Created branch for the new texture edit panel

master
Zi Ree 2024-01-07 23:44:43 +01:00
parent cfcbd6fc54
commit 8e4136292e
16 changed files with 9470 additions and 35 deletions

View File

@ -151,6 +151,7 @@ set(viewer_SOURCE_FILES
fsnearbychatvoicemonitor.cpp
fspanelblocklist.cpp
fspanelcontactsets.cpp
fspanelface.cpp
fspanelimcontrolpanel.cpp
fspanellogin.cpp
fspanelprefs.cpp
@ -940,6 +941,7 @@ set(viewer_HEADER_FILES
fsnearbychatvoicemonitor.h
fspanelblocklist.h
fspanelcontactsets.h
fspanelface.h
fspanelimcontrolpanel.h
fspanellogin.h
fspanelprefs.h

View File

@ -26737,5 +26737,44 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>1</integer>
</map>
</map>
<key>FSInternalCanEditObjectFaces</key>
<map>
<key>Comment</key>
<string>Internal control to show/hide object texture/material edit controls</string>
<key>HideFromEditor</key>
<integer>1</integer>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSInternalFaceHasBPNormalMap</key>
<map>
<key>Comment</key>
<string>Internal control to store a flag about the edited face having a Blinn-Phong normal map or not</string>
<key>HideFromEditor</key>
<integer>1</integer>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSInternalFaceHasBPSpecularMap</key>
<map>
<key>Comment</key>
<string>Internal control to store a flag about the edited face having a Blinn-Phong specular map or not</string>
<key>HideFromEditor</key>
<integer>1</integer>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
</map>
</llsd>

