STORM-2082 Remove ugly list of control names. Instead, obtain the list from the View data
Remove a few remants used by the old hardware floatermaster
parent
c655ae00a1
commit
8f5ddebf0a
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@ -340,7 +340,6 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
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mCommitCallbackRegistrar.add("Pref.ClickEnablePopup", boost::bind(&LLFloaterPreference::onClickEnablePopup, this));
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mCommitCallbackRegistrar.add("Pref.ClickDisablePopup", boost::bind(&LLFloaterPreference::onClickDisablePopup, this));
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mCommitCallbackRegistrar.add("Pref.LogPath", boost::bind(&LLFloaterPreference::onClickLogPath, this));
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mCommitCallbackRegistrar.add("Pref.HardwareSettings", boost::bind(&LLFloaterPreference::onOpenHardwareSettings, this));
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mCommitCallbackRegistrar.add("Pref.HardwareDefaults", boost::bind(&LLFloaterPreference::setHardwareDefaults, this));
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mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreference::onVertexShaderEnable, this));
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mCommitCallbackRegistrar.add("Pref.WindowedMod", boost::bind(&LLFloaterPreference::onCommitWindowedMode, this));
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@ -788,6 +787,42 @@ void LLFloaterPreference::setHardwareDefaults()
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LLPresetsManager::getInstance()->savePreset(PRESETS_GRAPHIC, PRESETS_DEFAULT);
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}
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void LLFloaterPreference::getControlNames(std::vector<std::string>& names)
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{
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LLView* view = findChild<LLView>("display");
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if (view)
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{
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std::list<LLView*> stack;
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stack.push_back(view);
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while(!stack.empty())
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{
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// Process view on top of the stack
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LLView* curview = stack.front();
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stack.pop_front();
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LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
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if (ctrl)
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{
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LLControlVariable* control = ctrl->getControlVariable();
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if (control)
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{
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std::string control_name = control->getName();
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if (std::find(names.begin(), names.end(), control_name) == names.end())
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{
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names.push_back(control_name);
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}
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}
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}
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for (child_list_t::const_iterator iter = curview->getChildList()->begin();
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iter != curview->getChildList()->end(); ++iter)
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{
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stack.push_back(*iter);
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}
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}
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}
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}
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//virtual
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void LLFloaterPreference::onClose(bool app_quitting)
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{
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@ -799,11 +834,6 @@ void LLFloaterPreference::onClose(bool app_quitting)
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}
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}
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void LLFloaterPreference::onOpenHardwareSettings()
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{
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LLFloater* floater = LLFloaterReg::showInstance("prefs_hardware_settings");
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addDependentFloater(floater, FALSE);
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}
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// static
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void LLFloaterPreference::onBtnOK()
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{
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@ -93,6 +93,7 @@ public:
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void saveAvatarProperties( void );
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void selectPrivacyPanel();
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void selectChatPanel();
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void getControlNames(std::vector<std::string>& names);
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protected:
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void onBtnOK();
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@ -110,7 +111,6 @@ protected:
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// if the custom settings box is clicked
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void onChangeCustom();
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void updateMeterText(LLUICtrl* ctrl);
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void onOpenHardwareSettings();
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// callback for defaults
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void setHardwareDefaults();
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void setRecommended();
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@ -36,6 +36,8 @@
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#include "lltrans.h"
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#include "lluictrlfactory.h"
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#include "llviewercontrol.h"
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#include "llfloaterpreference.h"
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#include "llfloaterreg.h"
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LLPresetsManager::LLPresetsManager()
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{
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@ -137,51 +139,18 @@ bool LLPresetsManager::savePreset(const std::string& subdirectory, const std::st
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llassert(!name.empty());
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std::vector<std::string> name_list;
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// This ugliness is the current list of all the control variables in the graphics and hardware
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// preferences floaters or the settings for camera views.
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// Additions or subtractions to the control variables in the floaters must also be reflected here.
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if(PRESETS_GRAPHIC == subdirectory)
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{
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gSavedSettings.setString("PresetGraphicActive", name);
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name_list = boost::assign::list_of
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("RenderQualityPerformance")
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("RenderFarClip")
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("RenderMaxPartCount")
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("RenderGlowResolutionPow")
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("RenderTerrainDetail")
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("RenderAvatarLODFactor")
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("RenderAvatarMaxVisible")
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("RenderUseImpostors")
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("RenderTerrainLODFactor")
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("RenderTreeLODFactor")
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("RenderVolumeLODFactor")
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("RenderFlexTimeFactor")
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("RenderTransparentWater")
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("RenderObjectBump")
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("RenderLocalLights")
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("VertexShaderEnable")
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("RenderAvatarVP")
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("RenderAvatarCloth")
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("RenderReflectionDetail")
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("WindLightUseAtmosShaders")
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("WLSkyDetail")
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("RenderDeferred")
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("RenderDeferredSSAO")
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("RenderDepthOfField")
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("RenderShadowDetail")
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("RenderAutoMuteRenderWeightLimit")
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("RenderAnisotropic")
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("RenderFSAASamples")
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("RenderGamma")
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("RenderVBOEnable")
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("RenderCompressTextures")
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("TextureMemory")
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("RenderFogRatio")
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("PresetGraphicActive");
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LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
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if (instance)
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{
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instance->getControlNames(name_list);
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name_list.push_back("PresetGraphicActive");
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}
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}
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if(PRESETS_CAMERA == subdirectory)
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{
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