SL-17779 Texture position changes were ignored on rigged meshes

Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
master
Andrey Kleshchev 2022-08-27 00:45:37 +03:00
parent a81a60f1b5
commit 8db0740bd6
1 changed files with 1 additions and 3 deletions

View File

@ -6014,7 +6014,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL))
{
LLVOVolume* vobj = drawablep->getVOVolume();
@ -6048,8 +6048,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
llassert(!face->isState(LLFace::RIGGED));
if (!face->getGeometryVolume(*volume, face->getTEOffset(),
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
{ //something's gone wrong with the vertex buffer accounting, rebuild this group