SL-16418 rename media tex image per-update to avoid contention stall
parent
7dcca7f180
commit
8d0efb54db
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@ -925,7 +925,7 @@ bool LLImageRaw::setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height,
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void LLImageRaw::clear(U8 r, U8 g, U8 b, U8 a)
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{
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LL_PROFILE_ZONE_NAMED("djh imageraw clear")
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LL_PROFILE_ZONE_SCOPED;
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S8 components = getComponents();
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llassert( components > 0 && components <= 4 );
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@ -1215,9 +1215,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
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if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
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{ //GL_ALPHA is deprecated, convert to RGBA
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use_scratch = true;
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scratch = new U32[width * height];
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U32 pixel_count = (U32)(width * height);
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scratch = new U32[pixel_count];
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for (U32 i = 0; i < pixel_count; i++)
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{
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U8* pix = (U8*)&scratch[i];
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@ -1232,9 +1231,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
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if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
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{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
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use_scratch = true;
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scratch = new U32[width * height];
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U32 pixel_count = (U32)(width * height);
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scratch = new U32[pixel_count];
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for (U32 i = 0; i < pixel_count; i++)
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{
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U8 lum = ((U8*)pixels)[i * 2 + 0];
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@ -1252,9 +1250,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
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if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
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{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
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use_scratch = true;
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scratch = new U32[width * height];
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U32 pixel_count = (U32)(width * height);
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scratch = new U32[pixel_count];
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for (U32 i = 0; i < pixel_count; i++)
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{
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U8 lum = ((U8*)pixels)[i];
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@ -1314,10 +1311,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
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}
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stop_glerror();
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if (use_scratch)
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{
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delete[] scratch;
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}
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if (scratch) delete[] scratch;
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}
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//create an empty GL texture: just create a texture name
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@ -1471,7 +1465,49 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
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return createGLTexture(discard_level, rawdata, FALSE, usename);
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}
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BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
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// Create a new GL name and allocate tex storage (unitialized) for it
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// Used to break resource contention stall in background media tex updates
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void LLImageGL::allocNewTexName()
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{
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LL_PROFILE_ZONE_SCOPED;
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if (on_main_thread()) return; // Should only be called on bg update thread
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if (!mGLTextureCreated) return;
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if (0 != mNewTexName) return; // only 1 rename in flight at a time
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generateTextures(1, &mNewTexName); // create new GL name
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mHasMipMaps = false; // Media textures aren't mipped
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mMipLevels = 0;
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// Set state to match current
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gGL.getTexUnit(0)->bind(this, false, false, mNewTexName);
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glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel);
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glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_WIDTH, mWidth);
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glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_HEIGHT, mHeight);
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gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
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gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
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gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
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setManualImage(mTarget, 0, mFormatInternal, mWidth, mHeight, mFormatPrimary, mFormatType,
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(GLvoid *) nullptr, mAllowCompression);
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gGL.getTexUnit(0)->unbind(mBindTarget);
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mLastBindTime = sLastFrameTime;
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}
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// Delete no-longer-needed GL tex name (on main thread)
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void LLImageGL::swapTexName()
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{
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if (mNewTexName)
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{
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deleteTextures(1, &mTexName);
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mTexName = mNewTexName;
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mNewTexName = 0;
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}
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}
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BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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checkActiveThread();
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@ -1715,6 +1751,14 @@ void LLImageGL::destroyGLTexture()
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mTexName = 0;
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mGLTextureCreated = FALSE ;
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}
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// clean up any in-flight name change
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if (0 != mNewTexName)
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{
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// Memory is transient, not tracked by sGlobalTextuerMemory
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LLImageGL::deleteTextures(1, &mNewTexName);
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mNewTexName = 0;
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}
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}
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//force to invalidate the gl texture, most likely a sculpty texture
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@ -109,15 +109,17 @@ public:
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static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
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BOOL createGLTexture() ;
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BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
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S32 category = sMaxCategories-1);
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BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = sMaxCategories-1);
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BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
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void setImage(const LLImageRaw* imageraw);
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void setImage(const LLImageRaw* imageraw);
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BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
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BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
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BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
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BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
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void allocNewTexName();
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void swapTexName();
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// Read back a raw image for this discard level, if it exists
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BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
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void destroyGLTexture();
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@ -39,6 +39,7 @@
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#include "llfilepicker.h"
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#include "llfloaterwebcontent.h" // for handling window close requests and geometry change requests in media browser windows.
