whatever special folder this object is a child of, if any. const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const; + + // Get first descendant of the child object under the specified parent + const LLViewerInventoryCategory *getFirstDescendantOf(const LLUUID& master_parent_id, const LLUUID& obj_id) const; // Get the object by id. Returns NULL if not found. // NOTE: Use the pointer returned for read operations - do @@ -302,6 +306,16 @@ public: // observer notification, or server update is performed. void moveObject(const LLUUID& object_id, const LLUUID& cat_id); + // Migrated from llinventoryfunctions + void changeItemParent(LLViewerInventoryItem* item, + const LLUUID& new_parent_id, + BOOL restamp); + + // Migrated from llinventoryfunctions + void changeCategoryParent(LLViewerInventoryCategory* cat, + const LLUUID& new_parent_id, + BOOL restamp); + //-------------------------------------------------------------------- // Delete //-------------------------------------------------------------------- @@ -311,8 +325,13 @@ public: // consistent internal state. No cache accounting, observer // notification, or server update is performed. void deleteObject(const LLUUID& id); + /// move Item item_id to Trash void removeItem(const LLUUID& item_id); - + /// move Category category_id to Trash + void removeCategory(const LLUUID& category_id); + /// removeItem() or removeCategory(), whichever is appropriate + void removeObject(const LLUUID& object_id); + // Delete a particular inventory object by ID, and delete it from // the server. Also updates linked items. void purgeObject(const LLUUID& id); @@ -360,7 +379,9 @@ public: // name based on type, pass in a NULL to the 'name' parameter. LLUUID createNewCategory(const LLUUID& parent_id, LLFolderType::EType preferred_type, - const std::string& name); + const std::string& name, + void (*callback)(const LLSD&, void*) = NULL, + void* user_data = NULL ); protected: // Internal methods that add inventory and make sure that all of // the internal data structures are consistent. These methods @@ -411,7 +432,7 @@ public: // Return (yes/no/maybe) child status of category children. EHasChildren categoryHasChildren(const LLUUID& cat_id) const; - // Returns true iff category version is known and theoretical + // Returns true if category version is known and theoretical // descendents == actual descendents. bool isCategoryComplete(const LLUUID& cat_id) const; diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp index 91fdd67806..f4d0110b0f 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.cpp +++ b/indra/newview/llinventorymodelbackgroundfetch.cpp @@ -43,6 +43,7 @@ const S32 MAX_FETCH_RETRIES = 10; LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() : mBackgroundFetchActive(FALSE), + mFolderFetchActive(false), mAllFoldersFetched(FALSE), mRecursiveInventoryFetchStarted(FALSE), mRecursiveLibraryFetchStarted(FALSE), @@ -50,7 +51,7 @@ LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() : mMinTimeBetweenFetches(0.3f), mMaxTimeBetweenFetches(10.f), mTimelyFetchPending(FALSE), - mBulkFetchCount(0) + mFetchCount(0) { } @@ -60,7 +61,7 @@ LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch() bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const { - return mFetchQueue.empty() && mBulkFetchCount<=0; + return mFetchQueue.empty() && mFetchCount<=0; } bool LLInventoryModelBackgroundFetch::libraryFetchStarted() const @@ -98,19 +99,21 @@ bool LLInventoryModelBackgroundFetch::isEverythingFetched() const return mAllFoldersFetched; } -BOOL LLInventoryModelBackgroundFetch::backgroundFetchActive() const +BOOL LLInventoryModelBackgroundFetch::folderFetchActive() const { - return mBackgroundFetchActive; + return mFolderFetchActive; } -void LLInventoryModelBackgroundFetch::start(const LLUUID& cat_id, BOOL recursive) +void LLInventoryModelBackgroundFetch::start(const LLUUID& id, BOOL recursive) { - if (!mAllFoldersFetched || cat_id.notNull()) - { - LL_DEBUGS("InventoryFetch") << "Start fetching category: " << cat_id << ", recursive: " << recursive << LL_ENDL; + LLViewerInventoryCategory* cat = gInventory.getCategory(id); + if (cat || (id.isNull() && !isEverythingFetched())) + { // it's a folder, do a bulk fetch + LL_DEBUGS("InventoryFetch") << "Start fetching category: " << id << ", recursive: " << recursive << LL_ENDL; mBackgroundFetchActive = TRUE; - if (cat_id.isNull()) + mFolderFetchActive = true; + if (id.isNull()) { if (!mRecursiveInventoryFetchStarted) { @@ -128,41 +131,41 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& cat_id, BOOL recursive else { // Specific folder requests go to front of queue. - if (mFetchQueue.empty() || mFetchQueue.front().mCatUUID != cat_id) + if (mFetchQueue.empty() || mFetchQueue.front().mUUID != id) { - mFetchQueue.push_front(FetchQueueInfo(cat_id, recursive)); + mFetchQueue.push_front(FetchQueueInfo(id, recursive)); gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); } - if (cat_id == gInventory.getLibraryRootFolderID()) + if (id == gInventory.getLibraryRootFolderID()) { mRecursiveLibraryFetchStarted |= recursive; } - if (cat_id == gInventory.getRootFolderID()) + if (id == gInventory.getRootFolderID()) { mRecursiveInventoryFetchStarted |= recursive; } } } + else if (LLViewerInventoryItem* itemp = gInventory.getItem(id)) + { + if (!itemp->mIsComplete && (mFetchQueue.empty() || mFetchQueue.front().mUUID != id)) + { + mBackgroundFetchActive = TRUE; + + mFetchQueue.push_front(FetchQueueInfo(id, false, false)); + gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); + } + } } void LLInventoryModelBackgroundFetch::findLostItems() { mBackgroundFetchActive = TRUE; + mFolderFetchActive = true; mFetchQueue.push_back(FetchQueueInfo(LLUUID::null, TRUE)); gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); } -void LLInventoryModelBackgroundFetch::stopBackgroundFetch() -{ - if (mBackgroundFetchActive) - { - mBackgroundFetchActive = FALSE; - gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL); - mBulkFetchCount=0; - mMinTimeBetweenFetches=0.0f; - } -} - void LLInventoryModelBackgroundFetch::setAllFoldersFetched() { if (mRecursiveInventoryFetchStarted && @@ -170,7 +173,7 @@ void LLInventoryModelBackgroundFetch::setAllFoldersFetched() { mAllFoldersFetched = TRUE; } - stopBackgroundFetch(); + mFolderFetchActive = false; } void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *) @@ -183,10 +186,9 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() if (mBackgroundFetchActive && gAgent.getRegion()) { // If we'll be using the capability, we'll be sending batches and the background thing isn't as important. - std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents2"); - if (gSavedSettings.getBOOL("UseHTTPInventory") && !url.empty()) + if (gSavedSettings.getBOOL("UseHTTPInventory")) { - bulkFetch(url); + bulkFetch(); return; } @@ -201,6 +203,9 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() llinfos << "Inventory fetch completed" << llendl; setAllFoldersFetched(); + mBackgroundFetchActive = false; + mFolderFetchActive = false; + return; } @@ -230,80 +235,114 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() } const FetchQueueInfo info = mFetchQueue.front(); - LLViewerInventoryCategory* cat = gInventory.getCategory(info.mCatUUID); - // Category has been deleted, remove from queue. - if (!cat) + if (info.mIsCategory) { - mFetchQueue.pop_front(); - continue; - } - - if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches && - LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) - { - // Category exists but has no children yet, fetch the descendants - // for now, just request every time and rely on retry timer to throttle. - if (cat->fetch()) + + LLViewerInventoryCategory* cat = gInventory.getCategory(info.mUUID); + + // Category has been deleted, remove from queue. + if (!cat) { + mFetchQueue.pop_front(); + continue; + } + + if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches && + LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) + { + // Category exists but has no children yet, fetch the descendants + // for now, just request every time and rely on retry timer to throttle. + if (cat->fetch()) + { + mFetchTimer.reset(); + mTimelyFetchPending = TRUE; + } + else + { + // The catagory also tracks if it has expired and here it says it hasn't + // yet. Get out of here because nothing is going to happen until we + // update the timers. + break; + } + } + // Do I have all my children? + else if (gInventory.isCategoryComplete(info.mUUID)) + { + // Finished with this category, remove from queue. + mFetchQueue.pop_front(); + + // Add all children to queue. + LLInventoryModel::cat_array_t* categories; + LLInventoryModel::item_array_t* items; + gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items); + for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); + it != categories->end(); + ++it) + { + mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive)); + } + + // We received a response in less than the fast time. + if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time) + { + // Shrink timeouts based on success. + mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f); + mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f); + lldebugs << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; + } + + mTimelyFetchPending = FALSE; + continue; + } + else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches) + { + // Received first packet, but our num descendants does not match db's num descendants + // so try again later. + mFetchQueue.pop_front(); + + if (mNumFetchRetries++ < MAX_FETCH_RETRIES) + { + // push on back of queue + mFetchQueue.push_back(info); + } + mTimelyFetchPending = FALSE; + mFetchTimer.reset(); + break; + } + + // Not enough time has elapsed to do a new fetch + break; + } + else + { + LLViewerInventoryItem* itemp = gInventory.getItem(info.mUUID); + + mFetchQueue.pop_front(); + if (!itemp) + { + continue; + } + + if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches) + { + itemp->fetchFromServer(); mFetchTimer.reset(); mTimelyFetchPending = TRUE; } - else + else if (itemp->mIsComplete) { - // The catagory also tracks if it has expired and here it says it hasn't - // yet. Get out of here because nothing is going to happen until we - // update the timers. - break; + mTimelyFetchPending = FALSE; } - } - // Do I have all my children? - else if (gInventory.isCategoryComplete(info.mCatUUID)) - { - // Finished with this category, remove from queue. - mFetchQueue.pop_front(); - - // Add all children to queue. - LLInventoryModel::cat_array_t* categories; - LLInventoryModel::item_array_t* items; - gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items); - for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); - it != categories->end(); - ++it) + else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches) { - mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive)); - } - - // We received a response in less than the fast time. - if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time) - { - // Shrink timeouts based on success. - mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f); - mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f); - lldebugs << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; - } - - mTimelyFetchPending = FALSE; - continue; - } - else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches) - { - // Received first packet, but our num descendants does not match db's num descendants - // so try again later. - mFetchQueue.pop_front(); - - if (mNumFetchRetries++ < MAX_FETCH_RETRIES) - { - // push on back of queue mFetchQueue.push_back(info); + mFetchTimer.reset(); + mTimelyFetchPending = FALSE; } - mTimelyFetchPending = FALSE; - mFetchTimer.reset(); + // Not enough time has elapsed to do a new fetch break; } - - // Not enough time has elapsed to do a new fetch - break; } // @@ -313,15 +352,35 @@ void LLInventoryModelBackgroundFetch::backgroundFetch() } } -void LLInventoryModelBackgroundFetch::incrBulkFetch(S16 fetching) +void LLInventoryModelBackgroundFetch::incrFetchCount(S16 fetching) { - mBulkFetchCount += fetching; - if (mBulkFetchCount < 0) + mFetchCount += fetching; + if (mFetchCount < 0) { - mBulkFetchCount = 0; + mFetchCount = 0; } } +class LLInventoryModelFetchItemResponder : public LLInventoryModel::fetchInventoryResponder +{ +public: + LLInventoryModelFetchItemResponder(const LLSD& request_sd) : LLInventoryModel::fetchInventoryResponder(request_sd) {}; + void result(const LLSD& content); + void error(U32 status, const std::string& reason); +}; + +void LLInventoryModelFetchItemResponder::result( const LLSD& content ) +{ + LLInventoryModel::fetchInventoryResponder::result(content); + LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1); +} + +void LLInventoryModelFetchItemResponder::error( U32 status, const std::string& reason ) +{ + LLInventoryModel::fetchInventoryResponder::error(status, reason); + LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1); +} + class LLInventoryModelFetchDescendentsResponder: public LLHTTPClient::Responder { @@ -458,7 +517,7 @@ void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content) } } - fetcher->incrBulkFetch(-1); + fetcher->incrFetchCount(-1); if (fetcher->isBulkFetchProcessingComplete()) { @@ -477,7 +536,7 @@ void LLInventoryModelFetchDescendentsResponder::error(U32 status, const std::str llinfos << "LLInventoryModelFetchDescendentsResponder::error " << status << ": " << reason << llendl; - fetcher->incrBulkFetch(-1); + fetcher->incrFetchCount(-1); if (status==499) // timed out { @@ -508,12 +567,13 @@ BOOL LLInventoryModelFetchDescendentsResponder::getIsRecursive(const LLUUID& cat // Bundle up a bunch of requests to send all at once. // static -void LLInventoryModelBackgroundFetch::bulkFetch(std::string url) +void LLInventoryModelBackgroundFetch::bulkFetch() { //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped. //If there are items in mFetchQueue, we want to check the time since the last bulkFetch was //sent. If it exceeds our retry time, go ahead and fire off another batch. - //Stopbackgroundfetch will be run from the Responder instead of here. + LLViewerRegion* region = gAgent.getRegion(); + if (!region) return; S16 max_concurrent_fetches=8; F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely. @@ -523,12 +583,13 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url) } if (gDisconnected || - (mBulkFetchCount > max_concurrent_fetches) || + (mFetchCount > max_concurrent_fetches) || (mFetchTimer.getElapsedTimeF32() < mMinTimeBetweenFetches)) { return; // just bail if we are disconnected } + U32 item_count=0; U32 folder_count=0; U32 max_batch_size=5; @@ -536,83 +597,159 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url) uuid_vec_t recursive_cats; - LLSD body; - LLSD body_lib; + LLSD folder_request_body; + LLSD folder_request_body_lib; + LLSD item_request_body; + LLSD item_request_body_lib; - while (!(mFetchQueue.empty()) && (folder_count < max_batch_size)) + while (!mFetchQueue.empty() + && (item_count + folder_count) < max_batch_size) { const FetchQueueInfo& fetch_info = mFetchQueue.front(); - const LLUUID &cat_id = fetch_info.mCatUUID; - if (cat_id.isNull()) //DEV-17797 - { - LLSD folder_sd; - folder_sd["folder_id"] = LLUUID::null.asString(); - folder_sd["owner_id"] = gAgent.getID(); - folder_sd["sort_order"] = (LLSD::Integer)sort_order; - folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE; - folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; - body["folders"].append(folder_sd); - folder_count++; - } - else - { - const LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); + if (fetch_info.mIsCategory) + { + const LLUUID &cat_id = fetch_info.mUUID; + if (cat_id.isNull()) //DEV-17797 + { + LLSD folder_sd; + folder_sd["folder_id"] = LLUUID::null.asString(); + folder_sd["owner_id"] = gAgent.getID(); + folder_sd["sort_order"] = (LLSD::Integer)sort_order; + folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE; + folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; + folder_request_body["folders"].append(folder_sd); + folder_count++; + } + else + { + const LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); - if (cat) - { - if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) - { - LLSD folder_sd; - folder_sd["folder_id"] = cat->getUUID(); - folder_sd["owner_id"] = cat->getOwnerID(); - folder_sd["sort_order"] = (LLSD::Integer)sort_order; - folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted; - folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; - - if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) - body_lib["folders"].append(folder_sd); - else - body["folders"].append(folder_sd); - folder_count++; - } - // May already have this folder, but append child folders to list. - if (fetch_info.mRecursive) - { - LLInventoryModel::cat_array_t* categories; - LLInventoryModel::item_array_t* items; - gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items); - for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); - it != categories->end(); - ++it) + if (cat) + { + if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) { - mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mRecursive)); - } - } - } - } - if (fetch_info.mRecursive) - recursive_cats.push_back(cat_id); + LLSD folder_sd; + folder_sd["folder_id"] = cat->getUUID(); + folder_sd["owner_id"] = cat->getOwnerID(); + folder_sd["sort_order"] = (LLSD::Integer)sort_order; + folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted; + folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; + + if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) + folder_request_body_lib["folders"].append(folder_sd); + else + folder_request_body["folders"].append(folder_sd); + folder_count++; + } + // May already have this folder, but append child folders to list. + if (fetch_info.mRecursive) + { + LLInventoryModel::cat_array_t* categories; + LLInventoryModel::item_array_t* items; + gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items); + for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); + it != categories->end(); + ++it) + { + mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mRecursive)); + } + } + } + } + if (fetch_info.mRecursive) + recursive_cats.push_back(cat_id); + } + else + { + LLViewerInventoryItem* itemp = gInventory.getItem(fetch_info.mUUID); + if (itemp) + { + LLSD item_sd; + item_sd["owner_id"] = itemp->getPermissions().getOwner(); + item_sd["item_id"] = itemp->getUUID(); + if (itemp->getPermissions().getOwner() == gAgent.getID()) + { + item_request_body.append(item_sd); + } + else + { + item_request_body_lib.append(item_sd); + } + //itemp->fetchFromServer(); + item_count++; + } + } mFetchQueue.pop_front(); } - if (folder_count > 0) + if (item_count + folder_count > 0) { - mBulkFetchCount++; - if (body["folders"].size()) + if (folder_count) { - LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body, recursive_cats); - LLHTTPClient::post(url, body, fetcher, 300.0); + std::string url = region->getCapability("FetchInventoryDescendents2"); + mFetchCount++; + if (folder_request_body["folders"].size()) + { + LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body, recursive_cats); + LLHTTPClient::post(url, folder_request_body, fetcher, 300.0); + } + if (folder_request_body_lib["folders"].size()) + { + std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents2"); + + LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body_lib, recursive_cats); + LLHTTPClient::post(url_lib, folder_request_body_lib, fetcher, 300.0); + } } - if (body_lib["folders"].size()) + if (item_count) { - std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents2"); - - LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body_lib, recursive_cats); - LLHTTPClient::post(url_lib, body_lib, fetcher, 300.0); + std::string url; + + if (item_request_body.size()) + { + mFetchCount++; + url = region->getCapability("FetchInventory2"); + if (!url.empty()) + { + LLSD body; + body["agent_id"] = gAgent.getID(); + body["items"] = item_request_body; + + LLHTTPClient::post(url, body, new LLInventoryModelFetchItemResponder(body)); + } + //else + //{ + // LLMessageSystem* msg = gMessageSystem; + // msg->newMessage("FetchInventory"); + // msg->nextBlock("AgentData"); + // msg->addUUID("AgentID", gAgent.getID()); + // msg->addUUID("SessionID", gAgent.getSessionID()); + // msg->nextBlock("InventoryData"); + // msg->addUUID("OwnerID", mPermissions.getOwner()); + // msg->addUUID("ItemID", mUUID); + // gAgent.sendReliableMessage(); + //} + } + + if (item_request_body_lib.size()) + { + mFetchCount++; + + url = region->getCapability("FetchLib2"); + if (!url.empty()) + { + LLSD body; + body["agent_id"] = gAgent.getID(); + body["items"] = item_request_body_lib; + + LLHTTPClient::post(url, body, new LLInventoryModelFetchItemResponder(body)); + } + } } mFetchTimer.reset(); } + else if (isBulkFetchProcessingComplete()) { setAllFoldersFetched(); @@ -624,7 +761,7 @@ bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LL for (fetch_queue_t::const_iterator it = mFetchQueue.begin(); it != mFetchQueue.end(); ++it) { - const LLUUID& fetch_id = (*it).mCatUUID; + const LLUUID& fetch_id = (*it).mUUID; if (gInventory.isObjectDescendentOf(fetch_id, cat_id)) return false; } diff --git a/indra/newview/llinventorymodelbackgroundfetch.h b/indra/newview/llinventorymodelbackgroundfetch.h index c35c785ceb..9dfedddd6d 100644 --- a/indra/newview/llinventorymodelbackgroundfetch.h +++ b/indra/newview/llinventorymodelbackgroundfetch.h @@ -48,7 +48,7 @@ public: // This gets triggered when performing a filter-search. void start(const LLUUID& cat_id = LLUUID::null, BOOL recursive = TRUE); - BOOL backgroundFetchActive() const; + BOOL folderFetchActive() const; bool isEverythingFetched() const; // completing the fetch once per session should be sufficient bool libraryFetchStarted() const; @@ -60,14 +60,13 @@ public: bool inventoryFetchInProgress() const; void findLostItems(); + void incrFetchCount(S16 fetching); protected: - void incrBulkFetch(S16 fetching); bool isBulkFetchProcessingComplete() const; - void bulkFetch(std::string url); + void bulkFetch(); void backgroundFetch(); static void backgroundFetchCB(void*); // background fetch idle function - void stopBackgroundFetch(); // stop fetch process void setAllFoldersFetched(); bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const; @@ -77,7 +76,8 @@ private: BOOL mAllFoldersFetched; BOOL mBackgroundFetchActive; - S16 mBulkFetchCount; + bool mFolderFetchActive; + S16 mFetchCount; BOOL mTimelyFetchPending; S32 mNumFetchRetries; @@ -87,11 +87,11 @@ private: struct FetchQueueInfo { - FetchQueueInfo(const LLUUID& id, BOOL recursive) : - mCatUUID(id), mRecursive(recursive) - { - } - LLUUID mCatUUID; + FetchQueueInfo(const LLUUID& id, BOOL recursive, bool is_category = true) : + mUUID(id), mRecursive(recursive), mIsCategory(is_category) + {} + LLUUID mUUID; + bool mIsCategory; BOOL mRecursive; }; typedef std::deque fetch_queue_t; diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index acbec531b6..71dd963f28 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -33,6 +33,7 @@ #include "llagentwearables.h" #include "llappearancemgr.h" #include "llavataractions.h" +#include "llclipboard.h" #include "llfloaterinventory.h" #include "llfloaterreg.h" #include "llfloatersidepanelcontainer.h" @@ -132,6 +133,7 @@ LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) : mAcceptsDragAndDrop(p.accepts_drag_and_drop), mAllowMultiSelect(p.allow_multi_select), mShowItemLinkOverlays(p.show_item_link_overlays), + mShowEmptyMessage(p.show_empty_message), mShowLoadStatus(p.show_load_status), mViewsInitialized(false), mInvFVBridgeBuilder(NULL) @@ -205,10 +207,11 @@ void LLInventoryPanel::initFromParams(const LLInventoryPanel::Params& params) scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); LLScrollContainer::Params scroller_params(params.scroll()); scroller_params.rect(scroller_view_rect); - mScroller = LLUICtrlFactory::create(scroller_params); + mScroller = LLUICtrlFactory::create(scroller_params); addChild(mScroller); mScroller->addChild(mFolderRoot); mFolderRoot->setScrollContainer(mScroller); + mFolderRoot->setFollowsAll(); mFolderRoot->addChild(mFolderRoot->mStatusTextBox); } @@ -240,6 +243,15 @@ void LLInventoryPanel::initFromParams(const LLInventoryPanel::Params& params) getFilter()->setFilterCategoryTypes(getFilter()->getFilterCategoryTypes() & ~(1ULL << LLFolderType::FT_INBOX)); getFilter()->setFilterCategoryTypes(getFilter()->getFilterCategoryTypes() & ~(1ULL << LLFolderType::FT_OUTBOX)); + // set the filter for the empty folder if the debug setting is on + if (gSavedSettings.getBOOL("DebugHideEmptySystemFolders")) + { + getFilter()->setFilterEmptySystemFolders(); + } + + // keep track of the clipboard state so that we avoid filtering too much + mClipboardState = LLClipboard::instance().getGeneration(); + // Initialize base class params. LLPanel::initFromParams(params); } @@ -270,6 +282,14 @@ void LLInventoryPanel::draw() { // Select the desired item (in case it wasn't loaded when the selection was requested) mFolderRoot->updateSelection(); + + // Nudge the filter if the clipboard state changed + if (mClipboardState != LLClipboard::instance().getGeneration()) + { + mClipboardState = LLClipboard::instance().getGeneration(); + getFilter()->setModified(LLClipboard::instance().isCutMode() ? LLInventoryFilter::FILTER_MORE_RESTRICTIVE : LLInventoryFilter::FILTER_LESS_RESTRICTIVE); + } + LLPanel::draw(); } @@ -611,6 +631,7 @@ LLFolderView * LLInventoryPanel::createFolderView(LLInvFVBridge * bridge, bool u p.listener = bridge; p.use_label_suffix = useLabelSuffix; p.allow_multiselect = mAllowMultiSelect; + p.show_empty_message = mShowEmptyMessage; p.show_load_status = mShowLoadStatus; return LLUICtrlFactory::create(p); @@ -697,7 +718,10 @@ LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id) if (new_listener) { LLFolderViewFolder* folderp = createFolderViewFolder(new_listener); - folderp->setItemSortOrder(mFolderRoot->getSortOrder()); + if (folderp) + { + folderp->setItemSortOrder(mFolderRoot->getSortOrder()); + } itemp = folderp; } } @@ -806,7 +830,7 @@ BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask) if(handled) { ECursorType cursor = getWindow()->getCursor(); - if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() && cursor == UI_CURSOR_ARROW) + if (LLInventoryModelBackgroundFetch::instance().folderFetchActive() && cursor == UI_CURSOR_ARROW) { // replace arrow cursor with arrow and hourglass cursor getWindow()->setCursor(UI_CURSOR_WORKING); @@ -1096,30 +1120,23 @@ LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel(BOOL auto_open) return FALSE; } - LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("inventory"); + LLSidepanelInventory *inventory_panel = LLFloaterSidePanelContainer::getPanel("inventory"); - // A. If the inventory side panel floater is open, use that preferably. - if (is_inventorysp_active()) - { - // Get the floater's z order to compare it to other inventory floaters' order later. - res = sidepanel_inventory->getActivePanel(); - z_min = gFloaterView->getZOrder(floater_inventory); - active_inv_floaterp = floater_inventory; - } - - // B. Iterate through the inventory floaters and return whichever is on top. + // Iterate through the inventory floaters and return whichever is on top. LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) { - LLFloaterInventory* iv = dynamic_cast(*iter); - if (iv && iv->getVisible()) + LLFloaterSidePanelContainer* inventory_floater = dynamic_cast(*iter); + inventory_panel = inventory_floater->findChild("main_panel"); + + if (inventory_floater && inventory_panel && inventory_floater->getVisible()) { - S32 z_order = gFloaterView->getZOrder(iv); + S32 z_order = gFloaterView->getZOrder(inventory_floater); if (z_order < z_min) { - res = iv->getPanel(); + res = inventory_panel->getActivePanel(); z_min = z_order; - active_inv_floaterp = iv; + active_inv_floaterp = inventory_floater; } } } @@ -1136,7 +1153,7 @@ LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel(BOOL auto_open) { floater_inventory->openFloater(); - res = sidepanel_inventory->getActivePanel(); + res = inventory_panel->getActivePanel(); } return res; @@ -1155,7 +1172,6 @@ void LLInventoryPanel::openInventoryPanelAndSetSelection(BOOL auto_open, const L LLViewerInventoryCategory * cat = gInventory.getCategory(obj_id); bool in_inbox = false; - bool in_outbox = false; LLViewerInventoryCategory * parent_cat = NULL; @@ -1171,10 +1187,9 @@ void LLInventoryPanel::openInventoryPanelAndSetSelection(BOOL auto_open, const L if (parent_cat) { in_inbox = (LLFolderType::FT_INBOX == parent_cat->getPreferredType()); - in_outbox = (LLFolderType::FT_OUTBOX == parent_cat->getPreferredType()); } - if (in_inbox || in_outbox) + if (in_inbox) { LLSidepanelInventory * sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("inventory"); LLInventoryPanel * inventory_panel = NULL; @@ -1184,11 +1199,6 @@ void LLInventoryPanel::openInventoryPanelAndSetSelection(BOOL auto_open, const L sidepanel_inventory->openInbox(); inventory_panel = sidepanel_inventory->getInboxPanel(); } - else - { - sidepanel_inventory->openOutbox(); - inventory_panel = sidepanel_inventory->getOutboxPanel(); - } if (inventory_panel) { diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h index 2a24327115..6db59afb9b 100644 --- a/indra/newview/llinventorypanel.h +++ b/indra/newview/llinventorypanel.h @@ -84,6 +84,7 @@ public: Optional filter; Optional start_folder; Optional use_label_suffix; + Optional show_empty_message; Optional show_load_status; Optional scroll; Optional accepts_drag_and_drop; @@ -96,6 +97,7 @@ public: filter("filter"), start_folder("start_folder"), use_label_suffix("use_label_suffix", true), + show_empty_message("show_empty_message", true), show_load_status("show_load_status"), scroll("scroll"), accepts_drag_and_drop("accepts_drag_and_drop") @@ -158,6 +160,8 @@ public: void onSelectionChange(const std::deque &items, BOOL user_action); + LLHandle getInventoryPanelHandle() const { return getDerivedHandle(); } + // Callbacks void doToSelected(const LLSD& userdata); void doCreate(const LLSD& userdata); @@ -188,6 +192,7 @@ protected: BOOL mAcceptsDragAndDrop; BOOL mAllowMultiSelect; BOOL mShowItemLinkOverlays; // Shows link graphic over inventory item icons + BOOL mShowEmptyMessage; BOOL mShowLoadStatus; LLFolderView* mFolderRoot; @@ -217,6 +222,7 @@ public: private: std::string mSortOrderSetting; + int mClipboardState; //-------------------------------------------------------------------- // Hidden folders diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp new file mode 100644 index 0000000000..459e52c4f4 --- /dev/null +++ b/indra/newview/lllocalbitmaps.cpp @@ -0,0 +1,942 @@ +/** + * @file lllocalbitmaps.cpp + * @author Vaalith Jinn + * @brief Local Bitmaps source + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/* precompiled headers */ +#include "llviewerprecompiledheaders.h" + +/* own header */ +#include "lllocalbitmaps.h" + +/* boost: will not compile unless equivalent is undef'd, beware. */ +#ifdef equivalent +#undef equivalent +#endif +#include + +/* image compression headers. */ +#include "llimagebmp.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +/* time headers */ +#include +#include + +/* misc headers */ +#include "llscrolllistctrl.h" +#include "llfilepicker.h" +#include "llviewertexturelist.h" +#include "llviewerobjectlist.h" +#include "llviewerobject.h" +#include "llface.h" +#include "llvoavatarself.h" +#include "llwearable.h" +#include "llagentwearables.h" +#include "lltexlayerparams.h" +#include "llvovolume.h" +#include "llnotificationsutil.h" + +/*=======================================*/ +/* Formal declarations, constants, etc. */ +/*=======================================*/ +std::list LLLocalBitmapMgr::sBitmapList; +LLLocalBitmapTimer LLLocalBitmapMgr::sTimer; +bool LLLocalBitmapMgr::sNeedsRebake; + +static const F32 LL_LOCAL_TIMER_HEARTBEAT = 3.0; +static const BOOL LL_LOCAL_USE_MIPMAPS = true; +static const S32 LL_LOCAL_DISCARD_LEVEL = 0; +static const U32 LL_LOCAL_TEXLAYER_FOR_IDX = 0; +static const bool LL_LOCAL_SLAM_FOR_DEBUG = true; +static const bool LL_LOCAL_REPLACE_ON_DEL = true; +static const S32 LL_LOCAL_UPDATE_RETRIES = 5; + +/*=======================================*/ +/* LLLocalBitmap: unit class */ +/*=======================================*/ +LLLocalBitmap::LLLocalBitmap(std::string filename) + : mFilename(filename) + , mShortName(gDirUtilp->getBaseFileName(filename, true)) + , mValid(false) + , mLastModified() + , mLinkStatus(LS_ON) + , mUpdateRetries(LL_LOCAL_UPDATE_RETRIES) +{ + mTrackingID.generate(); + + /* extension */ + std::string temp_exten = gDirUtilp->getExtension(mFilename); + + if (temp_exten == "bmp") + { + mExtension = ET_IMG_BMP; + } + else if (temp_exten == "tga") + { + mExtension = ET_IMG_TGA; + } + else if (temp_exten == "jpg" || temp_exten == "jpeg") + { + mExtension = ET_IMG_JPG; + } + else if (temp_exten == "png") + { + mExtension = ET_IMG_PNG; + } + else + { + llwarns << "File of no valid extension given, local bitmap creation aborted." << "\n" + << "Filename: " << mFilename << llendl; + return; // no valid extension. + } + + /* next phase of unit creation is nearly the same as an update cycle. + we're running updateSelf as a special case with the optional UT_FIRSTUSE + which omits the parts associated with removing the outdated texture */ + mValid = updateSelf(UT_FIRSTUSE); +} + +LLLocalBitmap::~LLLocalBitmap() +{ + // replace IDs with defaults, if set to do so. + if(LL_LOCAL_REPLACE_ON_DEL && mValid) // fix for STORM-1837 + { + replaceIDs(mWorldID, IMG_DEFAULT); + LLLocalBitmapMgr::doRebake(); + } + + // delete self from gimagelist + LLViewerFetchedTexture* image = gTextureList.findImage(mWorldID); + gTextureList.deleteImage(image); + + if (image) + { + image->unref(); + } +} + +/* accessors */ +std::string LLLocalBitmap::getFilename() +{ + return mFilename; +} + +std::string LLLocalBitmap::getShortName() +{ + return mShortName; +} + +LLUUID LLLocalBitmap::getTrackingID() +{ + return mTrackingID; +} + +LLUUID LLLocalBitmap::getWorldID() +{ + return mWorldID; +} + +bool LLLocalBitmap::getValid() +{ + return mValid; +} + +/* update functions */ +bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate) +{ + bool updated = false; + + if (mLinkStatus == LS_ON) + { + // verifying that the file exists + if (gDirUtilp->fileExists(mFilename)) + { + // verifying that the file has indeed been modified + const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(mFilename)); + LLSD new_last_modified = asctime(localtime(&temp_time)); + + if (mLastModified.asString() != new_last_modified.asString()) + { + /* loading the image file and decoding it, here is a critical point which, + if fails, invalidates the whole update (or unit creation) process. */ + LLPointer raw_image = new LLImageRaw(); + if (decodeBitmap(raw_image)) + { + // decode is successful, we can safely proceed. + LLUUID old_id = LLUUID::null; + if (!(optional_firstupdate == UT_FIRSTUSE) && !mWorldID.isNull()) + { + old_id = mWorldID; + } + mWorldID.generate(); + mLastModified = new_last_modified; + + LLPointer texture = new LLViewerFetchedTexture + ("file://"+mFilename, mWorldID, LL_LOCAL_USE_MIPMAPS); + + texture->createGLTexture(LL_LOCAL_DISCARD_LEVEL, raw_image); + texture->setCachedRawImage(LL_LOCAL_DISCARD_LEVEL, raw_image); + texture->ref(); + + gTextureList.addImage(texture); + + if (!optional_firstupdate == UT_FIRSTUSE) + { + // seek out everything old_id uses and replace it with mWorldID + replaceIDs(old_id, mWorldID); + + // remove old_id from gimagelist + LLViewerFetchedTexture* image = gTextureList.findImage(old_id); + gTextureList.deleteImage(image); + image->unref(); + } + + mUpdateRetries = LL_LOCAL_UPDATE_RETRIES; + updated = true; + } + + // if decoding failed, we get here and it will attempt to decode it in the next cycles + // until mUpdateRetries runs out. this is done because some software lock the bitmap while writing to it + else + { + if (mUpdateRetries) + { + mUpdateRetries--; + } + else + { + llwarns << "During the update process the following file was found" << "\n" + << "but could not be opened or decoded for " << LL_LOCAL_UPDATE_RETRIES << " attempts." << "\n" + << "Filename: " << mFilename << "\n" + << "Disabling further update attempts for this file." << llendl; + + LLSD notif_args; + notif_args["FNAME"] = mFilename; + notif_args["NRETRIES"] = LL_LOCAL_UPDATE_RETRIES; + LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args); + + mLinkStatus = LS_BROKEN; + } + } + } + + } // end if file exists + + else + { + llwarns << "During the update process, the following file was not found." << "\n" + << "Filename: " << mFilename << "\n" + << "Disabling further update attempts for this file." << llendl; + + LLSD notif_args; + notif_args["FNAME"] = mFilename; + LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args); + + mLinkStatus = LS_BROKEN; + } + } + + return updated; +} + +bool LLLocalBitmap::decodeBitmap(LLPointer rawimg) +{ + bool decode_successful = false; + + switch (mExtension) + { + case ET_IMG_BMP: + { + LLPointer bmp_image = new LLImageBMP; + if (bmp_image->load(mFilename) && bmp_image->decode(rawimg, 0.0f)) + { + rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + decode_successful = true; + } + break; + } + + case ET_IMG_TGA: + { + LLPointer tga_image = new LLImageTGA; + if ((tga_image->load(mFilename) && tga_image->decode(rawimg)) + && ((tga_image->getComponents() == 3) || (tga_image->getComponents() == 4))) + { + rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + decode_successful = true; + } + break; + } + + case ET_IMG_JPG: + { + LLPointer jpeg_image = new LLImageJPEG; + if (jpeg_image->load(mFilename) && jpeg_image->decode(rawimg, 0.0f)) + { + rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + decode_successful = true; + } + break; + } + + case ET_IMG_PNG: + { + LLPointer png_image = new LLImagePNG; + if (png_image->load(mFilename) && png_image->decode(rawimg, 0.0f)) + { + rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + decode_successful = true; + } + break; + } + + default: + { + // separating this into -several- llwarns calls because in the extremely unlikely case that this happens + // accessing mFilename and any other object properties might very well crash the viewer. + // getting here should be impossible, or there's been a pretty serious bug. + + llwarns << "During a decode attempt, the following local bitmap had no properly assigned extension." << llendl; + llwarns << "Filename: " << mFilename << llendl; + llwarns << "Disabling further update attempts for this file." << llendl; + mLinkStatus = LS_BROKEN; + } + } + + return decode_successful; +} + +void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id) +{ + // checking for misuse. + if (old_id == new_id) + { + llinfos << "An attempt was made to replace a texture with itself. (matching UUIDs)" << "\n" + << "Texture UUID: " << old_id.asString() << llendl; + return; + } + + updateUserPrims(old_id, new_id); + updateUserSculpts(old_id, new_id); // isn't there supposed to be an IMG_DEFAULT_SCULPT or something? + + // default safeguard image for layers + if( new_id == IMG_DEFAULT ) + { + new_id = IMG_DEFAULT_AVATAR; + } + + /* It doesn't actually update all of those, it merely checks if any of them + contain the referenced ID and if so, updates. */ + updateUserLayers(old_id, new_id, LLWearableType::WT_ALPHA); + updateUserLayers(old_id, new_id, LLWearableType::WT_EYES); + updateUserLayers(old_id, new_id, LLWearableType::WT_GLOVES); + updateUserLayers(old_id, new_id, LLWearableType::WT_JACKET); + updateUserLayers(old_id, new_id, LLWearableType::WT_PANTS); + updateUserLayers(old_id, new_id, LLWearableType::WT_SHIRT); + updateUserLayers(old_id, new_id, LLWearableType::WT_SHOES); + updateUserLayers(old_id, new_id, LLWearableType::WT_SKIN); + updateUserLayers(old_id, new_id, LLWearableType::WT_SKIRT); + updateUserLayers(old_id, new_id, LLWearableType::WT_SOCKS); + updateUserLayers(old_id, new_id, LLWearableType::WT_TATTOO); + updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERPANTS); + updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERSHIRT); +} + +// this function sorts the faces from a getFaceList[getNumFaces] into a list of objects +// in order to prevent multiple sendTEUpdate calls per object during updateUserPrims +std::vector LLLocalBitmap::prepUpdateObjects(LLUUID old_id) +{ + std::vector obj_list; + LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id); + + for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(); face_iterator++) + { + // getting an object from a face + LLFace* face_to_object = (*old_texture->getFaceList())[face_iterator]; + + if(face_to_object) + { + LLViewerObject* affected_object = face_to_object->getViewerObject(); + + if(affected_object) + { + + // we have an object, we'll take it's UUID and compare it to + // whatever we already have in the returnable object list. + // if there is a match - we do not add (to prevent duplicates) + LLUUID mainlist_obj_id = affected_object->getID(); + bool add_object = true; + + // begin looking for duplicates + std::vector::iterator objlist_iter = obj_list.begin(); + for(; (objlist_iter != obj_list.end()) && add_object; objlist_iter++) + { + LLViewerObject* obj = *objlist_iter; + if (obj->getID() == mainlist_obj_id) + { + add_object = false; // duplicate found. + } + } + // end looking for duplicates + + if(add_object) + { + obj_list.push_back(affected_object); + } + + } + + } + + } // end of face-iterating for() + + return obj_list; +} + +void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id) +{ + std::vector objectlist = prepUpdateObjects(old_id); + + for(std::vector::iterator object_iterator = objectlist.begin(); + object_iterator != objectlist.end(); object_iterator++) + { + LLViewerObject* object = *object_iterator; + + if(object) + { + bool update_obj = false; + S32 num_faces = object->getNumFaces(); + + for (U8 face_iter = 0; face_iter < num_faces; face_iter++) + { + if (object->mDrawable) + { + LLFace* face = object->mDrawable->getFace(face_iter); + if (face && face->getTexture() && face->getTexture()->getID() == old_id) + { + object->setTEImage(face_iter, LLViewerTextureManager::getFetchedTexture + (new_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); + + update_obj = true; + } + } + } + + if (update_obj) + { + object->sendTEUpdate(); + } + } + } + +} + +void LLLocalBitmap::updateUserSculpts(LLUUID old_id, LLUUID new_id) +{ + LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id); + for(U32 volume_iter = 0; volume_iter < old_texture->getNumVolumes(); volume_iter++) + { + LLVOVolume* volume_to_object = (*old_texture->getVolumeList())[volume_iter]; + LLViewerObject* object = (LLViewerObject*)volume_to_object; + + if(object) + { + if (object->isSculpted() && object->getVolume() && + object->getVolume()->getParams().getSculptID() == old_id) + { + LLSculptParams* old_params = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); + LLSculptParams new_params(*old_params); + new_params.setSculptTexture(new_id); + object->setParameterEntry(LLNetworkData::PARAMS_SCULPT, new_params, TRUE); + } + } + } +} + +void LLLocalBitmap::updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableType::EType type) +{ + U32 count = gAgentWearables.getWearableCount(type); + for(U32 wearable_iter = 0; wearable_iter < count; wearable_iter++) + { + LLWearable* wearable = gAgentWearables.getWearable(type, wearable_iter); + if (wearable) + { + std::vector texture_list = wearable->getLocalTextureListSeq(); + for(std::vector::iterator texture_iter = texture_list.begin(); + texture_iter != texture_list.end(); texture_iter++) + { + LLLocalTextureObject* lto = *texture_iter; + + if (lto && lto->getID() == old_id) + { + U32 local_texlayer_index = 0; /* can't keep that as static const, gives errors, so i'm leaving this var here */ + LLVOAvatarDefines::EBakedTextureIndex baked_texind = + lto->getTexLayer(local_texlayer_index)->getTexLayerSet()->getBakedTexIndex(); + + LLVOAvatarDefines::ETextureIndex reg_texind = getTexIndex(type, baked_texind); + if (reg_texind != LLVOAvatarDefines::TEX_NUM_INDICES) + { + U32 index = gAgentWearables.getWearableIndex(wearable); + gAgentAvatarp->setLocalTexture(reg_texind, gTextureList.getImage(new_id), FALSE, index); + gAgentAvatarp->wearableUpdated(type, FALSE); + + /* telling the manager to rebake once update cycle is fully done */ + LLLocalBitmapMgr::setNeedsRebake(); + } + + } + } + } + } +} + +LLVOAvatarDefines::ETextureIndex LLLocalBitmap::getTexIndex( + LLWearableType::EType type, LLVOAvatarDefines::EBakedTextureIndex baked_texind) +{ + LLVOAvatarDefines::ETextureIndex result = LLVOAvatarDefines::TEX_NUM_INDICES; // using as a default/fail return. + + switch(type) + { + case LLWearableType::WT_ALPHA: + { + switch(baked_texind) + { + case LLVOAvatarDefines::BAKED_EYES: + { + result = LLVOAvatarDefines::TEX_EYES_ALPHA; + break; + } + + case LLVOAvatarDefines::BAKED_HAIR: + { + result = LLVOAvatarDefines::TEX_HAIR_ALPHA; + break; + } + + case LLVOAvatarDefines::BAKED_HEAD: + { + result = LLVOAvatarDefines::TEX_HEAD_ALPHA; + break; + } + + case LLVOAvatarDefines::BAKED_LOWER: + { + result = LLVOAvatarDefines::TEX_LOWER_ALPHA; + break; + } + case LLVOAvatarDefines::BAKED_UPPER: + { + result = LLVOAvatarDefines::TEX_UPPER_ALPHA; + break; + } + + default: + { + break; + } + + } + break; + + } + + case LLWearableType::WT_EYES: + { + if (baked_texind == LLVOAvatarDefines::BAKED_EYES) + { + result = LLVOAvatarDefines::TEX_EYES_IRIS; + } + + break; + } + + case LLWearableType::WT_GLOVES: + { + if (baked_texind == LLVOAvatarDefines::BAKED_UPPER) + { + result = LLVOAvatarDefines::TEX_UPPER_GLOVES; + } + + break; + } + + case LLWearableType::WT_JACKET: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_JACKET; + } + else if (baked_texind == LLVOAvatarDefines::BAKED_UPPER) + { + result = LLVOAvatarDefines::TEX_UPPER_JACKET; + } + + break; + } + + case LLWearableType::WT_PANTS: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_PANTS; + } + + break; + } + + case LLWearableType::WT_SHIRT: + { + if (baked_texind == LLVOAvatarDefines::BAKED_UPPER) + { + result = LLVOAvatarDefines::TEX_UPPER_SHIRT; + } + + break; + } + + case LLWearableType::WT_SHOES: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_SHOES; + } + + break; + } + + case LLWearableType::WT_SKIN: + { + switch(baked_texind) + { + case LLVOAvatarDefines::BAKED_HEAD: + { + result = LLVOAvatarDefines::TEX_HEAD_BODYPAINT; + break; + } + + case LLVOAvatarDefines::BAKED_LOWER: + { + result = LLVOAvatarDefines::TEX_LOWER_BODYPAINT; + break; + } + case LLVOAvatarDefines::BAKED_UPPER: + { + result = LLVOAvatarDefines::TEX_UPPER_BODYPAINT; + break; + } + + default: + { + break; + } + + } + break; + } + + case LLWearableType::WT_SKIRT: + { + if (baked_texind == LLVOAvatarDefines::BAKED_SKIRT) + { + result = LLVOAvatarDefines::TEX_SKIRT; + } + + break; + } + + case LLWearableType::WT_SOCKS: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_SOCKS; + } + + break; + } + + case LLWearableType::WT_TATTOO: + { + switch(baked_texind) + { + case LLVOAvatarDefines::BAKED_HEAD: + { + result = LLVOAvatarDefines::TEX_HEAD_TATTOO; + break; + } + + case LLVOAvatarDefines::BAKED_LOWER: + { + result = LLVOAvatarDefines::TEX_LOWER_TATTOO; + break; + } + case LLVOAvatarDefines::BAKED_UPPER: + { + result = LLVOAvatarDefines::TEX_UPPER_TATTOO; + break; + } + + default: + { + break; + } + + } + break; + } + + case LLWearableType::WT_UNDERPANTS: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_UNDERPANTS; + } + + break; + } + + case LLWearableType::WT_UNDERSHIRT: + { + if (baked_texind == LLVOAvatarDefines::BAKED_UPPER) + { + result = LLVOAvatarDefines::TEX_UPPER_UNDERSHIRT; + } + + break; + } + + default: + { + llwarns << "Unknown wearable type: " << (int)type << "\n" + << "Baked Texture Index: " << (int)baked_texind << "\n" + << "Filename: " << mFilename << "\n" + << "TrackingID: " << mTrackingID << "\n" + << "InworldID: " << mWorldID << llendl; + } + + } + return result; +} + +/*=======================================*/ +/* LLLocalBitmapTimer: timer class */ +/*=======================================*/ +LLLocalBitmapTimer::LLLocalBitmapTimer() : LLEventTimer(LL_LOCAL_TIMER_HEARTBEAT) +{ +} + +LLLocalBitmapTimer::~LLLocalBitmapTimer() +{ +} + +void LLLocalBitmapTimer::startTimer() +{ + mEventTimer.start(); +} + +void LLLocalBitmapTimer::stopTimer() +{ + mEventTimer.stop(); +} + +bool LLLocalBitmapTimer::isRunning() +{ + return mEventTimer.getStarted(); +} + +BOOL LLLocalBitmapTimer::tick() +{ + LLLocalBitmapMgr::doUpdates(); + return FALSE; +} + +/*=======================================*/ +/* LLLocalBitmapMgr: manager class */ +/*=======================================*/ +LLLocalBitmapMgr::LLLocalBitmapMgr() +{ + // The class is all made of static members, should i even bother instantiating? +} + +LLLocalBitmapMgr::~LLLocalBitmapMgr() +{ +} + +bool LLLocalBitmapMgr::addUnit() +{ + bool add_successful = false; + + LLFilePicker& picker = LLFilePicker::instance(); + if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE)) + { + sTimer.stopTimer(); + + std::string filename = picker.getFirstFile(); + while(!filename.empty()) + { + LLLocalBitmap* unit = new LLLocalBitmap(filename); + + if (unit->getValid()) + { + sBitmapList.push_back(unit); + add_successful = true; + } + else + { + llwarns << "Attempted to add invalid or unreadable image file, attempt cancelled.\n" + << "Filename: " << filename << llendl; + + LLSD notif_args; + notif_args["FNAME"] = filename; + LLNotificationsUtil::add("LocalBitmapsVerifyFail", notif_args); + + delete unit; + unit = NULL; + } + + filename = picker.getNextFile(); + } + + sTimer.startTimer(); + } + + return add_successful; +} + +void LLLocalBitmapMgr::delUnit(LLUUID tracking_id) +{ + if (!sBitmapList.empty()) + { + std::vector to_delete; + for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) + { /* finding which ones we want deleted and making a separate list */ + LLLocalBitmap* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + to_delete.push_back(unit); + } + } + + for(std::vector::iterator del_iter = to_delete.begin(); + del_iter != to_delete.end(); del_iter++) + { /* iterating over a temporary list, hence preserving the iterator validity while deleting. */ + LLLocalBitmap* unit = *del_iter; + sBitmapList.remove(unit); + delete unit; + unit = NULL; + } + } +} + +LLUUID LLLocalBitmapMgr::getWorldID(LLUUID tracking_id) +{ + LLUUID world_id = LLUUID::null; + + for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) + { + LLLocalBitmap* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + world_id = unit->getWorldID(); + } + } + + return world_id; +} + +std::string LLLocalBitmapMgr::getFilename(LLUUID tracking_id) +{ + std::string filename = ""; + + for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) + { + LLLocalBitmap* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + filename = unit->getFilename(); + } + } + + return filename; +} + +void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl) +{ + if (ctrl) + { + ctrl->clearRows(); + + if (!sBitmapList.empty()) + { + for (local_list_iter iter = sBitmapList.begin(); + iter != sBitmapList.end(); iter++) + { + LLSD element; + element["columns"][0]["column"] = "unit_name"; + element["columns"][0]["type"] = "text"; + element["columns"][0]["value"] = (*iter)->getShortName(); + + element["columns"][1]["column"] = "unit_id_HIDDEN"; + element["columns"][1]["type"] = "text"; + element["columns"][1]["value"] = (*iter)->getTrackingID(); + + ctrl->addElement(element); + } + } + } + +} + +void LLLocalBitmapMgr::doUpdates() +{ + // preventing theoretical overlap in cases with huge number of loaded images. + sTimer.stopTimer(); + sNeedsRebake = false; + + for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) + { + (*iter)->updateSelf(); + } + + doRebake(); + sTimer.startTimer(); +} + +void LLLocalBitmapMgr::setNeedsRebake() +{ + sNeedsRebake = true; +} + +void LLLocalBitmapMgr::doRebake() +{ /* separated that from doUpdates to insure a rebake can be called separately during deletion */ + if (sNeedsRebake) + { + gAgentAvatarp->forceBakeAllTextures(LL_LOCAL_SLAM_FOR_DEBUG); + sNeedsRebake = false; + } +} + diff --git a/indra/newview/lllocalbitmaps.h b/indra/newview/lllocalbitmaps.h new file mode 100644 index 0000000000..7a23c7ef6e --- /dev/null +++ b/indra/newview/lllocalbitmaps.h @@ -0,0 +1,136 @@ +/** + * @file lllocalbitmaps.h + * @author Vaalith Jinn + * @brief Local Bitmaps header + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LOCALBITMAPS_H +#define LL_LOCALBITMAPS_H + +#include "lleventtimer.h" +#include "llwearabletype.h" +#include "llvoavatardefines.h" + +class LLScrollListCtrl; + +class LLLocalBitmap +{ + public: /* main */ + LLLocalBitmap(std::string filename); + ~LLLocalBitmap(); + + public: /* accessors */ + std::string getFilename(); + std::string getShortName(); + LLUUID getTrackingID(); + LLUUID getWorldID(); + bool getValid(); + + public: /* self update public section */ + enum EUpdateType + { + UT_FIRSTUSE, + UT_REGUPDATE + }; + + bool updateSelf(EUpdateType = UT_REGUPDATE); + + private: /* self update private section */ + bool decodeBitmap(LLPointer raw); + void replaceIDs(LLUUID old_id, LLUUID new_id); + std::vector prepUpdateObjects(LLUUID old_id); + void updateUserPrims(LLUUID old_id, LLUUID new_id); + void updateUserSculpts(LLUUID old_id, LLUUID new_id); + void updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableType::EType type); + LLVOAvatarDefines::ETextureIndex getTexIndex(LLWearableType::EType type, LLVOAvatarDefines::EBakedTextureIndex baked_texind); + + private: /* private enums */ + enum ELinkStatus + { + LS_ON, + LS_BROKEN, + }; + + enum EExtension + { + ET_IMG_BMP, + ET_IMG_TGA, + ET_IMG_JPG, + ET_IMG_PNG + }; + + private: /* members */ + std::string mFilename; + std::string mShortName; + LLUUID mTrackingID; + LLUUID mWorldID; + bool mValid; + LLSD mLastModified; + EExtension mExtension; + ELinkStatus mLinkStatus; + S32 mUpdateRetries; + +}; + +class LLLocalBitmapTimer : public LLEventTimer +{ + public: + LLLocalBitmapTimer(); + ~LLLocalBitmapTimer(); + + public: + void startTimer(); + void stopTimer(); + bool isRunning(); + BOOL tick(); + +}; + +class LLLocalBitmapMgr +{ + public: + LLLocalBitmapMgr(); + ~LLLocalBitmapMgr(); + + public: + static bool addUnit(); + static void delUnit(LLUUID tracking_id); + + static LLUUID getWorldID(LLUUID tracking_id); + static std::string getFilename(LLUUID tracking_id); + + static void feedScrollList(LLScrollListCtrl* ctrl); + static void doUpdates(); + static void setNeedsRebake(); + static void doRebake(); + + private: + static std::list sBitmapList; + static LLLocalBitmapTimer sTimer; + static bool sNeedsRebake; + typedef std::list::iterator local_list_iter; +}; + +#endif + diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index 85e0043651..6e0f360cbc 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -372,14 +372,14 @@ void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z) //LLVector3 center_agent = LLSelectMgr::getInstance()->getBBoxOfSelection().getCenterAgent(); LLVector3 center_agent = getPivotPoint(); - glPushMatrix(); + gGL.pushMatrix(); { - glTranslatef(center_agent.mV[VX], center_agent.mV[VY], center_agent.mV[VZ]); + gGL.translatef(center_agent.mV[VX], center_agent.mV[VY], center_agent.mV[VZ]); F32 angle_radians, x, y, z; grid_rot.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 region_size = LLWorld::getInstance()->getRegionWidthInMeters(); @@ -416,7 +416,7 @@ void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z) } LLUI::setLineWidth(1.0f); } - glPopMatrix(); + gGL.popMatrix(); } void LLManip::renderXYZ(const LLVector3 &vec) @@ -466,11 +466,11 @@ void LLManip::renderXYZ(const LLVector3 &vec) feedback_string = llformat("X: %.3f", vec.mV[VX]); hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE); - glColor3f(0.5f, 1.f, 0.5f); + gGL.diffuseColor3f(0.5f, 1.f, 0.5f); feedback_string = llformat("Y: %.3f", vec.mV[VY]); hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE); - glColor3f(0.5f, 0.5f, 1.f); + gGL.diffuseColor3f(0.5f, 0.5f, 1.f); feedback_string = llformat("Z: %.3f", vec.mV[VZ]); hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE); } @@ -481,8 +481,8 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD; - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); LLVector3 render_pos = pos; if (hud_selection) { @@ -490,7 +490,7 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; - glScalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); + gGL.scalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); } // render shadow first @@ -501,7 +501,7 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons gViewerWindow->setup3DViewport(); hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); - glPopMatrix(); + gGL.popMatrix(); } void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string& suffix, const LLColor4 &color) @@ -539,8 +539,8 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string } BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD; - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); LLVector3 render_pos = pos; if (hud_selection) { @@ -548,7 +548,7 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; - glScalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); + gGL.scalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); } LLColor4 shadow_color = LLColor4::black; @@ -573,7 +573,7 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string gViewerWindow->setup3DViewport(); hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); } - glPopMatrix(); + gGL.popMatrix(); } LLColor4 LLManip::setupSnapGuideRenderPass(S32 pass) diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 6ee095475f..a8da94f75e 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -53,6 +53,7 @@ #include "llviewercamera.h" #include "llviewerobject.h" #include "llviewerobject.h" +#include "llviewershadermgr.h" #include "llviewerwindow.h" #include "llworld.h" #include "pipeline.h" @@ -113,7 +114,7 @@ void LLManipRotate::handleSelect() void LLManipRotate::render() { LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); LLGLDepthTest gls_depth(GL_TRUE); LLGLEnable gl_blend(GL_BLEND); LLGLEnable gls_alpha_test(GL_ALPHA_TEST); @@ -130,12 +131,12 @@ void LLManipRotate::render() return; } - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); + gGL.scalef(zoom, zoom, zoom); } @@ -145,8 +146,9 @@ void LLManipRotate::render() LLColor4 highlight_inside( 0.7f, 0.7f, 0.f, 0.5f ); F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS; - glPushMatrix(); + gGL.pushMatrix(); { + // are we in the middle of a constrained drag? if (mManipPart >= LL_ROT_X && mManipPart <= LL_ROT_Z) { @@ -154,13 +156,18 @@ void LLManipRotate::render() } else { + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + LLGLEnable cull_face(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_FALSE); - glPushMatrix(); + gGL.pushMatrix(); { // Draw "sphere" (intersection of sphere with tangent cone that has apex at camera) - glTranslatef( mCenterToProfilePlane.mV[VX], mCenterToProfilePlane.mV[VY], mCenterToProfilePlane.mV[VZ] ); - glTranslatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); + gGL.translatef( mCenterToProfilePlane.mV[VX], mCenterToProfilePlane.mV[VY], mCenterToProfilePlane.mV[VZ] ); + gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); // Inverse change of basis vectors LLVector3 forward = mCenterToCamNorm; @@ -177,35 +184,41 @@ void LLManipRotate::render() LLMatrix4 mat; mat.initRows(a, b, c, LLVector4(0.f, 0.f, 0.f, 1.f)); - glMultMatrixf( &mat.mMatrix[0][0] ); + gGL.multMatrix( &mat.mMatrix[0][0] ); - glRotatef( -90, 0.f, 1.f, 0.f); + gGL.rotatef( -90, 0.f, 1.f, 0.f); LLColor4 color; if (mManipPart == LL_ROT_ROLL || mHighlightedPart == LL_ROT_ROLL) { color.setVec(0.8f, 0.8f, 0.8f, 0.8f); - glScalef(mManipulatorScales.mV[VW], mManipulatorScales.mV[VW], mManipulatorScales.mV[VW]); + gGL.scalef(mManipulatorScales.mV[VW], mManipulatorScales.mV[VW], mManipulatorScales.mV[VW]); } else { color.setVec( 0.7f, 0.7f, 0.7f, 0.6f ); } + gGL.diffuseColor4fv(color.mV); gl_washer_2d(mRadiusMeters + width_meters, mRadiusMeters, CIRCLE_STEPS, color, color); if (mManipPart == LL_NO_PART) { gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f ); + gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f); gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE ); } - GLdouble plane_eqn[] = { 0, 0, 1, 0 }; - glClipPlane( GL_CLIP_PLANE0, plane_eqn ); + gGL.flush(); } - glPopMatrix(); - } + gGL.popMatrix(); - glTranslatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + } + + gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); LLQuaternion rot; F32 angle_radians, x, y, z; @@ -217,41 +230,46 @@ void LLManipRotate::render() LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + if (mManipPart == LL_ROT_Z) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glPushMatrix(); + gGL.pushMatrix(); { // selected part - glScalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); + gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f) , LLColor4( 0.f, 0.f, 1.f, 0.3f )); } - glPopMatrix(); + gGL.popMatrix(); } else if (mManipPart == LL_ROT_Y) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glPushMatrix(); + gGL.pushMatrix(); { - glRotatef( 90.f, 1.f, 0.f, 0.f ); - glScalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); + gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); + gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f), LLColor4( 0.f, 1.f, 0.f, 0.3f)); } - glPopMatrix(); + gGL.popMatrix(); } else if (mManipPart == LL_ROT_X) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glPushMatrix(); + gGL.pushMatrix(); { - glRotatef( 90.f, 0.f, 1.f, 0.f ); - glScalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); + gGL.rotatef( 90.f, 0.f, 1.f, 0.f ); + gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); renderActiveRing( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f), LLColor4( 1.f, 0.f, 0.f, 0.3f)); } - glPopMatrix(); + gGL.popMatrix(); } else if (mManipPart == LL_ROT_ROLL) { @@ -271,12 +289,13 @@ void LLManipRotate::render() // First pass: centers. Second pass: sides. for( S32 i=0; i<2; i++ ) { - glPushMatrix(); + + gGL.pushMatrix(); { if (mHighlightedPart == LL_ROT_Z) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glScalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); + gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); // hovering over part gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f ), LLColor4( 0.f, 0.f, 1.f, 0.5f ), CIRCLE_STEPS, i); } @@ -286,15 +305,15 @@ void LLManipRotate::render() gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 0.8f, 0.8f ), LLColor4( 0.f, 0.f, 0.8f, 0.4f ), CIRCLE_STEPS, i); } } - glPopMatrix(); - - glPushMatrix(); + gGL.popMatrix(); + + gGL.pushMatrix(); { - glRotatef( 90.f, 1.f, 0.f, 0.f ); + gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); if (mHighlightedPart == LL_ROT_Y) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glScalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); + gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); // hovering over part gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f ), LLColor4( 0.f, 1.f, 0.f, 0.5f ), CIRCLE_STEPS, i); } @@ -304,15 +323,15 @@ void LLManipRotate::render() gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.8f, 0.f, 0.8f ), LLColor4( 0.f, 0.8f, 0.f, 0.4f ), CIRCLE_STEPS, i); } } - glPopMatrix(); + gGL.popMatrix(); - glPushMatrix(); + gGL.pushMatrix(); { - glRotatef( 90.f, 0.f, 1.f, 0.f ); + gGL.rotatef( 90.f, 0.f, 1.f, 0.f ); if (mHighlightedPart == LL_ROT_X) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glScalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); + gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); // hovering over part gl_ring( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f ), LLColor4( 1.f, 0.f, 0.f, 0.5f ), CIRCLE_STEPS, i); @@ -323,17 +342,26 @@ void LLManipRotate::render() gl_ring( mRadiusMeters, width_meters, LLColor4( 0.8f, 0.f, 0.f, 0.8f ), LLColor4( 0.8f, 0.f, 0.f, 0.4f ), CIRCLE_STEPS, i); } } - glPopMatrix(); + gGL.popMatrix(); if (mHighlightedPart == LL_ROT_ROLL) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); } + } + } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + } - glPopMatrix(); - glPopMatrix(); + gGL.popMatrix(); + gGL.popMatrix(); + LLVector3 euler_angles; LLQuaternion object_rot = first_object->getRotationEdit(); @@ -796,14 +824,14 @@ void LLManipRotate::renderSnapGuides() for (S32 pass = 0; pass < 3; pass++) { // render snap guide ring - glPushMatrix(); + gGL.pushMatrix(); LLQuaternion snap_guide_rot; F32 angle_radians, x, y, z; snap_guide_rot.shortestArc(LLVector3::z_axis, getConstraintAxis()); snap_guide_rot.getAngleAxis(&angle_radians, &x, &y, &z); - glTranslatef(center.mV[VX], center.mV[VY], center.mV[VZ]); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.translatef(center.mV[VX], center.mV[VY], center.mV[VZ]); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); LLColor4 line_color = setupSnapGuideRenderPass(pass); @@ -826,7 +854,7 @@ void LLManipRotate::renderSnapGuides() { gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE); } - glPopMatrix(); + gGL.popMatrix(); for (S32 i = 0; i < 64; i++) { diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index 4eb94dfb8e..f6df4cdfbf 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -217,12 +217,12 @@ void LLManipScale::render() if( canAffectSelection() ) { - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); + gGL.scalef(zoom, zoom, zoom); } //////////////////////////////////////////////////////////////////////// @@ -274,14 +274,14 @@ void LLManipScale::render() LLVector3 pos_agent = bbox.getPositionAgent(); LLQuaternion rot = bbox.getRotation(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); { - glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ]); + gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ]); F32 angle_radians, x, y, z; rot.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); { @@ -303,13 +303,13 @@ void LLManipScale::render() glPolygonOffset( 0.f, 0.f); } } - glPopMatrix(); + gGL.popMatrix(); if (mManipPart != LL_NO_PART) { renderSnapGuides(bbox); } - glPopMatrix(); + gGL.popMatrix(); renderXYZ(bbox.getExtentLocal()); } @@ -719,17 +719,17 @@ void LLManipScale::renderEdges( const LLBBox& bbox ) LLVector3 direction = edgeToUnitVector( part ); LLVector3 center_to_edge = unitVectorToLocalBBoxExtent( direction, bbox ); - glPushMatrix(); + gGL.pushMatrix(); { - glTranslatef( center_to_edge.mV[0], center_to_edge.mV[1], center_to_edge.mV[2] ); + gGL.translatef( center_to_edge.mV[0], center_to_edge.mV[1], center_to_edge.mV[2] ); conditionalHighlight( part ); - glScalef( + gGL.scalef( direction.mV[0] ? edge_width : extent.mV[VX], direction.mV[1] ? edge_width : extent.mV[VY], direction.mV[2] ? edge_width : extent.mV[VZ] ); gBox.render(); } - glPopMatrix(); + gGL.popMatrix(); } } @@ -766,13 +766,13 @@ void LLManipScale::renderBoxHandle( F32 x, F32 y, F32 z ) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_FALSE); - glPushMatrix(); + gGL.pushMatrix(); { - glTranslatef( x, y, z ); - glScalef( mScaledBoxHandleSize, mScaledBoxHandleSize, mScaledBoxHandleSize ); + gGL.translatef( x, y, z ); + gGL.scalef( mScaledBoxHandleSize, mScaledBoxHandleSize, mScaledBoxHandleSize ); gBox.render(); } - glPopMatrix(); + gGL.popMatrix(); } @@ -788,16 +788,16 @@ void LLManipScale::renderAxisHandle( const LLVector3& start, const LLVector3& en LLVector3 delta = end - offset_start; LLVector3 pos = offset_start + 0.5f * delta; - glPushMatrix(); + gGL.pushMatrix(); { - glTranslatef( pos.mV[VX], pos.mV[VY], pos.mV[VZ] ); - glScalef( + gGL.translatef( pos.mV[VX], pos.mV[VY], pos.mV[VZ] ); + gGL.scalef( mBoxHandleSize + llabs(delta.mV[VX]), mBoxHandleSize + llabs(delta.mV[VY]), mBoxHandleSize + llabs(delta.mV[VZ])); gBox.render(); } - glPopMatrix(); + gGL.popMatrix(); } else { diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index f871df0c36..3a88fbd96d 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1066,12 +1066,12 @@ BOOL LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask) void LLManipTranslate::render() { - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); + gGL.scalef(zoom, zoom, zoom); } { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -1515,11 +1515,12 @@ void LLManipTranslate::renderSnapGuides() F32 x,y,z,angle_radians; grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 sz = mGridSizeMeters; F32 tiles = sz; - glMatrixMode(GL_TEXTURE); + + gGL.matrixMode(LLRender::MM_TEXTURE); gGL.pushMatrix(); usc = 1.0f/usc; vsc = 1.0f/vsc; @@ -1533,7 +1534,7 @@ void LLManipTranslate::renderSnapGuides() vsc *= 0.5f; } - glScalef(usc, vsc, 1.0f); + gGL.scalef(usc, vsc, 1.0f); gGL.translatef(u, v, 0); float a = line_alpha; @@ -1566,7 +1567,7 @@ void LLManipTranslate::renderSnapGuides() renderGrid(u,v,tiles,1,1,1,a); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); } @@ -1665,7 +1666,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, glStencilFunc(GL_ALWAYS, 0, stencil_mask); gGL.setColorMask(false, false); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); //setup clip plane normal = normal * grid_rotation; @@ -1723,7 +1724,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, F32 x,y,z,angle_radians; grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 sz = mGridSizeMeters; F32 tiles = sz; @@ -1852,7 +1853,7 @@ void LLManipTranslate::renderTranslationHandles() mGridSizeMeters = gSavedSettings.getF32("GridDrawSize"); mConeSize = mArrowLengthMeters / 4.f; - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); { gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); @@ -1860,7 +1861,7 @@ void LLManipTranslate::renderTranslationHandles() F32 angle_radians, x, y, z; grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); LLQuaternion invRotation = grid_rotation; invRotation.conjQuat(); @@ -1908,9 +1909,9 @@ void LLManipTranslate::renderTranslationHandles() { // render YZ plane manipulator gGL.pushMatrix(); - glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters); - glScalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]); + gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]); if (mHighlightedPart == LL_YZ_PLANE) { color1.setVec(0.f, 1.f, 0.f, 1.f); @@ -1962,9 +1963,9 @@ void LLManipTranslate::renderTranslationHandles() { // render XZ plane manipulator gGL.pushMatrix(); - glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters); - glScalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]); + gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]); if (mHighlightedPart == LL_XZ_PLANE) { color1.setVec(0.f, 0.f, 1.f, 1.f); @@ -2018,7 +2019,7 @@ void LLManipTranslate::renderTranslationHandles() { // render XY plane manipulator gGL.pushMatrix(); - glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); /* Y ^ @@ -2043,7 +2044,7 @@ void LLManipTranslate::renderTranslationHandles() v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); #endif - glScalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]); + gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]); if (mHighlightedPart == LL_XY_PLANE) { color1.setVec(1.f, 0.f, 0.f, 1.f); @@ -2215,7 +2216,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ } gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]); - glScalef(handle_size, handle_size, handle_size); + gGL.scalef(handle_size, handle_size, handle_size); F32 rot = 0.0f; LLVector3 axis; @@ -2239,11 +2240,11 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ break; } - glColor4fv(color.mV); - glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); - glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); + gGL.diffuseColor4fv(color.mV); + gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); + gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); - gCone.render(CONE_LOD_HIGHEST); + gCone.render(); gGL.popMatrix(); } diff --git a/indra/newview/llmarketplacefunctions.cpp b/indra/newview/llmarketplacefunctions.cpp new file mode 100644 index 0000000000..93dd82957f --- /dev/null +++ b/indra/newview/llmarketplacefunctions.cpp @@ -0,0 +1,478 @@ +/** + * @file llmarketplacefunctions.cpp + * @brief Implementation of assorted functions related to the marketplace + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmarketplacefunctions.h" + +#include "llagent.h" +#include "llhttpclient.h" +#include "lltimer.h" +#include "lltrans.h" +#include "llviewercontrol.h" +#include "llviewermedia.h" +#include "llviewernetwork.h" + + +// +// Helpers +// + +static std::string getMarketplaceDomain() +{ + std::string domain = "secondlife.com"; + + if (!LLGridManager::getInstance()->isInProductionGrid()) + { + const std::string& grid_label = LLGridManager::getInstance()->getGridLabel(); + const std::string& grid_label_lower = utf8str_tolower(grid_label); + + if (grid_label_lower == "damballah") + { + domain = "secondlife-staging.com"; + } + else + { + domain = llformat("%s.lindenlab.com", grid_label_lower.c_str()); + } + } + + return domain; +} + +static std::string getMarketplaceURL(const std::string& urlStringName) +{ + LLStringUtil::format_map_t domain_arg; + domain_arg["[MARKETPLACE_DOMAIN_NAME]"] = getMarketplaceDomain(); + + std::string marketplace_url = LLTrans::getString(urlStringName, domain_arg); + + return marketplace_url; +} + +LLSD getMarketplaceStringSubstitutions() +{ + std::string marketplace_url = getMarketplaceURL("MarketplaceURL"); + std::string marketplace_url_create = getMarketplaceURL("MarketplaceURL_CreateStore"); + std::string marketplace_url_dashboard = getMarketplaceURL("MarketplaceURL_Dashboard"); + std::string marketplace_url_imports = getMarketplaceURL("MarketplaceURL_Imports"); + std::string marketplace_url_info = getMarketplaceURL("MarketplaceURL_LearnMore"); + + LLSD marketplace_sub_map; + + marketplace_sub_map["[MARKETPLACE_URL]"] = marketplace_url; + marketplace_sub_map["[MARKETPLACE_CREATE_STORE_URL]"] = marketplace_url_create; + marketplace_sub_map["[MARKETPLACE_LEARN_MORE_URL]"] = marketplace_url_info; + marketplace_sub_map["[MARKETPLACE_DASHBOARD_URL]"] = marketplace_url_dashboard; + marketplace_sub_map["[MARKETPLACE_IMPORTS_URL]"] = marketplace_url_imports; + + return marketplace_sub_map; +} + +namespace LLMarketplaceImport +{ + // Basic interface for this namespace + + bool hasSessionCookie(); + bool inProgress(); + bool resultPending(); + U32 getResultStatus(); + const LLSD& getResults(); + + bool establishMarketplaceSessionCookie(); + bool pollStatus(); + bool triggerImport(); + + // Internal state variables + + static std::string sMarketplaceCookie = ""; + static LLSD sImportId = LLSD::emptyMap(); + static bool sImportInProgress = false; + static bool sImportPostPending = false; + static bool sImportGetPending = false; + static U32 sImportResultStatus = 0; + static LLSD sImportResults = LLSD::emptyMap(); + + static LLTimer slmGetTimer; + static LLTimer slmPostTimer; + + // Responders + + class LLImportPostResponder : public LLHTTPClient::Responder + { + public: + LLImportPostResponder() : LLCurl::Responder() {} + + void completed(U32 status, const std::string& reason, const LLSD& content) + { + slmPostTimer.stop(); + + if (gSavedSettings.getBOOL("InventoryOutboxLogging")) + { + llinfos << " SLM POST status: " << status << llendl; + llinfos << " SLM POST reason: " << reason << llendl; + llinfos << " SLM POST content: " << content.asString() << llendl; + + llinfos << " SLM POST timer: " << slmPostTimer.getElapsedTimeF32() << llendl; + } + + if ((status == MarketplaceErrorCodes::IMPORT_REDIRECT) || + (status == MarketplaceErrorCodes::IMPORT_AUTHENTICATION_ERROR) || + (status == MarketplaceErrorCodes::IMPORT_JOB_TIMEOUT)) + { + if (gSavedSettings.getBOOL("InventoryOutboxLogging")) + { + llinfos << " SLM POST clearing marketplace cookie due to authentication failure or timeout" << llendl; + } + + sMarketplaceCookie.clear(); + } + + sImportInProgress = (status == MarketplaceErrorCodes::IMPORT_DONE); + sImportPostPending = false; + sImportResultStatus = status; + sImportId = content; + } + }; + + class LLImportGetResponder : public LLHTTPClient::Responder + { + public: + LLImportGetResponder() : LLCurl::Responder() {} + + void completedHeader(U32 status, const std::string& reason, const LLSD& content) + { + const std::string& set_cookie_string = content["set-cookie"].asString(); + + if (!set_cookie_string.empty()) + { + sMarketplaceCookie = set_cookie_string; + } + } + + void completed(U32 status, const std::string& reason, const LLSD& content) + { + slmGetTimer.stop(); + + if (gSavedSettings.getBOOL("InventoryOutboxLogging")) + { + llinfos << " SLM GET status: " << status << llendl; + llinfos << " SLM GET reason: " << reason << llendl; + llinfos << " SLM GET content: " << content.asString() << llendl; + + llinfos << " SLM GET timer: " << slmGetTimer.getElapsedTimeF32() << llendl; + } + + if ((status == MarketplaceErrorCodes::IMPORT_AUTHENTICATION_ERROR) || + (status == MarketplaceErrorCodes::IMPORT_JOB_TIMEOUT)) + { + if (gSavedSettings.getBOOL("InventoryOutboxLogging")) + { + llinfos << " SLM GET clearing marketplace cookie due to authentication failure or timeout" << llendl; + } + + sMarketplaceCookie.clear(); + } + + sImportInProgress = (status == MarketplaceErrorCodes::IMPORT_PROCESSING); + sImportGetPending = false; + sImportResultStatus = status; + sImportResults = content; + } + }; + + // Basic API + + bool hasSessionCookie() + { + return !sMarketplaceCookie.empty(); + } + + bool inProgress() + { + return sImportInProgress; + } + + bool resultPending() + { + return (sImportPostPending || sImportGetPending); + } + + U32 getResultStatus() + { + return sImportResultStatus; + } + + const LLSD& getResults() + { + return sImportResults; + } + + static std::string getInventoryImportURL() + { + std::string url = getMarketplaceURL("MarketplaceURL"); + + url += "api/1/"; + url += gAgent.getID().getString(); + url += "/inventory/import/"; + + return url; + } + + bool establishMarketplaceSessionCookie() + { + if (hasSessionCookie()) + { + return false; + } + + sImportInProgress = true; + sImportGetPending = true; + + std::string url = getInventoryImportURL(); + + if (gSavedSettings.getBOOL("InventoryOutboxLogging")) + { + llinfos << " SLM GET: " << url << llendl; + } + + slmGetTimer.start(); + LLHTTPClient::get(url, new LLImportGetResponder(), LLViewerMedia::getHeaders()); + + return true; + } + + bool pollStatus() + { + if (!hasSessionCookie()) + { + return false; + } + + sImportGetPending = true; + + std::string url = getInventoryImportURL(); + + url += sImportId.asString(); + + // Make the headers for the post + LLSD headers = LLSD::emptyMap(); + headers["Accept"] = "*/*"; + headers["Cookie"] = sMarketplaceCookie; + headers["Content-Type"] = "application/llsd+xml"; + headers["User-Agent"] = LLViewerMedia::getCurrentUserAgent(); + + if (gSavedSettings.getBOOL("InventoryOutboxLogging")) + { + llinfos << " SLM GET: " << url << llendl; + } + + slmGetTimer.start(); + LLHTTPClient::get(url, new LLImportGetResponder(), headers); + + return true; + } + + bool triggerImport() + { + if (!hasSessionCookie()) + { + return false; + } + + sImportId = LLSD::emptyMap(); + sImportInProgress = true; + sImportPostPending = true; + sImportResultStatus = MarketplaceErrorCodes::IMPORT_PROCESSING; + sImportResults = LLSD::emptyMap(); + + std::string url = getInventoryImportURL(); + + // Make the headers for the post + LLSD headers = LLSD::emptyMap(); + headers["Accept"] = "*/*"; + headers["Connection"] = "Keep-Alive"; + headers["Cookie"] = sMarketplaceCookie; + headers["Content-Type"] = "application/xml"; + headers["User-Agent"] = LLViewerMedia::getCurrentUserAgent(); + + if (gSavedSettings.getBOOL("InventoryOutboxLogging")) + { + llinfos << " SLM POST: " << url << llendl; + } + + slmPostTimer.start(); + LLHTTPClient::post(url, LLSD(), new LLImportPostResponder(), headers); + + return true; + } +} + + +// +// Interface class +// + + +//static +void LLMarketplaceInventoryImporter::update() +{ + if (instanceExists()) + { + LLMarketplaceInventoryImporter::instance().updateImport(); + } +} + +LLMarketplaceInventoryImporter::LLMarketplaceInventoryImporter() + : mAutoTriggerImport(false) + , mImportInProgress(false) + , mInitialized(false) + , mErrorInitSignal(NULL) + , mStatusChangedSignal(NULL) + , mStatusReportSignal(NULL) +{ +} + +boost::signals2::connection LLMarketplaceInventoryImporter::setInitializationErrorCallback(const status_report_signal_t::slot_type& cb) +{ + if (mErrorInitSignal == NULL) + { + mErrorInitSignal = new status_report_signal_t(); + } + + return mErrorInitSignal->connect(cb); +} + +boost::signals2::connection LLMarketplaceInventoryImporter::setStatusChangedCallback(const status_changed_signal_t::slot_type& cb) +{ + if (mStatusChangedSignal == NULL) + { + mStatusChangedSignal = new status_changed_signal_t(); + } + + return mStatusChangedSignal->connect(cb); +} + +boost::signals2::connection LLMarketplaceInventoryImporter::setStatusReportCallback(const status_report_signal_t::slot_type& cb) +{ + if (mStatusReportSignal == NULL) + { + mStatusReportSignal = new status_report_signal_t(); + } + + return mStatusReportSignal->connect(cb); +} + +void LLMarketplaceInventoryImporter::initialize() +{ + llassert(!mInitialized); + + if (!LLMarketplaceImport::hasSessionCookie()) + { + LLMarketplaceImport::establishMarketplaceSessionCookie(); + } +} + +void LLMarketplaceInventoryImporter::reinitializeAndTriggerImport() +{ + mInitialized = false; + + initialize(); + + mAutoTriggerImport = true; +} + +bool LLMarketplaceInventoryImporter::triggerImport() +{ + const bool import_triggered = LLMarketplaceImport::triggerImport(); + + if (!import_triggered) + { + reinitializeAndTriggerImport(); + } + + return import_triggered; +} + +void LLMarketplaceInventoryImporter::updateImport() +{ + const bool in_progress = LLMarketplaceImport::inProgress(); + + if (in_progress && !LLMarketplaceImport::resultPending()) + { + const bool polling_status = LLMarketplaceImport::pollStatus(); + + if (!polling_status) + { + reinitializeAndTriggerImport(); + } + } + + if (mImportInProgress != in_progress) + { + mImportInProgress = in_progress; + + // If we are no longer in progress + if (!mImportInProgress) + { + if (mInitialized) + { + // Report results + if (mStatusReportSignal) + { + (*mStatusReportSignal)(LLMarketplaceImport::getResultStatus(), LLMarketplaceImport::getResults()); + } + } + else + { + // Look for results success + mInitialized = LLMarketplaceImport::hasSessionCookie(); + + if (mInitialized) + { + // Follow up with auto trigger of import + if (mAutoTriggerImport) + { + mAutoTriggerImport = false; + + mImportInProgress = triggerImport(); + } + } + else if (mErrorInitSignal) + { + (*mErrorInitSignal)(LLMarketplaceImport::getResultStatus(), LLMarketplaceImport::getResults()); + } + } + } + + // Make sure we trigger the status change with the final state (in case of auto trigger after initialize) + if (mStatusChangedSignal) + { + (*mStatusChangedSignal)(mImportInProgress); + } + } +} + diff --git a/indra/newview/llmarketplacefunctions.h b/indra/newview/llmarketplacefunctions.h new file mode 100644 index 0000000000..4b8f7a1ac7 --- /dev/null +++ b/indra/newview/llmarketplacefunctions.h @@ -0,0 +1,94 @@ +/** + * @file llmarketplacefunctions.h + * @brief Miscellaneous marketplace-related functions and classes + * class definition + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMARKETPLACEFUNCTIONS_H +#define LL_LLMARKETPLACEFUNCTIONS_H + + +#include +#include +#include + +#include "llsingleton.h" +#include "llstring.h" + + +LLSD getMarketplaceStringSubstitutions(); + + +namespace MarketplaceErrorCodes +{ + enum eCode + { + IMPORT_DONE = 200, + IMPORT_PROCESSING = 202, + IMPORT_REDIRECT = 302, + IMPORT_AUTHENTICATION_ERROR = 401, + IMPORT_DONE_WITH_ERRORS = 409, + IMPORT_JOB_FAILED = 410, + IMPORT_JOB_TIMEOUT = 499, + }; +} + + +class LLMarketplaceInventoryImporter + : public LLSingleton +{ +public: + static void update(); + + LLMarketplaceInventoryImporter(); + + typedef boost::signals2::signal status_changed_signal_t; + typedef boost::signals2::signal status_report_signal_t; + + boost::signals2::connection setInitializationErrorCallback(const status_report_signal_t::slot_type& cb); + boost::signals2::connection setStatusChangedCallback(const status_changed_signal_t::slot_type& cb); + boost::signals2::connection setStatusReportCallback(const status_report_signal_t::slot_type& cb); + + void initialize(); + bool triggerImport(); + bool isImportInProgress() const { return mImportInProgress; } + +protected: + void reinitializeAndTriggerImport(); + void updateImport(); + +private: + bool mAutoTriggerImport; + bool mImportInProgress; + bool mInitialized; + + status_report_signal_t * mErrorInitSignal; + status_changed_signal_t * mStatusChangedSignal; + status_report_signal_t * mStatusReportSignal; +}; + + + +#endif // LL_LLMARKETPLACEFUNCTIONS_H + diff --git a/indra/newview/llmarketplacenotifications.cpp b/indra/newview/llmarketplacenotifications.cpp new file mode 100644 index 0000000000..0886f9a990 --- /dev/null +++ b/indra/newview/llmarketplacenotifications.cpp @@ -0,0 +1,90 @@ +/** + * @file llmarketplacenotifications.cpp + * @brief Handler for notifications related to marketplace file I/O + * class definition + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Precompiled header +#include "llviewerprecompiledheaders.h" + +#include "llmarketplacenotifications.h" +#include "llnotificationsutil.h" + +#include "llerror.h" + +#include +#include + + +namespace LLMarketplaceInventoryNotifications +{ + typedef boost::signals2::signal no_copy_payload_cb_signal_t; + + static no_copy_payload_cb_signal_t* no_copy_cb_action = NULL; + static bool no_copy_notify_active = false; + static std::list no_copy_payloads; + + void notifyNoCopyCallback(const LLSD& notification, const LLSD& response) + { + const S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + if (option == 0) + { + llassert(!no_copy_payloads.empty()); + llassert(no_copy_cb_action != NULL); + + BOOST_FOREACH(const LLSD& payload, no_copy_payloads) + { + (*no_copy_cb_action)(payload); + } + } + + delete no_copy_cb_action; + no_copy_cb_action = NULL; + + no_copy_notify_active = false; + no_copy_payloads.clear(); + } + + void update() + { + if (!no_copy_notify_active && !no_copy_payloads.empty()) + { + no_copy_notify_active = true; + + LLNotificationsUtil::add("ConfirmNoCopyToOutbox", LLSD(), LLSD(), boost::bind(¬ifyNoCopyCallback, _1, _2)); + } + } + + void addNoCopyNotification(const LLSD& payload, const NoCopyCallbackFunction& cb) + { + if (no_copy_cb_action == NULL) + { + no_copy_cb_action = new no_copy_payload_cb_signal_t; + no_copy_cb_action->connect(boost::bind(cb, _1)); + } + + no_copy_payloads.push_back(payload); + } +} diff --git a/indra/newview/llmarketplacenotifications.h b/indra/newview/llmarketplacenotifications.h new file mode 100644 index 0000000000..83a4e163c7 --- /dev/null +++ b/indra/newview/llmarketplacenotifications.h @@ -0,0 +1,57 @@ +/** + * @file llmarketplacenotifications.h + * @brief Handler for notifications related to marketplace file I/O + * class definition + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMARKETPLACENOTIFICATIONS_H +#define LL_LLMARKETPLACENOTIFICATIONS_H + + +#include +#include + + +// +// This is a set of helper functions to handle a unique notification with multiple +// payloads, helpful when dragging and dropping items to the merchant outbox that +// trigger notifications that can potentially interfere with the current drag and +// drop operation. +// +// Notification payloads are cached locally when initiated, the notification itself +// is triggered on the following frame during the call to "update" and then the +// response is triggered once per payload. +// + +namespace LLMarketplaceInventoryNotifications +{ + void update(); + + typedef boost::function NoCopyCallbackFunction; + + void addNoCopyNotification(const LLSD& payload, const NoCopyCallbackFunction& cb); +}; + + +#endif // LL_LLMARKETPLACENOTIFICATIONS_H diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index 74fa5d350a..7650fe9229 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -133,10 +133,15 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : navigateHome(); } - // FIXME: How do we create a bevel now? -// LLRect border_rect( 0, getRect().getHeight() + 2, getRect().getWidth() + 2, 0 ); -// mBorder = new LLViewBorder( std::string("web control border"), border_rect, LLViewBorder::BEVEL_IN ); -// addChild( mBorder ); + LLWindowShade::Params params; + params.name = "notification_shade"; + params.rect = getLocalRect(); + params.follows.flags = FOLLOWS_ALL; + params.modal = true; + + mWindowShade = LLUICtrlFactory::create(params); + + addChild(mWindowShade); } LLMediaCtrl::~LLMediaCtrl() @@ -1092,39 +1097,28 @@ void LLMediaCtrl::onPopup(const LLSD& notification, const LLSD& response) void LLMediaCtrl::showNotification(LLNotificationPtr notify) { - delete mWindowShade; + LLWindowShade* shade = getChild("notification_shade"); - LLWindowShade::Params params; - params.name = "notification_shade"; - params.rect = getLocalRect(); - params.follows.flags = FOLLOWS_ALL; - params.notification = notify; - params.modal = true; - //HACK: don't hardcode this if (notify->getIcon() == "Popup_Caution") { - params.bg_image.name = "Yellow_Gradient"; - params.text_color = LLColor4::black; + shade->setBackgroundImage(LLUI::getUIImage("Yellow_Gradient")); + shade->setTextColor(LLColor4::black); + shade->setCanClose(true); } - else - //HACK: another one since XUI doesn't support what we need right now - if (notify->getName() == "AuthRequest") + else if (notify->getName() == "AuthRequest") { - params.bg_image.name = "Yellow_Gradient"; - params.text_color = LLColor4::black; - params.can_close = false; + shade->setBackgroundImage(LLUI::getUIImage("Yellow_Gradient")); + shade->setTextColor(LLColor4::black); + shade->setCanClose(false); } else { //HACK: make this a property of the notification itself, "cancellable" - params.can_close = false; - params.text_color.control = "LabelTextColor"; + shade->setCanClose(false); + shade->setTextColor(LLUIColorTable::instance().getColor("LabelTextColor")); } - mWindowShade = LLUICtrlFactory::create(params); - - addChild(mWindowShade); - mWindowShade->show(); + mWindowShade->show(notify); } void LLMediaCtrl::hideNotification() diff --git a/indra/newview/llmemoryview.cpp b/indra/newview/llmemoryview.cpp index 7e9c3c84a7..c0a323d6cb 100644 --- a/indra/newview/llmemoryview.cpp +++ b/indra/newview/llmemoryview.cpp @@ -220,7 +220,7 @@ void LLMemoryView::draw() S32 x, y; S32 margin = 10; - S32 texth = (S32)LLFontGL::getFontMonospace()->getLineHeight(); + S32 texth = LLFontGL::getFontMonospace()->getLineHeight(); S32 xleft = margin; S32 ytop = height - margin; diff --git a/indra/newview/llmenucommands.cpp b/indra/newview/llmenucommands.cpp deleted file mode 100644 index 4b7f9432e3..0000000000 --- a/indra/newview/llmenucommands.cpp +++ /dev/null @@ -1,94 +0,0 @@ -/** - * @file llmenucommands.cpp - * @brief Implementations of menu commands. - * - * $LicenseInfo:firstyear=2003&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llmenucommands.h" - -#include "imageids.h" -#include "llfloaterreg.h" -#include "llfontgl.h" -#include "llrect.h" -#include "llerror.h" -#include "llstring.h" -#include "message.h" - -#include "llagentcamera.h" -#include "llcallingcard.h" -#include "llviewercontrol.h" -//#include "llfirstuse.h" -#include "llfloaterworldmap.h" -#include "lllineeditor.h" -#include "llstatusbar.h" -#include "llimview.h" -#include "lltextbox.h" -#include "llui.h" -#include "llviewergesture.h" // for triggering gestures -#include "llviewermessage.h" -#include "llviewerparceloverlay.h" -#include "llviewerregion.h" -#include "llviewerstats.h" -#include "lluictrlfactory.h" -#include "llviewerwindow.h" -#include "llworld.h" -#include "llworldmap.h" -#include "llfocusmgr.h" -#include "llnearbychatbar.h" - -void handle_mouselook(void*) -{ - gAgentCamera.changeCameraToMouselook(); -} - - -void handle_chat(void*) -{ - // give focus to chatbar if it's open but not focused - if (gSavedSettings.getBOOL("ChatVisible") && - gFocusMgr.childHasKeyboardFocus(LLNearbyChatBar::getInstance()->getChatBox())) - { - LLNearbyChatBar::stopChat(); - } - else - { - LLNearbyChatBar::startChat(NULL); - } -} - -void handle_slash_key(void*) -{ - // LLBottomTray::startChat("/"); - // - // Don't do this, it results in a double-slash in the input field. - // Another "/" will be automatically typed for us, because the WM_KEYDOWN event - // that generated the menu accelerator call (and hence puts focus in - // the chat edtior) will be followed by a "/" WM_CHAR character message, - // which will type the slash. Yes, it's weird. It only matters for - // menu accelerators that put input focus into a field. And Mac works - // the same way. JC - - LLNearbyChatBar::startChat(NULL); -} diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp old mode 100644 new mode 100755 index a97e256c89..f461c7e46f --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -88,6 +88,9 @@ const S32 MAX_MESH_VERSION = 999; U32 LLMeshRepository::sBytesReceived = 0; U32 LLMeshRepository::sHTTPRequestCount = 0; U32 LLMeshRepository::sHTTPRetryCount = 0; +U32 LLMeshRepository::sLODProcessing = 0; +U32 LLMeshRepository::sLODPending = 0; + U32 LLMeshRepository::sCacheBytesRead = 0; U32 LLMeshRepository::sCacheBytesWritten = 0; U32 LLMeshRepository::sPeakKbps = 0; @@ -205,6 +208,12 @@ public: LLMeshHeaderResponder(const LLVolumeParams& mesh_params) : mMeshParams(mesh_params) { + LLMeshRepoThread::sActiveHeaderRequests++; + } + + ~LLMeshHeaderResponder() + { + LLMeshRepoThread::sActiveHeaderRequests--; } virtual void completedRaw(U32 status, const std::string& reason, @@ -224,6 +233,12 @@ public: LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes) : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes) { + LLMeshRepoThread::sActiveLODRequests++; + } + + ~LLMeshLODResponder() + { + LLMeshRepoThread::sActiveLODRequests--; } virtual void completedRaw(U32 status, const std::string& reason, @@ -493,28 +508,35 @@ void LLMeshRepoThread::run() while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); LODRequest req = mLODReqQ.front(); mLODReqQ.pop(); + LLMeshRepository::sLODProcessing--; mMutex->unlock(); - if (fetchMeshLOD(req.mMeshParams, req.mLOD)) + if (!fetchMeshLOD(req.mMeshParams, req.mLOD, count))//failed, resubmit { - count++; + mMutex->lock(); + mLODReqQ.push(req) ; + mMutex->unlock(); } } } while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); HeaderRequest req = mHeaderReqQ.front(); mHeaderReqQ.pop(); mMutex->unlock(); - if (fetchMeshHeader(req.mMeshParams)) + if (!fetchMeshHeader(req.mMeshParams, count))//failed, resubmit { - count++; + mMutex->lock(); + mHeaderReqQ.push(req) ; + mMutex->unlock(); } } } @@ -603,6 +625,7 @@ void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) { LLMutexLock lock(mMutex); mLODReqQ.push(req); + LLMeshRepository::sLODProcessing++; } } else @@ -650,6 +673,12 @@ std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) { //protected by mMutex + + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -658,6 +687,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) return false; } + bool ret = true ; U32 header_size = mMeshHeaderSize[mesh_id]; if (header_size > 0) @@ -673,7 +703,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) //check VFS for mesh skin info LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); if (file.getSize() >= offset+size) - { + { LLMeshRepository::sCacheBytesRead += size; file.seek(offset); U8* buffer = new U8[size]; @@ -689,7 +719,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) if (!zero) { //attempt to parse if (skinInfoReceived(mesh_id, buffer, size)) - { + { delete[] buffer; return true; } @@ -704,11 +734,13 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) std::string http_url = constructUrl(mesh_id); if (!http_url.empty()) - { - ++sActiveLODRequests; - LLMeshRepository::sHTTPRequestCount++; - mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, - new LLMeshSkinInfoResponder(mesh_id, offset, size)); + { + ret = mCurlRequest->getByteRange(http_url, headers, offset, size, + new LLMeshSkinInfoResponder(mesh_id, offset, size)); + if(ret) + { + LLMeshRepository::sHTTPRequestCount++; + } } } } @@ -718,11 +750,16 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) } //early out was not hit, effectively fetched - return true; + return ret; } bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -732,7 +769,8 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) } U32 header_size = mMeshHeaderSize[mesh_id]; - + bool ret = true ; + if (header_size > 0) { S32 version = mMeshHeader[mesh_id]["version"].asInteger(); @@ -748,6 +786,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) if (file.getSize() >= offset+size) { LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); U8* buffer = new U8[size]; file.read(buffer, size); @@ -777,11 +816,13 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) std::string http_url = constructUrl(mesh_id); if (!http_url.empty()) - { - ++sActiveLODRequests; - LLMeshRepository::sHTTPRequestCount++; - mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshDecompositionResponder(mesh_id, offset, size)); + { + ret = mCurlRequest->getByteRange(http_url, headers, offset, size, + new LLMeshDecompositionResponder(mesh_id, offset, size)); + if(ret) + { + LLMeshRepository::sHTTPRequestCount++; + } } } } @@ -791,11 +832,16 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) } //early out was not hit, effectively fetched - return true; + return ret; } bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -805,6 +851,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) } U32 header_size = mMeshHeaderSize[mesh_id]; + bool ret = true ; if (header_size > 0) { @@ -850,11 +897,14 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) std::string http_url = constructUrl(mesh_id); if (!http_url.empty()) - { - ++sActiveLODRequests; - LLMeshRepository::sHTTPRequestCount++; - mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); + { + ret = mCurlRequest->getByteRange(http_url, headers, offset, size, + new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); + + if(ret) + { + LLMeshRepository::sHTTPRequestCount++; + } } } else @@ -868,13 +918,12 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) } //early out was not hit, effectively fetched - return true; + return ret; } -bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) +//return false if failed to get header +bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, U32& count) { - bool retval = false; - { //look for mesh in asset in vfs LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH); @@ -889,36 +938,44 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) file.read(buffer, bytes); if (headerReceived(mesh_params, buffer, bytes)) { //did not do an HTTP request, return false - return false; + return true; } } } - //either cache entry doesn't exist or is corrupt, request header from simulator - + //either cache entry doesn't exist or is corrupt, request header from simulator + bool retval = true ; std::vector headers; headers.push_back("Accept: application/octet-stream"); std::string http_url = constructUrl(mesh_params.getSculptID()); if (!http_url.empty()) { - ++sActiveHeaderRequests; - retval = true; //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits //within the first 4KB - //NOTE -- this will break of headers ever exceed 4KB - LLMeshRepository::sHTTPRequestCount++; - mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params)); + //NOTE -- this will break of headers ever exceed 4KB + retval = mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params)); + if(retval) + { + LLMeshRepository::sHTTPRequestCount++; + } + count++; } return retval; } -bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +//return false if failed to get mesh lod. +bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, U32& count) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); - bool retval = false; + bool retval = true; LLUUID mesh_id = mesh_params.getSculptID(); @@ -955,7 +1012,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) if (lodReceived(mesh_params, lod, buffer, size)) { delete[] buffer; - return false; + return true; } } @@ -968,12 +1025,15 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) std::string http_url = constructUrl(mesh_id); if (!http_url.empty()) - { - ++sActiveLODRequests; - retval = true; - LLMeshRepository::sHTTPRequestCount++; - mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + { + retval = mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, new LLMeshLODResponder(mesh_params, lod, offset, size)); + + if(retval) + { + LLMeshRepository::sHTTPRequestCount++; + } + count++; } else { @@ -1031,10 +1091,11 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat { LLUUID mesh_id = mesh_params.getSculptID(); - mHeaderMutex->lock(); - mMeshHeaderSize[mesh_id] = header_size; - mMeshHeader[mesh_id] = header; - mHeaderMutex->unlock(); + { + LLMutexLock lock(mHeaderMutex); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + } //check for pending requests pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); @@ -1045,6 +1106,7 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat { LODRequest req(mesh_params, iter->second[i]); mLODReqQ.push(req); + LLMeshRepository::sLODProcessing++; } } mPendingLOD.erase(iter); @@ -1055,17 +1117,19 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) { - LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); + LLPointer volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); std::string mesh_string((char*) data, data_size); std::istringstream stream(mesh_string); if (volume->unpackVolumeFaces(stream, data_size)) { - LoadedMesh mesh(volume, mesh_params, lod); if (volume->getNumFaces() > 0) { - LLMutexLock lock(mMutex); - mLoadedQ.push(mesh); + LoadedMesh mesh(volume, mesh_params, lod); + { + LLMutexLock lock(mMutex); + mLoadedQ.push(mesh); + } return true; } } @@ -1540,8 +1604,17 @@ void LLMeshUploadThread::doWholeModelUpload() LLSD body = full_model_data["asset_resources"]; dump_llsd_to_file(body,make_dump_name("whole_model_body_",dump_num)); LLCurlRequest::headers_t headers; - mCurlRequest->post(mWholeModelUploadURL, headers, body, - new LLWholeModelUploadResponder(this, full_model_data, mUploadObserverHandle), mMeshUploadTimeOut); + + { + LLCurl::ResponderPtr responder = new LLWholeModelUploadResponder(this, full_model_data, mUploadObserverHandle) ; + + while(!mCurlRequest->post(mWholeModelUploadURL, headers, body, responder, mMeshUploadTimeOut)) + { + //sleep for 10ms to prevent eating a whole core + apr_sleep(10000); + } + } + do { mCurlRequest->process(); @@ -1571,8 +1644,15 @@ void LLMeshUploadThread::requestWholeModelFee() mPendingUploads++; LLCurlRequest::headers_t headers; - mCurlRequest->post(mWholeModelFeeCapability, headers, model_data, - new LLWholeModelFeeResponder(this,model_data, mFeeObserverHandle), mMeshUploadTimeOut); + + { + LLCurl::ResponderPtr responder = new LLWholeModelFeeResponder(this,model_data, mFeeObserverHandle) ; + while(!mCurlRequest->post(mWholeModelFeeCapability, headers, model_data, responder, mMeshUploadTimeOut)) + { + //sleep for 10ms to prevent eating a whole core + apr_sleep(10000); + } + } do { @@ -1590,6 +1670,11 @@ void LLMeshUploadThread::requestWholeModelFee() void LLMeshRepoThread::notifyLoadedMeshes() { + if (!mMutex) + { + return; + } + while (!mLoadedQ.empty()) { mMutex->lock(); @@ -1712,7 +1797,6 @@ void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason, const LLIOPipe::buffer_ptr_t& buffer) { - LLMeshRepoThread::sActiveLODRequests--; S32 data_size = buffer->countAfter(channels.in(), NULL); if (status < 200 || status > 400) @@ -1929,7 +2013,6 @@ void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason, const LLChannelDescriptors& channels, const LLIOPipe::buffer_ptr_t& buffer) { - LLMeshRepoThread::sActiveHeaderRequests--; if (status < 200 || status > 400) { //llwarns @@ -2147,6 +2230,7 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para //first request for this mesh mLoadingMeshes[detail][mesh_params].insert(vobj->getID()); mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail)); + LLMeshRepository::sLODPending++; } } @@ -2302,92 +2386,92 @@ void LLMeshRepository::notifyLoadedMeshes() } } - mMeshMutex->lock(); - mThread->mMutex->lock(); + { + LLMutexLock lock1(mMeshMutex); + LLMutexLock lock2(mThread->mMutex); - //popup queued error messages from background threads - while (!mUploadErrorQ.empty()) - { - LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); - mUploadErrorQ.pop(); - } - - S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); - - if (push_count > 0) - { - //calculate "score" for pending requests - - //create score map - std::map score_map; - - for (U32 i = 0; i < 4; ++i) + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) { - for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) - { - F32 max_score = 0.f; - for (std::set::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) - { - LLViewerObject* object = gObjectList.findObject(*obj_iter); + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } - if (object) + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + + if (push_count > 0) + { + //calculate "score" for pending requests + + //create score map + std::map score_map; + + for (U32 i = 0; i < 4; ++i) + { + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + { + F32 max_score = 0.f; + for (std::set::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) { - LLDrawable* drawable = object->mDrawable; - if (drawable) + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) { - F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); - max_score = llmax(max_score, cur_score); + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } } } - } - score_map[iter->first.getSculptID()] = max_score; + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + LLMeshRepository::sLODPending--; + push_count--; } } - //set "score" for pending requests - for (std::vector::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + //send skin info requests + while (!mPendingSkinRequests.empty()) { - iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); } - - //sort by "score" - std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); - - while (!mPendingRequests.empty() && push_count > 0) + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) { - LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); - mThread->loadMeshLOD(request.mMeshParams, request.mLOD); - mPendingRequests.erase(mPendingRequests.begin()); - push_count--; + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); } - } - - //send skin info requests - while (!mPendingSkinRequests.empty()) - { - mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); - mPendingSkinRequests.pop(); - } - //send decomposition requests - while (!mPendingDecompositionRequests.empty()) - { - mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); - mPendingDecompositionRequests.pop(); - } + //send physics shapes decomposition requests + while (!mPendingPhysicsShapeRequests.empty()) + { + mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); + mPendingPhysicsShapeRequests.pop(); + } - //send physics shapes decomposition requests - while (!mPendingPhysicsShapeRequests.empty()) - { - mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); - mPendingPhysicsShapeRequests.pop(); + mThread->notifyLoadedMeshes(); } - - mThread->notifyLoadedMeshes(); - - mThread->mMutex->unlock(); - mMeshMutex->unlock(); mThread->mSignal->signal(); } @@ -3035,13 +3119,14 @@ void LLPhysicsDecomp::doDecomposition() num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); } - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mCurRequest->mHullMesh.resize(num_hulls); - mMutex->unlock(); + mCurRequest->mHullMesh.clear(); + mCurRequest->mHullMesh.resize(num_hulls); + } for (S32 i = 0; i < num_hulls; ++i) { @@ -3065,14 +3150,14 @@ void LLPhysicsDecomp::doDecomposition() get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]); - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull[i] = p; + } } { LLMutexLock lock(mMutex); - mCurRequest->setStatusMessage("FAIL"); completeCurrent(); } @@ -3140,7 +3225,6 @@ void LLPhysicsDecomp::doDecompositionSingleHull() LLCDMeshData mesh; -#if 1 setMeshData(mesh, true); LLCDResult ret = decomp->buildSingleHull() ; @@ -3151,11 +3235,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() } else { - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(1); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(1); + mCurRequest->mHullMesh.clear(); + } std::vector p; LLCDHull hull; @@ -3171,93 +3256,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() p.push_back(vert); v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); } - - mMutex->lock(); - mCurRequest->mHull[0] = p; - mMutex->unlock(); + + { + LLMutexLock lock(mMutex); + mCurRequest->mHull[0] = p; + } } -#else - setMeshData(mesh, false); - - //set all parameters to default - std::map param_map; - - static const LLCDParam* params = NULL; - static S32 param_count = 0; - - if (!params) - { - param_count = decomp->getParameters(¶ms); - } - - for (S32 i = 0; i < param_count; ++i) - { - decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue); - } - - const S32 STAGE_DECOMPOSE = mStageID["Decompose"]; - const S32 STAGE_SIMPLIFY = mStageID["Simplify"]; - const S32 DECOMP_PREVIEW = 0; - const S32 SIMPLIFY_RETAIN = 0; - - decomp->setParam("Decompose Quality", DECOMP_PREVIEW); - decomp->setParam("Simplify Method", SIMPLIFY_RETAIN); - decomp->setParam("Retain%", 0.f); - - LLCDResult ret = LLCD_OK; - ret = decomp->executeStage(STAGE_DECOMPOSE); - - if (ret) - { - llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else - { - ret = decomp->executeStage(STAGE_SIMPLIFY); - - if (ret) - { - llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else - { - S32 num_hulls =0; - if (LLConvexDecomposition::getInstance() != NULL) - { - num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY); - } - - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); - - for (S32 i = 0; i < num_hulls; ++i) - { - std::vector p; - LLCDHull hull; - // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code - LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull); - - const F32* v = hull.mVertexBase; - - for (S32 j = 0; j < hull.mNumVertices; ++j) - { - LLVector3 vert(v[0], v[1], v[2]); - p.push_back(vert); - v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); - } - - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); - } - } - } -#endif { completeCurrent(); diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index 31b84ea0d9..da81bb057b 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -323,8 +323,8 @@ public: virtual void run(); void loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod); - bool fetchMeshHeader(const LLVolumeParams& mesh_params); - bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + bool fetchMeshHeader(const LLVolumeParams& mesh_params, U32& count); + bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, U32& count); bool headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size); bool lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size); bool skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size); @@ -441,6 +441,8 @@ public: static U32 sBytesReceived; static U32 sHTTPRequestCount; static U32 sHTTPRetryCount; + static U32 sLODPending; + static U32 sLODProcessing; static U32 sCacheBytesRead; static U32 sCacheBytesWritten; static U32 sPeakKbps; diff --git a/indra/newview/llmutelist.h b/indra/newview/llmutelist.h index 04e1570081..7a70370fe3 100644 --- a/indra/newview/llmutelist.h +++ b/indra/newview/llmutelist.h @@ -29,6 +29,7 @@ #include "llstring.h" #include "lluuid.h" +#include "llextendedstatus.h" class LLViewerObject; class LLMessageSystem; diff --git a/indra/newview/llnavigationbar.cpp b/indra/newview/llnavigationbar.cpp index 146bcbe47b..2a08cb1845 100644 --- a/indra/newview/llnavigationbar.cpp +++ b/indra/newview/llnavigationbar.cpp @@ -317,7 +317,7 @@ BOOL LLNavigationBar::postBuild() LLTeleportHistory::getInstance()->setHistoryChangedCallback( boost::bind(&LLNavigationBar::onTeleportHistoryChanged, this)); - LLHints::registerHintTarget("nav_bar", LLView::getHandle()); + LLHints::registerHintTarget("nav_bar", getHandle()); return TRUE; } diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index 114472ba56..b4224e30e6 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -48,6 +48,7 @@ #include "llrootview.h" #include "llviewerchat.h" #include "llnearbychat.h" +#include "lltranslate.h" #include "llresizehandle.h" @@ -71,9 +72,14 @@ static LLChatTypeTrigger sChatTypeTriggers[] = { }; LLNearbyChatBar::LLNearbyChatBar(const LLSD& key) - : LLFloater(key), - mChatBox(NULL) -{ mSpeakerMgr = LLLocalSpeakerMgr::getInstance(); +: LLFloater(key), + mChatBox(NULL), + mNearbyChat(NULL), + mOutputMonitor(NULL), + mSpeakerMgr(NULL), + mExpandedHeight(COLLAPSED_HEIGHT + EXPANDED_HEIGHT) +{ + mSpeakerMgr = LLLocalSpeakerMgr::getInstance(); } //virtual @@ -95,6 +101,7 @@ BOOL LLNearbyChatBar::postBuild() mChatBox->setEnableLineHistory(TRUE); mChatBox->setFont(LLViewerChat::getChatFont()); + mNearbyChat = getChildView("nearby_chat"); LLUICtrl* show_btn = getChild("show_nearby_chat"); show_btn->setCommitCallback(boost::bind(&LLNearbyChatBar::onToggleNearbyChatPanel, this)); @@ -102,22 +109,29 @@ BOOL LLNearbyChatBar::postBuild() mOutputMonitor = getChild("chat_zone_indicator"); mOutputMonitor->setVisible(FALSE); + gSavedSettings.declareBOOL("nearbychat_history_visibility", mNearbyChat->getVisible(), "Visibility state of nearby chat history", TRUE); + + mNearbyChat->setVisible(gSavedSettings.getBOOL("nearbychat_history_visibility")); + // Register for font change notifications LLViewerChat::setFontChangedCallback(boost::bind(&LLNearbyChatBar::onChatFontChange, this, _1)); - mExpandedHeight = COLLAPSED_HEIGHT + EXPANDED_HEIGHT; - enableResizeCtrls(true, true, false); return TRUE; } +// virtual +void LLNearbyChatBar::onOpen(const LLSD& key) +{ + showTranslationCheckbox(LLTranslate::isTranslationConfigured()); +} + bool LLNearbyChatBar::applyRectControl() { bool rect_controlled = LLFloater::applyRectControl(); - LLView* nearby_chat = getChildView("nearby_chat"); - if (!nearby_chat->getVisible()) + if (!mNearbyChat->getVisible()) { reshape(getRect().getWidth(), getMinHeight()); enableResizeCtrls(true, true, false); @@ -156,6 +170,11 @@ void LLNearbyChatBar::showHistory() } } +void LLNearbyChatBar::showTranslationCheckbox(BOOL show) +{ + getChild("translate_chat_checkbox_lp")->setVisible(show); +} + void LLNearbyChatBar::draw() { displaySpeakingIndicator(); @@ -398,6 +417,8 @@ void LLNearbyChatBar::onToggleNearbyChatPanel() enableResizeCtrls(true); storeRectControl(); } + + gSavedSettings.setBOOL("nearbychat_history_visibility", mNearbyChat->getVisible()); } void LLNearbyChatBar::setMinimized(BOOL b) diff --git a/indra/newview/llnearbychatbar.h b/indra/newview/llnearbychatbar.h index e9734899b3..8547cf0bce 100644 --- a/indra/newview/llnearbychatbar.h +++ b/indra/newview/llnearbychatbar.h @@ -43,6 +43,7 @@ public: ~LLNearbyChatBar() {} virtual BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); static LLNearbyChatBar* getInstance(); @@ -60,6 +61,7 @@ public: static void sendChatFromViewer(const LLWString &wtext, EChatType type, BOOL animate); void showHistory(); + void showTranslationCheckbox(BOOL show); /*virtual*/void setMinimized(BOOL b); protected: @@ -84,9 +86,10 @@ protected: // Which non-zero channel did we last chat on? static S32 sLastSpecialChatChannel; - LLLineEditor* mChatBox; - LLOutputMonitorCtrl* mOutputMonitor; - LLLocalSpeakerMgr* mSpeakerMgr; + LLLineEditor* mChatBox; + LLView* mNearbyChat; + LLOutputMonitorCtrl* mOutputMonitor; + LLLocalSpeakerMgr* mSpeakerMgr; S32 mExpandedHeight; }; diff --git a/indra/newview/llnearbychathandler.cpp b/indra/newview/llnearbychathandler.cpp index c43c95a366..600fd395fb 100644 --- a/indra/newview/llnearbychathandler.cpp +++ b/indra/newview/llnearbychathandler.cpp @@ -63,7 +63,8 @@ public: typedef std::vector > toast_vec_t; typedef std::list > toast_list_t; - LLNearbyChatScreenChannel(const Params& p):LLScreenChannelBase(p) + LLNearbyChatScreenChannel(const Params& p) + : LLScreenChannelBase(p) { mStopProcessing = false; @@ -365,12 +366,15 @@ void LLNearbyChatScreenChannel::arrangeToasts() if(mStopProcessing || isHovering()) return; - LLView* floater_snap_region = gViewerWindow->getRootView()->getChildView("floater_snap_region"); - + if (mFloaterSnapRegion == NULL) + { + mFloaterSnapRegion = gViewerWindow->getRootView()->getChildView("floater_snap_region"); + } + if (!getParent()) { // connect to floater snap region just to get resize events, we don't care about being a proper widget - floater_snap_region->addChild(this); + mFloaterSnapRegion->addChild(this); setFollows(FOLLOWS_ALL); } @@ -378,13 +382,13 @@ void LLNearbyChatScreenChannel::arrangeToasts() updateRect(); LLRect channel_rect; - floater_snap_region->localRectToOtherView(floater_snap_region->getLocalRect(), &channel_rect, gFloaterView); + mFloaterSnapRegion->localRectToOtherView(mFloaterSnapRegion->getLocalRect(), &channel_rect, gFloaterView); channel_rect.mLeft += 10; channel_rect.mRight = channel_rect.mLeft + 300; S32 channel_bottom = channel_rect.mBottom; - S32 bottom = channel_bottom + 10; + S32 bottom = channel_bottom + 80; S32 margin = gSavedSettings.getS32("ToastGap"); //sort active toasts @@ -454,7 +458,9 @@ LLNearbyChatHandler::LLNearbyChatHandler(e_notification_type type, const LLSD& i channel->setCreatePanelCallback(callback); - mChannel = LLChannelManager::getInstance()->addChannel(channel); + LLChannelManager::getInstance()->addChannel(channel); + + mChannel = channel->getHandle(); } LLNearbyChatHandler::~LLNearbyChatHandler() @@ -470,7 +476,7 @@ void LLNearbyChatHandler::initChannel() -void LLNearbyChatHandler::processChat(const LLChat& chat_msg, // WARNING - not really const, see hack below changing chat_msg.mText +void LLNearbyChatHandler::processChat(const LLChat& chat_msg, const LLSD &args) { if(chat_msg.mMuted == TRUE) @@ -479,28 +485,10 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, // WARNING - not if(chat_msg.mText.empty()) return;//don't process empty messages - // Handle irc styled messages for toast panel - // HACK ALERT - changes mText, stripping out IRC style "/me" prefixes - LLChat& tmp_chat = const_cast(chat_msg); - std::string original_message = tmp_chat.mText; // Save un-modified version of chat text - if (tmp_chat.mChatStyle == CHAT_STYLE_IRC) - { - if(!tmp_chat.mFromName.empty()) - tmp_chat.mText = tmp_chat.mFromName + tmp_chat.mText.substr(3); - else - tmp_chat.mText = tmp_chat.mText.substr(3); - } - LLFloater* chat_bar = LLFloaterReg::getInstance("chat_bar"); LLNearbyChat* nearby_chat = chat_bar->findChild("nearby_chat"); - { - //sometimes its usefull to have no name at all... - //if(tmp_chat.mFromName.empty() && tmp_chat.mFromID!