File diff suppressed because it is too large Load Diff

799
indra/newview/fspanelface.h Normal file
View File

@ -0,0 +1,799 @@
/**
* @file fspanelface.h
* @brief Consolidated materials/texture panel in the tools floater
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2024, Zi Ree@Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef FS_FSPANELFACE_H
#define FS_FSPANELFACE_H
#include "v4color.h"
#include "llpanel.h"
#include "llgltfmaterial.h"
#include "llmaterial.h"
#include "llmaterialmgr.h"
#include "lltextureentry.h"
#include "llselectmgr.h"
#include <memory>
class LLButton;
class LLCheckBoxCtrl;
class LLColorSwatchCtrl;
class LLComboBox;
class LLInventoryItem;
class LLLineEditor;
class LLRadioGroup;
class LLSpinCtrl;
class LLTextBox;
class LLTextureCtrl;
class LLUICtrl;
class LLViewerObject;
class LLFloater;
class LLMaterialID;
class LLMediaCtrl;
class LLMenuButton;
class PBRPickerItemListener;
class LLTabContainer;
// Represents an edit for use in replicating the op across one or more materials in the selection set.
//
// The apply function optionally performs the edit which it implements
// as a functor taking Data that calls member func MaterialFunc taking SetValueType
// on an instance of the LLMaterial class.
//
// boost who?
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
class FSMaterialEditFunctor
{
public:
FSMaterialEditFunctor(const DataType& data) : _data(data) {}
virtual ~FSMaterialEditFunctor() {}
virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
DataType _data;
};
template<
typename DataType,
DataType (LLMaterial::*MaterialGetFunc)() >
class FSMaterialGetFunctor
{
public:
FSMaterialGetFunctor() {}
virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
};
template<
typename DataType,
DataType (LLTextureEntry::*TEGetFunc)() >
class FSTEGetFunctor
{
public:
FSTEGetFunctor() {}
virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
};
//
// main class
//
class FSPanelFace : public LLPanel
{
public:
FSPanelFace();
virtual ~FSPanelFace();
virtual BOOL postBuild();
void refresh();
void refreshMedia();
void unloadMedia();
void changePrecision(S32 decimal_precision); // <FS:CR> Adjustable decimal precision
static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side);
/*virtual*/ void onVisibilityChange(BOOL new_visibility);
/*virtual*/ void draw();
LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material);
LLRender::eTexIndex getTextureChannelToEdit();
LLRender::eTexIndex getTextureDropChannel();
protected:
void navigateToTitleMedia(const std::string url);
bool selectedMediaEditable();
void clearMediaSettings();
void updateMediaSettings();
void updateMediaTitle();
void getState();
void sendTexture(); // applies and sends texture
void sendTextureInfo(); // applies and sends texture scale, offset, etc.
void sendColor(); // applies and sends color
void sendAlpha(); // applies and sends transparency
void sendBump(U32 bumpiness); // applies and sends bump map
void sendTexGen(); // applies and sends bump map
void sendShiny(U32 shininess); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
void sendGlow();
void alignTextureLayer();
void updateCopyTexButton();
//
// UI Callbacks
//
// common controls and parameters for Blinn-Phong and PBR
void onCopyFaces(); // <FS> Extended copy & paste buttons
void onPasteFaces();
void onCommitGlow();
void onCommitRepeatsPerMeter();
// Blinn-Phong alpha parameters
void onCommitAlpha();
void onCommitAlphaMode();
void onCommitMaterialMaskCutoff();
void onCommitFullbright();
// Blinn-Phong texture transforms and controls
void onCommitTexGen();
void onCommitPlanarAlign();
void onCommitBump();
void onCommitShiny();
void onCommitTextureScaleX();
void onCommitTextureScaleY();
void onCommitTextureOffsetX();
void onCommitTextureOffsetY();
void onCommitTextureRot();
void onCommitMaterialBumpyScaleX();
void onCommitMaterialBumpyScaleY();
void onCommitMaterialBumpyOffsetX();
void onCommitMaterialBumpyOffsetY();
void onCommitMaterialBumpyRot();
void onCommitMaterialShinyScaleX();
void onCommitMaterialShinyScaleY();
void onCommitMaterialShinyOffsetX();
void onCommitMaterialShinyOffsetY();
void onCommitMaterialShinyRot();
void onCommitMaterialGloss();
void onCommitMaterialEnv();
// Blinn-Phong Diffuse tint color swatch
void onCommitColor();
void onCancelColor();
void onSelectColor();
// Blinn-Phong Diffuse texture swatch
void onCommitTexture(const LLUICtrl* ctrl, const LLSD& data);
void onCancelTexture();
BOOL onDragTexture(LLInventoryItem* item); // this function is to return TRUE if the drag should succeed.
void onCloseTexturePicker(const LLSD& data);
// Blinn-Phong Normal texture swatch
void onCommitNormalTexture(const LLUICtrl* ctrl, const LLSD& data);
void onCancelNormalTexture();
// Blinn-Phong Specular texture swatch
void onCommitSpecularTexture(const LLUICtrl* ctrl, const LLSD& data);
void onCancelSpecularTexture();
// Blinn-Phong Specular tint color swatch
void onCommitShinyColor();
void onCancelShinyColor();
void onSelectShinyColor();
// Texture alignment and maps synchronization
void onClickAutoFix();
void onAlignTexture();
void onClickMapsSync();
/*
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
* If agent selects texture which is not allowed to be applied for the currently selected object,
* all controls of the floater texture picker which allow to apply the texture will be disabled.