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#include "llfocusmgr.h"
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#include "llimagegl.h"
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#include "llkeyboard.h"
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#include "lllogininstance.h"
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#include "llmarketplacefunctions.h"
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@ -2824,165 +2825,156 @@ static LLTrace::BlockTimerStatHandle FTM_MEDIA_SET_SUBIMAGE("Set Subimage");
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void LLViewerMediaImpl::update()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; //LL_RECORD_BLOCK_TIME(FTM_MEDIA_DO_UPDATE);
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if(mMediaSource == NULL)
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{
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if(mPriority == LLPluginClassMedia::PRIORITY_UNLOADED)
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{
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// This media source should not be loaded.
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}
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else if(mPriority <= LLPluginClassMedia::PRIORITY_SLIDESHOW)
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{
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// Don't load new instances that are at PRIORITY_SLIDESHOW or below. They're just kept around to preserve state.
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}
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else if (!mMimeProbe.expired())
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{
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// this media source is doing a MIME type probe -- don't try loading it again.
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}
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else
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{
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// This media may need to be loaded.
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if(sMediaCreateTimer.hasExpired())
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{
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LL_DEBUGS("PluginPriority") << this << ": creating media based on timer expiration" << LL_ENDL;
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createMediaSource();
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sMediaCreateTimer.setTimerExpirySec(LLVIEWERMEDIA_CREATE_DELAY);
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}
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else
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{
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LL_DEBUGS("PluginPriority") << this << ": NOT creating media (waiting on timer)" << LL_ENDL;
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}
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}
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}
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else
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{
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updateVolume();
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// TODO: this is updated every frame - is this bad?
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// Removing this as part of the post viewer64 media update
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// Removed as not implemented in CEF embedded browser
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// See MAINT-8194 for a more fuller description
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// updateJavascriptObject();
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}
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if(mMediaSource == NULL)
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{
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return;
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}
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// Make sure a navigate doesn't happen during the idle -- it can cause mMediaSource to get destroyed, which can cause a crash.
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setNavigateSuspended(true);
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mMediaSource->idle();
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setNavigateSuspended(false);
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if(mMediaSource == NULL)
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{
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return;
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}
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if(mMediaSource->isPluginExited())
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{
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resetPreviousMediaState();
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destroyMediaSource();
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return;
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}
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if(!mMediaSource->textureValid())
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{
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return;
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}
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if(mSuspendUpdates || !mVisible)
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{
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return;
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}
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ref();
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if (preUpdateMediaTexture())
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LL_RECORD_BLOCK_TIME(FTM_MEDIA_DO_UPDATE);
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if(mMediaSource == NULL)
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{
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// Push update to worker thread
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auto main_queue = LLMediaTextureUpdateThread::sEnabled ? mMainQueue.lock() : nullptr;
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if (main_queue)
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if(mPriority == LLPluginClassMedia::PRIORITY_UNLOADED)
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{
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main_queue->postTo(
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mTexUpdateQueue, // Worker thread queue
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[this]() // work done on update worker thread
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{
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doMediaTexUpdate();
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},
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[this]() // callback to main thread
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{
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postUpdateMediaTexture();
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//unref();
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});
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// This media source should not be loaded.
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}
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else if(mPriority <= LLPluginClassMedia::PRIORITY_SLIDESHOW)
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{
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// Don't load new instances that are at PRIORITY_SLIDESHOW or below. They're just kept around to preserve state.
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}
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else if (!mMimeProbe.expired())
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{
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// this media source is doing a MIME type probe -- don't try loading it again.
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}
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else
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{
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doMediaTexUpdate(); // otherwise, update on main thread
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//unref();
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// This media may need to be loaded.
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if(sMediaCreateTimer.hasExpired())
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{
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LL_DEBUGS("PluginPriority") << this << ": creating media based on timer expiration" << LL_ENDL;
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createMediaSource();
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sMediaCreateTimer.setTimerExpirySec(LLVIEWERMEDIA_CREATE_DELAY);
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}
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else
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{
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LL_DEBUGS("PluginPriority") << this << ": NOT creating media (waiting on timer)" << LL_ENDL;
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}
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}
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}
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unref();
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else
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{
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updateVolume();
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}
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// TODO: this is updated every frame - is this bad?
