SL-18615 Fix for beacons not rendering and beacon highlights flickering.
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fe2a07a80f
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8a19c8e073
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@ -815,7 +815,7 @@ void LLViewerObjectList::renderObjectBeacons()
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const LLVector3 &thisline = debug_beacon.mPositionAgent;
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gGL.begin(LLRender::LINES);
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gGL.color4fv(color.mV);
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gGL.color4fv(linearColor4(color).mV);
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draw_cross_lines(thisline, 2.0f, 2.0f, 50.f);
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draw_line_cube(0.10f, thisline);
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@ -844,7 +844,7 @@ void LLViewerObjectList::renderObjectBeacons()
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const LLVector3 &thisline = debug_beacon.mPositionAgent;
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gGL.begin(LLRender::LINES);
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gGL.color4fv(debug_beacon.mColor.mV);
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gGL.color4fv(linearColor4(debug_beacon.mColor).mV);
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draw_cross_lines(thisline, 0.5f, 0.5f, 0.5f);
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draw_line_cube(0.10f, thisline);
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@ -1562,6 +1562,15 @@ void render_ui_3d()
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}
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gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements
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if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
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{
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// Render debugging beacons.
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gObjectList.renderObjectBeacons();
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gObjectList.resetObjectBeacons();
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gSky.addSunMoonBeacons();
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}
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stop_glerror();
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}
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@ -1812,12 +1812,15 @@ void LLViewerObjectList::renderObjectBounds(const LLVector3 ¢er)
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{
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}
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extern BOOL gCubeSnapshot;
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void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent,
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const std::string &string,
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const LLColor4 &color,
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const LLColor4 &text_color,
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S32 line_width)
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{
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llassert(!gCubeSnapshot);
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LLDebugBeacon beacon;
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beacon.mPositionAgent = pos_agent;
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beacon.mString = string;
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@ -3918,7 +3918,7 @@ void LLPipeline::postSort(LLCamera& camera)
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LL_PUSH_CALLSTACKS();
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// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
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if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
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if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender && !gCubeSnapshot)
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{
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if (sRenderScriptedTouchBeacons)
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{
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@ -3971,12 +3971,12 @@ void LLPipeline::postSort(LLCamera& camera)
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}
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LL_PUSH_CALLSTACKS();
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// If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
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if (LLFloaterTelehub::renderBeacons() && !sShadowRender)
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if (LLFloaterTelehub::renderBeacons() && !sShadowRender && !gCubeSnapshot)
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{
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LLFloaterTelehub::addBeacons();
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}
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if (!sShadowRender)
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if (!sShadowRender && !gCubeSnapshot)
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{
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mSelectedFaces.clear();
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@ -7645,14 +7645,6 @@ void LLPipeline::renderFinalize()
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gGL.popMatrix();
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LLVertexBuffer::unbind();
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if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
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{
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// Render debugging beacons.
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gObjectList.renderObjectBeacons();
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gObjectList.resetObjectBeacons();
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gSky.addSunMoonBeacons();
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}
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}
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if (sRenderGlow)
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