*/
void onTextureSelectionChanged(const std::string& which_control);
// Media
void onClickBtnEditMedia();
void onClickBtnDeleteMedia();
void onClickBtnAddMedia();
void alignMaterialsProperties();
//
// PBR
//
// PBR Material
void onCommitPbr();
void onCancelPbr();
void onSelectPbr();
BOOL onDragPbr(LLInventoryItem* item); // this function is to return TRUE if the drag should succeed.
void onPbrSelectionChanged(LLInventoryItem* itemp);
void onClickBtnSavePBR();
void updatePBROverrideDisplay();
// PBR texture maps
void onCommitPbr(const LLUICtrl* pbr_ctrl);
void onCancelPbr(const LLUICtrl* pbr_ctrl);
void onSelectPbr(const LLUICtrl* pbr_ctrl);
void getGLTFMaterial(LLGLTFMaterial* mat);
//
// other
//
bool deleteMediaConfirm(const LLSD& notification, const LLSD& response);
bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response);
// Make UI reflect state of currently selected material (refresh)
// and UI mode (e.g. editing normal map v diffuse map)
//
// @param force_set_values forces spinners to set value even if they are focused
void updateUI(bool force_set_values = false);
// Convenience func to determine if all faces in selection have
// identical planar texgen settings during edits
//
bool isIdenticalPlanarTexgen();
// Callback funcs for individual controls
//
static void syncRepeatX(FSPanelFace* self, F32 scaleU);
static void syncRepeatY(FSPanelFace* self, F32 scaleV);
static void syncOffsetX(FSPanelFace* self, F32 offsetU);
static void syncOffsetY(FSPanelFace* self, F32 offsetV);
static void syncMaterialRot(FSPanelFace* self, F32 rot, int te = -1);
// unify all GLTF spinners with no switching around required -Zi
void onCommitGLTFUVSpinner(const LLUICtrl* ctrl, const LLSD& user_data);
void onClickBtnSelectSameTexture(const LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture
public: // needs to be accessible to selection manager
void onCopyColor(); // records all selected faces
void onPasteColor(); // to specific face
void onPasteColor(LLViewerObject* objectp, S32 te); // to specific face
void onCopyTexture();
void onPasteTexture();
void onPasteTexture(LLViewerObject* objectp, S32 te);
protected:
//
// Constant definitions for tabs and combo boxes
// Must match the commbobox definitions in panel_tools_texture.xml // Not anymore -Zi
//
static constexpr S32 MATMEDIA_MATERIAL = 0; // Material
static constexpr S32 MATMEDIA_PBR = 1; // PBR
static constexpr S32 MATMEDIA_MEDIA = 2; // Media
static constexpr S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture
static constexpr S32 MATTYPE_NORMAL = 1; // Normal map
static constexpr S32 MATTYPE_SPECULAR = 2; // Specular map
static constexpr S32 BUMPY_TEXTURE = 18; // use supplied normal map (index of "Use Texture" in combo box)
static constexpr S32 SHINY_TEXTURE = 4; // use supplied specular map (index of "Use Texture" in combo box)
static constexpr S32 PBRTYPE_RENDER_MATERIAL_ID = 0; // Render Material ID
static constexpr S32 PBRTYPE_BASE_COLOR = 1; // PBR Base Color
static constexpr S32 PBRTYPE_METALLIC_ROUGHNESS = 2; // PBR Metallic
static constexpr S32 PBRTYPE_EMISSIVE = 3; // PBR Emissive
static constexpr S32 PBRTYPE_NORMAL = 4; // PBR Normal
static constexpr S32 PBRTYPE_COUNT = 5; // number of PBR map types
public:
// public because ... functors? -Zi
void onCommitFlip(const LLSD& user_data);
// Blinn-Phong texture transforms and controls
// public because ... functors? -Zi
LLSpinCtrl* mCtrlTexScaleU;
LLSpinCtrl* mCtrlTexScaleV;
LLSpinCtrl* mCtrlBumpyScaleU;
LLSpinCtrl* mCtrlBumpyScaleV;
LLSpinCtrl* mCtrlShinyScaleU;
LLSpinCtrl* mCtrlShinyScaleV;
LLSpinCtrl* mCtrlTexOffsetU;
LLSpinCtrl* mCtrlTexOffsetV;
LLSpinCtrl* mCtrlBumpyOffsetU;
LLSpinCtrl* mCtrlBumpyOffsetV;
LLSpinCtrl* mCtrlShinyOffsetU;
LLSpinCtrl* mCtrlShinyOffsetV;
LLSpinCtrl* mCtrlTexRot;
LLSpinCtrl* mCtrlBumpyRot;
LLSpinCtrl* mCtrlShinyRot;
// Blinn-Phong texture transforms and controls
// public to give functors access -Zi
LLComboBox* mComboTexGen;
LLCheckBoxCtrl* mCheckPlanarAlign;
// Tab controls
// public to give functors access -Zi
LLTabContainer* mTabsMatChannel;
private:
bool isAlpha() { return mIsAlpha; }
// Update visibility of controls to match current UI mode
// (e.g. materials vs media editing)
//
// Do NOT call updateUI from within this function.
//
void updateVisibility(LLViewerObject* objectp = nullptr);
// Convenience funcs to keep the visual flack to a minimum
//
LLUUID getCurrentNormalMap();
LLUUID getCurrentSpecularMap();
U32 getCurrentShininess();
U32 getCurrentBumpiness();
U8 getCurrentDiffuseAlphaMode();
U8 getCurrentAlphaMaskCutoff();
U8 getCurrentEnvIntensity();
U8 getCurrentGlossiness();
F32 getCurrentBumpyRot();
F32 getCurrentBumpyScaleU();
F32 getCurrentBumpyScaleV();
F32 getCurrentBumpyOffsetU();
F32 getCurrentBumpyOffsetV();
F32 getCurrentShinyRot();
F32 getCurrentShinyScaleU();
F32 getCurrentShinyScaleV();
F32 getCurrentShinyOffsetU();
F32 getCurrentShinyOffsetV();
// <FS:Zi> map tab states to various values
// TODO: should be done with tab-change signals and flags, really
S32 getCurrentMaterialType() const;
S32 getCurrentMatChannel() const;
S32 getCurrentPBRChannel() const;
void selectMaterialType(S32 material_type);
void selectMatChannel(S32 mat_channel);
void selectPBRChannel(S32 pbr_channel);
F32 getCurrentTextureRot();
F32 getCurrentTextureScaleU();
F32 getCurrentTextureScaleV();
F32 getCurrentTextureOffsetU();