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// Removing this as part of the post viewer64 media update
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// Removed as not implemented in CEF embedded browser
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// See MAINT-8194 for a more fuller description
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// updateJavascriptObject();
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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bool LLViewerMediaImpl::preUpdateMediaTexture()
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{
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return true;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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bool LLViewerMediaImpl::postUpdateMediaTexture()
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{
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return true;
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if(mMediaSource == NULL)
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{
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return;
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}
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// Make sure a navigate doesn't happen during the idle -- it can cause mMediaSource to get destroyed, which can cause a crash.
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setNavigateSuspended(true);
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mMediaSource->idle();
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setNavigateSuspended(false);
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if(mMediaSource == NULL)
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{
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return;
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}
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if(mMediaSource->isPluginExited())
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{
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resetPreviousMediaState();
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destroyMediaSource();
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return;
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}
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if(!mMediaSource->textureValid())
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{
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return;
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}
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if(mSuspendUpdates || !mVisible)
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{
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return;
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}
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// Push update to worker thread
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auto main_queue = LLMediaTextureUpdateThread::sEnabled ? mMainQueue.lock() : nullptr;
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ref(); // protect texture from deletion while active on bg queue
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if (main_queue)
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{
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// replace GL name
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//llassert(!mTextureId.isNull());
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//LLImageGL* base_image = LLViewerTextureManager::getMediaTexture(mTextureId)->getGLTexture();
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//GLuint retired_name = base_image->allocNew();
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main_queue->postTo(
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mTexUpdateQueue, // Worker thread queue
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[this]() // work done on update worker thread
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{
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doMediaTexUpdate();
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},
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[this]() // callback to main thread
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{
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endMediaTexUpdate();
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unref();
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});
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}
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else
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{
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doMediaTexUpdate(); // otherwise, update on main thread
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unref();
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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void LLViewerMediaImpl::doMediaTexUpdate()
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{
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LLViewerMediaTexture* placeholder_image = updatePlaceholderImage();
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if (placeholder_image)
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LLViewerMediaTexture* media_tex = updateMediaImage();
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if (media_tex && mMediaSource)
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{
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llassert(mMediaSource);
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LLRect dirty_rect;
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S32 media_width = mMediaSource->getTextureWidth();
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S32 media_height = mMediaSource->getTextureHeight();
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S32 media_depth = mMediaSource->getTextureDepth();
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// Since we're updating this texture, we know it's playing. Tell the texture to do its replacement magic so it gets rendered.
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placeholder_image->setPlaying(TRUE);
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media_tex->setPlaying(TRUE);
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if (mMediaSource->getDirty(&dirty_rect))
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{
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// Constrain the dirty rect to be inside the texture
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S32 x_pos = llmax(dirty_rect.mLeft, 0);
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S32 y_pos = llmax(dirty_rect.mBottom, 0);
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S32 width = llmin(dirty_rect.mRight, placeholder_image->getWidth()) - x_pos;
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S32 height = llmin(dirty_rect.mTop, placeholder_image->getHeight()) - y_pos;
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S32 width = llmin(dirty_rect.mRight, media_width) - x_pos;
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S32 height = llmin(dirty_rect.mTop, media_height) - y_pos;
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if (width > 0 && height > 0)
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{
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U8* data = NULL;
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{
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LL_RECORD_BLOCK_TIME(FTM_MEDIA_GET_DATA);
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data = mMediaSource->getBitsData();
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}
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S32 data_width = mMediaSource->getBitsWidth();
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S32 data_height = mMediaSource->getBitsHeight();
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data = mMediaSource->getBitsData();
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if (data != NULL)
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{
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// Offset the pixels pointer to match x_pos and y_pos
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data += (x_pos * mMediaSource->getTextureDepth() * mMediaSource->getBitsWidth());
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data += (y_pos * mMediaSource->getTextureDepth());
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data += (x_pos * media_depth * data_width);
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data += (y_pos * media_depth);
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{
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LL_RECORD_BLOCK_TIME(FTM_MEDIA_SET_SUBIMAGE);
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placeholder_image->setSubImage(
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media_tex->setSubImage(
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data,
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mMediaSource->getBitsWidth(),
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mMediaSource->getBitsHeight(),
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data_width,
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data_height,
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x_pos,
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y_pos,
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width,
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@ -2997,75 +2989,87 @@ void LLViewerMediaImpl::doMediaTexUpdate()
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// runs on main thread, but only called when bg thread updates are active
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void LLViewerMediaImpl::endMediaTexUpdate()
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{
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LLViewerMediaTexture* base_image = LLViewerTextureManager::findMediaTexture(mTextureId);
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llassert(base_image);
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LLImageGL* image = base_image->getGLTexture();
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image->swapTexName(); // retire old GL name
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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void LLViewerMediaImpl::updateImagesMediaStreams()
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{
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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LLViewerMediaTexture* LLViewerMediaImpl::updatePlaceholderImage()
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LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
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{
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if(mTextureId.isNull())
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{
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// The code that created this instance will read from the plugin's bits.
