SL-17779 Texture position changes were ignored on rigged meshes
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.master
parent
a81a60f1b5
commit
8db0740bd6
|
|
@ -6014,7 +6014,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
|
|||
{
|
||||
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
|
||||
|
||||
if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
|
||||
if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL))
|
||||
{
|
||||
LLVOVolume* vobj = drawablep->getVOVolume();
|
||||
|
||||
|
|
@ -6048,8 +6048,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
|
|||
LLVertexBuffer* buff = face->getVertexBuffer();
|
||||
if (buff)
|
||||
{
|
||||
llassert(!face->isState(LLFace::RIGGED));
|
||||
|
||||
if (!face->getGeometryVolume(*volume, face->getTEOffset(),
|
||||
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
|
||||
{ //something's gone wrong with the vertex buffer accounting, rebuild this group
|
||||
|
|
|
|||
Loading…
Reference in New Issue