#4142 Joint grouping and stripping
Viewer only supports 110 joints at a time, when model has more bones than that importer has to strip some, use groups for stripping.master
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4a40eaa87f
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8c9d0c6145
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@ -78,6 +78,7 @@ private:
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std::string mName;
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std::string mSupport;
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std::string mAliases;
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std::string mGroup;
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bool mIsJoint;
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LLVector3 mPos;
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LLVector3 mEnd;
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@ -1606,6 +1607,15 @@ bool LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
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mSupport = "base";
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}
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// Skeleton has 133 bones, but shader only allows 110 (LL_MAX_JOINTS_PER_MESH_OBJECT)
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// Groups can be used by importer to cut out unused groups of joints
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static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group");
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if (!node->getFastAttributeString(group_string, mGroup))
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{
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LL_WARNS() << "Bone without group " << mName << LL_ENDL;
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mGroup = "global";
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}
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if (mIsJoint)
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{
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static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot");
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@ -1687,6 +1697,7 @@ void LLAvatarSkeletonInfo::getJointMatricesAndHierarhy(
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data.mRotation = bone_info->mRot;
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data.mRestMatrix = parent_mat * data.mJointMatrix;
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data.mIsJoint = bone_info->mIsJoint;
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data.mGroup = bone_info->mGroup;
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for (LLAvatarBoneInfo* child_info : bone_info->mChildren)
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{
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LLJointData& child_data = data.mChildren.emplace_back();
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@ -34,6 +34,7 @@ class LLJointData
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{
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public:
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std::string mName;
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std::string mGroup;
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glm::mat4 mJointMatrix;
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glm::mat4 mRestMatrix;
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glm::vec3 mScale;
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@ -258,13 +258,14 @@ bool LLGLTFLoader::parseMeshes()
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if (mGLTFAsset.mSkins.size() > 0)
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{
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checkForXYrotation(mGLTFAsset.mSkins[0]);
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populateJointGroups();
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}
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// Populate the joints from skins first.
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// There's not many skins - and you can pretty easily iterate through the nodes from that.
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for (S32 i = 0; i < mGLTFAsset.mSkins.size(); i++)
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{
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populateJointFromSkin(i);
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populateJointsFromSkin(i);
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}
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// Track how many times each mesh name has been used
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@ -463,6 +464,24 @@ void LLGLTFLoader::computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S3
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}
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}
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bool LLGLTFLoader::addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const
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{
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const std::string& legal_name = mJointNames[gltf_skin_idx][gltf_joint_idx];
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if (legal_name.empty())
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{
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llassert(false); // should have been stopped by gltf_joint_index_use[i] == -1
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return false;
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}
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skin_info.mJointNames.push_back(legal_name);
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skin_info.mJointNums.push_back(-1);
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// In scope of same skin multiple meshes reuse same bind matrices
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skin_info.mInvBindMatrix.push_back(mInverseBindMatrices[gltf_skin_idx][gltf_joint_idx]);
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skin_info.mAlternateBindMatrix.push_back(mAlternateBindMatrices[gltf_skin_idx][gltf_joint_idx]);
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return true;
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}
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bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& mesh, const LL::GLTF::Node& nodeno, material_map& mats, S32 instance_count)
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{
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// Set the requested label for the floater display and uploading
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@ -519,15 +538,9 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh&
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size_t jointCnt = gltf_skin.mJoints.size();
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gltf_joint_index_use.resize(jointCnt);
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S32 replacement_index = 0;
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for (size_t i = 0; i < jointCnt; ++i)
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{
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// Process joint name and idnex
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S32 joint = gltf_skin.mJoints[i];
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LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint];
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std::string legal_name(jointNode.mName);
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if (mJointMap.find(legal_name) == mJointMap.end())
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if (mJointNames[i].empty())
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{
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// This might need to hold a substitute index
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gltf_joint_index_use[i] = -1; // mark as unsupported
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@ -959,65 +972,106 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh&
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// Call normalizeVolumeFacesAndWeights to compute proper extents
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pModel->normalizeVolumeFacesAndWeights();
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// Fill joint names, bind matrices and prepare to remap weight indices
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// Fill joint names, bind matrices and remap weight indices
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if (skinIdx >= 0)
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{
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LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skinIdx];
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LLMeshSkinInfo& skin_info = pModel->mSkinInfo;
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S32 valid_joints_count = mValidJointsCount[skinIdx];
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S32 replacement_index = 0;
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std::vector<S32> gltfindex_to_joitindex_map;
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size_t jointCnt = gltf_skin.mJoints.size();