= LLUUID::null) - // tmp_chat.mFromName = tmp_chat.mFromID.asString(); - } - // Build notification data LLSD notification; notification["message"] = chat_msg.mText; @@ -543,7 +531,7 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, // WARNING - not LLViewerChat::getChatColor(chat_msg,txt_color); - LLFloaterScriptDebug::addScriptLine(original_message, // Send full message with "/me" style prefix + LLFloaterScriptDebug::addScriptLine(chat_msg.mText, chat_msg.mFromName, txt_color, chat_msg.mFromID); @@ -572,11 +560,12 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, // WARNING - not && nearby_chat->isInVisibleChain() || ( chat_msg.mSourceType == CHAT_SOURCE_AGENT && gSavedSettings.getBOOL("UseChatBubbles") ) - || !mChannel->getShowToasts() ) // to prevent toasts in Busy mode + || mChannel.isDead() + || !mChannel.get()->getShowToasts() ) // to prevent toasts in Busy mode return;//no need in toast if chat is visible or if bubble chat is enabled // arrange a channel on a screen - if(!mChannel->getVisible()) + if(!mChannel.get()->getVisible()) { initChannel(); } @@ -593,10 +582,25 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, // WARNING - not } */ - LLNearbyChatScreenChannel* channel = dynamic_cast(mChannel); + LLNearbyChatScreenChannel* channel = dynamic_cast(mChannel.get()); if(channel) { + // Handle IRC styled messages. + std::string toast_msg; + if (chat_msg.mChatStyle == CHAT_STYLE_IRC) + { + if (!chat_msg.mFromName.empty()) + { + toast_msg += chat_msg.mFromName; + } + toast_msg += chat_msg.mText.substr(3); + } + else + { + toast_msg = chat_msg.mText; + } + // Add a nearby chat toast. LLUUID id; id.generate(); @@ -608,6 +612,7 @@ void LLNearbyChatHandler::processChat(const LLChat& chat_msg, // WARNING - not notification["text_color"] = r_color_name; notification["color_alpha"] = r_color_alpha; notification["font_size"] = (S32)LLViewerChat::getChatFontSize() ; + notification["message"] = toast_msg; channel->addNotification(notification); } } diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 5fe5c9b1e8..1bda7640bd 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -74,6 +74,8 @@ const F32 DOT_SCALE = 0.75f; const F32 MIN_PICK_SCALE = 2.f; const S32 MOUSE_DRAG_SLOP = 2; // How far the mouse needs to move before we think it's a drag +const F64 COARSEUPDATE_MAX_Z = 1020.0f; + LLNetMap::LLNetMap (const Params & p) : LLUICtrl (p), mBackgroundColor (p.bg_color()), @@ -172,10 +174,10 @@ void LLNetMap::draw() LLVector3 offset = gGL.getUITranslation(); LLVector3 scale = gGL.getUIScale(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.loadUIIdentity(); - glScalef(scale.mV[0], scale.mV[1], scale.mV[2]); + gGL.scalef(scale.mV[0], scale.mV[1], scale.mV[2]); gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); { @@ -183,7 +185,7 @@ void LLNetMap::draw() { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Draw background rectangle LLColor4 background_color = mBackgroundColor.get(); @@ -204,7 +206,7 @@ void LLNetMap::draw() { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); - glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); + gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is @@ -300,7 +302,8 @@ void LLNetMap::draw() } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); - map_center_agent -= gAgentCamera.getCameraPositionAgent(); + LLVector3 camera_position = gAgentCamera.getCameraPositionAgent(); + map_center_agent -= camera_position; map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; @@ -321,9 +324,6 @@ void LLNetMap::draw() gGL.popMatrix(); - LLVector3d pos_global; - LLVector3 pos_map; - // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; @@ -333,91 +333,68 @@ void LLNetMap::draw() F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE); + LLVector3 pos_map; + uuid_vec_t avatar_ids; + std::vector positions; + bool unknown_relative_z; + + LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgentCamera.getCameraPositionGlobal()); + // Draw avatars - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + for (U32 i = 0; i < avatar_ids.size(); i++) { - LLViewerRegion* regionp = *iter; - const LLVector3d& origin_global = regionp->getOriginGlobal(); + pos_map = globalPosToView(positions[i]); + LLUUID uuid = avatar_ids[i]; - S32 count = regionp->mMapAvatars.count(); - S32 i; - LLVector3 pos_local; - U32 compact_local; - U8 bits; - // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. - // just be careful to sort the avatar IDs along with the positions. -MG - for (i = 0; i < count; i++) + bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); + + LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; + + unknown_relative_z = positions[i].mdV[VZ] == COARSEUPDATE_MAX_Z && + camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z; + + LLWorldMapView::drawAvatar( + pos_map.mV[VX], pos_map.mV[VY], + color, + pos_map.mV[VZ], mDotRadius, + unknown_relative_z); + + if(uuid.notNull()) { - compact_local = regionp->mMapAvatars.get(i); - - bits = compact_local & 0xFF; - pos_local.mV[VZ] = F32(bits) * 4.f; - compact_local >>= 8; - - bits = compact_local & 0xFF; - pos_local.mV[VY] = (F32)bits; - compact_local >>= 8; - - bits = compact_local & 0xFF; - pos_local.mV[VX] = (F32)bits; - - pos_global.setVec( pos_local ); - pos_global += origin_global; - - pos_map = globalPosToView(pos_global); - - LLUUID uuid(NULL); - BOOL show_as_friend = FALSE; - if( i < regionp->mMapAvatarIDs.count()) + bool selected = false; + uuid_vec_t::iterator sel_iter = gmSelected.begin(); + for (; sel_iter != gmSelected.end(); sel_iter++) { - uuid = regionp->mMapAvatarIDs.get(i); - show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); - } - - LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; - LLWorldMapView::drawAvatar( - pos_map.mV[VX], pos_map.mV[VY], - color, - pos_map.mV[VZ], mDotRadius); - - if(uuid.notNull()) - { - bool selected = false; - uuid_vec_t::iterator sel_iter = gmSelected.begin(); - for (; sel_iter != gmSelected.end(); sel_iter++) + if(*sel_iter == uuid) { - if(*sel_iter == uuid) - { - selected = true; - break; - } - } - if(selected) - { - if( (pos_map.mV[VX] < 0) || - (pos_map.mV[VY] < 0) || - (pos_map.mV[VX] >= getRect().getWidth()) || - (pos_map.mV[VY] >= getRect().getHeight()) ) - { - S32 x = llround( pos_map.mV[VX] ); - S32 y = llround( pos_map.mV[VY] ); - LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); - } else - { - LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); - } + selected = true; + break; } } - - F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), - LLVector2(local_mouse_x,local_mouse_y)); - if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) + if(selected) { - closest_dist_squared = dist_to_cursor_squared; - mClosestAgentToCursor = regionp->mMapAvatarIDs.get(i); + if( (pos_map.mV[VX] < 0) || + (pos_map.mV[VY] < 0) || + (pos_map.mV[VX] >= getRect().getWidth()) || + (pos_map.mV[VY] >= getRect().getHeight()) ) + { + S32 x = llround( pos_map.mV[VX] ); + S32 y = llround( pos_map.mV[VY] ); + LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); + } else + { + LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); + } } } + + F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), + LLVector2(local_mouse_x,local_mouse_y)); + if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) + { + closest_dist_squared = dist_to_cursor_squared; + mClosestAgentToCursor = uuid; + } } // Draw dot for autopilot target @@ -440,7 +417,7 @@ void LLNetMap::draw() } // Draw dot for self avatar position - pos_global = gAgent.getPositionGlobal(); + LLVector3d pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global); S32 dot_width = llround(mDotRadius * 2.f); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; @@ -492,7 +469,7 @@ void LLNetMap::draw() // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); - glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); + gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); @@ -514,9 +491,11 @@ void LLNetMap::reshape(S32 width, S32 height, BOOL called_from_parent) createObjectImage(); } -LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) +LLVector3 LLNetMap::globalPosToView(const LLVector3d& global_pos) { - LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); + LLVector3d camera_position = gAgentCamera.getCameraPositionGlobal(); + + LLVector3d relative_pos_global = global_pos - camera_position; LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles @@ -541,7 +520,7 @@ LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) void LLNetMap::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow ) { - LLVector3 pos_local = globalPosToView( pos_global ); + LLVector3 pos_local = globalPosToView(pos_global); if( (pos_local.mV[VX] < 0) || (pos_local.mV[VY] < 0) || (pos_local.mV[VX] >= getRect().getWidth()) || diff --git a/indra/newview/llnetmap.h b/indra/newview/llnetmap.h index 20fcee0814..1f7e7d68c6 100644 --- a/indra/newview/llnetmap.h +++ b/indra/newview/llnetmap.h @@ -33,9 +33,9 @@ #include "v3dmath.h" #include "v4color.h" #include "llpointer.h" +#include "llcoord.h" class LLColor4U; -class LLCoordGL; class LLImageRaw; class LLViewerTexture; class LLFloaterMap; diff --git a/indra/newview/llnotificationalerthandler.cpp b/indra/newview/llnotificationalerthandler.cpp index cae7d02fed..89fe7bb3c2 100644 --- a/indra/newview/llnotificationalerthandler.cpp +++ b/indra/newview/llnotificationalerthandler.cpp @@ -51,8 +51,8 @@ LLAlertHandler::LLAlertHandler(e_notification_type type, const LLSD& id) : mIsMo p.channel_align = CA_CENTRE; // Getting a Channel for our notifications - mChannel = LLChannelManager::getInstance()->getChannel(p); - mChannel->setCanStoreToasts(false); + mChannel = LLChannelManager::getInstance()->getChannel(p)->getHandle(); + mChannel.get()->setCanStoreToasts(false); } //-------------------------------------------------------------------------- @@ -64,13 +64,13 @@ LLAlertHandler::~LLAlertHandler() void LLAlertHandler::initChannel() { S32 channel_right_bound = gViewerWindow->getWorldViewRectScaled().getWidth() / 2; - mChannel->init(channel_right_bound, channel_right_bound); + mChannel.get()->init(channel_right_bound, channel_right_bound); } //-------------------------------------------------------------------------- bool LLAlertHandler::processNotification(const LLSD& notify) { - if(!mChannel) + if(mChannel.isDead()) { return false; } @@ -81,7 +81,7 @@ bool LLAlertHandler::processNotification(const LLSD& notify) return false; // arrange a channel on a screen - if(!mChannel->getVisible()) + if(!mChannel.get()->getVisible()) { initChannel(); } @@ -114,22 +114,22 @@ bool LLAlertHandler::processNotification(const LLSD& notify) // Show alert in middle of progress view (during teleport) (EXT-1093) LLProgressView* progress = gViewerWindow->getProgressView(); LLRect rc = progress && progress->getVisible() ? progress->getRect() : gViewerWindow->getWorldViewRectScaled(); - mChannel->updatePositionAndSize(rc); + mChannel.get()->updatePositionAndSize(rc); - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = dynamic_cast(mChannel.get()); if(channel) channel->addToast(p); } else if (notify["sigtype"].asString() == "change") { LLToastAlertPanel* alert_dialog = new LLToastAlertPanel(notification, mIsModal); - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = dynamic_cast(mChannel.get()); if(channel) channel->modifyToastByNotificationID(notification->getID(), (LLToastPanel*)alert_dialog); } else { - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = dynamic_cast(mChannel.get()); if(channel) channel->killToastByNotificationID(notification->getID()); } diff --git a/indra/newview/llnotificationgrouphandler.cpp b/indra/newview/llnotificationgrouphandler.cpp index 9b7fdaef82..ad51389241 100644 --- a/indra/newview/llnotificationgrouphandler.cpp +++ b/indra/newview/llnotificationgrouphandler.cpp @@ -42,10 +42,12 @@ LLGroupHandler::LLGroupHandler(e_notification_type type, const LLSD& id) mType = type; // Getting a Channel for our notifications - mChannel = LLChannelManager::getInstance()->createNotificationChannel(); - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = LLChannelManager::getInstance()->createNotificationChannel(); if(channel) + { channel->setOnRejectToastCallback(boost::bind(&LLGroupHandler::onRejectToast, this, _1)); + mChannel = channel->getHandle(); + } } //-------------------------------------------------------------------------- @@ -58,13 +60,13 @@ void LLGroupHandler::initChannel() { S32 channel_right_bound = gViewerWindow->getWorldViewRectScaled().mRight - gSavedSettings.getS32("NotificationChannelRightMargin"); S32 channel_width = gSavedSettings.getS32("NotifyBoxWidth"); - mChannel->init(channel_right_bound - channel_width, channel_right_bound); + mChannel.get()->init(channel_right_bound - channel_width, channel_right_bound); } //-------------------------------------------------------------------------- bool LLGroupHandler::processNotification(const LLSD& notify) { - if(!mChannel) + if(mChannel.isDead()) { return false; } @@ -75,7 +77,7 @@ bool LLGroupHandler::processNotification(const LLSD& notify) return false; // arrange a channel on a screen - if(!mChannel->getVisible()) + if(!mChannel.get()->getVisible()) { initChannel(); } @@ -91,7 +93,7 @@ bool LLGroupHandler::processNotification(const LLSD& notify) p.panel = notify_box; p.on_delete_toast = boost::bind(&LLGroupHandler::onDeleteToast, this, _1); - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = dynamic_cast(mChannel.get()); if(channel) channel->addToast(p); @@ -102,7 +104,7 @@ bool LLGroupHandler::processNotification(const LLSD& notify) } else if (notify["sigtype"].asString() == "delete") { - mChannel->killToastByNotificationID(notification->getID()); + mChannel.get()->killToastByNotificationID(notification->getID()); } return false; } diff --git a/indra/newview/llnotificationhandler.h b/indra/newview/llnotificationhandler.h index 28a69f2373..3569ad6447 100644 --- a/indra/newview/llnotificationhandler.h +++ b/indra/newview/llnotificationhandler.h @@ -103,8 +103,8 @@ protected: // at the moment, when a handlers creates a channel. virtual void initChannel()=0; - LLScreenChannelBase* mChannel; - e_notification_type mType; + LLHandle mChannel; + e_notification_type mType; }; @@ -283,9 +283,17 @@ class LLBrowserNotification : public LLSingleton { public: virtual bool processNotification(const LLSD& notify); - }; - + +/** + * Handler for outbox notifications + */ +class LLOutboxNotification : public LLSingleton +{ +public: + virtual bool processNotification(const LLSD& notify); +}; + class LLHandlerUtil { public: diff --git a/indra/newview/llnotificationhandlerutil.cpp b/indra/newview/llnotificationhandlerutil.cpp index 1b767e80d4..7c6287967a 100644 --- a/indra/newview/llnotificationhandlerutil.cpp +++ b/indra/newview/llnotificationhandlerutil.cpp @@ -64,7 +64,7 @@ LLSysHandler::LLSysHandler() void LLSysHandler::removeExclusiveNotifications(const LLNotificationPtr& notif) { - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = dynamic_cast(mChannel.get()); if (channel == NULL) { return; diff --git a/indra/newview/llnotificationmanager.cpp b/indra/newview/llnotificationmanager.cpp index 6988227128..f792f53ac5 100644 --- a/indra/newview/llnotificationmanager.cpp +++ b/indra/newview/llnotificationmanager.cpp @@ -35,6 +35,7 @@ #include "llnotifications.h" #include +#include using namespace LLNotificationsUI; @@ -48,6 +49,10 @@ LLNotificationManager::LLNotificationManager() //-------------------------------------------------------------------------- LLNotificationManager::~LLNotificationManager() { + BOOST_FOREACH(listener_pair_t& pair, mChannelListeners) + { + pair.second.disconnect(); + } } //-------------------------------------------------------------------------- @@ -62,16 +67,18 @@ void LLNotificationManager::init() LLNotificationChannel::buildChannel("Offer", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "offer")); LLNotificationChannel::buildChannel("Hints", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "hint")); LLNotificationChannel::buildChannel("Browser", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "browser")); + LLNotificationChannel::buildChannel("Outbox", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "outbox")); - LLNotifications::instance().getChannel("Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("NotificationTips")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("Group Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("Alerts")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("AlertModal")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("IM Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("Offer")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); - LLNotifications::instance().getChannel("Hints")->connectChanged(boost::bind(&LLHintHandler::processNotification, LLHintHandler::getInstance(), _1)); - LLNotifications::instance().getChannel("Browser")->connectChanged(boost::bind(&LLBrowserNotification::processNotification, LLBrowserNotification::getInstance(), _1)); + mChannelListeners["Notifications"] = LLNotifications::instance().getChannel("Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["NotificationTips"] = LLNotifications::instance().getChannel("NotificationTips")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["Group Notifications"] = LLNotifications::instance().getChannel("Group Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["Alerts"] = LLNotifications::instance().getChannel("Alerts")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["AlertModal"] = LLNotifications::instance().getChannel("AlertModal")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["IM Notifications"] = LLNotifications::instance().getChannel("IM Notifications")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["Offer"] = LLNotifications::instance().getChannel("Offer")->connectChanged(boost::bind(&LLNotificationManager::onNotification, this, _1)); + mChannelListeners["Hints"] = LLNotifications::instance().getChannel("Hints")->connectChanged(boost::bind(&LLHintHandler::processNotification, LLHintHandler::getInstance(), _1)); + mChannelListeners["Browser"] = LLNotifications::instance().getChannel("Browser")->connectChanged(boost::bind(&LLBrowserNotification::processNotification, LLBrowserNotification::getInstance(), _1)); + mChannelListeners["Outbox"] = LLNotifications::instance().getChannel("Outbox")->connectChanged(boost::bind(&LLOutboxNotification::processNotification, LLOutboxNotification::getInstance(), _1)); mNotifyHandlers["notify"] = boost::shared_ptr(new LLScriptHandler(NT_NOTIFY, LLSD())); mNotifyHandlers["notifytip"] = boost::shared_ptr(new LLTipHandler(NT_NOTIFY, LLSD())); @@ -90,6 +97,9 @@ bool LLNotificationManager::onNotification(const LLSD& notify) { LLSysHandler* handle = NULL; + if (LLNotifications::destroyed()) + return false; + LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); if (!notification) diff --git a/indra/newview/llnotificationmanager.h b/indra/newview/llnotificationmanager.h index 16e82e4cce..27b6ba1c71 100644 --- a/indra/newview/llnotificationmanager.h +++ b/indra/newview/llnotificationmanager.h @@ -28,6 +28,8 @@ #ifndef LL_LLNOTIFICATIONMANAGER_H #define LL_LLNOTIFICATIONMANAGER_H +#include "llevents.h" + #include "lluictrl.h" #include "llnotificationhandler.h" @@ -47,6 +49,7 @@ class LLToast; class LLNotificationManager : public LLSingleton { typedef std::pair eventhandlers; + typedef std::pair listener_pair_t; public: LLNotificationManager(); virtual ~LLNotificationManager(); @@ -70,6 +73,8 @@ private: //TODO (*) std::map > mNotifyHandlers; // cruft std::map mChatHandlers; + + std::map mChannelListeners; }; } diff --git a/indra/newview/llnotificationofferhandler.cpp b/indra/newview/llnotificationofferhandler.cpp index 68fd65be0f..1552ed3346 100644 --- a/indra/newview/llnotificationofferhandler.cpp +++ b/indra/newview/llnotificationofferhandler.cpp @@ -45,12 +45,13 @@ LLOfferHandler::LLOfferHandler(e_notification_type type, const LLSD& id) mType = type; // Getting a Channel for our notifications - mChannel = LLChannelManager::getInstance()->createNotificationChannel(); - mChannel->setControlHovering(true); - - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = LLChannelManager::getInstance()->createNotificationChannel(); if(channel) + { + channel->setControlHovering(true); channel->setOnRejectToastCallback(boost::bind(&LLOfferHandler::onRejectToast, this, _1)); + mChannel = channel->getHandle(); + } } //-------------------------------------------------------------------------- @@ -63,13 +64,13 @@ void LLOfferHandler::initChannel() { S32 channel_right_bound = gViewerWindow->getWorldViewRectScaled().mRight - gSavedSettings.getS32("NotificationChannelRightMargin"); S32 channel_width = gSavedSettings.getS32("NotifyBoxWidth"); - mChannel->init(channel_right_bound - channel_width, channel_right_bound); + mChannel.get()->init(channel_right_bound - channel_width, channel_right_bound); } //-------------------------------------------------------------------------- bool LLOfferHandler::processNotification(const LLSD& notify) { - if(!mChannel) + if(mChannel.isDead()) { return false; } @@ -80,7 +81,7 @@ bool LLOfferHandler::processNotification(const LLSD& notify) return false; // arrange a channel on a screen - if(!mChannel->getVisible()) + if(!mChannel.get()->getVisible()) { initChannel(); } @@ -134,7 +135,7 @@ bool LLOfferHandler::processNotification(const LLSD& notify) // we not save offer notifications to the syswell floater that should be added to the IM floater p.can_be_stored = !add_notid_to_im; - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = dynamic_cast(mChannel.get()); if(channel) channel->addToast(p); @@ -175,7 +176,7 @@ bool LLOfferHandler::processNotification(const LLSD& notify) { LLHandlerUtil::decIMMesageCounter(notification); } - mChannel->killToastByNotificationID(notification->getID()); + mChannel.get()->killToastByNotificationID(notification->getID()); } } diff --git a/indra/newview/llnotificationscripthandler.cpp b/indra/newview/llnotificationscripthandler.cpp index bbb4d03768..995915206b 100644 --- a/indra/newview/llnotificationscripthandler.cpp +++ b/indra/newview/llnotificationscripthandler.cpp @@ -47,13 +47,13 @@ LLScriptHandler::LLScriptHandler(e_notification_type type, const LLSD& id) mType = type; // Getting a Channel for our notifications - mChannel = LLChannelManager::getInstance()->createNotificationChannel(); - mChannel->setControlHovering(true); - - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = LLChannelManager::getInstance()->createNotificationChannel(); if(channel) + { + channel->setControlHovering(true); channel->setOnRejectToastCallback(boost::bind(&LLScriptHandler::onRejectToast, this, _1)); - + mChannel = channel->getHandle(); + } } //-------------------------------------------------------------------------- @@ -66,13 +66,13 @@ void LLScriptHandler::initChannel() { S32 channel_right_bound = gViewerWindow->getWorldViewRectScaled().mRight - gSavedSettings.getS32("NotificationChannelRightMargin"); S32 channel_width = gSavedSettings.getS32("NotifyBoxWidth"); - mChannel->init(channel_right_bound - channel_width, channel_right_bound); + mChannel.get()->init(channel_right_bound - channel_width, channel_right_bound); } //-------------------------------------------------------------------------- bool LLScriptHandler::processNotification(const LLSD& notify) { - if(!mChannel) + if(mChannel.isDead()) { return false; } @@ -83,7 +83,7 @@ bool LLScriptHandler::processNotification(const LLSD& notify) return false; // arrange a channel on a screen - if(!mChannel->getVisible()) + if(!mChannel.get()->getVisible()) { initChannel(); } @@ -109,7 +109,7 @@ bool LLScriptHandler::processNotification(const LLSD& notify) p.panel = notify_box; p.on_delete_toast = boost::bind(&LLScriptHandler::onDeleteToast, this, _1); - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = dynamic_cast(mChannel.get()); if(channel) { channel->addToast(p); @@ -127,7 +127,7 @@ bool LLScriptHandler::processNotification(const LLSD& notify) } else { - mChannel->killToastByNotificationID(notification->getID()); + mChannel.get()->killToastByNotificationID(notification->getID()); } } return false; diff --git a/indra/newview/llnotificationtiphandler.cpp b/indra/newview/llnotificationtiphandler.cpp index aa009a76fa..e397cfa046 100644 --- a/indra/newview/llnotificationtiphandler.cpp +++ b/indra/newview/llnotificationtiphandler.cpp @@ -46,11 +46,12 @@ LLTipHandler::LLTipHandler(e_notification_type type, const LLSD& id) mType = type; // Getting a Channel for our notifications - mChannel = LLChannelManager::getInstance()->createNotificationChannel(); - - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = LLChannelManager::getInstance()->createNotificationChannel(); if(channel) + { channel->setOnRejectToastCallback(boost::bind(&LLTipHandler::onRejectToast, this, _1)); + mChannel = channel->getHandle(); + } } //-------------------------------------------------------------------------- @@ -63,13 +64,13 @@ void LLTipHandler::initChannel() { S32 channel_right_bound = gViewerWindow->getWorldViewRectScaled().mRight - gSavedSettings.getS32("NotificationChannelRightMargin"); S32 channel_width = gSavedSettings.getS32("NotifyBoxWidth"); - mChannel->init(channel_right_bound - channel_width, channel_right_bound); + mChannel.get()->init(channel_right_bound - channel_width, channel_right_bound); } //-------------------------------------------------------------------------- bool LLTipHandler::processNotification(const LLSD& notify) { - if(!mChannel) + if(mChannel.isDead()) { return false; } @@ -80,7 +81,7 @@ bool LLTipHandler::processNotification(const LLSD& notify) return false; // arrange a channel on a screen - if(!mChannel->getVisible()) + if(!mChannel.get()->getVisible()) { initChannel(); } @@ -95,7 +96,7 @@ bool LLTipHandler::processNotification(const LLSD& notify) // don't show toast if Nearby Chat is opened LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); LLNearbyChatBar* nearby_chat_bar = LLNearbyChatBar::getInstance(); - if (nearby_chat_bar->getVisible() && nearby_chat->getVisible()) + if (!nearby_chat_bar->isMinimized() && nearby_chat_bar->getVisible() && nearby_chat->getVisible()) { return false; } @@ -137,13 +138,13 @@ bool LLTipHandler::processNotification(const LLSD& notify) removeExclusiveNotifications(notification); - LLScreenChannel* channel = dynamic_cast(mChannel); + LLScreenChannel* channel = dynamic_cast(mChannel.get()); if(channel) channel->addToast(p); } else if (notify["sigtype"].asString() == "delete") { - mChannel->killToastByNotificationID(notification->getID()); + mChannel.get()->killToastByNotificationID(notification->getID()); } return false; } diff --git a/indra/newview/lloutfitslist.cpp b/indra/newview/lloutfitslist.cpp index 1dc4d796ab..ef5ef2ddc8 100644 --- a/indra/newview/lloutfitslist.cpp +++ b/indra/newview/lloutfitslist.cpp @@ -640,7 +640,7 @@ void LLOutfitsList::onOutfitsRemovalConfirmation(const LLSD& notification, const if (mSelectedOutfitUUID.notNull()) { - remove_category(&gInventory, mSelectedOutfitUUID); + gInventory.removeCategory(mSelectedOutfitUUID); } } diff --git a/indra/newview/lloverlaybar.cpp b/indra/newview/lloverlaybar.cpp deleted file mode 100644 index c2bbec0470..0000000000 --- a/indra/newview/lloverlaybar.cpp +++ /dev/null @@ -1,378 +0,0 @@ -/** - * @file lloverlaybar.cpp - * @brief LLOverlayBar class implementation - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// Temporary buttons that appear at the bottom of the screen when you -// are in a mode. - -#include "llviewerprecompiledheaders.h" - -#include "lloverlaybar.h" - -#include "llaudioengine.h" -#include "llrender.h" -#include "llagent.h" -#include "llbutton.h" -#include "llfocusmgr.h" -#include "llimview.h" -#include "llmediaremotectrl.h" -#include "llparcel.h" -#include "lltextbox.h" -#include "llui.h" -#include "llviewercontrol.h" -#include "llviewertexturelist.h" -#include "llviewerjoystick.h" -#include "llviewermedia.h" -#include "llviewermenu.h" // handle_reset_view() -#include "llviewermedia.h" -#include "llviewerparcelmedia.h" -#include "llviewerparcelmgr.h" -#include "lluictrlfactory.h" -#include "llviewerwindow.h" -#include "llvoiceclient.h" -#include "llvoavatarself.h" -#include "llvoiceremotectrl.h" -#include "llmediactrl.h" -#include "llselectmgr.h" - -// -// Globals -// - -LLOverlayBar *gOverlayBar = NULL; - -extern S32 MENU_BAR_HEIGHT; - -// -// Functions -// - - - -void* LLOverlayBar::createMediaRemote(void* userdata) -{ - LLOverlayBar *self = (LLOverlayBar*)userdata; - self->mMediaRemote = new LLMediaRemoteCtrl (); - return self->mMediaRemote; -} - -void* LLOverlayBar::createVoiceRemote(void* userdata) -{ - LLOverlayBar *self = (LLOverlayBar*)userdata; - self->mVoiceRemote = new LLVoiceRemoteCtrl(); - return self->mVoiceRemote; -} - -LLOverlayBar::LLOverlayBar() - : LLPanel(), - mMediaRemote(NULL), - mVoiceRemote(NULL), - mMusicState(STOPPED) -{ - setMouseOpaque(FALSE); - setIsChrome(TRUE); - - mBuilt = false; - - mFactoryMap["media_remote"] = LLCallbackMap(LLOverlayBar::createMediaRemote, this); - mFactoryMap["voice_remote"] = LLCallbackMap(LLOverlayBar::createVoiceRemote, this); - - LLUICtrlFactory::getInstance()->buildPanel(this, "panel_overlaybar.xml"); -} - -BOOL LLOverlayBar::postBuild() -{ - childSetAction("Set Not Busy",onClickSetNotBusy,this); - childSetAction("Mouselook",onClickMouselook,this); - childSetAction("Stand Up",onClickStandUp,this); - childSetAction("Flycam",onClickFlycam,this); - childSetVisible("chat_bar", gSavedSettings.getBOOL("ChatVisible")); - - mVoiceRemote->expandOrCollapse(); - mMediaRemote->expandOrCollapse(); - - setFocusRoot(TRUE); - mBuilt = true; - - layoutButtons(); - return TRUE; -} - -LLOverlayBar::~LLOverlayBar() -{ - // LLView destructor cleans up children -} - -// virtual -void LLOverlayBar::reshape(S32 width, S32 height, BOOL called_from_parent) -{ - LLView::reshape(width, height, called_from_parent); - - if (mBuilt) - { - layoutButtons(); - } -} - -void LLOverlayBar::layoutButtons() -{ - LLView* state_buttons_panel = getChildView("state_buttons"); - - if (state_buttons_panel->getVisible()) - { - LLViewQuery query; - LLWidgetTypeFilter widget_filter; - query.addPreFilter(LLEnabledFilter::getInstance()); - query.addPreFilter(&widget_filter); - - child_list_t button_list = query(state_buttons_panel); - - const S32 MAX_BAR_WIDTH = 600; - S32 bar_width = llclamp(state_buttons_panel->getRect().getWidth(), 0, MAX_BAR_WIDTH); - - // calculate button widths - const S32 MAX_BUTTON_WIDTH = 150; - const S32 STATUS_BAR_PAD = 10; - S32 segment_width = llclamp(lltrunc((F32)(bar_width) / (F32)button_list.size()), 0, MAX_BUTTON_WIDTH); - S32 btn_width = segment_width - STATUS_BAR_PAD; - - // Evenly space all buttons, starting from left - S32 left = 0; - S32 bottom = 1; - - for (child_list_reverse_iter_t child_iter = button_list.rbegin(); - child_iter != button_list.rend(); ++child_iter) - { - LLView *view = *child_iter; - LLRect r = view->getRect(); - r.setOriginAndSize(left, bottom, btn_width, r.getHeight()); - view->setRect(r); - left += segment_width; - } - } -} - -// Per-frame updates of visibility -void LLOverlayBar::refresh() -{ - BOOL buttons_changed = FALSE; - - BOOL im_received = gIMMgr->getIMReceived(); - LLButton* button = getChild("IM Received"); - if (button && button->getVisible() != im_received) - { - button->setVisible(im_received); - sendChildToFront(button); - moveChildToBackOfTabGroup(button); - buttons_changed = TRUE; - } - - BOOL busy = gAgent.getBusy(); - button = getChild("Set Not Busy"); - if (button && button->getVisible() != busy) - { - button->setVisible(busy); - sendChildToFront(button); - moveChildToBackOfTabGroup(button); - buttons_changed = TRUE; - } - - BOOL flycam = LLViewerJoystick::getInstance()->getOverrideCamera(); - button = getChild("Flycam"); - if (button && button->getVisible() != flycam) - { - button->setVisible(flycam); - sendChildToFront(button); - moveChildToBackOfTabGroup(button); - buttons_changed = TRUE; - } - - BOOL mouselook_grabbed; - mouselook_grabbed = gAgent.isControlGrabbed(CONTROL_ML_LBUTTON_DOWN_INDEX) - || gAgent.isControlGrabbed(CONTROL_ML_LBUTTON_UP_INDEX); - button = getChild("Mouselook"); - - if (button && button->getVisible() != mouselook_grabbed) - { - button->setVisible(mouselook_grabbed); - sendChildToFront(button); - moveChildToBackOfTabGroup(button); - buttons_changed = TRUE; - } - - BOOL sitting = FALSE; - if (gAgent.getAvatarObject()) - { - sitting = gAgent.getAvatarObject()->isSitting(); - } - button = getChild("Stand Up"); - - if (button && button->getVisible() != sitting) - { - button->setVisible(sitting); - sendChildToFront(button); - moveChildToBackOfTabGroup(button); - buttons_changed = TRUE; - } - - - moveChildToBackOfTabGroup(mMediaRemote); - moveChildToBackOfTabGroup(mVoiceRemote); - - // turn off the whole bar in mouselook - if (gAgent.cameraMouselook()) - { - childSetVisible("media_remote_container", FALSE); - childSetVisible("voice_remote_container", FALSE); - childSetVisible("state_buttons", FALSE); - } - else - { - // update "remotes" - childSetVisible("media_remote_container", TRUE); - childSetVisible("voice_remote_container", LLVoiceClient::getInstance()->voiceEnabled()); - childSetVisible("state_buttons", TRUE); - } - - // always let user toggle into and out of chatbar - childSetVisible("chat_bar", gSavedSettings.getBOOL("ChatVisible")); - - if (buttons_changed) - { - layoutButtons(); - } -} - -//----------------------------------------------------------------------- -// Static functions -//----------------------------------------------------------------------- - -// static -void LLOverlayBar::onClickSetNotBusy(void*) -{ - gAgent.clearBusy(); -} - - -// static -void LLOverlayBar::onClickFlycam(void*) -{ - LLViewerJoystick::getInstance()->toggleFlycam(); -} - -// static -void LLOverlayBar::onClickResetView(void* data) -{ - handle_reset_view(); -} - -//static -void LLOverlayBar::onClickMouselook(void*) -{ - gAgent.changeCameraToMouselook(); -} - -//static -void LLOverlayBar::onClickStandUp(void*) -{ - LLSelectMgr::getInstance()->deselectAllForStandingUp(); - gAgent.setControlFlags(AGENT_CONTROL_STAND_UP); -} - -//////////////////////////////////////////////////////////////////////////////// -// static media helpers -// *TODO: Move this into an audio manager abstraction -//static -void LLOverlayBar::mediaStop(void*) -{ - if (!gOverlayBar) - { - // return; - } - LLViewerParcelMedia::stop(); -} -//static -void LLOverlayBar::toggleMediaPlay(void*) -{ - if (!gOverlayBar) - { - // return; - } - - - if (LLViewerParcelMedia::getStatus() == LLViewerMediaImpl::MEDIA_PAUSED) - { - LLViewerParcelMedia::start(); - } - else if(LLViewerParcelMedia::getStatus() == LLViewerMediaImpl::MEDIA_PLAYING) - { - LLViewerParcelMedia::pause(); - } - else - { - LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - if (parcel) - { - LLViewerParcelMedia::play(parcel); - } - } -} - -//static -void LLOverlayBar::toggleMusicPlay(void*) -{ - if (gAudiop->isInternetStreamPlaying() != 1) - { - if (gAudiop) - { - LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - if ( parcel ) - { - // this doesn't work properly when crossing parcel boundaries - even when the - // stream is stopped, it doesn't return the right thing - commenting out for now. - // if ( gAudiop->isInternetStreamPlaying() == 0 ) - { - gAudiop->startInternetStream(parcel->getMusicURL()); - } - } - } - } - //else - //{ - // gOverlayBar->mMusicState = PAUSED; // desired state - // if (gAudiop) - // { - // gAudiop->pauseInternetStream(1); - // } - //} - else - { - if (gAudiop) - { - gAudiop->stopInternetStream(); - } - } -} - diff --git a/indra/newview/lloverlaybar.h b/indra/newview/lloverlaybar.h deleted file mode 100644 index b36f5ebb73..0000000000 --- a/indra/newview/lloverlaybar.h +++ /dev/null @@ -1,95 +0,0 @@ -/** - * @file lloverlaybar.h - * @brief LLOverlayBar class definition - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLOVERLAYBAR_H -#define LL_LLOVERLAYBAR_H - -#include "llpanel.h" - -// "Constants" loaded from settings.xml at start time -extern S32 STATUS_BAR_HEIGHT; - -class LLButton; -class LLLineEditor; -class LLMediaRemoteCtrl; -class LLMessageSystem; -class LLTextBox; -class LLTextEditor; -class LLUICtrl; -class LLUUID; -class LLFrameTimer; -class LLStatGraph; -class LLSlider; -class LLVoiceRemoteCtrl; - -class LLOverlayBar -: public LLPanel -{ -public: - LLOverlayBar(); - ~LLOverlayBar(); - - /*virtual*/ void refresh(); - /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); - /*virtual*/ BOOL postBuild(); - - void layoutButtons(); - - // helpers for returning desired state - BOOL musicPlaying() { return mMusicState == PLAYING; } - - static void onClickSetNotBusy(void* data); - static void onClickMouselook(void* data); - static void onClickStandUp(void* data); - static void onClickResetView(void* data); - static void onClickFlycam(void* data); - - //static media helper functions - static void toggleMediaPlay(void*); - static void toggleMusicPlay(void*); - static void musicPause(void*); - static void musicStop(void*); - static void mediaStop(void*); - - static void toggleAudioVolumeFloater(void*); - -protected: - static void* createMediaRemote(void* userdata); - static void* createVoiceRemote(void* userdata); - - void enableMediaButtons(); - -protected: - LLMediaRemoteCtrl* mMediaRemote; - LLVoiceRemoteCtrl* mVoiceRemote; - bool mBuilt; // dialog constructed yet? - enum { STOPPED=0, PLAYING=1, PAUSED=2 }; - S32 mMusicState; -}; - -extern LLOverlayBar* gOverlayBar; - -#endif diff --git a/indra/newview/llpanelavatar.cpp b/indra/newview/llpanelavatar.cpp index 988e801b61..679b1bdcda 100644 --- a/indra/newview/llpanelavatar.cpp +++ b/indra/newview/llpanelavatar.cpp @@ -120,269 +120,6 @@ BOOL LLDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, static LLDefaultChildRegistry::Register r("drop_target"); -static LLRegisterPanelClassWrapper t_panel_profile("panel_profile"); -static LLRegisterPanelClassWrapper t_panel_my_profile("panel_my_profile"); -static LLRegisterPanelClassWrapper t_panel_notes("panel_notes"); - -//----------------------------------------------------------------------------- -// LLPanelAvatarNotes() -//----------------------------------------------------------------------------- -LLPanelAvatarNotes::LLPanelAvatarNotes() -: LLPanelProfileTab() -{ - -} - -void LLPanelAvatarNotes::updateData() -{ - LLAvatarPropertiesProcessor::getInstance()-> - sendAvatarNotesRequest(getAvatarId()); -} - -BOOL LLPanelAvatarNotes::postBuild() -{ - childSetCommitCallback("status_check", boost::bind(&LLPanelAvatarNotes::onCommitRights, this), NULL); - childSetCommitCallback("map_check", boost::bind(&LLPanelAvatarNotes::onCommitRights, this), NULL); - childSetCommitCallback("objects_check", boost::bind(&LLPanelAvatarNotes::onCommitRights, this), NULL); - - childSetCommitCallback("add_friend", boost::bind(&LLPanelAvatarNotes::onAddFriendButtonClick, this),NULL); - childSetCommitCallback("im", boost::bind(&LLPanelAvatarNotes::onIMButtonClick, this), NULL); - childSetCommitCallback("call", boost::bind(&LLPanelAvatarNotes::onCallButtonClick, this), NULL); - childSetCommitCallback("teleport", boost::bind(&LLPanelAvatarNotes::onTeleportButtonClick, this), NULL); - childSetCommitCallback("share", boost::bind(&LLPanelAvatarNotes::onShareButtonClick, this), NULL); - childSetCommitCallback("show_on_map_btn", (boost::bind( - &LLPanelAvatarNotes::onMapButtonClick, this)), NULL); - - LLTextEditor* te = getChild("notes_edit"); - te->setCommitCallback(boost::bind(&LLPanelAvatarNotes::onCommitNotes,this)); - te->setCommitOnFocusLost(TRUE); - - resetControls(); - resetData(); - - LLVoiceClient::getInstance()->addObserver((LLVoiceClientStatusObserver*)this); - - return TRUE; -} - -void LLPanelAvatarNotes::onOpen(const LLSD& key) -{ - LLPanelProfileTab::onOpen(key); - - fillRightsData(); - - //Disable "Add Friend" button for friends. - getChildView("add_friend")->setEnabled(!LLAvatarActions::isFriend(getAvatarId())); -} - -void LLPanelAvatarNotes::fillRightsData() -{ - getChild("status_check")->setValue(FALSE); - getChild("map_check")->setValue(FALSE); - getChild("objects_check")->setValue(FALSE); - - const LLRelationship* relation = LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - // If true - we are viewing friend's profile, enable check boxes and set values. - if(relation) - { - S32 rights = relation->getRightsGrantedTo(); - - getChild("status_check")->setValue(LLRelationship::GRANT_ONLINE_STATUS & rights ? TRUE : FALSE); - getChild("map_check")->setValue(LLRelationship::GRANT_MAP_LOCATION & rights ? TRUE : FALSE); - getChild("objects_check")->setValue(LLRelationship::GRANT_MODIFY_OBJECTS & rights ? TRUE : FALSE); - - } - - enableCheckboxes(NULL != relation); -} - -void LLPanelAvatarNotes::onCommitNotes() -{ - std::string notes = getChild("notes_edit")->getValue().asString(); - LLAvatarPropertiesProcessor::getInstance()-> sendNotes(getAvatarId(),notes); -} - -void LLPanelAvatarNotes::rightsConfirmationCallback(const LLSD& notification, - const LLSD& response, S32 rights) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (option == 0) - { - LLAvatarPropertiesProcessor::getInstance()->sendFriendRights( - getAvatarId(), rights); - } - else - { - getChild("objects_check")->setValue( - getChild("objects_check")->getValue().asBoolean() ? FALSE : TRUE); - } -} - -void LLPanelAvatarNotes::confirmModifyRights(bool grant, S32 rights) -{ - LLSD args; - args["NAME"] = LLSLURL("agent", getAvatarId(), "displayname").getSLURLString(); - - if (grant) - { - LLNotificationsUtil::add("GrantModifyRights", args, LLSD(), - boost::bind(&LLPanelAvatarNotes::rightsConfirmationCallback, this, - _1, _2, rights)); - } - else - { - LLNotificationsUtil::add("RevokeModifyRights", args, LLSD(), - boost::bind(&LLPanelAvatarNotes::rightsConfirmationCallback, this, - _1, _2, rights)); - } -} - -void LLPanelAvatarNotes::onCommitRights() -{ - const LLRelationship* buddy_relationship = - LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - - if (NULL == buddy_relationship) - { - // Lets have a warning log message instead of having a crash. EXT-4947. - llwarns << "Trying to modify rights for non-friend avatar. Skipped." << llendl; - return; - } - - - S32 rights = 0; - - if(getChild("status_check")->getValue().asBoolean()) - rights |= LLRelationship::GRANT_ONLINE_STATUS; - if(getChild("map_check")->getValue().asBoolean()) - rights |= LLRelationship::GRANT_MAP_LOCATION; - if(getChild("objects_check")->getValue().asBoolean()) - rights |= LLRelationship::GRANT_MODIFY_OBJECTS; - - bool allow_modify_objects = getChild("objects_check")->getValue().asBoolean(); - - // if modify objects checkbox clicked - if (buddy_relationship->isRightGrantedTo( - LLRelationship::GRANT_MODIFY_OBJECTS) != allow_modify_objects) - { - confirmModifyRights(allow_modify_objects, rights); - } - // only one checkbox can trigger commit, so store the rest of rights - else - { - LLAvatarPropertiesProcessor::getInstance()->sendFriendRights( - getAvatarId(), rights); - } -} - -void LLPanelAvatarNotes::processProperties(void* data, EAvatarProcessorType type) -{ - if(APT_NOTES == type) - { - LLAvatarNotes* avatar_notes = static_cast(data); - if(avatar_notes && getAvatarId() == avatar_notes->target_id) - { - getChild("notes_edit")->setValue(avatar_notes->notes); - getChildView("notes edit")->setEnabled(true); - - LLAvatarPropertiesProcessor::getInstance()->removeObserver(getAvatarId(),this); - } - } -} - -void LLPanelAvatarNotes::resetData() -{ - getChild("notes_edit")->setValue(LLStringUtil::null); - // Default value is TRUE - getChild("status_check")->setValue(TRUE); -} - -void LLPanelAvatarNotes::resetControls() -{ - //Disable "Add Friend" button for friends. - getChildView("add_friend")->setEnabled(TRUE); - - enableCheckboxes(false); -} - -void LLPanelAvatarNotes::onAddFriendButtonClick() -{ - LLAvatarActions::requestFriendshipDialog(getAvatarId()); -} - -void LLPanelAvatarNotes::onIMButtonClick() -{ - LLAvatarActions::startIM(getAvatarId()); -} - -void LLPanelAvatarNotes::onTeleportButtonClick() -{ - LLAvatarActions::offerTeleport(getAvatarId()); -} - -void LLPanelAvatarNotes::onCallButtonClick() -{ - LLAvatarActions::startCall(getAvatarId()); -} - -void LLPanelAvatarNotes::onShareButtonClick() -{ - //*TODO not implemented. -} - -void LLPanelAvatarNotes::enableCheckboxes(bool enable) -{ - getChildView("status_check")->setEnabled(enable); - getChildView("map_check")->setEnabled(enable); - getChildView("objects_check")->setEnabled(enable); -} - -LLPanelAvatarNotes::~LLPanelAvatarNotes() -{ - if(getAvatarId().notNull()) - { - LLAvatarTracker::instance().removeParticularFriendObserver(getAvatarId(), this); - } - - if(LLVoiceClient::instanceExists()) - { - LLVoiceClient::getInstance()->removeObserver((LLVoiceClientStatusObserver*)this); - } -} - -// virtual, called by LLAvatarTracker -void LLPanelAvatarNotes::changed(U32 mask) -{ - getChildView("teleport")->setEnabled(LLAvatarTracker::instance().isBuddyOnline(getAvatarId())); - - // update rights to avoid have checkboxes enabled when friendship is terminated. EXT-4947. - fillRightsData(); -} - -// virtual -void LLPanelAvatarNotes::onChange(EStatusType status, const std::string &channelURI, bool proximal) -{ - if(status == STATUS_JOINING || status == STATUS_LEFT_CHANNEL) - { - return; - } - - getChildView("call")->setEnabled(LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking()); -} - -void LLPanelAvatarNotes::setAvatarId(const LLUUID& id) -{ - if(id.notNull()) - { - if(getAvatarId().notNull()) - { - LLAvatarTracker::instance().removeParticularFriendObserver(getAvatarId(), this); - } - LLPanelProfileTab::setAvatarId(id); - LLAvatarTracker::instance().addParticularFriendObserver(getAvatarId(), this); - } -} - ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// @@ -461,449 +198,3 @@ void LLPanelProfileTab::updateButtons() || gAgent.isGodlike(); getChildView("show_on_map_btn")->setEnabled(enable_map_btn); } - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// - -bool enable_god() -{ - return gAgent.isGodlike(); -} - -LLPanelAvatarProfile::LLPanelAvatarProfile() -: LLPanelProfileTab() -{ -} - -BOOL LLPanelAvatarProfile::postBuild() -{ - childSetCommitCallback("see_profile_btn",(boost::bind(&LLPanelAvatarProfile::onSeeProfileBtnClick,this)),NULL); - childSetCommitCallback("add_friend",(boost::bind(&LLPanelAvatarProfile::onAddFriendButtonClick,this)),NULL); - childSetCommitCallback("im",(boost::bind(&LLPanelAvatarProfile::onIMButtonClick,this)),NULL); - childSetCommitCallback("call",(boost::bind(&LLPanelAvatarProfile::onCallButtonClick,this)),NULL); - childSetCommitCallback("teleport",(boost::bind(&LLPanelAvatarProfile::onTeleportButtonClick,this)),NULL); - childSetCommitCallback("share",(boost::bind(&LLPanelAvatarProfile::onShareButtonClick,this)),NULL); - childSetCommitCallback("show_on_map_btn", (boost::bind( - &LLPanelAvatarProfile::onMapButtonClick, this)), NULL); - - LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar; - registrar.add("Profile.ShowOnMap", boost::bind(&LLPanelAvatarProfile::onMapButtonClick, this)); - registrar.add("Profile.Pay", boost::bind(&LLPanelAvatarProfile::pay, this)); - registrar.add("Profile.Share", boost::bind(&LLPanelAvatarProfile::share, this)); - registrar.add("Profile.BlockUnblock", boost::bind(&LLPanelAvatarProfile::toggleBlock, this)); - registrar.add("Profile.Kick", boost::bind(&LLPanelAvatarProfile::kick, this)); - registrar.add("Profile.Freeze", boost::bind(&LLPanelAvatarProfile::freeze, this)); - registrar.add("Profile.Unfreeze", boost::bind(&LLPanelAvatarProfile::unfreeze, this)); - registrar.add("Profile.CSR", boost::bind(&LLPanelAvatarProfile::csr, this)); - - LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable; - enable.add("Profile.EnableShowOnMap", boost::bind(&LLPanelAvatarProfile::enableShowOnMap, this)); - enable.add("Profile.EnableGod", boost::bind(&enable_god)); - enable.add("Profile.EnableBlock", boost::bind(&LLPanelAvatarProfile::enableBlock, this)); - enable.add("Profile.EnableUnblock", boost::bind(&LLPanelAvatarProfile::enableUnblock, this)); - - LLToggleableMenu* profile_menu = LLUICtrlFactory::getInstance()->createFromFile("menu_profile_overflow.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); - getChild("overflow_btn")->setMenu(profile_menu, LLMenuButton::MP_TOP_RIGHT); - - LLVoiceClient::getInstance()->addObserver((LLVoiceClientStatusObserver*)this); - - resetControls(); - resetData(); - - return TRUE; -} - -void LLPanelAvatarProfile::onOpen(const LLSD& key) -{ - LLPanelProfileTab::onOpen(key); - - mGroups.clear(); - - //Disable "Add Friend" button for friends. - getChildView("add_friend")->setEnabled(!LLAvatarActions::isFriend(getAvatarId())); -} - -void LLPanelAvatarProfile::updateData() -{ - if (getAvatarId().notNull()) - { - LLAvatarPropertiesProcessor::getInstance()-> - sendAvatarPropertiesRequest(getAvatarId()); - LLAvatarPropertiesProcessor::getInstance()-> - sendAvatarGroupsRequest(getAvatarId()); - } -} - -void LLPanelAvatarProfile::resetControls() -{ - getChildView("status_panel")->setVisible( true); - getChildView("profile_buttons_panel")->setVisible( true); - getChildView("title_groups_text")->setVisible( true); - getChildView("sl_groups")->setVisible( true); - getChildView("add_friend")->setEnabled(true); - - getChildView("status_me_panel")->setVisible( false); - getChildView("profile_me_buttons_panel")->setVisible( false); - getChildView("account_actions_panel")->setVisible( false); -} - -void LLPanelAvatarProfile::resetData() -{ - mGroups.clear(); - getChild("2nd_life_pic")->setValue(LLUUID::null); - getChild("real_world_pic")->setValue(LLUUID::null); - getChild("online_status")->setValue(LLStringUtil::null); - getChild("status_message")->setValue(LLStringUtil::null); - getChild("sl_description_edit")->setValue(LLStringUtil::null); - getChild("fl_description_edit")->setValue(LLStringUtil::null); - getChild("sl_groups")->setValue(LLStringUtil::null); - getChild("homepage_edit")->setValue(LLStringUtil::null); - getChild("register_date")->setValue(LLStringUtil::null); - getChild("acc_status_text")->setValue(LLStringUtil::null); - getChild("partner_text")->setValue(LLStringUtil::null); -} - -void LLPanelAvatarProfile::processProperties(void* data, EAvatarProcessorType type) -{ - if(APT_PROPERTIES == type) - { - const LLAvatarData* avatar_data = static_cast(data); - if(avatar_data && getAvatarId() == avatar_data->avatar_id) - { - processProfileProperties(avatar_data); - } - } - else if(APT_GROUPS == type) - { - LLAvatarGroups* avatar_groups = static_cast(data); - if(avatar_groups && getAvatarId() == avatar_groups->avatar_id) - { - processGroupProperties(avatar_groups); - } - } -} - -void LLPanelAvatarProfile::processProfileProperties(const LLAvatarData* avatar_data) -{ - fillCommonData(avatar_data); - - fillPartnerData(avatar_data); - - fillAccountStatus(avatar_data); -} - -void LLPanelAvatarProfile::processGroupProperties(const LLAvatarGroups* avatar_groups) -{ - // *NOTE dzaporozhan - // Group properties may arrive in two callbacks, we need to save them across - // different calls. We can't do that in textbox as textbox may change the text. - - LLAvatarGroups::group_list_t::const_iterator it = avatar_groups->group_list.begin(); - const LLAvatarGroups::group_list_t::const_iterator it_end = avatar_groups->group_list.end(); - - for(; it_end != it; ++it) - { - LLAvatarGroups::LLGroupData group_data = *it; - mGroups[group_data.group_name] = group_data.group_id; - } - - // Creating string, containing group list - std::string groups = ""; - for (group_map_t::iterator it = mGroups.begin(); it != mGroups.end(); ++it) - { - if (it != mGroups.begin()) - groups += ", "; - - std::string group_name = LLURI::escape(it->first); - std::string group_url= it->second.notNull() - ? "[secondlife:///app/group/" + it->second.asString() + "/about " + group_name + "]" - : getString("no_group_text"); - - groups += group_url; - } - - getChild("sl_groups")->setValue(groups); -} - -static void got_full_name_callback( LLHandle profile_panel_handle, const std::string& full_name ) -{ - if (profile_panel_handle.isDead() ) return; - - LLPanelAvatarProfile* profile_panel = dynamic_cast(profile_panel_handle.get()); - if ( ! profile_panel ) return; - - LLStringUtil::format_map_t args; - - std::string name; - if (LLAvatarNameCache::useDisplayNames()) - { - name = LLCacheName::buildUsername(full_name); - } - else - { - name = full_name; - } - - args["[NAME]"] = name; - - std::string linden_name = profile_panel->getString("name_text_args", args); - profile_panel->getChild("name_descr_text")->setValue(linden_name); -} - -void LLPanelAvatarProfile::onNameCache(const LLUUID& agent_id, const LLAvatarName& av_name) -{ - LLStringUtil::format_map_t args; - args["[DISPLAY_NAME]"] = av_name.mDisplayName; - - std::string display_name = getString("display_name_text_args", args); - getChild("display_name_descr_text")->setValue(display_name); -} - -void LLPanelAvatarProfile::fillCommonData(const LLAvatarData* avatar_data) -{ - //remove avatar id from cache to get fresh info - LLAvatarIconIDCache::getInstance()->remove(avatar_data->avatar_id); - - LLStringUtil::format_map_t args; - { - std::string birth_date = LLTrans::getString("AvatarBirthDateFormat"); - LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) avatar_data->born_on.secondsSinceEpoch())); - args["[REG_DATE]"] = birth_date; - } - - // ask (asynchronously) for the avatar name - LLHandle profile_panel_handle = getHandle(); - std::string full_name; - if (gCacheName->getFullName(avatar_data->agent_id, full_name)) - { - // name in cache, call callback directly - got_full_name_callback( profile_panel_handle, full_name ); - } - else - { - // not in cache, lookup name - gCacheName->get(avatar_data->agent_id, false, boost::bind( got_full_name_callback, profile_panel_handle, _2 )); - } - - // get display name - LLAvatarNameCache::get(avatar_data->avatar_id, - boost::bind(&LLPanelAvatarProfile::onNameCache, this, _1, _2)); - - args["[AGE]"] = LLDateUtil::ageFromDate( avatar_data->born_on, LLDate::now()); - std::string register_date = getString("RegisterDateFormat", args); - getChild("register_date")->setValue(register_date ); - getChild("sl_description_edit")->setValue(avatar_data->about_text); - getChild("fl_description_edit")->setValue(avatar_data->fl_about_text); - getChild("2nd_life_pic")->setValue(avatar_data->image_id); - getChild("real_world_pic")->setValue(avatar_data->fl_image_id); - getChild("homepage_edit")->setValue(avatar_data->profile_url); - - // Hide home page textbox if no page was set to fix "homepage URL appears clickable without URL - EXT-4734" - getChildView("homepage_edit")->setVisible( !avatar_data->profile_url.empty()); -} - -void LLPanelAvatarProfile::fillPartnerData(const LLAvatarData* avatar_data) -{ - LLTextBox* partner_text = getChild("partner_text"); - if (avatar_data->partner_id.notNull()) - { - partner_text->setText(LLSLURL("agent", avatar_data->partner_id, "inspect").getSLURLString()); - } - else - { - partner_text->setText(getString("no_partner_text")); - } -} - -void LLPanelAvatarProfile::fillAccountStatus(const LLAvatarData* avatar_data) -{ - LLStringUtil::format_map_t args; - args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(avatar_data); - args["[PAYMENTINFO]"] = LLAvatarPropertiesProcessor::paymentInfo(avatar_data); - // *NOTE: AVATAR_AGEVERIFIED not currently getting set in - // dataserver/lldataavatar.cpp for privacy considerations - args["[AGEVERIFICATION]"] = ""; - std::string caption_text = getString("CaptionTextAcctInfo", args); - getChild("acc_status_text")->setValue(caption_text); -} - -void LLPanelAvatarProfile::pay() -{ - LLAvatarActions::pay(getAvatarId()); -} - -void LLPanelAvatarProfile::share() -{ - LLAvatarActions::share(getAvatarId()); -} - -void LLPanelAvatarProfile::toggleBlock() -{ - LLAvatarActions::toggleBlock(getAvatarId()); -} - -bool LLPanelAvatarProfile::enableShowOnMap() -{ - bool is_buddy_online = LLAvatarTracker::instance().isBuddyOnline(getAvatarId()); - - bool enable_map_btn = (is_buddy_online && is_agent_mappable(getAvatarId())) - || gAgent.isGodlike(); - return enable_map_btn; -} - -bool LLPanelAvatarProfile::enableBlock() -{ - return LLAvatarActions::canBlock(getAvatarId()) && !LLAvatarActions::isBlocked(getAvatarId()); -} - -bool LLPanelAvatarProfile::enableUnblock() -{ - return LLAvatarActions::isBlocked(getAvatarId()); -} - -void LLPanelAvatarProfile::kick() -{ - LLAvatarActions::kick(getAvatarId()); -} - -void LLPanelAvatarProfile::freeze() -{ - LLAvatarActions::freeze(getAvatarId()); -} - -void LLPanelAvatarProfile::unfreeze() -{ - LLAvatarActions::unfreeze(getAvatarId()); -} - -void LLPanelAvatarProfile::csr() -{ - std::string name; - gCacheName->getFullName(getAvatarId(), name); - LLAvatarActions::csr(getAvatarId(), name); -} - -void LLPanelAvatarProfile::onAddFriendButtonClick() -{ - LLAvatarActions::requestFriendshipDialog(getAvatarId()); -} - -void LLPanelAvatarProfile::onSeeProfileBtnClick() -{ - LLAvatarActions::showProfile(getAvatarId()); -} - -void LLPanelAvatarProfile::onIMButtonClick() -{ - LLAvatarActions::startIM(getAvatarId()); -} - -void LLPanelAvatarProfile::onTeleportButtonClick() -{ - LLAvatarActions::offerTeleport(getAvatarId()); -} - -void LLPanelAvatarProfile::onCallButtonClick() -{ - LLAvatarActions::startCall(getAvatarId()); -} - -void LLPanelAvatarProfile::onShareButtonClick() -{ - //*TODO not implemented -} - -LLPanelAvatarProfile::~LLPanelAvatarProfile() -{ - if(getAvatarId().notNull()) - { - LLAvatarTracker::instance().removeParticularFriendObserver(getAvatarId(), this); - } - - if(LLVoiceClient::instanceExists()) - { - LLVoiceClient::getInstance()->removeObserver((LLVoiceClientStatusObserver*)this); - } -} - -// virtual, called by LLAvatarTracker -void LLPanelAvatarProfile::changed(U32 mask) -{ - getChildView("teleport")->setEnabled(LLAvatarTracker::instance().isBuddyOnline(getAvatarId())); -} - -// virtual -void LLPanelAvatarProfile::onChange(EStatusType status, const std::string &channelURI, bool proximal) -{ - if(status == STATUS_JOINING || status == STATUS_LEFT_CHANNEL) - { - return; - } - - getChildView("call")->setEnabled(LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking()); -} - -void LLPanelAvatarProfile::setAvatarId(const LLUUID& id) -{ - if(id.notNull()) - { - if(getAvatarId().notNull()) - { - LLAvatarTracker::instance().removeParticularFriendObserver(getAvatarId(), this); - } - LLPanelProfileTab::setAvatarId(id); - LLAvatarTracker::instance().addParticularFriendObserver(getAvatarId(), this); - } -} - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// - -LLPanelMyProfile::LLPanelMyProfile() -: LLPanelAvatarProfile() -{ -} - -BOOL LLPanelMyProfile::postBuild() -{ - LLPanelAvatarProfile::postBuild(); - - childSetCommitCallback("status_me_message_text", boost::bind(&LLPanelMyProfile::onStatusMessageChanged, this), NULL); - - resetControls(); - resetData(); - - return TRUE; -} - -void LLPanelMyProfile::onOpen(const LLSD& key) -{ - LLPanelProfileTab::onOpen(key); -} - -void LLPanelMyProfile::processProfileProperties(const LLAvatarData* avatar_data) -{ - fillCommonData(avatar_data); - - fillPartnerData(avatar_data); - - fillAccountStatus(avatar_data); -} - -void LLPanelMyProfile::resetControls() -{ - getChildView("status_panel")->setVisible( false); - getChildView("profile_buttons_panel")->setVisible( false); - getChildView("title_groups_text")->setVisible( false); - getChildView("sl_groups")->setVisible( false); - getChildView("status_me_panel")->setVisible( true); - getChildView("profile_me_buttons_panel")->setVisible( true); -} - - -void LLPanelMyProfile::onStatusMessageChanged() -{ - updateData(); -} diff --git a/indra/newview/llpanelavatar.h b/indra/newview/llpanelavatar.h index e95441cd58..e33a850cfa 100644 --- a/indra/newview/llpanelavatar.h +++ b/indra/newview/llpanelavatar.h @@ -36,14 +36,8 @@ class LLComboBox; class LLLineEditor; -enum EOnlineStatus -{ - ONLINE_STATUS_NO = 0, - ONLINE_STATUS_YES = 1 -}; - /** -* Base class for any Profile View or My Profile Panel. +* Base class for any Profile View. */ class LLPanelProfileTab : public LLPanel @@ -111,187 +105,4 @@ private: LLUUID mAvatarId; }; -/** -* Panel for displaying Avatar's first and second life related info. -*/ -class LLPanelAvatarProfile - : public LLPanelProfileTab - , public LLFriendObserver - , public LLVoiceClientStatusObserver -{ -public: - LLPanelAvatarProfile(); - /*virtual*/ ~LLPanelAvatarProfile(); - - /*virtual*/ void onOpen(const LLSD& key); - - /** - * LLFriendObserver trigger - */ - virtual void changed(U32 mask); - - // Implements LLVoiceClientStatusObserver::onChange() to enable the call - // button when voice is available - /*virtual*/ void onChange(EStatusType status, const std::string &channelURI, bool proximal); - - /*virtual*/ void setAvatarId(const LLUUID& id); - - /** - * Processes data received from server. - */ - /*virtual*/ void processProperties(void* data, EAvatarProcessorType type); - - /*virtual*/ BOOL postBuild(); - - /*virtual*/ void updateData(); - - /*virtual*/ void resetControls(); - - /*virtual*/ void resetData(); - -protected: - - /** - * Process profile related data received from server. - */ - virtual void processProfileProperties(const LLAvatarData* avatar_data); - - /** - * Processes group related data received from server. - */ - virtual void processGroupProperties(const LLAvatarGroups* avatar_groups); - - /** - * Fills common for Avatar profile and My Profile fields. - */ - virtual void fillCommonData(const LLAvatarData* avatar_data); - - /** - * Fills partner data. - */ - virtual void fillPartnerData(const LLAvatarData* avatar_data); - - /** - * Fills account status. - */ - virtual void fillAccountStatus(const LLAvatarData* avatar_data); - - /** - * Opens "Pay Resident" dialog. - */ - void pay(); - - /** - * opens inventory and IM for sharing items - */ - void share(); - - /** - * Add/remove resident to/from your block list. - */ - void toggleBlock(); - - void kick(); - void freeze(); - void unfreeze(); - void csr(); - - bool enableShowOnMap(); - bool enableBlock(); - bool enableUnblock(); - bool enableGod(); - - void onSeeProfileBtnClick(); - void onAddFriendButtonClick(); - void onIMButtonClick(); - void onCallButtonClick(); - void onTeleportButtonClick(); - void onShareButtonClick(); - -private: - void onNameCache(const LLUUID& agent_id, const LLAvatarName& av_name); - - typedef std::map< std::string,LLUUID> group_map_t; - group_map_t mGroups; -}; - -/** - * Panel for displaying own first and second life related info. - */ -class LLPanelMyProfile - : public LLPanelAvatarProfile -{ -public: - LLPanelMyProfile(); - - /*virtual*/ BOOL postBuild(); - -protected: - - /*virtual*/ void onOpen(const LLSD& key); - - /*virtual*/ void processProfileProperties(const LLAvatarData* avatar_data); - - /*virtual*/ void resetControls(); - -protected: - void onStatusMessageChanged(); -}; - -/** - * Panel for displaying Avatar's notes and modifying friend's rights. - */ -class LLPanelAvatarNotes - : public LLPanelProfileTab - , public LLFriendObserver - , public LLVoiceClientStatusObserver -{ -public: - LLPanelAvatarNotes(); - /*virtual*/ ~LLPanelAvatarNotes(); - - virtual void setAvatarId(const LLUUID& id); - - /** - * LLFriendObserver trigger - */ - virtual void changed(U32 mask); - - // Implements LLVoiceClientStatusObserver::onChange() to enable the call - // button when voice is available - /*virtual*/ void onChange(EStatusType status, const std::string &channelURI, bool proximal); - - /*virtual*/ void onOpen(const LLSD& key); - - /*virtual*/ BOOL postBuild(); - - /*virtual*/ void processProperties(void* data, EAvatarProcessorType type); - - /*virtual*/ void updateData(); - -protected: - - /*virtual*/ void resetControls(); - - /*virtual*/ void resetData(); - - /** - * Fills rights data for friends. - */ - void fillRightsData(); - - void rightsConfirmationCallback(const LLSD& notification, - const LLSD& response, S32 rights); - void confirmModifyRights(bool grant, S32 rights); - void onCommitRights(); - void onCommitNotes(); - - void onAddFriendButtonClick(); - void onIMButtonClick(); - void onCallButtonClick(); - void onTeleportButtonClick(); - void onShareButtonClick(); - void enableCheckboxes(bool enable); -}; - #endif // LL_LLPANELAVATAR_H diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index b73d97e4c4..03404e816b 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -356,9 +356,9 @@ LLEditWearableDictionary::ColorSwatchCtrls::ColorSwatchCtrls() LLEditWearableDictionary::TextureCtrls::TextureCtrls() { - addEntry ( TEX_HEAD_BODYPAINT, new PickerControlEntry (TEX_HEAD_BODYPAINT, "Head Tattoos", LLUUID::null, TRUE )); - addEntry ( TEX_UPPER_BODYPAINT, new PickerControlEntry (TEX_UPPER_BODYPAINT, "Upper Tattoos", LLUUID::null, TRUE )); - addEntry ( TEX_LOWER_BODYPAINT, new PickerControlEntry (TEX_LOWER_BODYPAINT, "Lower Tattoos", LLUUID::null, TRUE )); + addEntry ( TEX_HEAD_BODYPAINT, new PickerControlEntry (TEX_HEAD_BODYPAINT, "Head", LLUUID::null, TRUE )); + addEntry ( TEX_UPPER_BODYPAINT, new PickerControlEntry (TEX_UPPER_BODYPAINT, "Upper Body", LLUUID::null, TRUE )); + addEntry ( TEX_LOWER_BODYPAINT, new PickerControlEntry (TEX_LOWER_BODYPAINT, "Lower Body", LLUUID::null, TRUE )); addEntry ( TEX_HAIR, new PickerControlEntry (TEX_HAIR, "Texture", LLUUID( gSavedSettings.getString( "UIImgDefaultHairUUID" ) ), FALSE )); addEntry ( TEX_EYES_IRIS, new PickerControlEntry (TEX_EYES_IRIS, "Iris", LLUUID( gSavedSettings.getString( "UIImgDefaultEyesUUID" ) ), FALSE )); addEntry ( TEX_UPPER_SHIRT, new PickerControlEntry (TEX_UPPER_SHIRT, "Fabric", LLUUID( gSavedSettings.getString( "UIImgDefaultShirtUUID" ) ), FALSE )); diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index a4f6921f98..7301b305b2 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -875,8 +875,15 @@ void LLPanelFace::getState() { getChild("TexScaleU")->setValue(2.0f * getChild("TexScaleU")->getValue().asReal() ); getChild("TexScaleV")->setValue(2.0f * getChild("TexScaleV")->getValue().asReal() ); - } + // EXP-1507 (change label based on the mapping mode) + getChild("rpt")->setValue(getString("string repeats per meter")); + } + else + if (selected_texgen == 0) // FIXME: should not be magic numbers + { + getChild("rpt")->setValue(getString("string repeats per face")); + } } { diff --git a/indra/newview/llpanelgroupinvite.cpp b/indra/newview/llpanelgroupinvite.cpp index ca48e8561b..7a15d93181 100644 --- a/indra/newview/llpanelgroupinvite.cpp +++ b/indra/newview/llpanelgroupinvite.cpp @@ -289,12 +289,12 @@ void LLPanelGroupInvite::impl::callbackClickAdd(void* userdata) //Soon the avatar picker will be embedded into this panel //instead of being it's own separate floater. But that is next week. //This will do for now. -jwolk May 10, 2006 - LLFloater* parentp; - - parentp = gFloaterView->getParentFloater(panelp); - parentp->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(impl::callbackAddUsers, _1, - panelp->mImplementation), - TRUE)); + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show( + boost::bind(impl::callbackAddUsers, _1, panelp->mImplementation), TRUE); + if (picker) + { + gFloaterView->getParentFloater(panelp)->addDependentFloater(picker); + } } } diff --git a/indra/newview/llpanelgrouplandmoney.cpp b/indra/newview/llpanelgrouplandmoney.cpp index e66dd5690c..363443646d 100644 --- a/indra/newview/llpanelgrouplandmoney.cpp +++ b/indra/newview/llpanelgrouplandmoney.cpp @@ -1062,7 +1062,7 @@ void LLGroupMoneyDetailsTabEventHandler::processReply(LLMessageSystem* msg, // We don't do time zone corrections of the calculated number of seconds // because we don't have a full time stamp, only a date. - substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%A %b %d, %Y", start_date); + substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%Y-%m-%d", start_date); LLStringUtil::format (time_str, substitution); if ( interval_days != mImplementationp->mIntervalLength || @@ -1217,7 +1217,7 @@ void LLGroupMoneySalesTabEventHandler::processReply(LLMessageSystem* msg, // We don't do time zone corrections of the calculated number of seconds // because we don't have a full time stamp, only a date. - substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%A %b %d, %Y", start_date); + substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%Y-%m-%d", start_date); LLStringUtil::format (time_str, substitution); text = time_str + "\n\n"; diff --git a/indra/newview/llpanelgrouproles.cpp b/indra/newview/llpanelgrouproles.cpp index fbe331c7ab..f825ee3215 100644 --- a/indra/newview/llpanelgrouproles.cpp +++ b/indra/newview/llpanelgrouproles.cpp @@ -749,7 +749,10 @@ LLPanelGroupMembersSubTab::LLPanelGroupMembersSubTab() LLPanelGroupMembersSubTab::~LLPanelGroupMembersSubTab() { - gSavedSettings.setString("GroupMembersSortOrder", mMembersList->getSortColumnName()); + if (mMembersList) + { + gSavedSettings.setString("GroupMembersSortOrder", mMembersList->getSortColumnName()); + } } BOOL LLPanelGroupMembersSubTab::postBuildSubTab(LLView* root) diff --git a/indra/newview/llpanelimcontrolpanel.cpp b/indra/newview/llpanelimcontrolpanel.cpp index 0295ad151f..eda0749cdb 100644 --- a/indra/newview/llpanelimcontrolpanel.cpp +++ b/indra/newview/llpanelimcontrolpanel.cpp @@ -374,7 +374,7 @@ void LLPanelGroupControlPanel::draw() { // Need to resort the participant list if it's in sort by recent speaker order. if (mParticipantList) - mParticipantList->updateRecentSpeakersOrder(); + mParticipantList->update(); LLPanelChatControlPanel::draw(); } diff --git a/indra/newview/llpanellandmarks.cpp b/indra/newview/llpanellandmarks.cpp index c7454e85a9..68a3b6d1cd 100644 --- a/indra/newview/llpanellandmarks.cpp +++ b/indra/newview/llpanellandmarks.cpp @@ -1149,7 +1149,7 @@ Rules: - cut/rename/delete in any other accordions - paste - only in Favorites, Landmarks accordions 3. For Folders we can: perform any action in Landmarks accordion, except Received folder - 4. We can not paste folders from Clipboard (processed by LLFolderView::canPaste()) + 4. We can paste folders from Clipboard (processed by LLFolderView::canPaste()) 5. Check LLFolderView/Inventory Bridges rules */ bool LLLandmarksPanel::canItemBeModified(const std::string& command_name, LLFolderViewItem* item) const @@ -1206,8 +1206,7 @@ bool LLLandmarksPanel::canItemBeModified(const std::string& command_name, LLFold if ("cut" == command_name) { - // "Cut" disabled for folders. See EXT-8697. - can_be_modified = root_folder->canCut() && listenerp->getInventoryType() != LLInventoryType::IT_CATEGORY; + can_be_modified = root_folder->canCut(); } else if ("rename" == command_name) { diff --git a/indra/newview/llpanellogin.cpp b/indra/newview/llpanellogin.cpp index bef809f3a7..76aadcd913 100644 --- a/indra/newview/llpanellogin.cpp +++ b/indra/newview/llpanellogin.cpp @@ -216,6 +216,7 @@ void LLPanelLogin::addUsersWithFavoritesToUsername() void LLPanelLogin::addFavoritesToStartLocation() { + // Clear the combo. LLComboBox* combo = getChild("start_location_combo"); if (!combo) return; int num_items = combo->getItemCount(); @@ -223,6 +224,10 @@ void LLPanelLogin::addFavoritesToStartLocation() { combo->remove(i); } + + // Load favorites into the combo. + std::string user_defined_name = getChild("username_combo")->getSimple(); + std::string canonical_user_name = canonicalize_username(user_defined_name); std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "stored_favorites.xml"); LLSD fav_llsd; llifstream file; @@ -232,15 +237,18 @@ void LLPanelLogin::addFavoritesToStartLocation() for (LLSD::map_const_iterator iter = fav_llsd.beginMap(); iter != fav_llsd.endMap(); ++iter) { - std::string user_defined_name = getChild("username_combo")->getSimple(); - // The account name in stored_favorites.xml has Resident last name even if user has // a single word account name, so it can be compared case-insensitive with the // user defined "firstname lastname". - S32 res = LLStringUtil::compareInsensitive(canonicalize_username(user_defined_name), iter->first); - if (res != 0) continue; + S32 res = LLStringUtil::compareInsensitive(canonical_user_name, iter->first); + if (res != 0) + { + lldebugs << "Skipping favorites for " << iter->first << llendl; + continue; + } combo->addSeparator(); + lldebugs << "Loading favorites for " << iter->first << llendl; LLSD user_llsd = iter->second; for (LLSD::array_const_iterator iter1 = user_llsd.beginArray(); iter1 != user_llsd.endArray(); ++iter1) @@ -283,15 +291,15 @@ LLPanelLogin::~LLPanelLogin() // virtual void LLPanelLogin::draw() { - glPushMatrix(); + gGL.pushMatrix(); { F32 image_aspect = 1.333333f; F32 view_aspect = (F32)getRect().getWidth() / (F32)getRect().getHeight(); // stretch image to maintain aspect ratio if (image_aspect > view_aspect) { - glTranslatef(-0.5f * (image_aspect / view_aspect - 1.f) * getRect().getWidth(), 0.f, 0.f); - glScalef(image_aspect / view_aspect, 1.f, 1.f); + gGL.translatef(-0.5f * (image_aspect / view_aspect - 1.f) * getRect().getWidth(), 0.f, 0.f); + gGL.scalef(image_aspect / view_aspect, 1.f, 1.f); } S32 width = getRect().getWidth(); @@ -306,7 +314,7 @@ void LLPanelLogin::draw() mLogoImage->draw(0, -264, width + 8, mLogoImage->getHeight()); }; } - glPopMatrix(); + gGL.popMatrix(); LLPanel::draw(); } diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index 9944b51902..c11597f532 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -28,6 +28,7 @@ #include "llpanelmaininventory.h" #include "llagent.h" +#include "llagentcamera.h" #include "llavataractions.h" #include "lldndbutton.h" #include "lleconomy.h" @@ -294,7 +295,13 @@ void LLPanelMainInventory::closeAllFolders() void LLPanelMainInventory::newWindow() { - LLFloaterInventory::showAgentInventory(); + static S32 instance_num = 0; + instance_num = (instance_num + 1) % S32_MAX; + + if (!gAgentCamera.cameraMouselook()) + { + LLFloaterReg::showTypedInstance("inventory", LLSD(instance_num)); + } } void LLPanelMainInventory::doCreate(const LLSD& userdata) @@ -368,7 +375,7 @@ void LLPanelMainInventory::onClearSearch() if (mActivePanel) { mActivePanel->setFilterSubString(LLStringUtil::null); - mActivePanel->setFilterTypes(0xffffffff); + mActivePanel->setFilterTypes(0xffffffffffffffffULL); mActivePanel->setFilterLinks(LLInventoryFilter::FILTERLINK_INCLUDE_LINKS); } @@ -560,7 +567,7 @@ void LLPanelMainInventory::updateItemcountText() std::string text = ""; - if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive()) + if (LLInventoryModelBackgroundFetch::instance().folderFetchActive()) { text = getString("ItemcountFetching", string_args); } @@ -586,7 +593,7 @@ void LLPanelMainInventory::onFocusReceived() return; } - sidepanel_inventory->clearSelections(false, true, true); + sidepanel_inventory->clearSelections(false, true); } void LLPanelMainInventory::setFilterTextFromFilter() @@ -719,7 +726,7 @@ void LLFloaterInventoryFinder::updateElementsFromFilter() void LLFloaterInventoryFinder::draw() { LLMemType mt(LLMemType::MTYPE_INVENTORY_DRAW); - U32 filter = 0xffffffff; + U64 filter = 0xffffffffffffffffULL; BOOL filtered_by_all_types = TRUE; if (!getChild("check_animation")->getValue()) diff --git a/indra/newview/llpanelmarketplaceinbox.cpp b/indra/newview/llpanelmarketplaceinbox.cpp index 7cb4bbf891..66c9c323cb 100644 --- a/indra/newview/llpanelmarketplaceinbox.cpp +++ b/indra/newview/llpanelmarketplaceinbox.cpp @@ -48,6 +48,8 @@ const LLPanelMarketplaceInbox::Params& LLPanelMarketplaceInbox::getDefaultParams // protected LLPanelMarketplaceInbox::LLPanelMarketplaceInbox(const Params& p) : LLPanel(p) + , mFreshCountCtrl(NULL) + , mInboxButton(NULL) , mInventoryPanel(NULL) { } @@ -60,6 +62,9 @@ LLPanelMarketplaceInbox::~LLPanelMarketplaceInbox() BOOL LLPanelMarketplaceInbox::postBuild() { LLFocusableElement::setFocusReceivedCallback(boost::bind(&LLPanelMarketplaceInbox::onFocusReceived, this)); + + mFreshCountCtrl = getChild("inbox_fresh_new_count"); + mInboxButton = getChild("inbox_btn"); return TRUE; } @@ -109,7 +114,7 @@ void LLPanelMarketplaceInbox::onFocusReceived() LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("inventory"); if (sidepanel_inventory) { - sidepanel_inventory->clearSelections(true, false, true); + sidepanel_inventory->clearSelections(true, false); } gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); @@ -216,7 +221,7 @@ void LLPanelMarketplaceInbox::draw() { U32 item_count = getTotalItemCount(); - LLView * fresh_new_count_view = getChildView("inbox_fresh_new_count"); + llassert(mFreshCountCtrl != NULL); if (item_count > 0) { @@ -224,26 +229,26 @@ void LLPanelMarketplaceInbox::draw() LLStringUtil::format_map_t args; args["[NUM]"] = item_count_str; - getChild("inbox_btn")->setLabel(getString("InboxLabelWithArg", args)); + mInboxButton->setLabel(getString("InboxLabelWithArg", args)); #if SUPPORTING_FRESH_ITEM_COUNT // set green text to fresh item count U32 fresh_item_count = getFreshItemCount(); - fresh_new_count_view->setVisible((fresh_item_count > 0)); + mFreshCountCtrl->setVisible((fresh_item_count > 0)); if (fresh_item_count > 0) { - getChild("inbox_fresh_new_count")->setTextArg("[NUM]", llformat("%d", fresh_item_count)); + mFreshCountCtrl->setTextArg("[NUM]", llformat("%d", fresh_item_count)); } #else - fresh_new_count_view->setVisible(FALSE); + mFreshCountCtrl->setVisible(FALSE); #endif } else { - getChild("inbox_btn")->setLabel(getString("InboxLabelNoArg")); + mInboxButton->setLabel(getString("InboxLabelNoArg")); - fresh_new_count_view->setVisible(FALSE); + mFreshCountCtrl->setVisible(FALSE); } LLPanel::draw(); diff --git a/indra/newview/llpanelmarketplaceinbox.h b/indra/newview/llpanelmarketplaceinbox.h index 3531518e51..9eb74581a2 100644 --- a/indra/newview/llpanelmarketplaceinbox.h +++ b/indra/newview/llpanelmarketplaceinbox.h @@ -29,7 +29,9 @@ #include "llpanel.h" +class LLButton; class LLInventoryPanel; +class LLUICtrl; class LLPanelMarketplaceInbox : public LLPanel { @@ -66,9 +68,10 @@ private: void onFocusReceived(); private: - LLInventoryPanel* mInventoryPanel; + LLUICtrl * mFreshCountCtrl; + LLButton * mInboxButton; + LLInventoryPanel * mInventoryPanel; }; #endif //LL_LLPANELMARKETPLACEINBOX_H - diff --git a/indra/newview/llpanelmarketplaceoutbox.cpp b/indra/newview/llpanelmarketplaceoutbox.cpp deleted file mode 100644 index 12960fd0d6..0000000000 --- a/indra/newview/llpanelmarketplaceoutbox.cpp +++ /dev/null @@ -1,363 +0,0 @@ -/** - * @file llpanelmarketplaceoutbox.cpp - * @brief Panel for marketplace outbox - * -* $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llpanelmarketplaceoutbox.h" -#include "llpanelmarketplaceoutboxinventory.h" - -#include "llappviewer.h" -#include "llbutton.h" -#include "llcoros.h" -#include "lleventcoro.h" -#include "llfloatersidepanelcontainer.h" -#include "llinventorypanel.h" -#include "llloadingindicator.h" -#include "llnotificationsutil.h" -#include "llpanelmarketplaceinbox.h" -#include "llsdutil.h" -#include "llsidepanelinventory.h" -#include "lltimer.h" -#include "llviewernetwork.h" -#include "llagent.h" -#include "llviewermedia.h" -#include "llfolderview.h" -#include "llinventoryfunctions.h" - -static LLRegisterPanelClassWrapper t_panel_marketplace_outbox("panel_marketplace_outbox"); - -const LLPanelMarketplaceOutbox::Params& LLPanelMarketplaceOutbox::getDefaultParams() -{ - return LLUICtrlFactory::getDefaultParams(); -} - -// protected -LLPanelMarketplaceOutbox::LLPanelMarketplaceOutbox(const Params& p) - : LLPanel(p) - , mInventoryPanel(NULL) - , mSyncButton(NULL) - , mSyncIndicator(NULL) - , mSyncInProgress(false) -{ -} - -LLPanelMarketplaceOutbox::~LLPanelMarketplaceOutbox() -{ -} - -// virtual -BOOL LLPanelMarketplaceOutbox::postBuild() -{ - LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLPanelMarketplaceOutbox::handleLoginComplete, this)); - - LLFocusableElement::setFocusReceivedCallback(boost::bind(&LLPanelMarketplaceOutbox::onFocusReceived, this)); - - return TRUE; -} - -void LLPanelMarketplaceOutbox::handleLoginComplete() -{ - mSyncButton = getChild("outbox_sync_btn"); - mSyncButton->setCommitCallback(boost::bind(&LLPanelMarketplaceOutbox::onSyncButtonClicked, this)); - mSyncButton->setEnabled(!isOutboxEmpty()); - - mSyncIndicator = getChild("outbox_sync_indicator"); -} - -void LLPanelMarketplaceOutbox::onFocusReceived() -{ - LLSidepanelInventory * sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("inventory"); - if (sidepanel_inventory) - { - sidepanel_inventory->clearSelections(true, true, false); - } -} - -void LLPanelMarketplaceOutbox::onSelectionChange() -{ - LLSidepanelInventory* sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("inventory"); - if (sidepanel_inventory) - { - sidepanel_inventory->updateVerbs(); - } -} - -LLInventoryPanel * LLPanelMarketplaceOutbox::setupInventoryPanel() -{ - LLView * outbox_inventory_placeholder = getChild("outbox_inventory_placeholder_panel"); - LLView * outbox_inventory_parent = outbox_inventory_placeholder->getParent(); - - mInventoryPanel = - LLUICtrlFactory::createFromFile("panel_outbox_inventory.xml", - outbox_inventory_parent, - LLInventoryPanel::child_registry_t::instance()); - - llassert(mInventoryPanel); - - // Reshape the inventory to the proper size - LLRect inventory_placeholder_rect = outbox_inventory_placeholder->getRect(); - mInventoryPanel->setShape(inventory_placeholder_rect); - - // Set the sort order newest to oldest - mInventoryPanel->setSortOrder(LLInventoryFilter::SO_DATE); - mInventoryPanel->getFilter()->markDefault(); - - // Set selection callback for proper update of inventory status buttons - mInventoryPanel->setSelectCallback(boost::bind(&LLPanelMarketplaceOutbox::onSelectionChange, this)); - - // Set up the note to display when the outbox is empty - mInventoryPanel->getFilter()->setEmptyLookupMessage("InventoryOutboxNoItems"); - - // Hide the placeholder text - outbox_inventory_placeholder->setVisible(FALSE); - - return mInventoryPanel; -} - -BOOL LLPanelMarketplaceOutbox::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, - EDragAndDropType cargo_type, - void* cargo_data, - EAcceptance* accept, - std::string& tooltip_msg) -{ - BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); - - if (!handled && mInventoryPanel && mInventoryPanel->getRootFolder()) - { - handled = mInventoryPanel->getRootFolder()->handleDragAndDropFromChild(mask,drop,cargo_type,cargo_data,accept,tooltip_msg); - - if (handled) - { - mInventoryPanel->getRootFolder()->setDragAndDropThisFrame(); - } - } - - return handled; -} - -bool LLPanelMarketplaceOutbox::isOutboxEmpty() const -{ - return (getTotalItemCount() == 0); -} - -bool LLPanelMarketplaceOutbox::isSyncInProgress() const -{ - return mSyncInProgress; -} - - -std::string gTimeDelayDebugFunc = ""; - -void timeDelay(LLCoros::self& self, LLPanelMarketplaceOutbox* outboxPanel) -{ - waitForEventOn(self, "mainloop"); - - LLTimer delayTimer; - delayTimer.reset(); - delayTimer.setTimerExpirySec(5.0f); - - while (!delayTimer.hasExpired()) - { - waitForEventOn(self, "mainloop"); - } - - outboxPanel->onSyncComplete(true, LLSD::emptyMap()); - - gTimeDelayDebugFunc = ""; -} - - -class LLInventorySyncResponder : public LLHTTPClient::Responder -{ -public: - LLInventorySyncResponder(LLPanelMarketplaceOutbox * outboxPanel) - : LLCurl::Responder() - , mOutboxPanel(outboxPanel) - { - } - - void completed(U32 status, const std::string& reason, const LLSD& content) - { - llinfos << "inventory_import complete status: " << status << ", reason: " << reason << llendl; - - if (isGoodStatus(status)) - { - // Complete success - llinfos << "success" << llendl; - } - else - { - llwarns << "failed" << llendl; - } - - mOutboxPanel->onSyncComplete(isGoodStatus(status), content); - } - -private: - LLPanelMarketplaceOutbox * mOutboxPanel; -}; - -void LLPanelMarketplaceOutbox::onSyncButtonClicked() -{ - // Get the sync animation going - mSyncInProgress = true; - updateSyncButtonStatus(); - - // Make the url for the inventory import request - std::string url = "https://marketplace.secondlife.com/"; - - if (!LLGridManager::getInstance()->isInProductionGrid()) - { - std::string gridLabel = LLGridManager::getInstance()->getGridLabel(); - url = llformat("https://marketplace.