Backed out 072948fa198e for patch with correct attribution
parent
4661b7e001
commit
8ba3fe8439
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@ -284,6 +284,7 @@ public:
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NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet
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BUILT = 0x00400000,
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FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
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CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame
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REBUILD_SHADOW = 0x02000000,
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HAS_ALPHA = 0x04000000,
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RIGGED = 0x08000000,
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@ -2182,8 +2182,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
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if (mDrawable->isState(LLDrawable::FORCE_INVISIBLE) && !mOrphaned)
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{
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// lldebugs << "Clearing force invisible: " << mID << ":" << getPCodeString() << ":" << getPositionAgent() << llendl;
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mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
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gPipeline.markRebuild( mDrawable, LLDrawable::REBUILD_ALL, TRUE );
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mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
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}
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}
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@ -2188,9 +2188,8 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
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if (childp->mDrawable.notNull())
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{
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// Make the drawable visible again and set the drawable parent
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childp->mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
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childp->mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
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childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans()
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gPipeline.markRebuild( childp->mDrawable, LLDrawable::REBUILD_ALL, TRUE );
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}
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// Make certain particles, icon and HUD aren't hidden
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@ -3361,6 +3361,11 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
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{
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drawablep->setVisible(camera, NULL, FALSE);
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}
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else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
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{
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// clear invisible flag here to avoid single frame glitch
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drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
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}
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}
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if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)
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