# Conflicts:
#	indra/llrender/llimagegl.cpp
#	indra/newview/llagentcamera.cpp
#	indra/newview/llagentcamera.h
#	indra/newview/lltracker.cpp
#	indra/newview/llviewertexture.cpp
#	indra/newview/llvoavatar.cpp
#	indra/newview/llvoavatar.h
meow-7.2.2
Ansariel 2022-02-22 14:52:56 +01:00
commit 8c2deb6f8d
26 changed files with 550 additions and 379 deletions

View File

@ -2155,95 +2155,6 @@ LLGLUserClipPlane::~LLGLUserClipPlane()
disable();
}
LLGLNamePool::LLGLNamePool()
{
}
LLGLNamePool::~LLGLNamePool()
{
}
void LLGLNamePool::upkeep()
{
std::sort(mNameList.begin(), mNameList.end(), CompareUsed());
}
void LLGLNamePool::cleanup()
{
for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter)
{
releaseName(iter->name);
}
mNameList.clear();
}
GLuint LLGLNamePool::allocate()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
#if LL_GL_NAME_POOLING
for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter)
{
if (!iter->used)
{
iter->used = TRUE;
return iter->name;
}
}
NameEntry entry;
entry.name = allocateName();
entry.used = TRUE;
mNameList.push_back(entry);
return entry.name;
#else
return allocateName();
#endif
}
void LLGLNamePool::release(GLuint name)
{
#if LL_GL_NAME_POOLING
for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter)
{
if (iter->name == name)
{
if (iter->used)
{
iter->used = FALSE;
return;
}
else
{
LL_ERRS() << "Attempted to release a pooled name that is not in use!" << LL_ENDL;
}
}
}
LL_ERRS() << "Attempted to release a non pooled name!" << LL_ENDL;
#else
releaseName(name);
#endif
}
//static
void LLGLNamePool::upkeepPools()
{
for (auto& pool : instance_snapshot())
{
pool.upkeep();
}
}
//static
void LLGLNamePool::cleanupPools()
{
for (auto& pool : instance_snapshot())
{
pool.cleanup();
}
}
LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, GLenum depth_func)
: mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled)
{
@ -2465,3 +2376,4 @@ extern "C"
}
#endif

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@ -376,51 +376,6 @@ public:
~LLGLSquashToFarClip();
};
/*
Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects).
Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo.
*/
class LLGLNamePool : public LLInstanceTracker<LLGLNamePool>
{
public:
typedef LLInstanceTracker<LLGLNamePool> tracker_t;
struct NameEntry
{
GLuint name;
BOOL used;
};
struct CompareUsed
{
bool operator()(const NameEntry& lhs, const NameEntry& rhs)
{
return lhs.used < rhs.used; //FALSE entries first
}
};
typedef std::vector<NameEntry> name_list_t;
name_list_t mNameList;
LLGLNamePool();
virtual ~LLGLNamePool();
void upkeep();
void cleanup();
GLuint allocate();
void release(GLuint name);
static void upkeepPools();
static void cleanupPools();
protected:
typedef std::vector<LLGLNamePool*> pool_list_t;
virtual GLuint allocateName() = 0;
virtual void releaseName(GLuint name) = 0;
};
/*
Interface for objects that need periodic GL updates applied to them.
Used to synchronize GL updates with GL thread.

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@ -164,11 +164,11 @@ BOOL LLGLTexture::createGLTexture()
return mGLTexturep->createGLTexture() ;
}
BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category, bool defer_copy)
BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
{
llassert(mGLTexturep.notNull()) ;
llassert(mGLTexturep.notNull());
BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy) ;
BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ;
if(ret)
{
@ -260,20 +260,20 @@ LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
return mGLTexturep->getTarget() ;
}
BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool use_new_name /* = false */)
BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_new_name) ;
return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ;
}
BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool use_new_name /* = false */)
BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_new_name) ;
return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_name) ;
}
void LLGLTexture::setGLTextureCreated (bool initialized)

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@ -132,13 +132,14 @@ public:
// to_create - set to FALSE to force gl texture to not be created
// category - LLGLTexture category for this LLGLTexture
// defer_copy - set to true to allocate GL texture but NOT initialize with imageraw data
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER, bool defer_copy = false);
// tex_name - if not null, will be set to the GL name of the texture created
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER, bool defer_copy = false, LLGLuint* tex_name = nullptr);
void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
void setAddressMode(LLTexUnit::eTextureAddressMode mode);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool use_new_name = false);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool use_new_name = false);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0);
void setGLTextureCreated (bool initialized);
void setCategory(S32 category) ;
void setTexName(LLGLuint); // for forcing w/ externally created textures only

