Revert "Properly hide all auto-tune panels when showing details panel"
This reverts commit 144901a768.
master
parent
144901a768
commit
8f8fc99f06
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@ -116,7 +116,7 @@ BOOL FSFloaterPerformance::postBuild()
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getChild<LLPanel>("settings_subpanel")->setMouseDownCallback(boost::bind(&FSFloaterPerformance::showSelectedPanel, this, mSettingsPanel));
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getChild<LLPanel>("huds_subpanel")->setMouseDownCallback(boost::bind(&FSFloaterPerformance::showSelectedPanel, this, mHUDsPanel));
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auto tgt_panel = findChild<LLPanel>("target_subpanel");
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auto tgt_panel = getChild<LLPanel>("target_subpanel");
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if (tgt_panel)
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{
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tgt_panel->getChild<LLButton>("target_btn")->setCommitCallback(boost::bind(&FSFloaterPerformance::showSelectedPanel, this, mAutoTunePanel));
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@ -36,63 +36,63 @@
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Frame-Aufschlüsselung erfolgt hier.
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</text>
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</panel>
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<panel name="panel_performance_main">
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<panel name="target_subpanel">
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<text name="settings_lbl">
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Auto-Anpassung Ziel-FPS
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</text>
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<check_box label="Auto-Anpassung" name="AutoTuneFPS" tool_tip="Der Viewer wird automatisch versuchen, die Ziel-FPS zu erreichen." />
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<text name="settings_desc">
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Einstellungen automatisch für FPS anpassen.
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</text>
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<combo_box name="FSTuningFPSStrategy">
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<combo_box.item label="Nur Avatar-Einstellungen" name="av_only" />
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<combo_box.item label="Avatar und Szenerie" name="av_and_scene" />
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</combo_box>
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<spinner name="target_fps" tooltip="Ziel-FPS - Der Viewer wird automatisch versuchen, die gewünschte FPS durch Anpassung der Einstellungen zu erreichen." />
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</panel>
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<panel name="settings_subpanel">
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<text name="settings_lbl">
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Grafik-Einstellungen
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</text>
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<text name="settings_desc">
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Einstellungen für Distanz, Wasser, Beleuchtung uvm.
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</text>
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</panel>
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<panel name="nearby_subpanel">
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<text name="avatars_nearby_lbl">
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Avatar in der Nähe
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</text>
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<text name="avatars_nearby_desc">
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Einstellen, welche Avatare vollständig dargestellt werden.
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</text>
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<text name="avatars_frme_pct_lbl">
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<panel name="target_subpanel">
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<text name="settings_lbl">
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Auto-Anpassung Ziel-FPS
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</text>
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<check_box label="Auto-Anpassung" name="AutoTuneFPS" tool_tip="Der Viewer wird automatisch versuchen, die Ziel-FPS zu erreichen." />
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<text name="settings_desc">
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Einstellungen automatisch für FPS anpassen.
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</text>
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<combo_box name="FSTuningFPSStrategy">
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<combo_box.item label="Nur Avatar-Einstellungen" name="av_only" />
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<combo_box.item label="Avatar und Szenerie" name="av_and_scene" />
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</combo_box>
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<spinner name="target_fps" tooltip="Ziel-FPS - Der Viewer wird automatisch versuchen, die gewünschte FPS durch Anpassung der Einstellungen zu erreichen." />
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</panel>
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</panel>
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<panel name="panel_performance_main">
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<panel name="settings_subpanel">
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<text name="settings_lbl">
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Grafik-Einstellungen
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</text>
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<text name="settings_desc">
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Einstellungen für Distanz, Wasser, Beleuchtung uvm.
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</text>
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</panel>
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<panel name="nearby_subpanel">
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<text name="avatars_nearby_lbl">
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Avatar in der Nähe
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</text>
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<text name="avatars_nearby_desc">
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Einstellen, welche Avatare vollständig dargestellt werden.
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</text>
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<text name="avatars_frme_pct_lbl">
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Benötigte
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Renderzeit
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für Avatare
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</text>
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</panel>
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<panel name="complexity_subpanel">
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<text name="complexity_lbl">
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Eigene Avatar-Komplexität
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</text>
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<text name="complexity_info">
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Sei ein guter Einwohner - verwalte den Einfluss des eigenen Avatars.
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</text>
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</panel>
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<panel name="huds_subpanel">
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<text name="huds_lbl">
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Aktive HUDs
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</text>
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<text name="huds_desc">
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Entfernen von HUDs kann Geschwindigkeit verbessern.
