SL-19480 Fix for GPU benchmark reporting the GPU has infinite memory bandwidth

master
RunitaiLinden 2023-04-25 17:27:26 -05:00
parent 5d862c994c
commit 8c67ef0fe5
1 changed files with 53 additions and 34 deletions

View File

@ -1028,8 +1028,6 @@ F32 gpu_benchmark()
//time limit, allocation operations shouldn't take longer then 30 seconds, same for actual benchmark.
const F32 time_limit = 30;
ShaderProfileHelper initProfile;
std::vector<LLRenderTarget> dest(count);
TextureHolder texHolder(0, count);
std::vector<F32> results;
@ -1111,46 +1109,49 @@ F32 gpu_benchmark()
buff->unmapBuffer();
// ensure matched pair of bind() and unbind() calls
ShaderBinder binder(gBenchmarkProgram);
LLGLSLShader::unbind();
buff->setBuffer();
glFinish();
F32 time_passed = 0; // seconds
F32 time_passed = 0; // seconds
for (S32 c = -1; c < samples && time_passed < time_limit; ++c)
{
LLTimer timer;
timer.start();
{ //run CPU timer benchmark
glFinish();
gBenchmarkProgram.bind();
for (S32 c = -1; c < samples && time_passed < time_limit; ++c)
{
LLTimer timer;
timer.start();
for (U32 i = 0; i < count; ++i)
{
dest[i].bindTarget();
texHolder.bind(i);
buff->drawArrays(LLRender::TRIANGLES, 0, 3);
dest[i].flush();
}
for (U32 i = 0; i < count; ++i)
{
dest[i].bindTarget();
texHolder.bind(i);
buff->setBuffer();
buff->drawArrays(LLRender::TRIANGLES, 0, 3);
dest[i].flush();
}
//wait for current batch of copies to finish
glFinish();
//wait for current batch of copies to finish
glFinish();
F32 time = timer.getElapsedTimeF32();
time_passed += time;
F32 time = timer.getElapsedTimeF32();
time_passed += time;
if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow
{
//store result in gigabytes per second
F32 gb = (F32) ((F64) (res*res*8*count))/(1000000000);
F32 gbps = gb/time;
results.push_back(gbps);
}
}
if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow
{
//store result in gigabytes per second
F32 gb = (F32)((F64)(res * res * 8 * count)) / (1000000000);
F32 gbps = gb / time;
results.push_back(gbps);
}
}
gBenchmarkProgram.unbind();
}
std::sort(results.begin(), results.end());
F32 gbps = results[results.size()/2];
LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to CPU timers, " << (F32)results.size() << " tests took " << time_passed << " seconds" << LL_ENDL;
LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to CPU timers, " << (F32)results.size() << " tests took " << time_passed << " seconds" << LL_ENDL;
#if LL_DARWIN
if (gbps > 512.f)
@ -1161,14 +1162,32 @@ F32 gpu_benchmark()
}
#endif
// run GPU timer benchmark
{
ShaderProfileHelper initProfile;
dest[0].bindTarget();
gBenchmarkProgram.bind();
for (S32 c = 0; c < samples; ++c)
{
for (U32 i = 0; i < count; ++i)
{
texHolder.bind(i);
buff->setBuffer();
buff->drawArrays(LLRender::TRIANGLES, 0, 3);
}
}
gBenchmarkProgram.unbind();
dest[0].flush();
}
F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f;
F32 seconds = ms/1000.f;
F64 samples_drawn = res*res*count*results.size();
F64 samples_drawn = gBenchmarkProgram.mSamplesDrawn;
F32 samples_sec = (samples_drawn/1000000000.0)/seconds;
gbps = samples_sec*8;
gbps = samples_sec*4; // 4 bytes per sample
LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
return gbps;
}