%s.lindenlab.com/", utf8str_tolower(gridLabel).c_str()); - - // TEMP for Jim's pdp - //url = "http://pdp24.lindenlab.com:3000/"; - } - - url += "api/1/users/"; - url += gAgent.getID().getString(); - url += "/inventory_import"; - - llinfos << "http get: " << url << llendl; - LLHTTPClient::get(url, new LLInventorySyncResponder(this), LLViewerMedia::getHeaders()); - - // Set a timer (for testing only) - //gTimeDelayDebugFunc = LLCoros::instance().launch("LLPanelMarketplaceOutbox timeDelay", boost::bind(&timeDelay, _1, this)); -} - -void LLPanelMarketplaceOutbox::onSyncComplete(bool goodStatus, const LLSD& content) -{ - mSyncInProgress = false; - updateSyncButtonStatus(); - - const LLSD& errors_list = content["errors"]; - - if (goodStatus && (errors_list.size() == 0)) - { - LLNotificationsUtil::add("OutboxUploadComplete", LLSD::emptyMap(), LLSD::emptyMap()); - } - else - { - LLNotificationsUtil::add("OutboxUploadHadErrors", LLSD::emptyMap(), LLSD::emptyMap()); - } - - llinfos << "Marketplace upload llsd:" << llendl; - llinfos << ll_pretty_print_sd(content) << llendl; - llinfos << llendl; - - const LLSD& imported_list = content["imported"]; - LLSD::array_const_iterator it = imported_list.beginArray(); - for ( ; it != imported_list.endArray(); ++it) - { - LLUUID imported_folder = (*it).asUUID(); - llinfos << "Successfully uploaded folder " << imported_folder.asString() << " to marketplace." << llendl; - } - - for (it = errors_list.beginArray(); it != errors_list.endArray(); ++it) - { - const LLSD& item_error_map = (*it); - - LLUUID error_folder = item_error_map["folder_id"].asUUID(); - const std::string& error_string = item_error_map["identifier"].asString(); - LLUUID error_item = item_error_map["item_id"].asUUID(); - const std::string& error_item_name = item_error_map["item_name"].asString(); - const std::string& error_message = item_error_map["message"].asString(); - - llinfos << "Error item " << error_folder.asString() << ", " << error_string << ", " - << error_item.asString() << ", " << error_item_name << ", " << error_message << llendl; - - LLFolderViewFolder * item_folder = mInventoryPanel->getRootFolder()->getFolderByID(error_folder); - LLOutboxFolderViewFolder * outbox_item_folder = dynamic_cast(item_folder); - - llassert(outbox_item_folder); - - outbox_item_folder->setErrorString(error_string); - } -} - -void LLPanelMarketplaceOutbox::updateSyncButtonStatus() -{ - if (isSyncInProgress()) - { - mSyncButton->setVisible(false); - - mSyncIndicator->setVisible(true); - mSyncIndicator->reset(); - mSyncIndicator->start(); - } - else - { - mSyncIndicator->stop(); - mSyncIndicator->setVisible(false); - - mSyncButton->setVisible(true); - mSyncButton->setEnabled(!isOutboxEmpty()); - } -} - -U32 LLPanelMarketplaceOutbox::getTotalItemCount() const -{ - U32 item_count = 0; - - if (mInventoryPanel) - { - const LLFolderViewFolder * outbox_folder = mInventoryPanel->getRootFolder(); - - if (outbox_folder) - { - item_count += outbox_folder->getFoldersCount(); - } - } - - return item_count; -} - -void LLPanelMarketplaceOutbox::draw() -{ - const U32 item_count = getTotalItemCount(); - const bool not_empty = (item_count > 0); - - if (not_empty) - { - std::string item_count_str = llformat("%d", item_count); - - LLStringUtil::format_map_t args; - args["[NUM]"] = item_count_str; - getChild("outbox_btn")->setLabel(getString("OutboxLabelWithArg", args)); - } - else - { - getChild("outbox_btn")->setLabel(getString("OutboxLabelNoArg")); - } - - if (!isSyncInProgress()) - { - mSyncButton->setEnabled(not_empty); - } - - LLPanel::draw(); -} diff --git a/indra/newview/llpanelmarketplaceoutbox.h b/indra/newview/llpanelmarketplaceoutbox.h deleted file mode 100644 index c6b4a5abe2..0000000000 --- a/indra/newview/llpanelmarketplaceoutbox.h +++ /dev/null @@ -1,90 +0,0 @@ -/** - * @file llpanelmarketplaceoutbox.h - * @brief Panel for marketplace outbox - * -* $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLPANELMARKETPLACEOUTBOX_H -#define LL_LLPANELMARKETPLACEOUTBOX_H - -#include "llpanel.h" - - -class LLButton; -class LLInventoryPanel; -class LLLoadingIndicator; - - -class LLPanelMarketplaceOutbox : public LLPanel -{ -public: - - struct Params : public LLInitParam::Block - {}; - - LOG_CLASS(LLPanelMarketplaceOutbox); - - // RN: for some reason you can't just use LLUICtrlFactory::getDefaultParams as a default argument in VC8 - static const LLPanelMarketplaceOutbox::Params& getDefaultParams(); - - LLPanelMarketplaceOutbox(const Params& p = getDefaultParams()); - ~LLPanelMarketplaceOutbox(); - - /*virtual*/ BOOL postBuild(); - - /*virtual*/ void draw(); - - LLInventoryPanel * setupInventoryPanel(); - - U32 getTotalItemCount() const; - - bool isOutboxEmpty() const; - bool isSyncInProgress() const; - - void onSyncComplete(bool goodStatus, const LLSD& content); - - /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, - EDragAndDropType cargo_type, - void* cargo_data, - EAcceptance* accept, - std::string& tooltip_msg); - -protected: - void onSyncButtonClicked(); - void updateSyncButtonStatus(); - - void handleLoginComplete(); - void onFocusReceived(); - void onSelectionChange(); - -private: - LLInventoryPanel * mInventoryPanel; - - LLButton * mSyncButton; - LLLoadingIndicator * mSyncIndicator; - bool mSyncInProgress; -}; - - -#endif //LL_LLPANELMARKETPLACEOUTBOX_H - diff --git a/indra/newview/llpanelmarketplaceoutboxinventory.cpp b/indra/newview/llpanelmarketplaceoutboxinventory.cpp index ed1206aec8..ff62cb23db 100644 --- a/indra/newview/llpanelmarketplaceoutboxinventory.cpp +++ b/indra/newview/llpanelmarketplaceoutboxinventory.cpp @@ -46,50 +46,6 @@ static LLDefaultChildRegistry::Register r1("outbox_inven static LLDefaultChildRegistry::Register r2("outbox_folder_view_folder"); -// -// Marketplace errors -// - -enum -{ - MKTERR_NONE = 0, - - MKTERR_NOT_MERCHANT, - MKTERR_FOLDER_EMPTY, - MKTERR_UNASSOCIATED_PRODUCTS, - MKTERR_OBJECT_LIMIT, - MKTERR_FOLDER_DEPTH, - MKTERR_UNSELLABLE_ITEM, - MKTERR_INTERNAL_IMPORT, - - MKTERR_COUNT -}; - -static const std::string MARKETPLACE_ERROR_STRINGS[MKTERR_COUNT] = -{ - "NO_ERROR", - "NOT_MERCHANT_ERROR", - "FOLDER_EMPTY_ERROR", - "UNASSOCIATED_PRODUCTS_ERROR", - "OBJECT_LIMIT_ERROR", - "FOLDER_DEPTH_ERROR", - "UNSELLABLE_ITEM_FOUND", - "INTERNAL_IMPORT_ERROR", -}; - -static const std::string MARKETPLACE_ERROR_NAMES[MKTERR_COUNT] = -{ - "Marketplace Error None", - "Marketplace Error Not Merchant", - "Marketplace Error Empty Folder", - "Marketplace Error Unassociated Products", - "Marketplace Error Object Limit", - "Marketplace Error Folder Depth", - "Marketplace Error Unsellable Item", - "Marketplace Error Internal Import", -}; - - // // LLOutboxInventoryPanel Implementation // @@ -111,37 +67,6 @@ void LLOutboxInventoryPanel::buildFolderView(const LLInventoryPanel::Params& par LLUUID root_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false); - // leslie -- temporary HACK to work around sim not creating outbox with proper system folder type - if (root_id.isNull()) - { - std::string start_folder_name(params.start_folder()); - - LLInventoryModel::cat_array_t* cats; - LLInventoryModel::item_array_t* items; - - gInventory.getDirectDescendentsOf(gInventory.getRootFolderID(), cats, items); - - if (cats) - { - for (LLInventoryModel::cat_array_t::const_iterator cat_it = cats->begin(); cat_it != cats->end(); ++cat_it) - { - LLInventoryCategory* cat = *cat_it; - - if (cat->getName() == start_folder_name) - { - root_id = cat->getUUID(); - break; - } - } - } - - if (root_id == LLUUID::null) - { - llwarns << "No category found that matches outbox inventory panel start_folder: " << start_folder_name << llendl; - } - } - // leslie -- end temporary HACK - if (root_id == LLUUID::null) { llwarns << "Outbox inventory panel has no root folder!" << llendl; @@ -206,66 +131,26 @@ LLFolderViewItem * LLOutboxInventoryPanel::createFolderViewItem(LLInvFVBridge * LLOutboxFolderViewFolder::LLOutboxFolderViewFolder(const Params& p) : LLFolderViewFolder(p) - , LLBadgeOwner(getHandle()) - , mError(0) { - initBadgeParams(p.error_badge()); -} - -LLOutboxFolderViewFolder::~LLOutboxFolderViewFolder() -{ -} - -// virtual -void LLOutboxFolderViewFolder::draw() -{ - if (!badgeHasParent()) - { - addBadgeToParentPanel(); - } - - setBadgeVisibility(hasError()); - - LLFolderViewFolder::draw(); -} - -void LLOutboxFolderViewFolder::setErrorString(const std::string& errorString) -{ - S32 error_code = MKTERR_NONE; - - for (S32 i = 1; i < MKTERR_COUNT; ++i) - { - if (MARKETPLACE_ERROR_STRINGS[i] == errorString) - { - error_code = i; - break; - } - } - - setError(error_code); -} - -void LLOutboxFolderViewFolder::setError(S32 errorCode) -{ - mError = errorCode; - - if (hasError()) - { - setToolTip(LLTrans::getString(MARKETPLACE_ERROR_NAMES[mError])); - } - else - { - setToolTip(LLStringExplicit("")); - } } // // LLOutboxFolderViewItem Implementation // +LLOutboxFolderViewItem::LLOutboxFolderViewItem(const Params& p) + : LLFolderViewItem(p) +{ +} + BOOL LLOutboxFolderViewItem::handleDoubleClick(S32 x, S32 y, MASK mask) { return TRUE; } +void LLOutboxFolderViewItem::openItem() +{ + // Intentionally do nothing to block attaching items from the outbox +} + // eof diff --git a/indra/newview/llpanelmarketplaceoutboxinventory.h b/indra/newview/llpanelmarketplaceoutboxinventory.h index 346680a79d..a6c522b7c2 100644 --- a/indra/newview/llpanelmarketplaceoutboxinventory.h +++ b/indra/newview/llpanelmarketplaceoutboxinventory.h @@ -28,7 +28,6 @@ #define LL_OUTBOXINVENTORYPANEL_H -#include "llbadgeowner.h" #include "llinventorypanel.h" #include "llfolderviewitem.h" @@ -53,44 +52,26 @@ public: }; -class LLOutboxFolderViewFolder : public LLFolderViewFolder, public LLBadgeOwner +class LLOutboxFolderViewFolder : public LLFolderViewFolder { public: struct Params : public LLInitParam::Block { - Optional error_badge; - - Params() - : error_badge("error_badge") - { - } + Params() {} }; LLOutboxFolderViewFolder(const Params& p); - ~LLOutboxFolderViewFolder(); - - void draw(); - - void setErrorString(const std::string& errorString); - void setError(S32 errorCode); - - bool hasError() const { return (mError != 0); } - -protected: - S32 mError; }; class LLOutboxFolderViewItem : public LLFolderViewItem { public: - LLOutboxFolderViewItem(const Params& p) - : LLFolderViewItem(p) - { - } + LLOutboxFolderViewItem(const Params& p); // virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask); + void openItem(); }; diff --git a/indra/newview/llpanelme.cpp b/indra/newview/llpanelme.cpp index 7e47a96f44..a9af56f750 100644 --- a/indra/newview/llpanelme.cpp +++ b/indra/newview/llpanelme.cpp @@ -48,16 +48,10 @@ #include "lltabcontainer.h" #include "lltexturectrl.h" -#define PICKER_SECOND_LIFE "2nd_life_pic" -#define PICKER_FIRST_LIFE "real_world_pic" -#define PANEL_PROFILE "panel_profile" - -static LLRegisterPanelClassWrapper t_panel_me_profile_edit("edit_profile_panel"); static LLRegisterPanelClassWrapper t_panel_me_profile("panel_me"); LLPanelMe::LLPanelMe(void) : LLPanelProfile() - , mEditPanel(NULL) { setAvatarId(gAgent.getID()); } @@ -73,282 +67,3 @@ void LLPanelMe::onOpen(const LLSD& key) { LLPanelProfile::onOpen(key); } - -void LLPanelMe::buildEditPanel() -{ - if (NULL == mEditPanel) - { - mEditPanel = new LLPanelMyProfileEdit(); - - // Note: Remove support for editing profile through this method. - // All profile editing should go through the web. - //mEditPanel->childSetAction("save_btn", boost::bind(&LLPanelMe::onSaveChangesClicked, this), this); - - //mEditPanel->childSetAction("cancel_btn", boost::bind(&LLPanelMe::onCancelClicked, this), this); - } -} - - -void LLPanelMe::onEditProfileClicked() -{ - buildEditPanel(); -} - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// - -LLPanelMyProfileEdit::LLPanelMyProfileEdit() - : LLPanelMyProfile() -{ - buildFromFile( "panel_edit_profile.xml"); - - setAvatarId(gAgent.getID()); - - LLAvatarNameCache::addUseDisplayNamesCallback(boost::bind(&LLPanelMyProfileEdit::onAvatarNameChanged, this)); -} - -void LLPanelMyProfileEdit::onOpen(const LLSD& key) -{ - resetData(); - - // Disable editing until data is loaded, or edited fields will be overwritten when data - // is loaded. - enableEditing(false); - - // force new avatar name fetch so we have latest update time - LLAvatarNameCache::fetch(gAgent.getID()); - LLPanelMyProfile::onOpen(getAvatarId()); - - LLAvatarName av_name; - if (LLAvatarNameCache::useDisplayNames()) - { - if (LLAvatarNameCache::get(gAgent.getID(), &av_name) && av_name.mIsDisplayNameDefault) - { - LLFirstUse::setDisplayName(); - } - else - { - LLFirstUse::setDisplayName(false); - } - } - - if (LLAvatarNameCache::useDisplayNames()) - { - getChild("user_label")->setVisible( true ); - getChild("user_slid")->setVisible( true ); - getChild("display_name_label")->setVisible( true ); - getChild("set_name")->setVisible( true ); - getChild("set_name")->setEnabled( true ); - getChild("solo_user_name")->setVisible( false ); - getChild("solo_username_label")->setVisible( false ); - } - else - { - getChild("user_label")->setVisible( false ); - getChild("user_slid")->setVisible( false ); - getChild("display_name_label")->setVisible( false ); - getChild("set_name")->setVisible( false ); - getChild("set_name")->setEnabled( false ); - getChild("solo_user_name")->setVisible( true ); - getChild("solo_username_label")->setVisible( true ); - } -} - -void LLPanelMyProfileEdit::onClose(const LLSD& key) -{ - if (LLAvatarNameCache::useDisplayNames()) - { - LLFirstUse::setDisplayName(false); - } -} - -void LLPanelMyProfileEdit::processProperties(void* data, EAvatarProcessorType type) -{ - if(APT_PROPERTIES == type) - { - const LLAvatarData* avatar_data = static_cast(data); - if(avatar_data && getAvatarId() == avatar_data->avatar_id) - { - // *TODO dzaporozhan - // Workaround for ticket EXT-1099, waiting for fix for ticket EXT-1128 - enableEditing(true); - processProfileProperties(avatar_data); - LLAvatarPropertiesProcessor::getInstance()->removeObserver(getAvatarId(),this); - } - } -} - -void LLPanelMyProfileEdit::processProfileProperties(const LLAvatarData* avatar_data) -{ - fillCommonData(avatar_data); - - // 'Home page' was hidden in LLPanelAvatarProfile::fillCommonData() to fix EXT-4734 - // Show 'Home page' in Edit My Profile (EXT-4873) - getChildView("homepage_edit")->setVisible( true); - - fillPartnerData(avatar_data); - - fillAccountStatus(avatar_data); - - getChild("show_in_search_checkbox")->setValue((BOOL)(avatar_data->flags & AVATAR_ALLOW_PUBLISH)); - - LLAvatarNameCache::get(avatar_data->avatar_id, - boost::bind(&LLPanelMyProfileEdit::onNameCache, this, _1, _2)); -} - -void LLPanelMyProfileEdit::onNameCache(const LLUUID& agent_id, const LLAvatarName& av_name) -{ - getChild("user_name")->setValue( av_name.mDisplayName ); - getChild("user_slid")->setValue( av_name.mUsername ); - getChild("user_name_small")->setValue( av_name.mDisplayName ); - getChild("solo_user_name")->setValue( av_name.mDisplayName ); - - - if (LLAvatarNameCache::useDisplayNames()) - { - getChild("user_label")->setVisible( true ); - getChild("user_slid")->setVisible( true ); - getChild("display_name_label")->setVisible( true ); - getChild("set_name")->setVisible( true ); - getChild("set_name")->setEnabled( true ); - - getChild("solo_user_name")->setVisible( false ); - getChild("solo_username_label")->setVisible( false ); - - // show smaller display name if too long to display in regular size - if (getChild("user_name")->getTextPixelWidth() > getChild("user_name")->getRect().getWidth()) - { - getChild("user_name_small")->setVisible( true ); - getChild("user_name")->setVisible( false ); - } - else - { - getChild("user_name_small")->setVisible( false ); - getChild("user_name")->setVisible( true ); - } - } - else - { - getChild("user_label")->setVisible( false ); - getChild("user_slid")->setVisible( false ); - getChild("display_name_label")->setVisible( false ); - getChild("set_name")->setVisible( false ); - getChild("set_name")->setEnabled( false ); - - getChild("solo_user_name")->setVisible( true ); - getChild("user_name_small")->setVisible( false ); - getChild("user_name")->setVisible( false ); - getChild("solo_username_label")->setVisible( true ); - } -} - - -void LLPanelMyProfileEdit::onAvatarNameChanged() -{ - LLAvatarNameCache::get(getAvatarId(), - boost::bind(&LLPanelMyProfileEdit::onNameCache, this, _1, _2)); -} - -BOOL LLPanelMyProfileEdit::postBuild() -{ - initTexturePickerMouseEvents(); - - getChild("partner_edit_link")->setTextArg("[URL]", getString("partner_edit_link_url")); - getChild("my_account_link")->setTextArg("[URL]", getString("my_account_link_url")); - - getChild("set_name")->setCommitCallback( - boost::bind(&LLPanelMyProfileEdit::onClickSetName, this)); - - LLHints::registerHintTarget("set_display_name", getChild("set_name")->getHandle()); - LLViewerDisplayName::addNameChangedCallback(boost::bind(&LLPanelMyProfileEdit::onAvatarNameChanged, this)); - return LLPanelAvatarProfile::postBuild(); -} -/** - * Inits map with texture picker and appropriate edit icon. - * Sets callbacks of Mouse Enter and Mouse Leave signals of Texture Pickers - */ -void LLPanelMyProfileEdit::initTexturePickerMouseEvents() -{ - LLTextureCtrl* text_pic = getChild(PICKER_SECOND_LIFE); - LLIconCtrl* text_icon = getChild("2nd_life_edit_icon"); - mTextureEditIconMap[text_pic->getName()] = text_icon; - text_pic->setMouseEnterCallback(boost::bind(&LLPanelMyProfileEdit::onTexturePickerMouseEnter, this, _1)); - text_pic->setMouseLeaveCallback(boost::bind(&LLPanelMyProfileEdit::onTexturePickerMouseLeave, this, _1)); - text_icon->setVisible(FALSE); - - text_pic = getChild(PICKER_FIRST_LIFE); - text_icon = getChild("real_world_edit_icon"); - mTextureEditIconMap[text_pic->getName()] = text_icon; - text_pic->setMouseEnterCallback(boost::bind(&LLPanelMyProfileEdit::onTexturePickerMouseEnter, this, _1)); - text_pic->setMouseLeaveCallback(boost::bind(&LLPanelMyProfileEdit::onTexturePickerMouseLeave, this, _1)); - text_icon->setVisible(FALSE); -} - -void LLPanelMyProfileEdit::resetData() -{ - LLPanelMyProfile::resetData(); - - //childSetTextArg("name_text", "[FIRST]", LLStringUtil::null); - //childSetTextArg("name_text", "[LAST]", LLStringUtil::null); - getChild("user_name")->setValue( LLSD() ); - getChild("user_slid")->setValue( LLSD() ); - getChild("solo_user_name")->setValue( LLSD() ); - getChild("user_name_small")->setValue( LLSD() ); -} - -void LLPanelMyProfileEdit::onTexturePickerMouseEnter(LLUICtrl* ctrl) -{ - mTextureEditIconMap[ctrl->getName()]->setVisible(TRUE); -} -void LLPanelMyProfileEdit::onTexturePickerMouseLeave(LLUICtrl* ctrl) -{ - mTextureEditIconMap[ctrl->getName()]->setVisible(FALSE); -} - -void LLPanelMyProfileEdit::onClickSetName() -{ - LLAvatarNameCache::get(getAvatarId(), - boost::bind(&LLPanelMyProfileEdit::onAvatarNameCache, - this, _1, _2)); - - LLFirstUse::setDisplayName(false); -} - -void LLPanelMyProfileEdit::onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name) -{ - if (av_name.mDisplayName.empty()) - { - // something is wrong, tell user to try again later - LLNotificationsUtil::add("SetDisplayNameFailedGeneric"); - return; - } - - llinfos << "name-change now " << LLDate::now() << " next_update " - << LLDate(av_name.mNextUpdate) << llendl; - F64 now_secs = LLDate::now().secondsSinceEpoch(); - - if (now_secs < av_name.mNextUpdate) - { - // if the update time is more than a year in the future, it means updates have been blocked - // show a more general message - const int YEAR = 60*60*24*365; - if (now_secs + YEAR < av_name.mNextUpdate) - { - LLNotificationsUtil::add("SetDisplayNameBlocked"); - return; - } - } - - LLFloaterReg::showInstance("display_name"); -} - -void LLPanelMyProfileEdit::enableEditing(bool enable) -{ - getChildView("2nd_life_pic")->setEnabled(enable); - getChildView("real_world_pic")->setEnabled(enable); - getChildView("sl_description_edit")->setEnabled(enable); - getChildView("fl_description_edit")->setEnabled(enable); - getChildView("homepage_edit")->setEnabled(enable); - getChildView("show_in_search_checkbox")->setEnabled(enable); -} diff --git a/indra/newview/llpanelme.h b/indra/newview/llpanelme.h index b0f5d184cc..60e9d4317d 100644 --- a/indra/newview/llpanelme.h +++ b/indra/newview/llpanelme.h @@ -30,15 +30,9 @@ #include "llpanel.h" #include "llpanelprofile.h" -class LLAvatarName; -class LLPanelMyProfileEdit; -class LLPanelProfile; -class LLIconCtrl; - /** -* Panel for displaying Agent's profile, it consists of two sub panels - Profile -* and Picks. -* LLPanelMe allows user to edit his profile and picks. +* Panel for displaying Agent's Picks and Classifieds panel. +* LLPanelMe allows user to edit his picks and classifieds. */ class LLPanelMe : public LLPanelProfile { @@ -51,60 +45,6 @@ public: /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ BOOL postBuild(); - -private: - - void buildEditPanel(); - - void onEditProfileClicked(); - - LLPanelMyProfileEdit * mEditPanel; - -}; - -class LLPanelMyProfileEdit : public LLPanelMyProfile -{ - LOG_CLASS(LLPanelMyProfileEdit); - -public: - - LLPanelMyProfileEdit(); - - /*virtual*/void processProperties(void* data, EAvatarProcessorType type); - - /*virtual*/BOOL postBuild(); - - /*virtual*/ void onOpen(const LLSD& key); - /*virtual*/ void onClose(const LLSD& key); - - void onAvatarNameChanged(); - -protected: - - /*virtual*/void resetData(); - - void processProfileProperties(const LLAvatarData* avatar_data); - void onNameCache(const LLUUID& agent_id, const LLAvatarName& av_name); - -private: - void initTexturePickerMouseEvents(); - void onTexturePickerMouseEnter(LLUICtrl* ctrl); - void onTexturePickerMouseLeave(LLUICtrl* ctrl); - void onClickSetName(); - void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name); - - /** - * Enabled/disables controls to prevent overwriting edited data upon receiving - * current data from server. - */ - void enableEditing(bool enable); - - - -private: - // map TexturePicker name => Edit Icon pointer should be visible while hovering Texture Picker - typedef std::map texture_edit_icon_map_t; - texture_edit_icon_map_t mTextureEditIconMap; }; #endif // LL_LLPANELMEPROFILE_H diff --git a/indra/newview/llpanelnearbymedia.cpp b/indra/newview/llpanelnearbymedia.cpp index 2bbd15ae11..c01adc3c35 100644 --- a/indra/newview/llpanelnearbymedia.cpp +++ b/indra/newview/llpanelnearbymedia.cpp @@ -52,6 +52,7 @@ #include "llvovolume.h" #include "llstatusbar.h" #include "llsdutil.h" +#include "llvieweraudio.h" #include "llfloaterreg.h" #include "llfloaterpreference.h" // for the gear icon @@ -807,14 +808,26 @@ bool LLPanelNearByMedia::setDisabled(const LLUUID &row_id, bool disabled) { if (row_id == PARCEL_AUDIO_LIST_ITEM_UUID) { - if (disabled) onClickParcelAudioStop(); - else onClickParcelAudioStart(); + if (disabled) + { + onClickParcelAudioStop(); + } + else + { + onClickParcelAudioPlay(); + } return true; } else if (row_id == PARCEL_MEDIA_LIST_ITEM_UUID) { - if (disabled) onClickDisableParcelMedia(); - else onClickEnableParcelMedia(); + if (disabled) + { + onClickDisableParcelMedia(); + } + else + { + onClickEnableParcelMedia(); + } return true; } else { @@ -857,24 +870,11 @@ void LLPanelNearByMedia::onClickParcelMediaPause() LLViewerParcelMedia::pause(); } -void LLPanelNearByMedia::onClickParcelAudioStart() -{ - // User *explicitly* started the internet stream, so keep the stream - // playing and updated as they cross to other parcels etc. - mParcelAudioAutoStart = true; - - if (!gAudiop) - return; - - gAudiop->startInternetStream(LLViewerMedia::getParcelAudioURL()); -} - void LLPanelNearByMedia::onClickParcelAudioPlay() { // User *explicitly* started the internet stream, so keep the stream // playing and updated as they cross to other parcels etc. mParcelAudioAutoStart = true; - if (!gAudiop) return; @@ -883,8 +883,9 @@ void LLPanelNearByMedia::onClickParcelAudioPlay() // 'false' means unpause gAudiop->pauseInternetStream(false); } - else { - gAudiop->startInternetStream(LLViewerMedia::getParcelAudioURL()); + else + { + LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLViewerMedia::getParcelAudioURL()); } } @@ -894,11 +895,10 @@ void LLPanelNearByMedia::onClickParcelAudioStop() // re-start audio when i.e. they move to another parcel, until // they explicitly start it again. mParcelAudioAutoStart = false; - if (!gAudiop) return; - gAudiop->stopInternetStream(); + LLViewerAudio::getInstance()->stopInternetStreamWithAutoFade(); } void LLPanelNearByMedia::onClickParcelAudioPause() diff --git a/indra/newview/llpanelnearbymedia.h b/indra/newview/llpanelnearbymedia.h index be4d313743..c3634de9b4 100644 --- a/indra/newview/llpanelnearbymedia.h +++ b/indra/newview/llpanelnearbymedia.h @@ -115,7 +115,6 @@ private: void onClickParcelMediaPause(); void onClickParcelAudioPlay(); void onClickParcelAudioStop(); - void onClickParcelAudioStart(); void onClickParcelAudioPause(); void onCheckAutoPlay(); void onAdvancedButtonClick(); diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index 98ea680504..1ca24f3031 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -124,7 +124,7 @@ public: virtual void move(LLFolderViewEventListener* parent_listener); virtual BOOL isItemCopyable() const; virtual BOOL copyToClipboard() const; - virtual void cutToClipboard(); + virtual BOOL cutToClipboard() const; virtual BOOL isClipboardPasteable() const; virtual void pasteFromClipboard(); virtual void pasteLinkFromClipboard(); @@ -524,8 +524,9 @@ BOOL LLTaskInvFVBridge::copyToClipboard() const return FALSE; } -void LLTaskInvFVBridge::cutToClipboard() +BOOL LLTaskInvFVBridge::cutToClipboard() const { + return FALSE; } BOOL LLTaskInvFVBridge::isClipboardPasteable() const @@ -1568,7 +1569,7 @@ void LLPanelObjectInventory::reset() scroll_p.rect(scroller_rect); scroll_p.tab_stop(true); scroll_p.follows.flags(FOLLOWS_ALL); - mScroller = LLUICtrlFactory::create(scroll_p); + mScroller = LLUICtrlFactory::create(scroll_p); addChild(mScroller); mScroller->addChild(mFolders); diff --git a/indra/newview/llpanelpeople.cpp b/indra/newview/llpanelpeople.cpp index d5e289e6e6..f1380e7a36 100644 --- a/indra/newview/llpanelpeople.cpp +++ b/indra/newview/llpanelpeople.cpp @@ -526,11 +526,11 @@ LLPanelPeople::~LLPanelPeople() LLVoiceClient::getInstance()->removeObserver(this); } - delete mGroupPlusMenuHandle.get(); - delete mNearbyViewSortMenuHandle.get(); - delete mFriendsViewSortMenuHandle.get(); - delete mGroupsViewSortMenuHandle.get(); - delete mRecentViewSortMenuHandle.get(); + if (mGroupPlusMenuHandle.get()) mGroupPlusMenuHandle.get()->die(); + if (mNearbyViewSortMenuHandle.get()) mNearbyViewSortMenuHandle.get()->die(); + if (mNearbyViewSortMenuHandle.get()) mNearbyViewSortMenuHandle.get()->die(); + if (mGroupsViewSortMenuHandle.get()) mGroupsViewSortMenuHandle.get()->die(); + if (mRecentViewSortMenuHandle.get()) mRecentViewSortMenuHandle.get()->die(); } @@ -1162,8 +1162,13 @@ void LLPanelPeople::onAddFriendWizButtonClicked() { // Show add friend wizard. LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLPanelPeople::onAvatarPicked, _1, _2), FALSE, TRUE); + if (!picker) + { + return; + } + // Need to disable 'ok' button when friend occurs in selection - if (picker) picker->setOkBtnEnableCb(boost::bind(&LLPanelPeople::isItemsFreeOfFriends, this, _1)); + picker->setOkBtnEnableCb(boost::bind(&LLPanelPeople::isItemsFreeOfFriends, this, _1)); LLFloater* root_floater = gFloaterView->getParentFloater(this); if (root_floater) { diff --git a/indra/newview/llpanelpicks.cpp b/indra/newview/llpanelpicks.cpp index 50dc66ed7c..cfbc8f1a94 100755 --- a/indra/newview/llpanelpicks.cpp +++ b/indra/newview/llpanelpicks.cpp @@ -1048,13 +1048,10 @@ void LLPanelPicks::createPickInfoPanel() void LLPanelPicks::createClassifiedInfoPanel() { - if(!mPanelClassifiedInfo) - { - mPanelClassifiedInfo = LLPanelClassifiedInfo::create(); - mPanelClassifiedInfo->setExitCallback(boost::bind(&LLPanelPicks::onPanelClassifiedClose, this, mPanelClassifiedInfo)); - mPanelClassifiedInfo->setEditClassifiedCallback(boost::bind(&LLPanelPicks::onPanelClassifiedEdit, this)); - mPanelClassifiedInfo->setVisible(FALSE); - } + mPanelClassifiedInfo = LLPanelClassifiedInfo::create(); + mPanelClassifiedInfo->setExitCallback(boost::bind(&LLPanelPicks::onPanelClassifiedClose, this, mPanelClassifiedInfo)); + mPanelClassifiedInfo->setEditClassifiedCallback(boost::bind(&LLPanelPicks::onPanelClassifiedEdit, this)); + mPanelClassifiedInfo->setVisible(FALSE); } void LLPanelPicks::createClassifiedEditPanel(LLPanelClassifiedEdit** panel) @@ -1072,14 +1069,11 @@ void LLPanelPicks::createClassifiedEditPanel(LLPanelClassifiedEdit** panel) void LLPanelPicks::createPickEditPanel() { - if(!mPanelPickEdit) - { - mPanelPickEdit = LLPanelPickEdit::create(); - mPanelPickEdit->setExitCallback(boost::bind(&LLPanelPicks::onPanelPickClose, this, mPanelPickEdit)); - mPanelPickEdit->setSaveCallback(boost::bind(&LLPanelPicks::onPanelPickSave, this, mPanelPickEdit)); - mPanelPickEdit->setCancelCallback(boost::bind(&LLPanelPicks::onPanelPickClose, this, mPanelPickEdit)); - mPanelPickEdit->setVisible(FALSE); - } + mPanelPickEdit = LLPanelPickEdit::create(); + mPanelPickEdit->setExitCallback(boost::bind(&LLPanelPicks::onPanelPickClose, this, mPanelPickEdit)); + mPanelPickEdit->setSaveCallback(boost::bind(&LLPanelPicks::onPanelPickSave, this, mPanelPickEdit)); + mPanelPickEdit->setCancelCallback(boost::bind(&LLPanelPicks::onPanelPickClose, this, mPanelPickEdit)); + mPanelPickEdit->setVisible(FALSE); } // void LLPanelPicks::openPickEditPanel(LLPickItem* pick) diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index 933b40ec79..76d38f067d 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -818,7 +818,7 @@ bool LLPanelPrimMediaControls::isMouseOver() LLCoordGL cursor_pos_gl; S32 x, y; getWindow()->getCursorPosition(&cursor_pos_window); - getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl); + cursor_pos_gl = cursor_pos_window.convert(); if(mMediaControlsStack->getVisible()) { @@ -1351,7 +1351,6 @@ void LLPanelPrimMediaControls::showNotification(LLNotificationPtr notify) LLWindowShade::Params params; params.rect = mMediaRegion->getLocalRect(); params.follows.flags = FOLLOWS_ALL; - params.notification = notify; //HACK: don't hardcode this if (notify->getIcon() == "Popup_Caution") @@ -1369,7 +1368,7 @@ void LLPanelPrimMediaControls::showNotification(LLNotificationPtr notify) mWindowShade = LLUICtrlFactory::create(params); mMediaRegion->addChild(mWindowShade); - mWindowShade->show(); + mWindowShade->show(notify); } void LLPanelPrimMediaControls::hideNotification() diff --git a/indra/newview/llpanelprimmediacontrols.h b/indra/newview/llpanelprimmediacontrols.h index 66956181f2..eeb433e306 100644 --- a/indra/newview/llpanelprimmediacontrols.h +++ b/indra/newview/llpanelprimmediacontrols.h @@ -30,9 +30,9 @@ #include "llpanel.h" #include "llviewermedia.h" #include "llnotificationptr.h" +#include "llcoord.h" class LLButton; -class LLCoordWindow; class LLIconCtrl; class LLLayoutStack; class LLProgressBar; diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp index 5ce59d8959..e2e7006773 100755 --- a/indra/newview/llpanelprofile.cpp +++ b/indra/newview/llpanelprofile.cpp @@ -38,7 +38,6 @@ #include "llviewernetwork.h" static const std::string PANEL_PICKS = "panel_picks"; -static const std::string PANEL_PROFILE = "panel_profile"; std::string getProfileURL(const std::string& agent_name) { @@ -168,6 +167,23 @@ LLPanelProfile::ChildStack::ChildStack() { } +LLPanelProfile::ChildStack::~ChildStack() +{ + while (mStack.size() != 0) + { + view_list_t& top = mStack.back(); + for (view_list_t::const_iterator it = top.begin(); it != top.end(); ++it) + { + LLView* viewp = *it; + if (viewp) + { + viewp->die(); + } + } + mStack.pop_back(); + } +} + void LLPanelProfile::ChildStack::setParent(LLPanel* parent) { llassert_always(parent != NULL); @@ -272,7 +288,6 @@ BOOL LLPanelProfile::postBuild() panel_picks->setProfilePanel(this); getTabContainer()[PANEL_PICKS] = panel_picks; - getTabContainer()[PANEL_PROFILE] = findChild(PANEL_PROFILE); return TRUE; } diff --git a/indra/newview/llpanelprofile.h b/indra/newview/llpanelprofile.h index bd4457c240..d97f60ed22 100755 --- a/indra/newview/llpanelprofile.h +++ b/indra/newview/llpanelprofile.h @@ -74,6 +74,7 @@ private: LOG_CLASS(LLPanelProfile::ChildStack); public: ChildStack(); + ~ChildStack(); void setParent(LLPanel* parent); bool push(); diff --git a/indra/newview/llpanelprofileview.cpp b/indra/newview/llpanelprofileview.cpp deleted file mode 100644 index 7635aedf58..0000000000 --- a/indra/newview/llpanelprofileview.cpp +++ /dev/null @@ -1,247 +0,0 @@ -/** -* @file llpanelprofileview.cpp -* @brief Side tray "Profile View" panel -* -* $LicenseInfo:firstyear=2009&license=viewerlgpl$ -* Second Life Viewer Source Code -* Copyright (C) 2010, Linden Research, Inc. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Lesser General Public -* License as published by the Free Software Foundation; -* version 2.1 of the License only. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Lesser General Public License for more details. -* -* You should have received a copy of the GNU Lesser General Public -* License along with this library; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* -* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA -* $/LicenseInfo$ -*/ - -#include "llviewerprecompiledheaders.h" - -#include "llpanelprofileview.h" - -#include "llavatarconstants.h" -#include "llavatarnamecache.h" // IDEVO -#include "llclipboard.h" -#include "lluserrelations.h" - -#include "llavatarpropertiesprocessor.h" -#include "llcallingcard.h" -#include "llpanelavatar.h" -#include "llpanelpicks.h" -#include "llpanelprofile.h" -#include "llsidetraypanelcontainer.h" - -static LLRegisterPanelClassWrapper t_panel_target_profile("panel_profile_view"); - -static std::string PANEL_NOTES = "panel_notes"; -static const std::string PANEL_PROFILE = "panel_profile"; -static const std::string PANEL_PICKS = "panel_picks"; - - -class AvatarStatusObserver : public LLAvatarPropertiesObserver -{ -public: - AvatarStatusObserver(LLPanelProfileView* profile_view) - { - mProfileView = profile_view; - } - - void processProperties(void* data, EAvatarProcessorType type) - { - if(APT_PROPERTIES != type) return; - const LLAvatarData* avatar_data = static_cast(data); - if(avatar_data && mProfileView->getAvatarId() == avatar_data->avatar_id) - { - mProfileView->processOnlineStatus(avatar_data->flags & AVATAR_ONLINE); - LLAvatarPropertiesProcessor::instance().removeObserver(mProfileView->getAvatarId(), this); - } - } - - void subscribe() - { - LLAvatarPropertiesProcessor::instance().addObserver(mProfileView->getAvatarId(), this); - } - -private: - LLPanelProfileView* mProfileView; -}; - -LLPanelProfileView::LLPanelProfileView() -: LLPanelProfile() -, mStatusText(NULL) -, mAvatarStatusObserver(NULL) -{ - mAvatarStatusObserver = new AvatarStatusObserver(this); -} - -LLPanelProfileView::~LLPanelProfileView(void) -{ - delete mAvatarStatusObserver; -} - -/*virtual*/ -void LLPanelProfileView::onOpen(const LLSD& key) -{ - LLUUID id; - if(key.has("id")) - { - id = key["id"]; - } - - if(id.notNull() && getAvatarId() != id) - { - setAvatarId(id); - - // clear name fields, which might have old data - getChild("user_name")->setValue( LLSD() ); - getChild("user_slid")->setValue( LLSD() ); - } - - // Update the avatar name. - LLAvatarNameCache::get(getAvatarId(), - boost::bind(&LLPanelProfileView::onAvatarNameCache, this, _1, _2)); - - updateOnlineStatus(); - - - LLPanelProfile::onOpen(key); -} - -BOOL LLPanelProfileView::postBuild() -{ - LLPanelProfile::postBuild(); - - getTabContainer()[PANEL_NOTES] = findChild(PANEL_NOTES); - - //*TODO remove this, according to style guide we don't use status combobox - getTabContainer()[PANEL_PROFILE]->getChildView("online_me_status_text")->setVisible( FALSE); - getTabContainer()[PANEL_PROFILE]->getChildView("status_combo")->setVisible( FALSE); - - mStatusText = getChild("status"); - mStatusText->setVisible(false); - - childSetCommitCallback("back",boost::bind(&LLPanelProfileView::onBackBtnClick,this),NULL); - childSetCommitCallback("copy_to_clipboard",boost::bind(&LLPanelProfileView::onCopyToClipboard,this),NULL); - - return TRUE; -} - - -//private - -void LLPanelProfileView::onBackBtnClick() -{ - // Set dummy value to make picks panel dirty, - // This will make Picks reload on next open. - getTabContainer()[PANEL_PICKS]->setValue(LLSD()); - - LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); - if(parent) - { - parent->openPreviousPanel(); - } -} - -void LLPanelProfileView::onCopyToClipboard() -{ - std::string name = getChild("user_name")->getValue().asString() + " (" + getChild("user_slid")->getValue().asString() + ")"; - gClipboard.copyFromString(utf8str_to_wstring(name)); -} - -bool LLPanelProfileView::isGrantedToSeeOnlineStatus() -{ - const LLRelationship* relationship = LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - if (NULL == relationship) - return false; - - // *NOTE: GRANT_ONLINE_STATUS is always set to false while changing any other status. - // When avatar disallow me to see her online status processOfflineNotification Message is received by the viewer - // see comments for ChangeUserRights template message. EXT-453. - // If GRANT_ONLINE_STATUS flag is changed it will be applied when viewer restarts. EXT-3880 - return relationship->isRightGrantedFrom(LLRelationship::GRANT_ONLINE_STATUS); -} - -// method was disabled according to EXT-2022. Re-enabled & improved according to EXT-3880 -void LLPanelProfileView::updateOnlineStatus() -{ - // set text box visible to show online status for non-friends who has not set in Preferences - // "Only Friends & Groups can see when I am online" - mStatusText->setVisible(TRUE); - - const LLRelationship* relationship = LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - if (NULL == relationship) - { - // this is non-friend avatar. Status will be updated from LLAvatarPropertiesProcessor. - // in LLPanelProfileView::processOnlineStatus() - - // subscribe observer to get online status. Request will be sent by LLPanelAvatarProfile itself. - // do not subscribe for friend avatar because online status can be wrong overridden - // via LLAvatarData::flags if Preferences: "Only Friends & Groups can see when I am online" is set. - mAvatarStatusObserver->subscribe(); - return; - } - // For friend let check if he allowed me to see his status - - // status should only show if viewer has permission to view online/offline. EXT-453, EXT-3880 - mStatusText->setVisible(isGrantedToSeeOnlineStatus()); - - bool online = relationship->isOnline(); - processOnlineStatus(online); -} - -void LLPanelProfileView::processOnlineStatus(bool online) -{ - std::string status = getString(online ? "status_online" : "status_offline"); - - mStatusText->setValue(status); -} - -void LLPanelProfileView::onAvatarNameCache(const LLUUID& agent_id, - const LLAvatarName& av_name) -{ - getChild("user_name")->setValue( av_name.mDisplayName ); - getChild("user_name_small")->setValue( av_name.mDisplayName ); - getChild("user_slid")->setValue( av_name.mUsername ); - - // show smaller display name if too long to display in regular size - if (getChild("user_name")->getTextPixelWidth() > getChild("user_name")->getRect().getWidth()) - { - getChild("user_name_small")->setVisible( true ); - getChild("user_name")->setVisible( false ); - } - else - { - getChild("user_name_small")->setVisible( false ); - getChild("user_name")->setVisible( true ); - } - - if (LLAvatarNameCache::useDisplayNames()) - { - getChild("user_label")->setVisible( true ); - getChild("user_slid")->setVisible( true ); - getChild("display_name_label")->setVisible( true ); - getChild("copy_to_clipboard")->setVisible( true ); - getChild("copy_to_clipboard")->setEnabled( true ); - getChild("solo_username_label")->setVisible( false ); - } - else - { - getChild("user_label")->setVisible( false ); - getChild("user_slid")->setVisible( false ); - getChild("display_name_label")->setVisible( false ); - getChild("copy_to_clipboard")->setVisible( false ); - getChild("copy_to_clipboard")->setEnabled( false ); - getChild("solo_username_label")->setVisible( true ); - } -} - -// EOF diff --git a/indra/newview/llpanelprofileview.h b/indra/newview/llpanelprofileview.h deleted file mode 100644 index c6d921fdc4..0000000000 --- a/indra/newview/llpanelprofileview.h +++ /dev/null @@ -1,108 +0,0 @@ -/** -* @file llpanelprofileview.h -* @brief Side tray "Profile View" panel -* -* $LicenseInfo:firstyear=2009&license=viewerlgpl$ -* Second Life Viewer Source Code -* Copyright (C) 2010, Linden Research, Inc. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Lesser General Public -* License as published by the Free Software Foundation; -* version 2.1 of the License only. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Lesser General Public License for more details. -* -* You should have received a copy of the GNU Lesser General Public -* License along with this library; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* -* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA -* $/LicenseInfo$ -*/ - -#ifndef LL_LLPANELPROFILEVIEW_H -#define LL_LLPANELPROFILEVIEW_H - -#include "llpanel.h" -#include "llpanelprofile.h" -#include "llavatarpropertiesprocessor.h" -#include "llagent.h" -#include "lltooldraganddrop.h" - -class LLAvatarName; -class LLPanelProfile; -class LLPanelProfileTab; -class LLTextBox; -class AvatarStatusObserver; - -/** -* Panel for displaying Avatar's profile. It consists of three sub panels - Profile, -* Picks and Notes. -*/ -class LLPanelProfileView : public LLPanelProfile -{ - LOG_CLASS(LLPanelProfileView); - friend class LLUICtrlFactory; - friend class AvatarStatusObserver; - -public: - - LLPanelProfileView(); - - /*virtual*/ ~LLPanelProfileView(); - - /*virtual*/ void onOpen(const LLSD& key); - - /*virtual*/ BOOL postBuild(); - - BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, - BOOL drop, EDragAndDropType cargo_type, - void *cargo_data, EAcceptance *accept, - std::string& tooltip_msg) - { - LLToolDragAndDrop::handleGiveDragAndDrop(getAvatarId(), gAgent.getSessionID(), drop, - cargo_type, cargo_data, accept); - - return TRUE; - } - - -protected: - - void onBackBtnClick(); - void onCopyToClipboard(); - bool isGrantedToSeeOnlineStatus(); - - /** - * Displays avatar's online status if possible. - * - * Requirements from EXT-3880: - * For friends: - * - Online when online and privacy settings allow to show - * - Offline when offline and privacy settings allow to show - * - Else: nothing - * For other avatars: - * - Online when online and was not set in Preferences/"Only Friends & Groups can see when I am online" - * - Else: Offline - */ - void updateOnlineStatus(); - void processOnlineStatus(bool online); - -private: - // LLCacheName will call this function when avatar name is loaded from server. - // This is required to display names that have not been cached yet. -// void onNameCache( -// const LLUUID& id, -// const std::string& full_name, -// bool is_group); - void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name); - - LLTextBox* mStatusText; - AvatarStatusObserver* mAvatarStatusObserver; -}; - -#endif //LL_LLPANELPROFILEVIEW_H diff --git a/indra/newview/llpanelsnapshot.cpp b/indra/newview/llpanelsnapshot.cpp index fdae521ac5..2f29e758c6 100644 --- a/indra/newview/llpanelsnapshot.cpp +++ b/indra/newview/llpanelsnapshot.cpp @@ -74,6 +74,16 @@ LLFloaterSnapshot::ESnapshotFormat LLPanelSnapshot::getImageFormat() const return LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; } +void LLPanelSnapshot::enableControls(BOOL enable) +{ + setCtrlsEnabled(enable); + if (enable) + { + // Make sure only relevant controls are enabled/shown. + updateCustomResControls(); + } +} + LLSpinCtrl* LLPanelSnapshot::getWidthSpinner() { return getChild(getWidthSpinnerName()); @@ -114,15 +124,11 @@ LLSideTrayPanelContainer* LLPanelSnapshot::getParentContainer() // virtual void LLPanelSnapshot::updateCustomResControls() { + // Only show width/height spinners and the aspect ratio checkbox + // when a custom resolution is chosen. LLComboBox* combo = getChild(getImageSizeComboName()); - S32 selected_idx = combo->getFirstSelectedIndex(); - const bool enable = selected_idx == (combo->getItemCount() - 1); // Current Window or Custom selected - - getChild(getWidthSpinnerName())->setEnabled(enable); - getChild(getWidthSpinnerName())->setAllowEdit(enable); - getChild(getHeightSpinnerName())->setEnabled(enable); - getChild(getHeightSpinnerName())->setAllowEdit(enable); - enableAspectRatioCheckbox(enable); + const bool show = combo->getFirstSelectedIndex() == (combo->getItemCount() - 1); + getChild(getImageSizePanelName())->setVisible(show); } void LLPanelSnapshot::updateImageQualityLevel() diff --git a/indra/newview/llpanelsnapshot.h b/indra/newview/llpanelsnapshot.h index a49782a3e0..f3274cf594 100644 --- a/indra/newview/llpanelsnapshot.h +++ b/indra/newview/llpanelsnapshot.h @@ -44,6 +44,7 @@ public: virtual std::string getHeightSpinnerName() const = 0; virtual std::string getAspectRatioCBName() const = 0; virtual std::string getImageSizeComboName() const = 0; + virtual std::string getImageSizePanelName() const = 0; virtual S32 getTypedPreviewWidth() const; virtual S32 getTypedPreviewHeight() const; @@ -52,6 +53,7 @@ public: virtual void enableAspectRatioCheckbox(BOOL enable); virtual LLFloaterSnapshot::ESnapshotFormat getImageFormat() const; virtual void updateControls(const LLSD& info) = 0; ///< Update controls from saved settings + void enableControls(BOOL enable); protected: LLSideTrayPanelContainer* getParentContainer(); diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index 63ccbc1b02..381c11348d 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -54,6 +54,7 @@ private: /*virtual*/ std::string getHeightSpinnerName() const { return "inventory_snapshot_height"; } /*virtual*/ std::string getAspectRatioCBName() const { return "inventory_keep_aspect_check"; } /*virtual*/ std::string getImageSizeComboName() const { return "texture_size_combo"; } + /*virtual*/ std::string getImageSizePanelName() const { return LLStringUtil::null; } /*virtual*/ void updateControls(const LLSD& info); void onSend(); @@ -70,6 +71,9 @@ LLPanelSnapshotInventory::LLPanelSnapshotInventory() // virtual BOOL LLPanelSnapshotInventory::postBuild() { + getChild(getWidthSpinnerName())->setAllowEdit(FALSE); + getChild(getHeightSpinnerName())->setAllowEdit(FALSE); + getChild(getAspectRatioCBName())->setVisible(FALSE); // we don't keep aspect ratio for inventory textures return LLPanelSnapshot::postBuild(); } @@ -89,10 +93,6 @@ void LLPanelSnapshotInventory::updateCustomResControls() getChild(getWidthSpinnerName())->setVisible(show); getChild(getHeightSpinnerName())->setVisible(show); - getChild(getAspectRatioCBName())->setVisible(show); - - // enable controls if possible - LLPanelSnapshot::updateCustomResControls(); } // virtual diff --git a/indra/newview/llpanelsnapshotlocal.cpp b/indra/newview/llpanelsnapshotlocal.cpp index eaa27b8d41..d153ff598d 100644 --- a/indra/newview/llpanelsnapshotlocal.cpp +++ b/indra/newview/llpanelsnapshotlocal.cpp @@ -34,6 +34,7 @@ #include "llfloatersnapshot.h" // FIXME: replace with a snapshot storage model #include "llpanelsnapshot.h" #include "llviewercontrol.h" // gSavedSettings +#include "llviewerwindow.h" /** * The panel provides UI for saving snapshot to a local folder. @@ -53,19 +54,19 @@ private: /*virtual*/ std::string getHeightSpinnerName() const { return "local_snapshot_height"; } /*virtual*/ std::string getAspectRatioCBName() const { return "local_keep_aspect_check"; } /*virtual*/ std::string getImageSizeComboName() const { return "local_size_combo"; } + /*virtual*/ std::string getImageSizePanelName() const { return "local_image_size_lp"; } /*virtual*/ LLFloaterSnapshot::ESnapshotFormat getImageFormat() const; /*virtual*/ void updateControls(const LLSD& info); void onFormatComboCommit(LLUICtrl* ctrl); void onQualitySliderCommit(LLUICtrl* ctrl); - void onSend(); + void onSaveFlyoutCommit(LLUICtrl* ctrl); }; static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotlocal"); LLPanelSnapshotLocal::LLPanelSnapshotLocal() { - mCommitCallbackRegistrar.add("Local.Save", boost::bind(&LLPanelSnapshotLocal::onSend, this)); mCommitCallbackRegistrar.add("Local.Cancel", boost::bind(&LLPanelSnapshotLocal::cancel, this)); } @@ -74,6 +75,7 @@ BOOL LLPanelSnapshotLocal::postBuild() { getChild("image_quality_slider")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onQualitySliderCommit, this, _1)); getChild("local_format_combo")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onFormatComboCommit, this, _1)); + getChild("save_btn")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onSaveFlyoutCommit, this, _1)); return LLPanelSnapshot::postBuild(); } @@ -142,13 +144,25 @@ void LLPanelSnapshotLocal::onQualitySliderCommit(LLUICtrl* ctrl) LLFloaterSnapshot::getInstance()->notify(info); } -void LLPanelSnapshotLocal::onSend() +void LLPanelSnapshotLocal::onSaveFlyoutCommit(LLUICtrl* ctrl) { + if (ctrl->getValue().asString() == "save as") + { + gViewerWindow->resetSnapshotLoc(); + } + LLFloaterSnapshot* floater = LLFloaterSnapshot::getInstance(); floater->notify(LLSD().with("set-working", true)); - LLFloaterSnapshot::saveLocal(); - LLFloaterSnapshot::postSave(); - goBack(); - floater->notify(LLSD().with("set-finished", LLSD().with("ok", true).with("msg", "local"))); + BOOL saved = LLFloaterSnapshot::saveLocal(); + if (saved) + { + LLFloaterSnapshot::postSave(); + goBack(); + floater->notify(LLSD().with("set-finished", LLSD().with("ok", true).with("msg", "local"))); + } + else + { + cancel(); + } } diff --git a/indra/newview/llpanelsnapshotoptions.cpp b/indra/newview/llpanelsnapshotoptions.cpp index df904b6836..554fabe5b3 100644 --- a/indra/newview/llpanelsnapshotoptions.cpp +++ b/indra/newview/llpanelsnapshotoptions.cpp @@ -37,14 +37,18 @@ */ class LLPanelSnapshotOptions : public LLPanel +, public LLEconomyObserver { LOG_CLASS(LLPanelSnapshotOptions); public: LLPanelSnapshotOptions(); + ~LLPanelSnapshotOptions(); /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ void onEconomyDataChange() { updateUploadCost(); } private: + void updateUploadCost(); void openPanel(const std::string& panel_name); void onSaveToProfile(); void onSaveToEmail(); @@ -60,10 +64,22 @@ LLPanelSnapshotOptions::LLPanelSnapshotOptions() mCommitCallbackRegistrar.add("Snapshot.SaveToEmail", boost::bind(&LLPanelSnapshotOptions::onSaveToEmail, this)); mCommitCallbackRegistrar.add("Snapshot.SaveToInventory", boost::bind(&LLPanelSnapshotOptions::onSaveToInventory, this)); mCommitCallbackRegistrar.add("Snapshot.SaveToComputer", boost::bind(&LLPanelSnapshotOptions::onSaveToComputer, this)); + + LLGlobalEconomy::Singleton::getInstance()->addObserver(this); +} + +LLPanelSnapshotOptions::~LLPanelSnapshotOptions() +{ + LLGlobalEconomy::Singleton::getInstance()->removeObserver(this); } // virtual void LLPanelSnapshotOptions::onOpen(const LLSD& key) +{ + updateUploadCost(); +} + +void LLPanelSnapshotOptions::updateUploadCost() { S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); getChild("save_to_inventory_btn")->setLabelArg("[AMOUNT]", llformat("%d", upload_cost)); diff --git a/indra/newview/llpanelsnapshotpostcard.cpp b/indra/newview/llpanelsnapshotpostcard.cpp index 6867c7af4e..f2bb8f530b 100644 --- a/indra/newview/llpanelsnapshotpostcard.cpp +++ b/indra/newview/llpanelsnapshotpostcard.cpp @@ -62,6 +62,7 @@ private: /*virtual*/ std::string getHeightSpinnerName() const { return "postcard_snapshot_height"; } /*virtual*/ std::string getAspectRatioCBName() const { return "postcard_keep_aspect_check"; } /*virtual*/ std::string getImageSizeComboName() const { return "postcard_size_combo"; } + /*virtual*/ std::string getImageSizePanelName() const { return "postcard_image_size_lp"; } /*virtual*/ LLFloaterSnapshot::ESnapshotFormat getImageFormat() const { return LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; } /*virtual*/ void updateControls(const LLSD& info); diff --git a/indra/newview/llpanelsnapshotprofile.cpp b/indra/newview/llpanelsnapshotprofile.cpp index 89245fc804..a706318369 100644 --- a/indra/newview/llpanelsnapshotprofile.cpp +++ b/indra/newview/llpanelsnapshotprofile.cpp @@ -57,6 +57,7 @@ private: /*virtual*/ std::string getHeightSpinnerName() const { return "profile_snapshot_height"; } /*virtual*/ std::string getAspectRatioCBName() const { return "profile_keep_aspect_check"; } /*virtual*/ std::string getImageSizeComboName() const { return "profile_size_combo"; } + /*virtual*/ std::string getImageSizePanelName() const { return "profile_image_size_lp"; } /*virtual*/ LLFloaterSnapshot::ESnapshotFormat getImageFormat() const { return LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG; } /*virtual*/ void updateControls(const LLSD& info); diff --git a/indra/newview/llpanelteleporthistory.cpp b/indra/newview/llpanelteleporthistory.cpp index d3543daff0..c63d89fc98 100644 --- a/indra/newview/llpanelteleporthistory.cpp +++ b/indra/newview/llpanelteleporthistory.cpp @@ -358,7 +358,7 @@ void LLTeleportHistoryPanel::ContextMenu::onInfo() //static void LLTeleportHistoryPanel::ContextMenu::gotSLURLCallback(const std::string& slurl) { - gClipboard.copyFromString(utf8str_to_wstring(slurl)); + LLClipboard::instance().copyToClipboard(utf8str_to_wstring(slurl),0,slurl.size()); } void LLTeleportHistoryPanel::ContextMenu::onCopyToClipboard() @@ -388,7 +388,7 @@ LLTeleportHistoryPanel::LLTeleportHistoryPanel() LLTeleportHistoryPanel::~LLTeleportHistoryPanel() { LLTeleportHistoryFlatItemStorage::instance().purge(); - delete mGearMenuHandle.get(); + if (mGearMenuHandle.get()) mGearMenuHandle.get()->die(); mTeleportHistoryChangedConnection.disconnect(); } diff --git a/indra/newview/llpaneltopinfobar.cpp b/indra/newview/llpaneltopinfobar.cpp index 5ed23d2f42..280cc11179 100644 --- a/indra/newview/llpaneltopinfobar.cpp +++ b/indra/newview/llpaneltopinfobar.cpp @@ -203,6 +203,11 @@ void LLPanelTopInfoBar::onVisibilityChange(const LLSD& show) gFloaterView->setMinimizePositionVerticalOffset(minimize_pos_offset); } +boost::signals2::connection LLPanelTopInfoBar::setResizeCallback( const resize_signal_t::slot_type& cb ) +{ + return mResizeSignal.connect(cb); +} + void LLPanelTopInfoBar::draw() { updateParcelInfoText(); @@ -224,6 +229,7 @@ void LLPanelTopInfoBar::buildLocationString(std::string& loc_str, bool show_coor void LLPanelTopInfoBar::setParcelInfoText(const std::string& new_text) { + LLRect old_rect = getRect(); const LLFontGL* font = mParcelInfoText->getDefaultFont(); S32 new_text_width = font->getWidth(new_text); @@ -235,6 +241,11 @@ void LLPanelTopInfoBar::setParcelInfoText(const std::string& new_text) mParcelInfoText->reshape(rect.getWidth(), rect.getHeight(), TRUE); mParcelInfoText->setRect(rect); layoutParcelIcons(); + + if (old_rect != getRect()) + { + mResizeSignal(); + } } void LLPanelTopInfoBar::update() @@ -342,6 +353,8 @@ void LLPanelTopInfoBar::updateHealth() void LLPanelTopInfoBar::layoutParcelIcons() { + LLRect old_rect = getRect(); + // TODO: remove hard-coded values and read them as xml parameters static const int FIRST_ICON_HPAD = 32; static const int LAST_ICON_HPAD = 11; @@ -358,6 +371,11 @@ void LLPanelTopInfoBar::layoutParcelIcons() LLRect rect = getRect(); rect.set(rect.mLeft, rect.mTop, left + LAST_ICON_HPAD, rect.mBottom); setRect(rect); + + if (old_rect != getRect()) + { + mResizeSignal(); + } } S32 LLPanelTopInfoBar::layoutWidget(LLUICtrl* ctrl, S32 left) @@ -449,7 +467,7 @@ void LLPanelTopInfoBar::onContextMenuItemClicked(const LLSD::String& item) LLAgentUI::buildSLURL(slurl, false); LLUIString location_str(slurl.getSLURLString()); - gClipboard.copyFromString(location_str); + LLClipboard::instance().copyToClipboard(location_str,0,location_str.length()); } } diff --git a/indra/newview/llpaneltopinfobar.h b/indra/newview/llpaneltopinfobar.h index e934b522be..d58d95be90 100644 --- a/indra/newview/llpaneltopinfobar.h +++ b/indra/newview/llpaneltopinfobar.h @@ -41,6 +41,8 @@ class LLPanelTopInfoBar : public LLPanel, public LLSingleton, friend class LLDestroyClass; public: + typedef boost::signals2::signal resize_signal_t; + LLPanelTopInfoBar(); ~LLPanelTopInfoBar(); @@ -57,6 +59,8 @@ public: */ void onVisibilityChange(const LLSD& show); + boost::signals2::connection setResizeCallback( const resize_signal_t::slot_type& cb ); + private: class LLParcelChangeObserver; @@ -167,6 +171,8 @@ private: boost::signals2::connection mParcelPropsCtrlConnection; boost::signals2::connection mShowCoordsCtrlConnection; boost::signals2::connection mParcelMgrConnection; + + resize_signal_t mResizeSignal; }; #endif /* LLPANELTOPINFOBAR_H_ */ diff --git a/indra/newview/llpanelvoiceeffect.cpp b/indra/newview/llpanelvoiceeffect.cpp index 4bbfec8ab7..5fec6d967d 100644 --- a/indra/newview/llpanelvoiceeffect.cpp +++ b/indra/newview/llpanelvoiceeffect.cpp @@ -123,7 +123,6 @@ void LLPanelVoiceEffect::update(bool list_updated) if (mVoiceEffectCombo) { LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface(); - llassert(effect_interface); if (!effect_interface) return; if (list_updated) { diff --git a/indra/newview/llpanelwearing.cpp b/indra/newview/llpanelwearing.cpp index e2801c09bd..3b9934d4be 100644 --- a/indra/newview/llpanelwearing.cpp +++ b/indra/newview/llpanelwearing.cpp @@ -302,6 +302,6 @@ void LLPanelWearing::copyToClipboard() } } - gClipboard.copyFromString(utf8str_to_wstring(text)); + LLClipboard::instance().copyToClipboard(utf8str_to_wstring(text),0,text.size()); } // EOF diff --git a/indra/newview/llparticipantlist.cpp b/indra/newview/llparticipantlist.cpp index fb1153980a..975a6c67d8 100644 --- a/indra/newview/llparticipantlist.cpp +++ b/indra/newview/llparticipantlist.cpp @@ -390,7 +390,10 @@ void LLParticipantList::onAvatarListRefreshed(LLUICtrl* ctrl, const LLSD& param) { const LLPointer& speakerp = *it; - update_speaker_indicator(list, speakerp->mID, speakerp->mModeratorMutedVoice); + if (speakerp->mStatus == LLSpeaker::STATUS_TEXT_ONLY) + { + update_speaker_indicator(list, speakerp->mID, speakerp->mModeratorMutedVoice); + } } } } @@ -466,17 +469,24 @@ void LLParticipantList::setValidateSpeakerCallback(validate_speaker_callback_t c mValidateSpeakerCallback = cb; } -void LLParticipantList::updateRecentSpeakersOrder() +void LLParticipantList::update() { - if (E_SORT_BY_RECENT_SPEAKERS == getSortOrder()) + mSpeakerMgr->update(true); + + if (E_SORT_BY_RECENT_SPEAKERS == getSortOrder() && !isHovered()) { - // Need to update speakers to sort list correctly - mSpeakerMgr->update(true); // Resort avatar list sort(); } } +bool LLParticipantList::isHovered() +{ + S32 x, y; + LLUI::getMousePositionScreen(&x, &y); + return mAvatarList->calcScreenRect().pointInRect(x, y); +} + bool LLParticipantList::onAddItemEvent(LLPointer event, const LLSD& userdata) { LLUUID uu_id = event->getValue().asUUID(); @@ -753,6 +763,7 @@ void LLParticipantList::LLParticipantListMenu::toggleMute(const LLSD& userdata, LLPointer speakerp = mParent.mSpeakerMgr->findSpeaker(speaker_id); if (speakerp.isNull()) { + LL_WARNS("Speakers") << "Speaker " << speaker_id << " not found" << llendl; return; } LLAvatarListItem* item = dynamic_cast(mParent.mAvatarList->getItemByValue(speaker_id)); diff --git a/indra/newview/llparticipantlist.h b/indra/newview/llparticipantlist.h index e0b3d42c25..53966c15fe 100644 --- a/indra/newview/llparticipantlist.h +++ b/indra/newview/llparticipantlist.h @@ -72,9 +72,9 @@ public: const EParticipantSortOrder getSortOrder() const; /** - * Refreshes the participant list if it's in sort by recent speaker order. + * Refreshes the participant list. */ - void updateRecentSpeakersOrder(); + void update(); /** * Set a callback to be called before adding a speaker. Invalid speakers will not be added. @@ -251,6 +251,8 @@ private: */ void adjustParticipant(const LLUUID& speaker_id); + bool isHovered(); + LLSpeakerMgr* mSpeakerMgr; LLAvatarList* mAvatarList; diff --git a/indra/newview/llplacesinventorybridge.cpp b/indra/newview/llplacesinventorybridge.cpp index 225ac6e224..fe4cc0f55f 100644 --- a/indra/newview/llplacesinventorybridge.cpp +++ b/indra/newview/llplacesinventorybridge.cpp @@ -89,7 +89,7 @@ void LLPlacesFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) std::vector items; std::vector disabled_items; - LLInventoryPanel* inv_panel = dynamic_cast(mInventoryPanel.get()); + LLInventoryPanel* inv_panel = mInventoryPanel.get(); bool is_open = false; if (inv_panel) { @@ -137,7 +137,7 @@ void LLPlacesFolderBridge::performAction(LLInventoryModel* model, std::string ac LLFolderViewFolder* LLPlacesFolderBridge::getFolder() { LLFolderViewFolder* folder = NULL; - LLInventoryPanel* inv_panel = dynamic_cast(mInventoryPanel.get()); + LLInventoryPanel* inv_panel = mInventoryPanel.get(); if (inv_panel) { folder = dynamic_cast(inv_panel->getRootFolder()->getItemByID(mUUID)); diff --git a/indra/newview/llpopupview.cpp b/indra/newview/llpopupview.cpp index 9fbb67a63a..08829c1184 100644 --- a/indra/newview/llpopupview.cpp +++ b/indra/newview/llpopupview.cpp @@ -83,7 +83,7 @@ void LLPopupView::draw() LLUI::pushMatrix(); { - LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); + LLUI::translate( (F32) screen_x, (F32) screen_y); popup->draw(); } LLUI::popMatrix(); diff --git a/indra/newview/llpreview.h b/indra/newview/llpreview.h index 896e17c3c3..759430c3a5 100644 --- a/indra/newview/llpreview.h +++ b/indra/newview/llpreview.h @@ -32,6 +32,7 @@ #include "llpointer.h" #include "lluuid.h" #include "llinventoryobserver.h" +#include "llextendedstatus.h" #include class LLInventoryItem; diff --git a/indra/newview/llpreviewanim.cpp b/indra/newview/llpreviewanim.cpp index 8e8b530e13..35ac0537a3 100644 --- a/indra/newview/llpreviewanim.cpp +++ b/indra/newview/llpreviewanim.cpp @@ -43,19 +43,7 @@ extern LLAgent gAgent; LLPreviewAnim::LLPreviewAnim(const LLSD& key) : LLPreview( key ) { -} - -// static -void LLPreviewAnim::endAnimCallback( void *userdata ) -{ - LLHandle* handlep = ((LLHandle*)userdata); - LLFloater* self = handlep->get(); - delete handlep; // done with the handle - if (self) - { - self->getChild("Anim play btn")->setValue(FALSE); - self->getChild("Anim audition btn")->setValue(FALSE); - } + mCommitCallbackRegistrar.add("PreviewAnim.Play", boost::bind(&LLPreviewAnim::play, this, _2)); } // virtual @@ -68,105 +56,114 @@ BOOL LLPreviewAnim::postBuild() getChild("desc")->setValue(item->getDescription()); } - childSetAction("Anim play btn",playAnim, this); - childSetAction("Anim audition btn",auditionAnim, this); - childSetCommitCallback("desc", LLPreview::onText, this); getChild("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe); - + return LLPreview::postBuild(); } -void LLPreviewAnim::activate(e_activation_type type) -{ - switch ( type ) - { - case PLAY: - { - playAnim( (void *) this ); - break; - } - case AUDITION: - { - auditionAnim( (void *) this ); - break; - } - default: - { - //do nothing - } - } -} - // static -void LLPreviewAnim::playAnim( void *userdata ) +// llinventorybridge also calls into here +void LLPreviewAnim::play(const LLSD& param) { - LLPreviewAnim* self = (LLPreviewAnim*) userdata; - const LLInventoryItem *item = self->getItem(); + const LLInventoryItem *item = getItem(); if(item) { LLUUID itemID=item->getAssetUUID(); - LLButton* btn = self->getChild("Anim play btn"); - if (btn) + std::string btn_name = param.asString(); + LLButton* btn_inuse; + LLButton* btn_other; + + if ("Inworld" == btn_name) { - btn->toggleState(); + btn_inuse = getChild("Inworld"); + btn_other = getChild("Locally"); + } + else if ("Locally" == btn_name) + { + btn_inuse = getChild("Locally"); + btn_other = getChild("Inworld"); + } + else + { + return; + } + + if (btn_inuse) + { + btn_inuse->toggleState(); + } + + if (btn_other) + { + btn_other->setEnabled(false); } - if (self->getChild("Anim play btn")->getValue().asBoolean() ) + if (getChild(btn_name)->getValue().asBoolean() ) { - self->mPauseRequest = NULL; - gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); + if("Inworld" == btn_name) + { + gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); + } + else + { + gAgentAvatarp->startMotion(item->getAssetUUID()); + } + LLMotion* motion = gAgentAvatarp->findMotion(itemID); if (motion) { - motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle(self->getHandle()))); + mItemID = itemID; + mDidStart = false; } } else { gAgentAvatarp->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); + + if (btn_other) + { + btn_other->setEnabled(true); + } } } } -// static -void LLPreviewAnim::auditionAnim( void *userdata ) +// virtual +void LLPreviewAnim::draw() { - LLPreviewAnim* self = (LLPreviewAnim*) userdata; - const LLInventoryItem *item = self->getItem(); - - if(item) + LLPreview::draw(); + if (!this->mItemID.isNull()) { - LLUUID itemID=item->getAssetUUID(); - - LLButton* btn = self->getChild("Anim audition btn"); - if (btn) + LLMotion* motion = gAgentAvatarp->findMotion(this->mItemID); + if (motion) { - btn->toggleState(); - } - - if (self->getChild("Anim audition btn")->getValue().asBoolean() ) - { - self->mPauseRequest = NULL; - gAgentAvatarp->startMotion(item->getAssetUUID()); - LLMotion* motion = gAgentAvatarp->findMotion(itemID); - - if (motion) + if (motion->isStopped() && this->mDidStart) { - motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle(self->getHandle()))); + cleanup(); + } + if(gAgentAvatarp->isMotionActive(this->mItemID) && !this->mDidStart) + { + this->mDidStart = true; } } - else - { - gAgentAvatarp->stopMotion(itemID); - gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); - } } } +// virtual +void LLPreviewAnim::cleanup() +{ + this->mItemID = LLUUID::null; + this->mDidStart = false; + getChild("Inworld")->setValue(FALSE); + getChild("Locally")->setValue(FALSE); + getChild("Inworld")->setEnabled(true); + getChild("Locally")->setEnabled(true); +} + // virtual void LLPreviewAnim::onClose(bool app_quitting) { @@ -176,12 +173,5 @@ void LLPreviewAnim::onClose(bool app_quitting) { gAgentAvatarp->stopMotion(item->getAssetUUID()); gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP); - LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID()); - - if (motion) - { - // *TODO: minor memory leak here, user data is never deleted (Use real callbacks) - motion->setDeactivateCallback(NULL, (void *)NULL); - } } } diff --git a/indra/newview/llpreviewanim.h b/indra/newview/llpreviewanim.h index 32e07ee33a..8eaed6ca1f 100644 --- a/indra/newview/llpreviewanim.h +++ b/indra/newview/llpreviewanim.h @@ -33,24 +33,18 @@ class LLPreviewAnim : public LLPreview { public: - enum e_activation_type { NONE = 0, PLAY = 1, AUDITION = 2 }; - LLPreviewAnim(const LLSD& key); - static void playAnim( void* userdata ); - static void auditionAnim( void* userdata ); - static void endAnimCallback( void *userdata ); + LLPreviewAnim(const LLSD& key); /*virtual*/ BOOL postBuild(); /*virtual*/ void onClose(bool app_quitting); - void activate(e_activation_type type); + void draw(); + void cleanup(); + void play(const LLSD& param); protected: - LLAnimPauseRequest mPauseRequest; - LLUUID mItemID; - std::string mTitle; - LLUUID mObjectID; - LLButton* mPlayBtn; - LLButton* mAuditionBtn; + LLUUID mItemID; + bool mDidStart; }; -#endif // LL_LLPREVIEWSOUND_H +#endif // LL_LLPREVIEWANIM_H diff --git a/indra/newview/llpreviewnotecard.cpp b/indra/newview/llpreviewnotecard.cpp index 4974dde282..3a9360fd23 100644 --- a/indra/newview/llpreviewnotecard.cpp +++ b/indra/newview/llpreviewnotecard.cpp @@ -29,7 +29,6 @@ #include "llpreviewnotecard.h" #include "llinventory.h" -#include "llinventoryfunctions.h" // for change_item_parent() #include "llagent.h" #include "llassetuploadresponders.h" @@ -494,7 +493,7 @@ void LLPreviewNotecard::deleteNotecard() if (item != NULL) { const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - change_item_parent(&gInventory, item, trash_id, FALSE); + gInventory.changeItemParent(item, trash_id, FALSE); } closeFloater(); diff --git a/indra/newview/llpreviewscript.cpp b/indra/newview/llpreviewscript.cpp index b19bf5d234..88727bf59b 100644 --- a/indra/newview/llpreviewscript.cpp +++ b/indra/newview/llpreviewscript.cpp @@ -35,6 +35,7 @@ #include "llcombobox.h" #include "lldir.h" #include "llexternaleditor.h" +#include "llfilepicker.h" #include "llfloaterreg.h" #include "llinventorydefines.h" #include "llinventorymodel.h" @@ -503,6 +504,14 @@ void LLScriptEdCore::initMenu() menuItem = getChild("Keyword Help..."); menuItem->setClickCallback(boost::bind(&LLScriptEdCore::onBtnDynamicHelp, this)); + + menuItem = getChild("LoadFromFile"); + menuItem->setClickCallback(boost::bind(&LLScriptEdCore::onBtnLoadFromFile, this)); + menuItem->setEnableCallback(boost::bind(&LLScriptEdCore::enableLoadFromFileMenu, this)); + + menuItem = getChild("SaveToFile"); + menuItem->setClickCallback(boost::bind(&LLScriptEdCore::onBtnSaveToFile, this)); + menuItem->setEnableCallback(boost::bind(&LLScriptEdCore::enableSaveToFileMenu, this)); } void LLScriptEdCore::setScriptText(const std::string& text, BOOL is_valid) @@ -1096,6 +1105,88 @@ BOOL LLScriptEdCore::handleKeyHere(KEY key, MASK mask) return FALSE; } +void LLScriptEdCore::onBtnLoadFromFile( void* data ) +{ + LLScriptEdCore* self = (LLScriptEdCore*) data; + + // TODO Maybe add a dialogue warning here if the current file has unsaved changes. + LLFilePicker& file_picker = LLFilePicker::instance(); + if( !file_picker.getOpenFile( LLFilePicker::FFLOAD_SCRIPT ) ) + { + //File picking cancelled by user, so nothing to do. + return; + } + + std::string filename = file_picker.getFirstFile(); + + std::ifstream fin(filename.c_str()); + + std::string line; + std::string text; + std::string linetotal; + while (!fin.eof()) + { + getline(fin,line); + text += line; + if (!fin.eof()) + { + text += "\n"; + } + } + fin.close(); + + // Only replace the script if there is something to replace with. + if (text.length() > 0) + { + self->mEditor->selectAll(); + LLWString script(utf8str_to_wstring(text)); + self->mEditor->insertText(script); + } +} + +void LLScriptEdCore::onBtnSaveToFile( void* userdata ) +{ + + LLViewerStats::getInstance()->incStat( LLViewerStats::ST_LSL_SAVE_COUNT ); + + LLScriptEdCore* self = (LLScriptEdCore*) userdata; + + if( self->mSaveCallback ) + { + LLFilePicker& file_picker = LLFilePicker::instance(); + if( file_picker.getSaveFile( LLFilePicker::FFSAVE_SCRIPT ) ) + { + std::string filename = file_picker.getFirstFile(); + std::string scriptText=self->mEditor->getText(); + std::ofstream fout(filename.c_str()); + fout<<(scriptText); + fout.close(); + self->mSaveCallback( self->mUserdata, FALSE ); + } + } +} + +bool LLScriptEdCore::canLoadOrSaveToFile( void* userdata ) +{ + LLScriptEdCore* self = (LLScriptEdCore*) userdata; + return self->mEditor->canLoadOrSaveToFile(); +} + +// static +bool LLScriptEdCore::enableSaveToFileMenu(void* userdata) +{ + LLScriptEdCore* self = (LLScriptEdCore*)userdata; + if (!self || !self->mEditor) return FALSE; + return self->mEditor->canLoadOrSaveToFile(); +} + +// static +bool LLScriptEdCore::enableLoadFromFileMenu(void* userdata) +{ + LLScriptEdCore* self = (LLScriptEdCore*)userdata; + return (self && self->mEditor) ? self->mEditor->canLoadOrSaveToFile() : FALSE; +} + /// --------------------------------------------------------------------------- /// LLScriptEdContainer /// --------------------------------------------------------------------------- diff --git a/indra/newview/llpreviewscript.h b/indra/newview/llpreviewscript.h index f86be615c4..7563cecd9d 100644 --- a/indra/newview/llpreviewscript.h +++ b/indra/newview/llpreviewscript.h @@ -79,6 +79,7 @@ public: /*virtual*/ BOOL postBuild(); BOOL canClose(); void setEnableEditing(bool enable); + bool canLoadOrSaveToFile( void* userdata ); void setScriptText(const std::string& text, BOOL is_valid); bool loadScriptText(const std::string& filename); @@ -98,6 +99,11 @@ public: static void onClickForward(void* userdata); static void onBtnInsertSample(void*); static void onBtnInsertFunction(LLUICtrl*, void*); + static void onBtnLoadFromFile(void*); + static void onBtnSaveToFile(void*); + + static bool enableSaveToFileMenu(void* userdata); + static bool enableLoadFromFileMenu(void* userdata); virtual bool hasAccelerators() const { return true; } diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp index 18d6731fcb..3ff5a05d81 100644 --- a/indra/newview/llpreviewtexture.cpp +++ b/indra/newview/llpreviewtexture.cpp @@ -169,7 +169,7 @@ void LLPreviewTexture::draw() saveAs(); } // Draw the texture - glColor3f( 1.f, 1.f, 1.f ); + gGL.diffuseColor3f( 1.f, 1.f, 1.f ); gl_draw_scaled_image(interior.mLeft, interior.mBottom, interior.getWidth(), diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp index a1f38f1854..5d7a5b1c59 100644 --- a/indra/newview/llprogressview.cpp +++ b/indra/newview/llprogressview.cpp @@ -187,7 +187,7 @@ void LLProgressView::setVisible(BOOL visible) void LLProgressView::drawStartTexture(F32 alpha) { - glPushMatrix(); + gGL.pushMatrix(); if (gStartTexture) { LLGLSUIDefault gls_ui; @@ -200,13 +200,13 @@ void LLProgressView::drawStartTexture(F32 alpha) // stretch image to maintain aspect ratio if (image_aspect > view_aspect) { - glTranslatef(-0.5f * (image_aspect / view_aspect - 1.f) * width, 0.f, 0.f); - glScalef(image_aspect / view_aspect, 1.f, 1.f); + gGL.translatef(-0.5f * (image_aspect / view_aspect - 1.f) * width, 0.f, 0.f); + gGL.scalef(image_aspect / view_aspect, 1.f, 1.f); } else { - glTranslatef(0.f, -0.5f * (view_aspect / image_aspect - 1.f) * height, 0.f); - glScalef(1.f, view_aspect / image_aspect, 1.f); + gGL.translatef(0.f, -0.5f * (view_aspect / image_aspect - 1.f) * height, 0.f); + gGL.scalef(1.f, view_aspect / image_aspect, 1.f); } gl_rect_2d_simple_tex( getRect().getWidth(), getRect().getHeight() ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -217,7 +217,7 @@ void LLProgressView::drawStartTexture(F32 alpha) gGL.color4f(0.f, 0.f, 0.f, 1.f); gl_rect_2d(getRect()); } - glPopMatrix(); + gGL.popMatrix(); } diff --git a/indra/newview/llscreenchannel.cpp b/indra/newview/llscreenchannel.cpp index 15ba5195d9..d340b304ca 100644 --- a/indra/newview/llscreenchannel.cpp +++ b/indra/newview/llscreenchannel.cpp @@ -53,13 +53,22 @@ LLFastTimer::DeclareTimer FTM_GET_CHANNEL_RECT("Calculate Notification Channel R LLRect LLScreenChannelBase::getChannelRect() { LLFastTimer _(FTM_GET_CHANNEL_RECT); + + if (mFloaterSnapRegion == NULL) + { + mFloaterSnapRegion = gViewerWindow->getRootView()->getChildView("floater_snap_region"); + } + + if (mChicletRegion == NULL) + { + mChicletRegion = gViewerWindow->getRootView()->getChildView("chiclet_container"); + } + LLRect channel_rect; LLRect chiclet_rect; - LLView* floater_snap_region = gViewerWindow->getRootView()->getChildView("floater_snap_region"); - floater_snap_region->localRectToScreen(floater_snap_region->getLocalRect(), &channel_rect); - LLView* chiclet_region = gViewerWindow->getRootView()->getChildView("chiclet_container"); - chiclet_region->localRectToScreen(chiclet_region->getLocalRect(), &chiclet_rect); + mFloaterSnapRegion->localRectToScreen(mFloaterSnapRegion->getLocalRect(), &channel_rect); + mChicletRegion->localRectToScreen(mChicletRegion->getLocalRect(), &chiclet_rect); channel_rect.mTop = chiclet_rect.mBottom; return channel_rect; @@ -81,14 +90,31 @@ LLScreenChannelBase::LLScreenChannelBase(const Params& p) mShowToasts(true), mID(p.id), mDisplayToastsAlways(p.display_toasts_always), - mChannelAlignment(p.channel_align) -{ + mChannelAlignment(p.channel_align), + mFloaterSnapRegion(NULL), + mChicletRegion(NULL) +{ mID = p.id; setMouseOpaque( false ); setVisible(FALSE); } +BOOL LLScreenChannelBase::postBuild() +{ + if (mFloaterSnapRegion == NULL) + { + mFloaterSnapRegion = gViewerWindow->getRootView()->getChildView("floater_snap_region"); + } + + if (mChicletRegion == NULL) + { + mChicletRegion = gViewerWindow->getRootView()->getChildView("chiclet_container"); + } + + return TRUE; +} + void LLScreenChannelBase::reshape(S32 width, S32 height, BOOL called_from_parent) { redrawToasts(); @@ -169,17 +195,18 @@ LLScreenChannel::~LLScreenChannel() } -std::list LLScreenChannel::findToasts(const Matcher& matcher) +std::list LLScreenChannel::findToasts(const Matcher& matcher) { - std::list res; + std::list res; // collect stored toasts for (std::vector::iterator it = mStoredToastList.begin(); it != mStoredToastList.end(); it++) { - if (matcher.matches(it->toast->getNotification())) + const LLToast* toast = it->getToast(); + if (toast && matcher.matches(toast->getNotification())) { - res.push_back(it->toast); + res.push_back(toast); } } @@ -187,9 +214,10 @@ std::list LLScreenChannel::findToasts(const Matcher& matcher) for (std::vector::iterator it = mToastList.begin(); it != mToastList.end(); it++) { - if (matcher.matches(it->toast->getNotification())) + const LLToast* toast = it->getToast(); + if (toast && matcher.matches(toast->getNotification())) { - res.push_back(it->toast); + res.push_back(toast); } } @@ -234,15 +262,16 @@ void LLScreenChannel::addToast(const LLToast::Params& p) return; } - ToastElem new_toast_elem(p); + LLToast* toast = new LLToast(p); + ToastElem new_toast_elem(toast->getHandle()); - new_toast_elem.toast->setOnFadeCallback(boost::bind(&LLScreenChannel::onToastFade, this, _1)); - new_toast_elem.toast->setOnToastDestroyedCallback(boost::bind(&LLScreenChannel::onToastDestroyed, this, _1)); + toast->setOnFadeCallback(boost::bind(&LLScreenChannel::onToastFade, this, _1)); + toast->setOnToastDestroyedCallback(boost::bind(&LLScreenChannel::onToastDestroyed, this, _1)); if(mControlHovering) { - new_toast_elem.toast->setOnToastHoverCallback(boost::bind(&LLScreenChannel::onToastHover, this, _1, _2)); - new_toast_elem.toast->setMouseEnterCallback(boost::bind(&LLScreenChannel::stopToastTimer, this, new_toast_elem.toast)); - new_toast_elem.toast->setMouseLeaveCallback(boost::bind(&LLScreenChannel::startToastTimer, this, new_toast_elem.toast)); + toast->setOnToastHoverCallback(boost::bind(&LLScreenChannel::onToastHover, this, _1, _2)); + toast->setMouseEnterCallback(boost::bind(&LLScreenChannel::stopToastTimer, this, toast)); + toast->setMouseLeaveCallback(boost::bind(&LLScreenChannel::startToastTimer, this, toast)); } if(show_toast) @@ -314,13 +343,13 @@ void LLScreenChannel::onToastFade(LLToast* toast) //-------------------------------------------------------------------------- void LLScreenChannel::deleteToast(LLToast* toast) { - if (toast->isDead()) + if (!toast || toast->isDead()) { return; } // send signal to observers about destroying of a toast - toast->mOnDeleteToastSignal(toast); + toast->closeToast(); // update channel's Hovering state // turning hovering off manually because onMouseLeave won't happen if a toast was closed using a keyboard @@ -328,9 +357,6 @@ void LLScreenChannel::deleteToast(LLToast* toast) { mHoveredToast = NULL; } - - // close the toast - toast->closeFloater(); } //-------------------------------------------------------------------------- @@ -338,12 +364,16 @@ void LLScreenChannel::deleteToast(LLToast* toast) void LLScreenChannel::storeToast(ToastElem& toast_elem) { // do not store clones - std::vector::iterator it = find(mStoredToastList.begin(), mStoredToastList.end(), toast_elem.id); + std::vector::iterator it = find(mStoredToastList.begin(), mStoredToastList.end(), toast_elem.getID()); if( it != mStoredToastList.end() ) return; - mStoredToastList.push_back(toast_elem); - mOnStoreToast(toast_elem.toast->getPanel(), toast_elem.id); + const LLToast* toast = toast_elem.getToast(); + if (toast) + { + mStoredToastList.push_back(toast_elem); + mOnStoreToast(toast->getPanel(), toast->getNotificationID()); + } } //-------------------------------------------------------------------------- @@ -356,9 +386,13 @@ void LLScreenChannel::loadStoredToastsToChannel() for(it = mStoredToastList.begin(); it != mStoredToastList.end(); ++it) { - (*it).toast->setIsHidden(false); - (*it).toast->startTimer(); - mToastList.push_back((*it)); + LLToast* toast = it->getToast(); + if (toast) + { + toast->setIsHidden(false); + toast->startTimer(); + mToastList.push_back(*it); + } } mStoredToastList.clear(); @@ -373,17 +407,19 @@ void LLScreenChannel::loadStoredToastByNotificationIDToChannel(LLUUID id) if( it == mStoredToastList.end() ) return; - LLToast* toast = (*it).toast; - - if(toast->getVisible()) + LLToast* toast = it->getToast(); + if (toast) { - // toast is already in channel - return; - } + if(toast->getVisible()) + { + // toast is already in channel + return; + } - toast->setIsHidden(false); - toast->startTimer(); - mToastList.push_back((*it)); + toast->setIsHidden(false); + toast->startTimer(); + mToastList.push_back(*it); + } redrawToasts(); } @@ -397,9 +433,19 @@ void LLScreenChannel::removeStoredToastByNotificationID(LLUUID id) if( it == mStoredToastList.end() ) return; - LLToast* toast = (*it).toast; - mStoredToastList.erase(it); - mRejectToastSignal(toast->getNotificationID()); + const LLToast* toast = it->getToast(); + if (toast) + { + mRejectToastSignal(toast->getNotificationID()); + } + + // Call find() once more, because the mStoredToastList could have been changed + // in mRejectToastSignal callback and the iterator could have become invalid. + it = find(mStoredToastList.begin(), mStoredToastList.end(), id); + if (it != mStoredToastList.end()) + { + mStoredToastList.erase(it); + } } //-------------------------------------------------------------------------- @@ -410,21 +456,22 @@ void LLScreenChannel::killToastByNotificationID(LLUUID id) if( it != mToastList.end()) { - LLToast* toast = (*it).toast; + LLToast* toast = it->getToast(); // if it is a notification toast and notification is UnResponded - then respond on it // else - simply destroy a toast // // NOTE: if a notification is unresponded this function will be called twice for the same toast. // At first, the notification will be discarded, at second (it will be caused by discarding), // the toast will be destroyed. - if(toast->isNotificationValid()) + if(toast && toast->isNotificationValid()) { mRejectToastSignal(toast->getNotificationID()); } else { - mToastList.erase(it); + deleteToast(toast); + mToastList.erase(it); redrawToasts(); } return; @@ -433,20 +480,31 @@ void LLScreenChannel::killToastByNotificationID(LLUUID id) // searching among stored toasts it = find(mStoredToastList.begin(), mStoredToastList.end(), id); - if( it != mStoredToastList.end() ) + if (it != mStoredToastList.end()) { - LLToast* toast = (*it).toast; - mStoredToastList.erase(it); - // send signal to a listener to let him perform some action on toast rejecting - mRejectToastSignal(toast->getNotificationID()); - deleteToast(toast); + LLToast* toast = it->getToast(); + if (toast) + { + // send signal to a listener to let him perform some action on toast rejecting + mRejectToastSignal(toast->getNotificationID()); + deleteToast(toast); + } } + + // Call find() once more, because the mStoredToastList could have been changed + // in mRejectToastSignal callback and the iterator could have become invalid. + it = find(mStoredToastList.begin(), mStoredToastList.end(), id); + if (it != mStoredToastList.end()) + { + mStoredToastList.erase(it); + } + } void LLScreenChannel::killMatchedToasts(const Matcher& matcher) { - std::list to_delete = findToasts(matcher); - for (std::list::iterator it = to_delete.begin(); it + std::list to_delete = findToasts(matcher); + for (std::list::iterator it = to_delete.begin(); it != to_delete.end(); it++) { killToastByNotificationID((*it)-> getNotificationID()); @@ -460,12 +518,15 @@ void LLScreenChannel::modifyToastByNotificationID(LLUUID id, LLPanel* panel) if( it != mToastList.end() && panel) { - LLToast* toast = (*it).toast; - LLPanel* old_panel = toast->getPanel(); - toast->removeChild(old_panel); - delete old_panel; - toast->insertPanel(panel); - toast->startTimer(); + LLToast* toast = it->getToast(); + if (toast) + { + LLPanel* old_panel = toast->getPanel(); + toast->removeChild(old_panel); + delete old_panel; + toast->insertPanel(panel); + toast->startTimer(); + } redrawToasts(); } } @@ -473,12 +534,10 @@ void LLScreenChannel::modifyToastByNotificationID(LLUUID id, LLPanel* panel) //-------------------------------------------------------------------------- void LLScreenChannel::redrawToasts() { - LLView* floater_snap_region = gViewerWindow->getRootView()->getChildView("floater_snap_region"); - if (!getParent()) { // connect to floater snap region just to get resize events, we don't care about being a proper widget - floater_snap_region->addChild(this); + mFloaterSnapRegion->addChild(this); setFollows(FOLLOWS_ALL); } @@ -516,16 +575,29 @@ void LLScreenChannel::showToastsBottom() { if(it != mToastList.rbegin()) { - LLToast* toast = (*(it-1)).toast; + LLToast* toast = (it-1)->getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + bottom = toast->getRect().mTop - toast->getTopPad(); toast_margin = gSavedSettings.getS32("ToastGap"); } - toast_rect = (*it).toast->getRect(); + LLToast* toast = it->getToast(); + if(!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + + toast_rect = toast->getRect(); toast_rect.setOriginAndSize(getRect().mRight - toast_rect.getWidth(), bottom + toast_margin, toast_rect.getWidth(), toast_rect.getHeight()); - (*it).toast->setRect(toast_rect); + toast->setRect(toast_rect); if(floater && floater->overlapsScreenChannel()) { @@ -537,7 +609,7 @@ void LLScreenChannel::showToastsBottom() { shift += floater->getDockControl()->getTongueHeight(); } - (*it).toast->translate(0, shift); + toast->translate(0, shift); } LLRect channel_rect = getChannelRect(); @@ -548,13 +620,13 @@ void LLScreenChannel::showToastsBottom() } } - bool stop_showing_toasts = (*it).toast->getRect().mTop > getRect().mTop; + bool stop_showing_toasts = toast->getRect().mTop > getRect().mTop; if(!stop_showing_toasts) { if( it != mToastList.rend()-1) { - S32 toast_top = (*it).toast->getRect().mTop + gSavedSettings.getS32("ToastGap"); + S32 toast_top = toast->getRect().mTop + gSavedSettings.getS32("ToastGap"); stop_showing_toasts = toast_top > getRect().mTop; } } @@ -568,17 +640,17 @@ void LLScreenChannel::showToastsBottom() if(stop_showing_toasts) break; - if( !(*it).toast->getVisible() ) + if( !toast->getVisible() ) { // HACK // EXT-2653: it is necessary to prevent overlapping for secondary showed toasts - (*it).toast->setVisible(TRUE); + toast->setVisible(TRUE); } - if(!(*it).toast->hasFocus()) + if(!toast->hasFocus()) { // Fixing Z-order of toasts (EXT-4862) // Next toast will be positioned under this one. - gFloaterView->sendChildToBack((*it).toast); + gFloaterView->sendChildToBack(toast); } } @@ -588,7 +660,11 @@ void LLScreenChannel::showToastsBottom() mHiddenToastsNum = 0; for(; it != mToastList.rend(); it++) { - (*it).toast->hide(); + LLToast* toast = it->getToast(); + if (toast) + { + toast->hide(); + } } } } @@ -596,17 +672,31 @@ void LLScreenChannel::showToastsBottom() //-------------------------------------------------------------------------- void LLScreenChannel::showToastsCentre() { - LLRect toast_rect; - S32 bottom = (getRect().mTop - getRect().mBottom)/2 + mToastList[0].toast->getRect().getHeight()/2; + LLToast* toast = mToastList[0].getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + + LLRect toast_rect; + S32 bottom = (getRect().mTop - getRect().mBottom)/2 + toast->getRect().getHeight()/2; std::vector::reverse_iterator it; for(it = mToastList.rbegin(); it != mToastList.rend(); ++it) { - toast_rect = (*it).toast->getRect(); - toast_rect.setLeftTopAndSize(getRect().mLeft - toast_rect.getWidth() / 2, bottom + toast_rect.getHeight() / 2 + gSavedSettings.getS32("ToastGap"), toast_rect.getWidth() ,toast_rect.getHeight()); - (*it).toast->setRect(toast_rect); + LLToast* toast = it->getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } - (*it).toast->setVisible(TRUE); + toast_rect = toast->getRect(); + toast_rect.setLeftTopAndSize(getRect().mLeft - toast_rect.getWidth() / 2, bottom + toast_rect.getHeight() / 2 + gSavedSettings.getS32("ToastGap"), toast_rect.getWidth() ,toast_rect.getHeight()); + toast->setRect(toast_rect); + + toast->setVisible(TRUE); } } @@ -628,16 +718,29 @@ void LLScreenChannel::showToastsTop() { if(it != mToastList.rbegin()) { - LLToast* toast = (*(it-1)).toast; + LLToast* toast = (it-1)->getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + top = toast->getRect().mBottom - toast->getTopPad(); toast_margin = gSavedSettings.getS32("ToastGap"); } - toast_rect = (*it).toast->getRect(); + LLToast* toast = it->getToast(); + if (!toast) + { + llwarns << "Attempt to display a deleted toast." << llendl; + return; + } + + toast_rect = toast->getRect(); toast_rect.setLeftTopAndSize(channel_rect.mRight - toast_rect.getWidth(), top, toast_rect.getWidth(), toast_rect.getHeight()); - (*it).toast->setRect(toast_rect); + toast->setRect(toast_rect); if(floater && floater->overlapsScreenChannel()) { @@ -649,7 +752,7 @@ void LLScreenChannel::showToastsTop() { shift -= floater->getDockControl()->getTongueHeight(); } - (*it).toast->translate(0, shift); + toast->translate(0, shift); } LLRect channel_rect = getChannelRect(); @@ -660,13 +763,13 @@ void LLScreenChannel::showToastsTop() } } - bool stop_showing_toasts = (*it).toast->getRect().mBottom < channel_rect.mBottom; + bool stop_showing_toasts = toast->getRect().mBottom < channel_rect.mBottom; if(!stop_showing_toasts) { if( it != mToastList.rend()-1) { - S32 toast_bottom = (*it).toast->getRect().mBottom - gSavedSettings.getS32("ToastGap"); + S32 toast_bottom = toast->getRect().mBottom - gSavedSettings.getS32("ToastGap"); stop_showing_toasts = toast_bottom < channel_rect.mBottom; } } @@ -680,29 +783,41 @@ void LLScreenChannel::showToastsTop() if(stop_showing_toasts) break; - if( !(*it).toast->getVisible() ) + if (!toast->getVisible()) { // HACK // EXT-2653: it is necessary to prevent overlapping for secondary showed toasts - (*it).toast->setVisible(TRUE); + toast->setVisible(TRUE); } - if(!(*it).toast->hasFocus()) + if (!toast->hasFocus()) { // Fixing Z-order of toasts (EXT-4862) // Next toast will be positioned under this one. - gFloaterView->sendChildToBack((*it).toast); + gFloaterView->sendChildToBack(toast); } } // Dismiss toasts we don't have space for (STORM-391). + std::vector toasts_to_hide; if(it != mToastList.rend()) { mHiddenToastsNum = 0; for(; it != mToastList.rend(); it++) { - (*it).toast->hide(); + LLToast* toast = it->getToast(); + if (toast) + { + toasts_to_hide.push_back(toast); + } } } + + for (std::vector::iterator it = toasts_to_hide.begin(), end_it = toasts_to_hide.end(); + it != end_it; + ++it) + { + (*it)->hide(); + } } //-------------------------------------------------------------------------- @@ -803,7 +918,17 @@ void LLNotificationsUI::LLScreenChannel::startToastTimer(LLToast* toast) void LLScreenChannel::hideToastsFromScreen() { for(std::vector::iterator it = mToastList.begin(); it != mToastList.end(); it++) - (*it).toast->setVisible(FALSE); + { + LLToast* toast = it->getToast(); + if (toast) + { + toast->setVisible(FALSE); + } + else + { + llwarns << "Attempt to hide a deleted toast." << llendl; + } + } } //-------------------------------------------------------------------------- @@ -812,8 +937,15 @@ void LLScreenChannel::hideToast(const LLUUID& notification_id) std::vector::iterator it = find(mToastList.begin(), mToastList.end(), notification_id); if(mToastList.end() != it) { - ToastElem te = *it; - te.toast->hide(); + LLToast* toast = it->getToast(); + if (toast) + { + toast->hide(); + } + else + { + llwarns << "Attempt to hide a deleted toast." << llendl; + } } } @@ -821,24 +953,25 @@ void LLScreenChannel::closeHiddenToasts(const Matcher& matcher) { // since we can't guarantee that close toast operation doesn't change mToastList // we collect matched toasts that should be closed into separate list - std::list toasts; + std::list toasts; for (std::vector::iterator it = mToastList.begin(); it != mToastList.end(); it++) { - LLToast * toast = it->toast; + LLToast* toast = it->getToast(); // add to list valid toast that match to provided matcher criteria if (toast != NULL && !toast->isDead() && toast->getNotification() != NULL && !toast->getVisible() && matcher.matches(toast->getNotification())) { - toasts.push_back(*it); + toasts.push_back(toast); } } // close collected toasts - for (std::list::iterator it = toasts.begin(); it + for (std::list::iterator it = toasts.begin(); it != toasts.end(); it++) { - it->toast->closeFloater(); + LLToast* toast = *it; + toast->closeFloater(); } } @@ -848,7 +981,7 @@ void LLScreenChannel::removeToastsFromChannel() hideToastsFromScreen(); for(std::vector::iterator it = mToastList.begin(); it != mToastList.end(); it++) { - deleteToast((*it).toast); + deleteToast(it->getToast()); } mToastList.clear(); } @@ -862,9 +995,10 @@ void LLScreenChannel::removeAndStoreAllStorableToasts() hideToastsFromScreen(); for(std::vector::iterator it = mToastList.begin(); it != mToastList.end();) { - if((*it).toast->getCanBeStored()) + LLToast* toast = it->getToast(); + if(toast && toast->getCanBeStored()) { - storeToast(*(it)); + storeToast(*it); it = mToastList.erase(it); } else @@ -884,9 +1018,10 @@ void LLScreenChannel::removeToastsBySessionID(LLUUID id) hideToastsFromScreen(); for(std::vector::iterator it = mToastList.begin(); it != mToastList.end();) { - if((*it).toast->getSessionID() == id) + LLToast* toast = it->getToast(); + if(toast && toast->getSessionID() == id) { - deleteToast((*it).toast); + deleteToast(toast); it = mToastList.erase(it); } else @@ -944,5 +1079,5 @@ LLToast* LLScreenChannel::getToastByNotificationID(LLUUID id) if (it == mStoredToastList.end()) return NULL; - return it->toast; + return it->getToast(); } diff --git a/indra/newview/llscreenchannel.h b/indra/newview/llscreenchannel.h index 2f23552828..56a9cf8b4b 100644 --- a/indra/newview/llscreenchannel.h +++ b/indra/newview/llscreenchannel.h @@ -69,6 +69,8 @@ public: }; LLScreenChannelBase(const Params&); + + BOOL postBuild(); void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); @@ -115,7 +117,7 @@ public: // get ID of a channel LLUUID getChannelID() { return mID; } - LLHandle getHandle() { mRootHandle.bind(this); return mRootHandle; } + LLHandle getHandle() { return getDerivedHandle(); } protected: void updateRect(); @@ -123,12 +125,11 @@ protected: // Channel's flags bool mControlHovering; - LLToast* mHoveredToast; + LLToast* mHoveredToast; bool mCanStoreToasts; bool mDisplayToastsAlways; // controls whether a channel shows toasts or not bool mShowToasts; - LLRootHandle mRootHandle; // EToastAlignment mToastAlignment; EChannelAlignment mChannelAlignment; @@ -137,6 +138,9 @@ protected: // channel's ID LLUUID mID; + + LLView* mFloaterSnapRegion; + LLView* mChicletRegion; }; @@ -158,7 +162,7 @@ public: virtual bool matches(const LLNotificationPtr) const = 0; }; - std::list findToasts(const Matcher& matcher); + std::list findToasts(const Matcher& matcher); // Channel's outfit-functions // update channel's size and position in the World View @@ -233,31 +237,39 @@ public: reject_tost_signal_t mRejectToastSignal; boost::signals2::connection setOnRejectToastCallback(reject_tost_callback_t cb) { return mRejectToastSignal.connect(cb); } private: - struct ToastElem + class ToastElem { - LLUUID id; - LLToast* toast; - - ToastElem(LLToast::Params p) : id(p.notif_id) + public: + ToastElem(const LLHandle& toast) : mToast(toast) { - toast = new LLToast(p); } - ToastElem(const ToastElem& toast_elem) + ToastElem(const ToastElem& toast_elem) : mToast(toast_elem.mToast) { - id = toast_elem.id; - toast = toast_elem.toast; + } + + LLToast* getToast() const + { + return mToast.get(); + } + + LLUUID getID() const + { + return mToast.isDead() ? LLUUID() : mToast.get()->getNotificationID(); } bool operator == (const LLUUID &id_op) const { - return (id == id_op); + return (getID() == id_op); } bool operator == (LLPanel* panel_op) const { - return (toast == panel_op); + return (mToast.get() == panel_op); } + + private: + LLHandle mToast; }; // Channel's handlers diff --git a/indra/newview/llscriptfloater.cpp b/indra/newview/llscriptfloater.cpp index 85a7e75271..6f98be1cb8 100644 --- a/indra/newview/llscriptfloater.cpp +++ b/indra/newview/llscriptfloater.cpp @@ -408,9 +408,16 @@ void LLScriptFloaterManager::onRemoveNotification(const LLUUID& notification_id) } // remove related chiclet - LLChicletBar::getInstance()->getChicletPanel()->removeChiclet(notification_id); + if (LLChicletBar::instanceExists()) + { + LLChicletBar::getInstance()->getChicletPanel()->removeChiclet(notification_id); + } - LLIMWellWindow::getInstance()->removeObjectRow(notification_id); + LLIMWellWindow* im_well_window = LLIMWellWindow::findInstance(); + if (im_well_window) + { + im_well_window->removeObjectRow(notification_id); + } mNotifications.erase(notification_id); diff --git a/indra/newview/llsechandler_basic.cpp b/indra/newview/llsechandler_basic.cpp index 8d64c8c04f..30400a4c6a 100644 --- a/indra/newview/llsechandler_basic.cpp +++ b/indra/newview/llsechandler_basic.cpp @@ -1360,7 +1360,11 @@ void LLSecAPIBasicHandler::_writeProtectedData() // (even though this file isn't really secure. Perhaps in the future // it may be, however. LLFile::remove(tmp_filename); - throw LLProtectedDataException("Error writing Protected Data Store"); + + // EXP-1825 crash in LLSecAPIBasicHandler::_writeProtectedData() + // Decided throwing an exception here was overkill until we figure out why this happens + //throw LLProtectedDataException("Error writing Protected Data Store"); + llinfos << "LLProtectedDataException(Error writing Protected Data Store)" << llendl; } // move the temporary file to the specified file location. @@ -1369,7 +1373,11 @@ void LLSecAPIBasicHandler::_writeProtectedData() (LLFile::rename(tmp_filename, mProtectedDataFilename))) { LLFile::remove(tmp_filename); - throw LLProtectedDataException("Could not overwrite protected data store"); + + // EXP-1825 crash in LLSecAPIBasicHandler::_writeProtectedData() + // Decided throwing an exception here was overkill until we figure out why this happens + //throw LLProtectedDataException("Could not overwrite protected data store"); + llinfos << "LLProtectedDataException(Could not overwrite protected data store)" << llendl; } } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 733902ad30..6111255a66 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -89,6 +89,7 @@ #include "llvoavatarself.h" #include "llvovolume.h" #include "pipeline.h" +#include "llviewershadermgr.h" #include "llglheaders.h" @@ -4837,7 +4838,7 @@ void LLSelectMgr::processForceObjectSelect(LLMessageSystem* msg, void**) LLSelectMgr::getInstance()->highlightObjectAndFamily(objects); } -extern LLGLdouble gGLModelView[16]; +extern F32 gGLModelView[16]; void LLSelectMgr::updateSilhouettes() { @@ -5133,20 +5134,20 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) F32 cur_zoom = gAgentCamera.mHUDCurZoom; // set up transform to encompass bounding box of HUD - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); - glLoadIdentity(); - glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame - glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); - glScalef(cur_zoom, cur_zoom, cur_zoom); + gGL.loadIdentity(); + gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + gGL.scalef(cur_zoom, cur_zoom, cur_zoom); } if (mSelectedObjects->getNumNodes()) { @@ -5239,10 +5240,10 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (isAgentAvatarValid() && for_hud) { - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.popUIMatrix(); stop_glerror(); @@ -5555,39 +5556,37 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power) //helper function for pushing relevant vertices from drawable to GL void pushWireframe(LLDrawable* drawable) { - if (drawable->isState(LLDrawable::RIGGED)) - { //render straight from rigged volume if this is a rigged attachment - LLVOVolume* vobj = drawable->getVOVolume(); - if (vobj) - { - vobj->updateRiggedVolume(); - LLRiggedVolume* rigged_volume = vobj->getRiggedVolume(); - if (rigged_volume) - { - LLVertexBuffer::unbind(); - gGL.pushMatrix(); - glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); - for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = rigged_volume->getVolumeFace(i); - glVertexPointer(3, GL_FLOAT, 16, face.mPositions); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); - } - gGL.popMatrix(); - } - } - } - else + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj) { - for (S32 i = 0; i < drawable->getNumFaces(); ++i) + LLVertexBuffer::unbind(); + gGL.pushMatrix(); + gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); + + LLVolume* volume = NULL; + + if (drawable->isState(LLDrawable::RIGGED)) { - LLFace* face = drawable->getFace(i); - if (face->verify()) + vobj->updateRiggedVolume(); + volume = vobj->getRiggedVolume(); + } + else + { + volume = vobj->getVolume(); + } + + if (volume) + { + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { - pushVerts(face, LLVertexBuffer::MAP_VERTEX); + const LLVolumeFace& face = volume->getVolumeFace(i); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices); } } + + gGL.popMatrix(); } + } void LLSelectNode::renderOneWireframe(const LLColor4& color) @@ -5604,22 +5603,29 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) return; } - glMatrixMode(GL_MODELVIEW); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gHighlightProgram.bind(); + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); BOOL is_hud_object = objectp->isHUDAttachment(); if (drawable->isActive()) { - glLoadMatrixd(gGLModelView); - glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + gGL.loadMatrix(gGLModelView); + gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix); } else if (!is_hud_object) { - glLoadIdentity(); - glMultMatrixd(gGLModelView); + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); LLVector3 trans = objectp->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -5627,26 +5633,35 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) { gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); - LLGLEnable fog(GL_FOG); - glFogi(GL_FOG_MODE, GL_LINEAR); - float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); - LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); - glFogf(GL_FOG_START, d); - glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); - glFogfv(GL_FOG_COLOR, fogCol.mV); - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (shader) { - glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); pushWireframe(drawable); } + else + { + LLGLEnable fog(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + glFogf(GL_FOG_START, d); + glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); + glFogfv(GL_FOG_COLOR, fogCol.mV); + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + { + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + pushWireframe(drawable); + } + } } gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); - glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); @@ -5654,6 +5669,11 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); gGL.popMatrix(); + + if (shader) + { + shader->bind(); + } } //----------------------------------------------------------------------------- @@ -5692,21 +5712,29 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } - glMatrixMode(GL_MODELVIEW); + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes + gSolidColorProgram.bind(); + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); if (!is_hud_object) { - glLoadIdentity(); - glMultMatrixd(gGLModelView); + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); } if (drawable->isActive()) { - glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix); } LLVolume *volume = objectp->getVolume(); @@ -5814,6 +5842,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } gGL.popMatrix(); gGL.popUIMatrix(); + + if (shader) + { + shader->bind(); + } } // @@ -6503,7 +6536,7 @@ F32 LLObjectSelection::getSelectedObjectStreamingCost(S32* total_bytes, S32* vis return cost; } -U32 LLObjectSelection::getSelectedObjectTriangleCount() +U32 LLObjectSelection::getSelectedObjectTriangleCount(S32* vcount) { U32 count = 0; for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) @@ -6513,7 +6546,7 @@ U32 LLObjectSelection::getSelectedObjectTriangleCount() if (object) { - count += object->getTriangleCount(); + count += object->getTriangleCount(vcount); } } diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 166616e13e..87ada5ac6b 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -286,7 +286,7 @@ public: S32 getSelectedObjectRenderCost(); F32 getSelectedObjectStreamingCost(S32* total_bytes = NULL, S32* visible_bytes = NULL); - U32 getSelectedObjectTriangleCount(); + U32 getSelectedObjectTriangleCount(S32* vcount = NULL); S32 getTECount(); S32 getRootObjectCount(); diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp index 9d069c3996..4f9ab318a5 100644 --- a/indra/newview/llsidepanelinventory.cpp +++ b/indra/newview/llsidepanelinventory.cpp @@ -47,7 +47,6 @@ #include "lloutfitobserver.h" #include "llpanelmaininventory.h" #include "llpanelmarketplaceinbox.h" -#include "llpanelmarketplaceoutbox.h" #include "llselectmgr.h" #include "llsidepaneliteminfo.h" #include "llsidepaneltaskinfo.h" @@ -68,35 +67,21 @@ static LLRegisterPanelClassWrapper t_inventory("sidepanel_ // No longer want the inbox panel to auto-expand since it creates issues with the "new" tag time stamp #define AUTO_EXPAND_INBOX 0 -// Temporarily disabling the outbox until we straighten out the API -#define ENABLE_MERCHANT_OUTBOX_PANEL 0 // keep in sync with ENABLE_INVENTORY_DISPLAY_OUTBOX, ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU - static const char * const INBOX_BUTTON_NAME = "inbox_btn"; -static const char * const OUTBOX_BUTTON_NAME = "outbox_btn"; - static const char * const INBOX_LAYOUT_PANEL_NAME = "inbox_layout_panel"; -static const char * const OUTBOX_LAYOUT_PANEL_NAME = "outbox_layout_panel"; - -static const char * const INBOX_OUTBOX_LAYOUT_PANEL_NAME = "inbox_outbox_layout_panel"; static const char * const MAIN_INVENTORY_LAYOUT_PANEL_NAME = "main_inventory_layout_panel"; -static const char * const INBOX_INVENTORY_PANEL = "inventory_inbox"; -static const char * const OUTBOX_INVENTORY_PANEL = "inventory_outbox"; - -static const char * const INBOX_OUTBOX_LAYOUT_STACK_NAME = "inbox_outbox_layout_stack"; static const char * const INVENTORY_LAYOUT_STACK_NAME = "inventory_layout_stack"; static const char * const MARKETPLACE_INBOX_PANEL = "marketplace_inbox"; -static const char * const MARKETPLACE_OUTBOX_PANEL = "marketplace_outbox"; // // Helpers // - -class LLInboxOutboxAddedObserver : public LLInventoryCategoryAddedObserver +class LLInboxAddedObserver : public LLInventoryCategoryAddedObserver { public: - LLInboxOutboxAddedObserver(LLSidepanelInventory * sidepanelInventory) + LLInboxAddedObserver(LLSidepanelInventory * sidepanelInventory) : LLInventoryCategoryAddedObserver() , mSidepanelInventory(sidepanelInventory) { @@ -116,10 +101,6 @@ public: mSidepanelInventory->enableInbox(true); mSidepanelInventory->observeInboxModifications(added_category->getUUID()); break; - case LLFolderType::FT_OUTBOX: - mSidepanelInventory->enableOutbox(true); - mSidepanelInventory->observeOutboxModifications(added_category->getUUID()); - break; default: break; } @@ -138,29 +119,32 @@ LLSidepanelInventory::LLSidepanelInventory() : LLPanel() , mItemPanel(NULL) , mInventoryPanelInbox(NULL) - , mInventoryPanelOutbox(NULL) , mPanelMainInventory(NULL) , mInboxEnabled(false) - , mOutboxEnabled(false) , mCategoriesObserver(NULL) - , mInboxOutboxAddedObserver(NULL) + , mInboxAddedObserver(NULL) { //buildFromFile( "panel_inventory.xml"); // Called from LLRegisterPanelClass::defaultPanelClassBuilder() } LLSidepanelInventory::~LLSidepanelInventory() { + LLLayoutPanel* inbox_layout_panel = getChild(INBOX_LAYOUT_PANEL_NAME); + + // Save the InventoryMainPanelHeight in settings per account + gSavedPerAccountSettings.setS32("InventoryInboxHeight", inbox_layout_panel->getTargetDim()); + if (mCategoriesObserver && gInventory.containsObserver(mCategoriesObserver)) { gInventory.removeObserver(mCategoriesObserver); } delete mCategoriesObserver; - if (mInboxOutboxAddedObserver && gInventory.containsObserver(mInboxOutboxAddedObserver)) + if (mInboxAddedObserver && gInventory.containsObserver(mInboxAddedObserver)) { - gInventory.removeObserver(mInboxOutboxAddedObserver); + gInventory.removeObserver(mInboxAddedObserver); } - delete mInboxOutboxAddedObserver; + delete mInboxAddedObserver; } void handleInventoryDisplayInboxChanged() @@ -172,15 +156,6 @@ void handleInventoryDisplayInboxChanged() } } -void handleInventoryDisplayOutboxChanged() -{ - LLSidepanelInventory* sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("inventory"); - if (sidepanel_inventory) - { - sidepanel_inventory->enableOutbox(gSavedSettings.getBOOL("InventoryDisplayOutbox")); - } -} - BOOL LLSidepanelInventory::postBuild() { // UI elements from inventory panel @@ -242,43 +217,34 @@ BOOL LLSidepanelInventory::postBuild() } } - // Marketplace inbox/outbox setup + // Received items inbox setup { LLLayoutStack* inv_stack = getChild(INVENTORY_LAYOUT_STACK_NAME); - // Disable user_resize on main inventory panel by default - inv_stack->setPanelUserResize(MAIN_INVENTORY_LAYOUT_PANEL_NAME, false); - inv_stack->setPanelUserResize(INBOX_OUTBOX_LAYOUT_PANEL_NAME, false); - - // Collapse marketplace panel by default - inv_stack->collapsePanel(getChild(INBOX_OUTBOX_LAYOUT_PANEL_NAME), true); - - LLLayoutStack* inout_stack = getChild(INBOX_OUTBOX_LAYOUT_STACK_NAME); - - // Collapse both inbox and outbox panels - inout_stack->collapsePanel(getChild(INBOX_LAYOUT_PANEL_NAME), true); - inout_stack->collapsePanel(getChild(OUTBOX_LAYOUT_PANEL_NAME), true); - // Set up button states and callbacks LLButton * inbox_button = getChild(INBOX_BUTTON_NAME); - LLButton * outbox_button = getChild(OUTBOX_BUTTON_NAME); - - inbox_button->setToggleState(false); - outbox_button->setToggleState(false); inbox_button->setCommitCallback(boost::bind(&LLSidepanelInventory::onToggleInboxBtn, this)); - outbox_button->setCommitCallback(boost::bind(&LLSidepanelInventory::onToggleOutboxBtn, this)); - // Set the inbox and outbox visible based on debug settings (final setting comes from http request below) + // Get the previous inbox state from "InventoryInboxToggleState" setting. + bool is_inbox_collapsed = !inbox_button->getToggleState(); + + // Restore the collapsed inbox panel state + LLLayoutPanel* inbox_panel = getChild(INBOX_LAYOUT_PANEL_NAME); + inv_stack->collapsePanel(inbox_panel, is_inbox_collapsed); + if (!is_inbox_collapsed) + { + inbox_panel->setTargetDim(gSavedPerAccountSettings.getS32("InventoryInboxHeight")); + } + + // Set the inbox visible based on debug settings (final setting comes from http request below) enableInbox(gSavedSettings.getBOOL("InventoryDisplayInbox")); - enableOutbox(gSavedSettings.getBOOL("InventoryDisplayOutbox")); - // Trigger callback for after login so we can setup to track inbox and outbox changes after initial inventory load - LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLSidepanelInventory::updateInboxOutbox, this)); + // Trigger callback for after login so we can setup to track inbox changes after initial inventory load + LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLSidepanelInventory::updateInbox, this)); } gSavedSettings.getControl("InventoryDisplayInbox")->getCommitSignal()->connect(boost::bind(&handleInventoryDisplayInboxChanged)); - gSavedSettings.getControl("InventoryDisplayOutbox")->getCommitSignal()->connect(boost::bind(&handleInventoryDisplayOutboxChanged)); // Update the verbs buttons state. updateVerbs(); @@ -286,168 +252,96 @@ BOOL LLSidepanelInventory::postBuild() return TRUE; } -void LLSidepanelInventory::updateInboxOutbox() +void LLSidepanelInventory::updateInbox() { // - // Track inbox and outbox folder changes + // Track inbox folder changes // const bool do_not_create_folder = false; const bool do_not_find_in_library = false; const LLUUID inbox_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_INBOX, do_not_create_folder, do_not_find_in_library); - const LLUUID outbox_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, do_not_create_folder, do_not_find_in_library); - // Set up observer to listen for creation of inbox and outbox if at least one of them doesn't exist - if (inbox_id.isNull() || outbox_id.isNull()) + // Set up observer to listen for creation of inbox if at least one of them doesn't exist + if (inbox_id.isNull()) { - observeInboxOutboxCreation(); + observeInboxCreation(); } - // Set up observer for inbox changes, if we have an inbox already - if (!inbox_id.isNull()) + else { // Enable the display of the inbox if it exists enableInbox(true); observeInboxModifications(inbox_id); } - -#if ENABLE_MERCHANT_OUTBOX_PANEL - // Set up observer for outbox changes, if we have an outbox already - if (!outbox_id.isNull()) - { - // Enable the display of the outbox if it exists - enableOutbox(true); - - observeOutboxModifications(outbox_id); - } -#endif } -void LLSidepanelInventory::observeInboxOutboxCreation() +void LLSidepanelInventory::observeInboxCreation() { // - // Set up observer to track inbox and outbox folder creation + // Set up observer to track inbox folder creation // - if (mInboxOutboxAddedObserver == NULL) + if (mInboxAddedObserver == NULL) { - mInboxOutboxAddedObserver = new LLInboxOutboxAddedObserver(this); + mInboxAddedObserver = new LLInboxAddedObserver(this); - gInventory.addObserver(mInboxOutboxAddedObserver); + gInventory.addObserver(mInboxAddedObserver); } } void LLSidepanelInventory::observeInboxModifications(const LLUUID& inboxID) { // - // Track inbox and outbox folder changes + // Silently do nothing if we already have an inbox inventory panel set up + // (this can happen multiple times on the initial session that creates the inbox) // - - if (inboxID.isNull()) + + if (mInventoryPanelInbox != NULL) { - llwarns << "Attempting to track modifications to non-existant inbox" << llendl; return; } - + + // + // Track inbox folder changes + // + + if (inboxID.isNull()) + { + llwarns << "Attempting to track modifications to non-existent inbox" << llendl; + return; + } + if (mCategoriesObserver == NULL) { mCategoriesObserver = new LLInventoryCategoriesObserver(); gInventory.addObserver(mCategoriesObserver); } - + mCategoriesObserver->addCategory(inboxID, boost::bind(&LLSidepanelInventory::onInboxChanged, this, inboxID)); - + // // Trigger a load for the entire contents of the Inbox // - + LLInventoryModelBackgroundFetch::instance().start(inboxID); - + // // Set up the inbox inventory view // - + LLPanelMarketplaceInbox * inbox = getChild(MARKETPLACE_INBOX_PANEL); mInventoryPanelInbox = inbox->setupInventoryPanel(); } - -void LLSidepanelInventory::observeOutboxModifications(const LLUUID& outboxID) -{ - // - // Track outbox folder changes - // - - if (outboxID.isNull()) - { - llwarns << "Attempting to track modifications to non-existant outbox" << llendl; - return; - } - - if (mCategoriesObserver == NULL) - { - mCategoriesObserver = new LLInventoryCategoriesObserver(); - gInventory.addObserver(mCategoriesObserver); - } - - mCategoriesObserver->addCategory(outboxID, boost::bind(&LLSidepanelInventory::onOutboxChanged, this, outboxID)); - - // - // Set up the outbox inventory view - // - - LLPanelMarketplaceOutbox * outbox = getChild(MARKETPLACE_OUTBOX_PANEL); - mInventoryPanelOutbox = outbox->setupInventoryPanel(); -} - void LLSidepanelInventory::enableInbox(bool enabled) { mInboxEnabled = enabled; LLLayoutPanel * inbox_layout_panel = getChild(INBOX_LAYOUT_PANEL_NAME); inbox_layout_panel->setVisible(enabled); - - if (mInboxEnabled) - { - LLLayoutPanel * inout_layout_panel = getChild(INBOX_OUTBOX_LAYOUT_PANEL_NAME); - - inout_layout_panel->setVisible(TRUE); - - if (mOutboxEnabled) - { - S32 inbox_min_dim = inbox_layout_panel->getMinDim(); - S32 outbox_min_dim = getChild(OUTBOX_LAYOUT_PANEL_NAME)->getMinDim(); - - inout_layout_panel->setMinDim(inbox_min_dim + outbox_min_dim); - } - } -} - -void LLSidepanelInventory::enableOutbox(bool enabled) -{ - mOutboxEnabled = enabled; - - LLLayoutPanel * outbox_layout_panel = getChild(OUTBOX_LAYOUT_PANEL_NAME); - outbox_layout_panel->setVisible(enabled); - - if (mOutboxEnabled) - { - LLLayoutPanel * inout_layout_panel = getChild(INBOX_OUTBOX_LAYOUT_PANEL_NAME); - - inout_layout_panel->setVisible(TRUE); - - if (mInboxEnabled) - { - S32 inbox_min_dim = getChild(INBOX_LAYOUT_PANEL_NAME)->getMinDim(); - S32 outbox_min_dim = outbox_layout_panel->getMinDim(); - - inout_layout_panel->setMinDim(inbox_min_dim + outbox_min_dim); - } - - updateOutboxUserStatus(); - } } void LLSidepanelInventory::openInbox() @@ -459,31 +353,13 @@ void LLSidepanelInventory::openInbox() } } -void LLSidepanelInventory::openOutbox() -{ - if (mOutboxEnabled) - { - getChild(OUTBOX_BUTTON_NAME)->setToggleState(true); - onToggleOutboxBtn(); - } -} - void LLSidepanelInventory::onInboxChanged(const LLUUID& inbox_id) { // Trigger a load of the entire inbox so we always know the contents and their creation dates for sorting LLInventoryModelBackgroundFetch::instance().start(inbox_id); #if AUTO_EXPAND_INBOX - // If the outbox is expanded, don't auto-expand the inbox - if (mOutboxEnabled) - { - if (getChild(OUTBOX_BUTTON_NAME)->getToggleState()) - { - return; - } - } - - // Expand the inbox since we have fresh items and the outbox is not expanded + // Expand the inbox since we have fresh items if (mInboxEnabled) { getChild(INBOX_BUTTON_NAME)->setToggleState(true); @@ -492,83 +368,30 @@ void LLSidepanelInventory::onInboxChanged(const LLUUID& inbox_id) #endif } -void LLSidepanelInventory::onOutboxChanged(const LLUUID& outbox_id) -{ - // Expand the outbox since we have new items in it - if (mOutboxEnabled) - { - getChild(OUTBOX_BUTTON_NAME)->setToggleState(true); - onToggleOutboxBtn(); - } -} - -bool LLSidepanelInventory::manageInboxOutboxPanels(LLButton * pressedButton, LLLayoutPanel * pressedPanel, - LLButton * otherButton, LLLayoutPanel * otherPanel) -{ - bool expand = pressedButton->getToggleState(); - bool otherExpanded = otherButton->getToggleState(); - - LLLayoutStack* inv_stack = getChild(INVENTORY_LAYOUT_STACK_NAME); - LLLayoutStack* inout_stack = getChild(INBOX_OUTBOX_LAYOUT_STACK_NAME); - LLLayoutPanel* inout_panel = getChild(INBOX_OUTBOX_LAYOUT_PANEL_NAME); - - // Enable user_resize on main inventory panel only when a marketplace box is expanded - inv_stack->setPanelUserResize(MAIN_INVENTORY_LAYOUT_PANEL_NAME, expand); - inv_stack->collapsePanel(inout_panel, !expand); - - // Collapse other marketplace panel if it is expanded - if (expand && otherExpanded) - { - // Reshape pressedPanel to the otherPanel's height so we preserve the marketplace panel size - pressedPanel->reshape(pressedPanel->getRect().getWidth(), otherPanel->getRect().getHeight()); - - inout_stack->collapsePanel(otherPanel, true); - otherButton->setToggleState(false); - } - else - { - // NOTE: This is an attempt to reshape the inventory panel to the proper size but it doesn't seem to propagate - // properly to the child panels. - - S32 new_height = inout_panel->getRect().getHeight(); - - if (otherPanel->getVisible()) - { - new_height -= otherPanel->getMinDim(); - } - - pressedPanel->reshape(pressedPanel->getRect().getWidth(), new_height); - } - - // Expand/collapse the indicated panel - inout_stack->collapsePanel(pressedPanel, !expand); - - return expand; -} - void LLSidepanelInventory::onToggleInboxBtn() { LLButton* inboxButton = getChild(INBOX_BUTTON_NAME); LLLayoutPanel* inboxPanel = getChild(INBOX_LAYOUT_PANEL_NAME); - LLButton* outboxButton = getChild(OUTBOX_BUTTON_NAME); - LLLayoutPanel* outboxPanel = getChild(OUTBOX_LAYOUT_PANEL_NAME); + LLLayoutStack* inv_stack = getChild(INVENTORY_LAYOUT_STACK_NAME); + + const bool inbox_expanded = inboxButton->getToggleState(); + + // Expand/collapse the indicated panel + inv_stack->collapsePanel(inboxPanel, !inbox_expanded); - const bool inbox_expanded = manageInboxOutboxPanels(inboxButton, inboxPanel, outboxButton, outboxPanel); - - if (inbox_expanded && inboxPanel->isInVisibleChain()) + if (inbox_expanded) { - gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); + inboxPanel->setTargetDim(gSavedPerAccountSettings.getS32("InventoryInboxHeight")); + if (inboxPanel->isInVisibleChain()) + { + gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); + } + } + else + { + gSavedPerAccountSettings.setS32("InventoryInboxHeight", inboxPanel->getTargetDim()); } -} -void LLSidepanelInventory::onToggleOutboxBtn() -{ - LLButton* inboxButton = getChild(INBOX_BUTTON_NAME); - LLLayoutPanel* inboxPanel = getChild(INBOX_LAYOUT_PANEL_NAME); - LLButton* outboxButton = getChild(OUTBOX_BUTTON_NAME); - LLLayoutPanel* outboxPanel = getChild(OUTBOX_LAYOUT_PANEL_NAME); - - manageInboxOutboxPanels(outboxButton, outboxPanel, inboxButton, inboxPanel); } void LLSidepanelInventory::onOpen(const LLSD& key) @@ -740,77 +563,6 @@ void LLSidepanelInventory::showInventoryPanel() updateVerbs(); } -void LLSidepanelInventory::updateOutboxUserStatus() -{ - const bool isMerchant = (gSavedSettings.getString("InventoryMarketplaceUserStatus") == "merchant"); - const bool hasOutbox = !gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false).isNull(); - - LLView * outbox_placeholder = getChild("outbox_inventory_placeholder_panel"); - LLView * outbox_placeholder_parent = outbox_placeholder->getParent(); - - LLTextBox * outbox_title_box = outbox_placeholder->getChild("outbox_inventory_placeholder_title"); - LLTextBox * outbox_text_box = outbox_placeholder->getChild("outbox_inventory_placeholder_text"); - - std::string outbox_text; - std::string outbox_title; - std::string outbox_tooltip; - - if (isMerchant) - { - if (hasOutbox) - { - outbox_text = LLTrans::getString("InventoryOutboxNoItems"); - outbox_title = LLTrans::getString("InventoryOutboxNoItemsTitle"); - outbox_tooltip = LLTrans::getString("InventoryOutboxNoItemsTooltip"); - } - else - { - outbox_text = LLTrans::getString("InventoryOutboxCreationError"); - outbox_title = LLTrans::getString("InventoryOutboxCreationErrorTitle"); - outbox_tooltip = LLTrans::getString("InventoryOutboxCreationErrorTooltip"); - } - } - else - { - // - // The string to become a merchant contains 3 URL's which need the domain name patched in. - // - - std::string domain = "secondlife.com"; - - if (!LLGridManager::getInstance()->isInProductionGrid()) - { - std::string gridLabel = LLGridManager::getInstance()->getGridLabel(); - domain = llformat("%s.lindenlab.com", utf8str_tolower(gridLabel).c_str()); - } - - LLStringUtil::format_map_t domain_arg; - domain_arg["[DOMAIN_NAME]"] = domain; - - std::string marketplace_url = LLTrans::getString("MarketplaceURL", domain_arg); - std::string marketplace_url_create = LLTrans::getString("MarketplaceURL_CreateStore", domain_arg); - std::string marketplace_url_info = LLTrans::getString("MarketplaceURL_LearnMore", domain_arg); - - LLStringUtil::format_map_t args1, args2, args3; - args1["[MARKETPLACE_URL]"] = marketplace_url; - args2["[LEARN_MORE_URL]"] = marketplace_url_info; - args3["[CREATE_STORE_URL]"] = marketplace_url_create; - - // NOTE: This is dumb, ridiculous and very finicky. The order of these is very important - // to have these three string substitutions work properly. - outbox_text = LLTrans::getString("InventoryOutboxNotMerchant", args1); - LLStringUtil::format(outbox_text, args2); - LLStringUtil::format(outbox_text, args3); - - outbox_title = LLTrans::getString("InventoryOutboxNotMerchantTitle"); - outbox_tooltip = LLTrans::getString("InventoryOutboxNotMerchantTooltip"); - } - - outbox_text_box->setValue(outbox_text); - outbox_title_box->setValue(outbox_title); - outbox_placeholder_parent->setToolTip(outbox_tooltip); -} - void LLSidepanelInventory::updateVerbs() { mInfoBtn->setEnabled(FALSE); @@ -926,13 +678,6 @@ U32 LLSidepanelInventory::getSelectedCount() { selection_list = mInventoryPanelInbox->getRootFolder()->getSelectionList(); - count += selection_list.size(); - } - - if ((count == 0) && mOutboxEnabled && (mInventoryPanelOutbox != NULL)) - { - selection_list = mInventoryPanelOutbox->getRootFolder()->getSelectionList(); - count += selection_list.size(); } @@ -957,7 +702,7 @@ BOOL LLSidepanelInventory::isMainInventoryPanelActive() const return mInventoryPanel->getVisible(); } -void LLSidepanelInventory::clearSelections(bool clearMain, bool clearInbox, bool clearOutbox) +void LLSidepanelInventory::clearSelections(bool clearMain, bool clearInbox) { if (clearMain) { @@ -974,15 +719,10 @@ void LLSidepanelInventory::clearSelections(bool clearMain, bool clearInbox, bool mInventoryPanelInbox->clearSelection(); } - if (clearOutbox && mOutboxEnabled && (mInventoryPanelOutbox != NULL)) - { - mInventoryPanelOutbox->clearSelection(); - } - updateVerbs(); } -std::set LLSidepanelInventory::getInboxOrOutboxSelectionList() +std::set LLSidepanelInventory::getInboxSelectionList() { std::set inventory_selected_uuids; @@ -991,10 +731,5 @@ std::set LLSidepanelInventory::getInboxOrOutboxSelectionList() inventory_selected_uuids = mInventoryPanelInbox->getRootFolder()->getSelectionList(); } - if (inventory_selected_uuids.empty() && mOutboxEnabled && (mInventoryPanelOutbox != NULL)) - { - inventory_selected_uuids = mInventoryPanelOutbox->getRootFolder()->getSelectionList(); - } - return inventory_selected_uuids; } diff --git a/indra/newview/llsidepanelinventory.h b/indra/newview/llsidepanelinventory.h index 2c6f807013..a33607f50d 100644 --- a/indra/newview/llsidepanelinventory.h +++ b/indra/newview/llsidepanelinventory.h @@ -31,7 +31,7 @@ class LLButton; class LLFolderViewItem; -class LLInboxOutboxAddedObserver; +class LLInboxAddedObserver; class LLInventoryCategoriesObserver; class LLInventoryItem; class LLInventoryPanel; @@ -47,25 +47,23 @@ public: virtual ~LLSidepanelInventory(); private: - void updateInboxOutbox(); + void updateInbox(); public: - void observeInboxOutboxCreation(); + void observeInboxCreation(); void observeInboxModifications(const LLUUID& inboxID); - void observeOutboxModifications(const LLUUID& outboxID); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); LLInventoryPanel* getActivePanel(); // Returns an active inventory panel, if any. LLInventoryPanel* getInboxPanel() const { return mInventoryPanelInbox; } - LLInventoryPanel* getOutboxPanel() const { return mInventoryPanelOutbox; } LLPanelMainInventory* getMainInventoryPanel() const { return mPanelMainInventory; } BOOL isMainInventoryPanelActive() const; - void clearSelections(bool clearMain, bool clearInbox, bool clearOutbox); - std::set getInboxOrOutboxSelectionList(); + void clearSelections(bool clearMain, bool clearInbox); + std::set getInboxSelectionList(); void showItemInfoPanel(); void showTaskInfoPanel(); @@ -75,18 +73,13 @@ public: bool canShare(); void onToggleInboxBtn(); - void onToggleOutboxBtn(); void enableInbox(bool enabled); - void enableOutbox(bool enabled); void openInbox(); - void openOutbox(); bool isInboxEnabled() const { return mInboxEnabled; } - bool isOutboxEnabled() const { return mOutboxEnabled; } - void updateOutboxUserStatus(); void updateVerbs(); protected: @@ -100,9 +93,6 @@ protected: bool canWearSelected(); // check whether selected items can be worn void onInboxChanged(const LLUUID& inbox_id); - void onOutboxChanged(const LLUUID& outbox_id); - - bool manageInboxOutboxPanels(LLButton * pressedButton, LLLayoutPanel * pressedPanel, LLButton * otherButton, LLLayoutPanel * otherPanel); // // UI Elements @@ -110,7 +100,6 @@ protected: private: LLPanel* mInventoryPanel; // Main inventory view LLInventoryPanel* mInventoryPanelInbox; - LLInventoryPanel* mInventoryPanelOutbox; LLSidepanelItemInfo* mItemPanel; // Individual item view LLSidepanelTaskInfo* mTaskPanel; // Individual in-world object view LLPanelMainInventory* mPanelMainInventory; @@ -135,10 +124,9 @@ private: LLButton* mShopBtn; bool mInboxEnabled; - bool mOutboxEnabled; - LLInventoryCategoriesObserver* mCategoriesObserver; - LLInboxOutboxAddedObserver* mInboxOutboxAddedObserver; + LLInventoryCategoriesObserver* mCategoriesObserver; + LLInboxAddedObserver* mInboxAddedObserver; }; #endif //LL_LLSIDEPANELINVENTORY_H diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp index 8774482acd..24cb559fd0 100644 --- a/indra/newview/llsidepaneltaskinfo.cpp +++ b/indra/newview/llsidepaneltaskinfo.cpp @@ -117,6 +117,42 @@ BOOL LLSidepanelTaskInfo::postBuild() childSetCommitCallback("checkbox next owner can transfer", &LLSidepanelTaskInfo::onCommitNextOwnerTransfer,this); childSetCommitCallback("clickaction", &LLSidepanelTaskInfo::onCommitClickAction,this); childSetCommitCallback("search_check", &LLSidepanelTaskInfo::onCommitIncludeInSearch,this); + + mDAPermModify = getChild("perm_modify"); + mDACreator = getChildView("Creator:"); + mDACreatorName = getChild("Creator Name"); + mDAOwner = getChildView("Owner:"); + mDAOwnerName = getChild("Owner Name"); + mDAGroup = getChildView("Group:"); + mDAGroupName = getChild("Group Name"); + mDAButtonSetGroup = getChildView("button set group"); + mDAObjectName = getChild("Object Name"); + mDAName = getChildView("Name:"); + mDADescription = getChildView("Description:"); + mDAObjectDescription = getChild("Object Description"); + mDAPermissions = getChildView("Permissions:"); + mDACheckboxShareWithGroup = getChild("checkbox share with group"); + mDAButtonDeed = getChildView("button deed"); + mDACheckboxAllowEveryoneMove = getChild("checkbox allow everyone move"); + mDACheckboxAllowEveryoneCopy = getChild("checkbox allow everyone copy"); + mDANextOwnerCan = getChildView("Next owner can:"); + mDACheckboxNextOwnerCanModify = getChild("checkbox next owner can modify"); + mDACheckboxNextOwnerCanCopy = getChild("checkbox next owner can copy"); + mDACheckboxNextOwnerCanTransfer = getChild("checkbox next owner can transfer"); + mDACheckboxForSale = getChild("checkbox for sale"); + mDASearchCheck = getChild("search_check"); + mDAComboSaleType = getChild("sale type"); + mDACost = getChild("Cost"); + mDAEditCost = getChild("Edit Cost"); + mDALabelClickAction = getChildView("label click action"); + mDAComboClickAction = getChild("clickaction"); + mDAB = getChildView("B:"); + mDAO = getChildView("O:"); + mDAG = getChildView("G:"); + mDAE = getChildView("E:"); + mDAN = getChildView("N:"); + mDAF = getChildView("F:"); + return TRUE; } @@ -138,81 +174,80 @@ BOOL LLSidepanelTaskInfo::postBuild() void LLSidepanelTaskInfo::disableAll() { - getChildView("perm_modify")->setEnabled(FALSE); - getChild("perm_modify")->setValue(LLStringUtil::null); + mDAPermModify->setEnabled(FALSE); + mDAPermModify->setValue(LLStringUtil::null); - getChildView("Creator:")->setEnabled(FALSE); - getChild("Creator Name")->setValue(LLStringUtil::null); - getChildView("Creator Name")->setEnabled(FALSE); + mDACreator->setEnabled(FALSE); + mDACreatorName->setValue(LLStringUtil::null); + mDACreatorName->setEnabled(FALSE); - getChildView("Owner:")->setEnabled(FALSE); - getChild("Owner Name")->setValue(LLStringUtil::null); - getChildView("Owner Name")->setEnabled(FALSE); + mDAOwner->setEnabled(FALSE); + mDAOwnerName->setValue(LLStringUtil::null); + mDAOwnerName->setEnabled(FALSE); - getChildView("Group:")->setEnabled(FALSE); - getChild("Group Name")->setValue(LLStringUtil::null); - getChildView("Group Name")->setEnabled(FALSE); - getChildView("button set group")->setEnabled(FALSE); + mDAGroup->setEnabled(FALSE); + mDAGroupName->setValue(LLStringUtil::null); + mDAGroupName->setEnabled(FALSE); + mDAButtonSetGroup->setEnabled(FALSE); - getChild("Object Name")->setValue(LLStringUtil::null); - getChildView("Object Name")->setEnabled(FALSE); - getChildView("Name:")->setEnabled(FALSE); - getChild("Group Name")->setValue(LLStringUtil::null); - getChildView("Group Name")->setEnabled(FALSE); - getChildView("Description:")->setEnabled(FALSE); - getChild("Object Description")->setValue(LLStringUtil::null); - getChildView("Object Description")->setEnabled(FALSE); + mDAObjectName->setValue(LLStringUtil::null); + mDAObjectName->setEnabled(FALSE); + mDAName->setEnabled(FALSE); + mDAGroupName->setValue(LLStringUtil::null); + mDAGroupName->setEnabled(FALSE); + mDADescription->setEnabled(FALSE); + mDAObjectDescription->setValue(LLStringUtil::null); + mDAObjectDescription->setEnabled(FALSE); - getChildView("Permissions:")->setEnabled(FALSE); + mDAPermissions->setEnabled(FALSE); - getChild("checkbox share with group")->setValue(FALSE); - getChildView("checkbox share with group")->setEnabled(FALSE); - getChildView("button deed")->setEnabled(FALSE); + mDACheckboxShareWithGroup->setValue(FALSE); + mDACheckboxShareWithGroup->setEnabled(FALSE); + mDAButtonDeed->setEnabled(FALSE); - getChild("checkbox allow everyone move")->setValue(FALSE); - getChildView("checkbox allow everyone move")->setEnabled(FALSE); - getChild("checkbox allow everyone copy")->setValue(FALSE); - getChildView("checkbox allow everyone copy")->setEnabled(FALSE); + mDACheckboxAllowEveryoneMove->setValue(FALSE); + mDACheckboxAllowEveryoneMove->setEnabled(FALSE); + mDACheckboxAllowEveryoneCopy->setValue(FALSE); + mDACheckboxAllowEveryoneCopy->setEnabled(FALSE); //Next owner can: - getChildView("Next owner can:")->setEnabled(FALSE); - getChild("checkbox next owner can modify")->setValue(FALSE); - getChildView("checkbox next owner can modify")->setEnabled(FALSE); - getChild("checkbox next owner can copy")->setValue(FALSE); - getChildView("checkbox next owner can copy")->setEnabled(FALSE); - getChild("checkbox next owner can transfer")->setValue(FALSE); - getChildView("checkbox next owner can transfer")->setEnabled(FALSE); + mDANextOwnerCan->setEnabled(FALSE); + mDACheckboxNextOwnerCanModify->setValue(FALSE); + mDACheckboxNextOwnerCanModify->setEnabled(FALSE); + mDACheckboxNextOwnerCanCopy->setValue(FALSE); + mDACheckboxNextOwnerCanCopy->setEnabled(FALSE); + mDACheckboxNextOwnerCanTransfer->setValue(FALSE); + mDACheckboxNextOwnerCanTransfer->setEnabled(FALSE); //checkbox for sale - getChild("checkbox for sale")->setValue(FALSE); - getChildView("checkbox for sale")->setEnabled(FALSE); + mDACheckboxForSale->setValue(FALSE); + mDACheckboxForSale->setEnabled(FALSE); //checkbox include in search - getChild("search_check")->setValue(FALSE); - getChildView("search_check")->setEnabled(FALSE); + mDASearchCheck->setValue(FALSE); + mDASearchCheck->setEnabled(FALSE); - LLComboBox* combo_sale_type = getChild("sale type"); - combo_sale_type->setValue(LLSaleInfo::FS_COPY); - combo_sale_type->setEnabled(FALSE); + mDAComboSaleType->setValue(LLSaleInfo::FS_COPY); + mDAComboSaleType->setEnabled(FALSE); - getChildView("Cost")->setEnabled(FALSE); - getChild("Cost")->setValue(getString("Cost Default")); - getChild("Edit Cost")->setValue(LLStringUtil::null); - getChildView("Edit Cost")->setEnabled(FALSE); + mDACost->setEnabled(FALSE); + mDACost->setValue(getString("Cost Default")); + mDAEditCost->setValue(LLStringUtil::null); + mDAEditCost->setEnabled(FALSE); - getChildView("label click action")->setEnabled(FALSE); - LLComboBox* combo_click_action = getChild("clickaction"); - if (combo_click_action) + mDALabelClickAction->setEnabled(FALSE); + if (mDAComboClickAction) { - combo_click_action->setEnabled(FALSE); - combo_click_action->clear(); + mDAComboClickAction->setEnabled(FALSE); + mDAComboClickAction->clear(); } - getChildView("B:")->setVisible( FALSE); - getChildView("O:")->setVisible( FALSE); - getChildView("G:")->setVisible( FALSE); - getChildView("E:")->setVisible( FALSE); - getChildView("N:")->setVisible( FALSE); - getChildView("F:")->setVisible( FALSE); + + mDAB->setVisible(FALSE); + mDAO->setVisible(FALSE); + mDAG->setVisible(FALSE); + mDAE->setVisible(FALSE); + mDAN->setVisible(FALSE); + mDAF->setVisible(FALSE); mOpenBtn->setEnabled(FALSE); mPayBtn->setEnabled(FALSE); diff --git a/indra/newview/llsidepaneltaskinfo.h b/indra/newview/llsidepaneltaskinfo.h index 384bc479d6..be0fee2127 100644 --- a/indra/newview/llsidepaneltaskinfo.h +++ b/indra/newview/llsidepaneltaskinfo.h @@ -37,8 +37,9 @@ // Panel for permissions of an object. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -class LLNameBox; class LLCheckBoxCtrl; +class LLComboBox; +class LLNameBox; class LLViewerObject; class LLSidepanelTaskInfo : public LLSidepanelInventorySubpanel @@ -118,6 +119,43 @@ private: LLPointer mObject; LLObjectSelectionHandle mObjectSelection; static LLSidepanelTaskInfo* sActivePanel; + +private: + // Pointers cached here to speed up the "disableAll" function which gets called on idle + LLUICtrl* mDAPermModify; + LLView* mDACreator; + LLUICtrl* mDACreatorName; + LLView* mDAOwner; + LLUICtrl* mDAOwnerName; + LLView* mDAGroup; + LLUICtrl* mDAGroupName; + LLView* mDAButtonSetGroup; + LLUICtrl* mDAObjectName; + LLView* mDAName; + LLView* mDADescription; + LLUICtrl* mDAObjectDescription; + LLView* mDAPermissions; + LLUICtrl* mDACheckboxShareWithGroup; + LLView* mDAButtonDeed; + LLUICtrl* mDACheckboxAllowEveryoneMove; + LLUICtrl* mDACheckboxAllowEveryoneCopy; + LLView* mDANextOwnerCan; + LLUICtrl* mDACheckboxNextOwnerCanModify; + LLUICtrl* mDACheckboxNextOwnerCanCopy; + LLUICtrl* mDACheckboxNextOwnerCanTransfer; + LLUICtrl* mDACheckboxForSale; + LLUICtrl* mDASearchCheck; + LLComboBox* mDAComboSaleType; + LLUICtrl* mDACost; + LLUICtrl* mDAEditCost; + LLView* mDALabelClickAction; + LLComboBox* mDAComboClickAction; + LLView* mDAB; + LLView* mDAO; + LLView* mDAG; + LLView* mDAE; + LLView* mDAN; + LLView* mDAF; }; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 6c2b71dd0a..5d196a465f 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -28,6 +28,10 @@ #include "llspatialpartition.h" +#include "llappviewer.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "llimageworker.h" #include "llviewerwindow.h" #include "llviewerobjectlist.h" #include "llvovolume.h" @@ -48,6 +52,7 @@ #include "llvolumemgr.h" #include "lltextureatlas.h" #include "llglslshader.h" +#include "llviewershadermgr.h" static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling"); static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound"); @@ -214,7 +219,7 @@ typedef enum //contact Runitai Linden for a copy of the SL object used to write this table //basically, you give the table a bitmask of the look-at vector to a node and it //gives you a triangle fan index array -static U8 sOcclusionIndices[] = +static U16 sOcclusionIndices[] = { //000 b111, b110, b010, b011, b001, b101, b100, b110, @@ -251,7 +256,7 @@ U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center) S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7; - return sOcclusionIndices+cypher*8; + return (U8*) (sOcclusionIndices+cypher*8); } @@ -259,9 +264,8 @@ static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion"); void LLSpatialGroup::buildOcclusion() { - if (mOcclusionVerts.isNull()) + //if (mOcclusionVerts.isNull()) { - mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling. mOcclusionVerts->allocateBuffer(8, 64, true); @@ -321,7 +325,8 @@ void LLSpatialGroup::buildOcclusion() } { - mOcclusionVerts->setBuffer(0); + mOcclusionVerts->flush(); + LLVertexBuffer::unbind(); } clearState(LLSpatialGroup::OCCLUSION_DIRTY); @@ -721,7 +726,9 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) if (vertex_count > 0 && index_count > 0) { //create vertex buffer containing volume geometry for this node group->mBuilt = 1.f; - if (group->mVertexBuffer.isNull() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs)) + if (group->mVertexBuffer.isNull() || + !group->mVertexBuffer->isWriteable() || + (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs)) { group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage); group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true); @@ -1180,6 +1187,8 @@ void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode) LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : mState(0), + mGeometryBytes(0), + mSurfaceArea(0.f), mBuilt(0.f), mOctreeNode(node), mSpatialPartition(part), @@ -1220,6 +1229,7 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { mOcclusionQuery[i] = 0; + mOcclusionIssued[i] = 0; mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0; mVisible[i] = 0; } @@ -1404,6 +1414,17 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node) } } + //clean up avatar attachment stats + LLSpatialBridge* bridge = mSpatialPartition->asBridge(); + if (bridge) + { + if (bridge->mAvatar.notNull()) + { + bridge->mAvatar->mAttachmentGeometryBytes -= mGeometryBytes; + bridge->mAvatar->mAttachmentSurfaceArea -= mSurfaceArea; + } + } + clearDrawMap(); mVertexBuffer = NULL; mBufferMap.clear(); @@ -1542,6 +1563,8 @@ BOOL LLSpatialGroup::rebound() } static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Wait"); + void LLSpatialGroup::checkOcclusion() { if (LLPipeline::sUseOcclusion > 1) @@ -1559,6 +1582,22 @@ void LLSpatialGroup::checkOcclusion() if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) { glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); + + if (mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount) + { //query was issued last frame, wait until it's available + S32 max_loop = 1024; + LLFastTimer t(FTM_OCCLUSION_WAIT); + while (!available && max_loop-- > 0) + { + F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); + //do some usefu work while we wait + LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread + LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread + LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread + + glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); + } + } } else { @@ -1614,6 +1653,15 @@ void LLSpatialGroup::checkOcclusion() static LLFastTimer::DeclareTimer FTM_PUSH_OCCLUSION_VERTS("Push Occlusion"); static LLFastTimer::DeclareTimer FTM_SET_OCCLUSION_STATE("Occlusion State"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_ALLOCATE("Allocate"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_BUILD("Build"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_BEGIN_QUERY("Begin Query"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_END_QUERY("End Query"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_SET_BUFFER("Set Buffer"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW_WATER("Draw Water"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW("Draw"); + + void LLSpatialGroup::doOcclusion(LLCamera* camera) { @@ -1637,11 +1685,13 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) if (!mOcclusionQuery[LLViewerCamera::sCurCameraID]) { + LLFastTimer t(FTM_OCCLUSION_ALLOCATE); mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate(); } if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY)) { + LLFastTimer t(FTM_OCCLUSION_BUILD); buildOcclusion(); } @@ -1666,12 +1716,24 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) { LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS); - glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); + + //store which frame this query was issued on + mOcclusionIssued[LLViewerCamera::sCurCameraID] = gFrameCount; + + { + LLFastTimer t(FTM_OCCLUSION_BEGIN_QUERY); + glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); + } - mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); + { + LLFastTimer t(FTM_OCCLUSION_SET_BUFFER); + mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); + } if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER) { + LLFastTimer t(FTM_OCCLUSION_DRAW_WATER); + LLGLSquashToFarClip squash(glh_get_current_projection(), 1); if (camera->getOrigin().isExactlyZero()) { //origin is invalid, draw entire box @@ -1685,6 +1747,7 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) } else { + LLFastTimer t(FTM_OCCLUSION_DRAW); if (camera->getOrigin().isExactlyZero()) { //origin is invalid, draw entire box mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); @@ -1696,7 +1759,11 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) } } - glEndQueryARB(mode); + + { + LLFastTimer t(FTM_OCCLUSION_END_QUERY); + glEndQueryARB(mode); + } } } @@ -1713,7 +1780,7 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) //============================================== LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage) -: mRenderByGroup(render_by_group) +: mRenderByGroup(render_by_group), mBridge(NULL) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); mOcclusionEnabled = TRUE; @@ -2416,7 +2483,7 @@ void pushVerts(LLFace* face, U32 mask) LLVertexBuffer* buffer = face->getVertexBuffer(); - if (buffer) + if (buffer && (face->getGeomCount() >= 3)) { buffer->setBuffer(mask); U16 start = face->getGeomStart(); @@ -2441,8 +2508,7 @@ void pushVerts(LLVolume* volume) for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); - glVertexPointer(3, GL_FLOAT, 16, face.mPositions); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices); } } @@ -2451,7 +2517,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) if (buffer) { buffer->setBuffer(mask); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getRequestedVerts()-1, buffer->getRequestedIndices(), 0); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); } } @@ -2508,7 +2574,7 @@ void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) { params = *j; LLRenderPass::applyModelMatrix(*params); - glColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); + gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); params->mVertexBuffer->setBuffer(mask); params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, params->mStart, params->mEnd, params->mCount, params->mOffset); @@ -2523,7 +2589,7 @@ void renderOctree(LLSpatialGroup* group) //coded by buffer usage and activity gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); LLVector4 col; - /*if (group->mBuilt > 0.f) + if (group->mBuilt > 0.f) { group->mBuilt -= 2.f * gFrameIntervalSeconds; if (group->mBufferUsage == GL_STATIC_DRAW_ARB) @@ -2541,7 +2607,7 @@ void renderOctree(LLSpatialGroup* group) LLGLDepthTest gl_depth(FALSE, FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - gGL.color4f(1,0,0,group->mBuilt); + gGL.diffuseColor4f(1,0,0,group->mBuilt); gGL.flush(); glLineWidth(5.f); drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); @@ -2553,9 +2619,9 @@ void renderOctree(LLSpatialGroup* group) LLDrawable* drawable = *i; if (!group->mSpatialPartition->isBridge()) { - glPushMatrix(); + gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } for (S32 j = 0; j < drawable->getNumFaces(); j++) @@ -2565,11 +2631,11 @@ void renderOctree(LLSpatialGroup* group) { if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f) { - glColor4f(0, 1, 0, group->mBuilt); + gGL.diffuseColor4f(0, 1, 0, group->mBuilt); } else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f) { - glColor4f(1, 0, 0, group->mBuilt); + gGL.diffuseColor4f(1, 0, 0, group->mBuilt); } else { @@ -2585,14 +2651,14 @@ void renderOctree(LLSpatialGroup* group) if (!group->mSpatialPartition->isBridge()) { - glPopMatrix(); + gGL.popMatrix(); } } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - gGL.color4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); } } - else*/ + else { if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty() && group->mSpatialPartition->mRenderByGroup) @@ -2605,7 +2671,7 @@ void renderOctree(LLSpatialGroup* group) } } - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); LLVector4a fudge; fudge.splat(0.001f); LLVector4a size = group->mObjectBounds[1]; @@ -2622,16 +2688,16 @@ void renderOctree(LLSpatialGroup* group) //if (group->mBuilt <= 0.f) { //draw opaque outline - //gGL.color4f(col.mV[0], col.mV[1], col.mV[2], 1.f); + //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], 1.f); //drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); - gGL.color4f(0,1,1,1); + gGL.diffuseColor4f(0,1,1,1); drawBoxOutline(group->mBounds[0],group->mBounds[1]); //draw bounding box for draw info /*if (group->mSpatialPartition->mRenderByGroup) { - gGL.color4f(1.0f, 0.75f, 0.25f, 0.6f); + gGL.diffuseColor4f(1.0f, 0.75f, 0.25f, 0.6f); for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) @@ -2650,7 +2716,7 @@ void renderOctree(LLSpatialGroup* group) } // LLSpatialGroup::OctreeNode* node = group->mOctreeNode; -// gGL.color4f(0,1,0,1); +// gGL.diffuseColor4f(0,1,0,1); // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); } @@ -2663,11 +2729,12 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && !group->getData().empty(); + if (render_objects) { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); - glColor4f(0, 0.5f, 0, 0.5f); - gGL.color4f(0, 0.5f, 0, 0.5f); + gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); + gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2676,8 +2743,8 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { - glColor4f(0.f, 0.5f, 0.f,1.f); - gGL.color4f(0.f, 0.5f, 0.f, 1.f); + gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f); + gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2685,8 +2752,8 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { - glColor4f(0.f, 0.75f, 0.f,0.5f); - gGL.color4f(0.f, 0.75f, 0.f, 0.5f); + gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); + gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } /*else if (camera && group->mOcclusionVerts.notNull()) @@ -2694,11 +2761,11 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) LLVertexBuffer::unbind(); group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); - glColor4f(1.0f, 0.f, 0.f, 0.5f); + gGL.diffuseColor4f(1.0f, 0.f, 0.f, 0.5f); group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4f(1.0f, 1.f, 1.f, 1.0f); + gGL.diffuseColor4f(1.0f, 1.f, 1.f, 1.0f); group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); }*/ @@ -2707,7 +2774,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color) { - gGL.color4fv(color.mV); + gGL.diffuseColor4fv(color.mV); gGL.begin(LLRender::LINES); { gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV); @@ -2731,23 +2798,23 @@ void renderUpdateType(LLDrawable* drawablep) switch (vobj->getLastUpdateType()) { case OUT_FULL: - glColor4f(0,1,0,0.5f); + gGL.diffuseColor4f(0,1,0,0.5f); break; case OUT_TERSE_IMPROVED: - glColor4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); break; case OUT_FULL_COMPRESSED: if (vobj->getLastUpdateCached()) { - glColor4f(1,0,0,0.5f); + gGL.diffuseColor4f(1,0,0,0.5f); } else { - glColor4f(1,1,0,0.5f); + gGL.diffuseColor4f(1,1,0,0.5f); } break; case OUT_FULL_CACHED: - glColor4f(0,0,1,0.5f); + gGL.diffuseColor4f(0,0,1,0.5f); break; default: llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl; @@ -2879,17 +2946,17 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { if (drawable->isSpatialBridge()) { - gGL.color4f(1,0.5f,0,1); + gGL.diffuseColor4f(1,0.5f,0,1); } else if (drawable->getVOVolume()) { if (drawable->isRoot()) { - gGL.color4f(1,1,0,1); + gGL.diffuseColor4f(1,1,0,1); } else { - gGL.color4f(0,1,0,1); + gGL.diffuseColor4f(0,1,0,1); } } else if (drawable->getVObj()) @@ -2897,30 +2964,30 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) switch (drawable->getVObj()->getPCode()) { case LLViewerObject::LL_VO_SURFACE_PATCH: - gGL.color4f(0,1,1,1); + gGL.diffuseColor4f(0,1,1,1); break; case LLViewerObject::LL_VO_CLOUDS: // no longer used break; case LLViewerObject::LL_VO_PART_GROUP: case LLViewerObject::LL_VO_HUD_PART_GROUP: - gGL.color4f(0,0,1,1); + gGL.diffuseColor4f(0,0,1,1); break; case LLViewerObject::LL_VO_VOID_WATER: case LLViewerObject::LL_VO_WATER: - gGL.color4f(0,0.5f,1,1); + gGL.diffuseColor4f(0,0.5f,1,1); break; case LL_PCODE_LEGACY_TREE: - gGL.color4f(0,0.5f,0,1); + gGL.diffuseColor4f(0,0.5f,0,1); break; default: - gGL.color4f(1,0,1,1); + gGL.diffuseColor4f(1,0,1,1); break; } } else { - gGL.color4f(1,0,0,1); + gGL.diffuseColor4f(1,0,0,1); } } @@ -2976,7 +3043,7 @@ void renderNormals(LLDrawable* drawablep) { LLVolume* volume = vol->getVolume(); gGL.pushMatrix(); - glMultMatrixf((F32*) vol->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -2986,16 +3053,15 @@ void renderNormals(LLDrawable* drawablep) { const LLVolumeFace& face = volume->getVolumeFace(i); - gGL.begin(LLRender::LINES); - for (S32 j = 0; j < face.mNumVertices; ++j) { + gGL.begin(LLRender::LINES); LLVector4a n,p; n.setMul(face.mNormals[j], scale); p.setAdd(face.mPositions[j], n); - gGL.color4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); @@ -3004,13 +3070,12 @@ void renderNormals(LLDrawable* drawablep) n.setMul(face.mBinormals[j], scale); p.setAdd(face.mPositions[j], n); - gGL.color4f(0,1,1,1); + gGL.diffuseColor4f(0,1,1,1); gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); } + gGL.end(); } - - gGL.end(); } gGL.popMatrix(); @@ -3050,33 +3115,33 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo { if (!decomp->mBaseHullMesh.empty()) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals); } else { gMeshRepo.buildPhysicsMesh(*decomp); - gGL.color3f(0,1,1); + gGL.diffuseColor4f(0,1,1,1); drawBoxOutline(center, size); } } else { - gGL.color3f(1,0,1); + gGL.diffuseColor3f(1,0,1); drawBoxOutline(center, size); } } void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); @@ -3130,7 +3195,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVector3 size(0.25f,0.25f,0.25f); gGL.pushMatrix(); - glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) { @@ -3158,11 +3223,11 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) else if (!decomp->mPhysicsShapeMesh.empty()) { //decomp has physics mesh, render that mesh - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } @@ -3179,7 +3244,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } else { - gGL.color3f(1,1,0); + gGL.diffuseColor3f(1,1,0); drawBoxOutline(center, size); } } @@ -3190,7 +3255,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) { renderMeshBaseHull(volume, data_mask, color, line_color); } -#if LL_WINDOWS else { LLVolumeParams volume_params = volume->getVolume()->getParams(); @@ -3288,27 +3352,26 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::unbind(); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); - - glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + + LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); + } else { - gGL.color3f(1,0,1); + gGL.diffuseColor4f(1,0,1,1); drawBoxOutline(center, size); } LLPrimitive::sVolumeManager->unrefVolume(phys_volume); } -#endif //LL_WINDOWS } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX) { @@ -3317,12 +3380,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVector3 vscale = volume->getScale()*2.f; scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]); - gGL.color4fv(color.mV); + gGL.diffuseColor4fv(color.mV); drawBox(center, scale); } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) { - LLVolumeParams volume_params; + /*LLVolumeParams volume_params; volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE ); volume_params.setBeginAndEndS( 0.f, 1.f ); volume_params.setBeginAndEndT( 0.f, 1.f ); @@ -3330,9 +3393,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) volume_params.setShear ( 0, 0 ); LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); pushVerts(sphere); - LLPrimitive::sVolumeManager->unrefVolume(sphere); + LLPrimitive::sVolumeManager->unrefVolume(sphere);*/ } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER) { @@ -3344,7 +3407,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) volume_params.setShear ( 0, 0 ); LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); pushVerts(cylinder); LLPrimitive::sVolumeManager->unrefVolume(cylinder); } @@ -3356,10 +3419,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); pushVerts(phys_volume); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); pushVerts(phys_volume); LLPrimitive::sVolumeManager->unrefVolume(phys_volume); @@ -3377,16 +3440,17 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } else { - gGL.color3f(1,0,1); + gGL.diffuseColor3f(1,0,1); drawBoxOutline(center, size); gMeshRepo.buildHull(volume_params, detail); } @@ -3402,15 +3466,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } gGL.popMatrix(); - - /*{ //analytical shape, just push visual rep. - glColor3fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - pushVerts(drawable, data_mask); - glColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - pushVerts(drawable, data_mask); - }*/ } void renderPhysicsShapes(LLSpatialGroup* group) @@ -3425,7 +3480,7 @@ void renderPhysicsShapes(LLSpatialGroup* group) { gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); renderPhysicsShape(drawable, volume); gGL.popMatrix(); } @@ -3449,12 +3504,12 @@ void renderPhysicsShapes(LLSpatialGroup* group) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - glColor3f(0.2f, 0.5f, 0.3f); - buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); + gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); + buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); - glColor3f(0.2f, 1.f, 0.3f); + gGL.diffuseColor3f(0.2f, 1.f, 0.3f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); + buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); } } } @@ -3491,11 +3546,11 @@ void renderTexturePriority(LLDrawable* drawable) F32 t = vsize/sLastMaxTexPriority; LLVector4 col = lerp(cold, hot, t); - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); } //else //{ - // gGL.color4f(1,0,1,1); + // gGL.diffuseColor4f(1,0,1,1); //} LLVector4a center; @@ -3514,7 +3569,7 @@ void renderTexturePriority(LLDrawable* drawable) LLVector4 col = lerp(boost_cold, boost_hot, t); LLGLEnable blend_on(GL_BLEND); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE); - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); drawBox(center, size); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); }*/ @@ -3527,7 +3582,7 @@ void renderPoints(LLDrawable* drawablep) if (drawablep->getNumFaces()) { gGL.begin(LLRender::POINTS); - gGL.color3f(1,1,1); + gGL.diffuseColor3f(1,1,1); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV); @@ -3544,7 +3599,7 @@ void renderTextureAnim(LLDrawInfo* params) } LLGLEnable blend(GL_BLEND); - glColor4f(1,1,0,0.5f); + gGL.diffuseColor4f(1,1,0,0.5f); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -3552,7 +3607,7 @@ void renderBatchSize(LLDrawInfo* params) { LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, 1.f); - glColor3ubv((GLubyte*) &(params->mDebugColor)); + gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor)); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -3570,22 +3625,22 @@ void renderShadowFrusta(LLDrawInfo* params) if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size)) { - glColor3f(1,0,0); + gGL.diffuseColor3f(1,0,0); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size)) { - glColor3f(0,1,0); + gGL.diffuseColor3f(0,1,0); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size)) { - glColor3f(0,0,1); + gGL.diffuseColor3f(0,0,1); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size)) { - glColor3f(1,0,1); + gGL.diffuseColor3f(1,0,1); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -3603,7 +3658,7 @@ void renderLights(LLDrawable* drawablep) if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); - glColor4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -3621,11 +3676,11 @@ void renderLights(LLDrawable* drawablep) { LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.color4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); drawBoxOutline(pos, size); } - gGL.color4f(1,1,0,1); + gGL.diffuseColor4f(1,1,0,1); F32 rad = drawablep->getVOVolume()->getLightRadius(); drawBoxOutline(pos, LLVector4a(rad)); } @@ -3650,13 +3705,13 @@ public: if (branch->getData().empty()) { - gGL.color3f(1.f,0.2f,0.f); + gGL.diffuseColor3f(1.f,0.2f,0.f); center.set(branch->getCenter().getF32ptr()); size.set(branch->getSize().getF32ptr()); } else { - gGL.color3f(0.75f, 1.f, 0.f); + gGL.diffuseColor3f(0.75f, 1.f, 0.f); center.set(vl->mBounds[0].getF32ptr()); size.set(vl->mBounds[1].getF32ptr()); } @@ -3669,11 +3724,11 @@ public: if (i == 1) { - gGL.color4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); } else { - gGL.color4f(0,0.5f,0.5f, 0.25f); + gGL.diffuseColor4f(0,0.5f,0.5f, 0.25f); drawBoxOutline(center, size); } @@ -3710,7 +3765,7 @@ void renderRaycast(LLDrawable* drawablep) if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); - gGL.color4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); if (drawablep->getVOVolume()) { @@ -3735,14 +3790,10 @@ void renderRaycast(LLDrawable* drawablep) for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); - if (!face.mOctree) - { - ((LLVolumeFace*) &face)->createOctree(); - } - + gGL.pushMatrix(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); - glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); LLVector3 start, end; if (transform) @@ -3762,21 +3813,32 @@ void renderRaycast(LLDrawable* drawablep) LLVector4a dir; dir.setSub(enda, starta); - F32 t = 1.f; - - LLRenderOctreeRaycast render(starta, dir, &t); gGL.flush(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); { //render face positions LLVertexBuffer::unbind(); - glColor4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } - - render.traverse(face.mOctree); + + if (!volume->isUnique()) + { + F32 t = 1.f; + + if (!face.mOctree) + { + ((LLVolumeFace*) &face)->createOctree(); + } + + LLRenderOctreeRaycast render(starta, dir, &t); + + render.traverse(face.mOctree); + } + gGL.popMatrix(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } @@ -3795,23 +3857,23 @@ void renderRaycast(LLDrawable* drawablep) if (drawablep->getVObj() == gDebugRaycastObject) { // draw intersection point - glPushMatrix(); - glLoadMatrixd(gGLModelView); + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); LLVector3 translate = gDebugRaycastIntersection; - glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]); + gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); LLCoordFrame orient; orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); LLMatrix4 rotation; orient.getRotMatrixToParent(rotation); - glMultMatrixf((float*)rotation.mMatrix); + gGL.multMatrix((float*)rotation.mMatrix); - gGL.color4f(1,0,0,0.5f); + gGL.diffuseColor4f(1,0,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); - gGL.color4f(0,1,0,0.5f); + gGL.diffuseColor4f(0,1,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); - gGL.color4f(0,0,1,0.5f); + gGL.diffuseColor4f(0,0,1,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); - glPopMatrix(); + gGL.popMatrix(); // draw bounding box of prim const LLVector4a* ext = drawablep->getSpatialExtents(); @@ -3824,7 +3886,7 @@ void renderRaycast(LLDrawable* drawablep) size.mul(0.5f); LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.color4f(0,0.5f,0.5f,1); + gGL.diffuseColor4f(0,0.5f,0.5f,1); drawBoxOutline(pos, size); } } @@ -3886,14 +3948,14 @@ public: group->rebuildMesh(); gGL.flush(); - glPushMatrix(); + gGL.pushMatrix(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); renderVisibility(group, mCamera); stop_glerror(); gGLLastMatrix = NULL; - glPopMatrix(); - gGL.color4f(1,1,1,1); + gGL.popMatrix(); + gGL.diffuseColor4f(1,1,1,1); } } } @@ -3917,7 +3979,7 @@ public: { if (!group->getData().empty()) { - gGL.color3f(0,0,1); + gGL.diffuseColor3f(0,0,1); drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); } @@ -3926,7 +3988,7 @@ public: for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) { LLDrawable* drawable = *i; - + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES)) { renderBoundingBox(drawable); @@ -3941,7 +4003,7 @@ public: { if (drawable->isState(LLDrawable::IN_REBUILD_Q2)) { - gGL.color4f(0.6f, 0.6f, 0.1f, 1.f); + gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f); const LLVector4a* ext = drawable->getSpatialExtents(); LLVector4a center; center.setAdd(ext[0], ext[1]); @@ -4234,6 +4296,11 @@ void LLSpatialPartition::renderDebug() return; } + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds); @@ -4262,11 +4329,16 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.unbind(); + } } void LLSpatialGroup::drawObjectBox(LLColor4 col) { - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); LLVector4a size; size = mObjectBounds[1]; size.mul(1.01f); @@ -4371,7 +4443,7 @@ public: LLVector3 local_start = mStart; LLVector3 local_end = mEnd; - if (!gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) + if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) { return false; } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 11955540c6..6c14ecf452 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -93,7 +93,6 @@ public: LLPointer mTexture; std::vector > mTextureList; - LLColor4U mGlowColor; S32 mDebugColor; const LLMatrix4* mTextureMatrix; const LLMatrix4* mModelMatrix; @@ -397,6 +396,8 @@ protected: U32 mState; U32 mOcclusionState[LLViewerCamera::NUM_CAMERAS]; + U32 mOcclusionIssued[LLViewerCamera::NUM_CAMERAS]; + S32 mLODHash; static S32 sLODSeed; @@ -404,6 +405,9 @@ public: bridge_list_t mBridgeList; buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers + U32 mGeometryBytes; //used by volumes to track how many bytes of geometry data are in this node + F32 mSurfaceArea; //used by volumes to track estimated surface area of geometry in this node + F32 mBuilt; OctreeNode* mOctreeNode; LLSpatialPartition* mSpatialPartition; @@ -473,8 +477,8 @@ public: BOOL isVisible(const LLVector3& v); bool isHUDPartition() ; - virtual LLSpatialBridge* asBridge() { return NULL; } - virtual BOOL isBridge() { return asBridge() != NULL; } + LLSpatialBridge* asBridge() { return mBridge; } + BOOL isBridge() { return asBridge() != NULL; } void renderPhysicsShapes(); void renderDebug(); @@ -486,6 +490,9 @@ public: public: LLSpatialGroup::OctreeNode* mOctree; + LLSpatialBridge* mBridge; // NULL for non-LLSpatialBridge instances, otherwise, mBridge == this + // use a pointer instead of making "isBridge" and "asBridge" virtual so it's safe + // to call asBridge() from the destructor BOOL mOcclusionEnabled; // if TRUE, occlusion culling is performed BOOL mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane U32 mBufferUsage; @@ -510,8 +517,9 @@ public: LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask); - virtual BOOL isSpatialBridge() const { return TRUE; } + void destroyTree(); + virtual BOOL isSpatialBridge() const { return TRUE; } virtual void updateSpatialExtents(); virtual void updateBinRadius(); virtual void setVisible(LLCamera& camera_in, std::vector* results = NULL, BOOL for_select = FALSE); @@ -522,11 +530,12 @@ public: virtual void shiftPos(const LLVector4a& vec); virtual void cleanupReferences(); virtual LLSpatialPartition* asPartition() { return this; } - virtual LLSpatialBridge* asBridge() { return this; } - + virtual LLCamera transformCamera(LLCamera& camera); LLDrawable* mDrawable; + LLPointer mAvatar; + }; class LLCullResult diff --git a/indra/newview/llspeakers.cpp b/indra/newview/llspeakers.cpp index c588bd8fb4..07d2f1ad6f 100644 --- a/indra/newview/llspeakers.cpp +++ b/indra/newview/llspeakers.cpp @@ -272,6 +272,7 @@ LLPointer LLSpeakerMgr::setSpeaker(const LLUUID& id, const std::strin speakerp->mStatus = status; mSpeakers.insert(std::make_pair(speakerp->mID, speakerp)); mSpeakersSorted.push_back(speakerp); + LL_DEBUGS("Speakers") << "Added speaker " << id << llendl; fireEvent(new LLSpeakerListChangeEvent(this, speakerp->mID), "add"); } else @@ -290,6 +291,10 @@ LLPointer LLSpeakerMgr::setSpeaker(const LLUUID& id, const std::strin speakerp->lookupName(); } } + else + { + LL_WARNS("Speakers") << "Speaker " << id << " not found" << llendl; + } } mSpeakerDelayRemover->unsetActionTimer(speakerp->mID); @@ -354,6 +359,7 @@ void LLSpeakerMgr::update(BOOL resort_ok) if (moderator_muted_voice != speakerp->mModeratorMutedVoice) { speakerp->mModeratorMutedVoice = moderator_muted_voice; + LL_DEBUGS("Speakers") << (speakerp->mModeratorMutedVoice? "Muted" : "Umuted") << " speaker " << speaker_id<< llendl; speakerp->fireEvent(new LLSpeakerVoiceModerationEvent(speakerp)); } @@ -484,6 +490,7 @@ bool LLSpeakerMgr::removeSpeaker(const LLUUID& speaker_id) } } + LL_DEBUGS("Speakers") << "Removed speaker " << speaker_id << llendl; fireEvent(new LLSpeakerListChangeEvent(this, speaker_id), "remove"); update(TRUE); @@ -595,7 +602,10 @@ void LLIMSpeakerMgr::setSpeakers(const LLSD& speakers) speaker_it->second["mutes"]["text"]; // Fire event only if moderator changed if ( is_moderator != speakerp->mIsModerator ) + { + LL_DEBUGS("Speakers") << "Speaker " << agent_id << (is_moderator ? "is now" : "no longer is") << " a moderator" << llendl; fireEvent(new LLSpeakerUpdateModeratorEvent(speakerp), "update_moderator"); + } } } } @@ -665,7 +675,10 @@ void LLIMSpeakerMgr::updateSpeakers(const LLSD& update) speakerp->mIsModerator = agent_info["is_moderator"]; // Fire event only if moderator changed if ( is_moderator != speakerp->mIsModerator ) + { + LL_DEBUGS("Speakers") << "Speaker " << agent_id << (is_moderator ? "is now" : "no longer is") << " a moderator" << llendl; fireEvent(new LLSpeakerUpdateModeratorEvent(speakerp), "update_moderator"); + } } if (agent_info.has("mutes")) @@ -857,6 +870,7 @@ void LLActiveSpeakerMgr::updateSpeakerList() // always populate from active voice channel if (LLVoiceChannel::getCurrentVoiceChannel() != mVoiceChannel) //MA: seems this is always false { + LL_DEBUGS("Speakers") << "Removed all speakers" << llendl; fireEvent(new LLSpeakerListChangeEvent(this, LLUUID::null), "clear"); mSpeakers.clear(); mSpeakersSorted.clear(); diff --git a/indra/newview/llspeakers.h b/indra/newview/llspeakers.h index 35f2ee7056..b9358cf37c 100644 --- a/indra/newview/llspeakers.h +++ b/indra/newview/llspeakers.h @@ -208,6 +208,8 @@ private: class LLSpeakerMgr : public LLOldEvents::LLObservable { + LOG_CLASS(LLSpeakerMgr); + public: LLSpeakerMgr(LLVoiceChannel* channelp); virtual ~LLSpeakerMgr(); @@ -271,6 +273,8 @@ protected: class LLIMSpeakerMgr : public LLSpeakerMgr { + LOG_CLASS(LLIMSpeakerMgr); + public: LLIMSpeakerMgr(LLVoiceChannel* channel); @@ -320,6 +324,8 @@ protected: class LLActiveSpeakerMgr : public LLSpeakerMgr, public LLSingleton { + LOG_CLASS(LLActiveSpeakerMgr); + public: LLActiveSpeakerMgr(); protected: @@ -328,6 +334,7 @@ protected: class LLLocalSpeakerMgr : public LLSpeakerMgr, public LLSingleton { + LOG_CLASS(LLLocalSpeakerMgr); public: LLLocalSpeakerMgr(); ~LLLocalSpeakerMgr (); diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index 4bde2dfcab..c3eb70f850 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -243,7 +243,7 @@ void LLSprite::updateFace(LLFace &face) *indicesp++ = 3 + index_offset; } - face.getVertexBuffer()->setBuffer(0); + face.getVertexBuffer()->flush(); face.mCenterAgent = mPosition; } diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 66187f6b42..0ac8c1fe39 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -737,8 +737,11 @@ bool idle_startup() // this startup phase more than once. if (gLoginMenuBarView == NULL) { - initialize_edit_menu(); + display_startup(); + initialize_edit_menu(); + display_startup(); init_menus(); + display_startup(); } if (show_connect_box) @@ -747,23 +750,28 @@ bool idle_startup() // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't // show the login view until login_show() is called below. if (gUserCredential.isNull()) - { + { + display_startup(); gUserCredential = gLoginHandler.initializeLoginInfo(); + display_startup(); } if (gHeadlessClient) { LL_WARNS("AppInit") << "Waiting at connection box in headless client. Did you mean to add autologin params?" << LL_ENDL; } // Make sure the process dialog doesn't hide things + display_startup(); gViewerWindow->setShowProgress(FALSE); - + display_startup(); // Show the login dialog login_show(); + display_startup(); // connect dialog is already shown, so fill in the names if (gUserCredential.notNull()) { LLPanelLogin::setFields( gUserCredential, gRememberPassword); } + display_startup(); LLPanelLogin::giveFocus(); LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input @@ -774,14 +782,19 @@ bool idle_startup() LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); } + display_startup(); gViewerWindow->setNormalControlsVisible( FALSE ); + display_startup(); gLoginMenuBarView->setVisible( TRUE ); + display_startup(); gLoginMenuBarView->setEnabled( TRUE ); + display_startup(); show_debug_menus(); + display_startup(); // Hide the splash screen LLSplashScreen::hide(); - + display_startup(); // Push our window frontmost gViewerWindow->getWindow()->show(); display_startup(); @@ -790,7 +803,9 @@ bool idle_startup() // first made visible. #ifdef _WIN32 MSG msg; - while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ); + while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ) + { } + display_startup(); #endif timeout.reset(); return FALSE; @@ -805,7 +820,7 @@ bool idle_startup() // Don't do anything. Wait for the login view to call the login_callback, // which will push us to the next state. - + display_startup(); // Sleep so we don't spin the CPU ms_sleep(1); return FALSE; @@ -865,7 +880,6 @@ bool idle_startup() LLFile::mkdir(gDirUtilp->getLindenUserDir()); // Set PerAccountSettingsFile to the default value. - std::string per_account_settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"); gSavedSettings.setString("PerAccountSettingsFile", gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"))); @@ -1173,37 +1187,51 @@ bool idle_startup() // Finish agent initialization. (Requires gSavedSettings, builds camera) gAgent.init(); + display_startup(); gAgentCamera.init(); + display_startup(); set_underclothes_menu_options(); + display_startup(); // Since we connected, save off the settings so the user doesn't have to // type the name/password again if we crash. gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); LLUIColorTable::instance().saveUserSettings(); + display_startup(); + // // Initialize classes w/graphics stuff. // gTextureList.doPrefetchImages(); + display_startup(); + LLSurface::initClasses(); + display_startup(); + LLFace::initClass(); + display_startup(); LLDrawable::initClass(); + display_startup(); // init the shader managers LLPostProcess::initClass(); + display_startup(); LLViewerObject::initVOClasses(); + display_startup(); // Initialize all our tools. Must be done after saved settings loaded. // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton. LLToolMgr::getInstance()->initTools(); + display_startup(); // Pre-load floaters, like the world map, that are slow to spawn // due to XML complexity. gViewerWindow->initWorldUI(); - + display_startup(); // This is where we used to initialize gWorldp. Original comment said: @@ -1211,24 +1239,26 @@ bool idle_startup() // User might have overridden far clip LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance); - + display_startup(); // Before we create the first region, we need to set the agent's mOriginGlobal // This is necessary because creating objects before this is set will result in a // bad mPositionAgent cache. gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle)); + display_startup(); LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim); + display_startup(); LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle); LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL; regionp->setSeedCapability(gFirstSimSeedCap); LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL; - + display_startup(); // Set agent's initial region to be the one we just created. gAgent.setRegion(regionp); - + display_startup(); // Set agent's initial position, which will be read by LLVOAvatar when the avatar // object is created. I think this must be done after setting the region. JC gAgent.setPositionAgent(agent_start_position_region); @@ -1248,6 +1278,7 @@ bool idle_startup() { LLStartUp::multimediaInit(); LLStartUp::setStartupState( STATE_FONT_INIT ); + display_startup(); return FALSE; } @@ -1256,6 +1287,7 @@ bool idle_startup() { LLStartUp::fontInit(); LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); + display_startup(); return FALSE; } @@ -1283,6 +1315,7 @@ bool idle_startup() set_startup_status(0.4f, LLTrans::getString("LoginRequestSeedCapGrant"), gAgent.mMOTD); } } + display_startup(); return FALSE; } @@ -1293,7 +1326,9 @@ bool idle_startup() //--------------------------------------------------------------------- if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState()) { + display_startup(); update_texture_fetch(); + display_startup(); if ( gViewerWindow != NULL) { // This isn't the first logon attempt, so show the UI @@ -1301,12 +1336,15 @@ bool idle_startup() } gLoginMenuBarView->setVisible( FALSE ); gLoginMenuBarView->setEnabled( FALSE ); + display_startup(); // direct logging to the debug console's line buffer LLError::logToFixedBuffer(gDebugView->mDebugConsolep); + display_startup(); // set initial visibility of debug console gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole")); + display_startup(); // // Set message handlers @@ -1315,22 +1353,28 @@ bool idle_startup() // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted register_viewer_callbacks(gMessageSystem); + display_startup(); // Debugging info parameters gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms + display_startup(); #ifndef LL_RELEASE_FOR_DOWNLOAD gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode #endif + display_startup(); gXferManager->registerCallbacks(gMessageSystem); + display_startup(); LLStartUp::initNameCache(); + display_startup(); // update the voice settings *after* gCacheName initialization // so that we can construct voice UI that relies on the name cache LLVoiceClient::getInstance()->updateSettings(); + display_startup(); //gCacheName is required for nearby chat history loading //so I just moved nearby history loading a few states further @@ -1339,12 +1383,14 @@ bool idle_startup() LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); if (nearby_chat) nearby_chat->loadHistory(); } + display_startup(); // *Note: this is where gWorldMap used to be initialized. // register null callbacks for audio until the audio system is initialized gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL); gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL); + display_startup(); //reset statistics LLViewerStats::getInstance()->resetStats(); @@ -1374,6 +1420,7 @@ bool idle_startup() LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio()); // Initialize FOV LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle")); + display_startup(); // Move agent to starting location. The position handed to us by // the space server is in global coordinates, but the agent frame @@ -1384,6 +1431,7 @@ bool idle_startup() gAgent.resetAxes(gAgentStartLookAt); gAgentCamera.stopCameraAnimation(); gAgentCamera.resetCamera(); + display_startup(); // Initialize global class data needed for surfaces (i.e. textures) LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; @@ -1396,6 +1444,8 @@ bool idle_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); + display_startup(); + LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL; // For all images pre-loaded into viewer cache, decode them. // Need to do this AFTER we init the sky @@ -1409,6 +1459,8 @@ bool idle_startup() } LLStartUp::setStartupState( STATE_WORLD_WAIT ); + display_startup(); + // JC - Do this as late as possible to increase likelihood Purify // will run. LLMessageSystem* msg = gMessageSystem; @@ -1436,6 +1488,7 @@ bool idle_startup() NULL); timeout.reset(); + display_startup(); return FALSE; } @@ -1454,8 +1507,10 @@ bool idle_startup() LLMessageSystem* msg = gMessageSystem; while (msg->checkAllMessages(gFrameCount, gServicePump)) { + display_startup(); } msg->processAcks(); + display_startup(); return FALSE; } @@ -1466,6 +1521,7 @@ bool idle_startup() { LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL; set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD); + display_startup(); // register with the message system so it knows we're // expecting this message LLMessageSystem* msg = gMessageSystem; @@ -1481,6 +1537,7 @@ bool idle_startup() msg->newMessageFast(_PREHASH_EconomyDataRequest); gAgent.sendReliableMessage(); } + display_startup(); // Create login effect // But not on first login, because you can't see your avatar then @@ -1495,6 +1552,7 @@ bool idle_startup() LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT timeout.reset(); + display_startup(); return FALSE; } @@ -1519,14 +1577,17 @@ bool idle_startup() LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got " << msg->getMessageName() << LL_ENDL; } + display_startup(); } msg->processAcks(); + display_startup(); + if (gAgentMovementCompleted) { LLStartUp::setStartupState( STATE_INVENTORY_SEND ); } - + display_startup(); return FALSE; } @@ -1535,9 +1596,10 @@ bool idle_startup() //--------------------------------------------------------------------- if (STATE_INVENTORY_SEND == LLStartUp::getStartupState()) { + display_startup(); // Inform simulator of our language preference LLAgentLanguage::update(); - + display_startup(); // unpack thin inventory LLSD response = LLLoginInstance::getInstance()->getResponse(); //bool dump_buffer = false; @@ -1552,6 +1614,7 @@ bool idle_startup() gInventory.setLibraryRootFolderID(id.asUUID()); } } + display_startup(); LLSD inv_lib_owner = response["inventory-lib-owner"]; if(inv_lib_owner.isDefined()) @@ -1563,6 +1626,7 @@ bool idle_startup() gInventory.setLibraryOwnerID( LLUUID(id.asUUID())); } } + display_startup(); LLSD inv_skel_lib = response["inventory-skel-lib"]; if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull()) @@ -1572,6 +1636,7 @@ bool idle_startup() LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL; } } + display_startup(); LLSD inv_skeleton = response["inventory-skeleton"]; if(inv_skeleton.isDefined()) @@ -1581,6 +1646,7 @@ bool idle_startup() LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL; } } + display_startup(); LLSD inv_basic = response["inventory-basic"]; if(inv_basic.isDefined()) @@ -1618,6 +1684,7 @@ bool idle_startup() list[agent_id] = new LLRelationship(given_rights, has_rights, false); } LLAvatarTracker::instance().addBuddyList(list); + display_startup(); } bool show_hud = false; @@ -1645,6 +1712,8 @@ bool idle_startup() //} } } + display_startup(); + // Either we want to show tutorial because this is the first login // to a Linden Help Island or the user quit with the tutorial // visible. JC @@ -1652,22 +1721,26 @@ bool idle_startup() { LLFloaterReg::showInstance("hud", LLSD(), FALSE); } + display_startup(); LLSD event_notifications = response["event_notifications"]; if(event_notifications.isDefined()) { gEventNotifier.load(event_notifications); } + display_startup(); LLSD classified_categories = response["classified_categories"]; if(classified_categories.isDefined()) { LLClassifiedInfo::loadCategories(classified_categories); } + display_startup(); // This method MUST be called before gInventory.findCategoryUUIDForType because of // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap. gInventory.buildParentChildMap(); + display_startup(); //all categories loaded. lets create "My Favorites" category gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true); @@ -1681,24 +1754,26 @@ bool idle_startup() LLAvatarTracker::instance().registerCallbacks(msg); llinfos << " Landmark" << llendl; LLLandmark::registerCallbacks(msg); + display_startup(); // request mute list llinfos << "Requesting Mute List" << llendl; LLMuteList::getInstance()->requestFromServer(gAgent.getID()); - + display_startup(); // Get L$ and ownership credit information llinfos << "Requesting Money Balance" << llendl; LLStatusBar::sendMoneyBalanceRequest(); - + display_startup(); // request all group information llinfos << "Requesting Agent Data" << llendl; gAgent.sendAgentDataUpdateRequest(); - + display_startup(); // Create the inventory views llinfos << "Creating Inventory Views" << llendl; LLFloaterReg::getInstance("inventory"); - + display_startup(); LLStartUp::setStartupState( STATE_MISC ); + display_startup(); return FALSE; } @@ -1747,17 +1822,23 @@ bool idle_startup() gSavedSettings.setBOOL("ShowStartLocation", TRUE); } + display_startup(); + if (gSavedSettings.getBOOL("HelpFloaterOpen")) { // show default topic LLViewerHelp::instance().showTopic(""); } + display_startup(); + // We're successfully logged in. gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); LLFloaterReg::showInitialVisibleInstances(); + display_startup(); + // based on the comments, we've successfully logged in so we can delete the 'forced' // URL that the updater set in settings.ini (in a mostly paranoid fashion) std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); @@ -1771,8 +1852,10 @@ bool idle_startup() LLUIColorTable::instance().saveUserSettings(); }; + display_startup(); // JC: Initializing audio requests many sounds for download. init_audio(); + display_startup(); // JC: Initialize "active" gestures. This may also trigger // many gesture downloads, if this is the user's first @@ -1810,6 +1893,7 @@ bool idle_startup() LLGestureMgr::instance().startFetch(); } gDisplaySwapBuffers = TRUE; + display_startup(); LLMessageSystem* msg = gMessageSystem; msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger); @@ -1884,8 +1968,10 @@ bool idle_startup() } } + display_startup(); //DEV-17797. get null folder. Any items found here moved to Lost and Found LLInventoryModelBackgroundFetch::instance().findLostItems(); + display_startup(); LLStartUp::setStartupState( STATE_PRECACHE ); timeout.reset(); @@ -1894,6 +1980,7 @@ bool idle_startup() if (STATE_PRECACHE == LLStartUp::getStartupState()) { + display_startup(); F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY; // We now have an inventory skeleton, so if this is a user's first @@ -1910,6 +1997,8 @@ bool idle_startup() LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); } + display_startup(); + // wait precache-delay and for agent's avatar or a lot longer. if(((timeout_frac > 1.f) && isAgentAvatarValid()) || (timeout_frac > 3.f)) @@ -1923,11 +2012,6 @@ bool idle_startup() LLTrans::getString("LoginPrecaching"), gAgent.mMOTD); display_startup(); - if (!LLViewerShaderMgr::sInitialized) - { - LLViewerShaderMgr::sInitialized = TRUE; - LLViewerShaderMgr::instance()->setShaders(); - } } return TRUE; @@ -1940,7 +2024,7 @@ bool idle_startup() const F32 wearables_time = wearables_timer.getElapsedTimeF32(); const F32 MAX_WEARABLES_TIME = 10.f; - if (!gAgent.isGenderChosen()) + if (!gAgent.isGenderChosen() && isAgentAvatarValid()) { // No point in waiting for clothing, we don't even // know what gender we are. Pop a dialog to ask and @@ -1956,6 +2040,8 @@ bool idle_startup() return TRUE; } + display_startup(); + if (wearables_time > MAX_WEARABLES_TIME) { LLNotificationsUtil::add("ClothingLoading"); @@ -1987,16 +2073,20 @@ bool idle_startup() } } + display_startup(); update_texture_fetch(); + display_startup(); set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME, LLTrans::getString("LoginDownloadingClothing").c_str(), gAgent.mMOTD.c_str()); + display_startup(); return TRUE; } if (STATE_CLEANUP == LLStartUp::getStartupState()) { set_startup_status(1.0, "", ""); + display_startup(); // Let the map know about the inventory. LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); @@ -2012,6 +2102,7 @@ bool idle_startup() //gViewerWindow->revealIntroPanel(); gViewerWindow->setStartupComplete(); gViewerWindow->setProgressCancelButtonVisible(FALSE); + display_startup(); // We're not away from keyboard, even though login might have taken // a while. JC @@ -2047,6 +2138,7 @@ bool idle_startup() // LLUserAuth::getInstance()->reset(); LLStartUp::setStartupState( STATE_STARTED ); + display_startup(); // Unmute audio if desired and setup volumes. // Unmute audio if desired and setup volumes. @@ -2071,6 +2163,7 @@ bool idle_startup() LLAgentPicksInfo::getInstance()->requestNumberOfPicks(); LLIMFloater::initIMFloater(); + display_startup(); return TRUE; } @@ -2446,6 +2539,12 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, gender = SEX_FEMALE; } + if (!isAgentAvatarValid()) + { + llwarns << "Trying to load an initial outfit for an invalid agent avatar" << llendl; + return; + } + gAgentAvatarp->setSex(gender); // try to find the outfit - if not there, create some default diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp index 75db269bde..89240c982f 100644 --- a/indra/newview/llstatusbar.cpp +++ b/indra/newview/llstatusbar.cpp @@ -114,6 +114,7 @@ LLStatusBar::LLStatusBar(const LLRect& rect) mTextTime(NULL), mSGBandwidth(NULL), mSGPacketLoss(NULL), + mBtnStats(NULL), mBtnVolume(NULL), mBoxBalance(NULL), mBalance(0), @@ -173,6 +174,8 @@ BOOL LLStatusBar::postBuild() mBoxBalance = getChild("balance"); mBoxBalance->setClickedCallback( &LLStatusBar::onClickBalance, this ); + + mBtnStats = getChildView("stat_btn"); mBtnVolume = getChild( "volume_btn" ); mBtnVolume->setClickedCallback( onClickVolume, this ); @@ -288,7 +291,7 @@ void LLStatusBar::refresh() mSGBandwidth->setVisible(net_stats_visible); mSGPacketLoss->setVisible(net_stats_visible); - getChildView("stat_btn")->setEnabled(net_stats_visible); + mBtnStats->setEnabled(net_stats_visible); // update the master volume button state bool mute_audio = LLAppViewer::instance()->getMasterSystemAudioMute(); diff --git a/indra/newview/llstatusbar.h b/indra/newview/llstatusbar.h index 4ea3183d18..9d28e6c2bc 100644 --- a/indra/newview/llstatusbar.h +++ b/indra/newview/llstatusbar.h @@ -102,10 +102,11 @@ private: LLStatGraph *mSGBandwidth; LLStatGraph *mSGPacketLoss; + LLView *mBtnStats; LLButton *mBtnVolume; LLTextBox *mBoxBalance; LLButton *mMediaToggle; - LLView* mScriptOut; + LLView *mScriptOut; LLFrameTimer mClockUpdateTimer; S32 mBalance; diff --git a/indra/newview/llsyswellwindow.cpp b/indra/newview/llsyswellwindow.cpp index 3aa6a3b7e5..0cb6c85012 100644 --- a/indra/newview/llsyswellwindow.cpp +++ b/indra/newview/llsyswellwindow.cpp @@ -159,6 +159,7 @@ void LLSysWellWindow::setVisible(BOOL visible) LLTransientDockableFloater::setVisible(visible); // update notification channel state + initChannel(); // make sure the channel still exists if(mChannel) { mChannel->updateShowToastsState(); @@ -598,6 +599,13 @@ LLIMWellWindow* LLIMWellWindow::getInstance(const LLSD& key /*= LLSD()*/) return LLFloaterReg::getTypedInstance("im_well_window", key); } + +// static +LLIMWellWindow* LLIMWellWindow::findInstance(const LLSD& key /*= LLSD()*/) +{ + return LLFloaterReg::findTypedInstance("im_well_window", key); +} + BOOL LLIMWellWindow::postBuild() { BOOL rv = LLSysWellWindow::postBuild(); @@ -751,7 +759,10 @@ void LLIMWellWindow::removeObjectRow(const LLUUID& notification_id) { if (mMessageList->removeItemByValue(notification_id)) { - mSysWellChiclet->updateWidget(isWindowEmpty()); + if (mSysWellChiclet) + { + mSysWellChiclet->updateWidget(isWindowEmpty()); + } } else { diff --git a/indra/newview/llsyswellwindow.h b/indra/newview/llsyswellwindow.h index 52e5370505..272e9cfcb1 100644 --- a/indra/newview/llsyswellwindow.h +++ b/indra/newview/llsyswellwindow.h @@ -153,6 +153,7 @@ public: ~LLIMWellWindow(); static LLIMWellWindow* getInstance(const LLSD& key = LLSD()); + static LLIMWellWindow* findInstance(const LLSD& key = LLSD()); static void initClass() { getInstance(); } /*virtual*/ BOOL postBuild(); diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index e8abee2fb7..6f6d5dbf12 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -216,22 +216,22 @@ void LLTexLayerSetBuffer::cancelUpload() void LLTexLayerSetBuffer::pushProjection() const { - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); } void LLTexLayerSetBuffer::popProjection() const { - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); } @@ -294,18 +294,22 @@ BOOL LLTexLayerSetBuffer::render() const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); BOOL success = TRUE; - - //hack to use fixed function when updating tex layer sets - bool no_ff = LLGLSLShader::sNoFixedFunction; - LLGLSLShader::sNoFixedFunction = false; + bool use_shaders = LLGLSLShader::sNoFixedFunction; + + if (use_shaders) + { + gAlphaMaskProgram.bind(); + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + + LLVertexBuffer::unbind(); + // Composite the color data LLGLSUIDefault gls_ui; success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); gGL.flush(); - LLGLSLShader::sNoFixedFunction = no_ff; - if(upload_now) { if (!success) @@ -335,6 +339,13 @@ BOOL LLTexLayerSetBuffer::render() doUpdate(); } + if (use_shaders) + { + gAlphaMaskProgram.unbind(); + } + + LLVertexBuffer::unbind(); + // reset GL state gGL.setColorMask(true, true); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -924,6 +935,8 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) } } + bool use_shaders = LLGLSLShader::sNoFixedFunction; + LLGLSUIDefault gls_ui; LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); gGL.setColorMask(true, true); @@ -932,12 +945,20 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) { gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.0f); + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gl_rect_2d_simple( width, height ); gGL.flush(); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } if (mIsVisible) @@ -964,6 +985,11 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.setSceneBlendType(LLRender::BT_REPLACE); LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 0.f ); @@ -971,7 +997,10 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.flush(); - + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } return success; @@ -1078,13 +1107,14 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, { const LLTexLayerSetInfo *info = getInfo(); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + gGL.setColorMask(false, true); gGL.setSceneBlendType(LLRender::BT_REPLACE); // (Optionally) replace alpha with a single component image from a tga file. if (!info->mStaticAlphaFileName.empty()) { - LLGLSNoAlphaTest gls_no_alpha_test; gGL.flush(); { LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE); @@ -1103,12 +1133,20 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, // Set the alpha channel to one (clean up after previous blending) gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gl_rect_2d_simple( width, height ); gGL.flush(); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } // (Optional) Mask out part of the baked texture with alpha masks @@ -1593,6 +1631,8 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) LLGLEnable color_mat(GL_COLOR_MATERIAL); gPipeline.disableLights(); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + LLColor4 net_color; BOOL color_specified = findNetColor(&net_color); @@ -1673,8 +1713,13 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) { if( tex ) { - LLGLDisable alpha_test(getInfo()->mWriteAllChannels ? GL_ALPHA_TEST : 0); - + bool no_alpha_test = getInfo()->mWriteAllChannels; + LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0); + if (use_shaders && no_alpha_test) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } + LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); gGL.getTexUnit(0)->bind(tex, TRUE); @@ -1684,6 +1729,11 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) gGL.getTexUnit(0)->setTextureAddressMode(old_mode); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (use_shaders && no_alpha_test) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + } } // else @@ -1716,9 +1766,17 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) color_specified ) { LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( net_color.mV ); gl_rect_2d_simple( width, height ); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } if( alpha_mask_specified || getInfo()->mWriteAllChannels ) @@ -1806,15 +1864,25 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) gGL.flush(); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + if( !getInfo()->mStaticImageFileName.empty() ) { LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask ); if( tex ) { LLGLSNoAlphaTest gls_no_alpha_test; + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } gGL.getTexUnit(0)->bind(tex, TRUE); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } else { @@ -1829,10 +1897,18 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) if (tex) { LLGLSNoAlphaTest gls_no_alpha_test; + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } gGL.getTexUnit(0)->bind(tex); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); success = TRUE; + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } } } } @@ -1851,6 +1927,13 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC llassert( !mParamAlphaList.empty() ); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } + gGL.setColorMask(false, true); LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin(); @@ -1888,7 +1971,6 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC if( tex && (tex->getComponents() == 4) ) { LLGLSNoAlphaTest gls_no_alpha_test; - LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); gGL.getTexUnit(0)->bind(tex, TRUE); @@ -1927,6 +2009,10 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC gl_rect_2d_simple( width, height ); } + if (use_shaders) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } LLGLSUIDefault gls_ui; diff --git a/indra/newview/lltexlayer.h b/indra/newview/lltexlayer.h index 85dadb213c..4f43547dae 100644 --- a/indra/newview/lltexlayer.h +++ b/indra/newview/lltexlayer.h @@ -261,6 +261,8 @@ private: //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSetBuffer : public LLViewerDynamicTexture { + LOG_CLASS(LLTexLayerSetBuffer); + public: LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height); virtual ~LLTexLayerSetBuffer(); diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp index e7a176f4f9..8632890bbb 100644 --- a/indra/newview/lltexturecache.cpp +++ b/indra/newview/lltexturecache.cpp @@ -760,7 +760,7 @@ LLTextureCache::~LLTextureCache() ////////////////////////////////////////////////////////////////////////////// //virtual -S32 LLTextureCache::update(U32 max_time_ms) +S32 LLTextureCache::update(F32 max_time_ms) { static LLFrameTimer timer ; static const F32 MAX_TIME_INTERVAL = 300.f ; //seconds. diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h index 64e3a2658c..dd0cc9b4bd 100644 --- a/indra/newview/lltexturecache.h +++ b/indra/newview/lltexturecache.h @@ -101,7 +101,7 @@ public: LLTextureCache(bool threaded); ~LLTextureCache(); - /*virtual*/ S32 update(U32 max_time_ms); + /*virtual*/ S32 update(F32 max_time_ms); void purgeCache(ELLPath location); void setReadOnly(BOOL read_only) ; diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index de22f2ae6b..ed9faa0706 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -67,6 +67,9 @@ #include "lluictrlfactory.h" #include "lltrans.h" +#include "llradiogroup.h" +#include "llfloaterreg.h" +#include "lllocalbitmaps.h" static const S32 HPAD = 4; static const S32 VPAD = 4; @@ -78,6 +81,8 @@ static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f; static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f; static const F32 CONTEXT_FADE_TIME = 0.08f; +static const S32 LOCAL_TRACKING_ID_COLUMN = 1; + //static const char CURRENT_IMAGE_NAME[] = "Current Texture"; //static const char WHITE_IMAGE_NAME[] = "Blank Texture"; //static const char NO_IMAGE_NAME[] = "None"; @@ -142,6 +147,12 @@ public: static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata); void onTextureSelect( const LLTextureEntry& te ); + static void onModeSelect(LLUICtrl* ctrl, void *userdata); + static void onBtnAdd(void* userdata); + static void onBtnRemove(void* userdata); + static void onBtnUpload(void* userdata); + static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata); + protected: LLPointer mTexturep; LLTextureCtrl* mOwner; @@ -169,8 +180,10 @@ protected: BOOL mNoCopyTextureSelected; F32 mContextConeOpacity; LLSaveFolderState mSavedFolderState; - BOOL mSelectedItemPinned; + + LLRadioGroup* mModeSelector; + LLScrollListCtrl* mLocalScrollCtrl; }; LLFloaterTexturePicker::LLFloaterTexturePicker( @@ -437,6 +450,17 @@ BOOL LLFloaterTexturePicker::postBuild() mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO); } + mModeSelector = getChild("mode_selection"); + mModeSelector->setCommitCallback(onModeSelect, this); + mModeSelector->setSelectedIndex(0, 0); + + childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this); + childSetAction("l_rem_btn", LLFloaterTexturePicker::onBtnRemove, this); + childSetAction("l_upl_btn", LLFloaterTexturePicker::onBtnUpload, this); + + mLocalScrollCtrl = getChild("l_name_list"); + mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this); + LLLocalBitmapMgr::feedScrollList(mLocalScrollCtrl); mNoCopyTextureSelected = FALSE; @@ -464,7 +488,6 @@ BOOL LLFloaterTexturePicker::postBuild() // virtual void LLFloaterTexturePicker::draw() { - S32 floater_header_size = getHeaderHeight(); if (mOwner) { // draw cone of context pointing back to texture swatch @@ -554,10 +577,7 @@ void LLFloaterTexturePicker::draw() } // Border - LLRect border( BORDER_PAD, - getRect().getHeight() - floater_header_size - BORDER_PAD, - ((getMinWidth() / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD, - BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - getMinHeight())); + LLRect border = getChildView("preview_widget")->getRect(); gl_rect_2d( border, LLColor4::black, FALSE ); @@ -748,7 +768,15 @@ void LLFloaterTexturePicker::onBtnSelect(void* userdata) LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; if (self->mOwner) { - self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_SELECT); + LLUUID local_id = LLUUID::null; + + if (self->mLocalScrollCtrl->getVisible() && !self->mLocalScrollCtrl->getAllSelected().empty()) + { + LLUUID temp_id = self->mLocalScrollCtrl->getFirstSelected()->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); + local_id = LLLocalBitmapMgr::getWorldID(temp_id); + } + + self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_SELECT, local_id); } self->closeFloater(); } @@ -791,6 +819,112 @@ void LLFloaterTexturePicker::onSelectionChange(const std::dequemModeSelector->getSelectedIndex() == 0); + + self->getChild("Default")->setVisible(mode); + self->getChild("Blank")->setVisible(mode); + self->getChild("None")->setVisible(mode); + self->getChild("Pipette")->setVisible(mode); + self->getChild("inventory search editor")->setVisible(mode); + self->getChild("inventory panel")->setVisible(mode); + + /*self->getChild("show_folders_check")->setVisible(mode); + no idea under which conditions the above is even shown, needs testing. */ + + self->getChild("l_add_btn")->setVisible(!mode); + self->getChild("l_rem_btn")->setVisible(!mode); + self->getChild("l_upl_btn")->setVisible(!mode); + self->getChild("l_name_list")->setVisible(!mode); +} + +// static +void LLFloaterTexturePicker::onBtnAdd(void* userdata) +{ + if (LLLocalBitmapMgr::addUnit() == true) + { + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl); + } +} + +// static +void LLFloaterTexturePicker::onBtnRemove(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + std::vector selected_items = self->mLocalScrollCtrl->getAllSelected(); + + if (!selected_items.empty()) + { + for(std::vector::iterator iter = selected_items.begin(); + iter != selected_items.end(); iter++) + { + LLScrollListItem* list_item = *iter; + if (list_item) + { + LLUUID tracking_id = list_item->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); + LLLocalBitmapMgr::delUnit(tracking_id); + } + } + + self->getChild("l_rem_btn")->setEnabled(false); + self->getChild("l_upl_btn")->setEnabled(false); + LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl); + } + +} + +// static +void LLFloaterTexturePicker::onBtnUpload(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + std::vector selected_items = self->mLocalScrollCtrl->getAllSelected(); + + if (selected_items.empty()) + { + return; + } + + /* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!) + in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */ + + LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); + std::string filename = LLLocalBitmapMgr::getFilename(tracking_id); + + if (!filename.empty()) + { + LLFloaterReg::showInstance("upload_image", LLSD(filename)); + } + +} + +//static +void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + std::vector selected_items = self->mLocalScrollCtrl->getAllSelected(); + bool has_selection = !selected_items.empty(); + + self->getChild("l_rem_btn")->setEnabled(has_selection); + self->getChild("l_upl_btn")->setEnabled(has_selection && (selected_items.size() < 2)); + /* since multiple-localbitmap upload is not implemented, upl button gets disabled if more than one is selected. */ + + if (has_selection) + { + LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); + LLUUID inworld_id = LLLocalBitmapMgr::getWorldID(tracking_id); + self->mOwner->setImageAssetID(inworld_id); + + if (self->childGetValue("apply_immediate_check").asBoolean()) + { + self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE, inworld_id); + } + } +} + // static void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data) { @@ -922,13 +1056,20 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) S32 image_top = getRect().getHeight(); S32 image_bottom = BTN_HEIGHT_SMALL; S32 image_middle = (image_top + image_bottom) / 2; - S32 line_height = llround(LLFontGL::getFontSansSerifSmall()->getLineHeight()); + S32 line_height = LLFontGL::getFontSansSerifSmall()->getLineHeight(); LLTextBox::Params tentative_label_p(p.multiselect_text); tentative_label_p.name("Multiple"); tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 )); tentative_label_p.follows.flags(FOLLOWS_ALL); mTentativeLabel = LLUICtrlFactory::create (tentative_label_p); + + // It is no longer possible to associate a style with a textbox, so it has to be done in this fashion + LLStyle::Params style_params; + style_params.color = LLColor4::white; + + mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params); + mTentativeLabel->setHAlign(LLFontGL::HCENTER); addChild( mTentativeLabel ); LLRect border_rect = getLocalRect(); @@ -1126,7 +1267,7 @@ void LLTextureCtrl::onFloaterClose() mFloaterHandle.markDead(); } -void LLTextureCtrl::onFloaterCommit(ETexturePickOp op) +void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) { LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); @@ -1139,14 +1280,24 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op) // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. else if (mCommitOnSelection || op == TEXTURE_SELECT) mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? - - if( floaterp->isDirty() ) + + if(floaterp->isDirty() || id.notNull()) // mModelView->setDirty does not work. { setTentative( FALSE ); - mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); - lldebugs << "mImageItemID: " << mImageItemID << llendl; - mImageAssetID = floaterp->getAssetID(); - lldebugs << "mImageAssetID: " << mImageAssetID << llendl; + + if (id.notNull()) + { + mImageItemID = id; + mImageAssetID = id; + } + else + { + mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); + lldebugs << "mImageItemID: " << mImageItemID << llendl; + mImageAssetID = floaterp->getAssetID(); + lldebugs << "mImageAssetID: " << mImageAssetID << llendl; + } + if (op == TEXTURE_SELECT && mOnSelectCallback) { mOnSelectCallback( this, LLSD() ); diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h index b1312d641f..3abe84dcc3 100644 --- a/indra/newview/lltexturectrl.h +++ b/indra/newview/lltexturectrl.h @@ -157,7 +157,7 @@ public: void closeDependentFloater(); void onFloaterClose(); - void onFloaterCommit(ETexturePickOp op); + void onFloaterCommit(ETexturePickOp op, LLUUID id = LLUUID::null); // This call is returned when a drag is detected. Your callback // should return TRUE if the drag is acceptable. diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 56dfb61c4f..f18aa8b4e6 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -2204,7 +2204,7 @@ void LLTextureFetch::commonUpdate() // MAIN THREAD //virtual -S32 LLTextureFetch::update(U32 max_time_ms) +S32 LLTextureFetch::update(F32 max_time_ms) { static LLCachedControl band_width(gSavedSettings,"ThrottleBandwidthKBPS"); diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h index d101da1f4b..35df7d816f 100644 --- a/indra/newview/lltexturefetch.h +++ b/indra/newview/lltexturefetch.h @@ -55,7 +55,7 @@ public: class TFRequest; - /*virtual*/ S32 update(U32 max_time_ms); + /*virtual*/ S32 update(F32 max_time_ms); void shutDownTextureCacheThread() ; //called in the main thread after the TextureCacheThread shuts down. void shutDownImageDecodeThread() ; //called in the main thread after the ImageDecodeThread shuts down. diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 6547154bc4..5b41a05f2a 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -386,7 +386,7 @@ public: Params() : texture_view("texture_view") { - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); changeDefault(rect, LLRect(0,0,100,line_height * 4)); } }; @@ -411,7 +411,7 @@ void LLAvatarTexBar::draw() LLVOAvatarSelf* avatarp = gAgentAvatarp; if (!avatarp) return; - const S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + const S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); const S32 v_offset = 0; const S32 l_offset = 3; @@ -485,7 +485,7 @@ public: Params() : texture_view("texture_view") { - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); changeDefault(rect, LLRect(0,0,100,line_height * 4)); } }; @@ -512,7 +512,7 @@ void LLGLTexMemBar::draw() F32 discard_bias = LLViewerTexture::sDesiredDiscardBias; F32 cache_usage = (F32)BYTES_TO_MEGA_BYTES(LLAppViewer::getTextureCache()->getUsage()) ; F32 cache_max_usage = (F32)BYTES_TO_MEGA_BYTES(LLAppViewer::getTextureCache()->getMaxUsage()) ; - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); S32 v_offset = (S32)((texture_bar_height + 2.2f) * mTextureView->mNumTextureBars + 2.0f); F32 total_texture_downloaded = (F32)gTotalTextureBytes / (1024 * 1024); F32 total_object_downloaded = (F32)gTotalObjectBytes / (1024 * 1024); @@ -527,11 +527,12 @@ void LLGLTexMemBar::draw() LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*6, text_color, LLFontGL::LEFT, LLFontGL::TOP); - text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d", + text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d", total_mem, max_total_mem, bound_mem, max_bound_mem, + LLRenderTarget::sBytesAllocated/(1024*1024), LLImageRaw::sGlobalRawMemory >> 20, discard_bias, cache_usage, cache_max_usage, total_texture_downloaded, total_object_downloaded, total_http_requests); //, cache_entries, cache_max_entries @@ -571,7 +572,7 @@ void LLGLTexMemBar::draw() color = (total_mem < llfloor(max_total_mem * texmem_lower_bound_scale)) ? LLColor4::green : (total_mem < max_total_mem) ? LLColor4::yellow : LLColor4::red; color[VALPHA] = .75f; - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); gl_rect_2d(left, top, right, bottom); // red/yellow/green @@ -594,7 +595,7 @@ void LLGLTexMemBar::draw() color = (bound_mem < llfloor(max_bound_mem * texmem_lower_bound_scale)) ? LLColor4::green : (bound_mem < max_bound_mem) ? LLColor4::yellow : LLColor4::red; color[VALPHA] = .75f; - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); gl_rect_2d(left, top, right, bottom); #else @@ -1096,7 +1097,7 @@ void LLTextureSizeView::drawTextureSizeGraph() { if(mTextureSizeBar.size() == 0) { - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); mTextureSizeBar.resize(LLImageGL::sTextureLoadedCounter.size()) ; mTextureSizeBarRect.set(700, line_height * 2 + 400, 700 + mTextureSizeBar.size() * mTextureSizeBarWidth, line_height * 2) ; @@ -1139,7 +1140,7 @@ F32 LLTextureSizeView::drawTextureSizeDistributionGraph() } } - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); S32 left = mTextureSizeBarRect.mLeft ; S32 bottom = mTextureSizeBarRect.mBottom ; S32 right = mTextureSizeBarRect.mRight ; @@ -1221,7 +1222,7 @@ void LLTextureSizeView::drawTextureCategoryGraph() { if(mTextureSizeBar.size() == 0) { - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); mTextureSizeBar.resize(LLViewerTexture::getTotalNumOfCategories()) ; mTextureSizeBarRect.set(700, line_height * 2 + 400, 700 + mTextureSizeBar.size() * mTextureSizeBarWidth, line_height * 2) ; @@ -1266,7 +1267,7 @@ F32 LLTextureSizeView::drawTextureCategoryDistributionGraph() } } - S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); + S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); S32 left = mTextureSizeBarRect.mLeft ; S32 bottom = mTextureSizeBarRect.mBottom ; S32 right = mTextureSizeBarRect.mRight ; diff --git a/indra/newview/lltoast.cpp b/indra/newview/lltoast.cpp index e0b07ed408..0eec7f0afd 100644 --- a/indra/newview/lltoast.cpp +++ b/indra/newview/lltoast.cpp @@ -113,7 +113,8 @@ LLToast::LLToast(const LLToast::Params& p) mHideBtnPressed(false), mIsTip(p.is_tip), mWrapperPanel(NULL), - mIsFading(false) + mIsFading(false), + mIsHovered(false) { mTimer.reset(new LLToastLifeTimer(this, p.lifetime_secs)); @@ -122,8 +123,6 @@ LLToast::LLToast(const LLToast::Params& p) setCanDrag(FALSE); mWrapperPanel = getChild("wrapper_panel"); - mWrapperPanel->setMouseEnterCallback(boost::bind(&LLToast::onToastMouseEnter, this)); - mWrapperPanel->setMouseLeaveCallback(boost::bind(&LLToast::onToastMouseLeave, this)); setBackgroundOpaque(TRUE); // *TODO: obsolete updateTransparency(); @@ -137,13 +136,13 @@ LLToast::LLToast(const LLToast::Params& p) { mHideBtn = getChild("hide_btn"); mHideBtn->setClickedCallback(boost::bind(&LLToast::hide,this)); - mHideBtn->setMouseEnterCallback(boost::bind(&LLToast::onToastMouseEnter, this)); - mHideBtn->setMouseLeaveCallback(boost::bind(&LLToast::onToastMouseLeave, this)); } // init callbacks if present if(!p.on_delete_toast().empty()) + { mOnDeleteToastSignal.connect(p.on_delete_toast()); + } } void LLToast::reshape(S32 width, S32 height, BOOL called_from_parent) @@ -181,11 +180,14 @@ LLToast::~LLToast() //-------------------------------------------------------------------------- void LLToast::hide() { - setVisible(FALSE); - setFading(false); - mTimer->stop(); - mIsHidden = true; - mOnFadeSignal(this); + if (!mIsHidden) + { + setVisible(FALSE); + setFading(false); + mTimer->stop(); + mIsHidden = true; + mOnFadeSignal(this); + } } void LLToast::onFocusLost() @@ -216,6 +218,13 @@ void LLToast::setFadingTime(S32 seconds) mToastFadingTime = seconds; } +void LLToast::closeToast() +{ + mOnDeleteToastSignal(this); + + closeFloater(); +} + S32 LLToast::getTopPad() { if(mWrapperPanel) @@ -239,7 +248,9 @@ void LLToast::setCanFade(bool can_fade) { mCanFade = can_fade; if(!mCanFade) + { mTimer->stop(); + } } //-------------------------------------------------------------------------- @@ -295,9 +306,7 @@ void LLToast::reshapeToPanel() if(!panel) return; - LLRect panel_rect = panel->getRect(); - - panel_rect.setLeftTopAndSize(0, panel_rect.getHeight(), panel_rect.getWidth(), panel_rect.getHeight()); + LLRect panel_rect = panel->getLocalRect(); panel->setShape(panel_rect); LLRect toast_rect = getRect(); @@ -378,8 +387,11 @@ void LLToast::setVisible(BOOL show) } } -void LLToast::onToastMouseEnter() +void LLToast::updateHoveredState() { + S32 x, y; + LLUI::getMousePositionScreen(&x, &y); + LLRect panel_rc = mWrapperPanel->calcScreenRect(); LLRect button_rc; if(mHideBtn) @@ -387,56 +399,83 @@ void LLToast::onToastMouseEnter() button_rc = mHideBtn->calcScreenRect(); } - S32 x, y; - LLUI::getMousePositionScreen(&x, &y); - - if(panel_rc.pointInRect(x, y) || button_rc.pointInRect(x, y)) + if (!panel_rc.pointInRect(x, y) && !button_rc.pointInRect(x, y)) { - mOnToastHoverSignal(this, MOUSE_ENTER); - - updateTransparency(); - - //toasts fading is management by Screen Channel - - sendChildToFront(mHideBtn); - if(mHideBtn && mHideBtn->getEnabled()) - { - mHideBtn->setVisible(TRUE); - } - mToastMouseEnterSignal(this, getValue()); + // mouse is not over this toast + mIsHovered = false; } -} - -void LLToast::onToastMouseLeave() -{ - LLRect panel_rc = mWrapperPanel->calcScreenRect(); - LLRect button_rc; - if(mHideBtn) + else { - button_rc = mHideBtn->calcScreenRect(); - } + bool is_overlapped_by_other_floater = false; - S32 x, y; - LLUI::getMousePositionScreen(&x, &y); + const child_list_t* child_list = gFloaterView->getChildList(); - if( !panel_rc.pointInRect(x, y) && !button_rc.pointInRect(x, y)) - { - mOnToastHoverSignal(this, MOUSE_LEAVE); - - updateTransparency(); - - //toasts fading is management by Screen Channel - - if(mHideBtn && mHideBtn->getEnabled()) + // find this toast in gFloaterView child list to check whether any floater + // with higher Z-order is visible under the mouse pointer overlapping this toast + child_list_const_reverse_iter_t r_iter = std::find(child_list->rbegin(), child_list->rend(), this); + if (r_iter != child_list->rend()) { - if( mHideBtnPressed ) + // skip this toast and proceed to views above in Z-order + for (++r_iter; r_iter != child_list->rend(); ++r_iter) { - mHideBtnPressed = false; - return; + LLView* view = *r_iter; + is_overlapped_by_other_floater = view->isInVisibleChain() && view->calcScreenRect().pointInRect(x, y); + if (is_overlapped_by_other_floater) + { + break; + } } - mHideBtn->setVisible(FALSE); } - mToastMouseLeaveSignal(this, getValue()); + + mIsHovered = !is_overlapped_by_other_floater; + } + + LLToastLifeTimer* timer = getTimer(); + + if (timer) + { + // Started timer means the mouse had left the toast previously. + // If toast is hovered in the current frame we should handle + // a mouse enter event. + if(timer->getStarted() && mIsHovered) + { + mOnToastHoverSignal(this, MOUSE_ENTER); + + updateTransparency(); + + //toasts fading is management by Screen Channel + + sendChildToFront(mHideBtn); + if(mHideBtn && mHideBtn->getEnabled()) + { + mHideBtn->setVisible(TRUE); + } + + mToastMouseEnterSignal(this, getValue()); + } + // Stopped timer means the mouse had entered the toast previously. + // If the toast is not hovered in the current frame we should handle + // a mouse leave event. + else if(!timer->getStarted() && !mIsHovered) + { + mOnToastHoverSignal(this, MOUSE_LEAVE); + + updateTransparency(); + + //toasts fading is management by Screen Channel + + if(mHideBtn && mHideBtn->getEnabled()) + { + if( mHideBtnPressed ) + { + mHideBtnPressed = false; + return; + } + mHideBtn->setVisible(FALSE); + } + + mToastMouseLeaveSignal(this, getValue()); + } } } @@ -495,13 +534,6 @@ void LLNotificationsUI::LLToast::startTimer() } } -bool LLToast::isHovered() -{ - S32 x, y; - LLUI::getMousePositionScreen(&x, &y); - return mWrapperPanel->calcScreenRect().pointInRect(x, y); -} - //-------------------------------------------------------------------------- BOOL LLToast::handleMouseDown(S32 x, S32 y, MASK mask) @@ -536,3 +568,14 @@ S32 LLToast::notifyParent(const LLSD& info) return LLModalDialog::notifyParent(info); } + +//static +void LLToast::updateClass() +{ + for (LLInstanceTracker::instance_iter iter = LLInstanceTracker::beginInstances(); iter != LLInstanceTracker::endInstances(); ) + { + LLToast& toast = *iter++; + + toast.updateHoveredState(); + } +} diff --git a/indra/newview/lltoast.h b/indra/newview/lltoast.h index 242f786bf2..e1d99b1bcb 100644 --- a/indra/newview/lltoast.h +++ b/indra/newview/lltoast.h @@ -27,7 +27,7 @@ #ifndef LL_LLTOAST_H #define LL_LLTOAST_H - +#include "llinstancetracker.h" #include "llpanel.h" #include "llmodaldialog.h" #include "lleventtimer.h" @@ -69,12 +69,13 @@ private : * Represents toast pop-up. * This is a parent view for all toast panels. */ -class LLToast : public LLModalDialog +class LLToast : public LLModalDialog, public LLInstanceTracker { friend class LLToastLifeTimer; public: typedef boost::function toast_callback_t; typedef boost::signals2::signal toast_signal_t; + typedef boost::signals2::signal toast_hover_check_signal_t; struct Params : public LLInitParam::Block { @@ -102,6 +103,8 @@ public: Params(); }; + + static void updateClass(); LLToast(const LLToast::Params& p); virtual ~LLToast(); @@ -120,7 +123,7 @@ public: /** Start lifetime/fading timer */ virtual void startTimer(); - bool isHovered(); + bool isHovered() { return mIsHovered; } // Operating with toasts // insert a panel to a toast @@ -129,7 +132,7 @@ public: void reshapeToPanel(); // get toast's panel - LLPanel* getPanel() { return mPanel; } + LLPanel* getPanel() const { return mPanel; } // enable/disable Toast's Hide button void setHideButtonEnabled(bool enabled); // @@ -153,6 +156,8 @@ public: void setFadingTime(S32 seconds); + void closeToast(); + /** * Returns padding between floater top and wrapper_panel top. * This padding should be taken into account when positioning or reshaping toasts @@ -165,9 +170,9 @@ public: // get information whether the notification corresponding to the toast is valid or not bool isNotificationValid(); // get toast's Notification ID - const LLUUID getNotificationID() { return mNotificationID;} + const LLUUID getNotificationID() const { return mNotificationID;} // get toast's Session ID - const LLUUID getSessionID() { return mSessionID;} + const LLUUID getSessionID() const { return mSessionID;} // void setCanFade(bool can_fade); // @@ -177,35 +182,25 @@ public: // set whether this toast considered as hidden or not void setIsHidden( bool is_toast_hidden ) { mIsHidden = is_toast_hidden; } - const LLNotificationPtr& getNotification() { return mNotification;} + const LLNotificationPtr& getNotification() const { return mNotification;} // Registers signals/callbacks for events - toast_signal_t mOnFadeSignal; - toast_signal_t mOnDeleteToastSignal; - toast_signal_t mOnToastDestroyedSignal; - boost::signals2::connection setOnFadeCallback(toast_callback_t cb) { return mOnFadeSignal.connect(cb); } - boost::signals2::connection setOnToastDestroyedCallback(toast_callback_t cb) { return mOnToastDestroyedSignal.connect(cb); } - - typedef boost::function toast_hover_check_callback_t; - typedef boost::signals2::signal toast_hover_check_signal_t; - toast_hover_check_signal_t mOnToastHoverSignal; - boost::signals2::connection setOnToastHoverCallback(toast_hover_check_callback_t cb) { return mOnToastHoverSignal.connect(cb); } + boost::signals2::connection setOnFadeCallback(const toast_signal_t::slot_type& cb) { return mOnFadeSignal.connect(cb); } + boost::signals2::connection setOnToastDestroyedCallback(const toast_signal_t::slot_type& cb) { return mOnToastDestroyedSignal.connect(cb); } + boost::signals2::connection setOnToastHoverCallback(const toast_hover_check_signal_t::slot_type& cb) { return mOnToastHoverSignal.connect(cb); } boost::signals2::connection setMouseEnterCallback( const commit_signal_t::slot_type& cb ) { return mToastMouseEnterSignal.connect(cb); }; boost::signals2::connection setMouseLeaveCallback( const commit_signal_t::slot_type& cb ) { return mToastMouseLeaveSignal.connect(cb); }; virtual S32 notifyParent(const LLSD& info); - LLHandle getHandle() { mHandle.bind(this); return mHandle; } + LLHandle getHandle() const { return getDerivedHandle(); } protected: void updateTransparency(); private: - - void onToastMouseEnter(); - - void onToastMouseLeave(); + void updateHoveredState(); void expire(); @@ -215,7 +210,7 @@ private: LLUUID mSessionID; LLNotificationPtr mNotification; - LLRootHandle mHandle; + //LLRootHandle mHandle; LLPanel* mWrapperPanel; @@ -224,7 +219,7 @@ private: F32 mToastLifetime; // in seconds F32 mToastFadingTime; // in seconds - + LLPanel* mPanel; LLButton* mHideBtn; @@ -236,6 +231,12 @@ private: bool mIsHidden; // this flag is TRUE when a toast has faded or was hidden with (x) button (EXT-1849) bool mIsTip; bool mIsFading; + bool mIsHovered; + + toast_signal_t mOnFadeSignal; + toast_signal_t mOnDeleteToastSignal; + toast_signal_t mOnToastDestroyedSignal; + toast_hover_check_signal_t mOnToastHoverSignal; commit_signal_t mToastMouseEnterSignal; commit_signal_t mToastMouseLeaveSignal; diff --git a/indra/newview/lltoastalertpanel.cpp b/indra/newview/lltoastalertpanel.cpp index 0f337825e9..8fef2ed6d1 100644 --- a/indra/newview/lltoastalertpanel.cpp +++ b/indra/newview/lltoastalertpanel.cpp @@ -69,8 +69,22 @@ LLToastAlertPanel::LLToastAlertPanel( LLNotificationPtr notification, bool modal mLabel(notification->getName()), mLineEditor(NULL) { + // EXP-1822 + // save currently focused view, so that return focus to it + // on destroying this toast. + LLView* current_selection = dynamic_cast(gFocusMgr.getKeyboardFocus()); + while(current_selection) + { + if (current_selection->isFocusRoot()) + { + mPreviouslyFocusedView = current_selection->getHandle(); + break; + } + current_selection = current_selection->getParent(); + } + const LLFontGL* font = LLFontGL::getFontSansSerif(); - const S32 LINE_HEIGHT = llfloor(font->getLineHeight() + 0.99f); + const S32 LINE_HEIGHT = font->getLineHeight(); const S32 EDITOR_HEIGHT = 20; LLNotificationFormPtr form = mNotification->getForm(); @@ -365,7 +379,7 @@ bool LLToastAlertPanel::setCheckBox( const std::string& check_title, const std:: } const LLFontGL* font = mCheck->getFont(); - const S32 LINE_HEIGHT = llfloor(font->getLineHeight() + 0.99f); + const S32 LINE_HEIGHT = font->getLineHeight(); // Extend dialog for "check next time" S32 max_msg_width = LLToastPanel::getRect().getWidth() - 2 * HPAD; @@ -408,6 +422,13 @@ LLToastAlertPanel::~LLToastAlertPanel() { LLTransientFloaterMgr::instance().removeControlView( LLTransientFloaterMgr::GLOBAL, this); + + // EXP-1822 + // return focus to the previously focused view if the viewer is not exiting + if (mPreviouslyFocusedView.get() && !LLApp::isExiting()) + { + mPreviouslyFocusedView.get()->setFocus(TRUE); + } } BOOL LLToastAlertPanel::hasTitleBar() const diff --git a/indra/newview/lltoastalertpanel.h b/indra/newview/lltoastalertpanel.h index 7b157f19bb..d1be5e018e 100644 --- a/indra/newview/lltoastalertpanel.h +++ b/indra/newview/lltoastalertpanel.h @@ -113,6 +113,7 @@ private: LLFrameTimer mDefaultBtnTimer; // For Dialogs that take a line as text as input: LLLineEditor* mLineEditor; + LLHandle mPreviouslyFocusedView; }; diff --git a/indra/newview/lltoastnotifypanel.cpp b/indra/newview/lltoastnotifypanel.cpp index de305bf3d9..a8060649ba 100644 --- a/indra/newview/lltoastnotifypanel.cpp +++ b/indra/newview/lltoastnotifypanel.cpp @@ -243,8 +243,8 @@ LLButton* LLToastNotifyPanel::createButton(const LLSD& form_element, BOOL is_opt mBtnCallbackData.push_back(userdata); LLButton::Params p; - bool is_ignore_btn = form_element["index"].asInteger() == -1; - const LLFontGL* font = is_ignore_btn ? sFontSmall: sFont; // for ignore button in script dialog + bool make_small_btn = form_element["index"].asInteger() == -1 || form_element["index"].asInteger() == -2; + const LLFontGL* font = make_small_btn ? sFontSmall: sFont; // for block and ignore buttons in script dialog p.name(form_element["name"].asString()); p.label(form_element["text"].asString()); p.font(font); @@ -264,7 +264,7 @@ LLButton* LLToastNotifyPanel::createButton(const LLSD& form_element, BOOL is_opt p.rect.width = 1; p.auto_resize = true; } - else if (mIsScriptDialog && is_ignore_btn) + else if (mIsScriptDialog && make_small_btn) { // this is ignore button, make it smaller p.rect.height = BTN_HEIGHT_SMALL; diff --git a/indra/newview/lltoastpanel.cpp b/indra/newview/lltoastpanel.cpp index fc69157a40..d2a4ce8745 100644 --- a/indra/newview/lltoastpanel.cpp +++ b/indra/newview/lltoastpanel.cpp @@ -68,7 +68,7 @@ void LLToastPanel::snapToMessageHeight(LLTextBase* message, S32 maxLineCount) if (message->getVisible()) { S32 heightDelta = 0; - S32 maxTextHeight = (S32)(message->getDefaultFont()->getLineHeight() * maxLineCount); + S32 maxTextHeight = message->getDefaultFont()->getLineHeight() * maxLineCount; LLRect messageRect = message->getRect(); S32 oldTextHeight = messageRect.getHeight(); diff --git a/indra/newview/lltool.h b/indra/newview/lltool.h index d3edabb486..ecc435d844 100644 --- a/indra/newview/lltool.h +++ b/indra/newview/lltool.h @@ -68,7 +68,7 @@ public: virtual void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const { *screen_x = local_x; *screen_y = local_y; } - virtual std::string getName() const { return mName; } + virtual const std::string& getName() const { return mName; } // New virtual functions virtual LLViewerObject* getEditingObject() { return NULL; } diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index 5ff0ccfeb2..81ad96f39e 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -73,7 +73,9 @@ LLToolBarView::ToolbarSet::ToolbarSet() LLToolBarView::LLToolBarView(const LLToolBarView::Params& p) : LLUICtrl(p), mDragStarted(false), + mShowToolbars(true), mDragToolbarButton(NULL), + mDragItem(NULL), mToolbarsLoaded(false) { for (S32 i = 0; i < TOOLBAR_COUNT; i++) @@ -530,6 +532,13 @@ void LLToolBarView::draw() } } + for (S32 i = TOOLBAR_FIRST; i <= TOOLBAR_LAST; i++) + { + mToolbars[i]->getParent()->setVisible(mShowToolbars + && (mToolbars[i]->hasButtons() + || isToolDragged())); + } + // Draw drop zones if drop of a tool is active if (isToolDragged()) { @@ -571,7 +580,6 @@ BOOL LLToolBarView::handleDragTool( S32 x, S32 y, const LLUUID& uuid, LLAssetTyp uuid_vec_t cargo_ids; types.push_back(DAD_WIDGET); cargo_ids.push_back(uuid); - gClipboard.setSourceObject(uuid,LLAssetType::AT_WIDGET); LLToolDragAndDrop::ESource src = LLToolDragAndDrop::SOURCE_VIEWER; LLUUID srcID; LLToolDragAndDrop::getInstance()->beginMultiDrag(types, cargo_ids, src, srcID); @@ -654,12 +662,21 @@ void LLToolBarView::resetDragTool(LLToolBarButton* toolbarButton) gToolBarView->mDragToolbarButton = toolbarButton; } +// Provide a handle on a free standing inventory item containing references to the tool. +// This might be used by Drag and Drop to move around references to tool items. +LLInventoryObject* LLToolBarView::getDragItem() +{ + if (mDragToolbarButton) + { + LLUUID item_uuid = mDragToolbarButton->getCommandId().uuid(); + mDragItem = new LLInventoryObject (item_uuid, LLUUID::null, LLAssetType::AT_WIDGET, ""); + } + return mDragItem; +} + void LLToolBarView::setToolBarsVisible(bool visible) { - for (S32 i = TOOLBAR_FIRST; i <= TOOLBAR_LAST; i++) - { - mToolbars[i]->getParent()->setVisible(visible); - } + mShowToolbars = visible; } bool LLToolBarView::isModified() const diff --git a/indra/newview/lltoolbarview.h b/indra/newview/lltoolbarview.h index b99e8bc28d..9c4194ebed 100644 --- a/indra/newview/lltoolbarview.h +++ b/indra/newview/lltoolbarview.h @@ -31,6 +31,7 @@ #include "lluictrl.h" #include "lltoolbar.h" #include "llcommandmanager.h" +#include "llinventory.h" class LLUICtrlFactory; @@ -106,6 +107,7 @@ public: static BOOL handleDragTool(S32 x, S32 y, const LLUUID& uuid, LLAssetType::EType type); static BOOL handleDropTool(void* cargo_data, S32 x, S32 y, LLToolBar* toolbar); static void resetDragTool(LLToolBarButton* toolbarButton); + LLInventoryObject* getDragItem(); bool isModified() const; @@ -129,6 +131,8 @@ private: bool mDragStarted; LLToolBarButton* mDragToolbarButton; + LLInventoryObject* mDragItem; + bool mShowToolbars; }; extern LLToolBarView* gToolBarView; diff --git a/indra/newview/lltoolbrush.cpp b/indra/newview/lltoolbrush.cpp index 9782b90cf1..aba43a9715 100644 --- a/indra/newview/lltoolbrush.cpp +++ b/indra/newview/lltoolbrush.cpp @@ -507,12 +507,12 @@ void LLToolBrushLand::render() void LLToolBrushLand::renderOverlay(LLSurface& land, const LLVector3& pos_region, const LLVector3& pos_world) { - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest mDepthTest(GL_TRUE); - glPushMatrix(); + gGL.pushMatrix(); gGL.color4fv(OVERLAY_COLOR.mV); - glTranslatef(0.0f, 0.0f, 1.0f); + gGL.translatef(0.0f, 0.0f, 1.0f); S32 i = (S32) pos_region.mV[VX]; S32 j = (S32) pos_region.mV[VY]; @@ -566,7 +566,7 @@ void LLToolBrushLand::renderOverlay(LLSurface& land, const LLVector3& pos_region } gGL.end(); - glPopMatrix(); + gGL.popMatrix(); } void LLToolBrushLand::determineAffectedRegions(region_list_t& regions, diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index 6910b8eced..4f4eef0f3d 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -48,6 +48,7 @@ #include "llpreviewnotecard.h" #include "llrootview.h" #include "llselectmgr.h" +#include "lltoolbarview.h" #include "lltoolmgr.h" #include "lltooltip.h" #include "lltrans.h" @@ -282,6 +283,8 @@ void LLCategoryDropDescendentsObserver::done() } */ +S32 LLToolDragAndDrop::sOperationId = 0; + LLToolDragAndDrop::DragAndDropEntry::DragAndDropEntry(dragOrDrop3dImpl f_none, dragOrDrop3dImpl f_self, dragOrDrop3dImpl f_avatar, @@ -331,14 +334,15 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() }; LLToolDragAndDrop::LLToolDragAndDrop() -: LLTool(std::string("draganddrop"), NULL), - mDragStartX(0), - mDragStartY(0), - mSource(SOURCE_AGENT), - mCursor(UI_CURSOR_NO), - mLastAccept(ACCEPT_NO), - mDrop(FALSE), - mCurItemIndex(0) +: LLTool(std::string("draganddrop"), NULL), + mCargoCount(0), + mDragStartX(0), + mDragStartY(0), + mSource(SOURCE_AGENT), + mCursor(UI_CURSOR_NO), + mLastAccept(ACCEPT_NO), + mDrop(FALSE), + mCurItemIndex(0) { } @@ -626,6 +630,8 @@ BOOL LLToolDragAndDrop::handleToolTip(S32 x, S32 y, MASK mask) void LLToolDragAndDrop::handleDeselect() { mToolTipMsg.clear(); + + LLToolTipMgr::instance().blockToolTips(); } // protected @@ -642,6 +648,12 @@ void LLToolDragAndDrop::dragOrDrop( S32 x, S32 y, MASK mask, BOOL drop, mToolTipMsg.clear(); + // Increment the operation id for every drop + if (drop) + { + sOperationId++; + } + if (top_view) { handled = TRUE; @@ -767,6 +779,21 @@ void LLToolDragAndDrop::dragOrDrop( S32 x, S32 y, MASK mask, BOOL drop, if (!handled) { + // Disallow drag and drop to 3D from the outbox + const LLUUID outbox_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false); + if (outbox_id.notNull()) + { + for (S32 item_index = 0; item_index < (S32)mCargoIDs.size(); item_index++) + { + if (gInventory.isObjectDescendentOf(mCargoIDs[item_index], outbox_id)) + { + *acceptance = ACCEPT_NO; + mToolTipMsg = LLTrans::getString("TooltipOutboxDragToWorld"); + return; + } + } + } + dragOrDrop3D( x, y, mask, drop, acceptance ); } } @@ -865,7 +892,7 @@ void LLToolDragAndDrop::pick(const LLPickInfo& pick_info) (U32)mLastAccept, (U32)callMemberFunction(*this, LLDragAndDropDictionary::instance().get(dad_type, target)) - (hit_obj, hit_face, pick_info.mKeyMask, FALSE)); + (hit_obj, hit_face, pick_info.mKeyMask, FALSE)); } if (mDrop && ((U32)mLastAccept >= ACCEPT_YES_COPY_SINGLE)) @@ -2502,7 +2529,7 @@ LLInventoryObject* LLToolDragAndDrop::locateInventory( } else if(mSource == SOURCE_VIEWER) { - item = (LLViewerInventoryItem*)gClipboard.getSourceObject(); + item = (LLViewerInventoryItem*)gToolBarView->getDragItem(); } if(item) return item; if(cat) return cat; diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h index 92f007a251..245c2a23e6 100644 --- a/indra/newview/lltooldraganddrop.h +++ b/indra/newview/lltooldraganddrop.h @@ -87,6 +87,12 @@ public: boost::signals2::connection setEndDragCallback( const enddrag_signal_t::slot_type& cb ) { return mEndDragSignal.connect(cb); } + void setCargoCount(U32 count) { mCargoCount = count; } + void resetCargoCount() { mCargoCount = 0; } + U32 getCargoCount() const { return (mCargoCount > 0) ? mCargoCount : mCargoIDs.size(); } + + static S32 getOperationId() { return sOperationId; } + protected: enum EDropTarget { @@ -115,6 +121,8 @@ protected: protected: + U32 mCargoCount; + S32 mDragStartX; S32 mDragStartY; @@ -125,6 +133,8 @@ protected: LLUUID mSourceID; LLUUID mObjectID; + static S32 sOperationId; + LLVector3d mLastCameraPos; LLVector3d mLastHitPos; diff --git a/indra/newview/lltoolmgr.cpp b/indra/newview/lltoolmgr.cpp index 6bc7c6de11..ac01316462 100644 --- a/indra/newview/lltoolmgr.cpp +++ b/indra/newview/lltoolmgr.cpp @@ -81,7 +81,7 @@ LLToolMgr::LLToolMgr() // Not a panel, register these callbacks globally. LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Active", boost::bind(&LLToolMgr::inEdit, this)); LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Enabled", boost::bind(&LLToolMgr::canEdit, this)); - LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Build.Toggle", boost::bind(&LLToolMgr::toggleBuildMode, this)); + LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Build.Toggle", boost::bind(&LLToolMgr::toggleBuildMode, this, _2)); gToolNull = new LLTool(LLStringUtil::null); // Does nothing setCurrentTool(gToolNull); @@ -245,8 +245,15 @@ bool LLToolMgr::canEdit() return LLViewerParcelMgr::getInstance()->allowAgentBuild(); } -void LLToolMgr::toggleBuildMode() +void LLToolMgr::toggleBuildMode(const LLSD& sdname) { + const std::string& param = sdname.asString(); + + if (param == "build" && !canEdit()) + { + return; + } + LLFloaterReg::toggleInstanceOrBringToFront("build"); bool build_visible = LLFloaterReg::instanceVisible("build"); diff --git a/indra/newview/lltoolmgr.h b/indra/newview/lltoolmgr.h index d489c4c829..12649cfba2 100644 --- a/indra/newview/lltoolmgr.h +++ b/indra/newview/lltoolmgr.h @@ -54,7 +54,7 @@ public: bool inEdit(); bool canEdit(); - void toggleBuildMode(); + void toggleBuildMode(const LLSD& sdname); /* Determines if we are in Build mode or not. */ bool inBuildMode(); diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 964b17d3a6..718201e381 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -169,23 +169,28 @@ BOOL LLVisualParamHint::render() gGL.pushUIMatrix(); gGL.loadUIIdentity(); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } LLGLSUIDefault gls_ui; //LLGLState::verify(TRUE); mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); mNeedsUpdate = FALSE; diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index efe9bb8da7..bf1f8808a7 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -509,9 +509,10 @@ void LLTracker::renderBeacon(LLVector3d pos_global, LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glTranslatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + { + gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color); @@ -563,9 +564,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global, gGL.end(); } - - //gCylinder.render(1000); - glPopMatrix(); + } + gGL.popMatrix(); std::string text; text = llformat( "%.0f m", to_vec.magVec()); diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp old mode 100644 new mode 100755 index 7eb54271f4..f3d8de1904 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -95,6 +95,12 @@ bool LLGoogleTranslationHandler::parseResponse( return parseTranslation(root, translation, detected_lang); } +// virtual +bool LLGoogleTranslationHandler::isConfigured() const +{ + return !getAPIKey().empty(); +} + // static void LLGoogleTranslationHandler::parseErrorResponse( const Json::Value& root, @@ -156,10 +162,10 @@ void LLBingTranslationHandler::getTranslateURL( const std::string &text) const { url = std::string("http://api.microsofttranslator.com/v2/Http.svc/Translate?appId=") - + getAPIKey() + "&text=" + LLURI::escape(text) + "&to=" + to_lang; + + getAPIKey() + "&text=" + LLURI::escape(text) + "&to=" + getAPILanguageCode(to_lang); if (!from_lang.empty()) { - url += "&from=" + from_lang; + url += "&from=" + getAPILanguageCode(from_lang); } } @@ -218,12 +224,24 @@ bool LLBingTranslationHandler::parseResponse( return true; } +// virtual +bool LLBingTranslationHandler::isConfigured() const +{ + return !getAPIKey().empty(); +} + // static std::string LLBingTranslationHandler::getAPIKey() { return gSavedSettings.getString("BingTranslateAPIKey"); } +// static +std::string LLBingTranslationHandler::getAPILanguageCode(const std::string& lang) +{ + return lang == "zh" ? "zh-CHT" : lang; // treat Chinese as Traditional Chinese +} + LLTranslate::TranslationReceiver::TranslationReceiver(const std::string& from_lang, const std::string& to_lang) : mFromLang(from_lang) , mToLang(to_lang) @@ -331,6 +349,12 @@ std::string LLTranslate::getTranslateLanguage() return language; } +// static +bool LLTranslate::isTranslationConfigured() +{ + return getPreferredHandler().isConfigured(); +} + // static const LLTranslationAPIHandler& LLTranslate::getPreferredHandler() { diff --git a/indra/newview/lltranslate.h b/indra/newview/lltranslate.h old mode 100644 new mode 100755 index c2330daa81..c58e1adb8c --- a/indra/newview/lltranslate.h +++ b/indra/newview/lltranslate.h @@ -89,6 +89,11 @@ public: std::string& detected_lang, std::string& err_msg) const = 0; + /** + * @return if the handler is configured to function properly + */ + virtual bool isConfigured() const = 0; + virtual ~LLTranslationAPIHandler() {} protected: @@ -115,6 +120,7 @@ public: std::string& translation, std::string& detected_lang, std::string& err_msg) const; + /*virtual*/ bool isConfigured() const; private: static void parseErrorResponse( @@ -148,8 +154,10 @@ public: std::string& translation, std::string& detected_lang, std::string& err_msg) const; + /*virtual*/ bool isConfigured() const; private: static std::string getAPIKey(); + static std::string getAPILanguageCode(const std::string& lang); }; /** @@ -275,8 +283,17 @@ public : * @param key Key to verify. */ static void verifyKey(KeyVerificationReceiverPtr& receiver, const std::string& key); + + /** + * @return translation target language + */ static std::string getTranslateLanguage(); + /** + * @return true if translation is configured properly. + */ + static bool isTranslationConfigured(); + private: static const LLTranslationAPIHandler& getPreferredHandler(); static const LLTranslationAPIHandler& getHandler(EService service); diff --git a/indra/newview/lluploaddialog.cpp b/indra/newview/lluploaddialog.cpp index df7c5be0d6..e59064c074 100644 --- a/indra/newview/lluploaddialog.cpp +++ b/indra/newview/lluploaddialog.cpp @@ -115,7 +115,7 @@ void LLUploadDialog::setMessage( const std::string& msg) token = strtok( NULL, "\n" ); } - S32 line_height = S32( font->getLineHeight() + 0.99f ); + S32 line_height = font->getLineHeight(); S32 dialog_width = max_msg_width + 2 * HPAD; S32 dialog_height = line_height * msg_lines.size() + 2 * VPAD; diff --git a/indra/newview/llurldispatcher.cpp b/indra/newview/llurldispatcher.cpp index f6d7ceeec3..4240a38326 100644 --- a/indra/newview/llurldispatcher.cpp +++ b/indra/newview/llurldispatcher.cpp @@ -167,9 +167,9 @@ bool LLURLDispatcherImpl::dispatchApp(const LLSLURL& slurl, // static bool LLURLDispatcherImpl::dispatchRegion(const LLSLURL& slurl, const std::string& nav_type, bool right_mouse) { - if(slurl.getType() != LLSLURL::LOCATION) + if(slurl.getType() != LLSLURL::LOCATION) { - return false; + return false; } // Before we're logged in, need to update the startup screen // to tell the user where they are going. diff --git a/indra/newview/llurllineeditorctrl.cpp b/indra/newview/llurllineeditorctrl.cpp index 56b5bbf942..cad5769042 100644 --- a/indra/newview/llurllineeditorctrl.cpp +++ b/indra/newview/llurllineeditorctrl.cpp @@ -89,5 +89,5 @@ void LLURLLineEditor::copyEscapedURLToClipboard() else // human-readable location text_to_copy = utf8str_to_wstring(unescaped_text); - gClipboard.copyFromString( text_to_copy ); + LLClipboard::instance().copyToClipboard(text_to_copy, 0, text_to_copy.size()); } diff --git a/indra/newview/llviewerassetstorage.cpp b/indra/newview/llviewerassetstorage.cpp index 36c8b42a52..d042f62830 100644 --- a/indra/newview/llviewerassetstorage.cpp +++ b/indra/newview/llviewerassetstorage.cpp @@ -116,7 +116,7 @@ void LLViewerAssetStorage::storeAssetData( F64 timeout) { LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - llinfos << "LLViewerAssetStorage::storeAssetData (legacy) " << tid << ":" << LLAssetType::lookup(asset_type) + LL_DEBUGS("AssetStorage") << "LLViewerAssetStorage::storeAssetData (legacy) " << tid << ":" << LLAssetType::lookup(asset_type) << " ASSET_ID: " << asset_id << llendl; if (mUpstreamHost.isOk()) @@ -248,9 +248,9 @@ void LLViewerAssetStorage::storeAssetData( } LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - llinfos << "LLViewerAssetStorage::storeAssetData (legacy)" << asset_id << ":" << LLAssetType::lookup(asset_type) << llendl; + LL_DEBUGS("AssetStorage") << "LLViewerAssetStorage::storeAssetData (legacy)" << asset_id << ":" << LLAssetType::lookup(asset_type) << llendl; - llinfos << "ASSET_ID: " << asset_id << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_ID: " << asset_id << llendl; S32 size = 0; LLFILE* fp = LLFile::fopen(filename, "rb"); @@ -369,7 +369,7 @@ void LLViewerAssetStorage::_queueDataRequest( tpvf.setAsset(uuid, atype); tpvf.setCallback(downloadCompleteCallback, req); - llinfos << "Starting transfer for " << uuid << llendl; + LL_DEBUGS("AssetStorage") << "Starting transfer for " << uuid << llendl; LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(mUpstreamHost, LLTCT_ASSET); ttcp->requestTransfer(spa, tpvf, 100.f + (is_priority ? 