F32 getCurrentTextureOffsetV();
//
// Build tool controls
//
// private Tab controls
LLTabContainer* mTabsPBRMatMedia;
LLTabContainer* mTabsPBRChannel;
// common controls and parameters for Blinn-Phong and PBR
LLButton* mBtnCopyFaces;
LLButton* mBtnPasteFaces;
LLSpinCtrl* mCtrlGlow;
LLSpinCtrl* mCtrlRpt;
// Blinn-Phong alpha parameters
LLSpinCtrl* mCtrlColorTransp; // transparency = 1 - alpha
LLView* mColorTransPercent;
LLTextBox* mLabelAlphaMode;
LLComboBox* mComboAlphaMode;
LLSpinCtrl* mCtrlMaskCutoff;
LLCheckBoxCtrl* mCheckFullbright;
// private Blinn-Phong texture transforms and controls
LLView* mLabelTexGen;
LLView* mLabelBumpiness;
LLComboBox* mComboBumpiness;
LLView* mLabelShininess;
LLComboBox* mComboShininess;
// others are above in the public section
LLSpinCtrl* mCtrlGlossiness;
LLSpinCtrl* mCtrlEnvironment;
// Blinn-Phong Diffuse tint color swatch
LLColorSwatchCtrl* mColorSwatch;
// Blinn-Phong Diffuse texture swatch
LLTextureCtrl* mTextureCtrl;
// Blinn-Phong Normal texture swatch
LLTextureCtrl* mBumpyTextureCtrl;
// Blinn-Phong Specular texture swatch
LLTextureCtrl* mShinyTextureCtrl;
// Blinn-Phong Specular tint color swatch
LLColorSwatchCtrl* mShinyColorSwatch;
// Texture alignment and maps synchronization
LLButton* mBtnAlignMedia;
LLButton* mBtnAlignTextures;
LLCheckBoxCtrl* mCheckSyncMaterials;
// Media
LLButton* mBtnDeleteMedia;
LLButton* mBtnAddMedia;
LLMediaCtrl* mTitleMedia;
LLTextBox* mTitleMediaText;
// PBR
LLTextureCtrl* mMaterialCtrlPBR;
LLColorSwatchCtrl* mBaseTintPBR;
LLTextureCtrl* mBaseTexturePBR;
LLTextureCtrl* mNormalTexturePBR;
LLTextureCtrl* mORMTexturePBR;
LLTextureCtrl* mEmissiveTexturePBR;
LLColorSwatchCtrl* mEmissiveTintPBR;
LLCheckBoxCtrl* mCheckDoubleSidedPBR;
LLSpinCtrl* mAlphaPBR;
LLTextBox* mLabelAlphaModePBR;
LLComboBox* mAlphaModePBR;
LLSpinCtrl* mMaskCutoffPBR;
LLSpinCtrl* mMetallicFactorPBR;
LLSpinCtrl* mRoughnessFactorPBR;
LLButton* mBtnSavePBR;
struct
{
std::array<LLUUID, LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT> mMap;
LLColor4 mBaseColorTint;
F32 mMetallic;
F32 mRoughness;
LLColor4 mEmissiveTint;
LLGLTFMaterial::AlphaMode mAlphaMode;
F32 mAlphaCutoff;
bool mDoubleSided;
} mPBRBaseMaterialParams;
// map PBR material map types to glTF material types
LLGLTFMaterial::TextureInfo mPBRChannelToTextureInfo[PBRTYPE_COUNT] =
{
LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, // PBRTYPE_RENDER_MATERIAL_ID
LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR, // PBRTYPE_BASE_COLOR
LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, // PBRTYPE_METALLIC_ROUGHNESS
LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE, // PBRTYPE_EMISSIVE
LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL // PBRTYPE_NORMAL
};
// Dirty flags - taken from llmaterialeditor.cpp ... LL please put this in a .h! -Zi
U32 mUnsavedChanges; // flags to indicate individual changed parameters
// Hey look everyone, a type-safe alternative to copy and paste! :)
//
// Update material parameters by applying 'edit_func' to selected TEs
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
static void edit(FSPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID())
{
FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
{
LLSelectedTEEditMaterial(FSPanelFace* panel, FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {}
virtual ~LLSelectedTEEditMaterial() {};
virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
{
if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID()))
{
LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
llassert_always(new_material);
// Determine correct alpha mode for current diffuse texture
// (i.e. does it have an alpha channel that makes alpha mode useful)
//
// _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
// need to get per-face answer to this question for sane alpha mode retention on updates.
//
bool is_alpha_face = object->isImageAlphaBlended(face);
// need to keep this original answer for valid comparisons in logic below
//
U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
U8 default_alpha_mode = original_default_alpha_mode;
if (!current_material.isNull())
{
default_alpha_mode = current_material->getDiffuseAlphaMode();
}
// Insure we don't inherit the default of blend by accident...
// this will be stomped by a legit request to change the alpha mode by the apply() below
//
new_material->setDiffuseAlphaMode(default_alpha_mode);
// Do "It"!
//
_edit->apply(new_material);
U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
LLUUID new_normal_map_id = new_material->getNormalID();
LLUUID new_spec_map_id = new_material->getSpecularID();
if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
{
new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
}
bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
if (!is_need_material)
{
LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
LLMaterialMgr::getInstance()->remove(object->getID(),face);
new_material = NULL;
}
else
{
LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
}
object->setTEMaterialParams(face, new_material);
return new_material;
}
return NULL;
}
FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
FSPanelFace *_panel;
const LLUUID & _only_for_object_id;
} editor(p, &edit, only_for_object_id);
LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te);
}
template<
typename DataType,
typename ReturnType,