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@ -40,6 +40,7 @@
#include "llglslshader.h"
#include "llrender.h"
#include "llwindow.h"
#include "llframetimer.h"
#if !LL_IMAGEGL_THREAD_CHECK
#define checkActiveThread()
@ -1083,14 +1084,15 @@ void LLImageGL::postAddToAtlas()
stop_glerror();
}
BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, bool use_new_name /* = false */)
BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (!width || !height)
{
return TRUE;
}
if (0 == (use_new_name ? mNewTexName : mTexName))
LLGLuint tex_name = use_name != 0 ? use_name : mTexName;
if (0 == tex_name)
{
// *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
//LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL;
@ -1106,7 +1108,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
// HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture.
if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height)
{
setImage(datap, FALSE, use_new_name ? mNewTexName : mTexName);
setImage(datap, FALSE, tex_name);
}
else
{
@ -1158,7 +1160,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
datap += (y_pos * data_width + x_pos) * getComponents();
// Update the GL texture
BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, use_new_name ? mNewTexName : mTexName);
BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name);
if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
stop_glerror();
@ -1179,10 +1181,10 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
return TRUE;
}
BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, bool use_new_name /* = false */)
BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_new_name);
return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name);
}
// Copy sub image from frame buffer
@ -1369,7 +1371,7 @@ BOOL LLImageGL::createGLTexture()
return TRUE ;
}
BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category, bool defer_copy)
BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
checkActiveThread();
@ -1482,15 +1484,17 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
setCategory(category);
const U8* rawdata = imageraw->getData();
return createGLTexture(discard_level, rawdata, FALSE, usename, defer_copy);
return createGLTexture(discard_level, rawdata, FALSE, usename, defer_copy, tex_name);
}
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename, bool defer_copy)
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name)
// Call with void data, vmem is allocated but unitialized
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
checkActiveThread();
bool main_thread = on_main_thread();
if (defer_copy)
{
data_in = nullptr;
@ -1509,29 +1513,40 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
}
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
if (!defer_copy // <--- hacky way to force creation of mNewTexName from media texture update
if (main_thread // <--- always force creation of mNewTexName when not on main thread
&& mTexName != 0 && discard_level == mCurrentDiscardLevel)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cglt - early setImage");
// This will only be true if the size has not changed
if (tex_name != nullptr)
{
*tex_name = mTexName;
}
return setImage(data_in, data_hasmips);
}
GLuint old_texname = mTexName;
GLuint new_texname = 0;
if (usename != 0)
{
mNewTexName = usename;
llassert(main_thread);
new_texname = usename;
}
else
{
LLImageGL::generateTextures(1, &mNewTexName);
LLImageGL::generateTextures(1, &new_texname);
{
gGL.getTexUnit(0)->bind(this, false, false, mNewTexName);
gGL.getTexUnit(0)->bind(this, false, false, new_texname);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level);
}
}
if (tex_name != nullptr)
{
*tex_name = new_texname;
}
if (mUseMipMaps)
{
mAutoGenMips = gGLManager.mHasMipMapGeneration;
@ -1539,9 +1554,12 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
mCurrentDiscardLevel = discard_level;
if (!setImage(data_in, data_hasmips, mNewTexName))
{
return FALSE;
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cglt - late setImage");
if (!setImage(data_in, data_hasmips, new_texname))
{
return FALSE;
}
}
// Set texture options to our defaults.
@ -1558,11 +1576,11 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
}
//if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread
if (!on_main_thread())
if (!main_thread)
{
if (!defer_copy)
{
syncToMainThread();
syncToMainThread(new_texname);
}
}
else
@ -1572,8 +1590,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
{
LLImageGL::deleteTextures(1, &old_texname);
}
mTexName = mNewTexName;
mNewTexName = 0;
mTexName = new_texname;
}
mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel);
@ -1587,13 +1604,36 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
return TRUE;
}
void LLImageGL::syncToMainThread()
void update_free_vram()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (gGLManager.mHasATIMemInfo)
{
S32 meminfo[4];
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
LLImageGLThread::sFreeVRAMMegabytes = meminfo[0];
}
else if (gGLManager.mHasNVXMemInfo)
{
S32 free_memory;
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
LLImageGLThread::sFreeVRAMMegabytes = free_memory / 1024;
}
}
void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
{
LL_PROFILE_ZONE_SCOPED;
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cglt - sync");
if (gGLManager.mHasSync)
{
// post a sync to the main thread (will execute before tex name swap lambda below)
// glFlush calls here are partly superstitious and partly backed by observation
// on AMD hardware
glFlush();
auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
LL::WorkQueue::postMaybe(
@ -1623,17 +1663,27 @@ void LLImageGL::syncToMainThread()
[=]()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cglt - delete callback");
if (mNewTexName != 0)
if (new_tex_name != 0)
{
if (mTexName != 0)
{
LLImageGL::deleteTextures(1, &mTexName);
}
mTexName = mNewTexName;
mNewTexName = 0;
mTexName = new_tex_name;
unref();
}
});
//update free vram periodically
static LLFrameTimer timer;
if (timer.getElapsedTimeF32() > 1.f) //call this once per second.
{
update_free_vram();
timer.reset();
}
}
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
@ -1764,14 +1814,6 @@ void LLImageGL::destroyGLTexture()
mTexName = 0;
mGLTextureCreated = FALSE ;
}
// clean up any in-flight name change
if (0 != mNewTexName)
{
// Memory is transient, not tracked by sGlobalTextuerMemory
LLImageGL::deleteTextures(1, &mNewTexName);
mNewTexName = 0;
}
}
//force to invalidate the gl texture, most likely a sculpty texture
@ -2317,6 +2359,8 @@ void LLImageGL::checkActiveThread()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
*/
std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes;
LLImageGLThread::LLImageGLThread(LLWindow* window)
// We want exactly one thread, but a very large capacity: we never want
// anyone, especially inner-loop render code, to have to block on post()
@ -2343,3 +2387,14 @@ void LLImageGLThread::run()
gGL.shutdown();
mWindow->destroySharedContext(mContext);
}
S32 LLImageGLThread::getFreeVRAMMegabytes()
{
if (!sEnabled)
{
update_free_vram();
}
return sFreeVRAMMegabytes;
}