1.f : 0.f)); diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index f7fa5690d6..2447f5dea8 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -37,9 +37,226 @@ #include "llvoiceclient.h" #include "llviewermedia.h" #include "llprogressview.h" +#include "llcallbacklist.h" +#include "llstartup.h" +#include "llviewerparcelmgr.h" +#include "llparcel.h" ///////////////////////////////////////////////////////// +LLViewerAudio::LLViewerAudio() : + mDone(true), + mFadeState(FADE_IDLE), + mFadeTime(), + mIdleListnerActive(false), + mForcedTeleportFade(false) +{ + mTeleportFailedConnection = LLViewerParcelMgr::getInstance()-> + setTeleportFailedCallback(boost::bind(&LLViewerAudio::onTeleportFailed, this)); +} + +LLViewerAudio::~LLViewerAudio() +{ + mTeleportFailedConnection.disconnect(); +} + +void LLViewerAudio::registerIdleListener() +{ + if(mIdleListnerActive==false) + { + mIdleListnerActive = true; + doOnIdleRepeating(boost::bind(boost::bind(&LLViewerAudio::onIdleUpdate, this))); + } + +} + +void LLViewerAudio::startInternetStreamWithAutoFade(std::string streamURI) +{ + // Old and new stream are identical + if (mNextStreamURI == streamURI) + { + return; + } + + // Record the URI we are going to be switching to + mNextStreamURI = streamURI; + + switch (mFadeState) + { + case FADE_IDLE: + // If a stream is playing fade it out first + if (!gAudiop->getInternetStreamURL().empty()) + { + // The order of these tests is important, state FADE_OUT will be processed below + mFadeState = FADE_OUT; + } + // Otherwise the new stream can be faded in + else + { + mFadeState = FADE_IN; + gAudiop->startInternetStream(mNextStreamURI); + startFading(); + registerIdleListener(); + break; + } + + case FADE_OUT: + startFading(); + registerIdleListener(); + break; + + case FADE_IN: + registerIdleListener(); + break; + + default: + llwarns << "Unknown fading state: " << mFadeState << llendl; + break; + } +} + +// A return of false from onIdleUpdate means it will be called again next idle update. +// A return of true means we have finished with it and the callback will be deleted. +bool LLViewerAudio::onIdleUpdate() +{ + bool fadeIsFinished = false; + + // There is a delay in the login sequence between when the parcel information has + // arrived and the music stream is started and when the audio system is called to set + // initial volume levels. This code extends the fade time so you hear a full fade in. + if ((LLStartUp::getStartupState() < STATE_STARTED)) + { + stream_fade_timer.reset(); + stream_fade_timer.setTimerExpirySec(mFadeTime); + } + + if (mDone) + { + // This should be a rare or never occurring state. + if (mFadeState == FADE_IDLE) + { + deregisterIdleListener(); + fadeIsFinished = true; // Stop calling onIdleUpdate + } + + // we have finished the current fade operation + if (mFadeState == FADE_OUT) + { + // Clear URI + gAudiop->startInternetStream(LLStringUtil::null); + gAudiop->stopInternetStream(); + + if (!mNextStreamURI.empty()) + { + mFadeState = FADE_IN; + gAudiop->startInternetStream(mNextStreamURI); + startFading(); + } + else + { + mFadeState = FADE_IDLE; + deregisterIdleListener(); + fadeIsFinished = true; // Stop calling onIdleUpdate + } + } + else if (mFadeState == FADE_IN) + { + if (mNextStreamURI != gAudiop->getInternetStreamURL()) + { + mFadeState = FADE_OUT; + startFading(); + } + else + { + mFadeState = FADE_IDLE; + deregisterIdleListener(); + fadeIsFinished = true; // Stop calling onIdleUpdate + } + } + } + + return fadeIsFinished; +} + +void LLViewerAudio::stopInternetStreamWithAutoFade() +{ + mFadeState = FADE_IDLE; + mNextStreamURI = LLStringUtil::null; + mDone = true; + + gAudiop->startInternetStream(LLStringUtil::null); + gAudiop->stopInternetStream(); +} + +void LLViewerAudio::startFading() +{ + const F32 AUDIO_MUSIC_FADE_IN_TIME = 3.0f; + const F32 AUDIO_MUSIC_FADE_OUT_TIME = 2.0f; + // This minimum fade time prevents divide by zero and negative times + const F32 AUDIO_MUSIC_MINIMUM_FADE_TIME = 0.01f; + + if(mDone) + { + // The fade state here should only be one of FADE_IN or FADE_OUT, but, in case it is not, + // rather than check for both states assume a fade in and check for the fade out case. + mFadeTime = AUDIO_MUSIC_FADE_IN_TIME; + if (LLViewerAudio::getInstance()->getFadeState() == LLViewerAudio::FADE_OUT) + { + mFadeTime = AUDIO_MUSIC_FADE_OUT_TIME; + } + + // Prevent invalid fade time + mFadeTime = llmax(mFadeTime, AUDIO_MUSIC_MINIMUM_FADE_TIME); + + stream_fade_timer.reset(); + stream_fade_timer.setTimerExpirySec(mFadeTime); + mDone = false; + } +} + +F32 LLViewerAudio::getFadeVolume() +{ + F32 fade_volume = 1.0f; + + if (stream_fade_timer.hasExpired()) + { + mDone = true; + // If we have been fading out set volume to 0 until the next fade state occurs to prevent + // an audio transient. + if (LLViewerAudio::getInstance()->getFadeState() == LLViewerAudio::FADE_OUT) + { + fade_volume = 0.0f; + } + } + + if (!mDone) + { + // Calculate how far we are into the fade time + fade_volume = stream_fade_timer.getElapsedTimeF32() / mFadeTime; + + if (LLViewerAudio::getInstance()->getFadeState() == LLViewerAudio::FADE_OUT) + { + // If we are not fading in then we are fading out, so invert the fade + // direction; start loud and move towards zero volume. + fade_volume = 1.0f - fade_volume; + } + } + + return fade_volume; +} + +void LLViewerAudio::onTeleportFailed() +{ + if (gAudiop) + { + LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); + if (parcel) + { + mNextStreamURI = parcel->getMusicURL(); + } + } +} + void init_audio() { if (!gAudiop) @@ -142,12 +359,25 @@ void audio_update_volume(bool force_update) // Streaming Music if (gAudiop) - { + { + if (progress_view_visible && !LLViewerAudio::getInstance()->getForcedTeleportFade()) + { + LLViewerAudio::getInstance()->setForcedTeleportFade(true); + LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLStringUtil::null); + LLViewerAudio::getInstance()->setNextStreamURI(LLStringUtil::null); + } + + if (!progress_view_visible && LLViewerAudio::getInstance()->getForcedTeleportFade() == true) + { + LLViewerAudio::getInstance()->setForcedTeleportFade(false); + } + F32 music_volume = gSavedSettings.getF32("AudioLevelMusic"); BOOL music_muted = gSavedSettings.getBOOL("MuteMusic"); - music_volume = mute_volume * master_volume * music_volume; - gAudiop->setInternetStreamGain ( music_muted || progress_view_visible ? 0.f : music_volume ); - + F32 fade_volume = LLViewerAudio::getInstance()->getFadeVolume(); + + music_volume = mute_volume * master_volume * music_volume * fade_volume; + gAudiop->setInternetStreamGain (music_muted ? 0.f : music_volume); } // Streaming Media diff --git a/indra/newview/llvieweraudio.h b/indra/newview/llvieweraudio.h index e5916285fb..a3da9fc6b8 100644 --- a/indra/newview/llvieweraudio.h +++ b/indra/newview/llvieweraudio.h @@ -27,6 +27,9 @@ #ifndef LL_VIEWERAUDIO_H #define LL_VIEWERAUDIO_H +#include "llframetimer.h" +#include "llsingleton.h" + // comment out to turn off wind #define kAUDIO_ENABLE_WIND //#define kAUDIO_ENABLE_WATER 1 // comment out to turn off water @@ -38,4 +41,48 @@ void audio_update_volume(bool force_update = true); void audio_update_listener(); void audio_update_wind(bool force_update = true); +class LLViewerAudio : public LLSingleton +{ +public: + + enum EFadeState + { + FADE_IDLE, + FADE_IN, + FADE_OUT, + }; + + LLViewerAudio(); + virtual ~LLViewerAudio(); + + void startInternetStreamWithAutoFade(std::string streamURI); + void stopInternetStreamWithAutoFade(); + + bool onIdleUpdate(); + + EFadeState getFadeState() { return mFadeState; } + bool isDone() { return mDone; }; + F32 getFadeVolume(); + bool getForcedTeleportFade() { return mForcedTeleportFade; }; + void setForcedTeleportFade(bool fade) { mForcedTeleportFade = fade;} ; + void setNextStreamURI(std::string stream) { mNextStreamURI = stream; } ; + +private: + + bool mDone; + F32 mFadeTime; + std::string mNextStreamURI; + EFadeState mFadeState; + LLFrameTimer stream_fade_timer; + bool mIdleListnerActive; + bool mForcedTeleportFade; + boost::signals2::connection mTeleportFailedConnection; + + void registerIdleListener(); + void deregisterIdleListener() { mIdleListnerActive = false; }; + void startFading(); + void onTeleportFailed(); + +}; + #endif //LL_VIEWER_H diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 7f7366dd3d..a437a8b3b5 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -218,8 +218,15 @@ void LLViewerCamera::calcProjection(const F32 far_distance) const void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zflip, BOOL no_hacks) { GLint* viewport = (GLint*) gGLViewport; - GLdouble* model = gGLModelView; - GLdouble* proj = gGLProjection; + F64 model[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + model[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + GLdouble objX,objY,objZ; LLVector3 frust[8]; @@ -325,8 +332,8 @@ void LLViewerCamera::setPerspective(BOOL for_selection, aspect = getAspect(); // Load camera view matrix - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadIdentity(); glh::matrix4f proj_mat; @@ -385,14 +392,14 @@ void LLViewerCamera::setPerspective(BOOL for_selection, proj_mat *= gl_perspective(fov_y,aspect,z_near,z_far); - glLoadMatrixf(proj_mat.m); + gGL.loadMatrix(proj_mat.m); for (U32 i = 0; i < 16; i++) { gGLProjection[i] = proj_mat.m[i]; } - glMatrixMode( GL_MODELVIEW ); + gGL.matrixMode(LLRender::MM_MODELVIEW); glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION); @@ -402,7 +409,7 @@ void LLViewerCamera::setPerspective(BOOL for_selection, modelview *= glh::matrix4f(ogl_matrix); - glLoadMatrixf(modelview.m); + gGL.loadMatrix(modelview.m); if (for_selection && (width > 1 || height > 1)) { @@ -420,7 +427,6 @@ void LLViewerCamera::setPerspective(BOOL for_selection, if (!for_selection && mZoomFactor == 1.f) { // Save GL matrices for access elsewhere in code, especially project_world_to_screen - //glGetDoublev(GL_MODELVIEW_MATRIX, gGLModelView); for (U32 i = 0; i < 16; i++) { gGLModelView[i] = modelview.m[i]; @@ -428,14 +434,6 @@ void LLViewerCamera::setPerspective(BOOL for_selection, } updateFrustumPlanes(*this); - - /*if (gSavedSettings.getBOOL("CameraOffset")) - { - glMatrixMode(GL_PROJECTION); - glTranslatef(0,0,-50); - glRotatef(20.0,1,0,0); - glMatrixMode(GL_MODELVIEW); - }*/ } @@ -443,11 +441,20 @@ void LLViewerCamera::setPerspective(BOOL for_selection, // screen coordinates to the agent's region. void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent) const { - GLdouble x, y, z; + + F64 mdlv[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + mdlv[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + gluUnProject( GLdouble(screen_x), GLdouble(screen_y), 0.0, - gGLModelView, gGLProjection, (GLint*)gGLViewport, + mdlv, proj, (GLint*)gGLViewport, &x, &y, &z ); @@ -484,8 +491,17 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord viewport[2] = world_view_rect.getWidth(); viewport[3] = world_view_rect.getHeight(); + F64 mdlv[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + mdlv[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ], - gGLModelView, gGLProjection, (GLint*)viewport, + mdlv, proj, (GLint*)viewport, &x, &y, &z)) { // convert screen coordinates to virtual UI coordinates @@ -587,9 +603,19 @@ BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, viewport[2] = world_view_rect.getWidth(); viewport[3] = world_view_rect.getHeight(); GLdouble x, y, z; // object's window coords, GL-style + + F64 mdlv[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + mdlv[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], - pos_agent.mV[VZ], gGLModelView, - gGLProjection, (GLint*)viewport, + pos_agent.mV[VZ], mdlv, + proj, (GLint*)viewport, &x, &y, &z)) { x /= gViewerWindow->getDisplayScale().mV[VX]; diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h index cc3395115b..184033de42 100644 --- a/indra/newview/llviewercamera.h +++ b/indra/newview/llviewercamera.h @@ -32,8 +32,8 @@ #include "llstat.h" #include "lltimer.h" #include "m4math.h" +#include "llcoord.h" -class LLCoordGL; class LLViewerObject; // This rotation matrix moves the default OpenGL reference frame diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 967e26be0c..ab45aae5cc 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -118,12 +118,6 @@ static bool handleSetShaderChanged(const LLSD& newvalue) gBumpImageList.destroyGL(); gBumpImageList.restoreGL(); - // Changing shader also changes the terrain detail to high, reflect that change here - if (newvalue.asBoolean()) - { - // shaders enabled, set terrain detail to high - gSavedSettings.setS32("RenderTerrainDetail", 1); - } // else, leave terrain detail as is LLViewerShaderMgr::instance()->setShaders(); return true; @@ -187,17 +181,12 @@ static bool handleReleaseGLBufferChanged(const LLSD& newvalue) return true; } -static bool handleFSAASamplesChanged(const LLSD& newvalue) +static bool handleLUTBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) { - gPipeline.releaseGLBuffers(); - gPipeline.createGLBuffers(); - - if (LLPipeline::sRenderDeferred) - { - LLViewerShaderMgr::instance()->setShaders(); - } + gPipeline.releaseLUTBuffers(); + gPipeline.createLUTBuffers(); } return true; } @@ -403,6 +392,7 @@ static bool handleRenderDeferredChanged(const LLSD& newvalue) LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { + LLPipeline::refreshCachedSettings(); gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); @@ -472,12 +462,6 @@ bool handleEffectColorChanged(const LLSD& newvalue) return true; } -bool handleVectorizeChanged(const LLSD& newvalue) -{ - LLViewerJointMesh::updateVectorize(); - return true; -} - bool handleHighResSnapshotChanged(const LLSD& newvalue) { // High Res Snapshot active, must uncheck RenderUIInSnapshot @@ -588,21 +572,20 @@ void settings_setup_listeners() gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); - gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); - gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleFSAASamplesChanged, _2)); + gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); + gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); + gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); @@ -633,7 +616,6 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2)); gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2)); gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2)); gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2)); @@ -658,6 +640,7 @@ void settings_setup_listeners() gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderUseVAO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); @@ -712,10 +695,6 @@ void settings_setup_listeners() gSavedSettings.getControl("UserLogFile")->getSignal()->connect(boost::bind(&handleLogFileChanged, _2)); gSavedSettings.getControl("RenderHideGroupTitle")->getSignal()->connect(boost::bind(handleHideGroupTitleChanged, _2)); gSavedSettings.getControl("HighResSnapshot")->getSignal()->connect(boost::bind(handleHighResSnapshotChanged, _2)); - gSavedSettings.getControl("VectorizePerfTest")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2)); - gSavedSettings.getControl("VectorizeEnable")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2)); - gSavedSettings.getControl("VectorizeProcessor")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2)); - gSavedSettings.getControl("VectorizeSkin")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2)); gSavedSettings.getControl("EnableVoiceChat")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("PTTCurrentlyEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); gSavedSettings.getControl("PushToTalkButton")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2)); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d6512207ae..0adb187dd2 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -124,7 +124,8 @@ void display_startup() // Update images? //gImageList.updateImages(0.01f); - + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + LLGLSDefault gls_default; // Required for HTML update in login screen @@ -212,6 +213,10 @@ static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) @@ -224,6 +229,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gGL.flush(); glClear(GL_COLOR_BUFFER_BIT); gViewerWindow->getWindow()->swapBuffers(); + LLPipeline::refreshCachedSettings(); gPipeline.resizeScreenTexture(); gResizeScreenTexture = FALSE; gWindowResized = FALSE; @@ -254,6 +260,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.disableLights(); + //reset vertex buffers if needed + gPipeline.doResetVertexBuffers(); + stop_glerror(); // Don't draw if the window is hidden or minimized. @@ -523,10 +532,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Note that these are not the same as GL defaults... stop_glerror(); - F32 one[4] = {1.f, 1.f, 1.f, 1.f}; - glLightModelfv (GL_LIGHT_MODEL_AMBIENT,one); + gGL.setAmbientLightColor(LLColor4::white); stop_glerror(); - + ///////////////////////////////////// // // Render @@ -612,11 +620,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLDrawable::incrementVisible(); LLSpatialGroup::sNoDelete = TRUE; - LLPipeline::sUseOcclusion = - (!gUseWireframe - && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") - && gSavedSettings.getBOOL("UseOcclusion") - && gGLManager.mHasOcclusionQuery) ? 2 : 0; LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) @@ -624,12 +627,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUseOcclusion = 3; }*/ - LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); - LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); - LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); - LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); - LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); - S32 occlusion = LLPipeline::sUseOcclusion; if (gDepthDirty) { //depth buffer is invalid, don't overwrite occlusion state @@ -657,10 +654,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); - { - LLFastTimer ftm(FTM_CLIENT_COPY); - LLVertexBuffer::clientCopy(0.016); - } if (gResizeScreenTexture) { @@ -701,10 +694,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glh_set_current_projection(proj); glh_set_current_modelview(mod); - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(proj.m); - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(mod.m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(mod.m); gViewerWindow->setup3DViewport(); LLGLState::checkStates(); @@ -724,6 +717,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); gPipeline.generateHighlight(*LLViewerCamera::getInstance()); + gPipeline.renderPhysicsDisplay(); } LLGLState::checkStates(); @@ -742,18 +736,31 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); LLFastTimer t(FTM_IMAGE_UPDATE); - LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), - LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); + { + LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); + LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), + LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); + } - gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. + + { + LLFastTimer t(FTM_IMAGE_UPDATE_BUMP); + gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. + } - F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time - max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) - gTextureList.updateImages(max_image_decode_time); + { + LLFastTimer t(FTM_IMAGE_UPDATE_LIST); + F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time + max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) + gTextureList.updateImages(max_image_decode_time); + } - //remove dead textures from GL - LLImageGL::deleteDeadTextures(); - stop_glerror(); + { + LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); + //remove dead textures from GL + LLImageGL::deleteDeadTextures(); + stop_glerror(); + } } LLGLState::checkStates(); @@ -812,13 +819,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //// assumes frontmost floater with focus is opaque //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp)) //{ - // glMatrixMode(GL_MODELVIEW); - // glPushMatrix(); + // gGL.matrixMode(LLRender::MM_MODELVIEW); + // gGL.pushMatrix(); // { // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); - // glLoadIdentity(); + // gGL.loadIdentity(); // LLRect floater_rect = frontmost_floaterp->calcScreenRect(); // // deflate by one pixel so rounding errors don't occlude outside of floater extents @@ -828,8 +835,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(), // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled()); // floater_3d_rect.translate(-0.5f, -0.5f); - // glTranslatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear()); - // glScalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f); + // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear()); + // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f); // gGL.color4fv(LLColor4::white.mV); // gGL.begin(LLVertexBuffer::QUADS); // { @@ -841,11 +848,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // gGL.end(); // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // } - // glPopMatrix(); + // gGL.popMatrix(); //} LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - LLPipeline::refreshRenderDeferred(); LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -865,6 +871,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) else { gPipeline.mScreen.bindTarget(); + if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) + { + const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + } gPipeline.mScreen.clear(); } @@ -978,10 +989,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) void render_hud_attachments() { LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); glh::matrix4f current_proj = glh_get_current_projection(); glh::matrix4f current_mod = glh_get_current_modelview(); @@ -1067,10 +1078,10 @@ void render_hud_attachments() } LLPipeline::sUseOcclusion = use_occlusion; } - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); glh_set_current_projection(current_proj); glh_set_current_modelview(current_mod); @@ -1153,12 +1164,12 @@ BOOL setup_hud_matrices(const LLRect& screen_region) if (!result) return result; // set up transform to keep HUD objects in front of camera - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(proj.m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj.m); glh_set_current_projection(proj); - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(model.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(model.m); glh_set_current_modelview(model); return TRUE; } @@ -1174,8 +1185,8 @@ void render_ui(F32 zoom_factor, int subfield) if (!gSnapshot) { - glPushMatrix(); - glLoadMatrixd(gGLLastModelView); + gGL.pushMatrix(); + gGL.loadMatrix(gGLLastModelView); glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); } @@ -1231,7 +1242,7 @@ void render_ui(F32 zoom_factor, int subfield) if (!gSnapshot) { glh_set_current_modelview(saved_view); - glPopMatrix(); + gGL.popMatrix(); } if (gDisplaySwapBuffers) @@ -1304,10 +1315,10 @@ void draw_axes() gGL.vertex3f(0.0f, 0.0f, 40.0f); gGL.end(); // Some coordinate axes - glPushMatrix(); - glTranslatef( v.mV[VX], v.mV[VY], v.mV[VZ] ); + gGL.pushMatrix(); + gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] ); renderCoordinateAxes(); - glPopMatrix(); + gGL.popMatrix(); } void render_ui_3d() @@ -1329,14 +1340,19 @@ void render_ui_3d() // Debugging stuff goes before the UI. + stop_glerror(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + // Coordinate axes if (gSavedSettings.getBOOL("ShowAxes")) { draw_axes(); } - stop_glerror(); - gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements stop_glerror(); } @@ -1377,10 +1393,10 @@ void render_ui_2d() gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); - glTranslatef((F32)half_width, (F32)half_height, 0.f); + gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); + gGL.translatef((F32)half_width, (F32)half_height, 0.f); F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom,zoom,1.f); + gGL.scalef(zoom,zoom,1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); gGL.popMatrix(); @@ -1459,6 +1475,11 @@ void render_ui_2d() void render_disconnected_background() { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.color4f(1,1,1,1); if (!gDisconnectedImagep && gDisconnected) { @@ -1512,22 +1533,28 @@ void render_disconnected_background() { LLGLSUIDefault gls_ui; gViewerWindow->setup2DRender(); - glPushMatrix(); + gGL.pushMatrix(); { // scale ui to reflect UIScaleFactor // this can't be done in setup2DRender because it requires a // pushMatrix/popMatrix pair const LLVector2& display_scale = gViewerWindow->getDisplayScale(); - glScalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); + gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); gGL.getTexUnit(0)->bind(gDisconnectedImagep); gGL.color4f(1.f, 1.f, 1.f, 1.f); gl_rect_2d_simple_tex(width, height); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } - glPopMatrix(); + gGL.popMatrix(); } gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + } void display_cleanup() diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 273bf822bc..7fdaac68c8 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -35,7 +35,6 @@ #include "llcallfloater.h" #include "llfasttimerview.h" #include "llfloaterabout.h" -#include "llfloateranimpreview.h" #include "llfloaterauction.h" #include "llfloateravatar.h" #include "llfloateravatarpicker.h" @@ -49,6 +48,7 @@ #include "llfloaterbuyland.h" #include "llfloaterbulkpermission.h" #include "llfloaterbump.h" +#include "llfloaterbvhpreview.h" #include "llfloatercamera.h" #include "llfloaterdeleteenvpreset.h" #include "llfloaterdisplayname.h" @@ -65,6 +65,7 @@ #include "llfloaterhardwaresettings.h" #include "llfloaterhelpbrowser.h" #include "llfloaterwebcontent.h" +#include "llfloaterwebprofile.h" #include "llfloatermediasettings.h" #include "llfloaterhud.h" #include "llfloaterimagepreview.h" @@ -82,6 +83,7 @@ #include "llfloaternotificationsconsole.h" #include "llfloaterobjectweights.h" #include "llfloateropenobject.h" +#include "llfloateroutbox.h" #include "llfloaterpay.h" #include "llfloaterperms.h" #include "llfloaterpostprocess.h" @@ -237,6 +239,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); + LLFloaterReg::add("outbox", "floater_merchant_outbox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterPayUtil::registerFloater(); @@ -285,23 +288,26 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); - LLFloaterReg::add("profile", "floater_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create); + LLFloaterReg::add("my_profile", "floater_my_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create); + LLFloaterReg::add("profile", "floater_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create); LLFloaterReg::add("how_to", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create); LLFloaterUIPreviewUtil::registerFloater(); - LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); + LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); + LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); - LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_model_wizard", "floater_model_wizard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); + LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); + LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create); LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); - LLFloaterWindowSizeUtil::registerFloater(); + LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build); LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); // *NOTE: Please keep these alphabetized for easier merges diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp index 9101222393..a179b61cff 100644 --- a/indra/newview/llviewerfoldertype.cpp +++ b/indra/newview/llviewerfoldertype.cpp @@ -40,6 +40,7 @@ struct ViewerFolderEntry : public LLDictionaryEntry const std::string &icon_name_open, // name of the folder icon const std::string &icon_name_closed, BOOL is_quiet, // folder doesn't need a UI update when changed + bool hide_if_empty, // folder not shown if empty const std::string &dictionary_name = empty_string // no reverse lookup needed on non-ensembles, so in most cases just leave this blank ) : @@ -47,7 +48,8 @@ struct ViewerFolderEntry : public LLDictionaryEntry mNewCategoryName(new_category_name), mIconNameOpen(icon_name_open), mIconNameClosed(icon_name_closed), - mIsQuiet(is_quiet) + mIsQuiet(is_quiet), + mHideIfEmpty(hide_if_empty) { mAllowedNames.clear(); } @@ -66,7 +68,8 @@ struct ViewerFolderEntry : public LLDictionaryEntry */ mIconNameOpen("Inv_FolderOpen"), mIconNameClosed("Inv_FolderClosed"), mNewCategoryName(new_category_name), - mIsQuiet(FALSE) + mIsQuiet(FALSE), + mHideIfEmpty(false) { const std::string delims (","); LLStringUtilBase::getTokens(allowed_names, mAllowedNames, delims); @@ -91,6 +94,7 @@ struct ViewerFolderEntry : public LLDictionaryEntry typedef std::vector name_vec_t; name_vec_t mAllowedNames; BOOL mIsQuiet; + bool mHideIfEmpty; }; class LLViewerFolderDictionary : public LLSingleton, @@ -104,43 +108,43 @@ protected: LLViewerFolderDictionary::LLViewerFolderDictionary() { - // NEW CATEGORY NAME FOLDER OPEN FOLDER CLOSED QUIET? - // |-------------------------|-----------------------|----------------------|-----------| - addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_SOUND, new ViewerFolderEntry("Sounds", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_CALLINGCARD, new ViewerFolderEntry("Calling Cards", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_LANDMARK, new ViewerFolderEntry("Landmarks", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_CLOTHING, new ViewerFolderEntry("Clothing", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_OBJECT, new ViewerFolderEntry("Objects", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_NOTECARD, new ViewerFolderEntry("Notecards", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_ROOT_INVENTORY, new ViewerFolderEntry("My Inventory", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_LSL_TEXT, new ViewerFolderEntry("Scripts", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_BODYPART, new ViewerFolderEntry("Body Parts", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_TRASH, new ViewerFolderEntry("Trash", "Inv_TrashOpen", "Inv_TrashClosed", TRUE)); - addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new ViewerFolderEntry("Photo Album", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_LOST_AND_FOUND, new ViewerFolderEntry("Lost And Found", "Inv_LostOpen", "Inv_LostClosed", TRUE)); - addEntry(LLFolderType::FT_ANIMATION, new ViewerFolderEntry("Animations", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_GESTURE, new ViewerFolderEntry("Gestures", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_FAVORITE, new ViewerFolderEntry("Favorites", "Inv_SysOpen", "Inv_SysClosed", FALSE)); + // NEW CATEGORY NAME FOLDER OPEN FOLDER CLOSED QUIET? HIDE IF EMPTY? + // |-------------------------|-----------------------|----------------------|-----------|--------------| + addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_SOUND, new ViewerFolderEntry("Sounds", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_CALLINGCARD, new ViewerFolderEntry("Calling Cards", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_LANDMARK, new ViewerFolderEntry("Landmarks", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_CLOTHING, new ViewerFolderEntry("Clothing", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_OBJECT, new ViewerFolderEntry("Objects", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_NOTECARD, new ViewerFolderEntry("Notecards", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_ROOT_INVENTORY, new ViewerFolderEntry("My Inventory", "Inv_SysOpen", "Inv_SysClosed", FALSE, false)); + addEntry(LLFolderType::FT_LSL_TEXT, new ViewerFolderEntry("Scripts", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_BODYPART, new ViewerFolderEntry("Body Parts", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_TRASH, new ViewerFolderEntry("Trash", "Inv_TrashOpen", "Inv_TrashClosed", TRUE, false)); + addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new ViewerFolderEntry("Photo Album", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_LOST_AND_FOUND, new ViewerFolderEntry("Lost And Found", "Inv_LostOpen", "Inv_LostClosed", TRUE, true)); + addEntry(LLFolderType::FT_ANIMATION, new ViewerFolderEntry("Animations", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_GESTURE, new ViewerFolderEntry("Gestures", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_FAVORITE, new ViewerFolderEntry("Favorites", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); - addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "Inv_SysOpen", "Inv_SysClosed", TRUE)); - addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE)); - addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE)); - addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE)); + addEntry(LLFolderType::FT_CURRENT_OUTFIT, new ViewerFolderEntry("Current Outfit", "Inv_SysOpen", "Inv_SysClosed", TRUE, false)); + addEntry(LLFolderType::FT_OUTFIT, new ViewerFolderEntry("New Outfit", "Inv_LookFolderOpen", "Inv_LookFolderClosed", TRUE, true)); + addEntry(LLFolderType::FT_MY_OUTFITS, new ViewerFolderEntry("My Outfits", "Inv_SysOpen", "Inv_SysClosed", TRUE, true)); + addEntry(LLFolderType::FT_MESH, new ViewerFolderEntry("Meshes", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); - addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_SysOpen", "Inv_SysClosed", FALSE)); - addEntry(LLFolderType::FT_OUTBOX, new ViewerFolderEntry("Outbox", "Inv_SysOpen", "Inv_SysClosed", FALSE)); + addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); + addEntry(LLFolderType::FT_OUTBOX, new ViewerFolderEntry("Outbox", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); - addEntry(LLFolderType::FT_BASIC_ROOT, new ViewerFolderEntry("Basic Root", "Inv_SysOpen", "Inv_SysClosed", FALSE)); + addEntry(LLFolderType::FT_BASIC_ROOT, new ViewerFolderEntry("Basic Root", "Inv_SysOpen", "Inv_SysClosed", FALSE, true)); - addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, "default")); + addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, false, "default")); #if SUPPORT_ENSEMBLES initEnsemblesFromFile(); #else for (U32 type = (U32)LLFolderType::FT_ENSEMBLE_START; type <= (U32)LLFolderType::FT_ENSEMBLE_END; ++type) { - addEntry((LLFolderType::EType)type, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE)); + addEntry((LLFolderType::EType)type, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, false)); } #endif } @@ -259,6 +263,15 @@ BOOL LLViewerFolderType::lookupIsQuietType(LLFolderType::EType folder_type) return FALSE; } +bool LLViewerFolderType::lookupIsHiddenIfEmpty(LLFolderType::EType folder_type) +{ + const ViewerFolderEntry *entry = LLViewerFolderDictionary::getInstance()->lookup(folder_type); + if (entry) + { + return entry->mHideIfEmpty; + } + return false; +} const std::string &LLViewerFolderType::lookupNewCategoryName(LLFolderType::EType folder_type) { diff --git a/indra/newview/llviewerfoldertype.h b/indra/newview/llviewerfoldertype.h index f5938de619..13d5a8fbbd 100644 --- a/indra/newview/llviewerfoldertype.h +++ b/indra/newview/llviewerfoldertype.h @@ -40,6 +40,7 @@ public: static const std::string& lookupIconName(EType folder_type, BOOL is_open = FALSE); // folder icon name static BOOL lookupIsQuietType(EType folder_type); // folder doesn't require UI update when changes have occured + static bool lookupIsHiddenIfEmpty(EType folder_type); // folder is not displayed if empty static const std::string& lookupNewCategoryName(EType folder_type); // default name when creating new category static LLFolderType::EType lookupTypeFromNewCategoryName(const std::string& name); // default name when creating new category diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index 163581ea7f..45ca23cdfe 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -436,11 +436,6 @@ void LLViewerInventoryItem::fetchFromServer(void) const gAgent.sendReliableMessage(); } } - else - { - // *FIX: this can be removed after a bit. - llwarns << "request to fetch complete item" << llendl; - } } // virtual @@ -1462,6 +1457,7 @@ const std::string& LLViewerInventoryItem::getName() const class LLFavoritesOrderStorage : public LLSingleton , public LLDestroyClass { + LOG_CLASS(LLFavoritesOrderStorage); public: /** * Sets sort index for specified with LLUUID favorite landmark @@ -1620,10 +1616,18 @@ void LLFavoritesOrderStorage::load() void LLFavoritesOrderStorage::saveFavoritesSLURLs() { // Do not change the file if we are not logged in yet. - if (!LLLoginInstance::getInstance()->authSuccess()) return; + if (!LLLoginInstance::getInstance()->authSuccess()) + { + llwarns << "Cannot save favorites: not logged in" << llendl; + return; + } std::string user_dir = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""); - if (user_dir.empty()) return; + if (user_dir.empty()) + { + llwarns << "Cannot save favorites: empty user dir name" << llendl; + return; + } std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "stored_favorites.xml"); llifstream in_file; @@ -1649,13 +1653,19 @@ void LLFavoritesOrderStorage::saveFavoritesSLURLs() slurls_map_t::iterator slurl_iter = mSLURLs.find(value["asset_id"]); if (slurl_iter != mSLURLs.end()) { + lldebugs << "Saving favorite: idx=" << (*it)->getSortField() << ", SLURL=" << slurl_iter->second << ", value=" << value << llendl; value["slurl"] = slurl_iter->second; user_llsd[(*it)->getSortField()] = value; } + else + { + llwarns << "Not saving favorite " << value["name"] << ": no matching SLURL" << llendl; + } } LLAvatarName av_name; LLAvatarNameCache::get( gAgentID, &av_name ); + lldebugs << "Saved favorites for " << av_name.getLegacyName() << llendl; fav_llsd[av_name.getLegacyName()] = user_llsd; llofstream file; @@ -1674,6 +1684,7 @@ void LLFavoritesOrderStorage::removeFavoritesRecordOfUser() LLAvatarName av_name; LLAvatarNameCache::get( gAgentID, &av_name ); + lldebugs << "Removed favorites for " << av_name.getLegacyName() << llendl; if (fav_llsd.has(av_name.getLegacyName())) { fav_llsd.erase(av_name.getLegacyName()); @@ -1706,6 +1717,7 @@ void LLFavoritesOrderStorage::onLandmarkLoaded(const LLUUID& asset_id, LLLandmar void LLFavoritesOrderStorage::storeFavoriteSLURL(const LLUUID& asset_id, std::string& slurl) { + lldebugs << "Saving landmark SLURL: " << slurl << llendl; mSLURLs[asset_id] = slurl; } diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index baf85d6884..a907f102f8 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -126,7 +126,7 @@ void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) // //---------------------------------------------------------------- // // push matrix stack // //---------------------------------------------------------------- -// glPushMatrix(); +// gGL.pushMatrix(); // //---------------------------------------------------------------- // // render the bone to my parent @@ -140,8 +140,8 @@ void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) // // offset to joint position and // // rotate to our orientation // //---------------------------------------------------------------- -// glLoadIdentity(); -// glMultMatrixf( &getWorldMatrix().mMatrix[0][0] ); +// gGL.loadIdentity(); +// gGL.multMatrix( &getWorldMatrix().mMatrix[0][0] ); // //---------------------------------------------------------------- // // render joint axes @@ -233,7 +233,7 @@ void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) // //---------------------------------------------------------------- // // pop matrix stack // //---------------------------------------------------------------- -// glPopMatrix(); +// gGL.popMatrix(); // } @@ -346,7 +346,7 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) // F32 boneSize = 0.02f; // // rotate to point to child (bone direction) -// glPushMatrix(); +// gGL.pushMatrix(); // LLVector3 boneX = getPosition(); // F32 length = boneX.normVec(); @@ -362,7 +362,7 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) // rotateMat.setFwdRow( boneX ); // rotateMat.setLeftRow( boneY ); // rotateMat.setUpRow( boneZ ); -// glMultMatrixf( &rotateMat.mMatrix[0][0] ); +// gGL.multMatrix( &rotateMat.mMatrix[0][0] ); // // render the bone // gGL.color3f( 0.5f, 0.5f, 0.0f ); @@ -388,7 +388,7 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) // gGL.end(); // // restore matrix -// glPopMatrix(); +// gGL.popMatrix(); // } //-------------------------------------------------------------------- @@ -541,9 +541,9 @@ void LLViewerJointCollisionVolume::renderCollision() updateWorldMatrix(); gGL.pushMatrix(); - glMultMatrixf( &mXform.getWorldMatrix().mMatrix[0][0] ); + gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] ); - gGL.color3f( 0.f, 0.f, 1.f ); + gGL.diffuseColor3f( 0.f, 0.f, 1.f ); gGL.begin(LLRender::LINES); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 77c8bb0329..e052e37393 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -63,7 +63,6 @@ extern PFNGLWEIGHTFVARBPROC glWeightfvARB; extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; #endif -static LLPointer sRenderBuffer = NULL; static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -459,7 +458,10 @@ void LLViewerJointMesh::uploadJointMatrices() } } stop_glerror(); - glUniform4fvARB(gAvatarMatrixParam, 45, mat); + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat); + } stop_glerror(); } else @@ -512,7 +514,8 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { if (!mValid || !mMesh || !mFace || !mVisible || !mFace->getVertexBuffer() || - mMesh->getNumFaces() == 0) + mMesh->getNumFaces() == 0 || + (LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL)) { return 0; } @@ -527,13 +530,13 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) // setup current color //---------------------------------------------------------------- if (is_dummy) - glColor4fv(LLVOAvatar::getDummyColor().mV); + gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV); else - glColor4fv(mColor.mV); + gGL.diffuseColor4fv(mColor.mV); stop_glerror(); - LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), mFace->getPool()->getVertexShaderLevel() > 0 ? 0.f : mShiny); + LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getVertexShaderLevel() > 0 || LLGLSLShader::sNoFixedFunction) ? 0.f : mShiny); //---------------------------------------------------------------- // setup current texture @@ -547,11 +550,11 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) if (mIsTransparent) { - glColor4f(1.f, 1.f, 1.f, 1.f); + gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f); } else { - glColor4f(0.7f, 0.6f, 0.3f, 1.f); + gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f); gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); } } @@ -582,13 +585,16 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); } - mFace->getVertexBuffer()->setBuffer(sRenderMask); + + U32 mask = sRenderMask; U32 start = mMesh->mFaceVertexOffset; U32 end = start + mMesh->mFaceVertexCount - 1; U32 count = mMesh->mFaceIndexCount; U32 offset = mMesh->mFaceIndexOffset; + LLVertexBuffer* buff = mFace->getVertexBuffer(); + if (mMesh->hasWeights()) { if ((mFace->getPool()->getVertexShaderLevel() > 0)) @@ -597,17 +603,24 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { uploadJointMatrices(); } + mask = mask | LLVertexBuffer::MAP_WEIGHT; + if (mFace->getPool()->getVertexShaderLevel() > 1) + { + mask = mask | LLVertexBuffer::MAP_CLOTHWEIGHT; + } } - mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); + buff->setBuffer(mask); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } else { - glPushMatrix(); + gGL.pushMatrix(); LLMatrix4 jointToWorld = getWorldMatrix(); - glMultMatrixf((GLfloat*)jointToWorld.mMatrix); - mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); - glPopMatrix(); + gGL.multMatrix((GLfloat*)jointToWorld.mMatrix); + buff->setBuffer(mask); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + gGL.popMatrix(); } gPipeline.addTrianglesDrawn(count); @@ -692,9 +705,9 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w if (num_verts) { - face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); face->getVertexBuffer()->getIndexStrider(indicesp); - + face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); + verticesp += mMesh->mFaceVertexOffset; normalsp += mMesh->mFaceVertexOffset; @@ -752,7 +765,7 @@ BOOL LLViewerJointMesh::updateLOD(F32 pixel_area, BOOL activate) } // static -void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) +void LLViewerJointMesh::updateGeometry(LLFace *mFace, LLPolyMesh *mMesh) { LLStrider o_vertices; LLStrider o_normals; @@ -803,64 +816,7 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) } } - buffer->setBuffer(0); -} - -const U32 UPDATE_GEOMETRY_CALL_MASK = 0x1FFF; // 8K samples before overflow -const U32 UPDATE_GEOMETRY_CALL_OVERFLOW = ~UPDATE_GEOMETRY_CALL_MASK; -static bool sUpdateGeometryCallPointer = false; -static F64 sUpdateGeometryGlobalTime = 0.0 ; -static F64 sUpdateGeometryElapsedTime = 0.0 ; -static F64 sUpdateGeometryElapsedTimeOff = 0.0 ; -static F64 sUpdateGeometryElapsedTimeOn = 0.0 ; -static F64 sUpdateGeometryRunAvgOff[10]; -static F64 sUpdateGeometryRunAvgOn[10]; -static U32 sUpdateGeometryRunCount = 0 ; -static U32 sUpdateGeometryCalls = 0 ; -static U32 sUpdateGeometryLastProcessor = 0 ; -static BOOL sVectorizePerfTest = FALSE; -static U32 sVectorizeProcessor = 0; - -//static -void (*LLViewerJointMesh::sUpdateGeometryFunc)(LLFace* face, LLPolyMesh* mesh); - -//static -void LLViewerJointMesh::updateVectorize() -{ - sVectorizePerfTest = gSavedSettings.getBOOL("VectorizePerfTest"); - sVectorizeProcessor = gSavedSettings.getU32("VectorizeProcessor"); - BOOL vectorizeEnable = gSavedSettings.getBOOL("VectorizeEnable"); - BOOL vectorizeSkin = gSavedSettings.getBOOL("VectorizeSkin"); - - std::string vp; - switch(sVectorizeProcessor) - { - case 2: vp = "SSE2"; break; // *TODO: replace the magic #s - case 1: vp = "SSE"; break; - default: vp = "COMPILER DEFAULT"; break; - } - LL_INFOS("AppInit") << "Vectorization : " << ( vectorizeEnable ? "ENABLED" : "DISABLED" ) << LL_ENDL ; - LL_INFOS("AppInit") << "Vector Processor : " << vp << LL_ENDL ; - LL_INFOS("AppInit") << "Vectorized Skinning : " << ( vectorizeSkin ? "ENABLED" : "DISABLED" ) << LL_ENDL ; - if(vectorizeEnable && vectorizeSkin) - { - switch(sVectorizeProcessor) - { - case 2: - sUpdateGeometryFunc = &updateGeometrySSE2; - break; - case 1: - sUpdateGeometryFunc = &updateGeometrySSE; - break; - default: - sUpdateGeometryFunc = &updateGeometryVectorized; - break; - } - } - else - { - sUpdateGeometryFunc = &updateGeometryOriginal; - } + buffer->flush(); } void LLViewerJointMesh::updateJointGeometry() @@ -875,129 +831,8 @@ void LLViewerJointMesh::updateJointGeometry() return; } - if (!sVectorizePerfTest) - { - // Once we've measured performance, just run the specified - // code version. - if(sUpdateGeometryFunc == updateGeometryOriginal) - uploadJointMatrices(); - sUpdateGeometryFunc(mFace, mMesh); - } - else - { - // At startup, measure the amount of time in skinning and choose - // the fastest one. - LLTimer ug_timer ; - - if (sUpdateGeometryCallPointer) - { - if(sUpdateGeometryFunc == updateGeometryOriginal) - uploadJointMatrices(); - // call accelerated version for this processor - sUpdateGeometryFunc(mFace, mMesh); - } - else - { - uploadJointMatrices(); - updateGeometryOriginal(mFace, mMesh); - } - - sUpdateGeometryElapsedTime += ug_timer.getElapsedTimeF64(); - ++sUpdateGeometryCalls; - if(0 != (sUpdateGeometryCalls & UPDATE_GEOMETRY_CALL_OVERFLOW)) - { - F64 time_since_app_start = ug_timer.getElapsedSeconds(); - if(sUpdateGeometryGlobalTime == 0.0 - || sUpdateGeometryLastProcessor != sVectorizeProcessor) - { - sUpdateGeometryGlobalTime = time_since_app_start; - sUpdateGeometryElapsedTime = 0; - sUpdateGeometryCalls = 0; - sUpdateGeometryRunCount = 0; - sUpdateGeometryLastProcessor = sVectorizeProcessor; - sUpdateGeometryCallPointer = false; - return; - } - F64 percent_time_in_function = - ( sUpdateGeometryElapsedTime * 100.0 ) / ( time_since_app_start - sUpdateGeometryGlobalTime ) ; - sUpdateGeometryGlobalTime = time_since_app_start; - if (!sUpdateGeometryCallPointer) - { - // First set of run data is with vectorization off. - sUpdateGeometryCallPointer = true; - llinfos << "profile (avg of " << sUpdateGeometryCalls << " samples) = " - << "vectorize off " << percent_time_in_function - << "% of time with " - << (sUpdateGeometryElapsedTime / (F64)sUpdateGeometryCalls) - << " seconds per call " - << llendl; - sUpdateGeometryRunAvgOff[sUpdateGeometryRunCount] = percent_time_in_function; - sUpdateGeometryElapsedTimeOff += sUpdateGeometryElapsedTime; - sUpdateGeometryCalls = 0; - } - else - { - // Second set of run data is with vectorization on. - sUpdateGeometryCallPointer = false; - llinfos << "profile (avg of " << sUpdateGeometryCalls << " samples) = " - << "VEC on " << percent_time_in_function - << "% of time with " - << (sUpdateGeometryElapsedTime / (F64)sUpdateGeometryCalls) - << " seconds per call " - << llendl; - sUpdateGeometryRunAvgOn[sUpdateGeometryRunCount] = percent_time_in_function ; - sUpdateGeometryElapsedTimeOn += sUpdateGeometryElapsedTime; - - sUpdateGeometryCalls = 0; - sUpdateGeometryRunCount++; - F64 a = 0.0, b = 0.0; - for(U32 i = 0; i 0.0) - { - llinfos << "Vectorization improves avatar skinning performance, " - << "keeping on for future runs." - << llendl; - gSavedSettings.setBOOL("VectorizeSkin", TRUE); - } - else - { - // SIMD decreases performance, fall back to original code - llinfos << "Vectorization decreases avatar skinning performance, " - << "switching back to original code." - << llendl; - - gSavedSettings.setBOOL("VectorizeSkin", FALSE); - } - } - } - sUpdateGeometryElapsedTime = 0.0f; - } - } + uploadJointMatrices(); + updateGeometry(mFace, mMesh); } void LLViewerJointMesh::dump() diff --git a/indra/newview/llviewerjointmesh.h b/indra/newview/llviewerjointmesh.h index cab1205d61..0191f0cae8 100644 --- a/indra/newview/llviewerjointmesh.h +++ b/indra/newview/llviewerjointmesh.h @@ -143,23 +143,10 @@ public: /*virtual*/ BOOL isAnimatable() const { return FALSE; } - static void updateVectorize(); // Update globals when settings variables change - private: - // Avatar vertex skinning is a significant performance issue on computers - // with avatar vertex programs turned off (for example, most Macs). We - // therefore have custom versions that use SIMD instructions. - // - // These functions require compiler options for SSE2, SSE, or neither, and - // hence are contained in separate individual .cpp files. JC - static void updateGeometryOriginal(LLFace* face, LLPolyMesh* mesh); - // generic vector code, used for Altivec - static void updateGeometryVectorized(LLFace* face, LLPolyMesh* mesh); - static void updateGeometrySSE(LLFace* face, LLPolyMesh* mesh); - static void updateGeometrySSE2(LLFace* face, LLPolyMesh* mesh); - // Use a fuction pointer to indicate which version we are running. - static void (*sUpdateGeometryFunc)(LLFace* face, LLPolyMesh* mesh); + //copy mesh into given face's vertex buffer, applying current animation pose + static void updateGeometry(LLFace* face, LLPolyMesh* mesh); private: // Allocate skin data diff --git a/indra/newview/llviewerjointmesh_sse.cpp b/indra/newview/llviewerjointmesh_sse.cpp deleted file mode 100644 index 400b49d046..0000000000 --- a/indra/newview/llviewerjointmesh_sse.cpp +++ /dev/null @@ -1,114 +0,0 @@ -/** - * @file llviewerjointmesh_sse.cpp - * @brief SSE vectorized joint skinning code, only used when video card does - * not support avatar vertex programs. - * - * *NOTE: Disabled on Windows builds. See llv4math.h for details. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- - -#include "llviewerprecompiledheaders.h" - -#include "llviewerjointmesh.h" - -// project includes -#include "llface.h" -#include "llpolymesh.h" - -// library includes -#include "lldarray.h" -#include "llv4math.h" // for LL_VECTORIZE -#include "llv4matrix3.h" -#include "llv4matrix4.h" -#include "v3math.h" - - -#if LL_VECTORIZE - -inline void matrix_translate(LLV4Matrix4& m, const LLMatrix4* w, const LLVector3& j) -{ - m.mV[VX] = _mm_loadu_ps(w->mMatrix[VX]); - m.mV[VY] = _mm_loadu_ps(w->mMatrix[VY]); - m.mV[VZ] = _mm_loadu_ps(w->mMatrix[VZ]); - m.mV[VW] = _mm_loadu_ps(w->mMatrix[VW]); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VX]), m.mV[VX])); // ( ax * vx ) + vw - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VY]), m.mV[VY])); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VZ]), m.mV[VZ])); -} - -// static -void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) -{ - // This cannot be a file-level static because it will be initialized - // before main() using SSE code, which will crash on non-SSE processors. - static LLV4Matrix4 sJointMat[32]; - LLDynamicArray& joint_data = mesh->getReferenceMesh()->mJointRenderData; - - //upload joint pivots/matrices - for(S32 j = 0, jend = joint_data.count(); j < jend ; ++j ) - { - matrix_translate(sJointMat[j], joint_data[j]->mWorldMatrix, - joint_data[j]->mSkinJoint ? - joint_data[j]->mSkinJoint->mRootToJointSkinOffset - : joint_data[j+1]->mSkinJoint->mRootToParentJointSkinOffset); - } - - F32 weight = F32_MAX; - LLV4Matrix4 blend_mat; - - LLStrider o_vertices; - LLStrider o_normals; - - LLVertexBuffer *buffer = face->getVertexBuffer(); - buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); - buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); - - const F32* weights = mesh->getWeights(); - const LLVector3* coords = (const LLVector3*)mesh->getCoords(); - const LLVector3* normals = (const LLVector3*)mesh->getNormals(); - for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index) - { - if( weight != weights[index]) - { - S32 joint = llfloor(weight = weights[index]); - blend_mat.lerp(sJointMat[joint], sJointMat[joint+1], weight - joint); - } - blend_mat.multiply(coords[index], o_vertices[index]); - ((LLV4Matrix3)blend_mat).multiply(normals[index], o_normals[index]); - } - - buffer->setBuffer(0); -} - -#else - -void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) -{ - LLViewerJointMesh::updateGeometryVectorized(face, mesh); -} - -#endif diff --git a/indra/newview/llviewerjointmesh_sse2.cpp b/indra/newview/llviewerjointmesh_sse2.cpp deleted file mode 100644 index c2296dd569..0000000000 --- a/indra/newview/llviewerjointmesh_sse2.cpp +++ /dev/null @@ -1,121 +0,0 @@ -/** - * @file llviewerjointmesh_sse2.cpp - * @brief SSE vectorized joint skinning code, only used when video card does - * not support avatar vertex programs. - * - * *NOTE: Disabled on Windows builds. See llv4math.h for details. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// Visual Studio required settings for this file: -// Precompiled Headers OFF -// Code Generation: SSE2 - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- - -#include "llviewerprecompiledheaders.h" - -#include "llviewerjointmesh.h" - -// project includes -#include "llface.h" -#include "llpolymesh.h" - -// library includes -#include "lldarray.h" -#include "llstrider.h" -#include "llv4math.h" // for LL_VECTORIZE -#include "llv4matrix3.h" -#include "llv4matrix4.h" -#include "m4math.h" -#include "v3math.h" - - -#if LL_VECTORIZE - - -inline void matrix_translate(LLV4Matrix4& m, const LLMatrix4* w, const LLVector3& j) -{ - m.mV[VX] = _mm_loadu_ps(w->mMatrix[VX]); - m.mV[VY] = _mm_loadu_ps(w->mMatrix[VY]); - m.mV[VZ] = _mm_loadu_ps(w->mMatrix[VZ]); - m.mV[VW] = _mm_loadu_ps(w->mMatrix[VW]); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VX]), m.mV[VX])); // ( ax * vx ) + vw - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VY]), m.mV[VY])); - m.mV[VW] = _mm_add_ps(m.mV[VW], _mm_mul_ps(_mm_set1_ps(j.mV[VZ]), m.mV[VZ])); -} - -// static -void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh) -{ - // This cannot be a file-level static because it will be initialized - // before main() using SSE code, which will crash on non-SSE processors. - static LLV4Matrix4 sJointMat[32]; - LLDynamicArray& joint_data = mesh->getReferenceMesh()->mJointRenderData; - - //upload joint pivots/matrices - for(S32 j = 0, jend = joint_data.count(); j < jend ; ++j ) - { - matrix_translate(sJointMat[j], joint_data[j]->mWorldMatrix, - joint_data[j]->mSkinJoint ? - joint_data[j]->mSkinJoint->mRootToJointSkinOffset - : joint_data[j+1]->mSkinJoint->mRootToParentJointSkinOffset); - } - - F32 weight = F32_MAX; - LLV4Matrix4 blend_mat; - - LLStrider o_vertices; - LLStrider o_normals; - - LLVertexBuffer *buffer = face->getVertexBuffer(); - buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); - buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); - - const F32* weights = mesh->getWeights(); - const LLVector3* coords = (const LLVector3*)mesh->getCoords(); - const LLVector3* normals = (const LLVector3*)mesh->getNormals(); - for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index) - { - if( weight != weights[index]) - { - S32 joint = llfloor(weight = weights[index]); - blend_mat.lerp(sJointMat[joint], sJointMat[joint+1], weight - joint); - } - blend_mat.multiply(coords[index], o_vertices[index]); - ((LLV4Matrix3)blend_mat).multiply(normals[index], o_normals[index]); - } - - //setBuffer(0) called in LLVOAvatar::renderSkinned -} - -#else - -void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh) -{ - LLViewerJointMesh::updateGeometryVectorized(face, mesh); -} - -#endif diff --git a/indra/newview/llviewerjointmesh_vec.cpp b/indra/newview/llviewerjointmesh_vec.cpp deleted file mode 100644 index 6600d01d17..0000000000 --- a/indra/newview/llviewerjointmesh_vec.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/** - * @file llviewerjointmesh_vec.cpp - * @brief Compiler-generated vectorized joint skinning code, works well on - * Altivec processors (PowerPC Mac) - * - * *NOTE: See llv4math.h for notes on SSE/Altivec vector code. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- -#include "llviewerprecompiledheaders.h" - -#include "llviewerjointmesh.h" - -#include "llface.h" -#include "llpolymesh.h" -#include "llv4math.h" -#include "llv4matrix3.h" -#include "llv4matrix4.h" - -// Generic vectorized code, uses compiler defaults, works well for Altivec -// on PowerPC. - -// static -void LLViewerJointMesh::updateGeometryVectorized(LLFace *face, LLPolyMesh *mesh) -{ -#if 0 - static LLV4Matrix4 sJointMat[32]; - LLDynamicArray& joint_data = mesh->getReferenceMesh()->mJointRenderData; - S32 j, joint_num, joint_end = joint_data.count(); - LLV4Vector3 pivot; - - //upload joint pivots/matrices - for(j = joint_num = 0; joint_num < joint_end ; ++joint_num ) - { - LLSkinJoint *sj; - const LLMatrix4 * wm = joint_data[joint_num]->mWorldMatrix; - if (NULL == (sj = joint_data[joint_num]->mSkinJoint)) - { - sj = joint_data[++joint_num]->mSkinJoint; - ((LLV4Matrix3)(sJointMat[j] = *wm)).multiply(sj->mRootToParentJointSkinOffset, pivot); - sJointMat[j++].translate(pivot); - wm = joint_data[joint_num]->mWorldMatrix; - } - ((LLV4Matrix3)(sJointMat[j] = *wm)).multiply(sj->mRootToJointSkinOffset, pivot); - sJointMat[j++].translate(pivot); - } - - F32 weight = F32_MAX; - LLV4Matrix4 blend_mat; - - LLStrider o_vertices; - LLStrider o_normals; - - LLVertexBuffer *buffer = face->mVertexBuffer; - buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); - buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); - - const F32* weights = mesh->getWeights(); - const LLVector3* coords = mesh->getCoords(); - const LLVector3* normals = mesh->getNormals(); - for (U32 index = 0, index_end = mesh->getNumVertices(); index < index_end; ++index) - { - if( weight != weights[index]) - { - S32 joint = llfloor(weight = weights[index]); - blend_mat.lerp(sJointMat[joint], sJointMat[joint+1], weight - joint); - } - blend_mat.multiply(coords[index], o_vertices[index]); - ((LLV4Matrix3)blend_mat).multiply(normals[index], o_normals[index]); - } - - buffer->setBuffer(0); -#endif -} diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 67c8a4b902..1eb4bedfaf 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -26,48 +26,50 @@ #include "llviewerprecompiledheaders.h" +#include "llviewermedia.h" + #include "llagent.h" #include "llagentcamera.h" -#include "llviewermedia.h" -#include "llviewermediafocus.h" -#include "llmimetypes.h" -#include "llmediaentry.h" -#include "llversioninfo.h" -#include "llviewercontrol.h" -#include "llviewertexture.h" -#include "llviewerparcelmedia.h" -#include "llviewerparcelmgr.h" -#include "llviewertexturelist.h" -#include "llvovolume.h" -#include "llpluginclassmedia.h" -#include "llplugincookiestore.h" -#include "llviewerwindow.h" -#include "llfocusmgr.h" -#include "llcallbacklist.h" -#include "llparcel.h" +#include "llappviewer.h" #include "llaudioengine.h" // for gAudiop -#include "llurldispatcher.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" -#include "llviewerregion.h" -#include "llwebprofile.h" -#include "llwebsharing.h" // For LLWebSharing::setOpenIDCookie(), *TODO: find a better way to do this! -#include "llfilepicker.h" -#include "llnotifications.h" +#include "llcallbacklist.h" #include "lldir.h" #include "lldiriterator.h" #include "llevent.h" // LLSimpleListener -#include "llnotificationsutil.h" -#include "lluuid.h" +#include "llfilepicker.h" +#include "llfloaterwebcontent.h" // for handling window close requests and geometry change requests in media browser windows. +#include "llfocusmgr.h" #include "llkeyboard.h" +#include "lllogininstance.h" +#include "llmarketplacefunctions.h" +#include "llmediaentry.h" +#include "llmimetypes.h" #include "llmutelist.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" #include "llpanelprofile.h" -#include "llappviewer.h" -#include "lllogininstance.h" -//#include "llfirstuse.h" +#include "llparcel.h" +#include "llpluginclassmedia.h" +#include "llplugincookiestore.h" +#include "llurldispatcher.h" +#include "lluuid.h" +#include "llversioninfo.h" +#include "llviewermediafocus.h" +#include "llviewercontrol.h" #include "llviewernetwork.h" +#include "llviewerparcelmedia.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" +#include "llviewertexture.h" +#include "llviewertexturelist.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "llvovolume.h" +#include "llwebprofile.h" +#include "llwebsharing.h" // For LLWebSharing::setOpenIDCookie(), *TODO: find a better way to do this! #include "llwindow.h" - +#include "llvieweraudio.h" #include "llfloaterwebcontent.h" // for handling window close requests and geometry change requests in media browser windows. @@ -385,7 +387,6 @@ class LLViewerMediaMuteListObserver : public LLMuteListObserver static LLViewerMediaMuteListObserver sViewerMediaMuteListObserver; static bool sViewerMediaMuteListObserverInitialized = false; -static bool sInWorldMediaDisabled = false; ////////////////////////////////////////////////////////////////////////////////////////// @@ -650,20 +651,6 @@ void LLViewerMedia::muteListChanged() } } -////////////////////////////////////////////////////////////////////////////////////////// -// static -void LLViewerMedia::setInWorldMediaDisabled(bool disabled) -{ - sInWorldMediaDisabled = disabled; -} - -////////////////////////////////////////////////////////////////////////////////////////// -// static -bool LLViewerMedia::getInWorldMediaDisabled() -{ - return sInWorldMediaDisabled; -} - ////////////////////////////////////////////////////////////////////////////////////////// // static bool LLViewerMedia::isInterestingEnough(const LLVOVolume *object, const F64 &object_interest) @@ -786,6 +773,12 @@ static bool proximity_comparitor(const LLViewerMediaImpl* i1, const LLViewerMedi } static LLFastTimer::DeclareTimer FTM_MEDIA_UPDATE("Update Media"); +static LLFastTimer::DeclareTimer FTM_MEDIA_SPARE_IDLE("Spare Idle"); +static LLFastTimer::DeclareTimer FTM_MEDIA_UPDATE_INTEREST("Update/Interest"); +static LLFastTimer::DeclareTimer FTM_MEDIA_SORT("Sort"); +static LLFastTimer::DeclareTimer FTM_MEDIA_SORT2("Sort 2"); +static LLFastTimer::DeclareTimer FTM_MEDIA_MISC("Misc"); + ////////////////////////////////////////////////////////////////////////////////////////// // static @@ -810,21 +803,28 @@ void LLViewerMedia::updateMedia(void *dummy_arg) impl_list::iterator iter = sViewerMediaImplList.begin(); impl_list::iterator end = sViewerMediaImplList.end(); - for(; iter != end;) { - LLViewerMediaImpl* pimpl = *iter++; - pimpl->update(); - pimpl->calculateInterest(); + LLFastTimer t(FTM_MEDIA_UPDATE_INTEREST); + for(; iter != end;) + { + LLViewerMediaImpl* pimpl = *iter++; + pimpl->update(); + pimpl->calculateInterest(); + } } // Let the spare media source actually launch if(sSpareBrowserMediaSource) { + LLFastTimer t(FTM_MEDIA_SPARE_IDLE); sSpareBrowserMediaSource->idle(); } - // Sort the static instance list using our interest criteria - sViewerMediaImplList.sort(priorityComparitor); + { + LLFastTimer t(FTM_MEDIA_SORT); + // Sort the static instance list using our interest criteria + sViewerMediaImplList.sort(priorityComparitor); + } // Go through the list again and adjust according to priority. iter = sViewerMediaImplList.begin(); @@ -852,147 +852,150 @@ void LLViewerMedia::updateMedia(void *dummy_arg) // max_instances must be set high enough to allow the various instances used in the UI (for the help browser, search, etc.) to be loaded. // If max_normal + max_low is less than max_instances, things will tend to get unloaded instead of being set to slideshow. - for(; iter != end; iter++) { - LLViewerMediaImpl* pimpl = *iter; + LLFastTimer t(FTM_MEDIA_MISC); + for(; iter != end; iter++) + { + LLViewerMediaImpl* pimpl = *iter; - LLPluginClassMedia::EPriority new_priority = LLPluginClassMedia::PRIORITY_NORMAL; + LLPluginClassMedia::EPriority new_priority = LLPluginClassMedia::PRIORITY_NORMAL; - if(pimpl->isForcedUnloaded() || (impl_count_total >= (int)max_instances)) - { - // Never load muted or failed impls. - // Hard limit on the number of instances that will be loaded at one time - new_priority = LLPluginClassMedia::PRIORITY_UNLOADED; - } - else if(!pimpl->getVisible()) - { - new_priority = LLPluginClassMedia::PRIORITY_HIDDEN; - } - else if(pimpl->hasFocus()) - { - new_priority = LLPluginClassMedia::PRIORITY_HIGH; - impl_count_interest_normal++; // count this against the count of "normal" instances for priority purposes - } - else if(pimpl->getUsedInUI()) - { - new_priority = LLPluginClassMedia::PRIORITY_NORMAL; - impl_count_interest_normal++; - } - else if(pimpl->isParcelMedia()) - { - new_priority = LLPluginClassMedia::PRIORITY_NORMAL; - impl_count_interest_normal++; - } - else - { - // Look at interest and CPU usage for instances that aren't in any of the above states. - - // Heuristic -- if the media texture's approximate screen area is less than 1/4 of the native area of the texture, - // turn it down to low instead of normal. This may downsample for plugins that support it. - bool media_is_small = false; - F64 approximate_interest = pimpl->getApproximateTextureInterest(); - if(approximate_interest == 0.0f) + if(pimpl->isForcedUnloaded() || (impl_count_total >= (int)max_instances)) { - // this media has no current size, which probably means it's not loaded. - media_is_small = true; + // Never load muted or failed impls. + // Hard limit on the number of instances that will be loaded at one time + new_priority = LLPluginClassMedia::PRIORITY_UNLOADED; } - else if(pimpl->getInterest() < (approximate_interest / 4)) + else if(!pimpl->getVisible()) { - media_is_small = true; - } - - if(pimpl->getInterest() == 0.0f) - { - // This media is completely invisible, due to being outside the view frustrum or out of range. new_priority = LLPluginClassMedia::PRIORITY_HIDDEN; } - else if(check_cpu_usage && (total_cpu > max_cpu)) + else if(pimpl->hasFocus()) { - // Higher priority plugins have already used up the CPU budget. Set remaining ones to slideshow priority. - new_priority = LLPluginClassMedia::PRIORITY_SLIDESHOW; + new_priority = LLPluginClassMedia::PRIORITY_HIGH; + impl_count_interest_normal++; // count this against the count of "normal" instances for priority purposes } - else if((impl_count_interest_normal < (int)max_normal) && !media_is_small) + else if(pimpl->getUsedInUI()) { - // Up to max_normal inworld get normal priority new_priority = LLPluginClassMedia::PRIORITY_NORMAL; impl_count_interest_normal++; } - else if (impl_count_interest_low + impl_count_interest_normal < (int)max_low + (int)max_normal) + else if(pimpl->isParcelMedia()) { - // The next max_low inworld get turned down - new_priority = LLPluginClassMedia::PRIORITY_LOW; - impl_count_interest_low++; - - // Set the low priority size for downsampling to approximately the size the texture is displayed at. - { - F32 approximate_interest_dimension = (F32) sqrt(pimpl->getInterest()); - - pimpl->setLowPrioritySizeLimit(llround(approximate_interest_dimension)); - } + new_priority = LLPluginClassMedia::PRIORITY_NORMAL; + impl_count_interest_normal++; } else { - // Any additional impls (up to max_instances) get very infrequent time - new_priority = LLPluginClassMedia::PRIORITY_SLIDESHOW; - } - } - - if(!pimpl->getUsedInUI() && (new_priority != LLPluginClassMedia::PRIORITY_UNLOADED)) - { - // This is a loadable inworld impl -- the last one in the list in this class defines the lowest loadable interest. - lowest_interest_loadable = pimpl; + // Look at interest and CPU usage for instances that aren't in any of the above states. - impl_count_total++; - } - - // Overrides if the window is minimized or we lost focus (taking care - // not to accidentally "raise" the priority either) - if (!gViewerWindow->getActive() /* viewer window minimized? */ - && new_priority > LLPluginClassMedia::PRIORITY_HIDDEN) - { - new_priority = LLPluginClassMedia::PRIORITY_HIDDEN; - } - else if (!gFocusMgr.getAppHasFocus() /* viewer window lost focus? */ - && new_priority > LLPluginClassMedia::PRIORITY_LOW) - { - new_priority = LLPluginClassMedia::PRIORITY_LOW; - } - - if(!inworld_media_enabled) - { - // If inworld media is locked out, force all inworld media to stay unloaded. - if(!pimpl->getUsedInUI()) - { - new_priority = LLPluginClassMedia::PRIORITY_UNLOADED; + // Heuristic -- if the media texture's approximate screen area is less than 1/4 of the native area of the texture, + // turn it down to low instead of normal. This may downsample for plugins that support it. + bool media_is_small = false; + F64 approximate_interest = pimpl->getApproximateTextureInterest(); + if(approximate_interest == 0.0f) + { + // this media has no current size, which probably means it's not loaded. + media_is_small = true; + } + else if(pimpl->getInterest() < (approximate_interest / 4)) + { + media_is_small = true; + } + + if(pimpl->getInterest() == 0.0f) + { + // This media is completely invisible, due to being outside the view frustrum or out of range. + new_priority = LLPluginClassMedia::PRIORITY_HIDDEN; + } + else if(check_cpu_usage && (total_cpu > max_cpu)) + { + // Higher priority plugins have already used up the CPU budget. Set remaining ones to slideshow priority. + new_priority = LLPluginClassMedia::PRIORITY_SLIDESHOW; + } + else if((impl_count_interest_normal < (int)max_normal) && !media_is_small) + { + // Up to max_normal inworld get normal priority + new_priority = LLPluginClassMedia::PRIORITY_NORMAL; + impl_count_interest_normal++; + } + else if (impl_count_interest_low + impl_count_interest_normal < (int)max_low + (int)max_normal) + { + // The next max_low inworld get turned down + new_priority = LLPluginClassMedia::PRIORITY_LOW; + impl_count_interest_low++; + + // Set the low priority size for downsampling to approximately the size the texture is displayed at. + { + F32 approximate_interest_dimension = (F32) sqrt(pimpl->getInterest()); + + pimpl->setLowPrioritySizeLimit(llround(approximate_interest_dimension)); + } + } + else + { + // Any additional impls (up to max_instances) get very infrequent time + new_priority = LLPluginClassMedia::PRIORITY_SLIDESHOW; + } } - } - // update the audio stream here as well - if( !inworld_audio_enabled) - { - if(LLViewerMedia::isParcelAudioPlaying() && gAudiop && LLViewerMedia::hasParcelAudio()) + + if(!pimpl->getUsedInUI() && (new_priority != LLPluginClassMedia::PRIORITY_UNLOADED)) { - gAudiop->stopInternetStream(); + // This is a loadable inworld impl -- the last one in the list in this class defines the lowest loadable interest. + lowest_interest_loadable = pimpl; + + impl_count_total++; } - } - pimpl->setPriority(new_priority); - - if(pimpl->getUsedInUI()) - { - // Any impls used in the UI should not be in the proximity list. - pimpl->mProximity = -1; - } - else - { - proximity_order.push_back(pimpl); - } - total_cpu += pimpl->getCPUUsage(); + // Overrides if the window is minimized or we lost focus (taking care + // not to accidentally "raise" the priority either) + if (!gViewerWindow->getActive() /* viewer window minimized? */ + && new_priority > LLPluginClassMedia::PRIORITY_HIDDEN) + { + new_priority = LLPluginClassMedia::PRIORITY_HIDDEN; + } + else if (!gFocusMgr.getAppHasFocus() /* viewer window lost focus? */ + && new_priority > LLPluginClassMedia::PRIORITY_LOW) + { + new_priority = LLPluginClassMedia::PRIORITY_LOW; + } - if (!pimpl->getUsedInUI() && pimpl->hasMedia()) - { - sAnyMediaShowing = true; - } + if(!inworld_media_enabled) + { + // If inworld media is locked out, force all inworld media to stay unloaded. + if(!pimpl->getUsedInUI()) + { + new_priority = LLPluginClassMedia::PRIORITY_UNLOADED; + } + } + // update the audio stream here as well + if( !inworld_audio_enabled) + { + if(LLViewerMedia::isParcelAudioPlaying() && gAudiop && LLViewerMedia::hasParcelAudio()) + { + LLViewerAudio::getInstance()->stopInternetStreamWithAutoFade(); + } + } + pimpl->setPriority(new_priority); + + if(pimpl->getUsedInUI()) + { + // Any impls used in the UI should not be in the proximity list. + pimpl->mProximity = -1; + } + else + { + proximity_order.push_back(pimpl); + } + total_cpu += pimpl->getCPUUsage(); + + if (!pimpl->getUsedInUI() && pimpl->hasMedia()) + { + sAnyMediaShowing = true; + } + + } } // Re-calculate this every time. @@ -1018,6 +1021,7 @@ void LLViewerMedia::updateMedia(void *dummy_arg) } else { + LLFastTimer t(FTM_MEDIA_SORT2); // Use a distance-based sort for proximity values. std::stable_sort(proximity_order.begin(), proximity_order.end(), proximity_comparitor); } @@ -1073,13 +1077,24 @@ void LLViewerMedia::setAllMediaEnabled(bool val) gAudiop && LLViewerMedia::hasParcelAudio()) { - gAudiop->startInternetStream(LLViewerMedia::getParcelAudioURL()); + if (LLAudioEngine::AUDIO_PAUSED == gAudiop->isInternetStreamPlaying()) + { + // 'false' means unpause + gAudiop->pauseInternetStream(false); + } + else + { + LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLViewerMedia::getParcelAudioURL()); + } } } else { // This actually unloads the impl, as opposed to "stop"ping the media LLViewerParcelMedia::stop(); - if (gAudiop) gAudiop->stopInternetStream(); + if (gAudiop) + { + LLViewerAudio::getInstance()->stopInternetStreamWithAutoFade(); + } } } @@ -1370,75 +1385,11 @@ void LLViewerMedia::removeCookie(const std::string &name, const std::string &dom } -// This is defined in two files but I don't want to create a dependence between this and llsidepanelinventory -// just to be able to temporarily disable the outbox. -#define ENABLE_INVENTORY_DISPLAY_OUTBOX 0 // keep in sync with ENABLE_MERCHANT_OUTBOX_PANEL, ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU - -class LLInventoryUserStatusResponder : public LLHTTPClient::Responder -{ -public: - LLInventoryUserStatusResponder() - : LLCurl::Responder() - { - } - - void completed(U32 status, const std::string& reason, const LLSD& content) - { - if (isGoodStatus(status)) - { - std::string merchantStatus = content[gAgent.getID().getString()].asString(); - llinfos << "Marketplace merchant status: " << merchantStatus << llendl; - - // Save the merchant status before turning on the display - gSavedSettings.setString("InventoryMarketplaceUserStatus", merchantStatus); - - // Complete success - gSavedSettings.setBOOL("InventoryDisplayInbox", true); - -#if ENABLE_INVENTORY_DISPLAY_OUTBOX - gSavedSettings.setBOOL("InventoryDisplayOutbox", true); -#endif - } - else if (status == 401) - { - // API is available for use but OpenID authorization failed - gSavedSettings.setBOOL("InventoryDisplayInbox", true); - } - else - { - // API in unavailable - llinfos << "Marketplace API is unavailable -- Inbox may be disabled, status = " << status << ", reason = " << reason << llendl; - } - } -}; - - -void doOnetimeEarlyHTTPRequests() -{ - std::string url = "https://marketplace.secondlife.com/"; - - if (!LLGridManager::getInstance()->isInProductionGrid()) - { - std::string gridLabel = LLGridManager::getInstance()->getGridLabel(); - url = llformat("https://marketplace.%s.lindenlab.com/", utf8str_tolower(gridLabel).c_str()); - - // TEMP for Jim's pdp - //url = "http://pdp24.lindenlab.com:3000/"; - } - - url += "api/1/users/"; - url += gAgent.getID().getString(); - url += "/user_status"; - - llinfos << "http get: " << url << llendl; - LLHTTPClient::get(url, new LLInventoryUserStatusResponder(), LLViewerMedia::getHeaders()); -} - - LLSD LLViewerMedia::getHeaders() { LLSD headers = LLSD::emptyMap(); headers["Accept"] = "*/*"; + headers["Content-Type"] = "application/xml"; headers["Cookie"] = sOpenIDCookie; headers["User-Agent"] = getCurrentUserAgent(); @@ -1493,9 +1444,6 @@ void LLViewerMedia::setOpenIDCookie() LLHTTPClient::get(profile_url, new LLViewerMediaWebProfileResponder(raw_profile_url.getAuthority()), headers); - - // FUI: No longer perform the user_status query - //doOnetimeEarlyHTTPRequests(); } } @@ -1605,7 +1553,6 @@ LLPluginClassMedia* LLViewerMedia::getSpareBrowserMediaSource() bool LLViewerMedia::hasInWorldMedia() { - if (sInWorldMediaDisabled) return false; impl_list::iterator iter = sViewerMediaImplList.begin(); impl_list::iterator end = sViewerMediaImplList.end(); // This should be quick, because there should be very few non-in-world-media impls @@ -1869,7 +1816,7 @@ LLPluginClassMedia* LLViewerMediaImpl::newSourceFromMediaType(std::string media_ if(plugin_basename.empty()) { - LL_WARNS("Media") << "Couldn't find plugin for media type " << media_type << LL_ENDL; + LL_WARNS_ONCE("Media") << "Couldn't find plugin for media type " << media_type << LL_ENDL; } else { @@ -1895,11 +1842,11 @@ LLPluginClassMedia* LLViewerMediaImpl::newSourceFromMediaType(std::string media_ llstat s; if(LLFile::stat(launcher_name, &s)) { - LL_WARNS("Media") << "Couldn't find launcher at " << launcher_name << LL_ENDL; + LL_WARNS_ONCE("Media") << "Couldn't find launcher at " << launcher_name << LL_ENDL; } else if(LLFile::stat(plugin_name, &s)) { - LL_WARNS("Media") << "Couldn't find plugin at " << plugin_name << LL_ENDL; + LL_WARNS_ONCE("Media") << "Couldn't find plugin at " << plugin_name << LL_ENDL; } else { @@ -1938,7 +1885,7 @@ LLPluginClassMedia* LLViewerMediaImpl::newSourceFromMediaType(std::string media_ } } - LL_WARNS("Plugin") << "plugin intialization failed for mime type: " << media_type << LL_ENDL; + LL_WARNS_ONCE("Plugin") << "plugin initialization failed for mime type: " << media_type << LL_ENDL; LLSD args; args["MIME_TYPE"] = media_type; LLNotificationsUtil::add("NoPlugin", args); @@ -2538,7 +2485,7 @@ void LLViewerMediaImpl::updateJavascriptObject() } ////////////////////////////////////////////////////////////////////////////////////////// -std::string LLViewerMediaImpl::getName() const +const std::string& LLViewerMediaImpl::getName() const { if (mMediaSource) { @@ -2800,8 +2747,14 @@ bool LLViewerMediaImpl::canNavigateBack() } ////////////////////////////////////////////////////////////////////////////////////////// +static LLFastTimer::DeclareTimer FTM_MEDIA_DO_UPDATE("Do Update"); +static LLFastTimer::DeclareTimer FTM_MEDIA_GET_DATA("Get Data"); +static LLFastTimer::DeclareTimer FTM_MEDIA_SET_SUBIMAGE("Set Subimage"); + + void LLViewerMediaImpl::update() { + LLFastTimer t(FTM_MEDIA_DO_UPDATE); if(mMediaSource == NULL) { if(mPriority == LLPluginClassMedia::PRIORITY_UNLOADED) @@ -2901,20 +2854,27 @@ void LLViewerMediaImpl::update() if(width > 0 && height > 0) { - U8* data = mMediaSource->getBitsData(); + U8* data = NULL; + { + LLFastTimer t(FTM_MEDIA_GET_DATA); + data = mMediaSource->getBitsData(); + } // Offset the pixels pointer to match x_pos and y_pos data += ( x_pos * mMediaSource->getTextureDepth() * mMediaSource->getBitsWidth() ); data += ( y_pos * mMediaSource->getTextureDepth() ); - placeholder_image->setSubImage( - data, - mMediaSource->getBitsWidth(), - mMediaSource->getBitsHeight(), - x_pos, - y_pos, - width, - height); + { + LLFastTimer t(FTM_MEDIA_SET_SUBIMAGE); + placeholder_image->setSubImage( + data, + mMediaSource->getBitsWidth(), + mMediaSource->getBitsHeight(), + x_pos, + y_pos, + width, + height); + } } @@ -3131,15 +3091,6 @@ bool LLViewerMediaImpl::isForcedUnloaded() const return true; } - if(sInWorldMediaDisabled) - { - // When inworld media is disabled, all instances that aren't marked as "used in UI" will not be loaded. - if(!mUsedInUI) - { - return true; - } - } - // If this media's class is not supposed to be shown, unload if (!shouldShowBasedOnClass()) { @@ -3485,8 +3436,11 @@ BOOL LLViewerMediaImpl::isUpdated() return mIsUpdated ; } +static LLFastTimer::DeclareTimer FTM_MEDIA_CALCULATE_INTEREST("Calculate Interest"); + void LLViewerMediaImpl::calculateInterest() { + LLFastTimer t(FTM_MEDIA_CALCULATE_INTEREST); LLViewerMediaTexture* texture = LLViewerTextureManager::findMediaTexture( mTextureId ); if(texture != NULL) @@ -3804,12 +3758,22 @@ bool LLViewerMediaImpl::shouldShowBasedOnClass() const // If it is attached to an avatar and the pref is off, we shouldn't show it if (attached_to_another_avatar) - return gSavedSettings.getBOOL(LLViewerMedia::SHOW_MEDIA_ON_OTHERS_SETTING); - + { + static LLCachedControl show_media_on_others(gSavedSettings, LLViewerMedia::SHOW_MEDIA_ON_OTHERS_SETTING); + return show_media_on_others; + } if (inside_parcel) - return gSavedSettings.getBOOL(LLViewerMedia::SHOW_MEDIA_WITHIN_PARCEL_SETTING); + { + static LLCachedControl show_media_within_parcel(gSavedSettings, LLViewerMedia::SHOW_MEDIA_WITHIN_PARCEL_SETTING); + + return show_media_within_parcel; + } else - return gSavedSettings.getBOOL(LLViewerMedia::SHOW_MEDIA_OUTSIDE_PARCEL_SETTING); + { + static LLCachedControl show_media_outside_parcel(gSavedSettings, LLViewerMedia::SHOW_MEDIA_OUTSIDE_PARCEL_SETTING); + + return show_media_outside_parcel; + } } ////////////////////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llviewermedia.h b/indra/newview/llviewermedia.h index 3db9f0b4e0..fff5b3fc08 100644 --- a/indra/newview/llviewermedia.h +++ b/indra/newview/llviewermedia.h @@ -112,9 +112,6 @@ public: static F32 getVolume(); static void muteListChanged(); - static void setInWorldMediaDisabled(bool disabled); - static bool getInWorldMediaDisabled(); - static bool isInterestingEnough(const LLVOVolume* object, const F64 &object_interest); // Returns the priority-sorted list of all media impls. @@ -318,7 +315,7 @@ public: /*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask) { return FALSE; }; /*virtual*/ BOOL handleMiddleMouseDown(S32 x, S32 y, MASK mask) { return FALSE; }; /*virtual*/ BOOL handleMiddleMouseUp(S32 x, S32 y, MASK mask) {return FALSE; }; - /*virtual*/ std::string getName() const; + /*virtual*/ const std::string& getName() const; /*virtual*/ void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const {}; /*virtual*/ void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const {}; diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 22d95563d8..7481414b5c 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -25,6 +25,11 @@ */ #include "llviewerprecompiledheaders.h" + +#ifdef INCLUDE_VLD +#include "vld.h" +#endif + #include "llviewermenu.h" // linden library includes @@ -76,7 +81,6 @@ #include "llinventoryfunctions.h" #include "llpanellogin.h" #include "llpanelblockedlist.h" -#include "llmenucommands.h" #include "llmoveview.h" #include "llparcel.h" #include "llrootview.h" @@ -215,7 +219,7 @@ void near_sit_down_point(BOOL success, void *); void velocity_interpolate( void* ); - +void handle_visual_leak_detector_toggle(void*); void handle_rebake_textures(void*); BOOL check_admin_override(void*); void handle_admin_override_toggle(void*); @@ -948,6 +952,10 @@ U32 info_display_from_string(std::string info_display) { return LLPipeline::RENDER_DEBUG_COMPOSITION; } + else if ("attachment bytes" == info_display) + { + return LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES; + } else if ("glow" == info_display) { return LLPipeline::RENDER_DEBUG_GLOW; @@ -1038,26 +1046,6 @@ class LLAdvancedCheckRandomizeFramerate : public view_listener_t } }; -void run_vectorize_perf_test(void *) -{ - gSavedSettings.setBOOL("VectorizePerfTest", TRUE); -} - - -//////////////////////////////// -// RUN Vectorized Perform Test// -//////////////////////////////// - - -class LLAdvancedVectorizePerfTest : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - run_vectorize_perf_test(NULL); - return true; - } -}; - /////////////////////////// //// PERIODIC SLOW FRAME // /////////////////////////// @@ -2035,6 +2023,15 @@ class LLAdvancedToggleViewAdminOptions : public view_listener_t } }; +class LLAdvancedToggleVisualLeakDetector : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_visual_leak_detector_toggle(NULL); + return true; + } +}; + class LLAdvancedCheckViewAdminOptions : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -2224,6 +2221,30 @@ class LLAdvancedEnableToggleHackedGodmode : public view_listener_t //// Advanced menu ////------------------------------------------------------------------- + +////////////////// +// DEVELOP MENU // +////////////////// + +class LLDevelopCheckLoggingLevel : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + U32 level = userdata.asInteger(); + return (static_cast(level) == LLError::getDefaultLevel()); + } +}; + +class LLDevelopSetLoggingLevel : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + U32 level = userdata.asInteger(); + LLError::setDefaultLevel(static_cast(level)); + return true; + } +}; + ////////////////// // ADMIN MENU // ////////////////// @@ -2783,8 +2804,31 @@ bool enable_object_mute() else { // Just a regular object - return LLSelectMgr::getInstance()->getSelection()-> - contains( object, SELECT_ALL_TES ); + return LLSelectMgr::getInstance()->getSelection()->contains( object, SELECT_ALL_TES ) && + !LLMuteList::getInstance()->isMuted(object->getID()); + } +} + +bool enable_object_unmute() +{ + LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject(); + if (!object) return false; + + LLVOAvatar* avatar = find_avatar_from_object(object); + if (avatar) + { + // It's an avatar + LLNameValue *lastname = avatar->getNVPair("LastName"); + bool is_linden = + lastname && !LLStringUtil::compareStrings(lastname->getString(), "Linden"); + bool is_self = avatar->isSelf(); + return !is_linden && !is_self; + } + else + { + // Just a regular object + return LLSelectMgr::getInstance()->getSelection()->contains( object, SELECT_ALL_TES ) && + LLMuteList::getInstance()->isMuted(object->getID());; } } @@ -3122,7 +3166,7 @@ void handle_avatar_eject(const LLSD& avatar_id) bool my_profile_visible() { - LLFloater* floaterp = LLFloaterReg::findInstance("profile", LLSD().with("id", gAgent.getID())); + LLFloater* floaterp = LLAvatarActions::getProfileFloater(gAgentID); return floaterp && floaterp->isInVisibleChain(); } @@ -3414,6 +3458,35 @@ void handle_admin_override_toggle(void*) show_debug_menus(); } +void handle_visual_leak_detector_toggle(void*) +{ + static bool vld_enabled = false; + + if ( vld_enabled ) + { +#ifdef INCLUDE_VLD + // only works for debug builds (hard coded into vld.h) +#ifdef _DEBUG + // start with Visual Leak Detector turned off + VLDDisable(); +#endif // _DEBUG +#endif // INCLUDE_VLD + vld_enabled = false; + } + else + { +#ifdef INCLUDE_VLD + // only works for debug builds (hard coded into vld.h) + #ifdef _DEBUG + // start with Visual Leak Detector turned off + VLDEnable(); + #endif // _DEBUG +#endif // INCLUDE_VLD + + vld_enabled = true; + }; +} + void handle_god_mode(void*) { gAgent.requestEnterGodMode(); @@ -6483,31 +6556,37 @@ class LLToolsSelectedScriptAction : public view_listener_t std::string action = userdata.asString(); bool mono = false; std::string msg, name; + std::string title; if (action == "compile mono") { name = "compile_queue"; mono = true; msg = "Recompile"; + title = LLTrans::getString("CompileQueueTitle"); } if (action == "compile lsl") { name = "compile_queue"; msg = "Recompile"; + title = LLTrans::getString("CompileQueueTitle"); } else if (action == "reset") { name = "reset_queue"; msg = "Reset"; + title = LLTrans::getString("ResetQueueTitle"); } else if (action == "start") { name = "start_queue"; msg = "SetRunning"; + title = LLTrans::getString("RunQueueTitle"); } else if (action == "stop") { name = "stop_queue"; msg = "SetRunningNot"; + title = LLTrans::getString("NotRunQueueTitle"); } LLUUID id; id.generate(); @@ -6516,6 +6595,7 @@ class LLToolsSelectedScriptAction : public view_listener_t { queue->setMono(mono); queue_actions(queue, msg); + queue->setTitle(title); } else { @@ -7251,12 +7331,6 @@ class LLToolsUseSelectionForGrid : public view_listener_t } func; LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func); LLSelectMgr::getInstance()->setGridMode(GRID_MODE_REF_OBJECT); - - LLFloaterBuildOptions* build_options_floater = LLFloaterReg::getTypedInstance("build_options"); - if (build_options_floater && build_options_floater->getVisible()) - { - build_options_floater->setGridMode(GRID_MODE_REF_OBJECT); - } return true; } }; @@ -7701,7 +7775,14 @@ class LLWorldEnvSettings : public view_listener_t } else { - LLEnvManagerNew::instance().setUseDayCycle(LLEnvManagerNew::instance().getDayCycleName()); + LLEnvManagerNew &envmgr = LLEnvManagerNew::instance(); + // reset all environmental settings to track the region defaults, make this reset 'sticky' like the other sun settings. + bool use_fixed_sky = false; + bool use_region_settings = true; + envmgr.setUserPrefs(envmgr.getWaterPresetName(), + envmgr.getSkyPresetName(), + envmgr.getDayCycleName(), + use_fixed_sky, use_region_settings); } return true; @@ -7803,24 +7884,6 @@ class LLWorldPostProcess : public view_listener_t } }; -class LLWorldToggleMovementControls : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLFloaterReg::toggleInstanceOrBringToFront("moveview"); - return true; - } -}; - -class LLWorldToggleCameraControls : public view_listener_t -{ - bool handleEvent(const LLSD& userdata) - { - LLFloaterReg::toggleInstanceOrBringToFront("camera"); - return true; - } -}; - void handle_flush_name_caches() { // Toggle display names on and off to flush @@ -7976,6 +8039,11 @@ void initialize_menus() // Agent commit.add("Agent.toggleFlying", boost::bind(&LLAgent::toggleFlying)); enable.add("Agent.enableFlying", boost::bind(&LLAgent::enableFlying)); + commit.add("Agent.PressMicrophone", boost::bind(&LLAgent::pressMicrophone, _2)); + commit.add("Agent.ReleaseMicrophone", boost::bind(&LLAgent::releaseMicrophone, _2)); + commit.add("Agent.ToggleMicrophone", boost::bind(&LLAgent::toggleMicrophone, _2)); + enable.add("Agent.IsMicrophoneOn", boost::bind(&LLAgent::isMicrophoneOn, _2)); + enable.add("Agent.IsActionAllowed", boost::bind(&LLAgent::isActionAllowed, _2)); // File menu init_menu_file(); @@ -8018,7 +8086,6 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedAgentFlyingInfo(), "Agent.getFlying"); // World menu - commit.add("World.Chat", boost::bind(&handle_chat, (void*)NULL)); view_listener_t::addMenu(new LLWorldAlwaysRun(), "World.AlwaysRun"); view_listener_t::addMenu(new LLWorldCreateLandmark(), "World.CreateLandmark"); view_listener_t::addMenu(new LLWorldPlaceProfile(), "World.PlaceProfile"); @@ -8039,9 +8106,6 @@ void initialize_menus() view_listener_t::addMenu(new LLWorldEnableEnvPreset(), "World.EnableEnvPreset"); view_listener_t::addMenu(new LLWorldPostProcess(), "World.PostProcess"); - view_listener_t::addMenu(new LLWorldToggleMovementControls(), "World.Toggle.MovementControls"); - view_listener_t::addMenu(new LLWorldToggleCameraControls(), "World.Toggle.CameraControls"); - // Tools menu view_listener_t::addMenu(new LLToolsSelectTool(), "Tools.SelectTool"); view_listener_t::addMenu(new LLToolsSelectOnlyMyObjects(), "Tools.SelectOnlyMyObjects"); @@ -8117,7 +8181,6 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedCheckRandomizeFramerate(), "Advanced.CheckRandomizeFramerate"); view_listener_t::addMenu(new LLAdvancedTogglePeriodicSlowFrame(), "Advanced.TogglePeriodicSlowFrame"); view_listener_t::addMenu(new LLAdvancedCheckPeriodicSlowFrame(), "Advanced.CheckPeriodicSlowFrame"); - view_listener_t::addMenu(new LLAdvancedVectorizePerfTest(), "Advanced.VectorizePerfTest"); view_listener_t::addMenu(new LLAdvancedToggleFrameTest(), "Advanced.ToggleFrameTest"); view_listener_t::addMenu(new LLAdvancedCheckFrameTest(), "Advanced.CheckFrameTest"); view_listener_t::addMenu(new LLAdvancedHandleAttachedLightParticles(), "Advanced.HandleAttachedLightParticles"); @@ -8224,9 +8287,14 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedEnableViewAdminOptions(), "Advanced.EnableViewAdminOptions"); view_listener_t::addMenu(new LLAdvancedToggleViewAdminOptions(), "Advanced.ToggleViewAdminOptions"); view_listener_t::addMenu(new LLAdvancedCheckViewAdminOptions(), "Advanced.CheckViewAdminOptions"); + view_listener_t::addMenu(new LLAdvancedToggleVisualLeakDetector(), "Advanced.ToggleVisualLeakDetector"); + view_listener_t::addMenu(new LLAdvancedRequestAdminStatus(), "Advanced.RequestAdminStatus"); view_listener_t::addMenu(new LLAdvancedLeaveAdminStatus(), "Advanced.LeaveAdminStatus"); + // Develop >Set logging level + view_listener_t::addMenu(new LLDevelopCheckLoggingLevel(), "Develop.CheckLoggingLevel"); + view_listener_t::addMenu(new LLDevelopSetLoggingLevel(), "Develop.SetLoggingLevel"); // Admin >Object view_listener_t::addMenu(new LLAdminForceTakeCopy(), "Admin.ForceTakeCopy"); @@ -8313,6 +8381,7 @@ void initialize_menus() enable.add("Avatar.EnableMute", boost::bind(&enable_object_mute)); enable.add("Object.EnableMute", boost::bind(&enable_object_mute)); + enable.add("Object.EnableUnmute", boost::bind(&enable_object_unmute)); enable.add("Object.EnableBuy", boost::bind(&enable_buy_object)); commit.add("Object.ZoomIn", boost::bind(&handle_look_at_selection, "zoom")); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 7e830e14bf..dc2ea4bd1f 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -183,7 +183,7 @@ void LLFilePickerThread::clearDead() #if LL_WINDOWS static std::string SOUND_EXTENSIONS = "wav"; static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png"; -static std::string ANIM_EXTENSIONS = "bvh"; +static std::string ANIM_EXTENSIONS = "bvh anim"; #ifdef _CORY_TESTING static std::string GEOMETRY_EXTENSIONS = "slg"; #endif @@ -385,7 +385,14 @@ class LLFileUploadAnim : public view_listener_t const std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_ANIM); if (!filename.empty()) { - LLFloaterReg::showInstance("upload_anim", LLSD(filename)); + if (filename.rfind(".anim") != std::string::npos) + { + LLFloaterReg::showInstance("upload_anim_anim", LLSD(filename)); + } + else + { + LLFloaterReg::showInstance("upload_anim_bvh", LLSD(filename)); + } } return true; } @@ -527,8 +534,22 @@ class LLFileTakeSnapshotToDisk : public view_listener_t FALSE)) { gViewerWindow->playSnapshotAnimAndSound(); - - LLPointer formatted = new LLImagePNG; + LLPointer formatted; + LLFloaterSnapshot::ESnapshotFormat fmt = (LLFloaterSnapshot::ESnapshotFormat) gSavedSettings.getS32("SnapshotFormat"); + switch (fmt) + { + case LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG: + formatted = new LLImageJPEG(gSavedSettings.getS32("SnapshotQuality")); + break; + default: + llwarns << "Unknown local snapshot format: " << fmt << llendl; + case LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG: + formatted = new LLImagePNG; + break; + case LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP: + formatted = new LLImageBMP; + break; + } formatted->enableOverSize() ; formatted->encode(raw, 0); formatted->disableOverSize() ; @@ -785,6 +806,11 @@ LLUUID upload_new_resource( upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args); return LLUUID(); } + else if (exten == "anim") + { + asset_type = LLAssetType::AT_ANIMATION; + filename = src_filename; + } else { // Unknown extension @@ -949,11 +975,12 @@ void upload_done_callback( args["REASON"] = std::string(LLAssetStorage::getErrorString(result)); LLNotificationsUtil::add("CannotUploadReason", args); } + + delete data; + data = NULL; } LLUploadDialog::modalUploadFinished(); - delete data; - data = NULL; // *NOTE: This is a pretty big hack. What this does is check the // file picker if there are any more pending uploads. If so, diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp old mode 100644 new mode 100755 index dca5cdd06d..854e2bea52 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -135,6 +135,7 @@ extern BOOL gDebugClicks; // function prototypes bool check_offer_throttle(const std::string& from_name, bool check_only); +bool check_asset_previewable(const LLAssetType::EType asset_type); static void process_money_balance_reply_extended(LLMessageSystem* msg); //inventory offer throttle globals @@ -155,7 +156,8 @@ const std::string SCRIPT_QUESTIONS[SCRIPT_PERMISSION_EOF] = "AddAndRemoveJoints", "ChangePermissions", "TrackYourCamera", - "ControlYourCamera" + "ControlYourCamera", + "TeleportYourAgent" }; const BOOL SCRIPT_QUESTION_IS_CAUTION[SCRIPT_PERMISSION_EOF] = @@ -170,7 +172,8 @@ const BOOL SCRIPT_QUESTION_IS_CAUTION[SCRIPT_PERMISSION_EOF] = FALSE, // AddAndRemoveJoints FALSE, // ChangePermissions FALSE, // TrackYourCamera, - FALSE // ControlYourCamera + FALSE, // ControlYourCamera + FALSE // TeleportYourAgent }; bool friendship_offer_callback(const LLSD& notification, const LLSD& response) @@ -1064,7 +1067,9 @@ public: // If we now try to remove the inventory item, it will cause a nested // notifyObservers() call, which won't work. // So defer moving the item to trash until viewer gets idle (in a moment). - LLAppViewer::instance()->addOnIdleCallback(boost::bind(&LLInventoryModel::removeItem, &gInventory, mObjectID)); + // Use removeObject() rather than removeItem() because at this level, + // the object could be either an item or a folder. + LLAppViewer::instance()->addOnIdleCallback(boost::bind(&LLInventoryModel::removeObject, &gInventory, mObjectID)); gInventory.removeObserver(this); delete this; } @@ -1147,7 +1152,18 @@ bool check_offer_throttle(const std::string& from_name, bool check_only) } } } - + +// Return "true" if we have a preview method for that asset type, "false" otherwise +bool check_asset_previewable(const LLAssetType::EType asset_type) +{ + return (asset_type == LLAssetType::AT_NOTECARD) || + (asset_type == LLAssetType::AT_LANDMARK) || + (asset_type == LLAssetType::AT_TEXTURE) || + (asset_type == LLAssetType::AT_ANIMATION) || + (asset_type == LLAssetType::AT_SCRIPT) || + (asset_type == LLAssetType::AT_SOUND); +} + void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name) { for (uuid_vec_t::const_iterator obj_iter = objects.begin(); @@ -1171,7 +1187,7 @@ void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_nam // Either an inventory item or a category. const LLInventoryItem* item = dynamic_cast(obj); - if (item) + if (item && check_asset_previewable(asset_type)) { //////////////////////////////////////////////////////////////////////////////// // Special handling for various types. @@ -1246,6 +1262,7 @@ void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_nam LLFloaterReg::showInstance("preview_sound", LLSD(obj_id), take_focus); break; default: + LL_DEBUGS("Messaging") << "No preview method for previewable asset type : " << LLAssetType::lookupHumanReadable(asset_type) << LL_ENDL; break; } } @@ -2235,6 +2252,10 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) { name = LLTrans::getString("Unnamed"); } + + // Preserve the unaltered name for use in group notice mute checking. + std::string original_name = name; + // IDEVO convert new-style "Resident" names for display name = clean_name_from_im(name, dialog); @@ -2356,8 +2377,15 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL; bool mute_im = is_muted; - if(accept_im_from_only_friend&&!is_friend) + if (accept_im_from_only_friend && !is_friend) { + if (!gIMMgr->isNonFriendSessionNotified(session_id)) + { + std::string message = LLTrans::getString("IM_unblock_only_groups_friends"); + gIMMgr->addMessage(session_id, from_id, name, message); + gIMMgr->addNotifiedNonFriendSessionID(session_id); + } + mute_im = true; } if (!mute_im || is_linden) @@ -2441,6 +2469,26 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) break; } + // The group notice packet does not have an AgentID. Obtain one from the name cache. + // If last name is "Resident" strip it out so the cache name lookup works. + U32 index = original_name.find(" Resident"); + if (index != std::string::npos) + { + original_name = original_name.substr(0, index); + } + std::string legacy_name = gCacheName->buildLegacyName(original_name); + LLUUID agent_id; + gCacheName->getUUID(legacy_name, agent_id); + + if (agent_id.isNull()) + { + LL_WARNS("Messaging") << "buildLegacyName returned null while processing " << original_name << LL_ENDL; + } + else if (LLMuteList::getInstance()->isMuted(agent_id)) + { + break; + } + notice_bin_bucket = (struct notice_bucket_full_t*) &binary_bucket[0]; U8 has_inventory = notice_bin_bucket->header.has_inventory; U8 asset_type = notice_bin_bucket->header.asset_type; @@ -3638,6 +3686,9 @@ void process_teleport_finish(LLMessageSystem* msg, void**) gCacheName->setUpstream(sim); */ + // Make sure we're standing + gAgent.standUp(); + // now, use the circuit info to tell simulator about us! LL_INFOS("Messaging") << "process_teleport_finish() Enabling " << sim_host << " with code " << msg->mOurCircuitCode << LL_ENDL; @@ -5203,6 +5254,7 @@ static void process_money_balance_reply_extended(LLMessageSystem* msg) BOOL is_dest_group = FALSE; S32 amount = 0; std::string item_description; + BOOL success = FALSE; msg->getS32("TransactionInfo", "TransactionType", transaction_type); msg->getUUID("TransactionInfo", "SourceID", source_id); @@ -5211,6 +5263,7 @@ static void process_money_balance_reply_extended(LLMessageSystem* msg) msg->getBOOL("TransactionInfo", "IsDestGroup", is_dest_group); msg->getS32("TransactionInfo", "Amount", amount); msg->getString("TransactionInfo", "ItemDescription", item_description); + msg->getBOOL("MoneyData", "TransactionSuccess", success); LL_INFOS("Money") << "MoneyBalanceReply source " << source_id << " dest " << dest_id << " type " << transaction_type @@ -5272,28 +5325,32 @@ static void process_money_balance_reply_extended(LLMessageSystem* msg) { if (dest_id.notNull()) { - message = LLTrans::getString("you_paid_ldollars", args); + message = success ? LLTrans::getString("you_paid_ldollars", args) : + LLTrans::getString("you_paid_failure_ldollars", args); } else { // transaction fee to the system, eg, to create a group - message = LLTrans::getString("you_paid_ldollars_no_name", args); + message = success ? LLTrans::getString("you_paid_ldollars_no_name", args) : + LLTrans::getString("you_paid_failure_ldollars_no_name", args); } } else { if (dest_id.notNull()) { - message = LLTrans::getString("you_paid_ldollars_no_reason", args); + message = success ? LLTrans::getString("you_paid_ldollars_no_reason", args) : + LLTrans::getString("you_paid_failure_ldollars_no_reason", args); } else { // no target, no reason, you just paid money - message = LLTrans::getString("you_paid_ldollars_no_info", args); + message = success ? LLTrans::getString("you_paid_ldollars_no_info", args) : + LLTrans::getString("you_paid_failure_ldollars_no_info", args); } } final_args["MESSAGE"] = message; - notification = "PaymentSent"; + notification = success ? "PaymentSent" : "PaymentFailure"; } else { // ...someone paid you @@ -5783,6 +5840,16 @@ bool script_question_cb(const LLSD& notification, const LLSD& response) S32 orig = notification["payload"]["questions"].asInteger(); S32 new_questions = orig; + if (response["Details"]) + { + // respawn notification... + LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]); + + // ...with description on top + LLNotificationsUtil::add("DebitPermissionDetails"); + return false; + } + // check whether permissions were granted or denied BOOL allowed = TRUE; // the "yes/accept" button is the first button in the template, making it button 0 @@ -5840,14 +5907,6 @@ bool script_question_cb(const LLSD& notification, const LLSD& response) gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(item_id)); } - if (response["Details"]) - { - // respawn notification... - LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]); - - // ...with description on top - LLNotificationsUtil::add("DebitPermissionDetails"); - } return false; } static LLNotificationFunctorRegistration script_question_cb_reg_1("ScriptQuestion", script_question_cb); @@ -6790,12 +6849,14 @@ void process_covenant_reply(LLMessageSystem* msg, void**) LLPanelEstateCovenant::updateEstateName(estate_name); LLPanelLandCovenant::updateEstateName(estate_name); + LLPanelEstateInfo::updateEstateName(estate_name); LLFloaterBuyLand::updateEstateName(estate_name); std::string owner_name = LLSLURL("agent", estate_owner_id, "inspect").getSLURLString(); LLPanelEstateCovenant::updateEstateOwnerName(owner_name); LLPanelLandCovenant::updateEstateOwnerName(owner_name); + LLPanelEstateInfo::updateEstateOwnerName(owner_name); LLFloaterBuyLand::updateEstateOwnerName(owner_name); LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel("places", "panel_place_profile"); diff --git a/indra/newview/llviewermessage.h b/indra/newview/llviewermessage.h index d8acd99953..46bfb2dad0 100644 --- a/indra/newview/llviewermessage.h +++ b/indra/newview/llviewermessage.h @@ -35,6 +35,7 @@ #include "message.h" #include "stdenums.h" #include "llnotifications.h" +#include "llextendedstatus.h" // // Forward declarations diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp old mode 100755 new mode 100644 index d81e67bfe2..cd300accb7 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -143,7 +143,10 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco } else { - gAgentAvatarp->updateRegion(regionp); + if (isAgentAvatarValid()) + { + gAgentAvatarp->updateRegion(regionp); + } } res = gAgentAvatarp; } @@ -874,6 +877,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, LLMemType mt(LLMemType::MTYPE_OBJECT); U32 retval = 0x0; + // If region is removed from the list it is also deleted. + if (!LLWorld::instance().isRegionListed(mRegionp)) + { + llwarns << "Updating object in an invalid region" << llendl; + return retval; + } + // Coordinates of objects on simulators are region-local. U64 region_handle; mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle); @@ -3219,12 +3229,12 @@ F32 LLViewerObject::getLinksetPhysicsCost() return mLinksetPhysicsCost; } -F32 LLViewerObject::getStreamingCost(S32* bytes, S32* visible_bytes) +F32 LLViewerObject::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const { return 0.f; } -U32 LLViewerObject::getTriangleCount() +U32 LLViewerObject::getTriangleCount(S32* vcount) const { return 0; } @@ -3475,7 +3485,8 @@ LLNameValue *LLViewerObject::getNVPair(const std::string& name) const void LLViewerObject::updatePositionCaches() const { - if(mRegionp) + // If region is removed from the list it is also deleted. + if(mRegionp && LLWorld::instance().isRegionListed(mRegionp)) { if (!isRoot()) { @@ -3492,7 +3503,8 @@ void LLViewerObject::updatePositionCaches() const const LLVector3d LLViewerObject::getPositionGlobal() const { - if(mRegionp) + // If region is removed from the list it is also deleted. + if(mRegionp && LLWorld::instance().isRegionListed(mRegionp)) { LLVector3d position_global = mRegionp->getPosGlobalFromRegion(getPositionRegion()); @@ -3511,7 +3523,8 @@ const LLVector3d LLViewerObject::getPositionGlobal() const const LLVector3 &LLViewerObject::getPositionAgent() const { - if (mRegionp) + // If region is removed from the list it is also deleted. + if(mRegionp && LLWorld::instance().isRegionListed(mRegionp)) { if (mDrawable.notNull() && (!mDrawable->isRoot() && getParent())) { @@ -5520,11 +5533,12 @@ void LLViewerObject::dirtyMesh() { if (mDrawable) { - LLSpatialGroup* group = mDrawable->getSpatialGroup(); + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL); + /*LLSpatialGroup* group = mDrawable->getSpatialGroup(); if (group) { group->dirtyMesh(); - } + }*/ } } diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 53e951e483..c8152e1539 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -1,4 +1,4 @@ -/** +/** * @file llviewerobject.h * @brief Description of LLViewerObject class, which is the base class for most objects in the viewer. * @@ -340,8 +340,8 @@ public: virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE); - virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL); - virtual U32 getTriangleCount(); + virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL, F32* unscaled_value = NULL) const; + virtual U32 getTriangleCount(S32* vcount = NULL) const; virtual U32 getHighLODTriangleCount(); void setObjectCost(F32 cost); @@ -811,7 +811,7 @@ public: virtual F32 getPartSize(S32 idx); virtual void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp index d6002e7320..9db784101d 100644 --- a/indra/newview/llviewerparcelmgr.cpp +++ b/indra/newview/llviewerparcelmgr.cpp @@ -67,6 +67,7 @@ #include "llworld.h" #include "roles_constants.h" #include "llweb.h" +#include "llvieweraudio.h" const F32 PARCEL_COLLISION_DRAW_SECS = 1.f; @@ -1457,6 +1458,8 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use S32 other_clean_time = 0; + LLViewerParcelMgr& parcel_mgr = LLViewerParcelMgr::instance(); + msg->getS32Fast(_PREHASH_ParcelData, _PREHASH_RequestResult, request_result ); msg->getS32Fast(_PREHASH_ParcelData, _PREHASH_SequenceID, sequence_id ); @@ -1472,31 +1475,31 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use if (sequence_id == SELECTED_PARCEL_SEQ_ID) { // ...selected parcels report this sequence id - LLViewerParcelMgr::getInstance()->mRequestResult = PARCEL_RESULT_SUCCESS; - parcel = LLViewerParcelMgr::getInstance()->mCurrentParcel; + parcel_mgr.mRequestResult = PARCEL_RESULT_SUCCESS; + parcel = parcel_mgr.mCurrentParcel; } else if (sequence_id == HOVERED_PARCEL_SEQ_ID) { - LLViewerParcelMgr::getInstance()->mHoverRequestResult = PARCEL_RESULT_SUCCESS; - parcel = LLViewerParcelMgr::getInstance()->mHoverParcel; + parcel_mgr.mHoverRequestResult = PARCEL_RESULT_SUCCESS; + parcel = parcel_mgr.mHoverParcel; } else if (sequence_id == COLLISION_NOT_IN_GROUP_PARCEL_SEQ_ID || sequence_id == COLLISION_NOT_ON_LIST_PARCEL_SEQ_ID || sequence_id == COLLISION_BANNED_PARCEL_SEQ_ID) { - LLViewerParcelMgr::getInstance()->mHoverRequestResult = PARCEL_RESULT_SUCCESS; - parcel = LLViewerParcelMgr::getInstance()->mCollisionParcel; + parcel_mgr.mHoverRequestResult = PARCEL_RESULT_SUCCESS; + parcel = parcel_mgr.mCollisionParcel; } - else if (sequence_id == 0 || sequence_id > LLViewerParcelMgr::getInstance()->mAgentParcelSequenceID) + else if (sequence_id == 0 || sequence_id > parcel_mgr.mAgentParcelSequenceID) { // new agent parcel - LLViewerParcelMgr::getInstance()->mAgentParcelSequenceID = sequence_id; - parcel = LLViewerParcelMgr::getInstance()->mAgentParcel; + parcel_mgr.mAgentParcelSequenceID = sequence_id; + parcel = parcel_mgr.mAgentParcel; } else { llinfos << "out of order agent parcel sequence id " << sequence_id - << " last good " << LLViewerParcelMgr::getInstance()->mAgentParcelSequenceID + << " last good " << parcel_mgr.mAgentParcelSequenceID << llendl; return; } @@ -1567,15 +1570,15 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use parcel->setRegionDenyAgeUnverifiedOverride(region_deny_age_unverified_override); parcel->unpackMessage(msg); - if (parcel == LLViewerParcelMgr::getInstance()->mAgentParcel) + if (parcel == parcel_mgr.mAgentParcel) { - S32 bitmap_size = LLViewerParcelMgr::getInstance()->mParcelsPerEdge - * LLViewerParcelMgr::getInstance()->mParcelsPerEdge + S32 bitmap_size = parcel_mgr.mParcelsPerEdge + * parcel_mgr.mParcelsPerEdge / 8; U8* bitmap = new U8[ bitmap_size ]; msg->getBinaryDataFast(_PREHASH_ParcelData, _PREHASH_Bitmap, bitmap, bitmap_size); - LLViewerParcelMgr::getInstance()->writeAgentParcelFromBitmap(bitmap); + parcel_mgr.writeAgentParcelFromBitmap(bitmap); delete[] bitmap; // Let interesting parties know about agent parcel change. @@ -1595,11 +1598,11 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use if (sequence_id == SELECTED_PARCEL_SEQ_ID) { // Update selected counts - LLViewerParcelMgr::getInstance()->mCurrentParcelSelection->mSelectedSelfCount = self_count; - LLViewerParcelMgr::getInstance()->mCurrentParcelSelection->mSelectedOtherCount = other_count; - LLViewerParcelMgr::getInstance()->mCurrentParcelSelection->mSelectedPublicCount = public_count; + parcel_mgr.mCurrentParcelSelection->mSelectedSelfCount = self_count; + parcel_mgr.mCurrentParcelSelection->mSelectedOtherCount = other_count; + parcel_mgr.mCurrentParcelSelection->mSelectedPublicCount = public_count; - LLViewerParcelMgr::getInstance()->mCurrentParcelSelection->mSelectedMultipleOwners = + parcel_mgr.mCurrentParcelSelection->mSelectedMultipleOwners = (request_result == PARCEL_RESULT_MULTIPLE); // Select the whole parcel @@ -1610,67 +1613,67 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use { // don't muck with the westsouth and eastnorth. // just highlight it - LLVector3 west_south = region->getPosRegionFromGlobal(LLViewerParcelMgr::getInstance()->mWestSouth); - LLVector3 east_north = region->getPosRegionFromGlobal(LLViewerParcelMgr::getInstance()->mEastNorth); + LLVector3 west_south = region->getPosRegionFromGlobal(parcel_mgr.mWestSouth); + LLVector3 east_north = region->getPosRegionFromGlobal(parcel_mgr.mEastNorth); - LLViewerParcelMgr::getInstance()->resetSegments(LLViewerParcelMgr::getInstance()->mHighlightSegments); - LLViewerParcelMgr::getInstance()->writeHighlightSegments( + parcel_mgr.resetSegments(parcel_mgr.mHighlightSegments); + parcel_mgr.writeHighlightSegments( west_south.mV[VX], west_south.mV[VY], east_north.mV[VX], east_north.mV[VY] ); - LLViewerParcelMgr::getInstance()->mCurrentParcelSelection->mWholeParcelSelected = FALSE; + parcel_mgr.mCurrentParcelSelection->mWholeParcelSelected = FALSE; } else if (0 == local_id) { // this is public land, just highlight the selection - LLViewerParcelMgr::getInstance()->mWestSouth = region->getPosGlobalFromRegion( aabb_min ); - LLViewerParcelMgr::getInstance()->mEastNorth = region->getPosGlobalFromRegion( aabb_max ); + parcel_mgr.mWestSouth = region->getPosGlobalFromRegion( aabb_min ); + parcel_mgr.mEastNorth = region->getPosGlobalFromRegion( aabb_max ); - LLViewerParcelMgr::getInstance()->resetSegments(LLViewerParcelMgr::getInstance()->mHighlightSegments); - LLViewerParcelMgr::getInstance()->writeHighlightSegments( + parcel_mgr.resetSegments(parcel_mgr.mHighlightSegments); + parcel_mgr.writeHighlightSegments( aabb_min.mV[VX], aabb_min.mV[VY], aabb_max.mV[VX], aabb_max.mV[VY] ); - LLViewerParcelMgr::getInstance()->mCurrentParcelSelection->mWholeParcelSelected = TRUE; + parcel_mgr.mCurrentParcelSelection->mWholeParcelSelected = TRUE; } else { - LLViewerParcelMgr::getInstance()->mWestSouth = region->getPosGlobalFromRegion( aabb_min ); - LLViewerParcelMgr::getInstance()->mEastNorth = region->getPosGlobalFromRegion( aabb_max ); + parcel_mgr.mWestSouth = region->getPosGlobalFromRegion( aabb_min ); + parcel_mgr.mEastNorth = region->getPosGlobalFromRegion( aabb_max ); // Owned land, highlight the boundaries - S32 bitmap_size = LLViewerParcelMgr::getInstance()->mParcelsPerEdge - * LLViewerParcelMgr::getInstance()->mParcelsPerEdge + S32 bitmap_size = parcel_mgr.mParcelsPerEdge + * parcel_mgr.mParcelsPerEdge / 8; U8* bitmap = new U8[ bitmap_size ]; msg->getBinaryDataFast(_PREHASH_ParcelData, _PREHASH_Bitmap, bitmap, bitmap_size); - LLViewerParcelMgr::getInstance()->resetSegments(LLViewerParcelMgr::getInstance()->mHighlightSegments); - LLViewerParcelMgr::getInstance()->writeSegmentsFromBitmap( bitmap, LLViewerParcelMgr::getInstance()->mHighlightSegments ); + parcel_mgr.resetSegments(parcel_mgr.mHighlightSegments); + parcel_mgr.writeSegmentsFromBitmap( bitmap, parcel_mgr.mHighlightSegments ); delete[] bitmap; bitmap = NULL; - LLViewerParcelMgr::getInstance()->mCurrentParcelSelection->mWholeParcelSelected = TRUE; + parcel_mgr.mCurrentParcelSelection->mWholeParcelSelected = TRUE; } // Request access list information for this land - LLViewerParcelMgr::getInstance()->sendParcelAccessListRequest(AL_ACCESS | AL_BAN); + parcel_mgr.sendParcelAccessListRequest(AL_ACCESS | AL_BAN); // Request the media url filter list for this land - LLViewerParcelMgr::getInstance()->requestParcelMediaURLFilter(); + parcel_mgr.requestParcelMediaURLFilter(); // Request dwell for this land, if it's not public land. - LLViewerParcelMgr::getInstance()->mSelectedDwell = DWELL_NAN; + parcel_mgr.mSelectedDwell = DWELL_NAN; if (0 != local_id) { - LLViewerParcelMgr::getInstance()->sendParcelDwellRequest(); + parcel_mgr.sendParcelDwellRequest(); } - LLViewerParcelMgr::getInstance()->mSelected = TRUE; - LLViewerParcelMgr::getInstance()->notifyObservers(); + parcel_mgr.mSelected = TRUE; + parcel_mgr.notifyObservers(); } } else if (sequence_id == COLLISION_NOT_IN_GROUP_PARCEL_SEQ_ID || @@ -1678,32 +1681,32 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use sequence_id == COLLISION_BANNED_PARCEL_SEQ_ID) { // We're about to collide with this parcel - LLViewerParcelMgr::getInstance()->mRenderCollision = TRUE; - LLViewerParcelMgr::getInstance()->mCollisionTimer.reset(); + parcel_mgr.mRenderCollision = TRUE; + parcel_mgr.mCollisionTimer.reset(); // Differentiate this parcel if we are banned from it. if (sequence_id == COLLISION_BANNED_PARCEL_SEQ_ID) { - LLViewerParcelMgr::getInstance()->mCollisionBanned = BA_BANNED; + parcel_mgr.mCollisionBanned = BA_BANNED; } else if (sequence_id == COLLISION_NOT_IN_GROUP_PARCEL_SEQ_ID) { - LLViewerParcelMgr::getInstance()->mCollisionBanned = BA_NOT_IN_GROUP; + parcel_mgr.mCollisionBanned = BA_NOT_IN_GROUP; } else { - LLViewerParcelMgr::getInstance()->mCollisionBanned = BA_NOT_ON_LIST; + parcel_mgr.mCollisionBanned = BA_NOT_ON_LIST; } - S32 bitmap_size = LLViewerParcelMgr::getInstance()->mParcelsPerEdge - * LLViewerParcelMgr::getInstance()->mParcelsPerEdge + S32 bitmap_size = parcel_mgr.mParcelsPerEdge + * parcel_mgr.mParcelsPerEdge / 8; U8* bitmap = new U8[ bitmap_size ]; msg->getBinaryDataFast(_PREHASH_ParcelData, _PREHASH_Bitmap, bitmap, bitmap_size); - LLViewerParcelMgr::getInstance()->resetSegments(LLViewerParcelMgr::getInstance()->mCollisionSegments); - LLViewerParcelMgr::getInstance()->writeSegmentsFromBitmap( bitmap, LLViewerParcelMgr::getInstance()->mCollisionSegments ); + parcel_mgr.resetSegments(parcel_mgr.mCollisionSegments); + parcel_mgr.writeSegmentsFromBitmap( bitmap, parcel_mgr.mCollisionSegments ); delete[] bitmap; bitmap = NULL; @@ -1714,18 +1717,21 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use LLViewerRegion *region = LLWorld::getInstance()->getRegion( msg->getSender() ); if (region) { - LLViewerParcelMgr::getInstance()->mHoverWestSouth = region->getPosGlobalFromRegion( aabb_min ); - LLViewerParcelMgr::getInstance()->mHoverEastNorth = region->getPosGlobalFromRegion( aabb_max ); + parcel_mgr.mHoverWestSouth = region->getPosGlobalFromRegion( aabb_min ); + parcel_mgr.mHoverEastNorth = region->getPosGlobalFromRegion( aabb_max ); } else { - LLViewerParcelMgr::getInstance()->mHoverWestSouth.clearVec(); - LLViewerParcelMgr::getInstance()->mHoverEastNorth.clearVec(); + parcel_mgr.mHoverWestSouth.clearVec(); + parcel_mgr.mHoverEastNorth.clearVec(); } } else { - // look for music. + // Check for video + LLViewerParcelMedia::update(parcel); + + // Then check for music if (gAudiop) { if (parcel) @@ -1736,46 +1742,34 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use std::string music_url = music_url_raw; LLStringUtil::trim(music_url); - // On entering a new parcel, stop the last stream if the - // new parcel has a different music url. (Empty URL counts - // as different.) - const std::string& stream_url = gAudiop->getInternetStreamURL(); - - if (music_url.empty() || music_url != stream_url) + // If there is a new music URL and it's valid, play it. + if (music_url.size() > 12) { - // URL is different from one currently playing. - gAudiop->stopInternetStream(); - - // If there is a new music URL and it's valid, play it. - if (music_url.size() > 12) + if (music_url.substr(0,7) == "http://") { - if (music_url.substr(0,7) == "http://") - { - optionally_start_music(music_url); - } - else - { - llinfos << "Stopping parcel music (invalid audio stream URL)" << llendl; - // clears the URL - gAudiop->startInternetStream(LLStringUtil::null); - } + optionally_start_music(music_url); } - else if (!gAudiop->getInternetStreamURL().empty()) + else { - llinfos << "Stopping parcel music (parcel stream URL is empty)" << llendl; - gAudiop->startInternetStream(LLStringUtil::null); + llinfos << "Stopping parcel music (invalid audio stream URL)" << llendl; + // clears the URL + // null value causes fade out + LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLStringUtil::null); } } + else if (!gAudiop->getInternetStreamURL().empty()) + { + llinfos << "Stopping parcel music (parcel stream URL is empty)" << llendl; + // null value causes fade out + LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLStringUtil::null); + } } else { // Public land has no music - gAudiop->stopInternetStream(); + LLViewerAudio::getInstance()->stopInternetStreamWithAutoFade(); } }//if gAudiop - - // now check for video - LLViewerParcelMedia::update( parcel ); }; } @@ -1794,7 +1788,11 @@ void optionally_start_music(const std::string& music_url) gSavedSettings.getBOOL("MediaTentativeAutoPlay"))) { llinfos << "Starting parcel music " << music_url << llendl; - gAudiop->startInternetStream(music_url); + LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(music_url); + } + else + { + LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLStringUtil::null); } } } diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index e619b89f9b..a0cf2fc803 100644 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -884,14 +884,14 @@ S32 LLViewerParcelOverlay::renderPropertyLines () // Always fudge a little vertically. pull_toward_camera.mV[VZ] += 0.01f; - glMatrixMode( GL_MODELVIEW ); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); // Move to appropriate region coords LLVector3 origin = mRegion->getOriginAgent(); - glTranslatef( origin.mV[VX], origin.mV[VY], origin.mV[VZ] ); + gGL.translatef( origin.mV[VX], origin.mV[VY], origin.mV[VZ] ); - glTranslatef(pull_toward_camera.mV[VX], pull_toward_camera.mV[VY], + gGL.translatef(pull_toward_camera.mV[VX], pull_toward_camera.mV[VY], pull_toward_camera.mV[VZ]); // Include +1 because vertices are fenceposts. @@ -990,7 +990,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () } - glPopMatrix(); + gGL.popMatrix(); return drawn; } diff --git a/indra/newview/llviewerprecompiledheaders.h b/indra/newview/llviewerprecompiledheaders.h index 12f6a0dd1c..f738b84bb9 100644 --- a/indra/newview/llviewerprecompiledheaders.h +++ b/indra/newview/llviewerprecompiledheaders.h @@ -124,4 +124,7 @@ // Library includes from llmessage project #include "llcachename.h" +// Library includes from llxuixml +#include "llinitparam.h" + #endif diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index ed943964f9..e3cb985ddb 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1493,6 +1493,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames) capabilityNames.append("AvatarPickerSearch"); capabilityNames.append("ChatSessionRequest"); capabilityNames.append("CopyInventoryFromNotecard"); + capabilityNames.append("CreateInventoryCategory"); capabilityNames.append("DispatchRegionInfo"); capabilityNames.append("EstateChangeInfo"); capabilityNames.append("EventQueueGet"); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 36106752a2..10c61c01d5 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -32,6 +32,7 @@ #include "llfile.h" #include "llviewerwindow.h" +#include "llwindow.h" #include "llviewercontrol.h" #include "pipeline.h" #include "llworld.h" @@ -58,6 +59,7 @@ using std::make_pair; using std::string; BOOL LLViewerShaderMgr::sInitialized = FALSE; +bool LLViewerShaderMgr::sSkipReload = false; LLVector4 gShinyOrigin; @@ -65,15 +67,23 @@ LLVector4 gShinyOrigin; LLGLSLShader gOcclusionProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; +LLGLSLShader gSplatTextureRectProgram; +LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; +LLGLSLShader gOneTextureNoColorProgram; +LLGLSLShader gDebugProgram; +LLGLSLShader gAlphaMaskProgram; //object shaders LLGLSLShader gObjectSimpleProgram; +LLGLSLShader gObjectPreviewProgram; LLGLSLShader gObjectSimpleWaterProgram; LLGLSLShader gObjectSimpleAlphaMaskProgram; LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; +LLGLSLShader gObjectEmissiveProgram; +LLGLSLShader gObjectEmissiveWaterProgram; LLGLSLShader gObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightShinyProgram; @@ -81,13 +91,23 @@ LLGLSLShader gObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; LLGLSLShader gObjectBumpProgram; +LLGLSLShader gTreeProgram; +LLGLSLShader gTreeWaterProgram; +LLGLSLShader gObjectFullbrightNoColorProgram; +LLGLSLShader gObjectFullbrightNoColorWaterProgram; LLGLSLShader gObjectSimpleNonIndexedProgram; +LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; +LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; LLGLSLShader gObjectSimpleNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNonIndexedProgram; LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; +LLGLSLShader gObjectAlphaMaskNoColorProgram; +LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; LLGLSLShader gObjectFullbrightNonIndexedProgram; LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; +LLGLSLShader gObjectEmissiveNonIndexedProgram; +LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; LLGLSLShader gObjectShinyNonIndexedProgram; @@ -96,11 +116,13 @@ LLGLSLShader gObjectShinyNonIndexedWaterProgram; //object hardware skinning shaders LLGLSLShader gSkinnedObjectSimpleProgram; LLGLSLShader gSkinnedObjectFullbrightProgram; +LLGLSLShader gSkinnedObjectEmissiveProgram; LLGLSLShader gSkinnedObjectFullbrightShinyProgram; LLGLSLShader gSkinnedObjectShinySimpleProgram; LLGLSLShader gSkinnedObjectSimpleWaterProgram; LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +LLGLSLShader gSkinnedObjectEmissiveWaterProgram; LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; @@ -124,6 +146,7 @@ LLGLSLShader gImpostorProgram; LLGLSLShader gWLSkyProgram; LLGLSLShader gWLCloudProgram; + // Effects Shaders LLGLSLShader gGlowProgram; LLGLSLShader gGlowExtractProgram; @@ -132,18 +155,19 @@ LLGLSLShader gPostNightVisionProgram; // Deferred rendering shaders LLGLSLShader gDeferredImpostorProgram; -LLGLSLShader gDeferredEdgeProgram; LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredDiffuseProgram; LLGLSLShader gDeferredDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseProgram; LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; +LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTreeProgram; +LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredAvatarProgram; LLGLSLShader gDeferredAvatarAlphaProgram; LLGLSLShader gDeferredLightProgram; @@ -160,25 +184,23 @@ LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; -LLGLSLShader gDeferredGIProgram; -LLGLSLShader gDeferredGIFinalProgram; -LLGLSLShader gDeferredPostGIProgram; +LLGLSLShader gDeferredEmissiveProgram; LLGLSLShader gDeferredPostProgram; +LLGLSLShader gDeferredCoFProgram; +LLGLSLShader gDeferredDoFCombineProgram; +LLGLSLShader gFXAAProgram; LLGLSLShader gDeferredPostNoDoFProgram; LLGLSLShader gDeferredWLSkyProgram; LLGLSLShader gDeferredWLCloudProgram; LLGLSLShader gDeferredStarProgram; -LLGLSLShader gLuminanceGatherProgram; - - -//current avatar shader parameter pointer -GLint gAvatarMatrixParam; +LLGLSLShader gNormalMapGenProgram; LLViewerShaderMgr::LLViewerShaderMgr() : mVertexShaderLevel(SHADER_COUNT, 0), mMaxAvatarShaderLevel(0) { /// Make sure WL Sky is the first program + //ONLY shaders that need WL Param management should be added here mShaderList.push_back(&gWLSkyProgram); mShaderList.push_back(&gWLCloudProgram); mShaderList.push_back(&gAvatarProgram); @@ -187,33 +209,42 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectPreviewProgram); mShaderList.push_back(&gImpostorProgram); + mShaderList.push_back(&gObjectFullbrightNoColorProgram); + mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); - mShaderList.push_back(&gUIProgram); - mShaderList.push_back(&gCustomAlphaProgram); - mShaderList.push_back(&gGlowCombineProgram); - mShaderList.push_back(&gTwoTextureAddProgram); - mShaderList.push_back(&gSolidColorProgram); - mShaderList.push_back(&gOcclusionProgram); + mShaderList.push_back(&gObjectEmissiveProgram); + mShaderList.push_back(&gObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedProgram); + mShaderList.push_back(&gObjectSimpleNonIndexedTexGenProgram); + mShaderList.push_back(&gObjectSimpleNonIndexedTexGenWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram); + mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); + mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram); + mShaderList.push_back(&gTreeProgram); + mShaderList.push_back(&gTreeWaterProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); + mShaderList.push_back(&gObjectEmissiveNonIndexedProgram); + mShaderList.push_back(&gObjectEmissiveNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); mShaderList.push_back(&gSkinnedObjectFullbrightProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram); mShaderList.push_back(&gTerrainProgram); @@ -227,24 +258,16 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); - mShaderList.push_back(&gDeferredBlurLightProgram); mShaderList.push_back(&gDeferredSoftenProgram); - mShaderList.push_back(&gDeferredLightProgram); - mShaderList.push_back(&gDeferredMultiLightProgram); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); + mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); - mShaderList.push_back(&gDeferredPostGIProgram); - mShaderList.push_back(&gDeferredEdgeProgram); - mShaderList.push_back(&gDeferredPostProgram); - mShaderList.push_back(&gDeferredGIProgram); - mShaderList.push_back(&gDeferredGIFinalProgram); mShaderList.push_back(&gDeferredWaterProgram); mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); - mShaderList.push_back(&gDeferredStarProgram); } LLViewerShaderMgr::~LLViewerShaderMgr() @@ -268,80 +291,13 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) { if (mReservedAttribs.empty()) { - mReservedAttribs.push_back("materialColor"); - mReservedAttribs.push_back("specularColor"); - mReservedAttribs.push_back("binormal"); - mReservedAttribs.push_back("object_weight"); - - mAvatarAttribs.reserve(5); - mAvatarAttribs.push_back("weight"); - mAvatarAttribs.push_back("clothing"); - mAvatarAttribs.push_back("gWindDir"); - mAvatarAttribs.push_back("gSinWaveParams"); - mAvatarAttribs.push_back("gGravity"); + LLShaderMgr::initAttribsAndUniforms(); mAvatarUniforms.push_back("matrixPalette"); + mAvatarUniforms.push_back("gWindDir"); + mAvatarUniforms.push_back("gSinWaveParams"); + mAvatarUniforms.push_back("gGravity"); - mReservedUniforms.reserve(24); - mReservedUniforms.push_back("diffuseMap"); - mReservedUniforms.push_back("specularMap"); - mReservedUniforms.push_back("bumpMap"); - mReservedUniforms.push_back("environmentMap"); - mReservedUniforms.push_back("cloude_noise_texture"); - mReservedUniforms.push_back("fullbright"); - mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color"); - mReservedUniforms.push_back("ambient"); - mReservedUniforms.push_back("blue_horizon"); - mReservedUniforms.push_back("blue_density"); - mReservedUniforms.push_back("haze_horizon"); - mReservedUniforms.push_back("haze_density"); - mReservedUniforms.push_back("cloud_shadow"); - mReservedUniforms.push_back("density_multiplier"); - mReservedUniforms.push_back("distance_multiplier"); - mReservedUniforms.push_back("max_y"); - mReservedUniforms.push_back("glow"); - mReservedUniforms.push_back("cloud_color"); - mReservedUniforms.push_back("cloud_pos_density1"); - mReservedUniforms.push_back("cloud_pos_density2"); - mReservedUniforms.push_back("cloud_scale"); - mReservedUniforms.push_back("gamma"); - mReservedUniforms.push_back("scene_light_strength"); - - mReservedUniforms.push_back("depthMap"); - mReservedUniforms.push_back("shadowMap0"); - mReservedUniforms.push_back("shadowMap1"); - mReservedUniforms.push_back("shadowMap2"); - mReservedUniforms.push_back("shadowMap3"); - mReservedUniforms.push_back("shadowMap4"); - mReservedUniforms.push_back("shadowMap5"); - - mReservedUniforms.push_back("normalMap"); - mReservedUniforms.push_back("positionMap"); - mReservedUniforms.push_back("diffuseRect"); - mReservedUniforms.push_back("specularRect"); - mReservedUniforms.push_back("noiseMap"); - mReservedUniforms.push_back("lightFunc"); - mReservedUniforms.push_back("lightMap"); - mReservedUniforms.push_back("luminanceMap"); - mReservedUniforms.push_back("giLightMap"); - mReservedUniforms.push_back("giMip"); - mReservedUniforms.push_back("edgeMap"); - mReservedUniforms.push_back("bloomMap"); - mReservedUniforms.push_back("sunLightMap"); - mReservedUniforms.push_back("localLightMap"); - mReservedUniforms.push_back("projectionMap"); - mReservedUniforms.push_back("diffuseGIMap"); - mReservedUniforms.push_back("specularGIMap"); - mReservedUniforms.push_back("normalGIMap"); - mReservedUniforms.push_back("minpGIMap"); - mReservedUniforms.push_back("maxpGIMap"); - mReservedUniforms.push_back("depthGIMap"); - mReservedUniforms.push_back("lastDiffuseGIMap"); - mReservedUniforms.push_back("lastNormalGIMap"); - mReservedUniforms.push_back("lastMinpGIMap"); - mReservedUniforms.push_back("lastMaxpGIMap"); - mWLUniforms.push_back("camPosLocal"); mTerrainUniforms.reserve(5); @@ -397,17 +353,35 @@ void LLViewerShaderMgr::setShaders() //setShaders might be called redundantly by gSavedSettings, so return on reentrance static bool reentrance = false; - if (!gPipeline.mInitialized || !sInitialized || reentrance) + if (!gPipeline.mInitialized || !sInitialized || reentrance || sSkipReload) { return; } - //setup preprocessor definitions - LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples"))); - LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits); + LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1); + + //NEVER use more than 16 texture channels (work around for prevalent driver bug) + LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); + + if (gGLManager.mGLSLVersionMajor < 1 || + (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20)) + { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier + LLGLSLShader::sIndexedTextureChannels = 1; + } reentrance = true; + if (LLRender::sGLCoreProfile) + { + if (!gSavedSettings.getBOOL("VertexShaderEnable")) + { //vertex shaders MUST be enabled to use core profile + gSavedSettings.setBOOL("VertexShaderEnable", TRUE); + } + } + + //setup preprocessor definitions + LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits); + // Make sure the compiled shader map is cleared before we recompile shaders. mShaderObjects.clear(); @@ -439,6 +413,8 @@ void LLViewerShaderMgr::setShaders() // Shaders LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL; + LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << llendl; + for (S32 i = 0; i < SHADER_COUNT; i++) { mVertexShaderLevel[i] = 0; @@ -446,7 +422,9 @@ void LLViewerShaderMgr::setShaders() mMaxAvatarShaderLevel = 0; LLGLSLShader::sNoFixedFunction = false; + LLVertexBuffer::unbind(); if (LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") + && (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10) && gSavedSettings.getBOOL("VertexShaderEnable")) { //using shaders, disable fixed function @@ -466,15 +444,8 @@ void LLViewerShaderMgr::setShaders() gSavedSettings.getBOOL("WindLightUseAtmosShaders")) { if (gSavedSettings.getS32("RenderShadowDetail") > 0) - { - if (gSavedSettings.getBOOL("RenderDeferredGI")) - { //shadows + gi - deferred_class = 3; - } - else - { //shadows - deferred_class = 2; - } + { //shadows + deferred_class = 2; } else { //no shadows @@ -497,11 +468,7 @@ void LLViewerShaderMgr::setShaders() wl_class = 1; } - if(!gSavedSettings.getBOOL("EnableRippleWater")) - { - water_class = 0; - } - + // Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders if (mVertexShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()) { @@ -633,13 +600,21 @@ void LLViewerShaderMgr::setShaders() void LLViewerShaderMgr::unloadShaders() { gOcclusionProgram.unload(); + gDebugProgram.unload(); + gAlphaMaskProgram.unload(); gUIProgram.unload(); gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); + gSplatTextureRectProgram.unload(); + gGlowCombineFXAAProgram.unload(); gTwoTextureAddProgram.unload(); + gOneTextureNoColorProgram.unload(); gSolidColorProgram.unload(); + gObjectFullbrightNoColorProgram.unload(); + gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); @@ -647,6 +622,8 @@ void LLViewerShaderMgr::unloadShaders() gObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gObjectEmissiveProgram.unload(); + gObjectEmissiveWaterProgram.unload(); gObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterAlphaMaskProgram.unload(); @@ -656,11 +633,19 @@ void LLViewerShaderMgr::unloadShaders() gObjectShinyWaterProgram.unload(); gObjectSimpleNonIndexedProgram.unload(); + gObjectSimpleNonIndexedTexGenProgram.unload(); + gObjectSimpleNonIndexedTexGenWaterProgram.unload(); gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNoColorProgram.unload(); + gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); + gObjectEmissiveNonIndexedProgram.unload(); + gObjectEmissiveNonIndexedWaterProgram.unload(); + gTreeProgram.unload(); + gTreeWaterProgram.unload(); gObjectShinyNonIndexedProgram.unload(); gObjectFullbrightShinyNonIndexedProgram.unload(); @@ -669,11 +654,13 @@ void LLViewerShaderMgr::unloadShaders() gSkinnedObjectSimpleProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); + gSkinnedObjectEmissiveProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectEmissiveWaterProgram.unload(); gSkinnedObjectFullbrightShinyWaterProgram.unload(); gSkinnedObjectShinySimpleWaterProgram.unload(); @@ -699,6 +686,7 @@ void LLViewerShaderMgr::unloadShaders() gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -750,8 +738,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) vector< pair > shaders; - shaders.reserve(10); shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -762,6 +750,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); + if (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30) + { + shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + } + shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) @@ -777,16 +770,16 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - shaders.reserve(13); - S32 ch = gGLManager.mNumTextureImageUnits-1; + S32 ch = 1; - if (gGLManager.mGLVersion < 3.1f) - { //force to 1 texture index channel for old drivers - ch = 1; + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { //use indexed texture rendering for GLSL >= 1.30 + ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } std::vector index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); @@ -844,6 +837,8 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gTerrainProgram.mFeatures.calculatesLighting = true; gTerrainProgram.mFeatures.calculatesAtmospherics = true; gTerrainProgram.mFeatures.hasAtmospherics = true; + gTerrainProgram.mFeatures.mIndexedTextureChannels = 0; + gTerrainProgram.mFeatures.disableTextureIndex = true; gTerrainProgram.mFeatures.hasGamma = true; gTerrainProgram.mShaderFiles.clear(); gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); @@ -912,6 +907,8 @@ BOOL LLViewerShaderMgr::loadShadersWater() gTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; gTerrainWaterProgram.mFeatures.hasAtmospherics = true; gTerrainWaterProgram.mFeatures.hasWaterFog = true; + gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gTerrainWaterProgram.mFeatures.disableTextureIndex = true; gTerrainWaterProgram.mShaderFiles.clear(); gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -950,9 +947,6 @@ BOOL LLViewerShaderMgr::loadShadersEffects() { BOOL success = TRUE; - U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); - bool multisample = samples > 1 && LLPipeline::sRenderDeferred && gGLManager.mHasTextureMultisample; - if (mVertexShaderLevel[SHADER_EFFECT] == 0) { gGlowProgram.unload(); @@ -978,21 +972,10 @@ BOOL LLViewerShaderMgr::loadShadersEffects() if (success) { - std::string fragment; - - if (multisample) - { - fragment = "effects/glowExtractMSF.glsl"; - } - else - { - fragment = "effects/glowExtractF.glsl"; - } - gGlowExtractProgram.mName = "Glow Extract Shader (Post)"; gGlowExtractProgram.mShaderFiles.clear(); gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowExtractProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB)); gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms); if (!success) @@ -1001,51 +984,6 @@ BOOL LLViewerShaderMgr::loadShadersEffects() } } -#if 0 - // disabling loading of postprocess shaders until we fix - // ATI sampler2DRect compatibility. - - //load Color Filter Shader - if (success) - { - vector shaderUniforms; - shaderUniforms.reserve(7); - shaderUniforms.push_back("RenderTexture"); - shaderUniforms.push_back("gamma"); - shaderUniforms.push_back("brightness"); - shaderUniforms.push_back("contrast"); - shaderUniforms.push_back("contrastBase"); - shaderUniforms.push_back("saturation"); - shaderUniforms.push_back("lumWeights"); - - gPostColorFilterProgram.mName = "Color Filter Shader (Post)"; - gPostColorFilterProgram.mShaderFiles.clear(); - gPostColorFilterProgram.mShaderFiles.push_back(make_pair("effects/colorFilterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gPostColorFilterProgram.mShaderFiles.push_back(make_pair("effects/drawQuadV.glsl", GL_VERTEX_SHADER_ARB)); - gPostColorFilterProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gPostColorFilterProgram.createShader(NULL, &shaderUniforms); - } - - //load Night Vision Shader - if (success) - { - vector shaderUniforms; - shaderUniforms.reserve(5); - shaderUniforms.push_back("RenderTexture"); - shaderUniforms.push_back("NoiseTexture"); - shaderUniforms.push_back("brightMult"); - shaderUniforms.push_back("noiseStrength"); - shaderUniforms.push_back("lumWeights"); - - gPostNightVisionProgram.mName = "Night Vision Shader (Post)"; - gPostNightVisionProgram.mShaderFiles.clear(); - gPostNightVisionProgram.mShaderFiles.push_back(make_pair("effects/nightVisionF.glsl", GL_FRAGMENT_SHADER_ARB)); - gPostNightVisionProgram.mShaderFiles.push_back(make_pair("effects/drawQuadV.glsl", GL_VERTEX_SHADER_ARB)); - gPostNightVisionProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gPostNightVisionProgram.createShader(NULL, &shaderUniforms); - } - #endif - return success; } @@ -1055,9 +993,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (mVertexShaderLevel[SHADER_DEFERRED] == 0) { gDeferredTreeProgram.unload(); + gDeferredTreeShadowProgram.unload(); gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -1080,34 +1020,29 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); gDeferredFullbrightProgram.unload(); + gDeferredEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); - gDeferredPostGIProgram.unload(); - gDeferredEdgeProgram.unload(); gDeferredPostProgram.unload(); - gLuminanceGatherProgram.unload(); - gDeferredGIProgram.unload(); - gDeferredGIFinalProgram.unload(); + gDeferredCoFProgram.unload(); + gDeferredDoFCombineProgram.unload(); + gFXAAProgram.unload(); gDeferredWaterProgram.unload(); gDeferredWLSkyProgram.unload(); gDeferredWLCloudProgram.unload(); gDeferredStarProgram.unload(); + gNormalMapGenProgram.unload(); return TRUE; } - mVertexShaderLevel[SHADER_AVATAR] = 1; - BOOL success = TRUE; - U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); - bool multisample = samples > 1 && gGLManager.mHasTextureMultisample; - if (success) { gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; gDeferredDiffuseProgram.mShaderFiles.clear(); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseProgram.createShader(NULL, NULL); } @@ -1118,7 +1053,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); } @@ -1132,6 +1067,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); } + + if (success) + { + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); + } if (success) { @@ -1169,18 +1114,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; + gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false; + gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); + + // Hack to include uniforms for lighting without linking in lighting file + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1203,6 +1155,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredTreeProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredTreeShadowProgram.mName = "Deferred Tree Shadow Shader"; + gDeferredTreeShadowProgram.mShaderFiles.clear(); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredTreeShadowProgram.createShader(NULL, NULL); + } + if (success) { gDeferredImpostorProgram.mName = "Deferred Impostor Shader"; @@ -1214,84 +1176,41 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } if (success) - { - std::string fragment; - - if (multisample) - { - fragment = "deferred/pointLightMSF.glsl"; - } - else - { - fragment = "deferred/pointLightF.glsl"; - } - + { gDeferredLightProgram.mName = "Deferred Light Shader"; gDeferredLightProgram.mShaderFiles.clear(); gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredLightProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - if (multisample) - { - fragment = "deferred/multiPointLightMSF.glsl"; - } - else - { - fragment = "deferred/multiPointLightF.glsl"; - } - gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader"; gDeferredMultiLightProgram.mShaderFiles.clear(); gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiLightProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/spotLightMSF.glsl"; - } - else - { - fragment = "deferred/multiSpotLightF.glsl"; - } - gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader"; gDeferredSpotLightProgram.mShaderFiles.clear(); gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSpotLightProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/multiSpotLightMSF.glsl"; - } - else - { - fragment = "deferred/multiSpotLightF.glsl"; - } - gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader"; gDeferredMultiSpotLightProgram.mShaderFiles.clear(); gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); } @@ -1299,33 +1218,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { std::string fragment; + std::string vertex = "deferred/sunLightV.glsl"; if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { - if (multisample) - { - fragment = "deferred/sunLightSSAOMSF.glsl"; - } - else - { - fragment = "deferred/sunLightSSAOF.glsl"; - } + fragment = "deferred/sunLightSSAOF.glsl"; } else { - if (multisample) - { - fragment = "deferred/sunLightMSF.glsl"; - } - else - { - fragment = "deferred/sunLightF.glsl"; + fragment = "deferred/sunLightF.glsl"; + if (mVertexShaderLevel[SHADER_DEFERRED] == 1) + { //no shadows, no SSAO, no frag coord + vertex = "deferred/sunLightNoFragCoordV.glsl"; } } gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB)); gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); @@ -1333,21 +1243,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/blurLightMSF.glsl"; - } - else - { - fragment = "deferred/blurLightF.glsl"; - } - gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader"; gDeferredBlurLightProgram.mShaderFiles.clear(); gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredBlurLightProgram.createShader(NULL, NULL); } @@ -1355,26 +1254,33 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAlphaProgram.mName = "Deferred Alpha Shader"; - gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true; + gDeferredAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = false; + gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mVertexShaderLevel[SHADER_DEFERRED] < 1) { - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; } else { //shave off some texture units for shadow maps - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits - 6; + gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); } gDeferredAlphaProgram.mShaderFiles.clear(); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAlphaProgram.createShader(NULL, NULL); + + // Hack + gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1397,7 +1303,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasTransport = true; - gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1405,6 +1311,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredFullbrightProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredEmissiveProgram.mName = "Deferred Emissive Shader"; + gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gDeferredEmissiveProgram.mFeatures.hasGamma = true; + gDeferredEmissiveProgram.mFeatures.hasTransport = true; + gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredEmissiveProgram.mShaderFiles.clear(); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredEmissiveProgram.createShader(NULL, NULL); + } + if (success) { // load water shader @@ -1421,21 +1341,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/softenLightMSF.glsl"; - } - else - { - fragment = "deferred/softenLightF.glsl"; - } - gDeferredSoftenProgram.mName = "Deferred Soften Shader"; gDeferredSoftenProgram.mShaderFiles.clear(); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1460,6 +1369,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; + gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1475,7 +1385,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -1507,62 +1417,78 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms); } if (success) { gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader"; + gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true; - gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false; + gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + + success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); + + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; } if (success) { - std::string fragment; - if (multisample) - { - fragment = "deferred/postDeferredMSF.glsl"; - } - else - { - fragment = "deferred/postDeferredF.glsl"; - } + gFXAAProgram.mName = "FXAA Shader"; + gFXAAProgram.mShaderFiles.clear(); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gFXAAProgram.createShader(NULL, NULL); + } + if (success) + { gDeferredPostProgram.mName = "Deferred Post Shader"; gDeferredPostProgram.mShaderFiles.clear(); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - if (multisample) - { - fragment = "deferred/postDeferredNoDoFMSF.glsl"; - } - else - { - fragment = "deferred/postDeferredNoDoFF.glsl"; - } + gDeferredCoFProgram.mName = "Deferred CoF Shader"; + gDeferredCoFProgram.mShaderFiles.clear(); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredCoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredCoFProgram.createShader(NULL, NULL); + } + if (success) + { + gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader"; + gDeferredDoFCombineProgram.mShaderFiles.clear(); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredDoFCombineProgram.createShader(NULL, NULL); + } + + if (success) + { gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mShaderFiles.clear(); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); } @@ -1601,70 +1527,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredStarProgram.createShader(NULL, &mWLUniforms); } - if (mVertexShaderLevel[SHADER_DEFERRED] > 1) + if (success) { - if (success) - { - std::string fragment; - if (multisample) - { - fragment = "deferred/edgeMSF.glsl"; - } - else - { - fragment = "deferred/edgeF.glsl"; - } - - gDeferredEdgeProgram.mName = "Deferred Edge Shader"; - gDeferredEdgeProgram.mShaderFiles.clear(); - gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredEdgeProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); - gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredEdgeProgram.createShader(NULL, NULL); - } - } - - if (mVertexShaderLevel[SHADER_DEFERRED] > 2) - { - if (success) - { - gDeferredPostGIProgram.mName = "Deferred Post GI Shader"; - gDeferredPostGIProgram.mShaderFiles.clear(); - gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredPostGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostGIProgram.createShader(NULL, NULL); - } - - if (success) - { - gDeferredGIProgram.mName = "Deferred GI Shader"; - gDeferredGIProgram.mShaderFiles.clear(); - gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredGIProgram.createShader(NULL, NULL); - } - - if (success) - { - gDeferredGIFinalProgram.mName = "Deferred GI Final Shader"; - gDeferredGIFinalProgram.mShaderFiles.clear(); - gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredGIFinalProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredGIFinalProgram.createShader(NULL, NULL); - } - - if (success) - { - gLuminanceGatherProgram.mName = "Luminance Gather Shader"; - gLuminanceGatherProgram.mShaderFiles.clear(); - gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceV.glsl", GL_VERTEX_SHADER_ARB)); - gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER_ARB)); - gLuminanceGatherProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gLuminanceGatherProgram.createShader(NULL, NULL); - } + gNormalMapGenProgram.mName = "Normal Map Generation Program"; + gNormalMapGenProgram.mShaderFiles.clear(); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB)); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB)); + gNormalMapGenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY; + success = gNormalMapGenProgram.createShader(NULL, NULL); } return success; @@ -1680,12 +1551,17 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.unload(); gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); + gObjectFullbrightNoColorProgram.unload(); + gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); gObjectSimpleWaterAlphaMaskProgram.unload(); + gObjectEmissiveProgram.unload(); + gObjectEmissiveWaterProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterProgram.unload(); @@ -1694,20 +1570,29 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyNonIndexedProgram.unload(); gObjectFullbrightShinyNonIndexedWaterProgram.unload(); gObjectShinyNonIndexedWaterProgram.unload(); - gObjectSimpleNonIndexedProgram.unload(); + gObjectSimpleNonIndexedTexGenProgram.unload(); + gObjectSimpleNonIndexedTexGenWaterProgram.unload(); gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNoColorProgram.unload(); + gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); + gObjectEmissiveNonIndexedProgram.unload(); + gObjectEmissiveNonIndexedWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); + gSkinnedObjectEmissiveProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectEmissiveWaterProgram.unload(); gSkinnedObjectFullbrightShinyWaterProgram.unload(); gSkinnedObjectShinySimpleWaterProgram.unload(); + gTreeProgram.unload(); + gTreeWaterProgram.unload(); return TRUE; } @@ -1728,6 +1613,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedProgram.createShader(NULL, NULL); } + if (success) + { + gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader"; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesLighting = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasGamma = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true; + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear(); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL); + } + + if (success) { gObjectSimpleNonIndexedWaterProgram.mName = "Non indexed Water Shader"; @@ -1745,6 +1647,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectSimpleNonIndexedTexGenWaterProgram.mName = "Non indexed tex-gen Water Shader"; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesLighting = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasWaterFog = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear(); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectAlphaMaskNonIndexedProgram.mName = "Non indexed alpha mask Shader"; @@ -1756,7 +1675,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL); @@ -1773,13 +1692,83 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectAlphaMaskNoColorProgram.mName = "No color alpha mask Shader"; + gObjectAlphaMaskNoColorProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNoColorProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasGamma = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNoColorProgram.mShaderFiles.clear(); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectAlphaMaskNoColorWaterProgram.mName = "No color alpha mask Water Shader"; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasWaterFog = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear(); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gTreeProgram.mName = "Tree Shader"; + gTreeProgram.mFeatures.calculatesLighting = true; + gTreeProgram.mFeatures.calculatesAtmospherics = true; + gTreeProgram.mFeatures.hasGamma = true; + gTreeProgram.mFeatures.hasAtmospherics = true; + gTreeProgram.mFeatures.hasLighting = true; + gTreeProgram.mFeatures.disableTextureIndex = true; + gTreeProgram.mFeatures.hasAlphaMask = true; + gTreeProgram.mShaderFiles.clear(); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gTreeProgram.createShader(NULL, NULL); + } + + if (success) + { + gTreeWaterProgram.mName = "Tree Water Shader"; + gTreeWaterProgram.mFeatures.calculatesLighting = true; + gTreeWaterProgram.mFeatures.calculatesAtmospherics = true; + gTreeWaterProgram.mFeatures.hasWaterFog = true; + gTreeWaterProgram.mFeatures.hasAtmospherics = true; + gTreeWaterProgram.mFeatures.hasLighting = true; + gTreeWaterProgram.mFeatures.disableTextureIndex = true; + gTreeWaterProgram.mFeatures.hasAlphaMask = true; + gTreeWaterProgram.mShaderFiles.clear(); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gTreeWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; @@ -1811,6 +1800,68 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectEmissiveNonIndexedProgram.mName = "Non Indexed Emissive Shader"; + gObjectEmissiveNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveNonIndexedProgram.mFeatures.hasGamma = true; + gObjectEmissiveNonIndexedProgram.mFeatures.hasTransport = true; + gObjectEmissiveNonIndexedProgram.mFeatures.isFullbright = true; + gObjectEmissiveNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectEmissiveNonIndexedProgram.mShaderFiles.clear(); + gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectEmissiveNonIndexedProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectEmissiveNonIndexedWaterProgram.mName = "Non Indexed Emissive Water Shader"; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.isFullbright = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasTransport = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectEmissiveNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectEmissiveNonIndexedWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader"; + gObjectFullbrightNoColorProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNoColorProgram.mFeatures.hasGamma = true; + gObjectFullbrightNoColorProgram.mFeatures.hasTransport = true; + gObjectFullbrightNoColorProgram.mFeatures.isFullbright = true; + gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNoColorProgram.mShaderFiles.clear(); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightNoColorWaterProgram.mName = "Non Indexed no color Fullbright Water Shader"; + gObjectFullbrightNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear(); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectShinyNonIndexedProgram.mName = "Non Indexed Shiny Shader"; @@ -1889,6 +1940,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gImpostorProgram.createShader(NULL, NULL); } + if (success) + { + gObjectPreviewProgram.mName = "Simple Shader"; + gObjectPreviewProgram.mFeatures.calculatesLighting = true; + gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true; + gObjectPreviewProgram.mFeatures.hasGamma = true; + gObjectPreviewProgram.mFeatures.hasAtmospherics = true; + gObjectPreviewProgram.mFeatures.hasLighting = true; + gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectPreviewProgram.mFeatures.disableTextureIndex = true; + gObjectPreviewProgram.mShaderFiles.clear(); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectPreviewProgram.createShader(NULL, NULL); + } + if (success) { gObjectSimpleProgram.mName = "Simple Shader"; @@ -1905,39 +1973,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleProgram.createShader(NULL, NULL); } - if (success) - { - gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader"; - gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true; - gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; - gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; - gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectBumpProgram.mName = "Bump Shader"; - /*gObjectBumpProgram.mFeatures.calculatesLighting = true; - gObjectBumpProgram.mFeatures.calculatesAtmospherics = true; - gObjectBumpProgram.mFeatures.hasGamma = true; - gObjectBumpProgram.mFeatures.hasAtmospherics = true; - gObjectBumpProgram.mFeatures.hasLighting = true; - gObjectBumpProgram.mFeatures.mIndexedTextureChannels = 0;*/ - gObjectBumpProgram.mShaderFiles.clear(); - gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectBumpProgram.createShader(NULL, NULL); - } - if (success) { gObjectSimpleWaterProgram.mName = "Simple Water Shader"; @@ -1955,6 +1990,48 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectBumpProgram.mName = "Bump Shader"; + /*gObjectBumpProgram.mFeatures.calculatesLighting = true; + gObjectBumpProgram.mFeatures.calculatesAtmospherics = true; + gObjectBumpProgram.mFeatures.hasGamma = true; + gObjectBumpProgram.mFeatures.hasAtmospherics = true; + gObjectBumpProgram.mFeatures.hasLighting = true; + gObjectBumpProgram.mFeatures.mIndexedTextureChannels = 0;*/ + gObjectBumpProgram.mShaderFiles.clear(); + gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectBumpProgram.createShader(NULL, NULL); + + if (success) + { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 + gObjectBumpProgram.bind(); + gObjectBumpProgram.uniform1i("texture0", 0); + gObjectBumpProgram.uniform1i("texture1", 1); + gObjectBumpProgram.unbind(); + } + } + + + if (success) + { + gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader"; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); + } + if (success) { gObjectSimpleWaterAlphaMaskProgram.mName = "Simple Water Alpha Mask Shader"; @@ -2004,6 +2081,37 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectEmissiveProgram.mName = "Emissive Shader"; + gObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveProgram.mFeatures.hasGamma = true; + gObjectEmissiveProgram.mFeatures.hasTransport = true; + gObjectEmissiveProgram.mFeatures.isFullbright = true; + gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectEmissiveProgram.mShaderFiles.clear(); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectEmissiveProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectEmissiveWaterProgram.mName = "Emissive Water Shader"; + gObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveWaterProgram.mFeatures.isFullbright = true; + gObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; + gObjectEmissiveWaterProgram.mFeatures.hasTransport = true; + gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectEmissiveWaterProgram.mShaderFiles.clear(); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectEmissiveWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightAlphaMaskProgram.mName = "Fullbright Alpha Mask Shader"; @@ -2139,6 +2247,39 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedObjectEmissiveProgram.mName = "Skinned Emissive Shader"; + gSkinnedObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasGamma = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true; + gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true; + gSkinnedObjectEmissiveProgram.mShaderFiles.clear(); + gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectEmissiveProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectEmissiveWaterProgram.mName = "Skinned Emissive Water Shader"; + gSkinnedObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectEmissiveWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectEmissiveWaterProgram.createShader(NULL, NULL); + } + if (success) { gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; @@ -2287,7 +2428,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarProgram.createShader(NULL, &mAvatarUniforms); if (success) { @@ -2306,7 +2447,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() // Note: no cloth under water: gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1); gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gAvatarWaterProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms); } /// Keep track of avatar levels @@ -2325,7 +2466,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarPickProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -2396,6 +2537,22 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gCustomAlphaProgram.createShader(NULL, NULL); } + if (success) + { + gSplatTextureRectProgram.mName = "Splat Texture Rect Shader"; + gSplatTextureRectProgram.mShaderFiles.clear(); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB)); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSplatTextureRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gSplatTextureRectProgram.createShader(NULL, NULL); + if (success) + { + gSplatTextureRectProgram.bind(); + gSplatTextureRectProgram.uniform1i("screenMap", 0); + gSplatTextureRectProgram.unbind(); + } + } + if (success) { gGlowCombineProgram.mName = "Glow Combine Shader"; @@ -2413,6 +2570,24 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } + if (success) + { + gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader"; + gGlowCombineFXAAProgram.mShaderFiles.clear(); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gGlowCombineFXAAProgram.createShader(NULL, NULL); + if (success) + { + gGlowCombineFXAAProgram.bind(); + gGlowCombineFXAAProgram.uniform1i("glowMap", 0); + gGlowCombineFXAAProgram.uniform1i("screenMap", 1); + gGlowCombineFXAAProgram.unbind(); + } + } + + if (success) { gTwoTextureAddProgram.mName = "Two Texture Add Shader"; @@ -2429,6 +2604,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } + if (success) + { + gOneTextureNoColorProgram.mName = "One Texture No Color Shader"; + gOneTextureNoColorProgram.mShaderFiles.clear(); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gOneTextureNoColorProgram.createShader(NULL, NULL); + if (success) + { + gOneTextureNoColorProgram.bind(); + gOneTextureNoColorProgram.uniform1i("tex0", 0); + } + } + if (success) { gSolidColorProgram.mName = "Solid Color Shader"; @@ -2455,6 +2645,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gOcclusionProgram.createShader(NULL, NULL); } + if (success) + { + gDebugProgram.mName = "Debug Shader"; + gDebugProgram.mShaderFiles.clear(); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDebugProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDebugProgram.createShader(NULL, NULL); + } + + if (success) + { + gAlphaMaskProgram.mName = "Alpha Mask Shader"; + gAlphaMaskProgram.mShaderFiles.clear(); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gAlphaMaskProgram.createShader(NULL, NULL); + } + if( !success ) { mVertexShaderLevel[SHADER_INTERFACE] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index d4040f11e1..95eb551bf1 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -33,6 +33,7 @@ class LLViewerShaderMgr: public LLShaderMgr { public: static BOOL sInitialized; + static bool sSkipReload; LLViewerShaderMgr(); /* virtual */ ~LLViewerShaderMgr(); @@ -71,76 +72,6 @@ public: SHADER_COUNT }; - typedef enum - { - MATERIAL_COLOR = 0, - SPECULAR_COLOR, - BINORMAL, - OBJECT_WEIGHT, - END_RESERVED_ATTRIBS - } eGLSLReservedAttribs; - - typedef enum - { - DIFFUSE_MAP = 0, - SPECULAR_MAP, - BUMP_MAP, - ENVIRONMENT_MAP, - CLOUD_NOISE_MAP, - FULLBRIGHT, - LIGHTNORM, - SUNLIGHT_COLOR, - AMBIENT, - BLUE_HORIZON, - BLUE_DENSITY, - HAZE_HORIZON, - HAZE_DENSITY, - CLOUD_SHADOW, - DENSITY_MULTIPLIER, - DISTANCE_MULTIPLIER, - MAX_Y, - GLOW, - CLOUD_COLOR, - CLOUD_POS_DENSITY1, - CLOUD_POS_DENSITY2, - CLOUD_SCALE, - GAMMA, - SCENE_LIGHT_STRENGTH, - DEFERRED_DEPTH, - DEFERRED_SHADOW0, - DEFERRED_SHADOW1, - DEFERRED_SHADOW2, - DEFERRED_SHADOW3, - DEFERRED_SHADOW4, - DEFERRED_SHADOW5, - DEFERRED_NORMAL, - DEFERRED_POSITION, - DEFERRED_DIFFUSE, - DEFERRED_SPECULAR, - DEFERRED_NOISE, - DEFERRED_LIGHTFUNC, - DEFERRED_LIGHT, - DEFERRED_LUMINANCE, - DEFERRED_GI_LIGHT, - DEFERRED_GI_MIP, - DEFERRED_EDGE, - DEFERRED_BLOOM, - DEFERRED_SUN_LIGHT, - DEFERRED_LOCAL_LIGHT, - DEFERRED_PROJECTION, - DEFERRED_GI_DIFFUSE, - DEFERRED_GI_SPECULAR, - DEFERRED_GI_NORMAL, - DEFERRED_GI_MIN_POS, - DEFERRED_GI_MAX_POS, - DEFERRED_GI_DEPTH, - DEFERRED_GI_LAST_DIFFUSE, - DEFERRED_GI_LAST_NORMAL, - DEFERRED_GI_LAST_MIN_POS, - DEFERRED_GI_LAST_MAX_POS, - END_RESERVED_UNIFORMS - } eGLSLReservedUniforms; - typedef enum { SHINY_ORIGIN = END_RESERVED_UNIFORMS @@ -186,16 +117,10 @@ public: typedef enum { - AVATAR_WEIGHT = END_RESERVED_ATTRIBS, - AVATAR_CLOTHING, + AVATAR_MATRIX = END_RESERVED_UNIFORMS, AVATAR_WIND, AVATAR_SINWAVE, - AVATAR_GRAVITY - } eAvatarAttribs; - - typedef enum - { - AVATAR_MATRIX = END_RESERVED_UNIFORMS + AVATAR_GRAVITY, } eAvatarUniforms; // simple model of forward iterator @@ -265,9 +190,6 @@ private: std::vector mGlowExtractUniforms; - //avatar shader parameter tables - std::vector mAvatarAttribs; - std::vector mAvatarUniforms; // the list of shaders we need to propagate parameters to. @@ -291,26 +213,45 @@ extern LLVector4 gShinyOrigin; extern LLGLSLShader gOcclusionProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; +extern LLGLSLShader gSplatTextureRectProgram; +extern LLGLSLShader gGlowCombineFXAAProgram; +extern LLGLSLShader gDebugProgram; +extern LLGLSLShader gAlphaMaskProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; - + +extern LLGLSLShader gOneTextureNoColorProgram; + //object shaders extern LLGLSLShader gObjectSimpleProgram; +extern LLGLSLShader gObjectPreviewProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; extern LLGLSLShader gObjectSimpleNonIndexedProgram; +extern LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; +extern LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; +extern LLGLSLShader gObjectAlphaMaskNoColorProgram; +extern LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; extern LLGLSLShader gObjectFullbrightProgram; extern LLGLSLShader gObjectFullbrightWaterProgram; +extern LLGLSLShader gObjectFullbrightNoColorProgram; +extern LLGLSLShader gObjectFullbrightNoColorWaterProgram; +extern LLGLSLShader gObjectEmissiveProgram; +extern LLGLSLShader gObjectEmissiveWaterProgram; extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightNonIndexedProgram; extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; +extern LLGLSLShader gObjectEmissiveNonIndexedProgram; +extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; +extern LLGLSLShader gTreeProgram; +extern LLGLSLShader gTreeWaterProgram; extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; @@ -327,11 +268,13 @@ extern LLGLSLShader gObjectShinyNonIndexedWaterProgram; extern LLGLSLShader gSkinnedObjectSimpleProgram; extern LLGLSLShader gSkinnedObjectFullbrightProgram; +extern LLGLSLShader gSkinnedObjectEmissiveProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; extern LLGLSLShader gSkinnedObjectShinySimpleProgram; extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +extern LLGLSLShader gSkinnedObjectEmissiveWaterProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; @@ -363,11 +306,11 @@ extern LLGLSLShader gPostNightVisionProgram; // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; -extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedBumpProgram; @@ -375,34 +318,32 @@ extern LLGLSLShader gDeferredSkinnedAlphaProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; +extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; extern LLGLSLShader gDeferredMultiLightProgram; extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; -extern LLGLSLShader gDeferredGIProgram; -extern LLGLSLShader gDeferredGIFinalProgram; extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; extern LLGLSLShader gDeferredShadowProgram; extern LLGLSLShader gDeferredShadowAlphaMaskProgram; -extern LLGLSLShader gDeferredPostGIProgram; extern LLGLSLShader gDeferredPostProgram; +extern LLGLSLShader gDeferredCoFProgram; +extern LLGLSLShader gDeferredDoFCombineProgram; +extern LLGLSLShader gFXAAProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; +extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarEyesProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gDeferredWLSkyProgram; extern LLGLSLShader gDeferredWLCloudProgram; extern LLGLSLShader gDeferredStarProgram; -extern LLGLSLShader gLuminanceGatherProgram; - -//current avatar shader parameter pointer -extern GLint gAvatarMatrixParam; - +extern LLGLSLShader gNormalMapGenProgram; #endif diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index b41ed00f17..99102309a1 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -187,7 +187,7 @@ public: else { width = EMBEDDED_ITEM_LABEL_PADDING + mImage->getWidth() + mStyle->getFont()->getWidth(mLabel.c_str()); - height = llmax(mImage->getHeight(), llceil(mStyle->getFont()->getLineHeight())); + height = llmax(mImage->getHeight(), mStyle->getFont()->getLineHeight()); } return false; } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 786e2b73b1..61236edc86 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -417,11 +417,24 @@ const S32 min_non_tex_system_mem = (128<<20); // 128 MB F32 texmem_lower_bound_scale = 0.85f; F32 texmem_middle_bound_scale = 0.925f; +static LLFastTimer::DeclareTimer FTM_TEXTURE_MEMORY_CHECK("Memory Check"); + //static bool LLViewerTexture::isMemoryForTextureLow() { - const static S32 MIN_FREE_TEXTURE_MEMORY = 5 ; //MB - const static S32 MIN_FREE_MAIN_MEMORy = 100 ; //MB + const F32 WAIT_TIME = 1.0f ; //second + static LLFrameTimer timer ; + + if(timer.getElapsedTimeF32() < WAIT_TIME) //call this once per second. + { + return false; + } + timer.reset() ; + + LLFastTimer t(FTM_TEXTURE_MEMORY_CHECK); + + const S32 MIN_FREE_TEXTURE_MEMORY = 5 ; //MB + const S32 MIN_FREE_MAIN_MEMORy = 100 ; //MB bool low_mem = false ; if (gGLManager.mHasATIMemInfo) @@ -433,6 +446,15 @@ bool LLViewerTexture::isMemoryForTextureLow() { low_mem = true ; } + + if(!low_mem) //check main memory, only works for windows. + { + LLMemory::updateMemoryInfo() ; + if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy) + { + low_mem = true ; + } + } } #if 0 //ignore nVidia cards else if (gGLManager.mHasNVXMemInfo) @@ -445,20 +467,14 @@ bool LLViewerTexture::isMemoryForTextureLow() low_mem = true ; } } -#endif - - if(!low_mem) //check main memory, only works for windows. - { - LLMemory::updateMemoryInfo() ; - if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy) - { - low_mem = true ; - } - } +#endif return low_mem ; } +static LLFastTimer::DeclareTimer FTM_TEXTURE_UPDATE_MEDIA("Media"); +static LLFastTimer::DeclareTimer FTM_TEXTURE_UPDATE_TEST("Test"); + //static void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity) { @@ -467,9 +483,14 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { + LLFastTimer t(FTM_TEXTURE_UPDATE_TEST); tester->update() ; } - LLViewerMediaTexture::updateClass() ; + + { + LLFastTimer t(FTM_TEXTURE_UPDATE_MEDIA); + LLViewerMediaTexture::updateClass() ; + } sBoundTextureMemoryInBytes = LLImageGL::sBoundTextureMemoryInBytes;//in bytes sTotalTextureMemoryInBytes = LLImageGL::sGlobalTextureMemoryInBytes;//in bytes @@ -2269,6 +2290,7 @@ void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry: } } mPauseLoadedCallBacks = FALSE ; + mLastCallBackActiveTime = sCurrentTime ; if(need_raw) { mSaveRawImage = TRUE ; @@ -2308,13 +2330,18 @@ void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::s bool LLViewerFetchedTexture::doLoadedCallbacks() { - static const F32 MAX_INACTIVE_TIME = 120.f ; //seconds + static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds if (mNeedsCreateTexture) { return false; } - if(sCurrentTime - mLastCallBackActiveTime > MAX_INACTIVE_TIME) + if(mPauseLoadedCallBacks) + { + destroyRawImage(); + return false; //paused + } + if(sCurrentTime - mLastCallBackActiveTime > MAX_INACTIVE_TIME && !mIsFetching) { clearCallbackEntryList() ; //remove all callbacks. return false ; @@ -2337,12 +2364,8 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() // Remove ourself from the global list of textures with callbacks gTextureList.mCallbackList.erase(this); - } - if(mPauseLoadedCallBacks) - { - destroyRawImage(); - return res; //paused - } + return false ; + } S32 gl_discard = getDiscardLevel(); @@ -2604,7 +2627,11 @@ bool LLViewerFetchedTexture::needsToSaveRawImage() void LLViewerFetchedTexture::destroyRawImage() { - if (mAuxRawImage.notNull()) sAuxCount--; + if (mAuxRawImage.notNull()) + { + sAuxCount--; + mAuxRawImage = NULL; + } if (mRawImage.notNull()) { @@ -2618,12 +2645,12 @@ void LLViewerFetchedTexture::destroyRawImage() } setCachedRawImage() ; } + + mRawImage = NULL; + + mIsRawImageValid = FALSE; + mRawDiscardLevel = INVALID_DISCARD_LEVEL; } - - mRawImage = NULL; - mAuxRawImage = NULL; - mIsRawImageValid = FALSE; - mRawDiscardLevel = INVALID_DISCARD_LEVEL; } //use the mCachedRawImage to (re)generate the gl texture. @@ -3136,8 +3163,13 @@ void LLViewerLODTexture::processTextureStats() S32 current_discard = getDiscardLevel(); if (sDesiredDiscardBias > 0.0f && mBoostLevel < LLViewerTexture::BOOST_SCULPTED && current_discard >= 0) { + if(desired_discard_bias_max <= sDesiredDiscardBias && !mForceToSaveRawImage) + { + //needs to release texture memory urgently + scaleDown() ; + } // Limit the amount of GL memory bound each frame - if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale && + else if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown() ; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index a48572f792..089f45ca89 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -534,6 +534,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) S32 count = mImageList.erase(image) ; if(count != 1) { + llinfos << image->getID() << llendl ; llerrs << "Error happens when remove image from mImageList: " << count << llendl ; } @@ -588,6 +589,11 @@ void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image) //////////////////////////////////////////////////////////////////////////// static LLFastTimer::DeclareTimer FTM_IMAGE_MARK_DIRTY("Dirty Images"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_PRIORITIES("Prioritize"); +static LLFastTimer::DeclareTimer FTM_IMAGE_CALLBACKS("Callbacks"); +static LLFastTimer::DeclareTimer FTM_IMAGE_FETCH("Fetch"); +static LLFastTimer::DeclareTimer FTM_IMAGE_CREATE("Create"); +static LLFastTimer::DeclareTimer FTM_IMAGE_STATS("Stats"); void LLViewerTextureList::updateImages(F32 max_time) { @@ -599,14 +605,25 @@ void LLViewerTextureList::updateImages(F32 max_time) LLViewerStats::getInstance()->mGLBoundMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageGL::sBoundTextureMemoryInBytes)); LLViewerStats::getInstance()->mRawMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageRaw::sGlobalRawMemory)); LLViewerStats::getInstance()->mFormattedMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageFormatted::sGlobalFormattedMemory)); - - updateImagesDecodePriorities(); + + + { + LLFastTimer t(FTM_IMAGE_UPDATE_PRIORITIES); + updateImagesDecodePriorities(); + } F32 total_max_time = max_time; - max_time -= updateImagesFetchTextures(max_time); + + { + LLFastTimer t(FTM_IMAGE_FETCH); + max_time -= updateImagesFetchTextures(max_time); + } - max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time - max_time -= updateImagesCreateTextures(max_time); + { + LLFastTimer t(FTM_IMAGE_CREATE); + max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time + max_time -= updateImagesCreateTextures(max_time); + } if (!mDirtyTextureList.empty()) { @@ -614,24 +631,32 @@ void LLViewerTextureList::updateImages(F32 max_time) gPipeline.dirtyPoolObjectTextures(mDirtyTextureList); mDirtyTextureList.clear(); } - bool didone = false; - for (image_list_t::iterator iter = mCallbackList.begin(); - iter != mCallbackList.end(); ) + { - //trigger loaded callbacks on local textures immediately - LLViewerFetchedTexture* image = *iter++; - if (!image->getUrl().empty()) + LLFastTimer t(FTM_IMAGE_CALLBACKS); + bool didone = false; + for (image_list_t::iterator iter = mCallbackList.begin(); + iter != mCallbackList.end(); ) { - // Do stuff to handle callbacks, update priorities, etc. - didone = image->doLoadedCallbacks(); - } - else if (!didone) - { - // Do stuff to handle callbacks, update priorities, etc. - didone = image->doLoadedCallbacks(); + //trigger loaded callbacks on local textures immediately + LLViewerFetchedTexture* image = *iter++; + if (!image->getUrl().empty()) + { + // Do stuff to handle callbacks, update priorities, etc. + didone = image->doLoadedCallbacks(); + } + else if (!didone) + { + // Do stuff to handle callbacks, update priorities, etc. + didone = image->doLoadedCallbacks(); + } } } - updateImagesUpdateStats(); + + { + LLFastTimer t(FTM_IMAGE_STATS); + updateImagesUpdateStats(); + } } void LLViewerTextureList::updateImagesDecodePriorities() @@ -749,7 +774,6 @@ void LLViewerTextureList::updateImagesDecodePriorities() return type_from_host; } */ -static LLFastTimer::DeclareTimer FTM_IMAGE_CREATE("Create Images"); F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) { @@ -759,8 +783,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) // Create GL textures for all textures that need them (images which have been // decoded, but haven't been pushed into GL). // - LLFastTimer t(FTM_IMAGE_CREATE); - + LLTimer create_timer; image_list_t::iterator enditer = mCreateTextureList.begin(); for (image_list_t::iterator iter = mCreateTextureList.begin(); @@ -897,6 +920,8 @@ void LLViewerTextureList::decodeAllImages(F32 max_time) image_list.push_back(imagep); imagep->setInImageList(FALSE) ; } + + llassert_always(image_list.size() == mImageList.size()) ; mImageList.clear(); for (std::vector >::iterator iter = image_list.begin(); iter != image_list.end(); ++iter) diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index e0a362596d..b386c73d2a 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -65,6 +65,7 @@ class LLViewerTextureList friend class LLTextureView; friend class LLViewerTextureManager; + friend class LLLocalBitmap; public: static BOOL createUploadFile(const std::string& filename, const std::string& out_filename, const U8 codec); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp old mode 100644 new mode 100755 index cf21ac4e5d..ecd76f5495 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -27,9 +27,6 @@ #include "llviewerprecompiledheaders.h" #include "llviewerwindow.h" -#if LL_WINDOWS -#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally -#endif // system library includes #include @@ -49,7 +46,6 @@ #include "llviewquery.h" #include "llxmltree.h" #include "llslurl.h" -//#include "llviewercamera.h" #include "llrender.h" #include "llvoiceclient.h" // for push-to-talk button handling @@ -130,6 +126,7 @@ #include "llmorphview.h" #include "llmoveview.h" #include "llnavigationbar.h" +#include "llpaneltopinfobar.h" #include "llpopupview.h" #include "llpreviewtexture.h" #include "llprogressview.h" @@ -489,6 +486,7 @@ public: { F32 cost = 0.f; S32 count = 0; + S32 vcount = 0; S32 object_count = 0; S32 total_bytes = 0; S32 visible_bytes = 0; @@ -510,7 +508,9 @@ public: S32 bytes = 0; S32 visible = 0; cost += object->getStreamingCost(&bytes, &visible); - count += object->getTriangleCount(); + S32 vt = 0; + count += object->getTriangleCount(&vt); + vcount += vt; total_bytes += bytes; visible_bytes += visible; } @@ -521,20 +521,20 @@ public: { label = "Selection"; cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost(&total_bytes, &visible_bytes); - count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(); + count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(&vcount); object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); } addText(xpos,ypos, llformat("%s streaming cost: %.1f", label, cost)); ypos += y_inc; - addText(xpos, ypos, llformat(" %.3f KTris, %.1f/%.1f KB, %d objects", - count/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count)); + addText(xpos, ypos, llformat(" %.3f KTris, %.3f KVerts, %.1f/%.1f KB, %d objects", + count/1000.f, vcount/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count)); ypos += y_inc; } - addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); + addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024))); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); @@ -609,7 +609,9 @@ public: addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount, LLMeshRepository::sHTTPRetryCount)); - + ypos += y_inc; + + addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, LLMeshRepository::sLODProcessing)); ypos += y_inc; addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f))); @@ -737,37 +739,6 @@ public: } } - //temporary hack to give feedback on mesh upload progress - if (!gMeshRepo.mUploads.empty()) - { - for (std::vector::iterator iter = gMeshRepo.mUploads.begin(); - iter != gMeshRepo.mUploads.end(); ++iter) - { - LLMeshUploadThread* thread = *iter; - - addText(xpos, ypos, llformat("Mesh Uploads: %d", - thread->mPendingUploads)); - ypos += y_inc; - } - } - - if (!gMeshRepo.mPendingRequests.empty() || - !gMeshRepo.mThread->mHeaderReqQ.empty() || - !gMeshRepo.mThread->mLODReqQ.empty()) - { - LLMutexLock lock(gMeshRepo.mThread->mMutex); - S32 pending = (S32) gMeshRepo.mPendingRequests.size(); - S32 header = (S32) gMeshRepo.mThread->mHeaderReqQ.size(); - S32 lod = (S32) gMeshRepo.mThread->mLODReqQ.size(); - - addText(xpos, ypos, llformat ("Mesh Queue - %d pending (%d:%d header | %d:%d LOD)", - pending, - LLMeshRepoThread::sActiveHeaderRequests, header, - LLMeshRepoThread::sActiveLODRequests, lod)); - - ypos += y_inc; - } - if (gSavedSettings.getBOOL("DebugShowTextureInfo")) { LLViewerObject* objectp = NULL ; @@ -838,6 +809,20 @@ void LLViewerWindow::updateDebugText() // LLViewerWindow // +LLViewerWindow::Params::Params() +: title("title"), + name("name"), + x("x"), + y("y"), + width("width"), + height("height"), + min_width("min_width"), + min_height("min_height"), + fullscreen("fullscreen", false), + ignore_pixel_depth("ignore_pixel_depth", false) +{} + + BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) { const char* buttonname = ""; @@ -1219,7 +1204,8 @@ void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask mWindow->showCursorFromMouseMove(); - if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME) + if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME + && !gDisconnected) { gAgent.clearAFK(); } @@ -1531,18 +1517,13 @@ std::string LLViewerWindow::translateString(const char* tag, // // Classes // -LLViewerWindow::LLViewerWindow( - const std::string& title, const std::string& name, - S32 x, S32 y, - S32 width, S32 height, - BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used - : - mWindow(NULL), +LLViewerWindow::LLViewerWindow(const Params& p) +: mWindow(NULL), mActive(true), mUIVisible(true), - mWindowRectRaw(0, height, width, 0), - mWindowRectScaled(0, height, width, 0), - mWorldViewRectRaw(0, height, width, 0), + mWindowRectRaw(0, p.height, p.width, 0), + mWindowRectScaled(0, p.height, p.width, 0), + mWorldViewRectRaw(0, p.height, p.width, 0), mLeftMouseDown(FALSE), mMiddleMouseDown(FALSE), mRightMouseDown(FALSE), @@ -1555,14 +1536,14 @@ LLViewerWindow::LLViewerWindow( mResDirty(false), mStatesDirty(false), mCurrResolutionIndex(0), + mProgressView(NULL) +{ // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to // pass its value right now. Instead, pass it a nullary function that // will, when we later need it, return the value of gKeyboard. // boost::lambda::var() constructs such a functor on the fly. - mWindowListener(new LLWindowListener(this, boost::lambda::var(gKeyboard))), - mViewerWindowListener(new LLViewerWindowListener(this)), - mProgressView(NULL) -{ + mWindowListener.reset(new LLWindowListener(this, boost::lambda::var(gKeyboard))); + mViewerWindowListener.reset(new LLViewerWindowListener(this)); LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "alert")); LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "alertmodal")); @@ -1578,14 +1559,20 @@ LLViewerWindow::LLViewerWindow( // create window mWindow = LLWindowManager::createWindow(this, - title, name, x, y, width, height, 0, - fullscreen, + p.title, p.name, p.x, p.y, p.width, p.height, 0, + p.fullscreen, gHeadlessClient, gSavedSettings.getBOOL("DisableVerticalSync"), !gHeadlessClient, - ignore_pixel_depth, + p.ignore_pixel_depth, gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + if (!LLViewerShaderMgr::sInitialized) + { //immediately initialize shaders + LLViewerShaderMgr::sInitialized = TRUE; + LLViewerShaderMgr::instance()->setShaders(); + } + if (NULL == mWindow) { LLSplashScreen::update(LLTrans::getString("StartupRequireDriverUpdate")); @@ -1610,10 +1597,12 @@ LLViewerWindow::LLViewerWindow( LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; } + const bool do_not_enforce = false; + mWindow->setMinSize(p.min_width, p.min_height, do_not_enforce); // root view not set LLCoordScreen scr; mWindow->getSize(&scr); - if(fullscreen && ( scr.mX!=width || scr.mY!=height)) + if(p.fullscreen && ( scr.mX!=p.width || scr.mY!=p.height)) { llwarns << "Fullscreen has forced us in to a different resolution now using "<enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + glPixelStorei(GL_PACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - - // lights for objects - glShadeModel( GL_SMOOTH ); - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - + gGL.setAmbientLightColor(LLColor4::black); + glCullFace(GL_BACK); // RN: Need this for translation and stretch manip. - gCone.prerender(); gBox.prerender(); - gSphere.prerender(); - gCylinder.prerender(); } struct MainPanel : public LLPanel @@ -1969,34 +1956,43 @@ void LLViewerWindow::shutdownViews() // clean up warning logger LLError::removeRecorder(RecordToChatConsole::getInstance()); + llinfos << "Warning logger is cleaned." << llendl ; + delete mDebugText; mDebugText = NULL; + llinfos << "DebugText deleted." << llendl ; + // Cleanup global views if (gMorphView) { gMorphView->setVisible(FALSE); } - + llinfos << "Global views cleaned." << llendl ; + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open // will crump with LL_ERRS. LLModalDialog::shutdownModals(); - + llinfos << "LLModalDialog shut down." << llendl; + // destroy the nav bar, not currently part of gViewerWindow // *TODO: Make LLNavigationBar part of gViewerWindow if (LLNavigationBar::instanceExists()) { delete LLNavigationBar::getInstance(); } - + llinfos << "LLNavigationBar destroyed." << llendl ; + // destroy menus after instantiating navbar above, as it needs // access to gMenuHolder cleanup_menus(); - + llinfos << "menus destroyed." << llendl ; + // Delete all child views. delete mRootView; mRootView = NULL; - + llinfos << "RootView deleted." << llendl ; + // Automatically deleted as children of mRootView. Fix the globals. gStatusBar = NULL; gIMMgr = NULL; @@ -2021,6 +2017,12 @@ void LLViewerWindow::shutdownGL() gSky.cleanup(); stop_glerror(); + llinfos << "Cleaning up pipeline" << llendl; + gPipeline.cleanup(); + stop_glerror(); + + //MUST clean up pipeline before cleaning up wearables + llinfos << "Cleaning up wearables" << llendl; LLWearableList::instance().cleanup() ; gTextureList.shutdown(); @@ -2031,10 +2033,6 @@ void LLViewerWindow::shutdownGL() LLWorldMapView::cleanupTextures(); - llinfos << "Cleaning up pipeline" << llendl; - gPipeline.cleanup(); - stop_glerror(); - LLViewerTextureManager::cleanup() ; LLImageGL::cleanupClass() ; @@ -2153,20 +2151,29 @@ void LLViewerWindow::reshape(S32 width, S32 height) sendShapeToSim(); // store new settings for the mode we are in, regardless - // Only save size if not maximized BOOL maximized = mWindow->getMaximized(); gSavedSettings.setBOOL("WindowMaximized", maximized); - LLCoordScreen window_size; - if (!maximized - && mWindow->getSize(&window_size)) + if (!maximized) { - gSavedSettings.setS32("WindowWidth", window_size.mX); - gSavedSettings.setS32("WindowHeight", window_size.mY); + U32 min_window_width=gSavedSettings.getU32("MinWindowWidth"); + U32 min_window_height=gSavedSettings.getU32("MinWindowHeight"); + // tell the OS specific window code about min window size + mWindow->setMinSize(min_window_width, min_window_height); + + LLCoordScreen window_rect; + if (mWindow->getSize(&window_rect)) + { + // Only save size if not maximized + gSavedSettings.setU32("WindowWidth", window_rect.mX); + gSavedSettings.setU32("WindowHeight", window_rect.mY); + } } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); + + LLLayoutStack::updateClass(); } } @@ -2252,6 +2259,10 @@ void LLViewerWindow::drawDebugText() gGL.color4f(1,1,1,1); gGL.pushMatrix(); gGL.pushUIMatrix(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } { // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); @@ -2261,6 +2272,10 @@ void LLViewerWindow::drawDebugText() gGL.popMatrix(); gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLViewerWindow::draw() @@ -2275,9 +2290,9 @@ void LLViewerWindow::draw() LLUI::setLineWidth(1.f); // Reset any left-over transforms - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); - glLoadIdentity(); + gGL.loadIdentity(); //S32 screen_x, screen_y; @@ -2292,7 +2307,7 @@ void LLViewerWindow::draw() // draw timecode block std::string text; - glLoadIdentity(); + gGL.loadIdentity(); microsecondsToTimecodeString(gFrameTime,text); const LLFontGL* font = LLFontGL::getFontSansSerif(); @@ -2328,10 +2343,10 @@ void LLViewerWindow::draw() int pos_y = sub_region / llceil(zoom_factor); int pos_x = sub_region - (pos_y*llceil(zoom_factor)); // offset for this tile - glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x, + gGL.translatef((F32)getWindowWidthScaled() * -(F32)pos_x, (F32)getWindowHeightScaled() * -(F32)pos_y, 0.f); - glScalef(zoom_factor, zoom_factor, 1.f); + gGL.scalef(zoom_factor, zoom_factor, 1.f); LLUI::sGLScaleFactor *= zoom_factor; } @@ -2360,9 +2375,9 @@ void LLViewerWindow::draw() S32 screen_x, screen_y; top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); - LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); + LLUI::translate( (F32) screen_x, (F32) screen_y); top_ctrl->draw(); LLUI::popMatrix(); } @@ -3170,12 +3185,6 @@ void LLViewerWindow::updateLayout() //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); } - LLFloaterBuildOptions* build_options_floater = LLFloaterReg::findTypedInstance("build_options"); - if (build_options_floater && build_options_floater->getVisible()) - { - build_options_floater->updateGridMode(); - } - // Always update console if(gConsole) { @@ -3420,17 +3429,17 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); // set up transform to encompass bounding box of HUD - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame - glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); } // Render light for editing @@ -3440,12 +3449,12 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, LLGLEnable gls_blend(GL_BLEND); LLGLEnable gls_cull(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); if (selection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); + gGL.scalef(zoom, zoom, zoom); } struct f : public LLSelectedObjectFunctor @@ -3456,33 +3465,33 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, if (drawable && drawable->isLight()) { LLVOVolume* vovolume = drawable->getVOVolume(); - glPushMatrix(); + gGL.pushMatrix(); LLVector3 center = drawable->getPositionAgent(); - glTranslatef(center[0], center[1], center[2]); + gGL.translatef(center[0], center[1], center[2]); F32 scale = vovolume->getLightRadius(); - glScalef(scale, scale, scale); + gGL.scalef(scale, scale, scale); LLColor4 color(vovolume->getLightColor(), .5f); - glColor4fv(color.mV); + gGL.color4fv(color.mV); - F32 pixel_area = 100000.f; + //F32 pixel_area = 100000.f; // Render Outside - gSphere.render(pixel_area); + gSphere.render(); // Render Inside glCullFace(GL_FRONT); - gSphere.render(pixel_area); + gSphere.render(); glCullFace(GL_BACK); - glPopMatrix(); + gGL.popMatrix(); } return true; } } func; LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); - glPopMatrix(); + gGL.popMatrix(); } // NOTE: The average position for the axis arrows of the selected objects should @@ -3545,11 +3554,11 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, } if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); stop_glerror(); } } @@ -4089,24 +4098,14 @@ void LLViewerWindow::resetSnapshotLoc() sSnapshotDir.clear(); } -static S32 BORDERHEIGHT = 0; -static S32 BORDERWIDTH = 0; - // static void LLViewerWindow::movieSize(S32 new_width, S32 new_height) { - LLCoordScreen size; + LLCoordWindow size; + LLCoordWindow new_size(new_width, new_height); gViewerWindow->getWindow()->getSize(&size); - if ( (size.mX != new_width + BORDERWIDTH) - ||(size.mY != new_height + BORDERHEIGHT)) + if ( size != new_size ) { - // use actual display dimensions, not virtual UI dimensions - S32 x = gViewerWindow->getWindowWidthRaw(); - S32 y = gViewerWindow->getWindowHeightRaw(); - BORDERWIDTH = size.mX - x; - BORDERHEIGHT = size.mY- y; - LLCoordScreen new_size(new_width + BORDERWIDTH, - new_height + BORDERHEIGHT); gViewerWindow->getWindow()->setSize(new_size); } } @@ -4665,10 +4664,7 @@ void LLViewerWindow::stopGL(BOOL save_state) gPipeline.destroyGL(); } - gCone.cleanupGL(); gBox.cleanupGL(); - gSphere.cleanupGL(); - gCylinder.cleanupGL(); if(gPostProcess) { @@ -4742,6 +4738,9 @@ void LLViewerWindow::initFonts(F32 zoom_factor) { LLFontGL::destroyAllGL(); // Initialize with possibly different zoom factor + + LLFontManager::initClass(); + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), mDisplayScale.mV[VX] * zoom_factor, mDisplayScale.mV[VY] * zoom_factor, @@ -5010,8 +5009,8 @@ void LLViewerWindow::setUIVisibility(bool visible) gToolBarView->setToolBarsVisible(visible); } - mRootView->getChildView("topinfo_bar_container")->setVisible(visible); - mRootView->getChildView("nav_bar_container")->setVisible(visible); + LLNavigationBar::getInstance()->setVisible(visible ? gSavedSettings.getBOOL("ShowNavbarNavigationPanel") : FALSE); + LLPanelTopInfoBar::getInstance()->setVisible(visible? gSavedSettings.getBOOL("ShowMiniLocationPanel") : FALSE); mRootView->getChildView("status_bar_container")->setVisible(visible); } diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 0cb7f82b58..6efcaeaf18 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -44,6 +44,7 @@ #include "llstat.h" #include "llmousehandler.h" #include "llhandle.h" +#include "llinitparam.h" #include #include @@ -133,7 +134,23 @@ public: // // CREATORS // - LLViewerWindow(const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, BOOL fullscreen, BOOL ignore_pixel_depth); + struct Params : public LLInitParam::Block + { + Mandatory title, + name; + Mandatory x, + y, + width, + height, + min_width, + min_height; + Optional fullscreen, + ignore_pixel_depth; + + Params(); + }; + + LLViewerWindow(const Params& p); virtual ~LLViewerWindow(); void shutdownViews(); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index bdab250b49..a7a4281860 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -149,10 +149,6 @@ const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking const F32 PELVIS_LAG_MOUSELOOK = 0.15f; const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f; const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this! - -const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between -const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction - // when moving fast & slow const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise. @@ -651,6 +647,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, LLViewerObject(id, pcode, regionp), mIsDummy(FALSE), mSpecialRenderMode(0), + mAttachmentGeometryBytes(0), + mAttachmentSurfaceArea(0.f), mTurning(FALSE), mPelvisToFoot(0.f), mLastSkeletonSerialNum( 0 ), @@ -690,7 +688,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mFullyLoadedInitialized(FALSE), mSupportsAlphaLayers(FALSE), mLoadedCallbacksPaused(FALSE), - mHasPelvisOffset( FALSE ) + mHasPelvisOffset( FALSE ), + mRenderUnloadedAvatar(LLCachedControl(gSavedSettings, "RenderUnloadedAvatar")) { LLMemType mt(LLMemType::MTYPE_AVATAR); //VTResume(); // VTune @@ -2117,8 +2116,8 @@ void LLVOAvatar::updateMeshData() } else { - if (buff->getRequestedIndices() == num_indices && - buff->getRequestedVerts() == num_vertices) + if (buff->getNumIndices() == num_indices && + buff->getNumVerts() == num_vertices) { terse_update = true; } @@ -2138,11 +2137,19 @@ void LLVOAvatar::updateMeshData() for(S32 k = j ; k < part_index ; k++) { - mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update); + bool rigid = false; + if (k == MESH_ID_EYEBALL_LEFT || + k == MESH_ID_EYEBALL_RIGHT) + { //eyeballs can't have terse updates since they're never rendered with + //the hardware skinning shader + rigid = true; + } + + mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update && !rigid); } stop_glerror(); - buff->setBuffer(0); + buff->flush(); if(!f_num) { @@ -3354,6 +3361,16 @@ void LLVOAvatar::slamPosition() mRoot.updateWorldMatrixChildren(); } +bool LLVOAvatar::isVisuallyMuted() const +{ + static LLCachedControl max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit"); + static LLCachedControl max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit"); + + return LLMuteList::getInstance()->isMuted(getID()) || + (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0) || + (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f); +} + //------------------------------------------------------------------------ // updateCharacter() // called on both your avatar and other avatars @@ -3413,15 +3430,16 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // the rest should only be done occasionally for far away avatars //-------------------------------------------------------------------- - if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + if (visible && (!isSelf() || isVisuallyMuted()) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { const LLVector4a* ext = mDrawable->getSpatialExtents(); LLVector4a size; size.setSub(ext[1],ext[0]); F32 mag = size.getLength3().getF32()*0.5f; + F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); - if (LLMuteList::getInstance()->isMuted(getID())) + if (isVisuallyMuted()) { // muted avatars update at 16 hz mUpdatePeriod = 16; } @@ -3452,6 +3470,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; } + else + { + mUpdatePeriod = 1; + } + // don't early out for your own avatar, as we rely on your animations playing reliably // for example, the "turn around" animation when entering customize avatar needs to trigger @@ -3630,7 +3653,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); - F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); + + static LLCachedControl s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow"); + static LLCachedControl s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast"); + + F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, s_pelvis_rot_threshold_slow, s_pelvis_rot_threshold_fast); if (self_in_mouselook) { @@ -4135,7 +4162,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer(); if (vb) { - vb->setBuffer(0); + vb->flush(); } } } @@ -5007,7 +5034,7 @@ void LLVOAvatar::addDebugText(const std::string& text) //----------------------------------------------------------------------------- // getID() //----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getID() +const LLUUID& LLVOAvatar::getID() const { return mID; } @@ -5405,18 +5432,6 @@ BOOL LLVOAvatar::loadAvatar() } } - // Uncomment to enable avatar_lad.xml debugging. - std::ofstream file; - file.open("avatar_lad.log"); - for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam(); - param; - param = (LLViewerVisualParam*) getNextVisualParam() ) - { - param->getInfo()->toStream(file); - file << std::endl; - } - - file.close(); return TRUE; } @@ -6485,10 +6500,7 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading) BOOL LLVOAvatar::isFullyLoaded() const { - if (gSavedSettings.getBOOL("RenderUnloadedAvatar")) - return TRUE; - else - return mFullyLoaded; + return (mRenderUnloadedAvatar || mFullyLoaded); } bool LLVOAvatar::isTooComplex() const @@ -7525,12 +7537,16 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) void LLVOAvatar::dumpArchetypeXML( void* ) { LLAPRFile outfile; - outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB ); - apr_file_t* file = outfile.getFileHandle() ; + outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,"new archetype.xml"), LL_APR_WB ); + apr_file_t* file = outfile.getFileHandle(); if (!file) { return; } + else + { + llinfos << "xmlfile write handle obtained : " << gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,"new archetype.xml") << llendl; + } apr_file_printf( file, "\n" ); apr_file_printf( file, "\n" ); @@ -7570,6 +7586,11 @@ void LLVOAvatar::dumpArchetypeXML( void* ) } apr_file_printf( file, "\t\n" ); apr_file_printf( file, "\n\n" ); + //explictly close the file if it is still open which it should be + if (file) + { + outfile.close(); + } } @@ -8289,7 +8310,7 @@ void LLVOAvatar::updateImpostors() BOOL LLVOAvatar::isImpostor() const { - return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; + return (isVisuallyMuted() || (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE; } @@ -8335,10 +8356,15 @@ void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& d void LLVOAvatar::idleUpdateRenderCost() { static const U32 ARC_BODY_PART_COST = 200; - static const U32 ARC_LIMIT = 2048; + static const U32 ARC_LIMIT = 20000; static std::set all_textures; + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES)) + { //set debug text to attachment geometry bytes here so render cost will override + setDebugText(llformat("%.1f KB, %.2f m^2", mAttachmentGeometryBytes/1024.f, mAttachmentSurfaceArea)); + } + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) { return; diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index e53b8e3f4b..6a4e09593c 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -40,6 +40,7 @@ #include "lldrawpoolalpha.h" #include "llviewerobject.h" #include "llcharacter.h" +#include "llcontrol.h" #include "llviewerjointmesh.h" #include "llviewerjointattachment.h" #include "llrendertarget.h" @@ -77,6 +78,8 @@ class LLVOAvatar : public LLCharacter, public boost::signals2::trackable { + LOG_CLASS(LLVOAvatar); + public: friend class LLVOAvatarSelf; protected: @@ -182,7 +185,7 @@ public: void resetSpecificJointPosition( const std::string& name ); virtual const char* getAnimationPrefix() { return "avatar"; } - virtual const LLUUID& getID(); + virtual const LLUUID& getID() const; virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); virtual LLJoint* findCollisionVolume(U32 volume_id); virtual S32 getCollisionVolumeID(std::string &name); @@ -379,6 +382,8 @@ private: public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); + bool isVisuallyMuted() const; + U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); F32 getLastSkinTime() { return mLastSkinTime; } @@ -390,6 +395,9 @@ public: static void restoreGL(); BOOL mIsDummy; // for special views S32 mSpecialRenderMode; // special