ReturnType (LLMaterial::* const MaterialGetFunc)() const >
static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
{
DataType data_value = default_value;
struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEMaterialVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEMaterialVal() {}
DataType get(LLViewerObject* object, S32 face)
{
DataType ret = _default;
LLMaterialPtr material_ptr;
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
if (tep)
{
material_ptr = tep->getMaterialParams();
if (!material_ptr.isNull())
{
ret = (material_ptr->*(MaterialGetFunc))();
}
}
return ret;
}
DataType _default;
} GetFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance);
data_to_return = data_value;
}
template<
typename DataType,
typename ReturnType, // some kids just have to different...
ReturnType (LLTextureEntry::* const TEGetFunc)() const >
static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
{
DataType data_value = default_value;
struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEVal() {}
DataType get(LLViewerObject* object, S32 face) {
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
return tep ? ((tep->*(TEGetFunc))()) : _default;
}
DataType _default;
} GetTEValFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance );
data_to_return = data_value;
}
// Update vis and enabling of specific subsets of controls based on material params
// (e.g. hide the spec controls if no spec texture is applied)
//
void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateAlphaControls();
void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool& has_faces_without_pbr, bool force_set_values);
void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func);
void updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit);
void setMaterialOverridesFromSelection();
bool mIsAlpha;
LLSD mClipboardParams;
LLSD mMediaSettings;
bool mNeedMediaTitle;
class Selection
{
public:
void connect();
// Returns true if the selected objects or sides have changed since
// this was last called, and no object update is pending
bool update();
// Prevents update() returning true until the provided object is
// updated. Necessary to prevent controls updating when the mouse is
// held down.
void setDirty() { mChanged = true; };
// Callbacks
void onSelectionChanged() { mNeedsSelectionCheck = true; }
void onSelectedObjectUpdated(const LLUUID &object_id, S32 side);
protected:
bool compareSelection();
bool mChanged = false;
boost::signals2::scoped_connection mSelectConnection;
bool mNeedsSelectionCheck = true;
S32 mSelectedObjectCount = 0;
S32 mSelectedTECount = 0;
LLUUID mSelectedObjectID;
S32 mLastSelectedSide = -1;
};
static Selection sMaterialOverrideSelection;
std::unique_ptr<PBRPickerItemListener> mInventoryListener;
public:
#if defined(FS_DEF_GET_MAT_STATE)
#undef FS_DEF_GET_MAT_STATE
#endif
#if defined(FS_DEF_GET_TE_STATE)
#undef FS_DEF_GET_TE_STATE
#endif
#if defined(FS_DEF_EDIT_MAT_STATE)
FS_DEF_EDIT_MAT_STATE
#endif
// Accessors for selected TE material state
//
#define FS_DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue,HasTolerance,Tolerance) \
static void MaterialMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
{ \
getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
}
// Mutators for selected TE material
//
#define FS_DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
static void MaterialMemberFunc(FSPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) \
{ \
edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p, data, te, only_for_object_id); \
}
// Accessors for selected TE state proper (legacy settings etc)
//
#define FS_DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue,HasTolerance,Tolerance) \
static void TexEntryMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
{ \
getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
}
class LLSelectedTEMaterial
{
public:
static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
static void getMaxSpecularRepeats(F32& repeats, bool& identical);
static void getMaxNormalRepeats(F32& repeats, bool& identical);
static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
FS_DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null)
FS_DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f)
FS_DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
FS_DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
FS_DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
FS_DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
FS_DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
FS_DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
FS_DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
};
class LLSelectedTE
{
public:
static void getFace(class LLFace*& face_to_return, bool& identical_face);
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
static void getTexId(LLUUID& id, bool& identical);
static void getObjectScaleS(F32& scale_s, bool& identical);
static void getObjectScaleT(F32& scale_t, bool& identical);
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
FS_DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0)
FS_DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0)
FS_DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0)
FS_DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT)
FS_DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black);
};
};
#endif

