NORSPEC-156 move gamma correction to vert shader
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5c6d52f260
commit
8f5fc2d4c1
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@ -42,7 +42,7 @@ void main()
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{
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float shadow = 1.0;
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vec4 color = diffuseLookup(vary_texcoord0.xy)*pow(vertex_color.rgb,vec3(2.2f,2.2f,2.2f));
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vec4 color = diffuseLookup(vary_texcoord0.xy)* vertex_color;
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color.rgb = fullbrightAtmosTransport(color.rgb);
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color.rgb = fullbrightScaleSoftClip(color.rgb);
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frag_color = color;
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@ -58,7 +58,7 @@ void main()
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calcAtmospherics(pos.xyz);
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vertex_color = diffuse_color;
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vertex_color.rgb = pow(diffuse_color, vec3(2.2f,2.2f,2.2f));
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vertex_color.a = diffuse_color.a;
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}
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