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@ -113,17 +113,17 @@ public:
BOOL createGLTexture() ;
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
S32 category = sMaxCategories-1, bool defer_copy = false);
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false);
S32 category = sMaxCategories-1, bool defer_copy = false, LLGLuint* tex_name = nullptr);
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr);
void setImage(const LLImageRaw* imageraw);
BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, bool use_new_name = false);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, bool use_new_name = false);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
// wait for gl commands to finish on current thread and push
// a lambda to main thread to swap mNewTexName and mTexName
void syncToMainThread();
void syncToMainThread(LLGLuint new_tex_name);
// Read back a raw image for this discard level, if it exists
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
@ -230,7 +230,7 @@ private:
bool mGLTextureCreated ;
LLGLuint mTexName;
LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread
//LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread
U16 mWidth;
U16 mHeight;
S8 mCurrentDiscardLevel;
@ -335,6 +335,9 @@ public:
// follows gSavedSettings "RenderGLMultiThreaded"
static bool sEnabled;
// free video memory in megabytes
static std::atomic<S32> sFreeVRAMMegabytes;
LLImageGLThread(LLWindow* window);
// post a function to be executed on the LLImageGL background thread
@ -346,6 +349,8 @@ public:
void run() override;
static S32 getFreeVRAMMegabytes();
private:
LLWindow* mWindow;
void* mContext = nullptr;

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@ -115,6 +115,10 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p)
}
mArrowImage = button_params.image_unselected;
if (mArrowImage.notNull())
{
mImageLoadedConnection = mArrowImage->addLoadedCallback(boost::bind(&LLComboBox::imageLoaded, this));
}
mButton = LLUICtrlFactory::create<LLButton>(button_params);
@ -186,6 +190,7 @@ LLComboBox::~LLComboBox()
// explicitly disconect this signal, since base class destructor might fire top lost
mTopLostSignalConnection.disconnect();
mImageLoadedConnection.disconnect();
}
@ -1102,6 +1107,30 @@ void LLComboBox::onSetHighlight() const
}
}
void LLComboBox::imageLoaded()
{
static LLUICachedControl<S32> drop_shadow_button("DropShadowButton", 0);
if (mAllowTextEntry)
{
LLRect rect = getLocalRect();
S32 arrow_width = mArrowImage ? mArrowImage->getWidth() : 0;
S32 shadow_size = drop_shadow_button;
mButton->setRect(LLRect(getRect().getWidth() - llmax(8, arrow_width) - 2 * shadow_size,
rect.mTop, rect.mRight, rect.mBottom));
if (mButton->getVisible())
{
// recalculate field size
if (mTextEntry)
{
LLRect text_entry_rect(0, getRect().getHeight(), getRect().getWidth(), 0);
text_entry_rect.mRight -= llmax(8, arrow_width) + 2 * drop_shadow_button;
mTextEntry->reshape(text_entry_rect.getWidth(), text_entry_rect.getHeight(), TRUE);
}
}
}
}
//============================================================================
// LLCtrlListInterface functions

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@ -106,6 +106,8 @@ protected:
virtual std::string _getSearchText() const;
virtual void onSetHighlight() const;
void imageLoaded();
public:
// LLView interface
virtual void onFocusLost();
@ -248,6 +250,7 @@ private:
commit_callback_t mTextChangedCallback;
commit_callback_t mSelectionCallback;
boost::signals2::connection mTopLostSignalConnection;
boost::signals2::connection mImageLoadedConnection;
commit_signal_t mOnReturnSignal;
S32 mLastSelectedIndex;
bool mForceDisableFulltextSearch; // <FS:Ansariel> Allow fulltext search in comboboxes

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@ -3641,6 +3641,7 @@ void LLWindowWin32::swapBuffers()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
ASSERT_MAIN_THREAD();
glFlush(); //superstitious flush for maybe frame stall removal?
SwapBuffers(mhDC);
LL_PROFILER_GPU_COLLECT