View File

@ -94,6 +94,8 @@
#include "llvograss.h"
#include "llvotree.h"
#include "fspanelface.h" // <FS:Zi> switchable edit texture/materials panel
// Globals
LLFloaterTools *gFloaterTools = NULL;
bool LLFloaterTools::sShowObjectCost = true;
@ -174,8 +176,14 @@ void* LLFloaterTools::createPanelVolume(void* data)
void* LLFloaterTools::createPanelFace(void* data)
{
LLFloaterTools* floater = (LLFloaterTools*)data;
floater->mPanelFace = new LLPanelFace();
return floater->mPanelFace;
// <FS:Zi> switchable edit texture/materials panel
// we should not need this here at all, we are adding the texture/materials
// panel in postBuild()
// floater->mPanelFace = new LLPanelFace();
// return floater->mPanelFace;
return floater->findChild<LLPanel>("Texture");
// </FS:Zi>
}
//static
@ -229,6 +237,27 @@ LLPCode toolData[]={
BOOL LLFloaterTools::postBuild()
{
// <FS:Zi> switchable edit texture/materials panel
LLPanel* panel;
if (gSavedSettings.getBOOL("UseNewTexturePanel"))
{
mFSPanelFace = new FSPanelFace;
panel = mFSPanelFace;
}
else
{
mPanelFace = new LLPanelFace;
panel = mPanelFace;
}
LLTabContainer::TabPanelParams params;
params.panel = panel;
params.insert_at = (LLTabContainer::eInsertionPoint) PANEL_FACE;
mTab = getChild<LLTabContainer>("Object Info Tabs");
mTab->addTabPanel(params);
// </FS:Zi>
// Hide until tool selected
setVisible(FALSE);
@ -367,7 +396,11 @@ void LLFloaterTools::changePrecision(S32 decimal_precision)
else if (decimal_precision > 7) decimal_precision = 7;
mPanelObject->changePrecision(decimal_precision);
mPanelFace->changePrecision(decimal_precision);
// <FS:Zi> switchable edit texture/materials panel
// mPanelFace->changePrecision(decimal_precision);
if (mPanelFace) mPanelFace->changePrecision(decimal_precision);
if (mFSPanelFace) mFSPanelFace->changePrecision(decimal_precision);
// </FS:Zi>
}
// Create the popupview with a dummy center. It will be moved into place
@ -431,6 +464,7 @@ LLFloaterTools::LLFloaterTools(const LLSD& key)
mPanelVolume(NULL),
mPanelContents(NULL),
mPanelFace(NULL),
mFSPanelFace(nullptr), // <FS:Zi> switchable edit texture/materials panel
mPanelLandInfo(NULL),
mCostTextBorder(NULL),
@ -470,7 +504,6 @@ LLFloaterTools::LLFloaterTools(const LLSD& key)
// <FS>
mCommitCallbackRegistrar.add("BuildTool.CopyKeys", boost::bind(&LLFloaterTools::onClickBtnCopyKeys,this));
mCommitCallbackRegistrar.add("BuildTool.Expand", boost::bind(&LLFloaterTools::onClickExpand,this));
mCommitCallbackRegistrar.add("BuildTool.Flip", boost::bind(&LLPanelFace::onCommitFlip, _1, _2));
// </FS>
// <FS:Ansariel> FIRE-7802: Grass and tree selection in build tool
@ -744,8 +777,20 @@ void LLFloaterTools::refresh()
mPanelPermissions->refresh();
mPanelObject->refresh();
mPanelVolume->refresh();
mPanelFace->refresh();
mPanelFace->refreshMedia();
// <FS:Zi> switchable edit texture/materials panel
// mPanelFace->refresh();
// mPanelFace->refreshMedia();
if (mPanelFace)
{
mPanelFace->refresh();
mPanelFace->refreshMedia();
}
if (mFSPanelFace)
{
mFSPanelFace->refresh();
mFSPanelFace->refreshMedia();
}
// <FS:Zi>
mPanelContents->refresh();
mPanelLandInfo->refresh();
@ -1142,7 +1187,11 @@ void LLFloaterTools::onClose(bool app_quitting)
LLViewerJoystick::getInstance()->moveAvatar(false);
// destroy media source used to grab media title
mPanelFace->unloadMedia();
// <FS:Zi> switchable edit texture/materials panel
// mPanelFace->unloadMedia();
if (mPanelFace) mPanelFace->unloadMedia();
if (mFSPanelFace) mFSPanelFace->unloadMedia();
// </FS:Zi>
// Different from handle_reset_view in that it doesn't actually
// move the camera if EditCameraMovement is not set.
@ -1626,3 +1675,32 @@ void LLFloaterTools::onSelectTreeGrassCombo()
}
}
// </FS:Ansariel>
// <FS:Zi> switchable edit texture/materials panel
void LLFloaterTools::refreshPanelFace()
{
if (mPanelFace) mPanelFace->refresh();
if (mFSPanelFace) mFSPanelFace->refresh();
}
LLRender::eTexIndex LLFloaterTools::getTextureDropChannel()
{
if (mPanelFace) return mPanelFace->getTextureDropChannel();
if (mFSPanelFace) return mFSPanelFace->getTextureDropChannel();
return LLRender::NUM_TEXTURE_CHANNELS; // invalid
}
LLRender::eTexIndex LLFloaterTools::getTextureChannelToEdit()
{
if (mPanelFace) return mPanelFace->getTextureChannelToEdit();
if (mFSPanelFace) return mFSPanelFace->getTextureChannelToEdit();
return LLRender::NUM_TEXTURE_CHANNELS; // invalid
}
LLMaterialPtr LLFloaterTools::createDefaultMaterial(LLMaterialPtr old_mat)
{
if (mPanelFace) return mPanelFace->createDefaultMaterial(old_mat);
if (mFSPanelFace) return mFSPanelFace->createDefaultMaterial(old_mat);
return nullptr; // invalid
}
// </FS:Zi>