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return NULL;
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}
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if (!mMediaSource)
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{
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return nullptr; // not ready for updating
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}
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LLViewerMediaTexture* placeholder_image = LLViewerTextureManager::getMediaTexture( mTextureId );
|
||||
|
||||
if (mNeedsNewTexture
|
||||
|| placeholder_image->getUseMipMaps()
|
||||
|| (placeholder_image->getWidth() != mMediaSource->getTextureWidth())
|
||||
|| (placeholder_image->getHeight() != mMediaSource->getTextureHeight())
|
||||
|| (mTextureUsedWidth != mMediaSource->getWidth())
|
||||
|| (mTextureUsedHeight != mMediaSource->getHeight())
|
||||
)
|
||||
{
|
||||
LL_DEBUGS("Media") << "initializing media placeholder" << LL_ENDL;
|
||||
LL_DEBUGS("Media") << "movie image id " << mTextureId << LL_ENDL;
|
||||
llassert(!mTextureId.isNull());
|
||||
LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId );
|
||||
|
||||
// if on bg thread, create new GL tex image resource to avoid resource contention
|
||||
if (!on_main_thread())
|
||||
{
|
||||
LLImageGL* image = media_tex->getGLTexture();
|
||||
image->allocNewTexName();
|
||||
}
|
||||
|
||||
int texture_width = mMediaSource->getTextureWidth();
|
||||
int texture_height = mMediaSource->getTextureHeight();
|
||||
int texture_depth = mMediaSource->getTextureDepth();
|
||||
if ( mNeedsNewTexture
|
||||
|| media_tex->getUseMipMaps()
|
||||
|| (media_tex->getWidth() != mMediaSource->getTextureWidth())
|
||||
|| (media_tex->getHeight() != mMediaSource->getTextureHeight())
|
||||
|| (mTextureUsedWidth != mMediaSource->getWidth())
|
||||
|| (mTextureUsedHeight != mMediaSource->getHeight())
|
||||
)
|
||||
{
|
||||
LL_DEBUGS("Media") << "initializing media placeholder" << LL_ENDL;
|
||||
LL_DEBUGS("Media") << "movie image id " << mTextureId << LL_ENDL;
|
||||
|
||||
// MEDIAOPT: check to see if size actually changed before doing work
|
||||
placeholder_image->destroyGLTexture();
|
||||
// MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
|
||||
placeholder_image->reinit(FALSE); // probably not needed
|
||||
int texture_width = mMediaSource->getTextureWidth();
|
||||
int texture_height = mMediaSource->getTextureHeight();
|
||||
int texture_depth = mMediaSource->getTextureDepth();
|
||||
|
||||
// MEDIAOPT: check to see if size actually changed before doing work
|
||||
media_tex->destroyGLTexture();
|
||||
// MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
|
||||
media_tex->reinit(FALSE); // probably not needed
|
||||
|
||||
// MEDIAOPT: seems insane that we actually have to make an imageraw then
|
||||
// immediately discard it
|
||||
LLPointer<LLImageRaw> raw = new LLImageRaw(texture_width, texture_height, texture_depth);
|
||||
// Clear the texture to the background color, ignoring alpha.
