Proposed fix for FIRE-4730
parent
4699094018
commit
900a2ef3ef
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@ -330,20 +330,24 @@ const LLUUID AOEngine::override(const LLUUID& pMotion,BOOL start)
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if(!state)
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{
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lldebugs << "No current AO state for motion " << motion << " (" << gAnimLibrary.animationName(motion) << ")." << llendl;
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if(!gAnimLibrary.animStateToString(motion) && !start)
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{
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state=mCurrentSet->getStateByRemapID(mLastOverriddenMotion);
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if(state && state->mCurrentAnimationID==motion)
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{
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lldebugs << "Stop requested for current overridden animation UUID " << motion << " - Skipping." << llendl;
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}
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else
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{
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lldebugs << "Stop requested for unknown UUID " << motion << " - Stopping it just in case." << llendl;
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gAgent.sendAnimationRequest(motion,ANIM_REQUEST_STOP);
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gAgentAvatarp->LLCharacter::stopMotion(motion);
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}
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}
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// This part of the code was added to capture an edge case where animations got stuck
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// However, it seems it isn't needed anymore and breaks other, more important cases.
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// So we disable this code for now, unless bad things happen and the stuck animations
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// come back again. -Zi
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// if(!gAnimLibrary.animStateToString(motion) && !start)
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// {
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// state=mCurrentSet->getStateByRemapID(mLastOverriddenMotion);
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// if(state && state->mCurrentAnimationID==motion)
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// {
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// lldebugs << "Stop requested for current overridden animation UUID " << motion << " - Skipping." << llendl;
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// }
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// else
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// {
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// lldebugs << "Stop requested for unknown UUID " << motion << " - Stopping it just in case." << llendl;
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// gAgent.sendAnimationRequest(motion,ANIM_REQUEST_STOP);
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// gAgentAvatarp->LLCharacter::stopMotion(motion);
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// }
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// }
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return animation;
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}
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