Delete unnecessary specifications in floater_fs_poser.xml.

master
logue 2025-04-07 17:00:36 +09:00
parent 8b40335918
commit 8f4d56e62a
1 changed files with 2 additions and 44 deletions

View File

@ -1,20 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_poser" title="アバターとアニメッシュのポーザー">
<!-- Provides for axis-swapping per joint for slider/trackpad control -->
<!-- Begins with joint_transform_ then has an internal joint name, ONE swap choice of:
SWAP_NOTHING, SWAP_YAW_AND_ROLL, SWAP_YAW_AND_PITCH , SWAP_ROLL_AND_PITCH, SWAP_X2Y_Y2Z_Z2X, SWAP_X2Z_Y2X_Z2Y -->
<!-- You may also add any number of NEGATE_YAW NEGATE_PITCH NEGATE_ROLL and/or NEGATE_ALL to 'flip' the behaviour of the axes (so the trackpad up is down left is right etc.)-->
<!-- For the joints/bones/thingos that are apt to Gimbal Lock, we may instead apply rotations as deltas by default, which never lock -->
<string name="joint_delta_rotate_mHipLeft">true</string>
<string name="joint_delta_rotate_mHipRight">true</string>
<string name="joint_delta_rotate_mKneeLeft">true</string>
<string name="joint_delta_rotate_mKneeRight">true</string>
<string name="joint_delta_rotate_mElbowLeft">true</string>
<string name="joint_delta_rotate_mElbowRight">true</string>
<string name="joint_delta_rotate_mWristLeft">true</string>
<string name="joint_delta_rotate_mWristRight">true</string>
<!-- A matching bone name with the 'header_' prefix produces a sub-heading with the supplied name -->
<string name="header_mHead"></string>
<string name="header_mFaceForeheadLeft">額/眉</string>
@ -30,8 +15,7 @@
<string name="header_mWingsRoot"></string>
<string name="header_mFaceEar1Left">耳/鼻</string>
<!-- These are names to appear on the UI for the joints -->
<!-- If a name is not here, it does not appear -->
<!-- These are names to appear on the UI for the joints/bones/thingos -->
<string name="title_mPelvis">アバター全体</string>
<string name="title_mTorso">胴体</string>
<string name="title_mChest">胸部</string>
@ -273,7 +257,7 @@
<scroll_list tool_tip="アニメーション化する人物のポーズを読み込みます。" name="poses_scroll">
<scroll_list.columns label="ポーズ名" name="name"/>
</scroll_list>
<line_editor label="保存するにはポーズ名を入力してください…" name="pose_save_name" />
<line_editor label="保存したいポーズ名を入力してください…" name="pose_save_name" />
</panel>
</layout_panel>
<layout_panel name="button_controls_layout">
@ -288,31 +272,5 @@
<button label="差分を保存" tool_tip="差分は既存のポーズに対する変更です。新しい作業を保存するには、Tポーズから開始します。" name="save_poses_button"/>
</panel>
</layout_panel>
<layout_panel name="advanced_controls_layout">
<panel name="advanced_parent_panel">
<tab_container name="modifier_tabs">
<panel title="移動/スケール" name="position_panel">
<text name="pos_x_label">
位置X:
</text>
<text name="pos_y_label">
位置Y:
</text>
<text name="pos_z_label">
位置Z:
</text>
<text name="scale_x_label">
スケールX:
</text>
<text name="scale_y_label">
スケールY:
</text>
<text name="scale_z_label">
スケールZ:
</text>
</panel>
</tab_container>
</panel>
</layout_panel>
</layout_stack>
</floater>