SL-14045 - add a distinguishing flag in animation info so playing animations can be distinguished from others
parent
376f690f8f
commit
8e1dabbc99
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@ -3763,13 +3763,13 @@ LLViewerInventoryItem* recursiveGetObjectInventoryItem(LLViewerObject *vobj, LLU
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void LLVOAvatar::updateAnimationDebugText()
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{
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for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
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iter != mMotionController.getActiveMotions().end(); ++iter)
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for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
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iter != mMotionController.getActiveMotions().end(); ++iter)
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{
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LLMotion* motionp = *iter;
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if (motionp->getMinPixelArea() < getPixelArea())
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{
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LLMotion* motionp = *iter;
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if (motionp->getMinPixelArea() < getPixelArea())
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{
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std::string output;
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std::string output;
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std::string motion_name = motionp->getName();
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if (motion_name.empty())
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{
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@ -3786,73 +3786,74 @@ void LLVOAvatar::updateAnimationDebugText()
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}
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}
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if (motion_name.empty())
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{
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std::string name;
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if (gAgent.isGodlikeWithoutAdminMenuFakery() || isSelf())
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{
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std::string name;
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if (gAgent.isGodlikeWithoutAdminMenuFakery() || isSelf())
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name = motionp->getID().asString();
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LLVOAvatar::AnimSourceIterator anim_it = mAnimationSources.begin();
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for (; anim_it != mAnimationSources.end(); ++anim_it)
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{
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name = motionp->getID().asString();
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LLVOAvatar::AnimSourceIterator anim_it = mAnimationSources.begin();
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for (; anim_it != mAnimationSources.end(); ++anim_it)
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if (anim_it->second == motionp->getID())
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{
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if (anim_it->second == motionp->getID())
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LLViewerObject* object = gObjectList.findObject(anim_it->first);
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if (!object)
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{
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LLViewerObject* object = gObjectList.findObject(anim_it->first);
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if (!object)
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break;
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}
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if (object->isAvatar())
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{
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if (mMotionController.mIsSelf)
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{
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break;
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// Searching inventory by asset id is really long
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// so just mark as inventory
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// Also item is likely to be named by LLPreviewAnim
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name += "(inventory)";
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}
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if (object->isAvatar())
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}
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else
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{
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LLViewerInventoryItem* item = NULL;
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if (!object->isInventoryDirty())
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{
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if (mMotionController.mIsSelf)
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{
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// Searching inventory by asset id is really long
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// so just mark as inventory
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// Also item is likely to be named by LLPreviewAnim
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name += "(inventory)";
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}
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item = object->getInventoryItemByAsset(motionp->getID());
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}
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if (item)
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{
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name = item->getName();
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}
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else if (object->isAttachment())
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{
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name += "(att:" + getAttachmentItemName() + ")";
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}
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else
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{
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LLViewerInventoryItem* item = NULL;
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if (!object->isInventoryDirty())
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{
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item = object->getInventoryItemByAsset(motionp->getID());
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}
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if (item)
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{
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name = item->getName();
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}
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else if (object->isAttachment())
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{
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name += "(att:" + getAttachmentItemName() + ")";
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}
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else
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{
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// in-world object, name or content unknown
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name += "(in-world)";
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}
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// in-world object, name or content unknown
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name += "(in-world)";
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}
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break;
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}
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break;
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}
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}
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else
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{
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name = LLUUID::null.asString();
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}
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output = llformat("%s - %d",
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name.c_str(),
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(U32)motionp->getPriority());
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}
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else
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{
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output = llformat("%s - %d",
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motion_name.c_str(),
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(U32)motionp->getPriority());
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name = LLUUID::null.asString();
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}
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addDebugText(output);
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motion_name = name;
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}
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std::string motion_tag = "";
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if (mPlayingAnimations.find(motionp->getID()) != mPlayingAnimations.end())
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{
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motion_tag = "*";
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}
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output = llformat("%s%s - %d",
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motion_name.c_str(),
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motion_tag.c_str(),
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(U32)motionp->getPriority());
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addDebugText(output);
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}
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}
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}
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void LLVOAvatar::updateDebugText()
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