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@ -219,11 +219,7 @@ void LLAgentCamera::init()
mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPresetType");
// mCameraOffsetInitial = gSavedSettings.getControl("CameraOffsetRearView");
// mFocusOffsetInitial = gSavedSettings.getControl("FocusOffsetRearView");
// [RLVa:KB] - @setcam_eyeoffset, @setcam_focusoffset and @setcam_eyeoffsetscale
mCameraOffsetInitialControl = gSavedSettings.getControl("CameraOffsetRearView");
mFocusOffsetInitialControl = gSavedSettings.getControl("FocusOffsetRearView");
if (RlvActions::isRlvEnabled())
{
mRlvCameraOffsetInitialControl = gSavedSettings.declareVec3("CameraOffsetRLVaView", LLVector3::zero, "Declared in code", LLControlVariable::PERSIST_NO);
@ -1779,11 +1775,11 @@ LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
}
// focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial->get(), TYPE_VEC3D, "");
// static LLCachedControl<LLVector3d> focus_offset_initial(gSavedSettings, "FocusOffsetRearView", LLVector3d());
// [RLVa:KB] - @setcam_focusoffset
focus_offset = getFocusOffsetInitial();
LLVector3d focus_offset_initial = getFocusOffsetInitial();
// [/RLVa:KB]
return focus_offset * agent_rot;
return focus_offset_initial * agent_rot;
}
void LLAgentCamera::setupSitCamera()
@ -1923,11 +1919,12 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
}
else
{
// static LLCachedControl<F32> camera_offset_scale(gSavedSettings, "CameraOffsetScale");
// local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * camera_offset_scale;
// [RLVa:KB] - @setcam_eyeoffsetscale
local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * getCameraOffsetScale();
// [/RLVa:KB]
// local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
// are we sitting down?
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
@ -2232,18 +2229,21 @@ bool LLAgentCamera::isJoystickCameraUsed()
LLVector3 LLAgentCamera::getCameraOffsetInitial()
{
// getCameraOffsetInitial and getFocusOffsetInitial can be called on update from idle before init()
static LLCachedControl<LLVector3> camera_offset_initial (gSavedSettings, "CameraOffsetRearView", LLVector3());
// return camera_offset_initial;
// [RLVa:KB] - @setcam_eyeoffset
return convert_from_llsd<LLVector3>( (ECameraPreset::CAMERA_RLV_SETCAM_VIEW != mCameraPreset) ? mCameraOffsetInitialControl->get() : mRlvCameraOffsetInitialControl->get(), TYPE_VEC3, "");
return ECameraPreset::CAMERA_RLV_SETCAM_VIEW != mCameraPreset ? camera_offset_initial() : convert_from_llsd<LLVector3>(mRlvCameraOffsetInitialControl->get(), TYPE_VEC3, "");
// [/RLVa:KB]
// return convert_from_llsd<LLVector3>(mCameraOffsetInitial->get(), TYPE_VEC3, "");
}
LLVector3d LLAgentCamera::getFocusOffsetInitial()
{
static LLCachedControl<LLVector3d> focus_offset_initial(gSavedSettings, "FocusOffsetRearView", LLVector3d());
// return focus_offset_initial;
// [RLVa:KB] - @setcam_focusoffset
return convert_from_llsd<LLVector3d>( (ECameraPreset::CAMERA_RLV_SETCAM_VIEW != mCameraPreset) ? mFocusOffsetInitialControl->get() : mRlvFocusOffsetInitialControl->get(), TYPE_VEC3D, "");
return ECameraPreset::CAMERA_RLV_SETCAM_VIEW != mCameraPreset ? focus_offset_initial() : convert_from_llsd<LLVector3d>(mRlvFocusOffsetInitialControl->get(), TYPE_VEC3D, "");
// [/RLVa:KB]
// return convert_from_llsd<LLVector3d>(mFocusOffsetInitial->get(), TYPE_VEC3D, "");
}
// [RLVa:KB] - @setcam_eyeoffsetscale

View File

@ -147,11 +147,7 @@ private:
/** Camera preset in Third Person Mode */
ECameraPreset mCameraPreset;
/** Initial camera offset */
// LLPointer<LLControlVariable> mCameraOffsetInitial;
// [RLVa:KB] - @setcam_eyeoffset
// Renamed to catch their uses
LLPointer<LLControlVariable> mCameraOffsetInitialControl;
LLPointer<LLControlVariable> mRlvCameraOffsetInitialControl;
// [/RLVa:KB]
@ -159,11 +155,8 @@ private:
LLPointer<LLControlVariable> mRlvCameraOffsetScaleControl;
// [/RLVa:KB]
/** Initial focus offset */
// LLPointer<LLControlVariable> mFocusOffsetInitial;
// [RLVa:KB] - @setcam_focusoffset
// Renamed to catch their uses
LLPointer<LLControlVariable> mFocusOffsetInitialControl;
LLPointer<LLControlVariable> mRlvFocusOffsetInitialControl;
// [/RLVa:KB]