lighting + U32 mAttachmentGeometryBytes; //number of bytes in attached geometry + F32 mAttachmentSurfaceArea; //estimated surface area of attachments + private: bool shouldAlphaMask(); @@ -450,6 +458,8 @@ private: F32 mImpostorDistance; F32 mImpostorPixelArea; LLVector3 mLastAnimExtents[2]; + + LLCachedControl mRenderUnloadedAvatar; //-------------------------------------------------------------------- // Wind rippling in clothes diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 59883e0bb1..f063653cc5 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -66,10 +66,11 @@ #include -LLVOAvatarSelf *gAgentAvatarp = NULL; +LLPointer gAgentAvatarp = NULL; + BOOL isAgentAvatarValid() { - return (gAgentAvatarp && + return (gAgentAvatarp.notNull() && (gAgentAvatarp->getRegion() != NULL) && (!gAgentAvatarp->isDead())); } @@ -365,9 +366,9 @@ BOOL LLVOAvatarSelf::buildMenus() item_params.label = sub_piemenu_name; } item_params.name =(item_params.label ); - item_params.on_click.function_name = "Attachment.Detach"; + item_params.on_click.function_name = "Attachment.DetachFromPoint"; item_params.on_click.parameter = iter->first; - item_params.on_enable.function_name = "Attachment.EnableDetach"; + item_params.on_enable.function_name = "Attachment.PointFilled"; item_params.on_enable.parameter = iter->first; LLMenuItemCallGL* item = LLUICtrlFactory::create(item_params); @@ -1574,7 +1575,7 @@ void LLVOAvatarSelf::invalidateAll() { invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, TRUE); } - mDebugSelfLoadTimer.reset(); + //mDebugSelfLoadTimer.reset(); } //----------------------------------------------------------------------------- @@ -1896,11 +1897,13 @@ BOOL LLVOAvatarSelf::getIsCloud() gAgentWearables.getWearableCount(LLWearableType::WT_EYES) == 0 || gAgentWearables.getWearableCount(LLWearableType::WT_SKIN) == 0) { + lldebugs << "No body parts" << llendl; return TRUE; } if (!isTextureDefined(TEX_HAIR, 0)) { + lldebugs << "No hair texture" << llendl; return TRUE; } @@ -1909,12 +1912,14 @@ BOOL LLVOAvatarSelf::getIsCloud() if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_LOWER].mTexLayerSet) && (!isTextureDefined(TEX_LOWER_BAKED, 0))) { + lldebugs << "Lower textures not baked" << llendl; return TRUE; } if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_UPPER].mTexLayerSet) && (!isTextureDefined(TEX_UPPER_BAKED, 0))) { + lldebugs << "Upper textures not baked" << llendl; return TRUE; } @@ -1931,10 +1936,12 @@ BOOL LLVOAvatarSelf::getIsCloud() const LLViewerTexture* baked_img = getImage( texture_data.mTextureIndex, 0 ); if (!baked_img || !baked_img->hasGLTexture()) { + lldebugs << "Texture at index " << i << " (texture index is " << texture_data.mTextureIndex << ") is not loaded" << llendl; return TRUE; } } + lldebugs << "Avatar de-clouded" << llendl; } return FALSE; } @@ -2258,6 +2265,7 @@ void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid ) } } +// FIXME: This is never called. Something may be broken. void LLVOAvatarSelf::outputRezDiagnostics() const { if(!gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime")) @@ -2315,6 +2323,18 @@ void LLVOAvatarSelf::outputRezDiagnostics() const } } +void LLVOAvatarSelf::outputRezTiming(const std::string& msg) const +{ + LL_DEBUGS("Avatar Rez") + << llformat("%s. Time from avatar creation: %.2f", msg.c_str(), mDebugSelfLoadTimer.getElapsedTimeF32()) + << llendl; +} + +void LLVOAvatarSelf::reportAvatarRezTime() const +{ + // TODO: report mDebugSelfLoadTimer.getElapsedTimeF32() somehow. +} + //----------------------------------------------------------------------------- // setCachedBakedTexture() // A baked texture id was received from a cache query, make it active @@ -2558,7 +2578,7 @@ void LLVOAvatarSelf::deleteScratchTextures() LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= tex_size ; } - if( sScratchTexNames.checkData( GL_LUMINANCE_ALPHA ) ) + if( sScratchTexNames.checkData( LLRender::sGLCoreProfile ? GL_RG : GL_LUMINANCE_ALPHA ) ) { LLImageGL::decTextureCounter(tex_size, 2, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= 2 * tex_size ; @@ -2600,89 +2620,6 @@ void LLVOAvatarSelf::deleteScratchTextures() } } -BOOL LLVOAvatarSelf::bindScratchTexture( LLGLenum format ) -{ - U32 texture_bytes = 0; - S32 components = 0; - GLuint gl_name = getScratchTexName( format, components, &texture_bytes ); - if( gl_name ) - { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); - stop_glerror(); - - F32* last_bind_time = sScratchTexLastBindTime.getIfThere( format ); - if( last_bind_time ) - { - if( *last_bind_time != LLImageGL::sLastFrameTime ) - { - *last_bind_time = LLImageGL::sLastFrameTime; - LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; - } - } - else - { - LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; - sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) ); - } - return TRUE; - } - return FALSE; -} - -LLGLuint LLVOAvatarSelf::getScratchTexName( LLGLenum format, S32& components, U32* texture_bytes ) -{ - GLenum internal_format; - switch( format ) - { - case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break; - case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break; - case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break; - case GL_RGB: components = 3; internal_format = GL_RGB8; break; - case GL_RGBA: components = 4; internal_format = GL_RGBA8; break; - default: llassert(0); components = 4; internal_format = GL_RGBA8; break; - } - - *texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT; - - if( sScratchTexNames.checkData( format ) ) - { - return *( sScratchTexNames.getData( format ) ); - } - - LLGLSUIDefault gls_ui; - - U32 name = 0; - LLImageGL::generateTextures(1, &name ); - stop_glerror(); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name); - stop_glerror(); - - LLImageGL::setManualImage( - GL_TEXTURE_2D, 0, internal_format, - SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT, - format, GL_UNSIGNED_BYTE, NULL ); - stop_glerror(); - - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - stop_glerror(); - - sScratchTexNames.addData( format, new LLGLuint( name ) ); - - sScratchTexBytes += *texture_bytes; - LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes; - - if(gAuditTexture) - { - LLImageGL::incTextureCounter(SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; - } - return name; -} - // static void LLVOAvatarSelf::dumpScratchTextureByteCount() { diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index 51f06dee5f..655fb3a012 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -41,6 +41,7 @@ struct LocalTextureData; class LLVOAvatarSelf : public LLVOAvatar { + LOG_CLASS(LLVOAvatarSelf); /******************************************************************************** ** ** @@ -249,10 +250,7 @@ public: // Scratch textures (used for compositing) //-------------------------------------------------------------------- public: - BOOL bindScratchTexture(LLGLenum format); static void deleteScratchTextures(); -protected: - LLGLuint getScratchTexName(LLGLenum format, S32& components, U32* texture_bytes); private: static S32 sScratchTexBytes; static LLMap< LLGLenum, LLGLuint*> sScratchTexNames; @@ -361,6 +359,8 @@ public: void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); } void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); } void outputRezDiagnostics() const; + void outputRezTiming(const std::string& msg) const; + void reportAvatarRezTime() const; void debugBakedTextureUpload(LLVOAvatarDefines::EBakedTextureIndex index, BOOL finished); static void debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); @@ -383,7 +383,7 @@ private: }; -extern LLVOAvatarSelf *gAgentAvatarp; +extern LLPointer gAgentAvatarp; BOOL isAgentAvatarValid(); diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 32822e1181..8a79d564d3 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -464,7 +464,7 @@ void LLVOGrass::plantBlades() } void LLVOGrass::getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, @@ -516,21 +516,24 @@ void LLVOGrass::getGeometry(S32 idx, position.mV[0] = mPosition.mV[VX] + x + xf; position.mV[1] = mPosition.mV[VY] + y + yf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); - *verticesp++ = v1 = position + mRegionp->getOriginAgent(); - *verticesp++ = v1; + v1 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v1.mV); + (*verticesp++).load3(v1.mV); position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; - *verticesp++ = v2 = position + mRegionp->getOriginAgent(); - *verticesp++ = v2; + v2 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v2.mV); + (*verticesp++).load3(v2.mV); position.mV[0] = mPosition.mV[VX] + x - xf; position.mV[1] = mPosition.mV[VY] + y - xf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); - *verticesp++ = v3 = position + mRegionp->getOriginAgent(); - *verticesp++ = v3; + v3 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v3.mV); + (*verticesp++).load3(v3.mV); LLVector3 normal1 = (v1-v2) % (v2-v3); normal1.mV[VZ] = 0.75f; @@ -541,8 +544,9 @@ void LLVOGrass::getGeometry(S32 idx, position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; - *verticesp++ = v1 = position + mRegionp->getOriginAgent(); - *verticesp++ = v1; + v1 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v1.mV); + (*verticesp++).load3(v1.mV); *(normalsp++) = normal1; *(normalsp++) = normal2; diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h index c262fdcc79..00a59facf7 100644 --- a/indra/newview/llvograss.h +++ b/indra/newview/llvograss.h @@ -59,7 +59,7 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp index ce256fdedf..0060f81ab5 100644 --- a/indra/newview/llvoground.cpp +++ b/indra/newview/llvoground.cpp @@ -162,7 +162,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable) *(texCoordsp++) = LLVector2(0.f, 1.f); *(texCoordsp++) = LLVector2(0.5f, 0.5f); - face->getVertexBuffer()->setBuffer(0); + face->getVertexBuffer()->flush(); LLPipeline::sCompiles++; return TRUE; } diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 8ecf4a80b7..df1d3f2955 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -61,7 +61,6 @@ #include "llviewerwindow.h" #include "llviewercamera.h" -#include "llfloaterfriends.h" //VIVOX, inorder to refresh communicate panel #include "llviewernetwork.h" #include "llnotificationsutil.h" @@ -7020,7 +7019,6 @@ void LLVivoxVoiceClient::captureBufferPlayStopSendMessage() LLVivoxProtocolParser::LLVivoxProtocolParser() { - parser = NULL; parser = XML_ParserCreate(NULL); reset(); diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index a4b0910c92..5c10a80b07 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -274,7 +274,7 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) } void LLVOPartGroup::getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, @@ -290,37 +290,54 @@ void LLVOPartGroup::getGeometry(S32 idx, U32 vert_offset = mDrawable->getFace(idx)->getGeomIndex(); - LLVector3 part_pos_agent(part.mPosAgent); - LLVector3 camera_agent = getCameraPosition(); - LLVector3 at = part_pos_agent - camera_agent; - LLVector3 up; - LLVector3 right; + LLVector4a part_pos_agent; + part_pos_agent.load3(part.mPosAgent.mV); + LLVector4a camera_agent; + camera_agent.load3(getCameraPosition().mV); + LLVector4a at; + at.setSub(part_pos_agent, camera_agent); + LLVector4a up(0, 0, 1); + LLVector4a right; - right = at % LLVector3(0.f, 0.f, 1.f); - right.normalize(); - up = right % at; - up.normalize(); + right.setCross3(at, up); + right.normalize3fast(); + up.setCross3(right, at); + up.normalize3fast(); if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK) { - LLVector3 normvel = part.mVelocity; - normvel.normalize(); + LLVector4a normvel; + normvel.load3(part.mVelocity.mV); + normvel.normalize3fast(); LLVector2 up_fracs; - up_fracs.mV[0] = normvel*right; - up_fracs.mV[1] = normvel*up; + up_fracs.mV[0] = normvel.dot3(right).getF32(); + up_fracs.mV[1] = normvel.dot3(up).getF32(); up_fracs.normalize(); - LLVector3 new_up; - LLVector3 new_right; - new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up; - new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up; + LLVector4a new_up; + LLVector4a new_right; + + //new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up; + LLVector4a t = right; + t.mul(up_fracs.mV[0]); + new_up = up; + new_up.mul(up_fracs.mV[1]); + new_up.add(t); + + //new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up; + t = right; + t.mul(up_fracs.mV[1]); + new_right = up; + new_right.mul(up_fracs.mV[0]); + t.sub(new_right); + up = new_up; - right = new_right; - up.normalize(); - right.normalize(); + right = t; + up.normalize3fast(); + right.normalize3fast(); } - right *= 0.5f*part.mScale.mV[0]; - up *= 0.5f*part.mScale.mV[1]; + right.mul(0.5f*part.mScale.mV[0]); + up.mul(0.5f*part.mScale.mV[1]); LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis(); @@ -329,14 +346,25 @@ void LLVOPartGroup::getGeometry(S32 idx, // this works because there is actually a 4th float stored after the vertex position which is used as a texture index // also, somebody please VECTORIZE THIS - verticesp->mV[3] = 0.f; - *verticesp++ = part_pos_agent + up - right; - verticesp->mV[3] = 0.f; - *verticesp++ = part_pos_agent - up - right; - verticesp->mV[3] = 0.f; - *verticesp++ = part_pos_agent + up + right; - verticesp->mV[3] = 0.f; - *verticesp++ = part_pos_agent - up + right; + LLVector4a ppapu; + LLVector4a ppamu; + + ppapu.setAdd(part_pos_agent, up); + ppamu.setSub(part_pos_agent, up); + + verticesp->setSub(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setSub(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + + //*verticesp++ = part_pos_agent + up - right; + //*verticesp++ = part_pos_agent - up - right; + //*verticesp++ = part_pos_agent + up + right; + //*verticesp++ = part_pos_agent - up + right; *colorsp++ = part.mColor; *colorsp++ = part.mColor; @@ -453,7 +481,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) LLVertexBuffer* buffer = group->mVertexBuffer; LLStrider indicesp; - LLStrider verticesp; + LLStrider verticesp; LLStrider normalsp; LLStrider texcoordsp; LLStrider colorsp; @@ -513,7 +541,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) } } - buffer->setBuffer(0); + buffer->flush(); mFaceList.clear(); } diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h index 4db893b4ef..e58fed86d9 100644 --- a/indra/newview/llvopartgroup.h +++ b/indra/newview/llvopartgroup.h @@ -60,7 +60,7 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index ef21e7373e..312034022e 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -342,7 +342,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) blue_density = LLColor3(); blue_horizon = LLColor3(); haze_density = 0.f; - haze_horizon = LLColor3(); + haze_horizon = 1.f; density_multiplier = 0.f; max_y = 0.f; glow = LLColor3(); @@ -651,17 +651,17 @@ void LLVOSky::initAtmospherics(void) sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error)); ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error)); //lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error); - gamma = LLWLParamManager::getInstance()->mCurParams.getVector("gamma", error)[0]; + gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error); blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error)); blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error)); - haze_density = LLWLParamManager::getInstance()->mCurParams.getVector("haze_density", error)[0]; - haze_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("haze_horizon", error)); - density_multiplier = LLWLParamManager::getInstance()->mCurParams.getVector("density_multiplier", error)[0]; - max_y = LLWLParamManager::getInstance()->mCurParams.getVector("max_y", error)[0]; + haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error); + haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error); + density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error); + max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error); glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error)); - cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_shadow", error)[0]; + cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error); cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error)); - cloud_scale = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_scale", error)[0]; + cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error); cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error)); cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error)); @@ -825,7 +825,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color above cloud vary_HazeColor = (blue_horizon * blue_weight * (sunlight + ambient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + ambient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient) ); // Increase ambient when there are more clouds @@ -836,7 +836,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color below cloud LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) ); // Final atmosphere additive @@ -1002,7 +1002,7 @@ void LLVOSky::calcAtmospherics(void) //haze color vary_HazeColor = (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) ); //brightness of surface both sunlight and ambient @@ -1267,7 +1267,7 @@ void LLVOSky::updateDummyVertexBuffer() LLStrider vertices ; mFace[FACE_DUMMY]->getVertexBuffer()->getVertexStrider(vertices, 0); *vertices = mCameraPosAgent ; - mFace[FACE_DUMMY]->getVertexBuffer()->setBuffer(0) ; + mFace[FACE_DUMMY]->getVertexBuffer()->flush(); } //---------------------------------- //end of fake vertex buffer updating @@ -1351,7 +1351,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) *indicesp++ = index_offset + 3; *indicesp++ = index_offset + 2; - buff->setBuffer(0); + buff->flush(); } } @@ -1516,7 +1516,7 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons *indicesp++ = index_offset + 2; *indicesp++ = index_offset + 3; - facep->getVertexBuffer()->setBuffer(0); + facep->getVertexBuffer()->flush(); if (is_sun) { @@ -2030,7 +2030,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, } } - face->getVertexBuffer()->setBuffer(0); + face->getVertexBuffer()->flush(); } @@ -2040,9 +2040,12 @@ void LLVOSky::updateFog(const F32 distance) { if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) { - glFogf(GL_FOG_DENSITY, 0); - glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); - glFogf(GL_FOG_END, 1000000.f); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogf(GL_FOG_DENSITY, 0); + glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); + glFogf(GL_FOG_END, 1000000.f); + } return; } @@ -2112,7 +2115,10 @@ void LLVOSky::updateFog(const F32 distance) if (camera_height > water_height) { LLColor4 fog(render_fog_color); - glFogfv(GL_FOG_COLOR, fog.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, fog.mV); + } mGLFogCol = fog; if (hide_clip_plane) @@ -2120,13 +2126,19 @@ void LLVOSky::updateFog(const F32 distance) // For now, set the density to extend to the cull distance. const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) fog_density = f_log/fog_distance; - glFogi(GL_FOG_MODE, GL_EXP2); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP2); + } } else { const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) fog_density = (f_log)/fog_distance; - glFogi(GL_FOG_MODE, GL_EXP); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP); + } } } else @@ -2146,23 +2158,29 @@ void LLVOSky::updateFog(const F32 distance) fogCol.setAlpha(1); // set the gl fog color - glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); mGLFogCol = fogCol; // set the density based on what the shaders use fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); - glFogi(GL_FOG_MODE, GL_EXP2); + + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); + glFogi(GL_FOG_MODE, GL_EXP2); + } } mFogColor = sky_fog_color; mFogColor.setAlpha(1); - LLGLSFog gls_fog; + LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f; - glFogf(GL_FOG_END, fog_distance*2.2f); - - glFogf(GL_FOG_DENSITY, fog_density); - - glHint(GL_FOG_HINT, GL_NICEST); + if (!LLGLSLShader::sNoFixedFunction) + { + LLGLSFog gls_fog; + glFogf(GL_FOG_END, fog_distance*2.2f); + glFogf(GL_FOG_DENSITY, fog_density); + glHint(GL_FOG_HINT, GL_NICEST); + } stop_glerror(); } diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index d3a42583ea..6e6898d80a 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -410,7 +410,7 @@ public: LLColor3 blue_density; LLColor3 blue_horizon; F32 haze_density; - LLColor3 haze_horizon; + F32 haze_horizon; F32 density_multiplier; F32 max_y; LLColor3 glow; diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 510525259f..bf6158eeaf 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -57,9 +57,15 @@ public: }; // virtual - void setupVertexBuffer(U32 data_mask) const + void setupVertexBuffer(U32 data_mask) { - U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; + if (LLGLSLShader::sNoFixedFunction) + { //just use default if shaders are in play + LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3)); + return; + } + + volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; //assume tex coords 2 and 3 are present U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3; @@ -106,20 +112,6 @@ public: glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } - if (data_mask & MAP_WEIGHT) - { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); - } - - if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) - { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); - } - - if (data_mask & MAP_CLOTHWEIGHT) - { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } if (data_mask & MAP_VERTEX) { glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); @@ -325,7 +317,6 @@ BOOL LLVOSurfacePatch::updateLOD() void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp) @@ -337,7 +328,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, updateMainGeometry(facep, verticesp, normalsp, - colorsp, texCoords0p, texCoords1p, indicesp, @@ -345,7 +335,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, updateNorthGeometry(facep, verticesp, normalsp, - colorsp, texCoords0p, texCoords1p, indicesp, @@ -353,7 +342,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, updateEastGeometry(facep, verticesp, normalsp, - colorsp, texCoords0p, texCoords1p, indicesp, @@ -363,7 +351,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -404,7 +391,6 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, x = i * render_stride; y = j * render_stride; mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - *colorsp++ = LLColor4U::white; verticesp++; normalsp++; texCoords0p++; @@ -469,7 +455,6 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -507,7 +492,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, y = 16 - render_stride; mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - *colorsp++ = LLColor4U::white; verticesp++; normalsp++; texCoords0p++; @@ -523,7 +507,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -562,7 +545,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -577,7 +559,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -621,7 +602,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, y = 16 - render_stride; mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - *colorsp++ = LLColor4U::white; verticesp++; normalsp++; texCoords0p++; @@ -638,7 +618,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -676,7 +655,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -710,7 +688,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -723,7 +700,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -761,7 +737,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -774,7 +749,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -818,7 +792,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -831,7 +804,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -1063,6 +1035,8 @@ void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newM { LLVector3 posAgent = getPositionAgent(); LLVector3 scale = getScale(); + //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land + scale.mV[VZ] = llmax(scale.mV[VZ], 1.f); newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong newMax.load3( (posAgent+scale*0.5f).mV); LLVector4a pos; @@ -1102,14 +1076,12 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) LLStrider normals; LLStrider texcoords2; LLStrider texcoords; - LLStrider colors; LLStrider indices; llassert_always(buffer->getVertexStrider(vertices)); llassert_always(buffer->getNormalStrider(normals)); llassert_always(buffer->getTexCoord0Strider(texcoords)); llassert_always(buffer->getTexCoord1Strider(texcoords2)); - llassert_always(buffer->getColorStrider(colors)); llassert_always(buffer->getIndexStrider(indices)); U32 indices_index = 0; @@ -1124,13 +1096,13 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) facep->setVertexBuffer(buffer); LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); - patchp->getGeometry(vertices, normals, colors, texcoords, texcoords2, indices); + patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices); indices_index += facep->getIndicesCount(); index_offset += facep->getGeomCount(); } - buffer->setBuffer(0); + buffer->flush(); mFaceList.clear(); } diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index 8e75ff2e6e..a15878368e 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -44,8 +44,7 @@ public: VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | (1 << LLVertexBuffer::TYPE_NORMAL) | (1 << LLVertexBuffer::TYPE_TEXCOORD0) | - (1 << LLVertexBuffer::TYPE_TEXCOORD1) | - (1 << LLVertexBuffer::TYPE_COLOR) + (1 << LLVertexBuffer::TYPE_TEXCOORD1) }; LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); @@ -64,7 +63,6 @@ public: /*virtual*/ void updateFaceSize(S32 idx); void getGeometry(LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp); @@ -116,7 +114,6 @@ protected: void updateMainGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -124,7 +121,6 @@ protected: void updateNorthGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -132,7 +128,6 @@ protected: void updateEastGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp deleted file mode 100644 index a92172fe23..0000000000 --- a/indra/newview/llvotextbubble.cpp +++ /dev/null @@ -1,272 +0,0 @@ -/** - * @file llvotextbubble.cpp - * @brief Viewer-object text bubble. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llvotextbubble.h" - -#include "imageids.h" -#include "llviewercontrol.h" -#include "llprimitive.h" -#include "llrendersphere.h" - -#include "llbox.h" -#include "lldrawable.h" -#include "llface.h" -#include "llviewertexturelist.h" -#include "llvolume.h" -#include "pipeline.h" -#include "llvector4a.h" -#include "llviewerregion.h" - -LLVOTextBubble::LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) -: LLAlphaObject(id, pcode, regionp) -{ - setScale(LLVector3(1.5f, 1.5f, 0.25f)); - mbCanSelect = FALSE; - mLOD = MIN_LOD; - mVolumeChanged = TRUE; - setVelocity(LLVector3(0.f, 0.f, 0.75f)); - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE); - volume_params.setBeginAndEndS(0.f, 1.f); - volume_params.setBeginAndEndT(0.f, 1.f); - volume_params.setRatio(0.25f, 0.25f); - volume_params.setShear(0.f, 0.f); - setVolume(volume_params, 0); - mColor = LLColor4(1.0f, 0.0f, 0.0f, 1.f); - S32 i; - for (i = 0; i < getNumTEs(); i++) - { - setTEColor(i, mColor); - setTETexture(i, LLUUID(IMG_DEFAULT)); - } -} - - -LLVOTextBubble::~LLVOTextBubble() -{ -} - - -BOOL LLVOTextBubble::isActive() const -{ - return TRUE; -} - -BOOL LLVOTextBubble::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) -{ - static LLFastTimer::DeclareTimer ftm("Text Bubble"); - LLFastTimer t(ftm); - - F32 dt = mUpdateTimer.getElapsedTimeF32(); - // Die after a few seconds. - if (dt > 1.5f) - { - return FALSE; - } - - LLViewerObject::idleUpdate(agent, world, time); - - setScale(0.5f * (1.f+dt) * LLVector3(1.5f, 1.5f, 0.5f)); - - F32 alpha = 0.35f*dt; - - LLColor4 color = mColor; - color.mV[VALPHA] -= alpha; - if (color.mV[VALPHA] <= 0.05f) - { - return FALSE; - } - S32 i; - for (i = 0; i < getNumTEs(); i++) - { - setTEColor(i, color); - setTEFullbright(i, TRUE); - } - - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); - return TRUE; -} - - -void LLVOTextBubble::updateTextures() -{ - // Update the image levels of all textures... - - for (U32 i = 0; i < getNumTEs(); i++) - { - const LLTextureEntry *te = getTE(i); - F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); - texel_area_ratio = llclamp(texel_area_ratio, .125f, 16.f); - LLViewerTexture *imagep = getTEImage(i); - if (imagep) - { - imagep->addTextureStats(mPixelArea / texel_area_ratio); - } - } -} - - -LLDrawable *LLVOTextBubble::createDrawable(LLPipeline *pipeline) -{ - pipeline->allocDrawable(this); - mDrawable->setLit(FALSE); - mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME); - - for (U32 i = 0; i < getNumTEs(); i++) - { - LLViewerTexture *imagep; - const LLTextureEntry *texture_entry = getTE(i); - imagep = LLViewerTextureManager::getFetchedTexture(texture_entry->getID()); - - mDrawable->addFace((LLFacePool*) NULL, imagep); - } - - return mDrawable; -} - -// virtual -BOOL LLVOTextBubble::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) -{ - if (LLPrimitive::setVolume(volume_params, mLOD)) - { - if (mDrawable) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); - mVolumeChanged = TRUE; - } - return TRUE; - } - return FALSE; -} - - -BOOL LLVOTextBubble::updateLOD() -{ - return FALSE; -} - -BOOL LLVOTextBubble::updateGeometry(LLDrawable *drawable) -{ - if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOLUME))) - return TRUE; - - if (mVolumeChanged) - { - LLVolumeParams volume_params = getVolume()->getParams(); - setVolume(volume_params, 0); - - LLPipeline::sCompiles++; - - drawable->setNumFaces(getVolume()->getNumFaces(), drawable->getFace(0)->getPool(), getTEImage(0)); - } - - LLMatrix4 identity4; - LLMatrix3 identity3; - for (S32 i = 0; i < drawable->getNumFaces(); i++) - { - LLFace *face = drawable->getFace(i); - face->setTEOffset(i); - face->setTexture(LLViewerFetchedTexture::sSmokeImagep); - face->setState(LLFace::FULLBRIGHT); - } - - mVolumeChanged = FALSE; - - mDrawable->movePartition(); - return TRUE; -} - -void LLVOTextBubble::updateFaceSize(S32 idx) -{ - LLFace* face = mDrawable->getFace(idx); - - if (idx == 0 || idx == 2) - { - face->setSize(0,0); - } - else - { - const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx); - face->setSize(vol_face.mNumVertices, vol_face.mNumIndices); - } -} - -void LLVOTextBubble::getGeometry(S32 idx, - LLStrider& verticesp, - LLStrider& normalsp, - LLStrider& texcoordsp, - LLStrider& colorsp, - LLStrider& indicesp) -{ - if (idx == 0 || idx == 2) - { - return; - } - - const LLVolumeFace& face = getVolume()->getVolumeFace(idx); - - LLVector4a pos; - pos.load3(getPositionAgent().mV); - - LLVector4a scale; - scale.load3(getScale().mV); - - LLColor4U color = LLColor4U(getTE(idx)->getColor()); - U32 offset = mDrawable->getFace(idx)->getGeomIndex(); - - LLVector4a* dst_pos = (LLVector4a*) verticesp.get(); - LLVector4a* src_pos = (LLVector4a*) face.mPositions; - - LLVector4a* dst_norm = (LLVector4a*) normalsp.get(); - LLVector4a* src_norm = (LLVector4a*) face.mNormals; - - LLVector2* dst_tc = (LLVector2*) texcoordsp.get(); - LLVector2* src_tc = (LLVector2*) face.mTexCoords; - - LLVector4a::memcpyNonAliased16((F32*) dst_norm, (F32*) src_norm, face.mNumVertices*4*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) dst_tc, (F32*) src_tc, face.mNumVertices*2*sizeof(F32)); - - - for (U32 i = 0; i < face.mNumVertices; i++) - { - LLVector4a t; - t.setMul(src_pos[i], scale); - dst_pos[i].setAdd(t, pos); - *colorsp++ = color; - } - - for (U32 i = 0; i < face.mNumIndices; i++) - { - *indicesp++ = face.mIndices[i] + offset; - } -} - -U32 LLVOTextBubble::getPartitionType() const -{ - return LLViewerRegion::PARTITION_PARTICLE; -} diff --git a/indra/newview/llvotextbubble.h b/indra/newview/llvotextbubble.h deleted file mode 100644 index 9c39929711..0000000000 --- a/indra/newview/llvotextbubble.h +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file llvotextbubble.h - * @brief Description of LLVORock class, which a derivation of LLViewerObject - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLVOTEXTBUBBLE_H -#define LL_LLVOTEXTBUBBLE_H - -#include "llviewerobject.h" -#include "llframetimer.h" - -class LLVOTextBubble : public LLAlphaObject -{ -public: - LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); - - /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. - /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); - - /*virtual*/ void updateTextures(); - /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); - /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ BOOL updateLOD(); - /*virtual*/ void updateFaceSize(S32 idx); - - /*virtual*/ void getGeometry(S32 idx, - LLStrider& verticesp, - LLStrider& normalsp, - LLStrider& texcoordsp, - LLStrider& colorsp, - LLStrider& indicesp); - - virtual U32 getPartitionType() const; - - LLColor4 mColor; - S32 mLOD; - BOOL mVolumeChanged; - -protected: - ~LLVOTextBubble(); - BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false); - LLFrameTimer mUpdateTimer; -}; - -#endif // LL_VO_TEXT_BUBBLE diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 890861df71..4564207da4 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -341,45 +341,11 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys, BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { - const U16 FRAMES_PER_WIND_UPDATE = 20; // How many frames between wind update per tree - const F32 TREE_WIND_SENSITIVITY = 0.005f; - const F32 TREE_TRUNK_STIFFNESS = 0.1f; - if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE))) { return TRUE; } - if (gSavedSettings.getBOOL("RenderAnimateTrees")) - { - F32 mass_inv; - - // For all tree objects, update the trunk bending with the current wind - // Walk sprite list in order away from viewer - if (!(mFrameCount % FRAMES_PER_WIND_UPDATE)) - { - // If needed, Get latest wind for this tree - mWind = mRegionp->mWind.getVelocity(getPositionRegion()); - } - mFrameCount++; - - mass_inv = 1.f/(5.f + mDepth*mBranches*0.2f); - mTrunkVel += (mWind * mass_inv * TREE_WIND_SENSITIVITY); // Pull in direction of wind - mTrunkVel -= (mTrunkBend * mass_inv * TREE_TRUNK_STIFFNESS); // Restoring force in direction of trunk - mTrunkBend += mTrunkVel; - mTrunkVel *= 0.99f; // Add damping - - if (mTrunkBend.length() > 1.f) - { - mTrunkBend.normalize(); - } - - if (mTrunkVel.length() > 1.f) - { - mTrunkVel.normalize(); - } - } - S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ; F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor; @@ -392,39 +358,36 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) } } - if (!gSavedSettings.getBOOL("RenderAnimateTrees")) + if (mReferenceBuffer.isNull()) { - if (mReferenceBuffer.isNull()) + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); + } + else if (trunk_LOD != mTrunkLOD) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE); + } + else + { + // we're not animating but we may *still* need to + // regenerate the mesh if we moved, since position + // and rotation are baked into the mesh. + // *TODO: I don't know what's so special about trees + // that they don't get REBUILD_POSITION automatically + // at a higher level. + const LLVector3 &this_position = getPositionAgent(); + if (this_position != mLastPosition) { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); - } - else if (trunk_LOD != mTrunkLOD) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE); + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); + mLastPosition = this_position; } else { - // we're not animating but we may *still* need to - // regenerate the mesh if we moved, since position - // and rotation are baked into the mesh. - // *TODO: I don't know what's so special about trees - // that they don't get REBUILD_POSITION automatically - // at a higher level. - const LLVector3 &this_position = getPositionAgent(); - if (this_position != mLastPosition) + const LLQuaternion &this_rotation = getRotation(); + + if (this_rotation != mLastRotation) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); - mLastPosition = this_position; - } - else - { - const LLQuaternion &this_rotation = getRotation(); - - if (this_rotation != mLastRotation) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); - mLastRotation = this_rotation; - } + mLastRotation = this_rotation; } } } @@ -559,7 +522,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) max_vertices += sLODVertexCount[lod]; } - mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, gSavedSettings.getBOOL("RenderAnimateTrees") ? GL_STATIC_DRAW_ARB : 0); + mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, 0); mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE); LLStrider vertices; @@ -858,20 +821,13 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) slices /= 2; } - mReferenceBuffer->setBuffer(0); + mReferenceBuffer->flush(); llassert(vertex_count == max_vertices); llassert(index_count == max_indices); } - if (gSavedSettings.getBOOL("RenderAnimateTrees")) - { - mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer); - } - else - { - //generate tree mesh - updateMesh(); - } + //generate tree mesh + updateMesh(); return TRUE; } @@ -882,7 +838,7 @@ void LLVOTree::updateMesh() // Translate to tree base HACK - adjustment in Z plants tree underground const LLVector3 &pos_agent = getPositionAgent(); - //glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); + //gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); LLMatrix4 trans_mat; trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); trans_mat *= matrix; @@ -940,8 +896,8 @@ void LLVOTree::updateMesh() genBranchPipeline(vertices, normals, tex_coords, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha); - mReferenceBuffer->setBuffer(0); - buff->setBuffer(0); + mReferenceBuffer->flush(); + buff->flush(); } void LLVOTree::appendMesh(LLStrider& vertices, @@ -1158,7 +1114,8 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat.mMatrix[2][2] = scale*length; scale_mat *= matrix; - glLoadMatrixf((F32*) scale_mat.mMatrix); + gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]); gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); @@ -1208,7 +1165,8 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat *= matrix; - glLoadMatrixf((F32*) scale_mat.mMatrix); + gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); @@ -1229,19 +1187,20 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat *= matrix; - glMatrixMode(GL_TEXTURE); - glTranslatef(0.0, -0.5, 0.0); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.translatef(0.0, -0.5, 0.0); + gGL.matrixMode(LLRender::MM_MODELVIEW); - glLoadMatrixf((F32*) scale_mat.mMatrix); + gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); ret += LEAF_INDICES; - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } return ret; diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h index 1e1deede26..0554935539 100644 --- a/indra/newview/llvotree.h +++ b/indra/newview/llvotree.h @@ -152,7 +152,6 @@ public: friend class LLDrawPoolTree; protected: LLVector3 mTrunkBend; // Accumulated wind (used for blowing trees) - LLVector3 mTrunkVel; // LLVector3 mWind; LLPointer mReferenceBuffer; //reference geometry for generating tree mesh diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp old mode 100755 new mode 100644 index 380d63c77b..e7c35d8220 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3266,13 +3266,13 @@ void LLVOVolume::updateRenderComplexity() mRenderComplexity_current = 0; } -U32 LLVOVolume::getTriangleCount() const +U32 LLVOVolume::getTriangleCount(S32* vcount) const { U32 count = 0; LLVolume* volume = getVolume(); if (volume) { - count = volume->getNumTriangles(); + count = volume->getNumTriangles(vcount); } return count; @@ -3976,8 +3976,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } } - U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255); - if (idx >= 0 && draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 && @@ -3986,7 +3984,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - draw_vec[idx]->mGlowColor.mV[3] == glow && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && draw_vec[idx]->mTextureMatrix == tex_mat && @@ -4018,7 +4015,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; - draw_info->mGlowColor.setVec(0,0,0,glow); if (type == LLRenderPass::PASS_ALPHA) { //for alpha sorting facep->setDrawInfo(draw_info); @@ -4101,6 +4097,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB); + LLVOAvatar* pAvatarVO = NULL; + + LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + if (bridge) + { + if (bridge->mAvatar.isNull()) + { + LLViewerObject* vobj = bridge->mDrawable->getVObj(); + if (vobj) + { + bridge->mAvatar = vobj->getAvatar(); + } + } + + pAvatarVO = bridge->mAvatar; + } + + if (pAvatarVO) + { + pAvatarVO->mAttachmentGeometryBytes -= group->mGeometryBytes; + pAvatarVO->mAttachmentSurfaceArea -= group->mSurfaceArea; + } + + group->mGeometryBytes = 0; + group->mSurfaceArea = 0; + group->clearDrawMap(); mFaceList.clear(); @@ -4118,6 +4140,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 cur_total = 0; + bool emissive = false; + //get all the faces into a list for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { @@ -4135,12 +4159,24 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) LLVOVolume* vobj = drawablep->getVOVolume(); + if (!vobj) + { + continue; + } + if (vobj->isMesh() && (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled())) { continue; } + LLVolume* volume = vobj->getVolume(); + if (volume) + { + const LLVector3& scale = vobj->getScale(); + group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); + } + llassert_always(vobj); vobj->updateTextureVirtualSize(true); vobj->preRebuild(); @@ -4185,7 +4221,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //Determine if we've received skininfo that contains an //alternate bind matrix - if it does then apply the translational component //to the joints of the avatar. - LLVOAvatar* pAvatarVO = vobj->getAvatar(); bool pelvisGotSet = false; if ( pAvatarVO ) @@ -4255,13 +4290,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (type == LLDrawPool::POOL_ALPHA) { - if (te->getFullbright()) + if (te->getColor().mV[3] > 0.f) { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); + } } } else if (te->getShiny()) @@ -4330,6 +4368,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } } + if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { facep->clearVertexBuffer(); @@ -4343,6 +4382,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); + if (te->getGlow() >= 1.f/255.f) + { + emissive = true; + } + if (facep->isState(LLFace::TEXTURE_ANIM)) { if (!vobj->mTexAnimMode) @@ -4388,7 +4432,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } else { - drawablep->setState(LLDrawable::HAS_ALPHA); + if (te->getColor().mV[3] > 0.f) + { //only treat as alpha in the pipeline if < 100% transparent + drawablep->setState(LLDrawable::HAS_ALPHA); + } alpha_faces.push_back(facep); } } @@ -4459,6 +4506,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; + if (emissive) + { //emissive faces are present, include emissive byte to preserve batching + simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; + alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; + bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; + fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; + } + bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; if (batch_textures) @@ -4498,6 +4553,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } mFaceList.clear(); + + if (pAvatarVO) + { + pAvatarVO->mAttachmentGeometryBytes += group->mGeometryBytes; + pAvatarVO->mAttachmentSurfaceArea += group->mSurfaceArea; + } } static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry"); @@ -4551,7 +4612,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (std::set::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter) { - (*iter)->setBuffer(0); + (*iter)->flush(); } // don't forget alpha @@ -4559,7 +4620,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) !group->mVertexBuffer.isNull() && group->mVertexBuffer->isLocked()) { - group->mVertexBuffer->setBuffer(0); + group->mVertexBuffer->flush(); } //if not all buffers are unmapped @@ -4575,7 +4636,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) LLVertexBuffer* buff = face->getVertexBuffer(); if (face && buff && buff->isLocked()) { - buff->setBuffer(0) ; + buff->flush(); } } } @@ -4602,10 +4663,6 @@ struct CompareBatchBreakerModified { return lte->getFullbright() < rte->getFullbright(); } - else if (lte->getGlow() != rte->getGlow()) - { - return lte->getGlow() < rte->getGlow(); - } else { return lhs->getTexture() < rhs->getTexture(); @@ -4616,6 +4673,19 @@ struct CompareBatchBreakerModified void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort, BOOL batch_textures) { + U32 buffer_usage = group->mBufferUsage; + +#if LL_DARWIN + // HACK from Leslie: + // Disable VBO usage for alpha on Mac OS X because it kills the framerate + // due to implicit calls to glTexSubImage that are beyond our control. + // (this works because the only calls here that sort by distance are alpha) + if (distance_sort) + { + buffer_usage = 0x0; + } +#endif + //calculate maximum number of vertices to store in a single buffer U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); @@ -4644,11 +4714,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer_index = -1; } - S32 texture_index_channels = gGLManager.mNumTextureImageUnits-1; //always reserve one for shiny for now just for simplicity + S32 texture_index_channels = 1; - if (gGLManager.mGLVersion < 3.1f) + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { - texture_index_channels = 1; + texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity; } if (LLPipeline::sRenderDeferred && distance_sort) @@ -4658,6 +4728,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")); + //NEVER use more than 16 texture index channels (workaround for prevalent driver bug) + texture_index_channels = llmin(texture_index_channels, 16); while (face_iter != faces.end()) { @@ -4783,29 +4855,30 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: //create/delete/resize vertex buffer if needed LLVertexBuffer* buffer = NULL; - LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter); + + { //try to find a buffer to reuse + LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter); - if (found_iter != group->mBufferMap[mask].end()) - { - if ((U32) buffer_index < found_iter->second.size()) + if (found_iter != group->mBufferMap[mask].end()) { - buffer = found_iter->second[buffer_index]; + if ((U32) buffer_index < found_iter->second.size()) + { + buffer = found_iter->second[buffer_index]; + } } } - if (!buffer) + if (!buffer || !buffer->isWriteable()) { //create new buffer if needed - buffer = createVertexBuffer(mask, - group->mBufferUsage); + buffer = createVertexBuffer(mask, buffer_usage); buffer->allocateBuffer(geom_count, index_count, TRUE); } else { //resize pre-existing buffer - if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage || + if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != buffer_usage || buffer->getTypeMask() != mask) { - buffer = createVertexBuffer(mask, - group->mBufferUsage); + buffer = createVertexBuffer(mask, buffer_usage); buffer->allocateBuffer(geom_count, index_count, TRUE); } else @@ -4814,6 +4887,9 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } + group->mGeometryBytes += buffer->getSize() + buffer->getIndicesSize(); + + buffer_map[mask][*face_iter].push_back(buffer); //add face geometry @@ -4863,6 +4939,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: fullbright = TRUE; } + if (hud_group) + { //all hud attachments are fullbright + fullbright = TRUE; + } + const LLTextureEntry* te = facep->getTextureEntry(); tex = facep->getTexture(); @@ -4871,7 +4952,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (is_alpha) { // can we safely treat this as an alpha mask? - if (facep->canRenderAsMask()) + if (facep->getFaceColor().mV[3] <= 0.f) + { //100% transparent, don't render unless we're highlighting transparent + registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE); + } + else if (facep->canRenderAsMask()) { if (te->getFullbright() || LLPipeline::sNoAlpha) { @@ -4886,14 +4971,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: { registerFace(group, facep, LLRenderPass::PASS_ALPHA); } - - if (LLPipeline::sRenderDeferred) - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW); - } } else if (gPipeline.canUseVertexShaders() - && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD && LLPipeline::sRenderBump && te->getShiny()) { //shiny @@ -4958,9 +5037,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } - //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010 - if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump) - { + + if (!gPipeline.canUseVertexShaders() && + !is_alpha && + te->getShiny() && + LLPipeline::sRenderBump) + { //shiny as an extra pass when shaders are disabled registerFace(group, facep, LLRenderPass::PASS_SHINY); } } @@ -4985,7 +5067,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: ++face_iter; } - buffer->setBuffer(0); + buffer->flush(); } group->mBufferMap[mask].clear(); diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index b6347526ee..3cf434dc26 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -131,9 +131,10 @@ public: /*virtual*/ const LLMatrix4 getRenderMatrix() const; typedef std::map texture_cost_t; U32 getRenderCost(texture_cost_t &textures) const; - /*virtual*/ F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL, F32* unscaled_value = NULL) const; + F32 getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const; + /*virtual*/ F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL) { return getStreamingCost(bytes, visible_bytes, NULL); } - /*virtual*/ U32 getTriangleCount() const; + /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const; /*virtual*/ U32 getHighLODTriangleCount(); /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index e70ac0a2e7..cd78157944 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -160,14 +160,14 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int vertices_per_quad = 4; static const unsigned int indices_per_quad = 6; - const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") ? 16 : 1; + const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && LLGLSLShader::sNoFixedFunction ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, indices_per_quad * num_quads); LLVertexBuffer* buff = face->getVertexBuffer(); - if (!buff) + if (!buff || !buff->isWriteable()) { buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); @@ -197,6 +197,13 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) F32 size_inv = 1.f / size; + F32 z_fudge = 0.f; + + if (getIsEdgePatch()) + { //bump edge patches down 10 cm to prevent aliasing along edges + z_fudge = -0.1f; + } + for (y = 0; y < size; y++) { for (x = 0; x < size; x++) @@ -205,6 +212,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) position_agent = getPositionAgent() - getScale() * 0.5f; position_agent.mV[VX] += (x + 0.5f) * step_x; position_agent.mV[VY] += (y + 0.5f) * step_y; + position_agent.mV[VZ] += z_fudge; *verticesp++ = position_agent - right + up; *verticesp++ = position_agent - right - up; @@ -231,7 +239,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) } } - buff->setBuffer(0); + buff->flush(); mDrawable->movePartition(); LLPipeline::sCompiles++; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 7b1c725483..afd902201b 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -326,7 +326,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) buildFanBuffer(vertices, texCoords, indices); - mFanVerts->setBuffer(0); + mFanVerts->flush(); } { @@ -349,6 +349,9 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) mStripsVerts.resize(strips_segments, NULL); + LLTimer timer; + timer.start(); + for (U32 i = 0; i < strips_segments ;++i) { LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); @@ -388,8 +391,10 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) buildStripsBuffer(begin_stack, end_stack, vertices, texCoords, indices); // and unlock the buffer - segment->setBuffer(0); + segment->flush(); } + + llinfos << "completed in " << llformat("%.2f", timer.getElapsedTimeF32()) << "seconds" << llendl; } #else mStripsVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); @@ -468,7 +473,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) } } - mStripsVerts->setBuffer(0); + mStripsVerts->flush(); #endif updateStarColors(); @@ -485,7 +490,7 @@ void LLVOWLSky::drawStars(void) if (mStarsVerts.notNull()) { mStarsVerts->setBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK); - mStarsVerts->drawArrays(LLRender::QUADS, 0, getStarsNumVerts()*4); + mStarsVerts->drawArrays(LLRender::TRIANGLES, 0, getStarsNumVerts()*4); } } @@ -511,13 +516,14 @@ void LLVOWLSky::drawDome(void) strips_segment->drawRange( LLRender::TRIANGLE_STRIP, - 0, strips_segment->getRequestedVerts()-1, strips_segment->getRequestedIndices(), + 0, strips_segment->getNumVerts()-1, strips_segment->getNumIndices(), 0); - gPipeline.addTrianglesDrawn(strips_segment->getRequestedIndices(), LLRender::TRIANGLE_STRIP); + gPipeline.addTrianglesDrawn(strips_segment->getNumIndices(), LLRender::TRIANGLE_STRIP); } #else mStripsVerts->setBuffer(data_mask); + gGL.syncMatrices(); glDrawRangeElements( GL_TRIANGLES, 0, mStripsVerts->getNumVerts()-1, mStripsVerts->getNumIndices(), @@ -768,10 +774,10 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable) LLStrider colorsp; LLStrider texcoordsp; - if (mStarsVerts.isNull()) + if (mStarsVerts.isNull() || !mStarsVerts->isWriteable()) { mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK, GL_DYNAMIC_DRAW); - mStarsVerts->allocateBuffer(getStarsNumVerts()*4, 0, TRUE); + mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0, TRUE); } BOOL success = mStarsVerts->getVertexStrider(verticesp) @@ -806,19 +812,25 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable) *(verticesp++) = mStarVertices[vtx]; *(verticesp++) = mStarVertices[vtx]+left; *(verticesp++) = mStarVertices[vtx]+left+up; + *(verticesp++) = mStarVertices[vtx]+left; + *(verticesp++) = mStarVertices[vtx]+left+up; *(verticesp++) = mStarVertices[vtx]+up; *(texcoordsp++) = LLVector2(0,0); *(texcoordsp++) = LLVector2(0,1); *(texcoordsp++) = LLVector2(1,1); + *(texcoordsp++) = LLVector2(0,1); + *(texcoordsp++) = LLVector2(1,1); *(texcoordsp++) = LLVector2(1,0); *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); + *(colorsp++) = LLColor4U(mStarColors[vtx]); + *(colorsp++) = LLColor4U(mStarColors[vtx]); } - mStarsVerts->setBuffer(0); + mStarsVerts->flush(); return TRUE; } diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 1a98d4c6c2..e386112334 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -190,10 +190,11 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); + shader->uniform1f("waterFogEnd", LLDrawPoolWater::sWaterFogEnd); shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); - shader->uniform4f("distance_multiplier", 0, 0, 0, 0); + shader->uniform1f("distance_multiplier", 0); } } diff --git a/indra/newview/llwearable.cpp b/indra/newview/llwearable.cpp index d8aa0b7d5c..402504933c 100644 --- a/indra/newview/llwearable.cpp +++ b/indra/newview/llwearable.cpp @@ -221,7 +221,7 @@ void LLWearable::createVisualParams() param->resetDrivenParams(); if(!param->linkDrivenParams(boost::bind(wearable_function,(LLWearable*)this, _1), false)) { - if( !param->linkDrivenParams(boost::bind(avatar_function,gAgentAvatarp,_1 ), true)) + if( !param->linkDrivenParams(boost::bind(avatar_function,gAgentAvatarp.get(),_1 ), true)) { llwarns << "could not link driven params for wearable " << getName() << " id: " << param->getID() << llendl; continue; @@ -810,6 +810,20 @@ const LLLocalTextureObject* LLWearable::getLocalTextureObject(S32 index) const return NULL; } +std::vector LLWearable::getLocalTextureListSeq() +{ + std::vector result; + + for(te_map_t::const_iterator iter = mTEMap.begin(); + iter != mTEMap.end(); iter++) + { + LLLocalTextureObject* lto = iter->second; + result.push_back(lto); + } + + return result; +} + void LLWearable::setLocalTextureObject(S32 index, LLLocalTextureObject <o) { if( mTEMap.find(index) != mTEMap.end() ) diff --git a/indra/newview/llwearable.h b/indra/newview/llwearable.h index fd614ade64..3d8c53a755 100644 --- a/indra/newview/llwearable.h +++ b/indra/newview/llwearable.h @@ -106,6 +106,7 @@ public: LLLocalTextureObject* getLocalTextureObject(S32 index); const LLLocalTextureObject* getLocalTextureObject(S32 index) const; + std::vector getLocalTextureListSeq(); void setLocalTextureObject(S32 index, LLLocalTextureObject <o); void addVisualParam(LLVisualParam *param); diff --git a/indra/newview/llwearablelist.cpp b/indra/newview/llwearablelist.cpp index ddbcdfc3f7..6f6411ce3c 100644 --- a/indra/newview/llwearablelist.cpp +++ b/indra/newview/llwearablelist.cpp @@ -63,7 +63,7 @@ struct LLWearableArrivedData LLWearableList::~LLWearableList() { - llassert_always(mList.empty()) ; + cleanup(); } void LLWearableList::cleanup() diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 55608a059f..49d9d44d74 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -64,7 +64,6 @@ LLWLParamManager::LLWLParamManager() : //set the defaults for the controls - // index is from sWLUniforms in pipeline.cpp line 979 /// Sun Delta Terrain tweak variables. mSunDeltaYaw(180.0f), @@ -72,10 +71,10 @@ LLWLParamManager::LLWLParamManager() : mWLGamma(1.0f, "gamma"), mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"), - mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"), + mHazeDensity(1.0f, "haze_density"), mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"), mDensityMult(1.0f, "density_multiplier", 1000), - mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"), + mHazeHorizon(1.0f, "haze_horizon"), mMaxAlt(4000.0f, "max_y"), // Lighting diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index bc984b9126..72422500fc 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -102,9 +102,8 @@ struct WLFloatControl { { } - inline WLFloatControl & operator = (LLVector4 const & val) { - x = val.mV[0]; - + inline WLFloatControl & operator = (F32 val) { + x = val; return *this; } @@ -340,10 +339,10 @@ public: /// Atmospherics WLColorControl mBlueHorizon; - WLColorControl mHazeDensity; + WLFloatControl mHazeDensity; WLColorControl mBlueDensity; WLFloatControl mDensityMult; - WLColorControl mHazeHorizon; + WLFloatControl mHazeHorizon; WLFloatControl mMaxAlt; /// Lighting diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 02d914a812..b04d30db55 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -41,85 +41,90 @@ LLWLParamSet::LLWLParamSet(void) : mName("Unnamed Preset"), mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f) -{ -/* REMOVE or init the LLSD - const std::map::value_type hardcodedPreset[] = { - std::make_pair("lightnorm", LLVector4(0.f, 0.707f, -0.707f, 0.f)), - std::make_pair("sunlight_color", LLVector4(0.6f, 0.6f, 2.83f, 2.27f)), - std::make_pair("ambient", LLVector4(0.27f, 0.33f, 0.44f, 1.19f)), - std::make_pair("blue_horizon", LLVector4(0.3f, 0.4f, 0.9f, 1.f)), - std::make_pair("blue_density", LLVector4(0.3f, 0.4f, 0.8f, 1.f)), - std::make_pair("haze_horizon", LLVector4(0.6f, 0.6f, 0.6f, 1.f)), - std::make_pair("haze_density", LLVector4(0.3f, 0.3f, 0.3f, 1.f)), - std::make_pair("cloud_shadow", LLVector4(0.f, 0.f, 0.f, 0.f)), - std::make_pair("density_multiplier", LLVector4(0.001f, 0.001f, 0.001f, 0.001f)), - std::make_pair("distance_multiplier", LLVector4(1.f, 1.f, 1.f, 1.f)), - std::make_pair("max_y", LLVector4(600.f, 600.f, 600.f, 0.f)), - std::make_pair("glow", LLVector4(15.f, 0.001f, -0.03125f, 0.f)), - std::make_pair("cloud_color", LLVector4(0.0f, 0.0f, 0.0f, 0.0f)), - std::make_pair("cloud_pos_density1", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_pos_density2", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_scale", LLVector4(0.42f, 0.f, 0.f, 1.f)), - std::make_pair("gamma", LLVector4(2.0f, 2.0f, 2.0f, 0.0f)), - }; - std::map::value_type const * endHardcodedPreset = - hardcodedPreset + LL_ARRAY_SIZE(hardcodedPreset); +{} - mParamValues.insert(hardcodedPreset, endHardcodedPreset); -*/ -} +static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update"); void LLWLParamSet::update(LLGLSLShader * shader) const { + LLFastTimer t(FTM_WL_PARAM_UPDATE); + for(LLSD::map_const_iterator i = mParamValues.beginMap(); i != mParamValues.endMap(); ++i) { const std::string& param = i->first; - if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" || + if (param == "star_brightness" || param == "preset_num" || param == "sun_angle" || param == "east_angle" || param == "enable_cloud_scroll" || param == "cloud_scroll_rate" || param == "lightnorm" ) { continue; } - if(param == "cloud_pos_density1") + if (param == "cloud_pos_density1") { LLVector4 val; val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); - - shader->uniform4fv(param, 1, val.mV); - } + + stop_glerror(); + shader->uniform4fv(param, 1, val.mV); + stop_glerror(); + } + else if (param == "cloud_scale" || param == "cloud_shadow" || + param == "density_multiplier" || param == "distance_multiplier" || + param == "haze_density" || param == "haze_horizon" || + param == "max_y" ) + { + F32 val = (F32) i->second[0].asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); + } else // param is the uniform name { - LLVector4 val; - // handle all the different cases - if(i->second.isArray() && i->second.size() == 4) + if (i->second.isArray() && i->second.size() == 4) { + LLVector4 val; + val.mV[0] = (F32) i->second[0].asReal(); val.mV[1] = (F32) i->second[1].asReal(); val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); + + stop_glerror(); + shader->uniform4fv(param, 1, val.mV); + stop_glerror(); } - else if(i->second.isReal()) + else if (i->second.isReal()) { - val.mV[0] = (F32) i->second.asReal(); + F32 val = (F32) i->second.asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); } - else if(i->second.isInteger()) + else if (i->second.isInteger()) { - val.mV[0] = (F32) i->second.asReal(); + S32 val = (S32) i->second.asInteger(); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - else if(i->second.isBoolean()) + else if (i->second.isBoolean()) { - val.mV[0] = i->second.asBoolean(); + S32 val = (i->second.asBoolean() ? 1 : 0); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - - shader->uniform4fv(param, 1, val.mV); } } } @@ -140,7 +145,8 @@ void LLWLParamSet::set(const std::string& paramName, float x) } } -void LLWLParamSet::set(const std::string& paramName, float x, float y) { +void LLWLParamSet::set(const std::string& paramName, float x, float y) +{ mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; } @@ -186,7 +192,6 @@ void LLWLParamSet::set(const std::string& paramName, const LLColor4 & val) LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray()) @@ -207,7 +212,6 @@ LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (cur_val.isArray() && cur_val.size() != 0) @@ -226,8 +230,6 @@ F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) return 0; } - - void LLWLParamSet::setSunAngle(float val) { // keep range 0 - 2pi @@ -255,7 +257,6 @@ void LLWLParamSet::setEastAngle(float val) mParamValues["east_angle"] = val; } - void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) { // set up the iterators @@ -274,7 +275,6 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) // Iterate through values for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) { - // If param exists in both src and dest, set the holder variables, otherwise skip if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first)) { diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h index 3c44ed3bb8..b087119dd5 100644 --- a/indra/newview/llwlparamset.h +++ b/indra/newview/llwlparamset.h @@ -110,7 +110,7 @@ public: /// \param error A flag to set if it's not the proper return type LLVector4 getVector(const std::string& paramName, bool& error); - /// Get an integer parameter + /// Get a float parameter /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type F32 getFloat(const std::string& paramName, bool& error); diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index a7ae456f3c..3d971e738e 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -589,22 +589,22 @@ void LLWorld::updateVisibilities() { F32 cur_far_clip = LLViewerCamera::getInstance()->getFar(); - LLViewerCamera::getInstance()->setFar(mLandFarClip); - - F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth; - // Go through the culled list and check for visible regions + // Go through the culled list and check for visible regions (region is visible if land is visible) for (region_list_t::iterator iter = mCulledRegionList.begin(); iter != mCulledRegionList.end(); ) { region_list_t::iterator curiter = iter++; LLViewerRegion* regionp = *curiter; - F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared); - if (!regionp->getLand().hasZData() - || LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) + + LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); + if (part) { - mCulledRegionList.erase(curiter); - mVisibleRegionList.push_back(regionp); + LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); + if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1])) + { + mCulledRegionList.erase(curiter); + mVisibleRegionList.push_back(regionp); + } } } @@ -619,17 +619,20 @@ void LLWorld::updateVisibilities() continue; } - F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared); - if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) + LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); + if (part) { - regionp->calculateCameraDistance(); - regionp->getLand().updatePatchVisibilities(gAgent); - } - else - { - mVisibleRegionList.erase(curiter); - mCulledRegionList.push_back(regionp); + LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); + if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1])) + { + regionp->calculateCameraDistance(); + regionp->getLand().updatePatchVisibilities(gAgent); + } + else + { + mVisibleRegionList.erase(curiter); + mCulledRegionList.push_back(regionp); + } } } @@ -815,14 +818,11 @@ void LLWorld::updateWaterObjects() max_x = (S32)region_x + range; max_y = (S32)region_y + range; - F32 height = 0.f; - for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; LLVOWater* waterp = regionp->getLand().getWaterObj(); - height += regionp->getWaterHeight(); if (waterp) { gObjectList.updateActive(waterp); @@ -839,6 +839,7 @@ void LLWorld::updateWaterObjects() // Now, get a list of the holes S32 x, y; + F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; for (x = min_x; x <= max_x; x += rwidth) { for (y = min_y; y <= max_y; y += rwidth) @@ -850,7 +851,7 @@ void LLWorld::updateWaterObjects() waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, - 256.f+DEFAULT_WATER_HEIGHT)); + water_height)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); @@ -907,8 +908,7 @@ void LLWorld::updateWaterObjects() } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, - DEFAULT_WATER_HEIGHT+256.f); + LLVector3d water_pos(water_center_x, water_center_y, water_height) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon @@ -1161,24 +1161,13 @@ void send_agent_resume() static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin) { - LLVector3d pos_global; - LLVector3 pos_local; - U8 bits; + LLVector3d pos_local; - bits = compact_local & 0xFF; - pos_local.mV[VZ] = F32(bits) * 4.f; - compact_local >>= 8; + pos_local.mdV[VZ] = (compact_local & 0xFFU) * 4; + pos_local.mdV[VY] = (compact_local >> 8) & 0xFFU; + pos_local.mdV[VX] = (compact_local >> 16) & 0xFFU; - bits = compact_local & 0xFF; - pos_local.mV[VY] = (F32)bits; - compact_local >>= 8; - - bits = compact_local & 0xFF; - pos_local.mV[VX] = (F32)bits; - - pos_global.setVec( pos_local ); - pos_global += region_origin; - return pos_global; + return region_origin + pos_local; } void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector* positions, const LLVector3d& relative_to, F32 radius) const @@ -1199,22 +1188,22 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector* positi iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter; - if(!pVOAvatar->isDead() && !pVOAvatar->isSelf()) + + if (!pVOAvatar->isDead() && !pVOAvatar->isSelf()) { + LLVector3d pos_global = pVOAvatar->getPositionGlobal(); LLUUID uuid = pVOAvatar->getID(); - if(!uuid.isNull()) + + if (!uuid.isNull() + && dist_vec_squared(pos_global, relative_to) <= radius_squared) { - LLVector3d pos_global = pVOAvatar->getPositionGlobal(); - if(dist_vec_squared(pos_global, relative_to) <= radius_squared) + if(positions != NULL) { - if(positions != NULL) - { - positions->push_back(pos_global); - } - if(avatar_ids !=NULL) - { - avatar_ids->push_back(uuid); - } + positions->push_back(pos_global); + } + if(avatar_ids !=NULL) + { + avatar_ids->push_back(uuid); } } } @@ -1233,9 +1222,9 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector* positi { LLUUID uuid = regionp->mMapAvatarIDs.get(i); // if this avatar doesn't already exist in the list, add it - if(uuid.notNull() && avatar_ids!=NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end()) + if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end()) { - if(positions != NULL) + if (positions != NULL) { positions->push_back(pos_global); } @@ -1246,6 +1235,11 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector* positi } } +bool LLWorld::isRegionListed(const LLViewerRegion* region) const +{ + region_list_t::const_iterator it = find(mRegionList.begin(), mRegionList.end(), region); + return it != mRegionList.end(); +} LLHTTPRegistration gHTTPRegistrationEstablishAgentCommunication( diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index d8ab4bc508..f350009d10 100644 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -157,6 +157,11 @@ public: std::vector* positions = NULL, const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const; + // Returns 'true' if the region is in mRegionList, + // 'false' if the region has been removed due to region change + // or if the circuit to this simulator had been lost. + bool isRegionListed(const LLViewerRegion* region) const; + private: region_list_t mActiveRegionList; region_list_t mRegionList; diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index e99657cd22..a3ccf87cfc 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -77,6 +77,7 @@ LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL; +LLUIImagePtr LLWorldMapView::sAvatarUnknownImage = NULL; LLUIImagePtr LLWorldMapView::sTelehubImage = NULL; LLUIImagePtr LLWorldMapView::sInfohubImage = NULL; @@ -120,6 +121,7 @@ void LLWorldMapView::initClass() sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga"); sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga"); sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga"); + sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga"); sHomeImage = LLUI::getUIImage("map_home.tga"); sTelehubImage = LLUI::getUIImage("map_telehub.tga"); @@ -149,6 +151,7 @@ void LLWorldMapView::cleanupClass() sAvatarLevelImage = NULL; sAvatarAboveImage = NULL; sAvatarBelowImage = NULL; + sAvatarUnknownImage = NULL; sTelehubImage = NULL; sInfohubImage = NULL; @@ -314,7 +317,7 @@ void LLWorldMapView::draw() { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Clear the background alpha to 0 gGL.flush(); @@ -513,7 +516,7 @@ void LLWorldMapView::draw() TRUE, "You are here", "", - llround(LLFontGL::getFontSansSerifSmall()->getLineHeight())); // offset vertically by one line, to avoid overlap with target tracking + LLFontGL::getFontSansSerifSmall()->getLineHeight()); // offset vertically by one line, to avoid overlap with target tracking } // Draw the current agent viewing angle @@ -992,7 +995,7 @@ void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2; S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f); text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING); - text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - llround(font->getLineHeight()) - TEXT_PADDING - vert_offset); + text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - font->getLineHeight() - TEXT_PADDING - vert_offset); if (label != "") { @@ -1005,7 +1008,7 @@ void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& if (tooltip != "") { - text_y -= (S32)font->getLineHeight(); + text_y -= font->getLineHeight(); font->renderUTF8( tooltip, 0, @@ -1147,17 +1150,25 @@ void LLWorldMapView::drawAvatar(F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z, - F32 dot_radius) + F32 dot_radius, + bool unknown_relative_z) { const F32 HEIGHT_THRESHOLD = 7.f; LLUIImagePtr dot_image = sAvatarLevelImage; - if(relative_z < -HEIGHT_THRESHOLD) + if (unknown_relative_z) { - dot_image = sAvatarBelowImage; + dot_image = sAvatarUnknownImage; } - else if(relative_z > HEIGHT_THRESHOLD) - { - dot_image = sAvatarAboveImage; + else + { + if(relative_z < -HEIGHT_THRESHOLD) + { + dot_image = sAvatarBelowImage; + } + else if(relative_z > HEIGHT_THRESHOLD) + { + dot_image = sAvatarAboveImage; + } } S32 dot_width = llround(dot_radius * 2.f); dot_image->draw(llround(x_pixels - dot_radius), @@ -1203,7 +1214,7 @@ void LLWorldMapView::drawIconName(F32 x_pixels, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); - text_y -= llround(LLFontGL::getFontSansSerif()->getLineHeight()); + text_y -= LLFontGL::getFontSansSerif()->getLineHeight(); // render text LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0, @@ -1307,7 +1318,7 @@ void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const end_theta -= angle_adjust_y; } - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.translatef((F32)x, (F32)y, 0.f); gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color); diff --git a/indra/newview/llworldmapview.h b/indra/newview/llworldmapview.h index 9ab53b1ba3..a2a6dc53fb 100644 --- a/indra/newview/llworldmapview.h +++ b/indra/newview/llworldmapview.h @@ -112,7 +112,8 @@ public: F32 y_pixels, const LLColor4& color, F32 relative_z = 0.f, - F32 dot_radius = 3.f); + F32 dot_radius = 3.f, + bool reached_max_z = false); static void drawIconName(F32 x_pixels, F32 y_pixels, const LLColor4& color, @@ -138,6 +139,7 @@ public: static LLUIImagePtr sAvatarLevelImage; static LLUIImagePtr sAvatarAboveImage; static LLUIImagePtr sAvatarBelowImage; + static LLUIImagePtr sAvatarUnknownImage; static LLUIImagePtr sTelehubImage; static LLUIImagePtr sInfohubImage; diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp index f483ba5af8..0da70d398b 100644 --- a/indra/newview/llxmlrpctransaction.cpp +++ b/indra/newview/llxmlrpctransaction.cpp @@ -305,6 +305,15 @@ void LLXMLRPCTransaction::Impl::init(XMLRPC_REQUEST request, bool useGzip) { mCurlRequest = new LLCurlEasyRequest(); } + if(!mCurlRequest->isValid()) + { + llwarns << "mCurlRequest is invalid." << llendl ; + + delete mCurlRequest ; + mCurlRequest = NULL ; + return ; + } + mErrorCert = NULL; // mCurlRequest->setopt(CURLOPT_VERBOSE, 1); // useful for debugging @@ -357,10 +366,20 @@ LLXMLRPCTransaction::Impl::~Impl() } delete mCurlRequest; + mCurlRequest = NULL ; } bool LLXMLRPCTransaction::Impl::process() { + if(!mCurlRequest || !mCurlRequest->isValid()) + { + llwarns << "transaction failed." << llendl ; + + delete mCurlRequest ; + mCurlRequest = NULL ; + return true ; //failed, quit. + } + switch(mStatus) { case LLXMLRPCTransaction::StatusComplete: @@ -382,19 +401,11 @@ bool LLXMLRPCTransaction::Impl::process() // continue onward } } - - //const F32 MAX_PROCESSING_TIME = 0.05f; - //LLTimer timer; - - mCurlRequest->perform(); - - /*while (mCurlRequest->perform() > 0) + + if(!mCurlRequest->wait()) { - if (timer.getElapsedTimeF32() >= MAX_PROCESSING_TIME) - { - return false; - } - }*/ + return false ; + } while(1) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 93354e6579..ab994c71cb 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -106,26 +106,6 @@ #include "llnotifications.h" -void check_stack_depth(S32 stack_depth) -{ - if (gDebugGL || gDebugSession) - { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth != stack_depth) - { - if (gDebugSession) - { - ll_fail("GL matrix stack corrupted."); - } - else - { - llerrs << "GL matrix stack corrupted!" << llendl; - } - } - } -} - #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -133,13 +113,88 @@ void check_stack_depth(S32 stack_depth) //#define DEBUG_INDICES #endif +//cached settings +BOOL LLPipeline::RenderAvatarVP; +BOOL LLPipeline::VertexShaderEnable; +BOOL LLPipeline::WindLightUseAtmosShaders; +BOOL LLPipeline::RenderDeferred; +F32 LLPipeline::RenderDeferredSunWash; +U32 LLPipeline::RenderFSAASamples; +U32 LLPipeline::RenderResolutionDivisor; +BOOL LLPipeline::RenderUIBuffer; +S32 LLPipeline::RenderShadowDetail; +BOOL LLPipeline::RenderDeferredSSAO; +F32 LLPipeline::RenderShadowResolutionScale; +BOOL LLPipeline::RenderLocalLights; +BOOL LLPipeline::RenderDelayCreation; +BOOL LLPipeline::RenderAnimateRes; +BOOL LLPipeline::FreezeTime; +S32 LLPipeline::DebugBeaconLineWidth; +F32 LLPipeline::RenderHighlightBrightness; +LLColor4 LLPipeline::RenderHighlightColor; +F32 LLPipeline::RenderHighlightThickness; +BOOL LLPipeline::RenderSpotLightsInNondeferred; +LLColor4 LLPipeline::PreviewAmbientColor; +LLColor4 LLPipeline::PreviewDiffuse0; +LLColor4 LLPipeline::PreviewSpecular0; +LLColor4 LLPipeline::PreviewDiffuse1; +LLColor4 LLPipeline::PreviewSpecular1; +LLColor4 LLPipeline::PreviewDiffuse2; +LLColor4 LLPipeline::PreviewSpecular2; +LLVector3 LLPipeline::PreviewDirection0; +LLVector3 LLPipeline::PreviewDirection1; +LLVector3 LLPipeline::PreviewDirection2; +F32 LLPipeline::RenderGlowMinLuminance; +F32 LLPipeline::RenderGlowMaxExtractAlpha; +F32 LLPipeline::RenderGlowWarmthAmount; +LLVector3 LLPipeline::RenderGlowLumWeights; +LLVector3 LLPipeline::RenderGlowWarmthWeights; +S32 LLPipeline::RenderGlowResolutionPow; +S32 LLPipeline::RenderGlowIterations; +F32 LLPipeline::RenderGlowWidth; +F32 LLPipeline::RenderGlowStrength; +BOOL LLPipeline::RenderDepthOfField; +F32 LLPipeline::CameraFocusTransitionTime; +F32 LLPipeline::CameraFNumber; +F32 LLPipeline::CameraFocalLength; +F32 LLPipeline::CameraFieldOfView; +F32 LLPipeline::RenderShadowNoise; +F32 LLPipeline::RenderShadowBlurSize; +F32 LLPipeline::RenderSSAOScale; +U32 LLPipeline::RenderSSAOMaxScale; +F32 LLPipeline::RenderSSAOFactor; +LLVector3 LLPipeline::RenderSSAOEffect; +F32 LLPipeline::RenderShadowOffsetError; +F32 LLPipeline::RenderShadowBiasError; +F32 LLPipeline::RenderShadowOffset; +F32 LLPipeline::RenderShadowBias; +F32 LLPipeline::RenderSpotShadowOffset; +F32 LLPipeline::RenderSpotShadowBias; +F32 LLPipeline::RenderEdgeDepthCutoff; +F32 LLPipeline::RenderEdgeNormCutoff; +LLVector3 LLPipeline::RenderShadowGaussian; +F32 LLPipeline::RenderShadowBlurDistFactor; +BOOL LLPipeline::RenderDeferredAtmospheric; +S32 LLPipeline::RenderReflectionDetail; +F32 LLPipeline::RenderHighlightFadeTime; +LLVector3 LLPipeline::RenderShadowClipPlanes; +LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; +LLVector3 LLPipeline::RenderShadowNearDist; +F32 LLPipeline::RenderFarClip; +LLVector3 LLPipeline::RenderShadowSplitExponent; +F32 LLPipeline::RenderShadowErrorCutoff; +F32 LLPipeline::RenderShadowFOVCutoff; +BOOL LLPipeline::CameraOffset; +F32 LLPipeline::CameraMaxCoF; +F32 LLPipeline::CameraDoFResScale; + const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; const U32 REFLECTION_MAP_RES = 128; - +const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; // Max number of occluders to search for. JC const S32 MAX_OCCLUDER_COUNT = 2; @@ -148,10 +203,6 @@ extern S32 gBoxFrame; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; -// hack counter for rendering a fixed number of frames after toggling -// fullscreen to work around DEV-5361 -static S32 sDelayedVBOEnable = 0; - BOOL gAvatarBacklight = FALSE; BOOL gDebugPipeline = FALSE; @@ -211,23 +262,12 @@ std::string gPoolNames[] = void drawBox(const LLVector3& c, const LLVector3& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); +U32 nhpo2(U32 v); -U32 nhpo2(U32 v) -{ - U32 r = 1; - while (r < v) { - r *= 2; - } - return r; -} - -glh::matrix4f glh_copy_matrix(GLdouble* src) +glh::matrix4f glh_copy_matrix(F32* src) { glh::matrix4f ret; - for (U32 i = 0; i < 16; i++) - { - ret.m[i] = (F32) src[i]; - } + ret.set_value(src); return ret; } @@ -251,7 +291,7 @@ glh::matrix4f glh_get_last_projection() return glh_copy_matrix(gGLLastProjection); } -void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst) +void glh_copy_matrix(const glh::matrix4f& src, F32* dst) { for (U32 i = 0; i < 16; i++) { @@ -367,6 +407,7 @@ LLPipeline::LLPipeline() : mOldRenderDebugMask(0), mGroupQ1Locked(false), mGroupQ2Locked(false), + mResetVertexBuffers(false), mLastRebuildPool(NULL), mAlphaPool(NULL), mSkyPool(NULL), @@ -394,11 +435,14 @@ void LLPipeline::init() { LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); + refreshCachedSettings(); + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -459,7 +503,95 @@ void LLPipeline::init() mSpotLightFade[i] = 1.f; } + mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); + mDeferredVB->allocateBuffer(8, 0, true); setLightingDetail(-1); + + // + // Update all settings to trigger a cached settings refresh + // + + gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + + gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + + gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } LLPipeline::~LLPipeline() @@ -537,6 +669,8 @@ void LLPipeline::cleanup() mMovedBridge.clear(); mInitialized = FALSE; + + mDeferredVB = NULL; } //============================================================================ @@ -555,8 +689,6 @@ void LLPipeline::destroyGL() if (LLVertexBuffer::sEnableVBOs) { - // render 30 frames after switching to work around DEV-5361 - sDelayedVBOEnable = 30; LLVertexBuffer::sEnableVBOs = FALSE; } } @@ -606,12 +738,8 @@ void LLPipeline::allocatePhysicsBuffer() void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); - - if (gGLManager.mIsATI) - { //ATI doesn't like the way we use multisample texture - samples = 0; - } + refreshCachedSettings(); + U32 samples = RenderFSAASamples; //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again @@ -632,6 +760,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) releaseScreenBuffers(); } + samples = 0; + //reduce resolution while (resY > 0 && resX > 0) { @@ -657,11 +787,13 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { + refreshCachedSettings(); + // remember these dimensions mScreenWidth = resX; mScreenHeight = resY; - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + U32 res_mod = RenderResolutionDivisor; if (res_mod > 1 && res_mod < resX && res_mod < resY) { @@ -669,7 +801,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) resY /= res_mod; } - if (gSavedSettings.getBOOL("RenderUIBuffer")) + if (RenderUIBuffer) { if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) { @@ -679,79 +811,44 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { - S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); - BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO"); - bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED); + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + S32 shadow_detail = RenderShadowDetail; + BOOL ssao = RenderDeferredSSAO; + //allocate deferred rendering color buffers if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!addDeferredAttachments(mDeferredScreen)) return false; if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (samples > 0) + { + if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + } + else + { + mFXAABuffer.release(); + } -#if LL_DARWIN - // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - if (!mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; -#else - if (!mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; -#endif - - if (shadow_detail > 0 || ssao) - { //only need mDeferredLight[0] for shadows OR ssao - if (!mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) + { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa + if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } else { - mDeferredLight[0].release(); + mDeferredLight.release(); } - if (ssao) - { //only need mDeferredLight[1] for ssao - if (!mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; - } - else - { - mDeferredLight[1].release(); - } - - if (gi) - { //only need mDeferredLight[2] and mGIMapPost for gi - if (!mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; - for (U32 i = 0; i < 2; i++) - { -#if LL_DARWIN - // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - if (!mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; -#else - if (!mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; -#endif - } - } - else - { - mDeferredLight[2].release(); - - for (U32 i = 0; i < 2; i++) - { - mGIMapPost[i].release(); - } - } - - F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); - -#if LL_DARWIN - U32 shadow_fmt = 0; -#else - //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) - U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; -#endif + F32 scale = RenderShadowResolutionScale; if (shadow_detail > 0) { //allocate 4 sun shadow maps for (U32 i = 0; i < 4; i++) { - if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; + if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; } } else @@ -769,7 +866,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { //allocate two spot shadow maps for (U32 i = 4; i < 6; i++) { - if (!mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE)) return false; + if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false; } } else @@ -780,30 +877,23 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - width = nhpo2(resX)/2; - height = nhpo2(resY)/2; - if (!mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE)) return false; + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); } else { - for (U32 i = 0; i < 3; i++) - { - mDeferredLight[i].release(); - } - for (U32 i = 0; i < 2; i++) - { - mGIMapPost[i].release(); - } + mDeferredLight.release(); + for (U32 i = 0; i < 6; i++) { mShadow[i].release(); } + mFXAABuffer.release(); mScreen.release(); mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first mDeferredDepth.release(); - mEdgeMap.release(); - mLuminanceMap.release(); - + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } @@ -822,12 +912,12 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) //static void LLPipeline::updateRenderDeferred() { - BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") && + BOOL deferred = ((RenderDeferred && LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("VertexShaderEnable") && - gSavedSettings.getBOOL("RenderAvatarVP") && - gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + VertexShaderEnable && + RenderAvatarVP && + WindLightUseAtmosShaders) ? TRUE : FALSE) && !gUseWireframe; sRenderDeferred = deferred; @@ -838,8 +928,94 @@ void LLPipeline::updateRenderDeferred() } //static -void LLPipeline::refreshRenderDeferred() +void LLPipeline::refreshCachedSettings() { + LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); + LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); + LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); + LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); + LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); + + LLPipeline::sUseOcclusion = + (!gUseWireframe + && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") + && gSavedSettings.getBOOL("UseOcclusion") + && gGLManager.mHasOcclusionQuery) ? 2 : 0; + + VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); + RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); + WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); + RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); + RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); + RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); + RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); + RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); + RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); + RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); + RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation"); + RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); + FreezeTime = gSavedSettings.getBOOL("FreezeTime"); + DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth"); + RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness"); + RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor"); + RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness"); + RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"); + PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor"); + PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); + PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0"); + PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); + PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1"); + PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); + PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2"); + PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0"); + PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1"); + PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2"); + RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance"); + RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); + RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); + RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); + RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); + RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations"); + RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); + RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); + RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); + CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); + CameraFNumber = gSavedSettings.getF32("CameraFNumber"); + CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); + CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); + RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); + RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); + RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); + RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); + RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor"); + RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect"); + RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError"); + RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError"); + RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset"); + RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); + RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); + RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); + RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); + RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); + RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); + RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); + RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); + RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); + RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); + RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist"); + RenderFarClip = gSavedSettings.getF32("RenderFarClip"); + RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent"); + RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff"); + RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff"); + CameraOffset = gSavedSettings.getBOOL("CameraOffset"); + CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); + CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); + updateRenderDeferred(); } @@ -859,11 +1035,7 @@ void LLPipeline::releaseGLBuffers() mTrueNoiseMap = 0; } - if (mLightFunc) - { - LLImageGL::deleteTextures(1, &mLightFunc); - mLightFunc = 0; - } + releaseLUTBuffers(); mWaterRef.release(); mWaterDis.release(); @@ -879,25 +1051,27 @@ void LLPipeline::releaseGLBuffers() LLVOAvatar::resetImpostors(); } +void LLPipeline::releaseLUTBuffers() +{ + if (mLightFunc) + { + LLImageGL::deleteTextures(1, &mLightFunc); + mLightFunc = 0; + } +} + void LLPipeline::releaseScreenBuffers() { mUIScreen.release(); mScreen.release(); + mFXAABuffer.release(); mPhysicsDisplay.release(); mDeferredScreen.release(); mDeferredDepth.release(); - for (U32 i = 0; i < 3; i++) - { - mDeferredLight[i].release(); - } - - mEdgeMap.release(); - mGIMap.release(); - mGIMapPost[0].release(); - mGIMapPost[1].release(); - mHighlight.release(); - mLuminanceMap.release(); + mDeferredLight.release(); + mHighlight.release(); + for (U32 i = 0; i < 6; i++) { mShadow[i].release(); @@ -907,6 +1081,7 @@ void LLPipeline::releaseScreenBuffers() void LLPipeline::createGLBuffers() { + stop_glerror(); LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); assertInitialized(); @@ -914,10 +1089,11 @@ void LLPipeline::createGLBuffers() if (LLPipeline::sWaterReflections) { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); } mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); @@ -979,56 +1155,69 @@ void LLPipeline::createGLBuffers() gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - if (!mLightFunc) - { - U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); - U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - U8* lg = new U8[lightResX*lightResY]; - - for (U32 y = 0; y < lightResY; ++y) - { - for (U32 x = 0; x < lightResX; ++x) - { - //spec func - F32 sa = (F32) x/(lightResX-1); - F32 spec = (F32) y/(lightResY-1); - //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); - - //F32 sp = acosf(sa)/(1.f-spec); - - sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); - F32 a = acosf(sa*0.25f+0.75f); - F32 m = llmax(0.5f-spec*0.5f, 0.001f); - F32 t2 = tanf(a)/m; - t2 *= t2; - - F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; - F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); - - lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); - } - } - - LLImageGL::generateTextures(1, &mLightFunc); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - - delete [] lg; - } - - if (gSavedSettings.getBOOL("RenderDeferredGI")) - { - mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE); - addDeferredAttachments(mGIMap); - } + createLUTBuffers(); } gBumpImageList.restoreGL(); } -void LLPipeline::restoreGL() +void LLPipeline::createLUTBuffers() +{ + if (sRenderDeferred) + { + if (!mLightFunc) + { + U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); + U8* ls = new U8[lightResX*lightResY]; + F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); + // Calculate the (normalized) Blinn-Phong specular lookup texture. + for (U32 y = 0; y < lightResY; ++y) + { + for (U32 x = 0; x < lightResX; ++x) + { + ls[y*lightResX+x] = 0; + F32 sa = (F32) x/(lightResX-1); + F32 spec = (F32) y/(lightResY-1); + F32 n = spec * spec * specExp; + + // Nothing special here. Just your typical blinn-phong term. + spec = powf(sa, n); + + // Apply our normalization function. + // Note: This is the full equation that applies the full normalization curve, not an approximation. + // This is fine, given we only need to create our LUT once per buffer initialization. + // The only trade off is we have a really low dynamic range. + // This means we have to account for things not being able to exceed 0 to 1 in our shaders. + spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); + + // Always sample at a 1.0/2.2 curve. + // This "Gamma corrects" our specular term, boosting our lower exponent reflections. + spec = powf(spec, 1.f/2.2f); + + // Easy fix for our dynamic range problem: divide by 6 here, multiply by 6 in our shaders. + // This allows for our specular term to exceed a value of 1 in our shaders. + // This is something that can be important for energy conserving specular models where higher exponents can result in highlights that exceed a range of 0 to 1. + // Technically, we could just use an R16F texture, but driver support for R16F textures can be somewhat spotty at times. + // This works remarkably well for higher specular exponents, though banding can sometimes be seen on lower exponents. + // Combined with a bit of noise and trilinear filtering, the banding is hardly noticable. + ls[y*lightResX+x] = (U8)(llclamp(spec * (1.f / 6), 0.f, 1.f) * 255); + } + } + + LLImageGL::generateTextures(1, &mLightFunc); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + + delete [] ls; + } + } +} + + +void LLPipeline::restoreGL() { LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); assertInitialized(); @@ -1056,10 +1245,12 @@ void LLPipeline::restoreGL() BOOL LLPipeline::canUseVertexShaders() { + static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable"; + if (sDisableShaders || !gGLManager.mHasVertexShader || !gGLManager.mHasFragmentShader || - !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") || + !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) || (assertInitialized() && mVertexShadersLoaded != 1) ) { return FALSE; @@ -1123,10 +1314,11 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); + refreshCachedSettings(); if (level < 0) { - if (gSavedSettings.getBOOL("RenderLocalLights")) + if (RenderLocalLights) { level = 1; } @@ -1447,7 +1639,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) { LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - if (gSavedSettings.getBOOL("RenderDelayCreation")) + if (RenderDelayCreation) { mCreateQ.push_back(vobj); } @@ -1510,7 +1702,7 @@ void LLPipeline::createObject(LLViewerObject* vobj) markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); - if (drawablep->getVOVolume() && gSavedSettings.getBOOL("RenderAnimateRes")) + if (drawablep->getVOVolume() && RenderAnimateRes) { // fun animated res drawablep->updateXform(TRUE); @@ -1549,7 +1741,7 @@ void LLPipeline::resetFrameStats() //external functions for asynchronous updating void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) { - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -1579,7 +1771,7 @@ void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) { - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -1636,7 +1828,7 @@ void LLPipeline::updateMove() LLFastTimer t(FTM_UPDATE_MOVE); LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -2009,13 +2201,13 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl gGL.setColorMask(false, false); } - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixd(gGLLastProjection); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(gGLLastProjection); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLLastModelView); + gGL.loadMatrix(gGLLastModelView); LLVertexBuffer::unbind(); @@ -2120,10 +2312,10 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); if (sUseOcclusion > 1) { @@ -2359,15 +2551,6 @@ void LLPipeline::updateGeom(F32 max_dtime) assertInitialized(); - if (sDelayedVBOEnable > 0) - { - if (--sDelayedVBOEnable <= 0) - { - resetVertexBuffers(); - LLVertexBuffer::sEnableVBOs = TRUE; - } - } - // notify various object types to reset internal cost metrics, etc. // for now, only LLVOVolume does this to throttle LOD changes LLVOVolume::preUpdateGeom(); @@ -2761,6 +2944,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { markVisible(*i, camera); } + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); + } } } @@ -2811,6 +2999,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { group->setVisible(); stateSort(group, camera); + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); + } } } @@ -2826,11 +3019,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } } - { - LLFastTimer ftm(FTM_CLIENT_COPY); - LLVertexBuffer::clientCopy(); - } - + postSort(camera); } @@ -2986,7 +3175,7 @@ void renderScriptedBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3012,7 +3201,7 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3037,7 +3226,7 @@ void renderPhysicalBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3073,7 +3262,7 @@ void renderMOAPBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3098,7 +3287,7 @@ void renderParticleBeacons(LLDrawable* drawablep) if (gPipeline.sRenderBeacons) { LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3243,19 +3432,6 @@ void LLPipeline::postSort(LLCamera& camera) if (!sShadowRender) { - //sort by texture or bump map - for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i) - { - if (i == LLRenderPass::PASS_BUMP) - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump()); - } - else - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix()); - } - } - std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); } llpushcallstacks ; @@ -3304,7 +3480,7 @@ void LLPipeline::postSort(LLCamera& camera) if (gPipeline.sRenderBeacons) { //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); } } // now deal with highlights for all those seeable sound sources @@ -3369,7 +3545,7 @@ void render_hud_elements() if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -3441,10 +3617,10 @@ void LLPipeline::renderHighlights() //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); gGL.pushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.getTexUnit(0)->bind(&mHighlight); @@ -3456,9 +3632,9 @@ void LLPipeline::renderHighlights() gGL.begin(LLRender::TRIANGLES); - F32 scale = gSavedSettings.getF32("RenderHighlightBrightness"); - LLColor4 color = gSavedSettings.getColor4("RenderHighlightColor"); - F32 thickness = gSavedSettings.getF32("RenderHighlightThickness"); + F32 scale = RenderHighlightBrightness; + LLColor4 color = RenderHighlightColor; + F32 thickness = RenderHighlightThickness; for (S32 pass = 0; pass < 2; ++pass) { @@ -3504,7 +3680,7 @@ void LLPipeline::renderHighlights() gGL.end(); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); //gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -3513,7 +3689,7 @@ void LLPipeline::renderHighlights() if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { gHighlightProgram.bind(); - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f); + gGL.diffuseColor4f(1,1,1,0.5f); } if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) @@ -3543,10 +3719,7 @@ void LLPipeline::renderHighlights() { // Paint 'em red! color.setVec(1.f, 0.f, 0.f, 0.5f); - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f); - } + int count = mHighlightFaces.size(); for (S32 i = 0; i < count; i++) { @@ -3575,8 +3748,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) assertInitialized(); - F64 saved_modelview[16]; - F64 saved_projection[16]; + F32 saved_modelview[16]; + F32 saved_projection[16]; //HACK: preserve/restore matrices around HUD render if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) @@ -3588,13 +3761,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } } - S32 stack_depth = 0; - - if (gDebugGL) - { - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &stack_depth); - } - /////////////////////////////////////////// // // Sync and verify GL state @@ -3620,12 +3786,13 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); // Initialize lots of GL state to "safe" values - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLGLSPipeline gls_pipeline; - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -3691,7 +3858,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); doOcclusion(camera); } @@ -3702,7 +3869,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLFastTimer t(FTM_POOLRENDER); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumPasses(); i++ ) { @@ -3722,7 +3889,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); if (gDebugGL) { - check_stack_depth(stack_depth); std::string msg = llformat("pass %d", i); LLGLState::checkStates(msg); //LLGLState::checkTextureChannels(msg); @@ -3751,13 +3917,13 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); if (occlude) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); doOcclusion(camera); } @@ -3851,7 +4017,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } } - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); LLVertexBuffer::unbind(); @@ -3877,7 +4043,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) LLFastTimer t(FTM_POOLRENDER); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) { @@ -3898,12 +4064,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) if (gDebugGL || gDebugPipeline) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } LLGLState::checkStates(); } } @@ -3925,7 +4085,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGL.setColorMask(true, false); } @@ -3938,7 +4098,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -3958,7 +4118,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); doOcclusion(camera); gGL.setColorMask(true, false); @@ -3970,7 +4130,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLFastTimer t(FTM_POOLRENDER); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) { @@ -3991,12 +4151,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) if (gDebugGL || gDebugPipeline) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } LLGLState::checkStates(); } } @@ -4018,17 +4172,17 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); if (occlude) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); doOcclusion(camera); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); } } @@ -4052,8 +4206,10 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) { + poolp->prerender() ; + gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) { @@ -4092,7 +4248,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); } @@ -4139,6 +4295,11 @@ void LLPipeline::renderPhysicsDisplay() gGL.setColorMask(true, false); + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -4161,15 +4322,20 @@ void LLPipeline::renderPhysicsDisplay() LLSpatialBridge* bridge = *i; if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) { - glPushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); bridge->renderPhysicsShapes(); - glPopMatrix(); + gGL.popMatrix(); } } - gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.unbind(); + } + mPhysicsDisplay.flush(); } @@ -4183,13 +4349,21 @@ void LLPipeline::renderDebug() gGL.color4f(1,1,1,1); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGL.setColorMask(true, false); bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); + if (!hud_only && !mDebugBlips.empty()) { //render debug blips + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); + glPointSize(8.f); LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); @@ -4243,13 +4417,18 @@ void LLPipeline::renderDebug() LLSpatialBridge* bridge = *i; if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) { - glPushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); bridge->renderDebug(); - glPopMatrix(); + gGL.popMatrix(); } } + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { LLVertexBuffer::unbind(); @@ -4434,7 +4613,7 @@ void LLPipeline::renderDebug() gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); gGL.pushMatrix(); - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) @@ -4455,7 +4634,7 @@ void LLPipeline::renderDebug() if (bridge) { gGL.pushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); } F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); @@ -4479,8 +4658,10 @@ void LLPipeline::renderDebug() } gGL.flush(); - - gPipeline.renderPhysicsDisplay(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLPipeline::rebuildPools() @@ -5029,10 +5210,14 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) void LLPipeline::setupHWLights(LLDrawPool* pool) { assertInitialized(); - + // Ambient - LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.syncMatrices(); + LLColor4 ambient = gSky.getTotalAmbientColor(); + gGL.setAmbientLightColor(ambient); + } // Light 0 = Sun or Moon (All objects) { @@ -5133,7 +5318,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setConstantAttenuation(0.f); if (sRenderDeferred) { - light_state->setLinearAttenuation(light_radius*1.5f); + F32 size = light_radius*1.5f; + light_state->setLinearAttenuation(size*size); light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); } else @@ -5142,8 +5328,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setQuadraticAttenuation(0.f); } + if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on { LLVector3 spotparams = light->getSpotLightParams(); LLQuaternion quat = light->getRenderRotation(); @@ -5154,7 +5341,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setSpotCutoff(90.f); light_state->setSpotExponent(2.f); - light_state->setSpecular(LLColor4::black); + const LLColor4 specular(0.f, 0.f, 0.f, 0.f); + light_state->setSpecular(specular); } else // omnidirectional (point) light { @@ -5210,7 +5398,11 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) } // Init GL state - glDisable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } + for (S32 i = 0; i < 8; ++i) { gGL.getLight(i)->disable(); @@ -5231,7 +5423,10 @@ void LLPipeline::enableLights(U32 mask) stop_glerror(); if (!mLightMask) { - glEnable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + } } if (mask) { @@ -5254,13 +5449,16 @@ void LLPipeline::enableLights(U32 mask) } else { - glDisable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } } - stop_glerror(); mLightMask = mask; - LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); stop_glerror(); + + LLColor4 ambient = gSky.getTotalAmbientColor(); + gGL.setAmbientLightColor(ambient); } } @@ -5309,21 +5507,24 @@ void LLPipeline::enableLightsPreview() { disableLights(); - glEnable(GL_LIGHTING); - LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + } + LLColor4 ambient = PreviewAmbientColor; + gGL.setAmbientLightColor(ambient); - LLColor4 diffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); - LLColor4 specular0 = gSavedSettings.getColor4("PreviewSpecular0"); - LLColor4 diffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); - LLColor4 specular1 = gSavedSettings.getColor4("PreviewSpecular1"); - LLColor4 diffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); - LLColor4 specular2 = gSavedSettings.getColor4("PreviewSpecular2"); + LLColor4 diffuse0 = PreviewDiffuse0; + LLColor4 specular0 = PreviewSpecular0; + LLColor4 diffuse1 = PreviewDiffuse1; + LLColor4 specular1 = PreviewSpecular1; + LLColor4 diffuse2 = PreviewDiffuse2; + LLColor4 specular2 = PreviewSpecular2; - LLVector3 dir0 = gSavedSettings.getVector3("PreviewDirection0"); - LLVector3 dir1 = gSavedSettings.getVector3("PreviewDirection1"); - LLVector3 dir2 = gSavedSettings.getVector3("PreviewDirection2"); + LLVector3 dir0 = PreviewDirection0; + LLVector3 dir1 = PreviewDirection1; + LLVector3 dir2 = PreviewDirection2; dir0.normVec(); dir1.normVec(); @@ -5370,7 +5571,7 @@ void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) setupAvatarLights(TRUE); enableLights(mask); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); + gGL.setAmbientLightColor(color); } void LLPipeline::enableLightsFullbright(const LLColor4& color) @@ -5379,7 +5580,7 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) U32 mask = 0x1000; // Non-0 mask, set ambient enableLights(mask); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); + gGL.setAmbientLightColor(color); } void LLPipeline::disableLights() @@ -6003,7 +6204,7 @@ LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) void LLPipeline::resetVertexBuffers(LLDrawable* drawable) { - if (!drawable || drawable->isDead()) + if (!drawable) { return; } @@ -6016,7 +6217,19 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) } void LLPipeline::resetVertexBuffers() -{ +{ + mResetVertexBuffers = true; +} + +void LLPipeline::doResetVertexBuffers() +{ + if (!mResetVertexBuffers) + { + return; + } + + mResetVertexBuffers = false; + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -6035,25 +6248,14 @@ void LLPipeline::resetVertexBuffers() gSky.resetVertexBuffers(); - if (LLVertexBuffer::sGLCount > 0) - { - LLVertexBuffer::cleanupClass(); - } - + LLVertexBuffer::cleanupClass(); + //delete all name pool caches LLGLNamePool::cleanupPools(); if (LLVertexBuffer::sGLCount > 0) { - llwarns << "VBO wipe failed." << llendl; - } - - if (!LLVertexBuffer::sStreamIBOPool.mNameList.empty() || - !LLVertexBuffer::sStreamVBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicIBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicVBOPool.mNameList.empty()) - { - llwarns << "VBO name pool cleanup failed." << llendl; + llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl; } LLVertexBuffer::unbind(); @@ -6061,22 +6263,25 @@ void LLPipeline::resetVertexBuffers() sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); + + LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); } -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) +void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); assertInitialized(); - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask); - glLoadMatrixd(gGLModelView); + mSimplePool->pushBatches(type, mask, texture, batch_texture); + gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } @@ -6085,25 +6290,25 @@ void apply_cube_face_rotation(U32 face) switch (face) { case 0: - glRotatef(90.f, 0, 1, 0); - glRotatef(180.f, 1, 0, 0); + gGL.rotatef(90.f, 0, 1, 0); + gGL.rotatef(180.f, 1, 0, 0); break; case 2: - glRotatef(-90.f, 1, 0, 0); + gGL.rotatef(-90.f, 1, 0, 0); break; case 4: - glRotatef(180.f, 0, 1, 0); - glRotatef(180.f, 0, 0, 1); + gGL.rotatef(180.f, 0, 1, 0); + gGL.rotatef(180.f, 0, 0, 1); break; case 1: - glRotatef(-90.f, 0, 1, 0); - glRotatef(180.f, 1, 0, 0); + gGL.rotatef(-90.f, 0, 1, 0); + gGL.rotatef(180.f, 1, 0, 0); break; case 3: - glRotatef(90, 1, 0, 0); + gGL.rotatef(90, 1, 0, 0); break; case 5: - glRotatef(180, 0, 0, 1); + gGL.rotatef(180, 0, 0, 1); break; } } @@ -6146,8 +6351,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); if (!