View File

@ -50,6 +50,13 @@ class LLParcelSelection;
class LLObjectSelection;
class LLLandImpactsObserver;
// <FS:Zi> switchable edit texture/materials panel
#include "llrender.h"
#include "llmaterial.h"
class FSPanelFace;
// </FS:Zi>
typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle;
class LLFloaterTools
@ -107,7 +114,13 @@ public:
static void setGridMode(S32 mode);
LLPanelFace* getPanelFace() { return mPanelFace; }
// <FS:Zi> switchable edit texture/materials panel
// LLPanelFace* getPanelFace() { return mPanelFace; }
LLRender::eTexIndex getTextureDropChannel();
LLRender::eTexIndex getTextureChannelToEdit();
LLMaterialPtr createDefaultMaterial(LLMaterialPtr old_mat);
void refreshPanelFace();
// </FS:Zi>
void onClickBtnCopyKeys();
void onClickExpand();
@ -193,7 +206,7 @@ public:
LLPanelObject *mPanelObject;
LLPanelVolume *mPanelVolume;
LLPanelContents *mPanelContents;
LLPanelFace *mPanelFace;
// LLPanelFace *mPanelFace; // <FS:Zi> switchable edit texture/materials panel
LLPanelLandInfo *mPanelLandInfo;
LLViewBorder* mCostTextBorder;
@ -215,6 +228,9 @@ private:
S32 mExpandedHeight;
std::map<std::string, std::string> mStatusText;
LLPanelFace* mPanelFace; // <FS:Zi> switchable edit texture/materials panel
FSPanelFace* mFSPanelFace; // <FS:Zi> switchable edit texture/materials panel
public:
static bool sShowObjectCost;
static bool sPreviousFocusOnAvatar;

View File

@ -592,6 +592,8 @@ LLPanelFace::LLPanelFace()
mTitleMediaText(NULL),
mNeedMediaTitle(true)
{
buildFromFile("panel_tools_texture.xml"); // <FS:Zi> switchable edit texture/materials
USE_TEXTURE = LLTrans::getString("use_texture");
// <FS> Extended copy & paste buttons
//mCommitCallbackRegistrar.add("PanelFace.menuDoToSelected", boost::bind(&LLPanelFace::menuDoToSelected, this, _2));

View File

@ -97,7 +97,7 @@
#include "llvovolume.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
#include "llpanelface.h"
// #include "llpanelface.h" // <FS:Zi> switchable edit texture/materials panel - include not needed
// [RLVa:KB] - Checked: 2011-05-22 (RLVa-1.3.1a)
#include "rlvactions.h"
#include "rlvhandler.h"
@ -2251,7 +2251,9 @@ void LLSelectMgr::selectionRevertShinyColors()
LLMaterialPtr old_mat = object->getTEref(te).getMaterialParams();
if (!old_mat.isNull())
{
LLMaterialPtr new_mat = gFloaterTools->getPanelFace()->createDefaultMaterial(old_mat);
// <FS:Zi> switchable edit texture/materials panel
// LLMaterialPtr new_mat = gFloaterTools->getPanelFace()->createDefaultMaterial(old_mat);
LLMaterialPtr new_mat = gFloaterTools->createDefaultMaterial(old_mat);
new_mat->setSpecularLightColor(color);
object->getTEref(te).setMaterialParams(new_mat);
LLMaterialMgr::getInstance()->put(object->getID(), te, *new_mat);
@ -3167,7 +3169,9 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
if (tep && !tep->getMaterialParams().isNull())
{
LLMaterialPtr orig = tep->getMaterialParams();
LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
// <FS:Zi> switchable edit texture/materials panel
// LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
LLMaterialPtr p = gFloaterTools->createDefaultMaterial(orig);
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
@ -3193,7 +3197,9 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
if (tep && !tep->getMaterialParams().isNull())
{
LLMaterialPtr orig = tep->getMaterialParams();
LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
// <FS:Zi> switchable edit texture/materials panel
// LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
LLMaterialPtr p = gFloaterTools->createDefaultMaterial(orig);
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);