View File

@ -55,6 +55,8 @@
// static
LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT];
LL::WorkQueue::weak_t LLBumpImageList::sMainQueue;
LL::WorkQueue::weak_t LLBumpImageList::sTexUpdateQueue;
// static
U32 LLStandardBumpmap::sStandardBumpmapCount = 0;
@ -529,7 +531,7 @@ void LLDrawPoolBump::endFullbrightShiny()
void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE)
{
LL_PROFILE_ZONE_SCOPED;
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
std::unique_ptr<FSPerfStats::RecordAttachmentTime> ratPtr{}; // <FS:Beq/> render time capture
@ -791,6 +793,8 @@ void LLBumpImageList::init()
LLStandardBumpmap::init();
LLStandardBumpmap::restoreGL();
sMainQueue = LL::WorkQueue::getInstance("mainloop");
sTexUpdateQueue = LL::WorkQueue::getInstance("LLImageGL"); // Share work queue with tex loader.
}
void LLBumpImageList::clear()
@ -939,10 +943,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
}
else
{
LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1);
raw->clear(0x77, 0x77, 0xFF, 0xFF);
(*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE);
(*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( TRUE );
bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image
}
@ -1077,10 +1078,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
iter->second->getWidth() != src->getWidth() ||
iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
{ //make sure an entry exists for this image
LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1);
raw->clear(0x77, 0x77, 0xFF, 0xFF);
entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE);
entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture(TRUE);
iter = entries_list.find(src_vi->getID());
}
}
@ -1200,108 +1198,165 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
//---------------------------------------------------
// immediately assign bump to a global smart pointer in case some local smart pointer
// immediately assign bump to a smart pointer in case some local smart pointer
// accidentally releases it.
LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE );
LLPointer<LLViewerTexture> bump = iter->second;
if (!LLPipeline::sRenderDeferred)
{
bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
bump->createGLTexture(0, dst_image);
auto tex_queue = LLImageGLThread::sEnabled ? sTexUpdateQueue.lock() : nullptr;
if (tex_queue)
{ //dispatch creation to background thread
LLImageRaw* dst_ptr = dst_image;
LLViewerTexture* bump_ptr = bump;
dst_ptr->ref();
bump_ptr->ref();
tex_queue->post(
[=]()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("bil - create texture");
bump_ptr->createGLTexture(0, dst_ptr);
bump_ptr->unref();
dst_ptr->unref();
});
}
else
{
bump->createGLTexture(0, dst_image);
}
}
else
{ //convert to normal map
//disable compression on normal maps to prevent errors below
bump->getGLTexture()->setAllowCompression(false);
bump->getGLTexture()->setUseMipMaps(TRUE);
{
bump->setExplicitFormat(GL_RGBA8, GL_ALPHA);
bump->createGLTexture(0, dst_image);
}
auto* bump_ptr = bump.get();
auto* dst_ptr = dst_image.get();
{
gPipeline.mScreen.bindTarget();
LLGLDepthTest depth(GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
LLGLDisable blend(GL_BLEND);
gGL.setColorMask(TRUE, TRUE);
gNormalMapGenProgram.bind();
bump_ptr->ref();
dst_ptr->ref();
static LLStaticHashedString sNormScale("norm_scale");
static LLStaticHashedString sStepX("stepX");
static LLStaticHashedString sStepY("stepY");
bump_ptr->setExplicitFormat(GL_RGBA8, GL_ALPHA);
gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale"));
gNormalMapGenProgram.uniform1f(sStepX, 1.f/bump->getWidth());
gNormalMapGenProgram.uniform1f(sStepY, 1.f/bump->getHeight());
auto create_texture = [bump_ptr, dst_ptr]()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("bil - create texture deferred");
bump_ptr->createGLTexture(0, dst_ptr);
};
LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(),
(F32) bump->getHeight()/gPipeline.mScreen.getHeight());
auto gen_normal_map = [bump_ptr, dst_ptr]()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("bil - generate normal map");
if (gNormalMapGenProgram.mProgramObject == 0)
{
return;
}
gPipeline.mScreen.bindTarget();
gGL.getTexUnit(0)->bind(bump);
S32 width = bump->getWidth();
S32 height = bump->getHeight();
LLGLDepthTest depth(GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
LLGLDisable blend(GL_BLEND);
gGL.setColorMask(TRUE, TRUE);
gNormalMapGenProgram.bind();
S32 screen_width = gPipeline.mScreen.getWidth();
S32 screen_height = gPipeline.mScreen.getHeight();
static LLStaticHashedString sNormScale("norm_scale");
static LLStaticHashedString sStepX("stepX");
static LLStaticHashedString sStepY("stepY");
glViewport(0, 0, screen_width, screen_height);
gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale"));
gNormalMapGenProgram.uniform1f(sStepX, 1.f / bump_ptr->getWidth());
gNormalMapGenProgram.uniform1f(sStepY, 1.f / bump_ptr->getHeight());
for (S32 left = 0; left < width; left += screen_width)
{
S32 right = left + screen_width;
right = llmin(right, width);
F32 left_tc = (F32) left/ width;
F32 right_tc = (F32) right/width;
LLVector2 v((F32)bump_ptr->getWidth() / gPipeline.mScreen.getWidth(),
(F32)bump_ptr->getHeight() / gPipeline.mScreen.getHeight());
for (S32 bottom = 0; bottom < height; bottom += screen_height)
{
S32 top = bottom+screen_height;
top = llmin(top, height);
gGL.getTexUnit(0)->bind(bump_ptr);
F32 bottom_tc = (F32) bottom/height;
F32 top_tc = (F32)(bottom+screen_height)/height;
top_tc = llmin(top_tc, 1.f);
S32 width = bump_ptr->getWidth();
S32 height = bump_ptr->getHeight();
F32 screen_right = (F32) (right-left)/screen_width;
F32 screen_top = (F32) (top-bottom)/screen_height;
S32 screen_width = gPipeline.mScreen.getWidth();
S32 screen_height = gPipeline.mScreen.getHeight();
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(left_tc, bottom_tc);
gGL.vertex2f(0, 0);
glViewport(0, 0, screen_width, screen_height);
gGL.texCoord2f(left_tc, top_tc);
gGL.vertex2f(0, screen_top);
for (S32 left = 0; left < width; left += screen_width)
{
S32 right = left + screen_width;
right = llmin(right, width);
gGL.texCoord2f(right_tc, bottom_tc);
gGL.vertex2f(screen_right, 0);
F32 left_tc = (F32)left / width;
F32 right_tc = (F32)right / width;
gGL.texCoord2f(right_tc, top_tc);
gGL.vertex2f(screen_right, screen_top);
for (S32 bottom = 0; bottom < height; bottom += screen_height)
{
S32 top = bottom + screen_height;
top = llmin(top, height);
gGL.end();
F32 bottom_tc = (F32)bottom / height;
F32 top_tc = (F32)(bottom + screen_height) / height;
top_tc = llmin(top_tc, 1.f);
gGL.flush();
F32 screen_right = (F32)(right - left) / screen_width;
F32 screen_top = (F32)(top - bottom) / screen_height;
S32 w = right-left;
S32 h = top-bottom;
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(left_tc, bottom_tc);
gGL.vertex2f(0, 0);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h);
}
}
gGL.texCoord2f(left_tc, top_tc);
gGL.vertex2f(0, screen_top);
glGenerateMipmap(GL_TEXTURE_2D);
gGL.texCoord2f(right_tc, bottom_tc);
gGL.vertex2f(screen_right, 0);
gPipeline.mScreen.flush();
gGL.texCoord2f(right_tc, top_tc);
gGL.vertex2f(screen_right, screen_top);
gNormalMapGenProgram.unbind();
//generateNormalMapFromAlpha(dst_image, nrm_image);
}
gGL.end();
gGL.flush();
S32 w = right - left;
S32 h = top - bottom;
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h);
}
}
glGenerateMipmap(GL_TEXTURE_2D);
gPipeline.mScreen.flush();
gNormalMapGenProgram.unbind();
//generateNormalMapFromAlpha(dst_image, nrm_image);
bump_ptr->unref();
dst_ptr->unref();
};
auto main_queue = LLImageGLThread::sEnabled ? sMainQueue.lock() : nullptr;
if (main_queue)
{ //dispatch creation to background thread
LLImageRaw* dst_ptr = dst_image;
LLViewerTexture* bump_ptr = bump;
dst_ptr->ref();
bump_ptr->ref();
main_queue->postTo(sTexUpdateQueue, create_texture, gen_normal_map);
}
else
{
create_texture();
gen_normal_map();
}
}
iter->second = bump; // derefs (and deletes) old image