(gPipeline.canUseVertexShaders() && - sRenderGlow) || - (!sRenderDeferred && hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))) + sRenderGlow)) { return; } @@ -6163,16 +6367,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); - LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); - - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } + LLVector2 tc2((F32) mScreen.getWidth()*2, + (F32) mScreen.getHeight()*2); LLFastTimer ftm(FTM_RENDER_BLOOM); gGL.color4f(1,1,1,1); @@ -6182,12 +6379,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) enableLightsFullbright(LLColor4(1,1,1,1)); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); LLGLDisable test(GL_ALPHA_TEST); @@ -6202,16 +6399,18 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } gGlowExtractProgram.bind(); - F32 minLum = llmax(gSavedSettings.getF32("RenderGlowMinLuminance"), 0.0f); - F32 maxAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); - F32 warmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); - LLVector3 lumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); - LLVector3 warmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); - gGlowExtractProgram.uniform1f("minLuminance", minLum); - gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha); - gGlowExtractProgram.uniform3f("lumWeights", lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); - gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); - gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); + F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); + F32 maxAlpha = RenderGlowMaxExtractAlpha; + F32 warmthAmount = RenderGlowWarmthAmount; + LLVector3 lumWeights = RenderGlowLumWeights; + LLVector3 warmthWeights = RenderGlowWarmthWeights; + + + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); LLGLEnable blend_on(GL_BLEND); LLGLEnable test(GL_ALPHA_TEST); @@ -6242,22 +6441,22 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) tc2.setVec(2,2); // power of two between 1 and 1024 - U32 glowResPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + U32 glowResPow = RenderGlowResolutionPow; const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow)); - S32 kernel = gSavedSettings.getS32("RenderGlowIterations")*2; - F32 delta = gSavedSettings.getF32("RenderGlowWidth") / glow_res; + S32 kernel = RenderGlowIterations*2; + F32 delta = RenderGlowWidth / glow_res; // Use half the glow width if we have the res set to less than 9 so that it looks // almost the same in either case. if (glowResPow < 9) { delta *= 0.5f; } - F32 strength = gSavedSettings.getF32("RenderGlowStrength"); + F32 strength = RenderGlowStrength; gGlowProgram.bind(); - gGlowProgram.uniform1f("glowStrength", strength); + gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); for (S32 i = 0; i < kernel; i++) { @@ -6278,11 +6477,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (i%2 == 0) { - gGlowProgram.uniform2f("glowDelta", delta, 0); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); } else { - gGlowProgram.uniform2f("glowDelta", 0, delta); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -6314,8 +6513,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), - (F32) gViewerWindow->getWorldViewHeightRaw()); + tc2.setVec((F32) mScreen.getWidth(), + (F32) mScreen.getHeight()); gGL.flush(); @@ -6323,28 +6522,22 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLPipeline::sRenderDeferred) { - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater(); - LLGLSLShader* shader = &gDeferredPostProgram; - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - shader = &gDeferredGIFinalProgram; - dof_enabled = false; - } - else if (!dof_enabled || LLToolMgr::getInstance()->inBuildMode() || !gSavedSettings.getBOOL("RenderDepthOfField")) - { //squish focal length when in build mode (or if DoF is disabled) so DoF doesn't make editing objects difficult - shader = &gDeferredPostNoDoFProgram; - dof_enabled = false; - } - - - LLGLDisable blend(GL_BLEND); - bindDeferredShader(*shader); + bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && + !LLToolMgr::getInstance()->inBuildMode() && + RenderDepthOfField; + + bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); + + gViewerWindow->setup3DViewport(); + if (dof_enabled) { - //depth of field focal plane calculations + LLGLSLShader* shader = &gDeferredPostProgram; + LLGLDisable blend(GL_BLEND); + //depth of field focal plane calculations static F32 current_distance = 16.f; static F32 start_distance = 16.f; static F32 transition_time = 1.f; @@ -6374,8 +6567,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) else if (gAgentCamera.cameraMouselook()) { //focus on point under mouselook crosshairs gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - NULL, - &focus_point); + NULL, + &focus_point); } else { @@ -6406,7 +6599,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } else if (transition_time < 1.f) { //currently in a transition, continue interpolating - transition_time += 1.f/gSavedSettings.getF32("CameraFocusTransitionTime")*gFrameIntervalSeconds; + transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; transition_time = llmin(transition_time, 1.f); F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; @@ -6419,12 +6612,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) //convert to mm F32 subject_distance = current_distance*1000.f; - F32 fnumber = gSavedSettings.getF32("CameraFNumber"); - F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength"); + F32 fnumber = CameraFNumber; + F32 default_focal_length = CameraFocalLength; F32 fov = LLViewerCamera::getInstance()->getView(); - const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f; + const F32 default_fov = CameraFieldOfView * F_PI/180.f; //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); @@ -6447,44 +6640,231 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) blur_constant /= 1000.f; //convert to meters for shader F32 magnification = focal_length/(subject_distance-focal_length); - shader->uniform1f("focal_distance", -subject_distance/1000.f); - shader->uniform1f("blur_constant", blur_constant); - shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f("magnification", magnification); - } + { //build diffuse+bloom+CoF + mDeferredLight.bindTarget(); + shader = &gDeferredCoFProgram; - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); + shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); + shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + mDeferredLight.flush(); + } + + U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale); + U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale); + + { //perform DoF sampling at half-res (preserve alpha channel) + mScreen.bindTarget(); + glViewport(0,0, dof_width, dof_height); + gGL.setColorMask(true, false); + + shader = &gDeferredPostProgram; + bindDeferredShader(*shader); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + if (channel > -1) + { + mDeferredLight.bindTexture(0, channel); + } + + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + mScreen.flush(); + gGL.setColorMask(true, true); + } + + { //combine result based on alpha + if (multisample) + { + mDeferredLight.bindTarget(); + glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + } + else + { + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + } + + shader = &gDeferredDoFCombineProgram; + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1); + shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + + if (multisample) + { + mDeferredLight.flush(); + } + } + } + else { - mScreen.bindTexture(0, channel); + if (multisample) + { + mDeferredLight.bindTarget(); + } + LLGLSLShader* shader = &gDeferredPostNoDoFProgram; + + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + + if (multisample) + { + mDeferredLight.flush(); + } } - //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); - //if (channel > -1) - //{ - //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - //} - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); + if (multisample) + { + //bake out texture2D with RGBL for FXAA shader + mFXAABuffer.bindTarget(); + + S32 width = mScreen.getWidth(); + S32 height = mScreen.getHeight(); + glViewport(0, 0, width, height); - unbindDeferredShader(*shader); + LLGLSLShader* shader = &gGlowCombineFXAAProgram; + + shader->bind(); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + if (channel > -1) + { + mDeferredLight.bindTexture(0, channel); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGL.flush(); + + shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + shader->unbind(); + + mFXAABuffer.flush(); + + shader = &gFXAAProgram; + shader->bind(); + + channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + if (channel > -1) + { + mFXAABuffer.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + + F32 scale_x = (F32) width/mFXAABuffer.getWidth(); + F32 scale_y = (F32) height/mFXAABuffer.getHeight(); + shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); + shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGL.flush(); + shader->unbind(); + } } else { - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; LLPointer buff = new LLVertexBuffer(mask, 0); buff->allocateBuffer(3,0,TRUE); @@ -6509,7 +6889,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) v[1] = LLVector3(-1,3,0); v[2] = LLVector3(3,-1,0); - buff->setBuffer(0); + buff->flush(); LLGLDisable blend(GL_BLEND); @@ -6528,7 +6908,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); @@ -6548,19 +6928,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - gGL.setSceneBlendType(LLRender::BT_ALPHA); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) { if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.bind(); + gSplatTextureRectProgram.bind(); } gGL.setColorMask(true, false); @@ -6574,7 +6948,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.getTexUnit(0)->bind(&mPhysicsDisplay); - gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLES); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -6589,15 +6963,22 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.unbind(); + gSplatTextureRectProgram.unbind(); } - } - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); LLVertexBuffer::unbind(); @@ -6608,7 +6989,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) { LLFastTimer t(FTM_BIND_DEFERRED); @@ -6619,146 +7000,28 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen shader.bind(); S32 channel = 0; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(0,channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(1, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(2, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - if (gi_source) - { - BOOL has_gi = FALSE; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - if (channel > -1) - { - has_gi = TRUE; - gGL.getTexUnit(channel)->bind(gi_source, TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - } - - if (has_gi) - { - F32 range_x = llmin(mGIRange.mV[0], 1.f); - F32 range_y = llmin(mGIRange.mV[1], 1.f); - - LLVector2 scale(range_x,range_y); - - LLVector2 kern[25]; - - for (S32 i = 0; i < 5; ++i) - { - for (S32 j = 0; j < 5; ++j) - { - S32 idx = i*5+j; - kern[idx].mV[0] = (i-2)*0.5f; - kern[idx].mV[1] = (j-2)*0.5f; - kern[idx].scaleVec(scale); - } - } - - shader.uniform2fv("gi_kern", 25, (F32*) kern); - shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m); - shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m); - shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m); - shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); - } - } - stop_glerror(); - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); if (channel > -1) { gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); @@ -6772,21 +7035,21 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen glh::matrix4f projection = glh_get_current_projection(); glh::matrix4f inv_proj = projection.inverse(); - shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); - shader.uniform4f("viewport", (F32) gGLViewport[0], + shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], (F32) gGLViewport[1], (F32) gGLViewport[2], (F32) gGLViewport[3]); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); @@ -6794,60 +7057,31 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[light_index].getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); if (channel > -1) { - mDeferredLight[light_index].bindTexture(0, channel); + if (light_index > 0) + { + mScreen.bindTexture(0, channel); + } + else + { + mDeferredLight.bindTexture(0, channel); + } gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); if (channel > -1) { mGlow[1].bindTexture(0, channel); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mEdgeMap.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[1].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[2].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - stop_glerror(); for (U32 i = 0; i < 4; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); stop_glerror(); if (channel > -1) { @@ -6865,7 +7099,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen for (U32 i = 4; i < 6; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); stop_glerror(); if (channel > -1) { @@ -6894,12 +7128,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen mat[i+80] = mSunShadowMatrix[5].m[i]; } - shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); - shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -6907,31 +7140,29 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen { cube_map->enable(channel); cube_map->bind(); - F64* m = gGLModelView; - - + F32* m = gGLModelView; + F32 mat[] = { m[0], m[1], m[2], m[4], m[5], m[6], m[8], m[9], m[10] }; - shader.uniform3fv("env_mat[0]", 3, mat); - shader.uniform3fv("env_mat", 3, mat); + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } } - shader.uniform4fv("shadow_clip", 1, mSunClipPlanes.mV); - shader.uniform1f("sun_wash", gSavedSettings.getF32("RenderDeferredSunWash")); - shader.uniform1f("shadow_noise", gSavedSettings.getF32("RenderShadowNoise")); - shader.uniform1f("blur_size", gSavedSettings.getF32("RenderShadowBlurSize")); + shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); + shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - shader.uniform1f("ssao_radius", gSavedSettings.getF32("RenderSSAOScale")); - shader.uniform1f("ssao_max_radius", gSavedSettings.getU32("RenderSSAOMaxScale")); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); - F32 ssao_factor = gSavedSettings.getF32("RenderSSAOFactor"); - shader.uniform1f("ssao_factor", ssao_factor); - shader.uniform1f("ssao_factor_inv", 1.0/ssao_factor); + F32 ssao_factor = RenderSSAOFactor; + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); - LLVector3 ssao_effect = gSavedSettings.getVector3("RenderSSAOEffect"); + LLVector3 ssao_effect = RenderSSAOEffect; F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by @@ -6939,35 +7170,23 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); - F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error); - shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error); - shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset")); - shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias")); + shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); + shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); - shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); - shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale")); - shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset")); - shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail")); - shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange")); - shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness")); - shader.uniform1f("gi_luminance", gSavedSettings.getF32("RenderGILuminance")); - shader.uniform1f("gi_edge_weight", gSavedSettings.getF32("RenderGIBlurEdgeWeight")); - shader.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); - shader.uniform1f("gi_sample_width", mGILightRadius); - shader.uniform1f("gi_noise", gSavedSettings.getF32("RenderGINoise")); - shader.uniform1f("gi_attenuation", gSavedSettings.getF32("RenderGIAttenuation")); - shader.uniform1f("gi_ambiance", gSavedSettings.getF32("RenderGIAmbiance")); - shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff")); - shader.uniform1f("norm_cutoff", gSavedSettings.getF32("RenderEdgeNormCutoff")); + shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); + shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); if (shader.getUniformLocation("norm_mat") >= 0) @@ -7006,7 +7225,7 @@ void LLPipeline::renderDeferredLighting() 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { @@ -7028,38 +7247,40 @@ void LLPipeline::renderDeferredLighting() glh::matrix4f mat = glh_copy_matrix(gGLModelView); - F32 vert[] = - { - -1,1, - -1,-3, - 3,1, - }; - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); + LLStrider vert; + mDeferredVB->getVertexStrider(vert); + LLStrider tc0; + LLStrider tc1; + mDeferredVB->getTexCoord0Strider(tc0); + mDeferredVB->getTexCoord1Strider(tc1); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { setupHWLights(NULL); //to set mSunDir; LLVector4 dir(mSunDir, 0.f); glh::vec4f tc(dir.mV); mat.mult_matrix_vec(tc); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); + mTransformedSunDir.set(tc.v); } - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); - if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) + if (RenderDeferredSSAO || RenderShadowDetail > 0) { - mDeferredLight[0].bindTarget(); + mDeferredLight.bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) LLFastTimer ftm(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); - + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1,1,1,1); - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + mDeferredLight.clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); @@ -7082,141 +7303,36 @@ void LLPipeline::renderDeferredLighting() } gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); { LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } unbindDeferredShader(gDeferredSunProgram); } - mDeferredLight[0].flush(); + mDeferredLight.flush(); } - { //global illumination specific block (still experimental) - if (gSavedSettings.getBOOL("RenderDeferredBlurLight") && - gSavedSettings.getBOOL("RenderDeferredGI")) - { - LLFastTimer ftm(FTM_EDGE_DETECTION); - //generate edge map - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - { - gDeferredEdgeProgram.bind(); - mEdgeMap.bindTarget(); - bindDeferredShader(gDeferredEdgeProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gDeferredEdgeProgram); - mEdgeMap.flush(); - } - } - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - { //get luminance map from previous frame's light map - LLGLEnable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - //static F32 fade = 1.f; - - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - gLuminanceGatherProgram.bind(); - gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); - mLuminanceMap.bindTarget(); - bindDeferredShader(gLuminanceGatherProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gLuminanceGatherProgram); - mLuminanceMap.flush(); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - glGenerateMipmap(GL_TEXTURE_2D); - } - } - - { //paint noisy GI map (bounce lighting lightmap) - LLFastTimer ftm(FTM_GI_TRACE); - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable test(GL_ALPHA_TEST); - - mGIMapPost[0].bindTarget(); - - bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - unbindDeferredShader(gDeferredGIProgram); - mGIMapPost[0].flush(); - } - - U32 pass_count = 0; - if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) - { - pass_count = llclamp(gSavedSettings.getU32("RenderGIBlurPasses"), (U32) 1, (U32) 128); - } - - for (U32 i = 0; i < pass_count; ++i) - { //gather/soften indirect lighting map - LLFastTimer ftm(FTM_GI_GATHER); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap); - F32 blur_size = gSavedSettings.getF32("RenderGIBlurSize")/((F32) i * gSavedSettings.getF32("RenderGIBlurIncrement")+1.f); - gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f); - gDeferredPostGIProgram.uniform1f("kern_scale", blur_size); - gDeferredPostGIProgram.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); - - mGIMapPost[1].bindTarget(); - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - mGIMapPost[1].flush(); - unbindDeferredShader(gDeferredPostGIProgram); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap); - mGIMapPost[0].bindTarget(); - - gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - stop_glerror(); - } - mGIMapPost[0].flush(); - unbindDeferredShader(gDeferredPostGIProgram); - } - } - } - - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + if (RenderDeferredSSAO) { //soften direct lighting lightmap LLFastTimer ftm(FTM_SOFTEN_SHADOW); //blur lightmap - mDeferredLight[1].bindTarget(); - + mScreen.bindTarget(); glClearColor(1,1,1,1); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); + mScreen.clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); bindDeferredShader(gDeferredBlurLightProgram); - - LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLVector3 go = RenderShadowGaussian; const U32 kern_length = 4; - F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); - F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + F32 blur_size = RenderShadowBlurSize; + F32 dist_factor = RenderShadowBlurDistFactor; // sample symmetrically with the middle sample falling exactly on 0.0 F32 x = 0.f; @@ -7240,15 +7356,16 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } - mDeferredLight[1].flush(); + mScreen.flush(); unbindDeferredShader(gDeferredBlurLightProgram); bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredLight[0].bindTarget(); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredLight.bindTarget(); gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); @@ -7256,69 +7373,59 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } - mDeferredLight[0].flush(); + mDeferredLight.flush(); unbindDeferredShader(gDeferredBlurLightProgram); } stop_glerror(); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); stop_glerror(); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); //copy depth and stencil from deferred screen //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[1].bindTarget(); - // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - } - else - { - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - } - - if (gSavedSettings.getBOOL("RenderDeferredAtmospheric")) + mScreen.bindTarget(); + // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + + if (RenderDeferredAtmospheric) { //apply sunlight contribution LLFastTimer ftm(FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); + bindDeferredShader(gDeferredSoftenProgram); { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); //full screen blit - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); - glVertexPointer(2, GL_FLOAT, 0, vert); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } unbindDeferredShader(gDeferredSoftenProgram); } - { //render sky + { //render non-deferred geometry (fullbright, alpha, etc) LLGLDisable blend(GL_BLEND); LLGLDisable stencil(GL_STENCIL_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -7335,15 +7442,8 @@ void LLPipeline::renderDeferredLighting() gPipeline.popRenderTypeMask(); } - BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights"); + BOOL render_local = RenderLocalLights; - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[1].flush(); - mDeferredLight[2].bindTarget(); - mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); - } - if (render_local) { gGL.setSceneBlendType(LLRender::BT_ADD); @@ -7359,12 +7459,12 @@ void LLPipeline::renderDeferredLighting() std::list light_colors; LLVertexBuffer::unbind(); + LLVector4a* v = (LLVector4a*) vert.get(); - F32 v[24]; - glVertexPointer(3, GL_FLOAT, 0, v); - { bindDeferredShader(gDeferredLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) { @@ -7391,8 +7491,7 @@ void LLPipeline::renderDeferredLighting() F32 s = volume->getLightRadius()*1.5f; LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - + if (col.magVecSquared() < 0.001f) { continue; @@ -7419,15 +7518,16 @@ void LLPipeline::renderDeferredLighting() //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + mDeferredVB->getVertexStrider(vert); + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || camera->getOrigin().mV[0] < c[0] - s - 0.2f || @@ -7446,10 +7546,16 @@ void LLPipeline::renderDeferredLighting() } LLFastTimer ftm(FTM_LOCAL_LIGHTS); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); + GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); stop_glerror(); } } @@ -7474,7 +7580,9 @@ void LLPipeline::renderDeferredLighting() LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); - gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) { @@ -7496,42 +7604,54 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - + //vertex positions are encoded so the 3 bits of their vertex index //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + mDeferredVB->getVertexStrider(vert); + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 + + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); + GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); } - gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredSpotLightProgram); } + //reset mDeferredVB to fullscreen triangle + mDeferredVB->getVertexStrider(vert); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { bindDeferredShader(gDeferredMultiLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLGLDepthTest depth(GL_FALSE); //full screen blit - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); U32 count = 0; @@ -7539,7 +7659,7 @@ void LLPipeline::renderDeferredLighting() LLVector4 light[max_count]; LLVector4 col[max_count]; - glVertexPointer(2, GL_FLOAT, 0, vert); +// glVertexPointer(2, GL_FLOAT, 0, vert); F32 far_z = 0.f; @@ -7556,13 +7676,13 @@ void LLPipeline::renderDeferredLighting() count++; if (count == max_count || fullscreen_lights.empty()) { - gDeferredMultiLightProgram.uniform1i("light_count", count); - gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f("far_z", far_z); + gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; - count = 0; - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + count = 0; + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } } @@ -7570,7 +7690,9 @@ void LLPipeline::renderDeferredLighting() bindDeferredShader(gDeferredMultiSpotLightProgram); - gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { @@ -7591,64 +7713,24 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredMultiSpotLightProgram); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } } gGL.setColorMask(true, true); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[2].flush(); - - mScreen.bindTarget(); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - { //mix various light maps (local, sun, gi) - LLFastTimer ftm(FTM_POST); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); - - gDeferredPostProgram.bind(); - - LLVertexBuffer::unbind(); - - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); - - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - glDrawArrays(GL_TRIANGLES, 0, 3); - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - unbindDeferredShader(gDeferredPostProgram); - } - } } { //render non-deferred geometry (alpha, fullbright, glow) @@ -7764,13 +7846,13 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 proj_range = far_clip - near_clip; glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); - shader.uniform1f("proj_near", near_clip); - shader.uniform3fv("proj_p", 1, p1.v); - shader.uniform3fv("proj_n", 1, n.v); - shader.uniform3fv("proj_origin", 1, screen_origin.v); - shader.uniform1f("proj_range", proj_range); - shader.uniform1f("proj_ambiance", params.mV[2]); + shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); + shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); + shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); + shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); S32 s_idx = -1; for (U32 i = 0; i < 2; i++) @@ -7781,15 +7863,15 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) } } - shader.uniform1i("proj_shadow_idx", s_idx); + shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); if (s_idx >= 0) { - shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); } else { - shader.uniform1f("shadow_fade", 1.f); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); } { @@ -7823,7 +7905,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) img = LLViewerFetchedTexture::sWhiteImagep; } - S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); if (channel > -1) { @@ -7833,9 +7915,9 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 lod_range = logf(img->getWidth())/logf(2.f); - shader.uniform1f("proj_focus", focus); - shader.uniform1f("proj_lod", lod_range); - shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); + shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); } } @@ -7844,33 +7926,17 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { stop_glerror(); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[0].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, mEdgeMap.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, mDeferredLight[1].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, mDeferredLight[2].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); - shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); + shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); for (U32 i = 0; i < 4; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) { glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } @@ -7878,16 +7944,16 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) for (U32 i = 4; i < 6; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } } - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -7913,11 +7979,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) { skip_avatar_update = TRUE; } - + if (!skip_avatar_update) { gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); @@ -7982,7 +8048,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) stop_glerror(); - glPushMatrix(); + gGL.pushMatrix(); mat.set_scale(glh::vec3f(1,1,-1)); mat.set_translate(glh::vec3f(0,0,height*2.f)); @@ -7992,7 +8058,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) mat = current * mat; glh_set_current_modelview(mat); - glLoadMatrixf(mat.m); + gGL.loadMatrix(mat.m); LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); @@ -8035,7 +8101,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES); - S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); + S32 detail = RenderReflectionDetail; if (detail > 0) { //mask out selected geometry based on reflection detail if (detail < 4) @@ -8059,7 +8125,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (LLDrawPoolWater::sNeedsDistortionUpdate) { - if (gSavedSettings.getS32("RenderReflectionDetail") > 0) + if (RenderReflectionDetail > 0) { gPipeline.grabReferences(ref_result); LLGLUserClipPlane clip_plane(plane, mat, projection); @@ -8070,7 +8136,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.popRenderTypeMask(); } glCullFace(GL_BACK); - glPopMatrix(); + gGL.popMatrix(); mWaterRef.flush(); glh_set_current_modelview(current); LLPipeline::sUseOcclusion = occlusion; @@ -8239,7 +8305,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } LLPipeline::sShadowRender = TRUE; - U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; + U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY, + LLRenderPass::PASS_BUMP, + LLRenderPass::PASS_FULLBRIGHT_SHINY + }; + LLGLEnable cull(GL_CULL_FACE); if (use_shader) @@ -8251,12 +8324,12 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera stateSort(shadow_cam, result); //generate shadow map - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(proj.m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixd(gGLModelView); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); stop_glerror(); gGLLastMatrix = NULL; @@ -8267,12 +8340,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - glColor4f(1,1,1,1); stop_glerror(); - - gGL.setColorMask(false, false); //glCullFace(GL_FRONT); @@ -8283,6 +8352,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { //occlusion program is general purpose depth-only no-textures gOcclusionProgram.bind(); } + + gGL.diffuseColor4f(1,1,1,1); + gGL.setColorMask(false, false); + LLFastTimer ftm(FTM_SHADOW_SIMPLE); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) @@ -8310,16 +8383,26 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LLFastTimer ftm(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); - renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - glColor4f(1,1,1,1); + gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); + + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; + + renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); + gDeferredTreeShadowProgram.bind(); + gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } //glCullFace(GL_BACK); + gDeferredShadowProgram.bind(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); doOcclusion(shadow_cam); if (use_shader) @@ -8329,10 +8412,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGL.setColorMask(true, true); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); gGLLastMatrix = NULL; LLPipeline::sUseOcclusion = occlude; @@ -8514,184 +8597,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector return TRUE; } -void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc) -{ - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3) - { - return; - } - - LLVector3 up; - - //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV); - - if (lightDir.mV[2] > 0.5f) - { - up = LLVector3(1,0,0); - } - else - { - up = LLVector3(0, 0, 1); - } - - - F32 gi_range = gSavedSettings.getF32("RenderGIRange"); - - U32 res = mGIMap.getWidth(); - - F32 atten = llmax(gSavedSettings.getF32("RenderGIAttenuation"), 0.001f); - - //set radius to range at which distance attenuation of incoming photons is near 0 - - F32 lrad = sqrtf(1.f/(atten*0.01f)); - - F32 lrange = lrad+gi_range*0.5f; - - LLVector3 pad(lrange,lrange,lrange); - - glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up); - - LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f); - - glh::vec3f scp(cp.mV); - view.mult_matrix_vec(scp); - cp.setVec(scp.v); - - F32 pix_width = lrange/(res*0.5f); - - //move cp to the nearest pix_width - for (U32 i = 0; i < 3; i++) - { - cp.mV[i] = llround(cp.mV[i], pix_width); - } - - LLVector3 min = cp-pad; - LLVector3 max = cp+pad; - - //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point - mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res; - mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res; - mGILightRadius = lrad/lrange*0.5f; - - glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - - LLCamera sun_cam = camera; - - glh::matrix4f eye_view = glh_get_current_modelview(); - - //get eye space to camera space matrix - mGIMatrix = view*eye_view.inverse(); - mGINormalMatrix = mGIMatrix.inverse().transpose(); - mGIInvProj = proj.inverse(); - mGIMatrixProj = proj*mGIMatrix; - - //translate and scale to [0,1] - glh::matrix4f trans(.5f, 0.f, 0.f, .5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - mGIMatrixProj = trans*mGIMatrixProj; - - glh_set_current_modelview(view); - glh_set_current_projection(proj); - - LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE); - - sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - static LLCullResult result; - - pushRenderTypeMask(); - - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - END_RENDER_TYPES); - - - - S32 occlude = LLPipeline::sUseOcclusion; - //LLPipeline::sUseOcclusion = 0; - LLPipeline::sShadowRender = TRUE; - - //only render large objects into GI map - sMinRenderSize = gSavedSettings.getF32("RenderGIMinRenderSize"); - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE; - mGIMap.bindTarget(); - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - gGLLastModelView[i] = mGIModelview.m[i]; - gGLLastProjection[i] = mGIProjection.m[i]; - } - - sun_cam.setOrigin(0.f, 0.f, 0.f); - updateCull(sun_cam, result); - stateSort(sun_cam, result); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - mGIProjection = proj; - mGIModelview = view; - - LLGLEnable cull(GL_CULL_FACE); - - //generate GI map - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(proj.m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixf(view.m); - - stop_glerror(); - gGLLastMatrix = NULL; - - mGIMap.clear(); - - { - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderGeomDeferred(camera); - } - - mGIMap.flush(); - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; - sMinRenderSize = 0.f; - - popRenderTypeMask(); - -} - void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) { if (obj && obj->getVolume()) @@ -8726,7 +8631,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) if (!mHighlightSet.empty()) { - F32 transition = gFrameIntervalSeconds/gSavedSettings.getF32("RenderHighlightFadeTime"); + F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; LLGLDisable test(GL_ALPHA_TEST); LLGLDepthTest depth(GL_FALSE); @@ -8772,11 +8677,23 @@ void LLPipeline::generateHighlight(LLCamera& camera) void LLPipeline::generateSunShadow(LLCamera& camera) { - if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0) + if (!sRenderDeferred || RenderShadowDetail <= 0) { return; } + BOOL skip_avatar_update = FALSE; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) + { + + skip_avatar_update = TRUE; + } + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + } + F64 last_modelview[16]; F64 last_projection[16]; for (U32 i = 0; i < 16; i++) @@ -8797,7 +8714,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, @@ -8819,25 +8738,25 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glh::matrix4f proj[6]; //clip contains parallel split distances for 3 splits - LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes"); + LLVector3 clip = RenderShadowClipPlanes; //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); //far clip on last split is minimum of camera view distance and 128 mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); - clip = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + clip = RenderShadowOrthoClipPlanes; mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist"); + LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta LLPlane shadow_near_clip; { LLVector3 p = gAgent.getPositionAgent(); - p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f; + p += mSunDir * RenderFarClip*2.f; shadow_near_clip.setVec(p, mSunDir); } @@ -8890,11 +8809,15 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowFrustPoints[3].clear(); } popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + return; } - generateGI(camera, lightDir, fp); - //get good split distances for frustum for (U32 i = 0; i < fp.size(); ++i) { @@ -8920,405 +8843,420 @@ void LLPipeline::generateSunShadow(LLCamera& camera) F32 range = far_clip-near_clip; - LLVector3 split_exp = gSavedSettings.getVector3("RenderShadowSplitExponent"); + LLVector3 split_exp = RenderShadowSplitExponent; F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); da = powf(da, split_exp.mV[2]); - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - + for (U32 i = 0; i < 4; ++i) { F32 x = (F32)(i+1)/4.f; x = powf(x, sxp); mSunClipPlanes.mV[i] = near_clip+range*x; } + + mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding } // convenience array of 4 near clip plane distances F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - for (S32 j = 0; j < 4; j++) + + if (mSunDiffuse == LLColor4::black) + { //sun diffuse is totally black, shadows don't matter + LLGLDepthTest depth(GL_TRUE); + + for (S32 j = 0; j < 4; j++) + { + mShadow[j].bindTarget(); + mShadow[j].clear(); + mShadow[j].flush(); + } + } + else { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + for (S32 j = 0; j < 4; j++) { - mShadowFrustPoints[j].clear(); - } + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustPoints[j].clear(); + } - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; - //restore render matrices - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); + //restore render matrices + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); - LLVector3 eye = camera.getOrigin(); + LLVector3 eye = camera.getOrigin(); - //camera used for shadow cull/render - LLCamera shadow_cam; + //camera used for shadow cull/render + LLCamera shadow_cam; - //create world space camera frustum for this split - shadow_cam = camera; - shadow_cam.setFar(16.f); + //create world space camera frustum for this split + shadow_cam = camera; + shadow_cam.setFar(16.f); - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - LLVector3* frust = shadow_cam.mAgentFrustum; + LLVector3* frust = shadow_cam.mAgentFrustum; - LLVector3 pn = shadow_cam.getAtAxis(); + LLVector3 pn = shadow_cam.getAtAxis(); - LLVector3 min, max; + LLVector3 min, max; - //construct 8 corners of split frustum section - for (U32 i = 0; i < 4; i++) - { - LLVector3 delta = frust[i+4]-eye; - delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; - delta.normVec(); - F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; - } + //construct 8 corners of split frustum section + for (U32 i = 0; i < 4; i++) + { + LLVector3 delta = frust[i+4]-eye; + delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; + delta.normVec(); + F32 dp = delta*pn; + frust[i] = eye + (delta*dist[j]*0.75f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp; + } - shadow_cam.calcAgentFrustumPlanes(frust); - shadow_cam.mFrustumCornerDist = 0.f; + shadow_cam.calcAgentFrustumPlanes(frust); + shadow_cam.mFrustumCornerDist = 0.f; - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[j] = shadow_cam; - } - - std::vector fp; - - if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) - { - //no possible shadow receivers if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { - mShadowExtents[j][0] = LLVector3(); - mShadowExtents[j][1] = LLVector3(); - mShadowCamera[j+4] = shadow_cam; + mShadowCamera[j] = shadow_cam; } - mShadow[j].bindTarget(); + std::vector fp; + + if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) { - LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); - } - mShadow[j].flush(); - - mShadowError.mV[j] = 0.f; - mShadowFOV.mV[j] = 0.f; - - continue; - } - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = min; - mShadowExtents[j][1] = max; - mShadowFrustPoints[j] = fp; - } - - - //find a good origin for shadow projection - LLVector3 origin; - - //get a temporary view projection - view[j] = look(camera.getOrigin(), lightDir, -up); - - std::vector wpf; - - for (U32 i = 0; i < fp.size(); i++) - { - glh::vec3f p = glh::vec3f(fp[i].mV); - view[j].mult_matrix_vec(p); - wpf.push_back(LLVector3(p.v)); - } - - min = wpf[0]; - max = wpf[0]; - - for (U32 i = 0; i < fp.size(); ++i) - { //get AABB in camera space - update_min_max(min, max, wpf[i]); - } - - // Construct a perspective transform with perspective along y-axis that contains - // points in wpf - //Known: - // - far clip plane - // - near clip plane - // - points in frustum - //Find: - // - origin - - //get some "interesting" points of reference - LLVector3 center = (min+max)*0.5f; - LLVector3 size = (max-min)*0.5f; - LLVector3 near_center = center; - near_center.mV[1] += size.mV[1]*2.f; - - - //put all points in wpf in quadrant 0, reletive to center of min/max - //get the best fit line using least squares - F32 bfm = 0.f; - F32 bfb = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - wpf[i] -= center; - wpf[i].mV[0] = fabsf(wpf[i].mV[0]); - wpf[i].mV[2] = fabsf(wpf[i].mV[2]); - } - - if (!wpf.empty()) - { - F32 sx = 0.f; - F32 sx2 = 0.f; - F32 sy = 0.f; - F32 sxy = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - sx += wpf[i].mV[0]; - sx2 += wpf[i].mV[0]*wpf[i].mV[0]; - sy += wpf[i].mV[1]; - sxy += wpf[i].mV[0]*wpf[i].mV[1]; - } - - bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); - bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); - } - - { - // best fit line is y=bfm*x+bfb - - //find point that is furthest to the right of line - F32 off_x = -1.f; - LLVector3 lp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - //y = bfm*x+bfb - //x = (y-bfb)/bfm - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - - lx = wpf[i].mV[0]-lx; - - if (off_x < lx) + //no possible shadow receivers + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { - off_x = lx; - lp = wpf[i]; + mShadowExtents[j][0] = LLVector3(); + mShadowExtents[j][1] = LLVector3(); + mShadowCamera[j+4] = shadow_cam; } + + mShadow[j].bindTarget(); + { + LLGLDepthTest depth(GL_TRUE); + mShadow[j].clear(); + } + mShadow[j].flush(); + + mShadowError.mV[j] = 0.f; + mShadowFOV.mV[j] = 0.f; + + continue; } - //get line with slope bfm through lp - // bfb = y-bfm*x - bfb = lp.mV[1]-bfm*lp.mV[0]; + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowExtents[j][0] = min; + mShadowExtents[j][1] = max; + mShadowFrustPoints[j] = fp; + } + - //calculate error - mShadowError.mV[j] = 0.f; + //find a good origin for shadow projection + LLVector3 origin; + + //get a temporary view projection + view[j] = look(camera.getOrigin(), lightDir, -up); + + std::vector wpf; + + for (U32 i = 0; i < fp.size(); i++) + { + glh::vec3f p = glh::vec3f(fp[i].mV); + view[j].mult_matrix_vec(p); + wpf.push_back(LLVector3(p.v)); + } + + min = wpf[0]; + max = wpf[0]; + + for (U32 i = 0; i < fp.size(); ++i) + { //get AABB in camera space + update_min_max(min, max, wpf[i]); + } + + // Construct a perspective transform with perspective along y-axis that contains + // points in wpf + //Known: + // - far clip plane + // - near clip plane + // - points in frustum + //Find: + // - origin + + //get some "interesting" points of reference + LLVector3 center = (min+max)*0.5f; + LLVector3 size = (max-min)*0.5f; + LLVector3 near_center = center; + near_center.mV[1] += size.mV[1]*2.f; + + + //put all points in wpf in quadrant 0, reletive to center of min/max + //get the best fit line using least squares + F32 bfm = 0.f; + F32 bfb = 0.f; for (U32 i = 0; i < wpf.size(); ++i) { - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); + wpf[i] -= center; + wpf[i].mV[0] = fabsf(wpf[i].mV[0]); + wpf[i].mV[2] = fabsf(wpf[i].mV[2]); } - mShadowError.mV[j] /= wpf.size(); - mShadowError.mV[j] /= size.mV[0]; + if (!wpf.empty()) + { + F32 sx = 0.f; + F32 sx2 = 0.f; + F32 sy = 0.f; + F32 sxy = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + sx += wpf[i].mV[0]; + sx2 += wpf[i].mV[0]*wpf[i].mV[0]; + sy += wpf[i].mV[1]; + sxy += wpf[i].mV[0]*wpf[i].mV[1]; + } - if (mShadowError.mV[j] > gSavedSettings.getF32("RenderShadowErrorCutoff")) - { //just use ortho projection - mShadowFOV.mV[j] = -1.f; - origin.clearVec(); - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); + bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); + bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); } - else + { - //origin is where line x = 0; - origin.setVec(0,bfb,0); - - F32 fovz = 1.f; - F32 fovx = 1.f; - - LLVector3 zp; - LLVector3 xp; + // best fit line is y=bfm*x+bfb + + //find point that is furthest to the right of line + F32 off_x = -1.f; + LLVector3 lp; for (U32 i = 0; i < wpf.size(); ++i) { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - if (fovz > -atz.mV[1]) + //y = bfm*x+bfb + //x = (y-bfb)/bfm + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + + lx = wpf[i].mV[0]-lx; + + if (off_x < lx) { - zp = wpf[i]; - fovz = -atz.mV[1]; - } - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - if (fovx > -atx.mV[1]) - { - fovx = -atx.mV[1]; - xp = wpf[i]; + off_x = lx; + lp = wpf[i]; } } - fovx = acos(fovx); - fovz = acos(fovz); + //get line with slope bfm through lp + // bfb = y-bfm*x + bfb = lp.mV[1]-bfm*lp.mV[0]; - F32 cutoff = llmin(gSavedSettings.getF32("RenderShadowFOVCutoff"), 1.4f); - - mShadowFOV.mV[j] = fovx; - - if (fovx < cutoff && fovz > cutoff) + //calculate error + mShadowError.mV[j] = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) { - //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff - F32 d = zp.mV[2]/tan(cutoff); - F32 ny = zp.mV[1] + fabsf(d); + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); + } - origin.mV[1] = ny; + mShadowError.mV[j] /= wpf.size(); + mShadowError.mV[j] /= size.mV[0]; - fovz = 1.f; - fovx = 1.f; + if (mShadowError.mV[j] > RenderShadowErrorCutoff) + { //just use ortho projection + mShadowFOV.mV[j] = -1.f; + origin.clearVec(); + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //origin is where line x = 0; + origin.setVec(0,bfb,0); + + F32 fovz = 1.f; + F32 fovx = 1.f; + + LLVector3 zp; + LLVector3 xp; for (U32 i = 0; i < wpf.size(); ++i) { LLVector3 atz = wpf[i]-origin; atz.mV[0] = 0.f; atz.normVec(); - fovz = llmin(fovz, -atz.mV[1]); - + if (fovz > -atz.mV[1]) + { + zp = wpf[i]; + fovz = -atz.mV[1]; + } + LLVector3 atx = wpf[i]-origin; atx.mV[2] = 0.f; atx.normVec(); - fovx = llmin(fovx, -atx.mV[1]); + if (fovx > -atx.mV[1]) + { + fovx = -atx.mV[1]; + xp = wpf[i]; + } } fovx = acos(fovx); fovz = acos(fovz); - mShadowFOV.mV[j] = cutoff; - } - + F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); - origin += center; - - F32 ynear = -(max.mV[1]-origin.mV[1]); - F32 yfar = -(min.mV[1]-origin.mV[1]); + mShadowFOV.mV[j] = fovx; - if (ynear < 0.1f) //keep a sensible near clip plane - { - F32 diff = 0.1f-ynear; - origin.mV[1] += diff; - ynear += diff; - yfar += diff; - } - - if (fovx > cutoff) - { //just use ortho projection - origin.clearVec(); - mShadowError.mV[j] = -1.f; - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //get perspective projection - view[j] = view[j].inverse(); - - glh::vec3f origin_agent(origin.mV); - - //translate view to origin - view[j].mult_matrix_vec(origin_agent); - - eye = LLVector3(origin_agent.v); - - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + if (fovx < cutoff && fovz > cutoff) { - mShadowFrustOrigin[j] = eye; + //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff + F32 d = zp.mV[2]/tan(cutoff); + F32 ny = zp.mV[1] + fabsf(d); + + origin.mV[1] = ny; + + fovz = 1.f; + fovx = 1.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + fovz = llmin(fovz, -atz.mV[1]); + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + fovx = llmin(fovx, -atx.mV[1]); + } + + fovx = acos(fovx); + fovz = acos(fovz); + + mShadowFOV.mV[j] = cutoff; } + - view[j] = look(LLVector3(origin_agent.v), lightDir, -up); + origin += center; + + F32 ynear = -(max.mV[1]-origin.mV[1]); + F32 yfar = -(min.mV[1]-origin.mV[1]); + + if (ynear < 0.1f) //keep a sensible near clip plane + { + F32 diff = 0.1f-ynear; + origin.mV[1] += diff; + ynear += diff; + yfar += diff; + } + + if (fovx > cutoff) + { //just use ortho projection + origin.clearVec(); + mShadowError.mV[j] = -1.f; + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //get perspective projection + view[j] = view[j].inverse(); - F32 fx = 1.f/tanf(fovx); - F32 fz = 1.f/tanf(fovz); + glh::vec3f origin_agent(origin.mV); + + //translate view to origin + view[j].mult_matrix_vec(origin_agent); - proj[j] = glh::matrix4f(-fx, 0, 0, 0, - 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), - 0, 0, -fz, 0, - 0, -1.f, 0, 0); + eye = LLVector3(origin_agent.v); + + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustOrigin[j] = eye; + } + + view[j] = look(LLVector3(origin_agent.v), lightDir, -up); + + F32 fx = 1.f/tanf(fovx); + F32 fz = 1.f/tanf(fovz); + + proj[j] = glh::matrix4f(-fx, 0, 0, 0, + 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), + 0, 0, -fz, 0, + 0, -1.f, 0, 0); + } } } - } - //shadow_cam.setFar(128.f); - shadow_cam.setOriginAndLookAt(eye, up, center); + //shadow_cam.setFar(128.f); + shadow_cam.setOriginAndLookAt(eye, up, center); - shadow_cam.setOrigin(0,0,0); + shadow_cam.setOrigin(0,0,0); - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); + //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = mShadowModelview[j].m[i]; - gGLLastProjection[i] = mShadowProjection[j].m[i]; - } + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = mShadowModelview[j].m[i]; + gGLLastProjection[i] = mShadowProjection[j].m[i]; + } - mShadowModelview[j] = view[j]; - mShadowProjection[j] = proj[j]; + mShadowModelview[j] = view[j]; + mShadowProjection[j] = proj[j]; - mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; + mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; - stop_glerror(); + stop_glerror(); - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); + mShadow[j].bindTarget(); + mShadow[j].getViewport(gGLViewport); + mShadow[j].clear(); - { - static LLCullResult result[4]; + { + static LLCullResult result[4]; - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); - } + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); + } - mShadow[j].flush(); + mShadow[j].flush(); - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadowCamera[j+4] = shadow_cam; + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + mShadowCamera[j+4] = shadow_cam; + } } } //hack to disable projector shadows - bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1; + bool gen_shadow = RenderShadowDetail > 1; if (gen_shadow) { @@ -9457,7 +9395,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } - if (!gSavedSettings.getBOOL("CameraOffset")) + if (!CameraOffset) { glh_set_current_modelview(saved_view); glh_set_current_projection(saved_proj); @@ -9466,10 +9404,10 @@ void LLPipeline::generateSunShadow(LLCamera& camera) { glh_set_current_modelview(view[1]); glh_set_current_projection(proj[1]); - glLoadMatrixf(view[1].m); - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(proj[1].m); - glMatrixMode(GL_MODELVIEW); + gGL.loadMatrix(view[1].m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj[1].m); + gGL.matrixMode(LLRender::MM_MODELVIEW); } gGL.setColorMask(true, false); @@ -9480,6 +9418,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } } void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) @@ -9515,7 +9458,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) assertInitialized(); - BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); + bool muted = avatar->isVisuallyMuted(); pushRenderTypeMask(); @@ -9601,24 +9544,24 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); F32 distance = (pos-camera.getOrigin()).length(); F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; F32 aspect = tdim.mV[0]/tdim.mV[1]; glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); glh_set_current_projection(persp); - glLoadMatrixf(persp.m); + gGL.loadMatrix(persp.m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); glh::matrix4f mat; camera.getOpenGLTransform(mat.m); mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; - glLoadMatrixf(mat.m); + gGL.loadMatrix(mat.m); glh_set_current_modelview(mat); glClearColor(0.0f,0.0f,0.0f,0.0f); @@ -9686,14 +9629,19 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.flush(); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); static const F32 clip_plane = 0.99999f; + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.color4ub(64,64,64,255); gGL.begin(LLRender::QUADS); gGL.vertex3f(-1, -1, clip_plane); @@ -9703,9 +9651,14 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.end(); gGL.flush(); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } avatar->mImpostor.flush(); @@ -9719,10 +9672,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) sShadowRender = FALSE; popRenderTypeMask(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); avatar->mNeedsImpostorUpdate = FALSE; avatar->cacheImpostorValues(); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 0661de8cec..b8b4f164fe 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -72,7 +72,7 @@ BOOL compute_min_max(LLMatrix4& box, LLVector2& min, LLVector2& max); // Shouldn bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon = 0); BOOL setup_hud_matrices(); // use whole screen to render hud BOOL setup_hud_matrices(const LLRect& screen_region); // specify portion of screen (in pixels) to render hud attachments from (for picking) -glh::matrix4f glh_copy_matrix(GLdouble* src); +glh::matrix4f glh_copy_matrix(F32* src); glh::matrix4f glh_get_current_modelview(); void glh_set_current_modelview(const glh::matrix4f& mat); glh::matrix4f glh_get_current_projection(); @@ -111,10 +111,13 @@ public: void destroyGL(); void restoreGL(); void resetVertexBuffers(); + void doResetVertexBuffers(); void resizeScreenTexture(); void releaseGLBuffers(); + void releaseLUTBuffers(); void releaseScreenBuffers(); void createGLBuffers(); + void createLUTBuffers(); void allocateScreenBuffer(U32 resX, U32 resY); bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); @@ -231,7 +234,7 @@ public: void postSort(LLCamera& camera); void forAllVisibleDrawables(void (*func)(LLDrawable*)); - void renderObjects(U32 type, U32 mask, BOOL texture = TRUE); + void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); @@ -248,7 +251,7 @@ public: void renderGeomDeferred(LLCamera& camera); void renderGeomPostDeferred(LLCamera& camera); void renderGeomShadow(LLCamera& camera); - void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, LLRenderTarget* gi_source = NULL, LLRenderTarget* last_gi_post = NULL, U32 noise_map = 0xFFFFFFFF); + void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); void unbindDeferredShader(LLGLSLShader& shader); @@ -262,7 +265,6 @@ public: void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader = TRUE, BOOL use_occlusion = TRUE); - void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc); void renderHighlights(); void renderDebug(); void renderPhysicsDisplay(); @@ -360,7 +362,7 @@ public: static BOOL getRenderHighlights(void* data); static void updateRenderDeferred(); - static void refreshRenderDeferred(); + static void refreshCachedSettings(); static void throttleNewMemoryAllocation(BOOL disable); @@ -408,7 +410,6 @@ public: RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, - RENDER_TYPE_PASS_ALPHA_SHADOW = LLRenderPass::PASS_ALPHA_SHADOW, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, @@ -434,34 +435,35 @@ public: enum LLRenderDebugMask { - RENDER_DEBUG_COMPOSITION = 0x0000001, - RENDER_DEBUG_VERIFY = 0x0000002, - RENDER_DEBUG_BBOXES = 0x0000004, - RENDER_DEBUG_OCTREE = 0x0000008, - RENDER_DEBUG_WIND_VECTORS = 0x0000010, - RENDER_DEBUG_OCCLUSION = 0x0000020, - RENDER_DEBUG_POINTS = 0x0000040, - RENDER_DEBUG_TEXTURE_PRIORITY = 0x0000080, - RENDER_DEBUG_TEXTURE_AREA = 0x0000100, - RENDER_DEBUG_FACE_AREA = 0x0000200, - RENDER_DEBUG_PARTICLES = 0x0000400, - RENDER_DEBUG_GLOW = 0x0000800, - RENDER_DEBUG_TEXTURE_ANIM = 0x0001000, - RENDER_DEBUG_LIGHTS = 0x0002000, - RENDER_DEBUG_BATCH_SIZE = 0x0004000, - RENDER_DEBUG_ALPHA_BINS = 0x0008000, - RENDER_DEBUG_RAYCAST = 0x0010000, - RENDER_DEBUG_SHAME = 0x0020000, - RENDER_DEBUG_SHADOW_FRUSTA = 0x0040000, - RENDER_DEBUG_SCULPTED = 0x0080000, - RENDER_DEBUG_AVATAR_VOLUME = 0x0100000, - RENDER_DEBUG_BUILD_QUEUE = 0x0200000, - RENDER_DEBUG_AGENT_TARGET = 0x0400000, - RENDER_DEBUG_UPDATE_TYPE = 0x0800000, - RENDER_DEBUG_PHYSICS_SHAPES = 0x1000000, - RENDER_DEBUG_NORMALS = 0x2000000, - RENDER_DEBUG_LOD_INFO = 0x4000000, - RENDER_DEBUG_RENDER_COMPLEXITY = 0x8000000 + RENDER_DEBUG_COMPOSITION = 0x00000001, + RENDER_DEBUG_VERIFY = 0x00000002, + RENDER_DEBUG_BBOXES = 0x00000004, + RENDER_DEBUG_OCTREE = 0x00000008, + RENDER_DEBUG_WIND_VECTORS = 0x00000010, + RENDER_DEBUG_OCCLUSION = 0x00000020, + RENDER_DEBUG_POINTS = 0x00000040, + RENDER_DEBUG_TEXTURE_PRIORITY = 0x00000080, + RENDER_DEBUG_TEXTURE_AREA = 0x00000100, + RENDER_DEBUG_FACE_AREA = 0x00000200, + RENDER_DEBUG_PARTICLES = 0x00000400, + RENDER_DEBUG_GLOW = 0x00000800, + RENDER_DEBUG_TEXTURE_ANIM = 0x00001000, + RENDER_DEBUG_LIGHTS = 0x00002000, + RENDER_DEBUG_BATCH_SIZE = 0x00004000, + RENDER_DEBUG_ALPHA_BINS = 0x00008000, + RENDER_DEBUG_RAYCAST = 0x00010000, + RENDER_DEBUG_SHAME = 0x00020000, + RENDER_DEBUG_SHADOW_FRUSTA = 0x00040000, + RENDER_DEBUG_SCULPTED = 0x00080000, + RENDER_DEBUG_AVATAR_VOLUME = 0x00100000, + RENDER_DEBUG_BUILD_QUEUE = 0x00200000, + RENDER_DEBUG_AGENT_TARGET = 0x00400000, + RENDER_DEBUG_UPDATE_TYPE = 0x00800000, + RENDER_DEBUG_PHYSICS_SHAPES = 0x01000000, + RENDER_DEBUG_NORMALS = 0x02000000, + RENDER_DEBUG_LOD_INFO = 0x04000000, + RENDER_DEBUG_RENDER_COMPLEXITY = 0x08000000, + RENDER_DEBUG_ATTACHMENT_BYTES = 0x10000000, }; public: @@ -531,15 +533,16 @@ public: LLRenderTarget mScreen; LLRenderTarget mUIScreen; LLRenderTarget mDeferredScreen; + LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; - LLRenderTarget mDeferredLight[3]; - LLRenderTarget mGIMap; - LLRenderTarget mGIMapPost[2]; - LLRenderTarget mLuminanceMap; + LLRenderTarget mDeferredLight; LLRenderTarget mHighlight; LLRenderTarget mPhysicsDisplay; + //utility buffer for rendering post effects, gets abused by renderDeferredLighting + LLPointer mDeferredVB; + //sun shadow map LLRenderTarget mShadow[6]; std::vector mShadowFrustPoints[4]; @@ -585,6 +588,7 @@ public: LLColor4 mSunDiffuse; LLVector3 mSunDir; + LLVector3 mTransformedSunDir; BOOL mInitialized; BOOL mVertexShadersEnabled; @@ -652,6 +656,8 @@ protected: bool mGroupQ2Locked; bool mGroupQ1Locked; + bool mResetVertexBuffers; //if true, clear vertex buffers on next update + LLViewerObject::vobj_list_t mCreateQ; LLDrawable::drawable_set_t mRetexturedList; @@ -770,6 +776,81 @@ public: //debug use static U32 sCurRenderPoolType ; + + //cached settings + static BOOL WindLightUseAtmosShaders; + static BOOL VertexShaderEnable; + static BOOL RenderAvatarVP; + static BOOL RenderDeferred; + static F32 RenderDeferredSunWash; + static U32 RenderFSAASamples; + static U32 RenderResolutionDivisor; + static BOOL RenderUIBuffer; + static S32 RenderShadowDetail; + static BOOL RenderDeferredSSAO; + static F32 RenderShadowResolutionScale; + static BOOL RenderLocalLights; + static BOOL RenderDelayCreation; + static BOOL RenderAnimateRes; + static BOOL FreezeTime; + static S32 DebugBeaconLineWidth; + static F32 RenderHighlightBrightness; + static LLColor4 RenderHighlightColor; + static F32 RenderHighlightThickness; + static BOOL RenderSpotLightsInNondeferred; + static LLColor4 PreviewAmbientColor; + static LLColor4 PreviewDiffuse0; + static LLColor4 PreviewSpecular0; + static LLColor4 PreviewDiffuse1; + static LLColor4 PreviewSpecular1; + static LLColor4 PreviewDiffuse2; + static LLColor4 PreviewSpecular2; + static LLVector3 PreviewDirection0; + static LLVector3 PreviewDirection1; + static LLVector3 PreviewDirection2; + static F32 RenderGlowMinLuminance; + static F32 RenderGlowMaxExtractAlpha; + static F32 RenderGlowWarmthAmount; + static LLVector3 RenderGlowLumWeights; + static LLVector3 RenderGlowWarmthWeights; + static S32 RenderGlowResolutionPow; + static S32 RenderGlowIterations; + static F32 RenderGlowWidth; + static F32 RenderGlowStrength; + static BOOL RenderDepthOfField; + static F32 CameraFocusTransitionTime; + static F32 CameraFNumber; + static F32 CameraFocalLength; + static F32 CameraFieldOfView; + static F32 RenderShadowNoise; + static F32 RenderShadowBlurSize; + static F32 RenderSSAOScale; + static U32 RenderSSAOMaxScale; + static F32 RenderSSAOFactor; + static LLVector3 RenderSSAOEffect; + static F32 RenderShadowOffsetError; + static F32 RenderShadowBiasError; + static F32 RenderShadowOffset; + static F32 RenderShadowBias; + static F32 RenderSpotShadowOffset; + static F32 RenderSpotShadowBias; + static F32 RenderEdgeDepthCutoff; + static F32 RenderEdgeNormCutoff; + static LLVector3 RenderShadowGaussian; + static F32 RenderShadowBlurDistFactor; + static BOOL RenderDeferredAtmospheric; + static S32 RenderReflectionDetail; + static F32 RenderHighlightFadeTime; + static LLVector3 RenderShadowClipPlanes; + static LLVector3 RenderShadowOrthoClipPlanes; + static LLVector3 RenderShadowNearDist; + static F32 RenderFarClip; + static LLVector3 RenderShadowSplitExponent; + static F32 RenderShadowErrorCutoff; + static F32 RenderShadowFOVCutoff; + static BOOL CameraOffset; + static F32 CameraMaxCoF; + static F32 CameraDoFResScale; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml index 8baaa14595..b616e2327b 100644 --- a/indra/newview/skins/default/colors.xml +++ b/indra/newview/skins/default/colors.xml @@ -614,6 +614,9 @@ + @@ -746,6 +749,9 @@ + diff --git a/indra/newview/skins/default/textures/checker.png b/indra/newview/skins/default/textures/checker.png new file mode 100644 index 0000000000..1ab87e3f02 Binary files /dev/null and b/indra/newview/skins/default/textures/checker.png differ diff --git a/indra/newview/skins/default/textures/map_avatar_unknown_32.tga b/indra/newview/skins/default/textures/map_avatar_unknown_32.tga new file mode 100644 index 0000000000..d1192478c6 Binary files /dev/null and b/indra/newview/skins/default/textures/map_avatar_unknown_32.tga differ diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 8702ebde2a..eabcc68916 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -122,6 +122,8 @@ with the same filename but different name + + @@ -137,6 +139,7 @@ with the same filename but different name + @@ -386,22 +389,9 @@ with the same filename but different name - - - - - - - - - - - - - - - - + + + diff --git a/indra/newview/skins/default/textures/toolbar_icons/outbox.png b/indra/newview/skins/default/textures/toolbar_icons/outbox.png new file mode 100644 index 0000000000..0f3db1c47c Binary files /dev/null and b/indra/newview/skins/default/textures/toolbar_icons/outbox.png differ diff --git a/indra/newview/skins/default/xui/da/floater_buy_currency.xml b/indra/newview/skins/default/xui/da/floater_buy_currency.xml index ec47b2f445..3c0428b2b0 100644 --- a/indra/newview/skins/default/xui/da/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/da/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] Indtast beløbet for at se nyeste valutakurs. diff --git a/indra/newview/skins/default/xui/da/floater_camera.xml b/indra/newview/skins/default/xui/da/floater_camera.xml index 5b7ef6db54..b5d5e8bc08 100644 --- a/indra/newview/skins/default/xui/da/floater_camera.xml +++ b/indra/newview/skins/default/xui/da/floater_camera.xml @@ -9,15 +9,6 @@ Flyt kamera op og ned, til venstre og højre - - Kamera valg - - - Kredsløb zoom panorering - - - Forvalg - Se objekt diff --git a/indra/newview/skins/default/xui/da/menu_viewer.xml b/indra/newview/skins/default/xui/da/menu_viewer.xml index c2f7d26dc9..d695cd1f89 100644 --- a/indra/newview/skins/default/xui/da/menu_viewer.xml +++ b/indra/newview/skins/default/xui/da/menu_viewer.xml @@ -20,8 +20,6 @@ - - @@ -36,11 +34,10 @@ - - - - - + + + + @@ -56,7 +53,7 @@ - + @@ -121,6 +118,7 @@ + @@ -154,22 +152,22 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + - + @@ -181,10 +179,7 @@ - - - @@ -193,13 +188,6 @@ - - - - - - - @@ -275,9 +263,8 @@ - + - @@ -299,11 +286,11 @@ - - - - - + + + + + @@ -325,8 +312,8 @@ - - + + diff --git a/indra/newview/skins/default/xui/da/notifications.xml b/indra/newview/skins/default/xui/da/notifications.xml index 3ccdfc036a..cf6f1ccdd9 100644 --- a/indra/newview/skins/default/xui/da/notifications.xml +++ b/indra/newview/skins/default/xui/da/notifications.xml @@ -438,7 +438,7 @@ Tilbyd venskab til [NAME]? - Ønsker du at fjerne [NAME] fra din venneliste? + Ønsker du at fjerne <nolink>[NAME]</nolink> fra din venneliste? Mindst en af genstandene har lænkede genstande der peger på den. Hvis du sletter denne genstand, vil lænkninger ikke virke mere. Det anbefales kraftigt at fjerne lænkninger først. @@ -1023,10 +1023,10 @@ Henvis til dette fra en hjemmeside for at give andre nem adgang til denne lokati Erstattet manglende tøj/kropsdele med standard. - [NAME] er logget på + <nolink>[NAME]</nolink> er logget på - [NAME] er logget af + <nolink>[NAME]</nolink> er logget af Selvom du nok er meget sød, kan du ikke tilføje dig selv som ven. @@ -1404,10 +1404,10 @@ Prøv igen om lidt. (Som udgangspunkt, vil du være i stand til at se den andens online status) - [NAME] accepterede dit tilbud om venskab. + <nolink>[NAME]</nolink> accepterede dit tilbud om venskab. - [NAME] afviste dit tilbud om venskab. + <nolink>[NAME]</nolink> afviste dit tilbud om venskab. Tilbud om venskab accepteret. diff --git a/indra/newview/skins/default/xui/da/panel_my_profile.xml b/indra/newview/skins/default/xui/da/panel_my_profile.xml deleted file mode 100644 index 94da58389f..0000000000 --- a/indra/newview/skins/default/xui/da/panel_my_profile.xml +++ /dev/null @@ -1,31 +0,0 @@ - - - - - - [REG_DATE] ([AGE]) - - - [NAME] - - - [DISPLAY_NAME] - - - - - - - - Brugernavn - - - Visningsnavn - - diff --git a/indra/newview/skins/default/xui/de/menu_login.xml b/indra/newview/skins/default/xui/de/menu_login.xml index c90205fbe4..b43b41a5dc 100644 --- a/indra/newview/skins/default/xui/de/menu_login.xml +++ b/indra/newview/skins/default/xui/de/menu_login.xml @@ -17,8 +17,8 @@ - + diff --git a/indra/newview/skins/default/xui/de/menu_toolbars.xml b/indra/newview/skins/default/xui/de/menu_toolbars.xml index cfeae3deca..3fb48e26b2 100644 --- a/indra/newview/skins/default/xui/de/menu_toolbars.xml +++ b/indra/newview/skins/default/xui/de/menu_toolbars.xml @@ -1,6 +1,7 @@ - + + diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml index e6135aa100..d011c7295c 100644 --- a/indra/newview/skins/default/xui/de/menu_viewer.xml +++ b/indra/newview/skins/default/xui/de/menu_viewer.xml @@ -1,55 +1,60 @@ - - - + - - + + + + + - - - + + + + + - + - - - + + + + + + + - - - - - - - - - - + + + + + + + + + + + - - - @@ -58,16 +63,15 @@ - - - + + - - + + @@ -140,11 +144,13 @@ + + @@ -172,22 +178,22 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + - + @@ -199,11 +205,8 @@ + - - - - @@ -212,13 +215,6 @@ - - - - - - - @@ -289,7 +285,9 @@ + + @@ -301,7 +299,6 @@ - @@ -332,9 +329,8 @@ - + - @@ -366,11 +362,11 @@ - - - - - + + + + + @@ -398,20 +394,28 @@ + + + + + + + + - - - - + + + + - - + + @@ -442,14 +446,14 @@ - + - + diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml index fc38608df5..ac068fcd4e 100644 --- a/indra/newview/skins/default/xui/de/notifications.xml +++ b/indra/newview/skins/default/xui/de/notifications.xml @@ -86,17 +86,38 @@ Stellen Sie sicher, dass Ihre Internetverbindung funktioniert. - Ihnen fehlt die Berechtigung zum Kopieren dieses Artikels in die Händler-Outbox. Möchten Sie wirklich den folgenden Artikel verschieben? - [ITEM_NAME] - + Sie sind nicht berechtigt, einen oder mehrere dieser Artikel in die Händler-Outbox zu kopieren. Sie können sie verschieben oder zurücklassen. + - - Marktplatz-Upload abgeschlossen. - + + Für jeden Artikel, den Sie in die oberste Ebene Ihrer Händler-Outbox übertragen haben, wurde ein neuer Ordner erstellt. + - - Marktplatz-Upload mit Fehlern abgeschlossen. Korrigieren Sie die Fehler in Ihrer Outbox und versuchen Sie es erneut. Vielen Dank! - + + Erfolg + +Alle Ordner wurden erfolgreich an den Marktplatz übertragen. + + + + Einige Ordner wurden nicht übertragen + +Beim Übertragen bestimmter Ordner an den Marktplatz ist ein Fehler aufgetreten. Diese Ordner befinden sich noch in Ihrer Händler-Outbox. + +Weitere Informationen finden Sie im [[MARKETPLACE_IMPORTS_URL] Fehlerprotokoll]. + + + + Übertragung fehlgeschlagen + +Aufgrund eines System- oder Netzwerkfehlers wurden keine Ordner an den Marktplatz übertragen. Versuchen Sie es später erneut. + + + + Marktplatzinitialisierung fehlgeschlagen + +Marktplatzinitialisierung aufgrund eines System- oder Netzwerkfehlers fehlgeschlagen. Versuchen Sie es später erneut. + Der Text für ein Skript konnte aus folgendem Grund nicht hochgeladen werden: [REASON]. Bitte versuchen Sie es erneut. @@ -656,7 +677,7 @@ Erwartet wurde [VALIDS] Ausgabedatei konnte nicht erstellt werden: [FILE] - Der Mehrfach-Upload von Animationsdateien wird zurzeit von [APP_NAME] nicht unterstützt. + Der Bulk-Upload von BVH-Animationsdateien wird zurzeit von [APP_NAME] nicht unterstützt. Datei [FILE] kann aus folgendem Grund nicht hochgeladen werden: [REASON] @@ -992,7 +1013,7 @@ Sie sind nicht berechtigt, Land für die aktive Gruppe zu kaufen. - Möchten Sie [NAME] aus Ihrer Freundesliste entfernen? + Möchten Sie <nolink>[NAME]</nolink> aus Ihrer Freundesliste entfernen? @@ -1124,8 +1145,13 @@ Der Gruppe „[GROUP_NAME]“ [AREA] m² an Land schenken? Es wurden sichere Anzeige-Einstellungen gewählt, da die Option -safe verwendet wurde. - - Es wurden die für Ihre Systemkonfiguration empfohlenen Anzeige-Einstellungen gewählt. + + Die Anzeigeeinstellungen wurden auf die empfohlenen Werte gesetzt, da Ihre Grafikkarte geändert wurde +von „[LAST_GPU]“ +in „[THIS_GPU]“ + + + Aufgrund einer Änderung des Rendersubsystems wurden die Anzeigeeinstellungen auf die empfohlenen Werte gesetzt. [ERROR_MESSAGE] @@ -1443,7 +1469,7 @@ Zur Installation des Updates muss [APP_NAME] neu gestartet werden. - Sie sind Mitglied der Gruppe [GROUP]. + Sie sind gegenwärtig Mitglied der Gruppe <nolink>[GROUP]</nolink>. Diese Gruppe verlassen? @@ -1926,7 +1952,13 @@ Inventarobjekt(e) verschieben? - Möchten Sie wirklich Ihre Standardschaltflächen und -symbolleisten wiederherstellen? + Durch diese Aktion werden Ihre Standardschaltflächen und -symbolleisten wiederhergestellt. + +Diese Aktion kann nicht rückgängig gemacht werden. + + + + Durch diese Aktion werden alle Schaltflächen zurück in die Toolbox gestellt; die Symbolleisten sind leer. Diese Aktion kann nicht rückgängig gemacht werden. @@ -2134,10 +2166,10 @@ Hierzu wird Ihr Webbrowser geöffnet. Betreff: [SUBJECT], Nachricht: [MESSAGE] - [NAME] ist online + <nolink>[NAME]</nolink> ist online - [NAME] ist offline + <nolink>[NAME]</nolink> ist offline Obwohl Sie ein sehr netter Mensch sind, können Sie sich nicht selbst als Freund hinzufügen. @@ -2250,14 +2282,16 @@ Wählen Sie ein einzelnes Objekt aus. Ihre Visitenkarte wurde abgelehnt. - Sie können an Positionen wie „[NAME]“ teleportieren, wenn Sie rechts in Ihrem Bildschirm die Tafel „Orte“ öffnen und dann die Registerkarte „Meine Landmarken“ auswählen. -Klicken Sie auf eine Landmarke, um diese auszuwählen. Klicken Sie anschließend auf unten in der Registerkarte auf „Teleportieren“. -(Sie können auch auf die Landmarke doppelt klicken oder mit rechts auf die Landmarke klicken und dann „Teleportieren“ auswählen). + Um zu Orten wie „[NAME]“ zu teleportieren, klicken Sie zuerst auf die Schaltfläche „Orte“ + und dann im eingeblendeten Fenster auf die Registerkarte „Landmarken“. Klicken Sie auf + die gewünschte Landmarke und dann unten im Fenster auf „Teleportieren“. + (Sie können auch auf die Landmarke doppelklicken bzw. sie mit der rechten Maustaste ankklicken und dann + „Teleportieren“ wählen.) - Sie können Einwohner wie „[NAME]“ kontaktieren, wenn Sie die Tafel „Leute“ auf der rechten Seite Ihres Bildschirms öffnen. -Wählen Sie den Einwohner aus der Liste aus und klicken Sie unten auf „IM“. -(Sie können auch auf den Namen doppelt klicken oder mit rechts auf den Namen klicken und dann „IM“ auswählen). + Um Einwohner wie „[NAME]“ zu kontaktieren, klicken Sie auf die Schaltfläche „Leute“, wählen Sie eingeblendeten Fenster einen Einwohner aus + und klicken Sie unten im Fenster auf „IM“. + (Sie können auch auf den Namen doppelklicken bzw. ihn mit der rechten Maustaste anklicken und dann „IM“ wählen.) Land kann nicht über Servergrenzen hinweg ausgewählt werden. @@ -2278,6 +2312,9 @@ Wählen Sie eine kleinere Landfläche. [MESSAGE] + + [MESSAGE] + Event-Benachrichtigung: @@ -2532,10 +2569,10 @@ Versuchen Sie es in einigen Minuten erneut. - [NAME] hat Ihr Freundschaftsangebot akzeptiert. + <nolink>[NAME]</nolink> hat Ihr Freundschaftsangebot akzeptiert. - [NAME] hat Ihr Freundschaftsangebot abgelehnt. + <nolink>[NAME]</nolink> hat Ihr Freundschaftsangebot abgelehnt. Ihr Freundschaftsangebot wurde angeommen. @@ -2607,16 +2644,16 @@ Anfrage gestatten? „<nolink>[TITLE]</nolink>“ von [NAME] [MESSAGE]
-
diff --git a/indra/newview/skins/default/xui/en/floater_preview_notecard.xml b/indra/newview/skins/default/xui/en/floater_preview_notecard.xml index f35628f8e5..be3b2d179d 100644 --- a/indra/newview/skins/default/xui/en/floater_preview_notecard.xml +++ b/indra/newview/skins/default/xui/en/floater_preview_notecard.xml @@ -3,7 +3,6 @@ legacy_header_height="18" can_resize="true" default_tab_group="1" - follows="left|top" height="361" layout="topleft" min_height="243" diff --git a/indra/newview/skins/default/xui/en/floater_preview_texture.xml b/indra/newview/skins/default/xui/en/floater_preview_texture.xml index 92d3a6702c..137e278ddc 100644 --- a/indra/newview/skins/default/xui/en/floater_preview_texture.xml +++ b/indra/newview/skins/default/xui/en/floater_preview_texture.xml @@ -2,7 +2,6 @@ - Your Profile Feed has been updated! + Image uploaded @@ -51,7 +50,7 @@ - Failed to update your Profile Feed. + Failed to upload image to your Profile Feed. @@ -65,45 +64,15 @@ name="local_failed_str"> Failed to save to computer. - - - + @@ -107,7 +107,7 @@ layout="topleft" left="335" name="btn_restore_defaults" - top="285" + top="330" width="130"> diff --git a/indra/newview/skins/default/xui/en/floater_ui_preview.xml b/indra/newview/skins/default/xui/en/floater_ui_preview.xml index 3921cfcd2c..06d4327293 100644 --- a/indra/newview/skins/default/xui/en/floater_ui_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_ui_preview.xml @@ -22,6 +22,7 @@ or specifying its path in the "Editor Path" field. layout="topleft" left="0" mouse_opaque="false" + default_tab_group="1" name="main_panel" right="750" top="0"> @@ -196,6 +197,7 @@ or specifying its path in the "Editor Path" field. left="10" name="name_list" right="-10" + tab_group="1" search_column="1" top="80"> - + Cyber DeepBot Demon + Female Elf Flirty Foxy - Halloween_2010_Bonus + Halloween_2010_Bonus Helium Husky + Husky Whisper Intercom + Julia + Lo Lilt Macho Micro Mini + Model Nano Nightmare PopBot @@ -53,10 +57,12 @@ Radio Robot Roxanne + Rumble Sabrina Samantha Sexy Shorty + Smaller Sneaky Stallion Sultry diff --git a/indra/newview/skins/default/xui/en/floater_web_content.xml b/indra/newview/skins/default/xui/en/floater_web_content.xml index 57d1c92acb..cea10adca8 100644 --- a/indra/newview/skins/default/xui/en/floater_web_content.xml +++ b/indra/newview/skins/default/xui/en/floater_web_content.xml @@ -31,7 +31,6 @@ min_height="20" name="nav_controls" top="400" - user_resize="false" width="770">
+ + + + + + + + + + + - - - - + + + + + + + + + + - - - - - + - + + + + + + + - - - - - - - - - - - - - - - @@ -456,24 +490,6 @@ - - - - - - - - - - - + + + + @@ -1122,6 +1144,7 @@ enabled="false" label="Undo" name="Undo" + allow_key_repeat="true" shortcut="control|Z"> + + + - - - - - - - - - - - - - - - + + + - - - - - - - - - - - - - - - - - - - - + + + + - - - - - - - - - - @@ -3077,7 +3018,7 @@ tear_off="true"> + name="Grab Iris"> @@ -3087,7 +3028,7 @@ + name="Grab Head"> @@ -3097,7 +3038,7 @@ + name="Grab Upper Body"> @@ -3107,7 +3048,7 @@ + name="Grab Lower Body"> @@ -3117,7 +3058,7 @@ + name="Grab Skirt"> @@ -3327,6 +3268,14 @@ + + + + + @@ -3347,6 +3296,62 @@ function="ToggleControl" parameter="ShowConsoleWindow" /> + + + + + + + + + + + + + + + + + + + + + + @@ -3385,10 +3390,11 @@ @@ -3657,7 +3663,7 @@ - You don't have permission to copy this item to the Marketplace Outbox. Are you sure you want to move the following item? - [ITEM_NAME] - - - - -Marketplace upload complete. - +You don't have permission to copy one or more of these items to the Merchant Outbox. You can move them or leave them behind. + -Marketplace upload completed with errors! Please correct the problems in your outbox and retry. Thanks. - + icon="OutboxStatus_Success" + name="OutboxFolderCreated" + type="outbox"> + +A new folder has been created for each item you have transferred into the top level of your Merchant Outbox. + + + +Success + +All folders were successfully sent to the Marketplace. + + + + + +Some folders did not transfer + +Errors occurred when some folders were sent to the Marketplace. Those folders are still in your Merchant Outbox. + +See the [[MARKETPLACE_IMPORTS_URL] error log] for more information. + + + + + +Transfer failed + +No folders were sent to the Marketplace because of a system or network error. Try again later. + + + + + +Marketplace initialization failed + +Initialization with the Marketplace failed because of a system or network error. Try again later. + + + -[APP_NAME] does not currently support bulk upload of animation files. +[APP_NAME] does not currently support bulk upload of BVH format animation files. fail @@ -2369,7 +2415,7 @@ Would you be my friend? name="RemoveFromFriends" type="alertmodal"> friendship -Do you want to remove [NAME] from your Friends List? +Do you want to remove <nolink>[NAME]</nolink> from your Friends List? confirm -You are currently a member of the group [GROUP]. +You are currently a member of the group <nolink>[GROUP]</nolink>. Leave Group? group confirm @@ -5161,7 +5207,7 @@ Topic: [SUBJECT], Message: [MESSAGE] name="FriendOnline" type="notifytip"> friendship -[NAME] is Online +<nolink>[NAME]</nolink> is Online friendship -[NAME] is Offline +<nolink>[NAME]</nolink> is Offline + + funds +[MESSAGE] + + friendship -[NAME] accepted your friendship offer. +<nolink>[NAME]</nolink> accepted your friendship offer. friendship -[NAME] declined your friendship offer. +<nolink>[NAME]</nolink> declined your friendship offer. + name="inventory_keep_aspect_check" + visible="false" /> - + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml index 792f6dbec8..d2f29ade44 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml @@ -81,68 +81,4 @@ - - - Succeeded - - - - - Failed - - diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml index d8ff043444..ebba292a93 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml @@ -16,14 +16,6 @@ name="upload_message"> Sending... - - Postcard from [SECOND_LIFE]. - - - Check this out! - - - - - - Caption: - - - - + orientation="vertical" + top_pad="10" + right="-10"> + + + + + + + + Caption: + + + + + + - - @@ -36,11 +34,10 @@ - - - - - + + + + @@ -56,7 +53,7 @@ - + @@ -119,6 +116,7 @@ + @@ -152,22 +150,22 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + - + @@ -179,10 +177,7 @@ - - - @@ -191,13 +186,6 @@ - - - - - - - @@ -266,9 +254,8 @@ - + - @@ -290,11 +277,11 @@ - - - - - + + + + + @@ -315,8 +302,8 @@ - - + + diff --git a/indra/newview/skins/default/xui/pl/notifications.xml b/indra/newview/skins/default/xui/pl/notifications.xml index 7d3225ea31..0194293642 100644 --- a/indra/newview/skins/default/xui/pl/notifications.xml +++ b/indra/newview/skins/default/xui/pl/notifications.xml @@ -946,7 +946,7 @@ Zaproponować znajomość [NAME]? - Czy chcesz usunąć [NAME] z listy znajomych? + Czy chcesz usunąć <nolink>[NAME]</nolink> z listy znajomych? @@ -1385,7 +1385,7 @@ W celu instalacji aktualizacji musi zostać wykonany restart [APP_NAME]. - Jesteś członkiem grupy [GROUP]. + Jesteś członkiem grupy <nolink>[GROUP]</nolink>. Chcesz opuścić grupę? @@ -2078,10 +2078,10 @@ Zamieść go na stronie internetowej żeby umożliwić innym łatwy dostęp do t Temat: [SUBJECT], Treść: [MESSAGE] - [NAME] jest w Second Life + <nolink>[NAME]</nolink> jest w Second Life - [NAME] opuszcza Second Life + <nolink>[NAME]</nolink> opuszcza Second Life Nie możesz dodać siebie do listy znajomych. @@ -2458,10 +2458,10 @@ Spróbuj ponowanie za kilka minut. - Twoja propozycja znajomości została przyjęta przez [NAME]. + Twoja propozycja znajomości została przyjęta przez <nolink>[NAME]</nolink>. - Twoja propozycja znajomości została odrzucona przez [NAME]. + Twoja propozycja znajomości została odrzucona przez <nolink>[NAME]</nolink>. Propozycja znajomości została zaakceptowana. diff --git a/indra/newview/skins/default/xui/pl/panel_my_profile.xml b/indra/newview/skins/default/xui/pl/panel_my_profile.xml deleted file mode 100644 index cdc833241d..0000000000 --- a/indra/newview/skins/default/xui/pl/panel_my_profile.xml +++ /dev/null @@ -1,31 +0,0 @@ - - - - - - [REG_DATE] ([AGE]) - - - [NAME] - - - [DISPLAY_NAME] - - - - - - - - Nazwa użytkownika - - - Wyświetlana nazwa - - diff --git a/indra/newview/skins/default/xui/pt/menu_login.xml b/indra/newview/skins/default/xui/pt/menu_login.xml index 94195f1b8c..be94ad49db 100644 --- a/indra/newview/skins/default/xui/pt/menu_login.xml +++ b/indra/newview/skins/default/xui/pt/menu_login.xml @@ -16,8 +16,8 @@ - + diff --git a/indra/newview/skins/default/xui/pt/menu_toolbars.xml b/indra/newview/skins/default/xui/pt/menu_toolbars.xml index f1e41aaea9..b58a1a6e4f 100644 --- a/indra/newview/skins/default/xui/pt/menu_toolbars.xml +++ b/indra/newview/skins/default/xui/pt/menu_toolbars.xml @@ -1,6 +1,7 @@ - + + diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml index 9b5711d402..d7d5d59a33 100644 --- a/indra/newview/skins/default/xui/pt/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml @@ -1,55 +1,60 @@ - - - + - - + + + + + - - - + + + + + - + - - - - - + + + + + + + + - - - - - - - - - + + + + + + + + + + + - - - @@ -58,30 +63,29 @@ - - - + - + + - - - - - - + + + + + + - - - - + + + + - - - - + + + + @@ -96,7 +100,7 @@ - + @@ -110,7 +114,7 @@ - + @@ -140,11 +144,13 @@ + + @@ -165,29 +171,29 @@ - + - - - - - - - - - - - - - + + + + + + + + + + + + + - + @@ -198,11 +204,8 @@ + - - - - @@ -211,13 +214,6 @@ - - - - - - - @@ -271,7 +267,9 @@ + + @@ -280,7 +278,6 @@ - @@ -295,11 +292,10 @@ - - - - - + + + + @@ -319,11 +315,11 @@ - - - - - + + + + + @@ -339,18 +335,27 @@ + + + + + + + + - - - - + + + + + @@ -367,5 +372,16 @@ + + + + + + + + + + + diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index 4bd9f86e0f..3b39c0f92c 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -85,17 +85,38 @@ Verifique se a conexão à internet está funcionando. - Você não tem permissão para copiar este item para a Caixa de saída do lojista. Tem certeza de que deseja mover o itens a seguir? - [ITEM_NAME] - + Você não possui permissão para copiar um ou mais destes itens para a Caixa de saída do lojista. Você pode movê-los ou abandoná-los. + - - Envio para Mercado concluído. - + + Uma nova pasta foi criada para cada item transferido para o nível superior de sua Caixa de saída do lojista. + - - Envio para Mercado concluído com erros! Corrija os problemas em sua caixa de saída e tente novamente. Obrigado. - + + Êxito + +Todas as pastas foram enviadas para o Mercado com êxito. + + + + Algumas pastas não foram transferidas + +Erro ao enviar algumas pastas para o Mercado. Estas pastas ainda estão na sua Caixa de saída do lojista. + +Consulte o [[MARKETPLACE_IMPORTS_URL] log de erros] para mais informações. + + + + Falha de transferência + +Nenhuma pasta enviada para o Mercado devido a um erro do sistema ou da rede. Tente novamente mais tarde. + + + + Falha na inicialização do Mercado + +Falha na inicialização do mercado devido a um erro do sistema ou da rede. Tente novamente mais tarde. + Houve um problema com o carregamento do texto para um script devido à seguinte razão: [REASON]. Por favor, tente novamente mais tarde. @@ -643,7 +664,7 @@ Esperada [VALIDS] Incapaz de criar arquivo de saída: [FILE] - O [APP_NAME] ainda não faz o upload de vários arquivos de animação de uma vez. + O [APP_NAME] ainda não faz o upload de vários arquivos de animação no formato BVH de uma vez. Incapaz de carregar [FILE] devido ao seguinte motivo: [REASON] @@ -973,7 +994,7 @@ Oferecer amizade para [NAME]? - Remover [NAME] da sua lista de amigos? + Deseja remover <nolink>[NAME]</nolink> da sua lista de amigos? @@ -1099,8 +1120,13 @@ Doar este terreno de [AREA] m² para o grupo '[GROUP_NAME]'? Configurações de display foram ajustadas para níveis de segurança porque você especificou -- opção de segurança. - - Configurações de display foram ajustadas para nível recomendado baseado na configuração do seu sistema. + + As configurações de tela foram definidas nos níveis recomendados porque sua placa de vídeo foi alterada +de '[LAST_GPU]' +para '[THIS_GPU]' + + + As configurações de tela foram definidas nos níveis recomendados por causa de uma alteração no subsistema de renderização. [ERROR_MESSAGE] @@ -1419,8 +1445,7 @@ Para instalar a atualização, será preciso reiniciar o [APP_NAME]. - Você é atualmente um membro do grupo [GROUP]. -Sair do grupo? + Você é atualmente um membro do grupo @@ -1900,7 +1925,13 @@ Mover para o inventário o(s) item(s)? - Tem certeza que deseja restaurar seus botões e barras de ferramenta padrão? + Essa ação irá restaurar os botões e barras de ferramenta padrão. + +Não é possível desfazer essa ação. + + + + Essa ação fará com que todos os botões voltem para a caixa de ferramentas e suas barras de ferramentas ficarão vazias. Não é possível desfazer essa ação. @@ -2109,10 +2140,10 @@ Isso abrirá o seu navegador. Assunto: [SUBJECT], Mensagem: [MESSAGE] - [NAME] está online + <nolink>[NAME]</nolink> está online - [NAME] está offline + <nolink>[NAME]</nolink> está offline Você é o máximo! Mesmo assim, não dá para adicionar a si mesmo(a) como amigo(a). @@ -2225,14 +2256,16 @@ Selecione só um objeto. Seu cartão de visita foi negado. - Para se teletransportar para lugares como '[NAME]', abra o painel 'Lugares' à direita da tela e selecione a guia Marcos. -Basta clicar em qualquer marco e depois clicar em 'Teletransportar' na parte inferior da tela. -(Também é possível clicar duas vezes no marco, ou clicar no marco com o botão direito e selecionar 'Teletransportar'.) + Para se teletransportar para locais como '[NAME]', clique no botão "Lugares", + e selecione a guia Marcos na janela que é exibida. Clique em qualquer + marco para selecioná-lo e em seguida em 'Teletransportar' na parte inferior da tela. + (Também é possível clicar duas vezes sobre o marco ou clicar com o botão direito do mouse sobre ele + e selecionar 'Teletransportar'.) - Para entrar em contato com residentes como ''[NAME]', abra o painel 'Pessoas' à direita da tela. -Selecione o residente da lista e clique em 'MI' na parte de baixo do painel. -(Também é possível clicar duas vezes no nome, ou clicar no nome com o botão direito e selecionar 'MI'.) + Para entrar em contato com residentes como '[NAME]', clique no botão "Pessoas", selecione um residente na janela que é exibida e clique em 'MI' na + parte inferior da janela. + (Também é possível clicar duas vezes no nome, ou clicar no nome com o botão direito e selecionar 'MI'.) Impossível selecionar terra nas fronteiras do servidor. Tente selecionar um pedaço menor de terra. @@ -2252,6 +2285,9 @@ Selecione o residente da lista e clique em 'MI' na parte de baixo do p [MESSAGE] + + [MESSAGE] + Notificação de evento: @@ -2501,10 +2537,10 @@ Cada um pode ver o status do outro (definição padrão). - [NAME] aceitou seu convite de amizade. + <nolink>[NAME]</nolink> aceitou sua oferta de amizade. - [NAME] recusou seu convite de amizade + <nolink>[NAME]</nolink> rejeitou sua oferta de amizade. Oferta de amizada aceita. @@ -2576,16 +2612,16 @@ Deseja aceitar? '<nolink>[TITLE]</nolink>' de [NAME] [MESSAGE]
-
diff --git a/indra/newview/skins/default/xui/ru/menu_login.xml b/indra/newview/skins/default/xui/ru/menu_login.xml index aa3570f176..93a5ffbb25 100644 --- a/indra/newview/skins/default/xui/ru/menu_login.xml +++ b/indra/newview/skins/default/xui/ru/menu_login.xml @@ -17,8 +17,8 @@ - + diff --git a/indra/newview/skins/default/xui/ru/menu_toolbars.xml b/indra/newview/skins/default/xui/ru/menu_toolbars.xml index e04a9ee57d..aa05dbc390 100644 --- a/indra/newview/skins/default/xui/ru/menu_toolbars.xml +++ b/indra/newview/skins/default/xui/ru/menu_toolbars.xml @@ -1,6 +1,7 @@ - + + diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml index b9f403c04b..0699314d97 100644 --- a/indra/newview/skins/default/xui/ru/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml @@ -1,53 +1,58 @@ - + - - + + + + + - - - + + + - + - - - + + + + + + + - - - - - - - - - - + + + + + + + + + + + - - - @@ -56,16 +61,15 @@ - - - + + - - + + @@ -144,6 +148,7 @@ + @@ -171,22 +176,22 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + - + @@ -198,11 +203,8 @@ + - - - - @@ -211,13 +213,6 @@ - - - - - - - @@ -288,7 +283,9 @@ + + @@ -300,7 +297,6 @@ - @@ -331,9 +327,8 @@ - + - @@ -365,11 +360,11 @@ - - - - - + + + + + @@ -397,16 +392,24 @@ + + + + + + + + - - - + + + @@ -441,7 +444,7 @@ - + diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml index d43d907164..b4692385d1 100644 --- a/indra/newview/skins/default/xui/ru/notifications.xml +++ b/indra/newview/skins/default/xui/ru/notifications.xml @@ -86,17 +86,38 @@ - У вас нет прав для копирования этого элемента в исходящую папку магазина. Вы действительно хотите переместить следующий элемент? - [ITEM_NAME] - + У вас нет прав на копирование этих предметов в папку «Торговые исходящие». Переместите их или оставьте здесь. + - - Передача магазина завершена. - + + Для каждого предмета, перенесенного на верхний уровень папки «Торговые исходящие», создана новая папка. + - - Передача магазина выполнена с ошибками! Устраните проблемы в исходящей папке и повторите передачу. Спасибо! - + + Успешно + +Все папки успешно отправлены в торговый центр. + + + + Некоторые папки не перенесены + +Ошибки при отправке некоторых папок в торговый центр. Эти папки остались в вашей папке «Торговые исходящие». + +Подробнее см. в [[MARKETPLACE_IMPORTS_URL] журнале ошибок]. + + + + Ошибка при передаче + +Папки не отправлены в торговый центр из-за ошибки системы или сети. Повторите попытку позже. + + + + Ошибка инициализации торгового центра + +Не удалось инициализировать торговый центр из-за ошибки системы или сети. Повторите попытку позже. + Ошибка при передаче текста скрипта по следующей причине: [REASON]. Повторите попытку позже. @@ -649,7 +670,7 @@ Невозможно создать выходной файл: [FILE] - [APP_NAME] пока не поддерживает массовую передачу файлов анимации. + [APP_NAME] пока не поддерживает массовую передачу файлов анимации формата BVH. Невозможно передать [FILE] по следующей причине: [REASON] @@ -979,7 +1000,7 @@ - Удалить жителя [NAME] из вашего списка друзей? + Удалить жителя <nolink>[NAME]</nolink> из вашего списка друзей? @@ -1110,8 +1131,13 @@ Установлен безопасный уровень настроек отображения, так как указан параметр -safe. - - Установлен рекомендуемый уровень настроек отображения в соответствии с вашей системной конфигурацией. + + Установлен рекомендуемый уровень настроек отображения, так как графическая карта изменена: +с «[LAST_GPU]» +на «[THIS_GPU]» + + + Установлен рекомендуемый уровень настроек отображения, так как подсистема визуализации изменена. [ERROR_MESSAGE] @@ -1431,7 +1457,7 @@ http://secondlife.com/download. - Вы являетесь участником группы [GROUP]. + Вы сейчас входите в группу <nolink>[GROUP]</nolink>. Хотите покинуть группу? @@ -1910,7 +1936,13 @@ http://secondlife.com/download. - Вы действительно хотите восстановить принятые по умолчанию кнопки и панели инструментов? + Это действие приведет к восстановлению стандартных кнопок и панелей инструментов. + +Это действие нельзя отменить. + + + + Это действие возвращает все кнопки в инструментарий, а панели инструментов становятся пустыми. Это действие нельзя отменить. @@ -2119,10 +2151,10 @@ http://secondlife.com/download. Раздел: [SUBJECT], сообщение: [MESSAGE] - [NAME] в сети + <nolink>[NAME]</nolink> в сети - [NAME] не в сети + <nolink>[NAME]</nolink> не в сети Вы лучше всех, но нельзя добавить в друзья себя самого. @@ -2236,14 +2268,16 @@ http://secondlife.com/download. Ваша визитка отклонена. - Вы можете телепортироваться в такие места, как «[NAME]», открыв панель «Места» в правой части экрана и выбрав вкладку «Закладки». -Щелкните любую закладку, чтобы выбрать ее, а затем нажмите кнопку «Телепортация» внизу панели. -(Также можно дважды щелкнуть закладку или щелкнуть ее правой кнопкой мыши и выбрать команду «Телепортация».) + Для телепортации в другое место, например «[NAME]», нажмите кнопку «Места», + затем в открывшемся окне выберите вкладку «Закладки». Щелкните любую + закладку, чтобы выбрать ее, а затем нажмите кнопку «Телепортация» внизу окна. + (Также можно дважды щелкнуть закладку или щелкнуть ее правой кнопкой мыши и + выбрать команду «Телепортация».) - Вы можете общаться с такими жителями, как «[NAME]», открыв панель «Люди» в правой части экрана. -Выберите в списке нужного жителя, а затем нажмите кнопку «IM» внизу панели. -(Также можно дважды щелкнуть имя жителя в списке или щелкнуть ее правой кнопкой мыши и выбрать команду «IM».) + Чтобы обратиться к жителю, например «[NAME]», нажмите кнопку «Люди», выберите жителя в появившемся окне и нажмите кнопку + «IM» внизу окна. + (Также можно дважды щелкнуть имя жителя в списке или щелкнуть его правой кнопкой мыши и выбрать команду «IM».) Нельзя выбрать землю с обеих сторон границы между серверами. @@ -2264,6 +2298,9 @@ http://secondlife.com/download. [MESSAGE] + + [MESSAGE] + Уведомление о событии: @@ -2518,10 +2555,10 @@ http://secondlife.com/download. - [NAME] принял(а) ваше предложение дружить. + <nolink>[NAME]</nolink> принял(а) ваше предложение дружить. - [NAME] отклонил(а) ваше предложение дружить. + <nolink>[NAME]</nolink> отклонил(а) ваше предложение дружить. Предложение дружить принято. @@ -2593,16 +2630,16 @@ http://secondlife.com/download. [NAME] – «<nolink>[TITLE]</nolink>» [MESSAGE]
-
diff --git a/indra/newview/skins/default/xui/tr/menu_login.xml b/indra/newview/skins/default/xui/tr/menu_login.xml index 4c3539b38b..f27908bf7a 100644 --- a/indra/newview/skins/default/xui/tr/menu_login.xml +++ b/indra/newview/skins/default/xui/tr/menu_login.xml @@ -17,8 +17,8 @@ - + diff --git a/indra/newview/skins/default/xui/tr/menu_toolbars.xml b/indra/newview/skins/default/xui/tr/menu_toolbars.xml index 7cb3192ec4..c8523a6ec9 100644 --- a/indra/newview/skins/default/xui/tr/menu_toolbars.xml +++ b/indra/newview/skins/default/xui/tr/menu_toolbars.xml @@ -1,6 +1,7 @@ - + + diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml index efeed833a5..d7b20bac4b 100644 --- a/indra/newview/skins/default/xui/tr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml @@ -1,53 +1,58 @@ - + - - + + + + + - - - + + + - + - - - - - + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + + - - @@ -56,16 +61,15 @@ - - - + + - - + + @@ -93,7 +97,7 @@ - + @@ -118,7 +122,7 @@ - + @@ -144,6 +148,7 @@ + @@ -171,22 +176,22 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + - + @@ -198,11 +203,8 @@ + - - - - @@ -211,13 +213,6 @@ - - - - - - - @@ -288,7 +283,9 @@ + + @@ -300,7 +297,6 @@ - @@ -331,9 +327,8 @@ - + - @@ -365,11 +360,11 @@ - - - - - + + + + + @@ -397,17 +392,25 @@ + + + + + + + + - - - - + + + + @@ -441,7 +444,7 @@ - + diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml index a268c103a6..6681cdac7a 100644 --- a/indra/newview/skins/default/xui/tr/notifications.xml +++ b/indra/newview/skins/default/xui/tr/notifications.xml @@ -86,17 +86,38 @@ Hata ayrıntıları: '[_NAME]' adlı bildirim notifications.xml içind - Bu öğeyi Pazaryeri Giden Kutunuza kopyalama izniniz yok. Aşağıdaki öğeyi taşımak istediğinize emin misiniz? - [ITEM_NAME] - + Bu öğelerden bir veya daha fazlasını Satıcı Giden Kutusuna kopyalama izniniz yok. Bunları taşıyabilir veya bırakabilirsiniz. + - - Pazaryerinin karşıya yüklenmesi tamamlandı. - + + Satıcı Giden Kutunuzun üst seviyesine aktardığınız her bir öğe için yeni bir klasör oluşturuldu. + - - Pazaryerinin karşıya yüklenmesi hatalarla tamamlandı! Lütfen giden kutunuzdaki sorunları düzeltin ve tekrar deneyin. Teşekkürler. - + + Başarılı oldu + +Tüm klasörler başarıyla Pazaryerine gönderildi. + + + + Bazı klasörler aktarılmadı + +Bazı klasörler Pazaryerine gönderildiğinde hatalar meydana geldi. Bu klasörler hala Satıcı Giden Kutunuzda. + +Daha fazla bilgi için bkz. [[MARKETPLACE_IMPORTS_URL] hata günlüğü]. + + + + Aktarım başarılamadı + +Bir sistem veya ağ hatası nedeniyle Pazaryerine hiçbir klasör gönderilemedi. Daha sonra tekrar deneyin. + + + + Pazaryeri başlatılamadı. + +Bir sistem veya ağ hatası nedeniyle Pazaryeri başlatılamadı. Daha sonra tekrar deneyin. + Aşağıdaki nedenden dolayı, bir komut dosyası için metin karşıya yüklenirken bir sorun oluştu: [REASON]. Lütfen daha sonra tekrar deneyin. @@ -649,7 +670,7 @@ Beklenen [VALIDS] Çıkış dosyası oluşturulamıyor: [FILE] - [APP_NAME] şu an için animasyon dosyalarının toplu olarak karşıya yüklenmesini desteklemiyor. + [APP_NAME] şu an için BVH formatında animasyon dosyalarının toplu olarak yüklenmesini desteklemiyor. Aşağıdaki nedenden dolayı [FILE] dosyası karşıya yüklenemedi: [REASON] @@ -979,7 +1000,7 @@ Etkin grubunuz adına arazi satın almak için gerekli izne sahip değilsiniz. - [NAME] adlı kişiyi Arkadaş Listenizden çıkarmak istiyor musunuz? + <nolink>[NAME]</nolink> adlı kişiyi Arkadaş Listenizden çıkarmak istiyor musunuz? @@ -1110,8 +1131,13 @@ Arazinin satış bedeli sahibine geri ödenmez. Devredilen bir parsel satılırs Güvenli seçeneği seçtiğiniz için görüntüleme ayarları güvenli düzeye ayarlandı. - - Görüntüleme ayarları sistem yapılandırmanız için önerilen düzeye ayarlandı. + + Grafik kartınız değiştiği için görüntü ayarları tavsiye edilen seviyelere ayarlandı +önceki: '[LAST_GPU]' +sonraki: '[THIS_GPU]' + + + İşleme alt sistemindeki bir değişiklik nedeniyle görüntü ayarları tavsiye edilen seviyelere ayarlandı. [ERROR_MESSAGE] @@ -1431,7 +1457,7 @@ Güncellemeyi kurmak için [APP_NAME] uygulamasını yeniden başlatmalısınız - Şu anda [GROUP] grubunun bir üyesisiniz. + Şu anda <nolink>[GROUP]</nolink> grubunun bir üyesisiniz. Gruptan ayrılmak istiyor musunuz? @@ -1910,7 +1936,13 @@ Envanter öğesi/öğeleri taşınsın mı? - Varsayılan düğmelerinizi ve araç çubuklarınızı geri yüklemek istediğinize emin misiniz? + Bu eylem, varsayılan düğmelerinizi ve araç çubuklarınızı geri yükleyecek. + +Bu eylemi geri alamazsınız. + + + + Bu eylem ile tüm düğmeler araç kutusuna döner ve araç çubuklarınız boş olur. Bu eylemi geri alamazsınız. @@ -2119,10 +2151,10 @@ Bu adımda web tarayıcınızın başlatılacağına dikkat edin. Konu: [SUBJECT], İleti: [MESSAGE] - [NAME] Çevrimiçi + <nolink>[NAME]</nolink> çevrimiçi - [NAME] Çevrimdışı + <nolink>[NAME]</nolink> çevrimdışı Çok iyi biri olduğunuza eminiz fakat kendinizi arkadaş olarak ekleyemezsiniz. @@ -2236,14 +2268,16 @@ Lütfen tek bir nesne seçin. Arama kartınız reddedildi. - Ekranınızın sağ tarafındaki Yerler panelini açıp Yer İmleri sekmesini seçerek '[NAME]' gibi konumlara ışınlanabilirsiniz. -Seçmek için herhangi bir yer iminin üzerini tıklatın ve ardından panelin en altındaki 'Işınla' düğmesini tıklatın. -(Yer iminin üzerini çift tıklatabilir veya sağ tıklayıp 'Işınla'yı seçebilirsiniz.) + '[NAME]' gibi konumlara ışınlanmak için "Yerler" düğmesine tıklayın, + sonra açılan pencerede Yer İmleri sekmesini seçin. Herhangi bir + yer iminin üzerine tıklayarak bunu seçin ve ardından pencerenin en altındaki 'Işınla' düğmesine tıklayın. + (Ayrıca yer imine çift tıklayabilir veya sağ tıklayarak + 'Işınla' seçimini yapabilirsiniz.) - Ekranınızın sağ tarafındaki İnsanlar panelini açarak '[NAME]' gibi Sakinler ile iletişim kurabilirsiniz. -Sakini listeden seçin ve panelin altındaki 'Aİ" düğmesini tıklatın. -(Listede adlarını çift tıklatarak veya sağ tıklatıp "Aİ"yi seçerek de bunu yapabilirsiniz.) + '[NAME]' gibi sakinlerle bağlantıya geçmek için "Kişiler" düğmesine tıklayın, açılan pencereden bir Sakin seçin ve sonra + pencerenin altında 'Anlık İleti" üzerine tıklayın. + (Listede adlarına çift tıklayarak veya sağ tıklayıp "Anlık İleti"yi seçerek de bunu yapabilirsiniz.) Sunucunun sınırları dışındaki arazi seçilemez. @@ -2264,13 +2298,16 @@ Daha küçük bir arazi parçası seçmeyi deneyin. [MESSAGE] + + [MESSAGE] + Etkinlik Bildirimi [NAME] [DATE]
-
- -
@@ -36,11 +34,10 @@ - - - - - + + + + @@ -56,7 +53,7 @@ - + @@ -154,22 +151,22 @@ - - - - - - - - - - - - - + + + + + + + + + + + + + - + @@ -182,10 +179,7 @@ - - - @@ -194,13 +188,6 @@ - - - - - - - @@ -306,9 +293,8 @@ - + - @@ -340,11 +326,11 @@ - - - - - + + + + + @@ -378,8 +364,8 @@ - - + + @@ -415,7 +401,7 @@ - + diff --git a/indra/newview/skins/default/xui/zh/notifications.xml b/indra/newview/skins/default/xui/zh/notifications.xml index 2d309a2af0..3fa8ff3f78 100644 --- a/indra/newview/skins/default/xui/zh/notifications.xml +++ b/indra/newview/skins/default/xui/zh/notifications.xml @@ -966,7 +966,7 @@ Offer friendship to [NAME]? - Do you want to remove [NAME] from your Friends List? + Do you want to remove <nolink>[NAME]</nolink> from your Friends List? @@ -1418,7 +1418,7 @@ We must restart [APP_NAME] to install the update. - 你目前是 [GROUP] 群組的成員。 + 你目前是 <nolink>[GROUP]</nolink> 群組的成員。 是否要離開群組? @@ -2109,10 +2109,10 @@ Link to this from a web page to give others easy access to this location, or try Topic: [SUBJECT], Message: [MESSAGE] - [NAME] 上線 + <nolink>[NAME]</nolink> 上線 - [NAME] 離線 + <nolink>[NAME]</nolink> 離線 Although you're very nice, you can't add yourself as a friend. @@ -2491,10 +2491,10 @@ Please try again in a few moments. - [NAME] accepted your friendship offer. + <nolink>[NAME]</nolink> accepted your friendship offer. - [NAME] 謝絕你的交友邀請。 + <nolink>[NAME]</nolink> 謝絕你的交友邀請。 交友邀請被接受。 diff --git a/indra/newview/skins/default/xui/zh/panel_my_profile.xml b/indra/newview/skins/default/xui/zh/panel_my_profile.xml deleted file mode 100644 index 79817d7be9..0000000000 --- a/indra/newview/skins/default/xui/zh/panel_my_profile.xml +++ /dev/null @@ -1,42 +0,0 @@ - - - - [ACCTTYPE] -[PAYMENTINFO] [AGEVERIFICATION] - - - http://www.secondlife.com/account/billing.php?lang=en - - - http://www.secondlife.com/account/partners.php?lang=en - - - - - - [REG_DATE] ([AGE]) - - - [NAME] - - - [DISPLAY_NAME] - - - - - - - - User name - - - 顯示名稱 - -