View File

@ -60,7 +60,12 @@
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llworld.h"
#include "llpanelface.h"
// <FS:Zi> switchable edit texture/materials panel
// #include "llpanelface.h"
#include "llmaterial.h"
#include "llmaterialmgr.h"
// </FS:Zi>
#include "lluiusage.h"
// [RLVa:KB] - Checked: 2011-05-22 (RLVa-1.3.1)
#include "rlvactions.h"
@ -1324,11 +1329,14 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj,
// If user dropped a texture onto face it implies
// applying texture now without cancel, save to selection
LLPanelFace* panel_face = gFloaterTools->getPanelFace();
// LLPanelFace* panel_face = gFloaterTools->getPanelFace(); // <FS:Zi> switchable edit texture/materials panel
if (nodep
&& gFloaterTools->getVisible()
&& panel_face
&& panel_face->getTextureDropChannel() == 0 /*texture*/
// <FS:Zi> switchable edit texture/materials panel
// && panel_face
// && panel_face->getTextureDropChannel() == 0 /*texture*/
&& gFloaterTools->getTextureDropChannel() == 0 /*texture*/
// <FS:Zi>
&& nodep->mSavedTextures.size() > hit_face)
{
LLViewerTexture* tex = hit_obj->getTEImage(hit_face);
@ -1373,11 +1381,16 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
LLTextureEntry* tep = hit_obj ? (hit_obj->getTE(hit_face)) : NULL;
LLPanelFace* panel_face = gFloaterTools->getPanelFace();
// <FS:Zi> switchable edit texture/materials panel
// LLPanelFace* panel_face = gFloaterTools->getPanelFace();
if (gFloaterTools->getVisible() && panel_face)
// if (gFloaterTools->getVisible() && panel_face)
if (gFloaterTools->getVisible())
// </FS:Zi>
{
tex_channel = (tex_channel > -1) ? tex_channel : panel_face->getTextureDropChannel();
// <FS:Zi> switchable edit texture/materials panel
// tex_channel = (tex_channel > -1) ? tex_channel : panel_face->getTextureDropChannel();
tex_channel = (tex_channel > -1) ? tex_channel : gFloaterTools->getTextureDropChannel();
switch (tex_channel)
{
@ -1391,7 +1404,9 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
case 1:
{
LLMaterialPtr old_mat = tep->getMaterialParams();
LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
// <FS:Zi> switchable edit texture/materials panel
// LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
LLMaterialPtr new_mat = gFloaterTools->createDefaultMaterial(old_mat);
new_mat->setNormalID(asset_id);
tep->setMaterialParams(new_mat);
hit_obj->setTENormalMap(hit_face, asset_id);
@ -1402,7 +1417,9 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
case 2:
{
LLMaterialPtr old_mat = tep->getMaterialParams();
LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
// <FS:Zi> switchable edit texture/materials panel
// LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
LLMaterialPtr new_mat = gFloaterTools->createDefaultMaterial(old_mat);
new_mat->setSpecularID(asset_id);
tep->setMaterialParams(new_mat);
hit_obj->setTESpecularMap(hit_face, asset_id);

View File

@ -43,8 +43,8 @@
#include "rlvactions.h"
// [/RLVa:KB]
// #include "llpanelface.h" // <FS:Zi> switchable edit texture/materials panel - include not needed
// <FS:Zi> Add control to drag texture faces around
#include "llpanelface.h"
#include "llspinctrl.h"
#include "llkeyboard.h"
#include "llwindow.h"
@ -290,11 +290,14 @@ void LLToolFace::render()
LLFloaterTools* toolsFloater=(LLFloaterTools*) LLFloaterReg::findInstance("build");
if(toolsFloater)
{
LLPanelFace* panelFace=toolsFloater->mPanelFace;
if(panelFace)
{
panelFace->refresh();
}
// <FS:Zi> switchable edit texture/materials panel
// LLPanelFace* panelFace=toolsFloater->mPanelFace;
// if(panelFace)
// {
// panelFace->refresh();
// }
toolsFloater->refreshPanelFace();
// </FS:Zi>
}
#ifdef TEXTURE_GRAB_UPDATE_REGULARLY

View File

@ -107,7 +107,7 @@
#include "llfloaterpathfindingconsole.h"
#include "llfloaterpathfindingcharacters.h"
#include "llfloatertools.h"
#include "llpanelface.h"
// #include "llpanelface.h" // <FS:Zi> switchable edit texture/materials panel - include not needed
#include "llpathfindingpathtool.h"
#include "llscenemonitor.h"
#include "llprogressview.h"
@ -3662,7 +3662,9 @@ void LLPipeline::postSort(LLCamera &camera)
if (!gNonInteractive)
{
LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
// <FS:Zi> switchable edit texture/materials panel
// LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getTextureChannelToEdit());
}
// Draw face highlights for selected faces.

View File

@ -3238,8 +3238,10 @@ Low ↔ Lwst
<panel
label="Texture"
help_topic="toolbox_texture_tab"
name="Texture"
name="Texture">
<!-- <FS:Zi> switchable edit texture/materials panel
filename="panel_tools_texture.xml">
-->
</panel>
<panel
border="false"

File diff suppressed because it is too large Load Diff

View File

@ -3236,8 +3236,10 @@ Low ↔ Lwst
<panel
label="Texture"
help_topic="toolbox_texture_tab"
name="Texture"
name="Texture">
<!-- <FS:Zi> switchable edit texture/materials panel
filename="panel_tools_texture.xml">
-->
</panel>
<panel
border="false"

View File

@ -3236,8 +3236,10 @@ Low ↔ Lwst
<panel
label="Texture"
help_topic="toolbox_texture_tab"
name="Texture"
name="Texture">
<!-- <FS:Zi> switchable edit texture/materials panel
filename="panel_tools_texture.xml">
-->
</panel>
<panel
border="false"

View File

@ -3238,8 +3238,10 @@ Low ↔ Lwst
<panel
label="Texture"
help_topic="toolbox_texture_tab"
name="Texture"
name="Texture">
<!-- <FS:Zi> switchable edit texture/materials panel
filename="panel_tools_texture.xml">
-->
</panel>
<panel
border="false"