View File

@ -161,6 +161,8 @@ private:
typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
bump_image_map_t mBrightnessEntries;
bump_image_map_t mDarknessEntries;
static LL::WorkQueue::weak_t sMainQueue;
static LL::WorkQueue::weak_t sTexUpdateQueue;
};
extern LLBumpImageList gBumpImageList;

View File

@ -288,6 +288,10 @@ void LLNetMap::setScale( F32 scale )
void LLNetMap::draw()
{
if (!LLWorld::instanceExists())
{
return;
}
LL_PROFILE_ZONE_SCOPED;
static LLFrameTimer map_timer;

View File

@ -243,17 +243,8 @@ BOOL LLVisualParamHint::render()
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
if (gAgentAvatarp->mDrawable.notNull() &&
gAgentAvatarp->mDrawable->getFace(0))
{
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)gAgentAvatarp->mDrawable->getFace(0)->getPool();
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
avatarPoolp->renderAvatars(gAgentAvatarp); // renders only one avatar
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.flush();
}
gPipeline.previewAvatar(gAgentAvatarp);
gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
// <FS:Ansariel> [Legacy Bake]
//mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);

View File

@ -110,11 +110,16 @@ void LLTracker::stopTracking(bool clear_ui)
// static virtual
void LLTracker::drawHUDArrow()
{
// <FS:Ansariel> Performance improvement
//if (!gSavedSettings.getBOOL("RenderTrackerBeacon")) return;
static LLCachedControl<bool> renderTrackerBeacon(gSavedSettings, "RenderTrackerBeacon");
if (!renderTrackerBeacon) return;
// </FS:Ansariel>
if (!LLWorld::instanceExists())
{
return;
}
static LLCachedControl<bool> render_beacon(gSavedSettings, "RenderTrackerBeacon", true);
if (!render_beacon)
{
return;
}
if (gViewerWindow->getProgressView()->getVisible()) return;

View File

@ -764,9 +764,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
}
//upkeep gl name pools
LLGLNamePool::upkeepPools();
stop_glerror();
display_update_camera();
stop_glerror();

View File

@ -3047,11 +3047,12 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da
LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true);
// Allocate GL texture based on LLImageRaw but do NOT copy to GL
media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true);
LLGLuint tex_name = 0;
media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name);
// copy just the subimage covered by the image raw to GL
media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, sync);
media_tex->getGLTexture()->syncToMainThread();
media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name);
media_tex->getGLTexture()->syncToMainThread(tex_name);
// release the data pointer before freeing raw so LLImageRaw destructor doesn't
// free memory at data pointer

View File

@ -787,42 +787,39 @@ void LLViewerOctreeGroup::checkStates()
//occulsion culling functions and classes
//-------------------------------------------------------------------------------------------
std::set<U32> LLOcclusionCullingGroup::sPendingQueries;
class LLOcclusionQueryPool : public LLGLNamePool
{
public:
LLOcclusionQueryPool()
{
}
protected:
static std::queue<GLuint> sFreeQueries;
virtual GLuint allocateName()
{
GLuint ret = 0;
#define QUERY_POOL_SIZE 1024
glGenQueriesARB(1, &ret);
return ret;
}
virtual void releaseName(GLuint name)
{
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
LLOcclusionCullingGroup::sPendingQueries.erase(name);
#endif
glDeleteQueriesARB(1, &name);
}
};
static LLOcclusionQueryPool sQueryPool;
U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName()
{
return sQueryPool.allocate();
LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE;
if (sFreeQueries.empty())
{
//seed 1024 query names into the free query pool
GLuint queries[1024];
glGenQueriesARB(1024, queries);
for (int i = 0; i < 1024; ++i)
{
sFreeQueries.push(queries[i]);
}
}
// pull from pool
GLuint ret = sFreeQueries.front();
sFreeQueries.pop();
return ret;
}
void LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(GLuint name)
{
sQueryPool.release(name);
if (name != 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE;
sFreeQueries.push(name);
}
}
//=====================================
@ -1243,7 +1240,14 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
//store which frame this query was issued on
mOcclusionIssued[LLViewerCamera::sCurCameraID] = gFrameCount;
glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("glBeginQuery");
//get an occlusion query that hasn't been used in awhile
releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName();
glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(shader);
@ -1282,7 +1286,10 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
}
}
glEndQueryARB(mode);
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("glEndQuery");
glEndQueryARB(mode);
}
}
}