|
||||
// convert background color channels from [0.0, 1.0] to [0, 255];
|
||||
{LL_PROFILE_ZONE_NAMED("djh clear raw");
|
||||
raw->clear(int(mBackgroundColor.mV[VX] * 255.0f), int(mBackgroundColor.mV[VY] * 255.0f), int(mBackgroundColor.mV[VZ] * 255.0f), 0xff);
|
||||
}
|
||||
|
||||
// ask media source for correct GL image format constants
|
||||
{LL_PROFILE_ZONE_NAMED("djh setformat raw");
|
||||
placeholder_image->setExplicitFormat(mMediaSource->getTextureFormatInternal(),
|
||||
media_tex->setExplicitFormat(mMediaSource->getTextureFormatInternal(),
|
||||
mMediaSource->getTextureFormatPrimary(),
|
||||
mMediaSource->getTextureFormatType(),
|
||||
mMediaSource->getTextureFormatSwapBytes());
|
||||
}
|
||||
{
|
||||
LL_PROFILE_ZONE_NAMED("djh create ph");
|
||||
int discard_level = 0;
|
||||
placeholder_image->createGLTexture(discard_level, raw);
|
||||
}
|
||||
|
||||
// MEDIAOPT: set this dynamically on play/stop
|
||||
// FIXME
|
||||
// placeholder_image->mIsMediaTexture = true;
|
||||
mNeedsNewTexture = false;
|
||||
int discard_level = 0;
|
||||
media_tex->createGLTexture(discard_level, raw);
|
||||
|
||||
// If the amount of the texture being drawn by the media goes down in either width or height,
|
||||
// recreate the texture to avoid leaving parts of the old image behind.
|
||||
mTextureUsedWidth = mMediaSource->getWidth();
|
||||
mTextureUsedHeight = mMediaSource->getHeight();
|
||||
}
|
||||
// MEDIAOPT: set this dynamically on play/stop
|
||||
// FIXME
|
||||
// media_tex->mIsMediaTexture = true;
|
||||
mNeedsNewTexture = false;
|
||||
|
||||
return placeholder_image;
|
||||
// If the amount of the texture being drawn by the media goes down in either width or height,
|
||||
// recreate the texture to avoid leaving parts of the old image behind.
|
||||
mTextureUsedWidth = mMediaSource->getWidth();
|
||||
mTextureUsedHeight = mMediaSource->getHeight();
|
||||
}
|
||||
return media_tex;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -4017,6 +4021,7 @@ void LLMediaTextureUpdateThread::run()
|
|||
mWindow->makeContextCurrent(mContext);
|
||||
gGL.init();
|
||||
ThreadPool::run();
|
||||
LLMediaTextureUpdateThread::sEnabled = false;
|
||||
gGL.shutdown();
|
||||
mWindow->destroySharedContext(mContext);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -269,9 +269,8 @@ public:
|
|||
void scaleTextureCoords(const LLVector2& texture_coords, S32 *x, S32 *y);
|
||||
|
||||
void update();
|
||||
bool preUpdateMediaTexture();
|
||||
void doMediaTexUpdate();
|
||||
bool postUpdateMediaTexture();
|
||||
void endMediaTexUpdate();
|
||||
void updateImagesMediaStreams();
|
||||
LLUUID getMediaTextureID() const;
|
||||
|
||||
|
|
@ -495,13 +494,13 @@ private:
|
|||
bool mCanceling;
|
||||
|
||||
private:
|
||||
LLViewerMediaTexture *updatePlaceholderImage();
|
||||
LLViewerMediaTexture *updateMediaImage();
|
||||
LL::WorkQueue::weak_t mMainQueue;
|
||||
LL::WorkQueue::weak_t mTexUpdateQueue;
|
||||
|
||||
};
|
||||
|
||||
// Define a worker thread pool for media updates ( LLImageGLThread)
|
||||
// Define a worker thread pool for media updates (ref LLImageGLThread)
|
||||
class LLMediaTextureUpdateThread : public LLSimpleton<LLMediaTextureUpdateThread>, LL::ThreadPool
|
||||
{
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -1643,6 +1643,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
|
|||
#endif
|
||||
mNeedsCreateTexture = TRUE;
|
||||
auto mainq = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr;
|
||||
ref(); // protect texture from deletion while active on bg queue
|
||||
if (mainq)
|
||||
{
|
||||
mainq->postTo(
|
||||
|
|
|
|||
Loading…
Reference in New Issue