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</text>
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<text name="huds_frme_pct_lbl">
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</text>
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</panel>
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<panel name="complexity_subpanel">
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<text name="complexity_lbl">
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Eigene Avatar-Komplexität
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</text>
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<text name="complexity_info">
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Sei ein guter Einwohner - verwalte den Einfluss des eigenen Avatars.
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</text>
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</panel>
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<panel name="huds_subpanel">
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<text name="huds_lbl">
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Aktive HUDs
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</text>
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<text name="huds_desc">
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Entfernen von HUDs kann Geschwindigkeit verbessern.
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</text>
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<text name="huds_frme_pct_lbl">
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Benötigte
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Renderzeit
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für HUDs
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</text>
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</panel>
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</text>
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</panel>
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</panel>
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</floater>
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@ -115,16 +115,6 @@ Frame breakdown will appear here.
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</text>
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</panel>
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<panel
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bevel_style="none"
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follows="left|top"
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height="540"
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width="580"
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name="panel_performance_main"
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visible="true"
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layout="topleft"
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left="0"
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top="60">
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<panel
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bg_alpha_color="PanelGray"
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background_visible="true"
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background_opaque="false"
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@ -226,6 +216,17 @@ Frame breakdown will appear here.
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is_toggle="true">
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</button>
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</panel>
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</panel>
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<panel
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bevel_style="none"
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follows="left|top"
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height="540"
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width="580"
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name="panel_performance_main"
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visible="true"
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layout="topleft"
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left="0"
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top="115">
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<panel
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bg_alpha_color="PanelGray"
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background_visible="true"
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@ -464,7 +465,6 @@ HUDs
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right="-20"/>
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</panel>
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</panel>
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</panel>
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<panel
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filename="panel_performance_nearby.xml"
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follows="all"
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@ -472,7 +472,7 @@ HUDs
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left="0"
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name="panel_performance_nearby"
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visible="false"
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top="60" />
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top="115" />
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<panel
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filename="panel_performance_complexity.xml"
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follows="all"
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@ -480,7 +480,7 @@ HUDs
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left="0"
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name="panel_performance_complexity"
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visible="false"
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top="60" />
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top="115" />
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<panel
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filename="panel_performance_preferences.xml"
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follows="all"
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@ -488,7 +488,7 @@ HUDs
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left="0"
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name="panel_performance_preferences"
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visible="false"
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top="60" />
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top="115" />
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<panel
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filename="panel_performance_huds.xml"
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follows="all"
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@ -496,7 +496,7 @@ HUDs
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left="0"
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name="panel_performance_huds"
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visible="false"
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top="60" />
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top="115" />
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<panel
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filename="panel_performance_autotune.xml"
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follows="all"
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@ -504,5 +504,5 @@ HUDs
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left="0"
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name="panel_performance_autotune"
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visible="false"
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top="60" />
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top="115" />
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</floater>
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@ -2,7 +2,7 @@
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<panel
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bevel_style="none"
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follows="left|top"
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height="585"
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height="530"
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width="580"
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name="panel_performance_autotune"
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layout="topleft"
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<panel bevel_style="none"
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follows="left|top"
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height="585"
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height="530"
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width="580"
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name="panel_performance_complexity"
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layout="topleft"
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@ -89,7 +89,7 @@ You may remove your own attachments quickly and easily by hitting the 'X'.
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column_padding="1"
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draw_stripes="true"
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draw_heading="true"
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height="435"
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height="379"
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follows="left|top"
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sort_column="1"
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sort_ascending="false"
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<panel bevel_style="none"
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follows="left|top"
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height="585"
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height="530"
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width="580"
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name="panel_performance_huds"
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layout="topleft"
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@ -77,7 +77,7 @@
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column_padding="1"
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draw_stripes="true"
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draw_heading="true"
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height="435"
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height="380"
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follows="left|top"
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layout="topleft"
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name="hud_list"
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@ -2,7 +2,7 @@
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<panel
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bevel_style="none"
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follows="left|top"
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height="585"
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height="530"
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width="580"
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name="panel_performance_nearby"
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layout="topleft"
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@ -137,7 +137,7 @@ top="0">
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column_padding="1"
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draw_stripes="true"
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draw_heading="true"
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height="335"
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height="280"
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left="20"
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follows="left|top"
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layout="topleft"
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@ -2,7 +2,7 @@
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<panel
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bevel_style="none"
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follows="left|top"
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height="585"
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height="530"
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width="580"
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name="panel_performance_preferences"
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layout="topleft"
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@ -30,63 +30,63 @@
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Tutaj pojawi się analiza klatek.