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gltfindex_to_joitindex_map.resize(jointCnt);
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S32 replacement_index = 0;
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S32 stripped_valid_joints = 0;
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for (size_t i = 0; i < jointCnt; ++i)
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if (valid_joints_count > LL_MAX_JOINTS_PER_MESH_OBJECT)
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{
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// Process joint name and idnex
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S32 joint = gltf_skin.mJoints[i];
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if (gltf_joint_index_use[i] < 0)
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{
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// unsupported (-1) joint, drop it
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continue;
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}
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LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint];
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std::map<std::string, S32> goup_use_count;
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// Assume that 'Torso' group is always in use since that's what everything else is attached to
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goup_use_count["Torso"] = 1;
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// Note that Collisions and Extra groups are all over the place, might want to include them from the start
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// or add individual when parents are added
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std::string legal_name(jointNode.mName);
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if (mJointMap.find(legal_name) != mJointMap.end())
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// Check which groups are in use
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for (size_t i = 0; i < jointCnt; ++i)
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{
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legal_name = mJointMap[legal_name];
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}
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else
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{
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llassert(false); // should have been stopped by gltf_joint_index_use[i] == -1
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continue;
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std::string& joint_name = mJointNames[skinIdx][i];
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if (!joint_name.empty())
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{
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if (gltf_joint_index_use[i] > 0)
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{
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const JointGroups &group = mJointGroups[joint_name];
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// Joint in use, increment it's groups
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goup_use_count[group.mGroup]++;
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goup_use_count[group.mParentGroup]++;
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}
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}
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}
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if (valid_joints_count > LL_MAX_JOINTS_PER_MESH_OBJECT
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&& gltf_joint_index_use[i] == 0
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&& legal_name != "mPelvis")
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// 1. add joints that are in use directly
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for (size_t i = 0; i < jointCnt; ++i)
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{
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// Unused (0) joint
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// It's perfectly valid to have more joints than is in use
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// Ex: sandals that make your legs digitigrade despite not skining to
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// knees or the like.
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// But if model is over limid, drop extras sans pelvis.
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// Keeping 'pelvis' is a workaround to keep preview whole.
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// Todo: consider improving this, either take as much as possible or
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// ensure common parents/roots are included
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continue;
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// Process joint name and idnex
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S32 joint = gltf_skin.mJoints[i];
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if (gltf_joint_index_use[i] <= 0)
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{
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// unsupported (-1) joint, drop it
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// unused (0) joint, drop it
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continue;
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}
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if (addJointToModelSkin(skin_info, skinIdx, i))
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{
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gltfindex_to_joitindex_map[i] = replacement_index++;
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}
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}
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gltfindex_to_joitindex_map[i] = replacement_index++;
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// 2. add joints from groups that this model's joints belong to
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// It's perfectly valid to have more joints than is in use
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// Ex: sandals that make your legs digitigrade despite not skining to
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// knees or the like.
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// Todo: sort and add by usecount
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for (size_t i = 0; i < jointCnt; ++i)
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{
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S32 joint = gltf_skin.mJoints[i];
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if (gltf_joint_index_use[i] != 0)
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{
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// this step needs only joints that have zero uses
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continue;
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}
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if (skin_info.mInvBindMatrix.size() > LL_MAX_JOINTS_PER_MESH_OBJECT)
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{
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break;
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}
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const std::string& legal_name = mJointNames[skinIdx][i];
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std::string group_name = mJointGroups[legal_name].mGroup;
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if (goup_use_count[group_name] > 0)
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{
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if (addJointToModelSkin(skin_info, skinIdx, i))
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{
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gltfindex_to_joitindex_map[i] = replacement_index++;
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}
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}
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}
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}
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else
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{
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// Less than 110, just add every valid joint
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for (size_t i = 0; i < jointCnt; ++i)
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{
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// Process joint name and idnex
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S32 joint = gltf_skin.mJoints[i];
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if (gltf_joint_index_use[i] < 0)
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{
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// unsupported (-1) joint, drop it
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continue;
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}
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skin_info.mJointNames.push_back(legal_name);
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skin_info.mJointNums.push_back(-1);
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// In scope of same skin multiple meshes reuse same bind matrices
