Merge branch 'lindenlab/release' into viewer/build
commit
8e4017c76d
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@ -31,10 +31,19 @@ uniform vec2 screen_res;
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VARYING vec2 vary_fragcoord;
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// forwards
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void setAtmosAttenuation(vec3 c);
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void setAdditiveColor(vec3 c);
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void main()
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{
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//transform vertex
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vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
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gl_Position = pos;
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// appease OSX GLSL compiler/linker by touching all the varyings we said we would
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setAtmosAttenuation(vec3(1));
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setAdditiveColor(vec3(0));
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vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
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}
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@ -24,7 +24,6 @@
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*/
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VARYING vec3 vary_SunlitColor;
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VARYING vec3 vary_AdditiveColor;
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VARYING vec3 vary_AtmosAttenuation;
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@ -851,8 +851,6 @@ void LLEnvironment::initSingleton()
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}
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LLEventPumps::instance().obtain(PUMP_EXPERIENCE).listen(LISTENER_NAME, [this](LLSD message) { listenExperiencePump(message); return false; });
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loadFromSettings();
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}
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void LLEnvironment::cleanupSingleton()
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@ -1878,7 +1878,11 @@ bool idle_startup()
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}
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display_startup();
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// Load stored local environment if needed. Only should be done once at least
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// initial region data got loaded to avoid race condition with region's environment
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LLEnvironment::instance().loadFromSettings();
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// *TODO : Uncomment that line once the whole grid migrated to SLM and suppress it from LLAgent::handleTeleportFinished() (llagent.cpp)
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//check_merchant_status();
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