CHUI-489: Found a bug in last commit for this issue. The sound notification (for inventory/teleport offer) would be played for the toast popup as well as once the conversations floater was opened. And also when a button was clicked in the conversation floater to 'accept' or 'deny' the offer. Now only playing the sound notification when the initial offer has been made.
parent
e775e95416
commit
89f7335a52
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@ -117,6 +117,23 @@ bool LLOfferHandler::processNotification(const LLNotificationPtr& notification)
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LLScreenChannel* channel = dynamic_cast<LLScreenChannel*>(mChannel.get());
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if(channel)
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channel->addToast(p);
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bool playSound = true;
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//Play notification sound for inventory offer and teleport offer based upon chat preference
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if((notification->getName() == "UserGiveItem"
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&& gSavedSettings.getBOOL("PlaySoundInventoryOffer") == FALSE)
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|| notification->getName() == "TeleportOffered"
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&& gSavedSettings.getBOOL("PlaySoundTeleportOffer") == FALSE)
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{
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playSound = false;
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}
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if(playSound)
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{
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notification->playSound();
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}
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}
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if (notification->canLogToIM())
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@ -494,20 +494,7 @@ void LLToastNotifyPanel::init( LLRect rect, bool show_images )
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// adjust panel's height to the text size
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snapToMessageHeight(mTextBox, MAX_LENGTH);
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bool playSound = true;
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if((mNotification->getName() == "UserGiveItem"
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&& gSavedSettings.getBOOL("PlaySoundInventoryOffer") == FALSE)
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|| mNotification->getName() == "TeleportOffered"
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&& gSavedSettings.getBOOL("PlaySoundTeleportOffer") == FALSE)
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{
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playSound = false;
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}
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if(playSound)
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{
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mNotification->playSound();
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}
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}
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