View File

@ -551,9 +551,10 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static LLFrameTimer timer;
static S32Megabytes gpu_res = S32Megabytes(S32_MAX);
static S32Megabytes physical_res = S32Megabytes(S32_MAX);
if (timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second.
{
gpu = gpu_res;
@ -563,30 +564,11 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p
timer.reset();
{
if (gGLManager.mHasATIMemInfo)
{
S32 meminfo[4];
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
gpu_res = (S32Megabytes)meminfo[0];
// <FS:Ansariel> Maybe do this independently from AMD cards????
//check main memory, only works for windows.
//LLMemory::updateMemoryInfo();
//physical_res = LLMemory::getAvailableMemKB();
// </FS:Ansariel>
}
else if (gGLManager.mHasNVXMemInfo)
{
S32 free_memory;
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
gpu_res = (S32Megabytes)(free_memory / 1024);
}
// <FS:Ansariel> Maybe do this independently from AMD cards????
gpu_res = (S32Megabytes) LLImageGLThread::getFreeVRAMMegabytes();
//check main memory, only works for windows.
LLMemory::updateMemoryInfo();
physical_res = LLMemory::getAvailableMemKB();
// </FS:Ansariel>
gpu = gpu_res;
physical = physical_res;

View File

@ -639,6 +639,7 @@ F32 LLVOAvatar::sUnbakedTime = 0.f;
F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
F32 LLVOAvatar::sGreyTime = 0.f;
F32 LLVOAvatar::sGreyUpdateTime = 0.f;
LLPointer<LLViewerTexture> LLVOAvatar::sCloudTexture = NULL;
//-----------------------------------------------------------------------------
// Helper functions
@ -1220,6 +1221,7 @@ void LLVOAvatar::initClass()
LLControlAvatar::sRegionChangedSlot = gAgent.addRegionChangedCallback(&LLControlAvatar::onRegionChanged);
sCloudTexture = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
initCloud();
}
@ -1248,8 +1250,7 @@ void LLVOAvatar::initCloud()
// </FS:ND>
LLSDSerialize::fromXMLDocument(cloud, in_file);
sCloud.fromLLSD(cloud);
LLViewerTexture* cloud_texture = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
sCloud.mPartImageID = cloud_texture->getID();
sCloud.mPartImageID = sCloudTexture->getID();
//Todo: have own image, de-copy-pasta
LLSD cloud_muted;
@ -3316,8 +3317,7 @@ void LLVOAvatar::idleUpdateLoadingEffect()
// particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f);
// particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f);
// particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
// LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
// particle_parameters.mPartImageID = cloud->getID();
// particle_parameters.mPartImageID = sCloudTexture->getID();
// particle_parameters.mMaxAge = 0.f;
// particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE;
// particle_parameters.mInnerAngle = F_PI;

View File

@ -352,10 +352,11 @@ public:
static F32 sLODFactor; // user-settable LOD factor
static F32 sPhysicsLODFactor; // user-settable physics LOD factor
static BOOL sJointDebug; // output total number of joints being touched for each avatar
static BOOL sDebugAvatarRotation;
static U64 sRenderTimeLimit_ns; // <FS:Beq/> nanosecond time limit for avatar rendering 0 is unlimited.
static LLPartSysData sCloud;
static LLPointer<LLViewerTexture> sCloudTexture;
//--------------------------------------------------------------------
// Region state
//--------------------------------------------------------------------

View File

@ -242,6 +242,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
mNumFaces = 0;
mLODChanged = FALSE;
mSculptChanged = FALSE;
mColorChanged = FALSE;
mSpotLightPriority = 0.f;
mMediaImplList.resize(getNumTEs());
@ -2216,7 +2217,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
was_regen_faces = lodOrSculptChanged(drawable, compiled);
drawable->setState(LLDrawable::REBUILD_VOLUME);
}
else if (mSculptChanged || mLODChanged)
else if (mSculptChanged || mLODChanged || mColorChanged)
{
compiled = TRUE;
was_regen_faces = lodOrSculptChanged(drawable, compiled);
@ -2228,7 +2229,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
genBBoxes(FALSE);
}
else if (mLODChanged || mSculptChanged)
else if (mLODChanged || mSculptChanged || mColorChanged)
{
dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
compiled = TRUE;
@ -2267,6 +2268,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
mLODChanged = FALSE;
mSculptChanged = FALSE;
mFaceMappingChanged = FALSE;
mColorChanged = FALSE;
return LLViewerObject::updateGeometry(drawable);
}
@ -2405,6 +2407,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
if (mDrawable.notNull() && retval)
{
// These should only happen on updates which are not the initial update.
mColorChanged = TRUE;
mDrawable->setState(LLDrawable::REBUILD_COLOR);
dirtyMesh();
}
@ -6226,23 +6229,25 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 geometryBytes = 0;
// generate render batches for static geometry
U32 extra_mask = LLVertexBuffer::MAP_TEXTURE_INDEX;
geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[0], simple_count[0], FALSE, batch_textures);
geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[0], fullbright_count[0], FALSE, batch_textures);
geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[0], alpha_count[0], TRUE, batch_textures);
geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[0], bump_count[0], FALSE, FALSE);
geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[0], norm_count[0], FALSE, FALSE);
geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[0], spec_count[0], FALSE, FALSE);
geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[0], normspec_count[0], FALSE, FALSE);
BOOL alpha_sort = TRUE;
BOOL rigged = FALSE;
for (int i = 0; i < 2; ++i) //two sets, static and rigged)
{
geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[i], simple_count[i], FALSE, batch_textures, rigged);
geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[i], fullbright_count[i], FALSE, batch_textures, rigged);
geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[i], alpha_count[i], alpha_sort, batch_textures, rigged);
geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[i], bump_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], FALSE, FALSE, rigged);
extra_mask |= LLVertexBuffer::MAP_WEIGHT4;
geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[1], simple_count[1], FALSE, batch_textures, TRUE);
geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[1], fullbright_count[1], FALSE, batch_textures, TRUE);
geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[1], alpha_count[1], TRUE, batch_textures, TRUE);
geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[1], bump_count[1], FALSE, TRUE);
geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[1], norm_count[1], FALSE, TRUE);
geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[1], spec_count[1], FALSE, TRUE);
geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[1], normspec_count[1], FALSE, TRUE);
// for rigged set, add weights and disable alpha sorting (rigged items use depth buffer)
extra_mask |= LLVertexBuffer::MAP_WEIGHT4;
alpha_sort = FALSE;
rigged = TRUE;
}
group->mGeometryBytes = geometryBytes;