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skin_info.mInvBindMatrix.push_back(mInverseBindMatrices[skinIdx][i]);
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skin_info.mAlternateBindMatrix.push_back(mAlternateBindMatrices[skinIdx][i]);
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if (addJointToModelSkin(skin_info, skinIdx, i))
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{
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gltfindex_to_joitindex_map[i] = replacement_index++;
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}
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}
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}
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if (skin_info.mInvBindMatrix.size() > LL_MAX_JOINTS_PER_MESH_OBJECT)
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@ -1046,7 +1100,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh&
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return true;
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}
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void LLGLTFLoader::populateJointFromSkin(S32 skin_idx)
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void LLGLTFLoader::populateJointsFromSkin(S32 skin_idx)
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{
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const LL::GLTF::Skin& skin = mGLTFAsset.mSkins[skin_idx];
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@ -1066,6 +1120,7 @@ void LLGLTFLoader::populateJointFromSkin(S32 skin_idx)
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{
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mInverseBindMatrices.resize(skin_idx + 1);
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mAlternateBindMatrices.resize(skin_idx + 1);
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mJointNames.resize(skin_idx + 1);
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mValidJointsCount.resize(skin_idx + 1, 0);
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}
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@ -1135,6 +1190,11 @@ void LLGLTFLoader::populateJointFromSkin(S32 skin_idx)
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{
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legal_name = mJointMap[legal_name];
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legal_joint = true;
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mJointNames[skin_idx].push_back(legal_name);
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}
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else
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{
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mJointNames[skin_idx].emplace_back();
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}
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// Compute bind matrices
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@ -1196,6 +1256,15 @@ void LLGLTFLoader::populateJointFromSkin(S32 skin_idx)
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}
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}
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void LLGLTFLoader::populateJointGroups()
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{
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std::string parent;
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for (auto& viewer_data : mViewerJointData)
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{
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buildJointGroup(viewer_data, parent);
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}
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}
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S32 LLGLTFLoader::findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const
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{
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@ -1299,6 +1368,18 @@ S32 LLGLTFLoader::findParentNode(S32 node) const
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return -1;
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}
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void LLGLTFLoader::buildJointGroup(LLJointData& viewer_data, const std::string &parent_group)
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{
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JointGroups& jount_group_data = mJointGroups[viewer_data.mName];
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jount_group_data.mGroup = viewer_data.mGroup;
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jount_group_data.mParentGroup = parent_group;
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for (LLJointData& child_data : viewer_data.mChildren)
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{
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buildJointGroup(child_data, viewer_data.mGroup);
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}
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}
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void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& parent_support_rest) const
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{
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glm::mat4 new_lefover(1.f);
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@ -112,8 +112,20 @@ protected:
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// vector of vectors because of a posibility of having more than one skin
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typedef std::vector<LLMeshSkinInfo::matrix_list_t> bind_matrices_t;
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typedef std::vector<std::vector<std::string> > joint_names_t;
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bind_matrices_t mInverseBindMatrices;
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bind_matrices_t mAlternateBindMatrices;
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joint_names_t mJointNames; // empty string when no legal name for a given idx
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// what group a joint belongs to.
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// For purpose of stripping unused groups when joints are over limit.
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struct JointGroups
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{
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std::string mGroup;
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std::string mParentGroup;
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};
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typedef std::map<std::string, JointGroups> joint_to_group_map_t;
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joint_to_group_map_t mJointGroups;
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// per skin joint count, needs to be tracked for the sake of limits check.
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std::vector<S32> mValidJointsCount;
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@ -122,13 +134,16 @@ private:
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bool parseMeshes();
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void computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const;
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void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params);
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bool addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const;
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bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats, S32 instance_count);
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void populateJointFromSkin(S32 skin_idx);
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void populateJointsFromSkin(S32 skin_idx);
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void populateJointGroups();
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void addModelToScene(LLModel* pModel, U32 submodel_limit, const LLMatrix4& transformation, const LLVolumeParams& volume_params, const material_map& mats);
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S32 findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const;
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S32 findValidRootJointNode(S32 source_joint_node, const LL::GLTF::Skin& gltf_skin) const;
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S32 findGLTFRootJointNode(const LL::GLTF::Skin& gltf_skin) const; // if there are multiple roots, gltf stores them under one commor joint
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S32 findParentNode(S32 node) const;
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void buildJointGroup(LLJointData& viewer_data, const std::string& parent_group);
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void buildOverrideMatrix(LLJointData& data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& support_rest) const;
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glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const LL::GLTF::Skin& gltf_skin) const;
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glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const joints_data_map_t& joint_data) const;
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