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</text>
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</panel>
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<panel name="panel_performance_main">
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<panel name="target_subpanel">
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<text name="settings_lbl">
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Autostrojenie klatek
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</text>
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<check_box label="Autostrojenie" name="AutoTuneFPS" tool_tip="Przeglądarka spróbuje dostosowywać ustawienia, aby osiągnąć docelową liczbę klatek na sekundę." />
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<text name="settings_desc">
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Autostrojenie ustawień, by utrzymać FPS.
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</text>
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<combo_box name="FSTuningFPSStrategy">
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<combo_box.item label="Dostrój tylko awatary" name="av_only" />
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<combo_box.item label="Awatary i scena" name="av_and_scene" />
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</combo_box>
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<spinner name="target_fps" tooltip="Docelowa liczba FPS — żądany poziom klatek na sekundę. Przeglądarka spróbuje go osiągnąć dostosowując ustawienia grafiki." />
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</panel>
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<panel name="settings_subpanel">
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<text name="settings_lbl">
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Ustawienia grafiki
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</text>
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<text name="settings_desc">
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Wybierz ustawienia odległości, wody, oświetlenia itd.
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</text>
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</panel>
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<panel name="nearby_subpanel">
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<text name="avatars_nearby_lbl">
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Awatary w pobliżu
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</text>
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<text name="avatars_nearby_desc">
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Ustaw, które awatary są w pełni wyświetlane.
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</text>
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<text name="avatars_frme_pct_lbl">
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<panel name="target_subpanel">
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<text name="settings_lbl">
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Autostrojenie klatek
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</text>
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<check_box label="Autostrojenie" name="AutoTuneFPS" tool_tip="Przeglądarka spróbuje dostosowywać ustawienia, aby osiągnąć docelową liczbę klatek na sekundę." />
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<text name="settings_desc">
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Autostrojenie ustawień, by utrzymać FPS.
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</text>
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<combo_box name="FSTuningFPSStrategy">
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<combo_box.item label="Dostrój tylko awatary" name="av_only" />
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<combo_box.item label="Awatary i scena" name="av_and_scene" />
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</combo_box>
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<spinner name="target_fps" tooltip="Docelowa liczba FPS — żądany poziom klatek na sekundę. Przeglądarka spróbuje go osiągnąć dostosowując ustawienia grafiki." />
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</panel>
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</panel>
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<panel name="panel_performance_main">
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<panel name="settings_subpanel">
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<text name="settings_lbl">
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Ustawienia grafiki
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</text>
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<text name="settings_desc">
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Wybierz ustawienia odległości, wody, oświetlenia itd.
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</text>
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</panel>
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<panel name="nearby_subpanel">
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<text name="avatars_nearby_lbl">
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Awatary w pobliżu
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</text>
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<text name="avatars_nearby_desc">
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Ustaw, które awatary są w pełni wyświetlane.
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</text>
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<text name="avatars_frme_pct_lbl">
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Czas
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rysowania
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awatarów
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</text>
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</panel>
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<panel name="complexity_subpanel">
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<text name="complexity_lbl">
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Złożoność awatara
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</text>
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<text name="complexity_info">
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Bądź dobrą osobą. Zajmij się złożonością swojego awatara.
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</text>
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</panel>
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<panel name="huds_subpanel">
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<text name="huds_lbl">
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Aktywne HUDy
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</text>
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<text name="huds_desc">
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Usunięcie zbędnych HUDów poprawi szybkość.
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</text>
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<text name="huds_frme_pct_lbl">
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</text>
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</panel>
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<panel name="complexity_subpanel">
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<text name="complexity_lbl">
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Złożoność awatara
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</text>
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<text name="complexity_info">
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Bądź dobrą osobą. Zajmij się złożonością swojego awatara.
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</text>
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</panel>
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<panel name="huds_subpanel">
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<text name="huds_lbl">
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Aktywne HUDy
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</text>
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<text name="huds_desc">
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Usunięcie zbędnych HUDów poprawi szybkość.
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</text>
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<text name="huds_frme_pct_lbl">
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Czas
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rysowania
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HUDów
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</text>
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</panel>
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</text>
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</panel>
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</panel>
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</floater>
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