FIRE-15045: [OpenSim] Syntax Highlight missing

Northspring 2014-12-02 23:49:53 +01:00
parent 1b903e8fb8
commit 8ff4ea597a
1 changed files with 8 additions and 2 deletions

View File

@ -144,7 +144,7 @@
<function name="osSetEstateSunSettings" sleep="0.0" energy="10.0"
desc="osSetEstateSunSettings(integer sunFixed, float sunHour);Set current estate's sun settings" />
<function name="osGetCurrentSunHour" sleep="0.0" energy="10.0"
desc="float osGetCurrentSunHour();Returns the value of the current region's sun hour" />
desc="float osGetCurrentSunHour();Returns the value of the current region's sun hour" />
<function name="osGetSunParam" sleep="0.0" energy="10.0"
desc="string osGetSunParam(string param);Returns region's current sun parameters.;Param are: day_length, year_length, day_night_offset, update_interval." />
<function name="osSetSunParam" sleep="0.0" energy="10.0"
@ -297,6 +297,12 @@
desc="string osLoadedCreationID();Returns the original UUID of the current region" />
<function name="osGetLinkPrimitiveParams" sleep="0.0" energy="10.0"
desc="list osGetLinkPrimitiveParams(integer link_num, list parameters);Returns prim params for the prim specified by link_num" />
<function name="osForceCreateLink" sleep="0.0" energy="10.0"
desc="osForceCreateLink(key target, int parent);Idential to llCreateLink() except that it doesn't require the link permission to be granted. Attempt to link the script's object with target." />
<function name="osForceBreakLink" sleep="0.0" energy="10.0"
desc="osForceBreakLink(integer link);to llBreakLink(integer link) except that it doesn't require the link permission to be granted. Delinks the prim with the given link number in a linked object set." />
<function name="osForceBreakAllLinks" sleep="0.0" energy="10.0"
desc="osForceBreakAllLinks();Identical to llBreakAllLinks() except that it doesn't require the link permission to be granted. Delinks all prims in the link set." />
<function name="osIsNpc" sleep="0.0" energy="10.0"
desc="integer osIsNpc(key npc);Returns 1 if TRUE, 0 if FALSE" />
<function name="osNpcCreate" sleep="0.0" energy="10.0"
@ -338,7 +344,7 @@
<function name="osNpcStopAnimation" sleep="0.0" energy="10.0"
desc="osNpcStopAnimation(key npc, string animation);Stops animation being played by the NPC" />
<function name="osOwnerSaveAppearance" sleep="0.0" energy="10.0"
desc="key osOwnerSaveAppearance(string notecard);Creates a notecard with the object owner&apos;s current appearance inside the object" />
desc="key osOwnerSaveAppearance(string notecard);Creates a notecard with the object owner&apos;s current appearance inside the object" />
<function name="osAgentSaveAppearance" sleep="0.0" energy="10.0"
desc="key osAgentSaveAppearance(key avatar, string notecard);Creates a notecard with the specified avatar&apos;s current appearance inside the object" />
<function name="osGetMapTexture" sleep="0.0" energy="10.0"