1024*1024 baking viewer updates
parent
33ef63f3ed
commit
8c7edbef18
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@ -27,8 +27,8 @@
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#include "linden_common.h"
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#include "llavatarappearancedefines.h"
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const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 512;
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const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 512;
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const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 1024;
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const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 1024;
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const S32 LLAvatarAppearanceDefines::IMPOSTOR_PERIOD = 2;
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using namespace LLAvatarAppearanceDefines;
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@ -8923,8 +8923,8 @@
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<!-- =========================================================== -->
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<layer_set
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body_region="hair"
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width="512"
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height="512"
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width="1024"
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height="1024"
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clear_alpha="false">
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<layer
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name="base"
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@ -8953,8 +8953,8 @@
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<layer_set
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body_region="head"
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width="512"
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height="512">
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width="1024"
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height="1024">
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<layer
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name="head bump base"
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fixed_color = "128,128,128,255"
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@ -10031,8 +10031,8 @@ render_pass="bump">
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<!-- =========================================================== -->
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<layer_set
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body_region="upper_body"
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width="512"
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height="512">
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width="1024"
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height="1024">
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<layer
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name="base_upperbody bump"
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render_pass="bump"
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@ -11282,8 +11282,8 @@ render_pass="bump">
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<!-- =========================================================== -->
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<layer_set
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body_region="lower_body"
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width="512"
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height="512">
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width="1024"
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height="1024">
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<layer
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name="lower body bump base"
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fixed_color = "128,128,128,255"
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@ -12241,8 +12241,8 @@ render_pass="bump">
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<!-- =========================================================== -->
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<layer_set
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body_region="skirt"
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width="512"
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height="512"
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width="1024"
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height="1024"
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clear_alpha="false">
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<layer
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name="skirt_fabric"
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@ -126,8 +126,8 @@ BOOL LLViewerDynamicTexture::render()
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void LLViewerDynamicTexture::preRender(BOOL clear_depth)
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{
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//only images up to 512x512 are supported
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llassert(mFullHeight <= 512);
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llassert(mFullWidth <= 512);
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//llassert(mFullHeight <= 512);
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//llassert(mFullWidth <= 512);
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if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
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{ //using offscreen render target, just use the bottom left corner
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