View File

@ -423,6 +423,7 @@ private:
S32 mLOD;
BOOL mLODChanged;
BOOL mSculptChanged;
BOOL mColorChanged;
F32 mSpotLightPriority;
LLMatrix4 mRelativeXform;
LLMatrix3 mRelativeXformInvTrans;

View File

@ -7492,11 +7492,6 @@ void LLPipeline::doResetVertexBuffers(bool forced)
SUBSYSTEM_CLEANUP(LLVertexBuffer);
//delete all name pool caches
LLGLNamePool::cleanupPools();
if (LLVertexBuffer::sGLCount > 0)
{
LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL;
@ -11503,6 +11498,176 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLGLState::checkTextureChannels();
}
static LLTrace::BlockTimerStatHandle FTM_PREVIEW_AVATAR("Preview Avatar");
void LLPipeline::previewAvatar(LLVOAvatar* avatar)
{
LL_RECORD_BLOCK_TIME(FTM_PREVIEW_AVATAR);
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
static LLCullResult result;
result.clear();
grabReferences(result);
if (!avatar || !avatar->mDrawable)
{
LL_WARNS_ONCE("AvatarRenderPipeline") << "Avatar is " << (avatar ? "not drawable" : "null") << LL_ENDL;
return;
}
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " is drawable" << LL_ENDL;
assertInitialized();
pushRenderTypeMask();
{
//hide world geometry
clearRenderTypeMask(
RENDER_TYPE_SKY,
RENDER_TYPE_WL_SKY,
RENDER_TYPE_GROUND,
RENDER_TYPE_TERRAIN,
RENDER_TYPE_GRASS,
RENDER_TYPE_CONTROL_AV, // Animesh
RENDER_TYPE_TREE,
RENDER_TYPE_VOIDWATER,
RENDER_TYPE_WATER,
RENDER_TYPE_PASS_GRASS,
RENDER_TYPE_HUD,
RENDER_TYPE_PARTICLES,
RENDER_TYPE_CLOUDS,
RENDER_TYPE_HUD_PARTICLES,
END_RENDER_TYPES
);
}
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
sReflectionRender = !sRenderDeferred;
sShadowRender = true;
sImpostorRender = true; // Likely not needed for previews
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
{
markVisible(avatar->mDrawable, *viewer_camera);
LLVOAvatar::attachment_map_t::iterator iter;
for (iter = avatar->mAttachmentPoints.begin();
iter != avatar->mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment *attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
if (LLViewerObject* attached_object = attachment_iter->get())
{
markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
}
}
}
}
stateSort(*LLViewerCamera::getInstance(), result);
LLCamera camera = *viewer_camera;
F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
if (LLPipeline::sRenderDeferred)
{
renderGeomDeferred(camera);
renderGeomPostDeferred(camera);
}
else
{
renderGeom(camera);
}
LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
{ //create alpha mask based on depth buffer
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
LL_PROFILER_GPU_ZONEC("gl.DrawBuffersARB", 0x8000FF);
glDrawBuffersARB(1, &buff);
}
LLGLDisable blend(GL_BLEND);
gGL.setColorMask(false, true);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
gGL.flush();
gGL.pushMatrix();
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
static const F32 clip_plane = 0.99999f;
gDebugProgram.bind();
// <FS:Ansariel> Remove QUADS rendering mode
//gGL.begin(LLRender::QUADS);
//gGL.vertex3f(-1, -1, clip_plane);
//gGL.vertex3f(1, -1, clip_plane);
//gGL.vertex3f(1, 1, clip_plane);
//gGL.vertex3f(-1, 1, clip_plane);
gGL.begin(LLRender::TRIANGLES);
gGL.vertex3f(-1, -1, clip_plane);
gGL.vertex3f(1, -1, clip_plane);
gGL.vertex3f(1, 1, clip_plane);
gGL.vertex3f(-1, -1, clip_plane);
gGL.vertex3f(1, 1, clip_plane);
gGL.vertex3f(-1, 1, clip_plane);
// </FS:Ansariel>
gGL.end();
gGL.flush();
gDebugProgram.unbind();
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
}
sUseOcclusion = occlusion;
sReflectionRender = false;
sImpostorRender = false;
sShadowRender = false;
popRenderTypeMask();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
LLVertexBuffer::unbind();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.flush();
}
bool LLPipeline::hasRenderBatches(const U32 type) const
{
return sCull->getRenderMapSize(type) > 0;

View File

@ -135,6 +135,7 @@ public:
void resetVertexBuffers(LLDrawable* drawable);
void generateImpostor(LLVOAvatar* avatar);
void previewAvatar(LLVOAvatar* avatar);
void bindScreenToTexture();
void renderFinalize();